Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
75c7955bb5 |
BIN
BGM/blank.ogg
BIN
BGM/blank.ogg
Binary file not shown.
BIN
BGM/cruelty.ogg
BIN
BGM/cruelty.ogg
Binary file not shown.
BIN
BGM/final.ogg
BIN
BGM/final.ogg
Binary file not shown.
BIN
BGM/infinite.ogg
BIN
BGM/infinite.ogg
Binary file not shown.
BIN
BGM/newera.ogg
Normal file
BIN
BGM/newera.ogg
Normal file
Binary file not shown.
BIN
BGM/push.ogg
BIN
BGM/push.ogg
Binary file not shown.
BIN
BGM/race.ogg
BIN
BGM/race.ogg
Binary file not shown.
BIN
BGM/reason.ogg
BIN
BGM/reason.ogg
Binary file not shown.
BIN
BGM/way.ogg
BIN
BGM/way.ogg
Binary file not shown.
16
ai.lua
16
ai.lua
@@ -49,14 +49,15 @@ FCL[5]=FCL[3]
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clearScore={[0]=0,0,2,4,12}
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function ifoverlapAI(f,bk,x,y)
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if y<1 then return true end
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if y>#f then return nil end
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if y>#f then return end
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for i=1,#bk do for j=1,#bk[1]do
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if f[y+i-1]and bk[i][j]>0 and f[y+i-1][x+j-1]>0 then return true end
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end end
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end
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function resetField(f0,f,start)
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while f[start]do
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::L::if f[start]then
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removeRow(f,start)
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goto L
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end
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for i=start,#f0 do
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f[i]=getNewRow()
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@@ -85,8 +86,9 @@ function getScore(field,bn,cb,cx,cy)
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if #field==0 then return 9e99 end--PC best
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for x=1,10 do
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local h=#field
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while field[h][x]==0 and h>1 do
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::L::if field[h][x]==0 and h>1 then
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h=h-1
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goto L
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end
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height[x]=h
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if x>3 and x<8 and h>highest then highest=h end
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@@ -136,8 +138,9 @@ function AI_getControls(ctrl)
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local cb=blocks[bn][dir]
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for cx=1,11-#cb[1]do--each pos
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local cy=#Tfield+1
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while not ifoverlapAI(Tfield,cb,cx,cy-1)do
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::L::if not ifoverlapAI(Tfield,cb,cx,cy-1)then
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cy=cy-1
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goto L
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end--move to bottom
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for i=1,#cb do
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local y=cy+i-1
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@@ -156,8 +159,11 @@ function AI_getControls(ctrl)
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end
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end
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end
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while #Tfield>0 do
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::L::
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if #Tfield>0 then
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removeRow(Tfield,1)
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goto L
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end--Release cache
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if best.hold then
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ins(ctrl,8)
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70
call&sys.lua
70
call&sys.lua
@@ -12,7 +12,6 @@ function onVirtualkey(x,y)
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end
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return nearest
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end
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function buttonControl_key(i)
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if i=="up"or i=="down"or i=="left"or i=="right"then
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if not Buttons.sel then
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@@ -142,7 +141,7 @@ function keyDown.setting2(key)
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end
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end
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function keyDown.play(key)
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if key=="escape"then back()return nil end
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if key=="escape"then back()return end
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local m=setting.keyMap
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for p=1,4 do
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local lib=setting.keyLib[p]
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@@ -150,7 +149,7 @@ function keyDown.play(key)
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for k=1,12 do
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if key==m[lib[s]][k]then
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pressKey(k,players[p])
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return nil
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return
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end
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end
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end
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@@ -165,7 +164,7 @@ function keyUp.play(key)
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for k=1,12 do
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if key==m[lib[s]][k]then
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releaseKey(k,players[p])
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return nil
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return
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end
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end
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end
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@@ -220,7 +219,7 @@ function gamepadDown.setting2(key)
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end
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end
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function gamepadDown.play(key)
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if key=="back"then back()return nil end
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if key=="back"then back()return end
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local m=setting.keyMap
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for p=1,4 do
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local lib=setting.keyLib[p]
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@@ -228,7 +227,7 @@ function gamepadDown.play(key)
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for k=1,12 do
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if key==m[8+lib[s]][k]then
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pressKey(k,players[p])
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return nil
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return
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end
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end
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end
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@@ -243,7 +242,7 @@ function gamepadUp.play(key)
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for k=1,12 do
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if key==m[8+lib[s]][k]then
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releaseKey(k,players[p])
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return nil
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return
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end
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end
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end
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@@ -254,7 +253,7 @@ function wheelmoved.mode(x,y)
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modeSel=min(max(modeSel-sgn(y),1),#modeID)
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levelSel=ceil(#modeLevel[modeID[modeSel]]*.5)
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end
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--Warning,these are not system callbacks!
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function love.mousemoved(x,y,dx,dy,t)
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@@ -267,7 +266,7 @@ function love.mousemoved(x,y,dx,dy,t)
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if not(B.hide and B.hide())then
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if abs(mx-B.x)<B.w*.5 and abs(my-B.y)<B.h*.5 then
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Buttons.sel=i
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return nil
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return
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end
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end
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end
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@@ -297,6 +296,9 @@ function love.mousepressed(x,y,k,t,num)
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end
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function love.mousereleased(x,y,k,t,num)
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end
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function love.wheelmoved(x,y)
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if wheelmoved[scene]then wheelmoved[scene](x,y)end
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end
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function love.touchpressed(id,x,y)
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if not touching then
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touching=id
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@@ -358,15 +360,11 @@ function love.touchmoved(id,x,y,dx,dy)
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local l=tc.getTouches()
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for n=1,#virtualkey do
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local b=virtualkey[n]
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local p=false
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for i=1,#l do
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local x,y=xOy:inverseTransformPoint(tc.getPosition(l[i]))
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if(x-b[1])^2+(y-b[2])^2<=b[3]then
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p=true
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break
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end
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if(x-b[1])^2+(y-b[2])^2<=b[3]then return end
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end
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if not p and players[1].isKeyDown then
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if players[1].isKeyDown[n]then
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releaseKey(n,players[1])
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end
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end
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@@ -383,31 +381,22 @@ end
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function love.keypressed(i)
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if i=="f12"then devMode=not devMode end
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if devMode then
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if Buttons.sel then
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local B=Buttons[scene][Buttons.sel]
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if i=="left"then
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B.x=B.x-10
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elseif i=="right"then
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B.x=B.x+10
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elseif i=="up"then
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B.y=B.y-10
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elseif i=="down"then
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B.y=B.y+10
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elseif i==","then
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B.w=B.w-10
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elseif i=="."then
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B.w=B.w+10
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elseif i=="/"then
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B.h=B.h-10
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elseif i=="'"then
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B.h=B.h+10
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end
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end
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if i=="q"then
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for i=1,#Buttons[scene]do
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local B=Buttons[scene][i]
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print(format("x=%d,y=%d,w=%d,h=%d",B.x,B.y,B.w,B.h))
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end
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elseif Buttons.sel then
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local B=Buttons[scene][Buttons.sel]
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if i=="left"then B.x=B.x-10
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elseif i=="right"then B.x=B.x+10
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elseif i=="up"then B.y=B.y-10
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elseif i=="down"then B.y=B.y+10
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elseif i==","then B.w=B.w-10
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elseif i=="."then B.w=B.w+10
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elseif i=="/"then B.h=B.h-10
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elseif i=="'"then B.h=B.h+10
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end
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end
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else
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if keyDown[scene]then keyDown[scene](i)
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@@ -444,9 +433,6 @@ function love.joystickhat(js,hat,dir)
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end
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]]
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function love.wheelmoved(x,y)
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if wheelmoved[scene]then wheelmoved[scene](x,y)end
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end
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function love.update(dt)
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--[[
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@@ -484,10 +470,10 @@ function love.update(dt)
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updateButton()
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end
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function love.sendData(data)
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return nil
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return
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end
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function love.receiveData(id,data)
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return nil
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return
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end
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function love.draw()
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gc.clear()
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@@ -567,7 +553,7 @@ function love.run()
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if bgmPlaying then bgm[bgmPlaying]:pause()end
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if scene=="play"then
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for i=1,#players.alive do
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local l=players.alive[i].isKeyDown
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local l=players.alive[i].keyPressing
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for j=1,#l do
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if l[j]then
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releaseKey(j,players.alive[i])
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@@ -585,7 +571,7 @@ function love.run()
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if bgmPlaying then bgm[bgmPlaying]:play()end
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end
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end
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while Timer()-frameT<1/60 do end
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::L::if Timer()-frameT<1/60 then goto L end
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frameT=Timer()
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end
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end
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4
conf.lua
4
conf.lua
@@ -9,12 +9,12 @@ function love.conf(t)
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t.audio.mixwithsystem=true--Switch on to keep sysBGM
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local W=t.window
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W.title="Techmino V0.7.7"
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W.title="Techmino V0.7.8"
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W.icon="/image/icon.png"
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W.width,W.height=1280,720
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W.minwidth,W.minheight=640,360
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W.borderless=X
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W.resizable=true
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W.minwidth,W.minheight=640,360
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W.fullscreentype="desktop"--Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
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W.fullscreen=X
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W.vsync=X--0 to set ∞fps
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157
gamefunc.lua
157
gamefunc.lua
@@ -1,6 +1,5 @@
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function loadGame(mode,level)
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--rec={}
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print(mode)
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curMode={id=modeID[mode],lv=level,modeName=modeName[mode],levelName=modeLevel[modeID[mode]][level]}
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gotoScene("play")
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end
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@@ -12,6 +11,7 @@ function resetGameData()
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players={alive={}}
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modeEnv=defaultModeEnv[curMode.id][curMode.lv]or defaultModeEnv[curMode.id][1]
|
||||
loadmode[curMode.id]()
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BGM(modeEnv.bgm)
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||||
|
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FX.beam={}
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for k,v in pairs(PTC.dust)do
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||||
@@ -63,6 +63,7 @@ function createPlayer(id,x,y,size,AIspeed,data)
|
||||
P.small=P.size<.3
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||||
if P.small then
|
||||
P.centerX,P.centerY=P.x+150*P.size,P.y+300*P.size
|
||||
P.size=P.size*5
|
||||
else
|
||||
P.centerX,P.centerY=P.x+300*P.size,P.y+670*P.size
|
||||
end
|
||||
@@ -109,30 +110,31 @@ function createPlayer(id,x,y,size,AIspeed,data)
|
||||
P.dropDelay,P.lockDelay=P.gameEnv.drop,P.gameEnv.lock
|
||||
P.freshTime=0
|
||||
P.spinLast,P.lastClear=nil
|
||||
if P.gameEnv.sequence<3 then
|
||||
local s=P.gameEnv.sequence
|
||||
if s=="bag7"or s=="his4"then
|
||||
local bag1={1,2,3,4,5,6,7}
|
||||
for i=1,7 do
|
||||
P.nxt[i]=rem(bag1,rnd(#bag1))
|
||||
P.nb[i]=blocks[P.nxt[i]][0]
|
||||
end
|
||||
elseif P.gameEnv.sequence==3 then
|
||||
elseif s=="rnd"then
|
||||
for i=1,6 do
|
||||
local r=rnd(7)
|
||||
P.nxt[i]=r
|
||||
P.nb[i]=blocks[r][0]
|
||||
end
|
||||
elseif P.gameEnv.sequence==5 then
|
||||
elseif s=="drought1"then
|
||||
local bag1={1,2,3,4,5,6}
|
||||
for i=1,6 do
|
||||
P.nxt[i]=rem(bag1,rnd(#bag1))
|
||||
P.nb[i]=blocks[P.nxt[i]][0]
|
||||
end--First bag
|
||||
elseif P.gameEnv.sequence==6 then
|
||||
end
|
||||
elseif s=="drought2"then
|
||||
local bag1={1,2,3,4,6,7}
|
||||
for i=1,6 do
|
||||
P.nxt[i]=rem(bag1,rnd(#bag1))
|
||||
P.nb[i]=blocks[P.nxt[i]][0]
|
||||
end--First bag
|
||||
end
|
||||
end
|
||||
|
||||
P.freshNext=freshMethod[P.gameEnv.sequence]
|
||||
@@ -143,7 +145,7 @@ function createPlayer(id,x,y,size,AIspeed,data)
|
||||
|
||||
P.showTime=P.gameEnv.visible==1 and 1e99 or P.gameEnv.visible==2 and 300 or 20
|
||||
P.cb,P.sc,P.bn,P.r,P.c,P.cx,P.cy,P.dir,P.y_img={{}},{0,0},1,0,0,0,0,0,0
|
||||
P.keyPressing,P.isKeyDown={},{}for i=1,12 do P.keyPressing[i],P.isKeyDown[i]=false,false end
|
||||
P.keyPressing={}for i=1,12 do P.keyPressing[i]=false end
|
||||
P.moving,P.downing=0,0
|
||||
P.waiting,P.falling=0,0
|
||||
P.clearing={}
|
||||
@@ -164,15 +166,45 @@ function showText(P,text,type,font,dy,spd,inf)
|
||||
ins(P.bonus,{t=0,text=text,draw=FX[type],font=font,dy=dy or 0,speed=spd or 1,inf=inf})
|
||||
end
|
||||
end
|
||||
function garbageSend(S,R,send,time)
|
||||
local pos=rnd(10)
|
||||
createBeam(S,R,send<4 and 1 or send<7 and 2 or 3)
|
||||
R.lastRecv=S
|
||||
if R.atkBuffer.sum<20 then
|
||||
send=min(send,20-R.atkBuffer.sum)
|
||||
R.atkBuffer.sum=R.atkBuffer.sum+send
|
||||
ins(R.atkBuffer,{pos,amount=send,countdown=time,cd0=time,time=0,sent=false,lv=send<4 and 1 or send<7 and 2 or 3})
|
||||
if R.id==1 then sysSFX(send<4 and "blip_1"or"blip_2",min(send+1,5)*.1)end
|
||||
end
|
||||
end
|
||||
function garbageRelease()
|
||||
local t=P.showTime*2
|
||||
for i=1,#P.atkBuffer do
|
||||
local atk=P.atkBuffer[i]
|
||||
if not atk.sent and atk.countdown<=0 then
|
||||
for j=1,atk.amount do
|
||||
ins(P.field,1,getNewRow(13))
|
||||
ins(P.visTime,1,getNewRow(t))
|
||||
for k=1,#atk do
|
||||
P.field[1][atk[k]]=0
|
||||
end
|
||||
end
|
||||
P.atkBuffer.sum=P.atkBuffer.sum-atk.amount
|
||||
atk.sent=true
|
||||
atk.time=0
|
||||
P.fieldBeneath=P.fieldBeneath+atk.amount*30
|
||||
end
|
||||
end
|
||||
end
|
||||
function createBeam(S,R,lv)--Player id
|
||||
local x1,y1,x2,y2
|
||||
if S.small then
|
||||
x1,y1=S.x+(30*(P.cx+P.sc[2]-1)+15)*S.size,S.y+(600-30*(P.cy+P.sc[1]-1)+15)*S.size
|
||||
x1,y1=S.centerX,S.centerY
|
||||
else
|
||||
x1,y1=S.x+(30*(P.cx+P.sc[2]-1)-30+15+150)*S.size,S.y+(600-30*(P.cy+P.sc[1]-1)+15+70)*S.size
|
||||
end
|
||||
if R.small then
|
||||
x2,y2=R.x+150*R.size,R.y+300*R.size
|
||||
x2,y2=R.x+150*R.size*.2,R.y+300*R.size*.2
|
||||
else
|
||||
x2,y2=R.x+308*R.size,R.y+450*R.size
|
||||
end
|
||||
@@ -181,12 +213,12 @@ end
|
||||
function throwBadge(S,R,amount)--Player id
|
||||
local x1,y1,x2,y2
|
||||
if S.small then
|
||||
x1,y1=S.x+150*S.size,S.y+300*S.size
|
||||
x1,y1=S.x+30*S.size,S.y+60*S.size
|
||||
else
|
||||
x1,y1=S.x+308*S.size,S.y+450*S.size
|
||||
end
|
||||
if R.small then
|
||||
x2,y2=R.x+150*R.size,R.y+300*R.size
|
||||
x2,y2=R.x+30*R.size,R.y+60*R.size
|
||||
else
|
||||
x2,y2=R.x+73*R.size,R.y+360*R.size
|
||||
end
|
||||
@@ -195,9 +227,9 @@ end
|
||||
function randomTarget(p)
|
||||
if #players.alive>1 then
|
||||
local r
|
||||
repeat
|
||||
::L::
|
||||
r=players.alive[rnd(#players.alive)]
|
||||
until r~=p
|
||||
if r==p then goto L end
|
||||
return r
|
||||
end
|
||||
end
|
||||
@@ -214,7 +246,7 @@ function freshTarget(P)
|
||||
for i=1,#P.atker do
|
||||
if not P.atker[i].alive then
|
||||
rem(P.atker,i)
|
||||
break
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -292,50 +324,55 @@ function royaleLevelup()
|
||||
end
|
||||
function freshgho()
|
||||
if P.gameEnv._20G or P.keyPressing[7]and P.gameEnv.sdarr==0 then
|
||||
while not ifoverlap(P.cb,P.cx,P.cy-1)do
|
||||
::L::if not ifoverlap(P.cb,P.cx,P.cy-1)then
|
||||
P.cy=P.cy-1
|
||||
P.spinLast=false
|
||||
goto L
|
||||
end
|
||||
P.y_img=P.cy
|
||||
else
|
||||
P.y_img=P.cy>#P.field+1 and #P.field+1 or P.cy
|
||||
while not ifoverlap(P.cb,P.cx,P.y_img-1)do
|
||||
::L::if not ifoverlap(P.cb,P.cx,P.y_img-1)then
|
||||
P.y_img=P.y_img-1
|
||||
goto L
|
||||
end
|
||||
end
|
||||
end
|
||||
function freshLockDelay()
|
||||
if P.lockDelay<P.gameEnv.lock and P.freshTime<=P.gameEnv.freshLimit then
|
||||
P.lockDelay=P.gameEnv.lock
|
||||
if P.lockDelay<P.gameEnv.lock then
|
||||
if P.freshTime<=P.gameEnv.freshLimit then
|
||||
P.lockDelay=P.gameEnv.lock
|
||||
end
|
||||
P.freshTime=P.freshTime+1
|
||||
end
|
||||
end
|
||||
function ifoverlap(bk,x,y)
|
||||
if x<1 or x+#bk[1]>11 or y<1 then return true end
|
||||
if y>#P.field then return nil end
|
||||
if y>#P.field then return end
|
||||
for i=1,#bk do for j=1,#bk[1]do
|
||||
if P.field[y+i-1]and bk[i][j]>0 and P.field[y+i-1][x+j-1]>0 then return true end
|
||||
end end
|
||||
end
|
||||
function ckfull(i)
|
||||
for j=1,10 do if P.field[i][j]==0 then return nil end end
|
||||
for j=1,10 do if P.field[i][j]==0 then return end end
|
||||
return true
|
||||
end
|
||||
function checkrow(s,num)--(cy,r)
|
||||
local c=0--rows cleared
|
||||
for i=s,s+num-1 do
|
||||
function checkrow(start,height)--(cy,r)
|
||||
local c=0
|
||||
for i=start,start+height-1 do
|
||||
if ckfull(i)then
|
||||
ins(P.clearing,1,i)
|
||||
P.falling=P.gameEnv.fall
|
||||
c=c+1--row cleared+1
|
||||
c=c+1
|
||||
if not P.small then
|
||||
for k=1,250 do
|
||||
PTC.dust[P.id]:setPosition(rnd(300),600-30*i+rnd(30))
|
||||
PTC.dust[P.id]:emit(1)
|
||||
local S=PTC.dust[P.id]
|
||||
for k=1,100 do
|
||||
S:setPosition(rnd(300),600-30*i+rnd(30))
|
||||
S:emit(3)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if c>0 then P.falling=P.gameEnv.fall end
|
||||
return c
|
||||
end
|
||||
function solid(x,y)
|
||||
@@ -346,6 +383,7 @@ end
|
||||
function resetblock()
|
||||
P.holded=false
|
||||
P.spinLast=false
|
||||
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
||||
P.freshNext()
|
||||
P.sc,P.dir=scs[P.bn][0],0
|
||||
P.r,P.c=#P.cb,#P.cb[1]
|
||||
@@ -369,7 +407,10 @@ end
|
||||
function pressKey(i,p)
|
||||
P=p
|
||||
P.keyPressing[i]=true
|
||||
P.isKeyDown[i]=true
|
||||
if P.id==1 then
|
||||
virtualkeyDown[i]=true
|
||||
virtualkeyPressTime[i]=10
|
||||
end
|
||||
if i==10 then
|
||||
act.restart()
|
||||
elseif P.alive then
|
||||
@@ -402,8 +443,8 @@ function pressKey(i,p)
|
||||
end
|
||||
function releaseKey(i,p)
|
||||
p.keyPressing[i]=false
|
||||
p.isKeyDown[i]=false
|
||||
-- if playmode=="recording"then ins(rec,{-i,frame})end
|
||||
if p.id==1 then virtualkeyDown[i]=false end
|
||||
-- if recording then ins(rec,{-i,frame})end
|
||||
end
|
||||
function spin(d,ifpre)
|
||||
local idir=(P.dir+d)%4
|
||||
@@ -413,7 +454,7 @@ function spin(d,ifpre)
|
||||
if P.id==1 then
|
||||
stat.rotate=stat.rotate+1
|
||||
end
|
||||
return nil
|
||||
return
|
||||
end
|
||||
local icb=blocks[P.bn][idir]
|
||||
local isc=scs[P.bn][idir]
|
||||
@@ -446,7 +487,7 @@ function hold(ifpre)
|
||||
P.hn,P.bn=P.bn,P.hn
|
||||
P.hb,P.cb=blocks[P.hn][0],P.hb
|
||||
|
||||
if P.bn==0 then P.freshNext()end
|
||||
if P.bn==0 then P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)P.freshNext()end
|
||||
P.sc,P.dir=scs[P.bn][0],0
|
||||
P.r,P.c=#P.cb,#P.cb[1]
|
||||
P.cx,P.cy=blockPos[P.bn],21+ceil(P.fieldBeneath/30)-P.r+min(int(#P.field*.2),2)
|
||||
@@ -513,11 +554,11 @@ function drop()
|
||||
if P.b2b>480 then
|
||||
showText(P,"Techrash B2B2B","fly",70)
|
||||
csend=6
|
||||
sendTime=80
|
||||
sendTime=100
|
||||
exblock=exblock+1
|
||||
elseif P.b2b>=30 then
|
||||
showText(P,"Techrash B2B","drive",70)
|
||||
sendTime=70
|
||||
sendTime=80
|
||||
csend=5
|
||||
else
|
||||
showText(P,"Techrash","stretch",80)
|
||||
@@ -619,7 +660,8 @@ function drop()
|
||||
showText(P,exblock,"zoomout",10,70)
|
||||
end
|
||||
end
|
||||
while csend>0 and P.atkBuffer[1]do
|
||||
::L::
|
||||
if csend>0 and P.atkBuffer[1]then
|
||||
if exblock>0 then
|
||||
exblock=exblock-1
|
||||
else
|
||||
@@ -630,6 +672,7 @@ function drop()
|
||||
if P.atkBuffer[1].amount==0 then
|
||||
rem(P.atkBuffer,1)
|
||||
end
|
||||
goto L
|
||||
end
|
||||
if csend>0 then
|
||||
if modeEnv.royaleMode then
|
||||
@@ -681,36 +724,6 @@ function lock()
|
||||
end
|
||||
end
|
||||
end
|
||||
function garbageSend(S,R,send,time)
|
||||
local pos=rnd(10)
|
||||
createBeam(S,R,send<4 and 1 or send<7 and 2 or 3)
|
||||
R.lastRecv=S
|
||||
if R.atkBuffer.sum<20 then
|
||||
send=min(send,20-R.atkBuffer.sum)
|
||||
R.atkBuffer.sum=R.atkBuffer.sum+send
|
||||
ins(R.atkBuffer,{pos,amount=send,countdown=time,cd0=time,time=0,sent=false,lv=send<4 and 1 or send<7 and 2 or 3})
|
||||
if R.id==1 then sysSFX(send<4 and "blip_1"or"blip_2",min(send+1,5)*.1)end
|
||||
end
|
||||
end
|
||||
function garbageRelease()
|
||||
local t=P.showTime*2
|
||||
for i=1,#P.atkBuffer do
|
||||
local atk=P.atkBuffer[i]
|
||||
if not atk.sent and atk.countdown<=0 then
|
||||
for j=1,atk.amount do
|
||||
ins(P.field,1,getNewRow(13))
|
||||
ins(P.visTime,1,getNewRow(t))
|
||||
for k=1,#atk do
|
||||
P.field[1][atk[k]]=0
|
||||
end
|
||||
end
|
||||
P.atkBuffer.sum=P.atkBuffer.sum-atk.amount
|
||||
atk.sent=true
|
||||
atk.time=0
|
||||
P.fieldBeneath=P.fieldBeneath+atk.amount*30
|
||||
end
|
||||
end
|
||||
end
|
||||
act={
|
||||
moveLeft=function(auto)
|
||||
if P.keyPressing[9]then
|
||||
@@ -735,7 +748,7 @@ act={
|
||||
if P.keyPressing[9]then
|
||||
if P.atkMode~=2 then
|
||||
P.atkMode=2
|
||||
changeAtk(P,P~=mostBadge and mostBadge or secBadge or randomTarget(P))
|
||||
freshTarget(P)
|
||||
end
|
||||
else
|
||||
if not auto then
|
||||
@@ -757,7 +770,7 @@ act={
|
||||
if P.keyPressing[9]then
|
||||
if P.atkMode~=3 then
|
||||
P.atkMode=3
|
||||
changeAtk(P,P~=mostDangerous and mostDangerous or secDangerous or randomTarget(P))
|
||||
freshTarget(P)
|
||||
end
|
||||
else
|
||||
if P.waiting<=0 then
|
||||
@@ -805,15 +818,17 @@ act={
|
||||
end,
|
||||
insDown=function()if P.cy~=P.y_img then P.cy,P.lockDelay,P.spinLast=P.y_img,P.gameEnv.lock,false end end,
|
||||
insLeft=function()
|
||||
while not ifoverlap(P.cb,P.cx-1,P.cy)do
|
||||
::L::if not ifoverlap(P.cb,P.cx-1,P.cy)then
|
||||
P.cx,P.lockDelay=P.cx-1,P.gameEnv.lock
|
||||
freshgho()
|
||||
goto L
|
||||
end
|
||||
end,
|
||||
insRight=function()
|
||||
while not ifoverlap(P.cb,P.cx+1,P.cy)do
|
||||
::L::if not ifoverlap(P.cb,P.cx+1,P.cy)then
|
||||
P.cx,P.lockDelay=P.cx+1,P.gameEnv.lock
|
||||
freshgho()
|
||||
goto L
|
||||
end
|
||||
end,
|
||||
down1=function()
|
||||
|
||||
200
list.lua
200
list.lua
@@ -29,7 +29,7 @@ PClist={--ZSLJTOI
|
||||
{7,3,2,5},{7,4,6,5},{7,5,2,3},{7,3,5,7},{7,3,2,5},{7,3,5,1},{7,5,2,3},{3,6,2,5},
|
||||
{3,1,2,5},{3,1,1,5},{3,1,5,2},{3,1,5,1},{3,5,1,2},{4,5,3,2},{4,2,6,5},{6,5,3,2},
|
||||
{1,4,2,5},{1,5,3,6},{5,2,6,3},{5,2,1,3},{5,2,7,4},{2,4,1,5},{2,4,5,1},{2,1,4,5},
|
||||
{2,5,4,3},{2,5,6,7},{7,5,4,2},
|
||||
{2,5,4,3},{2,5,6,7},{7,5,4,2},{4,5,3,5},
|
||||
}
|
||||
color={
|
||||
red={1,0,0},
|
||||
@@ -68,7 +68,7 @@ attackColor={
|
||||
gc.setColor(1,t,0)
|
||||
end,
|
||||
function(t)
|
||||
gc.setColor(1,.4,.3+t*.7)
|
||||
gc.setColor(1,.5+t*.5,.5+t*.5)
|
||||
end,
|
||||
function(t)
|
||||
gc.setColor(.2+t*.8,.2+t*.8,1)
|
||||
@@ -94,15 +94,15 @@ blockColor={
|
||||
}
|
||||
clearName={"Single","Double","Triple"}
|
||||
spinName={[0]={}}
|
||||
for j=1,7 do
|
||||
spinName[0][j]=blockName[j].." spin"
|
||||
end
|
||||
for i=1,3 do
|
||||
spinName[i]={}
|
||||
for j=1,7 do
|
||||
spinName[i][j]=blockName[j].." spin "..clearName[i]
|
||||
end
|
||||
end
|
||||
for j=1,7 do
|
||||
spinName[0][j]=blockName[j].." spin"
|
||||
end
|
||||
|
||||
miniTitle_rect={
|
||||
{2,0,5,1},{4,1,1,6},
|
||||
@@ -132,6 +132,7 @@ bgm={
|
||||
"blank",
|
||||
"way",
|
||||
"race",
|
||||
"newera",
|
||||
"push",
|
||||
"reason",
|
||||
"infinite",
|
||||
@@ -205,7 +206,7 @@ customRange={
|
||||
fall={1,3,5,7,10,15,20,30,60},
|
||||
next={0,1,2,3,4,5,6},
|
||||
hold={true,false},
|
||||
sequence={1,2,3},
|
||||
sequence={"bag7","his4","rnd"},
|
||||
visible={1,2,3},
|
||||
target={10,20,40,100,200,500,1000,1e99},
|
||||
freshLimit={0,8,15,1e99},
|
||||
@@ -234,6 +235,9 @@ reAtk={0,0,1,1,1,2,2,3,3}
|
||||
reDef={0,1,1,2,3,3,4,4,5}
|
||||
|
||||
marathon_drop={[0]=60,48,40,30,24,18,15,12,10,8,7,6,5,4,3,2,1,1,0,0}
|
||||
rush_lock={20,18,16,14,12}
|
||||
rush_wait={12,10,9,8,7}
|
||||
rush_fall={12,11,10,9,8}
|
||||
death_lock={12,11,10,9,8}
|
||||
death_wait={9,8,7,6,5}
|
||||
death_fall={10,9,8,7,6}
|
||||
@@ -247,31 +251,37 @@ defaultModeEnv={
|
||||
drop=60,
|
||||
target=10,
|
||||
reach=Event.gameover.win,
|
||||
bgm="race",
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
target=20,
|
||||
reach=Event.gameover.win,
|
||||
bgm="race",
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
target=40,
|
||||
reach=Event.gameover.win,
|
||||
bgm="race",
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
target=100,
|
||||
reach=Event.gameover.win,
|
||||
bgm="race",
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
target=400,
|
||||
reach=Event.gameover.win,
|
||||
bgm="push",
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
target=1000,
|
||||
reach=Event.gameover.win,
|
||||
bgm="push",
|
||||
},
|
||||
},
|
||||
marathon={
|
||||
@@ -280,18 +290,32 @@ defaultModeEnv={
|
||||
lock=1e99,
|
||||
target=200,
|
||||
reach=Event.marathon_reach,
|
||||
bgm="way",
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
fall=20,
|
||||
target=10,
|
||||
reach=Event.marathon_reach,
|
||||
bgm="way",
|
||||
},
|
||||
{
|
||||
_20G=true,
|
||||
fall=20,
|
||||
target=200,
|
||||
reach=Event.marathon_reach,
|
||||
bgm="newera",
|
||||
},
|
||||
{
|
||||
_20G=true,
|
||||
drop=0,
|
||||
lock=rush_lock[1],
|
||||
wait=rush_wait[1],
|
||||
fall=rush_fall[1],
|
||||
target=50,
|
||||
reach=Event.marathon_reach_lunatic,
|
||||
arr=2,
|
||||
bgm="race",
|
||||
},
|
||||
{
|
||||
_20G=true,
|
||||
@@ -300,8 +324,9 @@ defaultModeEnv={
|
||||
wait=death_wait[1],
|
||||
fall=death_fall[1],
|
||||
target=50,
|
||||
reach=Event.marathon_reach_lunatic,
|
||||
reach=Event.marathon_reach_ultimete,
|
||||
arr=1,
|
||||
bgm="push",
|
||||
},
|
||||
},
|
||||
zen={
|
||||
@@ -310,6 +335,7 @@ defaultModeEnv={
|
||||
lock=1e99,
|
||||
target=200,
|
||||
reach=Event.gameover.win,
|
||||
bgm="infinite",
|
||||
},
|
||||
},
|
||||
infinite={
|
||||
@@ -317,10 +343,13 @@ defaultModeEnv={
|
||||
drop=1e99,
|
||||
lock=1e99,
|
||||
oncehold=false,
|
||||
bgm="infinite",
|
||||
},
|
||||
},
|
||||
solo={
|
||||
{},
|
||||
{
|
||||
bgm="race",
|
||||
},
|
||||
},
|
||||
tsd={
|
||||
{
|
||||
@@ -329,12 +358,14 @@ defaultModeEnv={
|
||||
lock=1e99,
|
||||
target=1,
|
||||
reach=Event.tsd_reach,
|
||||
bgm="reason",
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
lock=60,
|
||||
target=1,
|
||||
reach=Event.tsd_reach,
|
||||
bgm="reason",
|
||||
},
|
||||
},
|
||||
blind={
|
||||
@@ -342,18 +373,21 @@ defaultModeEnv={
|
||||
drop=30,
|
||||
lock=60,
|
||||
visible=2,
|
||||
bgm="newera",
|
||||
},
|
||||
{
|
||||
drop=15,
|
||||
lock=30,
|
||||
lock=60,
|
||||
visible=0,
|
||||
freshLimit=10,
|
||||
bgm="reason",
|
||||
},
|
||||
{
|
||||
_20G=true,
|
||||
lock=60,
|
||||
visible=0,
|
||||
freshLimit=15,
|
||||
bgm="reason",
|
||||
},
|
||||
{
|
||||
_20G=true,
|
||||
@@ -363,6 +397,7 @@ defaultModeEnv={
|
||||
fall=15,
|
||||
visible=0,
|
||||
arr=1,
|
||||
bgm="push",
|
||||
},
|
||||
},
|
||||
dig={
|
||||
@@ -370,10 +405,12 @@ defaultModeEnv={
|
||||
drop=60,
|
||||
lock=120,
|
||||
fall=20,
|
||||
bgm="push",
|
||||
},
|
||||
{
|
||||
drop=10,
|
||||
lock=30,
|
||||
bgm="push",
|
||||
},
|
||||
},
|
||||
survivor={
|
||||
@@ -381,21 +418,25 @@ defaultModeEnv={
|
||||
drop=60,
|
||||
lock=120,
|
||||
fall=30,
|
||||
bgm="push",
|
||||
},
|
||||
{
|
||||
drop=30,
|
||||
lock=60,
|
||||
fall=20,
|
||||
bgm="newera",
|
||||
},
|
||||
{
|
||||
drop=10,
|
||||
lock=20,
|
||||
lock=60,
|
||||
fall=15,
|
||||
bgm="race",
|
||||
},
|
||||
{
|
||||
drop=5,
|
||||
lock=15,
|
||||
lock=60,
|
||||
fall=10,
|
||||
bgm="push",
|
||||
},
|
||||
},
|
||||
sudden={
|
||||
@@ -405,24 +446,28 @@ defaultModeEnv={
|
||||
lock=1e99,
|
||||
target=0,
|
||||
reach=Event.sudden_reach,
|
||||
bgm="way",
|
||||
},
|
||||
{
|
||||
drop=30,
|
||||
lock=60,
|
||||
target=0,
|
||||
reach=Event.sudden_reach,
|
||||
bgm="way",
|
||||
},
|
||||
{
|
||||
drop=15,
|
||||
lock=60,
|
||||
target=0,
|
||||
reach=Event.sudden_reach_hard,
|
||||
bgm="way",
|
||||
},
|
||||
{
|
||||
drop=5,
|
||||
lock=20,
|
||||
lock=40,
|
||||
target=0,
|
||||
reach=Event.sudden_reach_hard,
|
||||
bgm="way",
|
||||
},
|
||||
},
|
||||
pctrain={
|
||||
@@ -432,20 +477,22 @@ defaultModeEnv={
|
||||
drop=120,
|
||||
lock=120,
|
||||
fall=20,
|
||||
sequence=4,
|
||||
sequence="pc",
|
||||
target=0,
|
||||
freshLimit=1e99,
|
||||
reach=Event.newPC,
|
||||
bgm="newera",
|
||||
},
|
||||
{
|
||||
next=4,
|
||||
hold=false,
|
||||
drop=60,
|
||||
lock=60,
|
||||
fall=15,
|
||||
sequence=4,
|
||||
fall=20,
|
||||
sequence="pc",
|
||||
target=0,
|
||||
reach=Event.newPC,
|
||||
bgm="newera",
|
||||
},
|
||||
},
|
||||
pcchallenge={
|
||||
@@ -453,26 +500,26 @@ defaultModeEnv={
|
||||
oncehold=false,
|
||||
drop=300,
|
||||
lock=1e99,
|
||||
sequence=1,
|
||||
target=100,
|
||||
reach=Event.gameover.win,
|
||||
freshLimit=1e99,
|
||||
bgm="newera",
|
||||
},
|
||||
{
|
||||
drop=60,
|
||||
lock=120,
|
||||
fall=10,
|
||||
sequence=1,
|
||||
target=100,
|
||||
reach=Event.gameover.win,
|
||||
bgm="infinite",
|
||||
},
|
||||
{
|
||||
drop=20,
|
||||
lock=60,
|
||||
fall=20,
|
||||
sequence=1,
|
||||
target=100,
|
||||
reach=Event.gameover.win,
|
||||
bgm="infinite",
|
||||
},
|
||||
},
|
||||
techmino41={
|
||||
@@ -482,6 +529,7 @@ defaultModeEnv={
|
||||
royalePowerup={2,5,10,20},
|
||||
royaleRemain={30,20,15,10,5},
|
||||
pushSpeed=2,
|
||||
bgm="race",
|
||||
},
|
||||
},
|
||||
techmino99={
|
||||
@@ -491,36 +539,42 @@ defaultModeEnv={
|
||||
royalePowerup={2,6,14,30},
|
||||
royaleRemain={75,50,35,20,10},
|
||||
pushSpeed=2,
|
||||
bgm="race",
|
||||
},
|
||||
},
|
||||
drought={
|
||||
{
|
||||
drop=20,
|
||||
lock=30,
|
||||
sequence=5,
|
||||
lock=60,
|
||||
sequence=drought1,
|
||||
target=100,
|
||||
reach=Event.gameover.win,
|
||||
bgm="reason",
|
||||
},
|
||||
{
|
||||
drop=20,
|
||||
lock=30,
|
||||
sequence=6,
|
||||
lock=60,
|
||||
sequence=drought2,
|
||||
target=100,
|
||||
reach=Event.gameover.win,
|
||||
bgm="reason",
|
||||
},
|
||||
},
|
||||
hotseat={
|
||||
{},
|
||||
{
|
||||
bgm="way",
|
||||
},
|
||||
},
|
||||
custom={
|
||||
{
|
||||
reach=Event.gameover.win
|
||||
bgm="reason",
|
||||
reach=Event.gameover.win,
|
||||
},
|
||||
},
|
||||
}
|
||||
modeLevel={
|
||||
sprint={"10L","20L","40L","100L","400L","1000L"},
|
||||
marathon={"EASY","NORMAL","EXTRA","DEATH"},
|
||||
marathon={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE"},
|
||||
zen={"NORMAL"},
|
||||
infinite={"NORMAL"},
|
||||
solo={"EASY","NORMAL","HARD","LUNATIC"},
|
||||
@@ -529,7 +583,7 @@ modeLevel={
|
||||
dig={"NORMAL","LUNATIC"},
|
||||
survivor={"EASY","NORMAL","HARD","LUNATIC"},
|
||||
sudden={"EASY","NORMAL","HARD","LUNATIC"},
|
||||
pctrain={"HARD","LUNATIC"},
|
||||
pctrain={"NORMAL","LUNATIC"},
|
||||
pcchallenge={"NORMAL","HARD","LUNATIC"},
|
||||
techmino41={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE"},
|
||||
techmino99={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE"},
|
||||
@@ -585,8 +639,7 @@ modeInfo={
|
||||
}
|
||||
|
||||
freshMethod={
|
||||
function()
|
||||
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
||||
bag7=function()
|
||||
if #P.nxt<6 then
|
||||
local bag={1,2,3,4,5,6,7}
|
||||
for i=1,7 do
|
||||
@@ -595,26 +648,41 @@ freshMethod={
|
||||
end
|
||||
end
|
||||
end,
|
||||
function()
|
||||
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
||||
local i,j=nil,0
|
||||
repeat
|
||||
i,j=rnd(7),j+1
|
||||
until not(i==P.his[1]or i==P.his[2]or i==P.his[3]or i==P.his[4])
|
||||
his4=function()
|
||||
if #P.nxt<6 then
|
||||
local j,i=0
|
||||
::L::
|
||||
i,j=rnd(7),j+1
|
||||
if(i==P.his[1]or i==P.his[2]or i==P.his[3]or i==P.his[4])then goto L end
|
||||
P.nxt[6],P.nb[6]=i,blocks[i][0]
|
||||
rem(P.his,1)ins(P.his,i)
|
||||
end
|
||||
end,
|
||||
rnd=function()
|
||||
local i
|
||||
::L::
|
||||
i=rnd(7)
|
||||
if i==P.nxt[5]then goto L end
|
||||
P.nxt[6],P.nb[6]=i,blocks[i][0]
|
||||
rem(P.his,1)ins(P.his,i)
|
||||
end,--random
|
||||
pc=function()
|
||||
if P.cstat.piece%4==0 then
|
||||
local r=rnd(#PClist)
|
||||
local f=P.cstat.event==1
|
||||
for i=1,4 do
|
||||
local b=PClist[r][i]
|
||||
if f then
|
||||
if b<3 then b=3-b
|
||||
elseif b<5 then b=7-b
|
||||
end
|
||||
end
|
||||
ins(P.nxt,b)
|
||||
ins(P.nb,blocks[b][0])
|
||||
end
|
||||
P.cstat.event=(P.cstat.event+1)%2
|
||||
end
|
||||
end,
|
||||
function()
|
||||
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
||||
repeat i=rnd(7)until i~=P.nxt[5]
|
||||
P.nxt[6],P.nb[6]=i,blocks[i][0]
|
||||
end,
|
||||
function()
|
||||
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
||||
--generate in newPC
|
||||
end,
|
||||
function()
|
||||
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
||||
drought1=function()
|
||||
if #P.nxt<6 then
|
||||
local bag={1,2,3,4,5,6}
|
||||
for i=1,6 do
|
||||
@@ -623,14 +691,13 @@ freshMethod={
|
||||
end
|
||||
end
|
||||
end,
|
||||
function()
|
||||
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
||||
drought2=function()
|
||||
if #P.nxt<6 then
|
||||
local bag={1,1,1,2,2,2,3,3,3,4,4,4,6,6,6,5,7}
|
||||
repeat
|
||||
::L::
|
||||
ins(P.nxt,rem(bag,rnd(#bag)))
|
||||
ins(P.nb,blocks[P.nxt[#P.nxt]][0])
|
||||
until not bag[1]
|
||||
if bag[1]then goto L end
|
||||
end
|
||||
end,
|
||||
}
|
||||
@@ -697,17 +764,17 @@ TRS={
|
||||
},
|
||||
[7]={
|
||||
[01]={{0,0},{1,0},{-2,0},{-2,-1},{1,2}},
|
||||
[10]={{0,0},{2,0},{-1,0},{2,1},{-1,-2}},
|
||||
[03]={{0,0},{-1,0},{2,0},{2,-1},{-1,2}},
|
||||
[10]={{0,0},{2,0},{-1,0},{-1,-2},{2,1},{0,2}},
|
||||
[30]={{0,0},{-2,0},{1,0},{1,-2},{-2,1},{0,2}},
|
||||
[12]={{0,0},{-1,0},{2,0},{-1,2},{2,-1}},
|
||||
[32]={{0,0},{1,0},{-2,0},{1,-2},{-2,-1}},
|
||||
[21]={{0,0},{-2,0},{1,0},{1,-2},{-2,1}},
|
||||
[23]={{0,0},{2,0},{-1,0},{-1,-2},{2,1}},
|
||||
[32]={{0,0},{-2,0},{1,0},{-2,-1},{1,2}},
|
||||
[30]={{0,0},{1,0},{-2,0},{1,-2},{-2,1}},
|
||||
[03]={{0,0},{-1,0},{2,0},{2,-1},{-1,2}},
|
||||
[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
|
||||
[20]={{0,0},{1,0},{-1,0},{0,1},{0,-1}},
|
||||
[13]={{0,0},{0,-1},{-1,0},{1,0},{0,1}},
|
||||
[31]={{0,0},{0,-1},{1,0},{-1,0},{0,1}},
|
||||
[31]={{0,0},{0,1},{1,0},{-1,0},{0,1}},
|
||||
}
|
||||
}TRS[3],TRS[4]=TRS[2],TRS[1]
|
||||
|
||||
@@ -861,7 +928,10 @@ virtualkey={
|
||||
{x=0,y=0,r=0},--toRight
|
||||
{x=0,y=0,r=0},--toDown
|
||||
]]
|
||||
|
||||
}
|
||||
virtualkeyDown={false,false,false,false,false,false,false,false,false,false,false,false,false}
|
||||
virtualkeyPressTime={0,0,0,0,0,0,0,0,0,0,0,0,0}
|
||||
virtualkeySet={
|
||||
{
|
||||
{80,720-200,6400,80},--moveLeft
|
||||
@@ -912,16 +982,16 @@ virtualkeySet={
|
||||
{80,320,6400,80},--restart
|
||||
},--Keyboard set
|
||||
{
|
||||
{1280-360,40,1600,40},--moveLeft
|
||||
{1280-280,40,1600,40},--moveRight
|
||||
{1280-520,40,1600,40},--rotRight
|
||||
{1280-600,40,1600,40},--rotLeft
|
||||
{1280-440,40,1600,40},--rotFlip
|
||||
{1280-40,40,1600,40},--hardDrop
|
||||
{1280-120,40,1600,40},--softDrop
|
||||
{1280-200,40,1600,40},--hold
|
||||
{1280-680,40,1600,40},--swap
|
||||
{-10,-10,0,0},--restart
|
||||
{1280-360,40,0,40},--moveLeft
|
||||
{1280-280,40,0,40},--moveRight
|
||||
{1280-520,40,0,40},--rotRight
|
||||
{1280-600,40,0,40},--rotLeft
|
||||
{1280-440,40,0,40},--rotFlip
|
||||
{1280-40,40,0,40},--hardDrop
|
||||
{1280-120,40,0,40},--softDrop
|
||||
{1280-200,40,0,40},--hold
|
||||
{1280-680,40,0,40},--swap
|
||||
{1280-760,40,0,40},--restart
|
||||
},--PC key feedback
|
||||
}
|
||||
|
||||
|
||||
201
main.lua
201
main.lua
@@ -54,11 +54,12 @@ gameEnv0={
|
||||
drop=30,lock=45,
|
||||
wait=1,fall=1,
|
||||
next=6,hold=true,oncehold=true,
|
||||
sequence=1,visible=1,
|
||||
sequence="bag7",visible=1,
|
||||
_20G=false,target=1e99,
|
||||
freshLimit=15,
|
||||
virtualkey={},
|
||||
reach=null,
|
||||
bgm="race"
|
||||
--not all is actually used,some only provide a key
|
||||
}
|
||||
customSel={
|
||||
@@ -78,28 +79,23 @@ loadmode={
|
||||
sprint=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="game1"
|
||||
BGM("race")
|
||||
end,
|
||||
marathon=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="strap"
|
||||
BGM("way")
|
||||
end,
|
||||
zen=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="strap"
|
||||
BGM("infinite")
|
||||
end,
|
||||
infinite=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="glow"
|
||||
BGM("infinite")
|
||||
end,
|
||||
solo=function()
|
||||
createPlayer(1,20,15)--Player
|
||||
createPlayer(2,660,85,.9,customRange.opponent[3*curMode.lv])--AI
|
||||
curBG="game2"
|
||||
BGM("race")
|
||||
end,
|
||||
death=function()
|
||||
createPlayer(1,340,15)
|
||||
@@ -109,12 +105,10 @@ loadmode={
|
||||
tsd=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="matrix"
|
||||
BGM("reason")
|
||||
end,
|
||||
blind=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="glow"
|
||||
BGM("push")
|
||||
end,
|
||||
dig=function()
|
||||
createPlayer(1,340,15)
|
||||
@@ -127,121 +121,76 @@ loadmode={
|
||||
pushSpeed=1
|
||||
end
|
||||
curBG="game2"
|
||||
BGM("push")
|
||||
end,
|
||||
survivor=function()
|
||||
createPlayer(1,340,15)
|
||||
local P=players[1]
|
||||
if curMode.lv==1 then
|
||||
ins(players[1].task,Event.task.survivor_easy)
|
||||
pushSpeed=1
|
||||
elseif curMode.lv==2 then
|
||||
ins(players[1].task,Event.task.survivor_normal)
|
||||
pushSpeed=1
|
||||
elseif curMode.lv==3 then
|
||||
ins(players[1].task,Event.task.survivor_hard)
|
||||
pushSpeed=2
|
||||
elseif curMode.lv==4 then
|
||||
ins(players[1].task,Event.task.survivor_lunatic)
|
||||
pushSpeed=2
|
||||
end
|
||||
ins(players[1].task,Event.task[curMode.lv==1 and"survivor_easy"or curMode.lv==2 and"survivor_normal"or curMode.lv==3 and"survivor_hard"or curMode.lv==4 and"survivor_lunatic"])
|
||||
pushSpeed=curMode.lv>2 and 2 or 1
|
||||
curBG="game2"
|
||||
BGM("push")
|
||||
end,
|
||||
sudden=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="matrix"
|
||||
BGM("way")
|
||||
end,
|
||||
pctrain=function()
|
||||
createPlayer(1,340,15)
|
||||
local r=rnd(#PClist)
|
||||
local P=players[1]
|
||||
for i=1,4 do
|
||||
local b=PClist[r][i]
|
||||
ins(P.nxt,b)
|
||||
ins(P.nb,blocks[b][0])
|
||||
end
|
||||
P=players[1]
|
||||
Event.newPC()
|
||||
P.freshNext()
|
||||
curBG="matrix"
|
||||
BGM("infinite")
|
||||
end,
|
||||
pcchallenge=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="matrix"
|
||||
BGM("infinite")
|
||||
end,
|
||||
techmino41=function()
|
||||
createPlayer(1,340,15)--Player
|
||||
if curMode.lv==5 then players[1].gameEnv.drop=15 end
|
||||
local n,min,max=2
|
||||
if curMode.lv==1 then
|
||||
min,max=5,30
|
||||
elseif curMode.lv==2 then
|
||||
min,max=3,25
|
||||
elseif curMode.lv==3 then
|
||||
min,max=2,20
|
||||
elseif curMode.lv==4 then
|
||||
min,max=2,10
|
||||
elseif curMode.lv==5 then
|
||||
min,max=1,6
|
||||
if curMode.lv==1 then min,max=5,30
|
||||
elseif curMode.lv==2 then min,max=3,25
|
||||
elseif curMode.lv==3 then min,max=2,20
|
||||
elseif curMode.lv==4 then min,max=2,10
|
||||
elseif curMode.lv==5 then min,max=1,6
|
||||
end
|
||||
for i=1,4 do
|
||||
for j=1,5 do
|
||||
createPlayer(n,77*i-55,140*j-125,.2,rnd(min,max))
|
||||
n=n+1
|
||||
end
|
||||
end
|
||||
for i=9,12 do
|
||||
for j=1,5 do
|
||||
createPlayer(n,77*i+275,140*j-125,.2,rnd(min,max))
|
||||
n=n+1
|
||||
end
|
||||
end--AIs
|
||||
for i=1,4 do for j=1,5 do
|
||||
createPlayer(n,77*i-55,140*j-125,.2,rnd(min,max))
|
||||
n=n+1
|
||||
end end
|
||||
for i=9,12 do for j=1,5 do
|
||||
createPlayer(n,77*i+275,140*j-125,.2,rnd(min,max))
|
||||
n=n+1
|
||||
end end
|
||||
--AIs
|
||||
|
||||
curBG="game3"
|
||||
BGM("race")
|
||||
end,
|
||||
techmino99=function()
|
||||
createPlayer(1,340,15)--Player
|
||||
if curMode.lv==5 then players[1].gameEnv.drop=15 end
|
||||
local n,min,max=2
|
||||
if curMode.lv==1 then
|
||||
min,max=5,32
|
||||
elseif curMode.lv==2 then
|
||||
min,max=3,25
|
||||
elseif curMode.lv==3 then
|
||||
min,max=2,18
|
||||
elseif curMode.lv==4 then
|
||||
min,max=2,12
|
||||
elseif curMode.lv==5 then
|
||||
min,max=1,12
|
||||
if curMode.lv==1 then min,max=5,32
|
||||
elseif curMode.lv==2 then min,max=3,25
|
||||
elseif curMode.lv==3 then min,max=2,18
|
||||
elseif curMode.lv==4 then min,max=2,12
|
||||
elseif curMode.lv==5 then min,max=1,12
|
||||
end
|
||||
for i=1,7 do
|
||||
for j=1,7 do
|
||||
createPlayer(n,46*i-36,97*j-72,.135,rnd(min,max))
|
||||
n=n+1
|
||||
end
|
||||
end
|
||||
for i=15,21 do
|
||||
for j=1,7 do
|
||||
createPlayer(n,46*i+264,97*j-72,.135,rnd(min,max))
|
||||
n=n+1
|
||||
end
|
||||
end--AIs
|
||||
for i=1,7 do for j=1,7 do
|
||||
createPlayer(n,46*i-36,97*j-72,.135,rnd(min,max))
|
||||
n=n+1
|
||||
end end
|
||||
for i=15,21 do for j=1,7 do
|
||||
createPlayer(n,46*i+264,97*j-72,.135,rnd(min,max))
|
||||
n=n+1
|
||||
end end
|
||||
--AIs
|
||||
|
||||
curBG="game3"
|
||||
BGM("race")
|
||||
end,
|
||||
drought=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="strap"
|
||||
BGM("reason")
|
||||
end,
|
||||
gmroll=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="glow"
|
||||
BGM("push")
|
||||
end,
|
||||
hotseat=function()
|
||||
if curMode.lv==1 then
|
||||
@@ -258,10 +207,8 @@ loadmode={
|
||||
createPlayer(4,955,160,.5)
|
||||
end
|
||||
curBG="game2"
|
||||
BGM("way")
|
||||
end,
|
||||
custom=function()
|
||||
modeEnv={}
|
||||
for i=1,#customID do
|
||||
local k=customID[i]
|
||||
modeEnv[k]=customRange[k][customSel[k]]
|
||||
@@ -275,7 +222,6 @@ loadmode={
|
||||
createPlayer(2,660,85,.9,modeEnv.opponent)
|
||||
end
|
||||
curBG="matrix"
|
||||
BGM("reason")
|
||||
end,
|
||||
}
|
||||
mesDisp={
|
||||
@@ -386,18 +332,20 @@ mesDisp={
|
||||
Event={
|
||||
gameover={
|
||||
win=function()
|
||||
local P=players.alive[1]
|
||||
P.alive=false
|
||||
P.control=false
|
||||
P.timing=false
|
||||
P.waiting=1e99
|
||||
P.b2b=0
|
||||
if modeEnv.royaleMode then
|
||||
P.rank=#players.alive
|
||||
P.rank=1
|
||||
P.result="WIN"
|
||||
changeAtk(P)
|
||||
end
|
||||
while P.task[1]do
|
||||
::L::if P.task[1]then
|
||||
rem(P.task)
|
||||
goto L
|
||||
end
|
||||
for i=1,#P.atkBuffer do
|
||||
P.atkBuffer[i].sent=true
|
||||
@@ -418,8 +366,9 @@ Event={
|
||||
P.timing=false
|
||||
P.waiting=1e99
|
||||
P.b2b=0
|
||||
while P.task[1]do
|
||||
::L::if P.task[1]then
|
||||
rem(P.task)
|
||||
goto L
|
||||
end
|
||||
for i=1,#players.alive do
|
||||
if players.alive[i]==P then
|
||||
@@ -430,10 +379,13 @@ Event={
|
||||
if modeEnv.royaleMode then
|
||||
changeAtk(P)
|
||||
P.result="K.O."
|
||||
P.rank=#players.alive
|
||||
P.rank=#players.alive+1
|
||||
P.strength=0
|
||||
if P.lastRecv and P.lastRecv.alive then
|
||||
local A=P.lastRecv
|
||||
local A=P
|
||||
::L::
|
||||
A=A.lastRecv
|
||||
if A and not A.alive then goto L end
|
||||
if A and A~=P then
|
||||
if P.id==1 or A.id==1 then
|
||||
throwBadge(P,A,P.badge)
|
||||
P.killMark=A.id==1
|
||||
@@ -468,13 +420,17 @@ Event={
|
||||
if P.id==1 and players[2]and players[2].ai then SFX("fail")end
|
||||
ins(P.task,Event.task.lose)
|
||||
if #players.alive==1 then
|
||||
ins(players.alive[1].task,Event.task.winTrigger)
|
||||
local t=P
|
||||
P=players.alive[1]
|
||||
Event.gameover.win()
|
||||
P=t
|
||||
end
|
||||
end,
|
||||
},
|
||||
marathon_reach=function()
|
||||
local s=int(P.cstat.row*.1)
|
||||
if s>=20 then
|
||||
P.cstat.row=200
|
||||
Event.gameover.win()
|
||||
else
|
||||
P.gameEnv.drop=marathon_drop[s]
|
||||
@@ -485,6 +441,21 @@ Event={
|
||||
end,
|
||||
marathon_reach_lunatic=function()
|
||||
if P.gameEnv.target==250 then
|
||||
P.cstat.row=250
|
||||
Event.gameover.win()
|
||||
else
|
||||
P.gameEnv.target=P.gameEnv.target+50
|
||||
local t=P.gameEnv.target/50
|
||||
P.gameEnv.lock=rush_lock[t]
|
||||
P.gameEnv.wait=rush_wait[t]
|
||||
P.gameEnv.fall=rush_fall[t]
|
||||
showText(P,"STAGE "..t,"fly",80,-120)
|
||||
SFX("reach")
|
||||
end
|
||||
end,
|
||||
marathon_reach_ultimate=function()
|
||||
if P.gameEnv.target==250 then
|
||||
P.cstat.row=250
|
||||
Event.gameover.win()
|
||||
else
|
||||
P.gameEnv.target=P.gameEnv.target+50
|
||||
@@ -492,7 +463,7 @@ Event={
|
||||
P.gameEnv.lock=death_lock[t]
|
||||
P.gameEnv.wait=death_wait[t]
|
||||
P.gameEnv.fall=death_fall[t]
|
||||
showText(P,"STAGE "..t,"fly",80,-120)
|
||||
showText(P,"STAGE "..t,"beat",80,-120)
|
||||
SFX("reach")
|
||||
end
|
||||
end,
|
||||
@@ -520,7 +491,7 @@ Event={
|
||||
local P=players[1]
|
||||
if P.cstat.piece%4==0 then
|
||||
if #P.field==#P.clearing then
|
||||
P.counter=P.cstat.piece==0 and 19 or 0
|
||||
P.counter=P.cstat.piece==0 and 20 or 0
|
||||
ins(P.task,Event.task.PC)
|
||||
if curMode.lv==2 then
|
||||
local s=P.cstat.pc*.5
|
||||
@@ -535,28 +506,12 @@ Event={
|
||||
end
|
||||
end
|
||||
end
|
||||
local r=rnd(#PClist)
|
||||
local f=P.cstat.pc%2==0
|
||||
for i=1,4 do
|
||||
local b=PClist[r][i]
|
||||
if f then
|
||||
if b<3 then b=3-b
|
||||
elseif b<5 then b=7-b
|
||||
end
|
||||
end
|
||||
ins(P.nxt,b)
|
||||
ins(P.nb,blocks[b][0])
|
||||
end
|
||||
else
|
||||
Event.gameover.lose()
|
||||
end
|
||||
end
|
||||
end,
|
||||
task={
|
||||
winTrigger=function()
|
||||
Event.gameover.win()
|
||||
return true
|
||||
end,
|
||||
win=function()
|
||||
P.endCounter=P.endCounter+1
|
||||
if P.endCounter>80 then
|
||||
@@ -633,7 +588,7 @@ Event={
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if P.counter==max(60,180-2*P.cstat.event)then
|
||||
ins(P.atkBuffer,{rnd(10),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1})
|
||||
ins(P.atkBuffer,{rnd(10),amount=1,countdown=30,cd0=30,time=0,sent=false,lv=1})
|
||||
P.counter=0
|
||||
P.cstat.event=P.cstat.event+1
|
||||
end
|
||||
@@ -642,15 +597,11 @@ Event={
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if P.counter==max(60,180-2*P.cstat.event)then
|
||||
local d=P.cstat.event
|
||||
if rnd()<.33 then
|
||||
ins(P.atkBuffer,{rnd(10),amount=1,countdown=20,cd0=20,time=0,sent=false,lv=1})
|
||||
elseif rnd()<.33 then
|
||||
ins(P.atkBuffer,{rnd(10),amount=2,countdown=40,cd0=40,time=0,sent=false,lv=1})
|
||||
elseif rnd()<.5 then
|
||||
ins(P.atkBuffer,{rnd(10),amount=3,countdown=60,cd0=60,time=0,sent=false,lv=2})
|
||||
else
|
||||
ins(P.atkBuffer,{rnd(10),amount=4,countdown=90,cd0=90,time=0,sent=false,lv=3})
|
||||
local d=P.cstat.event+1
|
||||
if d%4==0 then ins (P.atkBuffer,{rnd(10),amount=1,countdown=60,cd0=60,time=0,sent=false,lv=1})
|
||||
elseif d%4==1 then ins(P.atkBuffer,{rnd(10),amount=2,countdown=70,cd0=70,time=0,sent=false,lv=1})
|
||||
elseif d%4==2 then ins(P.atkBuffer,{rnd(10),amount=3,countdown=80,cd0=80,time=0,sent=false,lv=2})
|
||||
elseif d%4==3 then ins(P.atkBuffer,{rnd(10),amount=4,countdown=90,cd0=90,time=0,sent=false,lv=3})
|
||||
end
|
||||
P.counter=0
|
||||
P.cstat.event=P.cstat.event+1
|
||||
@@ -661,9 +612,9 @@ Event={
|
||||
P.counter=P.counter+1
|
||||
if P.counter==max(80,150-2*P.cstat.event)then
|
||||
if rnd()<.33 then
|
||||
ins(P.atkBuffer,{rnd(10),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1})
|
||||
ins(P.atkBuffer,{rnd(10),amount=1,countdown=20,cd0=20,time=0,sent=false,lv=1})
|
||||
else
|
||||
ins(P.atkBuffer,{rnd(10),amount=3,countdown=0,cd0=0,time=0,sent=false,lv=1})
|
||||
ins(P.atkBuffer,{rnd(10),amount=3,countdown=40,cd0=40,time=0,sent=false,lv=2})
|
||||
end
|
||||
P.counter=0
|
||||
P.cstat.event=P.cstat.event+1
|
||||
|
||||
69
paint.lua
69
paint.lua
@@ -99,7 +99,7 @@ FX={
|
||||
setFont(t.font)
|
||||
gc.translate(150,290+t.dy)
|
||||
if t.t<20 then
|
||||
local k=.2*(5+(25-t.t)^.5)-.5
|
||||
local k=.2*(5+(25-t.t)^.5)-.45
|
||||
gc.scale(k,k)
|
||||
end
|
||||
gc.setColor(1,1,1,a)
|
||||
@@ -156,31 +156,32 @@ function drawPixel(y,x,id,alpha)
|
||||
gc.draw(blockSkin[id],30*x-30,600-30*y)
|
||||
end
|
||||
function drawPixelmini(y,x,id)
|
||||
gc.draw(blockSkinmini[id],30*x-30,600-30*y,nil,5)
|
||||
|
||||
end
|
||||
function VirtualkeyPreview()
|
||||
for i=1,#virtualkey do
|
||||
gc.setColor(1,sel==i and .5 or 1,sel==i and .5 or 1,setting.virtualkeyAlpha*.2)
|
||||
local b=virtualkey[i]
|
||||
gc.setLineWidth(b[4]*.08)
|
||||
gc.setLineWidth(b[4]*.07)
|
||||
gc.circle("line",b[1],b[2],b[4]-5)
|
||||
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2],nil,2*b[4]*.0125,nil,18,18)end
|
||||
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2],nil,b[4]*.025,nil,18,18)end
|
||||
end
|
||||
end
|
||||
function drawVirtualkey()
|
||||
local a=setting.virtualkeyAlpha*.2
|
||||
local P=players[1]
|
||||
for i=1,#virtualkey do
|
||||
local p=P.isKeyDown[i]
|
||||
local b=virtualkey[i]
|
||||
if p then
|
||||
gc.setColor(.75,.75,1,a)
|
||||
else
|
||||
gc.setColor(1,1,1,a)
|
||||
local p,b=virtualkeyDown[i],virtualkey[i]
|
||||
if p then gc.setColor(.75,.75,.75,a)
|
||||
else gc.setColor(1,1,1,a)
|
||||
end
|
||||
gc.setLineWidth(b[4]*.07)
|
||||
gc.circle("line",b[1],b[2]+virtualkeyPressTime[i],b[4]-5)
|
||||
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2]+virtualkeyPressTime[i],nil,b[4]*.025,nil,18,18)end
|
||||
if virtualkeyPressTime[i]>0 then
|
||||
gc.setColor(1,1,1,a*virtualkeyPressTime[i]*.1)
|
||||
gc.circle("line",b[1],b[2],b[4]*(1.4-virtualkeyPressTime[i]*.04))
|
||||
end
|
||||
gc.setLineWidth(b[4]*.08)
|
||||
gc.circle("line",b[1],p and b[2]+15 or b[2],b[4]-5)
|
||||
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],p and b[2]+15 or b[2],nil,b[4]*.025,nil,18,18)end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -261,7 +262,7 @@ end
|
||||
function Pnt.main()
|
||||
gc.setColor(1,1,1)
|
||||
setFont(30)
|
||||
gc.print("Alpha V0.7.7",370,140)
|
||||
gc.print("Alpha V0.7.8",370,140)
|
||||
gc.print(system,530,110)
|
||||
gc.draw(titleImage,30,30)
|
||||
end
|
||||
@@ -309,38 +310,38 @@ function Pnt.play()
|
||||
if P.small then
|
||||
gc.push("transform")
|
||||
gc.translate(P.x,P.y)gc.scale(P.size)--Scale
|
||||
gc.setColor(0,0,0,.4)gc.rectangle("fill",0,0,300,600)--Black Background
|
||||
gc.setLineWidth(13)
|
||||
gc.setColor(0,0,0,.4)gc.rectangle("fill",0,0,60,120)--Black Background
|
||||
gc.stencil(stencil_field_small,"replace",1)
|
||||
gc.translate(0,P.fieldBeneath)
|
||||
gc.translate(0,P.fieldBeneath*.2)
|
||||
gc.setStencilTest("equal",1)
|
||||
gc.setColor(1,1,1,P.result and max(20-P.endCounter,0)*.05 or 1)
|
||||
for j=int(P.fieldBeneath/30+1),#P.field do
|
||||
if P.falling<=0 or without(P.clearing,j)then
|
||||
for i=1,10 do
|
||||
if P.field[j][i]>0 then
|
||||
drawPixelmini(j,i,P.field[j][i])
|
||||
gc.draw(blockSkinmini[P.field[j][i]],6*i-6,120-6*j)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
gc.setStencilTest()--In-playField mask
|
||||
gc.translate(0,-P.fieldBeneath)
|
||||
gc.setColor(frameColor[P.strength])gc.rectangle("line",-7,-7,314,614)--Draw boarder
|
||||
gc.translate(0,-P.fieldBeneath*.2)
|
||||
gc.setLineWidth(2)
|
||||
gc.setColor(frameColor[P.strength])gc.rectangle("line",-1,-1,62,122)--Draw boarder
|
||||
if modeEnv.royaleMode then
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,P.strength do
|
||||
gc.draw(badgeIcon,61*i-47,15,nil,3)
|
||||
gc.draw(badgeIcon,12*i-7,4,nil,.5)
|
||||
end
|
||||
end
|
||||
if P.result then
|
||||
gc.setColor(1,1,1,min(P.endCounter,60)*.01)
|
||||
setFont(100)
|
||||
mStr(P.result,150,235)
|
||||
setFont(22)mStr(P.result,32,47)
|
||||
setFont(20)mStr(P.rank,30,82)
|
||||
if P.killMark then
|
||||
gc.setLineWidth(20)
|
||||
gc.setLineWidth(4)
|
||||
gc.setColor(1,0,0,min(P.endCounter,25)*.04)
|
||||
gc.circle("line",150,300,420-10*min(P.endCounter,30))
|
||||
gc.circle("line",31,60,84-2*min(P.endCounter,30))
|
||||
end
|
||||
end
|
||||
gc.pop()
|
||||
@@ -395,8 +396,8 @@ function Pnt.play()
|
||||
gc.draw(PTC.dust[p])--Draw game field
|
||||
gc.setStencilTest()--In-playField mask
|
||||
gc.translate(0,-P.fieldBeneath)
|
||||
gc.setLineWidth(5)
|
||||
gc.setColor(1,1,1)gc.rectangle("line",-2,-12,304,614)--Draw boarder
|
||||
gc.setLineWidth(3)
|
||||
gc.setColor(1,1,1)gc.rectangle("line",-1,-11,302,612)--Draw boarder
|
||||
|
||||
local h=0
|
||||
for i=1,#P.atkBuffer do
|
||||
@@ -410,30 +411,30 @@ function Pnt.play()
|
||||
end
|
||||
if a.countdown>0 then
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
gc.rectangle("fill",307,600-h,12,-bar+5)
|
||||
gc.rectangle("fill",304,600-h,12,-bar+3)
|
||||
gc.setColor(attackColor[a.lv][2])
|
||||
gc.rectangle("fill",307,600-h+(-bar+5),12,-(-bar+5)*(1-a.countdown/a.cd0))
|
||||
gc.rectangle("fill",304,600-h+(-bar+3),12,-(-bar+3)*(1-a.countdown/a.cd0))
|
||||
--Timing
|
||||
else
|
||||
attackColor.animate[a.lv]((sin((Timer()-i)*20)+1)*.5)
|
||||
gc.rectangle("fill",307,600-h,12,-bar+5)
|
||||
gc.rectangle("fill",304,600-h,12,-bar+3)
|
||||
--Warning
|
||||
end
|
||||
else
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
bar=bar*(20-a.time)*.05
|
||||
gc.rectangle("fill",307,600-h,12,-bar+3)
|
||||
gc.rectangle("fill",304,600-h,12,-bar+2)
|
||||
--Disappear
|
||||
end
|
||||
h=h+bar
|
||||
end--Buffer line
|
||||
|
||||
gc.setColor(P.b2b<40 and color.white or P.b2b<=480 and color.lightRed or color.lightBlue)
|
||||
gc.rectangle("fill",-17,600,10,-P.b2b1)
|
||||
gc.rectangle("fill",-13,600,10,-P.b2b1)
|
||||
gc.setColor(color.red)
|
||||
gc.rectangle("fill",-23,600-40,16,5)
|
||||
gc.rectangle("fill",-19,600-40,16,5)
|
||||
gc.setColor(color.blue)
|
||||
gc.rectangle("fill",-23,600-480,16,5)
|
||||
gc.rectangle("fill",-19,600-480,16,5)
|
||||
--B2B bar
|
||||
|
||||
setFont(40)
|
||||
|
||||
14
timer.lua
14
timer.lua
@@ -64,6 +64,11 @@ function Tmr.play(dt)
|
||||
rem(FX.badge,i)
|
||||
end
|
||||
end
|
||||
for i=1,#virtualkey do
|
||||
if virtualkeyPressTime[i]>0 then
|
||||
virtualkeyPressTime[i]=virtualkeyPressTime[i]-1
|
||||
end
|
||||
end
|
||||
for i=1,3 do
|
||||
PTC.attack[i]:update(dt)
|
||||
end
|
||||
@@ -83,7 +88,7 @@ function Tmr.play(dt)
|
||||
P.moving=0
|
||||
end
|
||||
end
|
||||
return nil
|
||||
return
|
||||
end--Counting,include pre-das
|
||||
for p=1,#players do
|
||||
P=players[p]
|
||||
@@ -159,8 +164,9 @@ function Tmr.play(dt)
|
||||
removeRow(P.field,P.clearing[i])
|
||||
removeRow(P.visTime,P.clearing[i])
|
||||
end
|
||||
while P.clearing[1]do
|
||||
::L::if P.clearing[1]then
|
||||
rem(P.clearing)
|
||||
goto L
|
||||
end
|
||||
end
|
||||
elseif P.waiting>0 then
|
||||
@@ -245,7 +251,5 @@ function Tmr.play(dt)
|
||||
PTC.dust[p]:update(dt)
|
||||
end
|
||||
end
|
||||
if modeEnv.royaleMode and frame%60==0 then
|
||||
freshMostDangerous()
|
||||
end
|
||||
if modeEnv.royaleMode and frame%60==0 then freshMostDangerous()end
|
||||
end
|
||||
24
toolfunc.lua
24
toolfunc.lua
@@ -1,22 +1,22 @@
|
||||
function string.splitS(s,sep)
|
||||
local t={}
|
||||
repeat
|
||||
::L::
|
||||
local i=find(s,sep)or #s+1
|
||||
ins(t,sub(s,1,i-1))
|
||||
s=sub(s,i+#sep)
|
||||
until #s==0
|
||||
if #s~=0 then goto L end
|
||||
return t
|
||||
end
|
||||
function sgn(i)return i>0 and 1 or i<0 and -1 or 0 end--Row numbe is A-uth-or's id!
|
||||
function stringPack(s,v)return s..toS(v)end
|
||||
function without(t,v)
|
||||
for i=1,#t do
|
||||
if t[i]==v then return nil end
|
||||
if t[i]==v then return end
|
||||
end
|
||||
return true
|
||||
end
|
||||
function mStr(s,x,y)
|
||||
gc.printf(s,x-250,y,500,"center")
|
||||
gc.printf(s,x-300,y,600,"center")
|
||||
end
|
||||
|
||||
function getNewRow(val)
|
||||
@@ -66,7 +66,7 @@ function stencil_field()
|
||||
gc.rectangle("fill",150,60,300,610)
|
||||
end
|
||||
function stencil_field_small()
|
||||
gc.rectangle("fill",0,0,300,600)
|
||||
gc.rectangle("fill",0,0,60,120)
|
||||
end
|
||||
--Single-usage funcs
|
||||
|
||||
@@ -78,14 +78,15 @@ end
|
||||
function sysSFX(s,v)
|
||||
if setting.sfx then
|
||||
local n=1
|
||||
while sfx[s][n]:isPlaying()do
|
||||
::L::if sfx[s][n]:isPlaying()then
|
||||
n=n+1
|
||||
if not sfx[s][n]then
|
||||
sfx[s][n]=sfx[s][n-1]:clone()
|
||||
sfx[s][n]:seek(0)
|
||||
break
|
||||
goto quit
|
||||
end
|
||||
end
|
||||
goto L
|
||||
end::quit::
|
||||
sfx[s][n]:setVolume(v or 1)
|
||||
sfx[s][n]:play()
|
||||
end
|
||||
@@ -93,14 +94,15 @@ end
|
||||
function SFX(s,v)
|
||||
if setting.sfx and not P.ai then
|
||||
local n=1
|
||||
while sfx[s][n]:isPlaying()do
|
||||
::L::if sfx[s][n]:isPlaying()then
|
||||
n=n+1
|
||||
if not sfx[s][n]then
|
||||
sfx[s][n]=sfx[s][n-1]:clone()
|
||||
sfx[s][n]:seek(0)
|
||||
break
|
||||
goto quit
|
||||
end
|
||||
end
|
||||
goto L
|
||||
end::quit::
|
||||
sfx[s][n]:setVolume(v or 1)
|
||||
sfx[s][n]:play()
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user