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3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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72040f3855 | ||
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e8f0f4cf38 | ||
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a29fa973a6 |
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BGM/blank.ogg
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BGM/blank.ogg
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BGM/cruelty.ogg
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BGM/cruelty.ogg
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BGM/end.ogg
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BGM/end.ogg
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BGM/final.ogg
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BGM/final.ogg
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BGM/infinite.ogg
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BGM/infinite.ogg
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BGM/newera.ogg
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BGM/newera.ogg
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BGM/push.ogg
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BGM/push.ogg
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BGM/race.ogg
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BGM/race.ogg
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BGM/reason.ogg
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BGM/reason.ogg
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BGM/shining terminal.ogg
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BGM/shining terminal.ogg
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BGM/way.ogg
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BGM/way.ogg
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SFX/blip_1.ogg
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SFX/blip_1.ogg
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SFX/blip_2.ogg
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SFX/blip_2.ogg
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SFX/button.ogg
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SFX/button.ogg
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SFX/clear_1.ogg
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SFX/clear_1.ogg
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SFX/clear_2.ogg
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SFX/clear_2.ogg
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SFX/clear_3.ogg
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SFX/clear_3.ogg
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SFX/clear_4.ogg
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SFX/clear_4.ogg
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SFX/collect.ogg
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SFX/collect.ogg
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SFX/drop.ogg
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SFX/drop.ogg
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SFX/fail.ogg
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SFX/fail.ogg
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SFX/fall.ogg
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SFX/fall.ogg
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SFX/hold.ogg
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SFX/hold.ogg
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SFX/lock.ogg
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SFX/lock.ogg
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SFX/move.ogg
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SFX/move.ogg
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SFX/prehold.ogg
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SFX/prehold.ogg
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SFX/reach.ogg
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SFX/reach.ogg
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SFX/ready.ogg
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SFX/ready.ogg
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SFX/rotate.ogg
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SFX/rotate.ogg
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SFX/spin_1.ogg
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SFX/spin_1.ogg
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SFX/spin_2.ogg
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SFX/spin_2.ogg
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SFX/spin_3.ogg
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SFX/spin_3.ogg
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SFX/start.ogg
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SFX/start.ogg
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SFX/swipe.ogg
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SFX/swipe.ogg
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SFX/win.ogg
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SFX/win.ogg
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237
ai.lua
237
ai.lua
@@ -8,8 +8,76 @@
|
|||||||
4deepShape
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4deepShape
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||||||
BlockedWells;
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BlockedWells;
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||||||
]]
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]]
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local abs=math.abs
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local int,ceil,min,abs,rnd=math.floor,math.ceil,math.min,math.abs,math.random
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||||||
|
local ins,rem=table.insert,table.remove
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||||||
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local Timer=love.timer.getTime
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||||||
|
-- controlname:
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||||||
|
-- 1~5:mL,mR,rR,rL,rF,
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||||||
|
-- 6~10:hD,sD,H,A,R,
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||||||
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-- 11~13:LL,RR,DD
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||||||
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local blockPos={4,4,4,4,4,5,4}
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||||||
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local scs={{1,2},{1,2},{1,2},{1,2},{1,2},{1.5,1.5},{0.5,2.5}}
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||||||
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-------------------------------------------------Cold clear
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||||||
|
local CCblockID={4,3,5,6,1,2,0}
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||||||
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if system~="Windows"then goto SKIP end
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require("CCloader")
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BOT={
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getConf= cc.get_default_config ,--()options,weights
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--setConf= cc.set_options ,--(options,hold,20g,bag7)
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new= cc.launch_async ,--(options,weights)bot
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addNext= cc.add_next_piece_async ,--(bot,piece)
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update= cc.reset_async ,--(bot,field,b2b,combo)
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think= cc.request_next_move ,--(bot)
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getMove= cc.poll_next_move ,--(bot)success,hold,move
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ifDead= cc.is_dead_async ,--(bot)dead
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destroy= cc.destroy_async ,--(bot)
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setHold= cc.set_hold ,--(opt,bool)
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||||||
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set20G= cc.set_20g ,--(opt,bool)
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||||||
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setBag= cc.set_bag7 ,--(opt,bool)
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setNode= cc.set_max_nodes ,--(opt,bool)
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free= cc.free ,--(opt/wei)
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||||||
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}
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function CC_updateField(P)
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||||||
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local F,i={},1
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||||||
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for y=1,#P.field do
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||||||
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for x=1,10 do
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||||||
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F[i],i=P.field[y][x]>0,i+1
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||||||
|
end
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||||||
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end
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||||||
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while i<400 do
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||||||
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F[i],i=false,i+1
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||||||
|
end
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||||||
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BOT.update(P.AI_bot,F,P.b2b>=100,P.combo)
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||||||
|
end
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||||||
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function CC_switch20G(P)
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||||||
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P.AIdata._20G=true
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P.AI_keys={}
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BOT.destroy(P.AI_bot)
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||||||
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local opt,wei=BOT.getConf()
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BOT.setHold(opt,P.AIdata.hold)
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BOT.set20G(opt,P.AIdata._20G)
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BOT.setBag(opt,P.AIdata.bag7)
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BOT.setNode(opt,P.AIdata.node)
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P.AI_bot=BOT.new(opt,wei)
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||||||
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BOT.free(opt)BOT.free(wei)
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||||||
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for i=1,P.AIdata.next do
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||||||
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BOT.addNext(P.AI_bot,CCblockID[P.next[i].id])
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||||||
|
end
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||||||
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CC_updateField(P)
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||||||
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P.hd={bk={{}},id=0,color=0,name=0}P.holded=false
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P.cur=rem(P.next,1)
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P.sc,P.dir=scs[P.cur.id],0
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P.r,P.c=#P.cur.bk,#P.cur.bk[1]
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||||||
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P.curX,P.curY=blockPos[P.cur.id],21+ceil(P.fieldBeneath/30)-P.r+min(int(#P.field*.2),2)
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||||||
|
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||||||
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P.freshNext()
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||||||
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BOT.addNext(P.AI_bot,CCblockID[P.next[P.AIdata.next].id])
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||||||
|
collectgarbage()
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||||||
|
end
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||||||
|
::SKIP::
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||||||
|
-------------------------------------------------⑨Stack setup
|
||||||
local dirCount={1,1,3,3,3,0,1}
|
local dirCount={1,1,3,3,3,0,1}
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||||||
local spinOffset={
|
local spinOffset={
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||||||
{1,0,0},--S
|
{1,0,0},--S
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||||||
@@ -20,12 +88,6 @@ local spinOffset={
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|||||||
{0,0,0},--O
|
{0,0,0},--O
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||||||
{2,0,1},--I
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{2,0,1},--I
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||||||
}for i=1,7 do spinOffset[i][0]=0 end
|
}for i=1,7 do spinOffset[i][0]=0 end
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||||||
--[[
|
|
||||||
controlname:
|
|
||||||
1~5:mL,mR,rR,rL,rF,
|
|
||||||
6~10:hD,sD,H,A,R,
|
|
||||||
11~13:LL,RR,DD
|
|
||||||
]]
|
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||||||
local FCL={
|
local FCL={
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||||||
[1]={
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[1]={
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{{11},{11,2},{1},{},{2},{2,2},{12,1},{12}},
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{{11},{11,2},{1},{},{2},{2,2},{12,1},{12}},
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||||||
@@ -68,7 +130,7 @@ local function resetField(f0,f,start)
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|||||||
end
|
end
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end
|
end
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||||||
end
|
end
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local function getScore(field,bn,cb,cx,cy)
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local function getScore(field,cb,cy)
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local score=0
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local score=0
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local highest=0
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local highest=0
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local height=getNewRow(0)
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local height=getNewRow(0)
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@@ -83,7 +145,7 @@ local function getScore(field,bn,cb,cx,cy)
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clear=clear+1
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clear=clear+1
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::L::
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::L::
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end
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end
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if #field==0 then return 9e99 end--PC best
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if #field==0 then return 1e99 end--PC best
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for x=1,10 do
|
for x=1,10 do
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local h=#field
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local h=#field
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::L::if field[h][x]==0 and h>1 then
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::L::if field[h][x]==0 and h>1 then
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@@ -123,58 +185,111 @@ local function getScore(field,bn,cb,cx,cy)
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if mh1>3 then score=score-40-mh1*30 end
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if mh1>3 then score=score-40-mh1*30 end
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return score
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return score
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end
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end
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function AI_getControls(ctrl)
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-------------------------------------------------
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local Tfield={}--test field
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AI_think={
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local field_org=P.field
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["9S"]={
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for i=1,#field_org do
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function(P,ctrl)
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Tfield[i]=getNewRow(0)
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local Tfield={}--test field
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for j=1,10 do
|
local field_org=P.field
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Tfield[i][j]=field_org[i][j]
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for i=1,#field_org do
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end
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Tfield[i]=getNewRow(0)
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end
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for j=1,10 do
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local best={x=1,dir=0,hold=false,score=-9e99}
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Tfield[i][j]=field_org[i][j]
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for ifhold=0,P.gameEnv.hold and 1 or 0 do
|
end
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local bn=ifhold==0 and P.cur.id or P.hold.id>0 and P.hold.id or P.next[1].id
|
end
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for dir=0,dirCount[bn] do--each dir
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local best={x=1,dir=0,hold=false,score=-1e99}
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local cb=blocks[bn][dir]
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for ifhold=0,P.gameEnv.hold and 1 or 0 do
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for cx=1,11-#cb[1]do--each pos
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local bn=ifhold==0 and P.cur.id or P.hd.id>0 and P.hd.id or P.next[1].id
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local cy=#Tfield+1
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for dir=0,dirCount[bn] do--each dir
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::L::if not ifoverlapAI(Tfield,cb,cx,cy-1)then
|
local cb=blocks[bn][dir]
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cy=cy-1
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for cx=1,11-#cb[1]do--each pos
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goto L
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local cy=#Tfield+1
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||||||
end--move to bottom
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::L::if not ifoverlapAI(Tfield,cb,cx,cy-1)then
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for i=1,#cb do
|
cy=cy-1
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local y=cy+i-1
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goto L
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if not Tfield[y]then Tfield[y]=getNewRow(0)end
|
end--move to bottom
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for j=1,#cb[1]do
|
for i=1,#cb do
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||||||
if cb[i][j]then
|
local y=cy+i-1
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Tfield[y][cx+j-1]=1
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if not Tfield[y]then Tfield[y]=getNewRow(0)end
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||||||
end
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for j=1,#cb[1]do
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||||||
end
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if cb[i][j]then
|
||||||
end--simulate lock
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Tfield[y][cx+j-1]=1
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||||||
local score=getScore(Tfield,bn,cb,cx,cy)
|
end
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||||||
if score>best.score then
|
end
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best={bn=bn,x=cx,dir=dir,hold=ifhold==1,score=score}
|
end--simulate lock
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||||||
|
local score=getScore(Tfield,cb,cy)
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||||||
|
if score>best.score then
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||||||
|
best={bn=bn,x=cx,dir=dir,hold=ifhold==1,score=score}
|
||||||
|
end
|
||||||
|
resetField(field_org,Tfield,cy)
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||||||
|
end
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||||||
end
|
end
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||||||
resetField(field_org,Tfield,cy)
|
|
||||||
end
|
end
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
::L::
|
::L::
|
||||||
if #Tfield>0 then
|
if #Tfield>0 then
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||||||
removeRow(Tfield,1)
|
removeRow(Tfield,1)
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||||||
goto L
|
goto L
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||||||
end--Release cache
|
end--Release cache
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||||||
local p=#ctrl+1
|
local p=#ctrl+1
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||||||
if best.hold then
|
if best.hold then
|
||||||
ctrl[p]=8
|
ctrl[p]=8
|
||||||
p=p+1
|
p=p+1
|
||||||
end
|
end
|
||||||
local l=FCL[best.bn][best.dir+1][best.x]
|
local l=FCL[best.bn][best.dir+1][best.x]
|
||||||
for i=1,#l do
|
for i=1,#l do
|
||||||
ctrl[p]=l[i]
|
ctrl[p]=l[i]
|
||||||
p=p+1
|
p=p+1
|
||||||
end
|
end
|
||||||
ctrl[p]=6
|
ctrl[p]=6
|
||||||
end
|
return 2
|
||||||
|
end,
|
||||||
|
function(P)
|
||||||
|
P.AI_delay=P.AI_delay0
|
||||||
|
if Timer()-P.modeData.point>P.modeData.event then
|
||||||
|
P.modeData.point=Timer()
|
||||||
|
P.modeData.event=P.AI_delay0+rnd(2,10)
|
||||||
|
P:changeAtkMode(rnd()<.85 and 1 or #P.atker>3 and 4 or rnd()<.3 and 2 or 3)
|
||||||
|
end
|
||||||
|
return 1
|
||||||
|
end,
|
||||||
|
},
|
||||||
|
["CC"]={
|
||||||
|
function(P)
|
||||||
|
if P.AI_needFresh then
|
||||||
|
CC_updateField(P)
|
||||||
|
P.AI_needFresh=false
|
||||||
|
end
|
||||||
|
BOT.think(P.AI_bot)
|
||||||
|
return 2
|
||||||
|
end,--start thinking
|
||||||
|
function(P,ctrl)
|
||||||
|
if BOT.ifDead(P.AI_bot)then ins(ctrl,6)return 3 end
|
||||||
|
local success,hold,move=BOT.getMove(P.AI_bot)
|
||||||
|
if success then
|
||||||
|
if hold then ctrl[1]=8 end--Hold
|
||||||
|
while move[1]do
|
||||||
|
local m=rem(move,1)
|
||||||
|
if m<4 then
|
||||||
|
ins(ctrl,m+1)
|
||||||
|
elseif not P.AIdata._20G then
|
||||||
|
ins(ctrl,13)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
ins(ctrl,6)
|
||||||
|
return 3
|
||||||
|
else
|
||||||
|
return 2--stay this stage
|
||||||
|
end
|
||||||
|
end,--poll keys
|
||||||
|
function(P)
|
||||||
|
P.AI_delay=P.AI_delay0
|
||||||
|
if Timer()-P.modeData.point>P.modeData.event then
|
||||||
|
P.modeData.point=Timer()
|
||||||
|
P.modeData.event=P.AI_delay0+rnd(2,10)
|
||||||
|
P:changeAtkMode(rnd()<.85 and 1 or #P.atker>3 and 4 or rnd()<.3 and 2 or 3)
|
||||||
|
end
|
||||||
|
return 1
|
||||||
|
end,--check if time to change target
|
||||||
|
},
|
||||||
|
}--AI think stage
|
||||||
153
class.lua
153
class.lua
@@ -1,17 +1,13 @@
|
|||||||
Task={}
|
local gc=love.graphics
|
||||||
local rem=table.remove
|
local rem=table.remove
|
||||||
|
local format=string.format
|
||||||
metatable_task={__index=Task}
|
Task={}
|
||||||
function newTask(code,P,data)
|
function newTask(code,P,data)
|
||||||
local id=#Task+1
|
Task[#Task+1]={
|
||||||
local obj={
|
|
||||||
code=code,
|
code=code,
|
||||||
P=P,
|
P=P,
|
||||||
data=data,
|
data=data,
|
||||||
id=id,
|
|
||||||
}
|
}
|
||||||
setmetatable(obj,metatable_task)
|
|
||||||
Task[id]=obj
|
|
||||||
end
|
end
|
||||||
function clearTask(opt)
|
function clearTask(opt)
|
||||||
if opt=="all"then
|
if opt=="all"then
|
||||||
@@ -34,14 +30,137 @@ function clearTask(opt)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function Task:update()
|
|
||||||
if(not self.P or self.P and scene=="play")and self:code(self.P,self.data)then
|
local button={type="button"}
|
||||||
local e=#Task
|
function newButton(x,y,w,h,color,font,code,hide,N)
|
||||||
for i=1,e do
|
local _={
|
||||||
if Task[i]==self then
|
x=x-w*.5,y=y-h*.5,
|
||||||
Task[e],Task[i]=nil,Task[e]
|
w=w,h=h,
|
||||||
return
|
color=color,
|
||||||
end
|
font=font,
|
||||||
end
|
code=code,
|
||||||
|
hide=hide,
|
||||||
|
next=N,
|
||||||
|
}for k,v in next,button do _[k]=v end return _
|
||||||
|
end
|
||||||
|
function button:isAbove(x,y)
|
||||||
|
return x>self.x and x<self.x+self.w and y>self.y and y<self.y+self.h
|
||||||
|
end
|
||||||
|
function button:FX()
|
||||||
|
sysFX[#sysFX+1]={0,0,10,self.x,self.y,self.w,self.h}
|
||||||
|
--[0=ripple],timer,duration,x,y,w,h
|
||||||
|
end
|
||||||
|
function button:draw()
|
||||||
|
local C=self.color
|
||||||
|
gc.setColor(C)
|
||||||
|
gc.setLineWidth(3)gc.rectangle("line",self.x,self.y,self.w,self.h,4)
|
||||||
|
gc.setColor(C[1],C[2],C[3],.4)
|
||||||
|
gc.setLineWidth(5)gc.rectangle("line",self.x,self.y,self.w,self.h,4)
|
||||||
|
if self==widget_sel then
|
||||||
|
gc.rectangle("fill",self.x,self.y,self.w,self.h,4)
|
||||||
|
end--Highlight when Selected
|
||||||
|
local t=self.text
|
||||||
|
if t then
|
||||||
|
if type(t)=="function"then t=t()end
|
||||||
|
setFont(self.font)
|
||||||
|
local y0=self.y+self.h*.5-self.font*.7
|
||||||
|
gc.printf(t,self.x-2,y0-1,self.w,"center")
|
||||||
|
gc.setColor(C)
|
||||||
|
gc.printf(t,self.x,y0,self.w,"center")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
function button:getInfo()
|
||||||
|
print(format("x=%d,y=%d,w=%d,h=%d,font=%d",self.x,self.y,self.w,self.h,self.font))
|
||||||
|
end
|
||||||
|
|
||||||
|
local switch={type="switch"}
|
||||||
|
function newSwitch(x,y,font,disp,code,hide,N)
|
||||||
|
local _={
|
||||||
|
x=x,y=y,font=font,
|
||||||
|
disp=disp,
|
||||||
|
code=code,
|
||||||
|
hide=hide,
|
||||||
|
next=N,
|
||||||
|
}for k,v in next,switch do _[k]=v end return _
|
||||||
|
end
|
||||||
|
function switch:isAbove(x,y)
|
||||||
|
return x>self.x and x<self.x+100 and y>self.y-20 and y<self.y+20
|
||||||
|
end
|
||||||
|
function switch:FX()
|
||||||
|
sysFX[#sysFX+1]=self.disp()and
|
||||||
|
{1,0,15,1,.4,.4,self.x,self.y-20,50,40,0}--Switched on
|
||||||
|
or{1,0,15,.4,1,.4,self.x+50,self.y-20,50,40,0}--Switched off
|
||||||
|
--[1=square fade],timer,duration,r,g,b,x,y,w,h
|
||||||
|
end
|
||||||
|
function switch:draw()
|
||||||
|
local x,y=self.x,self.y-20
|
||||||
|
if self.disp()then
|
||||||
|
gc.setColor(.6,1,.6)
|
||||||
|
gc.rectangle("fill",x+50,y,50,40,3)
|
||||||
|
--ON
|
||||||
|
else
|
||||||
|
gc.setColor(1,.6,.6)
|
||||||
|
gc.rectangle("fill",x,y,50,40,3)
|
||||||
|
--OFF
|
||||||
|
end--switch
|
||||||
|
gc.setColor(1,1,1,self==widget_sel and 1 or .6)
|
||||||
|
gc.setLineWidth(3)gc.rectangle("line",x-3,y-3,106,46,5)
|
||||||
|
--frame
|
||||||
|
local t=self.text
|
||||||
|
if t then
|
||||||
|
if type(t)=="function"then t=t()end
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
setFont(self.font)
|
||||||
|
gc.printf(t,x-412,y+20-self.font*.7,400,"right")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function switch:getInfo()
|
||||||
|
print(format("x=%d,y=%d,font=%d",self.x,self.y,self.font))
|
||||||
|
end
|
||||||
|
|
||||||
|
local slider={type="slider"}
|
||||||
|
function newSlider(x,y,w,unit,font,change,disp,code,hide,N)
|
||||||
|
local _={
|
||||||
|
x=x,y=y,
|
||||||
|
w=w,unit=unit,
|
||||||
|
font=font,
|
||||||
|
change=change,
|
||||||
|
disp=disp,
|
||||||
|
code=code,
|
||||||
|
hide=hide,
|
||||||
|
next=N,
|
||||||
|
}for k,v in next,slider do _[k]=v end return _
|
||||||
|
end
|
||||||
|
function slider:isAbove(x,y)
|
||||||
|
return x>self.x-10 and x<self.x+self.w+10 and y>self.y-20 and y<self.y+20
|
||||||
|
end
|
||||||
|
function slider:FX(pos)
|
||||||
|
sysFX[#sysFX+1]={1,0,10,1,1,1,self.x+self.w*pos/self.unit-8,self.y-15,17,30}
|
||||||
|
--[1=square fade],timer,duration,r,g,b,x,y,w,h
|
||||||
|
end
|
||||||
|
function slider:draw()
|
||||||
|
local S=self==widget_sel
|
||||||
|
gc.setColor(1,1,1,S and 1 or .5)
|
||||||
|
gc.setLineWidth(2)
|
||||||
|
local x1,x2=self.x,self.x+self.w
|
||||||
|
for p=0,self.unit do
|
||||||
|
local x=x1+(x2-x1)*p/self.unit
|
||||||
|
gc.line(x,self.y+7,x,self.y-7)
|
||||||
|
end
|
||||||
|
--units
|
||||||
|
gc.setLineWidth(5)
|
||||||
|
gc.line(x1,self.y,x2,self.y)
|
||||||
|
--axis
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
gc.rectangle("fill",x1+(x2-x1)*self.disp()/self.unit-8,self.y-15,17,30)
|
||||||
|
--block
|
||||||
|
local t=self.text
|
||||||
|
if t then
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
setFont(self.font)
|
||||||
|
gc.printf(t,self.x-312,self.y-self.font*.7,300,"right")
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function slider:getInfo()
|
||||||
|
print(format("x=%d,y=%d,w=%d",self.x,self.y,self.w))
|
||||||
|
end
|
||||||
2
conf.lua
2
conf.lua
@@ -1,4 +1,4 @@
|
|||||||
gameVersion="Alpha V0.7.22"
|
gameVersion="Alpha V0.7.25"
|
||||||
function love.conf(t)
|
function love.conf(t)
|
||||||
t.identity="Techmino"--Save directory name
|
t.identity="Techmino"--Save directory name
|
||||||
t.version="11.1"
|
t.version="11.1"
|
||||||
|
|||||||
1559
dataList.lua
1559
dataList.lua
File diff suppressed because it is too large
Load Diff
31
document.txt
Normal file
31
document.txt
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
攻击系统:
|
||||||
|
消1/2/3/4攻击0/1/2/4
|
||||||
|
spin1/2/3攻击2/4/6,若mini则减半
|
||||||
|
b2b:增加1~2(tetris)/1~3(spin)攻击
|
||||||
|
b3b:满b2b效果+1额外抵挡
|
||||||
|
PC:其它攻击与6~8(本局内递增)取高+2额外抵挡
|
||||||
|
连击:0,0,1,1,2,2,3,3,4,4,3……
|
||||||
|
|
||||||
|
|
||||||
|
抵消逻辑:发动攻击时,若缓冲条有攻击则先用额外抵挡再用攻击力抵消受到的攻击,多余的攻击力会发送给对手,没有用上的额外抵挡会被丢弃。
|
||||||
|
|
||||||
|
|
||||||
|
攻击延迟:消2/3的攻击生效最快,消四其次,spin攻击生效较慢,高连击生效最慢,b2b或者b3b增加攻击力的同时也会减缓一点生效时间,mini大幅增加生效时间。
|
||||||
|
|
||||||
|
|
||||||
|
back to back点数说明:取值范围0~1200
|
||||||
|
在40及以上特殊消除时b2b,在1000以上特殊消除时b3b,1200封顶
|
||||||
|
消四+100
|
||||||
|
空spin加20,不超过1000
|
||||||
|
spin1~3+50/100/180 (mini*.5)
|
||||||
|
普通消除-250
|
||||||
|
1000以上空放一块-40(不减到低于1000)
|
||||||
|
|
||||||
|
|
||||||
|
吃鸡模式:
|
||||||
|
许多玩家同时进行一局游戏(其它的是AI,不是真人),坚持到最后的玩家胜利。随着玩家数量的减少,方块下落/垃圾生效速度/垃圾升起速度都会增加。淘汰其它玩家后可以获得一个徽章和该玩家持有的徽章,增强自己的攻击力。
|
||||||
|
玩家可选四个攻击模式:
|
||||||
|
1.随机:每次攻击后10%随机锁定一个玩家
|
||||||
|
2.最多徽章:攻击后或者锁定玩家死亡时锁定徽章最多的玩家
|
||||||
|
3.最高:攻击后或者锁定玩家死亡时锁定场地最高的玩家(每秒刷新)
|
||||||
|
4.反击:攻击所有锁定自己的玩家(AOE),若无则伏击随机玩家
|
||||||
1212
gamefunc.lua
1212
gamefunc.lua
File diff suppressed because it is too large
Load Diff
BIN
image/icon.png
BIN
image/icon.png
Binary file not shown.
|
Before Width: | Height: | Size: 36 KiB After Width: | Height: | Size: 17 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 972 B After Width: | Height: | Size: 961 B |
BIN
image/mess/title_colored.png
Normal file
BIN
image/mess/title_colored.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.5 KiB |
112
language/chi.lua
112
language/chi.lua
@@ -1,4 +1,3 @@
|
|||||||
local SWC={[true]="开",[false]="关"}
|
|
||||||
local BK="返回"
|
local BK="返回"
|
||||||
return{
|
return{
|
||||||
atkModeName={"随机","徽章","击杀","反击"},
|
atkModeName={"随机","徽章","击杀","反击"},
|
||||||
@@ -15,9 +14,10 @@ return{
|
|||||||
PC="Perfect Clear",
|
PC="Perfect Clear",
|
||||||
hold="暂存",next="下一个",
|
hold="暂存",next="下一个",
|
||||||
|
|
||||||
stage={"关卡 1","关卡 2","关卡 3","关卡 4","关卡 5",},
|
stage=function(n)return"关卡 "..n end,
|
||||||
awesome="精彩。",
|
great="Great!",
|
||||||
continue="继续。",
|
awesome="Awesome.",
|
||||||
|
continue="Continue.",
|
||||||
maxspeed="最高速度",
|
maxspeed="最高速度",
|
||||||
speedup="速度加快",
|
speedup="速度加快",
|
||||||
|
|
||||||
@@ -25,7 +25,7 @@ return{
|
|||||||
lose="失败",
|
lose="失败",
|
||||||
pause="暂停",
|
pause="暂停",
|
||||||
finish="结束",
|
finish="结束",
|
||||||
pauseTime="暂停时间",
|
pauseCount="暂停统计",
|
||||||
|
|
||||||
custom="自定义游戏",
|
custom="自定义游戏",
|
||||||
customOption={
|
customOption={
|
||||||
@@ -44,7 +44,7 @@ return{
|
|||||||
bgm="背景音乐:",
|
bgm="背景音乐:",
|
||||||
},
|
},
|
||||||
customVal={
|
customVal={
|
||||||
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞","[20G]"},
|
drop={"[20G]",1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
|
||||||
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
|
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
|
||||||
wait=nil,
|
wait=nil,
|
||||||
fall=nil,
|
fall=nil,
|
||||||
@@ -54,21 +54,25 @@ return{
|
|||||||
visible={"可见","半隐","全隐","瞬隐"},
|
visible={"可见","半隐","全隐","瞬隐"},
|
||||||
target={10,20,40,100,200,500,1000,"∞"},
|
target={10,20,40,100,200,500,1000,"∞"},
|
||||||
freshLimit={0,8,15,"∞"},
|
freshLimit={0,8,15,"∞"},
|
||||||
opponent={"无电脑",1,2,3,4,5,6,7,8,9,10,11},
|
opponent={"无电脑","9S Lv1","9S Lv2","9S Lv3","9S Lv4","9S Lv5","CC Lv1","CC Lv2","CC Lv3","CC Lv4","CC Lv5","CC Lv6"},
|
||||||
},
|
},
|
||||||
softdropdas="软降DAS:",
|
softdropdas="软降DAS:",
|
||||||
softdroparr="软降ARR:",
|
softdroparr="软降ARR:",
|
||||||
snapLevelName={"任意摆放","10px吸附","20px吸附","40px吸附","60px吸附","80px吸附"},
|
snapLevelName={"任意摆放","10px吸附","20px吸附","40px吸附","60px吸附","80px吸附"},
|
||||||
keyboard="键盘",joystick="手柄",
|
keyboard="键盘",joystick="手柄",
|
||||||
space="空格",enter="回车",
|
space="空格",enter="回车",
|
||||||
setting2Help="方向键选择/翻页,回车修改,esc返回",
|
ctrlSetHelp="方向键选择/翻页,回车修改,esc返回",
|
||||||
|
setting_game="游戏设置",
|
||||||
|
setting_graphic="画面设置",
|
||||||
|
setting_sound="声音设置",
|
||||||
musicRoom="音乐室",
|
musicRoom="音乐室",
|
||||||
nowPlaying="正在播放:",
|
nowPlaying="正在播放:",
|
||||||
|
|
||||||
actName={"左移:","右移:","顺时针旋转:","逆时针旋转:","180°旋转","硬降:","软降:","暂存:","功能键:","重新开始:","左瞬移:","右瞬移:","软降到底:"},
|
actName={"左移:","右移:","顺时针旋转:","逆时针旋转:","180°旋转","硬降:","软降:","暂存:","功能键:","重新开始:","左瞬移:","右瞬移:","软降到底:"},
|
||||||
modeName={
|
modeName={
|
||||||
[0]="自定义",
|
[0]="自定义",
|
||||||
"竞速","马拉松","大师","经典","禅","无尽","单挑","仅TSD","隐形","挖掘","生存","科研",
|
"竞速","马拉松","大师","经典","禅","无尽","单挑","回合制","仅TSD","隐形",
|
||||||
|
"挖掘","生存","防守","进攻","科研",
|
||||||
"C4W练习","全清训练","全清挑战","49人混战","99人混战","干旱","多人",
|
"C4W练习","全清训练","全清挑战","49人混战","99人混战","干旱","多人",
|
||||||
},
|
},
|
||||||
modeInfo={
|
modeInfo={
|
||||||
@@ -79,10 +83,13 @@ return{
|
|||||||
zen="无重力消除200行",
|
zen="无重力消除200行",
|
||||||
infinite="科研沙盒",
|
infinite="科研沙盒",
|
||||||
solo="打败AI",
|
solo="打败AI",
|
||||||
|
round="下棋",
|
||||||
tsd="尽可能做TSD",
|
tsd="尽可能做TSD",
|
||||||
blind="最强大脑",
|
blind="最强大脑",
|
||||||
dig="核能挖掘机",
|
dig="核能挖掘机",
|
||||||
survivor="防守练习",
|
survivor="你能存活多久?",
|
||||||
|
defender="防守练习",
|
||||||
|
attacker="进攻练习",
|
||||||
tech="尽可能不要普通消除",
|
tech="尽可能不要普通消除",
|
||||||
c4wtrain="无 限 连 击",
|
c4wtrain="无 限 连 击",
|
||||||
pctrain="熟悉全清定式的组合",
|
pctrain="熟悉全清定式的组合",
|
||||||
@@ -110,14 +117,20 @@ return{
|
|||||||
"适度游戏益脑,沉迷游戏伤身,合理安排时间,享受健康生活",
|
"适度游戏益脑,沉迷游戏伤身,合理安排时间,享受健康生活",
|
||||||
"合群了就会消失,但是消失不代表没有意义",
|
"合群了就会消失,但是消失不代表没有意义",
|
||||||
"学会使用两个旋转键,三个更好",
|
"学会使用两个旋转键,三个更好",
|
||||||
"更小的DAS和ARR拥有更高的操作上限",
|
"更小的DAS和ARR拥有更高的操作上限(如果你还能控制得了的话)",
|
||||||
"注意到\"旋转\"到底对方块做了些什么吗?",
|
"注意到\"旋转\"到底对方块做了些什么吗?",
|
||||||
"20G是一套全新的游戏规则",
|
"20G本质是一套全新的游戏规则",
|
||||||
"不要在上课时玩游戏!",
|
"不要在上课时玩游戏!",
|
||||||
"本游戏难度上限很高,做好心理准备",
|
"本游戏难度上限很高,做好心理准备",
|
||||||
"方块可以不是个休闲游戏",
|
"方块可以不是个休闲游戏",
|
||||||
"调到特殊的日期也不会发生什么的",
|
"调到特殊的日期也不会发生什么的",
|
||||||
"3.1415926535897932384",
|
"3.1415926535897932384",
|
||||||
|
"2.7182818284590452353",
|
||||||
|
"Let-The-Bass-Kick!",
|
||||||
|
"使用love2d引擎制作",
|
||||||
|
"哪里不舒服的话先看看设置有没有你想要改的",
|
||||||
|
"有建议的话可以把信息反馈给作者~",
|
||||||
|
"本游戏不叫铁壳米诺",
|
||||||
},
|
},
|
||||||
stat={
|
stat={
|
||||||
"游戏运行次数:",
|
"游戏运行次数:",
|
||||||
@@ -147,14 +160,16 @@ return{
|
|||||||
"使用LOVE2D引擎",
|
"使用LOVE2D引擎",
|
||||||
"作者:MrZ 邮箱:1046101471@qq.com",
|
"作者:MrZ 邮箱:1046101471@qq.com",
|
||||||
"程序:MrZ 美术:MrZ 音乐:MrZ 音效:MrZ 语音:Miya",
|
"程序:MrZ 美术:MrZ 音乐:MrZ 音效:MrZ 语音:Miya",
|
||||||
"使用工具:VScode,GFIE,Beepbox,Goldwave",
|
"使用工具:VScode,GFIE,Beepbox,Goldwave,Cold_Clear",
|
||||||
"特别感谢:Farter,196,Teatube,Flyz,T830,[所有测试人员]和 你!",
|
"特别感谢:Farter,Flyz,196,Teatube,T830,[所有测试人员]和 你!",
|
||||||
"错误或者建议请附带相关信息发送到作者邮箱~",
|
"错误或者建议请附带相关信息发送到作者邮箱~",
|
||||||
},
|
},
|
||||||
support="支持作者",
|
support="支持作者",
|
||||||
group="官方QQ群",
|
group="官方QQ群",
|
||||||
ButtonText={
|
warning="禁 止 私 自 传 播",
|
||||||
|
WidgetText={
|
||||||
main={
|
main={
|
||||||
|
lang="中文",
|
||||||
qplay="快速开始",
|
qplay="快速开始",
|
||||||
play="开始",
|
play="开始",
|
||||||
setting="设置",
|
setting="设置",
|
||||||
@@ -173,7 +188,7 @@ return{
|
|||||||
back=BK,
|
back=BK,
|
||||||
},
|
},
|
||||||
music={
|
music={
|
||||||
bgm=function()return"音乐:"..SWC[setting.bgm]end,
|
bgm="BGM",
|
||||||
up="↑",
|
up="↑",
|
||||||
play="播放",
|
play="播放",
|
||||||
down="↓",
|
down="↓",
|
||||||
@@ -216,45 +231,58 @@ return{
|
|||||||
pause="暂停",
|
pause="暂停",
|
||||||
},
|
},
|
||||||
pause={
|
pause={
|
||||||
resume="继续",
|
resume= "继续",
|
||||||
quit="退出",
|
restart="重新开始",
|
||||||
|
quit= "退出",
|
||||||
},
|
},
|
||||||
setting={
|
setting_game={
|
||||||
ghost=function()return"阴影:"..SWC[setting.ghost]end,
|
graphic="←画面设置",
|
||||||
center=function()return"旋转中心:"..SWC[setting.center]end,
|
sound="声音设置→",
|
||||||
grid=function()return"网格:"..SWC[setting.grid]end,
|
|
||||||
swap=function()return setting.swap and"目标选择:组合键"or"目标选择:循环"end,
|
|
||||||
fxs=function()return setting.fxs>0 and"特效等级:"..setting.fxs or"特效 关"end,
|
|
||||||
bg=function()return"背景:"..SWC[setting.bg]end,
|
|
||||||
dasD="-",dasU="+",
|
dasD="-",dasU="+",
|
||||||
arrD="-",arrU="+",
|
arrD="-",arrU="+",
|
||||||
sddasD="-",sddasU="+",
|
sddasD="-",sddasU="+",
|
||||||
sdarrD="-",sdarrU="+",
|
sdarrD="-",sdarrU="+",
|
||||||
ctrl="控制设置",
|
quickR="快速重新开始",
|
||||||
touch="触摸设置",
|
swap="组合键切换攻击模式",
|
||||||
lang=function()return langName[setting.lang]end,
|
back=BK,
|
||||||
sfx=function()return"音效:"..SWC[setting.sfx]end,
|
},
|
||||||
bgm=function()return"音乐:"..SWC[setting.bgm]end,
|
setting_graphic={
|
||||||
vib=function()return "震动:"..setting.vib end,
|
sound="←声音设置",
|
||||||
voc=function()return"语音:"..SWC[setting.voc]end,
|
game="游戏设置→",
|
||||||
fullscreen=function()return"全屏:"..SWC[setting.fullscreen]end,
|
ghost="阴影",
|
||||||
bgblock=function()return"背景动画:"..SWC[setting.bgblock]end,
|
grid="网格",
|
||||||
frame=function()return"绘制帧:"..setting.frameMul.."%"end,
|
center="旋转中心",
|
||||||
skin="皮肤",
|
skin="皮肤",
|
||||||
smo=function()return"平滑下落:"..SWC[setting.smo]end,
|
bg="背景",
|
||||||
back="保存&返回",
|
bgblock="背景动画",
|
||||||
},
|
smo="平滑下落",
|
||||||
setting2={
|
dropFX="下落特效等级",
|
||||||
|
shakeFX="晃动特效等级",
|
||||||
|
atkFX="攻击特效等级",
|
||||||
|
fullscreen="全屏",
|
||||||
|
frame="绘制帧率",
|
||||||
back=BK,
|
back=BK,
|
||||||
},
|
},
|
||||||
setting3={
|
setting_sound={
|
||||||
|
game="←游戏设置",
|
||||||
|
graphic="画面设置→",
|
||||||
|
sfx="音效",
|
||||||
|
bgm="音乐",
|
||||||
|
vib="震动",
|
||||||
|
voc="语音",
|
||||||
back=BK,
|
back=BK,
|
||||||
|
},
|
||||||
|
setting_control={
|
||||||
|
back=BK,
|
||||||
|
},
|
||||||
|
setting_touch={
|
||||||
hide=function()return setting.virtualkeySwitch and"隐藏虚拟按键"or"显示虚拟按键"end,
|
hide=function()return setting.virtualkeySwitch and"隐藏虚拟按键"or"显示虚拟按键"end,
|
||||||
default="默认组合",
|
default="默认组合",
|
||||||
snap=function()return text.snapLevelName[snapLevel]end,
|
snap=function()return text.snapLevelName[snapLevel]end,
|
||||||
alpha=function()return setting.virtualkeyAlpha.."0%"end,
|
alpha=function()return setting.virtualkeyAlpha.."0%"end,
|
||||||
icon="图标",
|
icon="图标",
|
||||||
size="大小",
|
size="大小",
|
||||||
|
back=BK,
|
||||||
},
|
},
|
||||||
help={
|
help={
|
||||||
his="历史",
|
his="历史",
|
||||||
@@ -262,8 +290,8 @@ return{
|
|||||||
back=BK,
|
back=BK,
|
||||||
},
|
},
|
||||||
history={
|
history={
|
||||||
prev="←",
|
prev="↑",
|
||||||
next="→",
|
next="↓",
|
||||||
back=BK,
|
back=BK,
|
||||||
},
|
},
|
||||||
stat={
|
stat={
|
||||||
|
|||||||
@@ -1,4 +1,3 @@
|
|||||||
local SWC={[true]="开",[false]="关"}
|
|
||||||
local BK="返回"
|
local BK="返回"
|
||||||
return{
|
return{
|
||||||
atkModeName={"随机","徽章","击杀","反击"},
|
atkModeName={"随机","徽章","击杀","反击"},
|
||||||
@@ -15,7 +14,8 @@ return{
|
|||||||
PC="场地全清",
|
PC="场地全清",
|
||||||
hold="暂存",next="下一个",
|
hold="暂存",next="下一个",
|
||||||
|
|
||||||
stage={"关卡 1","关卡 2","关卡 3","关卡 4","关卡 5",},
|
stage=function(n)return"关卡 "..n end,
|
||||||
|
great="不错!",
|
||||||
awesome="精彩。",
|
awesome="精彩。",
|
||||||
continue="继续。",
|
continue="继续。",
|
||||||
maxspeed="最高速度",
|
maxspeed="最高速度",
|
||||||
@@ -25,7 +25,7 @@ return{
|
|||||||
lose="失败",
|
lose="失败",
|
||||||
pause="暂停",
|
pause="暂停",
|
||||||
finish="结束",
|
finish="结束",
|
||||||
pauseTime="暂停时间",
|
pauseCount="暂停统计",
|
||||||
|
|
||||||
custom="自定义游戏",
|
custom="自定义游戏",
|
||||||
customOption={
|
customOption={
|
||||||
@@ -44,7 +44,7 @@ return{
|
|||||||
bgm="背景音乐:",
|
bgm="背景音乐:",
|
||||||
},
|
},
|
||||||
customVal={
|
customVal={
|
||||||
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞","[20G]"},
|
drop={"[20G]",1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
|
||||||
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
|
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
|
||||||
wait=nil,
|
wait=nil,
|
||||||
fall=nil,
|
fall=nil,
|
||||||
@@ -54,21 +54,25 @@ return{
|
|||||||
visible={"可见","半隐","全隐","瞬隐"},
|
visible={"可见","半隐","全隐","瞬隐"},
|
||||||
target={10,20,40,100,200,500,1000,"∞"},
|
target={10,20,40,100,200,500,1000,"∞"},
|
||||||
freshLimit={0,8,15,"∞"},
|
freshLimit={0,8,15,"∞"},
|
||||||
opponent={"无电脑",1,2,3,4,5,6,7,8,9,10,11},
|
opponent={"无电脑","9S Lv1","9S Lv2","9S Lv3","9S Lv4","9S Lv5","CC Lv1","CC Lv2","CC Lv3","CC Lv4","CC Lv5","CC Lv6"},
|
||||||
},
|
},
|
||||||
softdropdas="软降DAS:",
|
softdropdas="软降DAS:",
|
||||||
softdroparr="软降ARR:",
|
softdroparr="软降ARR:",
|
||||||
snapLevelName={"任意摆放","10px吸附","20px吸附","40px吸附","60px吸附","80px吸附"},
|
snapLevelName={"任意摆放","10px吸附","20px吸附","40px吸附","60px吸附","80px吸附"},
|
||||||
keyboard="键盘",joystick="手柄",
|
keyboard="键盘",joystick="手柄",
|
||||||
space="空格",enter="回车",
|
space="空格",enter="回车",
|
||||||
setting2Help="方向键选择/翻页,回车修改,esc返回",
|
ctrlSetHelp="方向键选择/翻页,回车修改,esc返回",
|
||||||
|
setting_game="游戏设置",
|
||||||
|
setting_graphic="画面设置",
|
||||||
|
setting_sound="声音设置",
|
||||||
musicRoom="音乐室",
|
musicRoom="音乐室",
|
||||||
nowPlaying="正在播放:",
|
nowPlaying="正在播放:",
|
||||||
|
|
||||||
actName={"左移:","右移:","顺时针旋转:","逆时针旋转:","180°旋转","硬降:","软降:","暂存:","功能键:","重新开始:","左瞬移:","右瞬移:","软降到底:"},
|
actName={"左移:","右移:","顺时针旋转:","逆时针旋转:","180°旋转","硬降:","软降:","暂存:","功能键:","重新开始:","左瞬移:","右瞬移:","软降到底:"},
|
||||||
modeName={
|
modeName={
|
||||||
[0]="自定义",
|
[0]="自定义",
|
||||||
"竞速","马拉松","大师","经典","禅","无尽","单挑","仅TSD","隐形","挖掘","生存","科研",
|
"竞速","马拉松","大师","经典","禅","无尽","单挑","回合制","仅TSD","隐形",
|
||||||
|
"挖掘","生存","防守","进攻","科研",
|
||||||
"C4W练习","全清训练","全清挑战","49人混战","99人混战","干旱","多人",
|
"C4W练习","全清训练","全清挑战","49人混战","99人混战","干旱","多人",
|
||||||
},
|
},
|
||||||
modeInfo={
|
modeInfo={
|
||||||
@@ -79,10 +83,13 @@ return{
|
|||||||
zen="无重力消除200行",
|
zen="无重力消除200行",
|
||||||
infinite="科研沙盒",
|
infinite="科研沙盒",
|
||||||
solo="打败AI",
|
solo="打败AI",
|
||||||
|
round="下棋",
|
||||||
tsd="尽可能做T旋双清",
|
tsd="尽可能做T旋双清",
|
||||||
blind="最强大脑",
|
blind="最强大脑",
|
||||||
dig="核能挖掘机",
|
dig="核能挖掘机",
|
||||||
survivor="防守练习",
|
survivor="你能存活多久?",
|
||||||
|
defender="防守练习",
|
||||||
|
attacker="进攻练习",
|
||||||
tech="尽可能不要普通消除!",
|
tech="尽可能不要普通消除!",
|
||||||
c4wtrain="无 限 连 击",
|
c4wtrain="无 限 连 击",
|
||||||
pctrain="熟悉全清定式的组合",
|
pctrain="熟悉全清定式的组合",
|
||||||
@@ -110,14 +117,20 @@ return{
|
|||||||
"适度游戏益脑,沉迷游戏伤身,合理安排时间,享受健康生活",
|
"适度游戏益脑,沉迷游戏伤身,合理安排时间,享受健康生活",
|
||||||
"合群了就会消失,但是消失不代表没有意义",
|
"合群了就会消失,但是消失不代表没有意义",
|
||||||
"学会使用两个旋转键,三个更好",
|
"学会使用两个旋转键,三个更好",
|
||||||
"更小的DAS和ARR拥有更高的操作上限",
|
"更小的DAS和ARR拥有更高的操作上限(如果你还能控制得了的话)",
|
||||||
"注意到\"旋转\"到底对方块做了些什么吗?",
|
"注意到\"旋转\"到底对方块做了些什么吗?",
|
||||||
"20G是一套全新的游戏规则",
|
"20G本质是一套全新的游戏规则",
|
||||||
"不要在上课时玩游戏!",
|
"不要在上课时玩游戏!",
|
||||||
"本游戏难度上限很高,做好心理准备",
|
"本游戏难度上限很高,做好心理准备",
|
||||||
"方块可以不是个休闲游戏",
|
"方块可以不是个休闲游戏",
|
||||||
"调到特殊的日期也不会发生什么的",
|
"调到特殊的日期也不会发生什么的",
|
||||||
"3.1415926535897932384",
|
"3.1415926535897932384",
|
||||||
|
"2.7182818284590452353",
|
||||||
|
"Let-The-Bass-Kick!",
|
||||||
|
"使用love2d引擎制作",
|
||||||
|
"哪里不舒服的话先看看设置有没有你想要改的",
|
||||||
|
"有建议的话可以把信息反馈给作者~",
|
||||||
|
"郑重声明本游戏不叫[铁壳米诺]",
|
||||||
},
|
},
|
||||||
stat={
|
stat={
|
||||||
"游戏运行次数:",
|
"游戏运行次数:",
|
||||||
@@ -147,14 +160,16 @@ return{
|
|||||||
"使用LOVE2D引擎",
|
"使用LOVE2D引擎",
|
||||||
"作者:MrZ 邮箱:1046101471@qq.com",
|
"作者:MrZ 邮箱:1046101471@qq.com",
|
||||||
"程序:MrZ 美术:MrZ 音乐:MrZ 音效:MrZ 语音:Miya",
|
"程序:MrZ 美术:MrZ 音乐:MrZ 音效:MrZ 语音:Miya",
|
||||||
"使用工具:VScode,GFIE,Beepbox,Goldwave",
|
"使用工具:VScode,GFIE,Beepbox,Goldwave,Cold_Clear",
|
||||||
"特别感谢:Farter,Teatube,196,Flyz,T830,[所有测试人员]和 你!",
|
"特别感谢:Farter,Flyz,196,Teatube,T830,[所有测试人员]和 你!",
|
||||||
"错误或者建议请附带相关信息发送到作者邮箱~",
|
"错误或者建议请附带相关信息发送到作者邮箱~",
|
||||||
},
|
},
|
||||||
support="支持作者",
|
support="支持作者",
|
||||||
group="官方QQ群",
|
group="官方QQ群",
|
||||||
ButtonText={
|
warning="禁 止 私 自 传 播",
|
||||||
|
WidgetText={
|
||||||
main={
|
main={
|
||||||
|
lang="全中文",
|
||||||
qplay="快速开始",
|
qplay="快速开始",
|
||||||
play="开始",
|
play="开始",
|
||||||
setting="设置",
|
setting="设置",
|
||||||
@@ -173,7 +188,7 @@ return{
|
|||||||
back=BK,
|
back=BK,
|
||||||
},
|
},
|
||||||
music={
|
music={
|
||||||
bgm=function()return"音乐:"..SWC[setting.bgm]end,
|
bgm="BGM",
|
||||||
up="↑",
|
up="↑",
|
||||||
play="播放",
|
play="播放",
|
||||||
down="↓",
|
down="↓",
|
||||||
@@ -216,45 +231,59 @@ return{
|
|||||||
pause="暂停",
|
pause="暂停",
|
||||||
},
|
},
|
||||||
pause={
|
pause={
|
||||||
resume="继续",
|
resume= "继续",
|
||||||
quit="退出",
|
restart="重新开始",
|
||||||
|
quit= "退出",
|
||||||
},
|
},
|
||||||
setting={
|
|
||||||
ghost=function()return"阴影:"..SWC[setting.ghost]end,
|
setting_game={
|
||||||
center=function()return"旋转中心:"..SWC[setting.center]end,
|
graphic="←画面设置",
|
||||||
grid=function()return"网格:"..SWC[setting.grid]end,
|
sound="声音设置→",
|
||||||
swap=function()return setting.swap and"目标选择:组合键"or"目标选择:循环"end,
|
|
||||||
fxs=function()return setting.fxs>0 and"特效等级:"..setting.fxs or"特效 关"end,
|
|
||||||
bg=function()return"背景:"..SWC[setting.bg]end,
|
|
||||||
dasD="-",dasU="+",
|
dasD="-",dasU="+",
|
||||||
arrD="-",arrU="+",
|
arrD="-",arrU="+",
|
||||||
sddasD="-",sddasU="+",
|
sddasD="-",sddasU="+",
|
||||||
sdarrD="-",sdarrU="+",
|
sdarrD="-",sdarrU="+",
|
||||||
ctrl="控制设置",
|
quickR="快速重新开始",
|
||||||
touch="触摸设置",
|
swap="组合键切换攻击模式",
|
||||||
lang=function()return langName[setting.lang]end,
|
back=BK,
|
||||||
sfx=function()return"音效:"..SWC[setting.sfx]end,
|
},
|
||||||
bgm=function()return"音乐:"..SWC[setting.bgm]end,
|
setting_graphic={
|
||||||
vib=function()return "震动:"..setting.vib end,
|
sound="←声音设置",
|
||||||
voc=function()return"语音:"..SWC[setting.voc]end,
|
game="游戏设置→",
|
||||||
fullscreen=function()return"全屏:"..SWC[setting.fullscreen]end,
|
ghost="阴影",
|
||||||
bgblock=function()return"背景动画:"..SWC[setting.bgblock]end,
|
grid="网格",
|
||||||
frame=function()return"绘制帧:"..setting.frameMul.."%"end,
|
center="旋转中心",
|
||||||
skin="皮肤",
|
skin="皮肤",
|
||||||
smo=function()return"平滑下落:"..SWC[setting.smo]end,
|
bg="背景",
|
||||||
back="保存&返回",
|
bgblock="背景动画",
|
||||||
},
|
smo="平滑下落",
|
||||||
setting2={
|
dropFX="下落特效等级",
|
||||||
|
shakeFX="晃动特效等级",
|
||||||
|
atkFX="攻击特效等级",
|
||||||
|
fullscreen="全屏",
|
||||||
|
frame="绘制帧率",
|
||||||
back=BK,
|
back=BK,
|
||||||
},
|
},
|
||||||
setting3={
|
setting_sound={
|
||||||
|
game="←游戏设置",
|
||||||
|
graphic="画面设置→",
|
||||||
|
sfx="音效",
|
||||||
|
bgm="音乐",
|
||||||
|
vib="震动",
|
||||||
|
voc="语音",
|
||||||
back=BK,
|
back=BK,
|
||||||
|
},
|
||||||
|
setting_control={
|
||||||
|
back=BK,
|
||||||
|
},
|
||||||
|
setting_touch={
|
||||||
hide=function()return setting.virtualkeySwitch and"隐藏虚拟按键"or"显示虚拟按键"end,
|
hide=function()return setting.virtualkeySwitch and"隐藏虚拟按键"or"显示虚拟按键"end,
|
||||||
default="默认组合",
|
default="默认组合",
|
||||||
snap=function()return text.snapLevelName[snapLevel]end,
|
snap=function()return text.snapLevelName[snapLevel]end,
|
||||||
alpha=function()return setting.virtualkeyAlpha.."0%"end,
|
alpha=function()return setting.virtualkeyAlpha.."0%"end,
|
||||||
icon="图标",
|
icon="图标",
|
||||||
size="大小",
|
size="大小",
|
||||||
|
back=BK,
|
||||||
},
|
},
|
||||||
help={
|
help={
|
||||||
his="历史",
|
his="历史",
|
||||||
@@ -262,8 +291,8 @@ return{
|
|||||||
back=BK,
|
back=BK,
|
||||||
},
|
},
|
||||||
history={
|
history={
|
||||||
prev="←",
|
prev="↑",
|
||||||
next="→",
|
next="↓",
|
||||||
back=BK,
|
back=BK,
|
||||||
},
|
},
|
||||||
stat={
|
stat={
|
||||||
|
|||||||
106
language/eng.lua
106
language/eng.lua
@@ -1,4 +1,3 @@
|
|||||||
local SWC={[true]="ON",[false]="OFF"}
|
|
||||||
local BK="Back"
|
local BK="Back"
|
||||||
return{
|
return{
|
||||||
atkModeName={"Random","Badges","K.O.s","Counters"},
|
atkModeName={"Random","Badges","K.O.s","Counters"},
|
||||||
@@ -15,7 +14,8 @@ return{
|
|||||||
PC="Perfect Clear",
|
PC="Perfect Clear",
|
||||||
hold="Hold",next="Next",
|
hold="Hold",next="Next",
|
||||||
|
|
||||||
stage={"STAGE 1","STAGE 2","STAGE 3","STAGE 4","STAGE 5",},
|
stage=function(n)return"STAGE "..n end,
|
||||||
|
great="Great!",
|
||||||
awesome="Awesome.",
|
awesome="Awesome.",
|
||||||
continue="Continue.",
|
continue="Continue.",
|
||||||
maxspeed="Max speed",
|
maxspeed="Max speed",
|
||||||
@@ -25,7 +25,7 @@ return{
|
|||||||
lose="LOSE",
|
lose="LOSE",
|
||||||
pause="PAUSE",
|
pause="PAUSE",
|
||||||
finish="FINISH",
|
finish="FINISH",
|
||||||
pauseTime="Pause time",
|
pauseCount="Pause Count",
|
||||||
|
|
||||||
custom="Custom Game",
|
custom="Custom Game",
|
||||||
customOption={
|
customOption={
|
||||||
@@ -44,7 +44,7 @@ return{
|
|||||||
bgm="BGM:",
|
bgm="BGM:",
|
||||||
},
|
},
|
||||||
customVal={
|
customVal={
|
||||||
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞","[20G]"},
|
drop={"[20G]",1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
|
||||||
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
|
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
|
||||||
wait=nil,
|
wait=nil,
|
||||||
fall=nil,
|
fall=nil,
|
||||||
@@ -54,21 +54,25 @@ return{
|
|||||||
visible={"normal","time","invisible","sudden"},
|
visible={"normal","time","invisible","sudden"},
|
||||||
target={10,20,40,100,200,500,1000,"∞"},
|
target={10,20,40,100,200,500,1000,"∞"},
|
||||||
freshLimit={0,8,15,"∞"},
|
freshLimit={0,8,15,"∞"},
|
||||||
opponent={"No CPU",1,2,3,4,5,6,7,8,9,10,11},
|
opponent={"No CPU","9S Lv1","9S Lv2","9S Lv3","9S Lv4","9S Lv5","CC Lv1","CC Lv2","CC Lv3","CC Lv4","CC Lv5","CC Lv6"},
|
||||||
},
|
},
|
||||||
softdropdas="Down DAS:",
|
softdropdas="Down DAS:",
|
||||||
softdroparr="Down ARR:",
|
softdroparr="Down ARR:",
|
||||||
snapLevelName={"Free pos","Snap-10","Snap-20","Snap-40","Snap-60","Snap-80"},
|
snapLevelName={"Free pos","Snap-10","Snap-20","Snap-40","Snap-60","Snap-80"},
|
||||||
keyboard="Keyboard",joystick="Joystick",
|
keyboard="Keyboard",joystick="Joystick",
|
||||||
space="Space",enter="Enter",
|
space="Space",enter="Enter",
|
||||||
setting2Help="Arrowkey to select/change slot,Enter to change,Esc back",
|
ctrlSetHelp="Arrowkey to select/change slot,Enter to change,Esc back",
|
||||||
|
setting_game="Game setting",
|
||||||
|
setting_graphic="Graphic setting",
|
||||||
|
setting_sound="Sound setting",
|
||||||
musicRoom="Music Room",
|
musicRoom="Music Room",
|
||||||
nowPlaying="Now Playing:",
|
nowPlaying="Now Playing:",
|
||||||
|
|
||||||
actName={"Move Left:","Move Right:","Rotate Right:","Rotate Left:","Rotate Flip:","Hard Drop:","Soft Drop:","Hold:","Function:","Restart:","Instant Left:","Instant Right:","Ins Down:"},
|
actName={"Move Left:","Move Right:","Rotate Right:","Rotate Left:","Rotate Flip:","Hard Drop:","Soft Drop:","Hold:","Function:","Restart:","Instant Left:","Instant Right:","Ins Down:"},
|
||||||
modeName={
|
modeName={
|
||||||
[0]="Custom",
|
[0]="Custom",
|
||||||
"Sprint","Marathon","Master","Classic","Zen","Infinite","1v1","TSD-only","Blind","Dig","Survivor","Tech",
|
"Sprint","Marathon","Master","Classic","Zen","Infinite","1v1","Round","TSD-only","Blind",
|
||||||
|
"Dig","Survivor","Defender","Attacker","Tech",
|
||||||
"C4W Train","PC Train","PC Challenge","Techmino49","Techmino99","Drought","Hotseat",
|
"C4W Train","PC Train","PC Challenge","Techmino49","Techmino99","Drought","Hotseat",
|
||||||
},
|
},
|
||||||
modeInfo={
|
modeInfo={
|
||||||
@@ -79,10 +83,13 @@ return{
|
|||||||
zen="Clear 200 Lines without gravity",
|
zen="Clear 200 Lines without gravity",
|
||||||
infinite="Infinite game,infinite happiness",
|
infinite="Infinite game,infinite happiness",
|
||||||
solo="Beat AI",
|
solo="Beat AI",
|
||||||
|
round="Chess?",
|
||||||
tsd="Make more T-spin-doubles",
|
tsd="Make more T-spin-doubles",
|
||||||
blind="Invisible board",
|
blind="Invisible board",
|
||||||
dig="Downstack!",
|
dig="Downstack!",
|
||||||
survivor="Hand them!",
|
survivor="Survive Longer!",
|
||||||
|
defender="Hand them!",
|
||||||
|
attacker="Attacking better then defending",
|
||||||
tech="Don't do normal clear",
|
tech="Don't do normal clear",
|
||||||
c4wtrain="Infinite combo",
|
c4wtrain="Infinite combo",
|
||||||
pctrain="Let's learn some PCs",
|
pctrain="Let's learn some PCs",
|
||||||
@@ -110,14 +117,20 @@ return{
|
|||||||
"Playing too much = taking drugs",
|
"Playing too much = taking drugs",
|
||||||
"Disappearing doesn't mean useless",
|
"Disappearing doesn't mean useless",
|
||||||
"Try to use two rotate button,three better",
|
"Try to use two rotate button,three better",
|
||||||
"Small DAS&ARR can make you faster,if you can adapt to it",
|
"Small DAS&ARR can make you faster,if you can control block correctly",
|
||||||
"Have you noticed what does \"rotating\" do to block?",
|
"Have you noticed what does \"rotating\" do to block?",
|
||||||
"20G is a brand new game rule",
|
"20G actually is a brand new game rule",
|
||||||
"Do not play game in class!",
|
"Do not play game in class!",
|
||||||
"This game can be very hard,be mentally perpared",
|
"This game can be very hard,be mentally perpared",
|
||||||
"This in not a casual game",
|
"This in not a casual game",
|
||||||
"Nothing will happen when some special day come",
|
"Nothing will happen when some special day come",
|
||||||
"3.1415926535897932384",
|
"3.1415926535897932384",
|
||||||
|
"2.7182818284590452353",
|
||||||
|
"Let-The-Bass-Kick!",
|
||||||
|
"Powered by love2d",
|
||||||
|
"Find out what's in the setting!",
|
||||||
|
"Any suggestions to author!~",
|
||||||
|
"Techmino=Technique+tetromino",
|
||||||
},
|
},
|
||||||
stat={
|
stat={
|
||||||
"Games run:",
|
"Games run:",
|
||||||
@@ -147,14 +160,16 @@ return{
|
|||||||
"Powered by LOVE2D",
|
"Powered by LOVE2D",
|
||||||
"Author:MrZ E-mail:1046101471@qq.com",
|
"Author:MrZ E-mail:1046101471@qq.com",
|
||||||
"Programe:MrZ Art:MrZ Music:MrZ SFX:MrZ VOICE:Miya",
|
"Programe:MrZ Art:MrZ Music:MrZ SFX:MrZ VOICE:Miya",
|
||||||
"Tool used:VScode,GFIE,Beepbox,Goldwave",
|
"Tool used:VScode,GFIE,Beepbox,Goldwave,Cold_Clear",
|
||||||
"Special thanks:Farter,Teatube,196,Flyz,T830,[all test staff] and YOU!",
|
"Special thanks:Farter,Flyz,196,Teatube,T830,[all test staff] and YOU!",
|
||||||
"Any bugs/suggestions to my E-mail.",
|
"Any bugs/suggestions to my E-mail.",
|
||||||
},
|
},
|
||||||
support="Support Author",
|
support="Support Author",
|
||||||
group="Official QQ Group",
|
group="Official QQ Group",
|
||||||
ButtonText={
|
warning="DO NOT DISTRIBUTE",
|
||||||
|
WidgetText={
|
||||||
main={
|
main={
|
||||||
|
lang="English",
|
||||||
qplay="Qplay",
|
qplay="Qplay",
|
||||||
play="Play",
|
play="Play",
|
||||||
setting="Settings",
|
setting="Settings",
|
||||||
@@ -173,7 +188,7 @@ return{
|
|||||||
back=BK,
|
back=BK,
|
||||||
},
|
},
|
||||||
music={
|
music={
|
||||||
bgm=function()return"BGM:"..SWC[setting.bgm]end,
|
bgm="BGM",
|
||||||
up="↑",
|
up="↑",
|
||||||
play="Play",
|
play="Play",
|
||||||
down="↓",
|
down="↓",
|
||||||
@@ -217,44 +232,59 @@ return{
|
|||||||
},
|
},
|
||||||
pause={
|
pause={
|
||||||
resume="Resume",
|
resume="Resume",
|
||||||
|
restart="Restart",
|
||||||
quit="Quit",
|
quit="Quit",
|
||||||
},
|
},
|
||||||
setting={
|
setting_game={
|
||||||
ghost=function()return"Ghost:"..SWC[setting.ghost]end,
|
graphic="←Graphic",
|
||||||
center=function()return"Center:"..SWC[setting.center]end,
|
sound="Sound→",
|
||||||
grid=function()return"Grid:"..SWC[setting.grid]end,
|
|
||||||
swap=function()return setting.swap and"Swap:comboKey"or"Swap:loop"end,
|
|
||||||
fxs=function()return setting.fxs>0 and"FX level:"..setting.fxs or"NO FX"end,
|
|
||||||
bg=function()return"BG:"..SWC[setting.bg]end,
|
|
||||||
dasD="-",dasU="+",
|
dasD="-",dasU="+",
|
||||||
arrD="-",arrU="+",
|
arrD="-",arrU="+",
|
||||||
sddasD="-",sddasU="+",
|
sddasD="-",sddasU="+",
|
||||||
sdarrD="-",sdarrU="+",
|
sdarrD="-",sdarrU="+",
|
||||||
ctrl="Control settings",
|
quickR="Quick restart",
|
||||||
touch="Touch settings",
|
swap="Combo key to change ATK mode",
|
||||||
lang=function()return langName[setting.lang]end,
|
ctrl="Control Setting",
|
||||||
sfx=function()return"SFX:"..SWC[setting.sfx]end,
|
touch="Touch Setting",
|
||||||
bgm=function()return"BGM:"..SWC[setting.bgm]end,
|
back=BK,
|
||||||
voc=function()return"VOC:"..SWC[setting.voc]end,
|
},
|
||||||
vib=function()return "VIB:"..setting.vib end,
|
setting_graphic={
|
||||||
fullscreen=function()return"Fullscreen:"..SWC[setting.fullscreen]end,
|
sound="←Sound",
|
||||||
bgblock=function()return"BG animation:"..SWC[setting.bgblock]end,
|
game="Game→",
|
||||||
frame=function()return"FrameDraw:"..setting.frameMul.."%"end,
|
ghost="Ghost",
|
||||||
|
grid="Grid",
|
||||||
|
center="Center",
|
||||||
skin="Skin",
|
skin="Skin",
|
||||||
smo=function()return"SmoothDrop:"..SWC[setting.smo]end,
|
bg="Background",
|
||||||
back="Save&Back",
|
bgblock="BG animation",
|
||||||
},
|
smo="Smoooth drop",
|
||||||
setting2={
|
dropFX="Drop FX level",
|
||||||
|
shakeFX="Shake FX level",
|
||||||
|
atkFX="ATK FX level",
|
||||||
|
fullscreen="Fullscreen",
|
||||||
|
frame="drawFPS",
|
||||||
back=BK,
|
back=BK,
|
||||||
},
|
},
|
||||||
setting3={
|
setting_sound={
|
||||||
|
game="←Game",
|
||||||
|
graphic="Graphic→",
|
||||||
|
sfx="SFX",
|
||||||
|
bgm="BGM",
|
||||||
|
vib="VIB",
|
||||||
|
voc="VOC",
|
||||||
back=BK,
|
back=BK,
|
||||||
|
},
|
||||||
|
setting_control={
|
||||||
|
back=BK,
|
||||||
|
},
|
||||||
|
setting_touch={
|
||||||
hide=function()return setting.virtualkeySwitch and"Hide Virtual Key"or"Show Virtual Key"end,
|
hide=function()return setting.virtualkeySwitch and"Hide Virtual Key"or"Show Virtual Key"end,
|
||||||
default="Defaults",
|
default="Defaults",
|
||||||
snap=function()return text.snapLevelName[snapLevel]end,
|
snap=function()return text.snapLevelName[snapLevel]end,
|
||||||
alpha=function()return setting.virtualkeyAlpha.."0%"end,
|
alpha=function()return setting.virtualkeyAlpha.."0%"end,
|
||||||
icon="Icon",
|
icon="Icon",
|
||||||
size="Size",
|
size="Size",
|
||||||
|
back=BK,
|
||||||
},
|
},
|
||||||
help={
|
help={
|
||||||
his="History",
|
his="History",
|
||||||
@@ -262,8 +292,8 @@ return{
|
|||||||
back=BK,
|
back=BK,
|
||||||
},
|
},
|
||||||
history={
|
history={
|
||||||
prev="←",
|
prev="↑",
|
||||||
next="→",
|
next="↓",
|
||||||
back=BK,
|
back=BK,
|
||||||
},
|
},
|
||||||
stat={
|
stat={
|
||||||
|
|||||||
356
list.lua
356
list.lua
@@ -2,7 +2,7 @@ local gc=love.graphics
|
|||||||
local tc,kb=love.touch,love.keyboard
|
local tc,kb=love.touch,love.keyboard
|
||||||
local sys=love.system
|
local sys=love.system
|
||||||
local fs=love.filesystem
|
local fs=love.filesystem
|
||||||
local mobile=mobile
|
local mobile=system=="Android"or system=="iOS"
|
||||||
|
|
||||||
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","func","restart","insLeft","insRight","insDown"}
|
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","func","restart","insLeft","insRight","insDown"}
|
||||||
color={
|
color={
|
||||||
@@ -79,16 +79,17 @@ bgm={
|
|||||||
"secret8th",
|
"secret8th",
|
||||||
"rockblock",
|
"rockblock",
|
||||||
"8-bit happiness",
|
"8-bit happiness",
|
||||||
|
"shining terminal",
|
||||||
"end",
|
"end",
|
||||||
}
|
}
|
||||||
voiceList={
|
voiceBank={}
|
||||||
|
voiceName={
|
||||||
"Z","S","L","J","T","O","I",
|
"Z","S","L","J","T","O","I",
|
||||||
"single","double","triple","tts",
|
"single","double","triple","tts",
|
||||||
"spin","spin_","mini","b2b","b3b","pc",
|
"spin","spin_","mini","b2b","b3b","pc",
|
||||||
"win","lose","voc_nya","nya",
|
"win","lose","voc_nya","nya",
|
||||||
}
|
}
|
||||||
voiceBank={}
|
voiceList={
|
||||||
voice={
|
|
||||||
Z={"Z_1","Z_2"},
|
Z={"Z_1","Z_2"},
|
||||||
S={"S_1","S_2"},
|
S={"S_1","S_2"},
|
||||||
J={"J_1","J_2"},
|
J={"J_1","J_2"},
|
||||||
@@ -120,12 +121,13 @@ musicID={
|
|||||||
"push",
|
"push",
|
||||||
"reason",
|
"reason",
|
||||||
"infinite",
|
"infinite",
|
||||||
"cruelty",
|
|
||||||
"final",
|
|
||||||
"secret7th",
|
"secret7th",
|
||||||
"secret8th",
|
"secret8th",
|
||||||
|
"shining terminal",
|
||||||
"rockblock",
|
"rockblock",
|
||||||
"8-bit happiness",
|
"8-bit happiness",
|
||||||
|
"cruelty",
|
||||||
|
"final",
|
||||||
"end",
|
"end",
|
||||||
}
|
}
|
||||||
customID={
|
customID={
|
||||||
@@ -139,7 +141,7 @@ customID={
|
|||||||
"bg","bgm",
|
"bg","bgm",
|
||||||
}
|
}
|
||||||
customRange={
|
customRange={
|
||||||
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99,-1},
|
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
|
||||||
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
|
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
|
||||||
wait={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
|
wait={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
|
||||||
fall={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
|
fall={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
|
||||||
@@ -149,7 +151,7 @@ customRange={
|
|||||||
visible={"show","time","fast","none"},
|
visible={"show","time","fast","none"},
|
||||||
target={10,20,40,100,200,500,1000,1e99},
|
target={10,20,40,100,200,500,1000,1e99},
|
||||||
freshLimit={0,8,15,1e99},
|
freshLimit={0,8,15,1e99},
|
||||||
opponent={0,60,30,20,15,10,7,5,4,3,2,1},
|
opponent={0,1,2,3,4,5,11,12,13,14,15,16},
|
||||||
bg={"none","game1","game2","game3","strap","rgb","glow","matrix"},
|
bg={"none","game1","game2","game3","strap","rgb","glow","matrix"},
|
||||||
bgm={"blank","way","race","newera","push","reason","infinite","secret7th","secret8th","rockblock"},
|
bgm={"blank","way","race","newera","push","reason","infinite","secret7th","secret8th","rockblock"},
|
||||||
}
|
}
|
||||||
@@ -160,27 +162,31 @@ up0to4={[0]="000%UP","025%UP","050%UP","075%UP","100%UP",}
|
|||||||
|
|
||||||
modeID={
|
modeID={
|
||||||
[0]="custom",
|
[0]="custom",
|
||||||
"sprint","marathon","master","classic","zen","infinite","solo","tsd","blind","dig","survivor","tech",
|
"sprint","marathon","master","classic","zen","infinite","solo","round","tsd","blind",
|
||||||
|
"dig","survivor","defender","attacker","tech",
|
||||||
"c4wtrain","pctrain","pcchallenge","techmino49","techmino99","drought","hotseat",
|
"c4wtrain","pctrain","pcchallenge","techmino49","techmino99","drought","hotseat",
|
||||||
}
|
}
|
||||||
modeLevel={
|
modeLevel={
|
||||||
sprint={"10L","20L","40L","100L","400L","1000L"},
|
sprint={"10L","20L","40L","100L","400L","1000L"},
|
||||||
marathon={"EASY","NORMAL","HARD"},
|
marathon={"EASY","NORMAL","HARD"},
|
||||||
master={"LUNATIC","ULTIMATE"},
|
master={"LUNATIC","ULTIMATE","FINAL"},
|
||||||
classic={"CTWC"},
|
classic={"CTWC"},
|
||||||
zen={"NORMAL"},
|
zen={"NORMAL"},
|
||||||
infinite={"NORMAL","EXTRA"},
|
infinite={"NORMAL","EXTRA"},
|
||||||
solo={"EASY","NORMAL","HARD","LUNATIC"},
|
solo={"EASY","EASY+","NORMAL","NORMAL+","HARD","HARD+","LUNATIC","LUNATIC+","ULTIMATE"},
|
||||||
|
round={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE"},
|
||||||
tsd={"NORMAL","HARD"},
|
tsd={"NORMAL","HARD"},
|
||||||
blind={"EASY","HARD","HARD+","LUNATIC","ULTIMATE","GM"},
|
blind={"EASY","HARD","HARD+","LUNATIC","ULTIMATE","GM"},
|
||||||
dig={"NORMAL","LUNATIC"},
|
dig={"NORMAL","LUNATIC"},
|
||||||
survivor={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE","EXTRA"},
|
survivor={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE","EXTRA"},
|
||||||
|
defender={"NORMAL","LUNATIC"},
|
||||||
|
attacker={"HARD","ULTIMATE"},
|
||||||
tech={"NORMAL","NORMAL+","HARD","HARD+","LUNATIC","LUNATIC+",},
|
tech={"NORMAL","NORMAL+","HARD","HARD+","LUNATIC","LUNATIC+",},
|
||||||
c4wtrain={"NORMAL","LUNATIC"},
|
c4wtrain={"NORMAL","LUNATIC"},
|
||||||
pctrain={"NORMAL","EXTRA"},
|
pctrain={"NORMAL","EXTRA"},
|
||||||
pcchallenge={"NORMAL","HARD","LUNATIC"},
|
pcchallenge={"NORMAL","HARD","LUNATIC"},
|
||||||
techmino49={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE"},
|
techmino49={"EASY","HARD","ULTIMATE"},
|
||||||
techmino99={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE"},
|
techmino99={"EASY","HARD","ULTIMATE"},
|
||||||
drought={"NORMAL","MESS"},
|
drought={"NORMAL","MESS"},
|
||||||
hotseat={"2P","3P","4P",},
|
hotseat={"2P","3P","4P",},
|
||||||
custom={"Normal","Puzzle"},
|
custom={"Normal","Puzzle"},
|
||||||
@@ -265,7 +271,7 @@ local customSet={
|
|||||||
{18,20,1,1,7,1,1,1,8,3,8,3,3},
|
{18,20,1,1,7,1,1,1,8,3,8,3,3},
|
||||||
{22,22,1,1,7,3,1,1,8,4,1,7,7},
|
{22,22,1,1,7,3,1,1,8,4,1,7,7},
|
||||||
{20,20,1,1,7,1,1,3,8,3,1,7,8},
|
{20,20,1,1,7,1,1,3,8,3,1,7,8},
|
||||||
{23,11,8,11,4,1,2,1,8,3,1,4,9},
|
{1,11,8,11,4,1,2,1,8,3,1,4,9},
|
||||||
}
|
}
|
||||||
local function useDefaultSet(n)
|
local function useDefaultSet(n)
|
||||||
for i=1,#customSet[n]do
|
for i=1,#customSet[n]do
|
||||||
@@ -274,194 +280,206 @@ local function useDefaultSet(n)
|
|||||||
curBG=customRange.bg[customSel[12]]
|
curBG=customRange.bg[customSel[12]]
|
||||||
BGM(customRange.bgm[customSel[13]])
|
BGM(customRange.bgm[customSel[13]])
|
||||||
end
|
end
|
||||||
Buttons={
|
Widget={
|
||||||
load={},
|
load={},intro={},quit={},
|
||||||
intro={},
|
|
||||||
main={
|
main={
|
||||||
qplay= {x=160,y=300,w=150, h=150, rgb=color.lightRed, f=40,code=function()loadGame(modeSel,levelSel)end,down="stat",right="play"},
|
play= newButton(150,280,200,160,color.red, 70,function()gotoScene("mode")end, nil,"setting"),
|
||||||
play= {x=380,y=300,w=240, h=240, rgb=color.red, f=70,code=function()gotoScene("mode")end,down="stat",left="qplay",right="setting"},
|
setting=newButton(370,280,200,160,color.lightBlue, 50,function()gotoScene("setting_game")end, nil,"music"),
|
||||||
setting={x=640,y=300,w=240, h=240, rgb=color.lightBlue,f=55,code=function()gotoScene("setting")end,down="stat",left="play",right="music"},
|
music= newButton(590,280,200,160,color.lightPurple,37,function()gotoScene("music")end, nil,"help"),
|
||||||
music= {x=900,y=300,w=240, h=240, rgb=color.lightCyan,f=42,code=function()gotoScene("music")end,down="help",left="setting",right="quit"},
|
help= newButton(150,460,200,160,color.yellow, 55,function()gotoScene("help")end, nil,"stat"),
|
||||||
stat= {x=640,y=560,w=240, h=240, rgb=color.cyan, f=55,code=function()gotoScene("stat")end,up="setting",left="play",right="help"},
|
stat= newButton(370,460,200,160,color.cyan, 48,function()gotoScene("stat")end, nil,"qplay"),
|
||||||
help= {x=900,y=560,w=240, h=240, rgb=color.yellow, f=55,code=function()gotoScene("help")end,up="music",left="stat",right="quit"},
|
qplay= newButton(540,415,100,70,color.lightGreen, 28,function()loadGame(modeSel,levelSel)end, nil,"lang"),
|
||||||
quit= {x=1180,y=620,w=120,h=120, rgb=color.lightGrey,f=50,code=function()gotoScene("quit")end,up="setting",left="help"},
|
lang= newButton(590,505,200,70,color.lightRed, 50,function()
|
||||||
},
|
|
||||||
mode={
|
|
||||||
up= {x=1000,y=210,w=200,h=140, rgb=color.white, f=80, code=function()love.keypressed("up")end, hide=function()return modeSel==1 end,},
|
|
||||||
down= {x=1000,y=430,w=200,h=140, rgb=color.white, f=80, code=function()love.keypressed("down")end, hide=function()return modeSel==#modeID end,},
|
|
||||||
left= {x=190, y=160,w=100,h=80, rgb=color.white, code=function()love.keypressed("left")end, hide=function()return levelSel==1 end,},
|
|
||||||
right= {x=350, y=160,w=100,h=80, rgb=color.white, code=function()love.keypressed("right")end, hide=function()return levelSel==#modeLevel[modeID[modeSel]]end,},
|
|
||||||
start= {x=1000,y=600,w=250,h=100, rgb=color.green, f=50, code=function()loadGame(modeSel,levelSel)end},
|
|
||||||
custom= {x=275, y=420,w=200,h=90, rgb=color.yellow, code=function()gotoScene("custom")end},
|
|
||||||
back= {x=640, y=630,w=230,h=90, rgb=color.white, f=45, code=back},
|
|
||||||
},
|
|
||||||
music={
|
|
||||||
bgm= {x=1100,y=80, w=160, h=80, rgb=color.white,code=function()BGM()setting.bgm=not setting.bgm end},
|
|
||||||
up= {x=1100,y=200, w=120, h=120, rgb=color.white,f=40,hide=function()return not setting.bgm end,code=function()sel=(sel-2)%#musicID+1 end},
|
|
||||||
play= {x=1100,y=340, w=120, h=120, rgb=color.white,f=40,hide=function()return not setting.bgm end,code=function()BGM(musicID[sel])end},
|
|
||||||
down= {x=1100,y=480, w=120, h=120, rgb=color.white,f=50,hide=function()return not setting.bgm end,code=function()sel=sel%#musicID+1 end},
|
|
||||||
back= {x=640, y=630, w=230, h=90, rgb=color.white,f=45,code=back},
|
|
||||||
},
|
|
||||||
custom={
|
|
||||||
up= {x=1000,y=220, w=100,h=100, rgb=color.white,f=50, code=function()sel=(sel-2)%#customID+1 end},
|
|
||||||
down= {x=1000,y=460, w=100,h=100, rgb=color.white,f=50, code=function()sel=sel%#customID+1 end},
|
|
||||||
left= {x=880, y=340, w=100,h=100, rgb=color.white,f=50, code=function()
|
|
||||||
customSel[sel]=(customSel[sel]-2)%#customRange[customID[sel]]+1
|
|
||||||
if sel==12 then
|
|
||||||
curBG=customRange.bg[customSel[12]]
|
|
||||||
elseif sel==13 then
|
|
||||||
BGM(customRange.bgm[customSel[13]])
|
|
||||||
end
|
|
||||||
end},
|
|
||||||
right= {x=1120,y=340, w=100,h=100, rgb=color.white,f=50, code=function()
|
|
||||||
customSel[sel]=customSel[sel]%#customRange[customID[sel]]+1
|
|
||||||
if sel==12 then
|
|
||||||
curBG=customRange.bg[customSel[12]]
|
|
||||||
elseif sel==13 then
|
|
||||||
BGM(customRange.bgm[customSel[13]])
|
|
||||||
end
|
|
||||||
end},
|
|
||||||
start1= {x=880, y=580, w=220,h=70, rgb=color.green, code=function()loadGame(0,1)end},
|
|
||||||
start2= {x=1120,y=580, w=220,h=70, rgb=color.lightPurple, code=function()loadGame(0,2)end},
|
|
||||||
draw= {x=1000,y=90, w=190,h=85, rgb=color.cyan, code=function()gotoScene("draw")end},
|
|
||||||
set1= {x=640, y=160, w=240,h=75, rgb=color.lightRed, code=function()useDefaultSet(1)end},
|
|
||||||
set2= {x=640, y=250, w=240,h=75, rgb=color.lightRed, code=function()useDefaultSet(2)end},
|
|
||||||
set3= {x=640, y=340, w=240,h=75, rgb=color.lightRed, code=function()useDefaultSet(3)end},
|
|
||||||
set4= {x=640, y=430, w=240,h=75, rgb=color.lightRed, code=function()useDefaultSet(4)end},
|
|
||||||
set5= {x=640, y=520, w=240,h=75, rgb=color.lightRed, code=function()useDefaultSet(5)end},
|
|
||||||
back= {x=640, y=630, w=180,h=60, rgb=color.white, code=back},
|
|
||||||
},
|
|
||||||
draw={
|
|
||||||
any= {x=700, y=80,w=120,h=120, f=45, rgb=color.lightGrey,code=function()pen=-1 end},
|
|
||||||
block1= {x=840, y=80,w=120,h=120, f=65, rgb=color.red, code=function()pen=1 end},
|
|
||||||
block2= {x=980, y=80,w=120,h=120, f=65, rgb=color.green, code=function()pen=2 end},
|
|
||||||
block3= {x=1120,y=80,w=120,h=120, f=65, rgb=color.orange, code=function()pen=3 end},
|
|
||||||
block4= {x=840, y=220,w=120,h=120, f=65, rgb=color.blue, code=function()pen=4 end},
|
|
||||||
block5= {x=980, y=220,w=120,h=120, f=65, rgb=color.magenta, code=function()pen=5 end},
|
|
||||||
block6= {x=1120,y=220,w=120,h=120, f=65, rgb=color.yellow, code=function()pen=6 end},
|
|
||||||
block7= {x=840, y=360,w=120,h=120, f=65, rgb=color.cyan, code=function()pen=7 end},
|
|
||||||
gb1= {x=980, y=360,w=120,h=120, f=65, rgb=color.darkGrey, code=function()pen=9 end},
|
|
||||||
gb2= {x=1120,y=360,w=120,h=120, f=65, rgb=color.grey, code=function()pen=10 end},
|
|
||||||
gb3= {x=840, y=500,w=120,h=120, f=65, rgb=color.darkPurple,code=function()pen=11 end},
|
|
||||||
gb4= {x=980, y=500,w=120,h=120, f=65, rgb=color.darkRed, code=function()pen=12 end},
|
|
||||||
gb5= {x=1120,y=500,w=120,h=120, f=65, rgb=color.darkGreen,code=function()pen=13 end},
|
|
||||||
space= {x=840, y=640,w=120,h=120, f=70, rgb=color.grey, code=function()pen=0 end},
|
|
||||||
clear= {x=1120,y=640,w=120,h=120, f=45, rgb=color.white, code=function()
|
|
||||||
if clearSureTime>15 then
|
|
||||||
for y=1,20 do for x=1,10 do preField[y][x]=-1 end end
|
|
||||||
clearSureTime=0
|
|
||||||
else
|
|
||||||
clearSureTime=50
|
|
||||||
end
|
|
||||||
end},
|
|
||||||
back= {x=1235,y=45,w=80,h=80, f=35, rgb=color.white, code=back},
|
|
||||||
},
|
|
||||||
play={
|
|
||||||
pause={x=1235,y=45,w=80,h=80,rgb=color.white,f=30,code=pauseGame},
|
|
||||||
},
|
|
||||||
pause={
|
|
||||||
resume= {x=640,y=400,w=240,h=100, rgb=color.white,f=50,code=resumeGame},
|
|
||||||
quit= {x=640,y=550,w=240,h=100, rgb=color.white,f=50,code=back},
|
|
||||||
},
|
|
||||||
setting={--Normal setting
|
|
||||||
ghost= {x=290, y=90, w=210, h=60, rgb=color.white,code=function()setting.ghost=not setting.ghost end,down="grid",right="center"},
|
|
||||||
center= {x=505, y=90, w=210, h=60, rgb=color.white,code=function()setting.center=not setting.center end,down="swap",left="ghost",right="sfx"},
|
|
||||||
grid= {x=290, y=160, w=210, h=60, rgb=color.white,code=function()setting.grid=not setting.grid end,up="ghost",down="fxs",right="swap"},
|
|
||||||
swap= {x=505, y=160, w=210, h=60,f=28, rgb=color.white,code=function()setting.swap=not setting.swap end,up="center",down="bg",left="grid",right="vib"},
|
|
||||||
fxs= {x=290, y=230, w=210, h=60, rgb=color.white,code=function()setting.fxs=(setting.fxs+1)%4 end,up="grid",down="dasU",right="bg"},
|
|
||||||
bg= {x=505, y=230, w=210, h=60, rgb=color.white,code=function()setting.bg=not setting.bg end,up="swap",down="arrD",left="fxs",right="fullscreen"},
|
|
||||||
dasD= {x=210, y=300, w=50, h=50, rgb=color.white,code=function()setting.das=(setting.das-1)%31 end,up="fxs",down="sddasD",right="dasU"},
|
|
||||||
dasU= {x=370, y=300, w=50, h=50, rgb=color.white,code=function()setting.das=(setting.das+1)%31 end,up="fxs",down="sddasU",left="dasD",right="arrD"},
|
|
||||||
arrD= {x=425, y=300, w=50, h=50, rgb=color.white,code=function()setting.arr=(setting.arr-1)%16 end,up="bg",down="sdarrD",left="dasU",right="arrU"},
|
|
||||||
arrU= {x=585, y=300, w=50, h=50, rgb=color.white,code=function()setting.arr=(setting.arr+1)%16 end,up="bg",down="sdarrU",left="arrD",right="bgblock"},--3~6
|
|
||||||
sddasD= {x=210, y=370, w=50, h=50, rgb=color.white,code=function()setting.sddas=(setting.sddas-1)%11 end,up="dasD",down="ctrl",right="sddasU"},
|
|
||||||
sddasU= {x=370, y=370, w=50, h=50, rgb=color.white,code=function()setting.sddas=(setting.sddas+1)%11 end,up="dasU",down="ctrl",left="sddasD",right="sdarrD"},
|
|
||||||
sdarrD= {x=425, y=370, w=50, h=50, rgb=color.white,code=function()setting.sdarr=(setting.sdarr-1)%4 end,up="arrD",down="ctrl",left="sddasU",right="sdarrU"},
|
|
||||||
sdarrU= {x=585, y=370, w=50, h=50, rgb=color.white,code=function()setting.sdarr=(setting.sdarr+1)%4 end,up="arrU",down="ctrl",left="sdarrD",right="frame"},
|
|
||||||
|
|
||||||
ctrl= {x=340,y=440, w=310, h=60,rgb=color.green, code=function()gotoScene("setting2")end,up="sddasU",down="touch",left="lang",right="skin"},
|
|
||||||
touch= {x=340,y=510, w=310, h=60,rgb=color.yellow,code=function()gotoScene("setting3")end,up="ctrl",down="back",right="lang"},
|
|
||||||
lang= {x=580,y=510, w=150, h=60,rgb=color.red, code=function()
|
|
||||||
setting.lang=setting.lang%#langName+1
|
setting.lang=setting.lang%#langName+1
|
||||||
swapLanguage(setting.lang)
|
swapLanguage(setting.lang)
|
||||||
end,up="sdarrU",down="back",left="touch",right="skin"},
|
end,nil,"quit"),
|
||||||
|
quit= newButton(370,620,280,100,color.lightGrey, 60,function()gotoScene("quit")end, nil,"play"),
|
||||||
sfx= {x=760,y=90, w=160, h=60, rgb=color.white,code=function()setting.sfx=not setting.sfx end,down="vib",left="center",right="bgm"},
|
},
|
||||||
bgm= {x=940,y=90, w=160, h=60, rgb=color.white,code=function()BGM()setting.bgm=not setting.bgm BGM("blank")end,down="voc",left="sfx"},
|
mode={
|
||||||
vib= {x=760,y=160, w=160, h=60,rgb=color.white, code=function()setting.vib=(setting.vib+1)%6 VIB(1)end,up="sfx",down="fullscreen",left="swap",right="voc"},
|
up= newButton(1000,210,200,140,color.white, 80,function()love.keypressed("up")end,function()return modeSel==1 end),
|
||||||
voc= {x=940,y=160, w=160, h=60,rgb=color.white,code=function()setting.voc=not setting.voc end,up="sfx",down="fullscreen",left="vib"},
|
down= newButton(1000,430,200,140,color.white, 80,function()love.keypressed("down")end,function()return modeSel==#modeID end),
|
||||||
fullscreen= {x=850,y=230,w=340, h=60,rgb=color.white, code=function()
|
left= newButton(190, 160,100,80, color.white,40,function()love.keypressed("left")end,function()return levelSel==1 end),
|
||||||
|
right= newButton(350, 160,100,80, color.white,40,function()love.keypressed("right")end,function()return levelSel==#modeLevel[modeID[modeSel]]end),
|
||||||
|
start= newButton(1000,600,250,100,color.green, 50,function()loadGame(modeSel,levelSel)end),
|
||||||
|
custom= newButton(275, 420,200,90, color.yellow,40,function()gotoScene("custom")end),
|
||||||
|
back= newButton(640, 630,230,90, color.white,45,back),
|
||||||
|
},
|
||||||
|
music={
|
||||||
|
bgm= newSlider(760,80,400,8,40,nil,function()return setting.bgm end,function(i)setting.bgm=i;BGM(bgmPlaying)end),
|
||||||
|
up= newButton(1100,200,120,120,color.white,60,function()love.keypressed("up")end),
|
||||||
|
play= newButton(1100,340,120,120,color.white,40,function()love.keypressed("space")end,function()return setting.bgm==0 end),
|
||||||
|
down= newButton(1100,480,120,120,color.white,60,function()love.keypressed("down")end),
|
||||||
|
back= newButton(640, 630,230,90, color.white,45,back),
|
||||||
|
},
|
||||||
|
custom={
|
||||||
|
up= newButton(1000,220,100,100,color.white, 50,function()sel=(sel-2)%#customID+1 end),
|
||||||
|
down= newButton(1000,460,100,100,color.white, 50,function()sel=sel%#customID+1 end),
|
||||||
|
left= newButton(880, 340,100,100,color.white, 50,function()love.keypressed("left")end),
|
||||||
|
right= newButton(1120,340,100,100,color.white, 50,function()love.keypressed("right")end),
|
||||||
|
start1= newButton(880, 580,220,70, color.green, 40,function()loadGame(0,1)end),
|
||||||
|
start2= newButton(1120,580,220,70, color.lightPurple, 40,function()loadGame(0,2)end),
|
||||||
|
draw= newButton(1000,90, 190,85, color.cyan, 40,function()gotoScene("draw")end),
|
||||||
|
set1= newButton(640, 160,240,75, color.lightRed, 40,function()useDefaultSet(1)end),
|
||||||
|
set2= newButton(640, 250,240,75, color.lightRed, 40,function()useDefaultSet(2)end),
|
||||||
|
set3= newButton(640, 340,240,75, color.lightRed, 40,function()useDefaultSet(3)end),
|
||||||
|
set4= newButton(640, 430,240,75, color.lightRed, 40,function()useDefaultSet(4)end),
|
||||||
|
set5= newButton(640, 520,240,75, color.lightRed, 40,function()useDefaultSet(5)end),
|
||||||
|
back= newButton(640, 630,180,60, color.white, 40,back),
|
||||||
|
},
|
||||||
|
draw={
|
||||||
|
any= newButton(700, 80, 120,120,color.lightGrey, 45,function()pen=0 end),
|
||||||
|
block1= newButton(840, 80, 120,120,color.red, 65,function()pen=1 end),
|
||||||
|
block2= newButton(980, 80, 120,120,color.green, 65,function()pen=2 end),
|
||||||
|
block3= newButton(1120,80, 120,120,color.orange, 65,function()pen=3 end),
|
||||||
|
block4= newButton(840, 220,120,120,color.blue, 65,function()pen=4 end),
|
||||||
|
block5= newButton(980, 220,120,120,color.magenta, 65,function()pen=5 end),
|
||||||
|
block6= newButton(1120,220,120,120,color.yellow, 65,function()pen=6 end),
|
||||||
|
block7= newButton(840, 360,120,120,color.cyan, 65,function()pen=7 end),
|
||||||
|
gb1= newButton(980, 360,120,120,color.darkGrey, 65,function()pen=9 end),
|
||||||
|
gb2= newButton(1120,360,120,120,color.grey, 65,function()pen=10 end),
|
||||||
|
gb3= newButton(840, 500,120,120,color.darkPurple, 65,function()pen=11 end),
|
||||||
|
gb4= newButton(980, 500,120,120,color.darkRed, 65,function()pen=12 end),
|
||||||
|
gb5= newButton(1120,500,120,120,color.darkGreen, 65,function()pen=13 end),
|
||||||
|
space= newButton(840, 640,120,120,color.grey, 70,function()pen=-1 end),
|
||||||
|
clear= newButton(1120,640,120,120,color.white, 45,function()love.keypressed("delete")end),
|
||||||
|
back= newButton(1235,45, 80, 80, color.white, 35,back),
|
||||||
|
},
|
||||||
|
play={
|
||||||
|
pause= newButton(1235,45,80,80,color.white,30,pauseGame),
|
||||||
|
},
|
||||||
|
pause={
|
||||||
|
resume= newButton(640,290,240,100,color.white,50,resumeGame),
|
||||||
|
restart=newButton(640,445,240,100,color.white,50,function()
|
||||||
|
clearTask("play")
|
||||||
|
updateStat()
|
||||||
|
resetGameData()
|
||||||
|
gotoScene("play","none")
|
||||||
|
end),
|
||||||
|
quit= newButton(640,600,240,100,color.white,50,back),
|
||||||
|
},
|
||||||
|
setting_game={
|
||||||
|
graphic=newButton(200,80,240,80,color.lightGreen,40,function()gotoScene("setting_graphic")end, nil,"sound"),
|
||||||
|
sound= newButton(1080,80,240,80,color.lightGreen,40,function()gotoScene("setting_sound")end, nil,"dasD"),
|
||||||
|
dasD= newButton(180,230,50,50,color.white,40,function()setting.das=(setting.das-1)%31 end,nil,"dasU"),
|
||||||
|
dasU= newButton(400,230,50,50,color.white,40,function()setting.das=(setting.das+1)%31 end,nil,"arrD"),
|
||||||
|
arrD= newButton(500,230,50,50,color.white,40,function()
|
||||||
|
setting.arr=(setting.arr-1)%16
|
||||||
|
if setting.arr>setting.das then
|
||||||
|
setting.das=setting.arr
|
||||||
|
Widget.setting_game.dasU:FX()
|
||||||
|
SFX("blip_1",.4)
|
||||||
|
end
|
||||||
|
end,nil,"arrU"),
|
||||||
|
arrU= newButton(720,230,50,50,color.white,40,function()
|
||||||
|
setting.arr=(setting.arr+1)%16
|
||||||
|
if setting.arr>setting.das then
|
||||||
|
setting.das=setting.arr
|
||||||
|
Widget.setting_game.dasU:FX()
|
||||||
|
SFX("blip_1",.4)
|
||||||
|
end
|
||||||
|
end,nil,"sddasD"),
|
||||||
|
sddasD= newButton(180,340,50,50,color.white,40,function()setting.sddas=(setting.sddas-1)%11 end, nil,"sddasU"),
|
||||||
|
sddasU= newButton(400,340,50,50,color.white,40,function()setting.sddas=(setting.sddas+1)%11 end, nil,"sdarrD"),
|
||||||
|
sdarrD= newButton(500,340,50,50,color.white,40,function()setting.sdarr=(setting.sdarr-1)%4 end, nil,"sdarrU"),
|
||||||
|
sdarrU= newButton(720,340,50,50,color.white,40,function()setting.sdarr=(setting.sdarr+1)%4 end, nil,"quickR"),
|
||||||
|
quickR= newSwitch(560,440,40,function()return setting.quickR end,function()setting.quickR=not setting.quickR end, nil,"swap"),
|
||||||
|
swap= newSwitch(560,530,25,function()return setting.swap end,function()setting.swap=not setting.swap end, nil,"ctrl"),
|
||||||
|
ctrl= newButton(1020,230,320,80,color.white,40,function()gotoScene("setting_control")end, nil,"touch"),
|
||||||
|
touch= newButton(1020,340,320,80,color.white,40,function()gotoScene("setting_touch")end, nil,"back"),
|
||||||
|
back= newButton(1160,600,160,160,color.white,55,back,nil,"graphic"),
|
||||||
|
},
|
||||||
|
setting_graphic={
|
||||||
|
sound= newButton(200,80,240,80,color.lightGreen,40,function()gotoScene("setting_sound")end, nil,"game"),
|
||||||
|
game= newButton(1080,80,240,80,color.lightGreen,40,function()gotoScene("setting_game")end, nil,"ghost"),
|
||||||
|
ghost= newSwitch(310,180,40,function()return setting.ghost end, function()setting.ghost= not setting.ghost end, nil,"center"),
|
||||||
|
center= newSwitch(580,180,40,function()return setting.center end, function()setting.center= not setting.center end, nil,"smo"),
|
||||||
|
smo= newSwitch(310,260,25,function()return setting.smo end, function()setting.smo= not setting.smo end, nil,"grid"),
|
||||||
|
grid= newSwitch(580,260,40,function()return setting.grid end, function()setting.grid= not setting.grid end, nil,"dropFX"),
|
||||||
|
dropFX= newSlider(310,350,373,3,40,nil,function()return setting.dropFX end, function(i)setting.dropFX=i end, nil,"shakeFX"),
|
||||||
|
shakeFX=newSlider(310,430,373,3,40,nil,function()return setting.shakeFX end, function(i)setting.shakeFX=i end, nil,"atkFX"),
|
||||||
|
atkFX= newSlider(310,510,373,3,40,nil,function()return setting.atkFX end, function(i)setting.atkFX=i end, nil,"frame"),
|
||||||
|
frame= newSlider(310,590,373,10,40,nil,function()return setting.frameMul>35 and setting.frameMul/10 or setting.frameMul/5-4 end,function(i)setting.frameMul=i<5 and 5*i+20 or 10*i end,nil,"fullscreen"),
|
||||||
|
fullscreen=newSwitch(990,180,40,function()return setting.fullscreen end,function()
|
||||||
setting.fullscreen=not setting.fullscreen
|
setting.fullscreen=not setting.fullscreen
|
||||||
love.window.setFullscreen(setting.fullscreen)
|
love.window.setFullscreen(setting.fullscreen)
|
||||||
if not setting.fullscreen then
|
if not setting.fullscreen then
|
||||||
love.resize(gc.getWidth(),gc.getHeight())
|
love.resize(gc.getWidth(),gc.getHeight())
|
||||||
end
|
end
|
||||||
end,up="vib",down="bgblock",left="bg"},
|
end,nil,"bg"),
|
||||||
bgblock={x=850,y=300, w=340, h=60,rgb=color.white, code=function()
|
bg= newSwitch(990,250,40,function()return setting.bg end,function()setting.bg=not setting.bg end, nil,"bgblock"),
|
||||||
setting.bgblock=not setting.bgblock
|
bgblock=newSwitch(990,330,40,function()return setting.bgblock end,function()
|
||||||
--if not setting.bgblock then for i=1,16 do BGblockList[i].v=3*BGblockList[i].v end end
|
setting.bgblock=not setting.bgblock--if not setting.bgblock then for i=1,16 do FX_BGblock.list[i].v=3*FX_BGblock.list[i].v end end
|
||||||
end,up="fullscreen",down="frame",left="arrU"},
|
end,nil,"skin"),
|
||||||
frame= {x=850,y=370, w=340, h=60,rgb=color.white, code=function()
|
skin= newButton(860,470,120,60,color.white,40,function()
|
||||||
setting.frameMul=setting.frameMul+(setting.frameMul<50 and 5 or 10)
|
|
||||||
if setting.frameMul>100 then setting.frameMul=25 end
|
|
||||||
end,up="bgblock",down="skin",left="sdarrU"},
|
|
||||||
skin= {x=740,y=440, w=120, h=60,rgb=color.white, code=function()
|
|
||||||
setting.skin=setting.skin%6+1
|
setting.skin=setting.skin%6+1
|
||||||
changeBlockSkin(setting.skin)
|
changeBlockSkin(setting.skin)
|
||||||
end,up="frame",down="back",left="ctrl",right="smo"},
|
end,nil,"back"),
|
||||||
smo= {x=920,y=440, w=200, h=60,f=27,rgb=color.white, code=function()
|
back= newButton(1160,600,160,160,color.white,55,back,nil,"sound"),
|
||||||
setting.smo=not setting.smo
|
},
|
||||||
end,up="frame",down="back",left="skin"},
|
setting_sound={
|
||||||
back= {x=640,y=620, w=300,h=70,rgb=color.white, code=back,up="lang"},
|
game= newButton(200,80,240,80,color.lightGreen,40,function()gotoScene("setting_game")end, nil,"graphic"),
|
||||||
|
graphic=newButton(1080,80,240,80,color.lightGreen,40,function()gotoScene("setting_graphic")end, nil,"sfx"),
|
||||||
|
sfx=newSlider(180,250,400,8,40,function()SFX("blip_1")end, function()return setting.sfx end,function(i)setting.sfx=i end,nil,"bgm"),
|
||||||
|
bgm=newSlider(750,250,400,8,40,function()BGM(bgmPlaying or"blank")end, function()return setting.bgm end,function(i)setting.bgm=i end,nil,"vib"),
|
||||||
|
vib=newSlider(180,440,400,5,40,function()VIB(1)end, function()return setting.vib end,function(i)setting.vib=i end,nil,"voc"),
|
||||||
|
voc=newSlider(750,440,400,8,40,function()VOICE("nya")end, function()return setting.voc end,function(i)setting.voc=i end,nil,"back"),
|
||||||
|
back=newButton(1160,600,160,160,color.white,55,back,nil,"game"),
|
||||||
},
|
},
|
||||||
setting2={--Control setting
|
setting_control={
|
||||||
back={x=840,y=630,w=180,h=60,rgb=color.white,code=back},
|
back=newButton(840,630,180,60,color.white,40,back),
|
||||||
},
|
},
|
||||||
setting3={--Touch setting
|
setting_touch={
|
||||||
back={x=640,y=410,w=170,h=80,f=45,code=back},
|
hide= newButton(640,210,500,80,color.white,45,function()
|
||||||
hide={x=640,y=210,w=500,h=80,f=45,code=function()
|
|
||||||
setting.virtualkeySwitch=not setting.virtualkeySwitch
|
setting.virtualkeySwitch=not setting.virtualkeySwitch
|
||||||
end},
|
end),
|
||||||
default={x=450,y=310,w=170,h=80,code=function()
|
default=newButton(450,310,170,80,color.white,40,function()
|
||||||
for K=1,#virtualkey do
|
for K=1,#virtualkey do
|
||||||
local b,b0=virtualkey[K],virtualkeySet[defaultSel][K]
|
local b,b0=virtualkey[K],virtualkeySet[defaultSel][K]
|
||||||
b[1],b[2],b[3],b[4]=b0[1],b0[2],b0[3],b0[4]
|
b[1],b[2],b[3],b[4]=b0[1],b0[2],b0[3],b0[4]
|
||||||
end--Default virtualkey
|
end--Default virtualkey
|
||||||
defaultSel=defaultSel%5+1
|
defaultSel=defaultSel%5+1
|
||||||
end},
|
end),
|
||||||
snap={x=640,y=310,w=170,h=80,code=function()
|
snap= newButton(640,310,170,80,color.white,40,function()
|
||||||
snapLevel=snapLevel%6+1
|
snapLevel=snapLevel%6+1
|
||||||
end},
|
end),
|
||||||
alpha={x=830,y=310,w=170,h=80,f=45,code=function()
|
alpha= newButton(830,310,170,80,color.white,45,function()
|
||||||
setting.virtualkeyAlpha=(setting.virtualkeyAlpha+1)%11
|
setting.virtualkeyAlpha=(setting.virtualkeyAlpha+1)%11
|
||||||
--Adjust virtualkey alpha
|
--Adjust virtualkey alpha
|
||||||
end},
|
end),
|
||||||
icon={x=450,y=410,w=170,h=80,f=45,code=function()
|
icon= newButton(450,410,170,80,color.white,45,function()
|
||||||
setting.virtualkeyIcon=not setting.virtualkeyIcon
|
setting.virtualkeyIcon=not setting.virtualkeyIcon
|
||||||
--Switch virtualkey icon
|
--Switch virtualkey icon
|
||||||
end},
|
end),
|
||||||
size={x=830,y=410,w=170,h=80,f=45,code=function()
|
size= newButton(830,410,170,80,color.white,45,function()
|
||||||
if sel then
|
if sel then
|
||||||
local b=virtualkey[sel]
|
local b=virtualkey[sel]
|
||||||
b[4]=b[4]+10
|
b[4]=b[4]+10
|
||||||
if b[4]==150 then b[4]=40 end
|
if b[4]==150 then b[4]=40 end
|
||||||
b[3]=b[4]^2
|
b[3]=b[4]^2
|
||||||
end
|
end
|
||||||
end},
|
end),
|
||||||
|
back= newButton(640,410,170,80,color.white,45,back),
|
||||||
},
|
},
|
||||||
help={
|
help={
|
||||||
his={x=1050,y=520,w=230,h=60,rgb=color.white,code=function()gotoScene("history")end,down="qq",left="back"},
|
his= newButton(1050,520,230,60,color.white,40,function()gotoScene("history")end,nil,"back"),
|
||||||
qq={x=1050,y=600,w=230,h=60,hide=function()return mobile end,rgb=color.white,code=function()sys.openURL("tencent://message/?uin=1046101471&Site=&Menu=yes")end,up="his",left="back"},
|
qq= newButton(1050,600,230,60,color.white,40,function()sys.openURL("tencent://message/?uin=1046101471&Site=&Menu=yes")end, function()return mobile end,"his"),
|
||||||
back={x=640,y=600,w=180,h=60,rgb=color.white,code=back,up="his",right="qq"},
|
back= newButton(640, 600,180,60,color.white,40,back,nil,"qq"),
|
||||||
},
|
},
|
||||||
history={
|
history={
|
||||||
prev= {x=75, y=320,w=100, h=300, rgb=color.white,hide=function()return sel==1 end,code=function()sel=sel-1 end},
|
prev= newButton(1155,170,180,180,color.white,70,function()love.keypressed("up")end,function()return sel==1 end),
|
||||||
next= {x=1205,y=320,w=100, h=300, rgb=color.white,hide=function()return sel==#updateLog end,code=function()sel=sel+1 end},
|
next= newButton(1155,400,180,180,color.white,70,function()love.keypressed("down")end,function()return sel==#updateLog-22 end),
|
||||||
back= {x=640, y=640,w=200,h=70, rgb=color.white,code=back},
|
back= newButton(1155,600,180,90,color.white,40,back),
|
||||||
},
|
},
|
||||||
stat={
|
stat={
|
||||||
path={x=980,y=590,w=250,h=60,f=30,rgb=color.white,hide=function()return mobile end,code=function()sys.openURL(fs.getSaveDirectory())end,left="back"},
|
path= newButton(980,590,250,60,color.white,30,function()sys.openURL(fs.getSaveDirectory())end,function()return mobile end,"back"),
|
||||||
back={x=640,y=590,w=180,h=60,rgb=color.white,code=back,right="path"},
|
back= newButton(640,590,180,60,color.white,40,back,nil,"path"),
|
||||||
},
|
},
|
||||||
sel=nil,--selected button id(integer)
|
|
||||||
}
|
}
|
||||||
|
for S,L in next,Widget do
|
||||||
|
for N,W in next,L do
|
||||||
|
if W.next then
|
||||||
|
W.next,L[W.next].prev=L[W.next],W
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
widget_sel=nil--selected widget object
|
||||||
497
paint.lua
497
paint.lua
@@ -7,30 +7,18 @@ local format=string.format
|
|||||||
|
|
||||||
local Timer=love.timer.getTime
|
local Timer=love.timer.getTime
|
||||||
local scr=scr
|
local scr=scr
|
||||||
local attackColor={
|
|
||||||
{color.darkGrey,color.white},
|
|
||||||
{color.grey,color.white},
|
|
||||||
{color.lightPurple,color.white},
|
|
||||||
{color.lightRed,color.white},
|
|
||||||
{color.darkGreen,color.cyan},
|
|
||||||
}
|
|
||||||
local frameColor={
|
|
||||||
[0]=color.white,
|
|
||||||
color.lightGreen,
|
|
||||||
color.lightBlue,
|
|
||||||
color.lightPurple,
|
|
||||||
color.lightOrange,
|
|
||||||
}
|
|
||||||
local modeLevelColor={
|
local modeLevelColor={
|
||||||
EASY=color.cyan,
|
EASY=color.cyan,
|
||||||
NORMAL=color.green,
|
NORMAL=color.green,
|
||||||
HARD=color.magenta,
|
HARD=color.magenta,
|
||||||
LUNATIC=color.red,
|
LUNATIC=color.red,
|
||||||
|
EXTRA=color.lightMagenta,
|
||||||
|
ULTIMATE=color.lightYellow,
|
||||||
|
FINAL=color.lightGrey,
|
||||||
|
["EASY+"]=color.darkCyan,
|
||||||
["NORMAL+"]=color.darkGreen,
|
["NORMAL+"]=color.darkGreen,
|
||||||
["HARD+"]=color.darkMagenta,
|
["HARD+"]=color.darkMagenta,
|
||||||
["LUNATIC+"]=color.darkRed,
|
["LUNATIC+"]=color.darkRed,
|
||||||
EXTRA=color.lightMagenta,
|
|
||||||
ULTIMATE=color.lightYellow,
|
|
||||||
|
|
||||||
MESS=color.lightGrey,
|
MESS=color.lightGrey,
|
||||||
GM=color.blue,
|
GM=color.blue,
|
||||||
@@ -104,12 +92,12 @@ local function stencil_miniTitle()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
FX={
|
FX_BGblock={tm=150,next=7,ct=0,list={{v=0},{v=0},{v=0},{v=0},{v=0},{v=0},{v=0},{v=0},{v=0},{v=0},{v=0},{v=0},{v=0},{v=0},{v=0},{v=0},}}--Falling tetrominos on background
|
||||||
flash=0,--Black screen(frame)
|
FX_attack={}--Attack beam
|
||||||
shake=0,--Screen shake(frame)
|
FX_badge={}--Badge thrown
|
||||||
attack={},--Attack beam
|
sysFX={}
|
||||||
badge={},--badge thrown
|
FX_ripple={}--Ripple&SqrShade
|
||||||
|
textFX={
|
||||||
appear=function(t,a)
|
appear=function(t,a)
|
||||||
setFont(t.font)
|
setFont(t.font)
|
||||||
gc.setColor(1,1,1,a)
|
gc.setColor(1,1,1,a)
|
||||||
@@ -178,16 +166,6 @@ FX={
|
|||||||
end,
|
end,
|
||||||
}
|
}
|
||||||
|
|
||||||
local function drawDial(x,y,speed)
|
|
||||||
gc.setColor(1,1,1)
|
|
||||||
mStr(int(speed),x,y-18)
|
|
||||||
gc.draw(dialCircle,x,y,nil,nil,nil,32,32)
|
|
||||||
gc.setColor(1,1,1,.6)
|
|
||||||
gc.draw(dialNeedle,x,y,2.094+(speed<=175 and .02094*speed or 4.712-52.36/(speed-125)),nil,nil,5,4)
|
|
||||||
end
|
|
||||||
local function drawPixel(y,x,id)
|
|
||||||
gc.draw(blockSkin[id],30*x-30,600-30*y)
|
|
||||||
end
|
|
||||||
local function drawAtkPointer(x,y)
|
local function drawAtkPointer(x,y)
|
||||||
local t=sin(Timer()*20)
|
local t=sin(Timer()*20)
|
||||||
gc.setColor(.2,.7+t*.2,1,.6+t*.4)
|
gc.setColor(.2,.7+t*.2,1,.6+t*.4)
|
||||||
@@ -228,46 +206,45 @@ end
|
|||||||
|
|
||||||
local scs={{1,2},nil,nil,nil,nil,{1.5,1.5},{0.5,2.5}}for i=2,5 do scs[i]=scs[1]end
|
local scs={{1,2},nil,nil,nil,nil,{1.5,1.5},{0.5,2.5}}for i=2,5 do scs[i]=scs[1]end
|
||||||
local matrixT={}for i=0,15 do matrixT[i]={}for j=0,8 do matrixT[i][j]=mt.noise(i,j)+2 end end
|
local matrixT={}for i=0,15 do matrixT[i]={}for j=0,8 do matrixT[i][j]=mt.noise(i,j)+2 end end
|
||||||
local Pnt={}
|
local Pnt={BG={}}
|
||||||
Pnt.BG={
|
function Pnt.BG.none()
|
||||||
none=function()
|
|
||||||
gc.clear(.15,.15,.15)
|
gc.clear(.15,.15,.15)
|
||||||
end,
|
end
|
||||||
grey=function()
|
function Pnt.BG.grey()
|
||||||
gc.clear(.3,.3,.3)
|
gc.clear(.3,.3,.3)
|
||||||
end,
|
end
|
||||||
lightGrey=function()
|
function Pnt.BG.lightGrey()
|
||||||
gc.clear(.5,.5,.5)
|
gc.clear(.5,.5,.5)
|
||||||
end,
|
end
|
||||||
glow=function()
|
function Pnt.BG.glow()
|
||||||
local t=((sin(Timer()*.5)+sin(Timer()*.7)+sin(Timer()*.9+1)+sin(Timer()*1.5)+sin(Timer()*2+3))+5)*.05
|
local t=((sin(Timer()*.5)+sin(Timer()*.7)+sin(Timer()*.9+1)+sin(Timer()*1.5)+sin(Timer()*2+3))+5)*.05
|
||||||
gc.clear(t,t,t)
|
gc.clear(t,t,t)
|
||||||
end,
|
end
|
||||||
game1=function()
|
function Pnt.BG.game1()
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
gc.draw(background1,640,360,Timer()*.15,12,nil,64,64)
|
gc.draw(background1,640,360,Timer()*.15,12,nil,64,64)
|
||||||
end,
|
end--Rainbow
|
||||||
game2=function()
|
function Pnt.BG.game2()
|
||||||
gc.setColor(1,.5,.5)
|
gc.setColor(1,.5,.5)
|
||||||
gc.draw(background1,640,360,Timer()*.2,12,nil,64,64)
|
gc.draw(background1,640,360,Timer()*.2,12,nil,64,64)
|
||||||
end,
|
end--Red rainbow
|
||||||
game3=function()
|
function Pnt.BG.game3()
|
||||||
gc.setColor(.6,.6,1)
|
gc.setColor(.6,.6,1)
|
||||||
gc.draw(background1,640,360,Timer()*.25,12,nil,64,64)
|
gc.draw(background1,640,360,Timer()*.25,12,nil,64,64)
|
||||||
end,
|
end--Blue rainbow
|
||||||
game4=function()
|
function Pnt.BG.game4()
|
||||||
gc.setColor(.1,.5,.5)
|
gc.setColor(.1,.5,.5)
|
||||||
local x=Timer()%4*320
|
local x=Timer()%4*320
|
||||||
gc.draw(background2,x,0,nil,10)
|
gc.draw(background2,x,0,nil,10)
|
||||||
gc.draw(background2,x-1280,0,nil,10)
|
gc.draw(background2,x-1280,0,nil,10)
|
||||||
end,
|
end--Fast strap
|
||||||
game5=function()
|
function Pnt.BG.game5()
|
||||||
local t=2.5-Timer()%20%6%2.5
|
local t=2.5-Timer()%20%6%2.5
|
||||||
if t<.5 then gc.clear(t,t,t)
|
if t<.5 then gc.clear(t,t,t)
|
||||||
else gc.clear(0,0,0)
|
else gc.clear(0,0,0)
|
||||||
end
|
end
|
||||||
end,
|
end--Lightning
|
||||||
game6=function()
|
function Pnt.BG.game6()
|
||||||
local t=1.2-Timer()%10%3%1.2
|
local t=1.2-Timer()%10%3%1.2
|
||||||
if t<.5 then gc.clear(t,t,t)
|
if t<.5 then gc.clear(t,t,t)
|
||||||
else gc.clear(0,0,0)
|
else gc.clear(0,0,0)
|
||||||
@@ -275,21 +252,21 @@ game6=function()
|
|||||||
gc.setColor(.3,.3,.3)
|
gc.setColor(.3,.3,.3)
|
||||||
local r=7-int(Timer()*.5)%7
|
local r=7-int(Timer()*.5)%7
|
||||||
gc.draw(mouseBlock[r],640,360,Timer()%3.1416*6,400,400,scs[r][2]-.5,#blocks[r][0]-scs[r][1]+.5)
|
gc.draw(mouseBlock[r],640,360,Timer()%3.1416*6,400,400,scs[r][2]-.5,#blocks[r][0]-scs[r][1]+.5)
|
||||||
end,
|
end--Fast lightning&spining tetromino
|
||||||
rgb=function()
|
function Pnt.BG.rgb()
|
||||||
gc.clear(
|
gc.clear(
|
||||||
sin(Timer()*1.2)*.15+.5,
|
sin(Timer()*1.2)*.15+.5,
|
||||||
sin(Timer()*1.5)*.15+.5,
|
sin(Timer()*1.5)*.15+.5,
|
||||||
sin(Timer()*1.9)*.15+.5
|
sin(Timer()*1.9)*.15+.5
|
||||||
)
|
)
|
||||||
end,
|
end
|
||||||
strap=function()
|
function Pnt.BG.strap()
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
local x=Timer()%32*40
|
local x=Timer()%32*40
|
||||||
gc.draw(background2,x,0,nil,10)
|
gc.draw(background2,x,0,nil,10)
|
||||||
gc.draw(background2,x-1280,0,nil,10)
|
gc.draw(background2,x-1280,0,nil,10)
|
||||||
end,
|
end
|
||||||
matrix=function()
|
function Pnt.BG.matrix()
|
||||||
gc.clear(.15,.15,.15)
|
gc.clear(.15,.15,.15)
|
||||||
for i=0,15 do
|
for i=0,15 do
|
||||||
for j=0,8 do
|
for j=0,8 do
|
||||||
@@ -298,8 +275,7 @@ matrix=function()
|
|||||||
gc.rectangle("fill",80*i,80*j,80,80)
|
gc.rectangle("fill",80*i,80*j,80,80)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end,
|
end
|
||||||
}
|
|
||||||
|
|
||||||
function Pnt.load()
|
function Pnt.load()
|
||||||
gc.setLineWidth(4)
|
gc.setLineWidth(4)
|
||||||
@@ -330,17 +306,19 @@ function Pnt.intro()
|
|||||||
end
|
end
|
||||||
function Pnt.main()
|
function Pnt.main()
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
gc.draw(titleImage,280,30,nil,1.3)
|
gc.draw(coloredTitleImage,60,30,nil,1.3)
|
||||||
setFont(30)
|
gc.draw(drawableText.warning,595-drawableText.warning:getWidth(),128)
|
||||||
gc.print(gameVersion,290,125)
|
|
||||||
gc.print(system,845,95)
|
|
||||||
setFont(35)
|
setFont(35)
|
||||||
mStr(modeLevel[modeID[modeSel]][levelSel],160,180)
|
gc.print(gameVersion,70,125)
|
||||||
mStr(text.modeName[modeSel],160,380)
|
gc.print(system,610,100)
|
||||||
|
gc.print(modeLevel[modeID[modeSel]][levelSel],600,373)
|
||||||
|
setFont(30)
|
||||||
|
gc.print(text.modeName[modeSel],600,414)
|
||||||
|
players[1]:demoDraw()
|
||||||
end
|
end
|
||||||
function Pnt.mode()
|
function Pnt.mode()
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
gc.draw(titleImage,810,30)
|
gc.draw(titleImage,830,30)
|
||||||
setFont(40)
|
setFont(40)
|
||||||
gc.setColor(modeLevelColor[modeLevel[modeID[modeSel]][levelSel]]or color.white)
|
gc.setColor(modeLevelColor[modeLevel[modeID[modeSel]][levelSel]]or color.white)
|
||||||
mStr(modeLevel[modeID[modeSel]][levelSel],270,215)
|
mStr(modeLevel[modeID[modeSel]][levelSel],270,215)
|
||||||
@@ -361,34 +339,42 @@ function Pnt.mode()
|
|||||||
end
|
end
|
||||||
function Pnt.music()
|
function Pnt.music()
|
||||||
gc.setColor(1,1,1,.3+sin(Timer()*5)*.2)
|
gc.setColor(1,1,1,.3+sin(Timer()*5)*.2)
|
||||||
gc.rectangle("fill",45,98+30*sel,237,30)
|
gc.rectangle("fill",45,98+30*sel,250,30)
|
||||||
gc.setColor(.8,.8,.8)
|
gc.setColor(.8,.8,.8)
|
||||||
gc.draw(drawableText.musicRoom,20,20)
|
gc.draw(drawableText.musicRoom,20,20)
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
gc.draw(drawableText.musicRoom,22,23)
|
gc.draw(drawableText.musicRoom,22,23)
|
||||||
gc.draw(drawableText.nowPlaying,520,83)
|
gc.draw(drawableText.nowPlaying,490,390)
|
||||||
setFont(35)
|
setFont(35)
|
||||||
for i=1,#musicID do
|
for i=1,#musicID do
|
||||||
gc.print(musicID[i],50,90+30*i)
|
gc.print(musicID[i],50,90+30*i)
|
||||||
end
|
end
|
||||||
setFont(50)
|
gc.draw(titleImage,640,310,nil,1.5,nil,206,35)
|
||||||
gc.setColor(sin(Timer()*.5)*.2+.8,sin(Timer()*.7)*.2+.8,sin(Timer())*.2+.8)
|
if bgmPlaying then
|
||||||
gc.print(bgmPlaying or"",600,140)
|
setFont(50)
|
||||||
|
gc.setColor(sin(Timer()*.5)*.2+.8,sin(Timer()*.7)*.2+.8,sin(Timer())*.2+.8)
|
||||||
|
mStr(bgmPlaying or"",630,460)
|
||||||
|
local t=-Timer()%2.3/2
|
||||||
|
if t<1 then
|
||||||
|
gc.setColor(1,1,1,t)
|
||||||
|
gc.draw(coloredTitleImage,640,310,nil,1.5+.1-.1*t,1.5+.3-.3*t,206,35)
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
function Pnt.custom()
|
function Pnt.custom()
|
||||||
gc.setColor(1,1,1,.3+sin(Timer()*8)*.2)
|
gc.setColor(1,1,1,.3+sin(Timer()*8)*.2)
|
||||||
gc.rectangle("fill",25,95+40*sel,465,40)
|
gc.rectangle("fill",25,95+40*sel,480,40)
|
||||||
gc.setColor(.8,.8,.8)gc.draw(drawableText.custom,20,20)
|
gc.setColor(.8,.8,.8)gc.draw(drawableText.custom,20,20)
|
||||||
gc.setColor(1,1,1)gc.draw(drawableText.custom,22,23)
|
gc.setColor(1,1,1)gc.draw(drawableText.custom,22,23)
|
||||||
setFont(40)
|
setFont(40)
|
||||||
for i=1,#customID do
|
for i=1,#customID do
|
||||||
local k=customID[i]
|
local k=customID[i]
|
||||||
local y=90+40*i
|
local y=90+40*i
|
||||||
gc.printf(text.customOption[k],30,y,320,"right")
|
gc.printf(text.customOption[k],15,y,320,"right")
|
||||||
if text.customVal[k]then
|
if text.customVal[k]then
|
||||||
gc.print(text.customVal[k][customSel[i]],350,y)
|
gc.print(text.customVal[k][customSel[i]],335,y)
|
||||||
else
|
else
|
||||||
gc.print(customRange[k][customSel[i]],350,y)
|
gc.print(customRange[k][customSel[i]],335,y)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -405,8 +391,8 @@ function Pnt.draw()
|
|||||||
for y=1,20 do for x=1,10 do
|
for y=1,20 do for x=1,10 do
|
||||||
local B=preField[y][x]
|
local B=preField[y][x]
|
||||||
if B>0 then
|
if B>0 then
|
||||||
drawPixel(y,x,B)
|
gc.draw(blockSkin[B],30*x-30,600-30*y)
|
||||||
elseif B==0 then
|
elseif B==-1 then
|
||||||
gc.line(30*x-25,605-30*y,30*x-5,625-30*y)
|
gc.line(30*x-25,605-30*y,30*x-5,625-30*y)
|
||||||
gc.line(30*x-25,625-30*y,30*x-5,605-30*y)
|
gc.line(30*x-25,625-30*y,30*x-5,605-30*y)
|
||||||
end
|
end
|
||||||
@@ -424,7 +410,7 @@ function Pnt.draw()
|
|||||||
gc.setLineWidth(13)
|
gc.setLineWidth(13)
|
||||||
gc.setColor(blockColor[pen])
|
gc.setColor(blockColor[pen])
|
||||||
gc.rectangle("line",945,605,70,70)
|
gc.rectangle("line",945,605,70,70)
|
||||||
elseif pen==0 then
|
elseif pen==-1 then
|
||||||
gc.setLineWidth(5)
|
gc.setLineWidth(5)
|
||||||
gc.setColor(.9,.9,.9)
|
gc.setColor(.9,.9,.9)
|
||||||
gc.line(960,620,1000,660)
|
gc.line(960,620,1000,660)
|
||||||
@@ -433,282 +419,35 @@ function Pnt.draw()
|
|||||||
end
|
end
|
||||||
function Pnt.play()
|
function Pnt.play()
|
||||||
for p=1,#players do
|
for p=1,#players do
|
||||||
P=players[p]
|
players[p]:draw()
|
||||||
if P.small then
|
end
|
||||||
P.frameWait=P.frameWait-1
|
|
||||||
if P.frameWait==0 then
|
|
||||||
P.frameWait=8
|
|
||||||
gc.setCanvas(P.canvas)
|
|
||||||
gc.clear(0,0,0,.4)
|
|
||||||
gc.push("transform")
|
|
||||||
gc.origin()
|
|
||||||
gc.setColor(1,1,1,P.result and max(20-P.endCounter,0)*.05 or 1)
|
|
||||||
local h=#P.clearing
|
|
||||||
local F=P.field
|
|
||||||
for j=1,#F do
|
|
||||||
if j==P.clearing[h]and P.falling>-1 then
|
|
||||||
h=h-1
|
|
||||||
else
|
|
||||||
for i=1,10 do if F[j][i]>0 then
|
|
||||||
gc.draw(blockSkinmini[F[j][i]],6*i-6,120-6*j)
|
|
||||||
end end
|
|
||||||
end
|
|
||||||
end--Field
|
|
||||||
if P.alive then
|
|
||||||
gc.setLineWidth(2)
|
|
||||||
gc.setColor(frameColor[P.strength])gc.rectangle("line",1,1,58,118)
|
|
||||||
end--Draw boarder
|
|
||||||
if modeEnv.royaleMode then
|
|
||||||
gc.setColor(1,1,1)
|
|
||||||
for i=1,P.strength do
|
|
||||||
gc.draw(badgeIcon,12*i-7,4,nil,.5)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if P.result then
|
|
||||||
gc.setColor(1,1,1,min(P.endCounter,60)*.01)
|
|
||||||
setFont(22)mStr(P.result,32,47)
|
|
||||||
setFont(20)mStr(P.rank,30,82)
|
|
||||||
end
|
|
||||||
gc.pop()
|
|
||||||
gc.setCanvas()
|
|
||||||
end
|
|
||||||
gc.setColor(1,1,1)
|
|
||||||
gc.draw(P.canvas,P.x,P.y,nil,P.size*10)
|
|
||||||
if P.killMark then
|
|
||||||
gc.setLineWidth(3)
|
|
||||||
gc.setColor(1,0,0,min(P.endCounter,25)*.04)
|
|
||||||
gc.circle("line",P.centerX,P.centerY,(840-20*min(P.endCounter,30))*P.size)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
gc.push("transform")
|
|
||||||
gc.translate(P.x,P.y)gc.scale(P.size)--Position
|
|
||||||
gc.setColor(0,0,0,.6)gc.rectangle("fill",0,0,600,690)--Background
|
|
||||||
gc.setLineWidth(7)
|
|
||||||
gc.setColor(frameColor[P.strength])gc.rectangle("line",0,0,600,690,3)--Big frame
|
|
||||||
gc.translate(150+P.fieldOffX,70+P.fieldOffY)
|
|
||||||
if P.gameEnv.grid then
|
|
||||||
gc.setLineWidth(1)
|
|
||||||
gc.setColor(1,1,1,.2)
|
|
||||||
for x=1,9 do gc.line(30*x,-10,30*x,600)end
|
|
||||||
for y=0,19 do
|
|
||||||
y=30*(y-int(P.fieldBeneath/30))+P.fieldBeneath
|
|
||||||
gc.line(0,y,300,y)
|
|
||||||
end
|
|
||||||
end--Grid lines
|
|
||||||
gc.translate(0,P.fieldBeneath)
|
|
||||||
gc.setScissor(scr.x+P.absFieldX*scr.k,scr.y+P.absFieldY*scr.k,300*P.size*scr.k,610*P.size*scr.k)
|
|
||||||
-- local dy=setting.smo and(P.y_img~=P.curY and min(P.dropDelay,8e98)/P.gameEnv.drop or min(P.lockDelay,8e98)/P.gameEnv.lock)^4*30 or 0
|
|
||||||
local dy,stepY=0,setting.smo and (1-(P.falling/P.gameEnv.fall)^3)*30 or 0
|
|
||||||
local h=#P.clearing
|
|
||||||
for j=int(P.fieldBeneath/30+1),#P.field do
|
|
||||||
if j==P.clearing[h]and P.falling>-1 then
|
|
||||||
h=h-1
|
|
||||||
dy=dy+stepY
|
|
||||||
gc.translate(0,stepY)
|
|
||||||
gc.setColor(1,1,1,P.falling/P.gameEnv.fall)
|
|
||||||
gc.rectangle("fill",0,600-30*j,320,30-stepY)
|
|
||||||
else
|
|
||||||
for i=1,10 do
|
|
||||||
if P.field[j][i]>0 then
|
|
||||||
gc.setColor(1,1,1,min(P.visTime[j][i]*.05,1))
|
|
||||||
drawPixel(j,i,P.field[j][i])
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end--Field
|
|
||||||
gc.translate(0,-dy)
|
|
||||||
for i=1,#P.shade do
|
|
||||||
local S=P.shade[i]
|
|
||||||
gc.setColor(1,1,1,S[1]*.12)
|
|
||||||
for x=S[3],S[5]do
|
|
||||||
for y=S[6],S[4]do
|
|
||||||
drawPixel(y,x,S[2])
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end--shade FX
|
|
||||||
if P.waiting==-1 then
|
|
||||||
if P.gameEnv.ghost then
|
|
||||||
gc.setColor(1,1,1,.3)
|
|
||||||
for i=1,P.r do for j=1,P.c do
|
|
||||||
if P.cur.bk[i][j]then
|
|
||||||
drawPixel(i+P.y_img-1,j+P.curX-1,P.cur.color)
|
|
||||||
end
|
|
||||||
end end
|
|
||||||
end--Ghost
|
|
||||||
local dy=setting.smo and(P.y_img~=P.curY and min(P.dropDelay,8e98)/P.gameEnv.drop or min(P.lockDelay,8e98)/P.gameEnv.lock)^4*30 or 0
|
|
||||||
gc.translate(0,-dy)
|
|
||||||
if P.gameEnv.block then
|
|
||||||
gc.setColor(1,1,1,P.lockDelay/P.gameEnv.lock)
|
|
||||||
for i=1,P.r do for j=1,P.c do
|
|
||||||
if P.cur.bk[i][j]then
|
|
||||||
gc.rectangle("fill",30*(j+P.curX-1)-33,597-30*(i+P.curY-1),36,36)
|
|
||||||
end
|
|
||||||
end end--BlockShade(lockdelay indicator)
|
|
||||||
gc.setColor(1,1,1)
|
|
||||||
for i=1,P.r do for j=1,P.c do
|
|
||||||
if P.cur.bk[i][j]then
|
|
||||||
drawPixel(i+P.curY-1,j+P.curX-1,P.cur.color)
|
|
||||||
end
|
|
||||||
end end--Block
|
|
||||||
end
|
|
||||||
if P.gameEnv.center then
|
|
||||||
gc.setColor(1,1,1)
|
|
||||||
local x=30*(P.curX+P.sc[2]-1)-30+15
|
|
||||||
gc.draw(spinCenter,x,600-30*(P.curY+P.sc[1]-1)+15,nil,nil,nil,4,4)
|
|
||||||
gc.translate(0,dy)
|
|
||||||
gc.setColor(1,1,1,.5)
|
|
||||||
gc.draw(spinCenter,x,600-30*(P.y_img+P.sc[1]-1)+15,nil,nil,nil,4,4)
|
|
||||||
goto E
|
|
||||||
end--Rotate center
|
|
||||||
gc.translate(0,dy)
|
|
||||||
end
|
|
||||||
::E::
|
|
||||||
gc.setScissor()--In-playField things
|
|
||||||
gc.setColor(1,1,1)
|
|
||||||
gc.draw(PTC.dust[p])
|
|
||||||
gc.translate(0,-P.fieldBeneath)
|
|
||||||
gc.setBlendMode("replace","alphamultiply")--SPEED UPUP(?)
|
|
||||||
gc.setLineWidth(2)
|
|
||||||
gc.rectangle("line",-1,-11,302,612)--Draw boarder
|
|
||||||
gc.rectangle("line",301,0,15,601)--Draw atkBuffer boarder
|
|
||||||
local h=0
|
|
||||||
for i=1,#P.atkBuffer do
|
|
||||||
local A=P.atkBuffer[i]
|
|
||||||
local bar=A.amount*30
|
|
||||||
if h+bar>600 then bar=600-h end
|
|
||||||
if not A.sent then
|
|
||||||
if A.time<20 then
|
|
||||||
bar=bar*(20*A.time)^.5*.05
|
|
||||||
--Appear
|
|
||||||
end
|
|
||||||
if A.countdown>0 then
|
|
||||||
gc.setColor(attackColor[A.lv][1])
|
|
||||||
gc.rectangle("fill",303,599-h,11,-bar+3)
|
|
||||||
gc.setColor(attackColor[A.lv][2])
|
|
||||||
gc.rectangle("fill",303,599-h+(-bar+3),11,-(-bar+3)*(1-A.countdown/A.cd0))
|
|
||||||
--Timing
|
|
||||||
else
|
|
||||||
local t=sin((Timer()-i)*30)*.5+.5
|
|
||||||
local c1,c2=attackColor[A.lv][1],attackColor[A.lv][2]
|
|
||||||
gc.setColor(c1[1]*t+c2[1]*(1-t),c1[2]*t+c2[2]*(1-t),c1[3]*t+c2[3]*(1-t))
|
|
||||||
gc.rectangle("fill",303,599-h,11,-bar+3)
|
|
||||||
--Warning
|
|
||||||
end
|
|
||||||
else
|
|
||||||
gc.setColor(attackColor[A.lv][1])
|
|
||||||
bar=bar*(20-A.time)*.05
|
|
||||||
gc.rectangle("fill",303,599-h,11,-bar+2)
|
|
||||||
--Disappear
|
|
||||||
end
|
|
||||||
h=h+bar
|
|
||||||
end--Buffer line
|
|
||||||
local a,b=P.b2b,P.b2b1 if a>b then a,b=b,a end
|
|
||||||
gc.setColor(.8,1,.2)
|
|
||||||
gc.rectangle("fill",-14,599,11,-b*.5)
|
|
||||||
gc.setColor(P.b2b<40 and color.white or P.b2b<=1e3 and color.lightRed or color.lightBlue)
|
|
||||||
gc.rectangle("fill",-14,599,11,-a*.5)
|
|
||||||
if Timer()%1<.5 then
|
|
||||||
gc.rectangle("fill",-15,b<40 and 578.5 or 98.5,13,3)
|
|
||||||
end
|
|
||||||
gc.setColor(1,1,1)
|
|
||||||
gc.rectangle("line",-16,-3,15,604)--Draw b2b bar boarder
|
|
||||||
--B2B indictator
|
|
||||||
gc.translate(-P.fieldOffX,-P.fieldOffY)
|
|
||||||
gc.setBlendMode("alpha")
|
|
||||||
|
|
||||||
if P.gameEnv.hold then
|
|
||||||
mDraw(drawableText.hold,-82,-10)
|
|
||||||
if P.holded then gc.setColor(.6,.6,.6)end
|
|
||||||
for i=1,#P.hold.bk do
|
|
||||||
local B=P.hold.bk
|
|
||||||
for j=1,#B[1]do
|
|
||||||
if B[i][j]then
|
|
||||||
drawPixel(i+17.5-#B*.5,j-2.7-#B[1]*.5,P.hold.color)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end--Hold
|
|
||||||
gc.setColor(1,1,1)
|
|
||||||
mDraw(drawableText.next,381,-10)
|
|
||||||
local N=1
|
|
||||||
::L::
|
|
||||||
if N<=P.gameEnv.next and P.next[N]then
|
|
||||||
local b,c=P.next[N].bk,P.next[N].color
|
|
||||||
for i=1,#b do for j=1,#b[1] do
|
|
||||||
if b[i][j]then
|
|
||||||
drawPixel(i+20-2.4*N-#b*.5,j+12.7-#b[1]*.5,c)
|
|
||||||
end
|
|
||||||
end end
|
|
||||||
N=N+1
|
|
||||||
goto L
|
|
||||||
end
|
|
||||||
--Next
|
|
||||||
gc.setColor(.8,.8,.8)
|
|
||||||
gc.draw(drawableText.modeName,-135,-65)
|
|
||||||
gc.draw(drawableText.levelName,437-drawableText.levelName:getWidth(),-65)
|
|
||||||
gc.setColor(1,1,1)
|
|
||||||
if frame<180 then
|
|
||||||
local count=179-frame
|
|
||||||
gc.push("transform")
|
|
||||||
gc.translate(155,220)
|
|
||||||
setFont(100)
|
|
||||||
if count%60>45 then gc.scale(1+(count%60-45)^2*.01,1)end
|
|
||||||
mStr(int(count/60+1),0,0)
|
|
||||||
gc.pop()
|
|
||||||
end--Draw starting counter
|
|
||||||
for i=1,#P.bonus do
|
|
||||||
P.bonus[i]:draw(min((30-abs(P.bonus[i].t-30))*.05,1)*(not P.bonus[i].inf and #P.field>(9-P.bonus[i].dy*.0333)and .7 or 1))
|
|
||||||
end--Effects
|
|
||||||
setFont(30)
|
|
||||||
gc.setColor(1,1,1)
|
|
||||||
mStr(format("%.2f",P.stat.time),-82,518)--Time
|
|
||||||
mStr(P.score1,-82,560)--Score
|
|
||||||
gc.draw(drawableText.bpm,390,490)
|
|
||||||
gc.draw(drawableText.kpm,350,583)
|
|
||||||
setFont(30)
|
|
||||||
drawDial(360,520,P.dropSpeed)
|
|
||||||
drawDial(405,575,P.keySpeed)
|
|
||||||
--Speed dials
|
|
||||||
gc.setColor(1,1,1)
|
|
||||||
if mesDisp[curMode.id]then mesDisp[curMode.id]()end--Other messages
|
|
||||||
if modeEnv.royaleMode then
|
|
||||||
if P.atkMode then
|
|
||||||
gc.setColor(1,.8,0,P.swappingAtkMode*.02)
|
|
||||||
gc.rectangle("fill",RCPB[2*P.atkMode-1],RCPB[2*P.atkMode],90,35,8,4)
|
|
||||||
end
|
|
||||||
gc.setColor(1,1,1,P.swappingAtkMode*.025)
|
|
||||||
gc.draw(royaleCtrlPad)
|
|
||||||
end
|
|
||||||
gc.pop()
|
|
||||||
end
|
|
||||||
end--Draw players
|
|
||||||
gc.setLineWidth(5)
|
gc.setLineWidth(5)
|
||||||
for i=1,#FX.attack do
|
for i=1,#FX_attack do
|
||||||
local A=FX.attack[i]
|
local A=FX_attack[i]
|
||||||
gc.push("transform")
|
gc.push("transform")
|
||||||
local a=A.a
|
local a=A.t<10 and A.a*A.t*.05 or A.t>50 and A.a*(6-A.t*.1)or A.a
|
||||||
if A.t<20 then
|
|
||||||
gc.translate(A.x1,A.y1)
|
|
||||||
a=a*A.t*.05
|
|
||||||
elseif A.t<80 then
|
|
||||||
local t=((A.t-20)*.016667)t=(3-2*t)*t*t
|
|
||||||
gc.translate(A.x1*(1-t)+A.x2*t,A.y1*(1-t)+A.y2*t)
|
|
||||||
else
|
|
||||||
gc.translate(A.x2,A.y2)
|
|
||||||
a=a*(5-A.t*.05)
|
|
||||||
end
|
|
||||||
gc.rotate(A.t*.1)
|
|
||||||
gc.setColor(A.r,A.g,A.b,a*.5)
|
gc.setColor(A.r,A.g,A.b,a*.5)
|
||||||
gc.circle("line",0,0,A.rad,A.corner)
|
gc.circle("line",0,0,A.rad,A.corner)
|
||||||
|
local L=A.drag
|
||||||
|
for i=1,#L,2 do
|
||||||
|
gc.setColor(A.r,A.g,A.b,a*i*.05)
|
||||||
|
gc.translate(L[i],L[i+1])
|
||||||
|
gc.rotate(A.t*.1)
|
||||||
|
gc.circle("fill",0,0,A.rad,A.corner)
|
||||||
|
gc.rotate(-A.t*.1)
|
||||||
|
gc.translate(-L[i],-L[i+1])
|
||||||
|
end
|
||||||
gc.setColor(A.r,A.g,A.b,a)
|
gc.setColor(A.r,A.g,A.b,a)
|
||||||
|
gc.translate(A.x,A.y)
|
||||||
|
gc.rotate(A.t*.1)
|
||||||
gc.circle("fill",0,0,A.rad,A.corner)
|
gc.circle("fill",0,0,A.rad,A.corner)
|
||||||
gc.pop()
|
gc.pop()
|
||||||
end
|
end--FX animation
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
if setting.virtualkeySwitch then drawVirtualkey()end
|
if setting.virtualkeySwitch then drawVirtualkey()end
|
||||||
if modeEnv.royaleMode then
|
if modeEnv.royaleMode then
|
||||||
for i=1,#FX.badge do
|
for i=1,#FX_badge do
|
||||||
local b=FX.badge[i]
|
local b=FX_badge[i]
|
||||||
gc.setColor(1,1,1,b.t<10 and b.t*.1 or b.t<50 and 1 or(60-b.t)*.1)
|
gc.setColor(1,1,1,b.t<10 and b.t*.1 or b.t<50 and 1 or(60-b.t)*.1)
|
||||||
if b.t<10 then
|
if b.t<10 then
|
||||||
gc.draw(badgeIcon,b[1]-14,b[2]-14)
|
gc.draw(badgeIcon,b[1]-14,b[2]-14)
|
||||||
@@ -719,26 +458,24 @@ function Pnt.play()
|
|||||||
gc.draw(badgeIcon,b[3]-14,b[4]-14)
|
gc.draw(badgeIcon,b[3]-14,b[4]-14)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
P=players[1]
|
local P=players[1]
|
||||||
gc.setLineWidth(5)
|
gc.setLineWidth(5)
|
||||||
gc.setColor(.8,1,0,.2)
|
gc.setColor(.8,1,0,.2)
|
||||||
for i=1,#players[1].atker do
|
for i=1,#P.atker do
|
||||||
local p=players[1].atker[i]
|
local p=P.atker[i]
|
||||||
gc.line(p.centerX,p.centerY,P.centerX,P.centerY)
|
gc.line(p.centerX,p.centerY,P.centerX,P.centerY)
|
||||||
end
|
end
|
||||||
if P.atkMode~=4 then
|
if P.atkMode~=4 then
|
||||||
if P.atking then drawAtkPointer(P.atking.centerX,P.atking.centerY)end
|
if P.atking then drawAtkPointer(P.atking.centerX,P.atking.centerY)end
|
||||||
else
|
else
|
||||||
for i=1,#players[1].atker do
|
for i=1,#P.atker do
|
||||||
local p=players[1].atker[i]
|
local p=P.atker[i]
|
||||||
drawAtkPointer(p.centerX,p.centerY)
|
drawAtkPointer(p.centerX,p.centerY)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if restartCount>0 then
|
if restartCount>0 then
|
||||||
gc.setColor(1,.7,.7,.5+restartCount*.02)
|
gc.setColor(0,0,0,restartCount/20)
|
||||||
gc.arc("fill",640,360,735,-1.5708,restartCount*0.3696-1.5708)
|
|
||||||
gc.setColor(0,0,0,restartCount/17)
|
|
||||||
gc.rectangle("fill",0,0,1280,720)
|
gc.rectangle("fill",0,0,1280,720)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -749,7 +486,7 @@ function Pnt.pause()
|
|||||||
gc.setColor(1,1,1,pauseTimer*.02)
|
gc.setColor(1,1,1,pauseTimer*.02)
|
||||||
setFont(30)
|
setFont(30)
|
||||||
if pauseCount>0 then
|
if pauseCount>0 then
|
||||||
gc.print(text.pauseTime..":["..pauseCount.."] "..format("%0.2f",pauseTime).."s",110,150)
|
gc.print(text.pauseCount..":["..pauseCount.."] "..format("%0.2f",pauseTime).."s",110,150)
|
||||||
end
|
end
|
||||||
for i=1,7 do
|
for i=1,7 do
|
||||||
gc.print(text.stat[i+3],110,30*i+270)
|
gc.print(text.stat[i+3],110,30*i+270)
|
||||||
@@ -761,22 +498,32 @@ function Pnt.pause()
|
|||||||
end
|
end
|
||||||
setFont(40)
|
setFont(40)
|
||||||
if system~="Android"then
|
if system~="Android"then
|
||||||
mStr(text.space.."/"..text.enter,640,300)
|
mStr(text.space.."/"..text.enter,640,190)
|
||||||
gc.print("ESC",610,598)
|
mStr("Ctrl+R",640,351)
|
||||||
|
gc.print("ESC",610,506)
|
||||||
end
|
end
|
||||||
mDraw(gamefinished and drawableText.finish or drawableText.pause,640,140-12*(5-pauseTimer*.1)^2)
|
mDraw(gamefinished and drawableText.finish or drawableText.pause,640,60-10*(5-pauseTimer*.1)^1.5)
|
||||||
end
|
end
|
||||||
function Pnt.setting()
|
function Pnt.setting_game()
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
setFont(35)
|
mDraw(drawableText.setting_game,640,15)
|
||||||
mStr("DAS:"..setting.das,290,278)
|
setFont(40)
|
||||||
mStr("ARR:"..setting.arr,506,278)
|
mStr("DAS:"..setting.das,290,205)
|
||||||
setFont(21)
|
mStr("ARR:"..setting.arr,610,205)
|
||||||
mStr(text.softdropdas..setting.sddas,290,357)
|
setFont(28)
|
||||||
mStr(text.softdroparr..setting.sdarr,506,357)
|
mStr(text.softdropdas..setting.sddas,290,323)
|
||||||
gc.draw(blockSkin[7-int(Timer()*2)%7],820,480,nil,2)
|
mStr(text.softdroparr..setting.sdarr,610,323)
|
||||||
end
|
end
|
||||||
function Pnt.setting2()
|
function Pnt.setting_graphic()
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
mDraw(drawableText.setting_graphic,640,15)
|
||||||
|
gc.draw(blockSkin[7-int(Timer()*2)%7],940,440,nil,2)
|
||||||
|
end
|
||||||
|
function Pnt.setting_sound()
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
mDraw(drawableText.setting_sound,640,15)
|
||||||
|
end
|
||||||
|
function Pnt.setting_control()
|
||||||
local a=.3+sin(Timer()*15)*.1
|
local a=.3+sin(Timer()*15)*.1
|
||||||
if keyboardSetting then
|
if keyboardSetting then
|
||||||
gc.setColor(1,.5,.5,a)
|
gc.setColor(1,.5,.5,a)
|
||||||
@@ -806,12 +553,12 @@ function Pnt.setting2()
|
|||||||
gc.line(40,550,640,550)
|
gc.line(40,550,640,550)
|
||||||
mDraw(drawableText.keyboard,340,0)
|
mDraw(drawableText.keyboard,340,0)
|
||||||
mDraw(drawableText.joystick,540,0)
|
mDraw(drawableText.joystick,540,0)
|
||||||
gc.draw(drawableText.setting2Help,50,620)
|
gc.draw(drawableText.ctrlSetHelp,50,620)
|
||||||
setFont(40)
|
setFont(40)
|
||||||
gc.print("P"..int(curBoard*.5+.5).."/P4",420,560)
|
gc.print("P"..int(curBoard*.5+.5).."/P4",420,560)
|
||||||
gc.print(curBoard.."/8",580,560)
|
gc.print(curBoard.."/8",580,560)
|
||||||
end
|
end
|
||||||
function Pnt.setting3()
|
function Pnt.setting_touch()
|
||||||
VirtualkeyPreview()
|
VirtualkeyPreview()
|
||||||
local d=snapLevelValue[snapLevel]
|
local d=snapLevelValue[snapLevel]
|
||||||
if d>=10 then
|
if d>=10 then
|
||||||
@@ -831,7 +578,7 @@ function Pnt.help()
|
|||||||
for i=1,11 do
|
for i=1,11 do
|
||||||
gc.printf(text.help[i],140,15+43*i,1000,"center")
|
gc.printf(text.help[i],140,15+43*i,1000,"center")
|
||||||
end
|
end
|
||||||
gc.draw(titleImage,250,600,.2,1+.05*sin(Timer()*2),nil,212,35)
|
gc.draw(titleImage,250,600,.2,1+.05*sin(Timer()*2),nil,206,35)
|
||||||
gc.setLineWidth(5)
|
gc.setLineWidth(5)
|
||||||
gc.rectangle("line",17,17,260,260)
|
gc.rectangle("line",17,17,260,260)
|
||||||
gc.rectangle("line",1077,17,186,186)
|
gc.rectangle("line",1077,17,186,186)
|
||||||
@@ -850,15 +597,17 @@ function Pnt.stat()
|
|||||||
gc.print(text.stat[i],400,30*i-5)
|
gc.print(text.stat[i],400,30*i-5)
|
||||||
gc.print(statOpt(i),720,30*i-5)
|
gc.print(statOpt(i),720,30*i-5)
|
||||||
end
|
end
|
||||||
gc.draw(titleImage,260,600,.2+.07*sin(Timer()*3),nil,nil,212,35)
|
gc.draw(titleImage,260,600,.2+.07*sin(Timer()*3),nil,nil,206,35)
|
||||||
end
|
end
|
||||||
function Pnt.history()
|
function Pnt.history()
|
||||||
gc.setColor(.2,.2,.2,.7)
|
gc.setColor(.2,.2,.2,.7)
|
||||||
gc.rectangle("fill",150,35,980,530)
|
gc.rectangle("fill",30,45,1000,632)
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
gc.setLineWidth(4)
|
gc.setLineWidth(4)
|
||||||
gc.rectangle("line",150,35,980,530)
|
gc.rectangle("line",30,45,1000,632)
|
||||||
setFont(25)
|
setFont(25)
|
||||||
gc.print(updateLog[sel],160,40)
|
for i=0,min(22,#updateLog-sel)do
|
||||||
|
gc.print(updateLog[sel+i],40,50+27*(i))
|
||||||
|
end
|
||||||
end
|
end
|
||||||
return Pnt
|
return Pnt
|
||||||
1910
player.lua
Normal file
1910
player.lua
Normal file
File diff suppressed because it is too large
Load Diff
@@ -46,6 +46,7 @@ c:release()
|
|||||||
|
|
||||||
gc.setDefaultFilter("linear","linear")
|
gc.setDefaultFilter("linear","linear")
|
||||||
titleImage=N("/image/mess/title.png")
|
titleImage=N("/image/mess/title.png")
|
||||||
|
coloredTitleImage=N("/image/mess/title_colored.png")
|
||||||
dialCircle=N("/image/mess/dialCircle.png")
|
dialCircle=N("/image/mess/dialCircle.png")
|
||||||
dialNeedle=N("/image/mess/dialNeedle.png")
|
dialNeedle=N("/image/mess/dialNeedle.png")
|
||||||
badgeIcon=N("/image/mess/badge.png")
|
badgeIcon=N("/image/mess/badge.png")
|
||||||
@@ -65,9 +66,11 @@ drawableText={
|
|||||||
next=T(40),hold=T(40),
|
next=T(40),hold=T(40),
|
||||||
pause=T(120),finish=T(120),
|
pause=T(120),finish=T(120),
|
||||||
custom=T(80),
|
custom=T(80),
|
||||||
|
setting_game=T(80),setting_graphic=T(80),setting_sound=T(80),
|
||||||
keyboard=T(25),joystick=T(25),
|
keyboard=T(25),joystick=T(25),
|
||||||
setting2Help=T(25),
|
ctrlSetHelp=T(25),
|
||||||
musicRoom=T(80),
|
musicRoom=T(80),
|
||||||
nowPlaying=T(50),
|
nowPlaying=T(50),
|
||||||
|
warning=T(30),
|
||||||
}
|
}
|
||||||
c=gc.setCanvas()
|
c=gc.setCanvas()
|
||||||
287
timer.lua
287
timer.lua
@@ -3,17 +3,17 @@ local Timer=love.timer.getTime
|
|||||||
local int,abs,rnd,max,min,sin=math.floor,math.abs,math.random,math.max,math.min,math.sin
|
local int,abs,rnd,max,min,sin=math.floor,math.abs,math.random,math.max,math.min,math.sin
|
||||||
local ins,rem=table.insert,table.remove
|
local ins,rem=table.insert,table.remove
|
||||||
|
|
||||||
return{
|
local Tmr={}
|
||||||
load=function()
|
function Tmr.load()
|
||||||
local t=Timer()
|
local t=Timer()
|
||||||
::R::
|
::R::
|
||||||
if loading==1 then
|
if loading==1 then
|
||||||
if loadnum<=#voiceList then
|
if loadnum<=#voiceName then
|
||||||
local N=voiceList[loadnum]
|
local N=voiceName[loadnum]
|
||||||
for i=1,#voice[N]do
|
for i=1,#voiceList[N]do
|
||||||
voice[N][i]=love.audio.newSource("VOICE/"..voice[N][i]..".ogg","static")
|
voiceBank[voiceList[N][i]]={love.audio.newSource("VOICE/"..voiceList[N][i]..".ogg","static")}
|
||||||
end
|
end
|
||||||
loadprogress=loadnum/#voiceList
|
loadprogress=loadnum/#voiceName
|
||||||
loadnum=loadnum+1
|
loadnum=loadnum+1
|
||||||
else
|
else
|
||||||
loading=2
|
loading=2
|
||||||
@@ -49,31 +49,48 @@ load=function()
|
|||||||
gotoScene("intro","none")
|
gotoScene("intro","none")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end,
|
end
|
||||||
intro=function()
|
function Tmr.intro()
|
||||||
count=count+1
|
count=count+1
|
||||||
if count==200 then count=80 end
|
if count==200 then count=80 end
|
||||||
end,
|
end
|
||||||
draw=function()
|
function Tmr.main(dt)
|
||||||
|
players[1]:update(dt)
|
||||||
|
end
|
||||||
|
function Tmr.draw()
|
||||||
if clearSureTime>0 then clearSureTime=clearSureTime-1 end
|
if clearSureTime>0 then clearSureTime=clearSureTime-1 end
|
||||||
end,
|
end
|
||||||
play=function(dt)
|
function Tmr.play(dt)
|
||||||
frame=frame+1
|
frame=frame+1
|
||||||
stat.time=stat.time+dt
|
stat.time=stat.time+dt
|
||||||
for i=#FX.attack,1,-1 do
|
for i=#FX_attack,1,-1 do
|
||||||
local b=FX.attack[i]
|
local b=FX_attack[i]
|
||||||
b.t=b.t+1
|
b.t=b.t+1
|
||||||
local t0=b.t*.025--t in [0,1]
|
if b.t>50 then
|
||||||
local t=(sin(1.5*(2*t0-1))+1)*.5
|
b.rad=b.rad*1.08+.2
|
||||||
if t0==1 then
|
b.x,b.y=b.x2,b.y2
|
||||||
rem(FX.attack,i)
|
elseif b.t>10 then
|
||||||
|
local t=((b.t-10)*.025)t=(3-2*t)*t*t
|
||||||
|
b.x,b.y=b.x1*(1-t)+b.x2*t,b.y1*(1-t)+b.y2*t
|
||||||
|
end
|
||||||
|
if b.t<60 then
|
||||||
|
local L=FX_attack[i].drag
|
||||||
|
if #L==6*setting.atkFX then
|
||||||
|
rem(L,1)rem(L,1)
|
||||||
|
end
|
||||||
|
ins(L,b.x)ins(L,b.y)
|
||||||
|
else
|
||||||
|
for i=1,#FX_attack do
|
||||||
|
FX_attack[i]=FX_attack[i+1]
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
for i=#FX.badge,1,-1 do
|
|
||||||
local b=FX.badge[i]
|
for i=#FX_badge,1,-1 do
|
||||||
|
local b=FX_badge[i]
|
||||||
b.t=b.t+1
|
b.t=b.t+1
|
||||||
if b.t==60 then
|
if b.t==60 then
|
||||||
rem(FX.badge,i)
|
rem(FX_badge,i)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
for i=1,#virtualkey do
|
for i=1,#virtualkey do
|
||||||
@@ -81,18 +98,6 @@ play=function(dt)
|
|||||||
virtualkeyPressTime[i]=virtualkeyPressTime[i]-1
|
virtualkeyPressTime[i]=virtualkeyPressTime[i]-1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
local E=#FX.attack
|
|
||||||
for i=E,1,-1 do
|
|
||||||
local A=FX.attack[i]
|
|
||||||
A.t=A.t+1
|
|
||||||
if A.t>=100 then
|
|
||||||
for j=i,E do
|
|
||||||
FX.attack[j]=FX.attack[j+1]
|
|
||||||
end--remove [i]
|
|
||||||
elseif A.t>80 then
|
|
||||||
A.rad=A.rad*1.08+.2
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if frame<180 then
|
if frame<180 then
|
||||||
if frame==179 then
|
if frame==179 then
|
||||||
@@ -101,9 +106,13 @@ play=function(dt)
|
|||||||
SFX("ready")
|
SFX("ready")
|
||||||
end
|
end
|
||||||
for p=1,#players do
|
for p=1,#players do
|
||||||
P=players[p]
|
local P=players[p]
|
||||||
if P.keyPressing[1]or P.keyPressing[2]then
|
if P.keyPressing[1]then
|
||||||
P.moving=P.moving+(P.moving>0 and 1 or -1)
|
if P.moving>0 then P.moving=0 end
|
||||||
|
P.moving=P.moving-1
|
||||||
|
elseif P.keyPressing[2]then
|
||||||
|
if P.moving<0 then P.moving=0 end
|
||||||
|
P.moving=P.moving+1
|
||||||
else
|
else
|
||||||
P.moving=0
|
P.moving=0
|
||||||
end
|
end
|
||||||
@@ -112,7 +121,7 @@ play=function(dt)
|
|||||||
return
|
return
|
||||||
elseif players[1].keyPressing[10]then
|
elseif players[1].keyPressing[10]then
|
||||||
restartCount=restartCount+1
|
restartCount=restartCount+1
|
||||||
if restartCount>17 then
|
if restartCount>20 then
|
||||||
clearTask("play")
|
clearTask("play")
|
||||||
updateStat()
|
updateStat()
|
||||||
resetGameData()
|
resetGameData()
|
||||||
@@ -122,207 +131,17 @@ play=function(dt)
|
|||||||
restartCount=max(restartCount-2,0)
|
restartCount=max(restartCount-2,0)
|
||||||
end--Counting,include pre-das,directy RETURN,or restart counting
|
end--Counting,include pre-das,directy RETURN,or restart counting
|
||||||
for p=1,#players do
|
for p=1,#players do
|
||||||
P=players[p]
|
local P=players[p]
|
||||||
if P.timing then P.stat.time=P.stat.time+dt end
|
P:update(dt)
|
||||||
if P.alive then
|
|
||||||
if not P.small then
|
|
||||||
local v=0
|
|
||||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.keyTime[i])end P.keySpeed=P.keySpeed*.99+v*.1
|
|
||||||
v=0
|
|
||||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.dropTime[i])end P.dropSpeed=P.dropSpeed*.99+v*.1
|
|
||||||
--Update speeds
|
|
||||||
if modeEnv.royaleMode then
|
|
||||||
if P.keyPressing[9]then
|
|
||||||
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
|
|
||||||
else
|
|
||||||
P.swappingAtkMode=P.swappingAtkMode+((#P.field>15 and P.swappingAtkMode>4 or P.swappingAtkMode>8)and -1 or 1)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if P.ai and P.waiting==-1 then
|
|
||||||
P.ai.controlDelay=P.ai.controlDelay-1
|
|
||||||
if P.ai.controlDelay==0 then
|
|
||||||
if #P.ai.controls>0 then
|
|
||||||
local C=P.ai.controls
|
|
||||||
pressKey(C[1],P)releaseKey(C[1],P)
|
|
||||||
local k=#C for i=1,k do C[i]=C[i+1]end--table.remove(C,1)
|
|
||||||
P.ai.controlDelay=P.ai.controlDelay0+1
|
|
||||||
else
|
|
||||||
AI_getControls(P.ai.controls)
|
|
||||||
P.ai.controlDelay=P.ai.controlDelay0+2
|
|
||||||
if Timer()-P.modeData.point>P.modeData.event then
|
|
||||||
P.modeData.point=Timer()
|
|
||||||
P.modeData.event=P.ai.controlDelay0+rnd(2,10)
|
|
||||||
changeAtkMode(rnd()<.85 and 1 or #P.atker>3 and 4 or rnd()<.3 and 2 or 3)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if not P.keepVisible then
|
|
||||||
for j=1,#P.field do for i=1,10 do
|
|
||||||
if P.visTime[j][i]>0 then P.visTime[j][i]=P.visTime[j][i]-1 end
|
|
||||||
end end
|
|
||||||
end--Fresh visible time
|
|
||||||
|
|
||||||
if P.keyPressing[1]or P.keyPressing[2]then
|
|
||||||
P.moving=P.moving+(P.moving>0 and 1 or -1)
|
|
||||||
local d=abs(P.moving)-P.gameEnv.das
|
|
||||||
if d>1 then
|
|
||||||
if P.gameEnv.arr>0 then
|
|
||||||
if d%P.gameEnv.arr==0 then
|
|
||||||
act[P.moving>0 and"moveRight"or"moveLeft"](true)
|
|
||||||
end
|
|
||||||
else
|
|
||||||
act[P.moving>0 and"insRight"or"insLeft"]()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
P.moving=0
|
|
||||||
end
|
|
||||||
if P.keyPressing[7]and not P.keyPressing[9]then
|
|
||||||
local d=abs(P.downing)-P.gameEnv.sddas
|
|
||||||
P.downing=P.downing+1
|
|
||||||
if d>1 then
|
|
||||||
if P.gameEnv.sdarr>0 then
|
|
||||||
if d%P.gameEnv.sdarr==0 then
|
|
||||||
act.down1()
|
|
||||||
end
|
|
||||||
else
|
|
||||||
act.insDown()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
P.downing=0
|
|
||||||
end
|
|
||||||
if P.falling>=0 then
|
|
||||||
P.falling=P.falling-1
|
|
||||||
if P.falling>=0 then goto stop end
|
|
||||||
if P.human and P.gameEnv.fall>0 and #P.field>P.clearing[1]then SFX("fall")end
|
|
||||||
for i=1,#P.clearing do
|
|
||||||
removeRow(P.field,P.clearing[i])
|
|
||||||
removeRow(P.visTime,P.clearing[i])
|
|
||||||
end
|
|
||||||
for i=1,#P.clearing do
|
|
||||||
P.clearing[i]=nil
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if P.waiting>=0 then
|
|
||||||
P.waiting=P.waiting-1
|
|
||||||
if P.waiting==-1 then resetblock()end
|
|
||||||
goto stop
|
|
||||||
end
|
|
||||||
if P.curY~=P.y_img then
|
|
||||||
if P.dropDelay>=0 then
|
|
||||||
P.dropDelay=P.dropDelay-1
|
|
||||||
if P.dropDelay>=0 then goto stop end
|
|
||||||
end
|
|
||||||
drop()
|
|
||||||
if P.y_img~=P.curY then
|
|
||||||
P.dropDelay=P.gameEnv.drop
|
|
||||||
end
|
|
||||||
if P.freshTime<=P.gameEnv.freshLimit then
|
|
||||||
P.lockDelay=P.gameEnv.lock
|
|
||||||
end
|
|
||||||
else
|
|
||||||
P.lockDelay=P.lockDelay-1
|
|
||||||
if P.lockDelay>=0 then goto stop end
|
|
||||||
drop()
|
|
||||||
end
|
|
||||||
::stop::
|
|
||||||
if P.b2b1==P.b2b then
|
|
||||||
elseif P.b2b1<P.b2b then
|
|
||||||
P.b2b1=min(P.b2b1*.98+P.b2b*.02+.4,P.b2b)
|
|
||||||
else
|
|
||||||
P.b2b1=max(P.b2b1*.95+P.b2b*.05-.6,P.b2b)
|
|
||||||
end
|
|
||||||
--Alive
|
|
||||||
else
|
|
||||||
if not P.small then
|
|
||||||
P.keySpeed=P.keySpeed*.96+P.stat.key/P.stat.time*60*.04
|
|
||||||
P.dropSpeed=P.dropSpeed*.96+P.stat.piece/P.stat.time*60*.04
|
|
||||||
--Final average speeds
|
|
||||||
if modeEnv.royaleMode then
|
|
||||||
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if P.falling>=0 then
|
|
||||||
P.falling=P.falling-1
|
|
||||||
if P.falling>=0 then goto stop end
|
|
||||||
if P.human and P.gameEnv.fall>0 and #P.field>P.clearing[1]then SFX("fall")end
|
|
||||||
for i=1,#P.clearing do
|
|
||||||
removeRow(P.field,P.clearing[i])
|
|
||||||
removeRow(P.visTime,P.clearing[i])
|
|
||||||
end
|
|
||||||
for i=1,#P.clearing do
|
|
||||||
P.clearing[i]=nil
|
|
||||||
end
|
|
||||||
end::stop::
|
|
||||||
if P.endCounter<40 then
|
|
||||||
for j=1,#P.field do for i=1,10 do
|
|
||||||
if P.visTime[j][i]<20 then P.visTime[j][i]=P.visTime[j][i]+.5 end
|
|
||||||
end end--Make field visible
|
|
||||||
end
|
|
||||||
if P.b2b1>0 then P.b2b1=max(0,P.b2b1*.92-1)end
|
|
||||||
--Dead
|
|
||||||
end
|
|
||||||
if P.stat.score>P.score1 then
|
|
||||||
if P.stat.score-P.score1<10 then
|
|
||||||
P.score1=P.score1+1
|
|
||||||
else
|
|
||||||
P.score1=int(min(P.score1*.9+P.stat.score*.1+1))
|
|
||||||
end
|
|
||||||
end
|
|
||||||
for i=#P.shade,1,-1 do
|
|
||||||
local S=P.shade[i]
|
|
||||||
S[1]=S[1]-1+setting.fxs*.25
|
|
||||||
if S[1]<=0 then
|
|
||||||
rem(P.shade,i)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if P.fieldOffY>0 then
|
|
||||||
P.fieldOffY=P.fieldOffY-(P.fieldOffY>3 and 2 or 1)
|
|
||||||
end
|
|
||||||
if P.fieldOffX~=0 then
|
|
||||||
P.fieldOffX=P.fieldOffX-(P.fieldOffX>0 and 1 or -1)
|
|
||||||
end
|
|
||||||
for i=#P.bonus,1,-1 do
|
|
||||||
local b=P.bonus[i]
|
|
||||||
if b.inf then
|
|
||||||
if b.t<30 then
|
|
||||||
b.t=b.t+.5
|
|
||||||
end
|
|
||||||
else
|
|
||||||
b.t=b.t+b.speed
|
|
||||||
if b.t>=60 then rem(P.bonus,i)end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
for i=#P.atkBuffer,1,-1 do
|
|
||||||
local atk=P.atkBuffer[i]
|
|
||||||
atk.time=atk.time+1
|
|
||||||
if not atk.sent then
|
|
||||||
if atk.countdown>0 then
|
|
||||||
atk.countdown=atk.countdown-garbageSpeed
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if atk.time>20 then
|
|
||||||
rem(P.atkBuffer,i)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if P.fieldBeneath>0 then P.fieldBeneath=max(P.fieldBeneath-pushSpeed,0)end
|
|
||||||
if not P.small then
|
|
||||||
PTC.dust[p]:update(dt)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
if modeEnv.royaleMode and frame%120==0 then freshMostDangerous()end
|
if modeEnv.royaleMode and frame%120==0 then freshMostDangerous()end
|
||||||
end,
|
end
|
||||||
pause=function(dt)
|
function Tmr.pause(dt)
|
||||||
if not gamefinished then
|
if not gamefinished then
|
||||||
pauseTime=pauseTime+dt
|
pauseTime=pauseTime+dt
|
||||||
end
|
end
|
||||||
if pauseTimer<50 and not wd.isMinimized()then
|
if pauseTimer<50 and not wd.isMinimized()then
|
||||||
pauseTimer=pauseTimer+1
|
pauseTimer=pauseTimer+1
|
||||||
end
|
end
|
||||||
end,
|
end
|
||||||
}
|
return Tmr
|
||||||
200
toolfunc.lua
200
toolfunc.lua
@@ -24,7 +24,27 @@ end
|
|||||||
function mDraw(s,x,y)
|
function mDraw(s,x,y)
|
||||||
gc.draw(s,x-s:getWidth()*.5,y)
|
gc.draw(s,x-s:getWidth()*.5,y)
|
||||||
end
|
end
|
||||||
|
function destroyPlayers()
|
||||||
|
for i=#players,1,-1 do
|
||||||
|
local P=players[i]
|
||||||
|
if P.canvas then P.canvas:release()end
|
||||||
|
while P.field[1]do
|
||||||
|
removeRow(P.field)
|
||||||
|
removeRow(P.visTime)
|
||||||
|
end
|
||||||
|
if P.AI_mode=="CC"then
|
||||||
|
BOT.free(P.bot_opt)
|
||||||
|
BOT.free(P.bot_wei)
|
||||||
|
BOT.destroy(P.AI_bot)
|
||||||
|
P.AI_mode=nil
|
||||||
|
end
|
||||||
|
players[i]=nil
|
||||||
|
end
|
||||||
|
for i=#players.alive,1,-1 do
|
||||||
|
players.alive[i]=nil
|
||||||
|
end
|
||||||
|
players.human=0
|
||||||
|
end
|
||||||
function getNewRow(val)
|
function getNewRow(val)
|
||||||
local t=rem(freeRow)
|
local t=rem(freeRow)
|
||||||
for i=1,10 do
|
for i=1,10 do
|
||||||
@@ -49,24 +69,21 @@ end
|
|||||||
langName={"中文","全中文","English"}
|
langName={"中文","全中文","English"}
|
||||||
local langID={"chi","chi_full","eng"}
|
local langID={"chi","chi_full","eng"}
|
||||||
local drawableTextLoad={
|
local drawableTextLoad={
|
||||||
"next",
|
"next","hold",
|
||||||
"hold",
|
"pause","finish",
|
||||||
"pause",
|
|
||||||
"finish",
|
|
||||||
"custom",
|
"custom",
|
||||||
"keyboard",
|
"setting_game","setting_graphic","setting_sound",
|
||||||
"joystick",
|
"keyboard","joystick",
|
||||||
"setting2Help",
|
"ctrlSetHelp",
|
||||||
"musicRoom",
|
"musicRoom",
|
||||||
"nowPlaying",
|
"nowPlaying",
|
||||||
|
"warning",
|
||||||
}
|
}
|
||||||
function swapLanguage(l)
|
function swapLanguage(l)
|
||||||
text=require("language/"..langID[l])
|
text=require("language/"..langID[l])
|
||||||
Buttons.sel=nil
|
for S,L in next,Widget do
|
||||||
for S,L in next,Buttons do
|
for N,W in next,L do
|
||||||
for N,B in next,L do
|
W.text=text.WidgetText[S][N]
|
||||||
B.alpha=0
|
|
||||||
B.t=text.ButtonText[S][N]
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
gc.push("transform")
|
gc.push("transform")
|
||||||
@@ -91,6 +108,7 @@ function changeBlockSkin(n)
|
|||||||
n=n-1
|
n=n-1
|
||||||
gc.push("transform")
|
gc.push("transform")
|
||||||
gc.origin()
|
gc.origin()
|
||||||
|
gc.setColor(1,1,1)
|
||||||
for i=1,13 do
|
for i=1,13 do
|
||||||
gc.setCanvas(blockSkin[i])
|
gc.setCanvas(blockSkin[i])
|
||||||
gc.draw(blockImg,30-30*i,-30*n)
|
gc.draw(blockImg,30-30*i,-30*n)
|
||||||
@@ -101,14 +119,14 @@ function changeBlockSkin(n)
|
|||||||
gc.setCanvas()
|
gc.setCanvas()
|
||||||
end
|
end
|
||||||
|
|
||||||
local vibrateLevel={0,.02,.03,.04,.05,.06,.07,.08}
|
local vibrateLevel={0,.015,.02,.03,.04,.05,.06,.07,.08,.09}
|
||||||
function VIB(t)
|
function VIB(t)
|
||||||
if setting.vib>0 then
|
if setting.vib>0 then
|
||||||
love.system.vibrate(vibrateLevel[setting.vib+t])
|
love.system.vibrate(vibrateLevel[setting.vib+t])
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function SFX(s,v)
|
function SFX(s,v)
|
||||||
if setting.sfx then
|
if setting.sfx>0 then
|
||||||
local n=1
|
local n=1
|
||||||
::L::if sfx[s][n]:isPlaying()then
|
::L::if sfx[s][n]:isPlaying()then
|
||||||
n=n+1
|
n=n+1
|
||||||
@@ -119,34 +137,60 @@ function SFX(s,v)
|
|||||||
end
|
end
|
||||||
goto L
|
goto L
|
||||||
end::quit::
|
end::quit::
|
||||||
sfx[s][n]:setVolume(v or 1)
|
sfx[s][n]:setVolume((v or 1)*setting.sfx*.125)
|
||||||
sfx[s][n]:play()
|
sfx[s][n]:play()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function VOICE(s,n)
|
function getFreeVoiceChannel()
|
||||||
if setting.voc then
|
local i=#voiceQueue
|
||||||
voicePlaying[#voicePlaying+1]=voice[s][n or rnd(#voice[s])]
|
for i=1,i do
|
||||||
if #voicePlaying==1 then
|
if #voiceQueue[i]==0 then return i end
|
||||||
voicePlaying[1]:play()
|
end
|
||||||
|
voiceQueue[i+1]={}
|
||||||
|
return i+1
|
||||||
|
end
|
||||||
|
function VOICE(s,chn)
|
||||||
|
if setting.voc>0 then
|
||||||
|
if chn then
|
||||||
|
voiceQueue[chn][#voiceQueue[chn]+1]=voiceList[s][rnd(#voiceList[s])]
|
||||||
|
--添加到[chn]
|
||||||
|
else
|
||||||
|
voiceQueue[getFreeVoiceChannel()]={voiceList[s][rnd(#voiceList[s])]}
|
||||||
|
--自动查找/创建空轨
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function BGM(s)
|
function BGM(s)
|
||||||
if setting.bgm and bgmPlaying~=s then
|
if setting.bgm>0 then
|
||||||
if bgmPlaying then newTask(Event_task.bgmFadeOut,nil,bgmPlaying)end
|
if bgmPlaying~=s then
|
||||||
for i=#Task,1,-1 do
|
if bgmPlaying then newTask(Event_task.bgmFadeOut,nil,bgmPlaying)end
|
||||||
local T=Task[i]
|
for i=#Task,1,-1 do
|
||||||
if T.code==Event_task.bgmFadeIn then
|
local T=Task[i]
|
||||||
T.code=Event_task.bgmFadeOut
|
if T.code==Event_task.bgmFadeIn then
|
||||||
elseif T.code==Event_task.bgmFadeOut and T.data==s then
|
T.code=Event_task.bgmFadeOut
|
||||||
rem(Task,i)
|
elseif T.code==Event_task.bgmFadeOut and T.data==s then
|
||||||
|
rem(Task,i)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if s then
|
||||||
|
newTask(Event_task.bgmFadeIn,nil,s)
|
||||||
|
bgm[s]:play()
|
||||||
|
end
|
||||||
|
bgmPlaying=s
|
||||||
|
else
|
||||||
|
if bgmPlaying then
|
||||||
|
local v=setting.bgm*.125
|
||||||
|
bgm[bgmPlaying]:setVolume(v)
|
||||||
|
if v>0 then
|
||||||
|
bgm[bgmPlaying]:play()
|
||||||
|
else
|
||||||
|
bgm[bgmPlaying]:pause()
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if s then
|
elseif bgmPlaying then
|
||||||
newTask(Event_task.bgmFadeIn,nil,s)
|
bgm[bgmPlaying]:pause()
|
||||||
bgm[s]:play()
|
bgmPlaying=nil
|
||||||
end
|
|
||||||
bgmPlaying=s
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -162,7 +206,7 @@ local swapDeck_data={
|
|||||||
{7,0,8,9},{1,0,2,8},{5,2,4,8},{6,0,15,8},
|
{7,0,8,9},{1,0,2,8},{5,2,4,8},{6,0,15,8},
|
||||||
}--Block id [ZSLJTOI] ,dir,x,y
|
}--Block id [ZSLJTOI] ,dir,x,y
|
||||||
local swap={
|
local swap={
|
||||||
none={2,1,d=function()end},
|
none={2,1,d=null},
|
||||||
flash={8,1,d=function()gc.clear(1,1,1)end},
|
flash={8,1,d=function()gc.clear(1,1,1)end},
|
||||||
fade={30,15,d=function()
|
fade={30,15,d=function()
|
||||||
local t=1-abs(sceneSwaping.time*.06667-1)
|
local t=1-abs(sceneSwaping.time*.06667-1)
|
||||||
@@ -199,7 +243,7 @@ function gotoScene(s,style)
|
|||||||
time=swap[style][1],mid=swap[style][2],
|
time=swap[style][1],mid=swap[style][2],
|
||||||
draw=swap[style].d
|
draw=swap[style].d
|
||||||
}
|
}
|
||||||
Buttons.sel=nil
|
widget_sel=nil
|
||||||
if style~="none"then
|
if style~="none"then
|
||||||
SFX("swipe")
|
SFX("swipe")
|
||||||
end
|
end
|
||||||
@@ -217,26 +261,26 @@ local prevMenu={
|
|||||||
music="main",
|
music="main",
|
||||||
mode="main",
|
mode="main",
|
||||||
custom="mode",
|
custom="mode",
|
||||||
draw=function()
|
draw="custom",
|
||||||
kb.setKeyRepeat(false)
|
|
||||||
gotoScene("custom")
|
|
||||||
end,
|
|
||||||
play=function()
|
play=function()
|
||||||
|
kb.setKeyRepeat(true)
|
||||||
updateStat()
|
updateStat()
|
||||||
clearTask("play")
|
clearTask("play")
|
||||||
gotoScene(curMode.id~="custom"and"mode"or"custom","deck")
|
gotoScene(curMode.id~="custom"and"mode"or"custom","deck")
|
||||||
end,
|
end,
|
||||||
pause=nil,
|
setting_game=function()
|
||||||
setting=function()
|
|
||||||
saveSetting()
|
saveSetting()
|
||||||
gotoScene("main")
|
gotoScene("main")
|
||||||
end,
|
end,
|
||||||
setting2="setting",
|
setting_control="setting_game",
|
||||||
setting3="setting",
|
setting_touch= "setting_game",
|
||||||
help="main",
|
help="main",
|
||||||
history="help",
|
history="help",
|
||||||
stat="main",
|
stat="main",
|
||||||
}prevMenu.pause=prevMenu.play
|
}
|
||||||
|
prevMenu.pause=prevMenu.play
|
||||||
|
prevMenu.setting_graphic=prevMenu.setting_game
|
||||||
|
prevMenu.setting_sound=prevMenu.setting_game
|
||||||
function back()
|
function back()
|
||||||
local t=prevMenu[scene]
|
local t=prevMenu[scene]
|
||||||
if type(t)=="string"then
|
if type(t)=="string"then
|
||||||
@@ -249,20 +293,18 @@ function pauseGame()
|
|||||||
pauseTimer=0--Pause timer for animation
|
pauseTimer=0--Pause timer for animation
|
||||||
if not gamefinished then
|
if not gamefinished then
|
||||||
pauseCount=pauseCount+1
|
pauseCount=pauseCount+1
|
||||||
if bgmPlaying then bgm[bgmPlaying]:pause()end
|
|
||||||
end
|
end
|
||||||
for i=1,#players.alive do
|
for i=1,#players.alive do
|
||||||
local l=players.alive[i].keyPressing
|
local l=players.alive[i].keyPressing
|
||||||
for j=1,#l do
|
for j=1,#l do
|
||||||
if l[j]then
|
if l[j]then
|
||||||
releaseKey(j,players.alive[i])
|
players.alive[i]:releaseKey(j)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
gotoScene("pause","none")
|
gotoScene("pause","none")
|
||||||
end
|
end
|
||||||
function resumeGame()
|
function resumeGame()
|
||||||
if bgmPlaying then bgm[bgmPlaying]:play()end
|
|
||||||
gotoScene("play","fade")
|
gotoScene("play","fade")
|
||||||
end
|
end
|
||||||
local dataOpt={
|
local dataOpt={
|
||||||
@@ -319,13 +361,32 @@ function loadSetting()
|
|||||||
local p=find(t[i],"=")
|
local p=find(t[i],"=")
|
||||||
if p then
|
if p then
|
||||||
local t,v=sub(t[i],1,p-1),sub(t[i],p+1)
|
local t,v=sub(t[i],1,p-1),sub(t[i],p+1)
|
||||||
if t=="sfx"or t=="bgm"or t=="bgblock"or t=="voc"then
|
if t=="sfx"or t=="bgm"or t=="voc"then
|
||||||
setting[t]=v=="true"
|
setting[t]=toN(v:match("[012345678]"))or setting[t]
|
||||||
elseif t=="vib"then
|
elseif t=="vib"then
|
||||||
setting.vib=toN(v:match("[012345]"))or 0
|
setting.vib=toN(v:match("[012345]"))or 0
|
||||||
elseif t=="fullscreen"then
|
elseif t=="fullscreen"then
|
||||||
setting.fullscreen=v=="true"
|
setting.fullscreen=v=="true"
|
||||||
love.window.setFullscreen(setting.fullscreen)
|
love.window.setFullscreen(setting.fullscreen)
|
||||||
|
elseif t=="virtualkeyAlpha"then
|
||||||
|
setting.virtualkeyAlpha=min(int(abs(toN(v))),10)
|
||||||
|
elseif
|
||||||
|
t=="ghost"or t=="center"or t=="grid"or t=="swap"or
|
||||||
|
t=="quickR"or t=="bgblock"or t=="smo"or
|
||||||
|
t=="virtualkeyIcon"or t=="virtualkeySwitch"
|
||||||
|
then
|
||||||
|
setting[t]=v=="true"
|
||||||
|
elseif t=="frameMul"then
|
||||||
|
setting.frameMul=min(max(toN(v)or 100,0),100)
|
||||||
|
elseif t=="das"or t=="arr"or t=="sddas"or t=="sdarr"then
|
||||||
|
v=toN(v)if not v or v<0 then v=0 end
|
||||||
|
setting[t]=int(v)
|
||||||
|
elseif t=="dropFX"or t=="shakeFX"or t=="atkFX"then
|
||||||
|
setting[t]=toN(v:match("[0123]"))or 0
|
||||||
|
elseif t=="lang"then
|
||||||
|
setting[t]=toN(v:match("[123]"))or 1
|
||||||
|
elseif t=="skin"then
|
||||||
|
setting[t]=toN(v:match("[123456]"))or 1
|
||||||
elseif t=="keymap"then
|
elseif t=="keymap"then
|
||||||
v=splitS(v,"/")
|
v=splitS(v,"/")
|
||||||
for i=1,16 do
|
for i=1,16 do
|
||||||
@@ -344,44 +405,35 @@ function loadSetting()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
elseif t=="virtualkeyAlpha"then
|
|
||||||
setting.virtualkeyAlpha=min(int(abs(toN(v))),10)
|
|
||||||
elseif t=="virtualkeyIcon"or t=="virtualkeySwitch"then
|
|
||||||
setting[t]=v=="true"
|
|
||||||
elseif t=="frameMul"then
|
|
||||||
setting.frameMul=min(max(toN(v)or 100,0),100)
|
|
||||||
elseif t=="das"or t=="arr"or t=="sddas"or t=="sdarr"then
|
|
||||||
v=toN(v)if not v or v<0 then v=0 end
|
|
||||||
setting[t]=int(v)
|
|
||||||
elseif t=="ghost"or t=="center"or t=="grid"or t=="swap"or t=="bg"or t=="smo"then
|
|
||||||
setting[t]=v=="true"
|
|
||||||
elseif t=="fxs"then
|
|
||||||
setting[t]=toN(v:match("[0123]"))or 0
|
|
||||||
elseif t=="lang"then
|
|
||||||
setting[t]=toN(v:match("[123]"))or 1
|
|
||||||
elseif t=="skin"then
|
|
||||||
setting[t]=toN(v:match("[123456]"))or 1
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
local saveOpt={
|
local saveOpt={
|
||||||
"ghost","center",
|
|
||||||
"grid","swap",
|
|
||||||
"fxs","bg",
|
|
||||||
"das","arr",
|
"das","arr",
|
||||||
"sddas","sdarr",
|
"sddas","sdarr",
|
||||||
|
"quickR",
|
||||||
|
"swap",
|
||||||
|
|
||||||
|
"ghost","center",
|
||||||
|
"smo","grid",
|
||||||
|
"dropFX",
|
||||||
|
"shakeFX",
|
||||||
|
"atkFX",
|
||||||
|
"frameMul",
|
||||||
|
|
||||||
|
"fullscreen",
|
||||||
|
"bg",
|
||||||
|
"bgblock",
|
||||||
"lang",
|
"lang",
|
||||||
|
"skin",
|
||||||
|
|
||||||
"sfx","bgm",
|
"sfx","bgm",
|
||||||
"vib","voc",
|
"vib","voc",
|
||||||
"fullscreen",
|
|
||||||
"bgblock",
|
|
||||||
"skin","smo",
|
|
||||||
"virtualkeyAlpha",
|
"virtualkeyAlpha",
|
||||||
"virtualkeyIcon",
|
"virtualkeyIcon",
|
||||||
"virtualkeySwitch",
|
"virtualkeySwitch",
|
||||||
"frameMul",
|
|
||||||
}
|
}
|
||||||
function saveSetting()
|
function saveSetting()
|
||||||
local vk={}
|
local vk={}
|
||||||
|
|||||||
@@ -1,27 +1,46 @@
|
|||||||
return{
|
local S=[=[
|
||||||
[=[Future outlook:
|
Future outlook:
|
||||||
"classic" rule
|
GUI:
|
||||||
backfire mode
|
highscore of most modes
|
||||||
Encrypt source code(JIT to byte code)
|
custom block color/direction
|
||||||
game recording
|
custom sequence
|
||||||
virtual key switch(all keys)
|
virtual key switch(all keys)
|
||||||
easier CTWC
|
Normal Things:
|
||||||
fineese/bigbang mode
|
combo mode
|
||||||
more FXs
|
any screen size
|
||||||
TTT mode
|
CC smarter(think of gaebage buffer)
|
||||||
smarter AI
|
fineese/bigbang mode & easier CTWC
|
||||||
|
new AI:task-Z
|
||||||
|
game recording
|
||||||
|
TTT mode
|
||||||
|
Hard Things:
|
||||||
|
Encrypt source code(JIT to byte code)
|
||||||
infinite 1v1
|
infinite 1v1
|
||||||
square mode
|
square mode
|
||||||
3d features
|
more FXs & 3d features & animations
|
||||||
layer-feeling
|
0.7.25:
|
||||||
more animation]=],[=[
|
demo play at main menu
|
||||||
|
ALMOST reconstructed WHOLE PLAYER SYSTEM,NEED TEST
|
||||||
|
many bug fixed
|
||||||
|
0.7.24(0.7.23):
|
||||||
|
REMAKE ALL BGM!
|
||||||
|
more settings with brand new GUI!
|
||||||
|
new mode:Master-Final
|
||||||
|
new modes:attacker & defender(not survivor!)
|
||||||
|
add restart button when pause
|
||||||
|
Code Clear added,face it bravely!(Windows only)
|
||||||
|
change falling animation
|
||||||
|
new GUI details
|
||||||
|
louder sound
|
||||||
|
code optimized
|
||||||
|
many bugs fixed
|
||||||
0.7.22:
|
0.7.22:
|
||||||
scoring system
|
scoring system
|
||||||
smooth dropping
|
smooth dropping
|
||||||
can change FX level
|
can change FX level
|
||||||
new attaking FX
|
new attaking FX
|
||||||
new bone skin
|
new bone skin
|
||||||
baattery info/time display
|
battery info/time display
|
||||||
in-game update log(this page)
|
in-game update log(this page)
|
||||||
fast game
|
fast game
|
||||||
much many more better GUI details
|
much many more better GUI details
|
||||||
@@ -33,7 +52,7 @@ return{
|
|||||||
0.7.21:
|
0.7.21:
|
||||||
new title image
|
new title image
|
||||||
more GUI details
|
more GUI details
|
||||||
many bugs fixed]=],[=[
|
many bugs fixed
|
||||||
0.7.20:
|
0.7.20:
|
||||||
add music room
|
add music room
|
||||||
change block/space apperance in draw mode
|
change block/space apperance in draw mode
|
||||||
@@ -50,7 +69,7 @@ return{
|
|||||||
add 2 new block skins
|
add 2 new block skins
|
||||||
new difficulty in infinite mode
|
new difficulty in infinite mode
|
||||||
new background/sound effect in master mode
|
new background/sound effect in master mode
|
||||||
bug fixed]=],[=[
|
bug fixed
|
||||||
0.7.18:
|
0.7.18:
|
||||||
3 new block skins!(one skin origional by Miya(nya~))
|
3 new block skins!(one skin origional by Miya(nya~))
|
||||||
better restarting(to prevent mistakenly touching)
|
better restarting(to prevent mistakenly touching)
|
||||||
@@ -66,7 +85,7 @@ return{
|
|||||||
adjust difficulty of PC train mode
|
adjust difficulty of PC train mode
|
||||||
adjust vibrate level for mobile devices
|
adjust vibrate level for mobile devices
|
||||||
little optimized
|
little optimized
|
||||||
bugs fixed]=],[=[
|
bugs fixed
|
||||||
0.7.16:
|
0.7.16:
|
||||||
bugs fixed
|
bugs fixed
|
||||||
change rules of custom puzzle mode
|
change rules of custom puzzle mode
|
||||||
@@ -79,7 +98,7 @@ return{
|
|||||||
can pause game with animation
|
can pause game with animation
|
||||||
change icon of "Functional key"
|
change icon of "Functional key"
|
||||||
speed optimized
|
speed optimized
|
||||||
bugs fixed]=],[=[
|
bugs fixed
|
||||||
0.7.14:
|
0.7.14:
|
||||||
drawing mode in custom game
|
drawing mode in custom game
|
||||||
can adjust virtual keys with mouse
|
can adjust virtual keys with mouse
|
||||||
@@ -90,7 +109,7 @@ return{
|
|||||||
little game rule change
|
little game rule change
|
||||||
bugs fixed(AI control error)
|
bugs fixed(AI control error)
|
||||||
0.7.13:
|
0.7.13:
|
||||||
Chniese game name:方块研究所
|
Chinese game name:方块研究所
|
||||||
SUPER COOL instant moving effect
|
SUPER COOL instant moving effect
|
||||||
new b2b bar style & animation
|
new b2b bar style & animation
|
||||||
new transition animation
|
new transition animation
|
||||||
@@ -98,7 +117,7 @@ return{
|
|||||||
adjust delay algorithm(probably cause controlfeel changing,please reset your DAS setting)
|
adjust delay algorithm(probably cause controlfeel changing,please reset your DAS setting)
|
||||||
code reconstructed
|
code reconstructed
|
||||||
bugs fixed(error when seq=his,size of custom oppo)
|
bugs fixed(error when seq=his,size of custom oppo)
|
||||||
debug key change to F8]=],[=[
|
debug key change to F8
|
||||||
0.7.12:
|
0.7.12:
|
||||||
AI learned to switch attack mode
|
AI learned to switch attack mode
|
||||||
seperate master mode from marathon mode
|
seperate master mode from marathon mode
|
||||||
@@ -111,7 +130,7 @@ return{
|
|||||||
grid switch
|
grid switch
|
||||||
swap target by combo key/press
|
swap target by combo key/press
|
||||||
some Chinese translaton editted
|
some Chinese translaton editted
|
||||||
[reconstruct event system]]=],[=[
|
[reconstruct event system]
|
||||||
0.7.11:
|
0.7.11:
|
||||||
some Chinese translaton editted
|
some Chinese translaton editted
|
||||||
add bone block in 2 hardest marathon(new block-fresh system)
|
add bone block in 2 hardest marathon(new block-fresh system)
|
||||||
@@ -122,7 +141,7 @@ return{
|
|||||||
clearer attacking pointer
|
clearer attacking pointer
|
||||||
fix 6 next in classic mode
|
fix 6 next in classic mode
|
||||||
add QR code in help page
|
add QR code in help page
|
||||||
change some detials]=],[=[
|
change some detials
|
||||||
0.7.10:
|
0.7.10:
|
||||||
更完全的中文翻译
|
更完全的中文翻译
|
||||||
add Classic mode
|
add Classic mode
|
||||||
@@ -135,7 +154,7 @@ return{
|
|||||||
change rotate system
|
change rotate system
|
||||||
change BGM&BG set
|
change BGM&BG set
|
||||||
code optimized
|
code optimized
|
||||||
fix bugs]=],[=[
|
fix bugs
|
||||||
0.7.8:
|
0.7.8:
|
||||||
GPU usage decreased much more than before
|
GPU usage decreased much more than before
|
||||||
add virtual key animation
|
add virtual key animation
|
||||||
@@ -150,7 +169,7 @@ return{
|
|||||||
combine some modes
|
combine some modes
|
||||||
change some GUI
|
change some GUI
|
||||||
more SFXs
|
more SFXs
|
||||||
fix bugs]=],[=[
|
fix bugs
|
||||||
0.7.6:
|
0.7.6:
|
||||||
new font
|
new font
|
||||||
add DIFFICULTY selection
|
add DIFFICULTY selection
|
||||||
@@ -162,7 +181,7 @@ return{
|
|||||||
better GUI&change speed&BGM in royale mode
|
better GUI&change speed&BGM in royale mode
|
||||||
more FXs in royale mode
|
more FXs in royale mode
|
||||||
fix all attacking bug of royale mode
|
fix all attacking bug of royale mode
|
||||||
change sequence of TSD-only mode to bag7]=],[=[
|
change sequence of TSD-only mode to bag7
|
||||||
0.7.5:
|
0.7.5:
|
||||||
reduce difficuly of PC training mode,and add more patterns
|
reduce difficuly of PC training mode,and add more patterns
|
||||||
reduce difficuly of death mode
|
reduce difficuly of death mode
|
||||||
@@ -176,7 +195,7 @@ return{
|
|||||||
change game icon
|
change game icon
|
||||||
adjust GUI of royale mode
|
adjust GUI of royale mode
|
||||||
change sequence of TSD-only mode
|
change sequence of TSD-only mode
|
||||||
royale mode use LESS GPU]=],[=[
|
royale mode use LESS GPU
|
||||||
0.7.4:
|
0.7.4:
|
||||||
add a lot of bugs
|
add a lot of bugs
|
||||||
0.7.3:
|
0.7.3:
|
||||||
@@ -192,5 +211,15 @@ return{
|
|||||||
remove non-sense s/z spin double
|
remove non-sense s/z spin double
|
||||||
GUI position editted
|
GUI position editted
|
||||||
grid BG changed
|
grid BG changed
|
||||||
smarter AI]=]
|
smarter AI
|
||||||
}
|
]=]
|
||||||
|
local find,sub=string.find,string.sub
|
||||||
|
local L,n,p={},1,1
|
||||||
|
local eof=#S
|
||||||
|
repeat
|
||||||
|
p1=find(S,"\n",p)
|
||||||
|
L[n]=sub(S,p,p1-1)
|
||||||
|
n=n+1
|
||||||
|
p=p1+1
|
||||||
|
until p1==eof
|
||||||
|
return L
|
||||||
Reference in New Issue
Block a user