Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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b354604c77 | ||
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5eea97dd8b |
398
call&sys.lua
398
call&sys.lua
@@ -22,8 +22,13 @@ local sceneInit={
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BGM("blank")
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end,
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main=function()
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BGM("blank")
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collectgarbage()
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end,
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music=function()
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sel=1
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BGM()
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end,
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mode=function()
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curBG="none"
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saveData()
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@@ -33,8 +38,8 @@ local sceneInit={
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end,
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custom=function()
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optSel=optSel or 1
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curBG="matrix"
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BGM("blank")
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curBG=customRange.bg[customSel[12]]
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BGM(customRange.bgm[customSel[13]])
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end,
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draw=function()
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curBG="none"
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@@ -137,7 +142,10 @@ function buttonControl_gamepad(i)
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end
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end
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mouseDown={}
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local mouseDown,mouseMove,mouseUp,wheelmoved={},{},{},{}
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local touchDown,touchUp,touchMove={},{},{}
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local keyDown,keyUp={},{}
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local gamepadDown,gamepadUp={},{}
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function mouseDown.intro(x,y,k)
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if k==2 then
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back()
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@@ -145,126 +153,9 @@ function mouseDown.intro(x,y,k)
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gotoScene("main")
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end
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end
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function mouseDown.draw(x,y,k)
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mouseMove.draw(x,y)
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end
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function mouseDown.setting3(x,y,k)
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if k==2 then back()end
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for K=1,#virtualkey do
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local b=virtualkey[K]
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if (x-b[1])^2+(y-b[2])^2<b[3]then
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sel=K
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end
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end
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end
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mouseMove={}
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function mouseMove.draw(x,y,dx,dy)
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sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
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if sx<1 or sx>10 then sx=nil end
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if sy<1 or sy>20 then sy=nil end
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if sx and sy and ms.isDown(1,2,3)then
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preField[sy][sx]=ms.isDown(1)and pen or ms.isDown(2)and 0 or -1
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end
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end
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function mouseMove.setting3(x,y,dx,dy)
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if sel and ms.isDown(1)then
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local b=virtualkey[sel]
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b[1],b[2]=b[1]+dx,b[2]+dy
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end
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end
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mouseUp={}
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function mouseUp.setting3(x,y,k)
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if sel then
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local b=virtualkey[sel]
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local k=snapLevelValue[snapLevel]
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b[1],b[2]=int(b[1]/k+.5)*k,int(b[2]/k+.5)*k
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end
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end
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wheelmoved={}
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function wheelmoved.draw(x,y)
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if y<0 then
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pen=pen+1
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if pen==8 then pen=9 elseif pen==14 then pen=0 end
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else
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pen=pen-1
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if pen==8 then pen=7 elseif pen==-1 then pen=13 end
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end
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end
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function wheelmoved.mode(x,y)
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modeSel=min(max(modeSel+(y>0 and -1 or 1),1),#modeID)
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levelSel=ceil(#modeLevel[modeID[modeSel]]*.5)
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end
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touchDown={}
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function touchDown.intro(id,x,y)
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gotoScene("main")
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end
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function touchDown.draw(id,x,y)
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end
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function touchDown.setting3(id,x,y)
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for K=1,#virtualkey do
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local b=virtualkey[K]
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if (x-b[1])^2+(y-b[2])^2<b[3]then
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sel=K
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end
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end
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end
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function touchDown.play(id,x,y)
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if setting.virtualkeySwitch then
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local t=onVirtualkey(x,y)
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if t then
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pressKey(t,players[1])
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end
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end
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end
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touchUp={}
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function touchUp.setting3(id,x,y)
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if sel then
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x,y=xOy:inverseTransformPoint(x,y)
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if sel then
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local b=virtualkey[sel]
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local k=snapLevelValue[snapLevel]
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b[1],b[2]=int(b[1]/k+.5)*k,int(b[2]/k+.5)*k
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end
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end
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end
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function touchUp.play(id,x,y)
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if setting.virtualkeySwitch then
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local t=onVirtualkey(x,y)
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if t then
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releaseKey(t,players[1])
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end
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end
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end
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touchMove={}
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function touchMove.setting3(id,x,y,dx,dy)
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if sel then
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local b=virtualkey[sel]
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b[1],b[2]=b[1]+dx,b[2]+dy
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end
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end
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function touchMove.draw(id,x,y,dx,dy)
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sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
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if sx<1 or sx>10 then sx=nil end
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if sy<1 or sy>20 then sy=nil end
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if sx and sy then
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preField[sy][sx]=pen
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end
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end
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function touchMove.play(id,x,y,dx,dy)
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if setting.virtualkeySwitch then
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local l=tc.getTouches()
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for n=1,#virtualkey do
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local b=virtualkey[n]
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for i=1,#l do
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local x,y=xOy:inverseTransformPoint(tc.getPosition(l[i]))
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if(x-b[1])^2+(y-b[2])^2<=b[3]then goto L end
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end
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releaseKey(n,players[1])
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::L::
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end
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end
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end
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keyDown={}
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function keyDown.intro(key)
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if key=="escape"then
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back()
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@@ -272,6 +163,18 @@ function keyDown.intro(key)
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gotoScene("main")
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end
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end
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function gamepadDown.intro(key)
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if key=="back"then
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back()
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else
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gotoScene("main")
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end
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end
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function wheelmoved.mode(x,y)
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modeSel=min(max(modeSel+(y>0 and -1 or 1),1),#modeID)
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levelSel=ceil(#modeLevel[modeID[modeSel]]*.5)
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end
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function keyDown.mode(key)
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if key=="down"then
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if modeSel<#modeID then
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@@ -299,13 +202,45 @@ function keyDown.mode(key)
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back()
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end
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end
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function gamepadDown.mode(key)
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if key=="dpdown"then
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if modeSel<#modeID then modeSel=modeSel+1 end
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elseif key=="dpup"then
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if modeSel>1 then modeSel=modeSel-1 end
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elseif key=="start"then
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loadGame(modeSel,levelSel)
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elseif key=="back"then
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back()
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end
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end
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function keyDown.music(key)
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if key=="down"then
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sel=sel%#musicID+1
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elseif key=="up"then
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sel=(sel-2)%#musicID+1
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elseif key=="return"or key=="space"then
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BGM(musicID[sel])
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elseif key=="escape"then
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back()
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end
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end
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function keyDown.custom(key)
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if key=="left"then
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local k=customID[optSel]
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customSel[k]=(customSel[k]-2)%#customRange[k]+1
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customSel[optSel]=(customSel[optSel]-2)%#customRange[customID[optSel]]+1
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if optSel==12 then
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curBG=customRange.bg[customSel[12]]
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elseif optSel==13 then
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BGM(customRange.bgm[customSel[13]])
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end
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elseif key=="right"then
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local k=customID[optSel]
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customSel[k]=customSel[k]%#customRange[k]+1
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customSel[optSel]=customSel[optSel]%#customRange[customID[optSel]]+1
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if optSel==12 then
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curBG=customRange.bg[customSel[optSel]]
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elseif optSel==13 then
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BGM(customRange.bgm[customSel[optSel]])
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end
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elseif key=="down"then
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optSel=optSel%#customID+1
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elseif key=="up"then
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@@ -320,6 +255,37 @@ function keyDown.custom(key)
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back()
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end
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end
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function mouseDown.draw(x,y,k)
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mouseMove.draw(x,y)
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end
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function mouseMove.draw(x,y,dx,dy)
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sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
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if sx<1 or sx>10 then sx=nil end
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if sy<1 or sy>20 then sy=nil end
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if sx and sy and ms.isDown(1,2,3)then
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preField[sy][sx]=ms.isDown(1)and pen or ms.isDown(2)and 0 or -1
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end
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end
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function wheelmoved.draw(x,y)
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if y<0 then
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pen=pen+1
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if pen==8 then pen=9 elseif pen==14 then pen=0 end
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else
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pen=pen-1
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if pen==8 then pen=7 elseif pen==-1 then pen=13 end
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end
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end
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function touchDown.draw(id,x,y)
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end
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function touchMove.draw(id,x,y,dx,dy)
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sx,sy=int((x-200)/30)+1,20-int((y-60)/30)
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if sx<1 or sx>10 then sx=nil end
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if sy<1 or sy>20 then sy=nil end
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if sx and sy then
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preField[sy][sx]=pen
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end
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end
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function keyDown.draw(key)
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if key=="delete"then
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Buttons.draw.clear.code()
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@@ -348,6 +314,7 @@ function keyDown.draw(key)
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pen=find("123qwea#sdzxc",key)or pen
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end
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end
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function keyDown.setting2(key)
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if key=="escape"then
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if keyboardSetting then
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@@ -377,58 +344,6 @@ function keyDown.setting2(key)
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curBoard=min(curBoard+1,8)
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end
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end
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function keyDown.play(key)
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if key=="escape"and not sceneSwaping then
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return(frame<180 and back or pauseGame)()
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end
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local m=setting.keyMap
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for p=1,human do
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for k=1,12 do
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if key==m[2*p-1][k]or key==m[2*p][k]then
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pressKey(k,players[p])
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return
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end
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end
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end
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end
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function keyDown.pause(key)
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if key=="escape"then
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back()
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elseif key=="return"or key=="space"then
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resumeGame()
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end
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end
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keyUp={}
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function keyUp.play(key)
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local m=setting.keyMap
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for p=1,human do
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for k=1,12 do
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if key==m[2*p-1][k]or key==m[2*p][k]then
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releaseKey(k,players[p])
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return
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end
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end
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end
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end
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gamepadDown={}
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function gamepadDown.intro(key)
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if key=="back"then
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back()
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else
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gotoScene("main")
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end
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end
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function gamepadDown.mode(key)
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if key=="dpdown"then
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if modeSel<#modeID then modeSel=modeSel+1 end
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elseif key=="dpup"then
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if modeSel>1 then modeSel=modeSel-1 end
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elseif key=="start"then
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loadGame(modeSel,levelSel)
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elseif key=="back"then
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back()
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end
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end
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function gamepadDown.setting2(key)
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if key=="back"then
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if joystickSetting then
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@@ -458,6 +373,117 @@ function gamepadDown.setting2(key)
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curBoard=min(curBoard+1,8)
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end
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end
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function mouseDown.setting3(x,y,k)
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if k==2 then back()end
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for K=1,#virtualkey do
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local b=virtualkey[K]
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if (x-b[1])^2+(y-b[2])^2<b[3]then
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sel=K
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end
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end
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end
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function mouseMove.setting3(x,y,dx,dy)
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if sel and ms.isDown(1)then
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local b=virtualkey[sel]
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b[1],b[2]=b[1]+dx,b[2]+dy
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end
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end
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function mouseUp.setting3(x,y,k)
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if sel then
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local b=virtualkey[sel]
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local k=snapLevelValue[snapLevel]
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b[1],b[2]=int(b[1]/k+.5)*k,int(b[2]/k+.5)*k
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end
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end
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function touchDown.setting3(id,x,y)
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for K=1,#virtualkey do
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local b=virtualkey[K]
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if (x-b[1])^2+(y-b[2])^2<b[3]then
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sel=K
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end
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end
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end
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function touchUp.setting3(id,x,y)
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if sel then
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x,y=xOy:inverseTransformPoint(x,y)
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if sel then
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local b=virtualkey[sel]
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local k=snapLevelValue[snapLevel]
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b[1],b[2]=int(b[1]/k+.5)*k,int(b[2]/k+.5)*k
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end
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end
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end
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function touchMove.setting3(id,x,y,dx,dy)
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if sel then
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local b=virtualkey[sel]
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b[1],b[2]=b[1]+dx,b[2]+dy
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end
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end
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function keyDown.pause(key)
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if key=="escape"then
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back()
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elseif key=="return"or key=="space"then
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resumeGame()
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end
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end
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function touchDown.play(id,x,y)
|
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if setting.virtualkeySwitch then
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local t=onVirtualkey(x,y)
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if t then
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pressKey(t,players[1])
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end
|
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end
|
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end
|
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function touchUp.play(id,x,y)
|
||||
if setting.virtualkeySwitch then
|
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local t=onVirtualkey(x,y)
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if t then
|
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releaseKey(t,players[1])
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||||
end
|
||||
end
|
||||
end
|
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function touchMove.play(id,x,y,dx,dy)
|
||||
if setting.virtualkeySwitch then
|
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local l=tc.getTouches()
|
||||
for n=1,#virtualkey do
|
||||
local b=virtualkey[n]
|
||||
for i=1,#l do
|
||||
local x,y=xOy:inverseTransformPoint(tc.getPosition(l[i]))
|
||||
if(x-b[1])^2+(y-b[2])^2<=b[3]then goto L end
|
||||
end
|
||||
releaseKey(n,players[1])
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||||
::L::
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||||
end
|
||||
end
|
||||
end
|
||||
function keyDown.play(key)
|
||||
if key=="escape"and not sceneSwaping then
|
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return(frame<180 and back or pauseGame)()
|
||||
end
|
||||
local m=setting.keyMap
|
||||
for p=1,human do
|
||||
for k=1,12 do
|
||||
if key==m[2*p-1][k]or key==m[2*p][k]then
|
||||
pressKey(k,players[p])
|
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return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function keyUp.play(key)
|
||||
local m=setting.keyMap
|
||||
for p=1,human do
|
||||
for k=1,12 do
|
||||
if key==m[2*p-1][k]or key==m[2*p][k]then
|
||||
releaseKey(k,players[p])
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function gamepadDown.play(key)
|
||||
if key=="back"then back()return end
|
||||
local m=setting.keyMap
|
||||
@@ -470,7 +496,6 @@ function gamepadDown.play(key)
|
||||
end
|
||||
end
|
||||
end
|
||||
gamepadUp={}
|
||||
function gamepadUp.play(key)
|
||||
local m=setting.keyMap
|
||||
for p=1,human do
|
||||
@@ -483,6 +508,9 @@ function gamepadUp.play(key)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
function love.mousepressed(x,y,k,t,num)
|
||||
if t then return end
|
||||
mouseShow=true
|
||||
@@ -651,7 +679,7 @@ function love.resize(w,h)
|
||||
collectgarbage()
|
||||
end
|
||||
function love.focus(f)
|
||||
if not f and wd.isMinimized()and scene=="play"then pauseGame()end
|
||||
if system~="Android" and not f and scene=="play"then pauseGame()end
|
||||
end
|
||||
function love.update(dt)
|
||||
-- if players then for k,v in pairs(players[1])do
|
||||
@@ -742,7 +770,7 @@ function love.draw()
|
||||
local r=Timer()*.5
|
||||
gc.setColor(1,1,1,min(1-abs(1-r%1*2),.3))
|
||||
r=int(r)%7+1
|
||||
gc.draw(mouseBlock[r],mx,my,Timer()%pi*4,20,20,scs[2*r]-.5,#blocks[r][0]-scs[2*r-1]+.5)
|
||||
gc.draw(mouseBlock[r],mx,my,Timer()%3.1416*4,20,20,scs[2*r]-.5,#blocks[r][0]-scs[2*r-1]+.5)
|
||||
gc.setColor(1,1,1,.5)gc.circle("fill",mx,my,5)
|
||||
gc.setColor(1,1,1)gc.circle("fill",mx,my,3)
|
||||
end--Awesome mouse!
|
||||
@@ -781,11 +809,13 @@ function love.run()
|
||||
end
|
||||
tm.step()
|
||||
love.update(tm.getDelta())
|
||||
readyDrawFrame=readyDrawFrame+setting.frameMul
|
||||
if readyDrawFrame>=100 then
|
||||
readyDrawFrame=readyDrawFrame-100
|
||||
love.draw()
|
||||
gc.present()
|
||||
if not wd.isMinimized()then
|
||||
readyDrawFrame=readyDrawFrame+setting.frameMul
|
||||
if readyDrawFrame>=100 then
|
||||
readyDrawFrame=readyDrawFrame-100
|
||||
love.draw()
|
||||
gc.present()
|
||||
end
|
||||
end
|
||||
::L::if Timer()-frameT<1/60 then goto L end
|
||||
frameT=Timer()
|
||||
|
||||
2
conf.lua
2
conf.lua
@@ -9,7 +9,7 @@ function love.conf(t)
|
||||
t.audio.mixwithsystem=true--Switch on to keep sysBGM
|
||||
|
||||
local W=t.window
|
||||
W.title="Techmino V0.7.19"
|
||||
W.title="Techmino V0.7.21"
|
||||
W.icon="/image/icon.png"
|
||||
W.width,W.height=1280,720
|
||||
W.minwidth,W.minheight=640,360
|
||||
|
||||
122
dataList.lua
122
dataList.lua
@@ -52,6 +52,9 @@ loadmode={
|
||||
createPlayer(1,340,15)
|
||||
if curMode.lv==2 then
|
||||
pushSpeed=1
|
||||
for i=1,5 do
|
||||
garbageRise(10,1,rnd(10))
|
||||
end
|
||||
end
|
||||
end,
|
||||
solo=function()
|
||||
@@ -80,7 +83,7 @@ loadmode={
|
||||
c4wtrain=function()
|
||||
createPlayer(1,340,15)
|
||||
local F=P.field
|
||||
for i=1,22 do
|
||||
for i=1,24 do
|
||||
F[i]=getNewRow(10)
|
||||
P.visTime[i]=getNewRow(20)
|
||||
for x=4,7 do F[i][x]=0 end
|
||||
@@ -156,10 +159,10 @@ loadmode={
|
||||
custom=function()
|
||||
for i=1,#customID do
|
||||
local k=customID[i]
|
||||
modeEnv[k]=customRange[k][customSel[k]]
|
||||
modeEnv[k]=customRange[k][customSel[i]]
|
||||
end
|
||||
modeEnv._20G=modeEnv.drop==-1
|
||||
modeEnv.oncehold=customSel.hold==1
|
||||
modeEnv.oncehold=customSel[6]==1
|
||||
createPlayer(1,340,15)
|
||||
if modeEnv.opponent==0 then
|
||||
else
|
||||
@@ -186,6 +189,8 @@ loadmode={
|
||||
end
|
||||
end
|
||||
end
|
||||
modeEnv.bg=customRange.bg[customSel[12]]
|
||||
modeEnv.bgm=customRange.bgm[customSel[13]]
|
||||
end,
|
||||
}
|
||||
mesDisp={
|
||||
@@ -326,6 +331,10 @@ mesDisp={
|
||||
mStr(max(100-P.stat.row,0),-82,280)
|
||||
end,
|
||||
custom=function()
|
||||
setFont(25)
|
||||
mStr("Rows",-82,300)
|
||||
setFont(80)
|
||||
mStr(P.stat.row,-82,220)
|
||||
if P.gameEnv.target<1e4 then
|
||||
setFont(75)
|
||||
mStr(max(P.gameEnv.target-P.stat.row,0),-82,280)
|
||||
@@ -338,7 +347,7 @@ mesDisp={
|
||||
if B>0 then
|
||||
gc.setColor(blockColor[B])
|
||||
gc.rectangle("line",30*x-25,605-30*y,20,20)
|
||||
elseif B==-1 then
|
||||
elseif B==0 then
|
||||
gc.setColor(.8,.8,.8,.6)
|
||||
gc.line(30*x-25,605-30*y,30*x-5,625-30*y)
|
||||
gc.line(30*x-25,625-30*y,30*x-5,605-30*y)
|
||||
@@ -359,7 +368,6 @@ Event={
|
||||
P.rank=1
|
||||
P.result="WIN"
|
||||
changeAtk(P)
|
||||
BGM("8-bit happiness")
|
||||
end
|
||||
for i=1,#P.atkBuffer do
|
||||
P.atkBuffer[i].sent=true
|
||||
@@ -370,11 +378,14 @@ Event={
|
||||
P.visTime[i][j]=min(P.visTime[i][j],20)
|
||||
end
|
||||
end
|
||||
if P.id==1 then
|
||||
if P.human then
|
||||
gamefinished=true
|
||||
newTask(Event_task.finish,P)
|
||||
SFX("win")
|
||||
VOICE("win")
|
||||
if modeEnv.royaleMode then
|
||||
BGM("8-bit happiness")
|
||||
end
|
||||
end
|
||||
showText(P,text.win,"beat",90,nil,.4,curMode.id~="custom")
|
||||
end,
|
||||
@@ -414,7 +425,7 @@ Event={
|
||||
end
|
||||
P.lastRecv=A
|
||||
if P.id==1 or A.id==1 then
|
||||
newTask(Event_task.throwBadge,nil,{P,max(3,P.badge)*4})
|
||||
newTask(Event_task.throwBadge,A,{P,max(3,P.badge)*4})
|
||||
end
|
||||
freshMostBadge()
|
||||
end
|
||||
@@ -442,11 +453,11 @@ Event={
|
||||
end
|
||||
P.gameEnv.keepVisible=P.gameEnv.visible~="show"
|
||||
showText(P,text.lose,"appear",90,nil,nil,true)
|
||||
if P.id==1 then
|
||||
if P.human then
|
||||
gamefinished=true
|
||||
if modeEnv.royaleMode then BGM("end")end
|
||||
SFX("fail")
|
||||
VOICE("lose")
|
||||
if modeEnv.royaleMode then BGM("end")end
|
||||
end
|
||||
if #players.alive==1 then
|
||||
local t=P
|
||||
@@ -492,10 +503,7 @@ Event={
|
||||
P.gameEnv.fall=rush_fall[s]
|
||||
P.gameEnv.das=10-s
|
||||
if s==3 then P.gameEnv.arr=2 end
|
||||
if s==5 then
|
||||
P.gameEnv.bone=true
|
||||
newTask(Event_task.bgmWarp,P,120)
|
||||
end
|
||||
if s==5 then P.gameEnv.bone=true end
|
||||
showText(P,text.stage[s],"fly",80,-120)
|
||||
SFX("reach")
|
||||
end
|
||||
@@ -509,7 +517,6 @@ Event={
|
||||
local c=#P.clearing
|
||||
if t%100==99 and c==0 then goto L end
|
||||
t=t+(c<3 and c+1 or c==3 and 5 or 7)
|
||||
if P.modeData.event<3 then t=t+50 end
|
||||
if int(t*.01)>P.modeData.event then
|
||||
P.modeData.event=P.modeData.event+1
|
||||
if P.modeData.event==5 then
|
||||
@@ -525,10 +532,7 @@ Event={
|
||||
P.gameEnv.wait=death_wait[s]
|
||||
P.gameEnv.fall=death_fall[s]
|
||||
P.gameEnv.das=int(7.3-s*.4)
|
||||
if s==4 then
|
||||
P.gameEnv.bone=true
|
||||
newTask(Event_task.bgmWarp,P,120)
|
||||
end
|
||||
if s==4 then P.gameEnv.bone=true end
|
||||
showText(P,text.stage[s],"fly",80,-120)
|
||||
SFX("reach")
|
||||
end
|
||||
@@ -635,18 +639,18 @@ Event_task={
|
||||
removeRow(P.field)
|
||||
removeRow(P.visTime)
|
||||
end
|
||||
if P.id==1 then
|
||||
if #players==1 then
|
||||
pauseGame()
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
end,
|
||||
throwBadge=function(self,P,data)
|
||||
throwBadge=function(self,A,data)
|
||||
data[2]=data[2]-1
|
||||
if data[2]%4==0 then
|
||||
throwBadge(data[1],data[1].lastRecv)
|
||||
if not data[1].ai and data[2]%8==0 then
|
||||
if not A.ai and data[2]%8==0 then
|
||||
SFX("collect")
|
||||
end
|
||||
end
|
||||
@@ -673,17 +677,19 @@ Event_task={
|
||||
survivor_easy=function(self,P)
|
||||
if not P.control then return end
|
||||
P.counter=P.counter+1
|
||||
if P.counter>=max(60,150-2*P.modeData.event)then
|
||||
if P.counter>=max(60,150-2*P.modeData.event)and P.atkBuffer.sum<4 then
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=1,countdown=30,cd0=30,time=0,sent=false,lv=1})
|
||||
P.counter=0
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+1
|
||||
P.stat.recv=P.stat.recv+1
|
||||
if P.modeData.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.counter=0
|
||||
P.modeData.event=P.modeData.event+1
|
||||
end
|
||||
end,
|
||||
survivor_normal=function(self,P)
|
||||
if not P.control then return end
|
||||
P.counter=P.counter+1
|
||||
if P.counter>=max(90,180-2*P.modeData.event)then
|
||||
if P.counter>=max(90,180-2*P.modeData.event)and P.atkBuffer.sum<8 then
|
||||
local d=P.modeData.event+1
|
||||
if d%4==0 then ins(P.atkBuffer,{pos=rnd(10),amount=1,countdown=60,cd0=60,time=0,sent=false,lv=1})
|
||||
elseif d%4==1 then ins(P.atkBuffer,{pos=rnd(10),amount=2,countdown=70,cd0=70,time=0,sent=false,lv=1})
|
||||
@@ -692,52 +698,52 @@ Event_task={
|
||||
end
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+d%4+1
|
||||
P.stat.recv=P.stat.recv+d%4+1
|
||||
if P.atkBuffer.sum>20 then garbageRelease()end
|
||||
P.counter=0
|
||||
if P.modeData.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.modeData.event=P.modeData.event+1
|
||||
P.counter=0
|
||||
P.modeData.event=d
|
||||
end
|
||||
end,
|
||||
survivor_hard=function(self,P)
|
||||
if not P.control then return end
|
||||
P.counter=P.counter+1
|
||||
if P.counter>=max(60,180-2*P.modeData.event)then
|
||||
if P.counter>=max(60,180-2*P.modeData.event)and P.atkBuffer.sum<15 then
|
||||
if P.modeData.event%3<2 then
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1})
|
||||
else
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=3,countdown=60,cd0=60,time=0,sent=false,lv=2})
|
||||
end
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+(P.modeData.event%3<2 and 1 or 3)
|
||||
if P.atkBuffer.sum>20 then garbageRelease()end
|
||||
P.counter=0
|
||||
local R=(P.modeData.event%3<2 and 1 or 3)
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+R
|
||||
P.stat.recv=P.stat.recv+R
|
||||
if P.modeData.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.counter=0
|
||||
P.modeData.event=P.modeData.event+1
|
||||
end
|
||||
end,
|
||||
survivor_lunatic=function(self,P)
|
||||
if not P.control then return end
|
||||
P.counter=P.counter+1
|
||||
if P.counter>=max(60,150-P.modeData.event)then
|
||||
if P.counter>=max(60,150-P.modeData.event)and P.atkBuffer.sum<20 then
|
||||
local t=max(60,90-P.modeData.event)
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+4
|
||||
if P.atkBuffer.sum>15 then garbageRelease()end
|
||||
P.counter=0
|
||||
P.stat.recv=P.stat.recv+4
|
||||
if P.modeData.event==60 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.counter=0
|
||||
P.modeData.event=P.modeData.event+1
|
||||
end
|
||||
end,
|
||||
survivor_ultimate=function(self,P)
|
||||
if not P.control then return end
|
||||
P.counter=P.counter+1
|
||||
if P.counter>=max(300,600-10*P.modeData.event)then
|
||||
if P.counter>=max(300,600-10*P.modeData.event)and P.atkBuffer.sum<20 then
|
||||
local t=max(300,480-12*P.modeData.event)
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=2})
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=6,countdown=1.2*t,cd0=1.2*t,time=0,sent=false,lv=4})
|
||||
ins(P.atkBuffer,{pos=rnd(10),amount=6,countdown=1.5*t,cd0=1.5*t,time=0,sent=false,lv=5})
|
||||
P.atkBuffer.sum=P.atkBuffer.sum+20
|
||||
if P.atkBuffer.sum>32 then garbageRelease()end
|
||||
P.stat.recv=P.stat.recv+4
|
||||
P.counter=0
|
||||
if P.modeData.event==31 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||
P.modeData.event=P.modeData.event+1
|
||||
@@ -790,33 +796,33 @@ Event_task={
|
||||
defaultModeEnv={
|
||||
sprint={
|
||||
{
|
||||
drop=60,target=10,
|
||||
reach=Event.win,
|
||||
drop=60,lock=60,
|
||||
target=10,reach=Event.win,
|
||||
bg="strap",bgm="race",
|
||||
},
|
||||
{
|
||||
drop=60,target=20,
|
||||
reach=Event.win,
|
||||
drop=60,lock=60,
|
||||
target=20,reach=Event.win,
|
||||
bg="strap",bgm="race",
|
||||
},
|
||||
{
|
||||
drop=60,target=40,
|
||||
reach=Event.win,
|
||||
drop=60,lock=60,
|
||||
target=40,reach=Event.win,
|
||||
bg="strap",bgm="race",
|
||||
},
|
||||
{
|
||||
drop=60,target=100,
|
||||
reach=Event.win,
|
||||
drop=60,lock=60,
|
||||
target=100,reach=Event.win,
|
||||
bg="strap",bgm="race",
|
||||
},
|
||||
{
|
||||
drop=60,target=400,
|
||||
reach=Event.win,
|
||||
drop=60,lock=60,
|
||||
target=400,reach=Event.win,
|
||||
bg="strap",bgm="push",
|
||||
},
|
||||
{
|
||||
drop=60,target=1000,
|
||||
reach=Event.win,
|
||||
drop=60,lock=60,
|
||||
target=1000,reach=Event.win,
|
||||
bg="strap",bgm="push",
|
||||
},
|
||||
},
|
||||
@@ -1016,18 +1022,18 @@ defaultModeEnv={
|
||||
},
|
||||
{
|
||||
oncehold=false,
|
||||
drop=30,lock=60,
|
||||
target=1,reach=Event.tech_reach_easy,
|
||||
drop=1e99,lock=1e99,
|
||||
target=1,reach=Event.tech_reach_ultimate,
|
||||
bg="matrix",bgm="newera",
|
||||
},
|
||||
{
|
||||
drop=10,lock=60,
|
||||
freshLimit=15,
|
||||
target=1,reach=Event.tech_reach_hard,
|
||||
bg="matrix",bgm="way",
|
||||
},
|
||||
{
|
||||
drop=8,lock=60,
|
||||
freshLimit=15,
|
||||
target=1,reach=Event.tech_reach_hard,
|
||||
bg="matrix",bgm="secret8th",
|
||||
},
|
||||
{
|
||||
drop=4,lock=40,
|
||||
drop=3,lock=40,
|
||||
target=1,
|
||||
freshLimit=15,
|
||||
reach=Event.tech_reach_hard,
|
||||
@@ -1152,12 +1158,10 @@ defaultModeEnv={
|
||||
custom={
|
||||
{
|
||||
reach=Event.win,
|
||||
bg="none",bgm="reason",
|
||||
},
|
||||
{
|
||||
Fkey=true,
|
||||
reach=Event.win,
|
||||
bg="none",bgm="reason",
|
||||
},
|
||||
},
|
||||
}
|
||||
64
gamefunc.lua
64
gamefunc.lua
@@ -133,7 +133,7 @@ local freshMethod={
|
||||
end,
|
||||
drought2=function()
|
||||
if #P.next<6 then
|
||||
local bag={1,1,1,2,2,2,3,3,3,4,4,4,6,6,6,5,7}
|
||||
local bag={1,1,1,1,2,2,2,2,6,6,6,6,3,3,4,4,5,7}
|
||||
::L::
|
||||
newNext(rem(bag,rnd(#bag)))
|
||||
if bag[1]then goto L end
|
||||
@@ -150,7 +150,7 @@ local shadeColor={
|
||||
{0,1,1,.3},
|
||||
}
|
||||
local function createShade(x1,y1,x2,y2)--x1<x2,y1>y2
|
||||
if not P.small and P.showTime>=20 and setting.fxs and y1>=y2 then
|
||||
if P.gameEnv.block and y1>=y2 then
|
||||
ins(P.shade,{5,P.cur.color,x1,y1,x2,y2})
|
||||
end
|
||||
end
|
||||
@@ -254,6 +254,7 @@ function createPlayer(id,x,y,size,AIspeed,data)
|
||||
ins(players.alive,P)
|
||||
P.index={__index=P}
|
||||
P.x,P.y,P.size=x,y,size or 1
|
||||
P.fieldOffX,P.fieldOffY=0,0
|
||||
P.small=P.size<.1
|
||||
if P.small then
|
||||
P.centerX,P.centerY=P.x+300*P.size,P.y+600*P.size
|
||||
@@ -435,7 +436,7 @@ function createBeam(S,R,lv)--Player id
|
||||
end
|
||||
ins(FX.beam,{x1,y1,x2,y2,t=0,lv=lv})
|
||||
end
|
||||
function throwBadge(S,R)--Player id
|
||||
function throwBadge(S,R)--Sender/Receiver
|
||||
local x1,y1,x2,y2
|
||||
if S.small then
|
||||
x1,y1=S.centerX,S.centerY
|
||||
@@ -443,9 +444,9 @@ function throwBadge(S,R)--Player id
|
||||
x1,y1=S.x+308*S.size,S.y+450*S.size
|
||||
end
|
||||
if R.small then
|
||||
x1,y1=R.centerX,R.centerY
|
||||
x2,y2=R.centerX,R.centerY
|
||||
else
|
||||
x2,y2=R.x+73*R.size,R.y+345*R.size
|
||||
x2,y2=R.x+70*R.size,R.y+344*R.size
|
||||
end
|
||||
ins(FX.badge,{x1,y1,x2,y2,t=0})
|
||||
end
|
||||
@@ -579,7 +580,10 @@ function freshgho()
|
||||
goto L
|
||||
end
|
||||
if P.curY>P.y_img then
|
||||
createShade(P.curX,P.curY+1,P.curX+P.c-1,P.y_img+P.r-1)
|
||||
if P.human and setting.fxs then
|
||||
createShade(P.curX,P.curY+1,P.curX+P.c-1,P.y_img+P.r-1)
|
||||
P.fieldOffY=4
|
||||
end
|
||||
P.curY=P.y_img
|
||||
end
|
||||
else
|
||||
@@ -719,7 +723,9 @@ function spin(d,ifpre)
|
||||
end
|
||||
goto quit
|
||||
::spin::
|
||||
createShade(P.curX,P.curY+P.r-1,P.curX+P.c-1,P.curY)
|
||||
if P.human and setting.fxs then
|
||||
createShade(P.curX,P.curY+P.r-1,P.curX+P.c-1,P.curY)
|
||||
end
|
||||
P.curX,P.curY,P.dir=ix,iy,idir
|
||||
P.sc,P.cur.bk=scs[P.cur.id][idir],icb
|
||||
P.r,P.c=ir,ic
|
||||
@@ -1009,7 +1015,7 @@ end
|
||||
function pressKey(i,p)
|
||||
P=p
|
||||
P.keyPressing[i]=true
|
||||
if P.id==1 then
|
||||
if P.human then
|
||||
virtualkeyDown[i]=true
|
||||
virtualkeyPressTime[i]=10
|
||||
end
|
||||
@@ -1090,8 +1096,11 @@ act={
|
||||
changeAtkMode(3)
|
||||
else
|
||||
if P.waiting==-1 then
|
||||
if P.curY-P.y_img>0 then
|
||||
createShade(P.curX,P.curY+1,P.curX+P.c-1,P.y_img+P.r-1)
|
||||
if P.curY~=P.y_img then
|
||||
if P.human and setting.fxs then
|
||||
createShade(P.curX,P.curY+1,P.curX+P.c-1,P.y_img+P.r-1)
|
||||
P.fieldOffY=5
|
||||
end
|
||||
P.curY=P.y_img
|
||||
P.spinLast=false
|
||||
if P.human then
|
||||
@@ -1131,7 +1140,7 @@ act={
|
||||
P.swappingAtkMode=30
|
||||
end
|
||||
end
|
||||
if curMode.id=="custom"and curMode.lv==2 then
|
||||
if curMode.id=="custom"and curMode.lv==2 and P.stat.row>0 then
|
||||
for y=1,20 do
|
||||
local L=P.field[y]
|
||||
for x=1,10 do
|
||||
@@ -1154,29 +1163,48 @@ act={
|
||||
end,
|
||||
insDown=function()
|
||||
if P.curY~=P.y_img then
|
||||
createShade(P.curX,P.curY+1,P.curX+P.c-1,P.y_img+P.r-1)
|
||||
if P.human and setting.fxs then
|
||||
createShade(P.curX,P.curY+1,P.curX+P.c-1,P.y_img+P.r-1)
|
||||
end
|
||||
P.curY,P.lockDelay,P.spinLast=P.y_img,P.gameEnv.lock,false
|
||||
if P.human and setting.fxs then
|
||||
P.fieldOffY=4
|
||||
end
|
||||
end
|
||||
end,
|
||||
insLeft=function()
|
||||
local x0=cx
|
||||
local x0=P.curX
|
||||
::L::if not ifoverlap(P.cur.bk,P.curX-1,P.curY)then
|
||||
P.curX=P.curX-1
|
||||
createShade(P.curX+1,P.curY+P.r-1,P.curX+1,P.curY)
|
||||
if P.human and setting.fxs then
|
||||
createShade(P.curX+1,P.curY+P.r-1,P.curX+1,P.curY)
|
||||
end
|
||||
freshgho()
|
||||
goto L
|
||||
end
|
||||
if x0~=cx then freshLockDelay()end
|
||||
if x0~=P.curX then
|
||||
if P.human and setting.fxs and P.curX==1 then
|
||||
P.fieldOffX=-4
|
||||
end
|
||||
freshLockDelay()
|
||||
end
|
||||
end,
|
||||
insRight=function()
|
||||
local x0=cx
|
||||
local x0=P.curX
|
||||
::L::if not ifoverlap(P.cur.bk,P.curX+1,P.curY)then
|
||||
P.curX=P.curX+1
|
||||
createShade(P.curX+P.c-1,P.curY+P.r-1,P.curX+P.c-1,P.curY)
|
||||
if P.human and setting.fxs then
|
||||
createShade(P.curX+P.c-1,P.curY+P.r-1,P.curX+P.c-1,P.curY)
|
||||
end
|
||||
freshgho()
|
||||
goto L
|
||||
end
|
||||
if x0~=cx then freshLockDelay()end
|
||||
if x0~=P.curX then
|
||||
if P.human and setting.fxs and P.curX+P.c==11 then
|
||||
P.fieldOffX=4
|
||||
end
|
||||
freshLockDelay()
|
||||
end
|
||||
end,
|
||||
down1=function()
|
||||
if P.curY~=P.y_img then
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 44 KiB After Width: | Height: | Size: 972 B |
BIN
image/mess/title_old.png
Normal file
BIN
image/mess/title_old.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 44 KiB |
@@ -36,6 +36,8 @@ return{
|
||||
target="目标行数:",
|
||||
freshLimit="锁延刷新次数:",
|
||||
opponent="对手速度等级:",
|
||||
bg="背景:",
|
||||
bgm="背景音乐:",
|
||||
},
|
||||
customVal={
|
||||
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞","[20G]"},
|
||||
@@ -56,7 +58,8 @@ return{
|
||||
keyboard="键盘",joystick="手柄",
|
||||
space="空格",enter="回车",
|
||||
setting2Help="方向键选择/翻页,回车修改,esc返回",
|
||||
|
||||
musicRoom="音乐室",
|
||||
nowPlaying="正在播放:",
|
||||
|
||||
actName={"左移:","右移:","顺时针旋转:","逆时针旋转:","180°旋转","硬降:","软降:","暂存:","功能键:","重新开始:","左瞬移:","右瞬移:","软降到底:"},
|
||||
modeName={
|
||||
@@ -88,7 +91,7 @@ return{
|
||||
|
||||
load={"加载语音ing","加载音乐ing","加载音效ing","加载完成",},
|
||||
tips={
|
||||
"不是动画,真的在加载!",
|
||||
"不是动画,真的在加载!",
|
||||
"整个游戏都是MrZ完成的!",
|
||||
"大满贯10连击消四全清!",
|
||||
"<方块研究所>有一个Nspire-CX版本!",
|
||||
@@ -100,7 +103,7 @@ return{
|
||||
"Miya:喵!",
|
||||
"225238922,哔哩哔哩 干杯~",
|
||||
"适度游戏益脑,沉迷游戏伤身,合理安排时间,享受健康生活",
|
||||
"合群了就会消失,但是消失不代表没有意义",
|
||||
"合群了就会消失,但是消失不代表没有意义",
|
||||
"学会使用两个旋转键,三个更好",
|
||||
"更小的DAS和ARR拥有更高的操作上限",
|
||||
"注意到\"旋转\"到底对方块做了些什么吗?",
|
||||
@@ -149,31 +152,43 @@ return{
|
||||
main={
|
||||
play="开始",
|
||||
setting="设置",
|
||||
music="音乐室",
|
||||
stat="统计信息",
|
||||
help="帮助",
|
||||
quit="退出",
|
||||
},
|
||||
mode={
|
||||
up="Λ",
|
||||
down="v",
|
||||
left="<",
|
||||
right=">",
|
||||
up="↑",
|
||||
down="↓",
|
||||
left="←",
|
||||
right="→",
|
||||
start="开始",
|
||||
custom="自定义(C)",
|
||||
back="返回",
|
||||
},
|
||||
music={
|
||||
up="↑",
|
||||
play="播放",
|
||||
down="↓",
|
||||
back="返回",
|
||||
},
|
||||
custom={
|
||||
up="Λ",
|
||||
down="v",
|
||||
left="<",
|
||||
right=">",
|
||||
up="↑",
|
||||
down="↓",
|
||||
left="←",
|
||||
right="→",
|
||||
start1="消除开始",
|
||||
start2="拼图开始",
|
||||
draw="画图(D)",
|
||||
set1="40行",
|
||||
set2="1v1",
|
||||
set3="无尽",
|
||||
set4="隐形",
|
||||
set5="极限",
|
||||
back="返回",
|
||||
},
|
||||
draw={
|
||||
free="不定",
|
||||
any="不定",
|
||||
block1="■",
|
||||
block2="■",
|
||||
block3="■",
|
||||
@@ -186,7 +201,7 @@ return{
|
||||
gb3="■",
|
||||
gb4="■",
|
||||
gb5="■",
|
||||
erase="×",
|
||||
space="×",
|
||||
clear="清空",
|
||||
back="返回",
|
||||
},
|
||||
|
||||
@@ -36,6 +36,8 @@ return{
|
||||
target="目标行数:",
|
||||
freshLimit="锁延刷新次数:",
|
||||
opponent="对手速度等级:",
|
||||
bg="背景:",
|
||||
bgm="背景音乐:",
|
||||
},
|
||||
customVal={
|
||||
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞","[20G]"},
|
||||
@@ -56,7 +58,8 @@ return{
|
||||
keyboard="键盘",joystick="手柄",
|
||||
space="空格",enter="回车",
|
||||
setting2Help="方向键选择/翻页,回车修改,esc返回",
|
||||
|
||||
musicRoom="音乐室",
|
||||
nowPlaying="正在播放:",
|
||||
|
||||
actName={"左移:","右移:","顺时针旋转:","逆时针旋转:","180°旋转","硬降:","软降:","暂存:","功能键:","重新开始:","左瞬移:","右瞬移:","软降到底:"},
|
||||
modeName={
|
||||
@@ -88,7 +91,7 @@ return{
|
||||
|
||||
load={"加载语音ing","加载音乐ing","加载音效ing","加载完成",},
|
||||
tips={
|
||||
"不是动画,真的在加载!",
|
||||
"不是动画,真的在加载!",
|
||||
"整个游戏都是MrZ完成的!",
|
||||
"大满贯10连击消四全清!",
|
||||
"<方块研究所>有一个Nspire-CX版本!",
|
||||
@@ -100,7 +103,7 @@ return{
|
||||
"Miya:喵!",
|
||||
"225238922,哔哩哔哩 干杯~",
|
||||
"适度游戏益脑,沉迷游戏伤身,合理安排时间,享受健康生活",
|
||||
"合群了就会消失,但是消失不代表没有意义",
|
||||
"合群了就会消失,但是消失不代表没有意义",
|
||||
"学会使用两个旋转键,三个更好",
|
||||
"更小的DAS和ARR拥有更高的操作上限",
|
||||
"注意到\"旋转\"到底对方块做了些什么吗?",
|
||||
@@ -149,31 +152,43 @@ return{
|
||||
main={
|
||||
play="开始",
|
||||
setting="设置",
|
||||
music="音乐室",
|
||||
stat="统计信息",
|
||||
help="帮助",
|
||||
quit="退出",
|
||||
},
|
||||
mode={
|
||||
up="Λ",
|
||||
down="v",
|
||||
left="<",
|
||||
right=">",
|
||||
up="↑",
|
||||
down="↓",
|
||||
left="←",
|
||||
right="→",
|
||||
start="开始",
|
||||
custom="自定义(C)",
|
||||
back="返回",
|
||||
},
|
||||
music={
|
||||
up="↑",
|
||||
play="播放",
|
||||
down="↓",
|
||||
back="返回",
|
||||
},
|
||||
custom={
|
||||
up="Λ",
|
||||
down="v",
|
||||
left="<",
|
||||
right=">",
|
||||
up="↑",
|
||||
down="↓",
|
||||
left="←",
|
||||
right="→",
|
||||
start1="消除开始",
|
||||
start2="拼图开始",
|
||||
draw="画图(D)",
|
||||
set1="40行",
|
||||
set2="1v1",
|
||||
set3="无尽",
|
||||
set4="隐形",
|
||||
set5="极限",
|
||||
back="返回",
|
||||
},
|
||||
draw={
|
||||
free="不定",
|
||||
any="不定",
|
||||
block1="■",
|
||||
block2="■",
|
||||
block3="■",
|
||||
@@ -186,7 +201,7 @@ return{
|
||||
gb3="■",
|
||||
gb4="■",
|
||||
gb5="■",
|
||||
erase="×",
|
||||
space="×",
|
||||
clear="清空",
|
||||
back="返回",
|
||||
},
|
||||
|
||||
@@ -36,6 +36,8 @@ return{
|
||||
target="Line limit:",
|
||||
freshLimit="Lock fresh limit:",
|
||||
opponent="Opponent speed:",
|
||||
bg="Background:",
|
||||
bgm="BGM:",
|
||||
},
|
||||
customVal={
|
||||
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞","[20G]"},
|
||||
@@ -50,13 +52,14 @@ return{
|
||||
freshLimit={0,8,15,"∞"},
|
||||
opponent={"No CPU",1,2,3,4,5,6,7,8,9,10,11},
|
||||
},
|
||||
softdropdas="softdropDAS:",
|
||||
softdroparr="softdropARR:",
|
||||
softdropdas="Down DAS:",
|
||||
softdroparr="Down ARR:",
|
||||
snapLevelName={"Free pos","Snap-10","Snap-20","Snap-40","Snap-60","Snap-80"},
|
||||
keyboard="Keyboard",joystick="Joystick",
|
||||
space="Space",enter="Enter",
|
||||
setting2Help="Arrowkey to select/change slot,Enter to change,Esc back",
|
||||
|
||||
musicRoom="Music Room",
|
||||
nowPlaying="Now Playing:",
|
||||
|
||||
actName={"Move Left:","Move Right:","Rotate Right:","Rotate Left:","Rotate Flip:","Hard Drop:","Soft Drop:","Hold:","Function:","Restart:","Instant Left:","Instant Right:","Ins Down:"},
|
||||
modeName={
|
||||
@@ -149,31 +152,43 @@ return{
|
||||
main={
|
||||
play="Play",
|
||||
setting="Settings",
|
||||
music="Music room",
|
||||
stat="Statistics",
|
||||
help="Help",
|
||||
quit="Quit",
|
||||
},
|
||||
mode={
|
||||
up="Λ",
|
||||
down="v",
|
||||
left="<",
|
||||
right=">",
|
||||
up="↑",
|
||||
down="↓",
|
||||
left="←",
|
||||
right="→",
|
||||
start="Start",
|
||||
custom="Custom(C)",
|
||||
back="Back",
|
||||
},
|
||||
music={
|
||||
up="↑",
|
||||
play="Play",
|
||||
down="↓",
|
||||
back="Back",
|
||||
},
|
||||
custom={
|
||||
up="Λ",
|
||||
down="v",
|
||||
left="<",
|
||||
right=">",
|
||||
up="↑",
|
||||
down="↓",
|
||||
left="←",
|
||||
right="→",
|
||||
start1="Clear Start",
|
||||
start2="Puzzle Start",
|
||||
draw="Draw(D)",
|
||||
set1="40L",
|
||||
set2="1v1",
|
||||
set3="infinite",
|
||||
set4="blind",
|
||||
set5="classic",
|
||||
back="Back",
|
||||
},
|
||||
draw={
|
||||
free="FREE",
|
||||
any="ANY",
|
||||
block1="■",
|
||||
block2="■",
|
||||
block3="■",
|
||||
@@ -186,7 +201,7 @@ return{
|
||||
gb3="■",
|
||||
gb4="■",
|
||||
gb5="■",
|
||||
erase="×",
|
||||
space="×",
|
||||
clear="CLEAR",
|
||||
back="Back",
|
||||
},
|
||||
|
||||
124
list.lua
124
list.lua
@@ -52,7 +52,6 @@ blockColor={
|
||||
}
|
||||
sfx={
|
||||
"button","swipe",
|
||||
|
||||
"ready","start","win","fail","collect",
|
||||
"move","rotate","rotatekick","hold",
|
||||
"prerotate","prehold",
|
||||
@@ -86,6 +85,7 @@ voiceList={
|
||||
"spin","spin_","mini","b2b","b3b","pc",
|
||||
"win","lose","voc_nya","nya",
|
||||
}
|
||||
voiceBank={}
|
||||
voice={
|
||||
Z={"Z_1","Z_2"},
|
||||
S={"S_1","S_2"},
|
||||
@@ -110,18 +110,31 @@ voice={
|
||||
nya={"nya_1","nya_2","nya_3","nya_4"},
|
||||
}
|
||||
|
||||
musicID={
|
||||
"blank",
|
||||
"way",
|
||||
"race",
|
||||
"newera",
|
||||
"push",
|
||||
"reason",
|
||||
"infinite",
|
||||
"cruelty",
|
||||
"final",
|
||||
"secret7th",
|
||||
"secret8th",
|
||||
"rockblock",
|
||||
"8-bit happiness",
|
||||
"end",
|
||||
}
|
||||
customID={
|
||||
"drop",
|
||||
"lock",
|
||||
"wait",
|
||||
"fall",
|
||||
"next",
|
||||
"hold",
|
||||
"sequence",
|
||||
"visible",
|
||||
"drop","lock",
|
||||
"wait","fall",
|
||||
"next","hold",
|
||||
"sequence","visible",
|
||||
"target",
|
||||
"freshLimit",
|
||||
"opponent",
|
||||
"bg","bgm",
|
||||
}
|
||||
customRange={
|
||||
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99,-1},
|
||||
@@ -135,6 +148,8 @@ customRange={
|
||||
target={10,20,40,100,200,500,1000,1e99},
|
||||
freshLimit={0,8,15,1e99},
|
||||
opponent={0,60,30,20,15,10,7,5,4,3,2,1},
|
||||
bg={"none","game1","game2","game3","strap","rgb","glow","matrix"},
|
||||
bgm={"blank","way","race","newera","push","reason","infinite","secret7th","secret8th","rockblock"},
|
||||
}
|
||||
|
||||
RCPB={10,33,200,33,105,5,105,60}
|
||||
@@ -159,7 +174,7 @@ modeLevel={
|
||||
blind={"EASY","HARD","HARD+","LUNATIC","ULTIMATE","GM"},
|
||||
dig={"NORMAL","LUNATIC"},
|
||||
survivor={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE"},
|
||||
tech={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE"},
|
||||
tech={"NORMAL","NORMAL+","HARD","LUNATIC","ULTIMATE"},
|
||||
c4wtrain={"NORMAL","LUNATIC"},
|
||||
pctrain={"NORMAL","EXTRA"},
|
||||
pcchallenge={"NORMAL","HARD","LUNATIC"},
|
||||
@@ -169,15 +184,15 @@ modeLevel={
|
||||
hotseat={"2P","3P","4P",},
|
||||
custom={"Normal","Puzzle"},
|
||||
}
|
||||
local t,f=true,false
|
||||
local O,_=true,false
|
||||
blocks={
|
||||
{[0]={{f,t,t},{t,t,f}},{{t,f},{t,t},{f,t}}},
|
||||
{[0]={{t,t,f},{f,t,t}},{{f,t},{t,t},{t,f}}},
|
||||
{[0]={{t,t,t},{f,f,t}},{{t,t},{t,f},{t,f}},{{t,f,f},{t,t,t}},{{f,t},{f,t},{t,t}}},
|
||||
{[0]={{t,t,t},{t,f,f}},{{t,f},{t,f},{t,t}},{{f,f,t},{t,t,t}},{{t,t},{f,t},{f,t}}},
|
||||
{[0]={{t,t,t},{f,t,f}},{{t,f},{t,t},{t,f}},{{f,t,f},{t,t,t}},{{f,t},{t,t},{f,t}}},
|
||||
{[0]={{t,t},{t,t}},{{t,t},{t,t}}},
|
||||
{[0]={{t,t,t,t}},{{t},{t},{t},{t}}},
|
||||
{[0]={{_,O,O},{O,O,_}},{{O,_},{O,O},{_,O}}},
|
||||
{[0]={{O,O,_},{_,O,O}},{{_,O},{O,O},{O,_}}},
|
||||
{[0]={{O,O,O},{_,_,O}},{{O,O},{O,_},{O,_}},{{O,_,_},{O,O,O}},{{_,O},{_,O},{O,O}}},
|
||||
{[0]={{O,O,O},{O,_,_}},{{O,_},{O,_},{O,O}},{{_,_,O},{O,O,O}},{{O,O},{_,O},{_,O}}},
|
||||
{[0]={{O,O,O},{_,O,_}},{{O,_},{O,O},{O,_}},{{_,O,_},{O,O,O}},{{_,O},{O,O},{_,O}}},
|
||||
{[0]={{O,O},{O,O}},{{O,O},{O,O}}},
|
||||
{[0]={{O,O,O,O}},{{O},{O},{O},{O}}},
|
||||
}
|
||||
local l={1,2,6,7}for i=1,4 do blocks[l[i]][2],blocks[l[i]][3]=blocks[l[i]][0],blocks[l[i]][1]end
|
||||
for i=1,7 do blocks[i+7]=blocks[i]end
|
||||
@@ -244,38 +259,64 @@ local virtualkeySet={
|
||||
{1200-770,40,1600,40},--restart
|
||||
},--PC key feedback
|
||||
}
|
||||
local customSet={
|
||||
{20,20,1,1,7,1,1,1,3,4,1,3,3},
|
||||
{18,20,1,1,7,1,1,1,8,3,8,3,3},
|
||||
{22,22,1,1,7,3,1,3,8,4,1,8,7},
|
||||
{20,20,1,1,7,1,1,3,8,3,1,7,8},
|
||||
{23,11,8,11,4,1,2,1,8,3,1,4,9},
|
||||
}
|
||||
local function useDefaultSet(n)
|
||||
for i=1,#customSet[n]do
|
||||
customSel[i]=customSet[n][i]
|
||||
end
|
||||
curBG=customRange.bg[customSel[12]]
|
||||
BGM(customRange.bgm[customSel[13]])
|
||||
end
|
||||
Buttons={
|
||||
load={},
|
||||
intro={},
|
||||
main={
|
||||
play= {x=380,y=300,w=240,h=240,rgb=color.red, f=70,code=function()gotoScene("mode")end,down="stat",right="setting"},
|
||||
setting={x=640,y=300,w=240,h=240,rgb=color.lightBlue, f=55,code=function()gotoScene("setting")end,down="stat",left="play",right="help"},
|
||||
stat= {x=640,y=560,w=240,h=240,rgb=color.cyan, f=55,code=function()gotoScene("stat")end,up="setting",left="play",right="help"},
|
||||
help= {x=900,y=560,w=240,h=240,rgb=color.yellow, f=55,code=function()gotoScene("help")end,up="setting",left="stat",right="quit"},
|
||||
play= {x=380,y=300,w=240, h=240,rgb=color.red, f=70,code=function()gotoScene("mode")end,down="stat",right="setting"},
|
||||
setting={x=640,y=300,w=240, h=240,rgb=color.lightBlue, f=55,code=function()gotoScene("setting")end,down="stat",left="play",right="music"},
|
||||
music= {x=900,y=300,w=240, h=240,rgb=color.lightCyan, f=42,code=function()gotoScene("music")end,down="help",left="setting",right="quit"},
|
||||
stat= {x=640,y=560,w=240, h=240,rgb=color.cyan, f=55,code=function()gotoScene("stat")end,up="setting",left="play",right="help"},
|
||||
help= {x=900,y=560,w=240, h=240,rgb=color.yellow, f=55,code=function()gotoScene("help")end,up="music",left="stat",right="quit"},
|
||||
quit= {x=1180,y=620,w=120,h=120,rgb=color.lightGrey, f=50,code=function()gotoScene("quit")end,up="setting",left="help"},
|
||||
},
|
||||
mode={
|
||||
up= {x=1000,y=210,w=200,h=140, rgb=color.white, f=64, code=function()keyDown.mode("up")end, hide=function()return modeSel==1 end,},
|
||||
down= {x=1000,y=430,w=200,h=140, rgb=color.white, f=80, code=function()keyDown.mode("down")end, hide=function()return modeSel==#modeID end,},
|
||||
left= {x=190, y=160,w=100,h=80, rgb=color.white, code=function()keyDown.mode("left")end, hide=function()return levelSel==1 end,},
|
||||
right= {x=350, y=160,w=100,h=80, rgb=color.white, code=function()keyDown.mode("right")end,hide=function()return levelSel==#modeLevel[modeID[modeSel]]end,},
|
||||
start={ x=1000, y=600,w=250,h=100, rgb=color.green, f=50, code=function()
|
||||
up= {x=1000,y=210,w=200,h=140, rgb=color.white, f=80, code=function()love.keypressed("up")end, hide=function()return modeSel==1 end,},
|
||||
down= {x=1000,y=430,w=200,h=140, rgb=color.white, f=80, code=function()love.keypressed("down")end, hide=function()return modeSel==#modeID end,},
|
||||
left= {x=190, y=160,w=100,h=80, rgb=color.white, code=function()love.keypressed("left")end, hide=function()return levelSel==1 end,},
|
||||
right= {x=350, y=160,w=100,h=80, rgb=color.white, code=function()love.keypressed("right")end,hide=function()return levelSel==#modeLevel[modeID[modeSel]]end,},
|
||||
start= {x=1000,y=600,w=250,h=100, rgb=color.green, f=50, code=function()
|
||||
loadGame(modeSel,levelSel)end},
|
||||
custom= {x=275, y=420,w=200,h=90, rgb=color.yellow, code=function()gotoScene("custom")end},
|
||||
back= {x=640, y=630,w=230,h=90, rgb=color.white, f=45, code=back},
|
||||
},
|
||||
music={
|
||||
up= {x=1100,y=200,w=120,h=120, rgb=color.white,f=40,code=function()sel=(sel-2)%#musicID+1 end},
|
||||
play= {x=1100,y=340,w=120,h=120, rgb=color.white,f=40,code=function()BGM(musicID[sel])end},
|
||||
down= {x=1100,y=480,w=120,h=120, rgb=color.white,f=50,code=function()sel=sel%#musicID+1 end},
|
||||
back= {x=640, y=630,w=230,h=90, rgb=color.white,f=45,code=back},
|
||||
},
|
||||
custom={
|
||||
up= {x=1000,y=220, w=100, h=100, rgb=color.white, code=function()optSel=(optSel-2)%#customID+1 end},
|
||||
down= {x=1000,y=460, w=100, h=100, rgb=color.white,f=50, code=function()optSel=optSel%#customID+1 end},
|
||||
left= {x=880, y=340, w=100, h=100, rgb=color.white,f=50, code=function()local k=customID[optSel]customSel[k]=(customSel[k]-2)%#customRange[k]+1 end},
|
||||
right= {x=1120,y=340, w=100, h=100, rgb=color.white,f=50, code=function()local k=customID[optSel]customSel[k]=customSel[k]%#customRange[k]+1 end},
|
||||
start1= {x=880, y=580, w=220, h=70, rgb=color.green, code=function()loadGame(0,1)end},
|
||||
start2= {x=1120,y=580, w=220, h=70, rgb=color.lightPurple, code=function()loadGame(0,2)end},
|
||||
draw= {x=1000,y=90, w=190, h=85, rgb=color.cyan, code=function()gotoScene("draw")end},
|
||||
back= {x=640, y=630 ,w=180, h=60, rgb=color.white, code=back},
|
||||
up= {x=1000,y=220, w=100,h=100, rgb=color.white,f=50, code=function()optSel=(optSel-2)%#customID+1 end},
|
||||
down= {x=1000,y=460, w=100,h=100, rgb=color.white,f=50, code=function()optSel=optSel%#customID+1 end},
|
||||
left= {x=880, y=340, w=100,h=100, rgb=color.white,f=50, code=function()customSel[optSel]=(customSel[optSel]-2)%#customRange[customID[optSel]]+1 end},
|
||||
right= {x=1120,y=340, w=100,h=100, rgb=color.white,f=50, code=function()customSel[optSel]=customSel[optSel]%#customRange[customID[optSel]]+1 end},
|
||||
start1= {x=880, y=580, w=220,h=70, rgb=color.green, code=function()loadGame(0,1)end},
|
||||
start2= {x=1120,y=580, w=220,h=70, rgb=color.lightPurple, code=function()loadGame(0,2)end},
|
||||
draw= {x=1000,y=90, w=190,h=85, rgb=color.cyan, code=function()gotoScene("draw")end},
|
||||
set1= {x=640, y=160, w=240,h=75, rgb=color.lightRed, code=function()useDefaultSet(1)end},
|
||||
set2= {x=640, y=250, w=240,h=75, rgb=color.lightRed, code=function()useDefaultSet(2)end},
|
||||
set3= {x=640, y=340, w=240,h=75, rgb=color.lightRed, code=function()useDefaultSet(3)end},
|
||||
set4= {x=640, y=430, w=240,h=75, rgb=color.lightRed, code=function()useDefaultSet(4)end},
|
||||
set5= {x=640, y=520, w=240,h=75, rgb=color.lightRed, code=function()useDefaultSet(5)end},
|
||||
back= {x=640, y=630, w=180,h=60, rgb=color.white, code=back},
|
||||
},
|
||||
draw={
|
||||
free= {x=700, y=80,w=120,h=120, f=45, rgb=color.lightGrey,code=function()pen=-1 end},
|
||||
any= {x=700, y=80,w=120,h=120, f=45, rgb=color.lightGrey,code=function()pen=-1 end},
|
||||
block1= {x=840, y=80,w=120,h=120, f=65, rgb=color.red, code=function()pen=1 end},
|
||||
block2= {x=980, y=80,w=120,h=120, f=65, rgb=color.green, code=function()pen=2 end},
|
||||
block3= {x=1120,y=80,w=120,h=120, f=65, rgb=color.orange, code=function()pen=3 end},
|
||||
@@ -288,7 +329,7 @@ Buttons={
|
||||
gb3= {x=840, y=500,w=120,h=120, f=65, rgb=color.darkPurple,code=function()pen=11 end},
|
||||
gb4= {x=980, y=500,w=120,h=120, f=65, rgb=color.darkRed, code=function()pen=12 end},
|
||||
gb5= {x=1120,y=500,w=120,h=120, f=65, rgb=color.darkGreen,code=function()pen=13 end},
|
||||
erase= {x=840, y=640,w=120,h=120, f=70, rgb=color.grey, code=function()pen=0 end},
|
||||
space= {x=840, y=640,w=120,h=120, f=70, rgb=color.grey, code=function()pen=0 end},
|
||||
clear= {x=1120,y=640,w=120,h=120, f=45, rgb=color.white, code=function()
|
||||
if clearSureTime>0 then
|
||||
for y=1,20 do for x=1,10 do preField[y][x]=0 end end
|
||||
@@ -334,18 +375,15 @@ Buttons={
|
||||
BGM()
|
||||
setting.bgm=not setting.bgm
|
||||
BGM("blank")
|
||||
end,down="vib",left="sfx"},
|
||||
end,down="voc",left="sfx"},
|
||||
vib= {x=760,y=160, w=160, h=60,rgb=color.white, code=function()
|
||||
setting.vib=(setting.vib+1)%6
|
||||
VIB(1)
|
||||
end,up="sfx",down="fullscreen",left="swap"},
|
||||
end,up="sfx",down="fullscreen",left="swap",right="voc"},
|
||||
voc= {x=940,y=160, w=160, h=60,rgb=color.white,
|
||||
hide=function()
|
||||
return not(kb.isDown("m")or false)
|
||||
end,
|
||||
hide=function()return true end,
|
||||
code=function()
|
||||
setting.voc=not setting.voc
|
||||
if setting.voc then VOICE("voc_nya")end
|
||||
end,up="sfx",down="fullscreen",left="vib"},
|
||||
fullscreen= {x=850,y=230, w=340,h=60,rgb=color.white, code=function()
|
||||
setting.fullscreen=not setting.fullscreen
|
||||
|
||||
33
main.lua
33
main.lua
@@ -1,7 +1,7 @@
|
||||
local gc,tm=love.graphics,love.timer
|
||||
local ms,kb=love.mouse,love.keyboard
|
||||
local fs,sys=love.filesystem,love.system
|
||||
int,ceil,abs,rnd,max,min,sin,cos,atan,pi=math.floor,math.ceil,math.abs,math.random,math.max,math.min,math.sin,math.cos,math.atan,math.pi
|
||||
int,ceil,abs,rnd,max,min,sin,cos,atan=math.floor,math.ceil,math.abs,math.random,math.max,math.min,math.sin,math.cos,math.atan
|
||||
sub,gsub,find,format,byte,char=string.sub,string.gsub,string.find,string.format,string.byte,string.char
|
||||
ins,rem,concat=table.insert,table.remove,table.concat
|
||||
-- sort=table.sort
|
||||
@@ -52,16 +52,7 @@ gameEnv0={
|
||||
freshLimit=1e99,target=1e99,reach=null,
|
||||
bg="none",bgm="race"
|
||||
}
|
||||
customSel={
|
||||
drop=22,lock=22,
|
||||
wait=1,fall=1,
|
||||
next=7,hold=3,
|
||||
sequence=1,
|
||||
visible=1,
|
||||
target=8,
|
||||
freshLimit=4,
|
||||
opponent=1,
|
||||
}
|
||||
customSel={22,22,1,1,7,3,1,1,8,4,1,1,1}
|
||||
preField={h=20}
|
||||
for i=1,18 do preField[i]={0,0,0,0,0,0,0,0,0,0}end
|
||||
for i=19,20 do preField[i]={-1,-1,-1,-1,-1,-1,-1,-1,-1,-1}end
|
||||
@@ -146,16 +137,16 @@ virtualkey={
|
||||
virtualkeyDown={F,F,F,F,F,F,F,F,F,F,F,F,F}
|
||||
virtualkeyPressTime={0,0,0,0,0,0,0,0,0,0,0,0,0}
|
||||
--User Data&User Setting
|
||||
require"toolfunc"
|
||||
require"list"
|
||||
require"class"
|
||||
require"gamefunc"
|
||||
require"ai"
|
||||
require"timer"
|
||||
require"paint"
|
||||
require"call&sys"
|
||||
require"dataList"
|
||||
require"texture"
|
||||
require("toolfunc")
|
||||
require("list")
|
||||
require("class")
|
||||
require("gamefunc")
|
||||
require("ai")
|
||||
require("timer")
|
||||
require("paint")
|
||||
require("call&sys")
|
||||
require("dataList")
|
||||
require("texture")
|
||||
|
||||
userData,userSetting=fs.newFile("userdata"),fs.newFile("usersetting")
|
||||
if fs.getInfo("userdata")then
|
||||
|
||||
66
paint.lua
66
paint.lua
@@ -20,6 +20,7 @@ local frameColor={
|
||||
local modeLevelColor={
|
||||
EASY=color.cyan,
|
||||
NORMAL=color.green,
|
||||
["NORMAL+"]=color.darkGreen,
|
||||
HARD=color.magenta,
|
||||
["HARD+"]=color.darkMagenta,
|
||||
LUNATIC=color.red,
|
||||
@@ -263,7 +264,7 @@ function Pnt.BG.game6()
|
||||
end
|
||||
gc.setColor(.3,.3,.3)
|
||||
local r=7-int(Timer()*.5)%7
|
||||
gc.draw(mouseBlock[r],640,360,Timer()%pi*6,400,400,scs[r][2]-.5,#blocks[r][0]-scs[r][1]+.5)
|
||||
gc.draw(mouseBlock[r],640,360,Timer()%3.1416*6,400,400,scs[r][2]-.5,#blocks[r][0]-scs[r][1]+.5)
|
||||
end
|
||||
function Pnt.BG.rgb()
|
||||
gc.clear(
|
||||
@@ -319,12 +320,14 @@ function Pnt.intro()
|
||||
end
|
||||
function Pnt.main()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(titleImage,300,30)
|
||||
gc.draw(titleImage,280,30,nil,1.3)
|
||||
setFont(30)
|
||||
gc.print("Alpha V0.7.19",290,140)
|
||||
gc.print(system,800,110)
|
||||
gc.print("Alpha V0.7.21",290,125)
|
||||
gc.print(system,845,95)
|
||||
end
|
||||
function Pnt.mode()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(titleImage,830,30)
|
||||
setFont(40)
|
||||
gc.setColor(modeLevelColor[modeLevel[modeID[modeSel]][levelSel]]or color.white)
|
||||
mStr(modeLevel[modeID[modeSel]][levelSel],270,215)
|
||||
@@ -343,6 +346,22 @@ function Pnt.mode()
|
||||
end
|
||||
end
|
||||
end
|
||||
function Pnt.music()
|
||||
gc.setColor(1,1,1,.3+sin(Timer()*5)*.2)
|
||||
gc.rectangle("fill",45,98+30*sel,237,30)
|
||||
gc.setColor(.8,.8,.8)
|
||||
gc.draw(drawableText.musicRoom,20,20)
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(drawableText.musicRoom,22,23)
|
||||
gc.draw(drawableText.nowPlaying,520,83)
|
||||
setFont(35)
|
||||
for i=1,#musicID do
|
||||
gc.print(musicID[i],50,90+30*i)
|
||||
end
|
||||
setFont(50)
|
||||
gc.setColor(sin(Timer()*.5)*.2+.8,sin(Timer()*.7)*.2+.8,sin(Timer())*.2+.8)
|
||||
gc.print(bgmPlaying or"",600,140)
|
||||
end
|
||||
function Pnt.custom()
|
||||
gc.setColor(1,1,1,.3+sin(Timer()*8)*.2)
|
||||
gc.rectangle("fill",25,95+40*optSel,465,40)
|
||||
@@ -354,9 +373,9 @@ function Pnt.custom()
|
||||
local y=90+40*i
|
||||
gc.printf(text.customOption[k],30,y,320,"right")
|
||||
if text.customVal[k]then
|
||||
gc.print(text.customVal[k][customSel[k]],350,y)
|
||||
gc.print(text.customVal[k][customSel[i]],350,y)
|
||||
else
|
||||
gc.print(customRange[k][customSel[k]],350,y)
|
||||
gc.print(customRange[k][customSel[i]],350,y)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -374,7 +393,7 @@ function Pnt.draw()
|
||||
local B=preField[y][x]
|
||||
if B>0 then
|
||||
drawPixel(y,x,B)
|
||||
elseif B==-1 then
|
||||
elseif B==0 then
|
||||
gc.line(30*x-25,605-30*y,30*x-5,625-30*y)
|
||||
gc.line(30*x-25,625-30*y,30*x-5,605-30*y)
|
||||
end
|
||||
@@ -393,9 +412,6 @@ function Pnt.draw()
|
||||
gc.setColor(blockColor[pen])
|
||||
gc.rectangle("line",945,605,70,70)
|
||||
elseif pen==0 then
|
||||
gc.setColor(.8,.8,.8)
|
||||
gc.draw(drawableText.x,950,560)
|
||||
else
|
||||
gc.setLineWidth(5)
|
||||
gc.setColor(.9,.9,.9)
|
||||
gc.line(960,620,1000,660)
|
||||
@@ -415,13 +431,14 @@ function Pnt.play()
|
||||
gc.origin()
|
||||
gc.setColor(1,1,1,P.result and max(20-P.endCounter,0)*.05 or 1)
|
||||
local h=#P.clearing
|
||||
for j=1,#P.field do
|
||||
local F=P.field
|
||||
for j=1,#F do
|
||||
if j==P.clearing[h]and P.falling>-1 then
|
||||
h=h-1
|
||||
else
|
||||
for i=1,10 do
|
||||
if P.field[j][i]>0 then
|
||||
gc.draw(blockSkinmini[P.field[j][i]],6*i-6,120-6*j)
|
||||
if F[j][i]>0 then
|
||||
gc.draw(blockSkinmini[F[j][i]],6*i-6,120-6*j)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -457,12 +474,18 @@ function Pnt.play()
|
||||
gc.setColor(0,0,0,.6)gc.rectangle("fill",0,0,600,690)--Background
|
||||
gc.setLineWidth(7)
|
||||
gc.setColor(frameColor[P.strength])gc.rectangle("line",0,0,600,690,3)--Big frame
|
||||
gc.translate(150,70)
|
||||
gc.translate(150+P.fieldOffX,70+P.fieldOffY)
|
||||
if P.gameEnv.grid then
|
||||
gc.setLineWidth(1)
|
||||
gc.setColor(1,1,1,.2)
|
||||
for x=1,9 do gc.line(30*x,-10,30*x,600)end
|
||||
for y=0,19 do gc.line(0,30*y,300,30*y)end
|
||||
for y=0,19 do
|
||||
y=30*y+P.fieldBeneath
|
||||
gc.line(0,y,300,y)
|
||||
end
|
||||
if P.fieldBeneath>20 then
|
||||
gc.line(0,P.fieldBeneath-30,300,P.fieldBeneath-30)
|
||||
end
|
||||
end--Grid lines
|
||||
gc.translate(0,P.fieldBeneath)
|
||||
gc.setScissor(scr.x+P.absFieldX*scr.k,scr.y+P.absFieldY*scr.k,300*P.size*scr.k,610*P.size*scr.k)
|
||||
@@ -523,9 +546,9 @@ function Pnt.play()
|
||||
end
|
||||
--Draw game field
|
||||
gc.setScissor()--In-playField mask
|
||||
gc.translate(0,-P.fieldBeneath)
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(PTC.dust[p])
|
||||
gc.translate(0,-P.fieldBeneath)
|
||||
gc.setLineWidth(3)
|
||||
gc.rectangle("line",-1,-11,302,612)--Draw boarder
|
||||
|
||||
@@ -572,6 +595,7 @@ function Pnt.play()
|
||||
gc.setColor(1,1,1)
|
||||
gc.rectangle("line",-17,-3,16,604.5)--Draw b2b bar boarder
|
||||
--B2B indictator
|
||||
gc.translate(-P.fieldOffX,-P.fieldOffY)
|
||||
|
||||
if P.gameEnv.hold then
|
||||
gc.setColor(1,1,1)
|
||||
@@ -699,9 +723,9 @@ function Pnt.setting()
|
||||
setFont(35)
|
||||
mStr("DAS:"..setting.das,290,278)
|
||||
mStr("ARR:"..setting.arr,506,278)
|
||||
setFont(18)
|
||||
mStr(text.softdropdas..setting.sddas,290,361)
|
||||
mStr(text.softdroparr..setting.sdarr,506,361)
|
||||
setFont(21)
|
||||
mStr(text.softdropdas..setting.sddas,290,357)
|
||||
mStr(text.softdroparr..setting.sdarr,506,357)
|
||||
gc.draw(blockSkin[7-int(Timer()*2)%7],820,480,nil,2)
|
||||
end
|
||||
function Pnt.setting2()
|
||||
@@ -759,7 +783,7 @@ function Pnt.help()
|
||||
for i=1,11 do
|
||||
gc.printf(text.help[i],140,15+43*i,1000,"center")
|
||||
end
|
||||
gc.draw(titleImage,180,600,.2,.7+.05*sin(Timer()*2),nil,140,100)
|
||||
gc.draw(titleImage,250,600,.2,1+.05*sin(Timer()*2),nil,212,35)
|
||||
gc.setLineWidth(5)
|
||||
gc.rectangle("line",17,17,260,260)
|
||||
gc.rectangle("line",1077,17,186,186)
|
||||
@@ -778,5 +802,5 @@ function Pnt.stat()
|
||||
gc.print(text.stat[i],400,30*i-5)
|
||||
gc.print(statOpt(i),720,30*i-5)
|
||||
end
|
||||
gc.draw(titleImage,260,570,.2+.07*sin(Timer()*3),.8,nil,250,60)
|
||||
gc.draw(titleImage,260,600,.2+.07*sin(Timer()*3),nil,nil,212,35)
|
||||
end
|
||||
@@ -79,7 +79,6 @@ groupCode=N("/image/mess/groupcode.png")
|
||||
payCode=N("/image/mess/paycode.png")
|
||||
drawableText={
|
||||
question=T(100,"?"),
|
||||
x=T(110,"×"),
|
||||
bpm=T(15,"BPM"),
|
||||
kpm=T(15,"KPM"),
|
||||
|
||||
@@ -90,5 +89,7 @@ drawableText={
|
||||
custom=T(80),
|
||||
keyboard=T(25),joystick=T(25),
|
||||
setting2Help=T(25),
|
||||
musicRoom=T(80),
|
||||
nowPlaying=T(50),
|
||||
}
|
||||
c=gc.setCanvas()
|
||||
@@ -3,6 +3,8 @@ local Timer=love.timer.getTime
|
||||
|
||||
Tmr={}
|
||||
function Tmr.load()
|
||||
local t=Timer()
|
||||
::R::
|
||||
if loading==1 then
|
||||
if loadnum<=#voiceList then
|
||||
local N=voiceList[loadnum]
|
||||
@@ -258,6 +260,12 @@ function Tmr.play(dt)
|
||||
rem(P.shade,i)
|
||||
end
|
||||
end
|
||||
if P.fieldOffY>0 then
|
||||
P.fieldOffY=P.fieldOffY-(P.fieldOffY>3 and 2 or 1)
|
||||
end
|
||||
if P.fieldOffX~=0 then
|
||||
P.fieldOffX=P.fieldOffX-(P.fieldOffX>0 and 1 or -1)
|
||||
end
|
||||
for i=#P.bonus,1,-1 do
|
||||
local b=P.bonus[i]
|
||||
if b.inf then
|
||||
|
||||
19
toolfunc.lua
19
toolfunc.lua
@@ -50,6 +50,8 @@ local drawableTextLoad={
|
||||
"keyboard",
|
||||
"joystick",
|
||||
"setting2Help",
|
||||
"musicRoom",
|
||||
"nowPlaying",
|
||||
}
|
||||
function swapLanguage(l)
|
||||
text=require("language/"..langID[l])
|
||||
@@ -125,9 +127,12 @@ end
|
||||
function BGM(s)
|
||||
if setting.bgm and bgmPlaying~=s then
|
||||
if bgmPlaying then newTask(Event_task.bgmFadeOut,nil,bgmPlaying)end
|
||||
for i=1,#Task do
|
||||
if Task[i].code==Event_task.bgmFadeIn then
|
||||
Task[i].code=Event_task.bgmFadeOut
|
||||
for i=#Task,1,-1 do
|
||||
local T=Task[i]
|
||||
if T.code==Event_task.bgmFadeIn then
|
||||
T.code=Event_task.bgmFadeOut
|
||||
elseif T.code==Event_task.bgmFadeOut and T.data==s then
|
||||
rem(Task,i)
|
||||
end
|
||||
end
|
||||
if s then
|
||||
@@ -202,27 +207,27 @@ local prevMenu={
|
||||
load=love.event.quit,
|
||||
intro="quit",
|
||||
main="intro",
|
||||
music="main",
|
||||
mode="main",
|
||||
custom="mode",
|
||||
draw=function()
|
||||
kb.setKeyRepeat(false)
|
||||
gotoScene("custom")
|
||||
end,
|
||||
ready="mode",
|
||||
play=function()
|
||||
updateStat()
|
||||
clearTask("play")
|
||||
gotoScene(curMode.id~="custom"and"mode"or"custom","deck")
|
||||
end,
|
||||
pause=null,
|
||||
help="main",
|
||||
stat="main",
|
||||
pause=nil,
|
||||
setting=function()
|
||||
saveSetting()
|
||||
gotoScene("main")
|
||||
end,
|
||||
setting2="setting",
|
||||
setting3="setting",
|
||||
help="main",
|
||||
stat="main",
|
||||
}prevMenu.pause=prevMenu.play
|
||||
function back()
|
||||
local t=prevMenu[scene]
|
||||
|
||||
Reference in New Issue
Block a user