Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
b354604c77 |
22
call&sys.lua
22
call&sys.lua
@@ -38,8 +38,8 @@ local sceneInit={
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end,
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custom=function()
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optSel=optSel or 1
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curBG="matrix"
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BGM("blank")
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curBG=customRange.bg[customSel[12]]
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BGM(customRange.bgm[customSel[13]])
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end,
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draw=function()
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curBG="none"
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@@ -142,10 +142,10 @@ function buttonControl_gamepad(i)
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end
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end
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mouseDown,mouseMove,mouseUp,wheelmoved={},{},{},{}
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touchDown,touchUp,touchMove={},{},{}
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keyDown,keyUp={},{}
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gamepadDown,gamepadUp={},{}
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local mouseDown,mouseMove,mouseUp,wheelmoved={},{},{},{}
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local touchDown,touchUp,touchMove={},{},{}
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local keyDown,keyUp={},{}
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local gamepadDown,gamepadUp={},{}
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function mouseDown.intro(x,y,k)
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if k==2 then
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back()
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@@ -229,8 +229,18 @@ end
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function keyDown.custom(key)
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if key=="left"then
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customSel[optSel]=(customSel[optSel]-2)%#customRange[customID[optSel]]+1
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if optSel==12 then
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curBG=customRange.bg[customSel[12]]
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elseif optSel==13 then
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BGM(customRange.bgm[customSel[13]])
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end
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elseif key=="right"then
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customSel[optSel]=customSel[optSel]%#customRange[customID[optSel]]+1
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if optSel==12 then
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curBG=customRange.bg[customSel[optSel]]
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elseif optSel==13 then
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BGM(customRange.bgm[customSel[optSel]])
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end
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elseif key=="down"then
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optSel=optSel%#customID+1
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elseif key=="up"then
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2
conf.lua
2
conf.lua
@@ -9,7 +9,7 @@ function love.conf(t)
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t.audio.mixwithsystem=true--Switch on to keep sysBGM
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local W=t.window
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W.title="Techmino V0.7.20"
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W.title="Techmino V0.7.21"
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W.icon="/image/icon.png"
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W.width,W.height=1280,720
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W.minwidth,W.minheight=640,360
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51
dataList.lua
51
dataList.lua
@@ -83,7 +83,7 @@ loadmode={
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c4wtrain=function()
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createPlayer(1,340,15)
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local F=P.field
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for i=1,22 do
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for i=1,24 do
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F[i]=getNewRow(10)
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P.visTime[i]=getNewRow(20)
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for x=4,7 do F[i][x]=0 end
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@@ -368,7 +368,6 @@ Event={
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P.rank=1
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P.result="WIN"
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changeAtk(P)
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BGM("8-bit happiness")
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end
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for i=1,#P.atkBuffer do
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P.atkBuffer[i].sent=true
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@@ -379,11 +378,14 @@ Event={
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P.visTime[i][j]=min(P.visTime[i][j],20)
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end
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end
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if P.id==1 then
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if P.human then
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gamefinished=true
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newTask(Event_task.finish,P)
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SFX("win")
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VOICE("win")
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if modeEnv.royaleMode then
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BGM("8-bit happiness")
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end
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end
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showText(P,text.win,"beat",90,nil,.4,curMode.id~="custom")
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end,
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@@ -451,11 +453,11 @@ Event={
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end
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P.gameEnv.keepVisible=P.gameEnv.visible~="show"
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showText(P,text.lose,"appear",90,nil,nil,true)
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if P.id==1 then
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if P.human then
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gamefinished=true
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if modeEnv.royaleMode then BGM("end")end
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SFX("fail")
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VOICE("lose")
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if modeEnv.royaleMode then BGM("end")end
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end
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if #players.alive==1 then
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local t=P
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@@ -530,10 +532,7 @@ Event={
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P.gameEnv.wait=death_wait[s]
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P.gameEnv.fall=death_fall[s]
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P.gameEnv.das=int(7.3-s*.4)
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if s==4 then
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P.gameEnv.bone=true
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newTask(Event_task.bgmWarp,P,120)
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end
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if s==4 then P.gameEnv.bone=true end
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showText(P,text.stage[s],"fly",80,-120)
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SFX("reach")
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end
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@@ -640,7 +639,7 @@ Event_task={
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removeRow(P.field)
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removeRow(P.visTime)
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end
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if P.id==1 then
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if #players==1 then
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pauseGame()
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end
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return true
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@@ -678,17 +677,19 @@ Event_task={
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survivor_easy=function(self,P)
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if not P.control then return end
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P.counter=P.counter+1
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if P.counter>=max(60,150-2*P.modeData.event)then
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if P.counter>=max(60,150-2*P.modeData.event)and P.atkBuffer.sum<4 then
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ins(P.atkBuffer,{pos=rnd(10),amount=1,countdown=30,cd0=30,time=0,sent=false,lv=1})
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P.counter=0
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P.atkBuffer.sum=P.atkBuffer.sum+1
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P.stat.recv=P.stat.recv+1
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if P.modeData.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
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P.counter=0
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P.modeData.event=P.modeData.event+1
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end
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end,
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survivor_normal=function(self,P)
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if not P.control then return end
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P.counter=P.counter+1
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if P.counter>=max(90,180-2*P.modeData.event)then
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if P.counter>=max(90,180-2*P.modeData.event)and P.atkBuffer.sum<8 then
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local d=P.modeData.event+1
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if d%4==0 then ins(P.atkBuffer,{pos=rnd(10),amount=1,countdown=60,cd0=60,time=0,sent=false,lv=1})
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elseif d%4==1 then ins(P.atkBuffer,{pos=rnd(10),amount=2,countdown=70,cd0=70,time=0,sent=false,lv=1})
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@@ -697,52 +698,52 @@ Event_task={
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end
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P.atkBuffer.sum=P.atkBuffer.sum+d%4+1
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P.stat.recv=P.stat.recv+d%4+1
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if P.atkBuffer.sum>20 then garbageRelease()end
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P.counter=0
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if P.modeData.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
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P.modeData.event=P.modeData.event+1
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P.counter=0
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P.modeData.event=d
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end
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end,
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survivor_hard=function(self,P)
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if not P.control then return end
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P.counter=P.counter+1
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if P.counter>=max(60,180-2*P.modeData.event)then
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if P.counter>=max(60,180-2*P.modeData.event)and P.atkBuffer.sum<15 then
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if P.modeData.event%3<2 then
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ins(P.atkBuffer,{pos=rnd(10),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1})
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else
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ins(P.atkBuffer,{pos=rnd(10),amount=3,countdown=60,cd0=60,time=0,sent=false,lv=2})
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end
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P.atkBuffer.sum=P.atkBuffer.sum+(P.modeData.event%3<2 and 1 or 3)
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if P.atkBuffer.sum>20 then garbageRelease()end
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P.counter=0
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local R=(P.modeData.event%3<2 and 1 or 3)
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P.atkBuffer.sum=P.atkBuffer.sum+R
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P.stat.recv=P.stat.recv+R
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if P.modeData.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
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P.counter=0
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P.modeData.event=P.modeData.event+1
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end
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end,
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survivor_lunatic=function(self,P)
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if not P.control then return end
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P.counter=P.counter+1
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if P.counter>=max(60,150-P.modeData.event)then
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if P.counter>=max(60,150-P.modeData.event)and P.atkBuffer.sum<20 then
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local t=max(60,90-P.modeData.event)
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ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
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P.atkBuffer.sum=P.atkBuffer.sum+4
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if P.atkBuffer.sum>15 then garbageRelease()end
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P.counter=0
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P.stat.recv=P.stat.recv+4
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if P.modeData.event==60 then showText(P,text.maxspeed,"appear",80,-140)end
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P.counter=0
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P.modeData.event=P.modeData.event+1
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end
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end,
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survivor_ultimate=function(self,P)
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if not P.control then return end
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P.counter=P.counter+1
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if P.counter>=max(300,600-10*P.modeData.event)then
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if P.counter>=max(300,600-10*P.modeData.event)and P.atkBuffer.sum<20 then
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local t=max(300,480-12*P.modeData.event)
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ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=2})
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ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
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ins(P.atkBuffer,{pos=rnd(10),amount=6,countdown=1.2*t,cd0=1.2*t,time=0,sent=false,lv=4})
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ins(P.atkBuffer,{pos=rnd(10),amount=6,countdown=1.5*t,cd0=1.5*t,time=0,sent=false,lv=5})
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P.atkBuffer.sum=P.atkBuffer.sum+20
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if P.atkBuffer.sum>32 then garbageRelease()end
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P.stat.recv=P.stat.recv+4
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P.counter=0
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if P.modeData.event==31 then showText(P,text.maxspeed,"appear",80,-140)end
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P.modeData.event=P.modeData.event+1
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@@ -1015,7 +1015,7 @@ end
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function pressKey(i,p)
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P=p
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P.keyPressing[i]=true
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if P.id==1 then
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if P.human then
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virtualkeyDown[i]=true
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virtualkeyPressTime[i]=10
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end
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Binary file not shown.
|
Before Width: | Height: | Size: 44 KiB After Width: | Height: | Size: 972 B |
BIN
image/mess/title_old.png
Normal file
BIN
image/mess/title_old.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 44 KiB |
@@ -91,7 +91,7 @@ return{
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load={"加载语音ing","加载音乐ing","加载音效ing","加载完成",},
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tips={
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"不是动画,真的在加载!",
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"不是动画,真的在加载!",
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"整个游戏都是MrZ完成的!",
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"大满贯10连击消四全清!",
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"<方块研究所>有一个Nspire-CX版本!",
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@@ -103,7 +103,7 @@ return{
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"Miya:喵!",
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"225238922,哔哩哔哩 干杯~",
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"适度游戏益脑,沉迷游戏伤身,合理安排时间,享受健康生活",
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"合群了就会消失,但是消失不代表没有意义",
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"合群了就会消失,但是消失不代表没有意义",
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"学会使用两个旋转键,三个更好",
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"更小的DAS和ARR拥有更高的操作上限",
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"注意到\"旋转\"到底对方块做了些什么吗?",
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@@ -158,10 +158,10 @@ return{
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quit="退出",
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},
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mode={
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up="Λ",
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down="v",
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left="<",
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right=">",
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up="↑",
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down="↓",
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left="←",
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right="→",
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start="开始",
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custom="自定义(C)",
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back="返回",
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@@ -175,8 +175,8 @@ return{
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custom={
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up="↑",
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down="↓",
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left="<",
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right=">",
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left="←",
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right="→",
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start1="消除开始",
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start2="拼图开始",
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draw="画图(D)",
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@@ -158,10 +158,10 @@ return{
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quit="退出",
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},
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mode={
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up="Λ",
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down="v",
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left="<",
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right=">",
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up="↑",
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down="↓",
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left="←",
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right="→",
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start="开始",
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custom="自定义(C)",
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back="返回",
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@@ -175,8 +175,8 @@ return{
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custom={
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up="↑",
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down="↓",
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left="<",
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right=">",
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left="←",
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right="→",
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start1="消除开始",
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start2="拼图开始",
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draw="画图(D)",
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@@ -158,10 +158,10 @@ return{
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quit="Quit",
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},
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mode={
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up="Λ",
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down="v",
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left="<",
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right=">",
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up="↑",
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down="↓",
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left="←",
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right="→",
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start="Start",
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custom="Custom(C)",
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back="Back",
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@@ -175,8 +175,8 @@ return{
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custom={
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up="↑",
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down="↓",
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left="<",
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right=">",
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left="←",
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right="→",
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start1="Clear Start",
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start2="Puzzle Start",
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draw="Draw(D)",
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30
list.lua
30
list.lua
@@ -148,7 +148,7 @@ customRange={
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target={10,20,40,100,200,500,1000,1e99},
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freshLimit={0,8,15,1e99},
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opponent={0,60,30,20,15,10,7,5,4,3,2,1},
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bg={"none","game1","game2","game3","strap","rgb","grid","glow","matrix"},
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bg={"none","game1","game2","game3","strap","rgb","glow","matrix"},
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bgm={"blank","way","race","newera","push","reason","infinite","secret7th","secret8th","rockblock"},
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}
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@@ -260,16 +260,18 @@ local virtualkeySet={
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},--PC key feedback
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}
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local customSet={
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{20,20,1,1,7,1,1,1,3,4,1,1,1},
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{18,20,1,1,7,1,1,1,8,3,8,1,1},
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{22,22,1,1,7,3,1,3,8,4,1,1,1},
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{20,20,1,1,7,1,1,3,8,3,1,1,1},
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{23,11,8,11,4,1,2,1,8,3,1,1,1},
|
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{20,20,1,1,7,1,1,1,3,4,1,3,3},
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{18,20,1,1,7,1,1,1,8,3,8,3,3},
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{22,22,1,1,7,3,1,3,8,4,1,8,7},
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{20,20,1,1,7,1,1,3,8,3,1,7,8},
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{23,11,8,11,4,1,2,1,8,3,1,4,9},
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}
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local function useDefaultSet(n)
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for i=1,#customSet[n]do
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customSel[i]=customSet[n][i]
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end
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curBG=customRange.bg[customSel[12]]
|
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BGM(customRange.bgm[customSel[13]])
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end
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Buttons={
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load={},
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||||
@@ -283,23 +285,23 @@ Buttons={
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quit= {x=1180,y=620,w=120,h=120,rgb=color.lightGrey, f=50,code=function()gotoScene("quit")end,up="setting",left="help"},
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},
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mode={
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up= {x=1000,y=210,w=200,h=140, rgb=color.white, f=64, code=function()keyDown.mode("up")end, hide=function()return modeSel==1 end,},
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down= {x=1000,y=430,w=200,h=140, rgb=color.white, f=80, code=function()keyDown.mode("down")end, hide=function()return modeSel==#modeID end,},
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left= {x=190, y=160,w=100,h=80, rgb=color.white, code=function()keyDown.mode("left")end, hide=function()return levelSel==1 end,},
|
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right= {x=350, y=160,w=100,h=80, rgb=color.white, code=function()keyDown.mode("right")end,hide=function()return levelSel==#modeLevel[modeID[modeSel]]end,},
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up= {x=1000,y=210,w=200,h=140, rgb=color.white, f=80, code=function()love.keypressed("up")end, hide=function()return modeSel==1 end,},
|
||||
down= {x=1000,y=430,w=200,h=140, rgb=color.white, f=80, code=function()love.keypressed("down")end, hide=function()return modeSel==#modeID end,},
|
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left= {x=190, y=160,w=100,h=80, rgb=color.white, code=function()love.keypressed("left")end, hide=function()return levelSel==1 end,},
|
||||
right= {x=350, y=160,w=100,h=80, rgb=color.white, code=function()love.keypressed("right")end,hide=function()return levelSel==#modeLevel[modeID[modeSel]]end,},
|
||||
start= {x=1000,y=600,w=250,h=100, rgb=color.green, f=50, code=function()
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||||
loadGame(modeSel,levelSel)end},
|
||||
custom= {x=275, y=420,w=200,h=90, rgb=color.yellow, code=function()gotoScene("custom")end},
|
||||
back= {x=640, y=630,w=230,h=90, rgb=color.white, f=45, code=back},
|
||||
},
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||||
music={
|
||||
up= {x=1100,y=200,w=120,h=120, rgb=color.white,f=50,code=function()sel=(sel-2)%#musicID+1 end},
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||||
up= {x=1100,y=200,w=120,h=120, rgb=color.white,f=40,code=function()sel=(sel-2)%#musicID+1 end},
|
||||
play= {x=1100,y=340,w=120,h=120, rgb=color.white,f=40,code=function()BGM(musicID[sel])end},
|
||||
down= {x=1100,y=480,w=120,h=120, rgb=color.white,f=50,code=function()sel=sel%#musicID+1 end},
|
||||
back= {x=640, y=630,w=230,h=90, rgb=color.white,f=45,code=back},
|
||||
},
|
||||
custom={
|
||||
up= {x=1000,y=220, w=100,h=100, rgb=color.white, code=function()optSel=(optSel-2)%#customID+1 end},
|
||||
up= {x=1000,y=220, w=100,h=100, rgb=color.white,f=50, code=function()optSel=(optSel-2)%#customID+1 end},
|
||||
down= {x=1000,y=460, w=100,h=100, rgb=color.white,f=50, code=function()optSel=optSel%#customID+1 end},
|
||||
left= {x=880, y=340, w=100,h=100, rgb=color.white,f=50, code=function()customSel[optSel]=(customSel[optSel]-2)%#customRange[customID[optSel]]+1 end},
|
||||
right= {x=1120,y=340, w=100,h=100, rgb=color.white,f=50, code=function()customSel[optSel]=customSel[optSel]%#customRange[customID[optSel]]+1 end},
|
||||
@@ -379,9 +381,7 @@ Buttons={
|
||||
VIB(1)
|
||||
end,up="sfx",down="fullscreen",left="swap",right="voc"},
|
||||
voc= {x=940,y=160, w=160, h=60,rgb=color.white,
|
||||
hide=function()
|
||||
return not(kb.isDown("m")or false)
|
||||
end,
|
||||
hide=function()return true end,
|
||||
code=function()
|
||||
setting.voc=not setting.voc
|
||||
end,up="sfx",down="fullscreen",left="vib"},
|
||||
|
||||
22
paint.lua
22
paint.lua
@@ -320,12 +320,14 @@ function Pnt.intro()
|
||||
end
|
||||
function Pnt.main()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(titleImage,300,30)
|
||||
gc.draw(titleImage,280,30,nil,1.3)
|
||||
setFont(30)
|
||||
gc.print("Alpha V0.7.20",290,140)
|
||||
gc.print(system,800,110)
|
||||
gc.print("Alpha V0.7.21",290,125)
|
||||
gc.print(system,845,95)
|
||||
end
|
||||
function Pnt.mode()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(titleImage,830,30)
|
||||
setFont(40)
|
||||
gc.setColor(modeLevelColor[modeLevel[modeID[modeSel]][levelSel]]or color.white)
|
||||
mStr(modeLevel[modeID[modeSel]][levelSel],270,215)
|
||||
@@ -477,7 +479,13 @@ function Pnt.play()
|
||||
gc.setLineWidth(1)
|
||||
gc.setColor(1,1,1,.2)
|
||||
for x=1,9 do gc.line(30*x,-10,30*x,600)end
|
||||
for y=0,19 do gc.line(0,30*y,300,30*y)end
|
||||
for y=0,19 do
|
||||
y=30*y+P.fieldBeneath
|
||||
gc.line(0,y,300,y)
|
||||
end
|
||||
if P.fieldBeneath>20 then
|
||||
gc.line(0,P.fieldBeneath-30,300,P.fieldBeneath-30)
|
||||
end
|
||||
end--Grid lines
|
||||
gc.translate(0,P.fieldBeneath)
|
||||
gc.setScissor(scr.x+P.absFieldX*scr.k,scr.y+P.absFieldY*scr.k,300*P.size*scr.k,610*P.size*scr.k)
|
||||
@@ -538,9 +546,9 @@ function Pnt.play()
|
||||
end
|
||||
--Draw game field
|
||||
gc.setScissor()--In-playField mask
|
||||
gc.translate(0,-P.fieldBeneath)
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(PTC.dust[p])
|
||||
gc.translate(0,-P.fieldBeneath)
|
||||
gc.setLineWidth(3)
|
||||
gc.rectangle("line",-1,-11,302,612)--Draw boarder
|
||||
|
||||
@@ -775,7 +783,7 @@ function Pnt.help()
|
||||
for i=1,11 do
|
||||
gc.printf(text.help[i],140,15+43*i,1000,"center")
|
||||
end
|
||||
gc.draw(titleImage,180,600,.2,.7+.05*sin(Timer()*2),nil,140,100)
|
||||
gc.draw(titleImage,250,600,.2,1+.05*sin(Timer()*2),nil,212,35)
|
||||
gc.setLineWidth(5)
|
||||
gc.rectangle("line",17,17,260,260)
|
||||
gc.rectangle("line",1077,17,186,186)
|
||||
@@ -794,5 +802,5 @@ function Pnt.stat()
|
||||
gc.print(text.stat[i],400,30*i-5)
|
||||
gc.print(statOpt(i),720,30*i-5)
|
||||
end
|
||||
gc.draw(titleImage,260,570,.2+.07*sin(Timer()*3),.8,nil,250,60)
|
||||
gc.draw(titleImage,260,600,.2+.07*sin(Timer()*3),nil,nil,212,35)
|
||||
end
|
||||
@@ -127,9 +127,12 @@ end
|
||||
function BGM(s)
|
||||
if setting.bgm and bgmPlaying~=s then
|
||||
if bgmPlaying then newTask(Event_task.bgmFadeOut,nil,bgmPlaying)end
|
||||
for i=1,#Task do
|
||||
if Task[i].code==Event_task.bgmFadeIn then
|
||||
Task[i].code=Event_task.bgmFadeOut
|
||||
for i=#Task,1,-1 do
|
||||
local T=Task[i]
|
||||
if T.code==Event_task.bgmFadeIn then
|
||||
T.code=Event_task.bgmFadeOut
|
||||
elseif T.code==Event_task.bgmFadeOut and T.data==s then
|
||||
rem(Task,i)
|
||||
end
|
||||
end
|
||||
if s then
|
||||
|
||||
Reference in New Issue
Block a user