Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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|
c9a3e3ce1b |
8
ai.lua
8
ai.lua
@@ -51,7 +51,7 @@ function ifoverlapAI(f,bk,x,y)
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if y<1 then return true end
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if y<1 then return true end
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if y>#f then return end
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if y>#f then return end
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for i=1,#bk do for j=1,#bk[1]do
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for i=1,#bk do for j=1,#bk[1]do
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if f[y+i-1]and bk[i][j]>0 and f[y+i-1][x+j-1]>0 then return true end
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if f[y+i-1]and bk[i][j]and f[y+i-1][x+j-1]>0 then return true end
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end end
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end end
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end
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end
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function resetField(f0,f,start)
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function resetField(f0,f,start)
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@@ -117,7 +117,7 @@ function getScore(field,bn,cb,cx,cy)
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+clearScore[clear]*(8+#field)
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+clearScore[clear]*(8+#field)
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-hole*50
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-hole*50
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if #field>6 then score=score-highest*5 end
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if #field>6 then score=score-highest*5 end
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if mh1>3 then score=score-50-mh1*40 end
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if mh1>3 then score=score-40-mh1*30 end
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return score
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return score
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end
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end
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function AI_getControls(ctrl)
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function AI_getControls(ctrl)
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@@ -131,7 +131,7 @@ function AI_getControls(ctrl)
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end
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end
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local best={x=1,dir=0,hold=false,score=-9e99}
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local best={x=1,dir=0,hold=false,score=-9e99}
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for ifhold=0,P.gameEnv.hold and 1 or 0 do
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for ifhold=0,P.gameEnv.hold and 1 or 0 do
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local bn=ifhold==0 and P.curID or P.holdID>0 and P.holdID or P.nextID[1]
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local bn=ifhold==0 and P.cur.id or P.hold.id>0 and P.hold.id or P.next[1].id
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for dir=0,dirCount[bn] do--each dir
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for dir=0,dirCount[bn] do--each dir
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local cb=blocks[bn][dir]
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local cb=blocks[bn][dir]
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for cx=1,11-#cb[1]do--each pos
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for cx=1,11-#cb[1]do--each pos
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@@ -144,7 +144,7 @@ function AI_getControls(ctrl)
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local y=cy+i-1
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local y=cy+i-1
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if not Tfield[y]then Tfield[y]=getNewRow()end
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if not Tfield[y]then Tfield[y]=getNewRow()end
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for j=1,#cb[1]do
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for j=1,#cb[1]do
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if cb[i][j]~=0 then
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if cb[i][j]then
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Tfield[y][cx+j-1]=1
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Tfield[y][cx+j-1]=1
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end
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end
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end
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end
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139
call&sys.lua
139
call&sys.lua
@@ -1,3 +1,99 @@
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local gc=love.graphics
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local tm=love.timer
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local ms=love.mouse
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local tc=love.touch
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local wd=love.window
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local setFont=setFont
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local Timer=tm.getTime
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local ww,wh=gc.getWidth(),gc.getHeight()
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local xOy=love.math.newTransform()
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local focus=true
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local mx,my,mouseShow=-20,-20,false
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local touching=nil--1st touching ID
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local sceneInit={
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load=function()
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curBG="none"
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keeprun=true
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loading=1--Loading mode
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loadnum=1--Loading counter
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loadprogress=0--Loading bar(0~1)
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end,
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intro=function()
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curBG="none"
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count=0
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keeprun=true
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end,
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main=function()
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curBG="none"
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keeprun=true
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collectgarbage()
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end,
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mode=function()
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saveData()
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modeSel=modeSel or 1
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levelSel=levelSel or 3
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curBG="none"
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keeprun=true
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end,
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custom=function()
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optSel=optSel or 1
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curBG="matrix"
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keeprun=true
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end,
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play=function()
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keeprun=false
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resetGameData()
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sysSFX("ready")
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end,
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setting=function()
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curBG="none"
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keeprun=true
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end,
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setting2=function()
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curBG="none"
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keeprun=true
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curBoard=1
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keyboardSet=1
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joystickSet=1
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keyboardSetting=false
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joystickSetting=false
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end,--Control settings
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setting3=function()
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curBG="game1"
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keeprun=true
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defaultSel=1
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sel=nil
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snapLevel=1
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end,--Touch setting
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help=function()
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curBG="none"
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keeprun=true
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end,
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stat=function()
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curBG="none"
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keeprun=true
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end,
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quit=function()
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love.event.quit()
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end,
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}
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BGblockList={}for i=1,16 do BGblockList[i]={v=0}end
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local BGblock={tm=150,next=7,ct=0}
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local function getNewBlock()
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BGblock.ct=BGblock.ct+1
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if BGblock.ct==17 then BGblock.ct=1 end
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local t=BGblockList[BGblock.ct]
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t.bn,t.size=BGblock.next,2+3*rnd()
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t.b=blocks[t.bn][rnd(0,3)]
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t.x=rnd(-#t.b[1]*t.size*30+100,1180)
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t.y=-#t.b*30*t.size
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t.v=t.size*(1+rnd())
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BGblock.next=BGblock.next%7+1
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return t
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end
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local scs={{1,2},{1,2},{1,2},{1,2},{1,2},{1.5,1.5},{0.5,2.5}}
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function onVirtualkey(x,y)
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function onVirtualkey(x,y)
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local x,y=xOy:inverseTransformPoint(x,y)
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local x,y=xOy:inverseTransformPoint(x,y)
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local d2,nearest,distance
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local d2,nearest,distance
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@@ -54,6 +150,11 @@ function mouseDown.intro(x,y,k)
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gotoScene("main")
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gotoScene("main")
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end
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end
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end
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end
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wheelmoved={}
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function wheelmoved.mode(x,y)
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modeSel=min(max(modeSel+(y>0 and -1 or 1),1),#modeID)
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levelSel=ceil(#modeLevel[modeID[modeSel]]*.5)
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end
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keyDown={}
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keyDown={}
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function keyDown.intro(key)
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function keyDown.intro(key)
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if key=="escape"then
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if key=="escape"then
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@@ -243,11 +344,6 @@ function gamepadUp.play(key)
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end
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end
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end
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end
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end
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end
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wheelmoved={}
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function wheelmoved.mode(x,y)
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modeSel=min(max(modeSel-sgn(y),1),#modeID)
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levelSel=ceil(#modeLevel[modeID[modeSel]]*.5)
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end
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@@ -321,7 +417,7 @@ function love.touchreleased(id,x,y)
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if id==touching then
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if id==touching then
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touching=nil
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touching=nil
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if Buttons.sel then
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if Buttons.sel then
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local B=Buttons[scene][Buttons.sel]
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local B=Buttons.sel
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B.code()
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B.code()
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B.alpha=1
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B.alpha=1
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Buttons.sel=nil
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Buttons.sel=nil
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@@ -372,15 +468,14 @@ function love.touchmoved(id,x,y,dx,dy)
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end
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end
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function love.keypressed(i)
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function love.keypressed(i)
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if i=="f12"then devMode=not devMode end
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if i=="f8"then devMode=not devMode end
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if devMode then
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if devMode then
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if i=="k"then
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if i=="k"then
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P=players.alive[rnd(#players.alive)]
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P=players.alive[rnd(#players.alive)]
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Event_gameover.lose()
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Event_gameover.lose()
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--Test code here
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--Test code here
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elseif i=="q"then
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elseif i=="q"then
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for i=1,#Buttons[scene]do
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for k,B in next,Buttons[scene]do
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local B=Buttons[scene][i]
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print(format("x=%d,y=%d,w=%d,h=%d",B.x,B.y,B.w,B.h))
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print(format("x=%d,y=%d,w=%d,h=%d",B.x,B.y,B.w,B.h))
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end
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end
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elseif Buttons.sel then
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elseif Buttons.sel then
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@@ -429,6 +524,13 @@ end
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function love.joystickhat(js,hat,dir)
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function love.joystickhat(js,hat,dir)
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end
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end
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function love.sendData(data)
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return
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end
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function love.receiveData(id,data)
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return
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end
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]]
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]]
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function love.update(dt)
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function love.update(dt)
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@@ -444,10 +546,10 @@ function love.update(dt)
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if BGblock[i].y>720 then rem(BGblock,i)end
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if BGblock[i].y>720 then rem(BGblock,i)end
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end
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end
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if setting.bgblock then
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if setting.bgblock then
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BGblock.ct=BGblock.ct-1
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BGblock.tm=BGblock.tm-1
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if BGblock.ct==0 then
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if BGblock.tm==0 then
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ins(BGblock,getNewBlock())
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ins(BGblock,getNewBlock())
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BGblock.ct=rnd(20,30)
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BGblock.tm=rnd(20,30)
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end
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end
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end
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end
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if sceneSwaping then
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if sceneSwaping then
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@@ -472,21 +574,14 @@ function love.update(dt)
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end
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end
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updateButton()
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updateButton()
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end
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end
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function love.sendData(data)
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return
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end
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function love.receiveData(id,data)
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return
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end
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function love.draw()
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function love.draw()
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gc.clear()
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Pnt.BG[curBG]()
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Pnt.BG[curBG]()
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gc.setColor(1,1,1,.3)
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gc.setColor(1,1,1,.22)
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for n=1,#BGblock do
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for n=1,#BGblock do
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local b,img=BGblock[n].b,blockSkin[BGblock[n].bn]
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local b,img=BGblock[n].b,blockSkin[BGblock[n].bn]
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local size=BGblock[n].size
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local size=BGblock[n].size
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for i=1,#b do for j=1,#b[1]do
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for i=1,#b do for j=1,#b[1]do
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if b[i][j]>0 then
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if b[i][j]then
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gc.draw(img,BGblock[n].x+(j-1)*30*size,BGblock[n].y+(i-1)*30*size,nil,size)
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gc.draw(img,BGblock[n].x+(j-1)*30*size,BGblock[n].y+(i-1)*30*size,nil,size)
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end
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end
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end end
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end end
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@@ -497,7 +592,7 @@ function love.draw()
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local r=Timer()*.5
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local r=Timer()*.5
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gc.setColor(1,1,1,min(1-abs(1-r%1*2),.3))
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gc.setColor(1,1,1,min(1-abs(1-r%1*2),.3))
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r=int(r)%7+1
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r=int(r)%7+1
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gc.draw(mouseBlock[r],mx,my,Timer()%pi*4,20,20,scs[r][0][2]-.5,#blocks[r][0]-scs[r][0][1]+.5)
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gc.draw(mouseBlock[r],mx,my,Timer()%pi*4,20,20,scs[r][2]-.5,#blocks[r][0]-scs[r][1]+.5)
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gc.setColor(1,1,1,.5)
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gc.setColor(1,1,1,.5)
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gc.circle("fill",mx,my,5)
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gc.circle("fill",mx,my,5)
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gc.setColor(1,1,1)
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gc.setColor(1,1,1)
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@@ -9,7 +9,6 @@ function newTask(code,P,data)
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setmetatable(obj,metatable_task)
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setmetatable(obj,metatable_task)
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ins(Task,obj)
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ins(Task,obj)
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end
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end
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function clearTask(opt)
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function clearTask(opt)
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if opt=="all"then
|
if opt=="all"then
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while Task[1]do
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while Task[1]do
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4
conf.lua
4
conf.lua
@@ -9,7 +9,7 @@ function love.conf(t)
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t.audio.mixwithsystem=true--Switch on to keep sysBGM
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t.audio.mixwithsystem=true--Switch on to keep sysBGM
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|
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local W=t.window
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local W=t.window
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W.title="Techmino V0.7.12"
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W.title="Techmino V0.7.13+"
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W.icon="/image/icon.png"
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W.icon="/image/icon.png"
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W.width,W.height=1280,720
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W.width,W.height=1280,720
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W.minwidth,W.minheight=640,360
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W.minwidth,W.minheight=640,360
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@@ -17,7 +17,7 @@ function love.conf(t)
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W.resizable=true
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W.resizable=true
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W.fullscreentype="desktop"--Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
|
W.fullscreentype="desktop"--Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
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W.fullscreen=X
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W.fullscreen=X
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W.vsync=0--0 to set ∞fps
|
W.vsync=0--0→∞fps
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W.msaa=X--The number of samples to use with multi-sampled antialiasing (number)
|
W.msaa=X--The number of samples to use with multi-sampled antialiasing (number)
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W.depth=X--Bits per sample in the depth buffer
|
W.depth=X--Bits per sample in the depth buffer
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W.stencil=1--The number of bits per sample in the stencil buffer
|
W.stencil=1--The number of bits per sample in the stencil buffer
|
||||||
|
|||||||
430
dataList.lua
430
dataList.lua
@@ -1,3 +1,6 @@
|
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|
local gc=love.graphics
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|
local setFont=setFont
|
||||||
|
|
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local PCbase={
|
local PCbase={
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{3,3,3,0,0,0,0,0,2,2},
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{3,3,3,0,0,0,0,0,2,2},
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{3,6,6,0,0,0,0,2,2,5},
|
{3,6,6,0,0,0,0,2,2,5},
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@@ -8,7 +11,7 @@ local PCbase={
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{5,5,2,2,0,0,0,6,6,4},
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{5,5,2,2,0,0,0,6,6,4},
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{5,2,2,0,0,0,0,4,4,4},
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{5,2,2,0,0,0,0,4,4,4},
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}
|
}
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local PClist={
|
PClist={
|
||||||
{7,7,4,5},{7,7,6,4},{7,7,2,4},{7,7,1,3},{7,7,5,6},{7,7,5,2},{7,7,5,4},{7,7,5,3},
|
{7,7,4,5},{7,7,6,4},{7,7,2,4},{7,7,1,3},{7,7,5,6},{7,7,5,2},{7,7,5,4},{7,7,5,3},
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{7,4,1,2},{7,3,5,7},{7,5,4,3},{7,5,1,2},{7,1,4,2},{7,4,2,5},{7,6,4,5},{7,5,4,2},
|
{7,4,1,2},{7,3,5,7},{7,5,4,3},{7,5,1,2},{7,1,4,2},{7,4,2,5},{7,6,4,5},{7,5,4,2},
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||||||
{7,5,6,4},{7,5,3,6},{7,2,5,6},{7,2,6,4},{7,2,1,3},{7,5,2,7},{7,5,7,2},{7,5,2,3},
|
{7,5,6,4},{7,5,3,6},{7,2,5,6},{7,2,6,4},{7,2,1,3},{7,5,2,7},{7,5,7,2},{7,5,2,3},
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||||||
@@ -23,70 +26,265 @@ local marathon_drop={[0]=60,48,40,30,24,18,15,12,10,8,7,6,5,4,3,2,1,1,0,0}
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local rush_lock={20,18,16,15,14}
|
local rush_lock={20,18,16,15,14}
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||||||
local rush_wait={12,10,9,8,7}
|
local rush_wait={12,10,9,8,7}
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||||||
local rush_fall={18,16,14,13,12}
|
local rush_fall={18,16,14,13,12}
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local death_lock={12,10,9,8,7}
|
local death_lock={12,11,10,9,8}
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||||||
local death_wait={10,9,8,7,6}
|
local death_wait={10,9,8,7,6}
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||||||
local death_fall={10,9,8,7,6}
|
local death_fall={10,9,8,7,6}
|
||||||
local pc_drop={50,45,40,35,30,26,22,18,15,12}
|
local pc_drop={50,45,40,35,30,26,22,18,15,12}
|
||||||
local pc_lock={55,50,45,40,36,32,30}
|
local pc_lock={55,50,45,40,36,32,30}
|
||||||
local pc_fall={18,16,14,12,10,9,8,7,6}
|
local pc_fall={18,16,14,12,10,9,8,7,6}
|
||||||
freshMethod={
|
loadmode={
|
||||||
bag7=function()
|
sprint=function()
|
||||||
if #P.nextID<6 then
|
createPlayer(1,340,15)
|
||||||
local bag={1,2,3,4,5,6,7}
|
end,
|
||||||
for i=1,7 do
|
marathon=function()
|
||||||
newNext(rem(bag,rnd(#bag)))
|
createPlayer(1,340,15)
|
||||||
end
|
end,
|
||||||
|
master=function()
|
||||||
|
createPlayer(1,340,15)
|
||||||
|
end,
|
||||||
|
classic=function()
|
||||||
|
createPlayer(1,340,15)
|
||||||
|
end,
|
||||||
|
zen=function()
|
||||||
|
createPlayer(1,340,15)
|
||||||
|
end,
|
||||||
|
infinite=function()
|
||||||
|
createPlayer(1,340,15)
|
||||||
|
end,
|
||||||
|
solo=function()
|
||||||
|
createPlayer(1,340,15)
|
||||||
|
createPlayer(2,965,360,.5,customRange.opponent[3*curMode.lv])
|
||||||
|
end,
|
||||||
|
tsd=function()
|
||||||
|
createPlayer(1,340,15)
|
||||||
|
end,
|
||||||
|
blind=function()
|
||||||
|
createPlayer(1,340,15)
|
||||||
|
end,
|
||||||
|
dig=function()
|
||||||
|
createPlayer(1,340,15)
|
||||||
|
newTask(Event_task[curMode.lv==1 and"dig_normal"or curMode.lv==2 and"dig_lunatic"],P)
|
||||||
|
pushSpeed=1
|
||||||
|
end,
|
||||||
|
survivor=function()
|
||||||
|
createPlayer(1,340,15)
|
||||||
|
newTask(Event_task[curMode.lv==1 and"survivor_easy"or curMode.lv==2 and"survivor_normal"or curMode.lv==3 and"survivor_hard"or curMode.lv==4 and"survivor_lunatic"or curMode.lv==5 and"survivor_ultimate"],P)
|
||||||
|
pushSpeed=curMode.lv>2 and 2 or 1
|
||||||
|
end,
|
||||||
|
tech=function()
|
||||||
|
createPlayer(1,340,15)
|
||||||
|
end,
|
||||||
|
pctrain=function()
|
||||||
|
createPlayer(1,340,15)
|
||||||
|
P=players[1]
|
||||||
|
Event.newPC()
|
||||||
|
P.freshNext()
|
||||||
|
end,
|
||||||
|
pcchallenge=function()
|
||||||
|
createPlayer(1,340,15)
|
||||||
|
end,
|
||||||
|
techmino41=function()
|
||||||
|
createPlayer(1,340,15)--Player
|
||||||
|
if curMode.lv==5 then players[1].gameEnv.drop=15 end
|
||||||
|
local n,min,max=2
|
||||||
|
if curMode.lv==1 then min,max=5,30
|
||||||
|
elseif curMode.lv==2 then min,max=3,25
|
||||||
|
elseif curMode.lv==3 then min,max=2,20
|
||||||
|
elseif curMode.lv==4 then min,max=2,10
|
||||||
|
elseif curMode.lv==5 then min,max=1,6
|
||||||
|
end
|
||||||
|
for i=1,4 do for j=1,5 do
|
||||||
|
createPlayer(n,77*i-55,140*j-125,.2,rnd(min,max))
|
||||||
|
n=n+1
|
||||||
|
end end
|
||||||
|
for i=9,12 do for j=1,5 do
|
||||||
|
createPlayer(n,77*i+275,140*j-125,.2,rnd(min,max))
|
||||||
|
n=n+1
|
||||||
|
end end
|
||||||
|
--AIs
|
||||||
|
|
||||||
|
end,
|
||||||
|
techmino99=function()
|
||||||
|
createPlayer(1,340,15)--Player
|
||||||
|
if curMode.lv==5 then players[1].gameEnv.drop=15 end
|
||||||
|
local n,min,max=2
|
||||||
|
if curMode.lv==1 then min,max=5,32
|
||||||
|
elseif curMode.lv==2 then min,max=3,25
|
||||||
|
elseif curMode.lv==3 then min,max=2,18
|
||||||
|
elseif curMode.lv==4 then min,max=2,12
|
||||||
|
elseif curMode.lv==5 then min,max=1,12
|
||||||
|
end
|
||||||
|
for i=1,7 do for j=1,7 do
|
||||||
|
createPlayer(n,46*i-36,97*j-72,.135,rnd(min,max))
|
||||||
|
n=n+1
|
||||||
|
end end
|
||||||
|
for i=15,21 do for j=1,7 do
|
||||||
|
createPlayer(n,46*i+264,97*j-72,.135,rnd(min,max))
|
||||||
|
n=n+1
|
||||||
|
end end
|
||||||
|
--AIs
|
||||||
|
|
||||||
|
end,
|
||||||
|
drought=function()
|
||||||
|
createPlayer(1,340,15)
|
||||||
|
end,
|
||||||
|
hotseat=function()
|
||||||
|
if curMode.lv==1 then
|
||||||
|
createPlayer(1,20,15)
|
||||||
|
createPlayer(2,650,15)
|
||||||
|
elseif curMode.lv==2 then
|
||||||
|
createPlayer(1,20,100,.65)
|
||||||
|
createPlayer(2,435,100,.65)
|
||||||
|
createPlayer(3,850,100,.65)
|
||||||
|
elseif curMode.lv==3 then
|
||||||
|
createPlayer(1,25,160,.5)
|
||||||
|
createPlayer(2,335,160,.5)
|
||||||
|
createPlayer(3,645,160,.5)
|
||||||
|
createPlayer(4,955,160,.5)
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
his4=function()
|
custom=function()
|
||||||
if #P.nextID<6 then
|
for i=1,#customID do
|
||||||
local j,i=0
|
local k=customID[i]
|
||||||
::L::
|
modeEnv[k]=customRange[k][customSel[k]]
|
||||||
i,j=rnd(7),j+1
|
end
|
||||||
if(i==P.his[1]or i==P.his[2]or i==P.his[3]or i==P.his[4])then goto L end
|
modeEnv._20G=modeEnv.drop==-1
|
||||||
newNext(i)
|
if modeEnv.opponent==0 then
|
||||||
rem(P.his,1)ins(P.his,i)
|
createPlayer(1,340,15)
|
||||||
|
else
|
||||||
|
modeEnv.target=nil
|
||||||
|
createPlayer(1,340,15)
|
||||||
|
createPlayer(2,965,360,.5,modeEnv.opponent)
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
rnd=function()
|
}
|
||||||
local i
|
mesDisp={
|
||||||
::L::
|
--Default:font=35,white
|
||||||
i=rnd(7)
|
sprint=function()
|
||||||
if i==P.nextID[5]then goto L end
|
setFont(70)
|
||||||
newNext(i)
|
local r=max(P.gameEnv.target-P.cstat.row,0)
|
||||||
end,--random
|
mStr(r,-82,260)
|
||||||
pc=function()
|
if r<21 and r>0 then
|
||||||
if P.cstat.piece%4==0 then
|
gc.setLineWidth(3)
|
||||||
local r=rnd(#PClist)
|
gc.setColor(1,.5,.5)
|
||||||
local f=P.cstat.event==1
|
gc.line(0,600-30*r,300,600-30*r)
|
||||||
for i=1,4 do
|
|
||||||
local b=PClist[r][i]
|
|
||||||
if f then
|
|
||||||
if b<3 then b=3-b
|
|
||||||
elseif b<5 then b=7-b
|
|
||||||
end
|
|
||||||
end
|
|
||||||
newNext(b)
|
|
||||||
end
|
|
||||||
P.cstat.event=(P.cstat.event+1)%2
|
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
drought1=function()
|
marathon=function()
|
||||||
if #P.nextID<6 then
|
setFont(50)
|
||||||
local bag={1,2,3,4,5,6}
|
mStr(P.cstat.row,-82,320)
|
||||||
for i=1,6 do
|
mStr(P.gameEnv.target,-82,370)
|
||||||
newNext(rem(bag,rnd(#bag)))
|
gc.rectangle("fill",-128,376,90,4)
|
||||||
end
|
end,
|
||||||
|
master=function()
|
||||||
|
setFont(50)
|
||||||
|
mStr(P.cstat.point,-82,320)
|
||||||
|
mStr((P.cstat.event+1)*100,-82,370)
|
||||||
|
gc.rectangle("fill",-128,376,90,4)
|
||||||
|
end,
|
||||||
|
classic=function()
|
||||||
|
setFont(80)
|
||||||
|
local r=P.gameEnv.target*.1
|
||||||
|
mStr(r<11 and 19+r or r==11 and"00"or r==12 and"0a"or format("%x",r*10-110),-82,210)
|
||||||
|
setFont(20)
|
||||||
|
mStr("speed level",-82,290)
|
||||||
|
setFont(50)
|
||||||
|
mStr(P.cstat.row,-82,320)
|
||||||
|
mStr(P.gameEnv.target,-82,370)
|
||||||
|
gc.rectangle("fill",-128,376,90,4)
|
||||||
|
end,
|
||||||
|
zen=function()
|
||||||
|
setFont(75)
|
||||||
|
mStr(max(200-P.cstat.row,0),-82,280)
|
||||||
|
end,
|
||||||
|
infinite=function()
|
||||||
|
setFont(50)
|
||||||
|
mStr(P.cstat.atk,-82,310)
|
||||||
|
mStr(format("%.2f",2.5*P.cstat.atk/P.cstat.piece),-82,420)
|
||||||
|
setFont(20)
|
||||||
|
mStr("Attack",-82,363)
|
||||||
|
mStr("Efficiency",-82,475)
|
||||||
|
end,
|
||||||
|
tsd=function()
|
||||||
|
setFont(35)
|
||||||
|
mStr("TSD",-82,407)
|
||||||
|
setFont(80)
|
||||||
|
mStr(P.cstat.event,-82,330)
|
||||||
|
end,
|
||||||
|
blind=function()
|
||||||
|
setFont(25)
|
||||||
|
mStr("Rows",-82,300)
|
||||||
|
mStr("Techrash",-82,420)
|
||||||
|
setFont(80)
|
||||||
|
mStr(P.cstat.row,-82,220)
|
||||||
|
mStr(P.cstat.techrash,-82,340)
|
||||||
|
end,
|
||||||
|
dig=function()
|
||||||
|
setFont(70)
|
||||||
|
mStr(P.cstat.event,-82,310)
|
||||||
|
setFont(30)
|
||||||
|
mStr("Wave",-82,375)
|
||||||
|
end,
|
||||||
|
survivor=function()
|
||||||
|
setFont(70)
|
||||||
|
mStr(P.cstat.event,-82,310)
|
||||||
|
setFont(30)
|
||||||
|
mStr("Wave",-82,375)
|
||||||
|
end,
|
||||||
|
pctrain=function()
|
||||||
|
setFont(22)
|
||||||
|
mStr("Perfect Clear",-82,412)
|
||||||
|
setFont(80)
|
||||||
|
mStr(P.cstat.pc,-82,330)
|
||||||
|
end,
|
||||||
|
pcchallenge=function()
|
||||||
|
setFont(22)
|
||||||
|
mStr("Perfect Clear",-82,432)
|
||||||
|
setFont(80)
|
||||||
|
mStr(P.cstat.pc,-82,350)
|
||||||
|
setFont(50)
|
||||||
|
mStr(max(100-P.cstat.row,0),-82,250)
|
||||||
|
end,
|
||||||
|
techmino41=function()
|
||||||
|
setFont(40)
|
||||||
|
mStr(#players.alive.."/41",-82,175)
|
||||||
|
mStr(P.ko,-70,215)
|
||||||
|
setFont(25)
|
||||||
|
gc.print("KO",-127,225)
|
||||||
|
gc.setColor(1,.5,0,.6)
|
||||||
|
gc.print(P.badge,-47,227)
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
setFont(30)
|
||||||
|
gc.print(up0to4[P.strength],-132,290)
|
||||||
|
for i=1,P.strength do
|
||||||
|
gc.draw(badgeIcon,16*i-142,260)
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
drought2=function()
|
techmino99=function()
|
||||||
if #P.nextID<6 then
|
setFont(40)
|
||||||
local bag={1,1,1,2,2,2,3,3,3,4,4,4,6,6,6,5,7}
|
mStr(#players.alive.."/99",-82,175)
|
||||||
::L::
|
mStr(P.ko,-70,215)
|
||||||
newNext(rem(bag,rnd(#bag)))
|
setFont(25)
|
||||||
if bag[1]then goto L end
|
gc.print("KO",-127,225)
|
||||||
|
gc.setColor(1,.5,0,.6)
|
||||||
|
gc.print(P.badge,-47,227)
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
setFont(30)
|
||||||
|
gc.print(up0to4[P.strength],-132,290)
|
||||||
|
for i=1,P.strength do
|
||||||
|
gc.draw(badgeIcon,16*i-142,260)
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
drought=function()
|
||||||
|
setFont(75)
|
||||||
|
mStr(max(100-P.cstat.row,0),-82,280)
|
||||||
|
end,
|
||||||
|
custom=function()
|
||||||
|
if P.gameEnv.target<1e4 then
|
||||||
|
setFont(75)
|
||||||
|
mStr(max(P.gameEnv.target-P.cstat.row,0),-82,280)
|
||||||
|
end
|
||||||
|
end
|
||||||
}
|
}
|
||||||
Event={
|
Event={
|
||||||
marathon_reach=function()
|
marathon_reach=function()
|
||||||
@@ -103,8 +301,9 @@ Event={
|
|||||||
end,
|
end,
|
||||||
master_reach_lunatic=function()
|
master_reach_lunatic=function()
|
||||||
local t=P.cstat.point
|
local t=P.cstat.point
|
||||||
if t%100==99 and #P.clearing==0 then goto L end
|
local c=#P.clearing
|
||||||
t=t+clearPoint[#P.clearing]
|
if t%100==99 and c==0 then goto L end
|
||||||
|
t=t+(c<3 and c+1 or c==3 and 5 or 7)
|
||||||
if int(t*.01)>P.cstat.event then
|
if int(t*.01)>P.cstat.event then
|
||||||
P.cstat.event=P.cstat.event+1
|
P.cstat.event=P.cstat.event+1
|
||||||
if P.cstat.event==5 then
|
if P.cstat.event==5 then
|
||||||
@@ -130,8 +329,9 @@ Event={
|
|||||||
end,
|
end,
|
||||||
master_reach_ultimate=function()
|
master_reach_ultimate=function()
|
||||||
local t=P.cstat.point
|
local t=P.cstat.point
|
||||||
if t%100==99 and #P.clearing==0 then goto L end
|
local c=#P.clearing
|
||||||
t=t+clearPoint[#P.clearing]
|
if t%100==99 and c==0 then goto L end
|
||||||
|
t=t+(c<3 and c+1 or c==3 and 5 or 7)
|
||||||
if int(t*.01)>P.cstat.event then
|
if int(t*.01)>P.cstat.event then
|
||||||
P.cstat.event=P.cstat.event+1
|
P.cstat.event=P.cstat.event+1
|
||||||
if P.cstat.event==5 then
|
if P.cstat.event==5 then
|
||||||
@@ -220,6 +420,7 @@ Event_gameover={
|
|||||||
P.result="WIN"
|
P.result="WIN"
|
||||||
showText(P,1,"appear",60,120,nil,true)
|
showText(P,1,"appear",60,120,nil,true)
|
||||||
changeAtk(P)
|
changeAtk(P)
|
||||||
|
BGM("end")
|
||||||
end
|
end
|
||||||
for i=1,#P.atkBuffer do
|
for i=1,#P.atkBuffer do
|
||||||
P.atkBuffer[i].sent=true
|
P.atkBuffer[i].sent=true
|
||||||
@@ -253,25 +454,27 @@ Event_gameover={
|
|||||||
P.rank=#players.alive+1
|
P.rank=#players.alive+1
|
||||||
showText(P,P.rank,"appear",60,120,nil,true)
|
showText(P,P.rank,"appear",60,120,nil,true)
|
||||||
P.strength=0
|
P.strength=0
|
||||||
local A,i=P,0
|
if P.lastRecv then
|
||||||
::L::
|
local A,i=P,0
|
||||||
A,i=A.lastRecv,i+1
|
::L::
|
||||||
if A and not A.alive and A~=P and i<3 then goto L end
|
A,i=A.lastRecv,i+1
|
||||||
if A and A~=P then
|
if A and not A.alive and A~=P and i<3 then goto L end
|
||||||
if P.id==1 or A.id==1 then
|
if A and A~=P then
|
||||||
P.killMark=A.id==1
|
if P.id==1 or A.id==1 then
|
||||||
end
|
P.killMark=A.id==1
|
||||||
A.ko,A.badge=A.ko+1,A.badge+P.badge+1
|
|
||||||
for i=A.strength+1,4 do
|
|
||||||
if A.badge>=modeEnv.royalePowerup[i]then
|
|
||||||
A.strength=i
|
|
||||||
end
|
end
|
||||||
|
A.ko,A.badge=A.ko+1,A.badge+P.badge+1
|
||||||
|
for i=A.strength+1,4 do
|
||||||
|
if A.badge>=modeEnv.royalePowerup[i]then
|
||||||
|
A.strength=i
|
||||||
|
end
|
||||||
|
end
|
||||||
|
P.lastRecv=A
|
||||||
|
if P.id==1 or A.id==1 then
|
||||||
|
newTask(Event_task.throwBadge,nil,{P,max(3,P.badge)*4})
|
||||||
|
end
|
||||||
|
freshMostBadge()
|
||||||
end
|
end
|
||||||
P.lastRecv=A
|
|
||||||
if P.id==1 or A.id==1 then
|
|
||||||
newTask(Event_task.throwBadge,nil,{P,max(3,P.badge)*4})
|
|
||||||
end
|
|
||||||
freshMostBadge()
|
|
||||||
else
|
else
|
||||||
P.badge=-1
|
P.badge=-1
|
||||||
end
|
end
|
||||||
@@ -294,11 +497,12 @@ Event_gameover={
|
|||||||
P.visTime[i][j]=min(P.visTime[i][j],20)
|
P.visTime[i][j]=min(P.visTime[i][j],20)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
P.gameEnv.keepVisible=P.gameEnv.visible~="show"
|
||||||
showText(P,text.lose,"appear",90,nil,nil,true)
|
showText(P,text.lose,"appear",90,nil,nil,true)
|
||||||
if P.id==1 then
|
if P.id==1 then
|
||||||
SFX("fail")
|
SFX("fail")
|
||||||
if modeEnv.royaleMode then
|
if modeEnv.royaleMode then
|
||||||
BGM("sores")
|
BGM("end")
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
newTask(Event_task.lose,P)
|
newTask(Event_task.lose,P)
|
||||||
@@ -371,11 +575,7 @@ Event_task={
|
|||||||
if not P.control then return end
|
if not P.control then return end
|
||||||
P.counter=P.counter+1
|
P.counter=P.counter+1
|
||||||
if #P.clearing==0 and P.counter>=max(90,180-2*P.cstat.event)then
|
if #P.clearing==0 and P.counter>=max(90,180-2*P.cstat.event)then
|
||||||
ins(P.field,1,getNewRow(10))
|
garbageRise(10,1,rnd(10))
|
||||||
ins(P.visTime,1,getNewRow(1e99))
|
|
||||||
P.field[1][rnd(10)]=0
|
|
||||||
P.fieldBeneath=P.fieldBeneath+30
|
|
||||||
P.curY,P.y_img=P.curY+1,P.y_img+1
|
|
||||||
P.counter=0
|
P.counter=0
|
||||||
P.cstat.event=P.cstat.event+1
|
P.cstat.event=P.cstat.event+1
|
||||||
end
|
end
|
||||||
@@ -384,11 +584,7 @@ Event_task={
|
|||||||
if not P.control then return end
|
if not P.control then return end
|
||||||
P.counter=P.counter+1
|
P.counter=P.counter+1
|
||||||
if #P.clearing==0 and P.counter>=max(45,80-.4*P.cstat.event)then
|
if #P.clearing==0 and P.counter>=max(45,80-.4*P.cstat.event)then
|
||||||
ins(P.field,1,getNewRow(11+P.cstat.event%3))
|
garbageRise(11+P.cstat.event%3,1,rnd(10))
|
||||||
ins(P.visTime,1,getNewRow(1e99))
|
|
||||||
P.field[1][rnd(10)]=0
|
|
||||||
P.fieldBeneath=P.fieldBeneath+30
|
|
||||||
P.curY,P.y_img=P.curY+1,P.y_img+1
|
|
||||||
P.counter=0
|
P.counter=0
|
||||||
P.cstat.event=P.cstat.event+1
|
P.cstat.event=P.cstat.event+1
|
||||||
end
|
end
|
||||||
@@ -396,25 +592,27 @@ Event_task={
|
|||||||
survivor_easy=function(P)
|
survivor_easy=function(P)
|
||||||
if not P.control then return end
|
if not P.control then return end
|
||||||
P.counter=P.counter+1
|
P.counter=P.counter+1
|
||||||
if P.counter==max(60,180-2*P.cstat.event)then
|
if P.counter==max(60,150-2*P.cstat.event)then
|
||||||
ins(P.atkBuffer,{rnd(10),amount=1,countdown=30,cd0=30,time=0,sent=false,lv=1})
|
ins(P.atkBuffer,{pos=rnd(10),amount=1,countdown=30,cd0=30,time=0,sent=false,lv=1})
|
||||||
P.counter=0
|
P.counter=0
|
||||||
if P.cstat.event==60 then showText(P,text.maxspeed,"appear",80,-140)end
|
if P.cstat.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||||
P.cstat.event=P.cstat.event+1
|
P.cstat.event=P.cstat.event+1
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
survivor_normal=function(P)
|
survivor_normal=function(P)
|
||||||
if not P.control then return end
|
if not P.control then return end
|
||||||
P.counter=P.counter+1
|
P.counter=P.counter+1
|
||||||
if P.counter==max(60,180-2*P.cstat.event)then
|
if P.counter==max(90,180-2*P.cstat.event)then
|
||||||
local d=P.cstat.event+1
|
local d=P.cstat.event+1
|
||||||
if d%4==0 then ins (P.atkBuffer,{rnd(10),amount=1,countdown=60,cd0=60,time=0,sent=false,lv=1})
|
if d%4==0 then ins(P.atkBuffer,{pos=rnd(10),amount=1,countdown=60,cd0=60,time=0,sent=false,lv=1})
|
||||||
elseif d%4==1 then ins(P.atkBuffer,{rnd(10),amount=2,countdown=70,cd0=70,time=0,sent=false,lv=1})
|
elseif d%4==1 then ins(P.atkBuffer,{pos=rnd(10),amount=2,countdown=70,cd0=70,time=0,sent=false,lv=1})
|
||||||
elseif d%4==2 then ins(P.atkBuffer,{rnd(10),amount=3,countdown=80,cd0=80,time=0,sent=false,lv=2})
|
elseif d%4==2 then ins(P.atkBuffer,{pos=rnd(10),amount=3,countdown=80,cd0=80,time=0,sent=false,lv=2})
|
||||||
elseif d%4==3 then ins(P.atkBuffer,{rnd(10),amount=4,countdown=90,cd0=90,time=0,sent=false,lv=3})
|
elseif d%4==3 then ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=90,cd0=90,time=0,sent=false,lv=3})
|
||||||
end
|
end
|
||||||
|
P.atkBuffer.sum=P.atkBuffer.sum+d%4+1
|
||||||
|
if P.atkBuffer.sum>20 then garbageRelease()end
|
||||||
P.counter=0
|
P.counter=0
|
||||||
if P.cstat.event==60 then showText(P,text.maxspeed,"appear",80,-140)end
|
if P.cstat.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||||
P.cstat.event=P.cstat.event+1
|
P.cstat.event=P.cstat.event+1
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
@@ -423,10 +621,12 @@ Event_task={
|
|||||||
P.counter=P.counter+1
|
P.counter=P.counter+1
|
||||||
if P.counter==max(60,180-2*P.cstat.event)then
|
if P.counter==max(60,180-2*P.cstat.event)then
|
||||||
if P.cstat.event%3<2 then
|
if P.cstat.event%3<2 then
|
||||||
ins(P.atkBuffer,{rnd(10),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1})
|
ins(P.atkBuffer,{pos=rnd(10),amount=1,countdown=0,cd0=0,time=0,sent=false,lv=1})
|
||||||
else
|
else
|
||||||
ins(P.atkBuffer,{rnd(10),amount=3,countdown=60,cd0=60,time=0,sent=false,lv=2})
|
ins(P.atkBuffer,{pos=rnd(10),amount=3,countdown=60,cd0=60,time=0,sent=false,lv=2})
|
||||||
end
|
end
|
||||||
|
P.atkBuffer.sum=P.atkBuffer.sum+(P.cstat.event%3<2 and 1 or 3)
|
||||||
|
if P.atkBuffer.sum>20 then garbageRelease()end
|
||||||
P.counter=0
|
P.counter=0
|
||||||
if P.cstat.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
|
if P.cstat.event==45 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||||
P.cstat.event=P.cstat.event+1
|
P.cstat.event=P.cstat.event+1
|
||||||
@@ -435,11 +635,29 @@ Event_task={
|
|||||||
survivor_lunatic=function(P)
|
survivor_lunatic=function(P)
|
||||||
if not P.control then return end
|
if not P.control then return end
|
||||||
P.counter=P.counter+1
|
P.counter=P.counter+1
|
||||||
if P.counter==max(90,150-P.cstat.event)then
|
if P.counter==max(60,150-P.cstat.event)then
|
||||||
local t=max(60,90-P.cstat.event)
|
local t=max(60,90-P.cstat.event)
|
||||||
ins(P.atkBuffer,{rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
|
ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
|
||||||
|
P.atkBuffer.sum=P.atkBuffer.sum+4
|
||||||
|
if P.atkBuffer.sum>20 then garbageRelease()end
|
||||||
P.counter=0
|
P.counter=0
|
||||||
if P.cstat.event==30 then showText(P,text.maxspeed,"appear",80,-140)end
|
if P.cstat.event==60 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||||
|
P.cstat.event=P.cstat.event+1
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
survivor_ultimate=function(P)
|
||||||
|
if not P.control then return end
|
||||||
|
P.counter=P.counter+1
|
||||||
|
if P.counter==max(300,600-10*P.cstat.event)then
|
||||||
|
local t=max(300,480-12*P.cstat.event)
|
||||||
|
ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=2})
|
||||||
|
ins(P.atkBuffer,{pos=rnd(10),amount=4,countdown=t,cd0=t,time=0,sent=false,lv=3})
|
||||||
|
ins(P.atkBuffer,{pos=rnd(10),amount=6,countdown=1.2*t,cd0=1.2*t,time=0,sent=false,lv=4})
|
||||||
|
ins(P.atkBuffer,{pos=rnd(10),amount=6,countdown=1.5*t,cd0=1.5*t,time=0,sent=false,lv=5})
|
||||||
|
P.atkBuffer.sum=P.atkBuffer.sum+20
|
||||||
|
if P.atkBuffer.sum>30 then garbageRelease()end
|
||||||
|
P.counter=0
|
||||||
|
if P.cstat.event==31 then showText(P,text.maxspeed,"appear",80,-140)end
|
||||||
P.cstat.event=P.cstat.event+1
|
P.cstat.event=P.cstat.event+1
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
@@ -561,7 +779,7 @@ defaultModeEnv={
|
|||||||
bg="game2",
|
bg="game2",
|
||||||
bgm="secret8th",
|
bgm="secret8th",
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
_20G=true,
|
_20G=true,
|
||||||
drop=0,
|
drop=0,
|
||||||
lock=death_lock[1],
|
lock=death_lock[1],
|
||||||
@@ -646,7 +864,6 @@ defaultModeEnv={
|
|||||||
drop=30,
|
drop=30,
|
||||||
lock=60,
|
lock=60,
|
||||||
freshLimit=15,
|
freshLimit=15,
|
||||||
ghost=false,
|
|
||||||
visible="time",
|
visible="time",
|
||||||
bg="glow",
|
bg="glow",
|
||||||
bgm="newera",
|
bgm="newera",
|
||||||
@@ -670,6 +887,15 @@ defaultModeEnv={
|
|||||||
bg="rgb",
|
bg="rgb",
|
||||||
bgm="secret7th",
|
bgm="secret7th",
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
fall=5,
|
||||||
|
lock=60,
|
||||||
|
center=false,
|
||||||
|
visible="none",
|
||||||
|
freshLimit=15,
|
||||||
|
bg="rgb",
|
||||||
|
bgm="secret8th",
|
||||||
|
},
|
||||||
{
|
{
|
||||||
fall=5,
|
fall=5,
|
||||||
lock=60,
|
lock=60,
|
||||||
@@ -744,6 +970,14 @@ defaultModeEnv={
|
|||||||
bg="game3",
|
bg="game3",
|
||||||
bgm="secret7th",
|
bgm="secret7th",
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
drop=5,
|
||||||
|
lock=60,
|
||||||
|
fall=10,
|
||||||
|
freshLimit=15,
|
||||||
|
bg="rgb",
|
||||||
|
bgm="secret7th",
|
||||||
|
},
|
||||||
},
|
},
|
||||||
tech={
|
tech={
|
||||||
{
|
{
|
||||||
|
|||||||
444
gamefunc.lua
444
gamefunc.lua
@@ -1,7 +1,163 @@
|
|||||||
|
local blockPos={4,4,4,4,4,5,4}
|
||||||
|
local renATK={[0]=0,0,0,1,1,2,2,3,3,4,4}--3 else
|
||||||
|
local b2bPoint={50,100,180}
|
||||||
|
local b2bATK={3,5,8}
|
||||||
|
local testScore={[-1]=1,[-2]=0,[-3]=1,2,2,2}
|
||||||
|
local visible_opt={show=1e99,time=300,fast=20,none=5}
|
||||||
|
local reAtk={0,0,1,1,1,2,2,3,3}
|
||||||
|
local reDef={0,1,1,2,3,3,4,4,5}
|
||||||
|
local spin_n={"spin_1","spin_2","spin_3"}
|
||||||
|
local clear_n={"clear_1","clear_2","clear_3","clear_4"}
|
||||||
|
local ren_n={}for i=1,11 do ren_n[i]="ren_"..i end
|
||||||
|
|
||||||
|
local scs={
|
||||||
|
{[0]={1,2},{2,1},{2,2},{2,2}},
|
||||||
|
{[0]={1,2},{2,1},{2,2},{2,2}},
|
||||||
|
{[0]={1,2},{2,1},{2,2},{2,2}},
|
||||||
|
{[0]={1,2},{2,1},{2,2},{2,2}},
|
||||||
|
{[0]={1,2},{2,1},{2,2},{2,2}},
|
||||||
|
{[0]={1.5,1.5},{1.5,1.5},{1.5,1.5},{1.5,1.5},},
|
||||||
|
{[0]={0.5,2.5},{2.5,0.5},{1.5,2.5},{2.5,1.5}},
|
||||||
|
}
|
||||||
|
local TRS={
|
||||||
|
[1]={
|
||||||
|
[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2},{0,1}},
|
||||||
|
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2},{0,-1}},
|
||||||
|
[12]={{0,0},{1,0},{1,-1},{0,1},{-1,0},{0,2},{1,2}},
|
||||||
|
[21]={{0,0},{-1,0},{-1,1},{1,0},{0,-2},{-1,-2}},
|
||||||
|
[23]={{0,0},{1,0},{1,1},{1,-1},{0,-2},{1,-2}},
|
||||||
|
[32]={{0,0},{-1,0},{-1,-1},{-1,1},{0,2},{-1,2}},
|
||||||
|
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2},{0,-1}},
|
||||||
|
[03]={{0,0},{1,0},{1,1},{1,-1},{0,-2},{1,-2},{0,1}},
|
||||||
|
[02]={{0,0},{1,0},{-1,0},{0,-1},{0,1}},
|
||||||
|
[20]={{0,0},{-1,0},{1,0},{0,1},{0,-1}},
|
||||||
|
[13]={{0,0},{0,-1},{0,1},{-1,0}},
|
||||||
|
[31]={{0,0},{0,1},{0,-1},{1,0}},
|
||||||
|
},--Z/J
|
||||||
|
[2]={
|
||||||
|
[01]={{0,0},{-1,0},{-1,1},{-1,-1},{0,-2},{-1,-2}},
|
||||||
|
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
|
||||||
|
[12]={{0,0},{1,0},{1,-1},{1,1},{0,2},{1,2}},
|
||||||
|
[21]={{0,0},{-1,0},{-1,1},{-1,-1},{0,-2},{-1,-2}},
|
||||||
|
[23]={{0,0},{1,0},{1,1},{-1,0},{0,-2},{1,-2}},
|
||||||
|
[32]={{0,0},{-1,0},{-1,-1},{0,1},{1,0},{0,2},{-1,2}},
|
||||||
|
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2},{0,-1},{-1,1}},
|
||||||
|
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{1,-1},{0,1}},
|
||||||
|
[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
|
||||||
|
[20]={{0,0},{1,0},{-1,0},{0,1},{0,-1}},
|
||||||
|
[13]={{0,0},{0,1},{0,-1},{1,0}},
|
||||||
|
[31]={{0,0},{0,-1},{0,1},{-1,0}},
|
||||||
|
},--S/L
|
||||||
|
[5]={
|
||||||
|
[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2},{-1,-1}},
|
||||||
|
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2},{0,-1},{1,1}},
|
||||||
|
[12]={{0,0},{1,0},{1,-1},{0,-1},{0,2},{1,2},{-1,-1}},
|
||||||
|
[21]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2},{1,1}},
|
||||||
|
[23]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{-1,1}},
|
||||||
|
[32]={{0,0},{-1,0},{-1,-1},{0,-1},{0,2},{-1,2},{1,-1}},
|
||||||
|
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2},{0,-1}},
|
||||||
|
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
|
||||||
|
[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
|
||||||
|
[20]={{0,0},{1,0},{-1,0},{0,1},{0,-1}},
|
||||||
|
[13]={{0,0},{0,-1},{0,1},{1,0},{-1,0},{0,2}},
|
||||||
|
[31]={{0,0},{0,-1},{0,1},{-1,0},{1,0},{0,2}},
|
||||||
|
},
|
||||||
|
[7]={
|
||||||
|
[01]={{0,0},{0,1},{1,0},{-2,0},{-2,-1},{1,2}},
|
||||||
|
[03]={{0,0},{0,1},{-1,0},{2,0},{2,-1},{-1,2}},
|
||||||
|
[10]={{0,0},{2,0},{-1,0},{-1,-2},{2,1},{0,2}},
|
||||||
|
[30]={{0,0},{-2,0},{1,0},{1,-2},{-2,1},{0,2}},
|
||||||
|
[12]={{0,0},{-1,0},{2,0},{-1,2},{2,-1}},
|
||||||
|
[32]={{0,0},{1,0},{-2,0},{1,-2},{-2,-1}},
|
||||||
|
[21]={{0,0},{-2,0},{1,0},{1,-2},{-2,1}},
|
||||||
|
[23]={{0,0},{2,0},{-1,0},{-1,-2},{2,1}},
|
||||||
|
[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
|
||||||
|
[20]={{0,0},{1,0},{-1,0},{0,1},{0,-1}},
|
||||||
|
[13]={{0,0},{0,-1},{-1,0},{1,0},{0,1}},
|
||||||
|
[31]={{0,0},{1,0},{-1,0}},
|
||||||
|
}
|
||||||
|
}TRS[3],TRS[4]=TRS[2],TRS[1]
|
||||||
|
|
||||||
|
local freshMethod={
|
||||||
|
bag7=function()
|
||||||
|
if #P.next<6 then
|
||||||
|
local bag={1,2,3,4,5,6,7}
|
||||||
|
::L::
|
||||||
|
newNext(rem(bag,rnd(#bag)))
|
||||||
|
if bag[1]then goto L end
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
his4=function()
|
||||||
|
if #P.next<6 then
|
||||||
|
local j,i=0
|
||||||
|
::L::
|
||||||
|
i,j=rnd(7),j+1
|
||||||
|
if(i==P.his[1]or i==P.his[2]or i==P.his[3]or i==P.his[4])then goto L end
|
||||||
|
newNext(i)
|
||||||
|
rem(P.his,1)ins(P.his,i)
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
rnd=function()
|
||||||
|
local i
|
||||||
|
::L::
|
||||||
|
i=rnd(7)
|
||||||
|
if i==P.next[5]then goto L end
|
||||||
|
newNext(i)
|
||||||
|
end,--random
|
||||||
|
pc=function()
|
||||||
|
if P.cstat.piece%4==0 then
|
||||||
|
local r=rnd(#PClist)
|
||||||
|
local f=P.cstat.event==1
|
||||||
|
for i=1,4 do
|
||||||
|
local b=PClist[r][i]
|
||||||
|
if f then
|
||||||
|
if b<3 then b=3-b
|
||||||
|
elseif b<5 then b=7-b
|
||||||
|
end
|
||||||
|
end
|
||||||
|
newNext(b)
|
||||||
|
end
|
||||||
|
P.cstat.event=(P.cstat.event+1)%2
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
drought1=function()
|
||||||
|
if #P.next<6 then
|
||||||
|
local bag={1,2,3,4,5,6}
|
||||||
|
::L::
|
||||||
|
newNext(rem(bag,rnd(#bag)))
|
||||||
|
if bag[1]then goto L end
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
drought2=function()
|
||||||
|
if #P.next<6 then
|
||||||
|
local bag={1,1,1,2,2,2,3,3,3,4,4,4,6,6,6,5,7}
|
||||||
|
::L::
|
||||||
|
newNext(rem(bag,rnd(#bag)))
|
||||||
|
if bag[1]then goto L end
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
}
|
||||||
|
local shadeColor={
|
||||||
|
{1,0,0,.3},
|
||||||
|
{0,1,0,.3},
|
||||||
|
{1,.5,0,.3},
|
||||||
|
{0,0,1,.3},
|
||||||
|
{1,0,1,.3},
|
||||||
|
{1,1,0,.3},
|
||||||
|
{0,1,1,.3},
|
||||||
|
}
|
||||||
|
local function createShade(x1,y1,x2,y2)--x1<x2,y1>y2
|
||||||
|
if not P.small and P.showTime>=20 and setting.fxs and y1>=y2 then
|
||||||
|
ins(P.shade,{5,P.cur.color,x1,y1,x2,y2})
|
||||||
|
end
|
||||||
|
end
|
||||||
function loadGame(mode,level)
|
function loadGame(mode,level)
|
||||||
--rec={}
|
--rec={}
|
||||||
curMode={id=modeID[mode],lv=level,modeName=text.modeName[mode],levelName=modeLevel[modeID[mode]][level]}
|
curMode={id=modeID[mode],lv=level}
|
||||||
gotoScene("play")
|
PTC.attack[1]:reset()PTC.attack[2]:reset()PTC.attack[3]:reset()
|
||||||
|
drawableText.modeName:set(text.modeName[mode])
|
||||||
|
drawableText.levelName:set(modeLevel[modeID[mode]][level])
|
||||||
|
gotoScene("play","deck")
|
||||||
end
|
end
|
||||||
function resetGameData()
|
function resetGameData()
|
||||||
frame=0
|
frame=0
|
||||||
@@ -112,17 +268,18 @@ function createPlayer(id,x,y,size,AIspeed,data)
|
|||||||
P.gameEnv[k]=v
|
P.gameEnv[k]=v
|
||||||
end
|
end
|
||||||
end--reset current game settings
|
end--reset current game settings
|
||||||
|
P.cur={bk={{}},id=0,color=0,name=0}
|
||||||
P.curBlock,P.curID,P.curColor,P.curName={{}},1,0,0
|
|
||||||
P.sc,P.dir,P.r,P.c={0,0},0,0,0
|
P.sc,P.dir,P.r,P.c={0,0},0,0,0
|
||||||
P.curX,P.curY,P.y_img=0,0,0
|
P.curX,P.curY,P.y_img=0,0,0
|
||||||
P.holdBlock,P.holdID,P.holdColor,P.holdName={{}},0,0,0
|
P.hold={bk={{}},id=0,color=0,name=0}
|
||||||
P.holded=false
|
P.holded=false
|
||||||
P.nextID,P.nextBlock,P.nextColor,P.nextName={},{},{},{}
|
P.next={}
|
||||||
|
|
||||||
P.dropDelay,P.lockDelay=P.gameEnv.drop,P.gameEnv.lock
|
P.dropDelay,P.lockDelay=P.gameEnv.drop,P.gameEnv.lock
|
||||||
P.freshTime=0
|
P.freshTime=0
|
||||||
P.spinLast,P.lastClear=false,nil
|
P.spinLast,P.lastClear=false,nil
|
||||||
|
|
||||||
|
P.his={rnd(7),rnd(7),rnd(7),rnd(7)}
|
||||||
local s=P.gameEnv.sequence
|
local s=P.gameEnv.sequence
|
||||||
if s=="bag7"or s=="his4"then
|
if s=="bag7"or s=="his4"then
|
||||||
local bag1={1,2,3,4,5,6,7}
|
local bag1={1,2,3,4,5,6,7}
|
||||||
@@ -148,19 +305,20 @@ function createPlayer(id,x,y,size,AIspeed,data)
|
|||||||
|
|
||||||
P.freshNext=freshMethod[P.gameEnv.sequence]
|
P.freshNext=freshMethod[P.gameEnv.sequence]
|
||||||
if P.gameEnv.sequence==1 then P.bag={}--Bag7
|
if P.gameEnv.sequence==1 then P.bag={}--Bag7
|
||||||
elseif P.gameEnv.sequence==2 then P.his={}for i=1,4 do P.his[i]=P.nextID[i+3]end--History4
|
elseif P.gameEnv.sequence==2 then P.his={}for i=1,4 do P.his[i]=P.next.id[i+3]end--History4
|
||||||
elseif P.gameEnv.sequence==3 then--Pure random
|
elseif P.gameEnv.sequence==3 then--Pure random
|
||||||
end
|
end
|
||||||
|
|
||||||
P.showTime=visible_opt[P.gameEnv.visible]
|
P.showTime=visible_opt[P.gameEnv.visible]
|
||||||
|
P.keepVisible=P.gameEnv.visible=="show"
|
||||||
P.keyPressing={}for i=1,12 do P.keyPressing[i]=false end
|
P.keyPressing={}for i=1,12 do P.keyPressing[i]=false end
|
||||||
P.moving,P.downing=0,0
|
P.moving,P.downing=0,0
|
||||||
P.waiting,P.falling=0,0
|
P.waiting,P.falling=-1,-1
|
||||||
P.clearing={}
|
P.clearing={}
|
||||||
P.fieldBeneath=0
|
P.fieldBeneath=0
|
||||||
|
|
||||||
P.combo=0
|
P.combo,P.b2b=0,0
|
||||||
P.b2b=0
|
P.shade,P.b2b1={},0
|
||||||
|
|
||||||
P.endCounter=0
|
P.endCounter=0
|
||||||
P.counter=0
|
P.counter=0
|
||||||
@@ -173,35 +331,45 @@ function showText(P,text,type,font,dy,spd,inf)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
function garbageSend(S,R,send,time)
|
function garbageSend(S,R,send,time)
|
||||||
local pos=rnd(10)
|
|
||||||
createBeam(S,R,send<4 and 1 or send<7 and 2 or 3)
|
createBeam(S,R,send<4 and 1 or send<7 and 2 or 3)
|
||||||
R.lastRecv=S
|
R.lastRecv=S
|
||||||
if R.atkBuffer.sum<20 then
|
if R.atkBuffer.sum<20 then
|
||||||
send=min(send,20-R.atkBuffer.sum)
|
send=min(send,20-R.atkBuffer.sum)
|
||||||
R.atkBuffer.sum=R.atkBuffer.sum+send
|
R.atkBuffer.sum=R.atkBuffer.sum+send
|
||||||
ins(R.atkBuffer,{pos,amount=send,countdown=time,cd0=time,time=0,sent=false,lv=min(int(send^.69),5)})
|
ins(R.atkBuffer,{
|
||||||
|
pos=rnd(10),
|
||||||
|
amount=send,
|
||||||
|
countdown=time,
|
||||||
|
cd0=time,
|
||||||
|
time=0,
|
||||||
|
sent=false,
|
||||||
|
lv=min(int(send^.69),5),
|
||||||
|
})
|
||||||
if R.id==1 then sysSFX(send<4 and "blip_1"or"blip_2",min(send+1,5)*.1)end
|
if R.id==1 then sysSFX(send<4 and "blip_1"or"blip_2",min(send+1,5)*.1)end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
function garbageRelease()
|
function garbageRelease()
|
||||||
local t=P.showTime*2
|
|
||||||
for i=1,#P.atkBuffer do
|
for i=1,#P.atkBuffer do
|
||||||
local atk=P.atkBuffer[i]
|
local A=P.atkBuffer[i]
|
||||||
if not atk.sent and atk.countdown<=0 then
|
if not A.sent and A.countdown<=0 then
|
||||||
for j=1,atk.amount do
|
garbageRise(8+A.lv,A.amount,A.pos)
|
||||||
ins(P.field,1,getNewRow(8+atk.lv))
|
P.atkBuffer.sum=P.atkBuffer.sum-A.amount
|
||||||
ins(P.visTime,1,getNewRow(t))
|
A.sent=true
|
||||||
for k=1,#atk do
|
A.time=0
|
||||||
P.field[1][atk[k]]=0
|
|
||||||
end
|
|
||||||
end
|
|
||||||
P.atkBuffer.sum=P.atkBuffer.sum-atk.amount
|
|
||||||
atk.sent=true
|
|
||||||
atk.time=0
|
|
||||||
P.fieldBeneath=P.fieldBeneath+atk.amount*30
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
function garbageRise(color,amount,pos)
|
||||||
|
local t=P.showTime*2
|
||||||
|
for _=1,amount do
|
||||||
|
ins(P.field,1,getNewRow(color))
|
||||||
|
ins(P.visTime,1,getNewRow(t))
|
||||||
|
P.field[1][pos]=0
|
||||||
|
end
|
||||||
|
P.fieldBeneath=P.fieldBeneath+amount*30
|
||||||
|
P.curY,P.y_img=P.curY+amount,P.y_img+amount
|
||||||
|
if #P.field>40 then Event_gameover.lose()end
|
||||||
|
end
|
||||||
function createBeam(S,R,lv)--Player id
|
function createBeam(S,R,lv)--Player id
|
||||||
local x1,y1,x2,y2
|
local x1,y1,x2,y2
|
||||||
if S.small then
|
if S.small then
|
||||||
@@ -352,16 +520,19 @@ function royaleLevelup()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
function freshgho()
|
function freshgho()
|
||||||
|
P.y_img=min(#P.field+1,P.curY)
|
||||||
if P.gameEnv._20G or P.keyPressing[7]and P.gameEnv.sdarr==0 then
|
if P.gameEnv._20G or P.keyPressing[7]and P.gameEnv.sdarr==0 then
|
||||||
::L::if not ifoverlap(P.curBlock,P.curX,P.curY-1)then
|
::L::if not ifoverlap(P.cur.bk,P.curX,P.y_img-1)then
|
||||||
P.curY=P.curY-1
|
P.y_img=P.y_img-1
|
||||||
P.spinLast=false
|
P.spinLast=false
|
||||||
goto L
|
goto L
|
||||||
end
|
end
|
||||||
P.y_img=P.curY
|
if P.curY>P.y_img then
|
||||||
|
createShade(P.curX,P.curY+1,P.curX+P.c-1,P.y_img+P.r-1)
|
||||||
|
P.curY=P.y_img
|
||||||
|
end
|
||||||
else
|
else
|
||||||
P.y_img=P.curY>#P.field+1 and #P.field+1 or P.curY
|
::L::if not ifoverlap(P.cur.bk,P.curX,P.y_img-1)then
|
||||||
::L::if not ifoverlap(P.curBlock,P.curX,P.y_img-1)then
|
|
||||||
P.y_img=P.y_img-1
|
P.y_img=P.y_img-1
|
||||||
goto L
|
goto L
|
||||||
end
|
end
|
||||||
@@ -379,7 +550,7 @@ function ifoverlap(bk,x,y)
|
|||||||
if x<1 or x+#bk[1]>11 or y<1 then return true end
|
if x<1 or x+#bk[1]>11 or y<1 then return true end
|
||||||
if y>#P.field then return end
|
if y>#P.field then return end
|
||||||
for i=1,#bk do for j=1,#bk[1]do
|
for i=1,#bk do for j=1,#bk[1]do
|
||||||
if P.field[y+i-1]and bk[i][j]>0 and P.field[y+i-1][x+j-1]>0 then return true end
|
if P.field[y+i-1]and bk[i][j]and P.field[y+i-1][x+j-1]>0 then return true end
|
||||||
end end
|
end end
|
||||||
end
|
end
|
||||||
function ckfull(i)
|
function ckfull(i)
|
||||||
@@ -410,79 +581,32 @@ function solid(x,y)
|
|||||||
return P.field[y][x]>0
|
return P.field[y][x]>0
|
||||||
end
|
end
|
||||||
function newNext(n)
|
function newNext(n)
|
||||||
ins(P.nextBlock,blocks[n][0])
|
ins(P.next,{bk=blocks[n][0],id=n,color=P.gameEnv.bone and 8 or n,name=n})
|
||||||
ins(P.nextID,n)
|
|
||||||
ins(P.nextColor,P.gameEnv.bone and 8 or n)
|
|
||||||
ins(P.nextName,n)
|
|
||||||
end
|
end
|
||||||
function resetblock()
|
function resetblock()
|
||||||
P.spinLast=false
|
P.holded,P.spinLast=false,false
|
||||||
P.curID,P.curBlock,P.curColor,P.curName=rem(P.nextID,1),rem(P.nextBlock,1),rem(P.nextColor,1),rem(P.nextName,1)--id/block/color/name
|
P.cur=rem(P.next,1)
|
||||||
P.freshNext()
|
P.freshNext()
|
||||||
P.holded=false
|
P.sc,P.dir=scs[P.cur.id][0],0--spin center/direction
|
||||||
P.sc,P.dir=scs[P.curID][0],0--spin center/direction
|
P.r,P.c=#P.cur.bk,#P.cur.bk[1]--row/column
|
||||||
P.r,P.c=#P.curBlock,#P.curBlock[1]--row/column
|
P.curX,P.curY=blockPos[P.cur.id],21+ceil(P.fieldBeneath/30)-P.r+min(int(#P.field*.2),2)
|
||||||
P.curX,P.curY=blockPos[P.curID],21+ceil(P.fieldBeneath/30)-P.r+min(int(#P.field*.2),2)
|
|
||||||
P.dropDelay,P.lockDelay,P.freshTime=P.gameEnv.drop,P.gameEnv.lock,0
|
P.dropDelay,P.lockDelay,P.freshTime=P.gameEnv.drop,P.gameEnv.lock,0
|
||||||
|
|
||||||
if P.keyPressing[8]then hold(true)end
|
if P.keyPressing[8]then hold(true)end
|
||||||
if P.keyPressing[3]then spin(1,true)end
|
if P.keyPressing[3]then spin(1,true)end
|
||||||
if P.keyPressing[4]then spin(-1,true)end
|
if P.keyPressing[4]then spin(-1,true)end
|
||||||
if P.keyPressing[5]then spin(2,true)end
|
if P.keyPressing[5]then spin(2,true)end
|
||||||
if abs(P.moving)-P.gameEnv.das>1 and not ifoverlap(P.curBlock,P.curX+sgn(P.moving),P.curY)then
|
if abs(P.moving)-P.gameEnv.das>1 and not ifoverlap(P.cur.bk,P.curX+(P.moving>0 and 1 or -1),P.curY)then
|
||||||
P.curX=P.curX+sgn(P.moving)
|
P.curX=P.curX+(P.moving>0 and 1 or -1)
|
||||||
end
|
end--Initial SYSs
|
||||||
|
|
||||||
if ifoverlap(P.curBlock,P.curX,P.curY)then lock()Event_gameover.lose()end
|
if ifoverlap(P.cur.bk,P.curX,P.curY)then lock()Event_gameover.lose()end
|
||||||
freshgho()
|
freshgho()
|
||||||
if P.keyPressing[6]then act.hardDrop()P.keyPressing[6]=false end
|
if P.keyPressing[6]then act.hardDrop()P.keyPressing[6]=false end
|
||||||
end
|
end
|
||||||
function pressKey(i,p)
|
|
||||||
P=p
|
|
||||||
P.keyPressing[i]=true
|
|
||||||
if P.id==1 then
|
|
||||||
virtualkeyDown[i]=true
|
|
||||||
virtualkeyPressTime[i]=10
|
|
||||||
end
|
|
||||||
if i==10 then
|
|
||||||
act.restart()
|
|
||||||
elseif P.alive then
|
|
||||||
if P.control and P.waiting<=0 then
|
|
||||||
act[actName[i]]()
|
|
||||||
if i>2 and i<7 then P.keyPressing[i]=false end
|
|
||||||
elseif i==9 and not setting.swap then
|
|
||||||
P.atkMode=P.atkMode<3 and P.atkMode+2 or 5-P.atkMode
|
|
||||||
elseif P.keyPressing[9]and setting.swap then
|
|
||||||
if i==1 then
|
|
||||||
P.atkMode=1
|
|
||||||
changeAtk(P,randomTarget(P))
|
|
||||||
elseif i==2 then
|
|
||||||
P.atkMode=2
|
|
||||||
elseif i==6 then
|
|
||||||
P.atkMode=3
|
|
||||||
elseif i==7 then
|
|
||||||
P.atkMode=4
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if i==1 then
|
|
||||||
P.moving=-1
|
|
||||||
elseif i==2 then
|
|
||||||
P.moving=1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
ins(P.keyTime,1,frame)rem(P.keyTime,11)
|
|
||||||
P.cstat.key=P.cstat.key+1
|
|
||||||
if P.id==1 then stat.key=stat.key+1 end
|
|
||||||
end
|
|
||||||
--ins(rec,{i,frame})
|
|
||||||
end
|
|
||||||
function releaseKey(i,p)
|
|
||||||
p.keyPressing[i]=false
|
|
||||||
if p.id==1 then virtualkeyDown[i]=false end
|
|
||||||
-- if recording then ins(rec,{-i,frame})end
|
|
||||||
end
|
|
||||||
function spin(d,ifpre)
|
function spin(d,ifpre)
|
||||||
local idir=(P.dir+d)%4
|
local idir=(P.dir+d)%4
|
||||||
if P.curID==6 then
|
if P.cur.id==6 then
|
||||||
freshLockDelay()
|
freshLockDelay()
|
||||||
SFX(ifpre and"prerotate"or"rotate")
|
SFX(ifpre and"prerotate"or"rotate")
|
||||||
if P.gameEnv.ospin and P.freshTime>10 then
|
if P.gameEnv.ospin and P.freshTime>10 then
|
||||||
@@ -510,16 +634,16 @@ function spin(d,ifpre)
|
|||||||
end
|
end
|
||||||
goto E
|
goto E
|
||||||
::T::
|
::T::
|
||||||
P.curID=5
|
P.cur.id=5
|
||||||
P.curBlock=blocks[5][0]
|
P.cur.bk=blocks[5][0]
|
||||||
P.sc=scs[5][0]
|
P.sc=scs[5][0]
|
||||||
P.r,P.c,P.dir=2,3,0
|
P.r,P.c,P.dir=2,3,0
|
||||||
P.spinLast=3
|
P.spinLast=3
|
||||||
if P.id==1 then stat.rotate=stat.rotate+1 end
|
if P.id==1 then stat.rotate=stat.rotate+1 end
|
||||||
goto E
|
goto E
|
||||||
::I::
|
::I::
|
||||||
P.curID=7
|
P.cur.id=7
|
||||||
P.curBlock=blocks[7][2]
|
P.cur.bk=blocks[7][2]
|
||||||
P.sc=scs[7][2]
|
P.sc=scs[7][2]
|
||||||
P.r,P.c,P.dir=1,4,2
|
P.r,P.c,P.dir=1,4,2
|
||||||
P.spinLast=3
|
P.spinLast=3
|
||||||
@@ -527,12 +651,12 @@ function spin(d,ifpre)
|
|||||||
end
|
end
|
||||||
::E::return
|
::E::return
|
||||||
end
|
end
|
||||||
local icb=blocks[P.curID][idir]
|
local icb=blocks[P.cur.id][idir]
|
||||||
local isc=scs[P.curID][idir]
|
local isc=scs[P.cur.id][idir]
|
||||||
local ir,ic=#icb,#icb[1]
|
local ir,ic=#icb,#icb[1]
|
||||||
local ix,iy=P.curX+P.sc[2]-isc[2],P.curY+P.sc[1]-isc[1]
|
local ix,iy=P.curX+P.sc[2]-isc[2],P.curY+P.sc[1]-isc[1]
|
||||||
local t--succssful test id
|
local t--succssful test id
|
||||||
local iki=TRS[P.curID][P.dir*10+idir]
|
local iki=TRS[P.cur.id][P.dir*10+idir]
|
||||||
for i=1,P.freshTime<=1.2*P.gameEnv.freshLimit and #iki or 1 do
|
for i=1,P.freshTime<=1.2*P.gameEnv.freshLimit and #iki or 1 do
|
||||||
if not ifoverlap(icb,ix+iki[i][1],iy+iki[i][2])then
|
if not ifoverlap(icb,ix+iki[i][1],iy+iki[i][2])then
|
||||||
ix,iy=ix+iki[i][1],iy+iki[i][2]
|
ix,iy=ix+iki[i][1],iy+iki[i][2]
|
||||||
@@ -543,39 +667,37 @@ function spin(d,ifpre)
|
|||||||
goto fail
|
goto fail
|
||||||
::spin::
|
::spin::
|
||||||
P.curX,P.curY,P.dir=ix,iy,idir
|
P.curX,P.curY,P.dir=ix,iy,idir
|
||||||
P.sc,P.curBlock=scs[P.curID][idir],icb
|
P.sc,P.cur.bk=scs[P.cur.id][idir],icb
|
||||||
P.r,P.c=ir,ic
|
P.r,P.c=ir,ic
|
||||||
P.spinLast=t==2 and testScore[-d]or 2
|
P.spinLast=t==2 and testScore[-d]or 2
|
||||||
freshgho()
|
freshgho()
|
||||||
freshLockDelay()
|
freshLockDelay()
|
||||||
SFX(ifpre and"prerotate"or ifoverlap(P.curBlock,P.curX,P.curY+1)and ifoverlap(P.curBlock,P.curX-1,P.curY)and ifoverlap(P.curBlock,P.curX+1,P.curY)and"rotatekick"or"rotate")
|
SFX(ifpre and"prerotate"or ifoverlap(P.cur.bk,P.curX,P.curY+1)and ifoverlap(P.cur.bk,P.curX-1,P.curY)and ifoverlap(P.cur.bk,P.curX+1,P.curY)and"rotatekick"or"rotate")
|
||||||
if id==1 then
|
if id==1 then
|
||||||
stat.rotate=stat.rotate+1
|
stat.rotate=stat.rotate+1
|
||||||
end
|
end
|
||||||
::fail::
|
::fail::
|
||||||
end
|
end
|
||||||
function hold(ifpre)
|
function hold(ifpre)
|
||||||
if not P.holded and P.waiting<=0 and P.gameEnv.hold then
|
if not P.holded and P.waiting==-1 and P.gameEnv.hold then
|
||||||
P.holded=P.gameEnv.oncehold
|
P.holded=P.gameEnv.oncehold
|
||||||
P.holdID,P.curID=P.curID,P.holdID
|
P.cur,P.hold=P.hold,P.cur
|
||||||
P.holdBlock,P.curBlock=blocks[P.holdID][0],P.holdBlock
|
P.hold.bk=blocks[P.hold.id][0]
|
||||||
P.holdColor,P.curColor=P.curColor,P.holdColor
|
if P.cur.id==0 then
|
||||||
P.holdName,P.curName=P.curName,P.holdName
|
P.cur=rem(P.next,1)
|
||||||
if P.curID==0 then
|
|
||||||
P.curID,P.curBlock,P.curColor,P.curName=rem(P.nextID,1),rem(P.nextBlock,1),rem(P.nextColor,1),rem(P.nextName,1)--id/block/color/name
|
|
||||||
P.freshNext()
|
P.freshNext()
|
||||||
end
|
end
|
||||||
P.sc,P.dir=scs[P.curID][0],0
|
P.sc,P.dir=scs[P.cur.id][0],0
|
||||||
P.r,P.c=#P.curBlock,#P.curBlock[1]
|
P.r,P.c=#P.cur.bk,#P.cur.bk[1]
|
||||||
P.curX,P.curY=blockPos[P.curID],21+ceil(P.fieldBeneath/30)-P.r+min(int(#P.field*.2),2)
|
P.curX,P.curY=blockPos[P.cur.id],21+ceil(P.fieldBeneath/30)-P.r+min(int(#P.field*.2),2)
|
||||||
|
|
||||||
if abs(P.moving)-P.gameEnv.das>1 and not ifoverlap(P.curBlock,P.curX+sgn(P.moving),P.curY)then
|
if abs(P.moving)-P.gameEnv.das>1 and not ifoverlap(P.cur.bk,P.curX+(P.moving>0 and 1 or -1),P.curY)then
|
||||||
P.curX=P.curX+sgn(P.moving)
|
P.curX=P.curX+(P.moving>0 and 1 or -1)
|
||||||
end
|
end
|
||||||
|
|
||||||
freshgho()
|
freshgho()
|
||||||
P.dropDelay,P.lockDelay,P.freshTime=P.gameEnv.drop,P.gameEnv.lock,0
|
P.dropDelay,P.lockDelay,P.freshTime=P.gameEnv.drop,P.gameEnv.lock,max(P.freshTime-5,0)
|
||||||
if ifoverlap(P.curBlock,P.curX,P.curY)then lock()Event_gameover.lose()end
|
if ifoverlap(P.cur.bk,P.curX,P.curY)then lock()Event_gameover.lose()end
|
||||||
|
|
||||||
SFX(ifpre and"prehold"or"hold")
|
SFX(ifpre and"prehold"or"hold")
|
||||||
if P.id==1 then
|
if P.id==1 then
|
||||||
@@ -589,7 +711,7 @@ function drop()
|
|||||||
P.waiting=P.gameEnv.wait
|
P.waiting=P.gameEnv.wait
|
||||||
local dospin=0
|
local dospin=0
|
||||||
if P.spinLast then
|
if P.spinLast then
|
||||||
if P.curID<6 then
|
if P.cur.id<6 then
|
||||||
local x,y=P.curX+P.sc[2]-1,P.curY+P.sc[1]-1
|
local x,y=P.curX+P.sc[2]-1,P.curY+P.sc[1]-1
|
||||||
local c=0
|
local c=0
|
||||||
if solid(x-1,y+1)then c=c+1 end
|
if solid(x-1,y+1)then c=c+1 end
|
||||||
@@ -597,12 +719,10 @@ function drop()
|
|||||||
if c==0 then goto NTC end
|
if c==0 then goto NTC end
|
||||||
if solid(x-1,y-1)then c=c+1 end
|
if solid(x-1,y-1)then c=c+1 end
|
||||||
if solid(x+1,y-1)then c=c+1 end
|
if solid(x+1,y-1)then c=c+1 end
|
||||||
if c>2 then
|
if c>2 then dospin=dospin+1 end
|
||||||
dospin=dospin+1
|
|
||||||
end
|
|
||||||
end--Three point
|
end--Three point
|
||||||
::NTC::
|
::NTC::
|
||||||
if P.curID~=6 and ifoverlap(P.curBlock,P.curX-1,P.curY)and ifoverlap(P.curBlock,P.curX+1,P.curY)and ifoverlap(P.curBlock,P.curX,P.curY+1)then
|
if P.cur.id~=6 and ifoverlap(P.cur.bk,P.curX-1,P.curY)and ifoverlap(P.cur.bk,P.curX+1,P.curY)and ifoverlap(P.cur.bk,P.curX,P.curY+1)then
|
||||||
dospin=dospin+2
|
dospin=dospin+2
|
||||||
end--Immobile
|
end--Immobile
|
||||||
end
|
end
|
||||||
@@ -621,7 +741,7 @@ function drop()
|
|||||||
elseif dospin<2 then
|
elseif dospin<2 then
|
||||||
dospin=false
|
dospin=false
|
||||||
elseif dospin==2 then
|
elseif dospin==2 then
|
||||||
mini=P.curID<6 and cc<3 and cc<P.r
|
mini=P.cur.id<6 and cc<3 and cc<P.r
|
||||||
end
|
end
|
||||||
|
|
||||||
P.combo=P.combo+1--combo=0 is under
|
P.combo=P.combo+1--combo=0 is under
|
||||||
@@ -646,14 +766,14 @@ function drop()
|
|||||||
elseif cc>0 then
|
elseif cc>0 then
|
||||||
if dospin then
|
if dospin then
|
||||||
if P.b2b>1000 then
|
if P.b2b>1000 then
|
||||||
showText(P,text.b3b..text.spin[P.curName]..text.clear[cc],"spin",40,-30)
|
showText(P,text.b3b..text.spin[P.cur.name]..text.clear[cc],"spin",40,-30)
|
||||||
csend=b2bATK[cc]+1
|
csend=b2bATK[cc]+1
|
||||||
exblock=exblock+1
|
exblock=exblock+1
|
||||||
elseif P.b2b>=40 then
|
elseif P.b2b>=40 then
|
||||||
showText(P,text.b2b..text.spin[P.curName]..text.clear[cc],"spin",40,-30)
|
showText(P,text.b2b..text.spin[P.cur.name]..text.clear[cc],"spin",40,-30)
|
||||||
csend=b2bATK[cc]
|
csend=b2bATK[cc]
|
||||||
else
|
else
|
||||||
showText(P,text.spin[P.curName]..text.clear[cc],"spin",50,-30)
|
showText(P,text.spin[P.cur.name]..text.clear[cc],"spin",50,-30)
|
||||||
csend=2*cc
|
csend=2*cc
|
||||||
end
|
end
|
||||||
sendTime=20+csend*20
|
sendTime=20+csend*20
|
||||||
@@ -665,7 +785,7 @@ function drop()
|
|||||||
else
|
else
|
||||||
P.b2b=P.b2b+b2bPoint[cc]
|
P.b2b=P.b2b+b2bPoint[cc]
|
||||||
end
|
end
|
||||||
P.lastClear=P.curID*10+cc
|
P.lastClear=P.cur.id*10+cc
|
||||||
if P.id==1 then
|
if P.id==1 then
|
||||||
stat.spin=stat.spin+1
|
stat.spin=stat.spin+1
|
||||||
end
|
end
|
||||||
@@ -680,7 +800,7 @@ function drop()
|
|||||||
else
|
else
|
||||||
P.combo=0
|
P.combo=0
|
||||||
if dospin then
|
if dospin then
|
||||||
showText(P,text.spin[P.curName],"appear",50,-30)
|
showText(P,text.spin[P.cur.name],"appear",50,-30)
|
||||||
SFX("spin_0")
|
SFX("spin_0")
|
||||||
P.b2b=P.b2b+20
|
P.b2b=P.b2b+20
|
||||||
end
|
end
|
||||||
@@ -692,7 +812,7 @@ function drop()
|
|||||||
sendTime=sendTime+30
|
sendTime=sendTime+30
|
||||||
if P.cstat.row>4 then P.b2b=1200 end
|
if P.cstat.row>4 then P.b2b=1200 end
|
||||||
P.cstat.pc=P.cstat.pc+1
|
P.cstat.pc=P.cstat.pc+1
|
||||||
P.lastClear=P.curID*10+5
|
P.lastClear=P.cur.id*10+5
|
||||||
SFX("perfectclear")
|
SFX("perfectclear")
|
||||||
end
|
end
|
||||||
|
|
||||||
@@ -789,13 +909,57 @@ function lock()
|
|||||||
local y=P.curY+i-1
|
local y=P.curY+i-1
|
||||||
if not P.field[y]then P.field[y],P.visTime[y]=getNewRow(),getNewRow()end
|
if not P.field[y]then P.field[y],P.visTime[y]=getNewRow(),getNewRow()end
|
||||||
for j=1,P.c do
|
for j=1,P.c do
|
||||||
if P.curBlock[i][j]~=0 then
|
if P.cur.bk[i][j]then
|
||||||
P.field[y][P.curX+j-1]=P.curColor
|
P.field[y][P.curX+j-1]=P.cur.color
|
||||||
P.visTime[y][P.curX+j-1]=P.showTime
|
P.visTime[y][P.curX+j-1]=P.showTime
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
function pressKey(i,p)
|
||||||
|
P=p
|
||||||
|
P.keyPressing[i]=true
|
||||||
|
if P.id==1 then
|
||||||
|
virtualkeyDown[i]=true
|
||||||
|
virtualkeyPressTime[i]=10
|
||||||
|
end
|
||||||
|
if i==10 then
|
||||||
|
act.restart()
|
||||||
|
elseif P.alive then
|
||||||
|
if P.control and P.waiting==-1 then
|
||||||
|
act[actName[i]]()
|
||||||
|
if i>2 and i<7 then P.keyPressing[i]=false end
|
||||||
|
elseif i==9 and not setting.swap then
|
||||||
|
P.atkMode=P.atkMode<3 and P.atkMode+2 or 5-P.atkMode
|
||||||
|
elseif P.keyPressing[9]and setting.swap then
|
||||||
|
if i==1 then
|
||||||
|
P.atkMode=1
|
||||||
|
changeAtk(P,randomTarget(P))
|
||||||
|
elseif i==2 then
|
||||||
|
P.atkMode=2
|
||||||
|
elseif i==6 then
|
||||||
|
P.atkMode=3
|
||||||
|
elseif i==7 then
|
||||||
|
P.atkMode=4
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if i==1 then
|
||||||
|
P.moving=-1
|
||||||
|
elseif i==2 then
|
||||||
|
P.moving=1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
ins(P.keyTime,1,frame)rem(P.keyTime,11)
|
||||||
|
P.cstat.key=P.cstat.key+1
|
||||||
|
if P.id==1 then stat.key=stat.key+1 end
|
||||||
|
end
|
||||||
|
--ins(rec,{i,frame})
|
||||||
|
end
|
||||||
|
function releaseKey(i,p)
|
||||||
|
p.keyPressing[i]=false
|
||||||
|
if p.id==1 then virtualkeyDown[i]=false end
|
||||||
|
-- if recording then ins(rec,{-i,frame})end
|
||||||
|
end
|
||||||
act={
|
act={
|
||||||
moveLeft=function(auto)
|
moveLeft=function(auto)
|
||||||
if P.keyPressing[9]and setting.swap then
|
if P.keyPressing[9]and setting.swap then
|
||||||
@@ -804,7 +968,7 @@ act={
|
|||||||
if not auto then
|
if not auto then
|
||||||
P.moving=-1
|
P.moving=-1
|
||||||
end
|
end
|
||||||
if not ifoverlap(P.curBlock,P.curX-1,P.curY)then
|
if not ifoverlap(P.cur.bk,P.curX-1,P.curY)then
|
||||||
P.curX=P.curX-1
|
P.curX=P.curX-1
|
||||||
freshgho()
|
freshgho()
|
||||||
freshLockDelay()
|
freshLockDelay()
|
||||||
@@ -820,7 +984,7 @@ act={
|
|||||||
if not auto then
|
if not auto then
|
||||||
P.moving=1
|
P.moving=1
|
||||||
end
|
end
|
||||||
if not ifoverlap(P.curBlock,P.curX+1,P.curY)then
|
if not ifoverlap(P.cur.bk,P.curX+1,P.curY)then
|
||||||
P.curX=P.curX+1
|
P.curX=P.curX+1
|
||||||
freshgho()
|
freshgho()
|
||||||
freshLockDelay()
|
freshLockDelay()
|
||||||
@@ -836,13 +1000,15 @@ act={
|
|||||||
if P.keyPressing[9]and setting.swap then
|
if P.keyPressing[9]and setting.swap then
|
||||||
changeAtkMode(3)
|
changeAtkMode(3)
|
||||||
else
|
else
|
||||||
if P.waiting<=0 then
|
if P.waiting==-1 then
|
||||||
if P.curY~=P.y_img then
|
if P.curY-P.y_img>0 then
|
||||||
|
createShade(P.curX,P.curY+1,P.curX+P.c-1,P.y_img+P.r-1)
|
||||||
P.curY=P.y_img
|
P.curY=P.y_img
|
||||||
P.spinLast=false
|
P.spinLast=false
|
||||||
SFX("drop")
|
SFX("drop")
|
||||||
if P.id==1 then VIB(1)end
|
if P.id==1 then VIB(1)end
|
||||||
end
|
end
|
||||||
|
P.lockDelay=-1
|
||||||
drop()
|
drop()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
@@ -877,14 +1043,21 @@ act={
|
|||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
restart=function()
|
restart=function()
|
||||||
|
clearTask("play")
|
||||||
resetGameData()
|
resetGameData()
|
||||||
frame=30
|
frame=30
|
||||||
end,
|
end,
|
||||||
insDown=function()if P.curY~=P.y_img then P.curY,P.lockDelay,P.spinLast=P.y_img,P.gameEnv.lock,false end end,
|
insDown=function()
|
||||||
|
if P.curY~=P.y_img then
|
||||||
|
createShade(P.curX,P.curY+1,P.curX+P.c-1,P.y_img+P.r-1)
|
||||||
|
P.curY,P.lockDelay,P.spinLast=P.y_img,P.gameEnv.lock,false
|
||||||
|
end
|
||||||
|
end,
|
||||||
insLeft=function()
|
insLeft=function()
|
||||||
local x0=cx
|
local x0=cx
|
||||||
::L::if not ifoverlap(P.curBlock,P.curX-1,P.curY)then
|
::L::if not ifoverlap(P.cur.bk,P.curX-1,P.curY)then
|
||||||
P.curX=P.curX-1
|
P.curX=P.curX-1
|
||||||
|
createShade(P.curX-1,P.curY+P.r-1,P.curX+P.c-1,P.curY)
|
||||||
freshgho()
|
freshgho()
|
||||||
goto L
|
goto L
|
||||||
end
|
end
|
||||||
@@ -892,8 +1065,9 @@ act={
|
|||||||
end,
|
end,
|
||||||
insRight=function()
|
insRight=function()
|
||||||
local x0=cx
|
local x0=cx
|
||||||
::L::if not ifoverlap(P.curBlock,P.curX+1,P.curY)then
|
::L::if not ifoverlap(P.cur.bk,P.curX+1,P.curY)then
|
||||||
P.curX=P.curX+1
|
P.curX=P.curX+1
|
||||||
|
createShade(P.curX,P.curY+P.r-1,P.curX+P.c-1,P.curY)
|
||||||
freshgho()
|
freshgho()
|
||||||
goto L
|
goto L
|
||||||
end
|
end
|
||||||
|
|||||||
Binary file not shown.
|
Before Width: | Height: | Size: 6.5 KiB After Width: | Height: | Size: 6.5 KiB |
@@ -156,6 +156,7 @@ return{
|
|||||||
center=function()return setting.center and"旋转中心:开"or"旋转中心:关"end,
|
center=function()return setting.center and"旋转中心:开"or"旋转中心:关"end,
|
||||||
grid=function()return setting.grid and"网格:开"or"网格:关"end,
|
grid=function()return setting.grid and"网格:开"or"网格:关"end,
|
||||||
swap=function()return setting.swap and"目标选择:组合键"or"目标选择:循环"end,
|
swap=function()return setting.swap and"目标选择:组合键"or"目标选择:循环"end,
|
||||||
|
fxs=function()return setting.fxs and"特效:开"or"特效:关"end,
|
||||||
dasD="-",dasU="+",
|
dasD="-",dasU="+",
|
||||||
arrD="-",arrU="+",
|
arrD="-",arrU="+",
|
||||||
sddasD="-",sddasU="+",
|
sddasD="-",sddasU="+",
|
||||||
@@ -192,4 +193,4 @@ return{
|
|||||||
path="打开存储目录",
|
path="打开存储目录",
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
}--中文→
|
}--中文
|
||||||
@@ -42,7 +42,7 @@ return{
|
|||||||
wait=nil,
|
wait=nil,
|
||||||
fall=nil,
|
fall=nil,
|
||||||
next=nil,
|
next=nil,
|
||||||
hold={"on","off"},
|
hold={"ON","OFF"},
|
||||||
sequence={"bag7","his4","random"},
|
sequence={"bag7","his4","random"},
|
||||||
visible={"normal","time","invisible","sudden"},
|
visible={"normal","time","invisible","sudden"},
|
||||||
target={10,20,40,100,200,500,1000,"∞"},
|
target={10,20,40,100,200,500,1000,"∞"},
|
||||||
@@ -156,6 +156,7 @@ return{
|
|||||||
center=function()return setting.center and"Center:ON"or"Center:OFF"end,
|
center=function()return setting.center and"Center:ON"or"Center:OFF"end,
|
||||||
grid=function()return setting.grid and"Grid:ON"or"Grid:OFF"end,
|
grid=function()return setting.grid and"Grid:ON"or"Grid:OFF"end,
|
||||||
swap=function()return setting.swap and"Swap:comboKey"or"Swap:loop"end,
|
swap=function()return setting.swap and"Swap:comboKey"or"Swap:loop"end,
|
||||||
|
fxs=function()return setting.fxs and"FXs:ON"or"FXs:OFF"end,
|
||||||
dasD="-",
|
dasD="-",
|
||||||
dasU="+",
|
dasU="+",
|
||||||
arrD="-",
|
arrD="-",
|
||||||
@@ -164,11 +165,11 @@ return{
|
|||||||
sddasU="+",
|
sddasU="+",
|
||||||
sdarrD="-",
|
sdarrD="-",
|
||||||
sdarrU="+",
|
sdarrU="+",
|
||||||
sfx=function()return setting.sfx and"SFX:ON"or"SFX:off"end,
|
sfx=function()return setting.sfx and"SFX:ON"or"SFX:OFF"end,
|
||||||
bgm=function()return setting.bgm and"BGM:ON"or"BGM:off"end,
|
bgm=function()return setting.bgm and"BGM:ON"or"BGM:OFF"end,
|
||||||
vib=function()return "Vibrate level:"..setting.vib end,
|
vib=function()return "Vibrate level:"..setting.vib end,
|
||||||
fullscreen=function()return setting.fullscreen and"Fullscreen:ON"or"Fullscreen:off"end,
|
fullscreen=function()return setting.fullscreen and"Fullscreen:ON"or"Fullscreen:OFF"end,
|
||||||
bgblock=function()return setting.bgblock and"BG animation:ON"or"BG animation:off"end,
|
bgblock=function()return setting.bgblock and"BG animation:ON"or"BG animation:OFF"end,
|
||||||
frame=function()return"FrameDraw:"..setting.frameMul.."%"end,
|
frame=function()return"FrameDraw:"..setting.frameMul.."%"end,
|
||||||
control="Control settings",
|
control="Control settings",
|
||||||
touch="Touch settings",
|
touch="Touch settings",
|
||||||
|
|||||||
372
list.lua
372
list.lua
@@ -1,16 +1,7 @@
|
|||||||
--[["four name"
|
local gc=love.graphics
|
||||||
Techrash
|
local sys=love.system
|
||||||
x Zestris
|
|
||||||
x Quadruple
|
|
||||||
x Tequeno
|
|
||||||
x Techzino
|
|
||||||
x Tectris
|
|
||||||
Techris
|
|
||||||
|
|
||||||
Techmino
|
|
||||||
Tequéno
|
|
||||||
]]
|
|
||||||
|
|
||||||
|
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","swap","restart","insLeft","insRight","insDown"}
|
||||||
color={
|
color={
|
||||||
red={1,0,0},
|
red={1,0,0},
|
||||||
green={0,1,0},
|
green={0,1,0},
|
||||||
@@ -42,40 +33,6 @@ color={
|
|||||||
purple={.5,0,1},
|
purple={.5,0,1},
|
||||||
lightPurple={.7,.3,1},
|
lightPurple={.7,.3,1},
|
||||||
}
|
}
|
||||||
attackColor={
|
|
||||||
{color.darkGrey,color.white},
|
|
||||||
{color.grey,color.white},
|
|
||||||
{color.lightPurple,color.white},
|
|
||||||
{color.lightRed,color.white},
|
|
||||||
{color.darkGreen,color.cyan},
|
|
||||||
}
|
|
||||||
frameColor={
|
|
||||||
[0]=color.white,
|
|
||||||
color.lightGreen,
|
|
||||||
color.lightBlue,
|
|
||||||
color.lightPurple,
|
|
||||||
color.lightOrange,
|
|
||||||
}
|
|
||||||
blockColor={
|
|
||||||
color.red,
|
|
||||||
color.green,
|
|
||||||
color.orange,
|
|
||||||
color.blue,
|
|
||||||
color.magenta,
|
|
||||||
color.yellow,
|
|
||||||
color.cyan,
|
|
||||||
}
|
|
||||||
|
|
||||||
miniTitle_rect={
|
|
||||||
{2,0,5,1},{4,1,1,6},
|
|
||||||
{9,0,4,1},{9,3,4,1},{9,6,4,1},{8,0,1,7},
|
|
||||||
{15,0,3,1},{15,6,3,1},{14,0,1,7},
|
|
||||||
{19,0,1,7},{23,0,1,7},{20,3,3,1},
|
|
||||||
{0,8,1,6},{6,8,1,6},{1,9,1,1},{2,10,1,1},{3,11,1,1},{4,10,1,1},{5,9,1,1},
|
|
||||||
{8,8,5,1},{8,13,5,1},{10,9,1,4},
|
|
||||||
{14,8,1,6},{19,8,1,6},{15,9,1,1},{16,10,1,1},{17,11,1,1},{18,12,1,1},
|
|
||||||
{21,8,5,1},{21,13,5,1},{21,9,1,4},{25,9,1,4},
|
|
||||||
}
|
|
||||||
|
|
||||||
sfx={
|
sfx={
|
||||||
"button",
|
"button",
|
||||||
@@ -103,96 +60,7 @@ bgm={
|
|||||||
"secret7th",
|
"secret7th",
|
||||||
"secret8th",
|
"secret8th",
|
||||||
"rockblock",
|
"rockblock",
|
||||||
"sores",
|
"end",
|
||||||
}
|
|
||||||
|
|
||||||
sceneInit={
|
|
||||||
load=function()
|
|
||||||
curBG="none"
|
|
||||||
keeprun=true
|
|
||||||
loading=1--Loading mode
|
|
||||||
loadnum=1--Loading counter
|
|
||||||
loadprogress=0--Loading bar(0~1)
|
|
||||||
end,
|
|
||||||
intro=function()
|
|
||||||
curBG="none"
|
|
||||||
count=0
|
|
||||||
keeprun=true
|
|
||||||
end,
|
|
||||||
main=function()
|
|
||||||
curBG="none"
|
|
||||||
keeprun=true
|
|
||||||
collectgarbage()
|
|
||||||
end,
|
|
||||||
mode=function()
|
|
||||||
saveData()
|
|
||||||
modeSel=modeSel or 1
|
|
||||||
levelSel=levelSel or 3
|
|
||||||
curBG="none"
|
|
||||||
keeprun=true
|
|
||||||
end,
|
|
||||||
custom=function()
|
|
||||||
optSel=optSel or 1
|
|
||||||
curBG="matrix"
|
|
||||||
keeprun=true
|
|
||||||
end,
|
|
||||||
play=function()
|
|
||||||
keeprun=false
|
|
||||||
resetGameData()
|
|
||||||
sysSFX("ready")
|
|
||||||
mouseShow=false
|
|
||||||
end,
|
|
||||||
setting=function()
|
|
||||||
curBG="none"
|
|
||||||
keeprun=true
|
|
||||||
end,
|
|
||||||
setting2=function()
|
|
||||||
curBG="none"
|
|
||||||
keeprun=true
|
|
||||||
curBoard=1
|
|
||||||
keyboardSet=1
|
|
||||||
joystickSet=1
|
|
||||||
keyboardSetting=false
|
|
||||||
joystickSetting=false
|
|
||||||
end,--Control settings
|
|
||||||
setting3=function()
|
|
||||||
curBG="game1"
|
|
||||||
keeprun=true
|
|
||||||
defaultSel=1
|
|
||||||
sel=nil
|
|
||||||
snapLevel=1
|
|
||||||
end,--Touch setting
|
|
||||||
help=function()
|
|
||||||
curBG="none"
|
|
||||||
keeprun=true
|
|
||||||
end,
|
|
||||||
stat=function()
|
|
||||||
curBG="none"
|
|
||||||
keeprun=true
|
|
||||||
end,
|
|
||||||
quit=function()
|
|
||||||
love.event.quit()
|
|
||||||
end,
|
|
||||||
}
|
|
||||||
prevMenu={
|
|
||||||
load=love.event.quit,
|
|
||||||
intro="quit",
|
|
||||||
main="intro",
|
|
||||||
mode="main",
|
|
||||||
custom="mode",
|
|
||||||
ready="mode",
|
|
||||||
play=function()
|
|
||||||
clearTask()
|
|
||||||
gotoScene(curMode.id~="custom"and"mode"or"custom")
|
|
||||||
end,
|
|
||||||
help="main",
|
|
||||||
stat="main",
|
|
||||||
setting=function()
|
|
||||||
saveSetting()
|
|
||||||
gotoScene("main")
|
|
||||||
end,
|
|
||||||
setting2="setting",
|
|
||||||
setting3="setting",
|
|
||||||
}
|
}
|
||||||
|
|
||||||
customID={
|
customID={
|
||||||
@@ -211,8 +79,8 @@ customID={
|
|||||||
customRange={
|
customRange={
|
||||||
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99,-1},
|
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99,-1},
|
||||||
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
|
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
|
||||||
wait={1,3,5,7,10,15,20,30,60},
|
wait={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
|
||||||
fall={1,3,5,7,10,15,20,30,60},
|
fall={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
|
||||||
next={0,1,2,3,4,5,6},
|
next={0,1,2,3,4,5,6},
|
||||||
hold={true,false},
|
hold={true,false},
|
||||||
sequence={"bag7","his4","rnd"},
|
sequence={"bag7","his4","rnd"},
|
||||||
@@ -222,23 +90,6 @@ customRange={
|
|||||||
opponent={0,60,30,20,15,10,7,5,4,3,2,1},
|
opponent={0,60,30,20,15,10,7,5,4,3,2,1},
|
||||||
}
|
}
|
||||||
|
|
||||||
langName={"中文","English"}
|
|
||||||
langID={"chi","eng"}
|
|
||||||
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","swap","restart","insLeft","insRight","insDown"}
|
|
||||||
blockPos={4,4,4,4,4,5,4}
|
|
||||||
clearPoint={[0]=1,2,3,5,7}
|
|
||||||
renATK={[0]=0,0,0,1,1,2,2,3,3,4,4}--3 else
|
|
||||||
b2bPoint={50,120,200}
|
|
||||||
b2bATK={3,5,8}
|
|
||||||
testScore={[-1]=1,[-2]=0,[-3]=1,2,2,2}
|
|
||||||
visible_opt={show=1e99,time=300,fast=20,none=5}
|
|
||||||
reAtk={0,0,1,1,1,2,2,3,3}
|
|
||||||
reDef={0,1,1,2,3,3,4,4,5}
|
|
||||||
|
|
||||||
spin_n={"spin_1","spin_2","spin_3"}
|
|
||||||
clear_n={"clear_1","clear_2","clear_3","clear_4"}
|
|
||||||
ren_n={}for i=1,11 do ren_n[i]="ren_"..i end
|
|
||||||
vibrateLevel={0,0,.03,.04,.05,.07,.9}
|
|
||||||
snapLevelValue={1,10,20,40,60,80}
|
snapLevelValue={1,10,20,40,60,80}
|
||||||
|
|
||||||
RCPB={10,33,200,33,105,5,105,60}
|
RCPB={10,33,200,33,105,5,105,60}
|
||||||
@@ -259,9 +110,9 @@ modeLevel={
|
|||||||
infinite={"NORMAL"},
|
infinite={"NORMAL"},
|
||||||
solo={"EASY","NORMAL","HARD","LUNATIC"},
|
solo={"EASY","NORMAL","HARD","LUNATIC"},
|
||||||
tsd={"NORMAL","HARD"},
|
tsd={"NORMAL","HARD"},
|
||||||
blind={"EASY","HARD","LUNATIC","ULTIMATE","GM"},
|
blind={"EASY","HARD","HARD+","LUNATIC","ULTIMATE","GM"},
|
||||||
dig={"NORMAL","LUNATIC"},
|
dig={"NORMAL","LUNATIC"},
|
||||||
survivor={"EASY","NORMAL","HARD","LUNATIC"},
|
survivor={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE"},
|
||||||
tech={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE"},
|
tech={"EASY","NORMAL","HARD","LUNATIC","ULTIMATE"},
|
||||||
pctrain={"NORMAL","EXTRA"},
|
pctrain={"NORMAL","EXTRA"},
|
||||||
pcchallenge={"NORMAL","HARD","LUNATIC"},
|
pcchallenge={"NORMAL","HARD","LUNATIC"},
|
||||||
@@ -271,138 +122,20 @@ modeLevel={
|
|||||||
hotseat={"2P","3P","4P",},
|
hotseat={"2P","3P","4P",},
|
||||||
custom={""},
|
custom={""},
|
||||||
}
|
}
|
||||||
modeLevelColor={
|
local t,f=true,false
|
||||||
EASY=color.cyan,
|
|
||||||
NORMAL=color.green,
|
|
||||||
HARD=color.magenta,
|
|
||||||
LUNATIC=color.red,
|
|
||||||
EXTRA=color.lightMagenta,
|
|
||||||
ULTIMATE=color.lightYellow,
|
|
||||||
|
|
||||||
MESS=color.lightGrey,
|
|
||||||
GM=color.blue,
|
|
||||||
DEATH=color.lightRed,
|
|
||||||
CTWC=color.lightBlue,
|
|
||||||
["10L"]=color.cyan,
|
|
||||||
["20L"]=color.lightBlue,
|
|
||||||
["40L"]=color.green,
|
|
||||||
["100L"]=color.orange,
|
|
||||||
["400L"]=color.red,
|
|
||||||
["1000L"]=color.darkRed,
|
|
||||||
}
|
|
||||||
|
|
||||||
blocks={
|
blocks={
|
||||||
{[0]={{0,1,1},{1,1,0}},{{1,0},{1,1},{0,1}}},
|
{[0]={{f,t,t},{t,t,f}},{{t,f},{t,t},{f,t}}},
|
||||||
{[0]={{1,1,0},{0,1,1}},{{0,1},{1,1},{1,0}}},
|
{[0]={{t,t,f},{f,t,t}},{{f,t},{t,t},{t,f}}},
|
||||||
{[0]={{1,1,1},{0,0,1}},{{1,1},{1,0},{1,0}},{{1,0,0},{1,1,1}},{{0,1},{0,1},{1,1}}},
|
{[0]={{t,t,t},{f,f,t}},{{t,t},{t,f},{t,f}},{{t,f,f},{t,t,t}},{{f,t},{f,t},{t,t}}},
|
||||||
{[0]={{1,1,1},{1,0,0}},{{1,0},{1,0},{1,1}},{{0,0,1},{1,1,1}},{{1,1},{0,1},{0,1}}},
|
{[0]={{t,t,t},{t,f,f}},{{t,f},{t,f},{t,t}},{{f,f,t},{t,t,t}},{{t,t},{f,t},{f,t}}},
|
||||||
{[0]={{1,1,1},{0,1,0}},{{1,0},{1,1},{1,0}},{{0,1,0},{1,1,1}},{{0,1},{1,1},{0,1}}},
|
{[0]={{t,t,t},{f,t,f}},{{t,f},{t,t},{t,f}},{{f,t,f},{t,t,t}},{{f,t},{t,t},{f,t}}},
|
||||||
{[0]={{1,1},{1,1}},{{1,1},{1,1}}},
|
{[0]={{t,t},{t,t}},{{t,t},{t,t}}},
|
||||||
{[0]={{1,1,1,1}},{{1},{1},{1},{1}}},
|
{[0]={{t,t,t,t}},{{t},{t},{t},{t}}},
|
||||||
}
|
}
|
||||||
local l={1,2,6,7}for i=1,4 do blocks[l[i]][2],blocks[l[i]][3]=blocks[l[i]][0],blocks[l[i]][1]end
|
local l={1,2,6,7}for i=1,4 do blocks[l[i]][2],blocks[l[i]][3]=blocks[l[i]][0],blocks[l[i]][1]end
|
||||||
for i=1,7 do blocks[i+7]=blocks[i]end
|
for i=1,7 do blocks[i+7]=blocks[i]end
|
||||||
scs={
|
|
||||||
{[0]={1,2},{2,1},{2,2},{2,2}},
|
|
||||||
{[0]={1,2},{2,1},{2,2},{2,2}},
|
|
||||||
{[0]={1,2},{2,1},{2,2},{2,2}},
|
|
||||||
{[0]={1,2},{2,1},{2,2},{2,2}},
|
|
||||||
{[0]={1,2},{2,1},{2,2},{2,2}},
|
|
||||||
{[0]={1.5,1.5},{1.5,1.5},{1.5,1.5},{1.5,1.5},},
|
|
||||||
{[0]={0.5,2.5},{2.5,0.5},{1.5,2.5},{2.5,1.5}},
|
|
||||||
}
|
|
||||||
TRS={
|
|
||||||
[1]={
|
|
||||||
[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2},{0,1}},
|
|
||||||
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2},{0,-1}},
|
|
||||||
[12]={{0,0},{1,0},{1,-1},{0,1},{-1,0},{0,2},{1,2}},
|
|
||||||
[21]={{0,0},{-1,0},{-1,1},{1,0},{0,-2},{-1,-2}},
|
|
||||||
[23]={{0,0},{1,0},{1,1},{1,-1},{0,-2},{1,-2}},
|
|
||||||
[32]={{0,0},{-1,0},{-1,-1},{-1,1},{0,2},{-1,2}},
|
|
||||||
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2},{0,-1}},
|
|
||||||
[03]={{0,0},{1,0},{1,1},{1,-1},{0,-2},{1,-2},{0,1}},
|
|
||||||
[02]={{0,0},{1,0},{-1,0},{0,-1},{0,1}},
|
|
||||||
[20]={{0,0},{-1,0},{1,0},{0,1},{0,-1}},
|
|
||||||
[13]={{0,0},{0,-1},{0,1},{-1,0}},
|
|
||||||
[31]={{0,0},{0,1},{0,-1},{1,0}},
|
|
||||||
},--Z/J
|
|
||||||
[2]={
|
|
||||||
[01]={{0,0},{-1,0},{-1,1},{-1,-1},{0,-2},{-1,-2}},
|
|
||||||
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
|
|
||||||
[12]={{0,0},{1,0},{1,-1},{1,1},{0,2},{1,2}},
|
|
||||||
[21]={{0,0},{-1,0},{-1,1},{-1,-1},{0,-2},{-1,-2}},
|
|
||||||
[23]={{0,0},{1,0},{1,1},{-1,0},{0,-2},{1,-2}},
|
|
||||||
[32]={{0,0},{-1,0},{-1,-1},{0,1},{1,0},{0,2},{-1,2}},
|
|
||||||
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2},{0,-1},{-1,1}},
|
|
||||||
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{1,-1},{0,1}},
|
|
||||||
[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
|
|
||||||
[20]={{0,0},{1,0},{-1,0},{0,1},{0,-1}},
|
|
||||||
[13]={{0,0},{0,1},{0,-1},{1,0}},
|
|
||||||
[31]={{0,0},{0,-1},{0,1},{-1,0}},
|
|
||||||
},--S/L
|
|
||||||
[5]={
|
|
||||||
[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2},{-1,-1}},
|
|
||||||
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2},{0,-1},{1,1}},
|
|
||||||
[12]={{0,0},{1,0},{1,-1},{0,-1},{0,2},{1,2},{-1,-1}},
|
|
||||||
[21]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2},{1,1}},
|
|
||||||
[23]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{-1,1}},
|
|
||||||
[32]={{0,0},{-1,0},{-1,-1},{0,-1},{0,2},{-1,2},{1,-1}},
|
|
||||||
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2},{0,-1}},
|
|
||||||
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
|
|
||||||
[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
|
|
||||||
[20]={{0,0},{1,0},{-1,0},{0,1},{0,-1}},
|
|
||||||
[13]={{0,0},{0,-1},{0,1},{1,0},{-1,0},{0,2}},
|
|
||||||
[31]={{0,0},{0,-1},{0,1},{-1,0},{1,0},{0,2}},
|
|
||||||
},
|
|
||||||
[7]={
|
|
||||||
[01]={{0,0},{0,1},{1,0},{-2,0},{-2,-1},{1,2}},
|
|
||||||
[03]={{0,0},{0,1},{-1,0},{2,0},{2,-1},{-1,2}},
|
|
||||||
[10]={{0,0},{2,0},{-1,0},{-1,-2},{2,1},{0,2}},
|
|
||||||
[30]={{0,0},{-2,0},{1,0},{1,-2},{-2,1},{0,2}},
|
|
||||||
[12]={{0,0},{-1,0},{2,0},{-1,2},{2,-1}},
|
|
||||||
[32]={{0,0},{1,0},{-2,0},{1,-2},{-2,-1}},
|
|
||||||
[21]={{0,0},{-2,0},{1,0},{1,-2},{-2,1}},
|
|
||||||
[23]={{0,0},{2,0},{-1,0},{-1,-2},{2,1}},
|
|
||||||
[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
|
|
||||||
[20]={{0,0},{1,0},{-1,0},{0,1},{0,-1}},
|
|
||||||
[13]={{0,0},{0,-1},{-1,0},{1,0},{0,1}},
|
|
||||||
[31]={{0,0},{1,0},{-1,0}},
|
|
||||||
}
|
|
||||||
}TRS[3],TRS[4]=TRS[2],TRS[1]
|
|
||||||
|
|
||||||
dataOpt={
|
local virtualkeySet={
|
||||||
"run",
|
|
||||||
"game",
|
|
||||||
"gametime",
|
|
||||||
"piece",
|
|
||||||
"row",
|
|
||||||
"atk",
|
|
||||||
"key",
|
|
||||||
"rotate",
|
|
||||||
"hold",
|
|
||||||
"spin",
|
|
||||||
}
|
|
||||||
saveOpt={
|
|
||||||
"lang",
|
|
||||||
"ghost",
|
|
||||||
"center",
|
|
||||||
"grid",
|
|
||||||
"swap",
|
|
||||||
"sfx",
|
|
||||||
"bgm",
|
|
||||||
"vib",
|
|
||||||
"fullscreen",
|
|
||||||
"bgblock",
|
|
||||||
"das",
|
|
||||||
"arr",
|
|
||||||
"sddas",
|
|
||||||
"sdarr",
|
|
||||||
"virtualkeyAlpha",
|
|
||||||
"virtualkeyIcon",
|
|
||||||
"virtualkeySwitch",
|
|
||||||
"frameMul",
|
|
||||||
}
|
|
||||||
virtualkeySet={
|
|
||||||
{
|
{
|
||||||
{80,720-200,6400,80},--moveLeft
|
{80,720-200,6400,80},--moveLeft
|
||||||
{320,720-200,6400,80},--moveRight
|
{320,720-200,6400,80},--moveRight
|
||||||
@@ -495,54 +228,57 @@ Buttons={
|
|||||||
back={x=1235,y=45,w=80,h=80,rgb=color.white,code=back,f=35},
|
back={x=1235,y=45,w=80,h=80,rgb=color.white,code=back,f=35},
|
||||||
},
|
},
|
||||||
setting={--Normal setting
|
setting={--Normal setting
|
||||||
ghost={x=290,y=90,w=210,h=60,rgb=color.white,code=function()setting.ghost=not setting.ghost end,down="grid",right="center"},
|
ghost= {x=290, y=90, w=210, h=60, rgb=color.white, code=function()setting.ghost=not setting.ghost end,down="grid",right="center"},
|
||||||
center={x=505,y=90,w=210,h=60,rgb=color.white,code=function()setting.center=not setting.center end,down="swap",left="ghost",right="sfx"},
|
center= {x=505, y=90, w=210, h=60, rgb=color.white, code=function()setting.center=not setting.center end,down="swap",left="ghost",right="sfx"},
|
||||||
grid={x=290,y=160,w=210,h=60,rgb=color.white,code=function()setting.grid=not setting.grid end,up="ghost",down="dasD",right="swap"},
|
grid= {x=290, y=160, w=210, h=60, rgb=color.white, code=function()setting.grid=not setting.grid end,up="ghost",down="fxs",right="swap"},
|
||||||
swap={x=505,y=160,w=210,h=60,f=28,rgb=color.white,code=function()setting.swap=not setting.swap end,up="center",down="arrD",left="grid",right="vib"},
|
swap= {x=505, y=160, w=210, h=60,f=28, rgb=color.white, code=function()setting.swap=not setting.swap end,up="center",down="arrD",left="grid",right="vib"},
|
||||||
dasD={x=210,y=230,w=50,h=50,rgb=color.white,code=function()setting.das=(setting.das-1)%31 end,up="grid",down="sddasD",right="dasU"},
|
fxs= {x=290, y=230, w=210, h=60, rgb=color.white, code=function()setting.fxs=not setting.fxs end,up="grid",down="dasU",right="fullscreen"},
|
||||||
dasU={x=370,y=230,w=50,h=50,rgb=color.white,code=function()setting.das=(setting.das+1)%31 end,up="grid",down="sddasU",left="dasD",right="arrD"},
|
|
||||||
arrD={x=425,y=230,w=50,h=50,rgb=color.white,code=function()setting.arr=(setting.arr-1)%16 end,up="swap",down="sdarrD",left="dasU",right="arrU"},
|
dasD= {x=210, y=300, w=50, h=50, rgb=color.white, code=function()setting.das=(setting.das-1)%31 end,up="fxs",down="sddasD",right="dasU"},
|
||||||
arrU={x=585,y=230,w=50,h=50,rgb=color.white,code=function()setting.arr=(setting.arr+1)%16 end,up="swap",down="sdarrU",left="arrD",right="fullscreen"},--3~6
|
dasU= {x=370, y=300, w=50, h=50, rgb=color.white, code=function()setting.das=(setting.das+1)%31 end,up="fxs",down="sddasU",left="dasD",right="arrD"},
|
||||||
sddasD={x=210,y=300,w=50,h=50,rgb=color.white,code=function()setting.sddas=(setting.sddas-1)%11 end,up="dasD",down="lang",right="sddasU"},
|
arrD= {x=425, y=300, w=50, h=50, rgb=color.white, code=function()setting.arr=(setting.arr-1)%16 end,up="swap",down="sdarrD",left="dasU",right="arrU"},
|
||||||
sddasU={x=370,y=300,w=50,h=50,rgb=color.white,code=function()setting.sddas=(setting.sddas+1)%11 end,up="dasU",down="lang",left="sddasD",right="sdarrD"},
|
arrU= {x=585, y=300, w=50, h=50, rgb=color.white, code=function()setting.arr=(setting.arr+1)%16 end,up="swap",down="sdarrU",left="arrD",right="bgblock"},--3~6
|
||||||
sdarrD={x=425,y=300,w=50,h=50,rgb=color.white,code=function()setting.sdarr=(setting.sdarr-1)%4 end,up="arrD",down="lang",left="sddasU",right="sdarrU"},
|
sddasD= {x=210, y=370, w=50, h=50, rgb=color.white, code=function()setting.sddas=(setting.sddas-1)%11 end,up="dasD",down="lang",right="sddasU"},
|
||||||
sdarrU={x=585,y=300,w=50,h=50,rgb=color.white,code=function()setting.sdarr=(setting.sdarr+1)%4 end,up="arrU",down="lang",left="sdarrD",right="bgblock"},
|
sddasU= {x=370, y=370, w=50, h=50, rgb=color.white, code=function()setting.sddas=(setting.sddas+1)%11 end,up="dasU",down="lang",left="sddasD",right="sdarrD"},
|
||||||
sfx={x=760,y=90,w=160,h=60,rgb=color.white,code=function()setting.sfx=not setting.sfx end,down="vib",left="center",right="bgm"},
|
sdarrD= {x=425, y=370, w=50, h=50, rgb=color.white, code=function()setting.sdarr=(setting.sdarr-1)%4 end,up="arrD",down="lang",left="sddasU",right="sdarrU"},
|
||||||
bgm={x=940,y=90,w=160,h=60,rgb=color.white,code=function()
|
sdarrU= {x=585, y=370, w=50, h=50, rgb=color.white, code=function()setting.sdarr=(setting.sdarr+1)%4 end,up="arrU",down="lang",left="sdarrD",right="frame"},
|
||||||
|
|
||||||
|
sfx= {x=760, y=90, w=160, h=60, rgb=color.white, code=function()setting.sfx=not setting.sfx end,down="vib",left="center",right="bgm"},
|
||||||
|
bgm= {x=940, y=90, w=160, h=60, rgb=color.white, code=function()
|
||||||
BGM()
|
BGM()
|
||||||
setting.bgm=not setting.bgm
|
setting.bgm=not setting.bgm
|
||||||
BGM("blank")
|
BGM("blank")
|
||||||
end,down="vib",left="sfx"},
|
end,down="vib",left="sfx"},
|
||||||
vib={x=850,y=160,w=340,h=60,rgb=color.white,code=function()
|
vib= {x=850, y=160, w=340, h=60, rgb=color.white, code=function()
|
||||||
setting.vib=(setting.vib+1)%5
|
setting.vib=(setting.vib+1)%5
|
||||||
VIB(2)
|
VIB(2)
|
||||||
end,up="sfx",down="fullscreen",left="swap"},
|
end,up="sfx",down="fullscreen",left="swap"},
|
||||||
fullscreen={x=850,y=230,w=340,h=60,rgb=color.white,code=function()
|
fullscreen= {x=850, y=230, w=340, h=60, rgb=color.white, code=function()
|
||||||
setting.fullscreen=not setting.fullscreen
|
setting.fullscreen=not setting.fullscreen
|
||||||
love.window.setFullscreen(setting.fullscreen)
|
love.window.setFullscreen(setting.fullscreen)
|
||||||
if not setting.fullscreen then
|
if not setting.fullscreen then
|
||||||
love.resize(gc.getWidth(),gc.getHeight())
|
love.resize(gc.getWidth(),gc.getHeight())
|
||||||
end
|
end
|
||||||
end,up="vib",down="bgblock",left="arrU"},
|
end,up="vib",down="bgblock",left="arrU"},
|
||||||
bgblock={x=850,y=300,w=340,h=60,rgb=color.white,code=function()
|
bgblock= {x=850, y=300, w=340, h=60, rgb=color.white, code=function()
|
||||||
setting.bgblock=not setting.bgblock
|
setting.bgblock=not setting.bgblock
|
||||||
if not setting.bgblock then
|
if not setting.bgblock then
|
||||||
for i=1,16 do
|
for i=1,16 do
|
||||||
BGblockList[i].v=3*BGblockList[i].v
|
BGblockList[i].v=3*BGblockList[i].v
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end,up="fullscreen",down="frame",left="sdarrU"},
|
end,up="fullscreen",down="frame",left="sdarrU"},
|
||||||
frame={x=850,y=370,w=340,h=60,rgb=color.white,code=function()
|
frame= {x=850, y=370, w=340, h=60, rgb=color.white, code=function()
|
||||||
setting.frameMul=setting.frameMul+(setting.frameMul<50 and 5 or 10)
|
setting.frameMul=setting.frameMul+(setting.frameMul<50 and 5 or 10)
|
||||||
if setting.frameMul>100 then setting.frameMul=25 end
|
if setting.frameMul>100 then setting.frameMul=25 end
|
||||||
end,up="bgblock",down="control",left="sdarrU"},
|
end,up="bgblock",down="control",left="sdarrU"},
|
||||||
control={x=850,y=440,w=340,h=60,rgb=color.green,code=function()gotoScene("setting2")end,up="frame",down="touch",left="lang"},
|
control= {x=850, y=440, w=340, h=60, rgb=color.green, code=function()gotoScene("setting2")end,up="frame",down="touch",left="lang"},
|
||||||
touch={x=850,y=510,w=340,h=60,rgb=color.yellow,code=function()gotoScene("setting3")end,up="control",down="back",left="lang"},
|
touch= {x=850, y=510, w=340, h=60, rgb=color.yellow, code=function()gotoScene("setting3")end,up="control",down="back",left="lang"},
|
||||||
lang={x=280,y=510,w=200,h=60,rgb=color.red,code=function()
|
lang= {x=280, y=510, w=200, h=60, rgb=color.red, code=function()
|
||||||
setting.lang=setting.lang%#langName+1
|
setting.lang=setting.lang%#langName+1
|
||||||
swapLanguage(setting.lang)
|
swapLanguage(setting.lang)
|
||||||
end,up="sddasD",down="back",right="touch"},
|
end,up="sddasD",down="back",right="touch"},
|
||||||
back={x=640,y=620,w=300,h=70,rgb=color.white,code=back,up="touch"},
|
back= {x=640, y=620, w=300, h=70, rgb=color.white, code=back,up="touch"},
|
||||||
},
|
},
|
||||||
setting2={--Control setting
|
setting2={--Control setting
|
||||||
back={x=840,y=630,w=180,h=60,rgb=color.white,code=back},
|
back={x=840,y=630,w=180,h=60,rgb=color.white,code=back},
|
||||||
@@ -551,25 +287,25 @@ Buttons={
|
|||||||
back={x=640,y=410,w=170,h=80,f=45,code=back},
|
back={x=640,y=410,w=170,h=80,f=45,code=back},
|
||||||
hide={x=640,y=210,w=500,h=80,f=45,code=function()
|
hide={x=640,y=210,w=500,h=80,f=45,code=function()
|
||||||
setting.virtualkeySwitch=not setting.virtualkeySwitch
|
setting.virtualkeySwitch=not setting.virtualkeySwitch
|
||||||
end},
|
end},
|
||||||
default={x=450,y=310,w=170,h=80,code=function()
|
default={x=450,y=310,w=170,h=80,code=function()
|
||||||
for K=1,#virtualkey do
|
for K=1,#virtualkey do
|
||||||
local b,b0=virtualkey[K],virtualkeySet[defaultSel][K]
|
local b,b0=virtualkey[K],virtualkeySet[defaultSel][K]
|
||||||
b[1],b[2],b[3],b[4]=b0[1],b0[2],b0[3],b0[4]
|
b[1],b[2],b[3],b[4]=b0[1],b0[2],b0[3],b0[4]
|
||||||
end--Default virtualkey
|
end--Default virtualkey
|
||||||
defaultSel=defaultSel%5+1
|
defaultSel=defaultSel%5+1
|
||||||
end},
|
end},
|
||||||
snap={x=640,y=310,w=170,h=80,code=function()
|
snap={x=640,y=310,w=170,h=80,code=function()
|
||||||
snapLevel=snapLevel%6+1
|
snapLevel=snapLevel%6+1
|
||||||
end},
|
end},
|
||||||
alpha={x=830,y=310,w=170,h=80,f=45,code=function()
|
alpha={x=830,y=310,w=170,h=80,f=45,code=function()
|
||||||
setting.virtualkeyAlpha=(setting.virtualkeyAlpha+1)%6
|
setting.virtualkeyAlpha=(setting.virtualkeyAlpha+1)%6
|
||||||
--Adjust virtualkey alpha
|
--Adjust virtualkey alpha
|
||||||
end},
|
end},
|
||||||
icon={x=450,y=410,w=170,h=80,f=45,code=function()
|
icon={x=450,y=410,w=170,h=80,f=45,code=function()
|
||||||
setting.virtualkeyIcon=not setting.virtualkeyIcon
|
setting.virtualkeyIcon=not setting.virtualkeyIcon
|
||||||
--Switch virtualkey icon
|
--Switch virtualkey icon
|
||||||
end},
|
end},
|
||||||
size={x=830,y=410,w=170,h=80,f=45,code=function()
|
size={x=830,y=410,w=170,h=80,f=45,code=function()
|
||||||
if sel then
|
if sel then
|
||||||
local b=virtualkey[sel]
|
local b=virtualkey[sel]
|
||||||
@@ -577,7 +313,7 @@ Buttons={
|
|||||||
if b[4]==150 then b[4]=40 end
|
if b[4]==150 then b[4]=40 end
|
||||||
b[3]=b[4]^2
|
b[3]=b[4]^2
|
||||||
end
|
end
|
||||||
end},
|
end},
|
||||||
},
|
},
|
||||||
help={
|
help={
|
||||||
back={x=640,y=590,w=180,h=60,rgb=color.white,code=back,right="qq"},
|
back={x=640,y=590,w=180,h=60,rgb=color.white,code=back,right="qq"},
|
||||||
|
|||||||
313
main.lua
313
main.lua
@@ -1,39 +1,22 @@
|
|||||||
lib={
|
local gc=love.graphics
|
||||||
gc=love.graphics,
|
local tm=love.timer
|
||||||
kb=love.keyboard,
|
local ms,kb=love.mouse,love.keyboard
|
||||||
ms=love.mouse,
|
local fs,sys=love.filesystem,love.system
|
||||||
tc=love.touch,
|
|
||||||
tm=love.timer,
|
|
||||||
fs=love.filesystem,
|
|
||||||
wd=love.window,
|
|
||||||
mt=love.math,
|
|
||||||
sys=love.system,
|
|
||||||
}for k,v in pairs(lib)do _G[k]=v end lib=nil
|
|
||||||
toN,toS=tonumber,tostring
|
|
||||||
int,ceil,abs,rnd,max,min,sin,cos,atan,pi=math.floor,math.ceil,math.abs,math.random,math.max,math.min,math.sin,math.cos,math.atan,math.pi
|
int,ceil,abs,rnd,max,min,sin,cos,atan,pi=math.floor,math.ceil,math.abs,math.random,math.max,math.min,math.sin,math.cos,math.atan,math.pi
|
||||||
sub,gsub,find,format,byte,char=string.sub,string.gsub,string.find,string.format,string.byte,string.char
|
sub,gsub,find,format,byte,char=string.sub,string.gsub,string.find,string.format,string.byte,string.char
|
||||||
ins,rem,sort=table.insert,table.remove,table.sort
|
ins,rem,sort=table.insert,table.remove,table.sort
|
||||||
null=function()end
|
null=function()end
|
||||||
|
|
||||||
ww,wh=gc.getWidth(),gc.getHeight()
|
|
||||||
Timer=tm.getTime--Easy&Quick to get time!
|
|
||||||
mx,my,mouseShow=-20,-20,false
|
|
||||||
xOy=love.math.newTransform()
|
|
||||||
focus=true
|
|
||||||
|
|
||||||
system=sys.getOS()
|
system=sys.getOS()
|
||||||
touching=nil--1st touching ID
|
|
||||||
|
|
||||||
scene=""
|
scene=""
|
||||||
bgmPlaying=nil
|
bgmPlaying=nil
|
||||||
curBG="none"
|
curBG="none"
|
||||||
BGblock={ct=150,next=7}
|
|
||||||
|
|
||||||
kb.setKeyRepeat(false)
|
kb.setKeyRepeat(false)
|
||||||
kb.setTextInput(false)
|
kb.setTextInput(false)
|
||||||
ms.setVisible(false)
|
ms.setVisible(false)
|
||||||
|
|
||||||
Fonts={}
|
local Fonts={}
|
||||||
function setFont(s)
|
function setFont(s)
|
||||||
if s~=currentFont then
|
if s~=currentFont then
|
||||||
if Fonts[s]then
|
if Fonts[s]then
|
||||||
@@ -45,6 +28,7 @@ function setFont(s)
|
|||||||
end
|
end
|
||||||
currentFont=s
|
currentFont=s
|
||||||
end
|
end
|
||||||
|
return Fonts[s]
|
||||||
end
|
end
|
||||||
|
|
||||||
gameEnv0={
|
gameEnv0={
|
||||||
@@ -54,13 +38,15 @@ gameEnv0={
|
|||||||
grid=false,swap=true,
|
grid=false,swap=true,
|
||||||
_20G=false,bone=false,
|
_20G=false,bone=false,
|
||||||
drop=30,lock=45,
|
drop=30,lock=45,
|
||||||
wait=1,fall=1,
|
wait=0,fall=0,
|
||||||
next=6,hold=true,oncehold=true,
|
next=6,hold=true,oncehold=true,
|
||||||
|
|
||||||
|
keepVisible=true,visible="show",
|
||||||
sequence="bag7",
|
sequence="bag7",
|
||||||
block=true,visible="show",
|
block=true,
|
||||||
target=1e99,
|
|
||||||
freshLimit=1e99,
|
|
||||||
ospin=true,
|
ospin=true,
|
||||||
|
freshLimit=1e99,
|
||||||
|
target=1e99,
|
||||||
reach=null,
|
reach=null,
|
||||||
bg="none",
|
bg="none",
|
||||||
bgm="race"
|
bgm="race"
|
||||||
@@ -78,276 +64,19 @@ customSel={
|
|||||||
freshLimit=3,
|
freshLimit=3,
|
||||||
opponent=1,
|
opponent=1,
|
||||||
}
|
}
|
||||||
loadmode={
|
|
||||||
sprint=function()
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
end,
|
|
||||||
marathon=function()
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
end,
|
|
||||||
master=function()
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
end,
|
|
||||||
classic=function()
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
end,
|
|
||||||
zen=function()
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
end,
|
|
||||||
infinite=function()
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
end,
|
|
||||||
solo=function()
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
createPlayer(2,965,360,.5,customRange.opponent[3*curMode.lv])
|
|
||||||
end,
|
|
||||||
tsd=function()
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
end,
|
|
||||||
blind=function()
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
end,
|
|
||||||
dig=function()
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
local P=players[1]
|
|
||||||
if curMode.lv==1 then
|
|
||||||
newTask(Event_task.dig_normal,P)
|
|
||||||
pushSpeed=1
|
|
||||||
elseif curMode.lv==2 then
|
|
||||||
newTask(Event_task.dig_lunatic,P)
|
|
||||||
pushSpeed=1
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
survivor=function()
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
newTask(Event_task[curMode.lv==1 and"survivor_easy"or curMode.lv==2 and"survivor_normal"or curMode.lv==3 and"survivor_hard"or curMode.lv==4 and"survivor_lunatic"],P)
|
|
||||||
pushSpeed=curMode.lv>2 and 2 or 1
|
|
||||||
end,
|
|
||||||
tech=function()
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
end,
|
|
||||||
pctrain=function()
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
P=players[1]
|
|
||||||
Event.newPC()
|
|
||||||
P.freshNext()
|
|
||||||
end,
|
|
||||||
pcchallenge=function()
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
end,
|
|
||||||
techmino41=function()
|
|
||||||
createPlayer(1,340,15)--Player
|
|
||||||
if curMode.lv==5 then players[1].gameEnv.drop=15 end
|
|
||||||
local n,min,max=2
|
|
||||||
if curMode.lv==1 then min,max=5,30
|
|
||||||
elseif curMode.lv==2 then min,max=3,25
|
|
||||||
elseif curMode.lv==3 then min,max=2,20
|
|
||||||
elseif curMode.lv==4 then min,max=2,10
|
|
||||||
elseif curMode.lv==5 then min,max=1,6
|
|
||||||
end
|
|
||||||
for i=1,4 do for j=1,5 do
|
|
||||||
createPlayer(n,77*i-55,140*j-125,.2,rnd(min,max))
|
|
||||||
n=n+1
|
|
||||||
end end
|
|
||||||
for i=9,12 do for j=1,5 do
|
|
||||||
createPlayer(n,77*i+275,140*j-125,.2,rnd(min,max))
|
|
||||||
n=n+1
|
|
||||||
end end
|
|
||||||
--AIs
|
|
||||||
|
|
||||||
end,
|
|
||||||
techmino99=function()
|
|
||||||
createPlayer(1,340,15)--Player
|
|
||||||
if curMode.lv==5 then players[1].gameEnv.drop=15 end
|
|
||||||
local n,min,max=2
|
|
||||||
if curMode.lv==1 then min,max=5,32
|
|
||||||
elseif curMode.lv==2 then min,max=3,25
|
|
||||||
elseif curMode.lv==3 then min,max=2,18
|
|
||||||
elseif curMode.lv==4 then min,max=2,12
|
|
||||||
elseif curMode.lv==5 then min,max=1,12
|
|
||||||
end
|
|
||||||
for i=1,7 do for j=1,7 do
|
|
||||||
createPlayer(n,46*i-36,97*j-72,.135,rnd(min,max))
|
|
||||||
n=n+1
|
|
||||||
end end
|
|
||||||
for i=15,21 do for j=1,7 do
|
|
||||||
createPlayer(n,46*i+264,97*j-72,.135,rnd(min,max))
|
|
||||||
n=n+1
|
|
||||||
end end
|
|
||||||
--AIs
|
|
||||||
|
|
||||||
end,
|
|
||||||
drought=function()
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
end,
|
|
||||||
hotseat=function()
|
|
||||||
if curMode.lv==1 then
|
|
||||||
createPlayer(1,20,15)
|
|
||||||
createPlayer(2,650,15)
|
|
||||||
elseif curMode.lv==2 then
|
|
||||||
createPlayer(1,20,100,.65)
|
|
||||||
createPlayer(2,435,100,.65)
|
|
||||||
createPlayer(3,850,100,.65)
|
|
||||||
elseif curMode.lv==3 then
|
|
||||||
createPlayer(1,25,160,.5)
|
|
||||||
createPlayer(2,335,160,.5)
|
|
||||||
createPlayer(3,645,160,.5)
|
|
||||||
createPlayer(4,955,160,.5)
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
custom=function()
|
|
||||||
for i=1,#customID do
|
|
||||||
local k=customID[i]
|
|
||||||
modeEnv[k]=customRange[k][customSel[k]]
|
|
||||||
end
|
|
||||||
modeEnv._20G=modeEnv.drop==-1
|
|
||||||
if modeEnv.opponent==0 then
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
else
|
|
||||||
modeEnv.target=nil
|
|
||||||
createPlayer(1,340,15)
|
|
||||||
createPlayer(2,965,360,.9,modeEnv.opponent)
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
}
|
|
||||||
mesDisp={
|
|
||||||
--Default:font=35,white
|
|
||||||
sprint=function()
|
|
||||||
setFont(70)
|
|
||||||
local r=max(P.gameEnv.target-P.cstat.row,0)
|
|
||||||
mStr(r,-75,260)
|
|
||||||
if r<21 and r>0 then
|
|
||||||
gc.setLineWidth(3)
|
|
||||||
gc.setColor(color.lightRed)
|
|
||||||
gc.line(0,600-30*r,300,600-30*r)
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
marathon=function()
|
|
||||||
setFont(50)
|
|
||||||
mStr(P.cstat.row,-75,320)
|
|
||||||
mStr(P.gameEnv.target,-75,370)
|
|
||||||
gc.rectangle("fill",-120,376,90,4)
|
|
||||||
end,
|
|
||||||
master=function()
|
|
||||||
setFont(50)
|
|
||||||
mStr(P.cstat.point,-75,320)
|
|
||||||
mStr((P.cstat.event+1)*100,-75,370)
|
|
||||||
gc.rectangle("fill",-120,376,90,4)
|
|
||||||
end,
|
|
||||||
classic=function()
|
|
||||||
setFont(80)
|
|
||||||
local r=P.gameEnv.target*.1
|
|
||||||
mStr(r<11 and 19+r or r==11 and"00"or r==12 and"0a"or format("%x",r*10-110),-75,210)
|
|
||||||
setFont(20)
|
|
||||||
mStr("speed level",-75,290)
|
|
||||||
setFont(50)
|
|
||||||
mStr(P.cstat.row,-75,320)
|
|
||||||
mStr(P.gameEnv.target,-75,370)
|
|
||||||
gc.rectangle("fill",-120,376,90,4)
|
|
||||||
end,
|
|
||||||
zen=function()
|
|
||||||
setFont(75)
|
|
||||||
mStr(max(200-P.cstat.row,0),-75,280)
|
|
||||||
end,
|
|
||||||
infinite=function()
|
|
||||||
setFont(50)
|
|
||||||
mStr(P.cstat.atk,-75,310)
|
|
||||||
mStr(format("%.2f",2.5*P.cstat.atk/P.cstat.piece),-75,420)
|
|
||||||
setFont(20)
|
|
||||||
mStr("Attack",-75,363)
|
|
||||||
mStr("Efficiency",-75,475)
|
|
||||||
end,
|
|
||||||
tsd=function()
|
|
||||||
setFont(35)
|
|
||||||
mStr("TSD",-75,405)
|
|
||||||
setFont(80)
|
|
||||||
mStr(P.cstat.event,-75,330)
|
|
||||||
end,
|
|
||||||
blind=function()
|
|
||||||
setFont(25)
|
|
||||||
mStr("Rows",-75,300)
|
|
||||||
mStr("Techrash",-75,420)
|
|
||||||
setFont(80)
|
|
||||||
mStr(P.cstat.row,-75,220)
|
|
||||||
mStr(P.cstat.techrash,-75,340)
|
|
||||||
end,
|
|
||||||
dig=function()
|
|
||||||
setFont(70)
|
|
||||||
mStr(P.cstat.event,-75,310)
|
|
||||||
setFont(30)
|
|
||||||
mStr("Wave",-75,375)
|
|
||||||
end,
|
|
||||||
survivor=function()
|
|
||||||
setFont(70)
|
|
||||||
mStr(P.cstat.event,-75,310)
|
|
||||||
setFont(30)
|
|
||||||
mStr("Wave",-75,375)
|
|
||||||
end,
|
|
||||||
pctrain=function()
|
|
||||||
setFont(25)
|
|
||||||
mStr("Perfect Clear",-75,410)
|
|
||||||
setFont(80)
|
|
||||||
mStr(P.cstat.pc,-75,330)
|
|
||||||
end,
|
|
||||||
pcchallenge=function()
|
|
||||||
setFont(25)
|
|
||||||
mStr("Perfect Clear",-75,430)
|
|
||||||
setFont(80)
|
|
||||||
mStr(P.cstat.pc,-75,350)
|
|
||||||
setFont(50)
|
|
||||||
mStr(max(100-P.cstat.row,0),-75,250)
|
|
||||||
end,
|
|
||||||
techmino41=function()
|
|
||||||
setFont(40)
|
|
||||||
mStr(#players.alive.."/41",-75,175)
|
|
||||||
mStr(P.ko,-60,215)
|
|
||||||
setFont(25)
|
|
||||||
gc.print("KO",-115,225)
|
|
||||||
gc.setColor(1,.5,0,.6)
|
|
||||||
gc.print(P.badge,-35,227)
|
|
||||||
gc.setColor(1,1,1)
|
|
||||||
setFont(30)
|
|
||||||
gc.print(up0to4[P.strength],-125,290)
|
|
||||||
for i=1,P.strength do
|
|
||||||
gc.draw(badgeIcon,16*i-130,260)
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
techmino99=function()
|
|
||||||
setFont(40)
|
|
||||||
mStr(#players.alive.."/99",-75,175)
|
|
||||||
mStr(P.ko,-60,215)
|
|
||||||
setFont(25)
|
|
||||||
gc.print("KO",-115,225)
|
|
||||||
gc.setColor(1,.5,0,.6)
|
|
||||||
gc.print(P.badge,-35,227)
|
|
||||||
gc.setColor(1,1,1)
|
|
||||||
setFont(30)
|
|
||||||
gc.print(up0to4[P.strength],-125,290)
|
|
||||||
for i=1,P.strength do
|
|
||||||
gc.draw(badgeIcon,16*i-130,260)
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
drought=function()
|
|
||||||
setFont(75)
|
|
||||||
mStr(max(100-P.cstat.row,0),-75,280)
|
|
||||||
end,
|
|
||||||
custom=function()
|
|
||||||
if P.gameEnv.target<1e4 then
|
|
||||||
setFont(75)
|
|
||||||
mStr(max(P.gameEnv.target-P.cstat.row,0),-75,280)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
}
|
|
||||||
--Game system Data
|
--Game system Data
|
||||||
setting={
|
setting={
|
||||||
lang=1,
|
ghost=true,center=true,
|
||||||
|
grid=false,swap=true,
|
||||||
|
fxs=true,
|
||||||
|
|
||||||
|
das=10,arr=2,
|
||||||
|
sddas=0,sdarr=2,
|
||||||
|
|
||||||
sfx=true,bgm=true,vib=3,
|
sfx=true,bgm=true,vib=3,
|
||||||
fullscreen=false,
|
fullscreen=false,
|
||||||
bgblock=true,
|
bgblock=true,
|
||||||
das=10,arr=2,
|
lang=1,
|
||||||
sddas=0,sdarr=2,
|
|
||||||
ghost=true,center=true,
|
|
||||||
grid=false,swap=true,
|
|
||||||
keyMap={
|
keyMap={
|
||||||
{"left","right","x","z","c","up","down","space","tab","r","","",""},
|
{"left","right","x","z","c","up","down","space","tab","r","","",""},
|
||||||
{"","","","","","","","","","","","",""},
|
{"","","","","","","","","","","","",""},
|
||||||
@@ -422,6 +151,7 @@ virtualkeyDown={false,false,false,false,false,false,false,false,false,false,fals
|
|||||||
virtualkeyPressTime={0,0,0,0,0,0,0,0,0,0,0,0,0}
|
virtualkeyPressTime={0,0,0,0,0,0,0,0,0,0,0,0,0}
|
||||||
--User Data&User Setting
|
--User Data&User Setting
|
||||||
require"toolfunc"
|
require"toolfunc"
|
||||||
|
require"list"
|
||||||
require"class"
|
require"class"
|
||||||
require"gamefunc"
|
require"gamefunc"
|
||||||
require"ai"
|
require"ai"
|
||||||
@@ -429,7 +159,6 @@ require"timer"
|
|||||||
require"paint"
|
require"paint"
|
||||||
require"call&sys"
|
require"call&sys"
|
||||||
require"dataList"
|
require"dataList"
|
||||||
require"list"
|
|
||||||
require"texture"
|
require"texture"
|
||||||
|
|
||||||
userData,userSetting=fs.newFile("userdata"),fs.newFile("usersetting")
|
userData,userSetting=fs.newFile("userdata"),fs.newFile("usersetting")
|
||||||
|
|||||||
329
paint.lua
329
paint.lua
@@ -1,40 +1,65 @@
|
|||||||
swapDeck_data={
|
local gc=love.graphics
|
||||||
{4,0,1,1},{6,0,15,1},{5,0,9,1},{6,0,6,1},
|
local mt=love.math
|
||||||
{1,0,3,1},{3,0,12,1},{1,1,8,1},{2,1,4,2},
|
local setFont=setFont
|
||||||
{3,2,13,2},{4,1,12,2},{5,2,1,2},{7,1,11,2},
|
local Timer=love.timer.getTime
|
||||||
{2,1,9,3},{3,0,6,3},{4,2,14,3},{1,0,4,4},
|
|
||||||
{7,1,1,4},{6,0,2,4},{5,2,6,4},{6,0,14,5},
|
local attackColor={
|
||||||
{3,3,15,5},{4,0,7,6},{7,1,10,5},{5,0,2,6},
|
{color.darkGrey,color.white},
|
||||||
{2,1,1,7},{1,0,4,6},{4,1,13,5},{1,1,6,7},
|
{color.grey,color.white},
|
||||||
{5,3,11,5},{3,2,11,7},{6,0,8,7},{4,2,12,8},
|
{color.lightPurple,color.white},
|
||||||
{7,0,8,9},{1,0,2,8},{5,2,4,8},{6,0,15,8},
|
{color.lightRed,color.white},
|
||||||
}--Block id [ZSLJTOI] ,dir,x,y
|
{color.darkGreen,color.cyan},
|
||||||
swap={
|
}
|
||||||
none={2,1,d=function()end},
|
local frameColor={
|
||||||
flash={8,1,d=function()gc.clear(1,1,1)end},
|
[0]=color.white,
|
||||||
deck={50,8,d=function()
|
color.lightGreen,
|
||||||
local t=sceneSwaping.time
|
color.lightBlue,
|
||||||
gc.setColor(1,1,1)
|
color.lightPurple,
|
||||||
if t>8 then
|
color.lightOrange,
|
||||||
local t=max(t,15)
|
}
|
||||||
for i=1,51-t do
|
local modeLevelColor={
|
||||||
local bn=swapDeck_data[i][1]
|
EASY=color.cyan,
|
||||||
local b=blocks[bn][swapDeck_data[i][2]]
|
NORMAL=color.green,
|
||||||
local cx,cy=swapDeck_data[i][3],swapDeck_data[i][4]
|
HARD=color.magenta,
|
||||||
for y=1,#b do for x=1,#b[1]do
|
["HARD+"]=color.darkMagenta,
|
||||||
if b[y][x]>0 then
|
LUNATIC=color.red,
|
||||||
gc.draw(blockSkin[bn],80*(cx+x-2),80*(10-cy-y),nil,8/3)
|
EXTRA=color.lightMagenta,
|
||||||
end
|
ULTIMATE=color.lightYellow,
|
||||||
end end
|
|
||||||
end
|
MESS=color.lightGrey,
|
||||||
end
|
GM=color.blue,
|
||||||
if t<17 then
|
DEATH=color.lightRed,
|
||||||
gc.setColor(1,1,1,(8-abs(t-8))*.125)
|
CTWC=color.lightBlue,
|
||||||
gc.rectangle("fill",0,0,1280,720)
|
["10L"]=color.cyan,
|
||||||
end
|
["20L"]=color.lightBlue,
|
||||||
|
["40L"]=color.green,
|
||||||
|
["100L"]=color.orange,
|
||||||
|
["400L"]=color.red,
|
||||||
|
["1000L"]=color.darkRed,
|
||||||
|
}
|
||||||
|
|
||||||
|
local miniTitle_rect={
|
||||||
|
{2,0,5,1},{4,1,1,6},
|
||||||
|
{9,0,4,1},{9,3,4,1},{9,6,4,1},{8,0,1,7},
|
||||||
|
{15,0,3,1},{15,6,3,1},{14,0,1,7},
|
||||||
|
{19,0,1,7},{23,0,1,7},{20,3,3,1},
|
||||||
|
{0,8,1,6},{6,8,1,6},{1,9,1,1},{2,10,1,1},{3,11,1,1},{4,10,1,1},{5,9,1,1},
|
||||||
|
{8,8,5,1},{8,13,5,1},{10,9,1,4},
|
||||||
|
{14,8,1,6},{19,8,1,6},{15,9,1,1},{16,10,1,1},{17,11,1,1},{18,12,1,1},
|
||||||
|
{21,8,5,1},{21,13,5,1},{21,9,1,4},{25,9,1,4},
|
||||||
|
}
|
||||||
|
local function stencil_miniTitle()
|
||||||
|
for i=1,#miniTitle_rect do
|
||||||
|
gc.rectangle("fill",unpack(miniTitle_rect[i]))
|
||||||
end
|
end
|
||||||
},
|
end
|
||||||
}--Scene swapping animations
|
local function stencil_field()
|
||||||
|
gc.rectangle("fill",0,-10,300,610)
|
||||||
|
end
|
||||||
|
local function stencil_field_small()
|
||||||
|
gc.rectangle("fill",0,0,60,120)
|
||||||
|
end
|
||||||
|
|
||||||
FX={
|
FX={
|
||||||
flash=0,--Black screen(frame)
|
flash=0,--Black screen(frame)
|
||||||
shake=0,--Screen shake(frame)
|
shake=0,--Screen shake(frame)
|
||||||
@@ -148,8 +173,7 @@ function drawDial(x,y,speed)
|
|||||||
gc.setColor(1,1,1,.6)
|
gc.setColor(1,1,1,.6)
|
||||||
gc.draw(dialNeedle,x,y,2.094+(speed<=175 and .02094*speed or 4.712-52.36/(speed-125)),nil,nil,5,4)
|
gc.draw(dialNeedle,x,y,2.094+(speed<=175 and .02094*speed or 4.712-52.36/(speed-125)),nil,nil,5,4)
|
||||||
end
|
end
|
||||||
function drawPixel(y,x,id,alpha)
|
function drawPixel(y,x,id)
|
||||||
gc.setColor(1,1,1,alpha)
|
|
||||||
gc.draw(blockSkin[id],30*x-30,600-30*y)
|
gc.draw(blockSkin[id],30*x-30,600-30*y)
|
||||||
end
|
end
|
||||||
function drawAtkPointer(x,y)
|
function drawAtkPointer(x,y)
|
||||||
@@ -188,51 +212,49 @@ function drawVirtualkey()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
Pnt={}
|
Pnt={BG={}}
|
||||||
Pnt.BG={
|
function Pnt.BG.none()
|
||||||
none=function()
|
gc.clear(.15,.15,.15)
|
||||||
gc.clear(.2,.2,.2)
|
end
|
||||||
end,
|
function Pnt.BG.glow()
|
||||||
glow=function()
|
local t=((sin(Timer()*.5)+sin(Timer()*.7)+sin(Timer()*.9+1)+sin(Timer()*1.5)+sin(Timer()*2+3))+5)*.05
|
||||||
local t=((sin(Timer()*.5)+sin(Timer()*.7)+sin(Timer()*.9+1)+sin(Timer()*1.5)+sin(Timer()*2+3))+5)*.05
|
gc.clear(t,t,t)
|
||||||
gc.clear(t,t,t)
|
end
|
||||||
end,
|
function Pnt.BG.game1()
|
||||||
game1=function()
|
gc.setColor(1,1,1)
|
||||||
gc.setColor(1,1,1)
|
gc.draw(background1,640,360,Timer()*.15,12,nil,64,64)
|
||||||
gc.draw(background1,640,360,Timer()*.15,12,nil,64,64)
|
end
|
||||||
end,
|
function Pnt.BG.game2()
|
||||||
game2=function()
|
gc.setColor(1,.5,.5)
|
||||||
gc.setColor(1,.5,.5)
|
gc.draw(background1,640,360,Timer()*.2,12,nil,64,64)
|
||||||
gc.draw(background1,640,360,Timer()*.2,12,nil,64,64)
|
end
|
||||||
end,
|
function Pnt.BG.game3()
|
||||||
game3=function()
|
gc.setColor(.6,.6,1)
|
||||||
gc.setColor(.6,.6,1)
|
gc.draw(background1,640,360,Timer()*.25,12,nil,64,64)
|
||||||
gc.draw(background1,640,360,Timer()*.25,12,nil,64,64)
|
end
|
||||||
end,
|
function Pnt.BG.rgb()
|
||||||
rgb=function()
|
gc.clear(
|
||||||
gc.clear(
|
sin(Timer()*1.2)*.15+.5,
|
||||||
sin(Timer()*1.2)*.15+.5,
|
sin(Timer()*1.5)*.15+.5,
|
||||||
sin(Timer()*1.5)*.15+.5,
|
sin(Timer()*1.9)*.15+.5
|
||||||
sin(Timer()*1.9)*.15+.5
|
)
|
||||||
)
|
end
|
||||||
end,
|
function Pnt.BG.strap()
|
||||||
strap=function()
|
gc.setColor(1,1,1)
|
||||||
gc.setColor(1,1,1)
|
local x=Timer()%32*40
|
||||||
local x=Timer()%32*40
|
gc.draw(background2,x,0,nil,10)
|
||||||
gc.draw(background2,x,0,nil,10)
|
gc.draw(background2,x-1280,0,nil,10)
|
||||||
gc.draw(background2,x-1280,0,nil,10)
|
end
|
||||||
end,
|
local matrixT={}for i=0,15 do matrixT[i]={}for j=0,8 do matrixT[i][j]=mt.noise(i,j)+2 end end
|
||||||
matrix=function()
|
function Pnt.BG.matrix()
|
||||||
for i=0,15 do
|
for i=0,15 do
|
||||||
for j=0,8 do
|
for j=0,8 do
|
||||||
-- local t=sin(Timer()*((2.468*i-1.357*j)%3))*.3
|
local t=sin(matrixT[i][j]*Timer())*.2+.2
|
||||||
local t=(sin((mt.noise(i,j)+2)*Timer())+1)*.2
|
gc.setColor(1,1,1,t)
|
||||||
gc.setColor(t,t,t)
|
gc.rectangle("fill",80*i,80*j,80,80)
|
||||||
gc.rectangle("fill",80*i,80*j,80,80)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end,
|
end
|
||||||
}
|
end
|
||||||
|
|
||||||
function Pnt.load()
|
function Pnt.load()
|
||||||
gc.setLineWidth(4)
|
gc.setLineWidth(4)
|
||||||
@@ -265,7 +287,7 @@ function Pnt.main()
|
|||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
gc.draw(titleImage,300,30)
|
gc.draw(titleImage,300,30)
|
||||||
setFont(30)
|
setFont(30)
|
||||||
gc.print("Alpha V0.7.12",290,140)
|
gc.print("Alpha V0.7.13+",290,140)
|
||||||
gc.print(system,800,110)
|
gc.print(system,800,110)
|
||||||
end
|
end
|
||||||
function Pnt.mode()
|
function Pnt.mode()
|
||||||
@@ -288,11 +310,11 @@ function Pnt.mode()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
function Pnt.custom()
|
function Pnt.custom()
|
||||||
|
gc.setColor(1,1,1,.3+sin(Timer()*8)*.2)
|
||||||
|
gc.rectangle("fill",25,95+40*optSel,465,40)
|
||||||
setFont(80)
|
setFont(80)
|
||||||
gc.setColor(color.lightGrey)
|
gc.setColor(.8,.8,.8)gc.print(text.custom,20,20)
|
||||||
gc.print(text.custom,20,20)
|
gc.setColor(1,1,1)gc.print(text.custom,22,23)
|
||||||
gc.setColor(color.white)
|
|
||||||
gc.print(text.custom,22,23)
|
|
||||||
setFont(40)
|
setFont(40)
|
||||||
for i=1,#customID do
|
for i=1,#customID do
|
||||||
local k=customID[i]
|
local k=customID[i]
|
||||||
@@ -304,7 +326,6 @@ function Pnt.custom()
|
|||||||
gc.print(customRange[k][customSel[k]],350,y)
|
gc.print(customRange[k][customSel[k]],350,y)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
gc.print("→",10,90+40*optSel)
|
|
||||||
end
|
end
|
||||||
function Pnt.play()
|
function Pnt.play()
|
||||||
for p=1,#players do
|
for p=1,#players do
|
||||||
@@ -363,36 +384,50 @@ function Pnt.play()
|
|||||||
gc.stencil(stencil_field,"replace", 1)
|
gc.stencil(stencil_field,"replace", 1)
|
||||||
gc.translate(0,P.fieldBeneath)
|
gc.translate(0,P.fieldBeneath)
|
||||||
gc.setStencilTest("equal",1)
|
gc.setStencilTest("equal",1)
|
||||||
|
local h=#P.clearing
|
||||||
for j=int(P.fieldBeneath/30+1),#P.field do
|
for j=int(P.fieldBeneath/30+1),#P.field do
|
||||||
if P.falling<=0 or without(P.clearing,j)then
|
if j==P.clearing[h]and P.falling>-1 then
|
||||||
for i=1,10 do
|
h=h-1
|
||||||
if P.field[j][i]>0 then
|
|
||||||
drawPixel(j,i,P.field[j][i],min(P.visTime[j][i],20)*.05)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
gc.setColor(1,1,1,P.falling/P.gameEnv.fall)
|
gc.setColor(1,1,1,P.falling/P.gameEnv.fall)
|
||||||
gc.rectangle("fill",0,600-30*j,320,30)
|
gc.rectangle("fill",0,600-30*j,320,30)
|
||||||
|
else
|
||||||
|
for i=1,10 do
|
||||||
|
if P.field[j][i]>0 then
|
||||||
|
gc.setColor(1,1,1,min(P.visTime[j][i],20)*.05)
|
||||||
|
drawPixel(j,i,P.field[j][i])
|
||||||
|
end
|
||||||
|
end
|
||||||
end
|
end
|
||||||
end--Field
|
end--Field
|
||||||
if P.waiting<=0 then
|
for i=1,#P.shade do
|
||||||
|
local S=P.shade[i]
|
||||||
|
gc.setColor(1,1,1,.15+S[1]*.08)
|
||||||
|
for x=S[3],S[5]do
|
||||||
|
for y=S[6],S[4]do
|
||||||
|
drawPixel(y,x,S[2])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if P.waiting==-1 then
|
||||||
if P.gameEnv.ghost then
|
if P.gameEnv.ghost then
|
||||||
|
gc.setColor(1,1,1,.3)
|
||||||
for i=1,P.r do for j=1,P.c do
|
for i=1,P.r do for j=1,P.c do
|
||||||
if P.curBlock[i][j]>0 then
|
if P.cur.bk[i][j]then
|
||||||
drawPixel(i+P.y_img-1,j+P.curX-1,P.curColor,.3)
|
drawPixel(i+P.y_img-1,j+P.curX-1,P.cur.color)
|
||||||
end
|
end
|
||||||
end end
|
end end
|
||||||
end--Ghost
|
end--Ghost
|
||||||
if P.gameEnv.block then
|
if P.gameEnv.block then
|
||||||
gc.setColor(1,1,1,P.lockDelay/P.gameEnv.lock)
|
gc.setColor(1,1,1,P.lockDelay/P.gameEnv.lock)
|
||||||
for i=1,P.r do for j=1,P.c do
|
for i=1,P.r do for j=1,P.c do
|
||||||
if P.curBlock[i][j]>0 then
|
if P.cur.bk[i][j]then
|
||||||
gc.rectangle("fill",30*(j+P.curX-1)-34,596-30*(i+P.curY-1),38,38)
|
gc.rectangle("fill",30*(j+P.curX-1)-33,597-30*(i+P.curY-1),36,36)
|
||||||
end
|
end
|
||||||
end end--BlockShade(lockdelay indicator)
|
end end--BlockShade(lockdelay indicator)
|
||||||
|
gc.setColor(1,1,1)
|
||||||
for i=1,P.r do for j=1,P.c do
|
for i=1,P.r do for j=1,P.c do
|
||||||
if P.curBlock[i][j]>0 then
|
if P.cur.bk[i][j]then
|
||||||
drawPixel(i+P.curY-1,j+P.curX-1,P.curColor,1)
|
drawPixel(i+P.curY-1,j+P.curX-1,P.cur.color)
|
||||||
end
|
end
|
||||||
end end--Block
|
end end--Block
|
||||||
end
|
end
|
||||||
@@ -405,15 +440,16 @@ function Pnt.play()
|
|||||||
end--Rotate center
|
end--Rotate center
|
||||||
end
|
end
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
gc.draw(PTC.dust[p])--Draw game field
|
gc.draw(PTC.dust[p])
|
||||||
|
--Draw game field
|
||||||
gc.setStencilTest()--In-playField mask
|
gc.setStencilTest()--In-playField mask
|
||||||
gc.translate(0,-P.fieldBeneath)
|
gc.translate(0,-P.fieldBeneath)
|
||||||
gc.setLineWidth(3)
|
gc.setLineWidth(3)
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
gc.rectangle("line",-1,-11,302,612)--Draw boarder
|
gc.rectangle("line",-1,-11,302,612)--Draw boarder
|
||||||
|
|
||||||
gc.setLineWidth(2)
|
gc.setLineWidth(2)
|
||||||
gc.rectangle("line",301,0,16,601.5)--Draw atkBuffer boarder
|
gc.rectangle("line",301,0,16,601.5)--Draw atkBuffer boarder
|
||||||
|
|
||||||
local h=0
|
local h=0
|
||||||
for i=1,#P.atkBuffer do
|
for i=1,#P.atkBuffer do
|
||||||
local a=P.atkBuffer[i]
|
local a=P.atkBuffer[i]
|
||||||
@@ -445,40 +481,44 @@ function Pnt.play()
|
|||||||
end
|
end
|
||||||
h=h+bar
|
h=h+bar
|
||||||
end--Buffer line
|
end--Buffer line
|
||||||
|
local a,b=P.b2b,P.b2b1 if a>b then a,b=b,a end
|
||||||
|
gc.setColor(.8,1,.2)
|
||||||
|
gc.rectangle("fill",-15,599.5,11,-b*.5)
|
||||||
|
gc.setColor(P.b2b<40 and color.white or P.b2b<=1e3 and color.lightRed or color.lightBlue)
|
||||||
|
gc.rectangle("fill",-15,599.5,11,-a*.5)
|
||||||
|
gc.setColor(1,1,1,.5+sin(Timer()*30)*.5)
|
||||||
|
gc.rectangle("fill",-16,b<40 and 578.5 or 98.5,13,3)
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
gc.draw(lightBulb,-35,573)
|
gc.rectangle("line",-17,-3,16,604.5)--Draw b2b bar boarder
|
||||||
if P.b2b>0 then
|
|
||||||
gc.setColor(P.b2b<50 and color.white or P.b2b<=1000 and color.lightRed or color.lightBlue)
|
|
||||||
gc.draw(light,-35,573)
|
|
||||||
end
|
|
||||||
--B2B indictator
|
--B2B indictator
|
||||||
setFont(40)
|
|
||||||
gc.setColor(1,1,1)
|
|
||||||
if P.gameEnv.hold then
|
if P.gameEnv.hold then
|
||||||
mStr(text.hold,-75,-10)
|
gc.draw(drawableText.hold,-75-drawableText.hold:getWidth()*.5,-10)
|
||||||
for i=1,#P.holdBlock do
|
gc.setColor(1,1,1)
|
||||||
for j=1,#P.holdBlock[1] do
|
for i=1,#P.hold.bk do
|
||||||
if P.holdBlock[i][j]>0 then
|
for j=1,#P.hold.bk[1] do
|
||||||
drawPixel(i+17.5-#P.holdBlock*.5,j-2.5-#P.holdBlock[1]*.5,P.holded and 9 or P.holdColor,1)
|
if P.hold.bk[i][j]then
|
||||||
|
drawPixel(i+17.5-#P.hold.bk*.5,j-2.5-#P.hold.bk[1]*.5,P.holded and 9 or P.hold.color)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end--Hold
|
end--Hold
|
||||||
mStr(text.next,375,-10)
|
gc.draw(drawableText.next,382-drawableText.next:getWidth()*.5,-10)
|
||||||
for N=1,P.gameEnv.next do
|
local N=1
|
||||||
local b=P.nextBlock[N]
|
::L::
|
||||||
for i=1,#b do
|
local b,c=P.next[N].bk,P.next[N].color
|
||||||
for j=1,#b[1] do
|
gc.setColor(1,1,1)
|
||||||
if b[i][j]>0 then
|
for i=1,#b do for j=1,#b[1] do
|
||||||
drawPixel(i+20-2.4*N-#b*.5,j+12.7-#b[1]*.5,P.nextColor[N],1)
|
if b[i][j]then
|
||||||
end
|
drawPixel(i+20-2.4*N-#b*.5,j+12.7-#b[1]*.5,c)
|
||||||
end
|
end
|
||||||
end
|
end end
|
||||||
end--Next
|
N=N+1
|
||||||
setFont(30)
|
if N<=P.gameEnv.next and P.next[N]then goto L end
|
||||||
|
--Next
|
||||||
gc.setColor(.8,.8,.8)
|
gc.setColor(.8,.8,.8)
|
||||||
gc.print(curMode.modeName,-135,-65)
|
gc.draw(drawableText.modeName,-135,-65)
|
||||||
gc.printf(curMode.levelName,240,-65,200,"right")
|
gc.draw(drawableText.levelName,437-drawableText.levelName:getWidth(),-65)
|
||||||
if frame<180 then
|
if frame<180 then
|
||||||
local count=179-frame
|
local count=179-frame
|
||||||
gc.push("transform")
|
gc.push("transform")
|
||||||
@@ -499,9 +539,8 @@ function Pnt.play()
|
|||||||
if mesDisp[curMode.id]then mesDisp[curMode.id]()end--Draw other message
|
if mesDisp[curMode.id]then mesDisp[curMode.id]()end--Draw other message
|
||||||
|
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
setFont(15)
|
gc.draw(drawableText.bpm,390,490)
|
||||||
gc.print("BPM",390,490)
|
gc.draw(drawableText.kpm,350,583)
|
||||||
gc.print("KPM",350,583)
|
|
||||||
setFont(30)
|
setFont(30)
|
||||||
drawDial(360,520,P.dropSpeed)
|
drawDial(360,520,P.dropSpeed)
|
||||||
drawDial(405,575,P.keySpeed)
|
drawDial(405,575,P.keySpeed)
|
||||||
@@ -518,16 +557,14 @@ function Pnt.play()
|
|||||||
end
|
end
|
||||||
end--Draw players
|
end--Draw players
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
for i=1,3 do
|
gc.draw(PTC.attack[1])
|
||||||
gc.draw(PTC.attack[i])
|
gc.draw(PTC.attack[2])
|
||||||
end
|
gc.draw(PTC.attack[3])
|
||||||
if setting.virtualkeySwitch then
|
if setting.virtualkeySwitch then drawVirtualkey()end
|
||||||
drawVirtualkey()
|
|
||||||
end
|
|
||||||
if modeEnv.royaleMode then
|
if modeEnv.royaleMode then
|
||||||
for i=1,#FX.badge do
|
for i=1,#FX.badge do
|
||||||
local b=FX.badge[i]
|
local b=FX.badge[i]
|
||||||
local t=b.t<10 and 0 or b.t<50 and(sin(1.5*(b.t/20-1.5))+1)*.5 or 1
|
local t=b.t<10 and 0 or b.t<50 and .5+sin(1.5*(b.t/20-1.5))*.5 or 1
|
||||||
gc.setColor(1,1,1,b.t<10 and b.t*.1 or b.t<50 and 1 or(60-b.t)*.1)
|
gc.setColor(1,1,1,b.t<10 and b.t*.1 or b.t<50 and 1 or(60-b.t)*.1)
|
||||||
gc.draw(badgeIcon,b[1]+(b[3]-b[1])*t,b[2]+(b[4]-b[2])*t,nil,nil,nil,14,14)
|
gc.draw(badgeIcon,b[1]+(b[3]-b[1])*t,b[2]+(b[4]-b[2])*t,nil,nil,nil,14,14)
|
||||||
end
|
end
|
||||||
@@ -551,14 +588,14 @@ end
|
|||||||
function Pnt.setting()
|
function Pnt.setting()
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
setFont(35)
|
setFont(35)
|
||||||
mStr("DAS:"..setting.das,290,208)
|
mStr("DAS:"..setting.das,290,278)
|
||||||
mStr("ARR:"..setting.arr,506,208)
|
mStr("ARR:"..setting.arr,506,278)
|
||||||
setFont(18)
|
setFont(18)
|
||||||
mStr(text.softdropdas..setting.sddas,290,291)
|
mStr(text.softdropdas..setting.sddas,290,361)
|
||||||
mStr(text.softdroparr..setting.sdarr,506,291)
|
mStr(text.softdroparr..setting.sdarr,506,361)
|
||||||
end
|
end
|
||||||
function Pnt.setting2()
|
function Pnt.setting2()
|
||||||
local a=.2+(sin(Timer()*15)+1)*.1
|
local a=.3+sin(Timer()*15)*.1
|
||||||
if keyboardSetting then
|
if keyboardSetting then
|
||||||
gc.setColor(1,.5,.5,a)
|
gc.setColor(1,.5,.5,a)
|
||||||
else
|
else
|
||||||
@@ -585,8 +622,8 @@ function Pnt.setting2()
|
|||||||
gc.line(200*x-160,30,200*x-160,550)
|
gc.line(200*x-160,30,200*x-160,550)
|
||||||
end
|
end
|
||||||
gc.line(40,550,640,550)
|
gc.line(40,550,640,550)
|
||||||
gc.print(text.keyboard,335,1)
|
mStr(text.keyboard,340,0)
|
||||||
gc.print(text.joystick,420,1)
|
mStr(text.joystick,540,0)
|
||||||
gc.print(text.setting2Help,50,620)
|
gc.print(text.setting2Help,50,620)
|
||||||
setFont(40)
|
setFont(40)
|
||||||
gc.print("< P"..curBoard.."/P8 >",430,570)
|
gc.print("< P"..curBoard.."/P8 >",430,570)
|
||||||
|
|||||||
30
texture.lua
30
texture.lua
@@ -1,6 +1,7 @@
|
|||||||
local c
|
local gc=love.graphics
|
||||||
local N=gc.newImage
|
local N,c=gc.newImage
|
||||||
local C=function(x,y)
|
local function T(s,t)return gc.newText(setFont(s),t)end
|
||||||
|
local function C(x,y)
|
||||||
c=gc.newCanvas(x,y)
|
c=gc.newCanvas(x,y)
|
||||||
gc.setCanvas(c)
|
gc.setCanvas(c)
|
||||||
return c
|
return c
|
||||||
@@ -25,6 +26,15 @@ for i=1,10 do
|
|||||||
virtualkeyIcon[i]=N("/image/virtualkey/"..actName[i]..".png")
|
virtualkeyIcon[i]=N("/image/virtualkey/"..actName[i]..".png")
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local blockColor={
|
||||||
|
color.red,
|
||||||
|
color.green,
|
||||||
|
color.orange,
|
||||||
|
color.blue,
|
||||||
|
color.magenta,
|
||||||
|
color.yellow,
|
||||||
|
color.cyan,
|
||||||
|
}
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
mouseBlock={}
|
mouseBlock={}
|
||||||
for i=1,7 do
|
for i=1,7 do
|
||||||
@@ -32,7 +42,7 @@ for i=1,7 do
|
|||||||
mouseBlock[i]=C(#b[1],#b)
|
mouseBlock[i]=C(#b[1],#b)
|
||||||
gc.setColor(blockColor[i])
|
gc.setColor(blockColor[i])
|
||||||
for y=1,#b do for x=1,#b[1]do
|
for y=1,#b do for x=1,#b[1]do
|
||||||
if b[y][x]~=0 then
|
if b[y][x]then
|
||||||
gc.rectangle("fill",x-1,#b-y,1,1)
|
gc.rectangle("fill",x-1,#b-y,1,1)
|
||||||
end
|
end
|
||||||
end end
|
end end
|
||||||
@@ -83,5 +93,13 @@ background2=N("/image/BG/bg2.png")
|
|||||||
groupCode=N("/image/mess/groupcode.png")
|
groupCode=N("/image/mess/groupcode.png")
|
||||||
payCode=N("/image/mess/paycode.png")
|
payCode=N("/image/mess/paycode.png")
|
||||||
|
|
||||||
c=nil
|
drawableText={
|
||||||
gc.setCanvas()
|
bpm=T(15,"BPM"),
|
||||||
|
kpm=T(15,"KPM"),
|
||||||
|
modeName=T(30),
|
||||||
|
levelName=T(30),
|
||||||
|
next=T(40),
|
||||||
|
hold=T(40),
|
||||||
|
}
|
||||||
|
|
||||||
|
c=gc.setCanvas()
|
||||||
120
timer.lua
120
timer.lua
@@ -1,3 +1,5 @@
|
|||||||
|
local Timer=love.timer.getTime
|
||||||
|
|
||||||
Tmr={}
|
Tmr={}
|
||||||
function Tmr.load()
|
function Tmr.load()
|
||||||
if loading==1 then
|
if loading==1 then
|
||||||
@@ -70,10 +72,9 @@ function Tmr.play(dt)
|
|||||||
virtualkeyPressTime[i]=virtualkeyPressTime[i]-1
|
virtualkeyPressTime[i]=virtualkeyPressTime[i]-1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
for i=1,3 do
|
PTC.attack[1]:update(dt)
|
||||||
PTC.attack[i]:update(dt)
|
PTC.attack[2]:update(dt)
|
||||||
end
|
PTC.attack[3]:update(dt)
|
||||||
|
|
||||||
if frame<180 then
|
if frame<180 then
|
||||||
if frame==179 then
|
if frame==179 then
|
||||||
gameStart()
|
gameStart()
|
||||||
@@ -83,13 +84,13 @@ function Tmr.play(dt)
|
|||||||
for p=1,#players do
|
for p=1,#players do
|
||||||
P=players[p]
|
P=players[p]
|
||||||
if P.keyPressing[1]or P.keyPressing[2]then
|
if P.keyPressing[1]or P.keyPressing[2]then
|
||||||
P.moving=P.moving+sgn(P.moving)
|
P.moving=P.moving+(P.moving>0 and 1 or -1)
|
||||||
else
|
else
|
||||||
P.moving=0
|
P.moving=0
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
return
|
return
|
||||||
end--Counting,include pre-das
|
end--Counting,include pre-das,directy RETURN
|
||||||
for p=1,#players do
|
for p=1,#players do
|
||||||
P=players[p]
|
P=players[p]
|
||||||
if P.timing then P.time=P.time+dt end
|
if P.timing then P.time=P.time+dt end
|
||||||
@@ -109,7 +110,7 @@ function Tmr.play(dt)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if P.ai and P.waiting<=0 then
|
if P.ai and P.waiting==-1 then
|
||||||
P.ai.controlDelay=P.ai.controlDelay-1
|
P.ai.controlDelay=P.ai.controlDelay-1
|
||||||
if P.ai.controlDelay==0 then
|
if P.ai.controlDelay==0 then
|
||||||
if #P.ai.controls>0 then
|
if #P.ai.controls>0 then
|
||||||
@@ -128,13 +129,14 @@ function Tmr.play(dt)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
if not P.keepVisible then
|
||||||
|
for j=1,#P.field do for i=1,10 do
|
||||||
|
if P.visTime[j][i]>0 then P.visTime[j][i]=P.visTime[j][i]-1 end
|
||||||
|
end end
|
||||||
|
end--Fresh visible time
|
||||||
|
|
||||||
for j=1,#P.field do for i=1,10 do
|
|
||||||
if P.visTime[j][i]>0 then P.visTime[j][i]=P.visTime[j][i]-1 end
|
|
||||||
end end
|
|
||||||
--Fresh visible time
|
|
||||||
if P.keyPressing[1]or P.keyPressing[2]then
|
if P.keyPressing[1]or P.keyPressing[2]then
|
||||||
P.moving=P.moving+sgn(P.moving)
|
P.moving=P.moving+(P.moving>0 and 1 or -1)
|
||||||
local d=abs(P.moving)-P.gameEnv.das
|
local d=abs(P.moving)-P.gameEnv.das
|
||||||
if d>1 then
|
if d>1 then
|
||||||
if P.gameEnv.arr>0 then
|
if P.gameEnv.arr>0 then
|
||||||
@@ -149,8 +151,8 @@ function Tmr.play(dt)
|
|||||||
P.moving=0
|
P.moving=0
|
||||||
end
|
end
|
||||||
if P.keyPressing[7]and not P.keyPressing[9]then
|
if P.keyPressing[7]and not P.keyPressing[9]then
|
||||||
P.downing=P.downing+1
|
|
||||||
local d=abs(P.downing)-P.gameEnv.sddas
|
local d=abs(P.downing)-P.gameEnv.sddas
|
||||||
|
P.downing=P.downing+1
|
||||||
if d>1 then
|
if d>1 then
|
||||||
if P.gameEnv.sdarr>0 then
|
if P.gameEnv.sdarr>0 then
|
||||||
if d%P.gameEnv.sdarr==0 then
|
if d%P.gameEnv.sdarr==0 then
|
||||||
@@ -163,40 +165,44 @@ function Tmr.play(dt)
|
|||||||
else
|
else
|
||||||
P.downing=0
|
P.downing=0
|
||||||
end
|
end
|
||||||
if P.falling>0 then
|
if P.falling>=0 then
|
||||||
P.falling=P.falling-1
|
P.falling=P.falling-1
|
||||||
if P.falling<=0 then
|
if P.falling>=0 then goto stop end
|
||||||
if #P.field>P.clearing[1]then SFX("fall")end
|
if P.gameEnv.fall>0 and #P.field>P.clearing[1]then SFX("fall")end
|
||||||
for i=1,#P.clearing do
|
for i=1,#P.clearing do
|
||||||
removeRow(P.field,P.clearing[i])
|
removeRow(P.field,P.clearing[i])
|
||||||
removeRow(P.visTime,P.clearing[i])
|
removeRow(P.visTime,P.clearing[i])
|
||||||
end
|
|
||||||
::L::if P.clearing[1]then
|
|
||||||
rem(P.clearing)
|
|
||||||
goto L
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
elseif P.waiting>0 then
|
::L::
|
||||||
|
rem(P.clearing)
|
||||||
|
if P.clearing[1]then goto L end
|
||||||
|
end
|
||||||
|
if P.waiting>=0 then
|
||||||
P.waiting=P.waiting-1
|
P.waiting=P.waiting-1
|
||||||
if P.waiting<=0 then
|
if P.waiting==-1 then resetblock()end
|
||||||
resetblock()
|
goto stop
|
||||||
|
end
|
||||||
|
if P.curY~=P.y_img then
|
||||||
|
if P.dropDelay>=0 then
|
||||||
|
P.dropDelay=P.dropDelay-1
|
||||||
|
if P.dropDelay>=0 then goto stop end
|
||||||
|
end
|
||||||
|
drop()
|
||||||
|
P.dropDelay=P.gameEnv.drop
|
||||||
|
if P.freshTime<=P.gameEnv.freshLimit then
|
||||||
|
P.lockDelay=P.gameEnv.lock
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
if P.curY~=P.y_img then
|
P.lockDelay=P.lockDelay-1
|
||||||
if P.dropDelay>0 then
|
if P.lockDelay>=0 then goto stop end
|
||||||
P.dropDelay=P.dropDelay-1
|
drop()
|
||||||
else
|
end
|
||||||
drop()
|
::stop::
|
||||||
P.dropDelay=P.gameEnv.drop
|
if P.b2b1==P.b2b then
|
||||||
if P.freshTime<=P.gameEnv.freshLimit then
|
elseif P.b2b1<P.b2b then
|
||||||
P.lockDelay=P.gameEnv.lock
|
P.b2b1=min(P.b2b1*.98+P.b2b*.02+.4,P.b2b)
|
||||||
end
|
else
|
||||||
end
|
P.b2b1=max(P.b2b1*.95+P.b2b*.05-.6,P.b2b)
|
||||||
else
|
|
||||||
if P.lockDelay>0 then P.lockDelay=P.lockDelay-1
|
|
||||||
else drop()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
--Alive
|
--Alive
|
||||||
else
|
else
|
||||||
@@ -208,27 +214,33 @@ function Tmr.play(dt)
|
|||||||
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
|
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if P.falling>0 then
|
if P.falling>=0 then
|
||||||
P.falling=P.falling-1
|
P.falling=P.falling-1
|
||||||
if P.falling<=0 then
|
if P.falling>=0 then goto stop end
|
||||||
if #P.field>P.clearing[1]then
|
if P.gameEnv.fall>0 and #P.field>P.clearing[1]then SFX("fall")end
|
||||||
SFX("fall")
|
for i=1,#P.clearing do
|
||||||
if P.id==1 then VIB(1)end
|
removeRow(P.field,P.clearing[i])
|
||||||
end
|
removeRow(P.visTime,P.clearing[i])
|
||||||
for i=1,#P.clearing do
|
|
||||||
removeRow(P.field,P.clearing[i])
|
|
||||||
removeRow(P.visTime,P.clearing[i])
|
|
||||||
end
|
|
||||||
P.clearing={}
|
|
||||||
end
|
end
|
||||||
end--Rows cleared drop
|
::L::
|
||||||
|
rem(P.clearing)
|
||||||
|
if P.clearing[1]then goto L end
|
||||||
|
end::stop::
|
||||||
if P.endCounter<40 then
|
if P.endCounter<40 then
|
||||||
for j=1,#P.field do for i=1,10 do
|
for j=1,#P.field do for i=1,10 do
|
||||||
if P.visTime[j][i]<20 then P.visTime[j][i]=P.visTime[j][i]+.5 end
|
if P.visTime[j][i]<20 then P.visTime[j][i]=P.visTime[j][i]+.5 end
|
||||||
end end--Make field visible
|
end end--Make field visible
|
||||||
end
|
end
|
||||||
|
if P.b2b1>0 then P.b2b1=max(0,P.b2b1*.92-1)end
|
||||||
--Dead
|
--Dead
|
||||||
end
|
end
|
||||||
|
for i=#P.shade,1,-1 do
|
||||||
|
local S=P.shade[i]
|
||||||
|
S[1]=S[1]-1
|
||||||
|
if S[1]==0 then
|
||||||
|
rem(P.shade,i)
|
||||||
|
end
|
||||||
|
end
|
||||||
for i=#P.bonus,1,-1 do
|
for i=#P.bonus,1,-1 do
|
||||||
local b=P.bonus[i]
|
local b=P.bonus[i]
|
||||||
if b.inf then
|
if b.inf then
|
||||||
|
|||||||
192
toolfunc.lua
192
toolfunc.lua
@@ -1,4 +1,8 @@
|
|||||||
function string.splitS(s,sep)
|
local gc=love.graphics
|
||||||
|
local setFont=setFont
|
||||||
|
local toN,toS=tonumber,tostring
|
||||||
|
|
||||||
|
local function splitS(s,sep)
|
||||||
local t={}
|
local t={}
|
||||||
::L::
|
::L::
|
||||||
local i=find(s,sep)or #s+1
|
local i=find(s,sep)or #s+1
|
||||||
@@ -7,7 +11,6 @@ function string.splitS(s,sep)
|
|||||||
if #s~=0 then goto L end
|
if #s~=0 then goto L end
|
||||||
return t
|
return t
|
||||||
end
|
end
|
||||||
function sgn(i)return i>0 and 1 or i<0 and -1 or 0 end--Row numbe is A-uth-or's id!
|
|
||||||
function without(t,v)
|
function without(t,v)
|
||||||
for i=1,#t do
|
for i=1,#t do
|
||||||
if t[i]==v then return end
|
if t[i]==v then return end
|
||||||
@@ -37,40 +40,9 @@ function removeRow(t,k)
|
|||||||
ins(freeRow,rem(t,k))
|
ins(freeRow,rem(t,k))
|
||||||
end
|
end
|
||||||
|
|
||||||
local count=0
|
|
||||||
BGblockList={}for i=1,16 do BGblockList[i]={v=0}end
|
|
||||||
function getNewBlock()
|
|
||||||
count=count+1
|
|
||||||
if count==17 then count=1 end
|
|
||||||
local t=BGblockList[count]
|
|
||||||
t.bn,t.size=BGblock.next,2+3*rnd()
|
|
||||||
t.b=blocks[t.bn][rnd(0,3)]
|
|
||||||
t.x=rnd(-#t.b[1]*t.size*30+100,1180)
|
|
||||||
t.y=-#t.b*30*t.size
|
|
||||||
t.v=t.size*(1+rnd())
|
|
||||||
BGblock.next=BGblock.next%7+1
|
|
||||||
return t
|
|
||||||
end
|
|
||||||
--Background animation
|
|
||||||
|
|
||||||
function timeSort(a,b)
|
|
||||||
return a.time>b.time
|
|
||||||
end
|
|
||||||
function badgeSort(a,b)
|
|
||||||
return a.badge>b.badge
|
|
||||||
end
|
|
||||||
function stencil_miniTitle()
|
|
||||||
for i=1,#miniTitle_rect do
|
|
||||||
gc.rectangle("fill",unpack(miniTitle_rect[i]))
|
|
||||||
end
|
|
||||||
end
|
|
||||||
function stencil_field()
|
|
||||||
gc.rectangle("fill",0,-10,300,610)
|
|
||||||
end
|
|
||||||
function stencil_field_small()
|
|
||||||
gc.rectangle("fill",0,0,60,120)
|
|
||||||
end
|
|
||||||
--Single-usage funcs
|
--Single-usage funcs
|
||||||
|
langName={"中文","English"}
|
||||||
|
local langID={"chi","eng"}
|
||||||
function swapLanguage(l)
|
function swapLanguage(l)
|
||||||
text=require("language/"..langID[l])
|
text=require("language/"..langID[l])
|
||||||
Buttons.sel=nil
|
Buttons.sel=nil
|
||||||
@@ -80,19 +52,26 @@ function swapLanguage(l)
|
|||||||
B.t=text.ButtonText[S][N]
|
B.t=text.ButtonText[S][N]
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
drawableText.next:set(text.next)
|
||||||
|
drawableText.hold:set(text.hold)
|
||||||
if royaleCtrlPad then royaleCtrlPad:release()end
|
if royaleCtrlPad then royaleCtrlPad:release()end
|
||||||
royaleCtrlPad=gc.newCanvas(300,100)
|
gc.push("transform")
|
||||||
gc.setCanvas(royaleCtrlPad)
|
gc.origin()
|
||||||
gc.setColor(1,1,1)
|
royaleCtrlPad=gc.newCanvas(300,100)
|
||||||
setFont(25)
|
gc.setCanvas(royaleCtrlPad)
|
||||||
gc.setLineWidth(2)
|
gc.setColor(1,1,1)
|
||||||
for i=1,4 do
|
setFont(25)
|
||||||
gc.rectangle("line",RCPB[2*i-1],RCPB[2*i],90,35,8,4)
|
gc.setLineWidth(2)
|
||||||
mStr(text.atkModeName[i],RCPB[2*i-1]+45,RCPB[2*i]+3)
|
for i=1,4 do
|
||||||
end
|
gc.rectangle("line",RCPB[2*i-1],RCPB[2*i],90,35,8,4)
|
||||||
gc.setCanvas()
|
mStr(text.atkModeName[i],RCPB[2*i-1]+45,RCPB[2*i]+3)
|
||||||
|
end
|
||||||
|
gc.setCanvas()
|
||||||
|
gc.pop()
|
||||||
collectgarbage()
|
collectgarbage()
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local vibrateLevel={0,0,.03,.04,.05,.07,.9}
|
||||||
function VIB(t)
|
function VIB(t)
|
||||||
if setting.vib>0 then
|
if setting.vib>0 then
|
||||||
love.system.vibrate(vibrateLevel[setting.vib+t])
|
love.system.vibrate(vibrateLevel[setting.vib+t])
|
||||||
@@ -145,9 +124,51 @@ function BGM(s)
|
|||||||
bgmPlaying=s
|
bgmPlaying=s
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local swapDeck_data={
|
||||||
|
{4,0,1,1},{6,0,15,1},{5,0,9,1},{6,0,6,1},
|
||||||
|
{1,0,3,1},{3,0,12,1},{1,1,8,1},{2,1,4,2},
|
||||||
|
{3,2,13,2},{4,1,12,2},{5,2,1,2},{7,1,11,2},
|
||||||
|
{2,1,9,3},{3,0,6,3},{4,2,14,3},{1,0,4,4},
|
||||||
|
{7,1,1,4},{6,0,2,4},{5,2,6,4},{6,0,14,5},
|
||||||
|
{3,3,15,5},{4,0,7,6},{7,1,10,5},{5,0,2,6},
|
||||||
|
{2,1,1,7},{1,0,4,6},{4,1,13,5},{1,1,6,7},
|
||||||
|
{5,3,11,5},{3,2,11,7},{6,0,8,7},{4,2,12,8},
|
||||||
|
{7,0,8,9},{1,0,2,8},{5,2,4,8},{6,0,15,8},
|
||||||
|
}--Block id [ZSLJTOI] ,dir,x,y
|
||||||
|
local swap={
|
||||||
|
none={2,1,d=function()end},
|
||||||
|
flash={8,1,d=function()gc.clear(1,1,1)end},
|
||||||
|
fade={30,15,d=function()
|
||||||
|
local t=1-abs(sceneSwaping.time*.06667-1)
|
||||||
|
gc.setColor(0,0,0,t)
|
||||||
|
gc.rectangle("fill",0,0,1280,720)
|
||||||
|
end},
|
||||||
|
deck={50,8,d=function()
|
||||||
|
local t=sceneSwaping.time
|
||||||
|
gc.setColor(1,1,1)
|
||||||
|
if t>8 then
|
||||||
|
local t=max(t,15)
|
||||||
|
for i=1,51-t do
|
||||||
|
local bn=swapDeck_data[i][1]
|
||||||
|
local b=blocks[bn][swapDeck_data[i][2]]
|
||||||
|
local cx,cy=swapDeck_data[i][3],swapDeck_data[i][4]
|
||||||
|
for y=1,#b do for x=1,#b[1]do
|
||||||
|
if b[y][x]then
|
||||||
|
gc.draw(blockSkin[bn],80*(cx+x-2),80*(10-cy-y),nil,8/3)
|
||||||
|
end
|
||||||
|
end end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if t<17 then
|
||||||
|
gc.setColor(1,1,1,(8-abs(t-8))*.125)
|
||||||
|
gc.rectangle("fill",0,0,1280,720)
|
||||||
|
end
|
||||||
|
end},
|
||||||
|
}--Scene swapping animations
|
||||||
function gotoScene(s,style)
|
function gotoScene(s,style)
|
||||||
if not sceneSwaping and s~=scene then
|
if not sceneSwaping and s~=scene then
|
||||||
style=style or"deck"
|
style=style or"fade"
|
||||||
sceneSwaping={
|
sceneSwaping={
|
||||||
tar=s,style=style,
|
tar=s,style=style,
|
||||||
time=swap[style][1],mid=swap[style][2],
|
time=swap[style][1],mid=swap[style][2],
|
||||||
@@ -156,6 +177,27 @@ function gotoScene(s,style)
|
|||||||
Buttons.sel=nil
|
Buttons.sel=nil
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local prevMenu={
|
||||||
|
load=love.event.quit,
|
||||||
|
intro="quit",
|
||||||
|
main="intro",
|
||||||
|
mode="main",
|
||||||
|
custom="mode",
|
||||||
|
ready="mode",
|
||||||
|
play=function()
|
||||||
|
clearTask("play")
|
||||||
|
gotoScene(curMode.id~="custom"and"mode"or"custom","deck")
|
||||||
|
end,
|
||||||
|
help="main",
|
||||||
|
stat="main",
|
||||||
|
setting=function()
|
||||||
|
saveSetting()
|
||||||
|
gotoScene("main")
|
||||||
|
end,
|
||||||
|
setting2="setting",
|
||||||
|
setting3="setting",
|
||||||
|
}
|
||||||
function back()
|
function back()
|
||||||
local t=prevMenu[scene]
|
local t=prevMenu[scene]
|
||||||
if type(t)=="string"then
|
if type(t)=="string"then
|
||||||
@@ -164,10 +206,46 @@ function back()
|
|||||||
t()
|
t()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local dataOpt={
|
||||||
|
"run",
|
||||||
|
"game",
|
||||||
|
"gametime",
|
||||||
|
"piece",
|
||||||
|
"row",
|
||||||
|
"atk",
|
||||||
|
"key",
|
||||||
|
"rotate",
|
||||||
|
"hold",
|
||||||
|
"spin",
|
||||||
|
}
|
||||||
|
local saveOpt={
|
||||||
|
"lang",
|
||||||
|
"ghost",
|
||||||
|
"center",
|
||||||
|
"grid",
|
||||||
|
"swap",
|
||||||
|
"sfx",
|
||||||
|
"bgm",
|
||||||
|
"vib",
|
||||||
|
"fxs",
|
||||||
|
|
||||||
|
"das",
|
||||||
|
"arr",
|
||||||
|
"sddas",
|
||||||
|
"sdarr",
|
||||||
|
|
||||||
|
"fullscreen",
|
||||||
|
"bgblock",
|
||||||
|
"virtualkeyAlpha",
|
||||||
|
"virtualkeyIcon",
|
||||||
|
"virtualkeySwitch",
|
||||||
|
"frameMul",
|
||||||
|
}
|
||||||
function loadData()
|
function loadData()
|
||||||
userData:open("r")
|
userData:open("r")
|
||||||
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
--local t=splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||||
local t=string.splitS(userData:read(),"\r\n")
|
local t=splitS(userData:read(),"\r\n")
|
||||||
userData:close()
|
userData:close()
|
||||||
for i=1,#t do
|
for i=1,#t do
|
||||||
local i=t[i]
|
local i=t[i]
|
||||||
@@ -194,8 +272,8 @@ function saveData()
|
|||||||
end
|
end
|
||||||
function loadSetting()
|
function loadSetting()
|
||||||
userSetting:open("r")
|
userSetting:open("r")
|
||||||
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
--local t=splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||||
local t=string.splitS(userSetting:read(),"\r\n")
|
local t=splitS(userSetting:read(),"\r\n")
|
||||||
userSetting:close()
|
userSetting:close()
|
||||||
for i=1,#t do
|
for i=1,#t do
|
||||||
local i=t[i]
|
local i=t[i]
|
||||||
@@ -210,17 +288,17 @@ function loadSetting()
|
|||||||
setting.fullscreen=v=="true"
|
setting.fullscreen=v=="true"
|
||||||
love.window.setFullscreen(setting.fullscreen)
|
love.window.setFullscreen(setting.fullscreen)
|
||||||
elseif t=="keymap"then
|
elseif t=="keymap"then
|
||||||
v=string.splitS(v,"/")
|
v=splitS(v,"/")
|
||||||
for i=1,16 do
|
for i=1,16 do
|
||||||
local v1=string.splitS(v[i],",")
|
local v1=splitS(v[i],",")
|
||||||
for j=1,#v1 do
|
for j=1,#v1 do
|
||||||
setting.keyMap[i][j]=v1[j]
|
setting.keyMap[i][j]=v1[j]
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
elseif t=="keylib"then
|
elseif t=="keylib"then
|
||||||
v=string.splitS(v,"/")
|
v=splitS(v,"/")
|
||||||
for i=1,4 do
|
for i=1,4 do
|
||||||
local v1=string.splitS(v[i],",")
|
local v1=splitS(v[i],",")
|
||||||
for j=1,#v1 do
|
for j=1,#v1 do
|
||||||
setting.keyLib[i][j]=toN(v1[j])
|
setting.keyLib[i][j]=toN(v1[j])
|
||||||
end
|
end
|
||||||
@@ -233,10 +311,10 @@ function loadSetting()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
elseif t=="virtualkey"then
|
elseif t=="virtualkey"then
|
||||||
v=string.splitS(v,"/")
|
v=splitS(v,"/")
|
||||||
for i=1,10 do
|
for i=1,10 do
|
||||||
if not v[i]then goto c end
|
if not v[i]then goto c end
|
||||||
virtualkey[i]=string.splitS(v[i],",")
|
virtualkey[i]=splitS(v[i],",")
|
||||||
for j=1,4 do
|
for j=1,4 do
|
||||||
virtualkey[i][j]=toN(virtualkey[i][j])
|
virtualkey[i][j]=toN(virtualkey[i][j])
|
||||||
end
|
end
|
||||||
@@ -251,7 +329,7 @@ function loadSetting()
|
|||||||
elseif t=="das"or t=="arr"or t=="sddas"or t=="sdarr"then
|
elseif t=="das"or t=="arr"or t=="sddas"or t=="sdarr"then
|
||||||
v=toN(v)if not v or v<0 then v=0 end
|
v=toN(v)if not v or v<0 then v=0 end
|
||||||
setting[t]=int(v)
|
setting[t]=int(v)
|
||||||
elseif t=="ghost"or t=="center"or t=="grid"or t=="swap"then
|
elseif t=="ghost"or t=="center"or t=="grid"or t=="swap"or t=="fxs"then
|
||||||
setting[t]=v=="true"
|
setting[t]=v=="true"
|
||||||
elseif t=="lang"then
|
elseif t=="lang"then
|
||||||
setting[t]=toN(v:match("[12]"))or 1
|
setting[t]=toN(v:match("[12]"))or 1
|
||||||
|
|||||||
Reference in New Issue
Block a user