Compare commits

...

1 Commits

Author SHA1 Message Date
MrZ_26
b354604c77 Alpha V0.7.21 2020-02-04 19:35:09 +08:00
13 changed files with 100 additions and 78 deletions

View File

@@ -38,8 +38,8 @@ local sceneInit={
end,
custom=function()
optSel=optSel or 1
curBG="matrix"
BGM("blank")
curBG=customRange.bg[customSel[12]]
BGM(customRange.bgm[customSel[13]])
end,
draw=function()
curBG="none"
@@ -142,10 +142,10 @@ function buttonControl_gamepad(i)
end
end
mouseDown,mouseMove,mouseUp,wheelmoved={},{},{},{}
touchDown,touchUp,touchMove={},{},{}
keyDown,keyUp={},{}
gamepadDown,gamepadUp={},{}
local mouseDown,mouseMove,mouseUp,wheelmoved={},{},{},{}
local touchDown,touchUp,touchMove={},{},{}
local keyDown,keyUp={},{}
local gamepadDown,gamepadUp={},{}
function mouseDown.intro(x,y,k)
if k==2 then
back()
@@ -229,8 +229,18 @@ end
function keyDown.custom(key)
if key=="left"then
customSel[optSel]=(customSel[optSel]-2)%#customRange[customID[optSel]]+1
if optSel==12 then
curBG=customRange.bg[customSel[12]]
elseif optSel==13 then
BGM(customRange.bgm[customSel[13]])
end
elseif key=="right"then
customSel[optSel]=customSel[optSel]%#customRange[customID[optSel]]+1
if optSel==12 then
curBG=customRange.bg[customSel[optSel]]
elseif optSel==13 then
BGM(customRange.bgm[customSel[optSel]])
end
elseif key=="down"then
optSel=optSel%#customID+1
elseif key=="up"then

View File

@@ -9,7 +9,7 @@ function love.conf(t)
t.audio.mixwithsystem=true--Switch on to keep sysBGM
local W=t.window
W.title="Techmino V0.7.20"
W.title="Techmino V0.7.21"
W.icon="/image/icon.png"
W.width,W.height=1280,720
W.minwidth,W.minheight=640,360

View File

@@ -83,7 +83,7 @@ loadmode={
c4wtrain=function()
createPlayer(1,340,15)
local F=P.field
for i=1,22 do
for i=1,24 do
F[i]=getNewRow(10)
P.visTime[i]=getNewRow(20)
for x=4,7 do F[i][x]=0 end
@@ -368,7 +368,6 @@ Event={
P.rank=1
P.result="WIN"
changeAtk(P)
BGM("8-bit happiness")
end
for i=1,#P.atkBuffer do
P.atkBuffer[i].sent=true
@@ -379,11 +378,14 @@ Event={
P.visTime[i][j]=min(P.visTime[i][j],20)
end
end
if P.id==1 then
if P.human then
gamefinished=true
newTask(Event_task.finish,P)
SFX("win")
VOICE("win")
if modeEnv.royaleMode then
BGM("8-bit happiness")
end
end
showText(P,text.win,"beat",90,nil,.4,curMode.id~="custom")
end,
@@ -451,11 +453,11 @@ Event={
end
P.gameEnv.keepVisible=P.gameEnv.visible~="show"
showText(P,text.lose,"appear",90,nil,nil,true)
if P.id==1 then
if P.human then
gamefinished=true
if modeEnv.royaleMode then BGM("end")end
SFX("fail")
VOICE("lose")
if modeEnv.royaleMode then BGM("end")end
end
if #players.alive==1 then
local t=P
@@ -530,10 +532,7 @@ Event={
P.gameEnv.wait=death_wait[s]
P.gameEnv.fall=death_fall[s]
P.gameEnv.das=int(7.3-s*.4)
if s==4 then
P.gameEnv.bone=true
newTask(Event_task.bgmWarp,P,120)
end
if s==4 then P.gameEnv.bone=true end
showText(P,text.stage[s],"fly",80,-120)
SFX("reach")
end
@@ -640,7 +639,7 @@ Event_task={
removeRow(P.field)
removeRow(P.visTime)
end
if P.id==1 then
if #players==1 then
pauseGame()
end
return true
@@ -678,17 +677,19 @@ Event_task={
survivor_easy=function(self,P)
if not P.control then return end
P.counter=P.counter+1
if P.counter>=max(60,150-2*P.modeData.event)then
if P.counter>=max(60,150-2*P.modeData.event)and P.atkBuffer.sum<4 then
ins(P.atkBuffer,{pos=rnd(10),amount=1,countdown=30,cd0=30,time=0,sent=false,lv=1})
P.counter=0
P.atkBuffer.sum=P.atkBuffer.sum+1
P.stat.recv=P.stat.recv+1
if P.modeData.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
P.counter=0
P.modeData.event=P.modeData.event+1
end
end,
survivor_normal=function(self,P)
if not P.control then return end
P.counter=P.counter+1
if P.counter>=max(90,180-2*P.modeData.event)then
if P.counter>=max(90,180-2*P.modeData.event)and P.atkBuffer.sum<8 then
local d=P.modeData.event+1
if d%4==0 then ins(P.atkBuffer,{pos=rnd(10),amount=1,countdown=60,cd0=60,time=0,sent=false,lv=1})
elseif d%4==1 then ins(P.atkBuffer,{pos=rnd(10),amount=2,countdown=70,cd0=70,time=0,sent=false,lv=1})
@@ -697,52 +698,52 @@ Event_task={
end
P.atkBuffer.sum=P.atkBuffer.sum+d%4+1
P.stat.recv=P.stat.recv+d%4+1
if P.atkBuffer.sum>20 then garbageRelease()end
P.counter=0
if P.modeData.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
P.modeData.event=P.modeData.event+1
P.counter=0
P.modeData.event=d
end
end,
survivor_hard=function(self,P)
if not P.control then return end
P.counter=P.counter+1
if P.counter>=max(60,180-2*P.modeData.event)then
if P.counter>=max(60,180-2*P.modeData.event)and P.atkBuffer.sum<15 then
if P.modeData.event%3<2 then
ins(P.atkBuffer,{pos=rnd(10),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1})
else
ins(P.atkBuffer,{pos=rnd(10),amount=3,countdown=60,cd0=60,time=0,sent=false,lv=2})
end
P.atkBuffer.sum=P.atkBuffer.sum+(P.modeData.event%3<2 and 1 or 3)
if P.atkBuffer.sum>20 then garbageRelease()end
P.counter=0
local R=(P.modeData.event%3<2 and 1 or 3)
P.atkBuffer.sum=P.atkBuffer.sum+R
P.stat.recv=P.stat.recv+R
if P.modeData.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
P.counter=0
P.modeData.event=P.modeData.event+1
end
end,
survivor_lunatic=function(self,P)
if not P.control then return end
P.counter=P.counter+1
if P.counter>=max(60,150-P.modeData.event)then
if P.counter>=max(60,150-P.modeData.event)and P.atkBuffer.sum<20 then
local t=max(60,90-P.modeData.event)
ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
P.atkBuffer.sum=P.atkBuffer.sum+4
if P.atkBuffer.sum>15 then garbageRelease()end
P.counter=0
P.stat.recv=P.stat.recv+4
if P.modeData.event==60 then showText(P,text.maxspeed,"appear",80,-140)end
P.counter=0
P.modeData.event=P.modeData.event+1
end
end,
survivor_ultimate=function(self,P)
if not P.control then return end
P.counter=P.counter+1
if P.counter>=max(300,600-10*P.modeData.event)then
if P.counter>=max(300,600-10*P.modeData.event)and P.atkBuffer.sum<20 then
local t=max(300,480-12*P.modeData.event)
ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=2})
ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
ins(P.atkBuffer,{pos=rnd(10),amount=6,countdown=1.2*t,cd0=1.2*t,time=0,sent=false,lv=4})
ins(P.atkBuffer,{pos=rnd(10),amount=6,countdown=1.5*t,cd0=1.5*t,time=0,sent=false,lv=5})
P.atkBuffer.sum=P.atkBuffer.sum+20
if P.atkBuffer.sum>32 then garbageRelease()end
P.stat.recv=P.stat.recv+4
P.counter=0
if P.modeData.event==31 then showText(P,text.maxspeed,"appear",80,-140)end
P.modeData.event=P.modeData.event+1

BIN
font.ttf

Binary file not shown.

View File

@@ -1015,7 +1015,7 @@ end
function pressKey(i,p)
P=p
P.keyPressing[i]=true
if P.id==1 then
if P.human then
virtualkeyDown[i]=true
virtualkeyPressTime[i]=10
end

Binary file not shown.

Before

Width:  |  Height:  |  Size: 44 KiB

After

Width:  |  Height:  |  Size: 972 B

BIN
image/mess/title_old.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 44 KiB

View File

@@ -91,7 +91,7 @@ return{
load={"加载语音ing","加载音乐ing","加载音效ing","加载完成",},
tips={
"不是动画真的在加载!",
"不是动画,真的在加载!",
"整个游戏都是MrZ完成的!",
"大满贯10连击消四全清!",
"<方块研究所>有一个Nspire-CX版本!",
@@ -103,7 +103,7 @@ return{
"Miya:喵!",
"225238922,哔哩哔哩 干杯~",
"适度游戏益脑,沉迷游戏伤身,合理安排时间,享受健康生活",
"合群了就会消失但是消失不代表没有意义",
"合群了就会消失,但是消失不代表没有意义",
"学会使用两个旋转键,三个更好",
"更小的DAS和ARR拥有更高的操作上限",
"注意到\"旋转\"到底对方块做了些什么吗?",
@@ -158,10 +158,10 @@ return{
quit="退出",
},
mode={
up="Λ",
down="v",
left="<",
right=">",
up="",
down="",
left="",
right="",
start="开始",
custom="自定义(C)",
back="返回",
@@ -175,8 +175,8 @@ return{
custom={
up="",
down="",
left="<",
right=">",
left="",
right="",
start1="消除开始",
start2="拼图开始",
draw="画图(D)",

View File

@@ -158,10 +158,10 @@ return{
quit="退出",
},
mode={
up="Λ",
down="v",
left="<",
right=">",
up="",
down="",
left="",
right="",
start="开始",
custom="自定义(C)",
back="返回",
@@ -175,8 +175,8 @@ return{
custom={
up="",
down="",
left="<",
right=">",
left="",
right="",
start1="消除开始",
start2="拼图开始",
draw="画图(D)",

View File

@@ -158,10 +158,10 @@ return{
quit="Quit",
},
mode={
up="Λ",
down="v",
left="<",
right=">",
up="",
down="",
left="",
right="",
start="Start",
custom="Custom(C)",
back="Back",
@@ -175,8 +175,8 @@ return{
custom={
up="",
down="",
left="<",
right=">",
left="",
right="",
start1="Clear Start",
start2="Puzzle Start",
draw="Draw(D)",

View File

@@ -148,7 +148,7 @@ customRange={
target={10,20,40,100,200,500,1000,1e99},
freshLimit={0,8,15,1e99},
opponent={0,60,30,20,15,10,7,5,4,3,2,1},
bg={"none","game1","game2","game3","strap","rgb","grid","glow","matrix"},
bg={"none","game1","game2","game3","strap","rgb","glow","matrix"},
bgm={"blank","way","race","newera","push","reason","infinite","secret7th","secret8th","rockblock"},
}
@@ -260,16 +260,18 @@ local virtualkeySet={
},--PC key feedback
}
local customSet={
{20,20,1,1,7,1,1,1,3,4,1,1,1},
{18,20,1,1,7,1,1,1,8,3,8,1,1},
{22,22,1,1,7,3,1,3,8,4,1,1,1},
{20,20,1,1,7,1,1,3,8,3,1,1,1},
{23,11,8,11,4,1,2,1,8,3,1,1,1},
{20,20,1,1,7,1,1,1,3,4,1,3,3},
{18,20,1,1,7,1,1,1,8,3,8,3,3},
{22,22,1,1,7,3,1,3,8,4,1,8,7},
{20,20,1,1,7,1,1,3,8,3,1,7,8},
{23,11,8,11,4,1,2,1,8,3,1,4,9},
}
local function useDefaultSet(n)
for i=1,#customSet[n]do
customSel[i]=customSet[n][i]
end
curBG=customRange.bg[customSel[12]]
BGM(customRange.bgm[customSel[13]])
end
Buttons={
load={},
@@ -283,23 +285,23 @@ Buttons={
quit= {x=1180,y=620,w=120,h=120,rgb=color.lightGrey, f=50,code=function()gotoScene("quit")end,up="setting",left="help"},
},
mode={
up= {x=1000,y=210,w=200,h=140, rgb=color.white, f=64, code=function()keyDown.mode("up")end, hide=function()return modeSel==1 end,},
down= {x=1000,y=430,w=200,h=140, rgb=color.white, f=80, code=function()keyDown.mode("down")end, hide=function()return modeSel==#modeID end,},
left= {x=190, y=160,w=100,h=80, rgb=color.white, code=function()keyDown.mode("left")end, hide=function()return levelSel==1 end,},
right= {x=350, y=160,w=100,h=80, rgb=color.white, code=function()keyDown.mode("right")end,hide=function()return levelSel==#modeLevel[modeID[modeSel]]end,},
up= {x=1000,y=210,w=200,h=140, rgb=color.white, f=80, code=function()love.keypressed("up")end, hide=function()return modeSel==1 end,},
down= {x=1000,y=430,w=200,h=140, rgb=color.white, f=80, code=function()love.keypressed("down")end, hide=function()return modeSel==#modeID end,},
left= {x=190, y=160,w=100,h=80, rgb=color.white, code=function()love.keypressed("left")end, hide=function()return levelSel==1 end,},
right= {x=350, y=160,w=100,h=80, rgb=color.white, code=function()love.keypressed("right")end,hide=function()return levelSel==#modeLevel[modeID[modeSel]]end,},
start= {x=1000,y=600,w=250,h=100, rgb=color.green, f=50, code=function()
loadGame(modeSel,levelSel)end},
custom= {x=275, y=420,w=200,h=90, rgb=color.yellow, code=function()gotoScene("custom")end},
back= {x=640, y=630,w=230,h=90, rgb=color.white, f=45, code=back},
},
music={
up= {x=1100,y=200,w=120,h=120, rgb=color.white,f=50,code=function()sel=(sel-2)%#musicID+1 end},
up= {x=1100,y=200,w=120,h=120, rgb=color.white,f=40,code=function()sel=(sel-2)%#musicID+1 end},
play= {x=1100,y=340,w=120,h=120, rgb=color.white,f=40,code=function()BGM(musicID[sel])end},
down= {x=1100,y=480,w=120,h=120, rgb=color.white,f=50,code=function()sel=sel%#musicID+1 end},
back= {x=640, y=630,w=230,h=90, rgb=color.white,f=45,code=back},
},
custom={
up= {x=1000,y=220, w=100,h=100, rgb=color.white, code=function()optSel=(optSel-2)%#customID+1 end},
up= {x=1000,y=220, w=100,h=100, rgb=color.white,f=50, code=function()optSel=(optSel-2)%#customID+1 end},
down= {x=1000,y=460, w=100,h=100, rgb=color.white,f=50, code=function()optSel=optSel%#customID+1 end},
left= {x=880, y=340, w=100,h=100, rgb=color.white,f=50, code=function()customSel[optSel]=(customSel[optSel]-2)%#customRange[customID[optSel]]+1 end},
right= {x=1120,y=340, w=100,h=100, rgb=color.white,f=50, code=function()customSel[optSel]=customSel[optSel]%#customRange[customID[optSel]]+1 end},
@@ -379,9 +381,7 @@ Buttons={
VIB(1)
end,up="sfx",down="fullscreen",left="swap",right="voc"},
voc= {x=940,y=160, w=160, h=60,rgb=color.white,
hide=function()
return not(kb.isDown("m")or false)
end,
hide=function()return true end,
code=function()
setting.voc=not setting.voc
end,up="sfx",down="fullscreen",left="vib"},

View File

@@ -320,12 +320,14 @@ function Pnt.intro()
end
function Pnt.main()
gc.setColor(1,1,1)
gc.draw(titleImage,300,30)
gc.draw(titleImage,280,30,nil,1.3)
setFont(30)
gc.print("Alpha V0.7.20",290,140)
gc.print(system,800,110)
gc.print("Alpha V0.7.21",290,125)
gc.print(system,845,95)
end
function Pnt.mode()
gc.setColor(1,1,1)
gc.draw(titleImage,830,30)
setFont(40)
gc.setColor(modeLevelColor[modeLevel[modeID[modeSel]][levelSel]]or color.white)
mStr(modeLevel[modeID[modeSel]][levelSel],270,215)
@@ -477,7 +479,13 @@ function Pnt.play()
gc.setLineWidth(1)
gc.setColor(1,1,1,.2)
for x=1,9 do gc.line(30*x,-10,30*x,600)end
for y=0,19 do gc.line(0,30*y,300,30*y)end
for y=0,19 do
y=30*y+P.fieldBeneath
gc.line(0,y,300,y)
end
if P.fieldBeneath>20 then
gc.line(0,P.fieldBeneath-30,300,P.fieldBeneath-30)
end
end--Grid lines
gc.translate(0,P.fieldBeneath)
gc.setScissor(scr.x+P.absFieldX*scr.k,scr.y+P.absFieldY*scr.k,300*P.size*scr.k,610*P.size*scr.k)
@@ -538,9 +546,9 @@ function Pnt.play()
end
--Draw game field
gc.setScissor()--In-playField mask
gc.translate(0,-P.fieldBeneath)
gc.setColor(1,1,1)
gc.draw(PTC.dust[p])
gc.translate(0,-P.fieldBeneath)
gc.setLineWidth(3)
gc.rectangle("line",-1,-11,302,612)--Draw boarder
@@ -775,7 +783,7 @@ function Pnt.help()
for i=1,11 do
gc.printf(text.help[i],140,15+43*i,1000,"center")
end
gc.draw(titleImage,180,600,.2,.7+.05*sin(Timer()*2),nil,140,100)
gc.draw(titleImage,250,600,.2,1+.05*sin(Timer()*2),nil,212,35)
gc.setLineWidth(5)
gc.rectangle("line",17,17,260,260)
gc.rectangle("line",1077,17,186,186)
@@ -794,5 +802,5 @@ function Pnt.stat()
gc.print(text.stat[i],400,30*i-5)
gc.print(statOpt(i),720,30*i-5)
end
gc.draw(titleImage,260,570,.2+.07*sin(Timer()*3),.8,nil,250,60)
gc.draw(titleImage,260,600,.2+.07*sin(Timer()*3),nil,nil,212,35)
end

View File

@@ -127,9 +127,12 @@ end
function BGM(s)
if setting.bgm and bgmPlaying~=s then
if bgmPlaying then newTask(Event_task.bgmFadeOut,nil,bgmPlaying)end
for i=1,#Task do
if Task[i].code==Event_task.bgmFadeIn then
Task[i].code=Event_task.bgmFadeOut
for i=#Task,1,-1 do
local T=Task[i]
if T.code==Event_task.bgmFadeIn then
T.code=Event_task.bgmFadeOut
elseif T.code==Event_task.bgmFadeOut and T.data==s then
rem(Task,i)
end
end
if s then