Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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f261906f1a | ||
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48b68a876b | ||
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72040f3855 |
BIN
SFX/error.ogg
Normal file
BIN
SFX/error.ogg
Normal file
Binary file not shown.
BIN
SFX/error_long.ogg
Normal file
BIN
SFX/error_long.ogg
Normal file
Binary file not shown.
BIN
SFX/welcome.ogg
Normal file
BIN
SFX/welcome.ogg
Normal file
Binary file not shown.
39
ai.lua
39
ai.lua
@@ -66,13 +66,13 @@ function CC_switch20G(P)
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BOT.addNext(P.AI_bot,CCblockID[P.next[i].id])
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end
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CC_updateField(P)
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P.hold={bk={{}},id=0,color=0,name=0}P.holded=false
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P.hd={bk={{}},id=0,color=0,name=0}P.holded=false
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P.cur=rem(P.next,1)
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P.sc,P.dir=scs[P.cur.id],0
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P.r,P.c=#P.cur.bk,#P.cur.bk[1]
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P.curX,P.curY=blockPos[P.cur.id],21+ceil(P.fieldBeneath/30)-P.r+min(int(#P.field*.2),2)
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P.freshNext()
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P:freshNext()
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BOT.addNext(P.AI_bot,CCblockID[P.next[P.AIdata.next].id])
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collectgarbage()
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end
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@@ -119,9 +119,8 @@ local function ifoverlapAI(f,bk,x,y)
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end end
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end
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local function resetField(f0,f,start)
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::L::if f[start]then
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while f[start]do
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removeRow(f,start)
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goto L
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end
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for i=start,#f0 do
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f[i]=getNewRow(0)
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@@ -145,12 +144,11 @@ local function getScore(field,cb,cy)
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clear=clear+1
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::L::
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end
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if #field==0 then return 9e99 end--PC best
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if #field==0 then return 1e99 end--PC best
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for x=1,10 do
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local h=#field
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::L::if field[h][x]==0 and h>1 then
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while field[h][x]==0 and h>1 do
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h=h-1
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goto L
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end
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height[x]=h
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if x>3 and x<8 and h>highest then highest=h end
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@@ -188,7 +186,7 @@ end
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-------------------------------------------------
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AI_think={
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["9S"]={
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function(ctrl)
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function(P,ctrl)
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local Tfield={}--test field
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local field_org=P.field
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for i=1,#field_org do
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@@ -197,16 +195,15 @@ AI_think={
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Tfield[i][j]=field_org[i][j]
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end
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end
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local best={x=1,dir=0,hold=false,score=-9e99}
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local best={x=1,dir=0,hold=false,score=-1e99}
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for ifhold=0,P.gameEnv.hold and 1 or 0 do
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local bn=ifhold==0 and P.cur.id or P.hold.id>0 and P.hold.id or P.next[1].id
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local bn=ifhold==0 and P.cur.id or P.hd.id>0 and P.hd.id or P.next[1].id
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for dir=0,dirCount[bn] do--each dir
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local cb=blocks[bn][dir]
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for cx=1,11-#cb[1]do--each pos
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local cy=#Tfield+1
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::L::if not ifoverlapAI(Tfield,cb,cx,cy-1)then
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while not ifoverlapAI(Tfield,cb,cx,cy-1)do
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cy=cy-1
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goto L
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end--move to bottom
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for i=1,#cb do
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local y=cy+i-1
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@@ -244,26 +241,26 @@ AI_think={
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ctrl[p]=6
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return 2
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end,
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function()
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function(P)
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P.AI_delay=P.AI_delay0
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if Timer()-P.modeData.point>P.modeData.event then
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P.modeData.point=Timer()
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P.modeData.event=P.AI_delay0+rnd(2,10)
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changeAtkMode(rnd()<.85 and 1 or #P.atker>3 and 4 or rnd()<.3 and 2 or 3)
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P:changeAtkMode(rnd()<.85 and 1 or #P.atker>3 and 4 or rnd()<.3 and 2 or 3)
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end
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return 1
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end,
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},
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["CC"]={
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function()
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function(P)
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if P.AI_needFresh then
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CC_updateField(P)
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P.AI_needFresh=false
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end
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BOT.think(P.AI_bot)
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return 2
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end,
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function(ctrl)
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end,--start thinking
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function(P,ctrl)
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if BOT.ifDead(P.AI_bot)then ins(ctrl,6)return 3 end
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local success,hold,move=BOT.getMove(P.AI_bot)
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if success then
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@@ -281,15 +278,15 @@ AI_think={
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else
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return 2--stay this stage
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end
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end,
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function()
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end,--poll keys
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function(P)
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P.AI_delay=P.AI_delay0
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if Timer()-P.modeData.point>P.modeData.event then
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P.modeData.point=Timer()
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P.modeData.event=P.AI_delay0+rnd(2,10)
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changeAtkMode(rnd()<.85 and 1 or #P.atker>3 and 4 or rnd()<.3 and 2 or 3)
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P:changeAtkMode(rnd()<.85 and 1 or #P.atker>3 and 4 or rnd()<.3 and 2 or 3)
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end
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return 1
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end,
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end,--check if time to change target
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},
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}--AI think stage
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28
class.lua
28
class.lua
@@ -2,21 +2,8 @@ local gc=love.graphics
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local rem=table.remove
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local format=string.format
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Task={}
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function Task:update()
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if(not self.P or self.P and scene=="play")and self:code(self.P,self.data)then
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local e=#Task
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for i=1,e do
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if Task[i]==self then
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Task[e],Task[i]=nil,Task[e]
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return
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end
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end
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end
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end
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function newTask(code,P,data)
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Task[#Task+1]={
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update=Task.update,
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code=code,
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P=P,
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data=data,
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@@ -44,12 +31,7 @@ function clearTask(opt)
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end
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end
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local a={a=1,b=2}
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local x,y=pairs(a)
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assert(x==next)
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assert(y==a)
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--java王宇翔
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local button,switch,slider={type="button"},{type="switch"},{type="slider"}--WIDGET OBJECT LIB
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local button={type="button"}
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function newButton(x,y,w,h,color,font,code,hide,N)
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local _={
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x=x-w*.5,y=y-h*.5,
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@@ -61,7 +43,7 @@ function newButton(x,y,w,h,color,font,code,hide,N)
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next=N,
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}for k,v in next,button do _[k]=v end return _
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end
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function button:ifAbove(x,y)
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function button:isAbove(x,y)
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return x>self.x and x<self.x+self.w and y>self.y and y<self.y+self.h
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end
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function button:FX()
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@@ -91,6 +73,7 @@ function button:getInfo()
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print(format("x=%d,y=%d,w=%d,h=%d,font=%d",self.x,self.y,self.w,self.h,self.font))
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end
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local switch={type="switch"}
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function newSwitch(x,y,font,disp,code,hide,N)
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local _={
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x=x,y=y,font=font,
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@@ -100,7 +83,7 @@ function newSwitch(x,y,font,disp,code,hide,N)
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next=N,
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}for k,v in next,switch do _[k]=v end return _
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end
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function switch:ifAbove(x,y)
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function switch:isAbove(x,y)
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return x>self.x and x<self.x+100 and y>self.y-20 and y<self.y+20
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end
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function switch:FX()
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@@ -135,6 +118,7 @@ function switch:getInfo()
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print(format("x=%d,y=%d,font=%d",self.x,self.y,self.font))
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end
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local slider={type="slider"}
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function newSlider(x,y,w,unit,font,change,disp,code,hide,N)
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local _={
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x=x,y=y,
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@@ -147,7 +131,7 @@ function newSlider(x,y,w,unit,font,change,disp,code,hide,N)
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next=N,
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}for k,v in next,slider do _[k]=v end return _
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end
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function slider:ifAbove(x,y)
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function slider:isAbove(x,y)
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return x>self.x-10 and x<self.x+self.w+10 and y>self.y-20 and y<self.y+20
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end
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function slider:FX(pos)
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4
conf.lua
4
conf.lua
@@ -1,4 +1,4 @@
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gameVersion="Alpha V0.7.24"
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gameVersion="Alpha V0.7.28"
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function love.conf(t)
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t.identity="Techmino"--Save directory name
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t.version="11.1"
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@@ -9,7 +9,7 @@ function love.conf(t)
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t.audio.mixwithsystem=true--Switch on to keep sysBGM
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local W=t.window
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W.title="Techmino "..gameVersion
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W.title=math.random()>.01 and "Techmino "..gameVersion or"MrZ NB!"
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W.icon="/image/icon.png"
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W.width,W.height=1280,720
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W.minwidth,W.minheight=640,360
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1664
dataList.lua
1664
dataList.lua
File diff suppressed because it is too large
Load Diff
31
document.txt
Normal file
31
document.txt
Normal file
@@ -0,0 +1,31 @@
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攻击系统:
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消1/2/3/4攻击0/1/2/4
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spin1/2/3攻击2/4/6,若mini则减半
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b2b:增加1~2(tetris)/1~3(spin)攻击
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b3b:满b2b效果+1额外抵挡
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PC:其它攻击与6~8(本局内递增)取高+2额外抵挡
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连击:0,0,1,1,2,2,3,3,4,4,3……
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抵消逻辑:发动攻击时,若缓冲条有攻击则先用额外抵挡再用攻击力抵消受到的攻击,多余的攻击力会发送给对手,没有用上的额外抵挡会被丢弃。
|
||||
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攻击延迟:消2/3的攻击生效最快,消四其次,spin攻击生效较慢,高连击生效最慢,b2b或者b3b增加攻击力的同时也会减缓一点生效时间,mini大幅增加生效时间。
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|
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back to back点数说明:取值范围0~1200
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在40及以上特殊消除时b2b,在1000以上特殊消除时b3b,1200封顶
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消四+100
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空spin加20,不超过1000
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spin1~3+50/100/180 (mini*.5)
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普通消除-250
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1000以上空放一块-40(不减到低于1000)
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||||
|
||||
|
||||
吃鸡模式:
|
||||
许多玩家同时进行一局游戏(其它的是AI,不是真人),坚持到最后的玩家胜利。随着玩家数量的减少,方块下落/垃圾生效速度/垃圾升起速度都会增加。淘汰其它玩家后可以获得一个徽章和该玩家持有的徽章,增强自己的攻击力。
|
||||
玩家可选四个攻击模式:
|
||||
1.随机:每次攻击后10%随机锁定一个玩家
|
||||
2.最多徽章:攻击后或者锁定玩家死亡时锁定徽章最多的玩家
|
||||
3.最高:攻击后或者锁定玩家死亡时锁定场地最高的玩家(每秒刷新)
|
||||
4.反击:攻击所有锁定自己的玩家(AOE),若无则伏击随机玩家
|
||||
1405
gamefunc.lua
1405
gamefunc.lua
File diff suppressed because it is too large
Load Diff
BIN
image/block.png
BIN
image/block.png
Binary file not shown.
|
Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 30 KiB |
BIN
image/icon.png
BIN
image/icon.png
Binary file not shown.
|
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 15 KiB |
@@ -61,7 +61,10 @@ return{
|
||||
snapLevelName={"任意摆放","10px吸附","20px吸附","40px吸附","60px吸附","80px吸附"},
|
||||
keyboard="键盘",joystick="手柄",
|
||||
space="空格",enter="回车",
|
||||
setting2Help="方向键选择/翻页,回车修改,esc返回",
|
||||
ctrlSetHelp="方向键选择/翻页,回车修改,esc返回",
|
||||
setting_game="游戏设置",
|
||||
setting_graphic="画面设置",
|
||||
setting_sound="声音设置",
|
||||
musicRoom="音乐室",
|
||||
nowPlaying="正在播放:",
|
||||
|
||||
@@ -100,17 +103,15 @@ return{
|
||||
load={"加载语音ing","加载音乐ing","加载音效ing","加载完成",},
|
||||
tips={
|
||||
"不是动画,真的在加载!",
|
||||
"整个游戏都是MrZ完成的!",
|
||||
"大满贯10连击消四全清!",
|
||||
"<方块研究所>有一个Nspire-CX版本!",
|
||||
"B2B2B???",
|
||||
"B2B2B2B存在吗?",
|
||||
"MEGACMB!",
|
||||
"ALLSPIN!",
|
||||
"O型回旋三清?",
|
||||
"只用一个输入设备就可以游玩了",
|
||||
"O spin triple!",
|
||||
"Miya:喵!",
|
||||
"225238922,哔哩哔哩 干杯~",
|
||||
"225238922 哔哩哔哩 干杯~",
|
||||
"适度游戏益脑,沉迷游戏伤身,合理安排时间,享受健康生活",
|
||||
"合群了就会消失,但是消失不代表没有意义",
|
||||
"学会使用两个旋转键,三个更好",
|
||||
@@ -125,9 +126,10 @@ return{
|
||||
"2.7182818284590452353",
|
||||
"Let-The-Bass-Kick!",
|
||||
"使用love2d引擎制作",
|
||||
"哪里不舒服的话先看看设置有没有你想要改的",
|
||||
"有疑问?先看设置有没有你想要的",
|
||||
"有建议的话可以把信息反馈给作者~",
|
||||
"本游戏不叫铁壳米诺",
|
||||
"CLASSIC SEXY RUSSIAN BLOCKS",
|
||||
"LrL,RlR LLr,RRl RRR/LLL F!!",--ZSLJTTI
|
||||
},
|
||||
stat={
|
||||
"游戏运行次数:",
|
||||
@@ -147,6 +149,7 @@ return{
|
||||
"B2B数:",
|
||||
"PC数:",
|
||||
"效率:",
|
||||
"多余操作:"
|
||||
},
|
||||
help={
|
||||
"好像也没啥好帮助的吧?就当是关于了",
|
||||
@@ -157,15 +160,24 @@ return{
|
||||
"使用LOVE2D引擎",
|
||||
"作者:MrZ 邮箱:1046101471@qq.com",
|
||||
"程序:MrZ 美术:MrZ 音乐:MrZ 音效:MrZ 语音:Miya",
|
||||
"使用工具:VScode,GFIE,Beepbox,Goldwave,Cold_Clear",
|
||||
"特别感谢:Farter,Flyz,196,Teatube,T830,[所有测试人员]和 你!",
|
||||
"错误或者建议请附带相关信息发送到作者邮箱~",
|
||||
},
|
||||
used=[[
|
||||
使用工具:
|
||||
Beepbox
|
||||
GFIE
|
||||
Goldwave
|
||||
使用库:
|
||||
Cold_Clear[MinusKelvin]
|
||||
simple-love-lights[dylhunn]
|
||||
]],
|
||||
support="支持作者",
|
||||
group="官方QQ群",
|
||||
warning="禁 止 私 自 传 播",
|
||||
WidgetText={
|
||||
main={
|
||||
lang="中文",
|
||||
qplay="快速开始",
|
||||
play="开始",
|
||||
setting="设置",
|
||||
@@ -231,25 +243,23 @@ return{
|
||||
restart="重新开始",
|
||||
quit= "退出",
|
||||
},
|
||||
setting={
|
||||
game= "游戏设置",
|
||||
graphic="画面设置",
|
||||
sound= "声音设置",
|
||||
ctrl= "控制设置",
|
||||
touch= "触屏设置",
|
||||
lang= function()return langName[setting.lang]end,
|
||||
back= "保存&返回",
|
||||
},
|
||||
setting_game={
|
||||
graphic="←画面设置",
|
||||
sound="声音设置→",
|
||||
dasD="-",dasU="+",
|
||||
arrD="-",arrU="+",
|
||||
sddasD="-",sddasU="+",
|
||||
sdarrD="-",sdarrU="+",
|
||||
holdR="长按重新开始",
|
||||
quickR="快速重新开始",
|
||||
swap="组合键切换攻击模式",
|
||||
fine="极简操作提示音",
|
||||
ctrl="键位设置",
|
||||
touch="触屏设置",
|
||||
back=BK,
|
||||
},
|
||||
setting_graphic={
|
||||
sound="←声音设置",
|
||||
game="游戏设置→",
|
||||
ghost="阴影",
|
||||
grid="网格",
|
||||
center="旋转中心",
|
||||
@@ -265,6 +275,8 @@ return{
|
||||
back=BK,
|
||||
},
|
||||
setting_sound={
|
||||
game="←游戏设置",
|
||||
graphic="画面设置→",
|
||||
sfx="音效",
|
||||
bgm="音乐",
|
||||
vib="震动",
|
||||
|
||||
@@ -61,7 +61,10 @@ return{
|
||||
snapLevelName={"任意摆放","10px吸附","20px吸附","40px吸附","60px吸附","80px吸附"},
|
||||
keyboard="键盘",joystick="手柄",
|
||||
space="空格",enter="回车",
|
||||
setting2Help="方向键选择/翻页,回车修改,esc返回",
|
||||
ctrlSetHelp="方向键选择/翻页,回车修改,esc返回",
|
||||
setting_game="游戏设置",
|
||||
setting_graphic="画面设置",
|
||||
setting_sound="声音设置",
|
||||
musicRoom="音乐室",
|
||||
nowPlaying="正在播放:",
|
||||
|
||||
@@ -100,17 +103,15 @@ return{
|
||||
load={"加载语音ing","加载音乐ing","加载音效ing","加载完成",},
|
||||
tips={
|
||||
"不是动画,真的在加载!",
|
||||
"整个游戏都是MrZ完成的!",
|
||||
"大满贯10连击消四全清!",
|
||||
"<方块研究所>有一个Nspire-CX版本!",
|
||||
"B2B2B???",
|
||||
"B2B2B2B存在吗?",
|
||||
"MEGACMB!",
|
||||
"ALLSPIN!",
|
||||
"O型回旋三清?",
|
||||
"只用一个输入设备就可以游玩了",
|
||||
"O型回旋三清!",
|
||||
"Miya:喵!",
|
||||
"225238922,哔哩哔哩 干杯~",
|
||||
"225238922 哔哩哔哩 干杯~",
|
||||
"适度游戏益脑,沉迷游戏伤身,合理安排时间,享受健康生活",
|
||||
"合群了就会消失,但是消失不代表没有意义",
|
||||
"学会使用两个旋转键,三个更好",
|
||||
@@ -125,9 +126,10 @@ return{
|
||||
"2.7182818284590452353",
|
||||
"Let-The-Bass-Kick!",
|
||||
"使用love2d引擎制作",
|
||||
"哪里不舒服的话先看看设置有没有你想要改的",
|
||||
"有疑问?先看设置有没有你想要的",
|
||||
"有建议的话可以把信息反馈给作者~",
|
||||
"郑重声明本游戏不叫[铁壳米诺]",
|
||||
"CLASSIC SEXY RUSSIAN BLOCKS",
|
||||
"LrL,RlR LLr,RRl RRR/LLL F!!",--ZSLJTTI
|
||||
},
|
||||
stat={
|
||||
"游戏运行次数:",
|
||||
@@ -147,6 +149,7 @@ return{
|
||||
"满贯数:",
|
||||
"全清数:",
|
||||
"效率:",
|
||||
"多余操作:"
|
||||
},
|
||||
help={
|
||||
"好像也没啥好帮助的吧?就当是关于了",
|
||||
@@ -157,15 +160,24 @@ return{
|
||||
"使用LOVE2D引擎",
|
||||
"作者:MrZ 邮箱:1046101471@qq.com",
|
||||
"程序:MrZ 美术:MrZ 音乐:MrZ 音效:MrZ 语音:Miya",
|
||||
"使用工具:VScode,GFIE,Beepbox,Goldwave,Cold_Clear",
|
||||
"特别感谢:Farter,Flyz,196,Teatube,T830,[所有测试人员]和 你!",
|
||||
"错误或者建议请附带相关信息发送到作者邮箱~",
|
||||
},
|
||||
used=[[
|
||||
使用工具:
|
||||
Beepbox
|
||||
GFIE
|
||||
Goldwave
|
||||
使用库:
|
||||
Cold_Clear[MinusKelvin]
|
||||
simple-love-lights[dylhunn]
|
||||
]],
|
||||
support="支持作者",
|
||||
group="官方QQ群",
|
||||
warning="禁 止 私 自 传 播",
|
||||
WidgetText={
|
||||
main={
|
||||
lang="全中文",
|
||||
qplay="快速开始",
|
||||
play="开始",
|
||||
setting="设置",
|
||||
@@ -231,25 +243,24 @@ return{
|
||||
restart="重新开始",
|
||||
quit= "退出",
|
||||
},
|
||||
setting={
|
||||
game= "游戏设置",
|
||||
graphic="画面设置",
|
||||
sound= "声音设置",
|
||||
ctrl= "控制设置",
|
||||
touch= "触屏设置",
|
||||
lang= function()return langName[setting.lang]end,
|
||||
back= "保存&返回",
|
||||
},
|
||||
|
||||
setting_game={
|
||||
graphic="←画面设置",
|
||||
sound="声音设置→",
|
||||
dasD="-",dasU="+",
|
||||
arrD="-",arrU="+",
|
||||
sddasD="-",sddasU="+",
|
||||
sdarrD="-",sdarrU="+",
|
||||
holdR="长按重新开始",
|
||||
quickR="快速重新开始",
|
||||
swap="组合键切换攻击模式",
|
||||
fine="极简操作提示音",
|
||||
ctrl="键位设置",
|
||||
touch="触屏设置",
|
||||
back=BK,
|
||||
},
|
||||
setting_graphic={
|
||||
sound="←声音设置",
|
||||
game="游戏设置→",
|
||||
ghost="阴影",
|
||||
grid="网格",
|
||||
center="旋转中心",
|
||||
@@ -265,6 +276,8 @@ return{
|
||||
back=BK,
|
||||
},
|
||||
setting_sound={
|
||||
game="←游戏设置",
|
||||
graphic="画面设置→",
|
||||
sfx="音效",
|
||||
bgm="音乐",
|
||||
vib="震动",
|
||||
|
||||
@@ -61,7 +61,10 @@ return{
|
||||
snapLevelName={"Free pos","Snap-10","Snap-20","Snap-40","Snap-60","Snap-80"},
|
||||
keyboard="Keyboard",joystick="Joystick",
|
||||
space="Space",enter="Enter",
|
||||
setting2Help="Arrowkey to select/change slot,Enter to change,Esc back",
|
||||
ctrlSetHelp="Arrowkey to select/change slot,Enter to change,Esc back",
|
||||
setting_game="Game setting",
|
||||
setting_graphic="Graphic setting",
|
||||
setting_sound="Sound setting",
|
||||
musicRoom="Music Room",
|
||||
nowPlaying="Now Playing:",
|
||||
|
||||
@@ -100,17 +103,15 @@ return{
|
||||
load={"Loading VOICE","Loading BGM","Loading SFX","Finished",},
|
||||
tips={
|
||||
"Not animation,real loading!",
|
||||
"The WHOLE game is made by MrZ!",
|
||||
"Back to Back 10 combo Techrash PC!",
|
||||
"Techmino has a Nspire-CX edition!",
|
||||
"B2B2B???",
|
||||
"Is B2B2B2B possible?",
|
||||
"MEGACMB!",
|
||||
"ALLSPIN!",
|
||||
"O spin triple?",
|
||||
"You can play with any input device!",
|
||||
"O spin triple!",
|
||||
"Miya:Nya!",
|
||||
"225238922,Bilibili cheers!",
|
||||
"225238922 Bilibili cheers!",
|
||||
"Playing too much = taking drugs",
|
||||
"Disappearing doesn't mean useless",
|
||||
"Try to use two rotate button,three better",
|
||||
@@ -126,8 +127,10 @@ return{
|
||||
"Let-The-Bass-Kick!",
|
||||
"Powered by love2d",
|
||||
"Find out what's in the setting!",
|
||||
"Any suggestions to author!~",
|
||||
"Techmino=Technique+tetromino",
|
||||
"Any suggestions to author!",
|
||||
"Techmino=Technique+Tetromino",
|
||||
"CLASSIC SEXY RUSSIAN BLOCKS",
|
||||
"LrL,RlR LLr,RRl RRR/LLL F!!",--ZSLJTTI
|
||||
},
|
||||
stat={
|
||||
"Games run:",
|
||||
@@ -137,7 +140,7 @@ return{
|
||||
"Rotate:",
|
||||
"Hold:",
|
||||
"Block used:",
|
||||
"Rows cleared:",
|
||||
"Lines cleared:",
|
||||
"Attack:",
|
||||
"Sent:",
|
||||
"Receive:",
|
||||
@@ -147,6 +150,7 @@ return{
|
||||
"B2B:",
|
||||
"PC:",
|
||||
"Efficiency:",
|
||||
"Fineese:"
|
||||
},
|
||||
help={
|
||||
"I don't think you need \"help\".",
|
||||
@@ -156,16 +160,25 @@ return{
|
||||
"",
|
||||
"Powered by LOVE2D",
|
||||
"Author:MrZ E-mail:1046101471@qq.com",
|
||||
"Programe:MrZ Art:MrZ Music:MrZ SFX:MrZ VOICE:Miya",
|
||||
"Tool used:VScode,GFIE,Beepbox,Goldwave,Cold_Clear",
|
||||
"Program:MrZ Art:MrZ Music:MrZ SFX:MrZ VOICE:Miya",
|
||||
"Special thanks:Farter,Flyz,196,Teatube,T830,[all test staff] and YOU!",
|
||||
"Any bugs/suggestions to my E-mail.",
|
||||
},
|
||||
used=[[
|
||||
Tool used:
|
||||
Beepbox
|
||||
GFIE
|
||||
Goldwave
|
||||
Lib used:
|
||||
Cold_Clear[MinusKelvin]
|
||||
simple-love-lights[dylhunn]
|
||||
]],
|
||||
support="Support Author",
|
||||
group="Official QQ Group",
|
||||
warning="DO NOT DISTRIBUTE",
|
||||
WidgetText={
|
||||
main={
|
||||
lang="English",
|
||||
qplay="Qplay",
|
||||
play="Play",
|
||||
setting="Settings",
|
||||
@@ -231,25 +244,23 @@ return{
|
||||
restart="Restart",
|
||||
quit="Quit",
|
||||
},
|
||||
setting={
|
||||
game= "Game Settings",
|
||||
graphic="Graphic Settings",
|
||||
sound= "Sound Settings",
|
||||
ctrl= "Control Settings",
|
||||
touch= "Touch Settings",
|
||||
lang= function()return langName[setting.lang]end,
|
||||
back= "Save&Back",
|
||||
},
|
||||
setting_game={
|
||||
graphic="←Graphic",
|
||||
sound="Sound→",
|
||||
dasD="-",dasU="+",
|
||||
arrD="-",arrU="+",
|
||||
sddasD="-",sddasU="+",
|
||||
sdarrD="-",sdarrU="+",
|
||||
holdR="Hold R to restart",
|
||||
quickR="Quick restart",
|
||||
swap="Combo key to change ATK mode",
|
||||
fine="Fineese error SFX",
|
||||
ctrl="Key Setting",
|
||||
touch="Touch Setting",
|
||||
back=BK,
|
||||
},
|
||||
setting_graphic={
|
||||
sound="←Sound",
|
||||
game="Game→",
|
||||
ghost="Ghost",
|
||||
grid="Grid",
|
||||
center="Center",
|
||||
@@ -261,10 +272,12 @@ return{
|
||||
shakeFX="Shake FX level",
|
||||
atkFX="ATK FX level",
|
||||
fullscreen="Fullscreen",
|
||||
frame="drawFPS",
|
||||
frame="draw FPS",
|
||||
back=BK,
|
||||
},
|
||||
setting_sound={
|
||||
game="←Game",
|
||||
graphic="Graphic→",
|
||||
sfx="SFX",
|
||||
bgm="BGM",
|
||||
vib="VIB",
|
||||
|
||||
80
light.lua
Normal file
80
light.lua
Normal file
@@ -0,0 +1,80 @@
|
||||
--LIGHT MODULE(Optimized by MrZ,Original on github/love2d community/simple-love-lights)
|
||||
--Heavily based on mattdesl's libGDX implementation:
|
||||
--https://github.com/mattdesl/lwjgl-basics/wiki/2D-Pixel-Perfect-Shadows
|
||||
local gc=love.graphics
|
||||
local C=gc.clear
|
||||
local shadowMapShader=gc.newShader("shadowMapShader.cs")--Shader for caculating the 1D shadow map.
|
||||
local lightRenderShader=gc.newShader("lightRenderShader.cs")--Shader for rendering blurred lights and shadows.
|
||||
Lights={}--Lightsource objects
|
||||
local Lights=Lights
|
||||
--Private--
|
||||
local function move(L,x,y)
|
||||
L.x,L.y=x,y
|
||||
end
|
||||
local function setPow(L,pow)
|
||||
L.size=pow
|
||||
end
|
||||
local function destroy(L)
|
||||
L.blackCanvas:release()
|
||||
L.shadowCanvas:release()
|
||||
L.renderCanvas:release()
|
||||
end
|
||||
local function draw(L)
|
||||
local r,g,b,a=love.graphics.getColor()
|
||||
gc.setCanvas(L.blackCanvas)C()
|
||||
gc.setCanvas(L.shadowCanvas)C()
|
||||
gc.setCanvas(L.renderCanvas)C()
|
||||
lightRenderShader:send("xresolution",L.size);
|
||||
shadowMapShader:send("yresolution",L.size);
|
||||
--初始化数据
|
||||
local X=L.x-L.size*.5
|
||||
local Y=L.y-L.size*.5
|
||||
--整束光的左上角
|
||||
gc.translate(-X,-Y)
|
||||
L.blackCanvas:renderTo(L.blackFn)
|
||||
gc.translate(X,Y)
|
||||
--渲染遮光物
|
||||
gc.setShader(shadowMapShader)
|
||||
gc.setCanvas(L.shadowCanvas)
|
||||
gc.draw(L.blackCanvas)
|
||||
--根据遮光物渲染阴影画布
|
||||
gc.setShader(lightRenderShader)
|
||||
gc.setCanvas(L.renderCanvas)
|
||||
gc.draw(L.shadowCanvas,0,0,0,1,L.size)
|
||||
--根据阴影画布渲染光画布
|
||||
gc.setShader()gc.setCanvas()gc.setBlendMode("add")
|
||||
--准备渲染
|
||||
gc.setColor(r,g,b,a)
|
||||
gc.draw(L.renderCanvas,X,Y+L.size,0,1,-1)
|
||||
--渲染到屏幕
|
||||
gc.setBlendMode("alpha")
|
||||
--复位
|
||||
end
|
||||
--Public--
|
||||
function drawLight()
|
||||
for i=1,#Lights do
|
||||
Lights[i]:draw()
|
||||
end
|
||||
end
|
||||
function clearLight(L)
|
||||
for i=1,#Lights do
|
||||
Lights[i]:destroy()
|
||||
Lights[i]=nil
|
||||
end
|
||||
end
|
||||
function addLight(x,y,R,F)
|
||||
local id=#Lights+1
|
||||
Lights[id]={
|
||||
id=id,
|
||||
x=x,y=y,size=R,
|
||||
blackCanvas=gc.newCanvas(R,R),--遮挡物画布
|
||||
shadowCanvas=gc.newCanvas(R,1),--1D视深画布
|
||||
renderCanvas=gc.newCanvas(R,R),--灯光画布
|
||||
blackFn=F,--遮挡物绘图函数
|
||||
--方法
|
||||
move=move,
|
||||
setPow=setPow,
|
||||
draw=draw,
|
||||
destroy=destroy,
|
||||
}
|
||||
end
|
||||
30
lightRenderShader.cs
Normal file
30
lightRenderShader.cs
Normal file
@@ -0,0 +1,30 @@
|
||||
#define PI 3.14
|
||||
extern float xresolution;
|
||||
//从1D距离map采样
|
||||
float samp(vec2 coord,float r,Image u_texture){
|
||||
return step(r,Texel(u_texture,coord).r);
|
||||
}
|
||||
vec4 effect(vec4 color,Image texture,vec2 texture_coords,vec2 screen_coords){
|
||||
//直角转极坐标,用于采样1D材质的y总是0
|
||||
vec2 norm=texture_coords.st*2.-1.;
|
||||
float r=length(norm);
|
||||
vec2 tc=vec2((atan(norm.y,norm.x)+PI)/(2.*PI),0.);
|
||||
//根据离光源距离放大模糊系数,模拟影子淡出
|
||||
float blur=(1./xresolution)*smoothstep(0.,1.,r);
|
||||
|
||||
//简易高斯模糊
|
||||
float sum=
|
||||
samp(vec2(tc.x-4.*blur,tc.y),r,texture)*.5
|
||||
+samp(vec2(tc.x-3.*blur,tc.y),r,texture)*.9
|
||||
+samp(vec2(tc.x-2.*blur,tc.y),r,texture)*.12
|
||||
+samp(vec2(tc.x-1.*blur,tc.y),r,texture)*.15
|
||||
|
||||
+samp(tc,r,texture)*.16//The center tex coord,which gives us hard shadows.
|
||||
+samp(vec2(tc.x+1.*blur,tc.y),r,texture)*.15
|
||||
+samp(vec2(tc.x+2.*blur,tc.y),r,texture)*.12
|
||||
+samp(vec2(tc.x+3.*blur,tc.y),r,texture)*.9
|
||||
+samp(vec2(tc.x+4.*blur,tc.y),r,texture)*.5;
|
||||
//sum值为亮度(0~1)
|
||||
//乘上距离得到逐渐变淡的光线
|
||||
return vec4(vec3(1.),sum*smoothstep(1.,.1,r));
|
||||
}
|
||||
141
list.lua
141
list.lua
@@ -1,7 +1,3 @@
|
||||
local gc=love.graphics
|
||||
local tc,kb=love.touch,love.keyboard
|
||||
local sys=love.system
|
||||
local fs=love.filesystem
|
||||
local mobile=system=="Android"or system=="iOS"
|
||||
|
||||
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","func","restart","insLeft","insRight","insDown"}
|
||||
@@ -53,12 +49,13 @@ blockColor={
|
||||
color.darkGreen,
|
||||
}
|
||||
sfx={
|
||||
"welcome",
|
||||
"button","swipe",
|
||||
"ready","start","win","fail","collect",
|
||||
"move","rotate","rotatekick","hold",
|
||||
"prerotate","prehold",
|
||||
"lock","drop","fall",
|
||||
"reach",
|
||||
"error","error_long","reach",
|
||||
"ren_1","ren_2","ren_3","ren_4","ren_5","ren_6","ren_7","ren_8","ren_9","ren_10","ren_11","ren_mega",
|
||||
"clear_1","clear_2","clear_3","clear_4",
|
||||
"spin_0","spin_1","spin_2","spin_3",
|
||||
@@ -178,10 +175,10 @@ modeLevel={
|
||||
tsd={"NORMAL","HARD"},
|
||||
blind={"EASY","HARD","HARD+","LUNATIC","ULTIMATE","GM"},
|
||||
dig={"NORMAL","LUNATIC"},
|
||||
survivor={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE","EXTRA"},
|
||||
survivor={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE"},
|
||||
defender={"NORMAL","LUNATIC"},
|
||||
attacker={"HARD","ULTIMATE"},
|
||||
tech={"NORMAL","NORMAL+","HARD","HARD+","LUNATIC","LUNATIC+",},
|
||||
tech={"NORMAL","NORMAL+","HARD","HARD+","LUNATIC","LUNATIC+","ULTIMATE","ULTIMATE+",},
|
||||
c4wtrain={"NORMAL","LUNATIC"},
|
||||
pctrain={"NORMAL","EXTRA"},
|
||||
pcchallenge={"NORMAL","HARD","LUNATIC"},
|
||||
@@ -281,25 +278,28 @@ local function useDefaultSet(n)
|
||||
BGM(customRange.bgm[customSel[13]])
|
||||
end
|
||||
Widget={
|
||||
load={},
|
||||
intro={},
|
||||
load={},intro={},quit={},
|
||||
main={
|
||||
qplay= newButton(160, 300,150,150,color.lightRed, 40,function()loadGame(modeSel,levelSel)end, nil,"play"),
|
||||
play= newButton(380, 300,240,240,color.red, 70,function()gotoScene("mode")end, nil,"setting"),
|
||||
setting=newButton(640, 300,240,240,color.lightBlue,55,function()gotoScene("setting")end, nil,"music"),
|
||||
music= newButton(900, 300,240,240,color.lightCyan,42,function()gotoScene("music")end, nil,"stat"),
|
||||
stat= newButton(640, 560,240,240,color.cyan, 55,function()gotoScene("stat")end, nil,"help"),
|
||||
help= newButton(900, 560,240,240,color.yellow, 55,function()gotoScene("help")end, nil,"quit"),
|
||||
quit= newButton(1180,620,120,120,color.lightGrey,50,function()gotoScene("quit")end, nil,"qplay"),
|
||||
play= newButton(150,280,200,160,color.red, 60,function()gotoScene("mode")end, nil,"setting"),
|
||||
setting=newButton(370,280,200,160,color.lightBlue, 50,function()gotoScene("setting_game")end, nil,"music"),
|
||||
music= newButton(590,280,200,160,color.lightPurple,37,function()gotoScene("music")end, nil,"help"),
|
||||
help= newButton(150,460,200,160,color.yellow, 55,function()gotoScene("help")end, nil,"stat"),
|
||||
stat= newButton(370,460,200,160,color.cyan, 48,function()gotoScene("stat")end, nil,"qplay"),
|
||||
qplay= newButton(540,415,100,70,color.lightGreen, 28,function()loadGame(modeSel,levelSel)end, nil,"lang"),
|
||||
lang= newButton(590,505,200,70,color.lightRed, 50,function()
|
||||
setting.lang=setting.lang%#langName+1
|
||||
swapLanguage(setting.lang)
|
||||
end,nil,"quit"),
|
||||
quit= newButton(370,620,280,100,color.lightGrey, 60,function()gotoScene("quit")end, nil,"play"),
|
||||
},
|
||||
mode={
|
||||
up= newButton(1000,210,200,140,color.white, 80,function()love.keypressed("up")end,function()return modeSel==1 end),
|
||||
down= newButton(1000,430,200,140,color.white, 80,function()love.keypressed("down")end,function()return modeSel==#modeID end),
|
||||
left= newButton(190, 160,100,80, color.white, 40,function()love.keypressed("left")end,function()return levelSel==1 end),
|
||||
right= newButton(350, 160,100,80, color.white, 40,function()love.keypressed("right")end,function()return levelSel==#modeLevel[modeID[modeSel]]end),
|
||||
left= newButton(190, 160,100,80, color.white,40,function()love.keypressed("left")end,function()return levelSel==1 end),
|
||||
right= newButton(350, 160,100,80, color.white,40,function()love.keypressed("right")end,function()return levelSel==#modeLevel[modeID[modeSel]]end),
|
||||
start= newButton(1000,600,250,100,color.green, 50,function()loadGame(modeSel,levelSel)end),
|
||||
custom= newButton(275, 420,200,90, color.yellow, 40,function()gotoScene("custom")end),
|
||||
back= newButton(640, 630,230,90, color.white, 45,back),
|
||||
custom= newButton(275, 420,200,90, color.yellow,40,function()gotoScene("custom")end),
|
||||
back= newButton(640, 630,230,90, color.white,45,back),
|
||||
},
|
||||
music={
|
||||
bgm= newSlider(760,80,400,8,40,nil,function()return setting.bgm end,function(i)setting.bgm=i;BGM(bgmPlaying)end),
|
||||
@@ -309,10 +309,10 @@ Widget={
|
||||
back= newButton(640, 630,230,90, color.white,45,back),
|
||||
},
|
||||
custom={
|
||||
up= newButton(1000,220,100,100,color.white, 50,function()sel=(sel-2)%#customID+1 end),
|
||||
down= newButton(1000,460,100,100,color.white, 50,function()sel=sel%#customID+1 end),
|
||||
up= newButton(1000,220,100,100,color.white, 50,function()sel=(sel-2)%#customID+1 end),
|
||||
down= newButton(1000,460,100,100,color.white, 50,function()sel=sel%#customID+1 end),
|
||||
left= newButton(880, 340,100,100,color.white, 50,function()love.keypressed("left")end),
|
||||
right= newButton(1120,340,100,100,color.white, 50,function()love.keypressed("right")end),
|
||||
right= newButton(1120,340,100,100,color.white, 50,function()love.keypressed("right")end),
|
||||
start1= newButton(880, 580,220,70, color.green, 40,function()loadGame(0,1)end),
|
||||
start2= newButton(1120,580,220,70, color.lightPurple, 40,function()loadGame(0,2)end),
|
||||
draw= newButton(1000,90, 190,85, color.cyan, 40,function()gotoScene("draw")end),
|
||||
@@ -336,9 +336,9 @@ Widget={
|
||||
gb2= newButton(1120,360,120,120,color.grey, 65,function()pen=10 end),
|
||||
gb3= newButton(840, 500,120,120,color.darkPurple, 65,function()pen=11 end),
|
||||
gb4= newButton(980, 500,120,120,color.darkRed, 65,function()pen=12 end),
|
||||
gb5= newButton(1120,500,120,120,color.darkGreen, 65,function()pen=13 end),
|
||||
gb5= newButton(1120,500,120,120,color.darkGreen, 65,function()pen=13 end),
|
||||
space= newButton(840, 640,120,120,color.grey, 70,function()pen=-1 end),
|
||||
clear= newButton(1120,640,120,120,color.white, 45,function()love.keypressed("delete")end),
|
||||
clear= newButton(1120,640,120,120,color.white, 45,function()love.keypressed("delete")end),
|
||||
back= newButton(1235,45, 80, 80, color.white, 35,back),
|
||||
},
|
||||
play={
|
||||
@@ -354,22 +354,12 @@ Widget={
|
||||
end),
|
||||
quit= newButton(640,600,240,100,color.white,50,back),
|
||||
},
|
||||
setting={
|
||||
game= newButton(640,100,320,70,color.white,40,function()gotoScene("setting_game") end,nil,"graphic"),
|
||||
graphic=newButton(640,180,320,70,color.white,40,function()gotoScene("setting_graphic") end,nil,"sound"),
|
||||
sound= newButton(640,260,320,70,color.white,40,function()gotoScene("setting_sound") end,nil,"ctrl"),
|
||||
ctrl= newButton(640,340,320,70,color.white,40,function()gotoScene("setting_control") end,nil,"touch"),
|
||||
touch= newButton(640,420,320,70,color.white,40,function()gotoScene("setting_touch") end,nil,"lang"),
|
||||
lang= newButton(640,500,320,70,color.red,40,function()
|
||||
setting.lang=setting.lang%#langName+1
|
||||
swapLanguage(setting.lang)
|
||||
end,nil,"back"),
|
||||
back= newButton(640,620,300,70,color.white,40,back, nil,"game"),
|
||||
},
|
||||
setting_game={
|
||||
dasD= newButton(150,120,50,50,color.white,40,function()setting.das=(setting.das-1)%31 end, nil,"dasU"),
|
||||
dasU= newButton(370,120,50,50,color.white,40,function()setting.das=(setting.das+1)%31 end, nil,"arrD"),
|
||||
arrD= newButton(450,120,50,50,color.white,40,function()
|
||||
graphic=newButton(200,80,240,80,color.lightGreen,40,function()gotoScene("setting_graphic")end, nil,"sound"),
|
||||
sound= newButton(1080,80,240,80,color.lightGreen,40,function()gotoScene("setting_sound")end, nil,"dasD"),
|
||||
dasD= newButton(180,230,50,50,color.white,40,function()setting.das=(setting.das-1)%31 end,nil,"dasU"),
|
||||
dasU= newButton(400,230,50,50,color.white,40,function()setting.das=(setting.das+1)%31 end,nil,"arrD"),
|
||||
arrD= newButton(500,230,50,50,color.white,40,function()
|
||||
setting.arr=(setting.arr-1)%16
|
||||
if setting.arr>setting.das then
|
||||
setting.das=setting.arr
|
||||
@@ -377,7 +367,7 @@ Widget={
|
||||
SFX("blip_1",.4)
|
||||
end
|
||||
end,nil,"arrU"),
|
||||
arrU= newButton(670,120,50,50,color.white,40,function()
|
||||
arrU= newButton(720,230,50,50,color.white,40,function()
|
||||
setting.arr=(setting.arr+1)%16
|
||||
if setting.arr>setting.das then
|
||||
setting.das=setting.arr
|
||||
@@ -385,46 +375,53 @@ Widget={
|
||||
SFX("blip_1",.4)
|
||||
end
|
||||
end,nil,"sddasD"),
|
||||
sddasD= newButton(150,230,50,50,color.white,40,function()setting.sddas=(setting.sddas-1)%11 end, nil,"sddasU"),
|
||||
sddasU= newButton(370,230,50,50,color.white,40,function()setting.sddas=(setting.sddas+1)%11 end, nil,"sdarrD"),
|
||||
sdarrD= newButton(450,230,50,50,color.white,40,function()setting.sdarr=(setting.sdarr-1)%4 end, nil,"sdarrU"),
|
||||
sdarrU= newButton(670,230,50,50,color.white,40,function()setting.sdarr=(setting.sdarr+1)%4 end, nil,"holdR"),
|
||||
holdR= newSwitch(510,330,40,function()return setting.holdR end,function()setting.holdR=not setting.holdR end, nil,"swap"),
|
||||
swap= newSwitch(510,420,25,function()return setting.swap end,function()setting.swap=not setting.swap end, nil,"back"),
|
||||
back= newButton(640,620,300,70,color.white,40,back,nil,"dasD"),
|
||||
sddasD= newButton(180,340,50,50,color.white,40,function()setting.sddas=(setting.sddas-1)%11 end, nil,"sddasU"),
|
||||
sddasU= newButton(400,340,50,50,color.white,40,function()setting.sddas=(setting.sddas+1)%11 end, nil,"sdarrD"),
|
||||
sdarrD= newButton(500,340,50,50,color.white,40,function()setting.sdarr=(setting.sdarr-1)%4 end, nil,"sdarrU"),
|
||||
sdarrU= newButton(720,340,50,50,color.white,40,function()setting.sdarr=(setting.sdarr+1)%4 end, nil,"quickR"),
|
||||
quickR= newSwitch(560,430,40,function()return setting.quickR end,function()setting.quickR=not setting.quickR end, nil,"swap"),
|
||||
swap= newSwitch(560,510,25,function()return setting.swap end,function()setting.swap=not setting.swap end, nil,"fine"),
|
||||
fine= newSwitch(560,590,25,function()return setting.fine end,function()setting.fine=not setting.fine end, nil,"ctrl"),
|
||||
ctrl= newButton(1020,230,320,80,color.white,40,function()gotoScene("setting_control")end, nil,"touch"),
|
||||
touch= newButton(1020,340,320,80,color.white,40,function()gotoScene("setting_touch")end, nil,"back"),
|
||||
back= newButton(1160,600,160,160,color.white,55,back,nil,"graphic"),
|
||||
},
|
||||
setting_graphic={
|
||||
ghost= newSwitch(310,90,40, function()return setting.ghost end, function()setting.ghost= not setting.ghost end, nil,"center"),
|
||||
center= newSwitch(580,90,40, function()return setting.center end, function()setting.center= not setting.center end, nil,"smo"),
|
||||
smo= newSwitch(310,170,25, function()return setting.smo end, function()setting.smo= not setting.smo end, nil,"grid"),
|
||||
grid= newSwitch(580,170,40, function()return setting.grid end, function()setting.grid= not setting.grid end, nil,"dropFX"),
|
||||
dropFX= newSlider(310,260,373,3,40,nil,function()return setting.dropFX end, function(i)setting.dropFX=i end, nil,"shakeFX"),
|
||||
shakeFX=newSlider(310,340,373,3,40,nil,function()return setting.shakeFX end, function(i)setting.shakeFX=i end, nil,"atkFX"),
|
||||
atkFX= newSlider(310,420,373,3,40,nil,function()return setting.atkFX end, function(i)setting.atkFX=i end, nil,"frame"),
|
||||
frame= newSlider(310,500,373,10,40,nil,function()return setting.frameMul>35 and setting.frameMul/10 or setting.frameMul/5-4 end,function(i)setting.frameMul=i<5 and 5*i+20 or 10*i end,nil,"fullscreen"),
|
||||
fullscreen=newSwitch(990,90,40,function()return setting.fullscreen end,function()
|
||||
sound= newButton(200,80,240,80,color.lightGreen,40,function()gotoScene("setting_sound")end, nil,"game"),
|
||||
game= newButton(1080,80,240,80,color.lightGreen,40,function()gotoScene("setting_game")end, nil,"ghost"),
|
||||
ghost= newSwitch(310,180,40,function()return setting.ghost end, function()setting.ghost= not setting.ghost end, nil,"center"),
|
||||
center= newSwitch(580,180,40,function()return setting.center end, function()setting.center= not setting.center end, nil,"smo"),
|
||||
smo= newSwitch(310,260,25,function()return setting.smo end, function()setting.smo= not setting.smo end, nil,"grid"),
|
||||
grid= newSwitch(580,260,40,function()return setting.grid end, function()setting.grid= not setting.grid end, nil,"dropFX"),
|
||||
dropFX= newSlider(310,350,373,3,40,nil,function()return setting.dropFX end, function(i)setting.dropFX=i end, nil,"shakeFX"),
|
||||
shakeFX=newSlider(310,430,373,3,40,nil,function()return setting.shakeFX end, function(i)setting.shakeFX=i end, nil,"atkFX"),
|
||||
atkFX= newSlider(310,510,373,3,40,nil,function()return setting.atkFX end, function(i)setting.atkFX=i end, nil,"frame"),
|
||||
frame= newSlider(310,590,373,10,40,nil,function()return setting.frameMul>35 and setting.frameMul/10 or setting.frameMul/5-4 end,function(i)setting.frameMul=i<5 and 5*i+20 or 10*i end,nil,"fullscreen"),
|
||||
fullscreen=newSwitch(990,180,40,function()return setting.fullscreen end,function()
|
||||
setting.fullscreen=not setting.fullscreen
|
||||
love.window.setFullscreen(setting.fullscreen)
|
||||
if not setting.fullscreen then
|
||||
love.resize(gc.getWidth(),gc.getHeight())
|
||||
love.resize(love.graphics.getWidth(),love.graphics.getHeight())
|
||||
end
|
||||
end,nil,"bg"),
|
||||
bg= newSwitch(990,170,40,function()return setting.bg end,function()setting.bg=not setting.bg end, nil,"bgblock"),
|
||||
bgblock=newSwitch(990,250,40,function()return setting.bgblock end,function()
|
||||
bg= newSwitch(990,250,40,function()return setting.bg end,function()setting.bg=not setting.bg end, nil,"bgblock"),
|
||||
bgblock=newSwitch(990,330,40,function()return setting.bgblock end,function()
|
||||
setting.bgblock=not setting.bgblock--if not setting.bgblock then for i=1,16 do FX_BGblock.list[i].v=3*FX_BGblock.list[i].v end end
|
||||
end,nil,"skin"),
|
||||
skin= newButton(950,450,120,60,color.white,40,function()
|
||||
setting.skin=setting.skin%6+1
|
||||
skin= newButton(860,470,120,60,color.white,40,function()
|
||||
setting.skin=setting.skin%8+1
|
||||
changeBlockSkin(setting.skin)
|
||||
end,nil,"back"),
|
||||
back= newButton(600,620,300,70,color.white,40,back,nil,"ghost"),
|
||||
},
|
||||
back= newButton(1160,600,160,160,color.white,55,back,nil,"sound"),
|
||||
},
|
||||
setting_sound={
|
||||
sfx=newSlider(180,150,400,8,40,function()SFX("blip_1")end, function()return setting.sfx end,function(i)setting.sfx=i end,nil,"bgm"),
|
||||
bgm=newSlider(750,150,400,8,40,function()BGM(bgmPlaying or"blank")end, function()return setting.bgm end,function(i)setting.bgm=i end,nil,"vib"),
|
||||
vib=newSlider(180,340,400,5,40,function()VIB(1)end, function()return setting.vib end,function(i)setting.vib=i end,nil,"voc"),
|
||||
voc=newSlider(750,340,400,8,40,function()VOICE("nya")end, function()return setting.voc end,function(i)setting.voc=i end,nil,"back"),
|
||||
back=newButton(640,620,300,70,color.white,40,back,nil,"sfx"),
|
||||
game= newButton(200,80,240,80,color.lightGreen,40,function()gotoScene("setting_game")end, nil,"graphic"),
|
||||
graphic=newButton(1080,80,240,80,color.lightGreen,40,function()gotoScene("setting_graphic")end, nil,"sfx"),
|
||||
sfx=newSlider(180,250,400,8,40,function()SFX("blip_1")end, function()return setting.sfx end,function(i)setting.sfx=i end,nil,"bgm"),
|
||||
bgm=newSlider(750,250,400,8,40,function()BGM(bgmPlaying or"blank")end, function()return setting.bgm end,function(i)setting.bgm=i end,nil,"vib"),
|
||||
vib=newSlider(180,440,400,5,40,function()VIB(1)end, function()return setting.vib end,function(i)setting.vib=i end,nil,"voc"),
|
||||
voc=newSlider(750,440,400,8,40,function()VOICE("nya")end, function()return setting.voc end,function(i)setting.voc=i end,nil,"back"),
|
||||
back=newButton(1160,600,160,160,color.white,55,back,nil,"game"),
|
||||
},
|
||||
setting_control={
|
||||
back=newButton(840,630,180,60,color.white,40,back),
|
||||
@@ -463,7 +460,7 @@ Widget={
|
||||
},
|
||||
help={
|
||||
his= newButton(1050,520,230,60,color.white,40,function()gotoScene("history")end,nil,"back"),
|
||||
qq= newButton(1050,600,230,60,color.white,40,function()sys.openURL("tencent://message/?uin=1046101471&Site=&Menu=yes")end, function()return mobile end,"his"),
|
||||
qq= newButton(1050,600,230,60,color.white,40,function()love.system.openURL("tencent://message/?uin=1046101471&Site=&Menu=yes")end, function()return mobile end,"his"),
|
||||
back= newButton(640, 600,180,60,color.white,40,back,nil,"qq"),
|
||||
},
|
||||
history={
|
||||
@@ -472,8 +469,8 @@ Widget={
|
||||
back= newButton(1155,600,180,90,color.white,40,back),
|
||||
},
|
||||
stat={
|
||||
path= newButton(980,590,250,60,color.white,30,function()sys.openURL(fs.getSaveDirectory())end,function()return mobile end,"back"),
|
||||
back= newButton(640,590,180,60,color.white,40,back,nil,"path"),
|
||||
path= newButton(980,620,250,60,color.white,30,function()love.system.openURL(love.filesystem.getSaveDirectory())end,function()return mobile end,"back"),
|
||||
back= newButton(640,620,180,60,color.white,40,back,nil,"path"),
|
||||
},
|
||||
}
|
||||
for S,L in next,Widget do
|
||||
|
||||
197
main.lua
197
main.lua
@@ -1,25 +1,23 @@
|
||||
--[[
|
||||
第一次搞这么大的工程~参考价值不是很大
|
||||
如果你有时间并且也热爱俄罗斯方块的话,来看代码或者帮助优化的话当然欢迎!
|
||||
(顺便,不经允许直接盗用代码的先死个妈)
|
||||
(顺便,无授权直接盗代码的先死个妈)
|
||||
]]
|
||||
local love=love
|
||||
local gc,tm=love.graphics,love.timer
|
||||
local ms,kb,tc=love.mouse,love.keyboard,love.touch
|
||||
local fs,sys,wd=love.filesystem,love.system,love.window
|
||||
local int,abs,rnd,max,min=math.floor,math.abs,math.random,math.max,math.min
|
||||
local find,format=string.find,string.format
|
||||
local ins,rem=table.insert,table.remove
|
||||
local Timer=tm.getTime
|
||||
local F=false
|
||||
null=function()end
|
||||
local gc,sys=love.graphics,love.system
|
||||
local Timer=love.timer.getTime
|
||||
local int,rnd,max,min=math.floor,math.random,math.max,math.min
|
||||
local rem=table.remove
|
||||
NULL=function()end
|
||||
-------------------------------------------------------------
|
||||
system=sys.getOS()
|
||||
local mobile=system=="Android"or system=="iOS"
|
||||
local xOy=love.math.newTransform()
|
||||
local mx,my,mouseShow=-20,-20,false
|
||||
local touching--1st touching ID
|
||||
|
||||
modeSel,levelSel=1,3--Initialize mode selection
|
||||
players={alive={},human=0}
|
||||
scr={x=0,y=0,w=gc.getWidth(),h=gc.getHeight(),k=1}
|
||||
local scr=scr
|
||||
scene=""
|
||||
@@ -55,25 +53,28 @@ freeRow={L=40}for i=1,40 do freeRow[i]={0,0,0,0,0,0,0,0,0,0}end
|
||||
setting={
|
||||
das=10,arr=2,
|
||||
sddas=0,sdarr=2,
|
||||
holdR=true,
|
||||
swap=true,
|
||||
quickR=true,swap=true,
|
||||
fine=false,
|
||||
--game
|
||||
|
||||
ghost=true,center=true,
|
||||
smo=true,grid=false,
|
||||
dropFX=3,
|
||||
shakeFX=3,
|
||||
atkFX=3,
|
||||
frameMul=100,
|
||||
|
||||
--
|
||||
fullscreen=false,
|
||||
bg=true,
|
||||
bgblock=true,
|
||||
lang=1,
|
||||
skin=1,
|
||||
--graphic
|
||||
|
||||
sfx=8,bgm=6,
|
||||
vib=3,voc=0,
|
||||
--sound
|
||||
|
||||
keyMap={
|
||||
{"left","right","x","z","c","up","down","space","tab","r","","",""},
|
||||
{"","","","","","","","","","","","",""},
|
||||
@@ -82,7 +83,7 @@ setting={
|
||||
{"","","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","","",""},--keyboard
|
||||
{"dpleft","dpright","a","b","y","dpup","dpdown","rightshoulder","x","leftshoulder","","",""},
|
||||
{"","","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","","",""},
|
||||
@@ -90,18 +91,18 @@ setting={
|
||||
{"","","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","","",""},
|
||||
},--keyboard & joystick
|
||||
{"","","","","","","","","","","","",""},--joystick
|
||||
},
|
||||
virtualkey={
|
||||
{80,720-80,6400,80},--moveLeft
|
||||
{240,720-80,6400,80},--moveRight
|
||||
{1280-240,720-80,6400,80},--rotRight
|
||||
{1280-400,720-80,6400,80},--rotLeft
|
||||
{1280-240,720-240,6400,80},--rotFlip
|
||||
{1280-80,720-80,6400,80},--hardDrop
|
||||
{1280-80,720-240,6400,80},--softDrop
|
||||
{1280-80,720-400,6400,80},--hold
|
||||
{80,80,6400,80},--restart
|
||||
{80,720-80,6400,80}, --moveLeft
|
||||
{240,720-80,6400,80}, --moveRight
|
||||
{1280-240,720-80,6400,80}, --rotRight
|
||||
{1280-400,720-80,6400,80}, --rotLeft
|
||||
{1280-240,720-240,6400,80}, --rotFlip
|
||||
{1280-80,720-80,6400,80}, --hardDrop
|
||||
{1280-80,720-240,6400,80}, --softDrop
|
||||
{1280-80,720-400,6400,80}, --hold
|
||||
{80,80,6400,80}, --restart
|
||||
},
|
||||
virtualkeyAlpha=3,
|
||||
virtualkeyIcon=true,
|
||||
@@ -110,6 +111,7 @@ setting={
|
||||
}
|
||||
stat={
|
||||
run=0,game=0,time=0,
|
||||
extraPiece=0,extraRate=0,
|
||||
key=0,rotate=0,hold=0,piece=0,row=0,
|
||||
atk=0,send=0,recv=0,pend=0,
|
||||
clear_1=0,clear_2=0,clear_3=0,clear_4=0,
|
||||
@@ -134,19 +136,20 @@ virtualkey={
|
||||
]]
|
||||
|
||||
}
|
||||
virtualkeyDown={F,F,F,F,F,F,F,F,F,F,F,F,F}
|
||||
virtualkeyDown={X,X,X,X,X,X,X,X,X,X}
|
||||
virtualkeyPressTime={0,0,0,0,0,0,0,0,0,0,0,0,0}
|
||||
--User datas&settings
|
||||
-------------------------------------------------------------
|
||||
require("class")
|
||||
require("toolfunc")
|
||||
require("ai")
|
||||
require("gamefunc")
|
||||
require("toolfunc")
|
||||
require("list")
|
||||
require("dataList")
|
||||
require("texture")
|
||||
require("light")
|
||||
local Tmr=require("timer")
|
||||
local Pnt=require("paint")
|
||||
require("player")
|
||||
--Modules
|
||||
-------------------------------------------------------------
|
||||
local powerInfoCanvas,updatePowerInfo
|
||||
@@ -167,7 +170,6 @@ if sys.getPowerInfo()~="unknown"then
|
||||
gc.line(61.5,.5,83.5,22.5)
|
||||
elseif state=="charging"or state=="charged"then
|
||||
gc.draw(chargeImage,84,3)
|
||||
F=true
|
||||
end
|
||||
end
|
||||
if pow then
|
||||
@@ -213,7 +215,10 @@ local sceneInit={
|
||||
updatePowerInfo()
|
||||
end,
|
||||
main=function()
|
||||
modeSel,levelSel=modeSel or 1,levelSel or 3
|
||||
modeEnv={}
|
||||
if not players[1]then
|
||||
newDemoPlayer(1,900,35,1.1)
|
||||
end--create demo player
|
||||
collectgarbage()
|
||||
end,
|
||||
music=function()
|
||||
@@ -230,7 +235,6 @@ local sceneInit={
|
||||
end,
|
||||
mode=function()
|
||||
curBG="none"
|
||||
saveData()
|
||||
destroyPlayers()
|
||||
BGM("blank")
|
||||
end,
|
||||
@@ -255,36 +259,32 @@ local sceneInit={
|
||||
end,
|
||||
pause=function()
|
||||
end,
|
||||
setting=function()
|
||||
setting_game=function()
|
||||
curBG="none"
|
||||
end,
|
||||
setting_game=null,
|
||||
setting_graphic=null,
|
||||
setting_sound=null,
|
||||
setting_control=function()
|
||||
curBoard=1
|
||||
keyboardSet=1
|
||||
joystickSet=1
|
||||
keyboardSetting=false
|
||||
joystickSetting=false
|
||||
end,--Control settings
|
||||
end,
|
||||
setting_touch=function()
|
||||
curBG="game1"
|
||||
defaultSel=1
|
||||
sel=nil
|
||||
snapLevel=1
|
||||
end,--Touch setting
|
||||
end,
|
||||
help=function()
|
||||
curBG="none"
|
||||
end,
|
||||
stat=function()
|
||||
end,
|
||||
history=function()
|
||||
updateLog=require"updateLog"
|
||||
curBG="lightGrey"
|
||||
sel=1
|
||||
end,
|
||||
quit=function()
|
||||
love.timer.sleep(.3)
|
||||
love.event.quit()
|
||||
end,
|
||||
}
|
||||
@@ -490,7 +490,7 @@ function keyDown.draw(key)
|
||||
elseif key=="escape"then
|
||||
back()
|
||||
else
|
||||
pen=find("123qwea#sdzxc",key)or pen
|
||||
pen=string.find("123qwea#sdzxc",key)or pen
|
||||
end
|
||||
end
|
||||
|
||||
@@ -605,24 +605,19 @@ function keyDown.pause(key)
|
||||
back()
|
||||
elseif key=="return"or key=="space"then
|
||||
resumeGame()
|
||||
else
|
||||
local m=setting.keyMap
|
||||
for p=1,human do
|
||||
if key==m[2*p-1][10]or key==m[2*p][10]then
|
||||
clearTask("play")
|
||||
updateStat()
|
||||
resetGameData()
|
||||
gotoScene("play","none")
|
||||
end
|
||||
end--Restart
|
||||
end
|
||||
elseif key=="r"and kb.isDown("lctrl","rctrl")then
|
||||
clearTask("play")
|
||||
updateStat()
|
||||
resetGameData()
|
||||
gotoScene("play","none")
|
||||
end--Restart with ctrl+R
|
||||
end
|
||||
|
||||
function touchDown.play(id,x,y)
|
||||
if setting.virtualkeySwitch then
|
||||
local t=onVirtualkey(x,y)
|
||||
if t then
|
||||
pressKey(t,players[1])
|
||||
players[1]:pressKey(t)
|
||||
VIB(0)
|
||||
end
|
||||
end
|
||||
@@ -631,7 +626,7 @@ function touchUp.play(id,x,y)
|
||||
if setting.virtualkeySwitch then
|
||||
local t=onVirtualkey(x,y)
|
||||
if t then
|
||||
releaseKey(t,players[1])
|
||||
players[1]:releaseKey(t)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -644,7 +639,7 @@ function touchMove.play(id,x,y,dx,dy)
|
||||
local x,y=xOy:inverseTransformPoint(tc.getPosition(l[i]))
|
||||
if(x-b[1])^2+(y-b[2])^2<=b[3]then goto L end
|
||||
end
|
||||
releaseKey(n,players[1])
|
||||
players[1]:releaseKey(n)
|
||||
::L::
|
||||
end
|
||||
end
|
||||
@@ -654,10 +649,10 @@ function keyDown.play(key)
|
||||
return(frame<180 and back or pauseGame)()
|
||||
end
|
||||
local m=setting.keyMap
|
||||
for p=1,human do
|
||||
for p=1,players.human do
|
||||
for k=1,12 do
|
||||
if key==m[2*p-1][k]or key==m[2*p][k]then
|
||||
pressKey(k,players[p])
|
||||
players[p]:pressKey(k)
|
||||
return
|
||||
end
|
||||
end
|
||||
@@ -665,10 +660,10 @@ function keyDown.play(key)
|
||||
end
|
||||
function keyUp.play(key)
|
||||
local m=setting.keyMap
|
||||
for p=1,human do
|
||||
for p=1,players.human do
|
||||
for k=1,12 do
|
||||
if key==m[2*p-1][k]or key==m[2*p][k]then
|
||||
releaseKey(k,players[p])
|
||||
players[p]:releaseKey(k)
|
||||
return
|
||||
end
|
||||
end
|
||||
@@ -677,10 +672,10 @@ end
|
||||
function gamepadDown.play(key)
|
||||
if key=="back"then back()return end
|
||||
local m=setting.keyMap
|
||||
for p=1,human do
|
||||
for p=1,players.human do
|
||||
for k=1,12 do
|
||||
if key==m[2*p+7][k]or key==m[2*p+8][k]then
|
||||
pressKey(k,players[p])
|
||||
players[p]:pressKey(k)
|
||||
return
|
||||
end
|
||||
end
|
||||
@@ -688,10 +683,10 @@ function gamepadDown.play(key)
|
||||
end
|
||||
function gamepadUp.play(key)
|
||||
local m=setting.keyMap
|
||||
for p=1,human do
|
||||
for p=1,players.human do
|
||||
for k=1,12 do
|
||||
if key==m[2*p+7][k]or key==m[2*p+8][k]then
|
||||
releaseKey(k,players[p])
|
||||
players[p]:releaseKey(k)
|
||||
return
|
||||
end
|
||||
end
|
||||
@@ -712,7 +707,6 @@ function keyDown.history(key)
|
||||
end
|
||||
-------------------------------------------------------------
|
||||
local function widgetPress(W,x,y)
|
||||
if W.hide and W.hide()then widget_sel=nil end
|
||||
if W.type=="button"then
|
||||
W.code()
|
||||
W:FX()
|
||||
@@ -730,6 +724,7 @@ local function widgetPress(W,x,y)
|
||||
W:FX(p)
|
||||
if W.change then W.change()end
|
||||
end
|
||||
if W.hide and W.hide()then widget_sel=nil end
|
||||
end
|
||||
local function widgetDrag(W,x,y,dx,dy)
|
||||
if W.type=="slider"then
|
||||
@@ -738,7 +733,7 @@ local function widgetDrag(W,x,y,dx,dy)
|
||||
if p==W.disp()then return end
|
||||
W:FX(p)
|
||||
if W.change then W.change()end
|
||||
elseif not W:ifAbove(x,y)then
|
||||
elseif not W:isAbove(x,y)then
|
||||
widget_sel=nil
|
||||
end
|
||||
end
|
||||
@@ -757,11 +752,15 @@ local function widgetControl_key(i)
|
||||
if widget_sel then
|
||||
local W=widget_sel
|
||||
if W.type=="slider"then
|
||||
local p=W.disp()
|
||||
if i=="left"then
|
||||
if W.disp()>0 then W.code(W.disp()-1)end
|
||||
elseif i=="right"then
|
||||
if W.disp()<W.unit then W.code(W.disp()+1)end
|
||||
end
|
||||
if p==W.disp()then return end
|
||||
W:FX(p)
|
||||
if W.change then W.change()end
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -793,7 +792,6 @@ local function widgetControl_gamepad(i)
|
||||
end
|
||||
function love.mousepressed(x,y,k,t,num)
|
||||
if t then return end
|
||||
mouseShow=true
|
||||
mx,my=xOy:inverseTransformPoint(x,y)
|
||||
if mouseDown[scene]then
|
||||
mouseDown[scene](mx,my,k)
|
||||
@@ -805,10 +803,10 @@ function love.mousepressed(x,y,k,t,num)
|
||||
widgetPress(widget_sel,mx,my)
|
||||
end
|
||||
end
|
||||
mouseShow=true
|
||||
end
|
||||
function love.mousemoved(x,y,dx,dy,t)
|
||||
if t then return end
|
||||
mouseShow=true
|
||||
mx,my=xOy:inverseTransformPoint(x,y)
|
||||
dx,dy=dx/scr.k,dy/scr.k
|
||||
if mouseMove[scene]then
|
||||
@@ -819,12 +817,13 @@ function love.mousemoved(x,y,dx,dy,t)
|
||||
else
|
||||
widget_sel=nil
|
||||
for _,W in next,Widget[scene]do
|
||||
if not(W.hide and W.hide())and W:ifAbove(mx,my)then
|
||||
if not(W.hide and W.hide())and W:isAbove(mx,my)then
|
||||
widget_sel=W
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
mouseShow=true
|
||||
end
|
||||
function love.mousereleased(x,y,k,t,num)
|
||||
if t then return end
|
||||
@@ -857,7 +856,7 @@ function love.touchmoved(id,x,y,dx,dy)
|
||||
else
|
||||
widget_sel=nil
|
||||
for _,W in next,Widget[scene]do
|
||||
if not(W.hide and W.hide())and W:ifAbove(x,y)then
|
||||
if not(W.hide and W.hide())and W:isAbove(x,y)then
|
||||
widget_sel=W
|
||||
return
|
||||
end
|
||||
@@ -882,9 +881,16 @@ function love.touchreleased(id,x,y)
|
||||
end
|
||||
function love.keypressed(i)
|
||||
mouseShow=false
|
||||
if i=="f8"then devMode=(devMode+1)%3 end
|
||||
if devMode==2 then
|
||||
if i=="f8"then devMode=0
|
||||
elseif i=="f9"then devMode=1
|
||||
elseif i=="f10"then devMode=2
|
||||
elseif devMode==2 then
|
||||
if i=="k"then
|
||||
for i=1,8 do
|
||||
local P=players.alive[rnd(#players.alive)]
|
||||
P.lastRecv=players[1]
|
||||
Event.lose(P)
|
||||
end
|
||||
--Test code here
|
||||
elseif i=="q"then
|
||||
local W=widget_sel
|
||||
@@ -956,7 +962,6 @@ function love.resize(w,h)
|
||||
gc.origin()
|
||||
xOy=xOy:setTransformation(w*.5,h*.5,nil,scr.k,nil,640,360)
|
||||
gc.replaceTransform(xOy)
|
||||
collectgarbage()
|
||||
end
|
||||
function love.focus(f)
|
||||
if system~="Android" and not f and scene=="play"then pauseGame()end
|
||||
@@ -995,7 +1000,7 @@ function love.update(dt)
|
||||
end
|
||||
widget_sel=nil
|
||||
scene=sceneSwaping.tar
|
||||
sceneInit[scene]()
|
||||
if sceneInit[scene] then sceneInit[scene]()end
|
||||
--scene swapped!
|
||||
elseif sceneSwaping.time==0 then
|
||||
sceneSwaping=nil
|
||||
@@ -1005,7 +1010,10 @@ function love.update(dt)
|
||||
Tmr[scene](dt)
|
||||
end
|
||||
for i=#Task,1,-1 do
|
||||
Task[i]:update()
|
||||
local T=Task[i]
|
||||
if(not T.P or T.P and scene=="play")and T.code(T.P,T.data)then
|
||||
rem(Task,i)
|
||||
end
|
||||
end
|
||||
for i=1,#voiceQueue do
|
||||
local Q=voiceQueue[i]
|
||||
@@ -1015,19 +1023,18 @@ function love.update(dt)
|
||||
for i=1,#Q do
|
||||
Q[i]=Q[i+1]
|
||||
end
|
||||
end--play next when stop
|
||||
end--放完后放下一个
|
||||
else
|
||||
local n=1
|
||||
local L=voiceBank[Q[1]]
|
||||
::L::if L[n]:isPlaying()then
|
||||
while L[n]:isPlaying()do
|
||||
n=n+1
|
||||
if not L[n]then
|
||||
L[n]=L[n-1]:clone()
|
||||
L[n]:seek(0)
|
||||
goto quit
|
||||
break
|
||||
end
|
||||
goto L
|
||||
end::quit::
|
||||
end
|
||||
Q[1]=L[n]
|
||||
Q[1]:setVolume(setting.voc*.125)
|
||||
Q[1]:play()
|
||||
@@ -1039,6 +1046,7 @@ function love.update(dt)
|
||||
-- end--update Widgets
|
||||
end
|
||||
local scs={1,2,1,2,1,2,1,2,1,2,1.5,1.5,.5,2.5}
|
||||
local FPS=love.timer.getFPS
|
||||
function love.draw()
|
||||
gc.discard()--SPEED UPUPUP!
|
||||
Pnt.BG[setting.bg and curBG or"grey"]()
|
||||
@@ -1060,14 +1068,14 @@ function love.draw()
|
||||
end--Draw widgets
|
||||
if mouseShow and not touching then
|
||||
local r=Timer()*.5
|
||||
gc.setColor(1,1,1,min(1-abs(1-r%1*2),.3))
|
||||
gc.setColor(1,1,1,min(1-math.abs(1-r%1*2),.3))
|
||||
r=int(r)%7+1
|
||||
gc.draw(mouseBlock[r],mx,my,Timer()%3.1416*4,20,20,scs[2*r]-.5,#blocks[r][0]-scs[2*r-1]+.5)
|
||||
gc.setColor(1,1,1,.5)gc.circle("fill",mx,my,5)
|
||||
gc.setColor(1,1,1)gc.circle("fill",mx,my,3)
|
||||
end--Awesome mouse!
|
||||
gc.setColor(1,1,1)
|
||||
if powerInfoCanvas and scene~="draw"then
|
||||
if powerInfoCanvas then
|
||||
gc.draw(powerInfoCanvas)
|
||||
end--Power Info
|
||||
gc.setLineWidth(6)
|
||||
@@ -1100,9 +1108,10 @@ function love.draw()
|
||||
end--wide
|
||||
end--Black side
|
||||
setFont(20)
|
||||
gc.print(tm.getFPS(),5,700)
|
||||
gc.setColor(1,1,1)
|
||||
gc.print(FPS(),5,700)
|
||||
if devMode>0 then
|
||||
gc.setColor(1,1,devMode==2 and 0 or 1)
|
||||
gc.setColor(1,devMode==2 and .5 or 1,1)
|
||||
gc.print("Tasks:"..#Task,5,600)
|
||||
gc.print("Voices:"..#voiceQueue,5,620)
|
||||
gc.print("Mouse:"..mx.." "..my,5,640)
|
||||
@@ -1111,21 +1120,28 @@ function love.draw()
|
||||
end
|
||||
end
|
||||
function love.run()
|
||||
local lastFrame,lastUpdatePowerInfo=Timer(),Timer()
|
||||
local readyDrawFrame=0
|
||||
local T=love.timer
|
||||
local lastFrame,lastUpdatePowerInfo=T.getTime(),T.getTime()
|
||||
local readyDrawFrame=0
|
||||
local mini=love.window.isMinimized
|
||||
local PUMP,POLL=love.event.pump,love.event.poll
|
||||
love.resize(gc.getWidth(),gc.getHeight())
|
||||
scene="load"sceneInit.load()--System Launch
|
||||
return function()
|
||||
PUMP()
|
||||
for N,a,b,c,d,e in POLL()do
|
||||
if N=="quit"then destroyPlayers()return 0
|
||||
elseif love[N]then love[N](a,b,c,d,e)end
|
||||
if N=="quit"then
|
||||
destroyPlayers()
|
||||
saveData()
|
||||
saveSetting()
|
||||
return 0
|
||||
elseif love[N]then
|
||||
love[N](a,b,c,d,e)
|
||||
end
|
||||
end
|
||||
T.step()
|
||||
love.update(T.getDelta())
|
||||
if not wd.isMinimized()then
|
||||
if not mini()then
|
||||
readyDrawFrame=readyDrawFrame+setting.frameMul
|
||||
if readyDrawFrame>=100 then
|
||||
readyDrawFrame=readyDrawFrame-100
|
||||
@@ -1138,19 +1154,20 @@ function love.run()
|
||||
updatePowerInfo()
|
||||
lastUpdatePowerInfo=Timer()
|
||||
end
|
||||
until Timer()-lastFrame>.0133
|
||||
T.sleep(.003)
|
||||
until Timer()-lastFrame>.013
|
||||
T.sleep(.002)
|
||||
lastFrame=Timer()
|
||||
end
|
||||
end
|
||||
|
||||
local fs=love.filesystem
|
||||
userData,userSetting=fs.newFile("userdata"),fs.newFile("usersetting")
|
||||
if fs.getInfo("userdata")then
|
||||
loadData()
|
||||
end
|
||||
if fs.getInfo("usersetting")then
|
||||
loadSetting()
|
||||
elseif mobile then
|
||||
elseif system=="Android"or system=="iOS" then
|
||||
setting.virtualkeySwitch=true
|
||||
setting.swap=false
|
||||
end
|
||||
|
||||
470
paint.lua
470
paint.lua
@@ -1,26 +1,10 @@
|
||||
local gc=love.graphics
|
||||
local mt=love.math
|
||||
local gmatch=string.gmatch
|
||||
local setFont=setFont
|
||||
local int,abs,rnd,max,min,sin=math.floor,math.abs,math.random,math.max,math.min,math.sin
|
||||
local format=string.format
|
||||
|
||||
local Timer=love.timer.getTime
|
||||
local scr=scr
|
||||
local attackColor={
|
||||
{color.darkGrey,color.white},
|
||||
{color.grey,color.white},
|
||||
{color.lightPurple,color.white},
|
||||
{color.lightRed,color.white},
|
||||
{color.darkGreen,color.cyan},
|
||||
}
|
||||
local frameColor={
|
||||
[0]=color.white,
|
||||
color.lightGreen,
|
||||
color.lightBlue,
|
||||
color.lightPurple,
|
||||
color.lightOrange,
|
||||
}
|
||||
local modeLevelColor={
|
||||
EASY=color.cyan,
|
||||
NORMAL=color.green,
|
||||
@@ -66,6 +50,8 @@ local function dataOpt(i)
|
||||
return stat.pc
|
||||
elseif i==14 then
|
||||
return format("%0.2f",stat.atk/stat.row)
|
||||
elseif i==15 then
|
||||
return stat.extraPiece.."["..(int(stat.extraRate/stat.piece*10000)*.01).."%]"
|
||||
end
|
||||
end
|
||||
local statOptL={
|
||||
@@ -88,6 +74,8 @@ local function statOpt(i)
|
||||
return stat.pc
|
||||
elseif i==17 then
|
||||
return format("%0.2f",stat.atk/stat.row)
|
||||
elseif i==18 then
|
||||
return stat.extraPiece.."["..(int(stat.extraRate/stat.piece*10000)*.01).."%]"
|
||||
end
|
||||
end
|
||||
local miniTitle_rect={
|
||||
@@ -102,7 +90,8 @@ local miniTitle_rect={
|
||||
}
|
||||
local function stencil_miniTitle()
|
||||
for i=1,#miniTitle_rect do
|
||||
gc.rectangle("fill",unpack(miniTitle_rect[i]))
|
||||
local a,b,c,d=unpack(miniTitle_rect[i])
|
||||
gc.rectangle("fill",250+a*30,150+b*30,c*30,d*30)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -179,17 +168,6 @@ textFX={
|
||||
gc.pop()
|
||||
end,
|
||||
}
|
||||
|
||||
local function drawDial(x,y,speed)
|
||||
gc.setColor(1,1,1)
|
||||
mStr(int(speed),x,y-18)
|
||||
gc.draw(dialCircle,x,y,nil,nil,nil,32,32)
|
||||
gc.setColor(1,1,1,.6)
|
||||
gc.draw(dialNeedle,x,y,2.094+(speed<=175 and .02094*speed or 4.712-52.36/(speed-125)),nil,nil,5,4)
|
||||
end
|
||||
local function drawPixel(y,x,id)
|
||||
gc.draw(blockSkin[id],30*x-30,600-30*y)
|
||||
end
|
||||
local function drawAtkPointer(x,y)
|
||||
local t=sin(Timer()*20)
|
||||
gc.setColor(.2,.7+t*.2,1,.6+t*.4)
|
||||
@@ -198,7 +176,6 @@ local function drawAtkPointer(x,y)
|
||||
gc.setColor(0,.6,1,.8-a)
|
||||
gc.circle("line",x,y,30*(1+a),6)
|
||||
end
|
||||
|
||||
local function VirtualkeyPreview()
|
||||
for i=1,#virtualkey do
|
||||
local c=sel==i and .8 or 1
|
||||
@@ -228,70 +205,77 @@ local function drawVirtualkey()
|
||||
end
|
||||
end
|
||||
|
||||
local scs={{1,2},nil,nil,nil,nil,{1.5,1.5},{0.5,2.5}}for i=2,5 do scs[i]=scs[1]end
|
||||
local matrixT={}for i=0,15 do matrixT[i]={}for j=0,8 do matrixT[i][j]=mt.noise(i,j)+2 end end
|
||||
local Pnt={}
|
||||
Pnt.BG={
|
||||
none=function()
|
||||
local Pnt={BG={}}
|
||||
function Pnt.BG.none()
|
||||
gc.clear(.15,.15,.15)
|
||||
end,
|
||||
grey=function()
|
||||
end
|
||||
function Pnt.BG.grey()
|
||||
gc.clear(.3,.3,.3)
|
||||
end,
|
||||
lightGrey=function()
|
||||
end
|
||||
function Pnt.BG.lightGrey()
|
||||
gc.clear(.5,.5,.5)
|
||||
end,
|
||||
glow=function()
|
||||
end
|
||||
function Pnt.BG.glow()
|
||||
local t=((sin(Timer()*.5)+sin(Timer()*.7)+sin(Timer()*.9+1)+sin(Timer()*1.5)+sin(Timer()*2+3))+5)*.05
|
||||
gc.clear(t,t,t)
|
||||
end,
|
||||
game1=function()
|
||||
end
|
||||
function Pnt.BG.rgb()
|
||||
gc.clear(
|
||||
sin(Timer()*1.2)*.15+.5,
|
||||
sin(Timer()*1.5)*.15+.5,
|
||||
sin(Timer()*1.9)*.15+.5
|
||||
)
|
||||
end
|
||||
function Pnt.BG.strap()
|
||||
gc.setColor(1,1,1)
|
||||
local x=Timer()%32*40
|
||||
gc.draw(background2,x,0,nil,10)
|
||||
gc.draw(background2,x-1280,0,nil,10)
|
||||
end
|
||||
function Pnt.BG.flink()
|
||||
local t=.13-Timer()%3%1.7
|
||||
if t<.25 then
|
||||
gc.clear(t,t,t)
|
||||
else
|
||||
gc.clear(0,0,0)
|
||||
end
|
||||
end
|
||||
function Pnt.BG.game1()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(background1,640,360,Timer()*.15,12,nil,64,64)
|
||||
end,--Rainbow
|
||||
game2=function()
|
||||
end--Rainbow
|
||||
function Pnt.BG.game2()
|
||||
gc.setColor(1,.5,.5)
|
||||
gc.draw(background1,640,360,Timer()*.2,12,nil,64,64)
|
||||
end,--Red rainbow
|
||||
game3=function()
|
||||
end--Red rainbow
|
||||
function Pnt.BG.game3()
|
||||
gc.setColor(.6,.6,1)
|
||||
gc.draw(background1,640,360,Timer()*.25,12,nil,64,64)
|
||||
end,--Blue rainbow
|
||||
game4=function()
|
||||
end--Blue rainbow
|
||||
function Pnt.BG.game4()
|
||||
gc.setColor(.1,.5,.5)
|
||||
local x=Timer()%4*320
|
||||
gc.draw(background2,x,0,nil,10)
|
||||
gc.draw(background2,x-1280,0,nil,10)
|
||||
end,--Fast strap
|
||||
game5=function()
|
||||
end--Fast strap
|
||||
function Pnt.BG.game5()
|
||||
local t=2.5-Timer()%20%6%2.5
|
||||
if t<.5 then gc.clear(t,t,t)
|
||||
else gc.clear(0,0,0)
|
||||
end
|
||||
end,--Lightning
|
||||
game6=function()
|
||||
end--Lightning
|
||||
local scs={1,2,1,2,1,2,1,2,1,2,1.5,1.5,.5,2.5}
|
||||
function Pnt.BG.game6()
|
||||
local t=1.2-Timer()%10%3%1.2
|
||||
if t<.5 then gc.clear(t,t,t)
|
||||
else gc.clear(0,0,0)
|
||||
end
|
||||
gc.setColor(.3,.3,.3)
|
||||
local r=7-int(Timer()*.5)%7
|
||||
gc.draw(mouseBlock[r],640,360,Timer()%3.1416*6,400,400,scs[r][2]-.5,#blocks[r][0]-scs[r][1]+.5)
|
||||
end,--Fast lightning&spining tetromino
|
||||
rgb=function()
|
||||
gc.clear(
|
||||
sin(Timer()*1.2)*.15+.5,
|
||||
sin(Timer()*1.5)*.15+.5,
|
||||
sin(Timer()*1.9)*.15+.5
|
||||
)
|
||||
end,
|
||||
strap=function()
|
||||
gc.setColor(1,1,1)
|
||||
local x=Timer()%32*40
|
||||
gc.draw(background2,x,0,nil,10)
|
||||
gc.draw(background2,x-1280,0,nil,10)
|
||||
end,
|
||||
matrix=function()
|
||||
gc.draw(mouseBlock[r],640,360,Timer()%3.1416*6,400,400,scs[2*r]-.5,#blocks[r][0]-scs[2*r-1]+.5)
|
||||
end--Fast lightning&spining tetromino
|
||||
local matrixT={}for i=0,15 do matrixT[i]={}for j=0,8 do matrixT[i][j]=love.math.noise(i,j)+2 end end
|
||||
function Pnt.BG.matrix()
|
||||
gc.clear(.15,.15,.15)
|
||||
for i=0,15 do
|
||||
for j=0,8 do
|
||||
@@ -300,8 +284,7 @@ matrix=function()
|
||||
gc.rectangle("fill",80*i,80*j,80,80)
|
||||
end
|
||||
end
|
||||
end,
|
||||
}
|
||||
end
|
||||
|
||||
function Pnt.load()
|
||||
gc.setLineWidth(4)
|
||||
@@ -315,14 +298,14 @@ function Pnt.load()
|
||||
mStr(loadTip,640,400)
|
||||
end
|
||||
function Pnt.intro()
|
||||
gc.push()
|
||||
gc.translate(250,150)
|
||||
gc.scale(30)
|
||||
gc.stencil(stencil_miniTitle,"replace",1)
|
||||
gc.stencil(stencil_miniTitle,"replace",1)
|
||||
gc.setStencilTest("equal",1)
|
||||
gc.setColor(1,1,1,min(count,80)*.005)
|
||||
gc.rectangle("fill",0,0,26,14)
|
||||
gc.pop()
|
||||
gc.push("transform")
|
||||
gc.translate(250,150)
|
||||
gc.scale(30)
|
||||
gc.rectangle("fill",0,0,26,14)
|
||||
gc.pop()
|
||||
gc.setColor(1,1,1,.06)
|
||||
for i=41,5,-2 do
|
||||
gc.setLineWidth(i)
|
||||
@@ -332,13 +315,15 @@ function Pnt.intro()
|
||||
end
|
||||
function Pnt.main()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(coloredTitleImage,280,30,nil,1.3)
|
||||
gc.draw(drawableText.warning,570,128)
|
||||
gc.draw(coloredTitleImage,60,30,nil,1.3)
|
||||
gc.draw(drawableText.warning,595-drawableText.warning:getWidth(),128)
|
||||
setFont(35)
|
||||
gc.print(gameVersion,290,125)
|
||||
gc.print(system,840,95)
|
||||
mStr(modeLevel[modeID[modeSel]][levelSel],160,180)
|
||||
mStr(text.modeName[modeSel],160,380)
|
||||
gc.print(gameVersion,70,125)
|
||||
gc.print(system,610,100)
|
||||
gc.print(modeLevel[modeID[modeSel]][levelSel],600,373)
|
||||
setFont(30)
|
||||
gc.print(text.modeName[modeSel],600,414)
|
||||
players[1]:demoDraw()
|
||||
end
|
||||
function Pnt.mode()
|
||||
gc.setColor(1,1,1)
|
||||
@@ -415,7 +400,7 @@ function Pnt.draw()
|
||||
for y=1,20 do for x=1,10 do
|
||||
local B=preField[y][x]
|
||||
if B>0 then
|
||||
drawPixel(y,x,B)
|
||||
gc.draw(blockSkin[B],30*x-30,600-30*y)
|
||||
elseif B==-1 then
|
||||
gc.line(30*x-25,605-30*y,30*x-5,625-30*y)
|
||||
gc.line(30*x-25,625-30*y,30*x-5,605-30*y)
|
||||
@@ -443,268 +428,8 @@ function Pnt.draw()
|
||||
end
|
||||
function Pnt.play()
|
||||
for p=1,#players do
|
||||
P=players[p]
|
||||
if P.small then
|
||||
P.frameWait=P.frameWait-1
|
||||
if P.frameWait==0 then
|
||||
P.frameWait=8
|
||||
gc.setCanvas(P.canvas)
|
||||
gc.clear(0,0,0,.4)
|
||||
gc.push("transform")
|
||||
gc.origin()
|
||||
gc.setColor(1,1,1,P.result and max(20-P.endCounter,0)*.05 or 1)
|
||||
local F=P.field
|
||||
for j=1,#F do
|
||||
for i=1,10 do if F[j][i]>0 then
|
||||
gc.draw(blockSkinmini[F[j][i]],6*i-6,120-6*j)
|
||||
end end
|
||||
end--Field
|
||||
if P.alive then
|
||||
gc.setLineWidth(2)
|
||||
gc.setColor(frameColor[P.strength])gc.rectangle("line",1,1,58,118)
|
||||
end--Draw boarder
|
||||
if modeEnv.royaleMode then
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,P.strength do
|
||||
gc.draw(badgeIcon,12*i-7,4,nil,.5)
|
||||
end
|
||||
end
|
||||
if P.result then
|
||||
gc.setColor(1,1,1,min(P.endCounter,60)*.01)
|
||||
setFont(22)mStr(P.result,32,47)
|
||||
setFont(20)mStr(P.rank,30,82)
|
||||
end
|
||||
gc.pop()
|
||||
gc.setCanvas()
|
||||
--draw content
|
||||
end
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(P.canvas,P.x,P.y,nil,P.size*10)
|
||||
if P.killMark then
|
||||
gc.setLineWidth(3)
|
||||
gc.setColor(1,0,0,min(P.endCounter,25)*.04)
|
||||
gc.circle("line",P.centerX,P.centerY,(840-20*min(P.endCounter,30))*P.size)
|
||||
end
|
||||
--draw Canvas
|
||||
else
|
||||
gc.push("transform")
|
||||
gc.translate(P.x,P.y)gc.scale(P.size)--Position
|
||||
gc.setColor(0,0,0,.6)gc.rectangle("fill",0,0,600,690)--Background
|
||||
gc.setLineWidth(7)
|
||||
gc.setColor(frameColor[P.strength])gc.rectangle("line",0,0,600,690,3)--Big frame
|
||||
gc.translate(150+P.fieldOffX,70+P.fieldOffY)
|
||||
if P.gameEnv.grid then
|
||||
gc.setLineWidth(1)
|
||||
gc.setColor(1,1,1,.2)
|
||||
for x=1,9 do gc.line(30*x,-10,30*x,600)end
|
||||
for y=0,19 do
|
||||
y=30*(y-int(P.fieldBeneath/30))+P.fieldBeneath
|
||||
gc.line(0,y,300,y)
|
||||
end
|
||||
end--Grid lines
|
||||
gc.translate(0,P.fieldBeneath)
|
||||
gc.setScissor(scr.x+P.absFieldX*scr.k,scr.y+P.absFieldY*scr.k,300*P.size*scr.k,610*P.size*scr.k)
|
||||
local dy,stepY=0,setting.smo and(P.falling/(P.gameEnv.fall+1))^2.5*30 or 30
|
||||
local h=1
|
||||
for j=int(P.fieldBeneath/30+1),#P.field do
|
||||
while j==P.clearing[h]and P.falling>-1 do
|
||||
h=h+1
|
||||
dy=dy+stepY
|
||||
gc.translate(0,-stepY)
|
||||
gc.setColor(1,1,1,P.falling/P.gameEnv.fall)
|
||||
gc.rectangle("fill",0,630-30*j,320,stepY)
|
||||
end
|
||||
for i=1,10 do
|
||||
if P.field[j][i]>0 then
|
||||
gc.setColor(1,1,1,min(P.visTime[j][i]*.05,1))
|
||||
drawPixel(j,i,P.field[j][i])
|
||||
end
|
||||
end
|
||||
end--Field
|
||||
gc.translate(0,dy)
|
||||
for i=1,#P.shade do
|
||||
local S=P.shade[i]
|
||||
gc.setColor(1,1,1,S[1]*.12)
|
||||
for x=S[3],S[5]do
|
||||
for y=S[6],S[4]do
|
||||
drawPixel(y,x,S[2])
|
||||
end
|
||||
end
|
||||
end--shade FX
|
||||
if P.waiting==-1 then
|
||||
if P.gameEnv.ghost then
|
||||
gc.setColor(1,1,1,.3)
|
||||
for i=1,P.r do for j=1,P.c do
|
||||
if P.cur.bk[i][j]then
|
||||
drawPixel(i+P.y_img-1,j+P.curX-1,P.cur.color)
|
||||
end
|
||||
end end
|
||||
end--Ghost
|
||||
-- local dy=setting.smo and(P.y_img~=P.curY and or 1)^4*30 or 0
|
||||
local dy
|
||||
if setting.smo then
|
||||
if P.y_img~=P.curY then
|
||||
dy=(min(P.dropDelay,1e99)/P.gameEnv.drop-1)*30
|
||||
else
|
||||
dy=0
|
||||
end
|
||||
--[[
|
||||
if P.y_img~=P.curY then
|
||||
dy=(min(P.dropDelay,8e98)/P.gameEnv.drop)^4*30
|
||||
else
|
||||
dy=(min(P.lockDelay,8e98)/P.gameEnv.lock)^(P.gameEnv._20G and 3 or 7)*30
|
||||
end
|
||||
]]
|
||||
else
|
||||
dy=0
|
||||
end
|
||||
gc.translate(0,-dy)
|
||||
local trans=P.lockDelay/P.gameEnv.lock
|
||||
if P.gameEnv.block then
|
||||
gc.setColor(1,1,1,trans)
|
||||
for i=1,P.r do for j=1,P.c do
|
||||
if P.cur.bk[i][j]then
|
||||
gc.rectangle("fill",30*(j+P.curX-1)-33,597-30*(i+P.curY-1),36,36)
|
||||
end
|
||||
end end--BlockShade(lockdelay indicator)
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,P.r do for j=1,P.c do
|
||||
if P.cur.bk[i][j]then
|
||||
drawPixel(i+P.curY-1,j+P.curX-1,P.cur.color)
|
||||
end
|
||||
end end--Block
|
||||
end
|
||||
if P.gameEnv.center then
|
||||
gc.setColor(1,1,1,trans)
|
||||
local x=30*(P.curX+P.sc[2]-1)-30+15
|
||||
gc.draw(spinCenter,x,600-30*(P.curY+P.sc[1]-1)+15,nil,nil,nil,4,4)
|
||||
gc.translate(0,dy)
|
||||
gc.setColor(1,1,1,.5)
|
||||
gc.draw(spinCenter,x,600-30*(P.y_img+P.sc[1]-1)+15,nil,nil,nil,4,4)
|
||||
goto E
|
||||
end--Rotate center
|
||||
gc.translate(0,dy)
|
||||
end
|
||||
::E::
|
||||
gc.setScissor()--In-playField things
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(PTC.dust[p])
|
||||
gc.translate(0,-P.fieldBeneath)
|
||||
gc.setBlendMode("replace","alphamultiply")--SPEED UPUP(?)
|
||||
gc.setLineWidth(2)
|
||||
gc.rectangle("line",-1,-11,302,612)--Draw boarder
|
||||
gc.rectangle("line",301,0,15,601)--Draw atkBuffer boarder
|
||||
local h=0
|
||||
for i=1,#P.atkBuffer do
|
||||
local A=P.atkBuffer[i]
|
||||
local bar=A.amount*30
|
||||
if h+bar>600 then bar=600-h end
|
||||
if not A.sent then
|
||||
if A.time<20 then
|
||||
bar=bar*(20*A.time)^.5*.05
|
||||
--Appear
|
||||
end
|
||||
if A.countdown>0 then
|
||||
gc.setColor(attackColor[A.lv][1])
|
||||
gc.rectangle("fill",303,599-h,11,-bar+3)
|
||||
gc.setColor(attackColor[A.lv][2])
|
||||
gc.rectangle("fill",303,599-h+(-bar+3),11,-(-bar+3)*(1-A.countdown/A.cd0))
|
||||
--Timing
|
||||
else
|
||||
local t=sin((Timer()-i)*30)*.5+.5
|
||||
local c1,c2=attackColor[A.lv][1],attackColor[A.lv][2]
|
||||
gc.setColor(c1[1]*t+c2[1]*(1-t),c1[2]*t+c2[2]*(1-t),c1[3]*t+c2[3]*(1-t))
|
||||
gc.rectangle("fill",303,599-h,11,-bar+3)
|
||||
--Warning
|
||||
end
|
||||
else
|
||||
gc.setColor(attackColor[A.lv][1])
|
||||
bar=bar*(20-A.time)*.05
|
||||
gc.rectangle("fill",303,599-h,11,-bar+2)
|
||||
--Disappear
|
||||
end
|
||||
h=h+bar
|
||||
end--Buffer line
|
||||
local a,b=P.b2b,P.b2b1 if a>b then a,b=b,a end
|
||||
gc.setColor(.8,1,.2)
|
||||
gc.rectangle("fill",-14,599,11,-b*.5)
|
||||
gc.setColor(P.b2b<40 and color.white or P.b2b<=1e3 and color.lightRed or color.lightBlue)
|
||||
gc.rectangle("fill",-14,599,11,-a*.5)
|
||||
if Timer()%1<.5 then
|
||||
gc.rectangle("fill",-15,b<40 and 578.5 or 98.5,13,3)
|
||||
end
|
||||
gc.setColor(1,1,1)
|
||||
gc.rectangle("line",-16,-3,15,604)--Draw b2b bar boarder
|
||||
--B2B indictator
|
||||
gc.translate(-P.fieldOffX,-P.fieldOffY)
|
||||
gc.setBlendMode("alpha")
|
||||
|
||||
if P.gameEnv.hold then
|
||||
mDraw(drawableText.hold,-82,-10)
|
||||
if P.holded then gc.setColor(.6,.6,.6)end
|
||||
for i=1,#P.hold.bk do
|
||||
local B=P.hold.bk
|
||||
for j=1,#B[1]do
|
||||
if B[i][j]then
|
||||
drawPixel(i+17.5-#B*.5,j-2.7-#B[1]*.5,P.hold.color)
|
||||
end
|
||||
end
|
||||
end
|
||||
end--Hold
|
||||
gc.setColor(1,1,1)
|
||||
mDraw(drawableText.next,381,-10)
|
||||
local N=1
|
||||
::L::
|
||||
if N<=P.gameEnv.next and P.next[N]then
|
||||
local b,c=P.next[N].bk,P.next[N].color
|
||||
for i=1,#b do for j=1,#b[1] do
|
||||
if b[i][j]then
|
||||
drawPixel(i+20-2.4*N-#b*.5,j+12.7-#b[1]*.5,c)
|
||||
end
|
||||
end end
|
||||
N=N+1
|
||||
goto L
|
||||
end
|
||||
--Next
|
||||
gc.setColor(.8,.8,.8)
|
||||
gc.draw(drawableText.modeName,-135,-65)
|
||||
gc.draw(drawableText.levelName,437-drawableText.levelName:getWidth(),-65)
|
||||
gc.setColor(1,1,1)
|
||||
if frame<180 then
|
||||
local count=179-frame
|
||||
gc.push("transform")
|
||||
gc.translate(155,220)
|
||||
setFont(100)
|
||||
if count%60>45 then gc.scale(1+(count%60-45)^2*.01,1)end
|
||||
mStr(int(count/60+1),0,0)
|
||||
gc.pop()
|
||||
end--Draw starting counter
|
||||
for i=1,#P.bonus do
|
||||
P.bonus[i]:draw(min((30-abs(P.bonus[i].t-30))*.05,1)*(not P.bonus[i].inf and #P.field>(9-P.bonus[i].dy*.0333)and .7 or 1))
|
||||
end--Effects
|
||||
setFont(30)
|
||||
gc.setColor(1,1,1)
|
||||
mStr(format("%.2f",P.stat.time),-82,518)--Time
|
||||
mStr(P.score1,-82,560)--Score
|
||||
gc.draw(drawableText.bpm,390,490)
|
||||
gc.draw(drawableText.kpm,350,583)
|
||||
setFont(30)
|
||||
drawDial(360,520,P.dropSpeed)
|
||||
drawDial(405,575,P.keySpeed)
|
||||
--Speed dials
|
||||
gc.setColor(1,1,1)
|
||||
if mesDisp[curMode.id]then mesDisp[curMode.id]()end--Other messages
|
||||
if modeEnv.royaleMode then
|
||||
if P.atkMode then
|
||||
gc.setColor(1,.8,0,P.swappingAtkMode*.02)
|
||||
gc.rectangle("fill",RCPB[2*P.atkMode-1],RCPB[2*P.atkMode],90,35,8,4)
|
||||
end
|
||||
gc.setColor(1,1,1,P.swappingAtkMode*.025)
|
||||
gc.draw(royaleCtrlPad)
|
||||
end
|
||||
gc.pop()
|
||||
end
|
||||
end--Draw players
|
||||
players[p]:draw()
|
||||
end
|
||||
gc.setLineWidth(5)
|
||||
for i=1,#FX_attack do
|
||||
local A=FX_attack[i]
|
||||
@@ -726,7 +451,7 @@ function Pnt.play()
|
||||
gc.rotate(A.t*.1)
|
||||
gc.circle("fill",0,0,A.rad,A.corner)
|
||||
gc.pop()
|
||||
end
|
||||
end--FX animation
|
||||
gc.setColor(1,1,1)
|
||||
if setting.virtualkeySwitch then drawVirtualkey()end
|
||||
if modeEnv.royaleMode then
|
||||
@@ -742,25 +467,23 @@ function Pnt.play()
|
||||
gc.draw(badgeIcon,b[3]-14,b[4]-14)
|
||||
end
|
||||
end
|
||||
P=players[1]
|
||||
local P=players[1]
|
||||
gc.setLineWidth(5)
|
||||
gc.setColor(.8,1,0,.2)
|
||||
for i=1,#players[1].atker do
|
||||
local p=players[1].atker[i]
|
||||
for i=1,#P.atker do
|
||||
local p=P.atker[i]
|
||||
gc.line(p.centerX,p.centerY,P.centerX,P.centerY)
|
||||
end
|
||||
if P.atkMode~=4 then
|
||||
if P.atking then drawAtkPointer(P.atking.centerX,P.atking.centerY)end
|
||||
else
|
||||
for i=1,#players[1].atker do
|
||||
local p=players[1].atker[i]
|
||||
for i=1,#P.atker do
|
||||
local p=P.atker[i]
|
||||
drawAtkPointer(p.centerX,p.centerY)
|
||||
end
|
||||
end
|
||||
end
|
||||
if restartCount>0 then
|
||||
-- gc.setColor(1,.7,.7,.5+restartCount*.02)
|
||||
-- gc.arc("fill",640,360,735,-1.5708,restartCount*0.3696-1.5708)
|
||||
gc.setColor(0,0,0,restartCount/20)
|
||||
gc.rectangle("fill",0,0,1280,720)
|
||||
end
|
||||
@@ -774,33 +497,40 @@ function Pnt.pause()
|
||||
if pauseCount>0 then
|
||||
gc.print(text.pauseCount..":["..pauseCount.."] "..format("%0.2f",pauseTime).."s",110,150)
|
||||
end
|
||||
for i=1,7 do
|
||||
for i=1,8 do
|
||||
gc.print(text.stat[i+3],110,30*i+270)
|
||||
gc.print(dataOpt(i),305,30*i+270)
|
||||
end
|
||||
for i=8,14 do
|
||||
gc.print(text.stat[i+3],860,30*i+60)
|
||||
gc.print(dataOpt(i),1000,30*i+60)
|
||||
for i=9,15 do
|
||||
gc.print(text.stat[i+3],860,30*i+30)
|
||||
gc.print(dataOpt(i),1000,30*i+30)
|
||||
end
|
||||
setFont(40)
|
||||
if system~="Android"then
|
||||
mStr(text.space.."/"..text.enter,640,335)
|
||||
mStr(text.space.."/"..text.enter,640,190)
|
||||
mStr("Ctrl+R",640,351)
|
||||
gc.print("ESC",610,506)
|
||||
end
|
||||
mDraw(gamefinished and drawableText.finish or drawableText.pause,640,60-10*(5-pauseTimer*.1)^1.5)
|
||||
end
|
||||
function Pnt.setting_game()
|
||||
gc.setColor(1,1,1)
|
||||
mDraw(drawableText.setting_game,640,15)
|
||||
setFont(40)
|
||||
mStr("DAS:"..setting.das,260,95)
|
||||
mStr("ARR:"..setting.arr,560,95)
|
||||
mStr("DAS:"..setting.das,290,205)
|
||||
mStr("ARR:"..setting.arr,610,205)
|
||||
setFont(28)
|
||||
mStr(text.softdropdas..setting.sddas,260,213)
|
||||
mStr(text.softdroparr..setting.sdarr,560,213)
|
||||
mStr(text.softdropdas..setting.sddas,290,323)
|
||||
mStr(text.softdroparr..setting.sdarr,610,323)
|
||||
end
|
||||
function Pnt.setting_graphic()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(blockSkin[7-int(Timer()*2)%7],1020,420,nil,2)
|
||||
mDraw(drawableText.setting_graphic,640,15)
|
||||
gc.draw(blockSkin[7-int(Timer()*2)%7],940,440,nil,2)
|
||||
end
|
||||
function Pnt.setting_sound()
|
||||
gc.setColor(1,1,1)
|
||||
mDraw(drawableText.setting_sound,640,15)
|
||||
end
|
||||
function Pnt.setting_control()
|
||||
local a=.3+sin(Timer()*15)*.1
|
||||
@@ -832,7 +562,7 @@ function Pnt.setting_control()
|
||||
gc.line(40,550,640,550)
|
||||
mDraw(drawableText.keyboard,340,0)
|
||||
mDraw(drawableText.joystick,540,0)
|
||||
gc.draw(drawableText.setting2Help,50,620)
|
||||
gc.draw(drawableText.ctrlSetHelp,50,620)
|
||||
setFont(40)
|
||||
gc.print("P"..int(curBoard*.5+.5).."/P4",420,560)
|
||||
gc.print(curBoard.."/8",580,560)
|
||||
@@ -852,12 +582,14 @@ function Pnt.setting_touch()
|
||||
end
|
||||
end
|
||||
function Pnt.help()
|
||||
setFont(32)
|
||||
setFont(30)
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,11 do
|
||||
gc.printf(text.help[i],140,15+43*i,1000,"center")
|
||||
for i=1,#text.help do
|
||||
gc.printf(text.help[i],140,10+40*i,1000,"center")
|
||||
end
|
||||
gc.draw(titleImage,250,600,.2,1+.05*sin(Timer()*2),nil,206,35)
|
||||
setFont(24)
|
||||
gc.print(text.used,30,330)
|
||||
gc.draw(titleImage,280,620,.1,1+.05*sin(Timer()*2),nil,206,35)
|
||||
gc.setLineWidth(5)
|
||||
gc.rectangle("line",17,17,260,260)
|
||||
gc.rectangle("line",1077,17,186,186)
|
||||
@@ -872,7 +604,7 @@ end
|
||||
function Pnt.stat()
|
||||
setFont(28)
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,17 do
|
||||
for i=1,18 do
|
||||
gc.print(text.stat[i],400,30*i-5)
|
||||
gc.print(statOpt(i),720,30*i-5)
|
||||
end
|
||||
|
||||
2315
player.lua
Normal file
2315
player.lua
Normal file
File diff suppressed because it is too large
Load Diff
16
shadowMapShader.cs
Normal file
16
shadowMapShader.cs
Normal file
@@ -0,0 +1,16 @@
|
||||
#define PI 3.14
|
||||
extern float yresolution;
|
||||
vec4 effect(vec4 color,Image texture,vec2 texture_coords,vec2 screen_coords){
|
||||
//Iterate through the occluder map's y-axis.
|
||||
for(float y=0.;y<yresolution;y++){
|
||||
//直角转极坐标
|
||||
vec2 norm=vec2(texture_coords.s,y/yresolution)*2.-1.;
|
||||
float theta=PI*1.5+norm.x*PI;
|
||||
float r=(1.+norm.y)*.5;
|
||||
//y/yresolution为到光源的距离(0~1)
|
||||
//遮光物采样
|
||||
vec4 data=Texel(texture,(vec2(-r*sin(theta),-r*cos(theta))*.5+.5));//vec2()..是遮光物采样的coord
|
||||
if(data.a>.1)return vec4(vec3(y/yresolution),1.);//碰撞检测,像素透明度>.1即透光
|
||||
}
|
||||
return vec4(vec3(1),1.);//返回最远距离1
|
||||
}
|
||||
@@ -66,8 +66,9 @@ drawableText={
|
||||
next=T(40),hold=T(40),
|
||||
pause=T(120),finish=T(120),
|
||||
custom=T(80),
|
||||
setting_game=T(80),setting_graphic=T(80),setting_sound=T(80),
|
||||
keyboard=T(25),joystick=T(25),
|
||||
setting2Help=T(25),
|
||||
ctrlSetHelp=T(25),
|
||||
musicRoom=T(80),
|
||||
nowPlaying=T(50),
|
||||
warning=T(30),
|
||||
|
||||
248
timer.lua
248
timer.lua
@@ -3,8 +3,8 @@ local Timer=love.timer.getTime
|
||||
local int,abs,rnd,max,min,sin=math.floor,math.abs,math.random,math.max,math.min,math.sin
|
||||
local ins,rem=table.insert,table.remove
|
||||
|
||||
return{
|
||||
load=function()
|
||||
local Tmr={}
|
||||
function Tmr.load()
|
||||
local t=Timer()
|
||||
::R::
|
||||
if loading==1 then
|
||||
@@ -41,23 +41,27 @@ load=function()
|
||||
for i=1,#sfx do sfx[i]=nil end
|
||||
loading=4
|
||||
loadnum=1
|
||||
SFX("welcome",.2)
|
||||
end
|
||||
elseif loading==4 then
|
||||
loadnum=loadnum+1
|
||||
if loadnum==15 then
|
||||
if loadnum==48 then
|
||||
stat.run=stat.run+1
|
||||
gotoScene("intro","none")
|
||||
end
|
||||
end
|
||||
end,
|
||||
intro=function()
|
||||
end
|
||||
function Tmr.intro()
|
||||
count=count+1
|
||||
if count==200 then count=80 end
|
||||
end,
|
||||
draw=function()
|
||||
end
|
||||
function Tmr.main(dt)
|
||||
players[1]:update(dt)
|
||||
end
|
||||
function Tmr.draw()
|
||||
if clearSureTime>0 then clearSureTime=clearSureTime-1 end
|
||||
end,
|
||||
play=function(dt)
|
||||
end
|
||||
function Tmr.play(dt)
|
||||
frame=frame+1
|
||||
stat.time=stat.time+dt
|
||||
for i=#FX_attack,1,-1 do
|
||||
@@ -72,7 +76,7 @@ play=function(dt)
|
||||
end
|
||||
if b.t<60 then
|
||||
local L=FX_attack[i].drag
|
||||
if #L==10 then
|
||||
if #L==6*setting.atkFX then
|
||||
rem(L,1)rem(L,1)
|
||||
end
|
||||
ins(L,b.x)ins(L,b.y)
|
||||
@@ -103,7 +107,7 @@ play=function(dt)
|
||||
SFX("ready")
|
||||
end
|
||||
for p=1,#players do
|
||||
P=players[p]
|
||||
local P=players[p]
|
||||
if P.keyPressing[1]then
|
||||
if P.moving>0 then P.moving=0 end
|
||||
P.moving=P.moving-1
|
||||
@@ -128,227 +132,17 @@ play=function(dt)
|
||||
restartCount=max(restartCount-2,0)
|
||||
end--Counting,include pre-das,directy RETURN,or restart counting
|
||||
for p=1,#players do
|
||||
P=players[p]
|
||||
if P.timing then P.stat.time=P.stat.time+dt end
|
||||
if P.alive then
|
||||
if not P.small then
|
||||
local v=0
|
||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.keyTime[i])end P.keySpeed=P.keySpeed*.99+v*.1
|
||||
v=0
|
||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.dropTime[i])end P.dropSpeed=P.dropSpeed*.99+v*.1
|
||||
--Update speeds
|
||||
if modeEnv.royaleMode then
|
||||
if P.keyPressing[9]then
|
||||
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
|
||||
else
|
||||
P.swappingAtkMode=P.swappingAtkMode+((#P.field>15 and P.swappingAtkMode>4 or P.swappingAtkMode>8)and -1 or 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not P.human and P.control and P.waiting==-1 then
|
||||
local C=P.AI_keys
|
||||
P.AI_delay=P.AI_delay-1
|
||||
if not C[1]then
|
||||
P.AI_stage=AI_think[P.AI_mode][P.AI_stage](C)
|
||||
elseif P.AI_delay<=0 then
|
||||
pressKey(C[1],P)releaseKey(C[1],P)
|
||||
local k=#C for i=1,k do C[i]=C[i+1]end--table.remove(C,1)
|
||||
P.AI_delay=P.AI_delay0*2
|
||||
end
|
||||
end
|
||||
if not P.keepVisible then
|
||||
for j=1,#P.field do for i=1,10 do
|
||||
if P.visTime[j][i]>0 then P.visTime[j][i]=P.visTime[j][i]-1 end
|
||||
end end
|
||||
end--Fresh visible time
|
||||
if P.moving<0 then
|
||||
if P.keyPressing[1]then
|
||||
if -P.moving<=P.gameEnv.das then
|
||||
P.moving=P.moving-1
|
||||
elseif P.waiting==-1 then
|
||||
local x=P.curX
|
||||
if P.gameEnv.arr>0 then
|
||||
act.moveLeft(true)
|
||||
else
|
||||
act.insLeft()
|
||||
end
|
||||
if x~=P.curX then P.moving=P.moving+P.gameEnv.arr-1 end
|
||||
end
|
||||
else
|
||||
P.moving=0
|
||||
end
|
||||
elseif P.moving>0 then
|
||||
if P.keyPressing[2]then
|
||||
if P.moving<=P.gameEnv.das then
|
||||
P.moving=P.moving+1
|
||||
elseif P.waiting==-1 then
|
||||
local x=P.curX
|
||||
if P.gameEnv.arr>0 then
|
||||
act.moveRight(true)
|
||||
else
|
||||
act.insRight()
|
||||
end
|
||||
if x~=P.curX then P.moving=P.moving-P.gameEnv.arr+1 end
|
||||
end
|
||||
else
|
||||
P.moving=0
|
||||
end
|
||||
end
|
||||
if P.keyPressing[7]and not P.keyPressing[9]then
|
||||
local d=abs(P.downing)-P.gameEnv.sddas
|
||||
P.downing=P.downing+1
|
||||
if d>1 then
|
||||
if P.gameEnv.sdarr>0 then
|
||||
if d%P.gameEnv.sdarr==0 then
|
||||
act.down1()
|
||||
end
|
||||
else
|
||||
act.insDown()
|
||||
end
|
||||
end
|
||||
else
|
||||
P.downing=0
|
||||
end
|
||||
if P.falling>=0 then
|
||||
P.falling=P.falling-1
|
||||
if P.falling>=0 then
|
||||
goto stop
|
||||
else
|
||||
local L=#P.clearing
|
||||
if P.human and P.gameEnv.fall>0 and #P.field+L>P.clearing[L]then SFX("fall")end
|
||||
for i=1,L do
|
||||
P.clearing[i]=nil
|
||||
end
|
||||
end
|
||||
end
|
||||
if not P.control then goto stop end
|
||||
if P.waiting>=0 then
|
||||
P.waiting=P.waiting-1
|
||||
if P.waiting==-1 then resetblock()end
|
||||
goto stop
|
||||
end
|
||||
if P.curY~=P.y_img then
|
||||
if P.dropDelay>=0 then
|
||||
P.dropDelay=P.dropDelay-1
|
||||
if P.dropDelay>0 then goto stop end
|
||||
end
|
||||
P.curY=P.curY-1
|
||||
P.spinLast=false
|
||||
if P.y_img~=P.curY then
|
||||
P.dropDelay=P.gameEnv.drop
|
||||
elseif P.AI_mode=="CC"then
|
||||
P.AI_needFresh=true
|
||||
if not P.AIdata._20G and P.gameEnv.drop<P.AI_delay0*.5 then
|
||||
CC_switch20G(P)
|
||||
end
|
||||
end
|
||||
if P.freshTime<=P.gameEnv.freshLimit then
|
||||
P.lockDelay=P.gameEnv.lock
|
||||
end
|
||||
else
|
||||
P.lockDelay=P.lockDelay-1
|
||||
if P.lockDelay>=0 then goto stop end
|
||||
drop()
|
||||
if P.AI_mode=="CC"then
|
||||
P.AI_needFresh=true
|
||||
end
|
||||
end
|
||||
::stop::
|
||||
if P.b2b1==P.b2b then
|
||||
elseif P.b2b1<P.b2b then
|
||||
P.b2b1=min(P.b2b1*.98+P.b2b*.02+.4,P.b2b)
|
||||
else
|
||||
P.b2b1=max(P.b2b1*.95+P.b2b*.05-.6,P.b2b)
|
||||
end
|
||||
--Alive
|
||||
else
|
||||
if not P.small then
|
||||
P.keySpeed=P.keySpeed*.96+P.stat.key/P.stat.time*60*.04
|
||||
P.dropSpeed=P.dropSpeed*.96+P.stat.piece/P.stat.time*60*.04
|
||||
--Final average speeds
|
||||
if modeEnv.royaleMode then
|
||||
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
|
||||
end
|
||||
end
|
||||
if P.falling>=0 then
|
||||
P.falling=P.falling-1
|
||||
if P.falling>=0 then
|
||||
goto stop
|
||||
else
|
||||
local L=#P.clearing
|
||||
if P.human and P.gameEnv.fall>0 and #P.field+L>P.clearing[L]then SFX("fall")end
|
||||
for i=1,L do
|
||||
P.clearing[i]=nil
|
||||
end
|
||||
end
|
||||
end::stop::
|
||||
if P.endCounter<40 then
|
||||
for j=1,#P.field do for i=1,10 do
|
||||
if P.visTime[j][i]<20 then P.visTime[j][i]=P.visTime[j][i]+.5 end
|
||||
end end--Make field visible
|
||||
end
|
||||
if P.b2b1>0 then P.b2b1=max(0,P.b2b1*.92-1)end
|
||||
--Dead
|
||||
end
|
||||
if P.stat.score>P.score1 then
|
||||
if P.stat.score-P.score1<10 then
|
||||
P.score1=P.score1+1
|
||||
else
|
||||
P.score1=int(min(P.score1*.9+P.stat.score*.1+1))
|
||||
end
|
||||
end
|
||||
for i=#P.shade,1,-1 do
|
||||
local S=P.shade[i]
|
||||
S[1]=S[1]-1+setting.dropFX*.25
|
||||
if S[1]<=0 then
|
||||
rem(P.shade,i)
|
||||
end
|
||||
end
|
||||
if P.fieldOffY>0 then
|
||||
P.fieldOffY=P.fieldOffY-(P.fieldOffY>3 and 2 or 1)
|
||||
end
|
||||
if P.fieldOffX~=0 then
|
||||
P.fieldOffX=P.fieldOffX-(P.fieldOffX>0 and 1 or -1)
|
||||
end
|
||||
for i=#P.bonus,1,-1 do
|
||||
local b=P.bonus[i]
|
||||
if b.inf then
|
||||
if b.t<30 then
|
||||
b.t=b.t+.5
|
||||
end
|
||||
else
|
||||
b.t=b.t+b.speed
|
||||
if b.t>=60 then rem(P.bonus,i)end
|
||||
end
|
||||
end
|
||||
|
||||
for i=#P.atkBuffer,1,-1 do
|
||||
local A=P.atkBuffer[i]
|
||||
A.time=A.time+1
|
||||
if not A.sent then
|
||||
if A.countdown>0 then
|
||||
A.countdown=max(A.countdown-garbageSpeed,0)
|
||||
end
|
||||
else
|
||||
if A.time>20 then
|
||||
rem(P.atkBuffer,i)
|
||||
end
|
||||
end
|
||||
end
|
||||
if P.fieldBeneath>0 then P.fieldBeneath=max(P.fieldBeneath-pushSpeed,0)end
|
||||
if not P.small then
|
||||
PTC.dust[p]:update(dt)
|
||||
end
|
||||
local P=players[p]
|
||||
P:update(dt)
|
||||
end
|
||||
if modeEnv.royaleMode and frame%120==0 then freshMostDangerous()end
|
||||
end,
|
||||
pause=function(dt)
|
||||
end
|
||||
function Tmr.pause(dt)
|
||||
if not gamefinished then
|
||||
pauseTime=pauseTime+dt
|
||||
end
|
||||
if pauseTimer<50 and not wd.isMinimized()then
|
||||
pauseTimer=pauseTimer+1
|
||||
end
|
||||
end,
|
||||
}
|
||||
end
|
||||
return Tmr
|
||||
291
toolfunc.lua
291
toolfunc.lua
@@ -25,20 +25,26 @@ function mDraw(s,x,y)
|
||||
gc.draw(s,x-s:getWidth()*.5,y)
|
||||
end
|
||||
function destroyPlayers()
|
||||
if players then
|
||||
for _,P in next,players do if P.id then
|
||||
while P.field[1]do
|
||||
removeRow(P.field)
|
||||
removeRow(P.visTime)
|
||||
end
|
||||
if P.AI_mode=="CC"then
|
||||
BOT.free(P.bot_opt)
|
||||
BOT.free(P.bot_wei)
|
||||
BOT.destroy(P.AI_bot)
|
||||
P.AI_mode=nil
|
||||
end
|
||||
end end
|
||||
for i=#players,1,-1 do
|
||||
local P=players[i]
|
||||
if P.canvas then P.canvas:release()end
|
||||
while P.field[1]do
|
||||
removeRow(P.field)
|
||||
removeRow(P.visTime)
|
||||
end
|
||||
if P.AI_mode=="CC"then
|
||||
BOT.free(P.bot_opt)
|
||||
BOT.free(P.bot_wei)
|
||||
BOT.destroy(P.AI_bot)
|
||||
P.AI_mode=nil
|
||||
end
|
||||
players[i]=nil
|
||||
end
|
||||
for i=#players.alive,1,-1 do
|
||||
players.alive[i]=nil
|
||||
end
|
||||
players.human=0
|
||||
collectgarbage()
|
||||
end
|
||||
function getNewRow(val)
|
||||
local t=rem(freeRow)
|
||||
@@ -64,14 +70,12 @@ end
|
||||
langName={"中文","全中文","English"}
|
||||
local langID={"chi","chi_full","eng"}
|
||||
local drawableTextLoad={
|
||||
"next",
|
||||
"hold",
|
||||
"pause",
|
||||
"finish",
|
||||
"next","hold",
|
||||
"pause","finish",
|
||||
"custom",
|
||||
"keyboard",
|
||||
"joystick",
|
||||
"setting2Help",
|
||||
"setting_game","setting_graphic","setting_sound",
|
||||
"keyboard","joystick",
|
||||
"ctrlSetHelp",
|
||||
"musicRoom",
|
||||
"nowPlaying",
|
||||
"warning",
|
||||
@@ -125,15 +129,14 @@ end
|
||||
function SFX(s,v)
|
||||
if setting.sfx>0 then
|
||||
local n=1
|
||||
::L::if sfx[s][n]:isPlaying()then
|
||||
while sfx[s][n]:isPlaying()do
|
||||
n=n+1
|
||||
if not sfx[s][n]then
|
||||
sfx[s][n]=sfx[s][n-1]:clone()
|
||||
sfx[s][n]:seek(0)
|
||||
goto quit
|
||||
break
|
||||
end
|
||||
goto L
|
||||
end::quit::
|
||||
end
|
||||
sfx[s][n]:setVolume((v or 1)*setting.sfx*.125)
|
||||
sfx[s][n]:play()
|
||||
end
|
||||
@@ -152,9 +155,8 @@ function VOICE(s,chn)
|
||||
voiceQueue[chn][#voiceQueue[chn]+1]=voiceList[s][rnd(#voiceList[s])]
|
||||
--添加到[chn]
|
||||
else
|
||||
local P=#voiceQueue
|
||||
voiceQueue[P+1]={voiceList[s][rnd(#voiceList[s])]}
|
||||
--新建[chn]
|
||||
voiceQueue[getFreeVoiceChannel()]={voiceList[s][rnd(#voiceList[s])]}
|
||||
--自动查找/创建空轨
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -204,7 +206,7 @@ local swapDeck_data={
|
||||
{7,0,8,9},{1,0,2,8},{5,2,4,8},{6,0,15,8},
|
||||
}--Block id [ZSLJTOI] ,dir,x,y
|
||||
local swap={
|
||||
none={2,1,d=function()end},
|
||||
none={2,1,d=NULL},
|
||||
flash={8,1,d=function()gc.clear(1,1,1)end},
|
||||
fade={30,15,d=function()
|
||||
local t=1-abs(sceneSwaping.time*.06667-1)
|
||||
@@ -248,8 +250,9 @@ function gotoScene(s,style)
|
||||
end
|
||||
end
|
||||
function updateStat()
|
||||
for k,v in next,players[1].stat do
|
||||
stat[k]=stat[k]+v
|
||||
local S=players[1].stat
|
||||
for k,v in next,S do
|
||||
stat[k]=stat[k]+S[k]
|
||||
end
|
||||
end
|
||||
local prevMenu={
|
||||
@@ -259,29 +262,27 @@ local prevMenu={
|
||||
music="main",
|
||||
mode="main",
|
||||
custom="mode",
|
||||
draw=function()
|
||||
gotoScene("custom")
|
||||
end,
|
||||
draw="custom",
|
||||
play=function()
|
||||
kb.setKeyRepeat(true)
|
||||
updateStat()
|
||||
saveData()
|
||||
clearTask("play")
|
||||
gotoScene(curMode.id~="custom"and"mode"or"custom","deck")
|
||||
end,
|
||||
pause=nil,
|
||||
setting=function()
|
||||
setting_game=function()
|
||||
saveSetting()
|
||||
gotoScene("main")
|
||||
end,
|
||||
setting_game= "setting",
|
||||
setting_graphic="setting",
|
||||
setting_sound= "setting",
|
||||
setting_control="setting",
|
||||
setting_touch= "setting",
|
||||
setting_control="setting_game",
|
||||
setting_touch= "setting_game",
|
||||
help="main",
|
||||
history="help",
|
||||
stat="main",
|
||||
}prevMenu.pause=prevMenu.play
|
||||
}
|
||||
prevMenu.pause=prevMenu.play
|
||||
prevMenu.setting_graphic=prevMenu.setting_game
|
||||
prevMenu.setting_sound=prevMenu.setting_game
|
||||
function back()
|
||||
local t=prevMenu[scene]
|
||||
if type(t)=="string"then
|
||||
@@ -290,6 +291,82 @@ function back()
|
||||
t()
|
||||
end
|
||||
end
|
||||
|
||||
function randomTarget(P)
|
||||
if #players.alive>1 then
|
||||
local R
|
||||
repeat
|
||||
R=players.alive[rnd(#players.alive)]
|
||||
until R~=P
|
||||
return R
|
||||
end
|
||||
end--return a random opponent for P
|
||||
function freshMostDangerous()
|
||||
mostDangerous,secDangerous=nil
|
||||
local m,m2=0,0
|
||||
for i=1,#players.alive do
|
||||
local h=#players.alive[i].field
|
||||
if h>=m then
|
||||
mostDangerous,secDangerous=players.alive[i],mostDangerous
|
||||
m,m2=h,m
|
||||
elseif h>=m2 then
|
||||
secDangerous=players.alive[i]
|
||||
m2=h
|
||||
end
|
||||
end
|
||||
end
|
||||
function freshMostBadge()
|
||||
mostBadge,secBadge=nil
|
||||
local m,m2=0,0
|
||||
for i=1,#players.alive do
|
||||
local h=players.alive[i].badge
|
||||
if h>=m then
|
||||
mostBadge,secBadge=players.alive[i],mostBadge
|
||||
m,m2=h,m
|
||||
elseif h>=m2 then
|
||||
secBadge=players.alive[i]
|
||||
m2=h
|
||||
end
|
||||
end
|
||||
end
|
||||
function royaleLevelup()
|
||||
gameStage=gameStage+1
|
||||
local spd
|
||||
if(gameStage==3 or gameStage>4)and players[1].alive then
|
||||
players[1]:showText(text.royale_remain(#players.alive),"beat",50,-100,.3)
|
||||
end
|
||||
if gameStage==2 then
|
||||
spd=30
|
||||
elseif gameStage==3 then
|
||||
spd=15
|
||||
garbageSpeed=.6
|
||||
if players[1].alive then BGM("cruelty")end
|
||||
elseif gameStage==4 then
|
||||
spd=10
|
||||
pushSpeed=3
|
||||
elseif gameStage==5 then
|
||||
spd=5
|
||||
garbageSpeed=1
|
||||
elseif gameStage==6 then
|
||||
spd=3
|
||||
if players[1].alive then BGM("final")end
|
||||
end
|
||||
for i=1,#players.alive do
|
||||
players.alive[i].gameEnv.drop=spd
|
||||
end
|
||||
if curMode.lv==3 then
|
||||
for i=1,#players.alive do
|
||||
local P=players.alive[i]
|
||||
P.gameEnv.drop=int(P.gameEnv.drop*.3)
|
||||
if P.gameEnv.drop==0 then
|
||||
P.curY=P.y_img
|
||||
P.gameEnv._20G=true
|
||||
if P.AI_mode=="CC"then CC_switch20G(P)end--little cheating,never mind
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function pauseGame()
|
||||
pauseTimer=0--Pause timer for animation
|
||||
if not gamefinished then
|
||||
@@ -299,7 +376,7 @@ function pauseGame()
|
||||
local l=players.alive[i].keyPressing
|
||||
for j=1,#l do
|
||||
if l[j]then
|
||||
releaseKey(j,players.alive[i])
|
||||
players.alive[i]:releaseKey(j)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -308,8 +385,97 @@ end
|
||||
function resumeGame()
|
||||
gotoScene("play","fade")
|
||||
end
|
||||
function loadGame(mode,level)
|
||||
--rec={}
|
||||
curMode={id=modeID[mode],lv=level}
|
||||
drawableText.modeName:set(text.modeName[mode])
|
||||
drawableText.levelName:set(modeLevel[modeID[mode]][level])
|
||||
needResetGameData=true
|
||||
gotoScene("play","deck")
|
||||
end
|
||||
function resetPartGameData()
|
||||
frame=30
|
||||
destroyPlayers()
|
||||
loadmode[curMode.id]()
|
||||
if modeEnv.task then
|
||||
for i=1,#players do
|
||||
newTask(Event_task[modeEnv.task],players[i])
|
||||
end
|
||||
end
|
||||
if modeEnv.royaleMode then
|
||||
for i=1,#players do
|
||||
players[i]:changeAtk(randomTarget(players[i]))
|
||||
end
|
||||
end
|
||||
for i=1,#virtualkey do
|
||||
virtualkey[i].press=false
|
||||
end
|
||||
collectgarbage()
|
||||
end
|
||||
function resetGameData()
|
||||
gamefinished=false
|
||||
frame=0
|
||||
garbageSpeed=1
|
||||
pushSpeed=3
|
||||
pauseTime=0--Time paused
|
||||
pauseCount=0--Times paused
|
||||
destroyPlayers()
|
||||
local E=defaultModeEnv[curMode.id]
|
||||
modeEnv=E[curMode.lv]or E[1]
|
||||
loadmode[curMode.id]()--bg/bgm need redefine in custom,so up here
|
||||
if modeEnv.task then
|
||||
for i=1,#players do
|
||||
newTask(Event_task[modeEnv.task],players[i])
|
||||
end
|
||||
end
|
||||
curBG=modeEnv.bg
|
||||
BGM(modeEnv.bgm)
|
||||
|
||||
FX_badge={}
|
||||
FX_attack={}
|
||||
for _,v in next,PTC.dust do
|
||||
v:release()
|
||||
end
|
||||
for i=1,#players do
|
||||
if not players[i].small then
|
||||
PTC.dust[i]=PTC.dust0:clone()
|
||||
PTC.dust[i]:start()
|
||||
end
|
||||
end
|
||||
if modeEnv.royaleMode then
|
||||
for i=1,#players do
|
||||
players[i]:changeAtk(randomTarget(players[i]))
|
||||
end
|
||||
mostBadge,mostDangerous,secBadge,secDangerous=nil
|
||||
gameStage=1
|
||||
garbageSpeed=.3
|
||||
pushSpeed=2
|
||||
end
|
||||
for i=1,#virtualkey do
|
||||
virtualkey[i].press=false
|
||||
end
|
||||
stat.game=stat.game+1
|
||||
local m,p=#freeRow,40*#players+1
|
||||
while freeRow[p]do
|
||||
m,freeRow[m]=m-1
|
||||
end
|
||||
freeRow.L=#freeRow
|
||||
SFX("ready")
|
||||
collectgarbage()
|
||||
end
|
||||
function gameStart()
|
||||
SFX("start")
|
||||
for P=1,#players do
|
||||
P=players[P]
|
||||
P:resetblock()
|
||||
P.timing=true
|
||||
P.control=true
|
||||
end
|
||||
end
|
||||
|
||||
local dataOpt={
|
||||
"run","game","time",
|
||||
"extraPiece","extraRate",
|
||||
"key","rotate","hold","piece","row",
|
||||
"atk","send","recv","pend",
|
||||
"clear_1","clear_2","clear_3","clear_4",
|
||||
@@ -345,7 +511,6 @@ function saveData()
|
||||
t[i]=dataOpt[i].."="..toS(stat[dataOpt[i]])
|
||||
end
|
||||
t=concat(t,"\r\n")
|
||||
t=love.data.compress("string","zlib",t)
|
||||
userData:open("w")
|
||||
userData:write(t)
|
||||
userData:close()
|
||||
@@ -369,6 +534,25 @@ function loadSetting()
|
||||
elseif t=="fullscreen"then
|
||||
setting.fullscreen=v=="true"
|
||||
love.window.setFullscreen(setting.fullscreen)
|
||||
elseif t=="virtualkeyAlpha"then
|
||||
setting.virtualkeyAlpha=min(int(abs(toN(v))),10)
|
||||
elseif
|
||||
t=="ghost"or t=="center"or t=="grid"or t=="swap"or
|
||||
t=="quickR"or t=="fine"or t=="bgblock"or t=="smo"or
|
||||
t=="virtualkeyIcon"or t=="virtualkeySwitch"
|
||||
then
|
||||
setting[t]=v=="true"
|
||||
elseif t=="frameMul"then
|
||||
setting.frameMul=min(max(toN(v)or 100,0),100)
|
||||
elseif t=="das"or t=="arr"or t=="sddas"or t=="sdarr"then
|
||||
v=toN(v)if not v or v<0 then v=0 end
|
||||
setting[t]=int(v)
|
||||
elseif t=="dropFX"or t=="shakeFX"or t=="atkFX"then
|
||||
setting[t]=toN(v:match("[0123]"))or 0
|
||||
elseif t=="lang"then
|
||||
setting[t]=toN(v:match("[123]"))or 1
|
||||
elseif t=="skin"then
|
||||
setting[t]=toN(v:match("[12345678]"))or 1
|
||||
elseif t=="keymap"then
|
||||
v=splitS(v,"/")
|
||||
for i=1,16 do
|
||||
@@ -387,23 +571,6 @@ function loadSetting()
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif t=="virtualkeyAlpha"then
|
||||
setting.virtualkeyAlpha=min(int(abs(toN(v))),10)
|
||||
elseif t=="ghost"or t=="center"or t=="grid"or t=="swap"or t=="bg"or t=="bgblock"or t=="smo"then
|
||||
setting[t]=v=="true"
|
||||
elseif t=="virtualkeyIcon"or t=="virtualkeySwitch"then
|
||||
setting[t]=v=="true"
|
||||
elseif t=="frameMul"then
|
||||
setting.frameMul=min(max(toN(v)or 100,0),100)
|
||||
elseif t=="das"or t=="arr"or t=="sddas"or t=="sdarr"then
|
||||
v=toN(v)if not v or v<0 then v=0 end
|
||||
setting[t]=int(v)
|
||||
elseif t=="dropFX"or t=="shakeFX"or t=="atkFX"then
|
||||
setting[t]=toN(v:match("[0123]"))or 0
|
||||
elseif t=="lang"then
|
||||
setting[t]=toN(v:match("[123]"))or 1
|
||||
elseif t=="skin"then
|
||||
setting[t]=toN(v:match("[123456]"))or 1
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -411,8 +578,9 @@ end
|
||||
local saveOpt={
|
||||
"das","arr",
|
||||
"sddas","sdarr",
|
||||
"holdR",
|
||||
"quickR",
|
||||
"swap",
|
||||
"fine",
|
||||
|
||||
"ghost","center",
|
||||
"smo","grid",
|
||||
@@ -455,7 +623,6 @@ function saveSetting()
|
||||
--not always i+2!
|
||||
end
|
||||
t=concat(t,"\r\n")
|
||||
t=love.data.compress("string","zlib",t)
|
||||
userSetting:open("w")
|
||||
userSetting:write(t)
|
||||
userSetting:close()
|
||||
|
||||
@@ -1,25 +1,44 @@
|
||||
local S=[=[
|
||||
Patron(rmb10+):
|
||||
gggf/T080/Ykzl/zxc
|
||||
[D*a]?
|
||||
Future outlook:
|
||||
GUI:
|
||||
Normal Things:
|
||||
ajustable next count
|
||||
bag line in all mode
|
||||
force fineese mode
|
||||
highscore of most modes
|
||||
custom block color/direction
|
||||
custom sequence
|
||||
virtual key switch(all keys)
|
||||
Normal Things:
|
||||
new cooler attack FX
|
||||
combo mode
|
||||
demo play at main menu
|
||||
infinite c4w mode
|
||||
any screen size
|
||||
CC smarter(think of gaebage buffer)
|
||||
fineese/bigbang mode & easier CTWC
|
||||
new AI:task-Z
|
||||
game recording
|
||||
TTT mode
|
||||
Hard Things:
|
||||
Encrypt source code(JIT to byte code)
|
||||
Technical things:
|
||||
Encrypt source code(compile to byte code)
|
||||
infinite 1v1
|
||||
square mode
|
||||
more FXs & 3d features & animations
|
||||
0.7.28:
|
||||
add fineese check
|
||||
code optimized
|
||||
0.7.27:
|
||||
super O transform system
|
||||
optimized light system(no used)
|
||||
bug fixed
|
||||
0.7.26:
|
||||
new skin
|
||||
import light lib
|
||||
many bug fixed
|
||||
0.7.25:
|
||||
demo play at main menu
|
||||
ALMOST reconstructed WHOLE PLAYER SYSTEM,NEED TEST
|
||||
many bug fixed
|
||||
0.7.24(0.7.23):
|
||||
REMAKE ALL BGM!
|
||||
more settings with brand new GUI!
|
||||
|
||||
Reference in New Issue
Block a user