105 lines
2.4 KiB
Lua
105 lines
2.4 KiB
Lua
local gc=love.graphics
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local N,c=gc.newImage
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local function T(s,t)return gc.newText(setFont(s),t)end
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local function C(x,y)
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c=gc.newCanvas(x,y)
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gc.setCanvas(c)
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return c
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end
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gc.setDefaultFilter("nearest","nearest")
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local blockImg=N("/image/block/1.png")
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blockSkin,blockSkinmini={},{}
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for i=1,13 do
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C(30,30)
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gc.draw(blockImg,30-30*i,0)
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blockSkin[i]=c
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C(6,6)
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gc.draw(blockImg,6-6*i,0,nil,.2)
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blockSkinmini[i]=c
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end
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blockImg:release()
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virtualkeyIcon={}
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for i=1,10 do
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virtualkeyIcon[i]=N("/image/virtualkey/"..actName[i]..".png")
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end
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local blockColor={
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color.red,
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color.green,
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color.orange,
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color.blue,
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color.magenta,
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color.yellow,
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color.cyan,
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}
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gc.setColor(1,1,1)
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mouseBlock={}
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for i=1,7 do
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local b=blocks[i][0]
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mouseBlock[i]=C(#b[1],#b)
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gc.setColor(blockColor[i])
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for y=1,#b do for x=1,#b[1]do
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if b[y][x]then
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gc.rectangle("fill",x-1,#b-y,1,1)
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end
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end end
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end
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PTC={dust={}}--Particle systems
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C(6,6)
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gc.clear(1,1,1)
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PTC.dust0=gc.newParticleSystem(c,1000)
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PTC.dust0:setParticleLifetime(.2,.3)
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PTC.dust0:setEmissionRate(0)
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PTC.dust0:setLinearAcceleration(-1500,-200,1500,200)
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PTC.dust0:setColors(1,1,1,.5,1,1,1,0)
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c:release()
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--Dust particles
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PTC.attack={}
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PTC.attack[1]=gc.newParticleSystem(N("/image/mess/atk1.png"),200)
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PTC.attack[1]:setParticleLifetime(.25)
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PTC.attack[1]:setEmissionRate(0)
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PTC.attack[1]:setSpin(10)
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PTC.attack[1]:setColors(1,1,1,.7,1,1,1,0)
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PTC.attack[2]=gc.newParticleSystem(N("/image/mess/atk2.png"),200)
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PTC.attack[2]:setParticleLifetime(.3)
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PTC.attack[2]:setEmissionRate(0)
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PTC.attack[2]:setSpin(8)
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PTC.attack[2]:setColors(1,1,1,.7,1,1,1,0)
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PTC.attack[3]=gc.newParticleSystem(N("/image/mess/atk3.png"),200)
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PTC.attack[3]:setParticleLifetime(.4)
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PTC.attack[3]:setEmissionRate(0)
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PTC.attack[3]:setSpin(6)
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PTC.attack[3]:setColors(1,1,1,.7,1,1,1,0)
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--Attack particles
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gc.setDefaultFilter("linear","linear")
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titleImage=N("/image/mess/title.png")
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dialCircle=N("/image/mess/dialCircle.png")
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dialNeedle=N("/image/mess/dialNeedle.png")
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badgeIcon=N("/image/mess/badge.png")
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spinCenter=N("/image/mess/spinCenter.png")
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lightBulb=N("/image/mess/lightBulb.png")
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light=N("/image/mess/light.png")
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background1=N("/image/BG/bg1.jpg")
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background2=N("/image/BG/bg2.png")
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groupCode=N("/image/mess/groupcode.png")
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payCode=N("/image/mess/paycode.png")
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drawableText={
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bpm=T(15,"BPM"),
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kpm=T(15,"KPM"),
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modeName=T(30),
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levelName=T(30),
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next=T(40),
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hold=T(40),
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}
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c=gc.setCanvas() |