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2 Commits
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|---|---|---|---|
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e8f0f4cf38 | ||
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a29fa973a6 |
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BGM/blank.ogg
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BGM/blank.ogg
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BGM/cruelty.ogg
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BGM/cruelty.ogg
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BGM/end.ogg
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BGM/end.ogg
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BGM/final.ogg
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BGM/final.ogg
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BGM/infinite.ogg
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BGM/infinite.ogg
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BGM/newera.ogg
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BGM/newera.ogg
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BGM/push.ogg
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BGM/push.ogg
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BGM/race.ogg
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BGM/race.ogg
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BGM/reason.ogg
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BGM/shining terminal.ogg
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BGM/shining terminal.ogg
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BGM/way.ogg
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BGM/way.ogg
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SFX/blip_1.ogg
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SFX/blip_1.ogg
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SFX/blip_2.ogg
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SFX/blip_2.ogg
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SFX/button.ogg
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SFX/button.ogg
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SFX/clear_1.ogg
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SFX/clear_1.ogg
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SFX/clear_2.ogg
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SFX/clear_2.ogg
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SFX/clear_3.ogg
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SFX/clear_3.ogg
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SFX/clear_4.ogg
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SFX/clear_4.ogg
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SFX/collect.ogg
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SFX/collect.ogg
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SFX/drop.ogg
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SFX/drop.ogg
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SFX/fail.ogg
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SFX/fail.ogg
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SFX/fall.ogg
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SFX/fall.ogg
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SFX/hold.ogg
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SFX/hold.ogg
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SFX/lock.ogg
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SFX/lock.ogg
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SFX/move.ogg
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SFX/move.ogg
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SFX/prehold.ogg
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SFX/prehold.ogg
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SFX/reach.ogg
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SFX/reach.ogg
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SFX/ready.ogg
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SFX/ready.ogg
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SFX/rotate.ogg
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SFX/rotate.ogg
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SFX/spin_1.ogg
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SFX/spin_1.ogg
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SFX/spin_2.ogg
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SFX/spin_2.ogg
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SFX/spin_3.ogg
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SFX/spin_3.ogg
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SFX/start.ogg
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SFX/start.ogg
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SFX/swipe.ogg
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SFX/win.ogg
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SFX/win.ogg
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235
ai.lua
235
ai.lua
@@ -8,8 +8,76 @@
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4deepShape
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BlockedWells;
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]]
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local abs=math.abs
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local int,ceil,min,abs,rnd=math.floor,math.ceil,math.min,math.abs,math.random
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local ins,rem=table.insert,table.remove
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local Timer=love.timer.getTime
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-- controlname:
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-- 1~5:mL,mR,rR,rL,rF,
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-- 6~10:hD,sD,H,A,R,
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-- 11~13:LL,RR,DD
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local blockPos={4,4,4,4,4,5,4}
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local scs={{1,2},{1,2},{1,2},{1,2},{1,2},{1.5,1.5},{0.5,2.5}}
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-------------------------------------------------Cold clear
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local CCblockID={4,3,5,6,1,2,0}
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if system~="Windows"then goto SKIP end
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require("CCloader")
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BOT={
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getConf= cc.get_default_config ,--()options,weights
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--setConf= cc.set_options ,--(options,hold,20g,bag7)
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new= cc.launch_async ,--(options,weights)bot
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addNext= cc.add_next_piece_async ,--(bot,piece)
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update= cc.reset_async ,--(bot,field,b2b,combo)
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think= cc.request_next_move ,--(bot)
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getMove= cc.poll_next_move ,--(bot)success,hold,move
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ifDead= cc.is_dead_async ,--(bot)dead
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destroy= cc.destroy_async ,--(bot)
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setHold= cc.set_hold ,--(opt,bool)
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set20G= cc.set_20g ,--(opt,bool)
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setBag= cc.set_bag7 ,--(opt,bool)
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setNode= cc.set_max_nodes ,--(opt,bool)
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free= cc.free ,--(opt/wei)
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}
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function CC_updateField(P)
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local F,i={},1
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for y=1,#P.field do
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for x=1,10 do
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F[i],i=P.field[y][x]>0,i+1
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end
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end
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while i<400 do
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F[i],i=false,i+1
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end
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BOT.update(P.AI_bot,F,P.b2b>=100,P.combo)
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end
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function CC_switch20G(P)
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P.AIdata._20G=true
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P.AI_keys={}
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BOT.destroy(P.AI_bot)
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local opt,wei=BOT.getConf()
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BOT.setHold(opt,P.AIdata.hold)
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BOT.set20G(opt,P.AIdata._20G)
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BOT.setBag(opt,P.AIdata.bag7)
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BOT.setNode(opt,P.AIdata.node)
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P.AI_bot=BOT.new(opt,wei)
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BOT.free(opt)BOT.free(wei)
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for i=1,P.AIdata.next do
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BOT.addNext(P.AI_bot,CCblockID[P.next[i].id])
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end
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CC_updateField(P)
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P.hold={bk={{}},id=0,color=0,name=0}P.holded=false
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P.cur=rem(P.next,1)
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P.sc,P.dir=scs[P.cur.id],0
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P.r,P.c=#P.cur.bk,#P.cur.bk[1]
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P.curX,P.curY=blockPos[P.cur.id],21+ceil(P.fieldBeneath/30)-P.r+min(int(#P.field*.2),2)
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P.freshNext()
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BOT.addNext(P.AI_bot,CCblockID[P.next[P.AIdata.next].id])
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collectgarbage()
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end
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::SKIP::
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-------------------------------------------------⑨Stack setup
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local dirCount={1,1,3,3,3,0,1}
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local spinOffset={
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{1,0,0},--S
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@@ -20,12 +88,6 @@ local spinOffset={
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{0,0,0},--O
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{2,0,1},--I
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}for i=1,7 do spinOffset[i][0]=0 end
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--[[
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controlname:
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1~5:mL,mR,rR,rL,rF,
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6~10:hD,sD,H,A,R,
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11~13:LL,RR,DD
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]]
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local FCL={
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[1]={
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{{11},{11,2},{1},{},{2},{2,2},{12,1},{12}},
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@@ -68,7 +130,7 @@ local function resetField(f0,f,start)
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end
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end
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end
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local function getScore(field,bn,cb,cx,cy)
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local function getScore(field,cb,cy)
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local score=0
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local highest=0
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local height=getNewRow(0)
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@@ -123,58 +185,111 @@ local function getScore(field,bn,cb,cx,cy)
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if mh1>3 then score=score-40-mh1*30 end
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return score
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end
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function AI_getControls(ctrl)
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local Tfield={}--test field
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local field_org=P.field
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for i=1,#field_org do
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Tfield[i]=getNewRow(0)
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for j=1,10 do
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Tfield[i][j]=field_org[i][j]
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end
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end
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local best={x=1,dir=0,hold=false,score=-9e99}
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for ifhold=0,P.gameEnv.hold and 1 or 0 do
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local bn=ifhold==0 and P.cur.id or P.hold.id>0 and P.hold.id or P.next[1].id
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for dir=0,dirCount[bn] do--each dir
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local cb=blocks[bn][dir]
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for cx=1,11-#cb[1]do--each pos
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local cy=#Tfield+1
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::L::if not ifoverlapAI(Tfield,cb,cx,cy-1)then
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cy=cy-1
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goto L
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end--move to bottom
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for i=1,#cb do
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local y=cy+i-1
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if not Tfield[y]then Tfield[y]=getNewRow(0)end
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for j=1,#cb[1]do
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if cb[i][j]then
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Tfield[y][cx+j-1]=1
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end
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end
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end--simulate lock
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local score=getScore(Tfield,bn,cb,cx,cy)
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if score>best.score then
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best={bn=bn,x=cx,dir=dir,hold=ifhold==1,score=score}
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-------------------------------------------------
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AI_think={
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["9S"]={
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function(ctrl)
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local Tfield={}--test field
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local field_org=P.field
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for i=1,#field_org do
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Tfield[i]=getNewRow(0)
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for j=1,10 do
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Tfield[i][j]=field_org[i][j]
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end
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end
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local best={x=1,dir=0,hold=false,score=-9e99}
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for ifhold=0,P.gameEnv.hold and 1 or 0 do
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local bn=ifhold==0 and P.cur.id or P.hold.id>0 and P.hold.id or P.next[1].id
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for dir=0,dirCount[bn] do--each dir
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local cb=blocks[bn][dir]
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for cx=1,11-#cb[1]do--each pos
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local cy=#Tfield+1
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::L::if not ifoverlapAI(Tfield,cb,cx,cy-1)then
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cy=cy-1
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goto L
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end--move to bottom
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for i=1,#cb do
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local y=cy+i-1
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if not Tfield[y]then Tfield[y]=getNewRow(0)end
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for j=1,#cb[1]do
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if cb[i][j]then
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Tfield[y][cx+j-1]=1
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end
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end
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end--simulate lock
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local score=getScore(Tfield,cb,cy)
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if score>best.score then
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best={bn=bn,x=cx,dir=dir,hold=ifhold==1,score=score}
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end
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resetField(field_org,Tfield,cy)
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end
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end
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resetField(field_org,Tfield,cy)
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end
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end
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end
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::L::
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if #Tfield>0 then
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removeRow(Tfield,1)
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goto L
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end--Release cache
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local p=#ctrl+1
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if best.hold then
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ctrl[p]=8
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p=p+1
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end
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local l=FCL[best.bn][best.dir+1][best.x]
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for i=1,#l do
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ctrl[p]=l[i]
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p=p+1
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end
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ctrl[p]=6
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end
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::L::
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if #Tfield>0 then
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removeRow(Tfield,1)
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goto L
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end--Release cache
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local p=#ctrl+1
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if best.hold then
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ctrl[p]=8
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p=p+1
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end
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local l=FCL[best.bn][best.dir+1][best.x]
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for i=1,#l do
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ctrl[p]=l[i]
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p=p+1
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end
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ctrl[p]=6
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return 2
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end,
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function()
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P.AI_delay=P.AI_delay0
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if Timer()-P.modeData.point>P.modeData.event then
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P.modeData.point=Timer()
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P.modeData.event=P.AI_delay0+rnd(2,10)
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changeAtkMode(rnd()<.85 and 1 or #P.atker>3 and 4 or rnd()<.3 and 2 or 3)
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end
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return 1
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end,
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},
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["CC"]={
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function()
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if P.AI_needFresh then
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CC_updateField(P)
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P.AI_needFresh=false
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end
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BOT.think(P.AI_bot)
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return 2
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end,
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function(ctrl)
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if BOT.ifDead(P.AI_bot)then ins(ctrl,6)return 3 end
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local success,hold,move=BOT.getMove(P.AI_bot)
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if success then
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if hold then ctrl[1]=8 end--Hold
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while move[1]do
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local m=rem(move,1)
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if m<4 then
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ins(ctrl,m+1)
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elseif not P.AIdata._20G then
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ins(ctrl,13)
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end
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end
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ins(ctrl,6)
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return 3
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else
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return 2--stay this stage
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end
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end,
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function()
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P.AI_delay=P.AI_delay0
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if Timer()-P.modeData.point>P.modeData.event then
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P.modeData.point=Timer()
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P.modeData.event=P.AI_delay0+rnd(2,10)
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changeAtkMode(rnd()<.85 and 1 or #P.atker>3 and 4 or rnd()<.3 and 2 or 3)
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end
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return 1
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end,
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},
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}--AI think stage
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169
class.lua
169
class.lua
@@ -1,17 +1,26 @@
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Task={}
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local gc=love.graphics
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local rem=table.remove
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metatable_task={__index=Task}
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local format=string.format
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Task={}
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function Task:update()
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if(not self.P or self.P and scene=="play")and self:code(self.P,self.data)then
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local e=#Task
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for i=1,e do
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if Task[i]==self then
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Task[e],Task[i]=nil,Task[e]
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return
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end
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end
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end
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end
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function newTask(code,P,data)
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local id=#Task+1
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local obj={
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Task[#Task+1]={
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update=Task.update,
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code=code,
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P=P,
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data=data,
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id=id,
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}
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setmetatable(obj,metatable_task)
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Task[id]=obj
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end
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function clearTask(opt)
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if opt=="all"then
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@@ -34,14 +43,140 @@ function clearTask(opt)
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end
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end
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end
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function Task:update()
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if(not self.P or self.P and scene=="play")and self:code(self.P,self.data)then
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local e=#Task
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for i=1,e do
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if Task[i]==self then
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Task[e],Task[i]=nil,Task[e]
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return
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end
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end
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local a={a=1,b=2}
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local x,y=pairs(a)
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assert(x==next)
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assert(y==a)
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--java王宇翔
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local button,switch,slider={type="button"},{type="switch"},{type="slider"}--WIDGET OBJECT LIB
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function newButton(x,y,w,h,color,font,code,hide,N)
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local _={
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x=x-w*.5,y=y-h*.5,
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w=w,h=h,
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color=color,
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font=font,
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code=code,
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hide=hide,
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next=N,
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}for k,v in next,button do _[k]=v end return _
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end
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function button:ifAbove(x,y)
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return x>self.x and x<self.x+self.w and y>self.y and y<self.y+self.h
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end
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function button:FX()
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||||
sysFX[#sysFX+1]={0,0,10,self.x,self.y,self.w,self.h}
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--[0=ripple],timer,duration,x,y,w,h
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end
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function button:draw()
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local C=self.color
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gc.setColor(C)
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gc.setLineWidth(3)gc.rectangle("line",self.x,self.y,self.w,self.h,4)
|
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gc.setColor(C[1],C[2],C[3],.4)
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gc.setLineWidth(5)gc.rectangle("line",self.x,self.y,self.w,self.h,4)
|
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if self==widget_sel then
|
||||
gc.rectangle("fill",self.x,self.y,self.w,self.h,4)
|
||||
end--Highlight when Selected
|
||||
local t=self.text
|
||||
if t then
|
||||
if type(t)=="function"then t=t()end
|
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setFont(self.font)
|
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local y0=self.y+self.h*.5-self.font*.7
|
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gc.printf(t,self.x-2,y0-1,self.w,"center")
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gc.setColor(C)
|
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gc.printf(t,self.x,y0,self.w,"center")
|
||||
end
|
||||
end
|
||||
function button:getInfo()
|
||||
print(format("x=%d,y=%d,w=%d,h=%d,font=%d",self.x,self.y,self.w,self.h,self.font))
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||||
end
|
||||
|
||||
function newSwitch(x,y,font,disp,code,hide,N)
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||||
local _={
|
||||
x=x,y=y,font=font,
|
||||
disp=disp,
|
||||
code=code,
|
||||
hide=hide,
|
||||
next=N,
|
||||
}for k,v in next,switch do _[k]=v end return _
|
||||
end
|
||||
function switch:ifAbove(x,y)
|
||||
return x>self.x and x<self.x+100 and y>self.y-20 and y<self.y+20
|
||||
end
|
||||
function switch:FX()
|
||||
sysFX[#sysFX+1]=self.disp()and
|
||||
{1,0,15,1,.4,.4,self.x,self.y-20,50,40,0}--Switched on
|
||||
or{1,0,15,.4,1,.4,self.x+50,self.y-20,50,40,0}--Switched off
|
||||
--[1=square fade],timer,duration,r,g,b,x,y,w,h
|
||||
end
|
||||
function switch:draw()
|
||||
local x,y=self.x,self.y-20
|
||||
if self.disp()then
|
||||
gc.setColor(.6,1,.6)
|
||||
gc.rectangle("fill",x+50,y,50,40,3)
|
||||
--ON
|
||||
else
|
||||
gc.setColor(1,.6,.6)
|
||||
gc.rectangle("fill",x,y,50,40,3)
|
||||
--OFF
|
||||
end--switch
|
||||
gc.setColor(1,1,1,self==widget_sel and 1 or .6)
|
||||
gc.setLineWidth(3)gc.rectangle("line",x-3,y-3,106,46,5)
|
||||
--frame
|
||||
local t=self.text
|
||||
if t then
|
||||
if type(t)=="function"then t=t()end
|
||||
gc.setColor(1,1,1)
|
||||
setFont(self.font)
|
||||
gc.printf(t,x-412,y+20-self.font*.7,400,"right")
|
||||
end
|
||||
end
|
||||
function switch:getInfo()
|
||||
print(format("x=%d,y=%d,font=%d",self.x,self.y,self.font))
|
||||
end
|
||||
|
||||
function newSlider(x,y,w,unit,font,change,disp,code,hide,N)
|
||||
local _={
|
||||
x=x,y=y,
|
||||
w=w,unit=unit,
|
||||
font=font,
|
||||
change=change,
|
||||
disp=disp,
|
||||
code=code,
|
||||
hide=hide,
|
||||
next=N,
|
||||
}for k,v in next,slider do _[k]=v end return _
|
||||
end
|
||||
function slider:ifAbove(x,y)
|
||||
return x>self.x-10 and x<self.x+self.w+10 and y>self.y-20 and y<self.y+20
|
||||
end
|
||||
function slider:FX(pos)
|
||||
sysFX[#sysFX+1]={1,0,10,1,1,1,self.x+self.w*pos/self.unit-8,self.y-15,17,30}
|
||||
--[1=square fade],timer,duration,r,g,b,x,y,w,h
|
||||
end
|
||||
function slider:draw()
|
||||
local S=self==widget_sel
|
||||
gc.setColor(1,1,1,S and 1 or .5)
|
||||
gc.setLineWidth(2)
|
||||
local x1,x2=self.x,self.x+self.w
|
||||
for p=0,self.unit do
|
||||
local x=x1+(x2-x1)*p/self.unit
|
||||
gc.line(x,self.y+7,x,self.y-7)
|
||||
end
|
||||
--units
|
||||
gc.setLineWidth(5)
|
||||
gc.line(x1,self.y,x2,self.y)
|
||||
--axis
|
||||
gc.setColor(1,1,1)
|
||||
gc.rectangle("fill",x1+(x2-x1)*self.disp()/self.unit-8,self.y-15,17,30)
|
||||
--block
|
||||
local t=self.text
|
||||
if t then
|
||||
gc.setColor(1,1,1)
|
||||
setFont(self.font)
|
||||
gc.printf(t,self.x-312,self.y-self.font*.7,300,"right")
|
||||
end
|
||||
end
|
||||
function slider:getInfo()
|
||||
print(format("x=%d,y=%d,w=%d",self.x,self.y,self.w))
|
||||
end
|
||||
2
conf.lua
2
conf.lua
@@ -1,4 +1,4 @@
|
||||
gameVersion="Alpha V0.7.22"
|
||||
gameVersion="Alpha V0.7.24"
|
||||
function love.conf(t)
|
||||
t.identity="Techmino"--Save directory name
|
||||
t.version="11.1"
|
||||
|
||||
815
dataList.lua
815
dataList.lua
File diff suppressed because it is too large
Load Diff
763
gamefunc.lua
763
gamefunc.lua
File diff suppressed because it is too large
Load Diff
BIN
image/icon.png
BIN
image/icon.png
Binary file not shown.
|
Before Width: | Height: | Size: 36 KiB After Width: | Height: | Size: 17 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 972 B After Width: | Height: | Size: 961 B |
BIN
image/mess/title_colored.png
Normal file
BIN
image/mess/title_colored.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.5 KiB |
107
language/chi.lua
107
language/chi.lua
@@ -1,4 +1,3 @@
|
||||
local SWC={[true]="开",[false]="关"}
|
||||
local BK="返回"
|
||||
return{
|
||||
atkModeName={"随机","徽章","击杀","反击"},
|
||||
@@ -15,9 +14,10 @@ return{
|
||||
PC="Perfect Clear",
|
||||
hold="暂存",next="下一个",
|
||||
|
||||
stage={"关卡 1","关卡 2","关卡 3","关卡 4","关卡 5",},
|
||||
awesome="精彩。",
|
||||
continue="继续。",
|
||||
stage=function(n)return"关卡 "..n end,
|
||||
great="Great!",
|
||||
awesome="Awesome.",
|
||||
continue="Continue.",
|
||||
maxspeed="最高速度",
|
||||
speedup="速度加快",
|
||||
|
||||
@@ -25,7 +25,7 @@ return{
|
||||
lose="失败",
|
||||
pause="暂停",
|
||||
finish="结束",
|
||||
pauseTime="暂停时间",
|
||||
pauseCount="暂停统计",
|
||||
|
||||
custom="自定义游戏",
|
||||
customOption={
|
||||
@@ -44,7 +44,7 @@ return{
|
||||
bgm="背景音乐:",
|
||||
},
|
||||
customVal={
|
||||
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞","[20G]"},
|
||||
drop={"[20G]",1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
|
||||
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
|
||||
wait=nil,
|
||||
fall=nil,
|
||||
@@ -54,7 +54,7 @@ return{
|
||||
visible={"可见","半隐","全隐","瞬隐"},
|
||||
target={10,20,40,100,200,500,1000,"∞"},
|
||||
freshLimit={0,8,15,"∞"},
|
||||
opponent={"无电脑",1,2,3,4,5,6,7,8,9,10,11},
|
||||
opponent={"无电脑","9S Lv1","9S Lv2","9S Lv3","9S Lv4","9S Lv5","CC Lv1","CC Lv2","CC Lv3","CC Lv4","CC Lv5","CC Lv6"},
|
||||
},
|
||||
softdropdas="软降DAS:",
|
||||
softdroparr="软降ARR:",
|
||||
@@ -68,7 +68,8 @@ return{
|
||||
actName={"左移:","右移:","顺时针旋转:","逆时针旋转:","180°旋转","硬降:","软降:","暂存:","功能键:","重新开始:","左瞬移:","右瞬移:","软降到底:"},
|
||||
modeName={
|
||||
[0]="自定义",
|
||||
"竞速","马拉松","大师","经典","禅","无尽","单挑","仅TSD","隐形","挖掘","生存","科研",
|
||||
"竞速","马拉松","大师","经典","禅","无尽","单挑","回合制","仅TSD","隐形",
|
||||
"挖掘","生存","防守","进攻","科研",
|
||||
"C4W练习","全清训练","全清挑战","49人混战","99人混战","干旱","多人",
|
||||
},
|
||||
modeInfo={
|
||||
@@ -79,10 +80,13 @@ return{
|
||||
zen="无重力消除200行",
|
||||
infinite="科研沙盒",
|
||||
solo="打败AI",
|
||||
round="下棋",
|
||||
tsd="尽可能做TSD",
|
||||
blind="最强大脑",
|
||||
dig="核能挖掘机",
|
||||
survivor="防守练习",
|
||||
survivor="你能存活多久?",
|
||||
defender="防守练习",
|
||||
attacker="进攻练习",
|
||||
tech="尽可能不要普通消除",
|
||||
c4wtrain="无 限 连 击",
|
||||
pctrain="熟悉全清定式的组合",
|
||||
@@ -110,14 +114,20 @@ return{
|
||||
"适度游戏益脑,沉迷游戏伤身,合理安排时间,享受健康生活",
|
||||
"合群了就会消失,但是消失不代表没有意义",
|
||||
"学会使用两个旋转键,三个更好",
|
||||
"更小的DAS和ARR拥有更高的操作上限",
|
||||
"更小的DAS和ARR拥有更高的操作上限(如果你还能控制得了的话)",
|
||||
"注意到\"旋转\"到底对方块做了些什么吗?",
|
||||
"20G是一套全新的游戏规则",
|
||||
"20G本质是一套全新的游戏规则",
|
||||
"不要在上课时玩游戏!",
|
||||
"本游戏难度上限很高,做好心理准备",
|
||||
"方块可以不是个休闲游戏",
|
||||
"调到特殊的日期也不会发生什么的",
|
||||
"3.1415926535897932384",
|
||||
"2.7182818284590452353",
|
||||
"Let-The-Bass-Kick!",
|
||||
"使用love2d引擎制作",
|
||||
"哪里不舒服的话先看看设置有没有你想要改的",
|
||||
"有建议的话可以把信息反馈给作者~",
|
||||
"本游戏不叫铁壳米诺",
|
||||
},
|
||||
stat={
|
||||
"游戏运行次数:",
|
||||
@@ -147,13 +157,14 @@ return{
|
||||
"使用LOVE2D引擎",
|
||||
"作者:MrZ 邮箱:1046101471@qq.com",
|
||||
"程序:MrZ 美术:MrZ 音乐:MrZ 音效:MrZ 语音:Miya",
|
||||
"使用工具:VScode,GFIE,Beepbox,Goldwave",
|
||||
"特别感谢:Farter,196,Teatube,Flyz,T830,[所有测试人员]和 你!",
|
||||
"使用工具:VScode,GFIE,Beepbox,Goldwave,Cold_Clear",
|
||||
"特别感谢:Farter,Flyz,196,Teatube,T830,[所有测试人员]和 你!",
|
||||
"错误或者建议请附带相关信息发送到作者邮箱~",
|
||||
},
|
||||
support="支持作者",
|
||||
group="官方QQ群",
|
||||
ButtonText={
|
||||
warning="禁 止 私 自 传 播",
|
||||
WidgetText={
|
||||
main={
|
||||
qplay="快速开始",
|
||||
play="开始",
|
||||
@@ -173,7 +184,7 @@ return{
|
||||
back=BK,
|
||||
},
|
||||
music={
|
||||
bgm=function()return"音乐:"..SWC[setting.bgm]end,
|
||||
bgm="BGM",
|
||||
up="↑",
|
||||
play="播放",
|
||||
down="↓",
|
||||
@@ -216,45 +227,61 @@ return{
|
||||
pause="暂停",
|
||||
},
|
||||
pause={
|
||||
resume="继续",
|
||||
quit="退出",
|
||||
resume= "继续",
|
||||
restart="重新开始",
|
||||
quit= "退出",
|
||||
},
|
||||
setting={
|
||||
ghost=function()return"阴影:"..SWC[setting.ghost]end,
|
||||
center=function()return"旋转中心:"..SWC[setting.center]end,
|
||||
grid=function()return"网格:"..SWC[setting.grid]end,
|
||||
swap=function()return setting.swap and"目标选择:组合键"or"目标选择:循环"end,
|
||||
fxs=function()return setting.fxs>0 and"特效等级:"..setting.fxs or"特效 关"end,
|
||||
bg=function()return"背景:"..SWC[setting.bg]end,
|
||||
game= "游戏设置",
|
||||
graphic="画面设置",
|
||||
sound= "声音设置",
|
||||
ctrl= "控制设置",
|
||||
touch= "触屏设置",
|
||||
lang= function()return langName[setting.lang]end,
|
||||
back= "保存&返回",
|
||||
},
|
||||
setting_game={
|
||||
dasD="-",dasU="+",
|
||||
arrD="-",arrU="+",
|
||||
sddasD="-",sddasU="+",
|
||||
sdarrD="-",sdarrU="+",
|
||||
ctrl="控制设置",
|
||||
touch="触摸设置",
|
||||
lang=function()return langName[setting.lang]end,
|
||||
sfx=function()return"音效:"..SWC[setting.sfx]end,
|
||||
bgm=function()return"音乐:"..SWC[setting.bgm]end,
|
||||
vib=function()return "震动:"..setting.vib end,
|
||||
voc=function()return"语音:"..SWC[setting.voc]end,
|
||||
fullscreen=function()return"全屏:"..SWC[setting.fullscreen]end,
|
||||
bgblock=function()return"背景动画:"..SWC[setting.bgblock]end,
|
||||
frame=function()return"绘制帧:"..setting.frameMul.."%"end,
|
||||
holdR="长按重新开始",
|
||||
swap="组合键切换攻击模式",
|
||||
back=BK,
|
||||
},
|
||||
setting_graphic={
|
||||
ghost="阴影",
|
||||
grid="网格",
|
||||
center="旋转中心",
|
||||
skin="皮肤",
|
||||
smo=function()return"平滑下落:"..SWC[setting.smo]end,
|
||||
back="保存&返回",
|
||||
},
|
||||
setting2={
|
||||
bg="背景",
|
||||
bgblock="背景动画",
|
||||
smo="平滑下落",
|
||||
dropFX="下落特效等级",
|
||||
shakeFX="晃动特效等级",
|
||||
atkFX="攻击特效等级",
|
||||
fullscreen="全屏",
|
||||
frame="绘制帧率",
|
||||
back=BK,
|
||||
},
|
||||
setting3={
|
||||
setting_sound={
|
||||
sfx="音效",
|
||||
bgm="音乐",
|
||||
vib="震动",
|
||||
voc="语音",
|
||||
back=BK,
|
||||
},
|
||||
setting_control={
|
||||
back=BK,
|
||||
},
|
||||
setting_touch={
|
||||
hide=function()return setting.virtualkeySwitch and"隐藏虚拟按键"or"显示虚拟按键"end,
|
||||
default="默认组合",
|
||||
snap=function()return text.snapLevelName[snapLevel]end,
|
||||
alpha=function()return setting.virtualkeyAlpha.."0%"end,
|
||||
icon="图标",
|
||||
size="大小",
|
||||
back=BK,
|
||||
},
|
||||
help={
|
||||
his="历史",
|
||||
@@ -262,8 +289,8 @@ return{
|
||||
back=BK,
|
||||
},
|
||||
history={
|
||||
prev="←",
|
||||
next="→",
|
||||
prev="↑",
|
||||
next="↓",
|
||||
back=BK,
|
||||
},
|
||||
stat={
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
local SWC={[true]="开",[false]="关"}
|
||||
local BK="返回"
|
||||
return{
|
||||
atkModeName={"随机","徽章","击杀","反击"},
|
||||
@@ -15,7 +14,8 @@ return{
|
||||
PC="场地全清",
|
||||
hold="暂存",next="下一个",
|
||||
|
||||
stage={"关卡 1","关卡 2","关卡 3","关卡 4","关卡 5",},
|
||||
stage=function(n)return"关卡 "..n end,
|
||||
great="不错!",
|
||||
awesome="精彩。",
|
||||
continue="继续。",
|
||||
maxspeed="最高速度",
|
||||
@@ -25,7 +25,7 @@ return{
|
||||
lose="失败",
|
||||
pause="暂停",
|
||||
finish="结束",
|
||||
pauseTime="暂停时间",
|
||||
pauseCount="暂停统计",
|
||||
|
||||
custom="自定义游戏",
|
||||
customOption={
|
||||
@@ -44,7 +44,7 @@ return{
|
||||
bgm="背景音乐:",
|
||||
},
|
||||
customVal={
|
||||
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞","[20G]"},
|
||||
drop={"[20G]",1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
|
||||
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
|
||||
wait=nil,
|
||||
fall=nil,
|
||||
@@ -54,7 +54,7 @@ return{
|
||||
visible={"可见","半隐","全隐","瞬隐"},
|
||||
target={10,20,40,100,200,500,1000,"∞"},
|
||||
freshLimit={0,8,15,"∞"},
|
||||
opponent={"无电脑",1,2,3,4,5,6,7,8,9,10,11},
|
||||
opponent={"无电脑","9S Lv1","9S Lv2","9S Lv3","9S Lv4","9S Lv5","CC Lv1","CC Lv2","CC Lv3","CC Lv4","CC Lv5","CC Lv6"},
|
||||
},
|
||||
softdropdas="软降DAS:",
|
||||
softdroparr="软降ARR:",
|
||||
@@ -68,7 +68,8 @@ return{
|
||||
actName={"左移:","右移:","顺时针旋转:","逆时针旋转:","180°旋转","硬降:","软降:","暂存:","功能键:","重新开始:","左瞬移:","右瞬移:","软降到底:"},
|
||||
modeName={
|
||||
[0]="自定义",
|
||||
"竞速","马拉松","大师","经典","禅","无尽","单挑","仅TSD","隐形","挖掘","生存","科研",
|
||||
"竞速","马拉松","大师","经典","禅","无尽","单挑","回合制","仅TSD","隐形",
|
||||
"挖掘","生存","防守","进攻","科研",
|
||||
"C4W练习","全清训练","全清挑战","49人混战","99人混战","干旱","多人",
|
||||
},
|
||||
modeInfo={
|
||||
@@ -79,10 +80,13 @@ return{
|
||||
zen="无重力消除200行",
|
||||
infinite="科研沙盒",
|
||||
solo="打败AI",
|
||||
round="下棋",
|
||||
tsd="尽可能做T旋双清",
|
||||
blind="最强大脑",
|
||||
dig="核能挖掘机",
|
||||
survivor="防守练习",
|
||||
survivor="你能存活多久?",
|
||||
defender="防守练习",
|
||||
attacker="进攻练习",
|
||||
tech="尽可能不要普通消除!",
|
||||
c4wtrain="无 限 连 击",
|
||||
pctrain="熟悉全清定式的组合",
|
||||
@@ -110,14 +114,20 @@ return{
|
||||
"适度游戏益脑,沉迷游戏伤身,合理安排时间,享受健康生活",
|
||||
"合群了就会消失,但是消失不代表没有意义",
|
||||
"学会使用两个旋转键,三个更好",
|
||||
"更小的DAS和ARR拥有更高的操作上限",
|
||||
"更小的DAS和ARR拥有更高的操作上限(如果你还能控制得了的话)",
|
||||
"注意到\"旋转\"到底对方块做了些什么吗?",
|
||||
"20G是一套全新的游戏规则",
|
||||
"20G本质是一套全新的游戏规则",
|
||||
"不要在上课时玩游戏!",
|
||||
"本游戏难度上限很高,做好心理准备",
|
||||
"方块可以不是个休闲游戏",
|
||||
"调到特殊的日期也不会发生什么的",
|
||||
"3.1415926535897932384",
|
||||
"2.7182818284590452353",
|
||||
"Let-The-Bass-Kick!",
|
||||
"使用love2d引擎制作",
|
||||
"哪里不舒服的话先看看设置有没有你想要改的",
|
||||
"有建议的话可以把信息反馈给作者~",
|
||||
"郑重声明本游戏不叫[铁壳米诺]",
|
||||
},
|
||||
stat={
|
||||
"游戏运行次数:",
|
||||
@@ -147,13 +157,14 @@ return{
|
||||
"使用LOVE2D引擎",
|
||||
"作者:MrZ 邮箱:1046101471@qq.com",
|
||||
"程序:MrZ 美术:MrZ 音乐:MrZ 音效:MrZ 语音:Miya",
|
||||
"使用工具:VScode,GFIE,Beepbox,Goldwave",
|
||||
"特别感谢:Farter,Teatube,196,Flyz,T830,[所有测试人员]和 你!",
|
||||
"使用工具:VScode,GFIE,Beepbox,Goldwave,Cold_Clear",
|
||||
"特别感谢:Farter,Flyz,196,Teatube,T830,[所有测试人员]和 你!",
|
||||
"错误或者建议请附带相关信息发送到作者邮箱~",
|
||||
},
|
||||
support="支持作者",
|
||||
group="官方QQ群",
|
||||
ButtonText={
|
||||
warning="禁 止 私 自 传 播",
|
||||
WidgetText={
|
||||
main={
|
||||
qplay="快速开始",
|
||||
play="开始",
|
||||
@@ -173,7 +184,7 @@ return{
|
||||
back=BK,
|
||||
},
|
||||
music={
|
||||
bgm=function()return"音乐:"..SWC[setting.bgm]end,
|
||||
bgm="BGM",
|
||||
up="↑",
|
||||
play="播放",
|
||||
down="↓",
|
||||
@@ -216,45 +227,61 @@ return{
|
||||
pause="暂停",
|
||||
},
|
||||
pause={
|
||||
resume="继续",
|
||||
quit="退出",
|
||||
resume= "继续",
|
||||
restart="重新开始",
|
||||
quit= "退出",
|
||||
},
|
||||
setting={
|
||||
ghost=function()return"阴影:"..SWC[setting.ghost]end,
|
||||
center=function()return"旋转中心:"..SWC[setting.center]end,
|
||||
grid=function()return"网格:"..SWC[setting.grid]end,
|
||||
swap=function()return setting.swap and"目标选择:组合键"or"目标选择:循环"end,
|
||||
fxs=function()return setting.fxs>0 and"特效等级:"..setting.fxs or"特效 关"end,
|
||||
bg=function()return"背景:"..SWC[setting.bg]end,
|
||||
game= "游戏设置",
|
||||
graphic="画面设置",
|
||||
sound= "声音设置",
|
||||
ctrl= "控制设置",
|
||||
touch= "触屏设置",
|
||||
lang= function()return langName[setting.lang]end,
|
||||
back= "保存&返回",
|
||||
},
|
||||
setting_game={
|
||||
dasD="-",dasU="+",
|
||||
arrD="-",arrU="+",
|
||||
sddasD="-",sddasU="+",
|
||||
sdarrD="-",sdarrU="+",
|
||||
ctrl="控制设置",
|
||||
touch="触摸设置",
|
||||
lang=function()return langName[setting.lang]end,
|
||||
sfx=function()return"音效:"..SWC[setting.sfx]end,
|
||||
bgm=function()return"音乐:"..SWC[setting.bgm]end,
|
||||
vib=function()return "震动:"..setting.vib end,
|
||||
voc=function()return"语音:"..SWC[setting.voc]end,
|
||||
fullscreen=function()return"全屏:"..SWC[setting.fullscreen]end,
|
||||
bgblock=function()return"背景动画:"..SWC[setting.bgblock]end,
|
||||
frame=function()return"绘制帧:"..setting.frameMul.."%"end,
|
||||
holdR="长按重新开始",
|
||||
swap="组合键切换攻击模式",
|
||||
back=BK,
|
||||
},
|
||||
setting_graphic={
|
||||
ghost="阴影",
|
||||
grid="网格",
|
||||
center="旋转中心",
|
||||
skin="皮肤",
|
||||
smo=function()return"平滑下落:"..SWC[setting.smo]end,
|
||||
back="保存&返回",
|
||||
},
|
||||
setting2={
|
||||
bg="背景",
|
||||
bgblock="背景动画",
|
||||
smo="平滑下落",
|
||||
dropFX="下落特效等级",
|
||||
shakeFX="晃动特效等级",
|
||||
atkFX="攻击特效等级",
|
||||
fullscreen="全屏",
|
||||
frame="绘制帧率",
|
||||
back=BK,
|
||||
},
|
||||
setting3={
|
||||
setting_sound={
|
||||
sfx="音效",
|
||||
bgm="音乐",
|
||||
vib="震动",
|
||||
voc="语音",
|
||||
back=BK,
|
||||
},
|
||||
setting_control={
|
||||
back=BK,
|
||||
},
|
||||
setting_touch={
|
||||
hide=function()return setting.virtualkeySwitch and"隐藏虚拟按键"or"显示虚拟按键"end,
|
||||
default="默认组合",
|
||||
snap=function()return text.snapLevelName[snapLevel]end,
|
||||
alpha=function()return setting.virtualkeyAlpha.."0%"end,
|
||||
icon="图标",
|
||||
size="大小",
|
||||
back=BK,
|
||||
},
|
||||
help={
|
||||
his="历史",
|
||||
@@ -262,8 +289,8 @@ return{
|
||||
back=BK,
|
||||
},
|
||||
history={
|
||||
prev="←",
|
||||
next="→",
|
||||
prev="↑",
|
||||
next="↓",
|
||||
back=BK,
|
||||
},
|
||||
stat={
|
||||
|
||||
101
language/eng.lua
101
language/eng.lua
@@ -1,4 +1,3 @@
|
||||
local SWC={[true]="ON",[false]="OFF"}
|
||||
local BK="Back"
|
||||
return{
|
||||
atkModeName={"Random","Badges","K.O.s","Counters"},
|
||||
@@ -15,7 +14,8 @@ return{
|
||||
PC="Perfect Clear",
|
||||
hold="Hold",next="Next",
|
||||
|
||||
stage={"STAGE 1","STAGE 2","STAGE 3","STAGE 4","STAGE 5",},
|
||||
stage=function(n)return"STAGE "..n end,
|
||||
great="Great!",
|
||||
awesome="Awesome.",
|
||||
continue="Continue.",
|
||||
maxspeed="Max speed",
|
||||
@@ -25,8 +25,8 @@ return{
|
||||
lose="LOSE",
|
||||
pause="PAUSE",
|
||||
finish="FINISH",
|
||||
pauseTime="Pause time",
|
||||
|
||||
pauseCount="Pause Count",
|
||||
|
||||
custom="Custom Game",
|
||||
customOption={
|
||||
drop="Drop delay:",
|
||||
@@ -44,7 +44,7 @@ return{
|
||||
bgm="BGM:",
|
||||
},
|
||||
customVal={
|
||||
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞","[20G]"},
|
||||
drop={"[20G]",1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
|
||||
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
|
||||
wait=nil,
|
||||
fall=nil,
|
||||
@@ -54,7 +54,7 @@ return{
|
||||
visible={"normal","time","invisible","sudden"},
|
||||
target={10,20,40,100,200,500,1000,"∞"},
|
||||
freshLimit={0,8,15,"∞"},
|
||||
opponent={"No CPU",1,2,3,4,5,6,7,8,9,10,11},
|
||||
opponent={"No CPU","9S Lv1","9S Lv2","9S Lv3","9S Lv4","9S Lv5","CC Lv1","CC Lv2","CC Lv3","CC Lv4","CC Lv5","CC Lv6"},
|
||||
},
|
||||
softdropdas="Down DAS:",
|
||||
softdroparr="Down ARR:",
|
||||
@@ -68,7 +68,8 @@ return{
|
||||
actName={"Move Left:","Move Right:","Rotate Right:","Rotate Left:","Rotate Flip:","Hard Drop:","Soft Drop:","Hold:","Function:","Restart:","Instant Left:","Instant Right:","Ins Down:"},
|
||||
modeName={
|
||||
[0]="Custom",
|
||||
"Sprint","Marathon","Master","Classic","Zen","Infinite","1v1","TSD-only","Blind","Dig","Survivor","Tech",
|
||||
"Sprint","Marathon","Master","Classic","Zen","Infinite","1v1","Round","TSD-only","Blind",
|
||||
"Dig","Survivor","Defender","Attacker","Tech",
|
||||
"C4W Train","PC Train","PC Challenge","Techmino49","Techmino99","Drought","Hotseat",
|
||||
},
|
||||
modeInfo={
|
||||
@@ -79,10 +80,13 @@ return{
|
||||
zen="Clear 200 Lines without gravity",
|
||||
infinite="Infinite game,infinite happiness",
|
||||
solo="Beat AI",
|
||||
round="Chess?",
|
||||
tsd="Make more T-spin-doubles",
|
||||
blind="Invisible board",
|
||||
dig="Downstack!",
|
||||
survivor="Hand them!",
|
||||
survivor="Survive Longer!",
|
||||
defender="Hand them!",
|
||||
attacker="Attacking better then defending",
|
||||
tech="Don't do normal clear",
|
||||
c4wtrain="Infinite combo",
|
||||
pctrain="Let's learn some PCs",
|
||||
@@ -110,14 +114,20 @@ return{
|
||||
"Playing too much = taking drugs",
|
||||
"Disappearing doesn't mean useless",
|
||||
"Try to use two rotate button,three better",
|
||||
"Small DAS&ARR can make you faster,if you can adapt to it",
|
||||
"Small DAS&ARR can make you faster,if you can control block correctly",
|
||||
"Have you noticed what does \"rotating\" do to block?",
|
||||
"20G is a brand new game rule",
|
||||
"20G actually is a brand new game rule",
|
||||
"Do not play game in class!",
|
||||
"This game can be very hard,be mentally perpared",
|
||||
"This in not a casual game",
|
||||
"Nothing will happen when some special day come",
|
||||
"3.1415926535897932384",
|
||||
"2.7182818284590452353",
|
||||
"Let-The-Bass-Kick!",
|
||||
"Powered by love2d",
|
||||
"Find out what's in the setting!",
|
||||
"Any suggestions to author!~",
|
||||
"Techmino=Technique+tetromino",
|
||||
},
|
||||
stat={
|
||||
"Games run:",
|
||||
@@ -147,13 +157,14 @@ return{
|
||||
"Powered by LOVE2D",
|
||||
"Author:MrZ E-mail:1046101471@qq.com",
|
||||
"Programe:MrZ Art:MrZ Music:MrZ SFX:MrZ VOICE:Miya",
|
||||
"Tool used:VScode,GFIE,Beepbox,Goldwave",
|
||||
"Special thanks:Farter,Teatube,196,Flyz,T830,[all test staff] and YOU!",
|
||||
"Tool used:VScode,GFIE,Beepbox,Goldwave,Cold_Clear",
|
||||
"Special thanks:Farter,Flyz,196,Teatube,T830,[all test staff] and YOU!",
|
||||
"Any bugs/suggestions to my E-mail.",
|
||||
},
|
||||
support="Support Author",
|
||||
group="Official QQ Group",
|
||||
ButtonText={
|
||||
warning="DO NOT DISTRIBUTE",
|
||||
WidgetText={
|
||||
main={
|
||||
qplay="Qplay",
|
||||
play="Play",
|
||||
@@ -173,7 +184,7 @@ return{
|
||||
back=BK,
|
||||
},
|
||||
music={
|
||||
bgm=function()return"BGM:"..SWC[setting.bgm]end,
|
||||
bgm="BGM",
|
||||
up="↑",
|
||||
play="Play",
|
||||
down="↓",
|
||||
@@ -217,44 +228,60 @@ return{
|
||||
},
|
||||
pause={
|
||||
resume="Resume",
|
||||
restart="Restart",
|
||||
quit="Quit",
|
||||
},
|
||||
setting={
|
||||
ghost=function()return"Ghost:"..SWC[setting.ghost]end,
|
||||
center=function()return"Center:"..SWC[setting.center]end,
|
||||
grid=function()return"Grid:"..SWC[setting.grid]end,
|
||||
swap=function()return setting.swap and"Swap:comboKey"or"Swap:loop"end,
|
||||
fxs=function()return setting.fxs>0 and"FX level:"..setting.fxs or"NO FX"end,
|
||||
bg=function()return"BG:"..SWC[setting.bg]end,
|
||||
game= "Game Settings",
|
||||
graphic="Graphic Settings",
|
||||
sound= "Sound Settings",
|
||||
ctrl= "Control Settings",
|
||||
touch= "Touch Settings",
|
||||
lang= function()return langName[setting.lang]end,
|
||||
back= "Save&Back",
|
||||
},
|
||||
setting_game={
|
||||
dasD="-",dasU="+",
|
||||
arrD="-",arrU="+",
|
||||
sddasD="-",sddasU="+",
|
||||
sdarrD="-",sdarrU="+",
|
||||
ctrl="Control settings",
|
||||
touch="Touch settings",
|
||||
lang=function()return langName[setting.lang]end,
|
||||
sfx=function()return"SFX:"..SWC[setting.sfx]end,
|
||||
bgm=function()return"BGM:"..SWC[setting.bgm]end,
|
||||
voc=function()return"VOC:"..SWC[setting.voc]end,
|
||||
vib=function()return "VIB:"..setting.vib end,
|
||||
fullscreen=function()return"Fullscreen:"..SWC[setting.fullscreen]end,
|
||||
bgblock=function()return"BG animation:"..SWC[setting.bgblock]end,
|
||||
frame=function()return"FrameDraw:"..setting.frameMul.."%"end,
|
||||
holdR="Hold R to restart",
|
||||
swap="Combo key to change ATK mode",
|
||||
back=BK,
|
||||
},
|
||||
setting_graphic={
|
||||
ghost="Ghost",
|
||||
grid="Grid",
|
||||
center="Center",
|
||||
skin="Skin",
|
||||
smo=function()return"SmoothDrop:"..SWC[setting.smo]end,
|
||||
back="Save&Back",
|
||||
},
|
||||
setting2={
|
||||
bg="Background",
|
||||
bgblock="BG animation",
|
||||
smo="Smoooth drop",
|
||||
dropFX="Drop FX level",
|
||||
shakeFX="Shake FX level",
|
||||
atkFX="ATK FX level",
|
||||
fullscreen="Fullscreen",
|
||||
frame="drawFPS",
|
||||
back=BK,
|
||||
},
|
||||
setting3={
|
||||
setting_sound={
|
||||
sfx="SFX",
|
||||
bgm="BGM",
|
||||
vib="VIB",
|
||||
voc="VOC",
|
||||
back=BK,
|
||||
},
|
||||
setting_control={
|
||||
back=BK,
|
||||
},
|
||||
setting_touch={
|
||||
hide=function()return setting.virtualkeySwitch and"Hide Virtual Key"or"Show Virtual Key"end,
|
||||
default="Defaults",
|
||||
snap=function()return text.snapLevelName[snapLevel]end,
|
||||
alpha=function()return setting.virtualkeyAlpha.."0%"end,
|
||||
icon="Icon",
|
||||
size="Size",
|
||||
back=BK,
|
||||
},
|
||||
help={
|
||||
his="History",
|
||||
@@ -262,8 +289,8 @@ return{
|
||||
back=BK,
|
||||
},
|
||||
history={
|
||||
prev="←",
|
||||
next="→",
|
||||
prev="↑",
|
||||
next="↓",
|
||||
back=BK,
|
||||
},
|
||||
stat={
|
||||
|
||||
329
list.lua
329
list.lua
@@ -2,7 +2,7 @@ local gc=love.graphics
|
||||
local tc,kb=love.touch,love.keyboard
|
||||
local sys=love.system
|
||||
local fs=love.filesystem
|
||||
local mobile=mobile
|
||||
local mobile=system=="Android"or system=="iOS"
|
||||
|
||||
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","func","restart","insLeft","insRight","insDown"}
|
||||
color={
|
||||
@@ -79,16 +79,17 @@ bgm={
|
||||
"secret8th",
|
||||
"rockblock",
|
||||
"8-bit happiness",
|
||||
"shining terminal",
|
||||
"end",
|
||||
}
|
||||
voiceList={
|
||||
voiceBank={}
|
||||
voiceName={
|
||||
"Z","S","L","J","T","O","I",
|
||||
"single","double","triple","tts",
|
||||
"spin","spin_","mini","b2b","b3b","pc",
|
||||
"win","lose","voc_nya","nya",
|
||||
}
|
||||
voiceBank={}
|
||||
voice={
|
||||
voiceList={
|
||||
Z={"Z_1","Z_2"},
|
||||
S={"S_1","S_2"},
|
||||
J={"J_1","J_2"},
|
||||
@@ -120,12 +121,13 @@ musicID={
|
||||
"push",
|
||||
"reason",
|
||||
"infinite",
|
||||
"cruelty",
|
||||
"final",
|
||||
"secret7th",
|
||||
"secret8th",
|
||||
"shining terminal",
|
||||
"rockblock",
|
||||
"8-bit happiness",
|
||||
"cruelty",
|
||||
"final",
|
||||
"end",
|
||||
}
|
||||
customID={
|
||||
@@ -139,7 +141,7 @@ customID={
|
||||
"bg","bgm",
|
||||
}
|
||||
customRange={
|
||||
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99,-1},
|
||||
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
|
||||
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
|
||||
wait={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
|
||||
fall={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
|
||||
@@ -149,7 +151,7 @@ customRange={
|
||||
visible={"show","time","fast","none"},
|
||||
target={10,20,40,100,200,500,1000,1e99},
|
||||
freshLimit={0,8,15,1e99},
|
||||
opponent={0,60,30,20,15,10,7,5,4,3,2,1},
|
||||
opponent={0,1,2,3,4,5,11,12,13,14,15,16},
|
||||
bg={"none","game1","game2","game3","strap","rgb","glow","matrix"},
|
||||
bgm={"blank","way","race","newera","push","reason","infinite","secret7th","secret8th","rockblock"},
|
||||
}
|
||||
@@ -160,27 +162,31 @@ up0to4={[0]="000%UP","025%UP","050%UP","075%UP","100%UP",}
|
||||
|
||||
modeID={
|
||||
[0]="custom",
|
||||
"sprint","marathon","master","classic","zen","infinite","solo","tsd","blind","dig","survivor","tech",
|
||||
"sprint","marathon","master","classic","zen","infinite","solo","round","tsd","blind",
|
||||
"dig","survivor","defender","attacker","tech",
|
||||
"c4wtrain","pctrain","pcchallenge","techmino49","techmino99","drought","hotseat",
|
||||
}
|
||||
modeLevel={
|
||||
sprint={"10L","20L","40L","100L","400L","1000L"},
|
||||
marathon={"EASY","NORMAL","HARD"},
|
||||
master={"LUNATIC","ULTIMATE"},
|
||||
master={"LUNATIC","ULTIMATE","FINAL"},
|
||||
classic={"CTWC"},
|
||||
zen={"NORMAL"},
|
||||
infinite={"NORMAL","EXTRA"},
|
||||
solo={"EASY","NORMAL","HARD","LUNATIC"},
|
||||
solo={"EASY","EASY+","NORMAL","NORMAL+","HARD","HARD+","LUNATIC","LUNATIC+","ULTIMATE"},
|
||||
round={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE"},
|
||||
tsd={"NORMAL","HARD"},
|
||||
blind={"EASY","HARD","HARD+","LUNATIC","ULTIMATE","GM"},
|
||||
dig={"NORMAL","LUNATIC"},
|
||||
survivor={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE","EXTRA"},
|
||||
defender={"NORMAL","LUNATIC"},
|
||||
attacker={"HARD","ULTIMATE"},
|
||||
tech={"NORMAL","NORMAL+","HARD","HARD+","LUNATIC","LUNATIC+",},
|
||||
c4wtrain={"NORMAL","LUNATIC"},
|
||||
pctrain={"NORMAL","EXTRA"},
|
||||
pcchallenge={"NORMAL","HARD","LUNATIC"},
|
||||
techmino49={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE"},
|
||||
techmino99={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE"},
|
||||
techmino49={"EASY","HARD","ULTIMATE"},
|
||||
techmino99={"EASY","HARD","ULTIMATE"},
|
||||
drought={"NORMAL","MESS"},
|
||||
hotseat={"2P","3P","4P",},
|
||||
custom={"Normal","Puzzle"},
|
||||
@@ -265,7 +271,7 @@ local customSet={
|
||||
{18,20,1,1,7,1,1,1,8,3,8,3,3},
|
||||
{22,22,1,1,7,3,1,1,8,4,1,7,7},
|
||||
{20,20,1,1,7,1,1,3,8,3,1,7,8},
|
||||
{23,11,8,11,4,1,2,1,8,3,1,4,9},
|
||||
{1,11,8,11,4,1,2,1,8,3,1,4,9},
|
||||
}
|
||||
local function useDefaultSet(n)
|
||||
for i=1,#customSet[n]do
|
||||
@@ -274,194 +280,207 @@ local function useDefaultSet(n)
|
||||
curBG=customRange.bg[customSel[12]]
|
||||
BGM(customRange.bgm[customSel[13]])
|
||||
end
|
||||
Buttons={
|
||||
Widget={
|
||||
load={},
|
||||
intro={},
|
||||
main={
|
||||
qplay= {x=160,y=300,w=150, h=150, rgb=color.lightRed, f=40,code=function()loadGame(modeSel,levelSel)end,down="stat",right="play"},
|
||||
play= {x=380,y=300,w=240, h=240, rgb=color.red, f=70,code=function()gotoScene("mode")end,down="stat",left="qplay",right="setting"},
|
||||
setting={x=640,y=300,w=240, h=240, rgb=color.lightBlue,f=55,code=function()gotoScene("setting")end,down="stat",left="play",right="music"},
|
||||
music= {x=900,y=300,w=240, h=240, rgb=color.lightCyan,f=42,code=function()gotoScene("music")end,down="help",left="setting",right="quit"},
|
||||
stat= {x=640,y=560,w=240, h=240, rgb=color.cyan, f=55,code=function()gotoScene("stat")end,up="setting",left="play",right="help"},
|
||||
help= {x=900,y=560,w=240, h=240, rgb=color.yellow, f=55,code=function()gotoScene("help")end,up="music",left="stat",right="quit"},
|
||||
quit= {x=1180,y=620,w=120,h=120, rgb=color.lightGrey,f=50,code=function()gotoScene("quit")end,up="setting",left="help"},
|
||||
qplay= newButton(160, 300,150,150,color.lightRed, 40,function()loadGame(modeSel,levelSel)end, nil,"play"),
|
||||
play= newButton(380, 300,240,240,color.red, 70,function()gotoScene("mode")end, nil,"setting"),
|
||||
setting=newButton(640, 300,240,240,color.lightBlue,55,function()gotoScene("setting")end, nil,"music"),
|
||||
music= newButton(900, 300,240,240,color.lightCyan,42,function()gotoScene("music")end, nil,"stat"),
|
||||
stat= newButton(640, 560,240,240,color.cyan, 55,function()gotoScene("stat")end, nil,"help"),
|
||||
help= newButton(900, 560,240,240,color.yellow, 55,function()gotoScene("help")end, nil,"quit"),
|
||||
quit= newButton(1180,620,120,120,color.lightGrey,50,function()gotoScene("quit")end, nil,"qplay"),
|
||||
},
|
||||
mode={
|
||||
up= {x=1000,y=210,w=200,h=140, rgb=color.white, f=80, code=function()love.keypressed("up")end, hide=function()return modeSel==1 end,},
|
||||
down= {x=1000,y=430,w=200,h=140, rgb=color.white, f=80, code=function()love.keypressed("down")end, hide=function()return modeSel==#modeID end,},
|
||||
left= {x=190, y=160,w=100,h=80, rgb=color.white, code=function()love.keypressed("left")end, hide=function()return levelSel==1 end,},
|
||||
right= {x=350, y=160,w=100,h=80, rgb=color.white, code=function()love.keypressed("right")end, hide=function()return levelSel==#modeLevel[modeID[modeSel]]end,},
|
||||
start= {x=1000,y=600,w=250,h=100, rgb=color.green, f=50, code=function()loadGame(modeSel,levelSel)end},
|
||||
custom= {x=275, y=420,w=200,h=90, rgb=color.yellow, code=function()gotoScene("custom")end},
|
||||
back= {x=640, y=630,w=230,h=90, rgb=color.white, f=45, code=back},
|
||||
up= newButton(1000,210,200,140,color.white, 80,function()love.keypressed("up")end,function()return modeSel==1 end),
|
||||
down= newButton(1000,430,200,140,color.white, 80,function()love.keypressed("down")end,function()return modeSel==#modeID end),
|
||||
left= newButton(190, 160,100,80, color.white, 40,function()love.keypressed("left")end,function()return levelSel==1 end),
|
||||
right= newButton(350, 160,100,80, color.white, 40,function()love.keypressed("right")end,function()return levelSel==#modeLevel[modeID[modeSel]]end),
|
||||
start= newButton(1000,600,250,100,color.green, 50,function()loadGame(modeSel,levelSel)end),
|
||||
custom= newButton(275, 420,200,90, color.yellow, 40,function()gotoScene("custom")end),
|
||||
back= newButton(640, 630,230,90, color.white, 45,back),
|
||||
},
|
||||
music={
|
||||
bgm= {x=1100,y=80, w=160, h=80, rgb=color.white,code=function()BGM()setting.bgm=not setting.bgm end},
|
||||
up= {x=1100,y=200, w=120, h=120, rgb=color.white,f=40,hide=function()return not setting.bgm end,code=function()sel=(sel-2)%#musicID+1 end},
|
||||
play= {x=1100,y=340, w=120, h=120, rgb=color.white,f=40,hide=function()return not setting.bgm end,code=function()BGM(musicID[sel])end},
|
||||
down= {x=1100,y=480, w=120, h=120, rgb=color.white,f=50,hide=function()return not setting.bgm end,code=function()sel=sel%#musicID+1 end},
|
||||
back= {x=640, y=630, w=230, h=90, rgb=color.white,f=45,code=back},
|
||||
bgm= newSlider(760,80,400,8,40,nil,function()return setting.bgm end,function(i)setting.bgm=i;BGM(bgmPlaying)end),
|
||||
up= newButton(1100,200,120,120,color.white,60,function()love.keypressed("up")end),
|
||||
play= newButton(1100,340,120,120,color.white,40,function()love.keypressed("space")end,function()return setting.bgm==0 end),
|
||||
down= newButton(1100,480,120,120,color.white,60,function()love.keypressed("down")end),
|
||||
back= newButton(640, 630,230,90, color.white,45,back),
|
||||
},
|
||||
custom={
|
||||
up= {x=1000,y=220, w=100,h=100, rgb=color.white,f=50, code=function()sel=(sel-2)%#customID+1 end},
|
||||
down= {x=1000,y=460, w=100,h=100, rgb=color.white,f=50, code=function()sel=sel%#customID+1 end},
|
||||
left= {x=880, y=340, w=100,h=100, rgb=color.white,f=50, code=function()
|
||||
customSel[sel]=(customSel[sel]-2)%#customRange[customID[sel]]+1
|
||||
if sel==12 then
|
||||
curBG=customRange.bg[customSel[12]]
|
||||
elseif sel==13 then
|
||||
BGM(customRange.bgm[customSel[13]])
|
||||
end
|
||||
end},
|
||||
right= {x=1120,y=340, w=100,h=100, rgb=color.white,f=50, code=function()
|
||||
customSel[sel]=customSel[sel]%#customRange[customID[sel]]+1
|
||||
if sel==12 then
|
||||
curBG=customRange.bg[customSel[12]]
|
||||
elseif sel==13 then
|
||||
BGM(customRange.bgm[customSel[13]])
|
||||
end
|
||||
end},
|
||||
start1= {x=880, y=580, w=220,h=70, rgb=color.green, code=function()loadGame(0,1)end},
|
||||
start2= {x=1120,y=580, w=220,h=70, rgb=color.lightPurple, code=function()loadGame(0,2)end},
|
||||
draw= {x=1000,y=90, w=190,h=85, rgb=color.cyan, code=function()gotoScene("draw")end},
|
||||
set1= {x=640, y=160, w=240,h=75, rgb=color.lightRed, code=function()useDefaultSet(1)end},
|
||||
set2= {x=640, y=250, w=240,h=75, rgb=color.lightRed, code=function()useDefaultSet(2)end},
|
||||
set3= {x=640, y=340, w=240,h=75, rgb=color.lightRed, code=function()useDefaultSet(3)end},
|
||||
set4= {x=640, y=430, w=240,h=75, rgb=color.lightRed, code=function()useDefaultSet(4)end},
|
||||
set5= {x=640, y=520, w=240,h=75, rgb=color.lightRed, code=function()useDefaultSet(5)end},
|
||||
back= {x=640, y=630, w=180,h=60, rgb=color.white, code=back},
|
||||
up= newButton(1000,220,100,100,color.white, 50,function()sel=(sel-2)%#customID+1 end),
|
||||
down= newButton(1000,460,100,100,color.white, 50,function()sel=sel%#customID+1 end),
|
||||
left= newButton(880, 340,100,100,color.white, 50,function()love.keypressed("left")end),
|
||||
right= newButton(1120,340,100,100,color.white, 50,function()love.keypressed("right")end),
|
||||
start1= newButton(880, 580,220,70, color.green, 40,function()loadGame(0,1)end),
|
||||
start2= newButton(1120,580,220,70, color.lightPurple, 40,function()loadGame(0,2)end),
|
||||
draw= newButton(1000,90, 190,85, color.cyan, 40,function()gotoScene("draw")end),
|
||||
set1= newButton(640, 160,240,75, color.lightRed, 40,function()useDefaultSet(1)end),
|
||||
set2= newButton(640, 250,240,75, color.lightRed, 40,function()useDefaultSet(2)end),
|
||||
set3= newButton(640, 340,240,75, color.lightRed, 40,function()useDefaultSet(3)end),
|
||||
set4= newButton(640, 430,240,75, color.lightRed, 40,function()useDefaultSet(4)end),
|
||||
set5= newButton(640, 520,240,75, color.lightRed, 40,function()useDefaultSet(5)end),
|
||||
back= newButton(640, 630,180,60, color.white, 40,back),
|
||||
},
|
||||
draw={
|
||||
any= {x=700, y=80,w=120,h=120, f=45, rgb=color.lightGrey,code=function()pen=-1 end},
|
||||
block1= {x=840, y=80,w=120,h=120, f=65, rgb=color.red, code=function()pen=1 end},
|
||||
block2= {x=980, y=80,w=120,h=120, f=65, rgb=color.green, code=function()pen=2 end},
|
||||
block3= {x=1120,y=80,w=120,h=120, f=65, rgb=color.orange, code=function()pen=3 end},
|
||||
block4= {x=840, y=220,w=120,h=120, f=65, rgb=color.blue, code=function()pen=4 end},
|
||||
block5= {x=980, y=220,w=120,h=120, f=65, rgb=color.magenta, code=function()pen=5 end},
|
||||
block6= {x=1120,y=220,w=120,h=120, f=65, rgb=color.yellow, code=function()pen=6 end},
|
||||
block7= {x=840, y=360,w=120,h=120, f=65, rgb=color.cyan, code=function()pen=7 end},
|
||||
gb1= {x=980, y=360,w=120,h=120, f=65, rgb=color.darkGrey, code=function()pen=9 end},
|
||||
gb2= {x=1120,y=360,w=120,h=120, f=65, rgb=color.grey, code=function()pen=10 end},
|
||||
gb3= {x=840, y=500,w=120,h=120, f=65, rgb=color.darkPurple,code=function()pen=11 end},
|
||||
gb4= {x=980, y=500,w=120,h=120, f=65, rgb=color.darkRed, code=function()pen=12 end},
|
||||
gb5= {x=1120,y=500,w=120,h=120, f=65, rgb=color.darkGreen,code=function()pen=13 end},
|
||||
space= {x=840, y=640,w=120,h=120, f=70, rgb=color.grey, code=function()pen=0 end},
|
||||
clear= {x=1120,y=640,w=120,h=120, f=45, rgb=color.white, code=function()
|
||||
if clearSureTime>15 then
|
||||
for y=1,20 do for x=1,10 do preField[y][x]=-1 end end
|
||||
clearSureTime=0
|
||||
else
|
||||
clearSureTime=50
|
||||
end
|
||||
end},
|
||||
back= {x=1235,y=45,w=80,h=80, f=35, rgb=color.white, code=back},
|
||||
any= newButton(700, 80, 120,120,color.lightGrey, 45,function()pen=0 end),
|
||||
block1= newButton(840, 80, 120,120,color.red, 65,function()pen=1 end),
|
||||
block2= newButton(980, 80, 120,120,color.green, 65,function()pen=2 end),
|
||||
block3= newButton(1120,80, 120,120,color.orange, 65,function()pen=3 end),
|
||||
block4= newButton(840, 220,120,120,color.blue, 65,function()pen=4 end),
|
||||
block5= newButton(980, 220,120,120,color.magenta, 65,function()pen=5 end),
|
||||
block6= newButton(1120,220,120,120,color.yellow, 65,function()pen=6 end),
|
||||
block7= newButton(840, 360,120,120,color.cyan, 65,function()pen=7 end),
|
||||
gb1= newButton(980, 360,120,120,color.darkGrey, 65,function()pen=9 end),
|
||||
gb2= newButton(1120,360,120,120,color.grey, 65,function()pen=10 end),
|
||||
gb3= newButton(840, 500,120,120,color.darkPurple, 65,function()pen=11 end),
|
||||
gb4= newButton(980, 500,120,120,color.darkRed, 65,function()pen=12 end),
|
||||
gb5= newButton(1120,500,120,120,color.darkGreen, 65,function()pen=13 end),
|
||||
space= newButton(840, 640,120,120,color.grey, 70,function()pen=-1 end),
|
||||
clear= newButton(1120,640,120,120,color.white, 45,function()love.keypressed("delete")end),
|
||||
back= newButton(1235,45, 80, 80, color.white, 35,back),
|
||||
},
|
||||
play={
|
||||
pause={x=1235,y=45,w=80,h=80,rgb=color.white,f=30,code=pauseGame},
|
||||
pause= newButton(1235,45,80,80,color.white,30,pauseGame),
|
||||
},
|
||||
pause={
|
||||
resume= {x=640,y=400,w=240,h=100, rgb=color.white,f=50,code=resumeGame},
|
||||
quit= {x=640,y=550,w=240,h=100, rgb=color.white,f=50,code=back},
|
||||
resume= newButton(640,290,240,100,color.white,50,resumeGame),
|
||||
restart=newButton(640,445,240,100,color.white,50,function()
|
||||
clearTask("play")
|
||||
updateStat()
|
||||
resetGameData()
|
||||
gotoScene("play","none")
|
||||
end),
|
||||
quit= newButton(640,600,240,100,color.white,50,back),
|
||||
},
|
||||
setting={--Normal setting
|
||||
ghost= {x=290, y=90, w=210, h=60, rgb=color.white,code=function()setting.ghost=not setting.ghost end,down="grid",right="center"},
|
||||
center= {x=505, y=90, w=210, h=60, rgb=color.white,code=function()setting.center=not setting.center end,down="swap",left="ghost",right="sfx"},
|
||||
grid= {x=290, y=160, w=210, h=60, rgb=color.white,code=function()setting.grid=not setting.grid end,up="ghost",down="fxs",right="swap"},
|
||||
swap= {x=505, y=160, w=210, h=60,f=28, rgb=color.white,code=function()setting.swap=not setting.swap end,up="center",down="bg",left="grid",right="vib"},
|
||||
fxs= {x=290, y=230, w=210, h=60, rgb=color.white,code=function()setting.fxs=(setting.fxs+1)%4 end,up="grid",down="dasU",right="bg"},
|
||||
bg= {x=505, y=230, w=210, h=60, rgb=color.white,code=function()setting.bg=not setting.bg end,up="swap",down="arrD",left="fxs",right="fullscreen"},
|
||||
dasD= {x=210, y=300, w=50, h=50, rgb=color.white,code=function()setting.das=(setting.das-1)%31 end,up="fxs",down="sddasD",right="dasU"},
|
||||
dasU= {x=370, y=300, w=50, h=50, rgb=color.white,code=function()setting.das=(setting.das+1)%31 end,up="fxs",down="sddasU",left="dasD",right="arrD"},
|
||||
arrD= {x=425, y=300, w=50, h=50, rgb=color.white,code=function()setting.arr=(setting.arr-1)%16 end,up="bg",down="sdarrD",left="dasU",right="arrU"},
|
||||
arrU= {x=585, y=300, w=50, h=50, rgb=color.white,code=function()setting.arr=(setting.arr+1)%16 end,up="bg",down="sdarrU",left="arrD",right="bgblock"},--3~6
|
||||
sddasD= {x=210, y=370, w=50, h=50, rgb=color.white,code=function()setting.sddas=(setting.sddas-1)%11 end,up="dasD",down="ctrl",right="sddasU"},
|
||||
sddasU= {x=370, y=370, w=50, h=50, rgb=color.white,code=function()setting.sddas=(setting.sddas+1)%11 end,up="dasU",down="ctrl",left="sddasD",right="sdarrD"},
|
||||
sdarrD= {x=425, y=370, w=50, h=50, rgb=color.white,code=function()setting.sdarr=(setting.sdarr-1)%4 end,up="arrD",down="ctrl",left="sddasU",right="sdarrU"},
|
||||
sdarrU= {x=585, y=370, w=50, h=50, rgb=color.white,code=function()setting.sdarr=(setting.sdarr+1)%4 end,up="arrU",down="ctrl",left="sdarrD",right="frame"},
|
||||
|
||||
ctrl= {x=340,y=440, w=310, h=60,rgb=color.green, code=function()gotoScene("setting2")end,up="sddasU",down="touch",left="lang",right="skin"},
|
||||
touch= {x=340,y=510, w=310, h=60,rgb=color.yellow,code=function()gotoScene("setting3")end,up="ctrl",down="back",right="lang"},
|
||||
lang= {x=580,y=510, w=150, h=60,rgb=color.red, code=function()
|
||||
setting={
|
||||
game= newButton(640,100,320,70,color.white,40,function()gotoScene("setting_game") end,nil,"graphic"),
|
||||
graphic=newButton(640,180,320,70,color.white,40,function()gotoScene("setting_graphic") end,nil,"sound"),
|
||||
sound= newButton(640,260,320,70,color.white,40,function()gotoScene("setting_sound") end,nil,"ctrl"),
|
||||
ctrl= newButton(640,340,320,70,color.white,40,function()gotoScene("setting_control") end,nil,"touch"),
|
||||
touch= newButton(640,420,320,70,color.white,40,function()gotoScene("setting_touch") end,nil,"lang"),
|
||||
lang= newButton(640,500,320,70,color.red,40,function()
|
||||
setting.lang=setting.lang%#langName+1
|
||||
swapLanguage(setting.lang)
|
||||
end,up="sdarrU",down="back",left="touch",right="skin"},
|
||||
|
||||
sfx= {x=760,y=90, w=160, h=60, rgb=color.white,code=function()setting.sfx=not setting.sfx end,down="vib",left="center",right="bgm"},
|
||||
bgm= {x=940,y=90, w=160, h=60, rgb=color.white,code=function()BGM()setting.bgm=not setting.bgm BGM("blank")end,down="voc",left="sfx"},
|
||||
vib= {x=760,y=160, w=160, h=60,rgb=color.white, code=function()setting.vib=(setting.vib+1)%6 VIB(1)end,up="sfx",down="fullscreen",left="swap",right="voc"},
|
||||
voc= {x=940,y=160, w=160, h=60,rgb=color.white,code=function()setting.voc=not setting.voc end,up="sfx",down="fullscreen",left="vib"},
|
||||
fullscreen= {x=850,y=230,w=340, h=60,rgb=color.white, code=function()
|
||||
end,nil,"back"),
|
||||
back= newButton(640,620,300,70,color.white,40,back, nil,"game"),
|
||||
},
|
||||
setting_game={
|
||||
dasD= newButton(150,120,50,50,color.white,40,function()setting.das=(setting.das-1)%31 end, nil,"dasU"),
|
||||
dasU= newButton(370,120,50,50,color.white,40,function()setting.das=(setting.das+1)%31 end, nil,"arrD"),
|
||||
arrD= newButton(450,120,50,50,color.white,40,function()
|
||||
setting.arr=(setting.arr-1)%16
|
||||
if setting.arr>setting.das then
|
||||
setting.das=setting.arr
|
||||
Widget.setting_game.dasU:FX()
|
||||
SFX("blip_1",.4)
|
||||
end
|
||||
end,nil,"arrU"),
|
||||
arrU= newButton(670,120,50,50,color.white,40,function()
|
||||
setting.arr=(setting.arr+1)%16
|
||||
if setting.arr>setting.das then
|
||||
setting.das=setting.arr
|
||||
Widget.setting_game.dasU:FX()
|
||||
SFX("blip_1",.4)
|
||||
end
|
||||
end,nil,"sddasD"),
|
||||
sddasD= newButton(150,230,50,50,color.white,40,function()setting.sddas=(setting.sddas-1)%11 end, nil,"sddasU"),
|
||||
sddasU= newButton(370,230,50,50,color.white,40,function()setting.sddas=(setting.sddas+1)%11 end, nil,"sdarrD"),
|
||||
sdarrD= newButton(450,230,50,50,color.white,40,function()setting.sdarr=(setting.sdarr-1)%4 end, nil,"sdarrU"),
|
||||
sdarrU= newButton(670,230,50,50,color.white,40,function()setting.sdarr=(setting.sdarr+1)%4 end, nil,"holdR"),
|
||||
holdR= newSwitch(510,330,40,function()return setting.holdR end,function()setting.holdR=not setting.holdR end, nil,"swap"),
|
||||
swap= newSwitch(510,420,25,function()return setting.swap end,function()setting.swap=not setting.swap end, nil,"back"),
|
||||
back= newButton(640,620,300,70,color.white,40,back,nil,"dasD"),
|
||||
},
|
||||
setting_graphic={
|
||||
ghost= newSwitch(310,90,40, function()return setting.ghost end, function()setting.ghost= not setting.ghost end, nil,"center"),
|
||||
center= newSwitch(580,90,40, function()return setting.center end, function()setting.center= not setting.center end, nil,"smo"),
|
||||
smo= newSwitch(310,170,25, function()return setting.smo end, function()setting.smo= not setting.smo end, nil,"grid"),
|
||||
grid= newSwitch(580,170,40, function()return setting.grid end, function()setting.grid= not setting.grid end, nil,"dropFX"),
|
||||
dropFX= newSlider(310,260,373,3,40,nil,function()return setting.dropFX end, function(i)setting.dropFX=i end, nil,"shakeFX"),
|
||||
shakeFX=newSlider(310,340,373,3,40,nil,function()return setting.shakeFX end, function(i)setting.shakeFX=i end, nil,"atkFX"),
|
||||
atkFX= newSlider(310,420,373,3,40,nil,function()return setting.atkFX end, function(i)setting.atkFX=i end, nil,"frame"),
|
||||
frame= newSlider(310,500,373,10,40,nil,function()return setting.frameMul>35 and setting.frameMul/10 or setting.frameMul/5-4 end,function(i)setting.frameMul=i<5 and 5*i+20 or 10*i end,nil,"fullscreen"),
|
||||
fullscreen=newSwitch(990,90,40,function()return setting.fullscreen end,function()
|
||||
setting.fullscreen=not setting.fullscreen
|
||||
love.window.setFullscreen(setting.fullscreen)
|
||||
if not setting.fullscreen then
|
||||
love.resize(gc.getWidth(),gc.getHeight())
|
||||
love.resize(gc.getWidth(),gc.getHeight())
|
||||
end
|
||||
end,up="vib",down="bgblock",left="bg"},
|
||||
bgblock={x=850,y=300, w=340, h=60,rgb=color.white, code=function()
|
||||
setting.bgblock=not setting.bgblock
|
||||
--if not setting.bgblock then for i=1,16 do BGblockList[i].v=3*BGblockList[i].v end end
|
||||
end,up="fullscreen",down="frame",left="arrU"},
|
||||
frame= {x=850,y=370, w=340, h=60,rgb=color.white, code=function()
|
||||
setting.frameMul=setting.frameMul+(setting.frameMul<50 and 5 or 10)
|
||||
if setting.frameMul>100 then setting.frameMul=25 end
|
||||
end,up="bgblock",down="skin",left="sdarrU"},
|
||||
skin= {x=740,y=440, w=120, h=60,rgb=color.white, code=function()
|
||||
end,nil,"bg"),
|
||||
bg= newSwitch(990,170,40,function()return setting.bg end,function()setting.bg=not setting.bg end, nil,"bgblock"),
|
||||
bgblock=newSwitch(990,250,40,function()return setting.bgblock end,function()
|
||||
setting.bgblock=not setting.bgblock--if not setting.bgblock then for i=1,16 do FX_BGblock.list[i].v=3*FX_BGblock.list[i].v end end
|
||||
end,nil,"skin"),
|
||||
skin= newButton(950,450,120,60,color.white,40,function()
|
||||
setting.skin=setting.skin%6+1
|
||||
changeBlockSkin(setting.skin)
|
||||
end,up="frame",down="back",left="ctrl",right="smo"},
|
||||
smo= {x=920,y=440, w=200, h=60,f=27,rgb=color.white, code=function()
|
||||
setting.smo=not setting.smo
|
||||
end,up="frame",down="back",left="skin"},
|
||||
back= {x=640,y=620, w=300,h=70,rgb=color.white, code=back,up="lang"},
|
||||
end,nil,"back"),
|
||||
back= newButton(600,620,300,70,color.white,40,back,nil,"ghost"),
|
||||
},
|
||||
setting2={--Control setting
|
||||
back={x=840,y=630,w=180,h=60,rgb=color.white,code=back},
|
||||
setting_sound={
|
||||
sfx=newSlider(180,150,400,8,40,function()SFX("blip_1")end, function()return setting.sfx end,function(i)setting.sfx=i end,nil,"bgm"),
|
||||
bgm=newSlider(750,150,400,8,40,function()BGM(bgmPlaying or"blank")end, function()return setting.bgm end,function(i)setting.bgm=i end,nil,"vib"),
|
||||
vib=newSlider(180,340,400,5,40,function()VIB(1)end, function()return setting.vib end,function(i)setting.vib=i end,nil,"voc"),
|
||||
voc=newSlider(750,340,400,8,40,function()VOICE("nya")end, function()return setting.voc end,function(i)setting.voc=i end,nil,"back"),
|
||||
back=newButton(640,620,300,70,color.white,40,back,nil,"sfx"),
|
||||
},
|
||||
setting3={--Touch setting
|
||||
back={x=640,y=410,w=170,h=80,f=45,code=back},
|
||||
hide={x=640,y=210,w=500,h=80,f=45,code=function()
|
||||
setting_control={
|
||||
back=newButton(840,630,180,60,color.white,40,back),
|
||||
},
|
||||
setting_touch={
|
||||
hide= newButton(640,210,500,80,color.white,45,function()
|
||||
setting.virtualkeySwitch=not setting.virtualkeySwitch
|
||||
end},
|
||||
default={x=450,y=310,w=170,h=80,code=function()
|
||||
end),
|
||||
default=newButton(450,310,170,80,color.white,40,function()
|
||||
for K=1,#virtualkey do
|
||||
local b,b0=virtualkey[K],virtualkeySet[defaultSel][K]
|
||||
b[1],b[2],b[3],b[4]=b0[1],b0[2],b0[3],b0[4]
|
||||
end--Default virtualkey
|
||||
defaultSel=defaultSel%5+1
|
||||
end},
|
||||
snap={x=640,y=310,w=170,h=80,code=function()
|
||||
end),
|
||||
snap= newButton(640,310,170,80,color.white,40,function()
|
||||
snapLevel=snapLevel%6+1
|
||||
end},
|
||||
alpha={x=830,y=310,w=170,h=80,f=45,code=function()
|
||||
end),
|
||||
alpha= newButton(830,310,170,80,color.white,45,function()
|
||||
setting.virtualkeyAlpha=(setting.virtualkeyAlpha+1)%11
|
||||
--Adjust virtualkey alpha
|
||||
end},
|
||||
icon={x=450,y=410,w=170,h=80,f=45,code=function()
|
||||
end),
|
||||
icon= newButton(450,410,170,80,color.white,45,function()
|
||||
setting.virtualkeyIcon=not setting.virtualkeyIcon
|
||||
--Switch virtualkey icon
|
||||
end},
|
||||
size={x=830,y=410,w=170,h=80,f=45,code=function()
|
||||
end),
|
||||
size= newButton(830,410,170,80,color.white,45,function()
|
||||
if sel then
|
||||
local b=virtualkey[sel]
|
||||
b[4]=b[4]+10
|
||||
if b[4]==150 then b[4]=40 end
|
||||
b[3]=b[4]^2
|
||||
end
|
||||
end},
|
||||
end),
|
||||
back= newButton(640,410,170,80,color.white,45,back),
|
||||
},
|
||||
help={
|
||||
his={x=1050,y=520,w=230,h=60,rgb=color.white,code=function()gotoScene("history")end,down="qq",left="back"},
|
||||
qq={x=1050,y=600,w=230,h=60,hide=function()return mobile end,rgb=color.white,code=function()sys.openURL("tencent://message/?uin=1046101471&Site=&Menu=yes")end,up="his",left="back"},
|
||||
back={x=640,y=600,w=180,h=60,rgb=color.white,code=back,up="his",right="qq"},
|
||||
his= newButton(1050,520,230,60,color.white,40,function()gotoScene("history")end,nil,"back"),
|
||||
qq= newButton(1050,600,230,60,color.white,40,function()sys.openURL("tencent://message/?uin=1046101471&Site=&Menu=yes")end, function()return mobile end,"his"),
|
||||
back= newButton(640, 600,180,60,color.white,40,back,nil,"qq"),
|
||||
},
|
||||
history={
|
||||
prev= {x=75, y=320,w=100, h=300, rgb=color.white,hide=function()return sel==1 end,code=function()sel=sel-1 end},
|
||||
next= {x=1205,y=320,w=100, h=300, rgb=color.white,hide=function()return sel==#updateLog end,code=function()sel=sel+1 end},
|
||||
back= {x=640, y=640,w=200,h=70, rgb=color.white,code=back},
|
||||
prev= newButton(1155,170,180,180,color.white,70,function()love.keypressed("up")end,function()return sel==1 end),
|
||||
next= newButton(1155,400,180,180,color.white,70,function()love.keypressed("down")end,function()return sel==#updateLog-22 end),
|
||||
back= newButton(1155,600,180,90,color.white,40,back),
|
||||
},
|
||||
stat={
|
||||
path={x=980,y=590,w=250,h=60,f=30,rgb=color.white,hide=function()return mobile end,code=function()sys.openURL(fs.getSaveDirectory())end,left="back"},
|
||||
back={x=640,y=590,w=180,h=60,rgb=color.white,code=back,right="path"},
|
||||
path= newButton(980,590,250,60,color.white,30,function()sys.openURL(fs.getSaveDirectory())end,function()return mobile end,"back"),
|
||||
back= newButton(640,590,180,60,color.white,40,back,nil,"path"),
|
||||
},
|
||||
sel=nil,--selected button id(integer)
|
||||
}
|
||||
}
|
||||
for S,L in next,Widget do
|
||||
for N,W in next,L do
|
||||
if W.next then
|
||||
W.next,L[W.next].prev=L[W.next],W
|
||||
end
|
||||
end
|
||||
end
|
||||
widget_sel=nil--selected widget object
|
||||
575
main.lua
575
main.lua
@@ -1,3 +1,8 @@
|
||||
--[[
|
||||
第一次搞这么大的工程~参考价值不是很大
|
||||
如果你有时间并且也热爱俄罗斯方块的话,来看代码或者帮助优化的话当然欢迎!
|
||||
(顺便,不经允许直接盗用代码的先死个妈)
|
||||
]]
|
||||
local love=love
|
||||
local gc,tm=love.graphics,love.timer
|
||||
local ms,kb,tc=love.mouse,love.keyboard,love.touch
|
||||
@@ -6,26 +11,26 @@ local int,abs,rnd,max,min=math.floor,math.abs,math.random,math.max,math.min
|
||||
local find,format=string.find,string.format
|
||||
local ins,rem=table.insert,table.remove
|
||||
local Timer=tm.getTime
|
||||
-- sort=table.sort
|
||||
-------------------------------------------------------------
|
||||
local F=false
|
||||
null=function()end
|
||||
-------------------------------------------------------------
|
||||
system=sys.getOS()
|
||||
local mobile=system=="Android"or system=="iOS"
|
||||
local xOy=love.math.newTransform()
|
||||
local mx,my,mouseShow=-20,-20,false
|
||||
local touching--1st touching ID
|
||||
|
||||
scr={x=0,y=0,w=gc.getWidth(),h=gc.getHeight(),k=1}local scr=scr
|
||||
scr={x=0,y=0,w=gc.getWidth(),h=gc.getHeight(),k=1}
|
||||
local scr=scr
|
||||
scene=""
|
||||
bgmPlaying=nil
|
||||
curBG="none"
|
||||
voicePlaying={}
|
||||
bgmPlaying=nil
|
||||
voiceQueue={free=0}
|
||||
local devMode=0
|
||||
|
||||
local F=false
|
||||
kb.setKeyRepeat(F)
|
||||
kb.setTextInput(F)
|
||||
ms.setVisible(F)
|
||||
kb.setKeyRepeat(true)
|
||||
kb.setTextInput(false)
|
||||
ms.setVisible(false)
|
||||
-------------------------------------------------------------
|
||||
local Fonts={}
|
||||
function setFont(s)
|
||||
@@ -43,23 +48,32 @@ function setFont(s)
|
||||
end
|
||||
customSel={22,22,1,1,7,3,1,1,8,4,1,1,1}
|
||||
preField={h=20}
|
||||
for i=1,18 do preField[i]={0,0,0,0,0,0,0,0,0,0}end
|
||||
for i=19,20 do preField[i]={-1,-1,-1,-1,-1,-1,-1,-1,-1,-1}end
|
||||
for i=1,10 do preField[i]={-1,-1,-1,-1,-1,-1,-1,-1,-1,-1}end
|
||||
for i=11,20 do preField[i]={0,0,0,0,0,0,0,0,0,0}end
|
||||
freeRow={L=40}for i=1,40 do freeRow[i]={0,0,0,0,0,0,0,0,0,0}end
|
||||
--Game system Vars
|
||||
setting={
|
||||
ghost=true,center=true,
|
||||
grid=F,swap=true,
|
||||
fxs=3,bg=true,
|
||||
das=10,arr=2,
|
||||
sddas=0,sdarr=2,
|
||||
lang=1,
|
||||
|
||||
sfx=true,bgm=true,
|
||||
vib=3,voc=F,
|
||||
fullscreen=F,
|
||||
holdR=true,
|
||||
swap=true,
|
||||
--game
|
||||
ghost=true,center=true,
|
||||
smo=true,grid=false,
|
||||
dropFX=3,
|
||||
shakeFX=3,
|
||||
atkFX=3,
|
||||
frameMul=100,
|
||||
|
||||
fullscreen=false,
|
||||
bg=true,
|
||||
bgblock=true,
|
||||
skin=1,smo=true,
|
||||
lang=1,
|
||||
skin=1,
|
||||
--graphic
|
||||
sfx=8,bgm=6,
|
||||
vib=3,voc=0,
|
||||
--sound
|
||||
keyMap={
|
||||
{"left","right","x","z","c","up","down","space","tab","r","","",""},
|
||||
{"","","","","","","","","","","","",""},
|
||||
@@ -91,8 +105,8 @@ setting={
|
||||
},
|
||||
virtualkeyAlpha=3,
|
||||
virtualkeyIcon=true,
|
||||
virtualkeySwitch=F,
|
||||
frameMul=100,
|
||||
virtualkeySwitch=false,
|
||||
--control
|
||||
}
|
||||
stat={
|
||||
run=0,game=0,time=0,
|
||||
@@ -126,17 +140,15 @@ virtualkeyPressTime={0,0,0,0,0,0,0,0,0,0,0,0,0}
|
||||
-------------------------------------------------------------
|
||||
require("class")
|
||||
require("toolfunc")
|
||||
require("ai")
|
||||
require("gamefunc")
|
||||
require("list")
|
||||
require("ai")
|
||||
require("dataList")
|
||||
require("texture")
|
||||
local Tmr=require("timer")
|
||||
local Pnt=require("paint")
|
||||
--Requires
|
||||
--Modules
|
||||
-------------------------------------------------------------
|
||||
local BGblockList={}for i=1,16 do BGblockList[i]={v=0}end
|
||||
local BGblock={tm=150,next=7,ct=0}
|
||||
local powerInfoCanvas,updatePowerInfo
|
||||
if sys.getPowerInfo()~="unknown"then
|
||||
powerInfoCanvas=gc.newCanvas(147,22)
|
||||
@@ -147,18 +159,7 @@ if sys.getPowerInfo()~="unknown"then
|
||||
gc.clear(0,0,0,.3)
|
||||
gc.setLineWidth(4)
|
||||
setFont(25)
|
||||
if pow then
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(batteryImage,58,3)
|
||||
if pow>90 then gc.setColor(color.lightGreen)
|
||||
elseif pow<60 then gc.setColor(color.lightRed)
|
||||
elseif pow<20 then gc.setColor(color.red)
|
||||
elseif pow==26 then gc.setColor(color.purple)
|
||||
end
|
||||
gc.rectangle("fill",61,6,pow*.15,10)
|
||||
gc.setColor(1,1,1)
|
||||
gc.print(pow.."%",94,-3)
|
||||
end
|
||||
local charging
|
||||
if state~="battery"then
|
||||
gc.setColor(1,1,1)
|
||||
if state=="nobattery"then
|
||||
@@ -166,23 +167,37 @@ if sys.getPowerInfo()~="unknown"then
|
||||
gc.line(61.5,.5,83.5,22.5)
|
||||
elseif state=="charging"or state=="charged"then
|
||||
gc.draw(chargeImage,84,3)
|
||||
F=true
|
||||
end
|
||||
end
|
||||
if pow then
|
||||
if charging then gc.setColor(0,1,0)
|
||||
elseif pow>50 then gc.setColor(1,1,1)
|
||||
elseif pow>26 then gc.setColor(1,1,0)
|
||||
elseif pow<26 then gc.setColor(1,0,0)
|
||||
else gc.setColor(.5,0,1)--special~
|
||||
end
|
||||
::L::
|
||||
gc.rectangle("fill",61,6,pow*.15,10)
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(batteryImage,58,3)
|
||||
gc.print(pow.."%",94,-3)
|
||||
end
|
||||
gc.print(os.date("%H:%M",os.time()),2,-3)
|
||||
gc.pop()gc.setCanvas()
|
||||
end
|
||||
end
|
||||
end
|
||||
local function getNewBlock()
|
||||
BGblock.ct=BGblock.ct+1
|
||||
if BGblock.ct==17 then BGblock.ct=1 end
|
||||
local t=BGblockList[BGblock.ct]
|
||||
t.bn,t.size=BGblock.next,2+3*rnd()
|
||||
FX_BGblock.ct=FX_BGblock.ct+1
|
||||
if FX_BGblock.ct==17 then FX_BGblock.ct=1 end
|
||||
local t=FX_BGblock.list[FX_BGblock.ct]
|
||||
t.bn,t.size=FX_BGblock.next,2+3*rnd()
|
||||
t.b=blocks[t.bn][rnd(0,3)]
|
||||
t.x=rnd(-#t.b[1]*t.size*30+100,1180)
|
||||
t.y=-#t.b*30*t.size
|
||||
t.v=t.size*(1+rnd())
|
||||
BGblock.next=BGblock.next%7+1
|
||||
FX_BGblock.next=FX_BGblock.next%7+1
|
||||
return t
|
||||
end
|
||||
local sceneInit={
|
||||
@@ -199,30 +214,39 @@ local sceneInit={
|
||||
end,
|
||||
main=function()
|
||||
modeSel,levelSel=modeSel or 1,levelSel or 3
|
||||
BGM("blank")
|
||||
collectgarbage()
|
||||
end,
|
||||
music=function()
|
||||
sel=1
|
||||
BGM()
|
||||
if bgmPlaying then
|
||||
for i=1,#musicID do
|
||||
if musicID[i]==bgmPlaying then
|
||||
sel=i
|
||||
return
|
||||
end
|
||||
end
|
||||
else
|
||||
sel=1
|
||||
end
|
||||
end,
|
||||
mode=function()
|
||||
curBG="none"
|
||||
saveData()
|
||||
destroyPlayers()
|
||||
BGM("blank")
|
||||
end,
|
||||
custom=function()
|
||||
sel=sel or 1
|
||||
destroyPlayers()
|
||||
curBG=customRange.bg[customSel[12]]
|
||||
BGM(customRange.bgm[customSel[13]])
|
||||
end,
|
||||
draw=function()
|
||||
curBG="none"
|
||||
kb.setKeyRepeat(true)
|
||||
clearSureTime=0
|
||||
pen,sx,sy=1,1,1
|
||||
end,
|
||||
play=function()
|
||||
kb.setKeyRepeat(false)
|
||||
restartCount=0
|
||||
if needResetGameData then
|
||||
resetGameData()
|
||||
@@ -234,14 +258,17 @@ local sceneInit={
|
||||
setting=function()
|
||||
curBG="none"
|
||||
end,
|
||||
setting2=function()
|
||||
setting_game=null,
|
||||
setting_graphic=null,
|
||||
setting_sound=null,
|
||||
setting_control=function()
|
||||
curBoard=1
|
||||
keyboardSet=1
|
||||
joystickSet=1
|
||||
keyboardSetting=false
|
||||
joystickSetting=false
|
||||
end,--Control settings
|
||||
setting3=function()
|
||||
setting_touch=function()
|
||||
curBG="game1"
|
||||
defaultSel=1
|
||||
sel=nil
|
||||
@@ -255,7 +282,7 @@ local sceneInit={
|
||||
history=function()
|
||||
updateLog=require"updateLog"
|
||||
curBG="lightGrey"
|
||||
sel=2
|
||||
sel=1
|
||||
end,
|
||||
quit=function()
|
||||
love.event.quit()
|
||||
@@ -274,43 +301,25 @@ local function onVirtualkey(x,y)
|
||||
end
|
||||
return nearest
|
||||
end
|
||||
local function buttonControl_key(i)
|
||||
if i=="up"or i=="down"or i=="left"or i=="right"then
|
||||
if Buttons.sel then
|
||||
Buttons.sel=Buttons[scene][Buttons.sel[i]]or Buttons.sel
|
||||
else
|
||||
Buttons.sel=select(2,next(Buttons[scene]))
|
||||
end
|
||||
elseif i=="space"or i=="return"then
|
||||
if not sceneSwaping and Buttons.sel then
|
||||
local B=Buttons.sel
|
||||
B.alpha=1
|
||||
B.code()
|
||||
if B.hide and B.hide()then Buttons.sel=nil end
|
||||
SFX("button")
|
||||
VOICE("nya")
|
||||
end
|
||||
end
|
||||
end
|
||||
local function buttonControl_gamepad(i)
|
||||
if i=="dpup"or i=="dpdown"or i=="dpleft"or i=="dpright"then
|
||||
if Buttons.sel then
|
||||
Buttons.sel=Buttons[scene][Buttons.sel[i=="dpup"and"up"or i=="dpdown"and"down"or i=="dpleft"and"left"or"right"]]or Buttons.sel
|
||||
else
|
||||
Buttons.sel=select(2,next(Buttons[scene]))
|
||||
end
|
||||
elseif i=="start"then
|
||||
if not sceneSwaping and Buttons.sel then
|
||||
local B=Buttons.sel
|
||||
B.alpha=1
|
||||
B.code()
|
||||
if B.hide and B.hide()then Buttons.sel=nil end
|
||||
SFX("button")
|
||||
VOICE("nya")
|
||||
end
|
||||
end
|
||||
end
|
||||
-------------------------------------------------------------
|
||||
local floatWheel=0
|
||||
local function wheelScroll(y)
|
||||
if y>0 then
|
||||
if floatWheel<0 then floatWheel=0 end
|
||||
floatWheel=floatWheel+y^1.2
|
||||
elseif y<0 then
|
||||
if floatWheel>0 then floatWheel=0 end
|
||||
floatWheel=floatWheel-(-y)^1.2
|
||||
end
|
||||
while floatWheel>=1 do
|
||||
love.keypressed("up")
|
||||
floatWheel=floatWheel-1
|
||||
end
|
||||
while floatWheel<=-1 do
|
||||
love.keypressed("down")
|
||||
floatWheel=floatWheel+1
|
||||
end
|
||||
end
|
||||
local mouseDown,mouseMove,mouseUp,wheelmoved={},{},{},{}
|
||||
local touchDown,touchUp,touchMove={},{},{}
|
||||
local keyDown,keyUp={},{}
|
||||
@@ -334,9 +343,8 @@ function keyDown.intro(key)
|
||||
end
|
||||
|
||||
function wheelmoved.mode(x,y)
|
||||
if y>0 then keyDown.mode("up")
|
||||
elseif y<0 then keyDown.mode("down")
|
||||
end
|
||||
wheelScroll(y)
|
||||
|
||||
end
|
||||
function keyDown.mode(key)
|
||||
if key=="down"then
|
||||
@@ -381,7 +389,11 @@ function keyDown.music(key)
|
||||
elseif key=="up"then
|
||||
sel=(sel-2)%#musicID+1
|
||||
elseif key=="return"or key=="space"then
|
||||
BGM(musicID[sel])
|
||||
if bgmPlaying~=musicID[sel]then
|
||||
BGM(musicID[sel])
|
||||
else
|
||||
BGM()
|
||||
end
|
||||
elseif key=="escape"then
|
||||
back()
|
||||
end
|
||||
@@ -450,7 +462,12 @@ function touchMove.draw(id,x,y,dx,dy)
|
||||
end
|
||||
function keyDown.draw(key)
|
||||
if key=="delete"then
|
||||
Buttons.draw.clear.code()
|
||||
if clearSureTime>15 then
|
||||
for y=1,20 do for x=1,10 do preField[y][x]=0 end end
|
||||
clearSureTime=0
|
||||
else
|
||||
clearSureTime=50
|
||||
end
|
||||
elseif key=="up"or key=="down"or key=="left"or key=="right"then
|
||||
if not sx then sx=1 end
|
||||
if not sy then sy=1 end
|
||||
@@ -477,7 +494,7 @@ function keyDown.draw(key)
|
||||
end
|
||||
end
|
||||
|
||||
function keyDown.setting2(key)
|
||||
function keyDown.setting_control(key)
|
||||
if key=="escape"then
|
||||
if keyboardSetting then
|
||||
keyboardSetting=false
|
||||
@@ -506,7 +523,7 @@ function keyDown.setting2(key)
|
||||
curBoard=min(curBoard+1,8)
|
||||
end
|
||||
end
|
||||
function gamepadDown.setting2(key)
|
||||
function gamepadDown.setting_control(key)
|
||||
if key=="back"then
|
||||
if joystickSetting then
|
||||
joystickSetting=false
|
||||
@@ -536,7 +553,7 @@ function gamepadDown.setting2(key)
|
||||
end
|
||||
end
|
||||
|
||||
function mouseDown.setting3(x,y,k)
|
||||
function mouseDown.setting_touch(x,y,k)
|
||||
if k==2 then back()end
|
||||
for K=1,#virtualkey do
|
||||
local b=virtualkey[K]
|
||||
@@ -545,20 +562,20 @@ function mouseDown.setting3(x,y,k)
|
||||
end
|
||||
end
|
||||
end
|
||||
function mouseMove.setting3(x,y,dx,dy)
|
||||
function mouseMove.setting_touch(x,y,dx,dy)
|
||||
if sel and ms.isDown(1)then
|
||||
local b=virtualkey[sel]
|
||||
b[1],b[2]=b[1]+dx,b[2]+dy
|
||||
end
|
||||
end
|
||||
function mouseUp.setting3(x,y,k)
|
||||
function mouseUp.setting_touch(x,y,k)
|
||||
if sel then
|
||||
local b=virtualkey[sel]
|
||||
local k=snapLevelValue[snapLevel]
|
||||
b[1],b[2]=int(b[1]/k+.5)*k,int(b[2]/k+.5)*k
|
||||
end
|
||||
end
|
||||
function touchDown.setting3(id,x,y)
|
||||
function touchDown.setting_touch(id,x,y)
|
||||
for K=1,#virtualkey do
|
||||
local b=virtualkey[K]
|
||||
if (x-b[1])^2+(y-b[2])^2<b[3]then
|
||||
@@ -566,7 +583,7 @@ function touchDown.setting3(id,x,y)
|
||||
end
|
||||
end
|
||||
end
|
||||
function touchUp.setting3(id,x,y)
|
||||
function touchUp.setting_touch(id,x,y)
|
||||
if sel then
|
||||
x,y=xOy:inverseTransformPoint(x,y)
|
||||
if sel then
|
||||
@@ -576,7 +593,7 @@ function touchUp.setting3(id,x,y)
|
||||
end
|
||||
end
|
||||
end
|
||||
function touchMove.setting3(id,x,y,dx,dy)
|
||||
function touchMove.setting_touch(id,x,y,dx,dy)
|
||||
if sel then
|
||||
local b=virtualkey[sel]
|
||||
b[1],b[2]=b[1]+dx,b[2]+dy
|
||||
@@ -606,6 +623,7 @@ function touchDown.play(id,x,y)
|
||||
local t=onVirtualkey(x,y)
|
||||
if t then
|
||||
pressKey(t,players[1])
|
||||
VIB(0)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -680,18 +698,99 @@ function gamepadUp.play(key)
|
||||
end
|
||||
end
|
||||
|
||||
function wheelmoved.history(x,y)
|
||||
wheelScroll(y)
|
||||
end
|
||||
function keyDown.history(key)
|
||||
if key=="left"then
|
||||
if sel>1 then sel=sel-1 end
|
||||
elseif key=="right"then
|
||||
if sel<#updateLog then sel=sel+1 end
|
||||
if key=="up"then
|
||||
sel=max(sel-5,1)
|
||||
elseif key=="down"then
|
||||
sel=min(sel+5,#updateLog-22)
|
||||
elseif key=="escape"then
|
||||
back()
|
||||
end
|
||||
end
|
||||
|
||||
-------------------------------------------------------------
|
||||
|
||||
local function widgetPress(W,x,y)
|
||||
if W.hide and W.hide()then widget_sel=nil end
|
||||
if W.type=="button"then
|
||||
W.code()
|
||||
W:FX()
|
||||
SFX("button")
|
||||
VOICE("nya")
|
||||
elseif W.type=="switch"then
|
||||
W.code()
|
||||
W:FX()
|
||||
SFX("move",.6)
|
||||
elseif W.type=="slider"then
|
||||
if not x then return end
|
||||
local p=W.disp()
|
||||
W.code(x<W.x and 0 or x>W.x+W.w and W.unit or int((x-W.x)*W.unit/W.w+.5))
|
||||
if p==W.disp()then return end
|
||||
W:FX(p)
|
||||
if W.change then W.change()end
|
||||
end
|
||||
end
|
||||
local function widgetDrag(W,x,y,dx,dy)
|
||||
if W.type=="slider"then
|
||||
local p=W.disp()
|
||||
W.code(x<W.x and 0 or x>W.x+W.w and W.unit or int((x-W.x)*W.unit/W.w+.5))
|
||||
if p==W.disp()then return end
|
||||
W:FX(p)
|
||||
if W.change then W.change()end
|
||||
elseif not W:ifAbove(x,y)then
|
||||
widget_sel=nil
|
||||
end
|
||||
end
|
||||
local function widgetControl_key(i)
|
||||
if i=="tab"then
|
||||
if widget_sel then
|
||||
widget_sel=kb.isDown("lshift")and widget_sel.prev or widget_sel.next or widget_sel
|
||||
else
|
||||
widget_sel=select(2,next(Widget[scene]))
|
||||
end
|
||||
elseif i=="space"or i=="return"then
|
||||
if not sceneSwaping and widget_sel then
|
||||
widgetPress(widget_sel)
|
||||
end
|
||||
else
|
||||
if widget_sel then
|
||||
local W=widget_sel
|
||||
if W.type=="slider"then
|
||||
if i=="left"then
|
||||
if W.disp()>0 then W.code(W.disp()-1)end
|
||||
elseif i=="right"then
|
||||
if W.disp()<W.unit then W.code(W.disp()+1)end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
local function widgetControl_gamepad(i)
|
||||
if i=="dpup"or i=="dpdown"then
|
||||
if widget_sel then
|
||||
widget_sel=i=="dpup"and widget_sel.prev or widget_sel.next or widget_sel
|
||||
else
|
||||
widget_sel=select(2,next(Widget[scene]))
|
||||
end
|
||||
elseif i=="start"then
|
||||
if not sceneSwaping and widget_sel then
|
||||
local W=widget_sel
|
||||
if W.hide and W.hide()then widget_sel=nil end
|
||||
if W.type=="button"then
|
||||
W.code()
|
||||
W:FX()
|
||||
SFX("button")
|
||||
VOICE("nya")
|
||||
elseif W.type=="switch"then
|
||||
W.code()
|
||||
W:FX()
|
||||
SFX("move",.6)
|
||||
-- elseif W.type=="slider"then
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function love.mousepressed(x,y,k,t,num)
|
||||
if t then return end
|
||||
mouseShow=true
|
||||
@@ -702,15 +801,8 @@ function love.mousepressed(x,y,k,t,num)
|
||||
back()
|
||||
end
|
||||
if k==1 then
|
||||
if not sceneSwaping and Buttons.sel then
|
||||
local B=Buttons.sel
|
||||
B.code()
|
||||
B.alpha=1
|
||||
Buttons.sel=nil
|
||||
love.mousemoved(x,y,0,0)
|
||||
SFX("button")
|
||||
VOICE("nya")
|
||||
VIB(1)
|
||||
if widget_sel and not sceneSwaping then
|
||||
widgetPress(widget_sel,mx,my)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -718,14 +810,17 @@ function love.mousemoved(x,y,dx,dy,t)
|
||||
if t then return end
|
||||
mouseShow=true
|
||||
mx,my=xOy:inverseTransformPoint(x,y)
|
||||
Buttons.sel=nil
|
||||
dx,dy=dx/scr.k,dy/scr.k
|
||||
if mouseMove[scene]then
|
||||
mouseMove[scene](mx,my,dx/scr.k,dy/scr.k)
|
||||
mouseMove[scene](mx,my,dx,dy)
|
||||
end
|
||||
for _,B in next,Buttons[scene]do
|
||||
if not(B.hide and B.hide())then
|
||||
if abs(mx-B.x)<B.w*.5 and abs(my-B.y)<B.h*.5 then
|
||||
Buttons.sel=B
|
||||
if ms.isDown(1)and widget_sel then
|
||||
widgetDrag(widget_sel,mx,my,dx,dy)
|
||||
else
|
||||
widget_sel=nil
|
||||
for _,W in next,Widget[scene]do
|
||||
if not(W.hide and W.hide())and W:ifAbove(mx,my)then
|
||||
widget_sel=W
|
||||
return
|
||||
end
|
||||
end
|
||||
@@ -752,77 +847,71 @@ function love.touchpressed(id,x,y)
|
||||
touchDown[scene](id,xOy:inverseTransformPoint(x,y))
|
||||
end
|
||||
end
|
||||
function love.touchreleased(id,x,y)
|
||||
if id==touching then
|
||||
touching=nil
|
||||
if Buttons.sel then
|
||||
local B=Buttons.sel
|
||||
B.code()
|
||||
B.alpha=1
|
||||
Buttons.sel=nil
|
||||
SFX("button")
|
||||
VOICE("nya")
|
||||
VIB(1)
|
||||
end
|
||||
Buttons.sel=nil
|
||||
end
|
||||
if touchUp[scene]then
|
||||
touchUp[scene](id,xOy:inverseTransformPoint(x,y))
|
||||
end
|
||||
end
|
||||
function love.touchmoved(id,x,y,dx,dy)
|
||||
x,y=xOy:inverseTransformPoint(x,y)
|
||||
if touchMove[scene]then
|
||||
touchMove[scene](id,x,y,dx/scr.k,dy/scr.k)
|
||||
end
|
||||
Buttons.sel=nil
|
||||
for _,B in next,Buttons[scene]do
|
||||
if not(B.hide and B.hide())then
|
||||
if abs(x-B.x)<B.w*.5 and abs(y-B.y)<B.h*.5 then
|
||||
Buttons.sel=B
|
||||
if widget_sel then
|
||||
widgetDrag(widget_sel,x,y,dx,dy)
|
||||
else
|
||||
widget_sel=nil
|
||||
for _,W in next,Widget[scene]do
|
||||
if not(W.hide and W.hide())and W:ifAbove(x,y)then
|
||||
widget_sel=W
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
if not Buttons.sel then
|
||||
if not widget_sel then
|
||||
touching=nil
|
||||
end
|
||||
end
|
||||
function love.touchreleased(id,x,y)
|
||||
x,y=xOy:inverseTransformPoint(x,y)
|
||||
if id==touching then
|
||||
touching=nil
|
||||
if widget_sel and not sceneSwaping then
|
||||
widgetPress(widget_sel,x,y)
|
||||
end
|
||||
widget_sel=nil
|
||||
end
|
||||
if touchUp[scene]then
|
||||
touchUp[scene](id,x,y)
|
||||
end
|
||||
end
|
||||
function love.keypressed(i)
|
||||
mouseShow=false
|
||||
if i=="f8"then devMode=(devMode+1)%3 end
|
||||
if devMode==2 then
|
||||
if i=="k"then
|
||||
P=players.alive[rnd(#players.alive)]
|
||||
if P.id~=1 then
|
||||
P.lastRecv=players[1]
|
||||
Event.lose()
|
||||
end
|
||||
--Test code here
|
||||
--Test code here
|
||||
elseif i=="q"then
|
||||
local B=Buttons.sel if B then print(format("x=%d,y=%d,w=%d,h=%d",B.x,B.y,B.w,B.h))end
|
||||
elseif Buttons.sel then
|
||||
local B=Buttons.sel
|
||||
if i=="left"then B.x=B.x-10
|
||||
elseif i=="right"then B.x=B.x+10
|
||||
elseif i=="up"then B.y=B.y-10
|
||||
elseif i=="down"then B.y=B.y+10
|
||||
elseif i==","then B.w=B.w-10
|
||||
elseif i=="."then B.w=B.w+10
|
||||
elseif i=="/"then B.h=B.h-10
|
||||
elseif i=="'"then B.h=B.h+10
|
||||
local W=widget_sel
|
||||
if W then W:getInfo()end
|
||||
elseif widget_sel then
|
||||
local W=widget_sel
|
||||
if i=="left"then W.x=W.x-10
|
||||
elseif i=="right"then W.x=W.x+10
|
||||
elseif i=="up"then W.y=W.y-10
|
||||
elseif i=="down"then W.y=W.y+10
|
||||
elseif i==","then W.w=W.w-10
|
||||
elseif i=="."then W.w=W.w+10
|
||||
elseif i=="/"then W.h=W.h-10
|
||||
elseif i=="'"then W.h=W.h+10
|
||||
elseif i=="["then W.font=W.font-1
|
||||
elseif i=="]"then W.font=W.font+1
|
||||
end
|
||||
end
|
||||
else
|
||||
if keyDown[scene]then keyDown[scene](i)
|
||||
elseif i=="escape"or i=="back"then back()
|
||||
else buttonControl_key(i)
|
||||
else widgetControl_key(i)
|
||||
end
|
||||
end
|
||||
end
|
||||
function love.keyreleased(i)
|
||||
if keyUp[scene]then keyUp[scene](i)
|
||||
end
|
||||
if keyUp[scene]then keyUp[scene](i)end
|
||||
end
|
||||
|
||||
local keyMirror={
|
||||
@@ -838,7 +927,7 @@ function love.gamepadpressed(joystick,i)
|
||||
if gamepadDown[scene]then gamepadDown[scene](i)
|
||||
elseif keyDown[scene]then keyDown[scene](keyMirror[i]or i)
|
||||
elseif i=="back"then back()
|
||||
else buttonControl_gamepad(i)
|
||||
else widgetControl_gamepad(i)
|
||||
end
|
||||
end
|
||||
function love.gamepadreleased(joystick,i)
|
||||
@@ -875,27 +964,39 @@ end
|
||||
function love.update(dt)
|
||||
-- if players then for k,v in pairs(players[1])do
|
||||
-- if rawget(_G,k)and k~="next"and k~="hold"and k~="stat"then print(k,_G[v])end
|
||||
-- end end--check player data flew(debugging)
|
||||
for i=#BGblock,1,-1 do
|
||||
BGblock[i].y=BGblock[i].y+BGblock[i].v
|
||||
if BGblock[i].y>720 then rem(BGblock,i)end
|
||||
-- end end--check player data flew
|
||||
for i=#sysFX,1,-1 do
|
||||
local S=sysFX[i]
|
||||
S[2]=S[2]+1
|
||||
if S[2]==S[3]then
|
||||
for i=i,#sysFX do
|
||||
sysFX[i]=sysFX[i+1]
|
||||
end
|
||||
end
|
||||
end
|
||||
for i=#FX_BGblock,1,-1 do
|
||||
FX_BGblock[i].y=FX_BGblock[i].y+FX_BGblock[i].v
|
||||
if FX_BGblock[i].y>720 then rem(FX_BGblock,i)end
|
||||
end
|
||||
if setting.bgblock then
|
||||
BGblock.tm=BGblock.tm-1
|
||||
if BGblock.tm==0 then
|
||||
BGblock[#BGblock+1]=getNewBlock()
|
||||
BGblock.tm=rnd(20,30)
|
||||
FX_BGblock.tm=FX_BGblock.tm-1
|
||||
if FX_BGblock.tm==0 then
|
||||
FX_BGblock[#FX_BGblock+1]=getNewBlock()
|
||||
FX_BGblock.tm=rnd(20,30)
|
||||
end
|
||||
end
|
||||
if sceneSwaping then
|
||||
sceneSwaping.time=sceneSwaping.time-1
|
||||
if sceneSwaping.time==sceneSwaping.mid then
|
||||
for k,B in next,Buttons[scene]do
|
||||
B.alpha=0
|
||||
end--Reset buttons' alpha
|
||||
Buttons.sel=nil
|
||||
for k,W in next,Widget[scene]do
|
||||
if W.type=="button"then
|
||||
W.alpha=0
|
||||
end--Reset widgets' alpha
|
||||
end
|
||||
widget_sel=nil
|
||||
scene=sceneSwaping.tar
|
||||
sceneInit[scene]()
|
||||
--scene swapped!
|
||||
elseif sceneSwaping.time==0 then
|
||||
sceneSwaping=nil
|
||||
end
|
||||
@@ -906,57 +1007,57 @@ function love.update(dt)
|
||||
for i=#Task,1,-1 do
|
||||
Task[i]:update()
|
||||
end
|
||||
if voicePlaying[1]then
|
||||
if not voicePlaying[1]:isPlaying()then
|
||||
rem(voicePlaying,1)
|
||||
for i=1,#voiceQueue do
|
||||
local Q=voiceQueue[i]
|
||||
if #Q>0 then
|
||||
if type(Q[1])=="userdata"then
|
||||
if not Q[1]:isPlaying()then
|
||||
for i=1,#Q do
|
||||
Q[i]=Q[i+1]
|
||||
end
|
||||
end--play next when stop
|
||||
else
|
||||
local n=1
|
||||
local L=voiceBank[Q[1]]
|
||||
::L::if L[n]:isPlaying()then
|
||||
n=n+1
|
||||
if not L[n]then
|
||||
L[n]=L[n-1]:clone()
|
||||
L[n]:seek(0)
|
||||
goto quit
|
||||
end
|
||||
goto L
|
||||
end::quit::
|
||||
Q[1]=L[n]
|
||||
Q[1]:setVolume(setting.voc*.125)
|
||||
Q[1]:play()
|
||||
--load voice with string
|
||||
end
|
||||
end
|
||||
if voicePlaying[1] and not voicePlaying[1]:isPlaying()then voicePlaying[1]:play()end
|
||||
end
|
||||
for k,B in next,Buttons[scene]do
|
||||
local t=B==Buttons.sel and .4 or 0
|
||||
B.alpha=abs(B.alpha-t)>.02 and(B.alpha+(B.alpha<t and .02 or -.02))or t
|
||||
if B.alpha>t then B.alpha=B.alpha-.02 elseif B.alpha<t then B.alpha=B.alpha+.02 end
|
||||
end--update Buttons
|
||||
-- for k,W in next,Widget[scene]do
|
||||
-- end--update Widgets
|
||||
end
|
||||
local scs={1,2,1,2,1,2,1,2,1,2,1.5,1.5,.5,2.5}
|
||||
function love.draw()
|
||||
gc.discard()--SPEED UPUPUP!
|
||||
Pnt.BG[setting.bg and curBG or"grey"]()
|
||||
gc.setColor(1,1,1,.2)
|
||||
for n=1,#BGblock do
|
||||
local b,img=BGblock[n].b,blockSkin[BGblock[n].bn]
|
||||
local size=BGblock[n].size
|
||||
for n=1,#FX_BGblock do
|
||||
local b,img=FX_BGblock[n].b,blockSkin[FX_BGblock[n].bn]
|
||||
local size=FX_BGblock[n].size
|
||||
for i=1,#b do for j=1,#b[1]do
|
||||
if b[i][j]then
|
||||
gc.draw(img,BGblock[n].x+(j-1)*30*size,BGblock[n].y+(i-1)*30*size,nil,size)
|
||||
gc.draw(img,FX_BGblock[n].x+(j-1)*30*size,FX_BGblock[n].y+(i-1)*30*size,nil,size)
|
||||
end
|
||||
end end
|
||||
end
|
||||
if Pnt[scene]then Pnt[scene]()end
|
||||
for k,B in next,Buttons[scene]do
|
||||
if not(B.hide and B.hide())then
|
||||
local C=B.rgb or color.white
|
||||
gc.setColor(C[1],C[2],C[3],B.alpha)
|
||||
gc.rectangle("fill",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
||||
gc.setColor(C)
|
||||
gc.setLineWidth(3)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h,4)
|
||||
gc.setColor(C[1],C[2],C[3],.3)
|
||||
gc.setLineWidth(5)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h,4)
|
||||
local t=B.t
|
||||
local y0
|
||||
if t then
|
||||
if type(t)=="function"then t=t()end
|
||||
setFont(B.f or 40)
|
||||
y0=B.y-currentFont*.64
|
||||
gc.printf(t,B.x-201,y0+2,400,"center")
|
||||
gc.printf(t,B.x-199,y0+2,400,"center")
|
||||
gc.printf(t,B.x-201,y0,400,"center")
|
||||
gc.printf(t,B.x-199,y0,400,"center")
|
||||
gc.setColor(C)
|
||||
mStr(t,B.x,y0+1)
|
||||
end
|
||||
for k,W in next,Widget[scene]do
|
||||
if not(W.hide and W.hide())then
|
||||
W:draw()
|
||||
end
|
||||
end--Draw buttons
|
||||
end--Draw widgets
|
||||
if mouseShow and not touching then
|
||||
local r=Timer()*.5
|
||||
gc.setColor(1,1,1,min(1-abs(1-r%1*2),.3))
|
||||
@@ -965,7 +1066,27 @@ function love.draw()
|
||||
gc.setColor(1,1,1,.5)gc.circle("fill",mx,my,5)
|
||||
gc.setColor(1,1,1)gc.circle("fill",mx,my,3)
|
||||
end--Awesome mouse!
|
||||
if sceneSwaping then sceneSwaping.draw()end--Swaping animation
|
||||
gc.setColor(1,1,1)
|
||||
if powerInfoCanvas and scene~="draw"then
|
||||
gc.draw(powerInfoCanvas)
|
||||
end--Power Info
|
||||
gc.setLineWidth(6)
|
||||
for i=1,#sysFX do
|
||||
local S=sysFX[i]
|
||||
if S[1]==0 then
|
||||
gc.setColor(1,1,1,1-S[2]/S[3])
|
||||
local r=(10*S[2]/S[3])^1.2
|
||||
gc.rectangle("line",S[4]-r,S[5]-r,S[6]+2*r,S[7]+2*r)
|
||||
--Ripple
|
||||
elseif S[1]==1 then
|
||||
gc.setColor(S[4],S[5],S[6],1-S[2]/S[3])
|
||||
gc.rectangle("fill",S[7],S[8],S[9],S[10],2)
|
||||
--Shade
|
||||
end
|
||||
end--sysFXs
|
||||
if sceneSwaping then
|
||||
sceneSwaping.draw()
|
||||
end--Swaping animation
|
||||
if scr.r~=.5625 then
|
||||
gc.setColor(0,0,0)
|
||||
if scr.r>.5625 then
|
||||
@@ -978,32 +1099,32 @@ function love.draw()
|
||||
gc.rectangle("fill",1280,0,d,720)
|
||||
end--wide
|
||||
end--Black side
|
||||
gc.setColor(1,1,1)
|
||||
if powerInfoCanvas and scene~="draw"then
|
||||
gc.draw(powerInfoCanvas)
|
||||
end
|
||||
setFont(20)
|
||||
gc.print(tm.getFPS(),5,700)
|
||||
if devMode>0 then
|
||||
gc.print(mx.." "..my,5,640)
|
||||
gc.print(#freeRow.."/"..freeRow.L,5,660)
|
||||
gc.print(gcinfo(),5,680)
|
||||
gc.setColor(1,1,devMode==2 and 0 or 1)
|
||||
gc.print("Tasks:"..#Task,5,600)
|
||||
gc.print("Voices:"..#voiceQueue,5,620)
|
||||
gc.print("Mouse:"..mx.." "..my,5,640)
|
||||
gc.print("Free Row:"..#freeRow.."/"..freeRow.L,5,660)
|
||||
gc.print("Cache used:"..gcinfo(),5,680)
|
||||
end
|
||||
end
|
||||
function love.run()
|
||||
local lastFrame,lastUpdatePowerInfo=Timer(),Timer()
|
||||
local readyDrawFrame=0
|
||||
local T=love.timer
|
||||
local PUMP,POLL=love.event.pump,love.event.poll
|
||||
love.resize(gc.getWidth(),gc.getHeight())
|
||||
scene="load"sceneInit.load()--System Launch
|
||||
return function()
|
||||
PUMP()
|
||||
for N,a,b,c,d,e in POLL()do
|
||||
if N=="quit"then return 0
|
||||
if N=="quit"then destroyPlayers()return 0
|
||||
elseif love[N]then love[N](a,b,c,d,e)end
|
||||
end
|
||||
tm.step()
|
||||
love.update(tm.getDelta())
|
||||
T.step()
|
||||
love.update(T.getDelta())
|
||||
if not wd.isMinimized()then
|
||||
readyDrawFrame=readyDrawFrame+setting.frameMul
|
||||
if readyDrawFrame>=100 then
|
||||
@@ -1018,7 +1139,7 @@ function love.run()
|
||||
lastUpdatePowerInfo=Timer()
|
||||
end
|
||||
until Timer()-lastFrame>.0133
|
||||
tm.sleep(.003)
|
||||
T.sleep(.003)
|
||||
lastFrame=Timer()
|
||||
end
|
||||
end
|
||||
@@ -1029,9 +1150,9 @@ if fs.getInfo("userdata")then
|
||||
end
|
||||
if fs.getInfo("usersetting")then
|
||||
loadSetting()
|
||||
elseif system=="Android" or system=="iOS"then
|
||||
elseif mobile then
|
||||
setting.virtualkeySwitch=true
|
||||
setting.swap=F
|
||||
setting.swap=false
|
||||
end
|
||||
math.randomseed(os.time()*626)
|
||||
swapLanguage(setting.lang)
|
||||
|
||||
214
paint.lua
214
paint.lua
@@ -26,11 +26,13 @@ local modeLevelColor={
|
||||
NORMAL=color.green,
|
||||
HARD=color.magenta,
|
||||
LUNATIC=color.red,
|
||||
EXTRA=color.lightMagenta,
|
||||
ULTIMATE=color.lightYellow,
|
||||
FINAL=color.lightGrey,
|
||||
["EASY+"]=color.darkCyan,
|
||||
["NORMAL+"]=color.darkGreen,
|
||||
["HARD+"]=color.darkMagenta,
|
||||
["LUNATIC+"]=color.darkRed,
|
||||
EXTRA=color.lightMagenta,
|
||||
ULTIMATE=color.lightYellow,
|
||||
|
||||
MESS=color.lightGrey,
|
||||
GM=color.blue,
|
||||
@@ -104,12 +106,12 @@ local function stencil_miniTitle()
|
||||
end
|
||||
end
|
||||
|
||||
FX={
|
||||
flash=0,--Black screen(frame)
|
||||
shake=0,--Screen shake(frame)
|
||||
attack={},--Attack beam
|
||||
badge={},--badge thrown
|
||||
|
||||
FX_BGblock={tm=150,next=7,ct=0,list={{v=0},{v=0},{v=0},{v=0},{v=0},{v=0},{v=0},{v=0},{v=0},{v=0},{v=0},{v=0},{v=0},{v=0},{v=0},{v=0},}}--Falling tetrominos on background
|
||||
FX_attack={}--Attack beam
|
||||
FX_badge={}--Badge thrown
|
||||
sysFX={}
|
||||
FX_ripple={}--Ripple&SqrShade
|
||||
textFX={
|
||||
appear=function(t,a)
|
||||
setFont(t.font)
|
||||
gc.setColor(1,1,1,a)
|
||||
@@ -246,27 +248,27 @@ end,
|
||||
game1=function()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(background1,640,360,Timer()*.15,12,nil,64,64)
|
||||
end,
|
||||
end,--Rainbow
|
||||
game2=function()
|
||||
gc.setColor(1,.5,.5)
|
||||
gc.draw(background1,640,360,Timer()*.2,12,nil,64,64)
|
||||
end,
|
||||
end,--Red rainbow
|
||||
game3=function()
|
||||
gc.setColor(.6,.6,1)
|
||||
gc.draw(background1,640,360,Timer()*.25,12,nil,64,64)
|
||||
end,
|
||||
end,--Blue rainbow
|
||||
game4=function()
|
||||
gc.setColor(.1,.5,.5)
|
||||
local x=Timer()%4*320
|
||||
gc.draw(background2,x,0,nil,10)
|
||||
gc.draw(background2,x-1280,0,nil,10)
|
||||
end,
|
||||
end,--Fast strap
|
||||
game5=function()
|
||||
local t=2.5-Timer()%20%6%2.5
|
||||
if t<.5 then gc.clear(t,t,t)
|
||||
else gc.clear(0,0,0)
|
||||
end
|
||||
end,
|
||||
end,--Lightning
|
||||
game6=function()
|
||||
local t=1.2-Timer()%10%3%1.2
|
||||
if t<.5 then gc.clear(t,t,t)
|
||||
@@ -275,7 +277,7 @@ game6=function()
|
||||
gc.setColor(.3,.3,.3)
|
||||
local r=7-int(Timer()*.5)%7
|
||||
gc.draw(mouseBlock[r],640,360,Timer()%3.1416*6,400,400,scs[r][2]-.5,#blocks[r][0]-scs[r][1]+.5)
|
||||
end,
|
||||
end,--Fast lightning&spining tetromino
|
||||
rgb=function()
|
||||
gc.clear(
|
||||
sin(Timer()*1.2)*.15+.5,
|
||||
@@ -330,17 +332,17 @@ function Pnt.intro()
|
||||
end
|
||||
function Pnt.main()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(titleImage,280,30,nil,1.3)
|
||||
setFont(30)
|
||||
gc.print(gameVersion,290,125)
|
||||
gc.print(system,845,95)
|
||||
gc.draw(coloredTitleImage,280,30,nil,1.3)
|
||||
gc.draw(drawableText.warning,570,128)
|
||||
setFont(35)
|
||||
gc.print(gameVersion,290,125)
|
||||
gc.print(system,840,95)
|
||||
mStr(modeLevel[modeID[modeSel]][levelSel],160,180)
|
||||
mStr(text.modeName[modeSel],160,380)
|
||||
end
|
||||
function Pnt.mode()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(titleImage,810,30)
|
||||
gc.draw(titleImage,830,30)
|
||||
setFont(40)
|
||||
gc.setColor(modeLevelColor[modeLevel[modeID[modeSel]][levelSel]]or color.white)
|
||||
mStr(modeLevel[modeID[modeSel]][levelSel],270,215)
|
||||
@@ -361,34 +363,42 @@ function Pnt.mode()
|
||||
end
|
||||
function Pnt.music()
|
||||
gc.setColor(1,1,1,.3+sin(Timer()*5)*.2)
|
||||
gc.rectangle("fill",45,98+30*sel,237,30)
|
||||
gc.rectangle("fill",45,98+30*sel,250,30)
|
||||
gc.setColor(.8,.8,.8)
|
||||
gc.draw(drawableText.musicRoom,20,20)
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(drawableText.musicRoom,22,23)
|
||||
gc.draw(drawableText.nowPlaying,520,83)
|
||||
gc.draw(drawableText.nowPlaying,490,390)
|
||||
setFont(35)
|
||||
for i=1,#musicID do
|
||||
gc.print(musicID[i],50,90+30*i)
|
||||
end
|
||||
setFont(50)
|
||||
gc.setColor(sin(Timer()*.5)*.2+.8,sin(Timer()*.7)*.2+.8,sin(Timer())*.2+.8)
|
||||
gc.print(bgmPlaying or"",600,140)
|
||||
gc.draw(titleImage,640,310,nil,1.5,nil,206,35)
|
||||
if bgmPlaying then
|
||||
setFont(50)
|
||||
gc.setColor(sin(Timer()*.5)*.2+.8,sin(Timer()*.7)*.2+.8,sin(Timer())*.2+.8)
|
||||
mStr(bgmPlaying or"",630,460)
|
||||
local t=-Timer()%2.3/2
|
||||
if t<1 then
|
||||
gc.setColor(1,1,1,t)
|
||||
gc.draw(coloredTitleImage,640,310,nil,1.5+.1-.1*t,1.5+.3-.3*t,206,35)
|
||||
end
|
||||
end
|
||||
end
|
||||
function Pnt.custom()
|
||||
gc.setColor(1,1,1,.3+sin(Timer()*8)*.2)
|
||||
gc.rectangle("fill",25,95+40*sel,465,40)
|
||||
gc.rectangle("fill",25,95+40*sel,480,40)
|
||||
gc.setColor(.8,.8,.8)gc.draw(drawableText.custom,20,20)
|
||||
gc.setColor(1,1,1)gc.draw(drawableText.custom,22,23)
|
||||
setFont(40)
|
||||
for i=1,#customID do
|
||||
local k=customID[i]
|
||||
local y=90+40*i
|
||||
gc.printf(text.customOption[k],30,y,320,"right")
|
||||
gc.printf(text.customOption[k],15,y,320,"right")
|
||||
if text.customVal[k]then
|
||||
gc.print(text.customVal[k][customSel[i]],350,y)
|
||||
gc.print(text.customVal[k][customSel[i]],335,y)
|
||||
else
|
||||
gc.print(customRange[k][customSel[i]],350,y)
|
||||
gc.print(customRange[k][customSel[i]],335,y)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -406,7 +416,7 @@ function Pnt.draw()
|
||||
local B=preField[y][x]
|
||||
if B>0 then
|
||||
drawPixel(y,x,B)
|
||||
elseif B==0 then
|
||||
elseif B==-1 then
|
||||
gc.line(30*x-25,605-30*y,30*x-5,625-30*y)
|
||||
gc.line(30*x-25,625-30*y,30*x-5,605-30*y)
|
||||
end
|
||||
@@ -424,7 +434,7 @@ function Pnt.draw()
|
||||
gc.setLineWidth(13)
|
||||
gc.setColor(blockColor[pen])
|
||||
gc.rectangle("line",945,605,70,70)
|
||||
elseif pen==0 then
|
||||
elseif pen==-1 then
|
||||
gc.setLineWidth(5)
|
||||
gc.setColor(.9,.9,.9)
|
||||
gc.line(960,620,1000,660)
|
||||
@@ -443,16 +453,11 @@ function Pnt.play()
|
||||
gc.push("transform")
|
||||
gc.origin()
|
||||
gc.setColor(1,1,1,P.result and max(20-P.endCounter,0)*.05 or 1)
|
||||
local h=#P.clearing
|
||||
local F=P.field
|
||||
for j=1,#F do
|
||||
if j==P.clearing[h]and P.falling>-1 then
|
||||
h=h-1
|
||||
else
|
||||
for i=1,10 do if F[j][i]>0 then
|
||||
gc.draw(blockSkinmini[F[j][i]],6*i-6,120-6*j)
|
||||
end end
|
||||
end
|
||||
for i=1,10 do if F[j][i]>0 then
|
||||
gc.draw(blockSkinmini[F[j][i]],6*i-6,120-6*j)
|
||||
end end
|
||||
end--Field
|
||||
if P.alive then
|
||||
gc.setLineWidth(2)
|
||||
@@ -471,6 +476,7 @@ function Pnt.play()
|
||||
end
|
||||
gc.pop()
|
||||
gc.setCanvas()
|
||||
--draw content
|
||||
end
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(P.canvas,P.x,P.y,nil,P.size*10)
|
||||
@@ -479,6 +485,7 @@ function Pnt.play()
|
||||
gc.setColor(1,0,0,min(P.endCounter,25)*.04)
|
||||
gc.circle("line",P.centerX,P.centerY,(840-20*min(P.endCounter,30))*P.size)
|
||||
end
|
||||
--draw Canvas
|
||||
else
|
||||
gc.push("transform")
|
||||
gc.translate(P.x,P.y)gc.scale(P.size)--Position
|
||||
@@ -497,26 +504,24 @@ function Pnt.play()
|
||||
end--Grid lines
|
||||
gc.translate(0,P.fieldBeneath)
|
||||
gc.setScissor(scr.x+P.absFieldX*scr.k,scr.y+P.absFieldY*scr.k,300*P.size*scr.k,610*P.size*scr.k)
|
||||
-- local dy=setting.smo and(P.y_img~=P.curY and min(P.dropDelay,8e98)/P.gameEnv.drop or min(P.lockDelay,8e98)/P.gameEnv.lock)^4*30 or 0
|
||||
local dy,stepY=0,setting.smo and (1-(P.falling/P.gameEnv.fall)^3)*30 or 0
|
||||
local h=#P.clearing
|
||||
local dy,stepY=0,setting.smo and(P.falling/(P.gameEnv.fall+1))^2.5*30 or 30
|
||||
local h=1
|
||||
for j=int(P.fieldBeneath/30+1),#P.field do
|
||||
if j==P.clearing[h]and P.falling>-1 then
|
||||
h=h-1
|
||||
while j==P.clearing[h]and P.falling>-1 do
|
||||
h=h+1
|
||||
dy=dy+stepY
|
||||
gc.translate(0,stepY)
|
||||
gc.translate(0,-stepY)
|
||||
gc.setColor(1,1,1,P.falling/P.gameEnv.fall)
|
||||
gc.rectangle("fill",0,600-30*j,320,30-stepY)
|
||||
else
|
||||
for i=1,10 do
|
||||
if P.field[j][i]>0 then
|
||||
gc.setColor(1,1,1,min(P.visTime[j][i]*.05,1))
|
||||
drawPixel(j,i,P.field[j][i])
|
||||
end
|
||||
gc.rectangle("fill",0,630-30*j,320,stepY)
|
||||
end
|
||||
for i=1,10 do
|
||||
if P.field[j][i]>0 then
|
||||
gc.setColor(1,1,1,min(P.visTime[j][i]*.05,1))
|
||||
drawPixel(j,i,P.field[j][i])
|
||||
end
|
||||
end
|
||||
end--Field
|
||||
gc.translate(0,-dy)
|
||||
gc.translate(0,dy)
|
||||
for i=1,#P.shade do
|
||||
local S=P.shade[i]
|
||||
gc.setColor(1,1,1,S[1]*.12)
|
||||
@@ -535,10 +540,28 @@ function Pnt.play()
|
||||
end
|
||||
end end
|
||||
end--Ghost
|
||||
local dy=setting.smo and(P.y_img~=P.curY and min(P.dropDelay,8e98)/P.gameEnv.drop or min(P.lockDelay,8e98)/P.gameEnv.lock)^4*30 or 0
|
||||
-- local dy=setting.smo and(P.y_img~=P.curY and or 1)^4*30 or 0
|
||||
local dy
|
||||
if setting.smo then
|
||||
if P.y_img~=P.curY then
|
||||
dy=(min(P.dropDelay,1e99)/P.gameEnv.drop-1)*30
|
||||
else
|
||||
dy=0
|
||||
end
|
||||
--[[
|
||||
if P.y_img~=P.curY then
|
||||
dy=(min(P.dropDelay,8e98)/P.gameEnv.drop)^4*30
|
||||
else
|
||||
dy=(min(P.lockDelay,8e98)/P.gameEnv.lock)^(P.gameEnv._20G and 3 or 7)*30
|
||||
end
|
||||
]]
|
||||
else
|
||||
dy=0
|
||||
end
|
||||
gc.translate(0,-dy)
|
||||
local trans=P.lockDelay/P.gameEnv.lock
|
||||
if P.gameEnv.block then
|
||||
gc.setColor(1,1,1,P.lockDelay/P.gameEnv.lock)
|
||||
gc.setColor(1,1,1,trans)
|
||||
for i=1,P.r do for j=1,P.c do
|
||||
if P.cur.bk[i][j]then
|
||||
gc.rectangle("fill",30*(j+P.curX-1)-33,597-30*(i+P.curY-1),36,36)
|
||||
@@ -552,7 +575,7 @@ function Pnt.play()
|
||||
end end--Block
|
||||
end
|
||||
if P.gameEnv.center then
|
||||
gc.setColor(1,1,1)
|
||||
gc.setColor(1,1,1,trans)
|
||||
local x=30*(P.curX+P.sc[2]-1)-30+15
|
||||
gc.draw(spinCenter,x,600-30*(P.curY+P.sc[1]-1)+15,nil,nil,nil,4,4)
|
||||
gc.translate(0,dy)
|
||||
@@ -683,32 +706,32 @@ function Pnt.play()
|
||||
end
|
||||
end--Draw players
|
||||
gc.setLineWidth(5)
|
||||
for i=1,#FX.attack do
|
||||
local A=FX.attack[i]
|
||||
for i=1,#FX_attack do
|
||||
local A=FX_attack[i]
|
||||
gc.push("transform")
|
||||
local a=A.a
|
||||
if A.t<20 then
|
||||
gc.translate(A.x1,A.y1)
|
||||
a=a*A.t*.05
|
||||
elseif A.t<80 then
|
||||
local t=((A.t-20)*.016667)t=(3-2*t)*t*t
|
||||
gc.translate(A.x1*(1-t)+A.x2*t,A.y1*(1-t)+A.y2*t)
|
||||
else
|
||||
gc.translate(A.x2,A.y2)
|
||||
a=a*(5-A.t*.05)
|
||||
end
|
||||
gc.rotate(A.t*.1)
|
||||
local a=A.t<10 and A.a*A.t*.05 or A.t>50 and A.a*(6-A.t*.1)or A.a
|
||||
gc.setColor(A.r,A.g,A.b,a*.5)
|
||||
gc.circle("line",0,0,A.rad,A.corner)
|
||||
local L=A.drag
|
||||
for i=1,#L,2 do
|
||||
gc.setColor(A.r,A.g,A.b,a*i*.05)
|
||||
gc.translate(L[i],L[i+1])
|
||||
gc.rotate(A.t*.1)
|
||||
gc.circle("fill",0,0,A.rad,A.corner)
|
||||
gc.rotate(-A.t*.1)
|
||||
gc.translate(-L[i],-L[i+1])
|
||||
end
|
||||
gc.setColor(A.r,A.g,A.b,a)
|
||||
gc.translate(A.x,A.y)
|
||||
gc.rotate(A.t*.1)
|
||||
gc.circle("fill",0,0,A.rad,A.corner)
|
||||
gc.pop()
|
||||
end
|
||||
gc.setColor(1,1,1)
|
||||
if setting.virtualkeySwitch then drawVirtualkey()end
|
||||
if modeEnv.royaleMode then
|
||||
for i=1,#FX.badge do
|
||||
local b=FX.badge[i]
|
||||
for i=1,#FX_badge do
|
||||
local b=FX_badge[i]
|
||||
gc.setColor(1,1,1,b.t<10 and b.t*.1 or b.t<50 and 1 or(60-b.t)*.1)
|
||||
if b.t<10 then
|
||||
gc.draw(badgeIcon,b[1]-14,b[2]-14)
|
||||
@@ -736,9 +759,9 @@ function Pnt.play()
|
||||
end
|
||||
end
|
||||
if restartCount>0 then
|
||||
gc.setColor(1,.7,.7,.5+restartCount*.02)
|
||||
gc.arc("fill",640,360,735,-1.5708,restartCount*0.3696-1.5708)
|
||||
gc.setColor(0,0,0,restartCount/17)
|
||||
-- gc.setColor(1,.7,.7,.5+restartCount*.02)
|
||||
-- gc.arc("fill",640,360,735,-1.5708,restartCount*0.3696-1.5708)
|
||||
gc.setColor(0,0,0,restartCount/20)
|
||||
gc.rectangle("fill",0,0,1280,720)
|
||||
end
|
||||
end
|
||||
@@ -749,7 +772,7 @@ function Pnt.pause()
|
||||
gc.setColor(1,1,1,pauseTimer*.02)
|
||||
setFont(30)
|
||||
if pauseCount>0 then
|
||||
gc.print(text.pauseTime..":["..pauseCount.."] "..format("%0.2f",pauseTime).."s",110,150)
|
||||
gc.print(text.pauseCount..":["..pauseCount.."] "..format("%0.2f",pauseTime).."s",110,150)
|
||||
end
|
||||
for i=1,7 do
|
||||
gc.print(text.stat[i+3],110,30*i+270)
|
||||
@@ -761,22 +784,25 @@ function Pnt.pause()
|
||||
end
|
||||
setFont(40)
|
||||
if system~="Android"then
|
||||
mStr(text.space.."/"..text.enter,640,300)
|
||||
gc.print("ESC",610,598)
|
||||
mStr(text.space.."/"..text.enter,640,335)
|
||||
gc.print("ESC",610,506)
|
||||
end
|
||||
mDraw(gamefinished and drawableText.finish or drawableText.pause,640,140-12*(5-pauseTimer*.1)^2)
|
||||
mDraw(gamefinished and drawableText.finish or drawableText.pause,640,60-10*(5-pauseTimer*.1)^1.5)
|
||||
end
|
||||
function Pnt.setting()
|
||||
function Pnt.setting_game()
|
||||
gc.setColor(1,1,1)
|
||||
setFont(35)
|
||||
mStr("DAS:"..setting.das,290,278)
|
||||
mStr("ARR:"..setting.arr,506,278)
|
||||
setFont(21)
|
||||
mStr(text.softdropdas..setting.sddas,290,357)
|
||||
mStr(text.softdroparr..setting.sdarr,506,357)
|
||||
gc.draw(blockSkin[7-int(Timer()*2)%7],820,480,nil,2)
|
||||
setFont(40)
|
||||
mStr("DAS:"..setting.das,260,95)
|
||||
mStr("ARR:"..setting.arr,560,95)
|
||||
setFont(28)
|
||||
mStr(text.softdropdas..setting.sddas,260,213)
|
||||
mStr(text.softdroparr..setting.sdarr,560,213)
|
||||
end
|
||||
function Pnt.setting2()
|
||||
function Pnt.setting_graphic()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(blockSkin[7-int(Timer()*2)%7],1020,420,nil,2)
|
||||
end
|
||||
function Pnt.setting_control()
|
||||
local a=.3+sin(Timer()*15)*.1
|
||||
if keyboardSetting then
|
||||
gc.setColor(1,.5,.5,a)
|
||||
@@ -811,7 +837,7 @@ function Pnt.setting2()
|
||||
gc.print("P"..int(curBoard*.5+.5).."/P4",420,560)
|
||||
gc.print(curBoard.."/8",580,560)
|
||||
end
|
||||
function Pnt.setting3()
|
||||
function Pnt.setting_touch()
|
||||
VirtualkeyPreview()
|
||||
local d=snapLevelValue[snapLevel]
|
||||
if d>=10 then
|
||||
@@ -831,7 +857,7 @@ function Pnt.help()
|
||||
for i=1,11 do
|
||||
gc.printf(text.help[i],140,15+43*i,1000,"center")
|
||||
end
|
||||
gc.draw(titleImage,250,600,.2,1+.05*sin(Timer()*2),nil,212,35)
|
||||
gc.draw(titleImage,250,600,.2,1+.05*sin(Timer()*2),nil,206,35)
|
||||
gc.setLineWidth(5)
|
||||
gc.rectangle("line",17,17,260,260)
|
||||
gc.rectangle("line",1077,17,186,186)
|
||||
@@ -850,15 +876,17 @@ function Pnt.stat()
|
||||
gc.print(text.stat[i],400,30*i-5)
|
||||
gc.print(statOpt(i),720,30*i-5)
|
||||
end
|
||||
gc.draw(titleImage,260,600,.2+.07*sin(Timer()*3),nil,nil,212,35)
|
||||
gc.draw(titleImage,260,600,.2+.07*sin(Timer()*3),nil,nil,206,35)
|
||||
end
|
||||
function Pnt.history()
|
||||
gc.setColor(.2,.2,.2,.7)
|
||||
gc.rectangle("fill",150,35,980,530)
|
||||
gc.rectangle("fill",30,45,1000,632)
|
||||
gc.setColor(1,1,1)
|
||||
gc.setLineWidth(4)
|
||||
gc.rectangle("line",150,35,980,530)
|
||||
gc.rectangle("line",30,45,1000,632)
|
||||
setFont(25)
|
||||
gc.print(updateLog[sel],160,40)
|
||||
for i=0,min(22,#updateLog-sel)do
|
||||
gc.print(updateLog[sel+i],40,50+27*(i))
|
||||
end
|
||||
end
|
||||
return Pnt
|
||||
@@ -46,6 +46,7 @@ c:release()
|
||||
|
||||
gc.setDefaultFilter("linear","linear")
|
||||
titleImage=N("/image/mess/title.png")
|
||||
coloredTitleImage=N("/image/mess/title_colored.png")
|
||||
dialCircle=N("/image/mess/dialCircle.png")
|
||||
dialNeedle=N("/image/mess/dialNeedle.png")
|
||||
badgeIcon=N("/image/mess/badge.png")
|
||||
@@ -69,5 +70,6 @@ drawableText={
|
||||
setting2Help=T(25),
|
||||
musicRoom=T(80),
|
||||
nowPlaying=T(50),
|
||||
warning=T(30),
|
||||
}
|
||||
c=gc.setCanvas()
|
||||
192
timer.lua
192
timer.lua
@@ -8,12 +8,12 @@ load=function()
|
||||
local t=Timer()
|
||||
::R::
|
||||
if loading==1 then
|
||||
if loadnum<=#voiceList then
|
||||
local N=voiceList[loadnum]
|
||||
for i=1,#voice[N]do
|
||||
voice[N][i]=love.audio.newSource("VOICE/"..voice[N][i]..".ogg","static")
|
||||
if loadnum<=#voiceName then
|
||||
local N=voiceName[loadnum]
|
||||
for i=1,#voiceList[N]do
|
||||
voiceBank[voiceList[N][i]]={love.audio.newSource("VOICE/"..voiceList[N][i]..".ogg","static")}
|
||||
end
|
||||
loadprogress=loadnum/#voiceList
|
||||
loadprogress=loadnum/#voiceName
|
||||
loadnum=loadnum+1
|
||||
else
|
||||
loading=2
|
||||
@@ -60,20 +60,34 @@ end,
|
||||
play=function(dt)
|
||||
frame=frame+1
|
||||
stat.time=stat.time+dt
|
||||
for i=#FX.attack,1,-1 do
|
||||
local b=FX.attack[i]
|
||||
for i=#FX_attack,1,-1 do
|
||||
local b=FX_attack[i]
|
||||
b.t=b.t+1
|
||||
local t0=b.t*.025--t in [0,1]
|
||||
local t=(sin(1.5*(2*t0-1))+1)*.5
|
||||
if t0==1 then
|
||||
rem(FX.attack,i)
|
||||
if b.t>50 then
|
||||
b.rad=b.rad*1.08+.2
|
||||
b.x,b.y=b.x2,b.y2
|
||||
elseif b.t>10 then
|
||||
local t=((b.t-10)*.025)t=(3-2*t)*t*t
|
||||
b.x,b.y=b.x1*(1-t)+b.x2*t,b.y1*(1-t)+b.y2*t
|
||||
end
|
||||
if b.t<60 then
|
||||
local L=FX_attack[i].drag
|
||||
if #L==10 then
|
||||
rem(L,1)rem(L,1)
|
||||
end
|
||||
ins(L,b.x)ins(L,b.y)
|
||||
else
|
||||
for i=1,#FX_attack do
|
||||
FX_attack[i]=FX_attack[i+1]
|
||||
end
|
||||
end
|
||||
end
|
||||
for i=#FX.badge,1,-1 do
|
||||
local b=FX.badge[i]
|
||||
|
||||
for i=#FX_badge,1,-1 do
|
||||
local b=FX_badge[i]
|
||||
b.t=b.t+1
|
||||
if b.t==60 then
|
||||
rem(FX.badge,i)
|
||||
rem(FX_badge,i)
|
||||
end
|
||||
end
|
||||
for i=1,#virtualkey do
|
||||
@@ -81,18 +95,6 @@ play=function(dt)
|
||||
virtualkeyPressTime[i]=virtualkeyPressTime[i]-1
|
||||
end
|
||||
end
|
||||
local E=#FX.attack
|
||||
for i=E,1,-1 do
|
||||
local A=FX.attack[i]
|
||||
A.t=A.t+1
|
||||
if A.t>=100 then
|
||||
for j=i,E do
|
||||
FX.attack[j]=FX.attack[j+1]
|
||||
end--remove [i]
|
||||
elseif A.t>80 then
|
||||
A.rad=A.rad*1.08+.2
|
||||
end
|
||||
end
|
||||
|
||||
if frame<180 then
|
||||
if frame==179 then
|
||||
@@ -102,8 +104,12 @@ play=function(dt)
|
||||
end
|
||||
for p=1,#players do
|
||||
P=players[p]
|
||||
if P.keyPressing[1]or P.keyPressing[2]then
|
||||
P.moving=P.moving+(P.moving>0 and 1 or -1)
|
||||
if P.keyPressing[1]then
|
||||
if P.moving>0 then P.moving=0 end
|
||||
P.moving=P.moving-1
|
||||
elseif P.keyPressing[2]then
|
||||
if P.moving<0 then P.moving=0 end
|
||||
P.moving=P.moving+1
|
||||
else
|
||||
P.moving=0
|
||||
end
|
||||
@@ -112,7 +118,7 @@ play=function(dt)
|
||||
return
|
||||
elseif players[1].keyPressing[10]then
|
||||
restartCount=restartCount+1
|
||||
if restartCount>17 then
|
||||
if restartCount>20 then
|
||||
clearTask("play")
|
||||
updateStat()
|
||||
resetGameData()
|
||||
@@ -140,23 +146,15 @@ play=function(dt)
|
||||
end
|
||||
end
|
||||
|
||||
if P.ai and P.waiting==-1 then
|
||||
P.ai.controlDelay=P.ai.controlDelay-1
|
||||
if P.ai.controlDelay==0 then
|
||||
if #P.ai.controls>0 then
|
||||
local C=P.ai.controls
|
||||
pressKey(C[1],P)releaseKey(C[1],P)
|
||||
local k=#C for i=1,k do C[i]=C[i+1]end--table.remove(C,1)
|
||||
P.ai.controlDelay=P.ai.controlDelay0+1
|
||||
else
|
||||
AI_getControls(P.ai.controls)
|
||||
P.ai.controlDelay=P.ai.controlDelay0+2
|
||||
if Timer()-P.modeData.point>P.modeData.event then
|
||||
P.modeData.point=Timer()
|
||||
P.modeData.event=P.ai.controlDelay0+rnd(2,10)
|
||||
changeAtkMode(rnd()<.85 and 1 or #P.atker>3 and 4 or rnd()<.3 and 2 or 3)
|
||||
end
|
||||
end
|
||||
if not P.human and P.control and P.waiting==-1 then
|
||||
local C=P.AI_keys
|
||||
P.AI_delay=P.AI_delay-1
|
||||
if not C[1]then
|
||||
P.AI_stage=AI_think[P.AI_mode][P.AI_stage](C)
|
||||
elseif P.AI_delay<=0 then
|
||||
pressKey(C[1],P)releaseKey(C[1],P)
|
||||
local k=#C for i=1,k do C[i]=C[i+1]end--table.remove(C,1)
|
||||
P.AI_delay=P.AI_delay0*2
|
||||
end
|
||||
end
|
||||
if not P.keepVisible then
|
||||
@@ -164,21 +162,38 @@ play=function(dt)
|
||||
if P.visTime[j][i]>0 then P.visTime[j][i]=P.visTime[j][i]-1 end
|
||||
end end
|
||||
end--Fresh visible time
|
||||
|
||||
if P.keyPressing[1]or P.keyPressing[2]then
|
||||
P.moving=P.moving+(P.moving>0 and 1 or -1)
|
||||
local d=abs(P.moving)-P.gameEnv.das
|
||||
if d>1 then
|
||||
if P.gameEnv.arr>0 then
|
||||
if d%P.gameEnv.arr==0 then
|
||||
act[P.moving>0 and"moveRight"or"moveLeft"](true)
|
||||
if P.moving<0 then
|
||||
if P.keyPressing[1]then
|
||||
if -P.moving<=P.gameEnv.das then
|
||||
P.moving=P.moving-1
|
||||
elseif P.waiting==-1 then
|
||||
local x=P.curX
|
||||
if P.gameEnv.arr>0 then
|
||||
act.moveLeft(true)
|
||||
else
|
||||
act.insLeft()
|
||||
end
|
||||
else
|
||||
act[P.moving>0 and"insRight"or"insLeft"]()
|
||||
if x~=P.curX then P.moving=P.moving+P.gameEnv.arr-1 end
|
||||
end
|
||||
else
|
||||
P.moving=0
|
||||
end
|
||||
elseif P.moving>0 then
|
||||
if P.keyPressing[2]then
|
||||
if P.moving<=P.gameEnv.das then
|
||||
P.moving=P.moving+1
|
||||
elseif P.waiting==-1 then
|
||||
local x=P.curX
|
||||
if P.gameEnv.arr>0 then
|
||||
act.moveRight(true)
|
||||
else
|
||||
act.insRight()
|
||||
end
|
||||
if x~=P.curX then P.moving=P.moving-P.gameEnv.arr+1 end
|
||||
end
|
||||
else
|
||||
P.moving=0
|
||||
end
|
||||
else
|
||||
P.moving=0
|
||||
end
|
||||
if P.keyPressing[7]and not P.keyPressing[9]then
|
||||
local d=abs(P.downing)-P.gameEnv.sddas
|
||||
@@ -197,16 +212,17 @@ play=function(dt)
|
||||
end
|
||||
if P.falling>=0 then
|
||||
P.falling=P.falling-1
|
||||
if P.falling>=0 then goto stop end
|
||||
if P.human and P.gameEnv.fall>0 and #P.field>P.clearing[1]then SFX("fall")end
|
||||
for i=1,#P.clearing do
|
||||
removeRow(P.field,P.clearing[i])
|
||||
removeRow(P.visTime,P.clearing[i])
|
||||
end
|
||||
for i=1,#P.clearing do
|
||||
P.clearing[i]=nil
|
||||
if P.falling>=0 then
|
||||
goto stop
|
||||
else
|
||||
local L=#P.clearing
|
||||
if P.human and P.gameEnv.fall>0 and #P.field+L>P.clearing[L]then SFX("fall")end
|
||||
for i=1,L do
|
||||
P.clearing[i]=nil
|
||||
end
|
||||
end
|
||||
end
|
||||
if not P.control then goto stop end
|
||||
if P.waiting>=0 then
|
||||
P.waiting=P.waiting-1
|
||||
if P.waiting==-1 then resetblock()end
|
||||
@@ -215,11 +231,17 @@ play=function(dt)
|
||||
if P.curY~=P.y_img then
|
||||
if P.dropDelay>=0 then
|
||||
P.dropDelay=P.dropDelay-1
|
||||
if P.dropDelay>=0 then goto stop end
|
||||
if P.dropDelay>0 then goto stop end
|
||||
end
|
||||
drop()
|
||||
P.curY=P.curY-1
|
||||
P.spinLast=false
|
||||
if P.y_img~=P.curY then
|
||||
P.dropDelay=P.gameEnv.drop
|
||||
elseif P.AI_mode=="CC"then
|
||||
P.AI_needFresh=true
|
||||
if not P.AIdata._20G and P.gameEnv.drop<P.AI_delay0*.5 then
|
||||
CC_switch20G(P)
|
||||
end
|
||||
end
|
||||
if P.freshTime<=P.gameEnv.freshLimit then
|
||||
P.lockDelay=P.gameEnv.lock
|
||||
@@ -228,6 +250,9 @@ play=function(dt)
|
||||
P.lockDelay=P.lockDelay-1
|
||||
if P.lockDelay>=0 then goto stop end
|
||||
drop()
|
||||
if P.AI_mode=="CC"then
|
||||
P.AI_needFresh=true
|
||||
end
|
||||
end
|
||||
::stop::
|
||||
if P.b2b1==P.b2b then
|
||||
@@ -248,14 +273,14 @@ play=function(dt)
|
||||
end
|
||||
if P.falling>=0 then
|
||||
P.falling=P.falling-1
|
||||
if P.falling>=0 then goto stop end
|
||||
if P.human and P.gameEnv.fall>0 and #P.field>P.clearing[1]then SFX("fall")end
|
||||
for i=1,#P.clearing do
|
||||
removeRow(P.field,P.clearing[i])
|
||||
removeRow(P.visTime,P.clearing[i])
|
||||
end
|
||||
for i=1,#P.clearing do
|
||||
P.clearing[i]=nil
|
||||
if P.falling>=0 then
|
||||
goto stop
|
||||
else
|
||||
local L=#P.clearing
|
||||
if P.human and P.gameEnv.fall>0 and #P.field+L>P.clearing[L]then SFX("fall")end
|
||||
for i=1,L do
|
||||
P.clearing[i]=nil
|
||||
end
|
||||
end
|
||||
end::stop::
|
||||
if P.endCounter<40 then
|
||||
@@ -275,7 +300,7 @@ play=function(dt)
|
||||
end
|
||||
for i=#P.shade,1,-1 do
|
||||
local S=P.shade[i]
|
||||
S[1]=S[1]-1+setting.fxs*.25
|
||||
S[1]=S[1]-1+setting.dropFX*.25
|
||||
if S[1]<=0 then
|
||||
rem(P.shade,i)
|
||||
end
|
||||
@@ -297,15 +322,16 @@ play=function(dt)
|
||||
if b.t>=60 then rem(P.bonus,i)end
|
||||
end
|
||||
end
|
||||
|
||||
for i=#P.atkBuffer,1,-1 do
|
||||
local atk=P.atkBuffer[i]
|
||||
atk.time=atk.time+1
|
||||
if not atk.sent then
|
||||
if atk.countdown>0 then
|
||||
atk.countdown=atk.countdown-garbageSpeed
|
||||
local A=P.atkBuffer[i]
|
||||
A.time=A.time+1
|
||||
if not A.sent then
|
||||
if A.countdown>0 then
|
||||
A.countdown=max(A.countdown-garbageSpeed,0)
|
||||
end
|
||||
else
|
||||
if atk.time>20 then
|
||||
if A.time>20 then
|
||||
rem(P.atkBuffer,i)
|
||||
end
|
||||
end
|
||||
|
||||
141
toolfunc.lua
141
toolfunc.lua
@@ -24,7 +24,22 @@ end
|
||||
function mDraw(s,x,y)
|
||||
gc.draw(s,x-s:getWidth()*.5,y)
|
||||
end
|
||||
|
||||
function destroyPlayers()
|
||||
if players then
|
||||
for _,P in next,players do if P.id then
|
||||
while P.field[1]do
|
||||
removeRow(P.field)
|
||||
removeRow(P.visTime)
|
||||
end
|
||||
if P.AI_mode=="CC"then
|
||||
BOT.free(P.bot_opt)
|
||||
BOT.free(P.bot_wei)
|
||||
BOT.destroy(P.AI_bot)
|
||||
P.AI_mode=nil
|
||||
end
|
||||
end end
|
||||
end
|
||||
end
|
||||
function getNewRow(val)
|
||||
local t=rem(freeRow)
|
||||
for i=1,10 do
|
||||
@@ -59,14 +74,13 @@ local drawableTextLoad={
|
||||
"setting2Help",
|
||||
"musicRoom",
|
||||
"nowPlaying",
|
||||
"warning",
|
||||
}
|
||||
function swapLanguage(l)
|
||||
text=require("language/"..langID[l])
|
||||
Buttons.sel=nil
|
||||
for S,L in next,Buttons do
|
||||
for N,B in next,L do
|
||||
B.alpha=0
|
||||
B.t=text.ButtonText[S][N]
|
||||
for S,L in next,Widget do
|
||||
for N,W in next,L do
|
||||
W.text=text.WidgetText[S][N]
|
||||
end
|
||||
end
|
||||
gc.push("transform")
|
||||
@@ -91,6 +105,7 @@ function changeBlockSkin(n)
|
||||
n=n-1
|
||||
gc.push("transform")
|
||||
gc.origin()
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,13 do
|
||||
gc.setCanvas(blockSkin[i])
|
||||
gc.draw(blockImg,30-30*i,-30*n)
|
||||
@@ -101,14 +116,14 @@ function changeBlockSkin(n)
|
||||
gc.setCanvas()
|
||||
end
|
||||
|
||||
local vibrateLevel={0,.02,.03,.04,.05,.06,.07,.08}
|
||||
local vibrateLevel={0,.015,.02,.03,.04,.05,.06,.07,.08,.09}
|
||||
function VIB(t)
|
||||
if setting.vib>0 then
|
||||
love.system.vibrate(vibrateLevel[setting.vib+t])
|
||||
end
|
||||
end
|
||||
function SFX(s,v)
|
||||
if setting.sfx then
|
||||
if setting.sfx>0 then
|
||||
local n=1
|
||||
::L::if sfx[s][n]:isPlaying()then
|
||||
n=n+1
|
||||
@@ -119,34 +134,61 @@ function SFX(s,v)
|
||||
end
|
||||
goto L
|
||||
end::quit::
|
||||
sfx[s][n]:setVolume(v or 1)
|
||||
sfx[s][n]:setVolume((v or 1)*setting.sfx*.125)
|
||||
sfx[s][n]:play()
|
||||
end
|
||||
end
|
||||
function VOICE(s,n)
|
||||
if setting.voc then
|
||||
voicePlaying[#voicePlaying+1]=voice[s][n or rnd(#voice[s])]
|
||||
if #voicePlaying==1 then
|
||||
voicePlaying[1]:play()
|
||||
function getFreeVoiceChannel()
|
||||
local i=#voiceQueue
|
||||
for i=1,i do
|
||||
if #voiceQueue[i]==0 then return i end
|
||||
end
|
||||
voiceQueue[i+1]={}
|
||||
return i+1
|
||||
end
|
||||
function VOICE(s,chn)
|
||||
if setting.voc>0 then
|
||||
if chn then
|
||||
voiceQueue[chn][#voiceQueue[chn]+1]=voiceList[s][rnd(#voiceList[s])]
|
||||
--添加到[chn]
|
||||
else
|
||||
local P=#voiceQueue
|
||||
voiceQueue[P+1]={voiceList[s][rnd(#voiceList[s])]}
|
||||
--新建[chn]
|
||||
end
|
||||
end
|
||||
end
|
||||
function BGM(s)
|
||||
if setting.bgm and bgmPlaying~=s then
|
||||
if bgmPlaying then newTask(Event_task.bgmFadeOut,nil,bgmPlaying)end
|
||||
for i=#Task,1,-1 do
|
||||
local T=Task[i]
|
||||
if T.code==Event_task.bgmFadeIn then
|
||||
T.code=Event_task.bgmFadeOut
|
||||
elseif T.code==Event_task.bgmFadeOut and T.data==s then
|
||||
rem(Task,i)
|
||||
if setting.bgm>0 then
|
||||
if bgmPlaying~=s then
|
||||
if bgmPlaying then newTask(Event_task.bgmFadeOut,nil,bgmPlaying)end
|
||||
for i=#Task,1,-1 do
|
||||
local T=Task[i]
|
||||
if T.code==Event_task.bgmFadeIn then
|
||||
T.code=Event_task.bgmFadeOut
|
||||
elseif T.code==Event_task.bgmFadeOut and T.data==s then
|
||||
rem(Task,i)
|
||||
end
|
||||
end
|
||||
if s then
|
||||
newTask(Event_task.bgmFadeIn,nil,s)
|
||||
bgm[s]:play()
|
||||
end
|
||||
bgmPlaying=s
|
||||
else
|
||||
if bgmPlaying then
|
||||
local v=setting.bgm*.125
|
||||
bgm[bgmPlaying]:setVolume(v)
|
||||
if v>0 then
|
||||
bgm[bgmPlaying]:play()
|
||||
else
|
||||
bgm[bgmPlaying]:pause()
|
||||
end
|
||||
end
|
||||
end
|
||||
if s then
|
||||
newTask(Event_task.bgmFadeIn,nil,s)
|
||||
bgm[s]:play()
|
||||
end
|
||||
bgmPlaying=s
|
||||
elseif bgmPlaying then
|
||||
bgm[bgmPlaying]:pause()
|
||||
bgmPlaying=nil
|
||||
end
|
||||
end
|
||||
|
||||
@@ -199,7 +241,7 @@ function gotoScene(s,style)
|
||||
time=swap[style][1],mid=swap[style][2],
|
||||
draw=swap[style].d
|
||||
}
|
||||
Buttons.sel=nil
|
||||
widget_sel=nil
|
||||
if style~="none"then
|
||||
SFX("swipe")
|
||||
end
|
||||
@@ -218,10 +260,10 @@ local prevMenu={
|
||||
mode="main",
|
||||
custom="mode",
|
||||
draw=function()
|
||||
kb.setKeyRepeat(false)
|
||||
gotoScene("custom")
|
||||
end,
|
||||
play=function()
|
||||
kb.setKeyRepeat(true)
|
||||
updateStat()
|
||||
clearTask("play")
|
||||
gotoScene(curMode.id~="custom"and"mode"or"custom","deck")
|
||||
@@ -231,8 +273,11 @@ local prevMenu={
|
||||
saveSetting()
|
||||
gotoScene("main")
|
||||
end,
|
||||
setting2="setting",
|
||||
setting3="setting",
|
||||
setting_game= "setting",
|
||||
setting_graphic="setting",
|
||||
setting_sound= "setting",
|
||||
setting_control="setting",
|
||||
setting_touch= "setting",
|
||||
help="main",
|
||||
history="help",
|
||||
stat="main",
|
||||
@@ -249,7 +294,6 @@ function pauseGame()
|
||||
pauseTimer=0--Pause timer for animation
|
||||
if not gamefinished then
|
||||
pauseCount=pauseCount+1
|
||||
if bgmPlaying then bgm[bgmPlaying]:pause()end
|
||||
end
|
||||
for i=1,#players.alive do
|
||||
local l=players.alive[i].keyPressing
|
||||
@@ -262,7 +306,6 @@ function pauseGame()
|
||||
gotoScene("pause","none")
|
||||
end
|
||||
function resumeGame()
|
||||
if bgmPlaying then bgm[bgmPlaying]:play()end
|
||||
gotoScene("play","fade")
|
||||
end
|
||||
local dataOpt={
|
||||
@@ -319,8 +362,8 @@ function loadSetting()
|
||||
local p=find(t[i],"=")
|
||||
if p then
|
||||
local t,v=sub(t[i],1,p-1),sub(t[i],p+1)
|
||||
if t=="sfx"or t=="bgm"or t=="bgblock"or t=="voc"then
|
||||
setting[t]=v=="true"
|
||||
if t=="sfx"or t=="bgm"or t=="voc"then
|
||||
setting[t]=toN(v:match("[012345678]"))or setting[t]
|
||||
elseif t=="vib"then
|
||||
setting.vib=toN(v:match("[012345]"))or 0
|
||||
elseif t=="fullscreen"then
|
||||
@@ -346,6 +389,8 @@ function loadSetting()
|
||||
end
|
||||
elseif t=="virtualkeyAlpha"then
|
||||
setting.virtualkeyAlpha=min(int(abs(toN(v))),10)
|
||||
elseif t=="ghost"or t=="center"or t=="grid"or t=="swap"or t=="bg"or t=="bgblock"or t=="smo"then
|
||||
setting[t]=v=="true"
|
||||
elseif t=="virtualkeyIcon"or t=="virtualkeySwitch"then
|
||||
setting[t]=v=="true"
|
||||
elseif t=="frameMul"then
|
||||
@@ -353,9 +398,7 @@ function loadSetting()
|
||||
elseif t=="das"or t=="arr"or t=="sddas"or t=="sdarr"then
|
||||
v=toN(v)if not v or v<0 then v=0 end
|
||||
setting[t]=int(v)
|
||||
elseif t=="ghost"or t=="center"or t=="grid"or t=="swap"or t=="bg"or t=="smo"then
|
||||
setting[t]=v=="true"
|
||||
elseif t=="fxs"then
|
||||
elseif t=="dropFX"or t=="shakeFX"or t=="atkFX"then
|
||||
setting[t]=toN(v:match("[0123]"))or 0
|
||||
elseif t=="lang"then
|
||||
setting[t]=toN(v:match("[123]"))or 1
|
||||
@@ -366,22 +409,30 @@ function loadSetting()
|
||||
end
|
||||
end
|
||||
local saveOpt={
|
||||
"ghost","center",
|
||||
"grid","swap",
|
||||
"fxs","bg",
|
||||
"das","arr",
|
||||
"sddas","sdarr",
|
||||
"holdR",
|
||||
"swap",
|
||||
|
||||
"ghost","center",
|
||||
"smo","grid",
|
||||
"dropFX",
|
||||
"shakeFX",
|
||||
"atkFX",
|
||||
"frameMul",
|
||||
|
||||
"fullscreen",
|
||||
"bg",
|
||||
"bgblock",
|
||||
"lang",
|
||||
"skin",
|
||||
|
||||
"sfx","bgm",
|
||||
"vib","voc",
|
||||
"fullscreen",
|
||||
"bgblock",
|
||||
"skin","smo",
|
||||
|
||||
"virtualkeyAlpha",
|
||||
"virtualkeyIcon",
|
||||
"virtualkeySwitch",
|
||||
"frameMul",
|
||||
}
|
||||
function saveSetting()
|
||||
local vk={}
|
||||
|
||||
@@ -1,27 +1,44 @@
|
||||
return{
|
||||
[=[Future outlook:
|
||||
"classic" rule
|
||||
backfire mode
|
||||
Encrypt source code(JIT to byte code)
|
||||
game recording
|
||||
virtual key switch(all keys)
|
||||
easier CTWC
|
||||
fineese/bigbang mode
|
||||
more FXs
|
||||
TTT mode
|
||||
smarter AI
|
||||
local S=[=[
|
||||
Future outlook:
|
||||
GUI:
|
||||
highscore of most modes
|
||||
custom block color/direction
|
||||
custom sequence
|
||||
virtual key switch(all keys)
|
||||
Normal Things:
|
||||
new cooler attack FX
|
||||
combo mode
|
||||
demo play at main menu
|
||||
any screen size
|
||||
CC smarter(think of gaebage buffer)
|
||||
fineese/bigbang mode & easier CTWC
|
||||
new AI:task-Z
|
||||
game recording
|
||||
TTT mode
|
||||
Hard Things:
|
||||
Encrypt source code(JIT to byte code)
|
||||
infinite 1v1
|
||||
square mode
|
||||
3d features
|
||||
layer-feeling
|
||||
more animation]=],[=[
|
||||
more FXs & 3d features & animations
|
||||
0.7.24(0.7.23):
|
||||
REMAKE ALL BGM!
|
||||
more settings with brand new GUI!
|
||||
new mode:Master-Final
|
||||
new modes:attacker & defender(not survivor!)
|
||||
add restart button when pause
|
||||
Code Clear added,face it bravely!(Windows only)
|
||||
change falling animation
|
||||
new GUI details
|
||||
louder sound
|
||||
code optimized
|
||||
many bugs fixed
|
||||
0.7.22:
|
||||
scoring system
|
||||
smooth dropping
|
||||
can change FX level
|
||||
new attaking FX
|
||||
new bone skin
|
||||
baattery info/time display
|
||||
battery info/time display
|
||||
in-game update log(this page)
|
||||
fast game
|
||||
much many more better GUI details
|
||||
@@ -33,7 +50,7 @@ return{
|
||||
0.7.21:
|
||||
new title image
|
||||
more GUI details
|
||||
many bugs fixed]=],[=[
|
||||
many bugs fixed
|
||||
0.7.20:
|
||||
add music room
|
||||
change block/space apperance in draw mode
|
||||
@@ -50,7 +67,7 @@ return{
|
||||
add 2 new block skins
|
||||
new difficulty in infinite mode
|
||||
new background/sound effect in master mode
|
||||
bug fixed]=],[=[
|
||||
bug fixed
|
||||
0.7.18:
|
||||
3 new block skins!(one skin origional by Miya(nya~))
|
||||
better restarting(to prevent mistakenly touching)
|
||||
@@ -66,7 +83,7 @@ return{
|
||||
adjust difficulty of PC train mode
|
||||
adjust vibrate level for mobile devices
|
||||
little optimized
|
||||
bugs fixed]=],[=[
|
||||
bugs fixed
|
||||
0.7.16:
|
||||
bugs fixed
|
||||
change rules of custom puzzle mode
|
||||
@@ -79,7 +96,7 @@ return{
|
||||
can pause game with animation
|
||||
change icon of "Functional key"
|
||||
speed optimized
|
||||
bugs fixed]=],[=[
|
||||
bugs fixed
|
||||
0.7.14:
|
||||
drawing mode in custom game
|
||||
can adjust virtual keys with mouse
|
||||
@@ -90,7 +107,7 @@ return{
|
||||
little game rule change
|
||||
bugs fixed(AI control error)
|
||||
0.7.13:
|
||||
Chniese game name:方块研究所
|
||||
Chinese game name:方块研究所
|
||||
SUPER COOL instant moving effect
|
||||
new b2b bar style & animation
|
||||
new transition animation
|
||||
@@ -98,7 +115,7 @@ return{
|
||||
adjust delay algorithm(probably cause controlfeel changing,please reset your DAS setting)
|
||||
code reconstructed
|
||||
bugs fixed(error when seq=his,size of custom oppo)
|
||||
debug key change to F8]=],[=[
|
||||
debug key change to F8
|
||||
0.7.12:
|
||||
AI learned to switch attack mode
|
||||
seperate master mode from marathon mode
|
||||
@@ -111,7 +128,7 @@ return{
|
||||
grid switch
|
||||
swap target by combo key/press
|
||||
some Chinese translaton editted
|
||||
[reconstruct event system]]=],[=[
|
||||
[reconstruct event system]
|
||||
0.7.11:
|
||||
some Chinese translaton editted
|
||||
add bone block in 2 hardest marathon(new block-fresh system)
|
||||
@@ -122,7 +139,7 @@ return{
|
||||
clearer attacking pointer
|
||||
fix 6 next in classic mode
|
||||
add QR code in help page
|
||||
change some detials]=],[=[
|
||||
change some detials
|
||||
0.7.10:
|
||||
更完全的中文翻译
|
||||
add Classic mode
|
||||
@@ -135,7 +152,7 @@ return{
|
||||
change rotate system
|
||||
change BGM&BG set
|
||||
code optimized
|
||||
fix bugs]=],[=[
|
||||
fix bugs
|
||||
0.7.8:
|
||||
GPU usage decreased much more than before
|
||||
add virtual key animation
|
||||
@@ -150,7 +167,7 @@ return{
|
||||
combine some modes
|
||||
change some GUI
|
||||
more SFXs
|
||||
fix bugs]=],[=[
|
||||
fix bugs
|
||||
0.7.6:
|
||||
new font
|
||||
add DIFFICULTY selection
|
||||
@@ -162,7 +179,7 @@ return{
|
||||
better GUI&change speed&BGM in royale mode
|
||||
more FXs in royale mode
|
||||
fix all attacking bug of royale mode
|
||||
change sequence of TSD-only mode to bag7]=],[=[
|
||||
change sequence of TSD-only mode to bag7
|
||||
0.7.5:
|
||||
reduce difficuly of PC training mode,and add more patterns
|
||||
reduce difficuly of death mode
|
||||
@@ -176,7 +193,7 @@ return{
|
||||
change game icon
|
||||
adjust GUI of royale mode
|
||||
change sequence of TSD-only mode
|
||||
royale mode use LESS GPU]=],[=[
|
||||
royale mode use LESS GPU
|
||||
0.7.4:
|
||||
add a lot of bugs
|
||||
0.7.3:
|
||||
@@ -192,5 +209,15 @@ return{
|
||||
remove non-sense s/z spin double
|
||||
GUI position editted
|
||||
grid BG changed
|
||||
smarter AI]=]
|
||||
}
|
||||
smarter AI
|
||||
]=]
|
||||
local find,sub=string.find,string.sub
|
||||
local L,n,p={},1,1
|
||||
local eof=#S
|
||||
repeat
|
||||
p1=find(S,"\n",p)
|
||||
L[n]=sub(S,p,p1-1)
|
||||
n=n+1
|
||||
p=p1+1
|
||||
until p1==eof
|
||||
return L
|
||||
Reference in New Issue
Block a user