Alpha V0.7.22
BIN
BGM/blank.ogg
BIN
BGM/cruelty.ogg
BIN
BGM/end.ogg
BIN
BGM/final.ogg
BIN
BGM/infinite.ogg
BIN
BGM/newera.ogg
BIN
BGM/push.ogg
BIN
BGM/race.ogg
BIN
BGM/reason.ogg
BIN
BGM/way.ogg
BIN
SFX/blip_1.ogg
BIN
SFX/blip_2.ogg
BIN
SFX/button.ogg
BIN
SFX/clear_1.ogg
BIN
SFX/clear_2.ogg
BIN
SFX/clear_3.ogg
BIN
SFX/clear_4.ogg
BIN
SFX/collect.ogg
BIN
SFX/drop.ogg
BIN
SFX/fall.ogg
BIN
SFX/hold.ogg
BIN
SFX/lock.ogg
BIN
SFX/prehold.ogg
BIN
SFX/reach.ogg
BIN
SFX/ready.ogg
BIN
SFX/ren_1.ogg
BIN
SFX/ren_10.ogg
BIN
SFX/ren_11.ogg
BIN
SFX/ren_2.ogg
BIN
SFX/ren_3.ogg
BIN
SFX/ren_4.ogg
BIN
SFX/ren_5.ogg
BIN
SFX/ren_6.ogg
BIN
SFX/ren_7.ogg
BIN
SFX/ren_8.ogg
BIN
SFX/ren_9.ogg
BIN
SFX/ren_mega.ogg
BIN
SFX/rotate.ogg
BIN
SFX/spin_0.ogg
BIN
SFX/spin_1.ogg
BIN
SFX/spin_2.ogg
BIN
SFX/spin_3.ogg
BIN
SFX/start.ogg
BIN
SFX/swipe.ogg
BIN
SFX/win.ogg
28
ai.lua
@@ -8,8 +8,10 @@
|
||||
4deepShape
|
||||
BlockedWells;
|
||||
]]
|
||||
dirCount={1,1,3,3,3,0,1}
|
||||
spinOffset={
|
||||
local abs=math.abs
|
||||
|
||||
local dirCount={1,1,3,3,3,0,1}
|
||||
local spinOffset={
|
||||
{1,0,0},--S
|
||||
{1,0,0},--Z
|
||||
{1,0,0},--L
|
||||
@@ -24,7 +26,7 @@ spinOffset={
|
||||
6~10:hD,sD,H,A,R,
|
||||
11~13:LL,RR,DD
|
||||
]]
|
||||
FCL={
|
||||
local FCL={
|
||||
[1]={
|
||||
{{11},{11,2},{1},{},{2},{2,2},{12,1},{12}},
|
||||
{{11,4},{11,3},{11,2,3},{4},{3},{2,3},{2,2,3},{12,4},{12,3}},
|
||||
@@ -46,15 +48,15 @@ FCL={
|
||||
FCL[2]=FCL[1]
|
||||
FCL[4]=FCL[3]
|
||||
FCL[5]=FCL[3]
|
||||
clearScore={[0]=0,0,2,4,12}
|
||||
function ifoverlapAI(f,bk,x,y)
|
||||
local clearScore={[0]=0,0,2,4,12}
|
||||
local function ifoverlapAI(f,bk,x,y)
|
||||
if y<1 then return true end
|
||||
if y>#f then return end
|
||||
for i=1,#bk do for j=1,#bk[1]do
|
||||
if f[y+i-1]and bk[i][j]and f[y+i-1][x+j-1]>0 then return true end
|
||||
end end
|
||||
end
|
||||
function resetField(f0,f,start)
|
||||
local function resetField(f0,f,start)
|
||||
::L::if f[start]then
|
||||
removeRow(f,start)
|
||||
goto L
|
||||
@@ -66,7 +68,7 @@ function resetField(f0,f,start)
|
||||
end
|
||||
end
|
||||
end
|
||||
function getScore(field,bn,cb,cx,cy)
|
||||
local function getScore(field,bn,cb,cx,cy)
|
||||
local score=0
|
||||
local highest=0
|
||||
local height=getNewRow(0)
|
||||
@@ -109,7 +111,8 @@ function getScore(field,bn,cb,cx,cy)
|
||||
h1=0
|
||||
end
|
||||
end
|
||||
ins(freeRow,height)
|
||||
freeRow[#freeRow+1]=height
|
||||
freeRow.L=freeRow.L+1
|
||||
score=
|
||||
#field*20
|
||||
-cy*35
|
||||
@@ -163,12 +166,15 @@ function AI_getControls(ctrl)
|
||||
removeRow(Tfield,1)
|
||||
goto L
|
||||
end--Release cache
|
||||
local p=#ctrl+1
|
||||
if best.hold then
|
||||
ins(ctrl,8)
|
||||
ctrl[p]=8
|
||||
p=p+1
|
||||
end
|
||||
local l=FCL[best.bn][best.dir+1][best.x]
|
||||
for i=1,#l do
|
||||
ins(ctrl,l[i])
|
||||
ctrl[p]=l[i]
|
||||
p=p+1
|
||||
end
|
||||
ins(ctrl,6)
|
||||
ctrl[p]=6
|
||||
end
|
||||
824
call&sys.lua
@@ -1,824 +0,0 @@
|
||||
local gc,tm=love.graphics,love.timer
|
||||
local ms,kb,tc=love.mouse,love.keyboard,love.touch
|
||||
local wd=love.window
|
||||
local setFont=setFont
|
||||
local Timer=tm.getTime
|
||||
|
||||
local scr=scr
|
||||
local xOy=love.math.newTransform()
|
||||
local focus=true
|
||||
local mx,my,mouseShow=-20,-20,false
|
||||
local touching=nil--1st touching ID
|
||||
|
||||
local sceneInit={
|
||||
load=function()
|
||||
loading=1--Loading mode
|
||||
loadnum=1--Loading counter
|
||||
loadprogress=0--Loading bar(0~1)
|
||||
loadTip=text.tips[rnd(#text.tips)]
|
||||
end,
|
||||
intro=function()
|
||||
count=0
|
||||
BGM("blank")
|
||||
end,
|
||||
main=function()
|
||||
BGM("blank")
|
||||
collectgarbage()
|
||||
end,
|
||||
music=function()
|
||||
sel=1
|
||||
BGM()
|
||||
end,
|
||||
mode=function()
|
||||
curBG="none"
|
||||
saveData()
|
||||
modeSel=modeSel or 1
|
||||
levelSel=levelSel or 3
|
||||
BGM("blank")
|
||||
end,
|
||||
custom=function()
|
||||
optSel=optSel or 1
|
||||
curBG=customRange.bg[customSel[12]]
|
||||
BGM(customRange.bgm[customSel[13]])
|
||||
end,
|
||||
draw=function()
|
||||
curBG="none"
|
||||
kb.setKeyRepeat(true)
|
||||
clearSureTime=0
|
||||
pen,sx,sy=1,1,1
|
||||
end,
|
||||
play=function()
|
||||
restartCount=0
|
||||
if needResetGameData then
|
||||
resetGameData()
|
||||
needResetGameData=nil
|
||||
end
|
||||
end,
|
||||
pause=function()
|
||||
end,
|
||||
setting=function()
|
||||
curBG="none"
|
||||
end,
|
||||
setting2=function()
|
||||
curBoard=1
|
||||
keyboardSet=1
|
||||
joystickSet=1
|
||||
keyboardSetting=false
|
||||
joystickSetting=false
|
||||
end,--Control settings
|
||||
setting3=function()
|
||||
curBG="game1"
|
||||
defaultSel=1
|
||||
sel=nil
|
||||
snapLevel=1
|
||||
end,--Touch setting
|
||||
help=function()
|
||||
end,
|
||||
stat=function()
|
||||
end,
|
||||
quit=function()
|
||||
love.event.quit()
|
||||
end,
|
||||
}
|
||||
|
||||
BGblockList={}for i=1,16 do BGblockList[i]={v=0}end
|
||||
local BGblock={tm=150,next=7,ct=0}
|
||||
local function getNewBlock()
|
||||
BGblock.ct=BGblock.ct+1
|
||||
if BGblock.ct==17 then BGblock.ct=1 end
|
||||
local t=BGblockList[BGblock.ct]
|
||||
t.bn,t.size=BGblock.next,2+3*rnd()
|
||||
t.b=blocks[t.bn][rnd(0,3)]
|
||||
t.x=rnd(-#t.b[1]*t.size*30+100,1180)
|
||||
t.y=-#t.b*30*t.size
|
||||
t.v=t.size*(1+rnd())
|
||||
BGblock.next=BGblock.next%7+1
|
||||
return t
|
||||
end
|
||||
|
||||
function onVirtualkey(x,y)
|
||||
local d2,nearest,distance
|
||||
for K=1,#virtualkey do
|
||||
local b=virtualkey[K]
|
||||
d2=(x-b[1])^2+(y-b[2])^2
|
||||
if d2<b[3]then
|
||||
if not nearest or d2<distance then
|
||||
nearest,distance=K,d2
|
||||
end
|
||||
end
|
||||
end
|
||||
return nearest
|
||||
end
|
||||
function buttonControl_key(i)
|
||||
if i=="up"or i=="down"or i=="left"or i=="right"then
|
||||
if Buttons.sel then
|
||||
Buttons.sel=Buttons[scene][Buttons.sel[i]]or Buttons.sel
|
||||
else
|
||||
Buttons.sel=select(2,next(Buttons[scene]))
|
||||
end
|
||||
elseif i=="space"or i=="return"then
|
||||
if not sceneSwaping and Buttons.sel then
|
||||
Buttons.sel.alpha=1
|
||||
Buttons.sel.code()
|
||||
SFX("button")
|
||||
VOICE("nya")
|
||||
end
|
||||
end
|
||||
end
|
||||
function buttonControl_gamepad(i)
|
||||
if i=="dpup"or i=="dpdown"or i=="dpleft"or i=="dpright"then
|
||||
if Buttons.sel then
|
||||
Buttons.sel=Buttons[scene][Buttons.sel[i=="dpup"and"up"or i=="dpdown"and"down"or i=="dpleft"and"left"or"right"]]or Buttons.sel
|
||||
else
|
||||
Buttons.sel=select(2,next(Buttons[scene]))
|
||||
end
|
||||
elseif i=="start"then
|
||||
if not sceneSwaping and Buttons.sel then
|
||||
Buttons.sel.alpha=1
|
||||
Buttons.sel.code()
|
||||
SFX("button")
|
||||
VOICE("nya")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local mouseDown,mouseMove,mouseUp,wheelmoved={},{},{},{}
|
||||
local touchDown,touchUp,touchMove={},{},{}
|
||||
local keyDown,keyUp={},{}
|
||||
local gamepadDown,gamepadUp={},{}
|
||||
function mouseDown.intro(x,y,k)
|
||||
if k==2 then
|
||||
back()
|
||||
else
|
||||
gotoScene("main")
|
||||
end
|
||||
end
|
||||
function touchDown.intro(id,x,y)
|
||||
gotoScene("main")
|
||||
end
|
||||
function keyDown.intro(key)
|
||||
if key=="escape"then
|
||||
back()
|
||||
else
|
||||
gotoScene("main")
|
||||
end
|
||||
end
|
||||
function gamepadDown.intro(key)
|
||||
if key=="back"then
|
||||
back()
|
||||
else
|
||||
gotoScene("main")
|
||||
end
|
||||
end
|
||||
|
||||
function wheelmoved.mode(x,y)
|
||||
modeSel=min(max(modeSel+(y>0 and -1 or 1),1),#modeID)
|
||||
levelSel=ceil(#modeLevel[modeID[modeSel]]*.5)
|
||||
end
|
||||
function keyDown.mode(key)
|
||||
if key=="down"then
|
||||
if modeSel<#modeID then
|
||||
modeSel=modeSel+1
|
||||
levelSel=ceil(#modeLevel[modeID[modeSel]]*.5)
|
||||
end
|
||||
elseif key=="up"then
|
||||
if modeSel>1 then
|
||||
modeSel=modeSel-1
|
||||
levelSel=ceil(#modeLevel[modeID[modeSel]]*.5)
|
||||
end
|
||||
elseif key=="left"then
|
||||
if levelSel>1 then
|
||||
levelSel=levelSel-1
|
||||
end
|
||||
elseif key=="right"then
|
||||
if levelSel<#modeLevel[modeID[modeSel]]then
|
||||
levelSel=levelSel+1
|
||||
end
|
||||
elseif key=="return"then
|
||||
loadGame(modeSel,levelSel)
|
||||
elseif key=="c"then
|
||||
gotoScene("custom")
|
||||
elseif key=="escape"then
|
||||
back()
|
||||
end
|
||||
end
|
||||
function gamepadDown.mode(key)
|
||||
if key=="dpdown"then
|
||||
if modeSel<#modeID then modeSel=modeSel+1 end
|
||||
elseif key=="dpup"then
|
||||
if modeSel>1 then modeSel=modeSel-1 end
|
||||
elseif key=="start"then
|
||||
loadGame(modeSel,levelSel)
|
||||
elseif key=="back"then
|
||||
back()
|
||||
end
|
||||
end
|
||||
|
||||
function keyDown.music(key)
|
||||
if key=="down"then
|
||||
sel=sel%#musicID+1
|
||||
elseif key=="up"then
|
||||
sel=(sel-2)%#musicID+1
|
||||
elseif key=="return"or key=="space"then
|
||||
BGM(musicID[sel])
|
||||
elseif key=="escape"then
|
||||
back()
|
||||
end
|
||||
end
|
||||
|
||||
function keyDown.custom(key)
|
||||
if key=="left"then
|
||||
customSel[optSel]=(customSel[optSel]-2)%#customRange[customID[optSel]]+1
|
||||
if optSel==12 then
|
||||
curBG=customRange.bg[customSel[12]]
|
||||
elseif optSel==13 then
|
||||
BGM(customRange.bgm[customSel[13]])
|
||||
end
|
||||
elseif key=="right"then
|
||||
customSel[optSel]=customSel[optSel]%#customRange[customID[optSel]]+1
|
||||
if optSel==12 then
|
||||
curBG=customRange.bg[customSel[optSel]]
|
||||
elseif optSel==13 then
|
||||
BGM(customRange.bgm[customSel[optSel]])
|
||||
end
|
||||
elseif key=="down"then
|
||||
optSel=optSel%#customID+1
|
||||
elseif key=="up"then
|
||||
optSel=(optSel-2)%#customID+1
|
||||
elseif key=="d"then
|
||||
gotoScene("draw")
|
||||
elseif key=="return"then
|
||||
loadGame(0,1)
|
||||
elseif key=="space"then
|
||||
loadGame(0,2)
|
||||
elseif key=="escape"then
|
||||
back()
|
||||
end
|
||||
end
|
||||
|
||||
function mouseDown.draw(x,y,k)
|
||||
mouseMove.draw(x,y)
|
||||
end
|
||||
function mouseMove.draw(x,y,dx,dy)
|
||||
sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
|
||||
if sx<1 or sx>10 then sx=nil end
|
||||
if sy<1 or sy>20 then sy=nil end
|
||||
if sx and sy and ms.isDown(1,2,3)then
|
||||
preField[sy][sx]=ms.isDown(1)and pen or ms.isDown(2)and 0 or -1
|
||||
end
|
||||
end
|
||||
function wheelmoved.draw(x,y)
|
||||
if y<0 then
|
||||
pen=pen+1
|
||||
if pen==8 then pen=9 elseif pen==14 then pen=0 end
|
||||
else
|
||||
pen=pen-1
|
||||
if pen==8 then pen=7 elseif pen==-1 then pen=13 end
|
||||
end
|
||||
end
|
||||
function touchDown.draw(id,x,y)
|
||||
end
|
||||
function touchMove.draw(id,x,y,dx,dy)
|
||||
sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
|
||||
if sx<1 or sx>10 then sx=nil end
|
||||
if sy<1 or sy>20 then sy=nil end
|
||||
if sx and sy then
|
||||
preField[sy][sx]=pen
|
||||
end
|
||||
end
|
||||
function keyDown.draw(key)
|
||||
if key=="delete"then
|
||||
Buttons.draw.clear.code()
|
||||
elseif key=="up"or key=="down"or key=="left"or key=="right"then
|
||||
if not sx then sx=1 end
|
||||
if not sy then sy=1 end
|
||||
if key=="up"and sy<20 then sy=sy+1
|
||||
elseif key=="down"and sy>1 then sy=sy-1
|
||||
elseif key=="left"and sx>1 then sx=sx-1
|
||||
elseif key=="right"and sx<10 then sx=sx+1
|
||||
end
|
||||
if kb.isDown("space")then
|
||||
preField[sy][sx]=pen
|
||||
end
|
||||
elseif key=="space"then
|
||||
if sx and sy then
|
||||
preField[sy][sx]=pen
|
||||
end
|
||||
elseif key=="tab"then
|
||||
pen=-1
|
||||
elseif key=="backspace"then
|
||||
pen=0
|
||||
elseif key=="escape"then
|
||||
back()
|
||||
else
|
||||
pen=find("123qwea#sdzxc",key)or pen
|
||||
end
|
||||
end
|
||||
|
||||
function keyDown.setting2(key)
|
||||
if key=="escape"then
|
||||
if keyboardSetting then
|
||||
keyboardSetting=false
|
||||
else
|
||||
back()
|
||||
end
|
||||
elseif keyboardSetting then
|
||||
for l=1,8 do
|
||||
for y=1,13 do
|
||||
if setting.keyMap[l][y]==key then
|
||||
setting.keyMap[l][y]=""
|
||||
end
|
||||
end
|
||||
end
|
||||
setting.keyMap[curBoard][keyboardSet]=key
|
||||
keyboardSetting=false
|
||||
elseif key=="return"then
|
||||
keyboardSetting=true
|
||||
elseif key=="up"then
|
||||
keyboardSet=max(keyboardSet-1,1)
|
||||
elseif key=="down"then
|
||||
keyboardSet=min(keyboardSet+1,13)
|
||||
elseif key=="left"then
|
||||
curBoard=max(curBoard-1,1)
|
||||
elseif key=="right"then
|
||||
curBoard=min(curBoard+1,8)
|
||||
end
|
||||
end
|
||||
function gamepadDown.setting2(key)
|
||||
if key=="back"then
|
||||
if joystickSetting then
|
||||
joystickSetting=false
|
||||
else
|
||||
back()
|
||||
end
|
||||
elseif joystickSetting then
|
||||
for l=9,16 do
|
||||
for y=1,12 do
|
||||
if setting.keyMap[l][y]==key then
|
||||
setting.keyMap[l][y]=""
|
||||
end
|
||||
end
|
||||
end
|
||||
setting.keyMap[8+curBoard][joystickSet]=key
|
||||
joystickSetting=false
|
||||
elseif key=="start"then
|
||||
joystickSetting=true
|
||||
elseif key=="up"then
|
||||
joystickSet=max(joystickSet-1,1)
|
||||
elseif key=="down"then
|
||||
joystickSet=min(joystickSet+1,12)
|
||||
elseif key=="left"then
|
||||
curBoard=max(curBoard-1,1)
|
||||
elseif key=="right"then
|
||||
curBoard=min(curBoard+1,8)
|
||||
end
|
||||
end
|
||||
|
||||
function mouseDown.setting3(x,y,k)
|
||||
if k==2 then back()end
|
||||
for K=1,#virtualkey do
|
||||
local b=virtualkey[K]
|
||||
if (x-b[1])^2+(y-b[2])^2<b[3]then
|
||||
sel=K
|
||||
end
|
||||
end
|
||||
end
|
||||
function mouseMove.setting3(x,y,dx,dy)
|
||||
if sel and ms.isDown(1)then
|
||||
local b=virtualkey[sel]
|
||||
b[1],b[2]=b[1]+dx,b[2]+dy
|
||||
end
|
||||
end
|
||||
function mouseUp.setting3(x,y,k)
|
||||
if sel then
|
||||
local b=virtualkey[sel]
|
||||
local k=snapLevelValue[snapLevel]
|
||||
b[1],b[2]=int(b[1]/k+.5)*k,int(b[2]/k+.5)*k
|
||||
end
|
||||
end
|
||||
function touchDown.setting3(id,x,y)
|
||||
for K=1,#virtualkey do
|
||||
local b=virtualkey[K]
|
||||
if (x-b[1])^2+(y-b[2])^2<b[3]then
|
||||
sel=K
|
||||
end
|
||||
end
|
||||
end
|
||||
function touchUp.setting3(id,x,y)
|
||||
if sel then
|
||||
x,y=xOy:inverseTransformPoint(x,y)
|
||||
if sel then
|
||||
local b=virtualkey[sel]
|
||||
local k=snapLevelValue[snapLevel]
|
||||
b[1],b[2]=int(b[1]/k+.5)*k,int(b[2]/k+.5)*k
|
||||
end
|
||||
end
|
||||
end
|
||||
function touchMove.setting3(id,x,y,dx,dy)
|
||||
if sel then
|
||||
local b=virtualkey[sel]
|
||||
b[1],b[2]=b[1]+dx,b[2]+dy
|
||||
end
|
||||
end
|
||||
|
||||
function keyDown.pause(key)
|
||||
if key=="escape"then
|
||||
back()
|
||||
elseif key=="return"or key=="space"then
|
||||
resumeGame()
|
||||
end
|
||||
end
|
||||
|
||||
function touchDown.play(id,x,y)
|
||||
if setting.virtualkeySwitch then
|
||||
local t=onVirtualkey(x,y)
|
||||
if t then
|
||||
pressKey(t,players[1])
|
||||
end
|
||||
end
|
||||
end
|
||||
function touchUp.play(id,x,y)
|
||||
if setting.virtualkeySwitch then
|
||||
local t=onVirtualkey(x,y)
|
||||
if t then
|
||||
releaseKey(t,players[1])
|
||||
end
|
||||
end
|
||||
end
|
||||
function touchMove.play(id,x,y,dx,dy)
|
||||
if setting.virtualkeySwitch then
|
||||
local l=tc.getTouches()
|
||||
for n=1,#virtualkey do
|
||||
local b=virtualkey[n]
|
||||
for i=1,#l do
|
||||
local x,y=xOy:inverseTransformPoint(tc.getPosition(l[i]))
|
||||
if(x-b[1])^2+(y-b[2])^2<=b[3]then goto L end
|
||||
end
|
||||
releaseKey(n,players[1])
|
||||
::L::
|
||||
end
|
||||
end
|
||||
end
|
||||
function keyDown.play(key)
|
||||
if key=="escape"and not sceneSwaping then
|
||||
return(frame<180 and back or pauseGame)()
|
||||
end
|
||||
local m=setting.keyMap
|
||||
for p=1,human do
|
||||
for k=1,12 do
|
||||
if key==m[2*p-1][k]or key==m[2*p][k]then
|
||||
pressKey(k,players[p])
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function keyUp.play(key)
|
||||
local m=setting.keyMap
|
||||
for p=1,human do
|
||||
for k=1,12 do
|
||||
if key==m[2*p-1][k]or key==m[2*p][k]then
|
||||
releaseKey(k,players[p])
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function gamepadDown.play(key)
|
||||
if key=="back"then back()return end
|
||||
local m=setting.keyMap
|
||||
for p=1,human do
|
||||
for k=1,12 do
|
||||
if key==m[2*p+7][k]or key==m[2*p+8][k]then
|
||||
pressKey(k,players[p])
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function gamepadUp.play(key)
|
||||
local m=setting.keyMap
|
||||
for p=1,human do
|
||||
for k=1,12 do
|
||||
if key==m[2*p+7][k]or key==m[2*p+8][k]then
|
||||
releaseKey(k,players[p])
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
function love.mousepressed(x,y,k,t,num)
|
||||
if t then return end
|
||||
mouseShow=true
|
||||
mx,my=xOy:inverseTransformPoint(x,y)
|
||||
if mouseDown[scene]then
|
||||
mouseDown[scene](mx,my,k)
|
||||
elseif k==2 then
|
||||
back()
|
||||
end
|
||||
if k==1 then
|
||||
if not sceneSwaping and Buttons.sel then
|
||||
local B=Buttons.sel
|
||||
B.code()
|
||||
B.alpha=1
|
||||
Buttons.sel=nil
|
||||
love.mousemoved(x,y,0,0)
|
||||
SFX("button")
|
||||
VOICE("nya")
|
||||
VIB(1)
|
||||
end
|
||||
end
|
||||
end
|
||||
function love.mousemoved(x,y,dx,dy,t)
|
||||
if t then return end
|
||||
mouseShow=true
|
||||
mx,my=xOy:inverseTransformPoint(x,y)
|
||||
Buttons.sel=nil
|
||||
if mouseMove[scene]then
|
||||
mouseMove[scene](mx,my,dx/scr.k,dy/scr.k)
|
||||
end
|
||||
for _,B in next,Buttons[scene]do
|
||||
if not(B.hide and B.hide())then
|
||||
if abs(mx-B.x)<B.w*.5 and abs(my-B.y)<B.h*.5 then
|
||||
Buttons.sel=B
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function love.mousereleased(x,y,k,t,num)
|
||||
if t then return end
|
||||
mx,my=xOy:inverseTransformPoint(x,y)
|
||||
if mouseUp[scene]then
|
||||
mouseUp[scene](mx,my,k)
|
||||
end
|
||||
end
|
||||
function love.wheelmoved(x,y)
|
||||
if wheelmoved[scene]then wheelmoved[scene](x,y)end
|
||||
end
|
||||
|
||||
function love.touchpressed(id,x,y)
|
||||
mouseShow=false
|
||||
if not touching then
|
||||
touching=id
|
||||
love.touchmoved(id,x,y,0,0)
|
||||
end
|
||||
if touchDown[scene]then
|
||||
touchDown[scene](id,xOy:inverseTransformPoint(x,y))
|
||||
end
|
||||
end
|
||||
function love.touchreleased(id,x,y)
|
||||
if id==touching then
|
||||
touching=nil
|
||||
if Buttons.sel then
|
||||
local B=Buttons.sel
|
||||
B.code()
|
||||
B.alpha=1
|
||||
Buttons.sel=nil
|
||||
SFX("button")
|
||||
VOICE("nya")
|
||||
VIB(1)
|
||||
end
|
||||
Buttons.sel=nil
|
||||
end
|
||||
if touchUp[scene]then
|
||||
touchUp[scene](id,xOy:inverseTransformPoint(x,y))
|
||||
end
|
||||
end
|
||||
function love.touchmoved(id,x,y,dx,dy)
|
||||
x,y=xOy:inverseTransformPoint(x,y)
|
||||
if touchMove[scene]then
|
||||
touchMove[scene](id,x,y,dx/scr.k,dy/scr.k)
|
||||
end
|
||||
Buttons.sel=nil
|
||||
for _,B in next,Buttons[scene]do
|
||||
if not(B.hide and B.hide())then
|
||||
if abs(x-B.x)<B.w*.5 and abs(y-B.y)<B.h*.5 then
|
||||
Buttons.sel=B
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
if not Buttons.sel then
|
||||
touching=nil
|
||||
end
|
||||
end
|
||||
|
||||
function love.keypressed(i)
|
||||
mouseShow=false
|
||||
if i=="f8"then devMode=not devMode end
|
||||
if devMode then
|
||||
if i=="k"then
|
||||
P=players.alive[rnd(#players.alive)]
|
||||
P.lastRecv=players[1]
|
||||
Event.lose()
|
||||
--Test code here
|
||||
elseif i=="q"then
|
||||
local B=Buttons.sel if B then print(format("x=%d,y=%d,w=%d,h=%d",B.x,B.y,B.w,B.h))end
|
||||
elseif Buttons.sel then
|
||||
local B=Buttons.sel
|
||||
if i=="left"then B.x=B.x-10
|
||||
elseif i=="right"then B.x=B.x+10
|
||||
elseif i=="up"then B.y=B.y-10
|
||||
elseif i=="down"then B.y=B.y+10
|
||||
elseif i==","then B.w=B.w-10
|
||||
elseif i=="."then B.w=B.w+10
|
||||
elseif i=="/"then B.h=B.h-10
|
||||
elseif i=="'"then B.h=B.h+10
|
||||
end
|
||||
end
|
||||
else
|
||||
if keyDown[scene]then keyDown[scene](i)
|
||||
elseif i=="escape"or i=="back"then back()
|
||||
else buttonControl_key(i)
|
||||
end
|
||||
end
|
||||
end
|
||||
function love.keyreleased(i)
|
||||
if keyUp[scene]then keyUp[scene](i)
|
||||
end
|
||||
end
|
||||
|
||||
function love.gamepadpressed(joystick,i)
|
||||
mouseShow=false
|
||||
if gamepadDown[scene]then return gamepadDown[scene](i)
|
||||
elseif i=="back"then back()
|
||||
else buttonControl_gamepad(i)
|
||||
end
|
||||
end
|
||||
function love.gamepadreleased(joystick,i)
|
||||
if gamepadUp[scene]then gamepadUp[scene](i)
|
||||
end
|
||||
end
|
||||
--[[
|
||||
function love.joystickpressed(js,k)end
|
||||
function love.joystickaxis(js,axis,valend
|
||||
function love.joystickhat(js,hat,dirend
|
||||
function love.sendData(data)end
|
||||
function love.receiveData(id,data)end
|
||||
]]
|
||||
function love.lowmemory()
|
||||
collectgarbage()
|
||||
end
|
||||
function love.resize(w,h)
|
||||
scr.w,scr.h,scr.r=w,h,h/w
|
||||
if scr.r>=.5625 then
|
||||
scr.k=w/1280
|
||||
scr.x,scr.y=0,(h-w*9/16)*.5
|
||||
else
|
||||
scr.k=h/720
|
||||
scr.x,scr.y=(w-h*16/9)*.5,0
|
||||
end
|
||||
gc.origin()
|
||||
xOy=xOy:setTransformation(w*.5,h*.5,nil,scr.k,nil,640,360)
|
||||
gc.replaceTransform(xOy)
|
||||
collectgarbage()
|
||||
end
|
||||
function love.focus(f)
|
||||
if system~="Android" and not f and scene=="play"then pauseGame()end
|
||||
end
|
||||
function love.update(dt)
|
||||
-- if players then for k,v in pairs(players[1])do
|
||||
-- if rawget(_G,k)and k~="next"and k~="hold"and k~="stat"then print(k,_G[v])end
|
||||
-- end end--check player data flew(debugging)
|
||||
for i=#BGblock,1,-1 do
|
||||
BGblock[i].y=BGblock[i].y+BGblock[i].v
|
||||
if BGblock[i].y>720 then rem(BGblock,i)end
|
||||
end
|
||||
if setting.bgblock then
|
||||
BGblock.tm=BGblock.tm-1
|
||||
if BGblock.tm==0 then
|
||||
ins(BGblock,getNewBlock())
|
||||
BGblock.tm=rnd(20,30)
|
||||
end
|
||||
end
|
||||
if sceneSwaping then
|
||||
sceneSwaping.time=sceneSwaping.time-1
|
||||
if sceneSwaping.time==sceneSwaping.mid then
|
||||
for k,B in next,Buttons[scene]do
|
||||
B.alpha=0
|
||||
end--Reset buttons' alpha
|
||||
Buttons.sel=nil
|
||||
scene=sceneSwaping.tar
|
||||
sceneInit[scene]()
|
||||
elseif sceneSwaping.time==0 then
|
||||
sceneSwaping=nil
|
||||
end
|
||||
end
|
||||
if Tmr[scene]then
|
||||
Tmr[scene](dt)
|
||||
end
|
||||
for i=#Task,1,-1 do
|
||||
Task[i]:update()
|
||||
end
|
||||
if voicePlaying[1]then
|
||||
if not voicePlaying[1]:isPlaying()then
|
||||
rem(voicePlaying,1)
|
||||
end
|
||||
if voicePlaying[1] and not voicePlaying[1]:isPlaying()then voicePlaying[1]:play()end
|
||||
end
|
||||
for k,B in next,Buttons[scene]do
|
||||
local t=B==Buttons.sel and .4 or 0
|
||||
B.alpha=abs(B.alpha-t)>.02 and(B.alpha+(B.alpha<t and .02 or -.02))or t
|
||||
if B.alpha>t then B.alpha=B.alpha-.02 elseif B.alpha<t then B.alpha=B.alpha+.02 end
|
||||
end--update Buttons
|
||||
end
|
||||
local scs={1,2,1,2,1,2,1,2,1,2,1.5,1.5,.5,2.5}
|
||||
function love.draw()
|
||||
gc.discard()--SPEED UPUPUP!
|
||||
Pnt.BG[setting.bg and curBG or"grey"]()
|
||||
gc.setColor(1,1,1,.2)
|
||||
for n=1,#BGblock do
|
||||
local b,img=BGblock[n].b,blockSkin[BGblock[n].bn]
|
||||
local size=BGblock[n].size
|
||||
for i=1,#b do for j=1,#b[1]do
|
||||
if b[i][j]then
|
||||
gc.draw(img,BGblock[n].x+(j-1)*30*size,BGblock[n].y+(i-1)*30*size,nil,size)
|
||||
end
|
||||
end end
|
||||
end
|
||||
if Pnt[scene]then Pnt[scene]()end
|
||||
for k,B in next,Buttons[scene]do
|
||||
if not(B.hide and B.hide())then
|
||||
local C=B.rgb or color.white
|
||||
gc.setColor(C[1],C[2],C[3],B.alpha)
|
||||
gc.rectangle("fill",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
||||
gc.setColor(C)
|
||||
gc.setLineWidth(3)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h,4)
|
||||
gc.setColor(C[1],C[2],C[3],.3)
|
||||
gc.setLineWidth(5)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h,4)
|
||||
local t=B.t
|
||||
local y0
|
||||
if t then
|
||||
if type(t)=="function"then t=t()end
|
||||
setFont(B.f or 40)
|
||||
y0=B.y-currentFont*.64
|
||||
gc.printf(t,B.x-201,y0+2,400,"center")
|
||||
gc.printf(t,B.x-199,y0+2,400,"center")
|
||||
gc.printf(t,B.x-201,y0,400,"center")
|
||||
gc.printf(t,B.x-199,y0,400,"center")
|
||||
gc.setColor(C)
|
||||
mStr(t,B.x,y0+1)
|
||||
end
|
||||
end
|
||||
end--Draw buttons
|
||||
if mouseShow and not touching then
|
||||
local r=Timer()*.5
|
||||
gc.setColor(1,1,1,min(1-abs(1-r%1*2),.3))
|
||||
r=int(r)%7+1
|
||||
gc.draw(mouseBlock[r],mx,my,Timer()%3.1416*4,20,20,scs[2*r]-.5,#blocks[r][0]-scs[2*r-1]+.5)
|
||||
gc.setColor(1,1,1,.5)gc.circle("fill",mx,my,5)
|
||||
gc.setColor(1,1,1)gc.circle("fill",mx,my,3)
|
||||
end--Awesome mouse!
|
||||
if sceneSwaping then sceneSwaping.draw()end--Swaping animation
|
||||
if scr.r~=.5625 then
|
||||
gc.setColor(0,0,0)
|
||||
if scr.r>.5625 then
|
||||
local d=(scr.h-scr.w*9/16)*.5/scr.k
|
||||
gc.rectangle("fill",0,0,1280,-d)
|
||||
gc.rectangle("fill",0,720,1280,d)
|
||||
else--high
|
||||
local d=(scr.w-scr.h*16/9)*.5/scr.k
|
||||
gc.rectangle("fill",0,0,-d,720)
|
||||
gc.rectangle("fill",1280,0,d,720)
|
||||
end--wide
|
||||
end--Black side
|
||||
setFont(20)gc.setColor(1,1,1)
|
||||
gc.print(tm.getFPS(),5,700)
|
||||
if devMode then
|
||||
gc.print(mx.." "..my,5,640)
|
||||
gc.print(#freeRow or 0,5,660)
|
||||
gc.print(gcinfo(),5,680)
|
||||
end
|
||||
end
|
||||
function love.run()
|
||||
local frameT=Timer()
|
||||
local readyDrawFrame=0
|
||||
local PUMP,POLL=love.event.pump,love.event.poll
|
||||
love.resize(gc.getWidth(),gc.getHeight())
|
||||
scene="load"sceneInit.load()--System Launch
|
||||
return function()
|
||||
PUMP()
|
||||
for N,a,b,c,d,e in POLL()do
|
||||
if N=="quit"then return 0
|
||||
elseif love[N]then love[N](a,b,c,d,e)end
|
||||
end
|
||||
tm.step()
|
||||
love.update(tm.getDelta())
|
||||
if not wd.isMinimized()then
|
||||
readyDrawFrame=readyDrawFrame+setting.frameMul
|
||||
if readyDrawFrame>=100 then
|
||||
readyDrawFrame=readyDrawFrame-100
|
||||
love.draw()
|
||||
gc.present()
|
||||
end
|
||||
end
|
||||
::L::if Timer()-frameT<1/60 then goto L end
|
||||
frameT=Timer()
|
||||
tm.sleep(.001)
|
||||
end
|
||||
end
|
||||
24
class.lua
@@ -1,18 +1,24 @@
|
||||
Task={}
|
||||
local rem=table.remove
|
||||
|
||||
metatable_task={__index=Task}
|
||||
function newTask(code,P,data)
|
||||
local id=#Task+1
|
||||
local obj={
|
||||
code=code,
|
||||
P=P,
|
||||
data=data,
|
||||
id=id,
|
||||
}
|
||||
setmetatable(obj,metatable_task)
|
||||
ins(Task,obj)
|
||||
Task[id]=obj
|
||||
end
|
||||
function clearTask(opt)
|
||||
if opt=="all"then
|
||||
while Task[1]do
|
||||
rem(Task,i)
|
||||
local i=#Task
|
||||
while i>0 do
|
||||
Task[i]=nil
|
||||
i=i-1
|
||||
end
|
||||
elseif opt=="play"then
|
||||
for i=#Task,1,-1 do
|
||||
@@ -22,7 +28,7 @@ function clearTask(opt)
|
||||
end
|
||||
else--Player table
|
||||
for i=#Task,1,-1 do
|
||||
if Task[i].P==P then
|
||||
if Task[i].P==opt then
|
||||
rem(Task,i)
|
||||
end
|
||||
end
|
||||
@@ -30,8 +36,12 @@ function clearTask(opt)
|
||||
end
|
||||
function Task:update()
|
||||
if(not self.P or self.P and scene=="play")and self:code(self.P,self.data)then
|
||||
for i=#Task,1,-1 do
|
||||
if Task[i]==self then rem(Task,i)return end
|
||||
end--Destroy
|
||||
local e=#Task
|
||||
for i=1,e do
|
||||
if Task[i]==self then
|
||||
Task[e],Task[i]=nil,Task[e]
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
39
conf.lua
@@ -1,23 +1,23 @@
|
||||
gameVersion="Alpha V0.7.22"
|
||||
function love.conf(t)
|
||||
local X=nil
|
||||
t.identity="Techmino"--Save directory name
|
||||
t.appendidentity=X--If search files in source before save directory
|
||||
t.version="11.1"
|
||||
t.console=X
|
||||
t.accelerometerjoystick=X--If exposing accelerometer on iOS and Android as a Joystick
|
||||
t.gammacorrect=X
|
||||
t.appendidentity=X--If search files in source before save directory
|
||||
t.accelerometerjoystick=X--If exposing accelerometer on iOS and Android as a Joystick
|
||||
t.audio.mixwithsystem=true--Switch on to keep sysBGM
|
||||
|
||||
local W=t.window
|
||||
W.title="Techmino V0.7.21"
|
||||
W.title="Techmino "..gameVersion
|
||||
W.icon="/image/icon.png"
|
||||
W.width,W.height=1280,720
|
||||
W.minwidth,W.minheight=640,360
|
||||
W.borderless=X
|
||||
W.resizable=true
|
||||
W.fullscreentype="desktop"--Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
|
||||
W.resizable=1
|
||||
W.fullscreentype="desktop"--"exclusive"
|
||||
W.fullscreen=X
|
||||
W.vsync=0--0→∞fps
|
||||
W.vsync=X--0→∞fps
|
||||
W.msaa=X--The number of samples to use with multi-sampled antialiasing (number)
|
||||
W.depth=X--Bits per sample in the depth buffer
|
||||
W.stencil=1--The number of bits per sample in the stencil buffer
|
||||
@@ -26,23 +26,10 @@ function love.conf(t)
|
||||
W.x,W.y=nil
|
||||
|
||||
local M=t.modules
|
||||
M.window=true
|
||||
M.system=true
|
||||
M.audio=true
|
||||
M.data=true
|
||||
M.event=true
|
||||
M.font=true
|
||||
M.graphics=true
|
||||
M.image=true
|
||||
M.joystick=true
|
||||
M.keyboard=true
|
||||
M.math=true
|
||||
M.mouse=true
|
||||
M.sound=true
|
||||
M.timer=true
|
||||
M.touch=true
|
||||
|
||||
M.physics=X
|
||||
M.thread=X
|
||||
M.video=X
|
||||
M.window,M.system,M.event=1,1,1
|
||||
M.audio,M.sound=1,1
|
||||
M.math,M.data=1,1
|
||||
M.timer,M.graphics,M.font,M.image=1,1,1,1
|
||||
M.mouse,M.touch,M.keyboard,M.joystick=1,1,1,1
|
||||
M.physics,M.thread,M.video=X
|
||||
end
|
||||
265
dataList.lua
@@ -1,6 +1,11 @@
|
||||
local gc=love.graphics
|
||||
local setFont=setFont
|
||||
|
||||
local int,rnd,max,min=math.floor,math.random,math.max,math.min
|
||||
local format=string.format
|
||||
local ins,rem=table.insert,table.remove
|
||||
local function newNext(n)
|
||||
P.next[#P.next+1]={bk=blocks[n][0],id=n,color=P.gameEnv.bone and 8 or n,name=n}
|
||||
end
|
||||
local PCbase={
|
||||
{3,3,3,0,0,0,0,0,2,2},
|
||||
{3,6,6,0,0,0,0,2,2,5},
|
||||
@@ -32,6 +37,21 @@ local death_fall={10,9,8,7,6}
|
||||
local pc_drop={50,45,40,35,30,26,22,18,15,12}
|
||||
local pc_lock={55,50,45,40,36,32,30}
|
||||
local pc_fall={18,16,14,12,10,9,8,7,6}
|
||||
local blockColor=blockColor
|
||||
local function throwBadge(S,R)--Sender/Receiver
|
||||
local x1,y1,x2,y2
|
||||
if S.small then
|
||||
x1,y1=S.centerX,S.centerY
|
||||
else
|
||||
x1,y1=S.x+308*S.size,S.y+450*S.size
|
||||
end
|
||||
if R.small then
|
||||
x2,y2=R.centerX,R.centerY
|
||||
else
|
||||
x2,y2=R.x+66*R.size,R.y+344*R.size
|
||||
end
|
||||
FX.badge[#FX.badge+1]={x1,y1,x2,y2,t=0}
|
||||
end
|
||||
loadmode={
|
||||
sprint=function()
|
||||
createPlayer(1,340,15)
|
||||
@@ -74,7 +94,7 @@ loadmode={
|
||||
end,
|
||||
survivor=function()
|
||||
createPlayer(1,340,15)
|
||||
newTask(Event_task[curMode.lv==1 and"survivor_easy"or curMode.lv==2 and"survivor_normal"or curMode.lv==3 and"survivor_hard"or curMode.lv==4 and"survivor_lunatic"or curMode.lv==5 and"survivor_ultimate"],P)
|
||||
newTask(Event_task[curMode.lv==1 and"survivor_easy"or curMode.lv==2 and"survivor_normal"or curMode.lv==3 and"survivor_hard"or curMode.lv==4 and"survivor_lunatic"or curMode.lv==5 and"survivor_ultimate"or curMode.lv==6 and"survivor_extra"],P)
|
||||
pushSpeed=curMode.lv>2 and 2 or 1
|
||||
end,
|
||||
tech=function()
|
||||
@@ -101,7 +121,6 @@ loadmode={
|
||||
createPlayer(1,340,15)
|
||||
P=players[1]
|
||||
Event.newPC()
|
||||
P.freshNext()
|
||||
end,
|
||||
pcchallenge=function()
|
||||
createPlayer(1,340,15)
|
||||
@@ -170,14 +189,14 @@ loadmode={
|
||||
createPlayer(2,965,360,.5,modeEnv.opponent)
|
||||
end
|
||||
preField.h=20
|
||||
::R::
|
||||
repeat
|
||||
for i=1,10 do
|
||||
if preField[preField.h][i]>0 or curMode.lv==2 and preField[preField.h][i]==-1 then
|
||||
goto L
|
||||
end
|
||||
end
|
||||
preField.h=preField.h-1
|
||||
if preField.h>0 then goto R end
|
||||
until preField.h==0
|
||||
::L::
|
||||
if curMode.lv==1 then
|
||||
for _,P in next,players.alive do
|
||||
@@ -196,12 +215,12 @@ loadmode={
|
||||
mesDisp={
|
||||
--Default:font=35,white
|
||||
sprint=function()
|
||||
setFont(70)
|
||||
setFont(65)
|
||||
local r=max(P.gameEnv.target-P.stat.row,0)
|
||||
mStr(r,-82,260)
|
||||
mStr(r,-82,265)
|
||||
if r<21 and r>0 then
|
||||
gc.setLineWidth(3)
|
||||
gc.setColor(1,.5,.5)
|
||||
gc.setLineWidth(4)
|
||||
gc.setColor(1,r>10 and 0 or rnd(),.5)
|
||||
gc.line(0,600-30*r,300,600-30*r)
|
||||
end
|
||||
end,
|
||||
@@ -235,7 +254,7 @@ mesDisp={
|
||||
infinite=function()
|
||||
setFont(50)
|
||||
mStr(P.stat.atk,-82,310)
|
||||
mStr(format("%.2f",2.5*P.stat.atk/P.stat.piece),-82,420)
|
||||
mStr(format("%.2f",P.stat.atk/P.stat.row),-82,420)
|
||||
setFont(20)
|
||||
mStr("Attack",-82,363)
|
||||
mStr("Efficiency",-82,475)
|
||||
@@ -250,6 +269,11 @@ mesDisp={
|
||||
setFont(25)
|
||||
mStr("Rows",-82,300)
|
||||
mStr("Techrash",-82,420)
|
||||
if curMode.lv==6 then
|
||||
mStr("Point",-82,180)
|
||||
setFont(60)
|
||||
mStr(P.modeData.point*.1,-82,110)
|
||||
end
|
||||
setFont(80)
|
||||
mStr(P.stat.row,-82,220)
|
||||
mStr(P.stat.clear_4,-82,340)
|
||||
@@ -269,13 +293,14 @@ mesDisp={
|
||||
tech=function()
|
||||
setFont(50)
|
||||
mStr(P.stat.atk,-82,310)
|
||||
mStr(format("%.2f",2.5*P.stat.atk/P.stat.piece),-82,420)
|
||||
mStr(format("%.2f",P.stat.atk/P.stat.row),-82,420)
|
||||
setFont(20)
|
||||
mStr("Attack",-82,363)
|
||||
mStr("Efficiency",-82,475)
|
||||
end,
|
||||
c4wtrain=function()
|
||||
setFont(50)
|
||||
mStr(max(200-P.stat.row,0),-82,220)
|
||||
mStr(P.combo,-82,310)
|
||||
mStr(P.modeData.point,-82,400)
|
||||
setFont(20)
|
||||
@@ -295,6 +320,9 @@ mesDisp={
|
||||
mStr(P.stat.pc,-82,350)
|
||||
setFont(50)
|
||||
mStr(max(100-P.stat.row,0),-82,250)
|
||||
gc.setColor(.5,.5,.5)
|
||||
local y=72*(7-(P.stat.piece+1)%7)-36
|
||||
gc.line(320,y,442,y)
|
||||
end,
|
||||
techmino49=function()
|
||||
setFont(40)
|
||||
@@ -333,22 +361,26 @@ mesDisp={
|
||||
custom=function()
|
||||
setFont(25)
|
||||
mStr("Rows",-82,300)
|
||||
setFont(80)
|
||||
mStr(P.stat.row,-82,220)
|
||||
setFont(65)
|
||||
mStr(P.stat.row,-82,225)
|
||||
if P.gameEnv.target<1e4 then
|
||||
setFont(75)
|
||||
mStr(max(P.gameEnv.target-P.stat.row,0),-82,280)
|
||||
end
|
||||
if curMode.lv==2 and P.modeData.event==0 then
|
||||
gc.setColor(1,1,1,.6)
|
||||
if P.gameEnv.puzzle and P.modeData.event==0 then
|
||||
gc.setLineWidth(3)
|
||||
for y=1,preField.h do for x=1,10 do
|
||||
local B=preField[y][x]
|
||||
if B>0 then
|
||||
if B>7 then
|
||||
gc.setColor(blockColor[B])
|
||||
gc.rectangle("line",30*x-23,607-30*y,16,16)
|
||||
elseif B>0 then
|
||||
local c=blockColor[B]
|
||||
gc.setColor(c[1],c[2],c[3],.6)
|
||||
gc.rectangle("line",30*x-25,605-30*y,20,20)
|
||||
gc.rectangle("line",30*x-20,610-30*y,10,10)
|
||||
elseif B==0 then
|
||||
gc.setColor(.8,.8,.8,.6)
|
||||
gc.setColor(1,1,1,.4)
|
||||
gc.line(30*x-25,605-30*y,30*x-5,625-30*y)
|
||||
gc.line(30*x-25,625-30*y,30*x-5,605-30*y)
|
||||
end
|
||||
@@ -380,13 +412,13 @@ Event={
|
||||
end
|
||||
if P.human then
|
||||
gamefinished=true
|
||||
newTask(Event_task.finish,P)
|
||||
SFX("win")
|
||||
VOICE("win")
|
||||
if modeEnv.royaleMode then
|
||||
BGM("8-bit happiness")
|
||||
end
|
||||
end
|
||||
newTask(Event_task.finish,P)
|
||||
showText(P,text.win,"beat",90,nil,.4,curMode.id~="custom")
|
||||
end,
|
||||
lose=function()
|
||||
@@ -398,7 +430,9 @@ Event={
|
||||
clearTask(P)
|
||||
for i=1,#players.alive do
|
||||
if players.alive[i]==P then
|
||||
rem(players.alive,i)
|
||||
for k=i,#players.alive do
|
||||
players.alive[k]=players.alive[k+1]
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
@@ -410,10 +444,10 @@ Event={
|
||||
P.strength=0
|
||||
if P.lastRecv then
|
||||
local A,i=P,0
|
||||
::L::
|
||||
repeat
|
||||
A,i=A.lastRecv,i+1
|
||||
if A and not A.alive and A~=P and i<3 then goto L end
|
||||
if A and A~=P then
|
||||
until not A or A.alive or A==P or i==3
|
||||
if A and A.alive then
|
||||
if P.id==1 or A.id==1 then
|
||||
P.killMark=A.id==1
|
||||
end
|
||||
@@ -486,7 +520,7 @@ Event={
|
||||
master_reach_lunatic=function()
|
||||
local t=P.modeData.point
|
||||
local c=#P.clearing
|
||||
if t%100==99 and c==0 then goto L end
|
||||
if t%100==99 and c==0 then return end
|
||||
t=t+(c<3 and c+1 or c==3 and 5 or 7)
|
||||
if int(t*.01)>P.modeData.event then
|
||||
P.modeData.event=P.modeData.event+1
|
||||
@@ -494,7 +528,7 @@ Event={
|
||||
P.modeData.event=4
|
||||
P.modeData.point=500
|
||||
Event.win()
|
||||
goto L
|
||||
return
|
||||
else
|
||||
local s=P.modeData.event+1
|
||||
curBG=s==2 and"game1"or s==3 and"game2"or s==4 and"game3"or s==5 and"game4"
|
||||
@@ -510,12 +544,11 @@ Event={
|
||||
end
|
||||
P.modeData.point=t
|
||||
if t%100==99 then SFX("blip_1")end
|
||||
::L::
|
||||
end,
|
||||
master_reach_ultimate=function()
|
||||
local t=P.modeData.point
|
||||
local c=#P.clearing
|
||||
if t%100==99 and c==0 then goto L end
|
||||
if t%100==99 and c==0 then return end
|
||||
t=t+(c<3 and c+1 or c==3 and 5 or 7)
|
||||
if int(t*.01)>P.modeData.event then
|
||||
P.modeData.event=P.modeData.event+1
|
||||
@@ -524,7 +557,7 @@ Event={
|
||||
P.modeData.event=4
|
||||
P.modeData.point=500
|
||||
Event.win()
|
||||
goto L
|
||||
return
|
||||
else
|
||||
local s=P.modeData.event+1
|
||||
curBG=s==2 and"game3"or s==3 and"game4"or s==4 and"game5"or s==5 and"game6"
|
||||
@@ -539,7 +572,6 @@ Event={
|
||||
end
|
||||
P.modeData.point=t
|
||||
if t%100==99 then SFX("blip_1")end
|
||||
::L::
|
||||
end,
|
||||
classic_reach=function()
|
||||
P.gameEnv.target=P.gameEnv.target+10
|
||||
@@ -555,6 +587,14 @@ Event={
|
||||
end
|
||||
end
|
||||
end,
|
||||
GM_reach=function()
|
||||
local R=#P.clearing
|
||||
if R==4 then R=10 end
|
||||
P.modeData.point=P.modeData.point+R
|
||||
if P.stat.time>=53.5 then
|
||||
Event.win()
|
||||
end
|
||||
end,
|
||||
tsd_reach=function()
|
||||
if P.lastClear~=52 then
|
||||
Event.lose()
|
||||
@@ -565,6 +605,8 @@ Event={
|
||||
tech_reach_easy=function()
|
||||
if P.b2b<40 then
|
||||
Event.lose()
|
||||
elseif P.stat.row==3 then
|
||||
Event.win()
|
||||
end
|
||||
end,
|
||||
tech_reach_hard=function()
|
||||
@@ -579,22 +621,38 @@ Event={
|
||||
end,
|
||||
c4w_reach=function()
|
||||
for i=1,#P.clearing do
|
||||
ins(P.field,getNewRow(10))
|
||||
ins(P.visTime,getNewRow(20))
|
||||
P.field[#P.field+1]=getNewRow(10)
|
||||
P.visTime[#P.visTime+1]=getNewRow(20)
|
||||
for i=4,7 do P.field[#P.field][i]=0 end
|
||||
end
|
||||
if #P.clearing==0 then
|
||||
if curMode.lv==2 then
|
||||
Event.lose()
|
||||
end
|
||||
elseif P.combo>P.modeData.point then
|
||||
P.modeData.point=P.combo
|
||||
else
|
||||
if P.combo>P.modeData.point then
|
||||
P.modeData.point=P.combo
|
||||
end
|
||||
if P.stat.row>=200 then
|
||||
Event.win()
|
||||
end
|
||||
end
|
||||
end,
|
||||
newPC=function()
|
||||
local P=players[1]
|
||||
if P.stat.piece%4==0 then
|
||||
if #P.field==#P.clearing then
|
||||
P.modeData.event=P.modeData.event==0 and 1 or 0
|
||||
local r=rnd(#PClist)
|
||||
local f=P.modeData.event==0
|
||||
for i=1,4 do
|
||||
local b=PClist[r][i]
|
||||
if f then
|
||||
if b<3 then b=3-b
|
||||
elseif b<5 then b=7-b
|
||||
end
|
||||
end
|
||||
newNext(b)
|
||||
end
|
||||
P.counter=P.stat.piece==0 and 20 or 0
|
||||
newTask(Event_task.PC,P)
|
||||
if curMode.lv==2 then
|
||||
@@ -604,17 +662,30 @@ Event={
|
||||
P.gameEnv.lock=pc_lock[s]or 20
|
||||
P.gameEnv.fall=pc_fall[s]or 5
|
||||
if s==10 then
|
||||
showText(P,text.maxspeed,"appear",80,-140)
|
||||
showText(P,text.maxspeed,"appear",100,-140,.6)
|
||||
else
|
||||
showText(P,text.speedup,"appear",30,-140)
|
||||
showText(P,text.speedup,"appear",40,-140)
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
Event.lose()
|
||||
end
|
||||
elseif P.curY+P.r>5-P.stat.row%4+#P.clearing then
|
||||
Event.lose()
|
||||
end
|
||||
end,
|
||||
puzzleCheck=function()
|
||||
for y=1,20 do
|
||||
local L=P.field[y]
|
||||
for x=1,10 do
|
||||
local a,b=preField[y][x],L and L[x]or 0
|
||||
if a~=-1 and(a==0 and b>0 or a<8 and a~=b or a>7 and b==0)then return end
|
||||
end
|
||||
end
|
||||
P.modeData.event=1
|
||||
Event.win()
|
||||
end
|
||||
}
|
||||
Event_task={
|
||||
finish=function(self,P)
|
||||
@@ -678,10 +749,10 @@ Event_task={
|
||||
if not P.control then return end
|
||||
P.counter=P.counter+1
|
||||
if P.counter>=max(60,150-2*P.modeData.event)and P.atkBuffer.sum<4 then
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=1,countdown=30,cd0=30,time=0,sent=false,lv=1})
|
||||
P.atkBuffer[#P.atkBuffer+1]={pos=rnd(10),amount=1,countdown=30,cd0=30,time=0,sent=false,lv=1}
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+1
|
||||
P.stat.recv=P.stat.recv+1
|
||||
if P.modeData.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
if P.modeData.event==45 then showText(P,text.maxspeed,"appear",100,-140,.6)end
|
||||
P.counter=0
|
||||
P.modeData.event=P.modeData.event+1
|
||||
end
|
||||
@@ -691,14 +762,14 @@ Event_task={
|
||||
P.counter=P.counter+1
|
||||
if P.counter>=max(90,180-2*P.modeData.event)and P.atkBuffer.sum<8 then
|
||||
local d=P.modeData.event+1
|
||||
if d%4==0 then ins(P.atkBuffer,{pos=rnd(10),amount=1,countdown=60,cd0=60,time=0,sent=false,lv=1})
|
||||
elseif d%4==1 then ins(P.atkBuffer,{pos=rnd(10),amount=2,countdown=70,cd0=70,time=0,sent=false,lv=1})
|
||||
elseif d%4==2 then ins(P.atkBuffer,{pos=rnd(10),amount=3,countdown=80,cd0=80,time=0,sent=false,lv=2})
|
||||
elseif d%4==3 then ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=90,cd0=90,time=0,sent=false,lv=3})
|
||||
end
|
||||
P.atkBuffer[#P.atkBuffer+1]=
|
||||
d%4==0 and{pos=rnd(10),amount=1,countdown=60,cd0=60,time=0,sent=false,lv=1}or
|
||||
d%4==1 and{pos=rnd(10),amount=2,countdown=70,cd0=70,time=0,sent=false,lv=1}or
|
||||
d%4==2 and{pos=rnd(10),amount=3,countdown=80,cd0=80,time=0,sent=false,lv=2}or
|
||||
d%4==3 and{pos=rnd(10),amount=4,countdown=90,cd0=90,time=0,sent=false,lv=3}
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+d%4+1
|
||||
P.stat.recv=P.stat.recv+d%4+1
|
||||
if P.modeData.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
if P.modeData.event==45 then showText(P,text.maxspeed,"appear",100,-140,.6)end
|
||||
P.counter=0
|
||||
P.modeData.event=d
|
||||
end
|
||||
@@ -707,15 +778,15 @@ Event_task={
|
||||
if not P.control then return end
|
||||
P.counter=P.counter+1
|
||||
if P.counter>=max(60,180-2*P.modeData.event)and P.atkBuffer.sum<15 then
|
||||
if P.modeData.event%3<2 then
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1})
|
||||
else
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=3,countdown=60,cd0=60,time=0,sent=false,lv=2})
|
||||
end
|
||||
P.atkBuffer[#P.atkBuffer+1]=
|
||||
P.modeData.event%3<2 and
|
||||
{pos=rnd(10),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1}
|
||||
or
|
||||
{pos=rnd(10),amount=3,countdown=60,cd0=60,time=0,sent=false,lv=2}
|
||||
local R=(P.modeData.event%3<2 and 1 or 3)
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+R
|
||||
P.stat.recv=P.stat.recv+R
|
||||
if P.modeData.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
if P.modeData.event==45 then showText(P,text.maxspeed,"appear",100,-140,.6)end
|
||||
P.counter=0
|
||||
P.modeData.event=P.modeData.event+1
|
||||
end
|
||||
@@ -725,10 +796,10 @@ Event_task={
|
||||
P.counter=P.counter+1
|
||||
if P.counter>=max(60,150-P.modeData.event)and P.atkBuffer.sum<20 then
|
||||
local t=max(60,90-P.modeData.event)
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
|
||||
P.atkBuffer[#P.atkBuffer+1]={pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3}
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+4
|
||||
P.stat.recv=P.stat.recv+4
|
||||
if P.modeData.event==60 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
if P.modeData.event==60 then showText(P,text.maxspeed,"appear",100,-140,.6)end
|
||||
P.counter=0
|
||||
P.modeData.event=P.modeData.event+1
|
||||
end
|
||||
@@ -738,17 +809,52 @@ Event_task={
|
||||
P.counter=P.counter+1
|
||||
if P.counter>=max(300,600-10*P.modeData.event)and P.atkBuffer.sum<20 then
|
||||
local t=max(300,480-12*P.modeData.event)
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=2})
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=6,countdown=1.2*t,cd0=1.2*t,time=0,sent=false,lv=4})
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=6,countdown=1.5*t,cd0=1.5*t,time=0,sent=false,lv=5})
|
||||
local p=#P.atkBuffer+1
|
||||
P.atkBuffer[p] ={pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=2}
|
||||
P.atkBuffer[p+1]={pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3}
|
||||
P.atkBuffer[p+2]={pos=rnd(10),amount=6,countdown=1.2*t,cd0=1.2*t,time=0,sent=false,lv=4}
|
||||
P.atkBuffer[p+3]={pos=rnd(10),amount=6,countdown=1.5*t,cd0=1.5*t,time=0,sent=false,lv=5}
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+20
|
||||
P.stat.recv=P.stat.recv+4
|
||||
P.stat.recv=P.stat.recv+20
|
||||
P.counter=0
|
||||
if P.modeData.event==31 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
if P.modeData.event==31 then showText(P,text.maxspeed,"appear",100,-140,.6)end
|
||||
P.modeData.event=P.modeData.event+1
|
||||
end
|
||||
end,
|
||||
survivor_extra=function(self,P)
|
||||
if not P.control then return end
|
||||
if P.atkBuffer.sum<3 then
|
||||
local p=#P.atkBuffer+1
|
||||
local T=P.modeData.event
|
||||
if T<15 then
|
||||
local t=1200-20*T--1200~900
|
||||
P.atkBuffer[p] ={pos=rnd(5,6),amount=10,countdown=t,cd0=t,time=0,sent=false,lv=3}
|
||||
P.atkBuffer[p+1]={pos=rnd(4,7),amount=10,countdown=t,cd0=t,time=0,sent=false,lv=4}
|
||||
elseif T<30 then
|
||||
local t=900-20*(T-15)--900~600
|
||||
P.atkBuffer[p] ={pos=rnd(3,8),amount=10,countdown=t,cd0=t,time=0,sent=false,lv=4}
|
||||
P.atkBuffer[p+1]={pos=rnd(4,7),amount=12,countdown=t,cd0=t,time=0,sent=false,lv=5}
|
||||
else
|
||||
local t=max(480,720-16*(T-30))--720~480
|
||||
P.atkBuffer[p] ={pos=rnd(2)*9-8,amount=12,countdown=t,cd0=t,time=0,sent=false,lv=5}
|
||||
P.atkBuffer[p+1]={pos=rnd(3,8),amount=12,countdown=t,cd0=t,time=0,sent=false,lv=5}
|
||||
end
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+20
|
||||
P.stat.recv=P.stat.recv+20
|
||||
P.modeData.event=P.modeData.event+1
|
||||
if P.modeData.event==15 then
|
||||
showText(P,text.awesome,"appear",100,-140,.6)
|
||||
elseif P.modeData.event==16 then
|
||||
pushSpeed=4
|
||||
elseif P.modeData.event==30 then
|
||||
showText(P,text.continue,"appear",100,-140,.6)
|
||||
elseif P.modeData.event==31 then
|
||||
pushSpeed=6
|
||||
elseif P.modeData.event==45 then
|
||||
showText(P,text.maxspeed,"appear",100,-140,.6)
|
||||
end
|
||||
end
|
||||
end,
|
||||
PC=function(self,P)
|
||||
P.counter=P.counter+1
|
||||
if P.counter==21 then
|
||||
@@ -960,10 +1066,10 @@ defaultModeEnv={
|
||||
{
|
||||
_20G=true,
|
||||
drop=0,lock=15,
|
||||
wait=10,
|
||||
fall=15,
|
||||
wait=10,fall=15,
|
||||
visible="fast",
|
||||
freshLimit=15,
|
||||
target=1,reach=Event.GM_reach,
|
||||
arr=1,
|
||||
bg="game3",bgm="secret8th",
|
||||
},
|
||||
@@ -1001,7 +1107,7 @@ defaultModeEnv={
|
||||
bg="game2",bgm="secret8th",
|
||||
},
|
||||
{
|
||||
drop=5,lock=60,
|
||||
drop=6,lock=60,
|
||||
fall=10,
|
||||
freshLimit=15,
|
||||
bg="game3",bgm="secret7th",
|
||||
@@ -1012,13 +1118,19 @@ defaultModeEnv={
|
||||
freshLimit=15,
|
||||
bg="rgb",bgm="secret7th",
|
||||
},
|
||||
{
|
||||
drop=3,lock=60,
|
||||
fall=8,
|
||||
freshLimit=15,
|
||||
bg="game4",bgm="push",
|
||||
},
|
||||
},
|
||||
tech={
|
||||
{
|
||||
oncehold=false,
|
||||
drop=1e99,lock=1e99,
|
||||
target=1,reach=Event.tech_reach_easy,
|
||||
bg="matrix",bgm="way",
|
||||
bg="matrix",bgm="newera",
|
||||
},
|
||||
{
|
||||
oncehold=false,
|
||||
@@ -1029,18 +1141,23 @@ defaultModeEnv={
|
||||
{
|
||||
drop=10,lock=60,
|
||||
freshLimit=15,
|
||||
target=1,reach=Event.tech_reach_hard,
|
||||
bg="matrix",bgm="way",
|
||||
},
|
||||
{
|
||||
drop=3,lock=40,
|
||||
target=1,
|
||||
freshLimit=15,
|
||||
reach=Event.tech_reach_hard,
|
||||
target=1,reach=Event.tech_reach_easy,
|
||||
bg="matrix",bgm="secret8th",
|
||||
},
|
||||
{
|
||||
drop=1,lock=40,
|
||||
drop=30,lock=60,
|
||||
freshLimit=15,
|
||||
target=1,reach=Event.tech_reach_ultimate,
|
||||
bg="matrix",bgm="secret8th",
|
||||
},
|
||||
{
|
||||
_20G=true,lock=60,
|
||||
freshLimit=15,
|
||||
target=1,reach=Event.tech_reach_hard,
|
||||
bg="matrix",bgm="secret7th",
|
||||
},
|
||||
{
|
||||
_20G=true,lock=60,
|
||||
freshLimit=15,
|
||||
target=1,reach=Event.tech_reach_ultimate,
|
||||
bg="matrix",bgm="secret7th",
|
||||
@@ -1065,7 +1182,7 @@ defaultModeEnv={
|
||||
hold=false,
|
||||
drop=150,lock=150,
|
||||
fall=20,
|
||||
sequence="pc",
|
||||
sequence="none",
|
||||
target=0,reach=Event.newPC,
|
||||
ospin=false,
|
||||
bg="rgb",bgm="newera",
|
||||
@@ -1075,7 +1192,7 @@ defaultModeEnv={
|
||||
hold=false,
|
||||
drop=60,lock=60,
|
||||
fall=20,
|
||||
sequence="pc",
|
||||
sequence="none",
|
||||
freshLimit=15,
|
||||
target=0,reach=Event.newPC,
|
||||
ospin=false,
|
||||
@@ -1160,8 +1277,8 @@ defaultModeEnv={
|
||||
reach=Event.win,
|
||||
},
|
||||
{
|
||||
Fkey=true,
|
||||
reach=Event.win,
|
||||
Fkey=true,puzzle=true,
|
||||
target=0,reach=Event.puzzleCheck,
|
||||
},
|
||||
},
|
||||
}
|
||||
955
gamefunc.lua
BIN
image/block.png
|
Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 26 KiB |
|
Before Width: | Height: | Size: 404 B |
|
Before Width: | Height: | Size: 882 B |
|
Before Width: | Height: | Size: 973 B |
BIN
image/mess/charge.png
Normal file
|
After Width: | Height: | Size: 140 B |
|
Before Width: | Height: | Size: 423 B |
|
Before Width: | Height: | Size: 421 B |
BIN
image/mess/power.png
Normal file
|
After Width: | Height: | Size: 147 B |
|
Before Width: | Height: | Size: 44 KiB |
@@ -1,3 +1,5 @@
|
||||
local SWC={[true]="开",[false]="关"}
|
||||
local BK="返回"
|
||||
return{
|
||||
atkModeName={"随机","徽章","击杀","反击"},
|
||||
royale_remain=function(n)return"剩余 "..n.." 名玩家"end,
|
||||
@@ -14,6 +16,8 @@ return{
|
||||
hold="暂存",next="下一个",
|
||||
|
||||
stage={"关卡 1","关卡 2","关卡 3","关卡 4","关卡 5",},
|
||||
awesome="精彩。",
|
||||
continue="继续。",
|
||||
maxspeed="最高速度",
|
||||
speedup="速度加快",
|
||||
|
||||
@@ -95,6 +99,7 @@ return{
|
||||
"整个游戏都是MrZ完成的!",
|
||||
"大满贯10连击消四全清!",
|
||||
"<方块研究所>有一个Nspire-CX版本!",
|
||||
"B2B2B???",
|
||||
"B2B2B2B存在吗?",
|
||||
"MEGACMB!",
|
||||
"ALLSPIN!",
|
||||
@@ -112,7 +117,7 @@ return{
|
||||
"本游戏难度上限很高,做好心理准备",
|
||||
"方块可以不是个休闲游戏",
|
||||
"调到特殊的日期也不会发生什么的",
|
||||
"[随机文本]",
|
||||
"3.1415926535897932384",
|
||||
},
|
||||
stat={
|
||||
"游戏运行次数:",
|
||||
@@ -150,6 +155,7 @@ return{
|
||||
group="官方QQ群",
|
||||
ButtonText={
|
||||
main={
|
||||
qplay="快速开始",
|
||||
play="开始",
|
||||
setting="设置",
|
||||
music="音乐室",
|
||||
@@ -164,13 +170,14 @@ return{
|
||||
right="→",
|
||||
start="开始",
|
||||
custom="自定义(C)",
|
||||
back="返回",
|
||||
back=BK,
|
||||
},
|
||||
music={
|
||||
bgm=function()return"音乐:"..SWC[setting.bgm]end,
|
||||
up="↑",
|
||||
play="播放",
|
||||
down="↓",
|
||||
back="返回",
|
||||
back=BK,
|
||||
},
|
||||
custom={
|
||||
up="↑",
|
||||
@@ -185,25 +192,25 @@ return{
|
||||
set3="无尽",
|
||||
set4="隐形",
|
||||
set5="极限",
|
||||
back="返回",
|
||||
back=BK,
|
||||
},
|
||||
draw={
|
||||
any="不定",
|
||||
block1="■",
|
||||
block2="■",
|
||||
block3="■",
|
||||
block4="■",
|
||||
block5="■",
|
||||
block6="■",
|
||||
block7="■",
|
||||
block1="Z",
|
||||
block2="S",
|
||||
block3="L",
|
||||
block4="J",
|
||||
block5="T",
|
||||
block6="O",
|
||||
block7="I",
|
||||
gb1="■",
|
||||
gb2="■",
|
||||
gb3="■",
|
||||
gb4="■",
|
||||
gb5="■",
|
||||
space="×",
|
||||
clear="清空",
|
||||
back="返回",
|
||||
clear="清除",
|
||||
back=BK,
|
||||
},
|
||||
play={
|
||||
pause="暂停",
|
||||
@@ -213,12 +220,12 @@ return{
|
||||
quit="退出",
|
||||
},
|
||||
setting={
|
||||
ghost=function()return setting.ghost and"阴影:开"or"阴影:关"end,
|
||||
center=function()return setting.center and"旋转中心:开"or"旋转中心:关"end,
|
||||
grid=function()return setting.grid and"网格:开"or"网格:关"end,
|
||||
ghost=function()return"阴影:"..SWC[setting.ghost]end,
|
||||
center=function()return"旋转中心:"..SWC[setting.center]end,
|
||||
grid=function()return"网格:"..SWC[setting.grid]end,
|
||||
swap=function()return setting.swap and"目标选择:组合键"or"目标选择:循环"end,
|
||||
fxs=function()return setting.fxs and"特效:开"or"特效:关"end,
|
||||
bg=function()return setting.bg and"背景:开"or"背景:关"end,
|
||||
fxs=function()return setting.fxs>0 and"特效等级:"..setting.fxs or"特效 关"end,
|
||||
bg=function()return"背景:"..SWC[setting.bg]end,
|
||||
dasD="-",dasU="+",
|
||||
arrD="-",arrU="+",
|
||||
sddasD="-",sddasU="+",
|
||||
@@ -226,35 +233,42 @@ return{
|
||||
ctrl="控制设置",
|
||||
touch="触摸设置",
|
||||
lang=function()return langName[setting.lang]end,
|
||||
sfx=function()return setting.sfx and"音效:开"or"音效:关"end,
|
||||
bgm=function()return setting.bgm and"音乐:开"or"音乐:关"end,
|
||||
sfx=function()return"音效:"..SWC[setting.sfx]end,
|
||||
bgm=function()return"音乐:"..SWC[setting.bgm]end,
|
||||
vib=function()return "震动:"..setting.vib end,
|
||||
voc=function()return setting.voc and"语音:开"or"语音:关"end,
|
||||
fullscreen=function()return setting.fullscreen and"全屏:开"or"全屏:关"end,
|
||||
bgblock=function()return setting.bgblock and"背景动画:开"or"背景动画:关"end,
|
||||
voc=function()return"语音:"..SWC[setting.voc]end,
|
||||
fullscreen=function()return"全屏:"..SWC[setting.fullscreen]end,
|
||||
bgblock=function()return"背景动画:"..SWC[setting.bgblock]end,
|
||||
frame=function()return"绘制帧:"..setting.frameMul.."%"end,
|
||||
skin="切换方块皮肤",
|
||||
skin="皮肤",
|
||||
smo=function()return"平滑下落:"..SWC[setting.smo]end,
|
||||
back="保存&返回",
|
||||
},
|
||||
setting2={
|
||||
back="返回",
|
||||
back=BK,
|
||||
},
|
||||
setting3={
|
||||
back="返回",
|
||||
back=BK,
|
||||
hide=function()return setting.virtualkeySwitch and"隐藏虚拟按键"or"显示虚拟按键"end,
|
||||
default="默认组合",
|
||||
snap=function()return text.snapLevelName[snapLevel]end,
|
||||
alpha=function()return percent0to5[setting.virtualkeyAlpha]end,
|
||||
alpha=function()return setting.virtualkeyAlpha.."0%"end,
|
||||
icon="图标",
|
||||
size="大小",
|
||||
},
|
||||
help={
|
||||
back="返回",
|
||||
his="历史",
|
||||
qq="作者QQ",
|
||||
back=BK,
|
||||
},
|
||||
history={
|
||||
prev="←",
|
||||
next="→",
|
||||
back=BK,
|
||||
},
|
||||
stat={
|
||||
back="返回",
|
||||
path="打开存储目录",
|
||||
back=BK,
|
||||
},
|
||||
},
|
||||
}
|
||||
}--文
|
||||
@@ -1,3 +1,5 @@
|
||||
local SWC={[true]="开",[false]="关"}
|
||||
local BK="返回"
|
||||
return{
|
||||
atkModeName={"随机","徽章","击杀","反击"},
|
||||
royale_remain=function(n)return"剩余 "..n.." 名玩家"end,
|
||||
@@ -14,6 +16,8 @@ return{
|
||||
hold="暂存",next="下一个",
|
||||
|
||||
stage={"关卡 1","关卡 2","关卡 3","关卡 4","关卡 5",},
|
||||
awesome="精彩。",
|
||||
continue="继续。",
|
||||
maxspeed="最高速度",
|
||||
speedup="速度加快",
|
||||
|
||||
@@ -95,6 +99,7 @@ return{
|
||||
"整个游戏都是MrZ完成的!",
|
||||
"大满贯10连击消四全清!",
|
||||
"<方块研究所>有一个Nspire-CX版本!",
|
||||
"B2B2B???",
|
||||
"B2B2B2B存在吗?",
|
||||
"MEGACMB!",
|
||||
"ALLSPIN!",
|
||||
@@ -112,7 +117,7 @@ return{
|
||||
"本游戏难度上限很高,做好心理准备",
|
||||
"方块可以不是个休闲游戏",
|
||||
"调到特殊的日期也不会发生什么的",
|
||||
"[随机文本]",
|
||||
"3.1415926535897932384",
|
||||
},
|
||||
stat={
|
||||
"游戏运行次数:",
|
||||
@@ -150,6 +155,7 @@ return{
|
||||
group="官方QQ群",
|
||||
ButtonText={
|
||||
main={
|
||||
qplay="快速开始",
|
||||
play="开始",
|
||||
setting="设置",
|
||||
music="音乐室",
|
||||
@@ -164,13 +170,14 @@ return{
|
||||
right="→",
|
||||
start="开始",
|
||||
custom="自定义(C)",
|
||||
back="返回",
|
||||
back=BK,
|
||||
},
|
||||
music={
|
||||
bgm=function()return"音乐:"..SWC[setting.bgm]end,
|
||||
up="↑",
|
||||
play="播放",
|
||||
down="↓",
|
||||
back="返回",
|
||||
back=BK,
|
||||
},
|
||||
custom={
|
||||
up="↑",
|
||||
@@ -185,25 +192,25 @@ return{
|
||||
set3="无尽",
|
||||
set4="隐形",
|
||||
set5="极限",
|
||||
back="返回",
|
||||
back=BK,
|
||||
},
|
||||
draw={
|
||||
any="不定",
|
||||
block1="■",
|
||||
block2="■",
|
||||
block3="■",
|
||||
block4="■",
|
||||
block5="■",
|
||||
block6="■",
|
||||
block7="■",
|
||||
block1="Z",
|
||||
block2="S",
|
||||
block3="L",
|
||||
block4="J",
|
||||
block5="T",
|
||||
block6="O",
|
||||
block7="I",
|
||||
gb1="■",
|
||||
gb2="■",
|
||||
gb3="■",
|
||||
gb4="■",
|
||||
gb5="■",
|
||||
space="×",
|
||||
clear="清空",
|
||||
back="返回",
|
||||
clear="清除",
|
||||
back=BK,
|
||||
},
|
||||
play={
|
||||
pause="暂停",
|
||||
@@ -213,12 +220,12 @@ return{
|
||||
quit="退出",
|
||||
},
|
||||
setting={
|
||||
ghost=function()return setting.ghost and"阴影:开"or"阴影:关"end,
|
||||
center=function()return setting.center and"旋转中心:开"or"旋转中心:关"end,
|
||||
grid=function()return setting.grid and"网格:开"or"网格:关"end,
|
||||
ghost=function()return"阴影:"..SWC[setting.ghost]end,
|
||||
center=function()return"旋转中心:"..SWC[setting.center]end,
|
||||
grid=function()return"网格:"..SWC[setting.grid]end,
|
||||
swap=function()return setting.swap and"目标选择:组合键"or"目标选择:循环"end,
|
||||
fxs=function()return setting.fxs and"特效:开"or"特效:关"end,
|
||||
bg=function()return setting.bg and"背景:开"or"背景:关"end,
|
||||
fxs=function()return setting.fxs>0 and"特效等级:"..setting.fxs or"特效 关"end,
|
||||
bg=function()return"背景:"..SWC[setting.bg]end,
|
||||
dasD="-",dasU="+",
|
||||
arrD="-",arrU="+",
|
||||
sddasD="-",sddasU="+",
|
||||
@@ -226,35 +233,42 @@ return{
|
||||
ctrl="控制设置",
|
||||
touch="触摸设置",
|
||||
lang=function()return langName[setting.lang]end,
|
||||
sfx=function()return setting.sfx and"音效:开"or"音效:关"end,
|
||||
bgm=function()return setting.bgm and"音乐:开"or"音乐:关"end,
|
||||
sfx=function()return"音效:"..SWC[setting.sfx]end,
|
||||
bgm=function()return"音乐:"..SWC[setting.bgm]end,
|
||||
vib=function()return "震动:"..setting.vib end,
|
||||
voc=function()return setting.voc and"语音:开"or"语音:关"end,
|
||||
fullscreen=function()return setting.fullscreen and"全屏:开"or"全屏:关"end,
|
||||
bgblock=function()return setting.bgblock and"背景动画:开"or"背景动画:关"end,
|
||||
voc=function()return"语音:"..SWC[setting.voc]end,
|
||||
fullscreen=function()return"全屏:"..SWC[setting.fullscreen]end,
|
||||
bgblock=function()return"背景动画:"..SWC[setting.bgblock]end,
|
||||
frame=function()return"绘制帧:"..setting.frameMul.."%"end,
|
||||
skin="切换方块皮肤",
|
||||
skin="皮肤",
|
||||
smo=function()return"平滑下落:"..SWC[setting.smo]end,
|
||||
back="保存&返回",
|
||||
},
|
||||
setting2={
|
||||
back="返回",
|
||||
back=BK,
|
||||
},
|
||||
setting3={
|
||||
back="返回",
|
||||
back=BK,
|
||||
hide=function()return setting.virtualkeySwitch and"隐藏虚拟按键"or"显示虚拟按键"end,
|
||||
default="默认组合",
|
||||
snap=function()return text.snapLevelName[snapLevel]end,
|
||||
alpha=function()return percent0to5[setting.virtualkeyAlpha]end,
|
||||
alpha=function()return setting.virtualkeyAlpha.."0%"end,
|
||||
icon="图标",
|
||||
size="大小",
|
||||
},
|
||||
help={
|
||||
back="返回",
|
||||
his="历史",
|
||||
qq="作者QQ",
|
||||
back=BK,
|
||||
},
|
||||
history={
|
||||
prev="←",
|
||||
next="→",
|
||||
back=BK,
|
||||
},
|
||||
stat={
|
||||
back="返回",
|
||||
path="打开存储目录",
|
||||
back=BK,
|
||||
},
|
||||
},
|
||||
}
|
||||
}--部分译文
|
||||
@@ -1,3 +1,5 @@
|
||||
local SWC={[true]="ON",[false]="OFF"}
|
||||
local BK="Back"
|
||||
return{
|
||||
atkModeName={"Random","Badges","K.O.s","Counters"},
|
||||
royale_remain=function(n)return n.." Players Remain"end,
|
||||
@@ -14,6 +16,8 @@ return{
|
||||
hold="Hold",next="Next",
|
||||
|
||||
stage={"STAGE 1","STAGE 2","STAGE 3","STAGE 4","STAGE 5",},
|
||||
awesome="Awesome.",
|
||||
continue="Continue.",
|
||||
maxspeed="Max speed",
|
||||
speedup="Speed up",
|
||||
|
||||
@@ -95,6 +99,7 @@ return{
|
||||
"The WHOLE game is made by MrZ!",
|
||||
"Back to Back 10 combo Techrash PC!",
|
||||
"Techmino has a Nspire-CX edition!",
|
||||
"B2B2B???",
|
||||
"Is B2B2B2B possible?",
|
||||
"MEGACMB!",
|
||||
"ALLSPIN!",
|
||||
@@ -112,7 +117,7 @@ return{
|
||||
"This game can be very hard,be mentally perpared",
|
||||
"This in not a casual game",
|
||||
"Nothing will happen when some special day come",
|
||||
"[random text]",
|
||||
"3.1415926535897932384",
|
||||
},
|
||||
stat={
|
||||
"Games run:",
|
||||
@@ -150,6 +155,7 @@ return{
|
||||
group="Official QQ Group",
|
||||
ButtonText={
|
||||
main={
|
||||
qplay="Qplay",
|
||||
play="Play",
|
||||
setting="Settings",
|
||||
music="Music room",
|
||||
@@ -164,13 +170,14 @@ return{
|
||||
right="→",
|
||||
start="Start",
|
||||
custom="Custom(C)",
|
||||
back="Back",
|
||||
back=BK,
|
||||
},
|
||||
music={
|
||||
bgm=function()return"BGM:"..SWC[setting.bgm]end,
|
||||
up="↑",
|
||||
play="Play",
|
||||
down="↓",
|
||||
back="Back",
|
||||
back=BK,
|
||||
},
|
||||
custom={
|
||||
up="↑",
|
||||
@@ -184,26 +191,26 @@ return{
|
||||
set2="1v1",
|
||||
set3="infinite",
|
||||
set4="blind",
|
||||
set5="classic",
|
||||
back="Back",
|
||||
set5="master",
|
||||
back=BK,
|
||||
},
|
||||
draw={
|
||||
any="ANY",
|
||||
block1="■",
|
||||
block2="■",
|
||||
block3="■",
|
||||
block4="■",
|
||||
block5="■",
|
||||
block6="■",
|
||||
block7="■",
|
||||
block1="Z",
|
||||
block2="S",
|
||||
block3="L",
|
||||
block4="J",
|
||||
block5="T",
|
||||
block6="O",
|
||||
block7="I",
|
||||
gb1="■",
|
||||
gb2="■",
|
||||
gb3="■",
|
||||
gb4="■",
|
||||
gb5="■",
|
||||
space="×",
|
||||
clear="CLEAR",
|
||||
back="Back",
|
||||
clear="Clear",
|
||||
back=BK,
|
||||
},
|
||||
play={
|
||||
pause="Pause",
|
||||
@@ -213,12 +220,12 @@ return{
|
||||
quit="Quit",
|
||||
},
|
||||
setting={
|
||||
ghost=function()return setting.ghost and"Ghost:ON"or"Ghost:OFF"end,
|
||||
center=function()return setting.center and"Center:ON"or"Center:OFF"end,
|
||||
grid=function()return setting.grid and"Grid:ON"or"Grid:OFF"end,
|
||||
ghost=function()return"Ghost:"..SWC[setting.ghost]end,
|
||||
center=function()return"Center:"..SWC[setting.center]end,
|
||||
grid=function()return"Grid:"..SWC[setting.grid]end,
|
||||
swap=function()return setting.swap and"Swap:comboKey"or"Swap:loop"end,
|
||||
fxs=function()return setting.fxs and"FXs:ON"or"FXs:OFF"end,
|
||||
bg=function()return setting.bg and"BG:ON"or"BG:OFF"end,
|
||||
fxs=function()return setting.fxs>0 and"FX level:"..setting.fxs or"NO FX"end,
|
||||
bg=function()return"BG:"..SWC[setting.bg]end,
|
||||
dasD="-",dasU="+",
|
||||
arrD="-",arrU="+",
|
||||
sddasD="-",sddasU="+",
|
||||
@@ -226,35 +233,42 @@ return{
|
||||
ctrl="Control settings",
|
||||
touch="Touch settings",
|
||||
lang=function()return langName[setting.lang]end,
|
||||
sfx=function()return setting.sfx and"SFX:ON"or"SFX:OFF"end,
|
||||
bgm=function()return setting.bgm and"BGM:ON"or"BGM:OFF"end,
|
||||
voc=function()return setting.voc and"VOC:ON"or"VOC:OFF"end,
|
||||
sfx=function()return"SFX:"..SWC[setting.sfx]end,
|
||||
bgm=function()return"BGM:"..SWC[setting.bgm]end,
|
||||
voc=function()return"VOC:"..SWC[setting.voc]end,
|
||||
vib=function()return "VIB:"..setting.vib end,
|
||||
fullscreen=function()return setting.fullscreen and"Fullscreen:ON"or"Fullscreen:OFF"end,
|
||||
bgblock=function()return setting.bgblock and"BG animation:ON"or"BG animation:OFF"end,
|
||||
fullscreen=function()return"Fullscreen:"..SWC[setting.fullscreen]end,
|
||||
bgblock=function()return"BG animation:"..SWC[setting.bgblock]end,
|
||||
frame=function()return"FrameDraw:"..setting.frameMul.."%"end,
|
||||
skin="Change Block Skin",
|
||||
skin="Skin",
|
||||
smo=function()return"SmoothDrop:"..SWC[setting.smo]end,
|
||||
back="Save&Back",
|
||||
},
|
||||
setting2={
|
||||
back="Back",
|
||||
back=BK,
|
||||
},
|
||||
setting3={
|
||||
back="Back",
|
||||
back=BK,
|
||||
hide=function()return setting.virtualkeySwitch and"Hide Virtual Key"or"Show Virtual Key"end,
|
||||
default="Defaults",
|
||||
snap=function()return text.snapLevelName[snapLevel]end,
|
||||
alpha=function()return percent0to5[setting.virtualkeyAlpha]end,
|
||||
alpha=function()return setting.virtualkeyAlpha.."0%"end,
|
||||
icon="Icon",
|
||||
size="Size",
|
||||
},
|
||||
help={
|
||||
back="Back",
|
||||
his="History",
|
||||
qq="Author's qq",
|
||||
back=BK,
|
||||
},
|
||||
history={
|
||||
prev="←",
|
||||
next="→",
|
||||
back=BK,
|
||||
},
|
||||
stat={
|
||||
back="Back",
|
||||
path="Open Data Folder",
|
||||
back=BK,
|
||||
},
|
||||
}
|
||||
}
|
||||
126
list.lua
@@ -2,6 +2,8 @@ local gc=love.graphics
|
||||
local tc,kb=love.touch,love.keyboard
|
||||
local sys=love.system
|
||||
local fs=love.filesystem
|
||||
local mobile=mobile
|
||||
|
||||
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","func","restart","insLeft","insRight","insDown"}
|
||||
color={
|
||||
red={1,0,0},
|
||||
@@ -44,8 +46,8 @@ blockColor={
|
||||
color.yellow,
|
||||
color.cyan,
|
||||
color.darkGreen,
|
||||
color.darkGrey,
|
||||
color.grey,
|
||||
color.lightGrey,
|
||||
color.darkPurple,
|
||||
color.darkRed,
|
||||
color.darkGreen,
|
||||
@@ -155,7 +157,6 @@ customRange={
|
||||
RCPB={10,33,200,33,105,5,105,60}
|
||||
snapLevelValue={1,10,20,40,60,80}
|
||||
up0to4={[0]="000%UP","025%UP","050%UP","075%UP","100%UP",}
|
||||
percent0to5={[0]="0%","20%","40%","60%","80%","100%",}
|
||||
|
||||
modeID={
|
||||
[0]="custom",
|
||||
@@ -173,8 +174,8 @@ modeLevel={
|
||||
tsd={"NORMAL","HARD"},
|
||||
blind={"EASY","HARD","HARD+","LUNATIC","ULTIMATE","GM"},
|
||||
dig={"NORMAL","LUNATIC"},
|
||||
survivor={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE"},
|
||||
tech={"NORMAL","NORMAL+","HARD","LUNATIC","ULTIMATE"},
|
||||
survivor={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE","EXTRA"},
|
||||
tech={"NORMAL","NORMAL+","HARD","HARD+","LUNATIC","LUNATIC+",},
|
||||
c4wtrain={"NORMAL","LUNATIC"},
|
||||
pctrain={"NORMAL","EXTRA"},
|
||||
pcchallenge={"NORMAL","HARD","LUNATIC"},
|
||||
@@ -260,9 +261,9 @@ local virtualkeySet={
|
||||
},--PC key feedback
|
||||
}
|
||||
local customSet={
|
||||
{20,20,1,1,7,1,1,1,3,4,1,3,3},
|
||||
{20,20,1,1,7,1,1,1,3,4,1,2,3},
|
||||
{18,20,1,1,7,1,1,1,8,3,8,3,3},
|
||||
{22,22,1,1,7,3,1,3,8,4,1,8,7},
|
||||
{22,22,1,1,7,3,1,1,8,4,1,7,7},
|
||||
{20,20,1,1,7,1,1,3,8,3,1,7,8},
|
||||
{23,11,8,11,4,1,2,1,8,3,1,4,9},
|
||||
}
|
||||
@@ -277,34 +278,49 @@ Buttons={
|
||||
load={},
|
||||
intro={},
|
||||
main={
|
||||
play= {x=380,y=300,w=240, h=240,rgb=color.red, f=70,code=function()gotoScene("mode")end,down="stat",right="setting"},
|
||||
setting={x=640,y=300,w=240, h=240,rgb=color.lightBlue, f=55,code=function()gotoScene("setting")end,down="stat",left="play",right="music"},
|
||||
music= {x=900,y=300,w=240, h=240,rgb=color.lightCyan, f=42,code=function()gotoScene("music")end,down="help",left="setting",right="quit"},
|
||||
stat= {x=640,y=560,w=240, h=240,rgb=color.cyan, f=55,code=function()gotoScene("stat")end,up="setting",left="play",right="help"},
|
||||
help= {x=900,y=560,w=240, h=240,rgb=color.yellow, f=55,code=function()gotoScene("help")end,up="music",left="stat",right="quit"},
|
||||
quit= {x=1180,y=620,w=120,h=120,rgb=color.lightGrey, f=50,code=function()gotoScene("quit")end,up="setting",left="help"},
|
||||
qplay= {x=160,y=300,w=150, h=150, rgb=color.lightRed, f=40,code=function()loadGame(modeSel,levelSel)end,down="stat",right="play"},
|
||||
play= {x=380,y=300,w=240, h=240, rgb=color.red, f=70,code=function()gotoScene("mode")end,down="stat",left="qplay",right="setting"},
|
||||
setting={x=640,y=300,w=240, h=240, rgb=color.lightBlue,f=55,code=function()gotoScene("setting")end,down="stat",left="play",right="music"},
|
||||
music= {x=900,y=300,w=240, h=240, rgb=color.lightCyan,f=42,code=function()gotoScene("music")end,down="help",left="setting",right="quit"},
|
||||
stat= {x=640,y=560,w=240, h=240, rgb=color.cyan, f=55,code=function()gotoScene("stat")end,up="setting",left="play",right="help"},
|
||||
help= {x=900,y=560,w=240, h=240, rgb=color.yellow, f=55,code=function()gotoScene("help")end,up="music",left="stat",right="quit"},
|
||||
quit= {x=1180,y=620,w=120,h=120, rgb=color.lightGrey,f=50,code=function()gotoScene("quit")end,up="setting",left="help"},
|
||||
},
|
||||
mode={
|
||||
up= {x=1000,y=210,w=200,h=140, rgb=color.white, f=80, code=function()love.keypressed("up")end, hide=function()return modeSel==1 end,},
|
||||
down= {x=1000,y=430,w=200,h=140, rgb=color.white, f=80, code=function()love.keypressed("down")end, hide=function()return modeSel==#modeID end,},
|
||||
left= {x=190, y=160,w=100,h=80, rgb=color.white, code=function()love.keypressed("left")end, hide=function()return levelSel==1 end,},
|
||||
right= {x=350, y=160,w=100,h=80, rgb=color.white, code=function()love.keypressed("right")end,hide=function()return levelSel==#modeLevel[modeID[modeSel]]end,},
|
||||
start= {x=1000,y=600,w=250,h=100, rgb=color.green, f=50, code=function()
|
||||
loadGame(modeSel,levelSel)end},
|
||||
right= {x=350, y=160,w=100,h=80, rgb=color.white, code=function()love.keypressed("right")end, hide=function()return levelSel==#modeLevel[modeID[modeSel]]end,},
|
||||
start= {x=1000,y=600,w=250,h=100, rgb=color.green, f=50, code=function()loadGame(modeSel,levelSel)end},
|
||||
custom= {x=275, y=420,w=200,h=90, rgb=color.yellow, code=function()gotoScene("custom")end},
|
||||
back= {x=640, y=630,w=230,h=90, rgb=color.white, f=45, code=back},
|
||||
},
|
||||
music={
|
||||
up= {x=1100,y=200,w=120,h=120, rgb=color.white,f=40,code=function()sel=(sel-2)%#musicID+1 end},
|
||||
play= {x=1100,y=340,w=120,h=120, rgb=color.white,f=40,code=function()BGM(musicID[sel])end},
|
||||
down= {x=1100,y=480,w=120,h=120, rgb=color.white,f=50,code=function()sel=sel%#musicID+1 end},
|
||||
back= {x=640, y=630,w=230,h=90, rgb=color.white,f=45,code=back},
|
||||
bgm= {x=1100,y=80, w=160, h=80, rgb=color.white,code=function()BGM()setting.bgm=not setting.bgm end},
|
||||
up= {x=1100,y=200, w=120, h=120, rgb=color.white,f=40,hide=function()return not setting.bgm end,code=function()sel=(sel-2)%#musicID+1 end},
|
||||
play= {x=1100,y=340, w=120, h=120, rgb=color.white,f=40,hide=function()return not setting.bgm end,code=function()BGM(musicID[sel])end},
|
||||
down= {x=1100,y=480, w=120, h=120, rgb=color.white,f=50,hide=function()return not setting.bgm end,code=function()sel=sel%#musicID+1 end},
|
||||
back= {x=640, y=630, w=230, h=90, rgb=color.white,f=45,code=back},
|
||||
},
|
||||
custom={
|
||||
up= {x=1000,y=220, w=100,h=100, rgb=color.white,f=50, code=function()optSel=(optSel-2)%#customID+1 end},
|
||||
down= {x=1000,y=460, w=100,h=100, rgb=color.white,f=50, code=function()optSel=optSel%#customID+1 end},
|
||||
left= {x=880, y=340, w=100,h=100, rgb=color.white,f=50, code=function()customSel[optSel]=(customSel[optSel]-2)%#customRange[customID[optSel]]+1 end},
|
||||
right= {x=1120,y=340, w=100,h=100, rgb=color.white,f=50, code=function()customSel[optSel]=customSel[optSel]%#customRange[customID[optSel]]+1 end},
|
||||
up= {x=1000,y=220, w=100,h=100, rgb=color.white,f=50, code=function()sel=(sel-2)%#customID+1 end},
|
||||
down= {x=1000,y=460, w=100,h=100, rgb=color.white,f=50, code=function()sel=sel%#customID+1 end},
|
||||
left= {x=880, y=340, w=100,h=100, rgb=color.white,f=50, code=function()
|
||||
customSel[sel]=(customSel[sel]-2)%#customRange[customID[sel]]+1
|
||||
if sel==12 then
|
||||
curBG=customRange.bg[customSel[12]]
|
||||
elseif sel==13 then
|
||||
BGM(customRange.bgm[customSel[13]])
|
||||
end
|
||||
end},
|
||||
right= {x=1120,y=340, w=100,h=100, rgb=color.white,f=50, code=function()
|
||||
customSel[sel]=customSel[sel]%#customRange[customID[sel]]+1
|
||||
if sel==12 then
|
||||
curBG=customRange.bg[customSel[12]]
|
||||
elseif sel==13 then
|
||||
BGM(customRange.bgm[customSel[13]])
|
||||
end
|
||||
end},
|
||||
start1= {x=880, y=580, w=220,h=70, rgb=color.green, code=function()loadGame(0,1)end},
|
||||
start2= {x=1120,y=580, w=220,h=70, rgb=color.lightPurple, code=function()loadGame(0,2)end},
|
||||
draw= {x=1000,y=90, w=190,h=85, rgb=color.cyan, code=function()gotoScene("draw")end},
|
||||
@@ -331,8 +347,8 @@ Buttons={
|
||||
gb5= {x=1120,y=500,w=120,h=120, f=65, rgb=color.darkGreen,code=function()pen=13 end},
|
||||
space= {x=840, y=640,w=120,h=120, f=70, rgb=color.grey, code=function()pen=0 end},
|
||||
clear= {x=1120,y=640,w=120,h=120, f=45, rgb=color.white, code=function()
|
||||
if clearSureTime>0 then
|
||||
for y=1,20 do for x=1,10 do preField[y][x]=0 end end
|
||||
if clearSureTime>15 then
|
||||
for y=1,20 do for x=1,10 do preField[y][x]=-1 end end
|
||||
clearSureTime=0
|
||||
else
|
||||
clearSureTime=50
|
||||
@@ -352,8 +368,8 @@ Buttons={
|
||||
center= {x=505, y=90, w=210, h=60, rgb=color.white,code=function()setting.center=not setting.center end,down="swap",left="ghost",right="sfx"},
|
||||
grid= {x=290, y=160, w=210, h=60, rgb=color.white,code=function()setting.grid=not setting.grid end,up="ghost",down="fxs",right="swap"},
|
||||
swap= {x=505, y=160, w=210, h=60,f=28, rgb=color.white,code=function()setting.swap=not setting.swap end,up="center",down="bg",left="grid",right="vib"},
|
||||
fxs= {x=290, y=230, w=210, h=60, rgb=color.white,code=function()setting.fxs=not setting.fxs end,up="grid",down="dasU",right="bg"},
|
||||
bg= {x=505, y=230, w=210, h=60, rgb=color.white,code=function()setting.bg=not setting.bg end,up="swap",down="arrD",right="fullscreen"},
|
||||
fxs= {x=290, y=230, w=210, h=60, rgb=color.white,code=function()setting.fxs=(setting.fxs+1)%4 end,up="grid",down="dasU",right="bg"},
|
||||
bg= {x=505, y=230, w=210, h=60, rgb=color.white,code=function()setting.bg=not setting.bg end,up="swap",down="arrD",left="fxs",right="fullscreen"},
|
||||
dasD= {x=210, y=300, w=50, h=50, rgb=color.white,code=function()setting.das=(setting.das-1)%31 end,up="fxs",down="sddasD",right="dasU"},
|
||||
dasU= {x=370, y=300, w=50, h=50, rgb=color.white,code=function()setting.das=(setting.das+1)%31 end,up="fxs",down="sddasU",left="dasD",right="arrD"},
|
||||
arrD= {x=425, y=300, w=50, h=50, rgb=color.white,code=function()setting.arr=(setting.arr-1)%16 end,up="bg",down="sdarrD",left="dasU",right="arrU"},
|
||||
@@ -363,51 +379,39 @@ Buttons={
|
||||
sdarrD= {x=425, y=370, w=50, h=50, rgb=color.white,code=function()setting.sdarr=(setting.sdarr-1)%4 end,up="arrD",down="ctrl",left="sddasU",right="sdarrU"},
|
||||
sdarrU= {x=585, y=370, w=50, h=50, rgb=color.white,code=function()setting.sdarr=(setting.sdarr+1)%4 end,up="arrU",down="ctrl",left="sdarrD",right="frame"},
|
||||
|
||||
ctrl= {x=340,y=440, w=310,h=60,rgb=color.green, code=function()gotoScene("setting2")end,up="sddasU",down="touch",left="lang",right="skin"},
|
||||
touch= {x=340,y=510, w=310,h=60,rgb=color.yellow,code=function()gotoScene("setting3")end,up="ctrl",down="back",right="lang"},
|
||||
lang= {x=580,y=510, w=150,h=60,rgb=color.red, code=function()
|
||||
ctrl= {x=340,y=440, w=310, h=60,rgb=color.green, code=function()gotoScene("setting2")end,up="sddasU",down="touch",left="lang",right="skin"},
|
||||
touch= {x=340,y=510, w=310, h=60,rgb=color.yellow,code=function()gotoScene("setting3")end,up="ctrl",down="back",right="lang"},
|
||||
lang= {x=580,y=510, w=150, h=60,rgb=color.red, code=function()
|
||||
setting.lang=setting.lang%#langName+1
|
||||
swapLanguage(setting.lang)
|
||||
end,up="sdarrU",down="back",left="touch",right="skin"},
|
||||
|
||||
sfx= {x=760,y=90, w=160, h=60, rgb=color.white,code=function()setting.sfx=not setting.sfx end,down="vib",left="center",right="bgm"},
|
||||
bgm= {x=940,y=90, w=160, h=60, rgb=color.white,code=function()
|
||||
BGM()
|
||||
setting.bgm=not setting.bgm
|
||||
BGM("blank")
|
||||
end,down="voc",left="sfx"},
|
||||
vib= {x=760,y=160, w=160, h=60,rgb=color.white, code=function()
|
||||
setting.vib=(setting.vib+1)%6
|
||||
VIB(1)
|
||||
end,up="sfx",down="fullscreen",left="swap",right="voc"},
|
||||
voc= {x=940,y=160, w=160, h=60,rgb=color.white,
|
||||
hide=function()return true end,
|
||||
code=function()
|
||||
setting.voc=not setting.voc
|
||||
end,up="sfx",down="fullscreen",left="vib"},
|
||||
fullscreen= {x=850,y=230, w=340,h=60,rgb=color.white, code=function()
|
||||
bgm= {x=940,y=90, w=160, h=60, rgb=color.white,code=function()BGM()setting.bgm=not setting.bgm BGM("blank")end,down="voc",left="sfx"},
|
||||
vib= {x=760,y=160, w=160, h=60,rgb=color.white, code=function()setting.vib=(setting.vib+1)%6 VIB(1)end,up="sfx",down="fullscreen",left="swap",right="voc"},
|
||||
voc= {x=940,y=160, w=160, h=60,rgb=color.white,code=function()setting.voc=not setting.voc end,up="sfx",down="fullscreen",left="vib"},
|
||||
fullscreen= {x=850,y=230,w=340, h=60,rgb=color.white, code=function()
|
||||
setting.fullscreen=not setting.fullscreen
|
||||
love.window.setFullscreen(setting.fullscreen)
|
||||
if not setting.fullscreen then
|
||||
love.resize(gc.getWidth(),gc.getHeight())
|
||||
end
|
||||
end,up="vib",down="bgblock",left="bg"},
|
||||
bgblock={x=850,y=300, w=340,h=60,rgb=color.white, code=function()
|
||||
bgblock={x=850,y=300, w=340, h=60,rgb=color.white, code=function()
|
||||
setting.bgblock=not setting.bgblock
|
||||
if not setting.bgblock then
|
||||
for i=1,16 do
|
||||
BGblockList[i].v=3*BGblockList[i].v
|
||||
end
|
||||
end
|
||||
--if not setting.bgblock then for i=1,16 do BGblockList[i].v=3*BGblockList[i].v end end
|
||||
end,up="fullscreen",down="frame",left="arrU"},
|
||||
frame= {x=850,y=370, w=340,h=60,rgb=color.white, code=function()
|
||||
frame= {x=850,y=370, w=340, h=60,rgb=color.white, code=function()
|
||||
setting.frameMul=setting.frameMul+(setting.frameMul<50 and 5 or 10)
|
||||
if setting.frameMul>100 then setting.frameMul=25 end
|
||||
end,up="bgblock",down="skin",left="sdarrU"},
|
||||
skin= {x=850,y=440, w=340,h=60,rgb=color.white, code=function()
|
||||
skin= {x=740,y=440, w=120, h=60,rgb=color.white, code=function()
|
||||
setting.skin=setting.skin%6+1
|
||||
changeBlockSkin(setting.skin)
|
||||
end,up="frame",down="back",left="ctrl"},
|
||||
end,up="frame",down="back",left="ctrl",right="smo"},
|
||||
smo= {x=920,y=440, w=200, h=60,f=27,rgb=color.white, code=function()
|
||||
setting.smo=not setting.smo
|
||||
end,up="frame",down="back",left="skin"},
|
||||
back= {x=640,y=620, w=300,h=70,rgb=color.white, code=back,up="lang"},
|
||||
},
|
||||
setting2={--Control setting
|
||||
@@ -429,7 +433,7 @@ Buttons={
|
||||
snapLevel=snapLevel%6+1
|
||||
end},
|
||||
alpha={x=830,y=310,w=170,h=80,f=45,code=function()
|
||||
setting.virtualkeyAlpha=(setting.virtualkeyAlpha+1)%6
|
||||
setting.virtualkeyAlpha=(setting.virtualkeyAlpha+1)%11
|
||||
--Adjust virtualkey alpha
|
||||
end},
|
||||
icon={x=450,y=410,w=170,h=80,f=45,code=function()
|
||||
@@ -446,12 +450,18 @@ Buttons={
|
||||
end},
|
||||
},
|
||||
help={
|
||||
back={x=640,y=590,w=180,h=60,rgb=color.white,code=back,right="qq"},
|
||||
qq={x=980,y=590,w=230,h=60,hide=function()return system=="Android"end,rgb=color.white,code=function()sys.openURL("tencent://message/?uin=1046101471&Site=&Menu=yes")end,left="back"},
|
||||
his={x=1050,y=520,w=230,h=60,rgb=color.white,code=function()gotoScene("history")end,down="qq",left="back"},
|
||||
qq={x=1050,y=600,w=230,h=60,hide=function()return mobile end,rgb=color.white,code=function()sys.openURL("tencent://message/?uin=1046101471&Site=&Menu=yes")end,up="his",left="back"},
|
||||
back={x=640,y=600,w=180,h=60,rgb=color.white,code=back,up="his",right="qq"},
|
||||
},
|
||||
history={
|
||||
prev= {x=75, y=320,w=100, h=300, rgb=color.white,hide=function()return sel==1 end,code=function()sel=sel-1 end},
|
||||
next= {x=1205,y=320,w=100, h=300, rgb=color.white,hide=function()return sel==#updateLog end,code=function()sel=sel+1 end},
|
||||
back= {x=640, y=640,w=200,h=70, rgb=color.white,code=back},
|
||||
},
|
||||
stat={
|
||||
path={x=980,y=590,w=250,h=60,f=30,rgb=color.white,hide=function()return mobile end,code=function()sys.openURL(fs.getSaveDirectory())end,left="back"},
|
||||
back={x=640,y=590,w=180,h=60,rgb=color.white,code=back,right="path"},
|
||||
path={x=980,y=590,w=250,h=60,f=30,hide=function()return system=="Android"end,rgb=color.white,code=function()sys.openURL(fs.getSaveDirectory())end,left="back"},
|
||||
},
|
||||
sel=nil,--selected button id(integer)
|
||||
}
|
||||
294
paint.lua
@@ -1,8 +1,12 @@
|
||||
local gc=love.graphics
|
||||
local mt=love.math
|
||||
local gmatch=string.gmatch
|
||||
local setFont=setFont
|
||||
local Timer=love.timer.getTime
|
||||
local int,abs,rnd,max,min,sin=math.floor,math.abs,math.random,math.max,math.min,math.sin
|
||||
local format=string.format
|
||||
|
||||
local Timer=love.timer.getTime
|
||||
local scr=scr
|
||||
local attackColor={
|
||||
{color.darkGrey,color.white},
|
||||
{color.grey,color.white},
|
||||
@@ -20,10 +24,11 @@ local frameColor={
|
||||
local modeLevelColor={
|
||||
EASY=color.cyan,
|
||||
NORMAL=color.green,
|
||||
["NORMAL+"]=color.darkGreen,
|
||||
HARD=color.magenta,
|
||||
["HARD+"]=color.darkMagenta,
|
||||
LUNATIC=color.red,
|
||||
["NORMAL+"]=color.darkGreen,
|
||||
["HARD+"]=color.darkMagenta,
|
||||
["LUNATIC+"]=color.darkRed,
|
||||
EXTRA=color.lightMagenta,
|
||||
ULTIMATE=color.lightYellow,
|
||||
|
||||
@@ -36,7 +41,7 @@ local modeLevelColor={
|
||||
["40L"]=color.green,
|
||||
["100L"]=color.orange,
|
||||
["400L"]=color.red,
|
||||
["1000L"]=color.darkRed,
|
||||
["1000L"]=color.lightGrey,
|
||||
}
|
||||
local dataOptL={"key","rotate","hold",nil,nil,nil,"send","recv","pend"}
|
||||
local function dataOpt(i)
|
||||
@@ -102,8 +107,9 @@ end
|
||||
FX={
|
||||
flash=0,--Black screen(frame)
|
||||
shake=0,--Screen shake(frame)
|
||||
beam={},--Attack beam
|
||||
attack={},--Attack beam
|
||||
badge={},--badge thrown
|
||||
|
||||
appear=function(t,a)
|
||||
setFont(t.font)
|
||||
gc.setColor(1,1,1,a)
|
||||
@@ -172,17 +178,17 @@ FX={
|
||||
end,
|
||||
}
|
||||
|
||||
function drawDial(x,y,speed)
|
||||
local function drawDial(x,y,speed)
|
||||
gc.setColor(1,1,1)
|
||||
mStr(int(speed),x,y-18)
|
||||
gc.draw(dialCircle,x,y,nil,nil,nil,32,32)
|
||||
gc.setColor(1,1,1,.6)
|
||||
gc.draw(dialNeedle,x,y,2.094+(speed<=175 and .02094*speed or 4.712-52.36/(speed-125)),nil,nil,5,4)
|
||||
end
|
||||
function drawPixel(y,x,id)
|
||||
local function drawPixel(y,x,id)
|
||||
gc.draw(blockSkin[id],30*x-30,600-30*y)
|
||||
end
|
||||
function drawAtkPointer(x,y)
|
||||
local function drawAtkPointer(x,y)
|
||||
local t=sin(Timer()*20)
|
||||
gc.setColor(.2,.7+t*.2,1,.6+t*.4)
|
||||
gc.circle("fill",x,y,25,6)
|
||||
@@ -191,19 +197,18 @@ function drawAtkPointer(x,y)
|
||||
gc.circle("line",x,y,30*(1+a),6)
|
||||
end
|
||||
|
||||
function VirtualkeyPreview()
|
||||
local function VirtualkeyPreview()
|
||||
for i=1,#virtualkey do
|
||||
local c=sel==i and .8 or 1
|
||||
gc.setColor(c,c,c,setting.virtualkeyAlpha*.2)
|
||||
gc.setColor(c,c,c,setting.virtualkeyAlpha*.1)
|
||||
local b=virtualkey[i]
|
||||
gc.setLineWidth(b[4]*.07)
|
||||
gc.circle("line",b[1],b[2],b[4]-5)
|
||||
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2],nil,b[4]*.025,nil,18,18)end
|
||||
end
|
||||
end
|
||||
function drawVirtualkey()
|
||||
local a=setting.virtualkeyAlpha*.2
|
||||
local P=players[1]
|
||||
local function drawVirtualkey()
|
||||
local a=setting.virtualkeyAlpha*.1
|
||||
for i=1,#virtualkey do
|
||||
if i~=9 or modeEnv.Fkey then
|
||||
local p,b=virtualkeyDown[i],virtualkey[i]
|
||||
@@ -221,43 +226,48 @@ function drawVirtualkey()
|
||||
end
|
||||
end
|
||||
|
||||
Pnt={BG={}}
|
||||
function Pnt.BG.none()
|
||||
local scs={{1,2},nil,nil,nil,nil,{1.5,1.5},{0.5,2.5}}for i=2,5 do scs[i]=scs[1]end
|
||||
local matrixT={}for i=0,15 do matrixT[i]={}for j=0,8 do matrixT[i][j]=mt.noise(i,j)+2 end end
|
||||
local Pnt={}
|
||||
Pnt.BG={
|
||||
none=function()
|
||||
gc.clear(.15,.15,.15)
|
||||
end
|
||||
function Pnt.BG.grey()
|
||||
end,
|
||||
grey=function()
|
||||
gc.clear(.3,.3,.3)
|
||||
end
|
||||
function Pnt.BG.glow()
|
||||
end,
|
||||
lightGrey=function()
|
||||
gc.clear(.5,.5,.5)
|
||||
end,
|
||||
glow=function()
|
||||
local t=((sin(Timer()*.5)+sin(Timer()*.7)+sin(Timer()*.9+1)+sin(Timer()*1.5)+sin(Timer()*2+3))+5)*.05
|
||||
gc.clear(t,t,t)
|
||||
end
|
||||
function Pnt.BG.game1()
|
||||
end,
|
||||
game1=function()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(background1,640,360,Timer()*.15,12,nil,64,64)
|
||||
end
|
||||
function Pnt.BG.game2()
|
||||
end,
|
||||
game2=function()
|
||||
gc.setColor(1,.5,.5)
|
||||
gc.draw(background1,640,360,Timer()*.2,12,nil,64,64)
|
||||
end
|
||||
function Pnt.BG.game3()
|
||||
end,
|
||||
game3=function()
|
||||
gc.setColor(.6,.6,1)
|
||||
gc.draw(background1,640,360,Timer()*.25,12,nil,64,64)
|
||||
end
|
||||
function Pnt.BG.game4()
|
||||
end,
|
||||
game4=function()
|
||||
gc.setColor(.1,.5,.5)
|
||||
local x=Timer()%4*320
|
||||
gc.draw(background2,x,0,nil,10)
|
||||
gc.draw(background2,x-1280,0,nil,10)
|
||||
end
|
||||
function Pnt.BG.game5()
|
||||
end,
|
||||
game5=function()
|
||||
local t=2.5-Timer()%20%6%2.5
|
||||
if t<.5 then gc.clear(t,t,t)
|
||||
else gc.clear(0,0,0)
|
||||
end
|
||||
end
|
||||
local scs={{1,2},nil,nil,nil,nil,{1.5,1.5},{0.5,2.5}}for i=2,5 do scs[i]=scs[1]end
|
||||
function Pnt.BG.game6()
|
||||
end,
|
||||
game6=function()
|
||||
local t=1.2-Timer()%10%3%1.2
|
||||
if t<.5 then gc.clear(t,t,t)
|
||||
else gc.clear(0,0,0)
|
||||
@@ -265,22 +275,21 @@ function Pnt.BG.game6()
|
||||
gc.setColor(.3,.3,.3)
|
||||
local r=7-int(Timer()*.5)%7
|
||||
gc.draw(mouseBlock[r],640,360,Timer()%3.1416*6,400,400,scs[r][2]-.5,#blocks[r][0]-scs[r][1]+.5)
|
||||
end
|
||||
function Pnt.BG.rgb()
|
||||
end,
|
||||
rgb=function()
|
||||
gc.clear(
|
||||
sin(Timer()*1.2)*.15+.5,
|
||||
sin(Timer()*1.5)*.15+.5,
|
||||
sin(Timer()*1.9)*.15+.5
|
||||
)
|
||||
end
|
||||
function Pnt.BG.strap()
|
||||
end,
|
||||
strap=function()
|
||||
gc.setColor(1,1,1)
|
||||
local x=Timer()%32*40
|
||||
gc.draw(background2,x,0,nil,10)
|
||||
gc.draw(background2,x-1280,0,nil,10)
|
||||
end
|
||||
local matrixT={}for i=0,15 do matrixT[i]={}for j=0,8 do matrixT[i][j]=mt.noise(i,j)+2 end end
|
||||
function Pnt.BG.matrix()
|
||||
end,
|
||||
matrix=function()
|
||||
gc.clear(.15,.15,.15)
|
||||
for i=0,15 do
|
||||
for j=0,8 do
|
||||
@@ -289,7 +298,8 @@ function Pnt.BG.matrix()
|
||||
gc.rectangle("fill",80*i,80*j,80,80)
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
}
|
||||
|
||||
function Pnt.load()
|
||||
gc.setLineWidth(4)
|
||||
@@ -322,12 +332,15 @@ function Pnt.main()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(titleImage,280,30,nil,1.3)
|
||||
setFont(30)
|
||||
gc.print("Alpha V0.7.21",290,125)
|
||||
gc.print(gameVersion,290,125)
|
||||
gc.print(system,845,95)
|
||||
setFont(35)
|
||||
mStr(modeLevel[modeID[modeSel]][levelSel],160,180)
|
||||
mStr(text.modeName[modeSel],160,380)
|
||||
end
|
||||
function Pnt.mode()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(titleImage,830,30)
|
||||
gc.draw(titleImage,810,30)
|
||||
setFont(40)
|
||||
gc.setColor(modeLevelColor[modeLevel[modeID[modeSel]][levelSel]]or color.white)
|
||||
mStr(modeLevel[modeID[modeSel]][levelSel],270,215)
|
||||
@@ -364,7 +377,7 @@ function Pnt.music()
|
||||
end
|
||||
function Pnt.custom()
|
||||
gc.setColor(1,1,1,.3+sin(Timer()*8)*.2)
|
||||
gc.rectangle("fill",25,95+40*optSel,465,40)
|
||||
gc.rectangle("fill",25,95+40*sel,465,40)
|
||||
gc.setColor(.8,.8,.8)gc.draw(drawableText.custom,20,20)
|
||||
gc.setColor(1,1,1)gc.draw(drawableText.custom,22,23)
|
||||
setFont(40)
|
||||
@@ -436,11 +449,9 @@ function Pnt.play()
|
||||
if j==P.clearing[h]and P.falling>-1 then
|
||||
h=h-1
|
||||
else
|
||||
for i=1,10 do
|
||||
if F[j][i]>0 then
|
||||
gc.draw(blockSkinmini[F[j][i]],6*i-6,120-6*j)
|
||||
end
|
||||
end
|
||||
for i=1,10 do if F[j][i]>0 then
|
||||
gc.draw(blockSkinmini[F[j][i]],6*i-6,120-6*j)
|
||||
end end
|
||||
end
|
||||
end--Field
|
||||
if P.alive then
|
||||
@@ -480,21 +491,22 @@ function Pnt.play()
|
||||
gc.setColor(1,1,1,.2)
|
||||
for x=1,9 do gc.line(30*x,-10,30*x,600)end
|
||||
for y=0,19 do
|
||||
y=30*y+P.fieldBeneath
|
||||
y=30*(y-int(P.fieldBeneath/30))+P.fieldBeneath
|
||||
gc.line(0,y,300,y)
|
||||
end
|
||||
if P.fieldBeneath>20 then
|
||||
gc.line(0,P.fieldBeneath-30,300,P.fieldBeneath-30)
|
||||
end
|
||||
end--Grid lines
|
||||
gc.translate(0,P.fieldBeneath)
|
||||
gc.setScissor(scr.x+P.absFieldX*scr.k,scr.y+P.absFieldY*scr.k,300*P.size*scr.k,610*P.size*scr.k)
|
||||
-- local dy=setting.smo and(P.y_img~=P.curY and min(P.dropDelay,8e98)/P.gameEnv.drop or min(P.lockDelay,8e98)/P.gameEnv.lock)^4*30 or 0
|
||||
local dy,stepY=0,setting.smo and (1-(P.falling/P.gameEnv.fall)^3)*30 or 0
|
||||
local h=#P.clearing
|
||||
for j=int(P.fieldBeneath/30+1),#P.field do
|
||||
if j==P.clearing[h]and P.falling>-1 then
|
||||
h=h-1
|
||||
dy=dy+stepY
|
||||
gc.translate(0,stepY)
|
||||
gc.setColor(1,1,1,P.falling/P.gameEnv.fall)
|
||||
gc.rectangle("fill",0,600-30*j,320,30)
|
||||
gc.rectangle("fill",0,600-30*j,320,30-stepY)
|
||||
else
|
||||
for i=1,10 do
|
||||
if P.field[j][i]>0 then
|
||||
@@ -504,6 +516,7 @@ function Pnt.play()
|
||||
end
|
||||
end
|
||||
end--Field
|
||||
gc.translate(0,-dy)
|
||||
for i=1,#P.shade do
|
||||
local S=P.shade[i]
|
||||
gc.setColor(1,1,1,S[1]*.12)
|
||||
@@ -522,6 +535,8 @@ function Pnt.play()
|
||||
end
|
||||
end end
|
||||
end--Ghost
|
||||
local dy=setting.smo and(P.y_img~=P.curY and min(P.dropDelay,8e98)/P.gameEnv.drop or min(P.lockDelay,8e98)/P.gameEnv.lock)^4*30 or 0
|
||||
gc.translate(0,-dy)
|
||||
if P.gameEnv.block then
|
||||
gc.setColor(1,1,1,P.lockDelay/P.gameEnv.lock)
|
||||
for i=1,P.r do for j=1,P.c do
|
||||
@@ -540,95 +555,102 @@ function Pnt.play()
|
||||
gc.setColor(1,1,1)
|
||||
local x=30*(P.curX+P.sc[2]-1)-30+15
|
||||
gc.draw(spinCenter,x,600-30*(P.curY+P.sc[1]-1)+15,nil,nil,nil,4,4)
|
||||
gc.translate(0,dy)
|
||||
gc.setColor(1,1,1,.5)
|
||||
gc.draw(spinCenter,x,600-30*(P.y_img+P.sc[1]-1)+15,nil,nil,nil,4,4)
|
||||
goto E
|
||||
end--Rotate center
|
||||
gc.translate(0,dy)
|
||||
end
|
||||
--Draw game field
|
||||
gc.setScissor()--In-playField mask
|
||||
::E::
|
||||
gc.setScissor()--In-playField things
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(PTC.dust[p])
|
||||
gc.translate(0,-P.fieldBeneath)
|
||||
gc.setLineWidth(3)
|
||||
gc.rectangle("line",-1,-11,302,612)--Draw boarder
|
||||
|
||||
gc.setLineWidth(2)
|
||||
gc.rectangle("line",301,0,16,601.5)--Draw atkBuffer boarder
|
||||
local h=0
|
||||
for i=1,#P.atkBuffer do
|
||||
local a=P.atkBuffer[i]
|
||||
local bar=a.amount*30
|
||||
if h+bar>600 then bar=600-h end
|
||||
if not a.sent then
|
||||
if a.time<20 then
|
||||
bar=bar*(20*a.time)^.5*.05
|
||||
--Appear
|
||||
end
|
||||
if a.countdown>0 then
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
gc.rectangle("fill",304,599-h,11,-bar+3)
|
||||
gc.setColor(attackColor[a.lv][2])
|
||||
gc.rectangle("fill",304,599-h+(-bar+3),11,-(-bar+3)*(1-a.countdown/a.cd0))
|
||||
--Timing
|
||||
gc.setBlendMode("replace","alphamultiply")--SPEED UPUP(?)
|
||||
gc.setLineWidth(2)
|
||||
gc.rectangle("line",-1,-11,302,612)--Draw boarder
|
||||
gc.rectangle("line",301,0,15,601)--Draw atkBuffer boarder
|
||||
local h=0
|
||||
for i=1,#P.atkBuffer do
|
||||
local A=P.atkBuffer[i]
|
||||
local bar=A.amount*30
|
||||
if h+bar>600 then bar=600-h end
|
||||
if not A.sent then
|
||||
if A.time<20 then
|
||||
bar=bar*(20*A.time)^.5*.05
|
||||
--Appear
|
||||
end
|
||||
if A.countdown>0 then
|
||||
gc.setColor(attackColor[A.lv][1])
|
||||
gc.rectangle("fill",303,599-h,11,-bar+3)
|
||||
gc.setColor(attackColor[A.lv][2])
|
||||
gc.rectangle("fill",303,599-h+(-bar+3),11,-(-bar+3)*(1-A.countdown/A.cd0))
|
||||
--Timing
|
||||
else
|
||||
local t=sin((Timer()-i)*30)*.5+.5
|
||||
local c1,c2=attackColor[A.lv][1],attackColor[A.lv][2]
|
||||
gc.setColor(c1[1]*t+c2[1]*(1-t),c1[2]*t+c2[2]*(1-t),c1[3]*t+c2[3]*(1-t))
|
||||
gc.rectangle("fill",303,599-h,11,-bar+3)
|
||||
--Warning
|
||||
end
|
||||
else
|
||||
local t=sin((Timer()-i)*30)*.5+.5
|
||||
local c1,c2=attackColor[a.lv][1],attackColor[a.lv][2]
|
||||
gc.setColor(c1[1]*t+c2[1]*(1-t),c1[2]*t+c2[2]*(1-t),c1[3]*t+c2[3]*(1-t))
|
||||
gc.rectangle("fill",304,599-h,11,-bar+3)
|
||||
--Warning
|
||||
gc.setColor(attackColor[A.lv][1])
|
||||
bar=bar*(20-A.time)*.05
|
||||
gc.rectangle("fill",303,599-h,11,-bar+2)
|
||||
--Disappear
|
||||
end
|
||||
else
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
bar=bar*(20-a.time)*.05
|
||||
gc.rectangle("fill",304,599-h,11,-bar+2)
|
||||
--Disappear
|
||||
h=h+bar
|
||||
end--Buffer line
|
||||
local a,b=P.b2b,P.b2b1 if a>b then a,b=b,a end
|
||||
gc.setColor(.8,1,.2)
|
||||
gc.rectangle("fill",-14,599,11,-b*.5)
|
||||
gc.setColor(P.b2b<40 and color.white or P.b2b<=1e3 and color.lightRed or color.lightBlue)
|
||||
gc.rectangle("fill",-14,599,11,-a*.5)
|
||||
if Timer()%1<.5 then
|
||||
gc.rectangle("fill",-15,b<40 and 578.5 or 98.5,13,3)
|
||||
end
|
||||
h=h+bar
|
||||
end--Buffer line
|
||||
local a,b=P.b2b,P.b2b1 if a>b then a,b=b,a end
|
||||
gc.setColor(.8,1,.2)
|
||||
gc.rectangle("fill",-15,599.5,11,-b*.5)
|
||||
gc.setColor(P.b2b<40 and color.white or P.b2b<=1e3 and color.lightRed or color.lightBlue)
|
||||
gc.rectangle("fill",-15,599.5,11,-a*.5)
|
||||
gc.setColor(1,1,1,.5+sin(Timer()*30)*.5)
|
||||
gc.rectangle("fill",-16,b<40 and 578.5 or 98.5,13,3)
|
||||
gc.setColor(1,1,1)
|
||||
gc.rectangle("line",-17,-3,16,604.5)--Draw b2b bar boarder
|
||||
--B2B indictator
|
||||
gc.translate(-P.fieldOffX,-P.fieldOffY)
|
||||
gc.setColor(1,1,1)
|
||||
gc.rectangle("line",-16,-3,15,604)--Draw b2b bar boarder
|
||||
--B2B indictator
|
||||
gc.translate(-P.fieldOffX,-P.fieldOffY)
|
||||
gc.setBlendMode("alpha")
|
||||
|
||||
if P.gameEnv.hold then
|
||||
gc.setColor(1,1,1)
|
||||
mDraw(drawableText.hold,-82,-10)
|
||||
if P.holded then gc.setColor(.6,.6,.6)end
|
||||
for i=1,#P.hold.bk do
|
||||
for j=1,#P.hold.bk[1] do
|
||||
if P.hold.bk[i][j]then
|
||||
drawPixel(i+17.5-#P.hold.bk*.5,j-2.7-#P.hold.bk[1]*.5,P.holded and 9 or P.hold.color)
|
||||
local B=P.hold.bk
|
||||
for j=1,#B[1]do
|
||||
if B[i][j]then
|
||||
drawPixel(i+17.5-#B*.5,j-2.7-#B[1]*.5,P.hold.color)
|
||||
end
|
||||
end
|
||||
end
|
||||
end--Hold
|
||||
gc.setColor(1,1,1)
|
||||
mDraw(drawableText.next,381,-10)
|
||||
local N=1
|
||||
::L::
|
||||
if N<=P.gameEnv.next and P.next[N]then
|
||||
local b,c=P.next[N].bk,P.next[N].color
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,#b do for j=1,#b[1] do
|
||||
if b[i][j]then
|
||||
drawPixel(i+20-2.4*N-#b*.5,j+12.7-#b[1]*.5,c)
|
||||
end
|
||||
end end
|
||||
N=N+1
|
||||
if N<=P.gameEnv.next and P.next[N]then goto L end
|
||||
goto L
|
||||
end
|
||||
--Next
|
||||
gc.setColor(.8,.8,.8)
|
||||
gc.draw(drawableText.modeName,-135,-65)
|
||||
gc.draw(drawableText.levelName,437-drawableText.levelName:getWidth(),-65)
|
||||
gc.setColor(1,1,1)
|
||||
if frame<180 then
|
||||
local count=179-frame
|
||||
gc.push("transform")
|
||||
gc.translate(155,220)
|
||||
gc.setColor(1,1,1)
|
||||
setFont(100)
|
||||
if count%60>45 then gc.scale(1+(count%60-45)^2*.01,1)end
|
||||
mStr(int(count/60+1),0,0)
|
||||
@@ -637,19 +659,18 @@ function Pnt.play()
|
||||
for i=1,#P.bonus do
|
||||
P.bonus[i]:draw(min((30-abs(P.bonus[i].t-30))*.05,1)*(not P.bonus[i].inf and #P.field>(9-P.bonus[i].dy*.0333)and .7 or 1))
|
||||
end--Effects
|
||||
|
||||
gc.setColor(1,1,1)
|
||||
setFont(35)
|
||||
mStr(format("%.2f",P.stat.time),-82,520)--Draw time
|
||||
if mesDisp[curMode.id]then mesDisp[curMode.id]()end--Draw other message
|
||||
|
||||
setFont(30)
|
||||
gc.setColor(1,1,1)
|
||||
mStr(format("%.2f",P.stat.time),-82,518)--Time
|
||||
mStr(P.score1,-82,560)--Score
|
||||
gc.draw(drawableText.bpm,390,490)
|
||||
gc.draw(drawableText.kpm,350,583)
|
||||
setFont(30)
|
||||
drawDial(360,520,P.dropSpeed)
|
||||
drawDial(405,575,P.keySpeed)
|
||||
--Speed dials
|
||||
gc.setColor(1,1,1)
|
||||
if mesDisp[curMode.id]then mesDisp[curMode.id]()end--Other messages
|
||||
if modeEnv.royaleMode then
|
||||
if P.atkMode then
|
||||
gc.setColor(1,.8,0,P.swappingAtkMode*.02)
|
||||
@@ -661,17 +682,42 @@ function Pnt.play()
|
||||
gc.pop()
|
||||
end
|
||||
end--Draw players
|
||||
gc.setLineWidth(5)
|
||||
for i=1,#FX.attack do
|
||||
local A=FX.attack[i]
|
||||
gc.push("transform")
|
||||
local a=A.a
|
||||
if A.t<20 then
|
||||
gc.translate(A.x1,A.y1)
|
||||
a=a*A.t*.05
|
||||
elseif A.t<80 then
|
||||
local t=((A.t-20)*.016667)t=(3-2*t)*t*t
|
||||
gc.translate(A.x1*(1-t)+A.x2*t,A.y1*(1-t)+A.y2*t)
|
||||
else
|
||||
gc.translate(A.x2,A.y2)
|
||||
a=a*(5-A.t*.05)
|
||||
end
|
||||
gc.rotate(A.t*.1)
|
||||
gc.setColor(A.r,A.g,A.b,a*.5)
|
||||
gc.circle("line",0,0,A.rad,A.corner)
|
||||
gc.setColor(A.r,A.g,A.b,a)
|
||||
gc.circle("fill",0,0,A.rad,A.corner)
|
||||
gc.pop()
|
||||
end
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(PTC.attack[1])
|
||||
gc.draw(PTC.attack[2])
|
||||
gc.draw(PTC.attack[3])
|
||||
if setting.virtualkeySwitch then drawVirtualkey()end
|
||||
if modeEnv.royaleMode then
|
||||
for i=1,#FX.badge do
|
||||
local b=FX.badge[i]
|
||||
local t=b.t<10 and 0 or b.t<50 and .5+sin(1.5*(b.t/20-1.5))*.5 or 1
|
||||
gc.setColor(1,1,1,b.t<10 and b.t*.1 or b.t<50 and 1 or(60-b.t)*.1)
|
||||
gc.draw(badgeIcon,b[1]+(b[3]-b[1])*t,b[2]+(b[4]-b[2])*t,nil,nil,nil,14,14)
|
||||
if b.t<10 then
|
||||
gc.draw(badgeIcon,b[1]-14,b[2]-14)
|
||||
elseif b.t<50 then
|
||||
local t=((b.t-10)*.025)t=(3-2*t)*t*t
|
||||
gc.draw(badgeIcon,b[1]*(1-t)+b[3]*t-14,b[2]*(1-t)+b[4]*t-14)
|
||||
else
|
||||
gc.draw(badgeIcon,b[3]-14,b[4]-14)
|
||||
end
|
||||
end
|
||||
P=players[1]
|
||||
gc.setLineWidth(5)
|
||||
@@ -690,6 +736,8 @@ function Pnt.play()
|
||||
end
|
||||
end
|
||||
if restartCount>0 then
|
||||
gc.setColor(1,.7,.7,.5+restartCount*.02)
|
||||
gc.arc("fill",640,360,735,-1.5708,restartCount*0.3696-1.5708)
|
||||
gc.setColor(0,0,0,restartCount/17)
|
||||
gc.rectangle("fill",0,0,1280,720)
|
||||
end
|
||||
@@ -803,4 +851,14 @@ function Pnt.stat()
|
||||
gc.print(statOpt(i),720,30*i-5)
|
||||
end
|
||||
gc.draw(titleImage,260,600,.2+.07*sin(Timer()*3),nil,nil,212,35)
|
||||
end
|
||||
end
|
||||
function Pnt.history()
|
||||
gc.setColor(.2,.2,.2,.7)
|
||||
gc.rectangle("fill",150,35,980,530)
|
||||
gc.setColor(1,1,1)
|
||||
gc.setLineWidth(4)
|
||||
gc.rectangle("line",150,35,980,530)
|
||||
setFont(25)
|
||||
gc.print(updateLog[sel],160,40)
|
||||
end
|
||||
return Pnt
|
||||
30
texture.lua
@@ -44,34 +44,14 @@ PTC.dust0:setColors(1,1,1,.5,1,1,1,0)
|
||||
c:release()
|
||||
--Dust particles
|
||||
|
||||
PTC.attack={}
|
||||
PTC.attack[1]=gc.newParticleSystem(N("/image/mess/atk1.png"),200)
|
||||
PTC.attack[1]:setParticleLifetime(.25)
|
||||
PTC.attack[1]:setEmissionRate(0)
|
||||
PTC.attack[1]:setSpin(10)
|
||||
PTC.attack[1]:setColors(1,1,1,.7,1,1,1,0)
|
||||
|
||||
PTC.attack[2]=gc.newParticleSystem(N("/image/mess/atk2.png"),200)
|
||||
PTC.attack[2]:setParticleLifetime(.3)
|
||||
PTC.attack[2]:setEmissionRate(0)
|
||||
PTC.attack[2]:setSpin(8)
|
||||
PTC.attack[2]:setColors(1,1,1,.7,1,1,1,0)
|
||||
|
||||
PTC.attack[3]=gc.newParticleSystem(N("/image/mess/atk3.png"),200)
|
||||
PTC.attack[3]:setParticleLifetime(.4)
|
||||
PTC.attack[3]:setEmissionRate(0)
|
||||
PTC.attack[3]:setSpin(6)
|
||||
PTC.attack[3]:setColors(1,1,1,.7,1,1,1,0)
|
||||
--Attack particles
|
||||
|
||||
gc.setDefaultFilter("linear","linear")
|
||||
titleImage=N("/image/mess/title.png")
|
||||
dialCircle=N("/image/mess/dialCircle.png")
|
||||
dialNeedle=N("/image/mess/dialNeedle.png")
|
||||
badgeIcon=N("/image/mess/badge.png")
|
||||
spinCenter=N("/image/mess/spinCenter.png")
|
||||
lightBulb=N("/image/mess/lightBulb.png")
|
||||
light=N("/image/mess/light.png")
|
||||
batteryImage=N("/image/mess/power.png")
|
||||
chargeImage=N("/image/mess/charge.png")
|
||||
|
||||
background1=N("/image/BG/bg1.jpg")
|
||||
background2=N("/image/BG/bg2.png")
|
||||
@@ -79,13 +59,11 @@ groupCode=N("/image/mess/groupcode.png")
|
||||
payCode=N("/image/mess/paycode.png")
|
||||
drawableText={
|
||||
question=T(100,"?"),
|
||||
bpm=T(15,"BPM"),
|
||||
kpm=T(15,"KPM"),
|
||||
bpm=T(15,"BPM"),kpm=T(15,"KPM"),
|
||||
|
||||
modeName=T(30),levelName=T(30),
|
||||
next=T(40),hold=T(40),
|
||||
pause=T(120),
|
||||
finish=T(120),
|
||||
pause=T(120),finish=T(120),
|
||||
custom=T(80),
|
||||
keyboard=T(25),joystick=T(25),
|
||||
setting2Help=T(25),
|
||||
|
||||
87
timer.lua
@@ -1,8 +1,10 @@
|
||||
local wd=love.window
|
||||
local Timer=love.timer.getTime
|
||||
local int,abs,rnd,max,min,sin=math.floor,math.abs,math.random,math.max,math.min,math.sin
|
||||
local ins,rem=table.insert,table.remove
|
||||
|
||||
Tmr={}
|
||||
function Tmr.load()
|
||||
return{
|
||||
load=function()
|
||||
local t=Timer()
|
||||
::R::
|
||||
if loading==1 then
|
||||
@@ -47,26 +49,24 @@ function Tmr.load()
|
||||
gotoScene("intro","none")
|
||||
end
|
||||
end
|
||||
end
|
||||
function Tmr.intro()
|
||||
end,
|
||||
intro=function()
|
||||
count=count+1
|
||||
if count==200 then count=80 end
|
||||
end
|
||||
function Tmr.draw()
|
||||
end,
|
||||
draw=function()
|
||||
if clearSureTime>0 then clearSureTime=clearSureTime-1 end
|
||||
end
|
||||
function Tmr.play(dt)
|
||||
end,
|
||||
play=function(dt)
|
||||
frame=frame+1
|
||||
stat.time=stat.time+dt
|
||||
for i=#FX.beam,1,-1 do
|
||||
local b=FX.beam[i]
|
||||
for i=#FX.attack,1,-1 do
|
||||
local b=FX.attack[i]
|
||||
b.t=b.t+1
|
||||
local t0=b.t*.025--t in [0,1]
|
||||
local t=(sin(1.5*(2*t0-1))+1)*.5
|
||||
PTC.attack[b.lv]:setPosition(b[1]+(b[3]-b[1])*t,b[2]+(b[4]-b[2])*t)
|
||||
PTC.attack[b.lv]:emit(1)
|
||||
if t0==1 then
|
||||
rem(FX.beam,i)
|
||||
rem(FX.attack,i)
|
||||
end
|
||||
end
|
||||
for i=#FX.badge,1,-1 do
|
||||
@@ -81,13 +81,23 @@ function Tmr.play(dt)
|
||||
virtualkeyPressTime[i]=virtualkeyPressTime[i]-1
|
||||
end
|
||||
end
|
||||
PTC.attack[1]:update(dt)
|
||||
PTC.attack[2]:update(dt)
|
||||
PTC.attack[3]:update(dt)
|
||||
local E=#FX.attack
|
||||
for i=E,1,-1 do
|
||||
local A=FX.attack[i]
|
||||
A.t=A.t+1
|
||||
if A.t>=100 then
|
||||
for j=i,E do
|
||||
FX.attack[j]=FX.attack[j+1]
|
||||
end--remove [i]
|
||||
elseif A.t>80 then
|
||||
A.rad=A.rad*1.08+.2
|
||||
end
|
||||
end
|
||||
|
||||
if frame<180 then
|
||||
if frame==179 then
|
||||
gameStart()
|
||||
elseif frame%60==0 then
|
||||
elseif frame==60 or frame==120 then
|
||||
SFX("ready")
|
||||
end
|
||||
for p=1,#players do
|
||||
@@ -106,6 +116,7 @@ function Tmr.play(dt)
|
||||
clearTask("play")
|
||||
updateStat()
|
||||
resetGameData()
|
||||
return
|
||||
end
|
||||
elseif restartCount>0 then
|
||||
restartCount=max(restartCount-2,0)
|
||||
@@ -133,9 +144,9 @@ function Tmr.play(dt)
|
||||
P.ai.controlDelay=P.ai.controlDelay-1
|
||||
if P.ai.controlDelay==0 then
|
||||
if #P.ai.controls>0 then
|
||||
pressKey(P.ai.controls[1],P)
|
||||
releaseKey(P.ai.controls[1],P)
|
||||
rem(P.ai.controls,1)
|
||||
local C=P.ai.controls
|
||||
pressKey(C[1],P)releaseKey(C[1],P)
|
||||
local k=#C for i=1,k do C[i]=C[i+1]end--table.remove(C,1)
|
||||
P.ai.controlDelay=P.ai.controlDelay0+1
|
||||
else
|
||||
AI_getControls(P.ai.controls)
|
||||
@@ -143,7 +154,7 @@ function Tmr.play(dt)
|
||||
if Timer()-P.modeData.point>P.modeData.event then
|
||||
P.modeData.point=Timer()
|
||||
P.modeData.event=P.ai.controlDelay0+rnd(2,10)
|
||||
changeAtkMode(rnd()<.85 and 1 or #P.atker>3 and 4 or rnd()<.35 and 2 or 3)
|
||||
changeAtkMode(rnd()<.85 and 1 or #P.atker>3 and 4 or rnd()<.3 and 2 or 3)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -192,9 +203,9 @@ function Tmr.play(dt)
|
||||
removeRow(P.field,P.clearing[i])
|
||||
removeRow(P.visTime,P.clearing[i])
|
||||
end
|
||||
::L::
|
||||
rem(P.clearing)
|
||||
if P.clearing[1]then goto L end
|
||||
for i=1,#P.clearing do
|
||||
P.clearing[i]=nil
|
||||
end
|
||||
end
|
||||
if P.waiting>=0 then
|
||||
P.waiting=P.waiting-1
|
||||
@@ -207,7 +218,9 @@ function Tmr.play(dt)
|
||||
if P.dropDelay>=0 then goto stop end
|
||||
end
|
||||
drop()
|
||||
P.dropDelay=P.gameEnv.drop
|
||||
if P.y_img~=P.curY then
|
||||
P.dropDelay=P.gameEnv.drop
|
||||
end
|
||||
if P.freshTime<=P.gameEnv.freshLimit then
|
||||
P.lockDelay=P.gameEnv.lock
|
||||
end
|
||||
@@ -241,9 +254,9 @@ function Tmr.play(dt)
|
||||
removeRow(P.field,P.clearing[i])
|
||||
removeRow(P.visTime,P.clearing[i])
|
||||
end
|
||||
::L::
|
||||
rem(P.clearing)
|
||||
if P.clearing[1]then goto L end
|
||||
for i=1,#P.clearing do
|
||||
P.clearing[i]=nil
|
||||
end
|
||||
end::stop::
|
||||
if P.endCounter<40 then
|
||||
for j=1,#P.field do for i=1,10 do
|
||||
@@ -253,10 +266,17 @@ function Tmr.play(dt)
|
||||
if P.b2b1>0 then P.b2b1=max(0,P.b2b1*.92-1)end
|
||||
--Dead
|
||||
end
|
||||
if P.stat.score>P.score1 then
|
||||
if P.stat.score-P.score1<10 then
|
||||
P.score1=P.score1+1
|
||||
else
|
||||
P.score1=int(min(P.score1*.9+P.stat.score*.1+1))
|
||||
end
|
||||
end
|
||||
for i=#P.shade,1,-1 do
|
||||
local S=P.shade[i]
|
||||
S[1]=S[1]-1
|
||||
if S[1]==0 then
|
||||
S[1]=S[1]-1+setting.fxs*.25
|
||||
if S[1]<=0 then
|
||||
rem(P.shade,i)
|
||||
end
|
||||
end
|
||||
@@ -296,12 +316,13 @@ function Tmr.play(dt)
|
||||
end
|
||||
end
|
||||
if modeEnv.royaleMode and frame%120==0 then freshMostDangerous()end
|
||||
end
|
||||
function Tmr.pause(dt)
|
||||
end,
|
||||
pause=function(dt)
|
||||
if not gamefinished then
|
||||
pauseTime=pauseTime+dt
|
||||
end
|
||||
if pauseTimer<50 and not wd.isMinimized()then
|
||||
pauseTimer=pauseTimer+1
|
||||
end
|
||||
end
|
||||
end,
|
||||
}
|
||||
100
toolfunc.lua
@@ -2,15 +2,20 @@ local tm=love.timer
|
||||
local gc=love.graphics
|
||||
local kb=love.keyboard
|
||||
local setFont=setFont
|
||||
local int,abs,rnd,max,min=math.floor,math.abs,math.random,math.max,math.min
|
||||
local sub,find=string.sub,string.find
|
||||
local ins,rem=table.insert,table.remove
|
||||
local toN,toS=tonumber,tostring
|
||||
local concat=table.concat
|
||||
|
||||
local function splitS(s,sep)
|
||||
local t={}
|
||||
::L::
|
||||
local i=find(s,sep)or #s+1
|
||||
ins(t,sub(s,1,i-1))
|
||||
s=sub(s,i+#sep)
|
||||
if #s~=0 then goto L end
|
||||
local t,n={},1
|
||||
repeat
|
||||
local p=find(s,sep)or #s+1
|
||||
t[n]=sub(s,1,p-1)
|
||||
n=n+1
|
||||
s=sub(s,p+#sep)
|
||||
until #s==0
|
||||
return t
|
||||
end
|
||||
function mStr(s,x,y)
|
||||
@@ -25,19 +30,21 @@ function getNewRow(val)
|
||||
for i=1,10 do
|
||||
t[i]=val
|
||||
end
|
||||
--clear a row and move to active list
|
||||
if #freeRow==0 then
|
||||
freeRow.L=freeRow.L-1
|
||||
--get a row from buffer
|
||||
if not freeRow[1]then
|
||||
for i=1,10 do
|
||||
ins(freeRow,{0,0,0,0,0,0,0,0,0,0})
|
||||
freeRow[i]={0,0,0,0,0,0,0,0,0,0}
|
||||
end
|
||||
freeRow.L=freeRow.L+10
|
||||
end
|
||||
--prepare new rows
|
||||
return t
|
||||
end
|
||||
function removeRow(t,k)
|
||||
ins(freeRow,rem(t,k))
|
||||
freeRow[#freeRow+1]=rem(t,k)
|
||||
freeRow.L=freeRow.L+1
|
||||
end
|
||||
|
||||
--Single-usage funcs
|
||||
langName={"中文","全中文","English"}
|
||||
local langID={"chi","chi_full","eng"}
|
||||
@@ -118,7 +125,7 @@ function SFX(s,v)
|
||||
end
|
||||
function VOICE(s,n)
|
||||
if setting.voc then
|
||||
ins(voicePlaying,voice[s][n or rnd(#voice[s])])
|
||||
voicePlaying[#voicePlaying+1]=voice[s][n or rnd(#voice[s])]
|
||||
if #voicePlaying==1 then
|
||||
voicePlaying[1]:play()
|
||||
end
|
||||
@@ -227,6 +234,7 @@ local prevMenu={
|
||||
setting2="setting",
|
||||
setting3="setting",
|
||||
help="main",
|
||||
history="help",
|
||||
stat="main",
|
||||
}prevMenu.pause=prevMenu.play
|
||||
function back()
|
||||
@@ -263,51 +271,54 @@ local dataOpt={
|
||||
"atk","send","recv","pend",
|
||||
"clear_1","clear_2","clear_3","clear_4",
|
||||
"spin_0","spin_1","spin_2","spin_3",
|
||||
"b2b","b3b","pc",
|
||||
"b2b","b3b","pc","score",
|
||||
}
|
||||
function loadData()
|
||||
userData:open("r")
|
||||
--local t=splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||
local t=splitS(userData:read(),"\r\n")
|
||||
local t=userData:read()
|
||||
if not find(t,"spin")then
|
||||
t=love.data.decompress("string","zlib",t)
|
||||
end
|
||||
t=splitS(t,"\r\n")
|
||||
userData:close()
|
||||
for i=1,#t do
|
||||
local i=t[i]
|
||||
if find(i,"=")then
|
||||
local t=sub(i,1,find(i,"=")-1)
|
||||
local v=sub(i,find(i,"=")+1)
|
||||
local p=find(t[i],"=")
|
||||
if p then
|
||||
local t,v=sub(t[i],1,p-1),sub(t[i],p+1)
|
||||
if t=="gametime"then t="time"end
|
||||
for i=1,#dataOpt do
|
||||
if t==dataOpt[i]then goto L end
|
||||
if t==dataOpt[i]then
|
||||
v=toN(v)if not v or v<0 then v=0 end
|
||||
stat[t]=v
|
||||
break
|
||||
end
|
||||
end
|
||||
goto E
|
||||
::L::
|
||||
v=toN(v)if not v or v<0 then v=0 end
|
||||
stat[t]=v
|
||||
::E::
|
||||
end
|
||||
end
|
||||
end
|
||||
function saveData()
|
||||
local t={}
|
||||
for i=1,#dataOpt do
|
||||
ins(t,dataOpt[i].."="..toS(stat[dataOpt[i]]))
|
||||
t[i]=dataOpt[i].."="..toS(stat[dataOpt[i]])
|
||||
end
|
||||
t=concat(t,"\r\n")
|
||||
--t=love.math.compress(t,"zlib"):getString()
|
||||
t=love.data.compress("string","zlib",t)
|
||||
userData:open("w")
|
||||
userData:write(t)
|
||||
userData:close()
|
||||
end
|
||||
function loadSetting()
|
||||
userSetting:open("r")
|
||||
--local t=splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||
local t=splitS(userSetting:read(),"\r\n")
|
||||
local t=userSetting:read()
|
||||
if not find(t,"virtual")then
|
||||
t=love.data.decompress("string","zlib",t)
|
||||
end
|
||||
t=splitS(t,"\r\n")
|
||||
userSetting:close()
|
||||
for i=1,#t do
|
||||
local i=t[i]
|
||||
if find(i,"=")then
|
||||
local t=sub(i,1,find(i,"=")-1)
|
||||
local v=sub(i,find(i,"=")+1)
|
||||
local p=find(t[i],"=")
|
||||
if p then
|
||||
local t,v=sub(t[i],1,p-1),sub(t[i],p+1)
|
||||
if t=="sfx"or t=="bgm"or t=="bgblock"or t=="voc"then
|
||||
setting[t]=v=="true"
|
||||
elseif t=="vib"then
|
||||
@@ -326,15 +337,15 @@ function loadSetting()
|
||||
elseif t=="virtualkey"then
|
||||
v=splitS(v,"/")
|
||||
for i=1,10 do
|
||||
if not v[i]then goto c end
|
||||
virtualkey[i]=splitS(v[i],",")
|
||||
for j=1,4 do
|
||||
virtualkey[i][j]=toN(virtualkey[i][j])
|
||||
if v[i]then
|
||||
virtualkey[i]=splitS(v[i],",")
|
||||
for j=1,4 do
|
||||
virtualkey[i][j]=toN(virtualkey[i][j])
|
||||
end
|
||||
end
|
||||
::c::
|
||||
end
|
||||
elseif t=="virtualkeyAlpha"then
|
||||
setting.virtualkeyAlpha=int(abs(toN(v)))
|
||||
setting.virtualkeyAlpha=min(int(abs(toN(v))),10)
|
||||
elseif t=="virtualkeyIcon"or t=="virtualkeySwitch"then
|
||||
setting[t]=v=="true"
|
||||
elseif t=="frameMul"then
|
||||
@@ -342,8 +353,10 @@ function loadSetting()
|
||||
elseif t=="das"or t=="arr"or t=="sddas"or t=="sdarr"then
|
||||
v=toN(v)if not v or v<0 then v=0 end
|
||||
setting[t]=int(v)
|
||||
elseif t=="ghost"or t=="center"or t=="grid"or t=="swap"or t=="fxs"or t=="bg"then
|
||||
elseif t=="ghost"or t=="center"or t=="grid"or t=="swap"or t=="bg"or t=="smo"then
|
||||
setting[t]=v=="true"
|
||||
elseif t=="fxs"then
|
||||
setting[t]=toN(v:match("[0123]"))or 0
|
||||
elseif t=="lang"then
|
||||
setting[t]=toN(v:match("[123]"))or 1
|
||||
elseif t=="skin"then
|
||||
@@ -364,7 +377,7 @@ local saveOpt={
|
||||
"vib","voc",
|
||||
"fullscreen",
|
||||
"bgblock",
|
||||
"skin",
|
||||
"skin","smo",
|
||||
"virtualkeyAlpha",
|
||||
"virtualkeyIcon",
|
||||
"virtualkeySwitch",
|
||||
@@ -387,10 +400,11 @@ function saveSetting()
|
||||
"virtualkey="..toS(concat(vk,"/")),
|
||||
}
|
||||
for i=1,#saveOpt do
|
||||
ins(t,saveOpt[i].."="..toS(setting[saveOpt[i]]))
|
||||
t[i+2]=saveOpt[i].."="..toS(setting[saveOpt[i]])
|
||||
--not always i+2!
|
||||
end
|
||||
t=concat(t,"\r\n")
|
||||
--t=love.math.compress(t,"zlib"):getString()
|
||||
t=love.data.compress("string","zlib",t)
|
||||
userSetting:open("w")
|
||||
userSetting:write(t)
|
||||
userSetting:close()
|
||||
|
||||
196
updateLog.lua
Normal file
@@ -0,0 +1,196 @@
|
||||
return{
|
||||
[=[Future outlook:
|
||||
"classic" rule
|
||||
backfire mode
|
||||
Encrypt source code(JIT to byte code)
|
||||
game recording
|
||||
virtual key switch(all keys)
|
||||
easier CTWC
|
||||
fineese/bigbang mode
|
||||
more FXs
|
||||
TTT mode
|
||||
smarter AI
|
||||
infinite 1v1
|
||||
square mode
|
||||
3d features
|
||||
layer-feeling
|
||||
more animation]=],[=[
|
||||
0.7.22:
|
||||
scoring system
|
||||
smooth dropping
|
||||
can change FX level
|
||||
new attaking FX
|
||||
new bone skin
|
||||
baattery info/time display
|
||||
in-game update log(this page)
|
||||
fast game
|
||||
much many more better GUI details
|
||||
add EXTRA level of survivor mode
|
||||
adjust difficulty of Tech mode
|
||||
compressed setting/data
|
||||
support 10% step alpha of virtual key
|
||||
many code optimized&bugs fixed
|
||||
0.7.21:
|
||||
new title image
|
||||
more GUI details
|
||||
many bugs fixed]=],[=[
|
||||
0.7.20:
|
||||
add music room
|
||||
change block/space apperance in draw mode
|
||||
field shake animation
|
||||
default sets of custom options
|
||||
can set BG/BGM in custom mode
|
||||
bug fixed
|
||||
0.7.19:
|
||||
Secret option!
|
||||
macOS version!
|
||||
add C4W train mode
|
||||
rendering of royale mode optimized again
|
||||
add "free cell" in draw mode
|
||||
add 2 new block skins
|
||||
new difficulty in infinite mode
|
||||
new background/sound effect in master mode
|
||||
bug fixed]=],[=[
|
||||
0.7.18:
|
||||
3 new block skins!(one skin origional by Miya(nya~))
|
||||
better restarting(to prevent mistakenly touching)
|
||||
switch display of puzzle mode
|
||||
adjust UI
|
||||
code optimized
|
||||
default custom options changed to as infinite mode
|
||||
0.7.17:
|
||||
display game stats when pause
|
||||
more options in statistics
|
||||
better pausing
|
||||
adjust difficulty of Tech mode
|
||||
adjust difficulty of PC train mode
|
||||
adjust vibrate level for mobile devices
|
||||
little optimized
|
||||
bugs fixed]=],[=[
|
||||
0.7.16:
|
||||
bugs fixed
|
||||
change rules of custom puzzle mode
|
||||
change rules of TSD mode
|
||||
better pausing
|
||||
speed optimized
|
||||
adjust difficulty of dig mode
|
||||
0.7.15:
|
||||
can make puzzle by drawing mode
|
||||
can pause game with animation
|
||||
change icon of "Functional key"
|
||||
speed optimized
|
||||
bugs fixed]=],[=[
|
||||
0.7.14:
|
||||
drawing mode in custom game
|
||||
can adjust virtual keys with mouse
|
||||
speed optimized
|
||||
rotate also create shade
|
||||
0.7.13+:
|
||||
change difficulty of survivor mode
|
||||
little game rule change
|
||||
bugs fixed(AI control error)
|
||||
0.7.13:
|
||||
Chniese game name:方块研究所
|
||||
SUPER COOL instant moving effect
|
||||
new b2b bar style & animation
|
||||
new transition animation
|
||||
change difficulty of master mode
|
||||
adjust delay algorithm(probably cause controlfeel changing,please reset your DAS setting)
|
||||
code reconstructed
|
||||
bugs fixed(error when seq=his,size of custom oppo)
|
||||
debug key change to F8]=],[=[
|
||||
0.7.12:
|
||||
AI learned to switch attack mode
|
||||
seperate master mode from marathon mode
|
||||
master mode more interesting
|
||||
countdown line in sprint mode
|
||||
smooth BGM swapping
|
||||
new garbage buffer
|
||||
new harddrop&lock SFX feel
|
||||
a bit change of rotate system
|
||||
grid switch
|
||||
swap target by combo key/press
|
||||
some Chinese translaton editted
|
||||
[reconstruct event system]]=],[=[
|
||||
0.7.11:
|
||||
some Chinese translaton editted
|
||||
add bone block in 2 hardest marathon(new block-fresh system)
|
||||
play sound when get badges in royale mode
|
||||
change b2b indicator display method
|
||||
more difficulty of blind mode
|
||||
colorful garbage lines
|
||||
clearer attacking pointer
|
||||
fix 6 next in classic mode
|
||||
add QR code in help page
|
||||
change some detials]=],[=[
|
||||
0.7.10:
|
||||
更完全的中文翻译
|
||||
add Classic mode
|
||||
change O spin's behaviour
|
||||
fix bugs
|
||||
0.7.9:
|
||||
O spin is a lie
|
||||
better attacking pointer
|
||||
language system
|
||||
change rotate system
|
||||
change BGM&BG set
|
||||
code optimized
|
||||
fix bugs]=],[=[
|
||||
0.7.8:
|
||||
GPU usage decreased much more than before
|
||||
add virtual key animation
|
||||
display player's rank after death in royale mode
|
||||
fix sequence error of PC train mode
|
||||
adjust difficulty of suvivor mode
|
||||
code optimized
|
||||
fix bugs
|
||||
0.7.7:
|
||||
add dig mode
|
||||
add survivor mode
|
||||
combine some modes
|
||||
change some GUI
|
||||
more SFXs
|
||||
fix bugs]=],[=[
|
||||
0.7.6:
|
||||
new font
|
||||
add DIFFICULTY selection
|
||||
virtual keys give visual feedback(PC/phone)
|
||||
add vibration
|
||||
add default set of visual keys
|
||||
add tech mode
|
||||
add drought mode
|
||||
better GUI&change speed&BGM in royale mode
|
||||
more FXs in royale mode
|
||||
fix all attacking bug of royale mode
|
||||
change sequence of TSD-only mode to bag7]=],[=[
|
||||
0.7.5:
|
||||
reduce difficuly of PC training mode,and add more patterns
|
||||
reduce difficuly of death mode
|
||||
add PC challenge mode
|
||||
swapping attack mode for royale mode(AI always use 'Random')
|
||||
royale mode use less GPU
|
||||
new GUI of royale mode
|
||||
add intro scene
|
||||
soft scene swapping
|
||||
adjust other details
|
||||
change game icon
|
||||
adjust GUI of royale mode
|
||||
change sequence of TSD-only mode
|
||||
royale mode use LESS GPU]=],[=[
|
||||
0.7.4:
|
||||
add a lot of bugs
|
||||
0.7.3:
|
||||
add infinite target in custom
|
||||
fix TSD-only mode result+1 when finishing with a wrong clear
|
||||
change sequence generator of TSD-only mode
|
||||
GUI position editted
|
||||
Fix Screen flow
|
||||
smarter AI
|
||||
0.7.2:
|
||||
add PC training mode
|
||||
add TSD-only mode
|
||||
remove non-sense s/z spin double
|
||||
GUI position editted
|
||||
grid BG changed
|
||||
smarter AI]=]
|
||||
}
|
||||