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2 Commits

Author SHA1 Message Date
MrZ_26
f0cca3092a Alpha V0.7.2 2020-02-04 19:29:42 +08:00
MrZ_26
1447893378 Alpha V0.7.1 2020-02-04 19:29:24 +08:00
27 changed files with 789 additions and 279 deletions

51
ai.lua
View File

@@ -1,12 +1,12 @@
--[[ --[[
HighestBlock HighestBlock
HorizontalTransitions HorizontalTransitions
VerticalTransitions VerticalTransitions
BlockedCells BlockedCells
Wells Wells
FilledLines FilledLines
TetrisShape 4deepShape
BlockedWells; BlockedWells;
]] ]]
dirCount={1,1,3,3,3,0,1} dirCount={1,1,3,3,3,0,1}
spinOffset={ spinOffset={
@@ -18,7 +18,8 @@ spinOffset={
{0,0,0},--O {0,0,0},--O
{2,0,1},--I {2,0,1},--I
}for i=1,7 do spinOffset[i][0]=0 end }for i=1,7 do spinOffset[i][0]=0 end
--[[controlname: --[[
controlname:
1~5:mL,mR,rR,rL,rF, 1~5:mL,mR,rR,rL,rF,
6~9:hD,sD,H,R, 6~9:hD,sD,H,R,
10~12:LL,RR,DD 10~12:LL,RR,DD
@@ -45,6 +46,7 @@ FCL={
FCL[2]=FCL[1] FCL[2]=FCL[1]
FCL[4]=FCL[3] FCL[4]=FCL[3]
FCL[5]=FCL[3] FCL[5]=FCL[3]
clearScore={[0]=0,0,10,30,100}
function ifoverlapAI(f,bk,x,y) function ifoverlapAI(f,bk,x,y)
if y<1 then return true end if y<1 then return true end
if y>#f then return nil end if y>#f then return nil end
@@ -63,7 +65,8 @@ function resetField(f0,f,start)
end end
end end
end end
function getScore(field,cb,cx,cy) function getScore(field,bn,cb,cx,cy)
local score=0
local highest=0 local highest=0
local height=getNewRow() local height=getNewRow()
local rough=0 local rough=0
@@ -94,20 +97,28 @@ function getScore(field,cb,cx,cy)
end end
end end
end end
local h1,mh1=0,0
for x=1,9 do for x=1,9 do
local dh=abs(height[x]-height[x]) local dh=abs(height[x]-height[x])
if dh>1 then if dh>1 then
rough=rough+min(dh^2,10) rough=rough+min(dh^1.5,10)
elseif dh==1 then
h1=h1+1
if h1>mh1 then mh1=h1 end
else
h1=0
end end
end end
ins(freeRow,height) ins(freeRow,height)
return score=
-highest*5 -cy*20
-rough*15 -rough*20
-cy*20 -#cb*10
-#cb*10 +clearScore[clear]
+clear^2*4 -hole*30
-hole*15 if #field>6 then score=score-highest*5 end
if mh1>3 then score=score-50-mh1*40 end
return score
end end
function AI_getControls(ctrl) function AI_getControls(ctrl)
local Tfield={}--test field local Tfield={}--test field
@@ -119,7 +130,7 @@ function AI_getControls(ctrl)
end end
end end
local best={x=1,dir=0,hold=false,score=-9e99} local best={x=1,dir=0,hold=false,score=-9e99}
for ifhold=0,1 do for ifhold=0,gameEnv.hold and 1 or 0 do
local bn=ifhold==0 and bn or hn>0 and hn or nxt[1] local bn=ifhold==0 and bn or hn>0 and hn or nxt[1]
for dir=0,dirCount[bn] do--each dir for dir=0,dirCount[bn] do--each dir
local cb=blocks[bn][dir] local cb=blocks[bn][dir]
@@ -137,7 +148,7 @@ function AI_getControls(ctrl)
end end
end end
end--simulate lock end--simulate lock
local score=getScore(Tfield,cb,cx,cy) local score=getScore(Tfield,bn,cb,cx,cy)
if score>best.score then if score>best.score then
best={bn=bn,x=cx,dir=dir,hold=ifhold==1,score=score} best={bn=bn,x=cx,dir=dir,hold=ifhold==1,score=score}
end end

View File

@@ -58,6 +58,25 @@ function keyDown.mode(key)
if modeSel>1 then modeSel=modeSel-1 end if modeSel>1 then modeSel=modeSel-1 end
elseif key=="return"then elseif key=="return"then
startGame(modeID[modeSel]) startGame(modeID[modeSel])
elseif key=="c"then
gotoScene("custom")
elseif key=="escape"then
back()
end
end
function keyDown.custom(key)
if key=="left"then
local k=customID[optSel]
customSel[k]=(customSel[k]-2)%#customRange[k]+1
elseif key=="right"then
local k=customID[optSel]
customSel[k]=customSel[k]%#customRange[k]+1
elseif key=="down"then
optSel=optSel%#customID+1
elseif key=="up"then
optSel=(optSel-2)%#customID+1
elseif key=="return"then
startGame("custom")
elseif key=="escape"then elseif key=="escape"then
back() back()
end end
@@ -219,7 +238,7 @@ function love.mousepressed(x,y,k,t,num)
if not t then if not t then
mouseShow=true mouseShow=true
mx,my=convert(x,y) mx,my=convert(x,y)
if mouseDown[scene]then mouseDown[scene](mx,my,k)end --if mouseDown[scene]then mouseDown[scene](mx,my,k)end
if k==1 then if k==1 then
if not sceneSwaping and Buttons.sel then if not sceneSwaping and Buttons.sel then
local B=Buttons[scene][Buttons.sel] local B=Buttons[scene][Buttons.sel]
@@ -229,7 +248,7 @@ function love.mousepressed(x,y,k,t,num)
love.mousemoved(x,y) love.mousemoved(x,y)
sysSFX("button") sysSFX("button")
end end
elseif k==3 then elseif k==2 then
back() back()
end end
end end
@@ -320,7 +339,6 @@ function love.keypressed(i)
elseif i=="escape"or i=="back"then back() elseif i=="escape"or i=="back"then back()
else buttonControl_key(i) else buttonControl_key(i)
end end
if i=="f12"then devMode=true end if i=="f12"then devMode=true end
end end
function love.keyreleased(i) function love.keyreleased(i)
@@ -397,6 +415,7 @@ function love.receiveData(id,data)
return nil return nil
end end
function love.draw() function love.draw()
gc.clear()
Pnt.BG[curBG]() Pnt.BG[curBG]()
gc.setColor(1,1,1,.3) gc.setColor(1,1,1,.3)
for n=1,#BGblock do for n=1,#BGblock do
@@ -416,12 +435,6 @@ function love.draw()
end end
if sceneSwaping then sceneSwaping.draw()end if sceneSwaping then sceneSwaping.draw()end
gc.setColor(0,0,0)
if screenM>0 then
gc.rectangle("fill",0,0,1280,-screenM)
gc.rectangle("fill",0,720,1280,screenM)
end--Draw black side
setFont(20)gc.setColor(1,1,1) setFont(20)gc.setColor(1,1,1)
gc.print(tm.getFPS(),0,700) gc.print(tm.getFPS(),0,700)
if devMode then if devMode then
@@ -430,18 +443,23 @@ function love.draw()
end end
--if gcinfo()>500 then collectgarbage()end --if gcinfo()>500 then collectgarbage()end
end end
function love.resize(x,y) function love.resize(w,h)
screenK=1280/gc.getWidth() ww,wh=w,h
screenM=(gc.getHeight()*16/9-gc.getWidth())/2 xOy:release()
gc.origin() ScreenK=h/w>=.5625 and w/1280 or h/720
gc.scale(1/screenK,1/screenK) xOy=love.math.newTransform(0,0,nil,ScreenK,nil,640,360,nil,nil)
gc.translate(0,screenM) xOy:translate(640,360)
if h/w>=.5625 then
xOy:translate(0,h-w*.5625)
else
xOy:translate(w-h*16/9,0)
end
gc.replaceTransform(xOy)
end end
function love.run() function love.run()
local frameT=Timer() local frameT=Timer()
local readyDrawFrame=0 local readyDrawFrame=0
tm.step() love.resize(gc.getWidth(),gc.getHeight())
love.resize(nil,gc.getHeight())
game.load()--System scene Launch game.load()--System scene Launch
math.randomseed(os.time()*626) math.randomseed(os.time()*626)
return function() return function()
@@ -461,7 +479,7 @@ function love.run()
love.draw() love.draw()
gc.present() gc.present()
end end
if not wd.hasFocus()then if not(wd.hasFocus()or keeprun)then
focus=false focus=false
ms.setVisible(true) ms.setVisible(true)
if bgmPlaying then bgm[bgmPlaying]:pause()end if bgmPlaying then bgm[bgmPlaying]:pause()end
@@ -476,6 +494,7 @@ function love.run()
else else
tm.sleep(.2) tm.sleep(.2)
if wd.hasFocus()then if wd.hasFocus()then
tm.step()
focus=true focus=true
ms.setVisible(false) ms.setVisible(false)
if bgmPlaying then bgm[bgmPlaying]:play()end if bgmPlaying then bgm[bgmPlaying]:play()end

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cb.ttf

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@@ -5,11 +5,11 @@ function love.conf(t)
t.version="11.1" t.version="11.1"
t.console=X t.console=X
t.accelerometerjoystick=X--Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean) t.accelerometerjoystick=X--Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean)
t.gammacorrect=true t.gammacorrect=X
t.audio.mixwithsystem=true--Switch on to keep background music playing t.audio.mixwithsystem=true--Switch on to keep background music playing
local W=t.window local W=t.window
W.title="Techmino V0.68" W.title="Techmino V0.7.2"
W.icon="/image/icon.png" W.icon="/image/icon.png"
W.width,W.height=1280,720 W.width,W.height=1280,720
W.borderless=X W.borderless=X

View File

@@ -1,6 +1,5 @@
function resetGameData() function resetGameData()
players={alive={}} players={alive={}}
royaleMode=false
loadmode[gamemode]() loadmode[gamemode]()
frame=0 frame=0
@@ -18,7 +17,7 @@ function resetGameData()
freeRow={} freeRow={}
collectgarbage() collectgarbage()
for i=1,50*#players do for i=1,40*#players do
freeRow[i]={0,0,0,0,0,0,0,0,0,0} freeRow[i]={0,0,0,0,0,0,0,0,0,0}
end end
end end
@@ -42,7 +41,7 @@ function createPlayer(id,x,y,size,AIspeed,data)
P.control=false P.control=false
P.timing=false P.timing=false
P.time=0 P.time=0
P.cstat={key=0,piece=0,row=0,atk=0,tetris=0}--Current gamestat P.cstat={key=0,piece=0,row=0,atk=0,techrash=0,pc=0}--Current gamestat
P.keyTime={}for i=1,10 do P.keyTime[i]=-1e5 end P.keySpeed=0 P.keyTime={}for i=1,10 do P.keyTime[i]=-1e5 end P.keySpeed=0
P.dropTime={}for i=1,10 do P.dropTime[i]=-1e5 end P.dropSpeed=0 P.dropTime={}for i=1,10 do P.dropTime[i]=-1e5 end P.dropSpeed=0
@@ -67,19 +66,21 @@ function createPlayer(id,x,y,size,AIspeed,data)
P.dropDelay,P.lockDelay=P.gameEnv.drop,P.gameEnv.lock P.dropDelay,P.lockDelay=P.gameEnv.drop,P.gameEnv.lock
P.freshTime=0 P.freshTime=0
P.lastSpin=false P.lastSpin=false
if P.gameEnv.sequence<5 then
local bag1={1,2,3,4,5,6,7}
for i=1,7 do
P.nxt[i]=rem(bag1,rnd(#bag1))
P.nb[i]=blocks[P.nxt[i]][0]
end--First bag
end
local bag1={1,2,3,4,5,6,7} P.freshNext=freshMethod[P.gameEnv.sequence]
for i=1,7 do
P.nxt[i]=rem(bag1,rnd(#bag1))
P.nb[i]=blocks[P.nxt[i]][0]
end--First bag
if P.gameEnv.sequence==1 then P.bag={}--Bag7 if P.gameEnv.sequence==1 then P.bag={}--Bag7
elseif P.gameEnv.sequence==2 then P.his={}for i=1,4 do P.his[i]=P.nxt[i+3]end--History4 elseif P.gameEnv.sequence==2 then P.his={}for i=1,4 do P.his[i]=P.nxt[i+3]end--History4
elseif P.gameEnv.sequence==3 then--Pure random elseif P.gameEnv.sequence==3 then--Pure random
end end
P.showTime=P.gameEnv.visible==1 and 1e99 or P.gameEnv.visible==2 and 300 or 20 P.showTime=P.gameEnv.visible==1 and 1e99 or P.gameEnv.visible==2 and 300 or 20
P.freshNext=randomMethod[P.gameEnv.sequence]
P.cb,P.sc,P.bn,P.r,P.c,P.cx,P.cy,P.dir,P.y_img={{}},{0,0},1,0,0,0,0,0,0 P.cb,P.sc,P.bn,P.r,P.c,P.cx,P.cy,P.dir,P.y_img={{}},{0,0},1,0,0,0,0,0,0
P.keyPressing={}for i=1,12 do P.keyPressing[i]=false end P.keyPressing={}for i=1,12 do P.keyPressing[i]=false end
P.moving,P.downing=0,0 P.moving,P.downing=0,0
@@ -221,7 +222,7 @@ function pressKey(i,player)
ins(keyTime,1,frame)rem(keyTime,11) ins(keyTime,1,frame)rem(keyTime,11)
cstat.key=cstat.key+1 cstat.key=cstat.key+1
if player.id==1 then stat.key=stat.key+1 end if P.id==1 then stat.key=stat.key+1 end
--Key count --Key count
end end
-- if playmode=="recording"then ins(rec,{i,frame})end -- if playmode=="recording"then ins(rec,{i,frame})end
@@ -236,7 +237,7 @@ function spin(d,ifpre)
if bn==6 then if bn==6 then
freshgho()--May cancel spinLast freshgho()--May cancel spinLast
freshLockDelay() freshLockDelay()
SFX(ifpre and"prerotate"or ifoverlap(cb,cx,cy+1)and ifoverlap(cb,cx-1,cy)and ifoverlap(cb,cx+1,cy)and"rotatekick"or"rotate") SFX(ifpre and"prerotate"or"rotate")
if id==1 then if id==1 then
stat.rotate=stat.rotate+1 stat.rotate=stat.rotate+1
end end
@@ -296,9 +297,9 @@ function hold(ifpre)
end end
end end
function drop() function drop()
if cy==y_img then if P.cy==P.y_img then
ins(dropTime,1,frame)rem(dropTime,11)--update speed dial ins(P.dropTime,1,frame)rem(P.dropTime,11)--update speed dial
P.waiting=gameEnv.wait P.waiting=P.gameEnv.wait
local dospin=bn~=6 and ifoverlap(cb,cx-1,cy)and ifoverlap(cb,cx+1,cy)and ifoverlap(cb,cx,cy+1)and 1 or 0 local dospin=bn~=6 and ifoverlap(cb,cx-1,cy)and ifoverlap(cb,cx+1,cy)and ifoverlap(cb,cx,cy+1)and 1 or 0
if bn<6 and spinLast then if bn<6 and spinLast then
@@ -317,33 +318,33 @@ function drop()
if dospin==0 then dospin=false end if dospin==0 then dospin=false end
lock() lock()
local cc,csend,exblock,sendTime=checkrow(cy,r),0,0,0--Currect clear&send&sendTime local cc,csend,exblock,sendTime=checkrow(cy,r),0,0,0--Currect clear&send&sendTime
local mini=bn~=7 and dospin==1 and cc<3 and cc<r local mini=bn<6 and dospin==1 and cc<3 and cc<r
P.combo=P.combo+1--combo=0 is under P.combo=P.combo+1--combo=0 is under
if cc==4 then if cc==4 then
if b2b>500 then if b2b>480 then
showText("Tetris B2B2B","fly",70) showText("Techrash B2B2B","fly",70)
csend=6 csend=6
sendTime=80 sendTime=80
exblock=exblock+1 exblock=exblock+1
elseif b2b>=100 then elseif b2b>=30 then
showText("Tetris B2B","drive",70) showText("Techrash B2B","drive",70)
sendTime=70 sendTime=70
csend=5 csend=5
else else
showText("Tetris","stretch",80) showText("Techrash","stretch",80)
sendTime=60 sendTime=60
csend=4 csend=4
end end
P.b2b=P.b2b+100 P.b2b=P.b2b+100
P.cstat.tetris=P.cstat.tetris+1 P.cstat.techrash=P.cstat.techrash+1
elseif cc>0 then elseif cc>0 then
if dospin then if dospin then
if b2b>500 then if b2b>480 then
showText(spinName[cc][bn].." B2B2B","spin",40) showText(spinName[cc][bn].." B2B2B","spin",40)
csend=b2bATK[cc]+1 csend=b2bATK[cc]+1
exblock=exblock+1 exblock=exblock+1
elseif b2b>=100 then elseif b2b>=30 then
showText(spinName[cc][bn].." B2B","spin",40) showText(spinName[cc][bn].." B2B","spin",40)
csend=b2bATK[cc] csend=b2bATK[cc]
else else
@@ -353,17 +354,18 @@ function drop()
sendTime=20+csend*20 sendTime=20+csend*20
if mini then if mini then
showText("Mini","drive",40,10) showText("Mini","drive",40,10)
csend=ceil(csend*.5)
sendTime=sendTime+60 sendTime=sendTime+60
P.b2b=P.b2b+90+10*cc P.b2b=P.b2b+b2bPoint[cc]*.8
else else
P.b2b=P.b2b+70+30*cc P.b2b=P.b2b+b2bPoint[cc]
end end
SFX(spin_n[cc]) SFX(spin_n[cc])
if id==1 then if id==1 then
stat.spin=stat.spin+1 stat.spin=stat.spin+1
end end
elseif #clearing<#field then elseif #clearing<#field then
P.b2b=P.b2b-300 P.b2b=P.b2b-150-cc*50
showText(clearName[cc],"appear",50) showText(clearName[cc],"appear",50)
csend=cc-1 csend=cc-1
sendTime=20+csend*20 sendTime=20+csend*20
@@ -373,19 +375,20 @@ function drop()
if dospin then if dospin then
showText(spinName[0][bn],"appear",50) showText(spinName[0][bn],"appear",50)
SFX("spin_0") SFX("spin_0")
P.b2b=b2b+30 P.b2b=P.b2b+15
end end
end end
if cc>0 and #clearing==#field then if cc>0 and #clearing==#field then
showText("Perfect Clear","flicker",70,-80) showText("Perfect Clear","flicker",70,-80)
csend=csend+5 csend=csend+min(6+P.cstat.pc,10)
exblock=exblock+2 exblock=exblock+2
sendTime=sendTime+30 sendTime=sendTime+30
SFX("perfectclear") SFX("perfectclear")
if cstat.piece>10 then if cstat.piece>10 then
P.b2b=600 P.b2b=300
end end
P.cstat.pc=P.cstat.pc+1
end end
csend=csend+(renATK[combo]or 4) csend=csend+(renATK[combo]or 4)
@@ -432,10 +435,8 @@ function drop()
end end
end end
elseif cc==0 then elseif cc==0 then
if P.b2b>450 then if P.b2b>480 then
P.b2b=max(b2b-2,450) P.b2b=max(P.b2b-40,480)
elseif P.b2b>100 then
P.b2b=max(b2b-5,100)
end end
garbageRelease() garbageRelease()
end end
@@ -445,8 +446,8 @@ function drop()
P.cstat.piece,P.cstat.row=P.cstat.piece+1,P.cstat.row+cc P.cstat.piece,P.cstat.row=P.cstat.piece+1,P.cstat.row+cc
if P.cstat.row>=gameEnv.target then if P.cstat.row>=gameEnv.target then
gameEnv.reach() gameEnv.reach()
if control then SFX("reach")end
end end
P.spinLast=dospin and cc>0
else else
P.cy=cy-1 P.cy=cy-1
P.spinLast=false P.spinLast=false

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202
list.lua
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@@ -1,3 +1,32 @@
--[["four name"
Techrash
Techmino
Tequéno
Zestris
Quadruple
Tequeno
Techzino
Tectris
]]
PCbase={
{3,3,3,0,0,0,0,0,2,2},
{3,6,6,0,0,0,0,2,2,5},
{4,6,6,0,0,0,1,1,5,5},
{4,4,4,0,0,0,0,1,1,5},
{1,1,0,0,0,0,0,3,3,3},
{5,1,1,0,0,0,0,6,6,3},
{5,5,2,2,0,0,0,6,6,4},
{5,2,2,0,0,0,0,4,4,4},
}
PClist={--ZSLJTOI
{7,7,4,5},{7,7,6,4},{7,7,2,4},{7,7,1,3},{7,4,1,2},{7,3,5,7},{7,7,5,6},{7,7,5,2},
{7,5,4,3},{7,5,1,2},{7,1,4,2},{7,4,2,5},{7,6,4,5},{7,5,4,2},{7,5,6,4},{7,5,3,6},
{7,2,5,6},{7,2,1,3},{7,2,6,4},{7,5,2,7},{7,3,1,5},{7,3,2,5},{7,4,1,5},{7,4,2,5},
{7,7,3,6},{7,3,7,6},{7,3,6,2},{7,3,7,1},{7,6,4,2},{3,2,7,6},{7,5,3,4},{7,3,6,5},
{7,3,2,5},{7,4,6,5},{7,6,4,5},{7,5,2,3},{7,3,5,7},{7,3,2,5},{7,3,5,1},{7,5,2,3},
{3,6,2,5},{3,1,2,5},{3,5,1,2},{4,5,3,2},{4,2,6,5},{6,5,3,2},{1,4,2,5},{1,5,3,6},
{5,2,6,3},{5,2,1,3},{2,4,1,5},{2,4,5,1},{2,1,4,5},{2,5,4,3},{2,5,6,7},{7,5,4,2},
}
color={ color={
red={1,0,0}, red={1,0,0},
green={0,1,0}, green={0,1,0},
@@ -95,8 +124,11 @@ bgm={
prevMenu={ prevMenu={
load=love.event.quit, load=love.event.quit,
ready="mode", ready="mode",
play="mode", play=function()
gotoScene(gamemode~="custom"and"mode"or"custom")
end,
mode="main", mode="main",
custom="mode",
help="main", help="main",
stat="main", stat="main",
setting=function() setting=function()
@@ -109,8 +141,8 @@ prevMenu={
main="quit", main="quit",
} }
modeID={"sprint","marathon","zen","infinite","solo","death","blind","puzzle","tetris41","asymsolo","gmroll","p2","p3","p4"} modeID={"sprint","marathon","zen","infinite","solo","death","tsd","blind","pc","techmino41","techmino99","gmroll","p2","p3","p4"}
modeName={"Sprint","Marathon","Zen","Infinite","1v1","Death","Blind","Puzzle","Tetris 41","Asymmetry solo","GM roll","2P","3P","4P"} modeName={"Sprint","Marathon","Zen","Infinite","1v1","Death","TSD-only","Blind","PC Puzzle","Techmino41","Techmino99","GM roll","2P","3P","4P"}
modeInfo={ modeInfo={
sprint="Clear 40 Lines", sprint="Clear 40 Lines",
marathon="Clear 200 Lines", marathon="Clear 200 Lines",
@@ -118,21 +150,76 @@ modeInfo={
infinite="Infinite game,infinite happiness", infinite="Infinite game,infinite happiness",
solo="Beat AI", solo="Beat AI",
death="Survive under terrible speed", death="Survive under terrible speed",
tsd="T-spin-double Only!",
blind="Invisible board!", blind="Invisible board!",
puzzle="Your keyboard broke", pc="Make as much PCs as you can",
tetris41="Melee fight with 40 AIs", techmino41="Melee fight with 40 AIs",
asymsolo=" See-->", techmino99="Melee fight with 98 AIs",
gmroll="Who want to be the grand master?", gmroll="Who want to be the grand master?",
p2="2 players game", p2="2 players game",
p3="3 players game", p3="3 players game",
p4="4 players game", p4="4 players game",
} }
customID={
"drop",
"lock",
"wait",
"fall",
"next",
"hold",
"sequence",
"visible",
"target",
"freshLimit",
"opponent",
}--Order
customOption={
drop="Drop delay:",
lock="Lock delay:",
wait="Next piece delay:",
fall="Clear row delay:",
next="Next count:",
hold="Hold:",
sequence="Sequence:",
visible="Visible:",
target="Line limit:",
freshLimit="Lock fresh limit:",
opponent="Opponent speed:",
}--Key str
customVal={
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"","[20G]"},
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,""},
wait=nil,
fall=nil,
next=nil,
hold={"on","off"},
sequence={"bag","his4","random"},
visible={"Show","half","hide"},
target=nil,
freshLimit=nil,
opponent={"No CPU",1,2,3,4,5,6,7,8,9,10,11},
}--number-Val str
customRange={
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99,-1},
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
wait={1,3,5,7,10,15,20,30,60},
fall={1,3,5,7,10,15,20,30,60},
next={0,1,2,3,4,5,6},
hold={true,false},
sequence={1,2,3},
visible={1,2,3},
target={10,20,40,100,200,500,1000},
freshLimit={0,5,15,1e99},
opponent={0,60,30,20,15,10,7,5,4,3,2,1},
}
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","restart","insLeft","insRight","insDown"} actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","restart","insLeft","insRight","insDown"}
actName_show={"Move Left:","Move Right:","Rotate Right:","Rotate Left:","Rotate Flip","Hard Drop:","Soft Drop:","Hold:","Restart:","Instant Left:","Instant Right:","Ins Down:"} actName_show={"Move Left:","Move Right:","Rotate Right:","Rotate Left:","Rotate Flip","Hard Drop:","Soft Drop:","Hold:","Restart:","Instant Left:","Instant Right:","Ins Down:"}
blockPos={4,4,4,4,4,5,4} blockPos={4,4,4,4,4,5,4}
renATK={[0]=0,0,0,1,1,2,2,3,3,4,4}--3 else renATK={[0]=0,0,0,1,1,2,2,3,3,4,4}--3 else
renName={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB",} renName={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB",}
b2bPoint={50,90,150}
b2bATK={3,5,8} b2bATK={3,5,8}
spin_n={"spin_1","spin_2","spin_3"} spin_n={"spin_1","spin_2","spin_3"}
@@ -144,8 +231,11 @@ marathon_drop={[0]=60,48,40,30,24,18,15,12,10,8,7,6,5,4,3,2,1,1,0,0}
death_lock={10,9,9,8,8} death_lock={10,9,9,8,8}
death_wait={6,6,5,5,4} death_wait={6,6,5,5,4}
death_fall={10,9,8,7,6} death_fall={10,9,8,7,6}
snapLevelValue={1,10,20,40,60,80} pc_drop={50,40,30,22,16,12,10,8,6,5,4,3,2,1}
pc_lock={50,40,32,25,20,17,15,12,10}
pc_fall={18,16,14,12,10,9,8,7,6,5}
snapLevelName={"Free pos","Snap-10","Snap-20","Snap-40","Snap-60","Snap-80"} snapLevelName={"Free pos","Snap-10","Snap-20","Snap-40","Snap-60","Snap-80"}
snapLevelValue={1,10,20,40,60,80}
act={ act={
moveLeft=function(auto) moveLeft=function(auto)
@@ -180,7 +270,10 @@ act={
end end
end, end,
softDrop=function() softDrop=function()
if cy~=y_img then P.cy=cy-1 end if cy~=y_img then
P.cy=cy-1
P.spinLast=false
end
P.downing=1 P.downing=1
end, end,
rotRight=function()spin(1)end, rotRight=function()spin(1)end,
@@ -205,8 +298,22 @@ act={
freshgho() freshgho()
end end
end, end,
down1=function()if cy~=y_img then P.cy=cy-1 end end, down1=function()
down4=function()for i=1,4 do if cy~=y_img then P.cy=cy-1 else break end end end, if cy~=y_img then
P.cy=cy-1
P.spinLast=false
end
end,
down4=function()
for i=1,4 do
if cy~=y_img then
P.cy=cy-1
P.spinLast=false
else
break
end
end
end,
quit=function()Event.gameover.lose()end, quit=function()Event.gameover.lose()end,
--System movements --System movements
} }
@@ -232,38 +339,38 @@ TRS={
[1]={ [1]={
[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2},{0,1}}, [01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2},{0,1}},
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2},{0,-1}}, [10]={{0,0},{1,0},{1,-1},{0,2},{1,2},{0,-1}},
[12]={{0,0},{1,0},{1,-1},{0,2},{1,2}}, [12]={{0,0},{1,0},{1,-1},{-1,0},{0,2},{1,2}},
[21]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}}, [21]={{0,0},{-1,0},{-1,1},{1,0},{0,-2},{-1,-2}},
[23]={{0,0},{1,0},{1,1},{0,-2},{1,-2}}, [23]={{0,0},{1,0},{1,1},{1,-1},{0,-2},{1,-2}},
[32]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2}}, [32]={{0,0},{-1,0},{-1,-1},{-1,1},{0,2},{-1,2}},
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2}}, [30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2}},
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2}}, [03]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
[02]={{0,0},{1,0},{-1,0},{0,-1},{0,1}}, [02]={{0,0},{1,0},{-1,0},{0,-1},{0,1}},
[20]={{0,0},{-1,0},{1,0},{0,1},{0,-1}}, [20]={{0,0},{-1,0},{1,0},{0,1},{0,-1}},
[13]={{0,0},{0,-1},{0,1},{-1,0},{1,0},{0,2}}, [13]={{0,0},{0,-1},{0,1},{-1,0}},
[31]={{0,0},{0,1},{0,-1},{1,0},{-1,0},{0,2}}, [31]={{0,0},{0,1},{0,-1},{1,0}},
}, },--Z/J
[2]={ [2]={
[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}}, [01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2}}, [10]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
[12]={{0,0},{1,0},{1,-1},{0,2},{1,2}}, [12]={{0,0},{1,0},{1,-1},{1,1},{0,2},{1,2}},
[21]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}}, [21]={{0,0},{-1,0},{-1,1},{-1,-1},{0,-2},{-1,-2}},
[23]={{0,0},{1,0},{1,1},{0,-2},{1,-2}}, [23]={{0,0},{1,0},{1,1},{-1,0},{0,-2},{1,-2}},
[32]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2}}, [32]={{0,0},{-1,0},{-1,-1},{1,0},{0,2},{-1,2}},
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2},{0,-1}}, [30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2},{0,-1},{-1,1}},
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{0,1}}, [03]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{1,-1},{0,1}},
[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}}, [02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
[20]={{0,0},{1,0},{-1,0},{0,1},{0,-1}}, [20]={{0,0},{1,0},{-1,0},{0,1},{0,-1}},
[13]={{0,0},{0,1},{0,-1},{1,0},{-1,0},{0,2}}, [13]={{0,0},{0,1},{0,-1},{1,0}},
[31]={{0,0},{0,-1},{0,1},{-1,0},{1,0},{0,2}}, [31]={{0,0},{0,-1},{0,1},{-1,0}},
}, },--S/L
[5]={ [5]={
[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}}, [01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2},{-1,-1},{0,1}},
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2},{0,-1}}, [10]={{0,0},{1,0},{1,-1},{0,2},{1,2},{0,-1},{1,1}},
[12]={{0,0},{1,0},{1,-1},{0,2},{1,2}}, [12]={{0,0},{1,0},{1,-1},{0,-1},{0,2},{1,2},{-1,-1}},
[21]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}}, [21]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2},{1,1}},
[23]={{0,0},{1,0},{1,1},{0,-2},{1,-2}}, [23]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{-1,1}},
[32]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2}}, [32]={{0,0},{-1,0},{-1,-1},{0,-1},{0,2},{-1,2},{1,-1}},
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2},{0,-1}}, [30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2},{0,-1}},
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{0,1}}, [03]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{0,1}},
[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}}, [02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
@@ -295,13 +402,22 @@ Buttons={
{x=250,y=380,w=330,h=60,rgb=color.blue,t="Settings",code=function()gotoScene("setting")end,up=1,down=3}, {x=250,y=380,w=330,h=60,rgb=color.blue,t="Settings",code=function()gotoScene("setting")end,up=1,down=3},
{x=165,y=460,w=160,h=60,rgb=color.yellow,t="Help",code=function()gotoScene("help")end,up=2,down=5,right=4}, {x=165,y=460,w=160,h=60,rgb=color.yellow,t="Help",code=function()gotoScene("help")end,up=2,down=5,right=4},
{x=335,y=460,w=160,h=60,rgb=color.cyan,t="Statistics",code=function()gotoScene("stat")end,up=2,down=5,left=3}, {x=335,y=460,w=160,h=60,rgb=color.cyan,t="Statistics",code=function()gotoScene("stat")end,up=2,down=5,left=3},
{x=250,y=540,w=330,h=60,rgb=color.grey,t="Quit",code=function()gotoScene("quit")end,up=3}, {x=250,y=540,w=330,h=60,rgb=color.grey,t="Quit",code=back,up=3},
}, },
mode={ mode={
{x=1000,y=210,w=200,h=140,rgb=color.white,hide=function()return not setting.virtualkeySwitch end,code=function()if modeSel>1 then modeSel=modeSel-1 end end}, {x=1000,y=210,w=200,h=140,rgb=color.white,t="Λ",f=64,code=function()if modeSel>1 then modeSel=modeSel-1 end end},
{x=1000,y=430,w=200,h=140,rgb=color.white,t="v",f=80,hide=function()return not setting.virtualkeySwitch end,code=function()if modeSel<#modeID then modeSel=modeSel+1 end end}, {x=1000,y=430,w=200,h=140,rgb=color.white,t="v",f=80,code=function()if modeSel<#modeID then modeSel=modeSel+1 end end},
{x=1000,y=600,w=180,h=80,rgb=color.green,t="Start",code=function()startGame(modeID[modeSel])end}, {x=1000,y=600,w=180,h=80,rgb=color.green,t="Start",code=function()startGame(modeID[modeSel])end},
{x=640,y=630,w=180,h=60,rgb=color.white,t="Back",code=function()gotoScene("main")end}, {x=400,y=150,w=180,h=80,rgb=color.yellow,t="Custom(c)",code=function()gotoScene("custom")end},
{x=640,y=630,w=180,h=60,rgb=color.white,t="Back",code=back},
},
custom={
{x=1000,y=200,w=100,h=100,rgb=color.white,t="Λ",f=40,code=function()optSel=(optSel-2)%#customID+1 end},
{x=1000,y=440,w=100,h=100,rgb=color.white,t="v",f=50,code=function()optSel=optSel%#customID+1 end},
{x=880,y=320,w=100,h=100,rgb=color.white,t="<",f=50,code=function()local k=customID[optSel]customSel[k]=(customSel[k]-2)%#customRange[k]+1 end},
{x=1120,y=320,w=100,h=100,rgb=color.white,t=">",f=50,code=function()local k=customID[optSel]customSel[k]=customSel[k]%#customRange[k]+1 end},
{x=1000,y=580,w=180,h=80,rgb=color.green,t="Start",code=function()startGame("custom")end},
{x=640,y=630,w=180,h=60,rgb=color.white,t="Back",code=back},
}, },
play={ play={
}, },
@@ -350,14 +466,14 @@ Buttons={
end,up=14,down=16}, end,up=14,down=16},
{x=870,y=420,w=340,h=60,rgb=color.green,t="Control settings",code=function()gotoScene("setting2")end,up=15,down=17}, {x=870,y=420,w=340,h=60,rgb=color.green,t="Control settings",code=function()gotoScene("setting2")end,up=15,down=17},
{x=870,y=500,w=340,h=60,rgb=color.yellow,t="Touch settings",code=function()gotoScene("setting3")end,up=16,down=18}, {x=870,y=500,w=340,h=60,rgb=color.yellow,t="Touch settings",code=function()gotoScene("setting3")end,up=16,down=18},
{x=640,y=640,w=210,h=60,rgb=color.white,t="Save&Back",code=function()back()end,up=17}, {x=640,y=640,w=210,h=60,rgb=color.white,t="Save&Back",code=back,up=17},
--15~18 --15~18
}, },
setting2={--Control setting setting2={--Control setting
{x=840,y=630,w=180,h=60,rgb=color.white,t="Back",code=function()keysetting=nil;back()end}, {x=840,y=630,w=180,h=60,rgb=color.white,t="Back",code=back},
}, },
setting3={--Touch setting setting3={--Touch setting
{x=640,y=410,w=170,h=80,t="Back",code=function()back()end}, {x=640,y=410,w=170,h=80,t="Back",code=back},
{x=640,y=210,w=500,h=80,t=function()return setting.virtualkeySwitch and"Hide Virtual Key"or"Show Virtual Key"end,code=function() {x=640,y=210,w=500,h=80,t=function()return setting.virtualkeySwitch and"Hide Virtual Key"or"Show Virtual Key"end,code=function()
setting.virtualkeySwitch=not setting.virtualkeySwitch setting.virtualkeySwitch=not setting.virtualkeySwitch
end}, end},
@@ -388,11 +504,11 @@ Buttons={
end}, end},
}, },
help={ help={
{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()back()end,right=2}, {x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=back,right=2},
{x=980,y=590,w=230,h=60,rgb=color.white,t="Author's qq",code=function()sys.openURL("tencent://message/?uin=1046101471&Site=&Menu=yes")end,left=1}, {x=980,y=590,w=230,h=60,rgb=color.white,t="Author's qq",code=function()sys.openURL("tencent://message/?uin=1046101471&Site=&Menu=yes")end,left=1},
}, },
stat={ stat={
{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()back()end}, {x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=back},
}, },
sel=nil,--selected button id(integer) sel=nil,--selected button id(integer)
} }
@@ -435,7 +551,7 @@ Text={
}, },
help={ help={
"I think you don't need \"help\".", "I think you don't need \"help\".",
"THIS IS NOT TETRIS,and SRS NOT USED.", "THIS IS ONLY A SMALL BLOCK GAME",
"But just play like playing TOP/C2/KOS/TGM3", "But just play like playing TOP/C2/KOS/TGM3",
"Game is not public now,so DO NOT DISTIRBUTE", "Game is not public now,so DO NOT DISTIRBUTE",
"", "",
@@ -443,7 +559,7 @@ Text={
"Author:MrZ E-mail:1046101471@qq.com", "Author:MrZ E-mail:1046101471@qq.com",
"Programe:MrZ Art:MrZ Music:MrZ SFX:MrZ", "Programe:MrZ Art:MrZ Music:MrZ SFX:MrZ",
"Tool used:VScode,GFIE,Beepbox,Goldwave", "Tool used:VScode,GFIE,Beepbox,Goldwave",
"Special thanks:farter,teatube,flyz,and YOU!!", "Special thanks:farter,teatube,flyz,t830,[all test staff] and YOU!!",
"Any bugs/suggestions to my E-mail.", "Any bugs/suggestions to my E-mail.",
}, },
} }

359
main.lua
View File

@@ -1,12 +1,24 @@
gc,kb,ms,tc,tm,fs,wd,sys=love.graphics,love.keyboard,love.mouse,love.touch,love.timer,love.filesystem,love.window,love.system lib={
gc=love.graphics,
kb=love.keyboard,
ms=love.mouse,
tc=love.touch,
tm=love.timer,
fs=love.filesystem,
wd=love.window,
mt=love.math,
sys=love.system,
}for k,v in pairs(lib)do _G[k]=v end lib=nil
toN,toS=tonumber,tostring toN,toS=tonumber,tostring
int,ceil,abs,rnd,max,min,sin,cos,atan,pi=math.floor,math.ceil,math.abs,math.random,math.max,math.min,math.sin,math.cos,math.atan,math.pi int,ceil,abs,rnd,max,min,sin,cos,atan,pi=math.floor,math.ceil,math.abs,math.random,math.max,math.min,math.sin,math.cos,math.atan,math.pi
sub,gsub,find,format,byte,char=string.sub,string.gsub,string.find,string.format,string.byte,string.char sub,gsub,find,format,byte,char=string.sub,string.gsub,string.find,string.format,string.byte,string.char
ins,rem,sort=table.insert,table.remove,table.sort ins,rem,sort=table.insert,table.remove,table.sort
null=function()end
ww,wh=gc.getWidth(),gc.getHeight() ww,wh=gc.getWidth(),gc.getHeight()
Timer=tm.getTime--Easy&Quick to get time! Timer=tm.getTime--Easy&Quick to get time!
mx,my,mouseShow=-20,-20,false mx,my,mouseShow=-20,-20,false
xOy=love.math.newTransform()
focus=true focus=true
system=sys.getOS() system=sys.getOS()
@@ -28,7 +40,7 @@ function setFont(s)
if Fonts[s]then if Fonts[s]then
gc.setFont(Fonts[s]) gc.setFont(Fonts[s])
else else
local t=gc.setNewFont("cb.ttf",s) local t=gc.setNewFont("siyuanhei.otf",s-5)
Fonts[s]=t Fonts[s]=t
gc.setFont(t) gc.setFont(t)
end end
@@ -41,11 +53,11 @@ gameEnv0={
sddas=0,sdarr=2, sddas=0,sdarr=2,
ghost=true,center=true, ghost=true,center=true,
drop=30,lock=45, drop=30,lock=45,
wait=0,fall=20, wait=1,fall=1,
next=6,hold=true, next=6,hold=true,
sequence=1,visible=1, sequence=1,visible=1,
_20G=false,target=9e99, _20G=false,target=1e99,
freshLimit=9e99, freshLimit=1e99,
virtualkey={ virtualkey={
{80,720-80,6400,80},--moveLeft {80,720-80,6400,80},--moveLeft
{240,720-80,6400,80},--moveRight {240,720-80,6400,80},--moveRight
@@ -57,31 +69,39 @@ gameEnv0={
{1280-80,720-400,6400,80},--hold {1280-80,720-400,6400,80},--hold
{80,80,6400,80},--restart {80,80,6400,80},--restart
}, },
reach=function()end, reach=null,
--not all is actually used,some only provide a key --not all is actually used,some only provide a key
} }
randomMethod={ customSel={
drop=20,
lock=20,
wait=1,
fall=1,
next=7,
hold=1,
sequence=1,
visible=1,
target=4,
freshLimit=3,
opponent=1,
}
freshMethod={
function() function()
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1) P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
if #P.nxt<6 then if #P.nxt<6 then
local bag={1,2,3,4,5,6,7} local bag={1,2,3,4,5,6,7}
for i=1,7 do for i=1,7 do
ins(P.nxt,rem(bag,rnd(8-i))) ins(P.nxt,rem(bag,rnd(8-i)))
ins(P.nb,blocks[P.nxt[#P.nxt]][0])
end end
end end
for i=6,#P.nxt do
P.nb[i]=blocks[P.nxt[i]][0]
end
end, end,
function() function()
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1) P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
for j=1,4 do local i,j=nil,0
local i,f=rnd(7) ::r::
for k=1,4 do i,j=rnd(7),j+1
if i==P.his[k]then f=true end if(i==P.his[1]or i==P.his[2]or i==P.his[3]or i==P.his[4])and j<6 then goto r end
end
if not f then break end
end
P.nxt[6],P.nb[6]=i,blocks[i][0] P.nxt[6],P.nb[6]=i,blocks[i][0]
rem(P.his,1)ins(P.his,i) rem(P.his,1)ins(P.his,i)
end, end,
@@ -90,12 +110,43 @@ randomMethod={
repeat i=rnd(7)until i~=P.nxt[5] repeat i=rnd(7)until i~=P.nxt[5]
P.nxt[6],P.nb[6]=i,blocks[i][0] P.nxt[6],P.nb[6]=i,blocks[i][0]
end, end,
function()
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
if #P.nxt<6 then
local bag={1,2,3,4,5,6,7}
for i=1,7 do
ins(P.nxt,rem(bag,rnd(8-i)))
ins(P.nb,blocks[P.nxt[#P.nxt]][0])
end
if rnd()>.4 then
ins(P.nxt,5)
ins(P.nb,blocks[5][0])
end
end
end,
function()
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
if P.cstat.piece%4==0 then
local r=rnd(#PClist)
local P=players[1]
local f=P.cstat.pc%2==0
for i=1,4 do
local b=PClist[r][i]
if f then
if b<3 then b=3-b
elseif b<5 then b=7-b
end
end
ins(P.nxt,b)
ins(P.nb,blocks[b][0])
end
end
end,
} }
loadmode={ loadmode={
sprint=function() sprint=function()
modeEnv={ modeEnv={
wait=1, drop=60,
fall=1,
target=40, target=40,
reach=Event.gameover.win, reach=Event.gameover.win,
} }
@@ -107,8 +158,6 @@ loadmode={
modeEnv={ modeEnv={
drop=1e99, drop=1e99,
lock=1e99, lock=1e99,
wait=1,
fall=1,
target=200, target=200,
reach=Event.gameover.win, reach=Event.gameover.win,
} }
@@ -120,8 +169,6 @@ loadmode={
modeEnv={ modeEnv={
drop=1e99, drop=1e99,
lock=1e99, lock=1e99,
wait=1,
fall=1,
} }
createPlayer(1,340,15) createPlayer(1,340,15)
curBG="glow" curBG="glow"
@@ -145,7 +192,6 @@ loadmode={
marathon=function() marathon=function()
modeEnv={ modeEnv={
drop=60, drop=60,
wait=1,
fall=20, fall=20,
target=10, target=10,
reach=Event.marathon_reach, reach=Event.marathon_reach,
@@ -171,42 +217,86 @@ loadmode={
curBG="game2" curBG="game2"
BGM("push") BGM("push")
end, end,
puzzle=function() tsd=function()
modeEnv={ modeEnv={
hold=false, drop=60,
das=0, lock=60,
arr=0, sequence=4,
_20G=true, target=1,
drop=0, reach=Event.tsd_reach,
lock=1e99, freshLimit=10,
wait=1,
fall=10,
target=40,
reach=Event.gameover.win,
} }
createPlayer(1,340,15) createPlayer(1,340,15)
curBG="glow" curBG="matrix"
BGM("way") BGM("infinite")
end, end,
tetris41=function() pc=function()
modeEnv={ modeEnv={
wait=1, next=4,
fall=1, hold=false,
freshLimit=15, drop=60,
lock=60,
fall=20,
sequence=5,
target=0,
reach=Event.newPC,
freshLimit=5,
}
createPlayer(1,340,15)
local r=rnd(#PClist)
local P=players[1]
for i=1,4 do
local b=PClist[r][i]
ins(P.nxt,b)
ins(P.nb,blocks[b][0])
end
Event.newPC()
curBG="matrix"
BGM("infinite")
end,
techmino41=function()
modeEnv={
freshLimit=15,
royaleMode=true,
royale={2,5,10,20},
} }
royaleMode=true
createPlayer(1,340,15)--Player createPlayer(1,340,15)--Player
local n=2 local n=2
for i=1,4 do for i=1,4 do
for j=1,5 do for j=1,5 do
createPlayer(n,75*i-48,142*j-130,.19,1+rnd(14)) createPlayer(n,75*i-48,142*j-130,.19,rnd(15))
n=n+1 n=n+1
end end
end end
for i=9,12 do for i=9,12 do
for j=1,5 do for j=1,5 do
createPlayer(n,75*i+292,142*j-130,.19,1+rnd(14)) createPlayer(n,75*i+292,142*j-130,.19,rnd(15))
n=n+1
end
end--AIs
curBG="game3"
BGM("race")
end,
techmino99=function()
modeEnv={
freshLimit=15,
royaleMode=true,
royale={2,6,14,30},
}
createPlayer(1,340,15)--Player
local n=2
for i=1,7 do
for j=1,7 do
createPlayer(n,46*i-36,97*j-72,.135,rnd()<.1 and rnd(4)or rnd(10,20))
n=n+1
end
end
for i=15,21 do
for j=1,7 do
createPlayer(n,46*i+264,97*j-72,.135,rnd()<.1 and rnd(4)or rnd(10,20))
n=n+1 n=n+1
end end
end--AIs end--AIs
@@ -216,8 +306,6 @@ loadmode={
end, end,
solo=function() solo=function()
modeEnv={ modeEnv={
wait=1,
fall=1,
freshLimit=15, freshLimit=15,
} }
createPlayer(1,20,15)--Player createPlayer(1,20,15)--Player
@@ -230,8 +318,6 @@ loadmode={
modeEnv={ modeEnv={
drop=15, drop=15,
lock=30, lock=30,
wait=1,
fall=1,
visible=0, visible=0,
freshLimit=10, freshLimit=10,
} }
@@ -240,23 +326,8 @@ loadmode={
curBG="glow" curBG="glow"
BGM("push") BGM("push")
end, end,
asymsolo=function()
modeEnv={
wait=1,
fall=1,
visible=2,
freshLimit=15,
}
createPlayer(1,20,15)--Player
createPlayer(2,660,85,.9,2)--AI
curBG="game2"
BGM("race")
end,
p2=function() p2=function()
modeEnv={ modeEnv={
wait=1,
fall=1,
freshLimit=15, freshLimit=15,
} }
createPlayer(1,20,15) createPlayer(1,20,15)
@@ -267,8 +338,6 @@ loadmode={
end, end,
p3=function() p3=function()
modeEnv={ modeEnv={
wait=1,
fall=1,
freshLimit=15, freshLimit=15,
} }
createPlayer(1,20,100,.65) createPlayer(1,20,100,.65)
@@ -280,8 +349,6 @@ loadmode={
end, end,
p4=function() p4=function()
modeEnv={ modeEnv={
wait=1,
fall=1,
freshLimit=15, freshLimit=15,
} }
createPlayer(1,25,150,.5) createPlayer(1,25,150,.5)
@@ -292,6 +359,23 @@ loadmode={
curBG="game2" curBG="game2"
BGM("way") BGM("way")
end, end,
custom=function()
modeEnv={reach=Event.gameover.win}
for i=1,#customID do
local k=customID[i]
modeEnv[k]=customRange[k][customSel[k]]
end
modeEnv._20G=modeEnv.drop==-1
if modeEnv.opponent==0 then
createPlayer(1,340,15)
else
modeEnv.target=nil
createPlayer(1,20,15)
createPlayer(2,660,85,.9,modeEnv.opponent)
end
curBG="matrix"
BGM("reason")
end,
} }
Event={ Event={
gameover={ gameover={
@@ -319,10 +403,13 @@ Event={
P.waiting=1e99 P.waiting=1e99
P.b2b=0 P.b2b=0
showText("LOSE","appear",100,nil,true) showText("LOSE","appear",100,nil,true)
if royaleMode and P.lastRecv then if modeEnv.royaleMode and P.lastRecv then
throwBadge(P.id,P.lastRecv,P.badge) throwBadge(P.id,P.lastRecv,P.badge)
players[P.lastRecv].badge=players[P.lastRecv].badge+P.badge+1 players[P.lastRecv].badge=players[P.lastRecv].badge+P.badge+1
players[P.lastRecv].strength=min(int(players[P.lastRecv].badge*.2),4) local atker=players[P.lastRecv]
while atker.strength<4 and atker.badge>modeEnv.royale[atker.strength+1]do
atker.strength=atker.strength+1
end
end end
for i=1,#players.alive do for i=1,#players.alive do
if players.alive[i]==P.id then if players.alive[i]==P.id then
@@ -347,13 +434,14 @@ Event={
end, end,
}, },
marathon_reach=function() marathon_reach=function()
local s=int(P.cstat.row*.1) local s=int(cstat.row*.1)
if s>=20 then if s>=20 then
Event.gameover.win() Event.gameover.win()
else else
gameEnv.drop=marathon_drop[s] gameEnv.drop=marathon_drop[s]
if s==18 then gameEnv._20G=true end if s==18 then gameEnv._20G=true end
gameEnv.target=s*10+10 gameEnv.target=s*10+10
SFX("reach")
end end
end, end,
death_reach=function() death_reach=function()
@@ -369,6 +457,32 @@ Event={
SFX("reach") SFX("reach")
end end
end, end,
tsd_reach=function()
P.gameEnv.target=P.gameEnv.target+2
if not(#clearing==2 and bn==5 and P.spinLast)then
Event.gameover.lose()
end
end,
newPC=function()
local P=players[1]
if #P.field==#P.clearing then
P.counter=P.cstat.piece==0 and 19 or 0
ins(P.task,Event.task.PC)
local s=P.cstat.pc*.5
if int(s)==s and s>0 then
P.gameEnv.drop=pc_drop[s]or 0
P.gameEnv.lock=pc_lock[s]or 10
P.gameEnv.fall=pc_fall[s]or 5
if s==15 then
showText("Max speed","appear",80,-120)
else
showText("Speed up","appear",30,-130)
end
end
else
Event.gameover.lose()
end
end,
task={ task={
winTrigger=function() winTrigger=function()
Event.gameover.win() Event.gameover.win()
@@ -412,6 +526,30 @@ Event={
end end
end end
end, end,
garbagepush=function()
end,
PC=function()
local P=players[1]
P.counter=P.counter+1
if P.counter==21 then
gameEnv.target=gameEnv.target+4
local t=P.cstat.pc%2
for i=1,4 do
local r=getNewRow()
for j=1,10 do
r[j]=PCbase[4*t+i][j]
end
ins(P.field,1,r)
ins(P.visTime,1,getNewRow(P.showTime))
end
P.fieldBeneath=P.fieldBeneath+120
-- P.cy=P.cy+4
P.y_img=P.y_img+4
freshgho()
return true
end
end,
}, },
} }
mesDisp={ mesDisp={
@@ -429,59 +567,79 @@ mesDisp={
mStr(cstat.atk,-75,320) mStr(cstat.atk,-75,320)
mStr(format("%.2f",2.5*cstat.atk/cstat.piece),-75,430) mStr(format("%.2f",2.5*cstat.atk/cstat.piece),-75,430)
setFont(20) setFont(20)
gc.print("Attack",-103,360) gc.print("Attack",-100,360)
gc.print("Efficiency",-114,472) gc.print("Efficiency",-108,472)
end,
solo=function()
setFont(50)
mStr(cstat.atk,-75,320)
setFont(20)
gc.print("Attack",-100,360)
end, end,
gmroll=function() gmroll=function()
setFont(35) setFont(25)
gc.print("Tetris",-120,390) gc.print("Techrash",-120,420)
setFont(80) setFont(80)
mStr(cstat.tetris,-75,420) mStr(cstat.techrash,-75,350)
end, end,
marathon=function() marathon=function()
setFont(50) setFont(50)
mStr(P.cstat.row,-75,330) mStr(P.cstat.row,-75,330)
mStr(gameEnv.target,-75,380) mStr(gameEnv.target,-75,380)
gc.line(-120,377,-30,377) gc.rectangle("fill",-120,376,90,4)
end, end,
death=function() death=function()
setFont(50) setFont(50)
mStr(P.cstat.row,-75,330) mStr(P.cstat.row,-75,330)
mStr(gameEnv.target,-75,380) mStr(gameEnv.target,-75,380)
gc.line(-120,377,-30,377) gc.rectangle("fill",-120,376,90,4)
end, end,
puzzle=function() tsd=function()
setFont(75) setFont(35)
mStr(max(40-P.cstat.row,0),-75,280) gc.print("TSD",-105,405)
setFont(80)
mStr((P.gameEnv.target-1)*.5,-75,330)
end, end,
tetris41=function() pc=function()
setFont(25)
gc.print("Perfect Clear",-138,400)
setFont(80)
mStr(cstat.pc,-75,330)
end,
techmino41=function()
gc.draw(badgeIcon,-120,150,nil,1.5) gc.draw(badgeIcon,-120,150,nil,1.5)
setFont(50) setFont(50)
gc.print(badge,-65,150) gc.print(badge,-65,150)
mStr(cstat.atk,-75,320) mStr(cstat.atk,-75,320)
mStr(#players.alive,-75,430) mStr(#players.alive,-75,430)
setFont(20) setFont(20)
gc.print("Attack",-103,360) gc.print("Attack",-100,360)
gc.print("Remain",-105,472)
end,
techmino99=function()
gc.draw(badgeIcon,-120,150,nil,1.5)
setFont(50)
gc.print(badge,-65,150)
mStr(cstat.atk,-75,320)
mStr(#players.alive,-75,430)
setFont(20)
gc.print("Attack",-100,360)
gc.print("Remain",-105,472) gc.print("Remain",-105,472)
end, end,
blind=function() blind=function()
setFont(35) setFont(25)
gc.print("Rows",-115,220) gc.print("Rows",-100,300)
gc.print("Tetris",-120,390) gc.print("Techrash",-120,420)
setFont(80) setFont(80)
mStr(P.cstat.row,-75,250) mStr(P.cstat.row,-75,230)
mStr(cstat.tetris,-75,420) mStr(cstat.techrash,-75,350)
end,
solo=function()
gc.print("Attack",-130,365)
setFont(80)
mStr(cstat.atk,-75,300)
end,
asymsolo=function()
gc.print("Attack",-132,365)
setFont(80)
mStr(cstat.atk,-75,300)
end, end,
custom=function()
if gameEnv.target<1e4 then
setFont(75)
mStr(max(gameEnv.target-P.cstat.row,0),-75,280)
end
end
} }
--Game system Data --Game system Data
@@ -546,13 +704,12 @@ stat={
spin=0, spin=0,
} }
--User Data&User Setting --User Data&User Setting
--------------------------------Wrning!_G __index Ply[n] when chng any playr's elments! --------------------------------Wrning!_G __index Plyr[n] when chng any playr's val!
require("toolfunc")
require("gamefunc")
require("list") require("list")
require("texture") require("texture")
require("ai") require("ai")
require("toolfunc")
require("sysfunc")
require("gamefunc")
require("timer") require("timer")
require("paint") require("paint")
require("scene") require("scene")

View File

@@ -190,6 +190,16 @@ function Pnt.BG.strap()
gc.draw(background[2],x,0,nil,10) gc.draw(background[2],x,0,nil,10)
gc.draw(background[2],x-1280,0,nil,10) gc.draw(background[2],x-1280,0,nil,10)
end end
function Pnt.BG.matrix()
for i=0,15 do
for j=0,8 do
-- local t=sin(Timer()*((2.468*i-1.357*j)%3))*.3
local t=(sin((mt.noise(i,j)+2)*Timer())+1)*.2
gc.setColor(t,t,t)
gc.rectangle("fill",80*i,80*j,80,80)
end
end
end
function Pnt.load() function Pnt.load()
gc.setLineWidth(4) gc.setLineWidth(4)
@@ -198,30 +208,21 @@ function Pnt.load()
gc.setColor(1,1,1) gc.setColor(1,1,1)
gc.rectangle("line",340,340,640,40) gc.rectangle("line",340,340,640,40)
setFont(30) setFont(30)
mStr(Text.load[loading],640,345) mStr(Text.load[loading],640,346)
setFont(20) setFont(20)
mStr("not animation,real loading!",640,392) mStr("not animation,real loading!",640,392)
end end
function Pnt.main() function Pnt.main()
gc.setColor(1,1,1) gc.setColor(1,1,1)
setFont(30) setFont(30)
gc.print("Alpha V0.68",370,150) gc.print("Alpha V0.7.2",370,150)
gc.print(system,530,110) gc.print(system,530,110)
gc.draw(titleImage,30,30) gc.draw(titleImage,30,30)
end end
function Pnt.mode() function Pnt.mode()
if setting.virtualkeySwitch then
gc.setColor(.5,.5,.5)
gc.draw(charV,1019,249,pi)
gc.draw(charV,1021,249,pi)
gc.draw(charV,1019,251,pi)
gc.draw(charV,1020,251,pi)
gc.setColor(1,1,1)
gc.draw(charV,1020,250,pi)
end
gc.setColor(1,1,1)
setFont(30) setFont(30)
mStr(modeInfo[modeID[modeSel]],270,300) gc.setColor(color.white)
mStr(modeInfo[modeID[modeSel]],270,305)
setFont(80) setFont(80)
gc.setColor(color.grey) gc.setColor(color.grey)
mStr(modeName[modeSel],643,283) mStr(modeName[modeSel],643,283)
@@ -234,6 +235,25 @@ function Pnt.mode()
end end
end end
end end
function Pnt.custom()
setFont(80)
gc.setColor(color.lightGrey)
gc.print("Custom Game",20,20)
gc.setColor(color.white)
gc.print("Custom Game",22,23)
setFont(35)
for i=1,#customID do
local k=customID[i]
local y=90+35*i
gc.print(customOption[k],50,y)
if customVal[k]then
gc.print(customVal[k][customSel[k]],350,y)
else
gc.print(customRange[k][customSel[k]],350,y)
end
end
gc.print("",10,88+35*optSel)
end
function Pnt.play() function Pnt.play()
for p=1,#players do for p=1,#players do
P=players[p] P=players[p]
@@ -265,31 +285,6 @@ function Pnt.play()
gc.setColor(1,1,1,min(P.counter,60)*.01) gc.setColor(1,1,1,min(P.counter,60)*.01)
setFont(100) setFont(100)
mStr(P.result,150,250) mStr(P.result,150,250)
else
local h=0
for i=1,#atkBuffer do
local a=atkBuffer[i]
local bar=a.amount*30
if not a.sent then
if a.countdown>0 then
gc.setColor(attackColor[a.lv][1])
gc.rectangle("fill",315,600-h,8,-bar+5)
gc.setColor(attackColor[a.lv][2])
gc.rectangle("fill",315,600-h+(-bar+5),8,-(-bar+5)*(1-a.countdown/a.cd0))
--Timing
else
attackColor.animate[a.lv]((sin((Timer()-i)*20)+1)*.5)
gc.rectangle("fill",315,600-h,8,-bar+5)
--Warning
end
end
h=h+bar
if h>600 then break end
end--Buffer line
gc.setColor(b2b<100 and color.white or b2b<=480 and color.lightRed or color.lightBlue)
gc.rectangle("fill",-15,600,10,-b2b)
--B2B bar
end end
gc.pop() gc.pop()
else else
@@ -376,12 +371,12 @@ function Pnt.play()
if h>600 then break end if h>600 then break end
end--Buffer line end--Buffer line
gc.setColor(b2b<100 and color.white or b2b<=500 and color.lightRed or color.lightBlue) gc.setColor(b2b<40 and color.white or b2b<=480 and color.lightRed or color.lightBlue)
gc.rectangle("fill",-17,600,10,-b2b1) gc.rectangle("fill",-17,600,10,-b2b1)
gc.setColor(color.red) gc.setColor(color.red)
gc.rectangle("fill",-23,600-100,16,5) gc.rectangle("fill",-23,600-40,16,5)
gc.setColor(color.blue) gc.setColor(color.blue)
gc.rectangle("fill",-23,600-500,16,5) gc.rectangle("fill",-23,600-480,16,5)
--B2B bar --B2B bar
setFont(40) setFont(40)
@@ -397,7 +392,7 @@ function Pnt.play()
end end
end--Hold end--Hold
gc.print("Next",336,0) gc.print("Next",336,0)
for N=1,gameEnv.next do for N=1,min(gameEnv.next,#nxt)do
local b=nb[N] local b=nb[N]
for i=1,#b do for i=1,#b do
for j=1,#b[1] do for j=1,#b[1] do

View File

@@ -2,17 +2,15 @@ game={}
function game.load() function game.load()
scene="load" scene="load"
curBG="none" curBG="none"
keeprun=true
loading=1--Loading mode loading=1--Loading mode
loadnum=1--Loading counter loadnum=1--Loading counter
loadprogress=0--Loading bar loadprogress=0--Loading bar
end end
function game.intro()
scene="intro"
curBG="none"
end
function game.main() function game.main()
scene="main" scene="main"
curBG="none" curBG="none"
keeprun=false
BGM("blank") BGM("blank")
collectgarbage() collectgarbage()
end end
@@ -23,6 +21,12 @@ function game.mode()
curBG="none" curBG="none"
BGM("blank") BGM("blank")
end end
function game.custom()
optSel=optSel or 1
scene="custom"
curBG="matrix"
BGM("blank")
end
function game.play() function game.play()
scene="play" scene="play"
--curBG="game1" --curBG="game1"

BIN
siyuanhei.otf Normal file

Binary file not shown.

View File

@@ -1,16 +1,24 @@
setFont(80)
charV=gc.newText(Fonts[80],"v")
local N=gc.newImage local N=gc.newImage
function C(x,y)
c=gc.newCanvas(x,y)
gc.setCanvas(c)
end
titleImage=N("/image/mess/title.png") titleImage=N("/image/mess/title.png")
mouseIcon=N("/image/mess/mouseIcon.png") mouseIcon=N("/image/mess/mouseIcon.png")
spinCenter=N("/image/mess/spinCenter.png") spinCenter=N("/image/mess/spinCenter.png")
dialCircle=N("/image/mess/dialCircle.png") dialCircle=N("/image/mess/dialCircle.png")
dialNeedle=N("/image/mess/dialNeedle.png") dialNeedle=N("/image/mess/dialNeedle.png")
badgeIcon=N("/image/mess/badge.png") badgeIcon=N("/image/mess/badge.png")
blockSkin={} blockSkin={}
local img=N("/image/block/1.png")
for i=1,13 do for i=1,13 do
blockSkin[i]=N("/image/block/1/"..i..".png") C(30,30)
gc.draw(img,30-30*i,0)
blockSkin[i]=c
end end
img:release()
background={} background={}
gc.setColor(1,1,1) gc.setColor(1,1,1)
background={ background={
@@ -24,7 +32,7 @@ end
PTC={dust={}}--Particle systems PTC={dust={}}--Particle systems
c=gc.newCanvas(6,6)gc.setCanvas(c) C(6,6)
gc.clear(1,1,1) gc.clear(1,1,1)
PTC.dust[0]=gc.newParticleSystem(c,1000) PTC.dust[0]=gc.newParticleSystem(c,1000)
PTC.dust[0]:setParticleLifetime(.2,.3) PTC.dust[0]:setParticleLifetime(.2,.3)

View File

@@ -163,7 +163,9 @@ function Tmr.play(dt)
removeRow(field,clearing[i]) removeRow(field,clearing[i])
removeRow(visTime,clearing[i]) removeRow(visTime,clearing[i])
end end
P.clearing={} while #clearing>0 do
rem(clearing)
end
end end
--Rows cleared drop --Rows cleared drop
elseif waiting>0 then elseif waiting>0 then
@@ -188,12 +190,7 @@ function Tmr.play(dt)
end end
end end
end end
P.b2b1=P.b2b1*.93+P.b2b*.07 P.b2b1=P.b2b1*.92+P.b2b*.08
if P.b2b>500 then
P.b2b=P.b2b-.2
elseif P.b2b>100 then
P.b2b=P.b2b-.15
end
--Alive --Alive
else else
P.keySpeed=keySpeed*.96+cstat.key/time*60*.04 P.keySpeed=keySpeed*.96+cstat.key/time*60*.04

View File

@@ -15,9 +15,11 @@ function without(t,v)
end end
return true return true
end end
function mStr(s,x,y)gc.printf(s,x-500,y,1000,"center")end function mStr(s,x,y)
gc.printf(s,x-500,y,1000,"center")
end
function convert(x,y) function convert(x,y)
return x*screenK,(y-screenM)*screenK return xOy:inverseTransformPoint(x,y)
end end
function getNewRow(val) function getNewRow(val)
@@ -63,4 +65,204 @@ end
function stencil_field_small() function stencil_field_small()
gc.rectangle("fill",0,0,300,600) gc.rectangle("fill",0,0,300,600)
end end
--Single use --Single use
function sysSFX(s,v)
if setting.sfx then
local n=1
while sfx[s][n]:isPlaying()do
n=n+1
if not sfx[s][n]then
sfx[s][n]=sfx[s][n-1]:clone()
sfx[s][n]:seek(0)
end
end
sfx[s][n]:setVolume(v or 1)
sfx[s][n]:play()
end
end
function SFX(s,v)
if setting.sfx and not P.ai then
local n=1
while sfx[s][n]:isPlaying()do
n=n+1
if not sfx[s][n]then
sfx[s][n]=sfx[s][n-1]:clone()
sfx[s][n]:seek(0)
break
end
end
sfx[s][n]:setVolume(v or 1)
sfx[s][n]:play()
end
end
function BGM(s)
if setting.bgm and bgmPlaying~=s then
for k,v in pairs(bgm)do v:stop()end
if s then bgm[s]:play()end
bgmPlaying=s
end
end
function gotoScene(s,style)
if not sceneSwaping and s~=scene then
style=style or"deck"
sceneSwaping={
tar=s,style=style,
time=swap[style][1],mid=swap[style][2],
draw=swap[style].d
}
Buttons.sel=nil
end
end
function startGame(mode)
--rec=""
gamemode=mode
gotoScene("play")
end
function back()
local t=prevMenu[scene]
if type(t)=="string"then
gotoScene(t)
else
t()
end
end
function loadData()
userData:open("r")
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
local t=string.splitS(userData:read(),"\r\n")
userData:close()
for i=1,#t do
local i=t[i]
if find(i,"=")then
local t=sub(i,1,find(i,"=")-1)
local v=sub(i,find(i,"=")+1)
if t=="run"or t=="game"or t=="gametime"or t=="piece"or t=="row"or t=="atk"or t=="key"or t=="rotate"or t=="hold"or t=="spin"then
v=toN(v)if not v or v<0 then v=0 end
stat[t]=v
end
end
end
end
function saveData()
local t=table.concat({
stringPack("run=",stat.run),
stringPack("game=",stat.game),
stringPack("gametime=",stat.gametime),
stringPack("piece=",stat.piece),
stringPack("row=",stat.row),
stringPack("atk=",stat.atk),
stringPack("key=",stat.key),
stringPack("rotate=",stat.rotate),
stringPack("hold=",stat.hold),
stringPack("spin=",stat.spin),
},"\r\n")
--t=love.math.compress(t,"zlib"):getString()
userData:open("w")
userData:write(t)
userData:close()
end
function loadSetting()
userSetting:open("r")
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
local t=string.splitS(userSetting:read(),"\r\n")
userSetting:close()
for i=1,#t do
local i=t[i]
if find(i,"=")then
local t=sub(i,1,find(i,"=")-1)
local v=sub(i,find(i,"=")+1)
if t=="sfx"or t=="bgm"then
setting[t]=v=="true"
elseif t=="fullscreen"then
setting.fullscreen=v=="true"
love.window.setFullscreen(setting.fullscreen)
elseif t=="bgblock"then
setting.bgblock=v=="true"
elseif t=="keymap"then
v=string.splitS(v,"/")
for i=1,16 do
local v1=string.splitS(v[i],",")
for j=1,#v1 do
setting.keyMap[i][j]=v1[j]
end
end
elseif t=="keylib"then
v=string.splitS(v,"/")
for i=1,4 do
local v1=string.splitS(v[i],",")
for j=1,#v1 do
setting.keyLib[i][j]=toN(v1[j])
end
for j=1,#setting.keyLib[i]do
local v=setting.keyLib[i][j]
if int(v)~=v or v>=9 or v<=0 then
setting.keyLib[i]={i}
break
end
end
end
elseif t=="virtualkey"then
v=string.splitS(v,"/")
for i=1,9 do
virtualkey[i]=string.splitS(v[i],",")
for j=1,4 do
virtualkey[i][j]=toN(virtualkey[i][j])
end
end
elseif t=="virtualkeyAlpha"then
setting.virtualkeyAlpha=int(abs(toN(v)))
elseif t=="virtualkeyIcon"then
setting.virtualkeyIcon=v=="true"
elseif t=="virtualkeySwitch"then
setting.virtualkeySwitch=v=="true"
elseif t=="frameMul"then
v=min(max(toN(v)or 100,0),100)
setting.frameMul=v
elseif t=="das"or t=="arr"or t=="sddas"or t=="sdarr"then
v=toN(v)if not v or v<0 then v=0 end
setting[t]=int(v)
elseif t=="ghost"or t=="center"then
setting[t]=v=="true"
end
end
end
end
function saveSetting()
local vk={}
for i=1,9 do
for j=1,4 do
virtualkey[i][j]=int(virtualkey[i][j]+.5)
end--Saving a integer is better?
vk[i]=table.concat(virtualkey[i],",")
end--pre-pack virtualkey setting
local map={}
for i=1,16 do
map[i]=table.concat(setting.keyMap[i],",")
end
local lib={}
for i=1,4 do
lib[i]=table.concat(setting.keyLib[i],",")
end
local t=table.concat({
stringPack("sfx=",setting.sfx),
stringPack("bgm=",setting.bgm),
stringPack("fullscreen=",setting.fullscreen),
stringPack("bgblock=",setting.bgblock),
stringPack("das=",setting.das),
stringPack("arr=",setting.arr),
stringPack("sddas=",setting.sddas),
stringPack("sdarr=",setting.sdarr),
stringPack("keymap=",table.concat(map,"/")),
stringPack("keylib=",table.concat(lib,"/")),
stringPack("virtualkey=",table.concat(vk,"/")),
stringPack("virtualkeyAlpha=",setting.virtualkeyAlpha),
stringPack("virtualkeyIcon=",setting.virtualkeyIcon),
stringPack("virtualkeySwitch=",setting.virtualkeySwitch),
stringPack("frameMul=",setting.frameMul),
},"\r\n")
--t=love.math.compress(t,"zlib"):getString()
userSetting:open("w")
userSetting:write(t)
userSetting:close()
end