Files
Techmino/list.lua
2020-02-04 19:37:06 +08:00

483 lines
19 KiB
Lua

local mobile=system=="Android"or system=="iOS"
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","func","restart","insLeft","insRight","insDown"}
color={
red={1,0,0},
green={0,1,0},
blue={.2,.2,1},
yellow={1,1,0},
magenta={1,0,1},
cyan={0,1,1},
grey={.6,.6,.6},
lightRed={1,.5,.5},
lightGreen={.5,1,.5},
lightBlue={.6,.6,1},
lightYellow={1,1,.5},
lightMagenta={1,.5,1},
lightCyan={.5,1,1},
lightGrey={.8,.8,.8},
darkRed={.6,0,0},
darkGreen={0,.6,0},
darkBlue={0,0,.6},
darkYellow={.6,.6,0},
darkMagenta={.6,0,.6},
darkCyan={0,.6,.6},
darkGrey={.3,.3,.3},
white={1,1,1},
orange={1,.6,0},
lightOrange={1,.7,.3},
purple={.5,0,1},
lightPurple={.8,.4,1},
darkPurple={.3,0,.6},
}
blockColor={
color.red,
color.green,
color.orange,
color.blue,
color.magenta,
color.yellow,
color.cyan,
color.darkGreen,
color.grey,
color.lightGrey,
color.darkPurple,
color.darkRed,
color.darkGreen,
}
sfx={
"welcome",
"button","swipe",
"ready","start","win","fail","collect",
"move","rotate","rotatekick","hold",
"prerotate","prehold",
"lock","drop","fall",
"error","error_long","reach",
"ren_1","ren_2","ren_3","ren_4","ren_5","ren_6","ren_7","ren_8","ren_9","ren_10","ren_11","ren_mega",
"clear_1","clear_2","clear_3","clear_4",
"spin_0","spin_1","spin_2","spin_3",
"emit","blip_1","blip_2",
"perfectclear",
}
bgm={
"blank",
"way",
"race",
"newera",
"push",
"reason",
"infinite",
"cruelty",
"final",
"secret7th",
"secret8th",
"rockblock",
"8-bit happiness",
"shining terminal",
"end",
}
voiceBank={}
voiceName={
"Z","S","L","J","T","O","I",
"single","double","triple","tts",
"spin","spin_","mini","b2b","b3b","pc",
"win","lose","voc_nya","nya",
}
voiceList={
Z={"Z_1","Z_2"},
S={"S_1","S_2"},
J={"J_1","J_2"},
L={"L_1","L_2"},
T={"T_1","T_2"},
O={"O_1","O_2"},
I={"I_1","I_2"},
single={"single_1","single_2","single_3"},
double={"double_1","double_2","double_3"},
triple={"triple_1","triple_2"},
tts={"tts_1"},
spin={"spin_1","spin_2","spin_3","spin_4","spin_5"},
spin_={"spin-_1","spin-_2"},
mini={"mini_1"},
b2b={"b2b_1","b2b_2"},
b3b={"b3b_1"},
pc={"PC_1"},
win={"win_1","win_2"},
lose={"lose_1","lose_2","lose_3"},
voc_nya={"nya_11","nya_12","nya_13","nya_21","nya_22"},
nya={"nya_1","nya_2","nya_3","nya_4"},
}
musicID={
"blank",
"way",
"race",
"newera",
"push",
"reason",
"infinite",
"secret7th",
"secret8th",
"shining terminal",
"rockblock",
"8-bit happiness",
"cruelty",
"final",
"end",
}
customID={
"drop","lock",
"wait","fall",
"next","hold",
"sequence","visible",
"target",
"freshLimit",
"opponent",
"bg","bgm",
}
customRange={
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
wait={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
fall={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
next={0,1,2,3,4,5,6},
hold={true,false,true},
sequence={"bag7","his4","rnd"},
visible={"show","time","fast","none"},
target={10,20,40,100,200,500,1000,1e99},
freshLimit={0,8,15,1e99},
opponent={0,1,2,3,4,5,11,12,13,14,15,16},
bg={"none","game1","game2","game3","strap","rgb","glow","matrix"},
bgm={"blank","way","race","newera","push","reason","infinite","secret7th","secret8th","rockblock"},
}
RCPB={10,33,200,33,105,5,105,60}
snapLevelValue={1,10,20,40,60,80}
up0to4={[0]="000%UP","025%UP","050%UP","075%UP","100%UP",}
modeID={
[0]="custom",
"sprint","marathon","master","classic","zen","infinite","solo","round","tsd","blind",
"dig","survivor","defender","attacker","tech",
"c4wtrain","pctrain","pcchallenge","techmino49","techmino99","drought","hotseat",
}
modeLevel={
sprint={"10L","20L","40L","100L","400L","1000L"},
marathon={"EASY","NORMAL","HARD"},
master={"LUNATIC","ULTIMATE","FINAL"},
classic={"CTWC"},
zen={"NORMAL"},
infinite={"NORMAL","EXTRA"},
solo={"EASY","EASY+","NORMAL","NORMAL+","HARD","HARD+","LUNATIC","LUNATIC+","ULTIMATE"},
round={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE"},
tsd={"NORMAL","HARD"},
blind={"EASY","HARD","HARD+","LUNATIC","ULTIMATE","GM"},
dig={"NORMAL","LUNATIC"},
survivor={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE"},
defender={"NORMAL","LUNATIC"},
attacker={"HARD","ULTIMATE"},
tech={"NORMAL","NORMAL+","HARD","HARD+","LUNATIC","LUNATIC+","ULTIMATE","ULTIMATE+",},
c4wtrain={"NORMAL","LUNATIC"},
pctrain={"NORMAL","EXTRA"},
pcchallenge={"NORMAL","HARD","LUNATIC"},
techmino49={"EASY","HARD","ULTIMATE"},
techmino99={"EASY","HARD","ULTIMATE"},
drought={"NORMAL","MESS"},
hotseat={"2P","3P","4P",},
custom={"Normal","Puzzle"},
}
local O,_=true,false
blocks={
{[0]={{_,O,O},{O,O,_}},{{O,_},{O,O},{_,O}}},
{[0]={{O,O,_},{_,O,O}},{{_,O},{O,O},{O,_}}},
{[0]={{O,O,O},{_,_,O}},{{O,O},{O,_},{O,_}},{{O,_,_},{O,O,O}},{{_,O},{_,O},{O,O}}},
{[0]={{O,O,O},{O,_,_}},{{O,_},{O,_},{O,O}},{{_,_,O},{O,O,O}},{{O,O},{_,O},{_,O}}},
{[0]={{O,O,O},{_,O,_}},{{O,_},{O,O},{O,_}},{{_,O,_},{O,O,O}},{{_,O},{O,O},{_,O}}},
{[0]={{O,O},{O,O}},{{O,O},{O,O}}},
{[0]={{O,O,O,O}},{{O},{O},{O},{O}}},
}
local l={1,2,6,7}for i=1,4 do blocks[l[i]][2],blocks[l[i]][3]=blocks[l[i]][0],blocks[l[i]][1]end
for i=1,7 do blocks[i+7]=blocks[i]end
local virtualkeySet={
{
{80,720-200,6400,80},--moveLeft
{320,720-200,6400,80},--moveRight
{1280-80,720-200,6400,80},--rotRight
{1280-200,720-80,6400,80},--rotLeft
{1280-200,720-320,6400,80},--rotFlip
{200,720-320,6400,80},--hardDrop
{200,720-80,6400,80},--softDrop
{1280-320,720-200,6400,80},--hold
{1280-80,280,6400,80},--func
{80,280,6400,80},--restart
},--Farter's set 3
{
{1280-320,720-200,6400,80},--moveLeft
{1280-80,720-200,6400,80},--moveRight
{200,720-80,6400,80},--rotRight
{80,720-200,6400,80},--rotLeft
{200,720-320,6400,80},--rotFlip
{1280-200,720-320,6400,80},--hardDrop
{1280-200,720-80,6400,80},--softDrop
{320,720-200,6400,80},--hold
{80,280,6400,80},--func
{1280-80,280,6400,80},--restart
},--Mirrored farter's set 3
{
{80,720-80,6400,80},--moveLeft
{240,720-80,6400,80},--moveRight
{1280-240,720-80,6400,80},--rotRight
{1280-400,720-80,6400,80},--rotLeft
{1280-240,720-240,6400,80},--rotFlip
{1280-80,720-80,6400,80},--hardDrop
{1280-80,720-240,6400,80},--softDrop
{1280-80,720-400,6400,80},--hold
{80,360,6400,80},--func
{80,80,6400,80},--restart
},--Author's set
{
{1280-400,720-80,6400,80},--moveLeft
{1280-80,720-80,6400,80},--moveRight
{240,720-80,6400,80},--rotRight
{80,720-80,6400,80},--rotLeft
{240,720-240,6400,80},--rotFlip
{1280-240,720-240,6400,80},--hardDrop
{1280-240,720-80,6400,80},--softDrop
{1280-80,720-240,6400,80},--hold
{80,720-240,6400,80},--func
{80,320,6400,80},--restart
},--Keyboard set
{
{1200-370,40,1600,40},--moveLeft
{1200-280,40,1600,40},--moveRight
{1200-530,40,1600,40},--rotRight
{1200-610,40,1600,40},--rotLeft
{1200-450,40,1600,40},--rotFlip
{1200-50,40,1600,40},--hardDrop
{1200-130,40,1600,40},--softDrop
{1200-210,40,1600,40},--hold
{1200-690,40,1600,40},--func
{1200-770,40,1600,40},--restart
},--PC key feedback
}
local customSet={
{20,20,1,1,7,1,1,1,3,4,1,2,3},
{18,20,1,1,7,1,1,1,8,3,8,3,3},
{22,22,1,1,7,3,1,1,8,4,1,7,7},
{20,20,1,1,7,1,1,3,8,3,1,7,8},
{1,11,8,11,4,1,2,1,8,3,1,4,9},
}
local function useDefaultSet(n)
for i=1,#customSet[n]do
customSel[i]=customSet[n][i]
end
curBG=customRange.bg[customSel[12]]
BGM(customRange.bgm[customSel[13]])
end
Widget={
load={},intro={},quit={},
main={
play= newButton(150,280,200,160,color.red, 60,function()gotoScene("mode")end, nil,"setting"),
setting=newButton(370,280,200,160,color.lightBlue, 50,function()gotoScene("setting_game")end, nil,"music"),
music= newButton(590,280,200,160,color.lightPurple,37,function()gotoScene("music")end, nil,"help"),
help= newButton(150,460,200,160,color.yellow, 55,function()gotoScene("help")end, nil,"stat"),
stat= newButton(370,460,200,160,color.cyan, 48,function()gotoScene("stat")end, nil,"qplay"),
qplay= newButton(540,415,100,70,color.lightGreen, 28,function()loadGame(modeSel,levelSel)end, nil,"lang"),
lang= newButton(590,505,200,70,color.lightRed, 50,function()
setting.lang=setting.lang%#langName+1
swapLanguage(setting.lang)
end,nil,"quit"),
quit= newButton(370,620,280,100,color.lightGrey, 60,function()gotoScene("quit")end, nil,"play"),
},
mode={
up= newButton(1000,210,200,140,color.white, 80,function()love.keypressed("up")end,function()return modeSel==1 end),
down= newButton(1000,430,200,140,color.white, 80,function()love.keypressed("down")end,function()return modeSel==#modeID end),
left= newButton(190, 160,100,80, color.white,40,function()love.keypressed("left")end,function()return levelSel==1 end),
right= newButton(350, 160,100,80, color.white,40,function()love.keypressed("right")end,function()return levelSel==#modeLevel[modeID[modeSel]]end),
start= newButton(1000,600,250,100,color.green, 50,function()loadGame(modeSel,levelSel)end),
custom= newButton(275, 420,200,90, color.yellow,40,function()gotoScene("custom")end),
back= newButton(640, 630,230,90, color.white,45,back),
},
music={
bgm= newSlider(760,80,400,8,40,nil,function()return setting.bgm end,function(i)setting.bgm=i;BGM(bgmPlaying)end),
up= newButton(1100,200,120,120,color.white,60,function()love.keypressed("up")end),
play= newButton(1100,340,120,120,color.white,40,function()love.keypressed("space")end,function()return setting.bgm==0 end),
down= newButton(1100,480,120,120,color.white,60,function()love.keypressed("down")end),
back= newButton(640, 630,230,90, color.white,45,back),
},
custom={
up= newButton(1000,220,100,100,color.white, 50,function()sel=(sel-2)%#customID+1 end),
down= newButton(1000,460,100,100,color.white, 50,function()sel=sel%#customID+1 end),
left= newButton(880, 340,100,100,color.white, 50,function()love.keypressed("left")end),
right= newButton(1120,340,100,100,color.white, 50,function()love.keypressed("right")end),
start1= newButton(880, 580,220,70, color.green, 40,function()loadGame(0,1)end),
start2= newButton(1120,580,220,70, color.lightPurple, 40,function()loadGame(0,2)end),
draw= newButton(1000,90, 190,85, color.cyan, 40,function()gotoScene("draw")end),
set1= newButton(640, 160,240,75, color.lightRed, 40,function()useDefaultSet(1)end),
set2= newButton(640, 250,240,75, color.lightRed, 40,function()useDefaultSet(2)end),
set3= newButton(640, 340,240,75, color.lightRed, 40,function()useDefaultSet(3)end),
set4= newButton(640, 430,240,75, color.lightRed, 40,function()useDefaultSet(4)end),
set5= newButton(640, 520,240,75, color.lightRed, 40,function()useDefaultSet(5)end),
back= newButton(640, 630,180,60, color.white, 40,back),
},
draw={
any= newButton(700, 80, 120,120,color.lightGrey, 45,function()pen=0 end),
block1= newButton(840, 80, 120,120,color.red, 65,function()pen=1 end),
block2= newButton(980, 80, 120,120,color.green, 65,function()pen=2 end),
block3= newButton(1120,80, 120,120,color.orange, 65,function()pen=3 end),
block4= newButton(840, 220,120,120,color.blue, 65,function()pen=4 end),
block5= newButton(980, 220,120,120,color.magenta, 65,function()pen=5 end),
block6= newButton(1120,220,120,120,color.yellow, 65,function()pen=6 end),
block7= newButton(840, 360,120,120,color.cyan, 65,function()pen=7 end),
gb1= newButton(980, 360,120,120,color.darkGrey, 65,function()pen=9 end),
gb2= newButton(1120,360,120,120,color.grey, 65,function()pen=10 end),
gb3= newButton(840, 500,120,120,color.darkPurple, 65,function()pen=11 end),
gb4= newButton(980, 500,120,120,color.darkRed, 65,function()pen=12 end),
gb5= newButton(1120,500,120,120,color.darkGreen, 65,function()pen=13 end),
space= newButton(840, 640,120,120,color.grey, 70,function()pen=-1 end),
clear= newButton(1120,640,120,120,color.white, 45,function()love.keypressed("delete")end),
back= newButton(1235,45, 80, 80, color.white, 35,back),
},
play={
pause= newButton(1235,45,80,80,color.white,30,pauseGame),
},
pause={
resume= newButton(640,290,240,100,color.white,50,resumeGame),
restart=newButton(640,445,240,100,color.white,50,function()
clearTask("play")
updateStat()
resetGameData()
gotoScene("play","none")
end),
quit= newButton(640,600,240,100,color.white,50,back),
},
setting_game={
graphic=newButton(200,80,240,80,color.lightGreen,40,function()gotoScene("setting_graphic")end, nil,"sound"),
sound= newButton(1080,80,240,80,color.lightGreen,40,function()gotoScene("setting_sound")end, nil,"dasD"),
dasD= newButton(180,230,50,50,color.white,40,function()setting.das=(setting.das-1)%31 end,nil,"dasU"),
dasU= newButton(400,230,50,50,color.white,40,function()setting.das=(setting.das+1)%31 end,nil,"arrD"),
arrD= newButton(500,230,50,50,color.white,40,function()
setting.arr=(setting.arr-1)%16
if setting.arr>setting.das then
setting.das=setting.arr
Widget.setting_game.dasU:FX()
SFX("blip_1",.4)
end
end,nil,"arrU"),
arrU= newButton(720,230,50,50,color.white,40,function()
setting.arr=(setting.arr+1)%16
if setting.arr>setting.das then
setting.das=setting.arr
Widget.setting_game.dasU:FX()
SFX("blip_1",.4)
end
end,nil,"sddasD"),
sddasD= newButton(180,340,50,50,color.white,40,function()setting.sddas=(setting.sddas-1)%11 end, nil,"sddasU"),
sddasU= newButton(400,340,50,50,color.white,40,function()setting.sddas=(setting.sddas+1)%11 end, nil,"sdarrD"),
sdarrD= newButton(500,340,50,50,color.white,40,function()setting.sdarr=(setting.sdarr-1)%4 end, nil,"sdarrU"),
sdarrU= newButton(720,340,50,50,color.white,40,function()setting.sdarr=(setting.sdarr+1)%4 end, nil,"quickR"),
quickR= newSwitch(560,430,40,function()return setting.quickR end,function()setting.quickR=not setting.quickR end, nil,"swap"),
swap= newSwitch(560,510,25,function()return setting.swap end,function()setting.swap=not setting.swap end, nil,"fine"),
fine= newSwitch(560,590,25,function()return setting.fine end,function()setting.fine=not setting.fine end, nil,"ctrl"),
ctrl= newButton(1020,230,320,80,color.white,40,function()gotoScene("setting_control")end, nil,"touch"),
touch= newButton(1020,340,320,80,color.white,40,function()gotoScene("setting_touch")end, nil,"back"),
back= newButton(1160,600,160,160,color.white,55,back,nil,"graphic"),
},
setting_graphic={
sound= newButton(200,80,240,80,color.lightGreen,40,function()gotoScene("setting_sound")end, nil,"game"),
game= newButton(1080,80,240,80,color.lightGreen,40,function()gotoScene("setting_game")end, nil,"ghost"),
ghost= newSwitch(310,180,40,function()return setting.ghost end, function()setting.ghost= not setting.ghost end, nil,"center"),
center= newSwitch(580,180,40,function()return setting.center end, function()setting.center= not setting.center end, nil,"smo"),
smo= newSwitch(310,260,25,function()return setting.smo end, function()setting.smo= not setting.smo end, nil,"grid"),
grid= newSwitch(580,260,40,function()return setting.grid end, function()setting.grid= not setting.grid end, nil,"dropFX"),
dropFX= newSlider(310,350,373,3,40,nil,function()return setting.dropFX end, function(i)setting.dropFX=i end, nil,"shakeFX"),
shakeFX=newSlider(310,430,373,3,40,nil,function()return setting.shakeFX end, function(i)setting.shakeFX=i end, nil,"atkFX"),
atkFX= newSlider(310,510,373,3,40,nil,function()return setting.atkFX end, function(i)setting.atkFX=i end, nil,"frame"),
frame= newSlider(310,590,373,10,40,nil,function()return setting.frameMul>35 and setting.frameMul/10 or setting.frameMul/5-4 end,function(i)setting.frameMul=i<5 and 5*i+20 or 10*i end,nil,"fullscreen"),
fullscreen=newSwitch(990,180,40,function()return setting.fullscreen end,function()
setting.fullscreen=not setting.fullscreen
love.window.setFullscreen(setting.fullscreen)
if not setting.fullscreen then
love.resize(love.graphics.getWidth(),love.graphics.getHeight())
end
end,nil,"bg"),
bg= newSwitch(990,250,40,function()return setting.bg end,function()setting.bg=not setting.bg end, nil,"bgblock"),
bgblock=newSwitch(990,330,40,function()return setting.bgblock end,function()
setting.bgblock=not setting.bgblock--if not setting.bgblock then for i=1,16 do FX_BGblock.list[i].v=3*FX_BGblock.list[i].v end end
end,nil,"skin"),
skin= newButton(860,470,120,60,color.white,40,function()
setting.skin=setting.skin%8+1
changeBlockSkin(setting.skin)
end,nil,"back"),
back= newButton(1160,600,160,160,color.white,55,back,nil,"sound"),
},
setting_sound={
game= newButton(200,80,240,80,color.lightGreen,40,function()gotoScene("setting_game")end, nil,"graphic"),
graphic=newButton(1080,80,240,80,color.lightGreen,40,function()gotoScene("setting_graphic")end, nil,"sfx"),
sfx=newSlider(180,250,400,8,40,function()SFX("blip_1")end, function()return setting.sfx end,function(i)setting.sfx=i end,nil,"bgm"),
bgm=newSlider(750,250,400,8,40,function()BGM(bgmPlaying or"blank")end, function()return setting.bgm end,function(i)setting.bgm=i end,nil,"vib"),
vib=newSlider(180,440,400,5,40,function()VIB(1)end, function()return setting.vib end,function(i)setting.vib=i end,nil,"voc"),
voc=newSlider(750,440,400,8,40,function()VOICE("nya")end, function()return setting.voc end,function(i)setting.voc=i end,nil,"back"),
back=newButton(1160,600,160,160,color.white,55,back,nil,"game"),
},
setting_control={
back=newButton(840,630,180,60,color.white,40,back),
},
setting_touch={
hide= newButton(640,210,500,80,color.white,45,function()
setting.virtualkeySwitch=not setting.virtualkeySwitch
end),
default=newButton(450,310,170,80,color.white,40,function()
for K=1,#virtualkey do
local b,b0=virtualkey[K],virtualkeySet[defaultSel][K]
b[1],b[2],b[3],b[4]=b0[1],b0[2],b0[3],b0[4]
end--Default virtualkey
defaultSel=defaultSel%5+1
end),
snap= newButton(640,310,170,80,color.white,40,function()
snapLevel=snapLevel%6+1
end),
alpha= newButton(830,310,170,80,color.white,45,function()
setting.virtualkeyAlpha=(setting.virtualkeyAlpha+1)%11
--Adjust virtualkey alpha
end),
icon= newButton(450,410,170,80,color.white,45,function()
setting.virtualkeyIcon=not setting.virtualkeyIcon
--Switch virtualkey icon
end),
size= newButton(830,410,170,80,color.white,45,function()
if sel then
local b=virtualkey[sel]
b[4]=b[4]+10
if b[4]==150 then b[4]=40 end
b[3]=b[4]^2
end
end),
back= newButton(640,410,170,80,color.white,45,back),
},
help={
his= newButton(1050,520,230,60,color.white,40,function()gotoScene("history")end,nil,"back"),
qq= newButton(1050,600,230,60,color.white,40,function()love.system.openURL("tencent://message/?uin=1046101471&Site=&Menu=yes")end, function()return mobile end,"his"),
back= newButton(640, 600,180,60,color.white,40,back,nil,"qq"),
},
history={
prev= newButton(1155,170,180,180,color.white,70,function()love.keypressed("up")end,function()return sel==1 end),
next= newButton(1155,400,180,180,color.white,70,function()love.keypressed("down")end,function()return sel==#updateLog-22 end),
back= newButton(1155,600,180,90,color.white,40,back),
},
stat={
path= newButton(980,620,250,60,color.white,30,function()love.system.openURL(love.filesystem.getSaveDirectory())end,function()return mobile end,"back"),
back= newButton(640,620,180,60,color.white,40,back,nil,"path"),
},
}
for S,L in next,Widget do
for N,W in next,L do
if W.next then
W.next,L[W.next].prev=L[W.next],W
end
end
end
widget_sel=nil--selected widget object