Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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f0cca3092a | ||
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1447893378 |
51
ai.lua
@@ -1,12 +1,12 @@
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|||||||
--[[
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--[[
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HighestBlock
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HighestBlock
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HorizontalTransitions
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HorizontalTransitions
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VerticalTransitions
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VerticalTransitions
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BlockedCells
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BlockedCells
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Wells
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Wells
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FilledLines
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FilledLines
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TetrisShape
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4deepShape
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BlockedWells;
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BlockedWells;
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]]
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]]
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dirCount={1,1,3,3,3,0,1}
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dirCount={1,1,3,3,3,0,1}
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spinOffset={
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spinOffset={
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@@ -18,7 +18,8 @@ spinOffset={
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{0,0,0},--O
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{0,0,0},--O
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{2,0,1},--I
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{2,0,1},--I
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}for i=1,7 do spinOffset[i][0]=0 end
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}for i=1,7 do spinOffset[i][0]=0 end
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--[[controlname:
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--[[
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controlname:
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1~5:mL,mR,rR,rL,rF,
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1~5:mL,mR,rR,rL,rF,
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6~9:hD,sD,H,R,
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6~9:hD,sD,H,R,
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10~12:LL,RR,DD
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10~12:LL,RR,DD
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@@ -45,6 +46,7 @@ FCL={
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FCL[2]=FCL[1]
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FCL[2]=FCL[1]
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FCL[4]=FCL[3]
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FCL[4]=FCL[3]
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FCL[5]=FCL[3]
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FCL[5]=FCL[3]
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clearScore={[0]=0,0,10,30,100}
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function ifoverlapAI(f,bk,x,y)
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function ifoverlapAI(f,bk,x,y)
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if y<1 then return true end
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if y<1 then return true end
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if y>#f then return nil end
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if y>#f then return nil end
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@@ -63,7 +65,8 @@ function resetField(f0,f,start)
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end
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end
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end
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end
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end
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end
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function getScore(field,cb,cx,cy)
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function getScore(field,bn,cb,cx,cy)
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local score=0
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local highest=0
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local highest=0
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local height=getNewRow()
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local height=getNewRow()
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local rough=0
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local rough=0
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@@ -94,20 +97,28 @@ function getScore(field,cb,cx,cy)
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end
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end
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end
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end
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end
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end
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local h1,mh1=0,0
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for x=1,9 do
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for x=1,9 do
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local dh=abs(height[x]-height[x])
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local dh=abs(height[x]-height[x])
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if dh>1 then
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if dh>1 then
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rough=rough+min(dh^2,10)
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rough=rough+min(dh^1.5,10)
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elseif dh==1 then
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h1=h1+1
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if h1>mh1 then mh1=h1 end
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else
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h1=0
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end
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end
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end
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end
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ins(freeRow,height)
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ins(freeRow,height)
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return
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score=
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-highest*5
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-cy*20
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-rough*15
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-rough*20
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-cy*20
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-#cb*10
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-#cb*10
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+clearScore[clear]
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+clear^2*4
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-hole*30
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-hole*15
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if #field>6 then score=score-highest*5 end
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if mh1>3 then score=score-50-mh1*40 end
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return score
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end
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end
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function AI_getControls(ctrl)
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function AI_getControls(ctrl)
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local Tfield={}--test field
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local Tfield={}--test field
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@@ -119,7 +130,7 @@ function AI_getControls(ctrl)
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end
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end
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end
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end
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local best={x=1,dir=0,hold=false,score=-9e99}
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local best={x=1,dir=0,hold=false,score=-9e99}
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for ifhold=0,1 do
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for ifhold=0,gameEnv.hold and 1 or 0 do
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local bn=ifhold==0 and bn or hn>0 and hn or nxt[1]
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local bn=ifhold==0 and bn or hn>0 and hn or nxt[1]
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for dir=0,dirCount[bn] do--each dir
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for dir=0,dirCount[bn] do--each dir
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local cb=blocks[bn][dir]
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local cb=blocks[bn][dir]
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@@ -137,7 +148,7 @@ function AI_getControls(ctrl)
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end
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end
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end
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end
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end--simulate lock
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end--simulate lock
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local score=getScore(Tfield,cb,cx,cy)
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local score=getScore(Tfield,bn,cb,cx,cy)
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if score>best.score then
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if score>best.score then
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best={bn=bn,x=cx,dir=dir,hold=ifhold==1,score=score}
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best={bn=bn,x=cx,dir=dir,hold=ifhold==1,score=score}
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end
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end
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55
call&sys.lua
@@ -58,6 +58,25 @@ function keyDown.mode(key)
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if modeSel>1 then modeSel=modeSel-1 end
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if modeSel>1 then modeSel=modeSel-1 end
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elseif key=="return"then
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elseif key=="return"then
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startGame(modeID[modeSel])
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startGame(modeID[modeSel])
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elseif key=="c"then
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gotoScene("custom")
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elseif key=="escape"then
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back()
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end
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end
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function keyDown.custom(key)
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if key=="left"then
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local k=customID[optSel]
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customSel[k]=(customSel[k]-2)%#customRange[k]+1
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elseif key=="right"then
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local k=customID[optSel]
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customSel[k]=customSel[k]%#customRange[k]+1
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elseif key=="down"then
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optSel=optSel%#customID+1
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elseif key=="up"then
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optSel=(optSel-2)%#customID+1
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elseif key=="return"then
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startGame("custom")
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elseif key=="escape"then
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elseif key=="escape"then
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back()
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back()
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end
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end
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@@ -219,7 +238,7 @@ function love.mousepressed(x,y,k,t,num)
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if not t then
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if not t then
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mouseShow=true
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mouseShow=true
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mx,my=convert(x,y)
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mx,my=convert(x,y)
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if mouseDown[scene]then mouseDown[scene](mx,my,k)end
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--if mouseDown[scene]then mouseDown[scene](mx,my,k)end
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if k==1 then
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if k==1 then
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if not sceneSwaping and Buttons.sel then
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if not sceneSwaping and Buttons.sel then
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local B=Buttons[scene][Buttons.sel]
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local B=Buttons[scene][Buttons.sel]
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@@ -229,7 +248,7 @@ function love.mousepressed(x,y,k,t,num)
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love.mousemoved(x,y)
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love.mousemoved(x,y)
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sysSFX("button")
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sysSFX("button")
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end
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end
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elseif k==3 then
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elseif k==2 then
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back()
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back()
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end
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end
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end
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end
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@@ -320,7 +339,6 @@ function love.keypressed(i)
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elseif i=="escape"or i=="back"then back()
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elseif i=="escape"or i=="back"then back()
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else buttonControl_key(i)
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else buttonControl_key(i)
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end
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end
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if i=="f12"then devMode=true end
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if i=="f12"then devMode=true end
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end
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end
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function love.keyreleased(i)
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function love.keyreleased(i)
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@@ -397,6 +415,7 @@ function love.receiveData(id,data)
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return nil
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return nil
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end
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end
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function love.draw()
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function love.draw()
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gc.clear()
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Pnt.BG[curBG]()
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Pnt.BG[curBG]()
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gc.setColor(1,1,1,.3)
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gc.setColor(1,1,1,.3)
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for n=1,#BGblock do
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for n=1,#BGblock do
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@@ -416,12 +435,6 @@ function love.draw()
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end
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end
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if sceneSwaping then sceneSwaping.draw()end
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if sceneSwaping then sceneSwaping.draw()end
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gc.setColor(0,0,0)
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if screenM>0 then
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gc.rectangle("fill",0,0,1280,-screenM)
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gc.rectangle("fill",0,720,1280,screenM)
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end--Draw black side
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setFont(20)gc.setColor(1,1,1)
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setFont(20)gc.setColor(1,1,1)
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gc.print(tm.getFPS(),0,700)
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gc.print(tm.getFPS(),0,700)
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if devMode then
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if devMode then
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@@ -430,18 +443,23 @@ function love.draw()
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end
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end
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--if gcinfo()>500 then collectgarbage()end
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--if gcinfo()>500 then collectgarbage()end
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end
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end
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function love.resize(x,y)
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function love.resize(w,h)
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screenK=1280/gc.getWidth()
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ww,wh=w,h
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screenM=(gc.getHeight()*16/9-gc.getWidth())/2
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xOy:release()
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gc.origin()
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ScreenK=h/w>=.5625 and w/1280 or h/720
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gc.scale(1/screenK,1/screenK)
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xOy=love.math.newTransform(0,0,nil,ScreenK,nil,640,360,nil,nil)
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gc.translate(0,screenM)
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xOy:translate(640,360)
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if h/w>=.5625 then
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xOy:translate(0,h-w*.5625)
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else
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xOy:translate(w-h*16/9,0)
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end
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gc.replaceTransform(xOy)
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end
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end
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function love.run()
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function love.run()
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local frameT=Timer()
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local frameT=Timer()
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local readyDrawFrame=0
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local readyDrawFrame=0
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tm.step()
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love.resize(gc.getWidth(),gc.getHeight())
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love.resize(nil,gc.getHeight())
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game.load()--System scene Launch
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game.load()--System scene Launch
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math.randomseed(os.time()*626)
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math.randomseed(os.time()*626)
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return function()
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return function()
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@@ -461,7 +479,7 @@ function love.run()
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love.draw()
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love.draw()
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gc.present()
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gc.present()
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end
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end
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if not wd.hasFocus()then
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if not(wd.hasFocus()or keeprun)then
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focus=false
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focus=false
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ms.setVisible(true)
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ms.setVisible(true)
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if bgmPlaying then bgm[bgmPlaying]:pause()end
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if bgmPlaying then bgm[bgmPlaying]:pause()end
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@@ -476,6 +494,7 @@ function love.run()
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else
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else
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tm.sleep(.2)
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tm.sleep(.2)
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if wd.hasFocus()then
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if wd.hasFocus()then
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tm.step()
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focus=true
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focus=true
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ms.setVisible(false)
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ms.setVisible(false)
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if bgmPlaying then bgm[bgmPlaying]:play()end
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if bgmPlaying then bgm[bgmPlaying]:play()end
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4
conf.lua
@@ -5,11 +5,11 @@ function love.conf(t)
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t.version="11.1"
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t.version="11.1"
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t.console=X
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t.console=X
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t.accelerometerjoystick=X--Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean)
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t.accelerometerjoystick=X--Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean)
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t.gammacorrect=true
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t.gammacorrect=X
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t.audio.mixwithsystem=true--Switch on to keep background music playing
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t.audio.mixwithsystem=true--Switch on to keep background music playing
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|
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local W=t.window
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local W=t.window
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W.title="Techmino V0.68"
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W.title="Techmino V0.7.2"
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W.icon="/image/icon.png"
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W.icon="/image/icon.png"
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W.width,W.height=1280,720
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W.width,W.height=1280,720
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W.borderless=X
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W.borderless=X
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||||||
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|||||||
71
gamefunc.lua
@@ -1,6 +1,5 @@
|
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function resetGameData()
|
function resetGameData()
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players={alive={}}
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players={alive={}}
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royaleMode=false
|
|
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loadmode[gamemode]()
|
loadmode[gamemode]()
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|
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frame=0
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frame=0
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@@ -18,7 +17,7 @@ function resetGameData()
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|||||||
|
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freeRow={}
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freeRow={}
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collectgarbage()
|
collectgarbage()
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for i=1,50*#players do
|
for i=1,40*#players do
|
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freeRow[i]={0,0,0,0,0,0,0,0,0,0}
|
freeRow[i]={0,0,0,0,0,0,0,0,0,0}
|
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end
|
end
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||||||
end
|
end
|
||||||
@@ -42,7 +41,7 @@ function createPlayer(id,x,y,size,AIspeed,data)
|
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P.control=false
|
P.control=false
|
||||||
P.timing=false
|
P.timing=false
|
||||||
P.time=0
|
P.time=0
|
||||||
P.cstat={key=0,piece=0,row=0,atk=0,tetris=0}--Current gamestat
|
P.cstat={key=0,piece=0,row=0,atk=0,techrash=0,pc=0}--Current gamestat
|
||||||
P.keyTime={}for i=1,10 do P.keyTime[i]=-1e5 end P.keySpeed=0
|
P.keyTime={}for i=1,10 do P.keyTime[i]=-1e5 end P.keySpeed=0
|
||||||
P.dropTime={}for i=1,10 do P.dropTime[i]=-1e5 end P.dropSpeed=0
|
P.dropTime={}for i=1,10 do P.dropTime[i]=-1e5 end P.dropSpeed=0
|
||||||
|
|
||||||
@@ -67,19 +66,21 @@ function createPlayer(id,x,y,size,AIspeed,data)
|
|||||||
P.dropDelay,P.lockDelay=P.gameEnv.drop,P.gameEnv.lock
|
P.dropDelay,P.lockDelay=P.gameEnv.drop,P.gameEnv.lock
|
||||||
P.freshTime=0
|
P.freshTime=0
|
||||||
P.lastSpin=false
|
P.lastSpin=false
|
||||||
|
if P.gameEnv.sequence<5 then
|
||||||
|
local bag1={1,2,3,4,5,6,7}
|
||||||
|
for i=1,7 do
|
||||||
|
P.nxt[i]=rem(bag1,rnd(#bag1))
|
||||||
|
P.nb[i]=blocks[P.nxt[i]][0]
|
||||||
|
end--First bag
|
||||||
|
end
|
||||||
|
|
||||||
local bag1={1,2,3,4,5,6,7}
|
P.freshNext=freshMethod[P.gameEnv.sequence]
|
||||||
for i=1,7 do
|
|
||||||
P.nxt[i]=rem(bag1,rnd(#bag1))
|
|
||||||
P.nb[i]=blocks[P.nxt[i]][0]
|
|
||||||
end--First bag
|
|
||||||
|
|
||||||
if P.gameEnv.sequence==1 then P.bag={}--Bag7
|
if P.gameEnv.sequence==1 then P.bag={}--Bag7
|
||||||
elseif P.gameEnv.sequence==2 then P.his={}for i=1,4 do P.his[i]=P.nxt[i+3]end--History4
|
elseif P.gameEnv.sequence==2 then P.his={}for i=1,4 do P.his[i]=P.nxt[i+3]end--History4
|
||||||
elseif P.gameEnv.sequence==3 then--Pure random
|
elseif P.gameEnv.sequence==3 then--Pure random
|
||||||
end
|
end
|
||||||
|
|
||||||
P.showTime=P.gameEnv.visible==1 and 1e99 or P.gameEnv.visible==2 and 300 or 20
|
P.showTime=P.gameEnv.visible==1 and 1e99 or P.gameEnv.visible==2 and 300 or 20
|
||||||
P.freshNext=randomMethod[P.gameEnv.sequence]
|
|
||||||
P.cb,P.sc,P.bn,P.r,P.c,P.cx,P.cy,P.dir,P.y_img={{}},{0,0},1,0,0,0,0,0,0
|
P.cb,P.sc,P.bn,P.r,P.c,P.cx,P.cy,P.dir,P.y_img={{}},{0,0},1,0,0,0,0,0,0
|
||||||
P.keyPressing={}for i=1,12 do P.keyPressing[i]=false end
|
P.keyPressing={}for i=1,12 do P.keyPressing[i]=false end
|
||||||
P.moving,P.downing=0,0
|
P.moving,P.downing=0,0
|
||||||
@@ -221,7 +222,7 @@ function pressKey(i,player)
|
|||||||
|
|
||||||
ins(keyTime,1,frame)rem(keyTime,11)
|
ins(keyTime,1,frame)rem(keyTime,11)
|
||||||
cstat.key=cstat.key+1
|
cstat.key=cstat.key+1
|
||||||
if player.id==1 then stat.key=stat.key+1 end
|
if P.id==1 then stat.key=stat.key+1 end
|
||||||
--Key count
|
--Key count
|
||||||
end
|
end
|
||||||
-- if playmode=="recording"then ins(rec,{i,frame})end
|
-- if playmode=="recording"then ins(rec,{i,frame})end
|
||||||
@@ -236,7 +237,7 @@ function spin(d,ifpre)
|
|||||||
if bn==6 then
|
if bn==6 then
|
||||||
freshgho()--May cancel spinLast
|
freshgho()--May cancel spinLast
|
||||||
freshLockDelay()
|
freshLockDelay()
|
||||||
SFX(ifpre and"prerotate"or ifoverlap(cb,cx,cy+1)and ifoverlap(cb,cx-1,cy)and ifoverlap(cb,cx+1,cy)and"rotatekick"or"rotate")
|
SFX(ifpre and"prerotate"or"rotate")
|
||||||
if id==1 then
|
if id==1 then
|
||||||
stat.rotate=stat.rotate+1
|
stat.rotate=stat.rotate+1
|
||||||
end
|
end
|
||||||
@@ -296,9 +297,9 @@ function hold(ifpre)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
function drop()
|
function drop()
|
||||||
if cy==y_img then
|
if P.cy==P.y_img then
|
||||||
ins(dropTime,1,frame)rem(dropTime,11)--update speed dial
|
ins(P.dropTime,1,frame)rem(P.dropTime,11)--update speed dial
|
||||||
P.waiting=gameEnv.wait
|
P.waiting=P.gameEnv.wait
|
||||||
|
|
||||||
local dospin=bn~=6 and ifoverlap(cb,cx-1,cy)and ifoverlap(cb,cx+1,cy)and ifoverlap(cb,cx,cy+1)and 1 or 0
|
local dospin=bn~=6 and ifoverlap(cb,cx-1,cy)and ifoverlap(cb,cx+1,cy)and ifoverlap(cb,cx,cy+1)and 1 or 0
|
||||||
if bn<6 and spinLast then
|
if bn<6 and spinLast then
|
||||||
@@ -317,33 +318,33 @@ function drop()
|
|||||||
if dospin==0 then dospin=false end
|
if dospin==0 then dospin=false end
|
||||||
lock()
|
lock()
|
||||||
local cc,csend,exblock,sendTime=checkrow(cy,r),0,0,0--Currect clear&send&sendTime
|
local cc,csend,exblock,sendTime=checkrow(cy,r),0,0,0--Currect clear&send&sendTime
|
||||||
local mini=bn~=7 and dospin==1 and cc<3 and cc<r
|
local mini=bn<6 and dospin==1 and cc<3 and cc<r
|
||||||
|
|
||||||
P.combo=P.combo+1--combo=0 is under
|
P.combo=P.combo+1--combo=0 is under
|
||||||
if cc==4 then
|
if cc==4 then
|
||||||
if b2b>500 then
|
if b2b>480 then
|
||||||
showText("Tetris B2B2B","fly",70)
|
showText("Techrash B2B2B","fly",70)
|
||||||
csend=6
|
csend=6
|
||||||
sendTime=80
|
sendTime=80
|
||||||
exblock=exblock+1
|
exblock=exblock+1
|
||||||
elseif b2b>=100 then
|
elseif b2b>=30 then
|
||||||
showText("Tetris B2B","drive",70)
|
showText("Techrash B2B","drive",70)
|
||||||
sendTime=70
|
sendTime=70
|
||||||
csend=5
|
csend=5
|
||||||
else
|
else
|
||||||
showText("Tetris","stretch",80)
|
showText("Techrash","stretch",80)
|
||||||
sendTime=60
|
sendTime=60
|
||||||
csend=4
|
csend=4
|
||||||
end
|
end
|
||||||
P.b2b=P.b2b+100
|
P.b2b=P.b2b+100
|
||||||
P.cstat.tetris=P.cstat.tetris+1
|
P.cstat.techrash=P.cstat.techrash+1
|
||||||
elseif cc>0 then
|
elseif cc>0 then
|
||||||
if dospin then
|
if dospin then
|
||||||
if b2b>500 then
|
if b2b>480 then
|
||||||
showText(spinName[cc][bn].." B2B2B","spin",40)
|
showText(spinName[cc][bn].." B2B2B","spin",40)
|
||||||
csend=b2bATK[cc]+1
|
csend=b2bATK[cc]+1
|
||||||
exblock=exblock+1
|
exblock=exblock+1
|
||||||
elseif b2b>=100 then
|
elseif b2b>=30 then
|
||||||
showText(spinName[cc][bn].." B2B","spin",40)
|
showText(spinName[cc][bn].." B2B","spin",40)
|
||||||
csend=b2bATK[cc]
|
csend=b2bATK[cc]
|
||||||
else
|
else
|
||||||
@@ -353,17 +354,18 @@ function drop()
|
|||||||
sendTime=20+csend*20
|
sendTime=20+csend*20
|
||||||
if mini then
|
if mini then
|
||||||
showText("Mini","drive",40,10)
|
showText("Mini","drive",40,10)
|
||||||
|
csend=ceil(csend*.5)
|
||||||
sendTime=sendTime+60
|
sendTime=sendTime+60
|
||||||
P.b2b=P.b2b+90+10*cc
|
P.b2b=P.b2b+b2bPoint[cc]*.8
|
||||||
else
|
else
|
||||||
P.b2b=P.b2b+70+30*cc
|
P.b2b=P.b2b+b2bPoint[cc]
|
||||||
end
|
end
|
||||||
SFX(spin_n[cc])
|
SFX(spin_n[cc])
|
||||||
if id==1 then
|
if id==1 then
|
||||||
stat.spin=stat.spin+1
|
stat.spin=stat.spin+1
|
||||||
end
|
end
|
||||||
elseif #clearing<#field then
|
elseif #clearing<#field then
|
||||||
P.b2b=P.b2b-300
|
P.b2b=P.b2b-150-cc*50
|
||||||
showText(clearName[cc],"appear",50)
|
showText(clearName[cc],"appear",50)
|
||||||
csend=cc-1
|
csend=cc-1
|
||||||
sendTime=20+csend*20
|
sendTime=20+csend*20
|
||||||
@@ -373,19 +375,20 @@ function drop()
|
|||||||
if dospin then
|
if dospin then
|
||||||
showText(spinName[0][bn],"appear",50)
|
showText(spinName[0][bn],"appear",50)
|
||||||
SFX("spin_0")
|
SFX("spin_0")
|
||||||
P.b2b=b2b+30
|
P.b2b=P.b2b+15
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
if cc>0 and #clearing==#field then
|
if cc>0 and #clearing==#field then
|
||||||
showText("Perfect Clear","flicker",70,-80)
|
showText("Perfect Clear","flicker",70,-80)
|
||||||
csend=csend+5
|
csend=csend+min(6+P.cstat.pc,10)
|
||||||
exblock=exblock+2
|
exblock=exblock+2
|
||||||
sendTime=sendTime+30
|
sendTime=sendTime+30
|
||||||
SFX("perfectclear")
|
SFX("perfectclear")
|
||||||
if cstat.piece>10 then
|
if cstat.piece>10 then
|
||||||
P.b2b=600
|
P.b2b=300
|
||||||
end
|
end
|
||||||
|
P.cstat.pc=P.cstat.pc+1
|
||||||
end
|
end
|
||||||
|
|
||||||
csend=csend+(renATK[combo]or 4)
|
csend=csend+(renATK[combo]or 4)
|
||||||
@@ -432,10 +435,8 @@ function drop()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
elseif cc==0 then
|
elseif cc==0 then
|
||||||
if P.b2b>450 then
|
if P.b2b>480 then
|
||||||
P.b2b=max(b2b-2,450)
|
P.b2b=max(P.b2b-40,480)
|
||||||
elseif P.b2b>100 then
|
|
||||||
P.b2b=max(b2b-5,100)
|
|
||||||
end
|
end
|
||||||
garbageRelease()
|
garbageRelease()
|
||||||
end
|
end
|
||||||
@@ -445,8 +446,8 @@ function drop()
|
|||||||
P.cstat.piece,P.cstat.row=P.cstat.piece+1,P.cstat.row+cc
|
P.cstat.piece,P.cstat.row=P.cstat.piece+1,P.cstat.row+cc
|
||||||
if P.cstat.row>=gameEnv.target then
|
if P.cstat.row>=gameEnv.target then
|
||||||
gameEnv.reach()
|
gameEnv.reach()
|
||||||
if control then SFX("reach")end
|
|
||||||
end
|
end
|
||||||
|
P.spinLast=dospin and cc>0
|
||||||
else
|
else
|
||||||
P.cy=cy-1
|
P.cy=cy-1
|
||||||
P.spinLast=false
|
P.spinLast=false
|
||||||
|
|||||||
BIN
image/block/1.png
Normal file
|
After Width: | Height: | Size: 6.2 KiB |
|
Before Width: | Height: | Size: 463 B |
|
Before Width: | Height: | Size: 659 B |
|
Before Width: | Height: | Size: 578 B |
|
Before Width: | Height: | Size: 575 B |
|
Before Width: | Height: | Size: 441 B |
|
Before Width: | Height: | Size: 584 B |
|
Before Width: | Height: | Size: 577 B |
|
Before Width: | Height: | Size: 586 B |
|
Before Width: | Height: | Size: 533 B |
|
Before Width: | Height: | Size: 635 B |
|
Before Width: | Height: | Size: 660 B |
|
Before Width: | Height: | Size: 430 B |
|
Before Width: | Height: | Size: 684 B |
202
list.lua
@@ -1,3 +1,32 @@
|
|||||||
|
--[["four name"
|
||||||
|
Techrash
|
||||||
|
Techmino
|
||||||
|
Tequéno
|
||||||
|
Zestris
|
||||||
|
Quadruple
|
||||||
|
Tequeno
|
||||||
|
Techzino
|
||||||
|
Tectris
|
||||||
|
]]
|
||||||
|
PCbase={
|
||||||
|
{3,3,3,0,0,0,0,0,2,2},
|
||||||
|
{3,6,6,0,0,0,0,2,2,5},
|
||||||
|
{4,6,6,0,0,0,1,1,5,5},
|
||||||
|
{4,4,4,0,0,0,0,1,1,5},
|
||||||
|
{1,1,0,0,0,0,0,3,3,3},
|
||||||
|
{5,1,1,0,0,0,0,6,6,3},
|
||||||
|
{5,5,2,2,0,0,0,6,6,4},
|
||||||
|
{5,2,2,0,0,0,0,4,4,4},
|
||||||
|
}
|
||||||
|
PClist={--ZSLJTOI
|
||||||
|
{7,7,4,5},{7,7,6,4},{7,7,2,4},{7,7,1,3},{7,4,1,2},{7,3,5,7},{7,7,5,6},{7,7,5,2},
|
||||||
|
{7,5,4,3},{7,5,1,2},{7,1,4,2},{7,4,2,5},{7,6,4,5},{7,5,4,2},{7,5,6,4},{7,5,3,6},
|
||||||
|
{7,2,5,6},{7,2,1,3},{7,2,6,4},{7,5,2,7},{7,3,1,5},{7,3,2,5},{7,4,1,5},{7,4,2,5},
|
||||||
|
{7,7,3,6},{7,3,7,6},{7,3,6,2},{7,3,7,1},{7,6,4,2},{3,2,7,6},{7,5,3,4},{7,3,6,5},
|
||||||
|
{7,3,2,5},{7,4,6,5},{7,6,4,5},{7,5,2,3},{7,3,5,7},{7,3,2,5},{7,3,5,1},{7,5,2,3},
|
||||||
|
{3,6,2,5},{3,1,2,5},{3,5,1,2},{4,5,3,2},{4,2,6,5},{6,5,3,2},{1,4,2,5},{1,5,3,6},
|
||||||
|
{5,2,6,3},{5,2,1,3},{2,4,1,5},{2,4,5,1},{2,1,4,5},{2,5,4,3},{2,5,6,7},{7,5,4,2},
|
||||||
|
}
|
||||||
color={
|
color={
|
||||||
red={1,0,0},
|
red={1,0,0},
|
||||||
green={0,1,0},
|
green={0,1,0},
|
||||||
@@ -95,8 +124,11 @@ bgm={
|
|||||||
prevMenu={
|
prevMenu={
|
||||||
load=love.event.quit,
|
load=love.event.quit,
|
||||||
ready="mode",
|
ready="mode",
|
||||||
play="mode",
|
play=function()
|
||||||
|
gotoScene(gamemode~="custom"and"mode"or"custom")
|
||||||
|
end,
|
||||||
mode="main",
|
mode="main",
|
||||||
|
custom="mode",
|
||||||
help="main",
|
help="main",
|
||||||
stat="main",
|
stat="main",
|
||||||
setting=function()
|
setting=function()
|
||||||
@@ -109,8 +141,8 @@ prevMenu={
|
|||||||
main="quit",
|
main="quit",
|
||||||
}
|
}
|
||||||
|
|
||||||
modeID={"sprint","marathon","zen","infinite","solo","death","blind","puzzle","tetris41","asymsolo","gmroll","p2","p3","p4"}
|
modeID={"sprint","marathon","zen","infinite","solo","death","tsd","blind","pc","techmino41","techmino99","gmroll","p2","p3","p4"}
|
||||||
modeName={"Sprint","Marathon","Zen","Infinite","1v1","Death","Blind","Puzzle","Tetris 41","Asymmetry solo","GM roll","2P","3P","4P"}
|
modeName={"Sprint","Marathon","Zen","Infinite","1v1","Death","TSD-only","Blind","PC Puzzle","Techmino41","Techmino99","GM roll","2P","3P","4P"}
|
||||||
modeInfo={
|
modeInfo={
|
||||||
sprint="Clear 40 Lines",
|
sprint="Clear 40 Lines",
|
||||||
marathon="Clear 200 Lines",
|
marathon="Clear 200 Lines",
|
||||||
@@ -118,21 +150,76 @@ modeInfo={
|
|||||||
infinite="Infinite game,infinite happiness",
|
infinite="Infinite game,infinite happiness",
|
||||||
solo="Beat AI",
|
solo="Beat AI",
|
||||||
death="Survive under terrible speed",
|
death="Survive under terrible speed",
|
||||||
|
tsd="T-spin-double Only!",
|
||||||
blind="Invisible board!",
|
blind="Invisible board!",
|
||||||
puzzle="Your keyboard broke",
|
pc="Make as much PCs as you can",
|
||||||
tetris41="Melee fight with 40 AIs",
|
techmino41="Melee fight with 40 AIs",
|
||||||
asymsolo=" See-->",
|
techmino99="Melee fight with 98 AIs",
|
||||||
gmroll="Who want to be the grand master?",
|
gmroll="Who want to be the grand master?",
|
||||||
p2="2 players game",
|
p2="2 players game",
|
||||||
p3="3 players game",
|
p3="3 players game",
|
||||||
p4="4 players game",
|
p4="4 players game",
|
||||||
}
|
}
|
||||||
|
|
||||||
|
customID={
|
||||||
|
"drop",
|
||||||
|
"lock",
|
||||||
|
"wait",
|
||||||
|
"fall",
|
||||||
|
"next",
|
||||||
|
"hold",
|
||||||
|
"sequence",
|
||||||
|
"visible",
|
||||||
|
"target",
|
||||||
|
"freshLimit",
|
||||||
|
"opponent",
|
||||||
|
}--Order
|
||||||
|
customOption={
|
||||||
|
drop="Drop delay:",
|
||||||
|
lock="Lock delay:",
|
||||||
|
wait="Next piece delay:",
|
||||||
|
fall="Clear row delay:",
|
||||||
|
next="Next count:",
|
||||||
|
hold="Hold:",
|
||||||
|
sequence="Sequence:",
|
||||||
|
visible="Visible:",
|
||||||
|
target="Line limit:",
|
||||||
|
freshLimit="Lock fresh limit:",
|
||||||
|
opponent="Opponent speed:",
|
||||||
|
}--Key str
|
||||||
|
customVal={
|
||||||
|
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞","[20G]"},
|
||||||
|
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
|
||||||
|
wait=nil,
|
||||||
|
fall=nil,
|
||||||
|
next=nil,
|
||||||
|
hold={"on","off"},
|
||||||
|
sequence={"bag","his4","random"},
|
||||||
|
visible={"Show","half","hide"},
|
||||||
|
target=nil,
|
||||||
|
freshLimit=nil,
|
||||||
|
opponent={"No CPU",1,2,3,4,5,6,7,8,9,10,11},
|
||||||
|
}--number-Val str
|
||||||
|
customRange={
|
||||||
|
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99,-1},
|
||||||
|
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
|
||||||
|
wait={1,3,5,7,10,15,20,30,60},
|
||||||
|
fall={1,3,5,7,10,15,20,30,60},
|
||||||
|
next={0,1,2,3,4,5,6},
|
||||||
|
hold={true,false},
|
||||||
|
sequence={1,2,3},
|
||||||
|
visible={1,2,3},
|
||||||
|
target={10,20,40,100,200,500,1000},
|
||||||
|
freshLimit={0,5,15,1e99},
|
||||||
|
opponent={0,60,30,20,15,10,7,5,4,3,2,1},
|
||||||
|
}
|
||||||
|
|
||||||
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","restart","insLeft","insRight","insDown"}
|
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","restart","insLeft","insRight","insDown"}
|
||||||
actName_show={"Move Left:","Move Right:","Rotate Right:","Rotate Left:","Rotate Flip","Hard Drop:","Soft Drop:","Hold:","Restart:","Instant Left:","Instant Right:","Ins Down:"}
|
actName_show={"Move Left:","Move Right:","Rotate Right:","Rotate Left:","Rotate Flip","Hard Drop:","Soft Drop:","Hold:","Restart:","Instant Left:","Instant Right:","Ins Down:"}
|
||||||
blockPos={4,4,4,4,4,5,4}
|
blockPos={4,4,4,4,4,5,4}
|
||||||
renATK={[0]=0,0,0,1,1,2,2,3,3,4,4}--3 else
|
renATK={[0]=0,0,0,1,1,2,2,3,3,4,4}--3 else
|
||||||
renName={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB",}
|
renName={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB",}
|
||||||
|
b2bPoint={50,90,150}
|
||||||
b2bATK={3,5,8}
|
b2bATK={3,5,8}
|
||||||
|
|
||||||
spin_n={"spin_1","spin_2","spin_3"}
|
spin_n={"spin_1","spin_2","spin_3"}
|
||||||
@@ -144,8 +231,11 @@ marathon_drop={[0]=60,48,40,30,24,18,15,12,10,8,7,6,5,4,3,2,1,1,0,0}
|
|||||||
death_lock={10,9,9,8,8}
|
death_lock={10,9,9,8,8}
|
||||||
death_wait={6,6,5,5,4}
|
death_wait={6,6,5,5,4}
|
||||||
death_fall={10,9,8,7,6}
|
death_fall={10,9,8,7,6}
|
||||||
snapLevelValue={1,10,20,40,60,80}
|
pc_drop={50,40,30,22,16,12,10,8,6,5,4,3,2,1}
|
||||||
|
pc_lock={50,40,32,25,20,17,15,12,10}
|
||||||
|
pc_fall={18,16,14,12,10,9,8,7,6,5}
|
||||||
snapLevelName={"Free pos","Snap-10","Snap-20","Snap-40","Snap-60","Snap-80"}
|
snapLevelName={"Free pos","Snap-10","Snap-20","Snap-40","Snap-60","Snap-80"}
|
||||||
|
snapLevelValue={1,10,20,40,60,80}
|
||||||
|
|
||||||
act={
|
act={
|
||||||
moveLeft=function(auto)
|
moveLeft=function(auto)
|
||||||
@@ -180,7 +270,10 @@ act={
|
|||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
softDrop=function()
|
softDrop=function()
|
||||||
if cy~=y_img then P.cy=cy-1 end
|
if cy~=y_img then
|
||||||
|
P.cy=cy-1
|
||||||
|
P.spinLast=false
|
||||||
|
end
|
||||||
P.downing=1
|
P.downing=1
|
||||||
end,
|
end,
|
||||||
rotRight=function()spin(1)end,
|
rotRight=function()spin(1)end,
|
||||||
@@ -205,8 +298,22 @@ act={
|
|||||||
freshgho()
|
freshgho()
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
down1=function()if cy~=y_img then P.cy=cy-1 end end,
|
down1=function()
|
||||||
down4=function()for i=1,4 do if cy~=y_img then P.cy=cy-1 else break end end end,
|
if cy~=y_img then
|
||||||
|
P.cy=cy-1
|
||||||
|
P.spinLast=false
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
down4=function()
|
||||||
|
for i=1,4 do
|
||||||
|
if cy~=y_img then
|
||||||
|
P.cy=cy-1
|
||||||
|
P.spinLast=false
|
||||||
|
else
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end,
|
||||||
quit=function()Event.gameover.lose()end,
|
quit=function()Event.gameover.lose()end,
|
||||||
--System movements
|
--System movements
|
||||||
}
|
}
|
||||||
@@ -232,38 +339,38 @@ TRS={
|
|||||||
[1]={
|
[1]={
|
||||||
[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2},{0,1}},
|
[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2},{0,1}},
|
||||||
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2},{0,-1}},
|
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2},{0,-1}},
|
||||||
[12]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
|
[12]={{0,0},{1,0},{1,-1},{-1,0},{0,2},{1,2}},
|
||||||
[21]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
|
[21]={{0,0},{-1,0},{-1,1},{1,0},{0,-2},{-1,-2}},
|
||||||
[23]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
|
[23]={{0,0},{1,0},{1,1},{1,-1},{0,-2},{1,-2}},
|
||||||
[32]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2}},
|
[32]={{0,0},{-1,0},{-1,-1},{-1,1},{0,2},{-1,2}},
|
||||||
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2}},
|
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2}},
|
||||||
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
|
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
|
||||||
[02]={{0,0},{1,0},{-1,0},{0,-1},{0,1}},
|
[02]={{0,0},{1,0},{-1,0},{0,-1},{0,1}},
|
||||||
[20]={{0,0},{-1,0},{1,0},{0,1},{0,-1}},
|
[20]={{0,0},{-1,0},{1,0},{0,1},{0,-1}},
|
||||||
[13]={{0,0},{0,-1},{0,1},{-1,0},{1,0},{0,2}},
|
[13]={{0,0},{0,-1},{0,1},{-1,0}},
|
||||||
[31]={{0,0},{0,1},{0,-1},{1,0},{-1,0},{0,2}},
|
[31]={{0,0},{0,1},{0,-1},{1,0}},
|
||||||
},
|
},--Z/J
|
||||||
[2]={
|
[2]={
|
||||||
[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
|
[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
|
||||||
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
|
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
|
||||||
[12]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
|
[12]={{0,0},{1,0},{1,-1},{1,1},{0,2},{1,2}},
|
||||||
[21]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
|
[21]={{0,0},{-1,0},{-1,1},{-1,-1},{0,-2},{-1,-2}},
|
||||||
[23]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
|
[23]={{0,0},{1,0},{1,1},{-1,0},{0,-2},{1,-2}},
|
||||||
[32]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2}},
|
[32]={{0,0},{-1,0},{-1,-1},{1,0},{0,2},{-1,2}},
|
||||||
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2},{0,-1}},
|
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2},{0,-1},{-1,1}},
|
||||||
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{0,1}},
|
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{1,-1},{0,1}},
|
||||||
[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
|
[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
|
||||||
[20]={{0,0},{1,0},{-1,0},{0,1},{0,-1}},
|
[20]={{0,0},{1,0},{-1,0},{0,1},{0,-1}},
|
||||||
[13]={{0,0},{0,1},{0,-1},{1,0},{-1,0},{0,2}},
|
[13]={{0,0},{0,1},{0,-1},{1,0}},
|
||||||
[31]={{0,0},{0,-1},{0,1},{-1,0},{1,0},{0,2}},
|
[31]={{0,0},{0,-1},{0,1},{-1,0}},
|
||||||
},
|
},--S/L
|
||||||
[5]={
|
[5]={
|
||||||
[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
|
[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2},{-1,-1},{0,1}},
|
||||||
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2},{0,-1}},
|
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2},{0,-1},{1,1}},
|
||||||
[12]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
|
[12]={{0,0},{1,0},{1,-1},{0,-1},{0,2},{1,2},{-1,-1}},
|
||||||
[21]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
|
[21]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2},{1,1}},
|
||||||
[23]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
|
[23]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{-1,1}},
|
||||||
[32]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2}},
|
[32]={{0,0},{-1,0},{-1,-1},{0,-1},{0,2},{-1,2},{1,-1}},
|
||||||
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2},{0,-1}},
|
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2},{0,-1}},
|
||||||
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{0,1}},
|
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{0,1}},
|
||||||
[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
|
[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
|
||||||
@@ -295,13 +402,22 @@ Buttons={
|
|||||||
{x=250,y=380,w=330,h=60,rgb=color.blue,t="Settings",code=function()gotoScene("setting")end,up=1,down=3},
|
{x=250,y=380,w=330,h=60,rgb=color.blue,t="Settings",code=function()gotoScene("setting")end,up=1,down=3},
|
||||||
{x=165,y=460,w=160,h=60,rgb=color.yellow,t="Help",code=function()gotoScene("help")end,up=2,down=5,right=4},
|
{x=165,y=460,w=160,h=60,rgb=color.yellow,t="Help",code=function()gotoScene("help")end,up=2,down=5,right=4},
|
||||||
{x=335,y=460,w=160,h=60,rgb=color.cyan,t="Statistics",code=function()gotoScene("stat")end,up=2,down=5,left=3},
|
{x=335,y=460,w=160,h=60,rgb=color.cyan,t="Statistics",code=function()gotoScene("stat")end,up=2,down=5,left=3},
|
||||||
{x=250,y=540,w=330,h=60,rgb=color.grey,t="Quit",code=function()gotoScene("quit")end,up=3},
|
{x=250,y=540,w=330,h=60,rgb=color.grey,t="Quit",code=back,up=3},
|
||||||
},
|
},
|
||||||
mode={
|
mode={
|
||||||
{x=1000,y=210,w=200,h=140,rgb=color.white,hide=function()return not setting.virtualkeySwitch end,code=function()if modeSel>1 then modeSel=modeSel-1 end end},
|
{x=1000,y=210,w=200,h=140,rgb=color.white,t="Λ",f=64,code=function()if modeSel>1 then modeSel=modeSel-1 end end},
|
||||||
{x=1000,y=430,w=200,h=140,rgb=color.white,t="v",f=80,hide=function()return not setting.virtualkeySwitch end,code=function()if modeSel<#modeID then modeSel=modeSel+1 end end},
|
{x=1000,y=430,w=200,h=140,rgb=color.white,t="v",f=80,code=function()if modeSel<#modeID then modeSel=modeSel+1 end end},
|
||||||
{x=1000,y=600,w=180,h=80,rgb=color.green,t="Start",code=function()startGame(modeID[modeSel])end},
|
{x=1000,y=600,w=180,h=80,rgb=color.green,t="Start",code=function()startGame(modeID[modeSel])end},
|
||||||
{x=640,y=630,w=180,h=60,rgb=color.white,t="Back",code=function()gotoScene("main")end},
|
{x=400,y=150,w=180,h=80,rgb=color.yellow,t="Custom(c)",code=function()gotoScene("custom")end},
|
||||||
|
{x=640,y=630,w=180,h=60,rgb=color.white,t="Back",code=back},
|
||||||
|
},
|
||||||
|
custom={
|
||||||
|
{x=1000,y=200,w=100,h=100,rgb=color.white,t="Λ",f=40,code=function()optSel=(optSel-2)%#customID+1 end},
|
||||||
|
{x=1000,y=440,w=100,h=100,rgb=color.white,t="v",f=50,code=function()optSel=optSel%#customID+1 end},
|
||||||
|
{x=880,y=320,w=100,h=100,rgb=color.white,t="<",f=50,code=function()local k=customID[optSel]customSel[k]=(customSel[k]-2)%#customRange[k]+1 end},
|
||||||
|
{x=1120,y=320,w=100,h=100,rgb=color.white,t=">",f=50,code=function()local k=customID[optSel]customSel[k]=customSel[k]%#customRange[k]+1 end},
|
||||||
|
{x=1000,y=580,w=180,h=80,rgb=color.green,t="Start",code=function()startGame("custom")end},
|
||||||
|
{x=640,y=630,w=180,h=60,rgb=color.white,t="Back",code=back},
|
||||||
},
|
},
|
||||||
play={
|
play={
|
||||||
},
|
},
|
||||||
@@ -350,14 +466,14 @@ Buttons={
|
|||||||
end,up=14,down=16},
|
end,up=14,down=16},
|
||||||
{x=870,y=420,w=340,h=60,rgb=color.green,t="Control settings",code=function()gotoScene("setting2")end,up=15,down=17},
|
{x=870,y=420,w=340,h=60,rgb=color.green,t="Control settings",code=function()gotoScene("setting2")end,up=15,down=17},
|
||||||
{x=870,y=500,w=340,h=60,rgb=color.yellow,t="Touch settings",code=function()gotoScene("setting3")end,up=16,down=18},
|
{x=870,y=500,w=340,h=60,rgb=color.yellow,t="Touch settings",code=function()gotoScene("setting3")end,up=16,down=18},
|
||||||
{x=640,y=640,w=210,h=60,rgb=color.white,t="Save&Back",code=function()back()end,up=17},
|
{x=640,y=640,w=210,h=60,rgb=color.white,t="Save&Back",code=back,up=17},
|
||||||
--15~18
|
--15~18
|
||||||
},
|
},
|
||||||
setting2={--Control setting
|
setting2={--Control setting
|
||||||
{x=840,y=630,w=180,h=60,rgb=color.white,t="Back",code=function()keysetting=nil;back()end},
|
{x=840,y=630,w=180,h=60,rgb=color.white,t="Back",code=back},
|
||||||
},
|
},
|
||||||
setting3={--Touch setting
|
setting3={--Touch setting
|
||||||
{x=640,y=410,w=170,h=80,t="Back",code=function()back()end},
|
{x=640,y=410,w=170,h=80,t="Back",code=back},
|
||||||
{x=640,y=210,w=500,h=80,t=function()return setting.virtualkeySwitch and"Hide Virtual Key"or"Show Virtual Key"end,code=function()
|
{x=640,y=210,w=500,h=80,t=function()return setting.virtualkeySwitch and"Hide Virtual Key"or"Show Virtual Key"end,code=function()
|
||||||
setting.virtualkeySwitch=not setting.virtualkeySwitch
|
setting.virtualkeySwitch=not setting.virtualkeySwitch
|
||||||
end},
|
end},
|
||||||
@@ -388,11 +504,11 @@ Buttons={
|
|||||||
end},
|
end},
|
||||||
},
|
},
|
||||||
help={
|
help={
|
||||||
{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()back()end,right=2},
|
{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=back,right=2},
|
||||||
{x=980,y=590,w=230,h=60,rgb=color.white,t="Author's qq",code=function()sys.openURL("tencent://message/?uin=1046101471&Site=&Menu=yes")end,left=1},
|
{x=980,y=590,w=230,h=60,rgb=color.white,t="Author's qq",code=function()sys.openURL("tencent://message/?uin=1046101471&Site=&Menu=yes")end,left=1},
|
||||||
},
|
},
|
||||||
stat={
|
stat={
|
||||||
{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()back()end},
|
{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=back},
|
||||||
},
|
},
|
||||||
sel=nil,--selected button id(integer)
|
sel=nil,--selected button id(integer)
|
||||||
}
|
}
|
||||||
@@ -435,7 +551,7 @@ Text={
|
|||||||
},
|
},
|
||||||
help={
|
help={
|
||||||
"I think you don't need \"help\".",
|
"I think you don't need \"help\".",
|
||||||
"THIS IS NOT TETRIS,and SRS NOT USED.",
|
"THIS IS ONLY A SMALL BLOCK GAME",
|
||||||
"But just play like playing TOP/C2/KOS/TGM3",
|
"But just play like playing TOP/C2/KOS/TGM3",
|
||||||
"Game is not public now,so DO NOT DISTIRBUTE",
|
"Game is not public now,so DO NOT DISTIRBUTE",
|
||||||
"",
|
"",
|
||||||
@@ -443,7 +559,7 @@ Text={
|
|||||||
"Author:MrZ E-mail:1046101471@qq.com",
|
"Author:MrZ E-mail:1046101471@qq.com",
|
||||||
"Programe:MrZ Art:MrZ Music:MrZ SFX:MrZ",
|
"Programe:MrZ Art:MrZ Music:MrZ SFX:MrZ",
|
||||||
"Tool used:VScode,GFIE,Beepbox,Goldwave",
|
"Tool used:VScode,GFIE,Beepbox,Goldwave",
|
||||||
"Special thanks:farter,teatube,flyz,and YOU!!",
|
"Special thanks:farter,teatube,flyz,t830,[all test staff] and YOU!!",
|
||||||
"Any bugs/suggestions to my E-mail.",
|
"Any bugs/suggestions to my E-mail.",
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
359
main.lua
@@ -1,12 +1,24 @@
|
|||||||
gc,kb,ms,tc,tm,fs,wd,sys=love.graphics,love.keyboard,love.mouse,love.touch,love.timer,love.filesystem,love.window,love.system
|
lib={
|
||||||
|
gc=love.graphics,
|
||||||
|
kb=love.keyboard,
|
||||||
|
ms=love.mouse,
|
||||||
|
tc=love.touch,
|
||||||
|
tm=love.timer,
|
||||||
|
fs=love.filesystem,
|
||||||
|
wd=love.window,
|
||||||
|
mt=love.math,
|
||||||
|
sys=love.system,
|
||||||
|
}for k,v in pairs(lib)do _G[k]=v end lib=nil
|
||||||
toN,toS=tonumber,tostring
|
toN,toS=tonumber,tostring
|
||||||
int,ceil,abs,rnd,max,min,sin,cos,atan,pi=math.floor,math.ceil,math.abs,math.random,math.max,math.min,math.sin,math.cos,math.atan,math.pi
|
int,ceil,abs,rnd,max,min,sin,cos,atan,pi=math.floor,math.ceil,math.abs,math.random,math.max,math.min,math.sin,math.cos,math.atan,math.pi
|
||||||
sub,gsub,find,format,byte,char=string.sub,string.gsub,string.find,string.format,string.byte,string.char
|
sub,gsub,find,format,byte,char=string.sub,string.gsub,string.find,string.format,string.byte,string.char
|
||||||
ins,rem,sort=table.insert,table.remove,table.sort
|
ins,rem,sort=table.insert,table.remove,table.sort
|
||||||
|
null=function()end
|
||||||
|
|
||||||
ww,wh=gc.getWidth(),gc.getHeight()
|
ww,wh=gc.getWidth(),gc.getHeight()
|
||||||
Timer=tm.getTime--Easy&Quick to get time!
|
Timer=tm.getTime--Easy&Quick to get time!
|
||||||
mx,my,mouseShow=-20,-20,false
|
mx,my,mouseShow=-20,-20,false
|
||||||
|
xOy=love.math.newTransform()
|
||||||
focus=true
|
focus=true
|
||||||
|
|
||||||
system=sys.getOS()
|
system=sys.getOS()
|
||||||
@@ -28,7 +40,7 @@ function setFont(s)
|
|||||||
if Fonts[s]then
|
if Fonts[s]then
|
||||||
gc.setFont(Fonts[s])
|
gc.setFont(Fonts[s])
|
||||||
else
|
else
|
||||||
local t=gc.setNewFont("cb.ttf",s)
|
local t=gc.setNewFont("siyuanhei.otf",s-5)
|
||||||
Fonts[s]=t
|
Fonts[s]=t
|
||||||
gc.setFont(t)
|
gc.setFont(t)
|
||||||
end
|
end
|
||||||
@@ -41,11 +53,11 @@ gameEnv0={
|
|||||||
sddas=0,sdarr=2,
|
sddas=0,sdarr=2,
|
||||||
ghost=true,center=true,
|
ghost=true,center=true,
|
||||||
drop=30,lock=45,
|
drop=30,lock=45,
|
||||||
wait=0,fall=20,
|
wait=1,fall=1,
|
||||||
next=6,hold=true,
|
next=6,hold=true,
|
||||||
sequence=1,visible=1,
|
sequence=1,visible=1,
|
||||||
_20G=false,target=9e99,
|
_20G=false,target=1e99,
|
||||||
freshLimit=9e99,
|
freshLimit=1e99,
|
||||||
virtualkey={
|
virtualkey={
|
||||||
{80,720-80,6400,80},--moveLeft
|
{80,720-80,6400,80},--moveLeft
|
||||||
{240,720-80,6400,80},--moveRight
|
{240,720-80,6400,80},--moveRight
|
||||||
@@ -57,31 +69,39 @@ gameEnv0={
|
|||||||
{1280-80,720-400,6400,80},--hold
|
{1280-80,720-400,6400,80},--hold
|
||||||
{80,80,6400,80},--restart
|
{80,80,6400,80},--restart
|
||||||
},
|
},
|
||||||
reach=function()end,
|
reach=null,
|
||||||
--not all is actually used,some only provide a key
|
--not all is actually used,some only provide a key
|
||||||
}
|
}
|
||||||
randomMethod={
|
customSel={
|
||||||
|
drop=20,
|
||||||
|
lock=20,
|
||||||
|
wait=1,
|
||||||
|
fall=1,
|
||||||
|
next=7,
|
||||||
|
hold=1,
|
||||||
|
sequence=1,
|
||||||
|
visible=1,
|
||||||
|
target=4,
|
||||||
|
freshLimit=3,
|
||||||
|
opponent=1,
|
||||||
|
}
|
||||||
|
freshMethod={
|
||||||
function()
|
function()
|
||||||
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
||||||
if #P.nxt<6 then
|
if #P.nxt<6 then
|
||||||
local bag={1,2,3,4,5,6,7}
|
local bag={1,2,3,4,5,6,7}
|
||||||
for i=1,7 do
|
for i=1,7 do
|
||||||
ins(P.nxt,rem(bag,rnd(8-i)))
|
ins(P.nxt,rem(bag,rnd(8-i)))
|
||||||
|
ins(P.nb,blocks[P.nxt[#P.nxt]][0])
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
for i=6,#P.nxt do
|
|
||||||
P.nb[i]=blocks[P.nxt[i]][0]
|
|
||||||
end
|
|
||||||
end,
|
end,
|
||||||
function()
|
function()
|
||||||
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
||||||
for j=1,4 do
|
local i,j=nil,0
|
||||||
local i,f=rnd(7)
|
::r::
|
||||||
for k=1,4 do
|
i,j=rnd(7),j+1
|
||||||
if i==P.his[k]then f=true end
|
if(i==P.his[1]or i==P.his[2]or i==P.his[3]or i==P.his[4])and j<6 then goto r end
|
||||||
end
|
|
||||||
if not f then break end
|
|
||||||
end
|
|
||||||
P.nxt[6],P.nb[6]=i,blocks[i][0]
|
P.nxt[6],P.nb[6]=i,blocks[i][0]
|
||||||
rem(P.his,1)ins(P.his,i)
|
rem(P.his,1)ins(P.his,i)
|
||||||
end,
|
end,
|
||||||
@@ -90,12 +110,43 @@ randomMethod={
|
|||||||
repeat i=rnd(7)until i~=P.nxt[5]
|
repeat i=rnd(7)until i~=P.nxt[5]
|
||||||
P.nxt[6],P.nb[6]=i,blocks[i][0]
|
P.nxt[6],P.nb[6]=i,blocks[i][0]
|
||||||
end,
|
end,
|
||||||
|
function()
|
||||||
|
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
||||||
|
if #P.nxt<6 then
|
||||||
|
local bag={1,2,3,4,5,6,7}
|
||||||
|
for i=1,7 do
|
||||||
|
ins(P.nxt,rem(bag,rnd(8-i)))
|
||||||
|
ins(P.nb,blocks[P.nxt[#P.nxt]][0])
|
||||||
|
end
|
||||||
|
if rnd()>.4 then
|
||||||
|
ins(P.nxt,5)
|
||||||
|
ins(P.nb,blocks[5][0])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
function()
|
||||||
|
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
||||||
|
if P.cstat.piece%4==0 then
|
||||||
|
local r=rnd(#PClist)
|
||||||
|
local P=players[1]
|
||||||
|
local f=P.cstat.pc%2==0
|
||||||
|
for i=1,4 do
|
||||||
|
local b=PClist[r][i]
|
||||||
|
if f then
|
||||||
|
if b<3 then b=3-b
|
||||||
|
elseif b<5 then b=7-b
|
||||||
|
end
|
||||||
|
end
|
||||||
|
ins(P.nxt,b)
|
||||||
|
ins(P.nb,blocks[b][0])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end,
|
||||||
}
|
}
|
||||||
loadmode={
|
loadmode={
|
||||||
sprint=function()
|
sprint=function()
|
||||||
modeEnv={
|
modeEnv={
|
||||||
wait=1,
|
drop=60,
|
||||||
fall=1,
|
|
||||||
target=40,
|
target=40,
|
||||||
reach=Event.gameover.win,
|
reach=Event.gameover.win,
|
||||||
}
|
}
|
||||||
@@ -107,8 +158,6 @@ loadmode={
|
|||||||
modeEnv={
|
modeEnv={
|
||||||
drop=1e99,
|
drop=1e99,
|
||||||
lock=1e99,
|
lock=1e99,
|
||||||
wait=1,
|
|
||||||
fall=1,
|
|
||||||
target=200,
|
target=200,
|
||||||
reach=Event.gameover.win,
|
reach=Event.gameover.win,
|
||||||
}
|
}
|
||||||
@@ -120,8 +169,6 @@ loadmode={
|
|||||||
modeEnv={
|
modeEnv={
|
||||||
drop=1e99,
|
drop=1e99,
|
||||||
lock=1e99,
|
lock=1e99,
|
||||||
wait=1,
|
|
||||||
fall=1,
|
|
||||||
}
|
}
|
||||||
createPlayer(1,340,15)
|
createPlayer(1,340,15)
|
||||||
curBG="glow"
|
curBG="glow"
|
||||||
@@ -145,7 +192,6 @@ loadmode={
|
|||||||
marathon=function()
|
marathon=function()
|
||||||
modeEnv={
|
modeEnv={
|
||||||
drop=60,
|
drop=60,
|
||||||
wait=1,
|
|
||||||
fall=20,
|
fall=20,
|
||||||
target=10,
|
target=10,
|
||||||
reach=Event.marathon_reach,
|
reach=Event.marathon_reach,
|
||||||
@@ -171,42 +217,86 @@ loadmode={
|
|||||||
curBG="game2"
|
curBG="game2"
|
||||||
BGM("push")
|
BGM("push")
|
||||||
end,
|
end,
|
||||||
puzzle=function()
|
tsd=function()
|
||||||
modeEnv={
|
modeEnv={
|
||||||
hold=false,
|
drop=60,
|
||||||
das=0,
|
lock=60,
|
||||||
arr=0,
|
sequence=4,
|
||||||
_20G=true,
|
target=1,
|
||||||
drop=0,
|
reach=Event.tsd_reach,
|
||||||
lock=1e99,
|
freshLimit=10,
|
||||||
wait=1,
|
|
||||||
fall=10,
|
|
||||||
target=40,
|
|
||||||
reach=Event.gameover.win,
|
|
||||||
}
|
}
|
||||||
createPlayer(1,340,15)
|
createPlayer(1,340,15)
|
||||||
curBG="glow"
|
curBG="matrix"
|
||||||
BGM("way")
|
BGM("infinite")
|
||||||
end,
|
end,
|
||||||
tetris41=function()
|
pc=function()
|
||||||
modeEnv={
|
modeEnv={
|
||||||
wait=1,
|
next=4,
|
||||||
fall=1,
|
hold=false,
|
||||||
freshLimit=15,
|
drop=60,
|
||||||
|
lock=60,
|
||||||
|
fall=20,
|
||||||
|
sequence=5,
|
||||||
|
target=0,
|
||||||
|
reach=Event.newPC,
|
||||||
|
freshLimit=5,
|
||||||
|
}
|
||||||
|
createPlayer(1,340,15)
|
||||||
|
local r=rnd(#PClist)
|
||||||
|
local P=players[1]
|
||||||
|
for i=1,4 do
|
||||||
|
local b=PClist[r][i]
|
||||||
|
ins(P.nxt,b)
|
||||||
|
ins(P.nb,blocks[b][0])
|
||||||
|
end
|
||||||
|
Event.newPC()
|
||||||
|
curBG="matrix"
|
||||||
|
BGM("infinite")
|
||||||
|
end,
|
||||||
|
techmino41=function()
|
||||||
|
modeEnv={
|
||||||
|
freshLimit=15,
|
||||||
|
royaleMode=true,
|
||||||
|
royale={2,5,10,20},
|
||||||
}
|
}
|
||||||
royaleMode=true
|
|
||||||
createPlayer(1,340,15)--Player
|
createPlayer(1,340,15)--Player
|
||||||
|
|
||||||
local n=2
|
local n=2
|
||||||
for i=1,4 do
|
for i=1,4 do
|
||||||
for j=1,5 do
|
for j=1,5 do
|
||||||
createPlayer(n,75*i-48,142*j-130,.19,1+rnd(14))
|
createPlayer(n,75*i-48,142*j-130,.19,rnd(15))
|
||||||
n=n+1
|
n=n+1
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
for i=9,12 do
|
for i=9,12 do
|
||||||
for j=1,5 do
|
for j=1,5 do
|
||||||
createPlayer(n,75*i+292,142*j-130,.19,1+rnd(14))
|
createPlayer(n,75*i+292,142*j-130,.19,rnd(15))
|
||||||
|
n=n+1
|
||||||
|
end
|
||||||
|
end--AIs
|
||||||
|
|
||||||
|
curBG="game3"
|
||||||
|
BGM("race")
|
||||||
|
end,
|
||||||
|
techmino99=function()
|
||||||
|
modeEnv={
|
||||||
|
freshLimit=15,
|
||||||
|
royaleMode=true,
|
||||||
|
royale={2,6,14,30},
|
||||||
|
}
|
||||||
|
createPlayer(1,340,15)--Player
|
||||||
|
|
||||||
|
local n=2
|
||||||
|
for i=1,7 do
|
||||||
|
for j=1,7 do
|
||||||
|
createPlayer(n,46*i-36,97*j-72,.135,rnd()<.1 and rnd(4)or rnd(10,20))
|
||||||
|
n=n+1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
for i=15,21 do
|
||||||
|
for j=1,7 do
|
||||||
|
createPlayer(n,46*i+264,97*j-72,.135,rnd()<.1 and rnd(4)or rnd(10,20))
|
||||||
n=n+1
|
n=n+1
|
||||||
end
|
end
|
||||||
end--AIs
|
end--AIs
|
||||||
@@ -216,8 +306,6 @@ loadmode={
|
|||||||
end,
|
end,
|
||||||
solo=function()
|
solo=function()
|
||||||
modeEnv={
|
modeEnv={
|
||||||
wait=1,
|
|
||||||
fall=1,
|
|
||||||
freshLimit=15,
|
freshLimit=15,
|
||||||
}
|
}
|
||||||
createPlayer(1,20,15)--Player
|
createPlayer(1,20,15)--Player
|
||||||
@@ -230,8 +318,6 @@ loadmode={
|
|||||||
modeEnv={
|
modeEnv={
|
||||||
drop=15,
|
drop=15,
|
||||||
lock=30,
|
lock=30,
|
||||||
wait=1,
|
|
||||||
fall=1,
|
|
||||||
visible=0,
|
visible=0,
|
||||||
freshLimit=10,
|
freshLimit=10,
|
||||||
}
|
}
|
||||||
@@ -240,23 +326,8 @@ loadmode={
|
|||||||
curBG="glow"
|
curBG="glow"
|
||||||
BGM("push")
|
BGM("push")
|
||||||
end,
|
end,
|
||||||
asymsolo=function()
|
|
||||||
modeEnv={
|
|
||||||
wait=1,
|
|
||||||
fall=1,
|
|
||||||
visible=2,
|
|
||||||
freshLimit=15,
|
|
||||||
}
|
|
||||||
createPlayer(1,20,15)--Player
|
|
||||||
createPlayer(2,660,85,.9,2)--AI
|
|
||||||
|
|
||||||
curBG="game2"
|
|
||||||
BGM("race")
|
|
||||||
end,
|
|
||||||
p2=function()
|
p2=function()
|
||||||
modeEnv={
|
modeEnv={
|
||||||
wait=1,
|
|
||||||
fall=1,
|
|
||||||
freshLimit=15,
|
freshLimit=15,
|
||||||
}
|
}
|
||||||
createPlayer(1,20,15)
|
createPlayer(1,20,15)
|
||||||
@@ -267,8 +338,6 @@ loadmode={
|
|||||||
end,
|
end,
|
||||||
p3=function()
|
p3=function()
|
||||||
modeEnv={
|
modeEnv={
|
||||||
wait=1,
|
|
||||||
fall=1,
|
|
||||||
freshLimit=15,
|
freshLimit=15,
|
||||||
}
|
}
|
||||||
createPlayer(1,20,100,.65)
|
createPlayer(1,20,100,.65)
|
||||||
@@ -280,8 +349,6 @@ loadmode={
|
|||||||
end,
|
end,
|
||||||
p4=function()
|
p4=function()
|
||||||
modeEnv={
|
modeEnv={
|
||||||
wait=1,
|
|
||||||
fall=1,
|
|
||||||
freshLimit=15,
|
freshLimit=15,
|
||||||
}
|
}
|
||||||
createPlayer(1,25,150,.5)
|
createPlayer(1,25,150,.5)
|
||||||
@@ -292,6 +359,23 @@ loadmode={
|
|||||||
curBG="game2"
|
curBG="game2"
|
||||||
BGM("way")
|
BGM("way")
|
||||||
end,
|
end,
|
||||||
|
custom=function()
|
||||||
|
modeEnv={reach=Event.gameover.win}
|
||||||
|
for i=1,#customID do
|
||||||
|
local k=customID[i]
|
||||||
|
modeEnv[k]=customRange[k][customSel[k]]
|
||||||
|
end
|
||||||
|
modeEnv._20G=modeEnv.drop==-1
|
||||||
|
if modeEnv.opponent==0 then
|
||||||
|
createPlayer(1,340,15)
|
||||||
|
else
|
||||||
|
modeEnv.target=nil
|
||||||
|
createPlayer(1,20,15)
|
||||||
|
createPlayer(2,660,85,.9,modeEnv.opponent)
|
||||||
|
end
|
||||||
|
curBG="matrix"
|
||||||
|
BGM("reason")
|
||||||
|
end,
|
||||||
}
|
}
|
||||||
Event={
|
Event={
|
||||||
gameover={
|
gameover={
|
||||||
@@ -319,10 +403,13 @@ Event={
|
|||||||
P.waiting=1e99
|
P.waiting=1e99
|
||||||
P.b2b=0
|
P.b2b=0
|
||||||
showText("LOSE","appear",100,nil,true)
|
showText("LOSE","appear",100,nil,true)
|
||||||
if royaleMode and P.lastRecv then
|
if modeEnv.royaleMode and P.lastRecv then
|
||||||
throwBadge(P.id,P.lastRecv,P.badge)
|
throwBadge(P.id,P.lastRecv,P.badge)
|
||||||
players[P.lastRecv].badge=players[P.lastRecv].badge+P.badge+1
|
players[P.lastRecv].badge=players[P.lastRecv].badge+P.badge+1
|
||||||
players[P.lastRecv].strength=min(int(players[P.lastRecv].badge*.2),4)
|
local atker=players[P.lastRecv]
|
||||||
|
while atker.strength<4 and atker.badge>modeEnv.royale[atker.strength+1]do
|
||||||
|
atker.strength=atker.strength+1
|
||||||
|
end
|
||||||
end
|
end
|
||||||
for i=1,#players.alive do
|
for i=1,#players.alive do
|
||||||
if players.alive[i]==P.id then
|
if players.alive[i]==P.id then
|
||||||
@@ -347,13 +434,14 @@ Event={
|
|||||||
end,
|
end,
|
||||||
},
|
},
|
||||||
marathon_reach=function()
|
marathon_reach=function()
|
||||||
local s=int(P.cstat.row*.1)
|
local s=int(cstat.row*.1)
|
||||||
if s>=20 then
|
if s>=20 then
|
||||||
Event.gameover.win()
|
Event.gameover.win()
|
||||||
else
|
else
|
||||||
gameEnv.drop=marathon_drop[s]
|
gameEnv.drop=marathon_drop[s]
|
||||||
if s==18 then gameEnv._20G=true end
|
if s==18 then gameEnv._20G=true end
|
||||||
gameEnv.target=s*10+10
|
gameEnv.target=s*10+10
|
||||||
|
SFX("reach")
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
death_reach=function()
|
death_reach=function()
|
||||||
@@ -369,6 +457,32 @@ Event={
|
|||||||
SFX("reach")
|
SFX("reach")
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
tsd_reach=function()
|
||||||
|
P.gameEnv.target=P.gameEnv.target+2
|
||||||
|
if not(#clearing==2 and bn==5 and P.spinLast)then
|
||||||
|
Event.gameover.lose()
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
newPC=function()
|
||||||
|
local P=players[1]
|
||||||
|
if #P.field==#P.clearing then
|
||||||
|
P.counter=P.cstat.piece==0 and 19 or 0
|
||||||
|
ins(P.task,Event.task.PC)
|
||||||
|
local s=P.cstat.pc*.5
|
||||||
|
if int(s)==s and s>0 then
|
||||||
|
P.gameEnv.drop=pc_drop[s]or 0
|
||||||
|
P.gameEnv.lock=pc_lock[s]or 10
|
||||||
|
P.gameEnv.fall=pc_fall[s]or 5
|
||||||
|
if s==15 then
|
||||||
|
showText("Max speed","appear",80,-120)
|
||||||
|
else
|
||||||
|
showText("Speed up","appear",30,-130)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
Event.gameover.lose()
|
||||||
|
end
|
||||||
|
end,
|
||||||
task={
|
task={
|
||||||
winTrigger=function()
|
winTrigger=function()
|
||||||
Event.gameover.win()
|
Event.gameover.win()
|
||||||
@@ -412,6 +526,30 @@ Event={
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
garbagepush=function()
|
||||||
|
|
||||||
|
end,
|
||||||
|
PC=function()
|
||||||
|
local P=players[1]
|
||||||
|
P.counter=P.counter+1
|
||||||
|
if P.counter==21 then
|
||||||
|
gameEnv.target=gameEnv.target+4
|
||||||
|
local t=P.cstat.pc%2
|
||||||
|
for i=1,4 do
|
||||||
|
local r=getNewRow()
|
||||||
|
for j=1,10 do
|
||||||
|
r[j]=PCbase[4*t+i][j]
|
||||||
|
end
|
||||||
|
ins(P.field,1,r)
|
||||||
|
ins(P.visTime,1,getNewRow(P.showTime))
|
||||||
|
end
|
||||||
|
P.fieldBeneath=P.fieldBeneath+120
|
||||||
|
-- P.cy=P.cy+4
|
||||||
|
P.y_img=P.y_img+4
|
||||||
|
freshgho()
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end,
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
mesDisp={
|
mesDisp={
|
||||||
@@ -429,59 +567,79 @@ mesDisp={
|
|||||||
mStr(cstat.atk,-75,320)
|
mStr(cstat.atk,-75,320)
|
||||||
mStr(format("%.2f",2.5*cstat.atk/cstat.piece),-75,430)
|
mStr(format("%.2f",2.5*cstat.atk/cstat.piece),-75,430)
|
||||||
setFont(20)
|
setFont(20)
|
||||||
gc.print("Attack",-103,360)
|
gc.print("Attack",-100,360)
|
||||||
gc.print("Efficiency",-114,472)
|
gc.print("Efficiency",-108,472)
|
||||||
|
end,
|
||||||
|
solo=function()
|
||||||
|
setFont(50)
|
||||||
|
mStr(cstat.atk,-75,320)
|
||||||
|
setFont(20)
|
||||||
|
gc.print("Attack",-100,360)
|
||||||
end,
|
end,
|
||||||
gmroll=function()
|
gmroll=function()
|
||||||
setFont(35)
|
setFont(25)
|
||||||
gc.print("Tetris",-120,390)
|
gc.print("Techrash",-120,420)
|
||||||
setFont(80)
|
setFont(80)
|
||||||
mStr(cstat.tetris,-75,420)
|
mStr(cstat.techrash,-75,350)
|
||||||
end,
|
end,
|
||||||
marathon=function()
|
marathon=function()
|
||||||
setFont(50)
|
setFont(50)
|
||||||
mStr(P.cstat.row,-75,330)
|
mStr(P.cstat.row,-75,330)
|
||||||
mStr(gameEnv.target,-75,380)
|
mStr(gameEnv.target,-75,380)
|
||||||
gc.line(-120,377,-30,377)
|
gc.rectangle("fill",-120,376,90,4)
|
||||||
end,
|
end,
|
||||||
death=function()
|
death=function()
|
||||||
setFont(50)
|
setFont(50)
|
||||||
mStr(P.cstat.row,-75,330)
|
mStr(P.cstat.row,-75,330)
|
||||||
mStr(gameEnv.target,-75,380)
|
mStr(gameEnv.target,-75,380)
|
||||||
gc.line(-120,377,-30,377)
|
gc.rectangle("fill",-120,376,90,4)
|
||||||
end,
|
end,
|
||||||
puzzle=function()
|
tsd=function()
|
||||||
setFont(75)
|
setFont(35)
|
||||||
mStr(max(40-P.cstat.row,0),-75,280)
|
gc.print("TSD",-105,405)
|
||||||
|
setFont(80)
|
||||||
|
mStr((P.gameEnv.target-1)*.5,-75,330)
|
||||||
end,
|
end,
|
||||||
tetris41=function()
|
pc=function()
|
||||||
|
setFont(25)
|
||||||
|
gc.print("Perfect Clear",-138,400)
|
||||||
|
setFont(80)
|
||||||
|
mStr(cstat.pc,-75,330)
|
||||||
|
end,
|
||||||
|
techmino41=function()
|
||||||
gc.draw(badgeIcon,-120,150,nil,1.5)
|
gc.draw(badgeIcon,-120,150,nil,1.5)
|
||||||
setFont(50)
|
setFont(50)
|
||||||
gc.print(badge,-65,150)
|
gc.print(badge,-65,150)
|
||||||
mStr(cstat.atk,-75,320)
|
mStr(cstat.atk,-75,320)
|
||||||
mStr(#players.alive,-75,430)
|
mStr(#players.alive,-75,430)
|
||||||
setFont(20)
|
setFont(20)
|
||||||
gc.print("Attack",-103,360)
|
gc.print("Attack",-100,360)
|
||||||
|
gc.print("Remain",-105,472)
|
||||||
|
end,
|
||||||
|
techmino99=function()
|
||||||
|
gc.draw(badgeIcon,-120,150,nil,1.5)
|
||||||
|
setFont(50)
|
||||||
|
gc.print(badge,-65,150)
|
||||||
|
mStr(cstat.atk,-75,320)
|
||||||
|
mStr(#players.alive,-75,430)
|
||||||
|
setFont(20)
|
||||||
|
gc.print("Attack",-100,360)
|
||||||
gc.print("Remain",-105,472)
|
gc.print("Remain",-105,472)
|
||||||
end,
|
end,
|
||||||
blind=function()
|
blind=function()
|
||||||
setFont(35)
|
setFont(25)
|
||||||
gc.print("Rows",-115,220)
|
gc.print("Rows",-100,300)
|
||||||
gc.print("Tetris",-120,390)
|
gc.print("Techrash",-120,420)
|
||||||
setFont(80)
|
setFont(80)
|
||||||
mStr(P.cstat.row,-75,250)
|
mStr(P.cstat.row,-75,230)
|
||||||
mStr(cstat.tetris,-75,420)
|
mStr(cstat.techrash,-75,350)
|
||||||
end,
|
|
||||||
solo=function()
|
|
||||||
gc.print("Attack",-130,365)
|
|
||||||
setFont(80)
|
|
||||||
mStr(cstat.atk,-75,300)
|
|
||||||
end,
|
|
||||||
asymsolo=function()
|
|
||||||
gc.print("Attack",-132,365)
|
|
||||||
setFont(80)
|
|
||||||
mStr(cstat.atk,-75,300)
|
|
||||||
end,
|
end,
|
||||||
|
custom=function()
|
||||||
|
if gameEnv.target<1e4 then
|
||||||
|
setFont(75)
|
||||||
|
mStr(max(gameEnv.target-P.cstat.row,0),-75,280)
|
||||||
|
end
|
||||||
|
end
|
||||||
}
|
}
|
||||||
--Game system Data
|
--Game system Data
|
||||||
|
|
||||||
@@ -546,13 +704,12 @@ stat={
|
|||||||
spin=0,
|
spin=0,
|
||||||
}
|
}
|
||||||
--User Data&User Setting
|
--User Data&User Setting
|
||||||
--------------------------------Wrning!_G __index Ply[n] when chng any playr's elments!
|
--------------------------------Wrning!_G __index Plyr[n] when chng any playr's val!
|
||||||
|
require("toolfunc")
|
||||||
|
require("gamefunc")
|
||||||
require("list")
|
require("list")
|
||||||
require("texture")
|
require("texture")
|
||||||
require("ai")
|
require("ai")
|
||||||
require("toolfunc")
|
|
||||||
require("sysfunc")
|
|
||||||
require("gamefunc")
|
|
||||||
require("timer")
|
require("timer")
|
||||||
require("paint")
|
require("paint")
|
||||||
require("scene")
|
require("scene")
|
||||||
|
|||||||
79
paint.lua
@@ -190,6 +190,16 @@ function Pnt.BG.strap()
|
|||||||
gc.draw(background[2],x,0,nil,10)
|
gc.draw(background[2],x,0,nil,10)
|
||||||
gc.draw(background[2],x-1280,0,nil,10)
|
gc.draw(background[2],x-1280,0,nil,10)
|
||||||
end
|
end
|
||||||
|
function Pnt.BG.matrix()
|
||||||
|
for i=0,15 do
|
||||||
|
for j=0,8 do
|
||||||
|
-- local t=sin(Timer()*((2.468*i-1.357*j)%3))*.3
|
||||||
|
local t=(sin((mt.noise(i,j)+2)*Timer())+1)*.2
|
||||||
|
gc.setColor(t,t,t)
|
||||||
|
gc.rectangle("fill",80*i,80*j,80,80)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
function Pnt.load()
|
function Pnt.load()
|
||||||
gc.setLineWidth(4)
|
gc.setLineWidth(4)
|
||||||
@@ -198,30 +208,21 @@ function Pnt.load()
|
|||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
gc.rectangle("line",340,340,640,40)
|
gc.rectangle("line",340,340,640,40)
|
||||||
setFont(30)
|
setFont(30)
|
||||||
mStr(Text.load[loading],640,345)
|
mStr(Text.load[loading],640,346)
|
||||||
setFont(20)
|
setFont(20)
|
||||||
mStr("not animation,real loading!",640,392)
|
mStr("not animation,real loading!",640,392)
|
||||||
end
|
end
|
||||||
function Pnt.main()
|
function Pnt.main()
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
setFont(30)
|
setFont(30)
|
||||||
gc.print("Alpha V0.68",370,150)
|
gc.print("Alpha V0.7.2",370,150)
|
||||||
gc.print(system,530,110)
|
gc.print(system,530,110)
|
||||||
gc.draw(titleImage,30,30)
|
gc.draw(titleImage,30,30)
|
||||||
end
|
end
|
||||||
function Pnt.mode()
|
function Pnt.mode()
|
||||||
if setting.virtualkeySwitch then
|
|
||||||
gc.setColor(.5,.5,.5)
|
|
||||||
gc.draw(charV,1019,249,pi)
|
|
||||||
gc.draw(charV,1021,249,pi)
|
|
||||||
gc.draw(charV,1019,251,pi)
|
|
||||||
gc.draw(charV,1020,251,pi)
|
|
||||||
gc.setColor(1,1,1)
|
|
||||||
gc.draw(charV,1020,250,pi)
|
|
||||||
end
|
|
||||||
gc.setColor(1,1,1)
|
|
||||||
setFont(30)
|
setFont(30)
|
||||||
mStr(modeInfo[modeID[modeSel]],270,300)
|
gc.setColor(color.white)
|
||||||
|
mStr(modeInfo[modeID[modeSel]],270,305)
|
||||||
setFont(80)
|
setFont(80)
|
||||||
gc.setColor(color.grey)
|
gc.setColor(color.grey)
|
||||||
mStr(modeName[modeSel],643,283)
|
mStr(modeName[modeSel],643,283)
|
||||||
@@ -234,6 +235,25 @@ function Pnt.mode()
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
function Pnt.custom()
|
||||||
|
setFont(80)
|
||||||
|
gc.setColor(color.lightGrey)
|
||||||
|
gc.print("Custom Game",20,20)
|
||||||
|
gc.setColor(color.white)
|
||||||
|
gc.print("Custom Game",22,23)
|
||||||
|
setFont(35)
|
||||||
|
for i=1,#customID do
|
||||||
|
local k=customID[i]
|
||||||
|
local y=90+35*i
|
||||||
|
gc.print(customOption[k],50,y)
|
||||||
|
if customVal[k]then
|
||||||
|
gc.print(customVal[k][customSel[k]],350,y)
|
||||||
|
else
|
||||||
|
gc.print(customRange[k][customSel[k]],350,y)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
gc.print("→",10,88+35*optSel)
|
||||||
|
end
|
||||||
function Pnt.play()
|
function Pnt.play()
|
||||||
for p=1,#players do
|
for p=1,#players do
|
||||||
P=players[p]
|
P=players[p]
|
||||||
@@ -265,31 +285,6 @@ function Pnt.play()
|
|||||||
gc.setColor(1,1,1,min(P.counter,60)*.01)
|
gc.setColor(1,1,1,min(P.counter,60)*.01)
|
||||||
setFont(100)
|
setFont(100)
|
||||||
mStr(P.result,150,250)
|
mStr(P.result,150,250)
|
||||||
else
|
|
||||||
local h=0
|
|
||||||
for i=1,#atkBuffer do
|
|
||||||
local a=atkBuffer[i]
|
|
||||||
local bar=a.amount*30
|
|
||||||
if not a.sent then
|
|
||||||
if a.countdown>0 then
|
|
||||||
gc.setColor(attackColor[a.lv][1])
|
|
||||||
gc.rectangle("fill",315,600-h,8,-bar+5)
|
|
||||||
gc.setColor(attackColor[a.lv][2])
|
|
||||||
gc.rectangle("fill",315,600-h+(-bar+5),8,-(-bar+5)*(1-a.countdown/a.cd0))
|
|
||||||
--Timing
|
|
||||||
else
|
|
||||||
attackColor.animate[a.lv]((sin((Timer()-i)*20)+1)*.5)
|
|
||||||
gc.rectangle("fill",315,600-h,8,-bar+5)
|
|
||||||
--Warning
|
|
||||||
end
|
|
||||||
end
|
|
||||||
h=h+bar
|
|
||||||
if h>600 then break end
|
|
||||||
end--Buffer line
|
|
||||||
|
|
||||||
gc.setColor(b2b<100 and color.white or b2b<=480 and color.lightRed or color.lightBlue)
|
|
||||||
gc.rectangle("fill",-15,600,10,-b2b)
|
|
||||||
--B2B bar
|
|
||||||
end
|
end
|
||||||
gc.pop()
|
gc.pop()
|
||||||
else
|
else
|
||||||
@@ -376,12 +371,12 @@ function Pnt.play()
|
|||||||
if h>600 then break end
|
if h>600 then break end
|
||||||
end--Buffer line
|
end--Buffer line
|
||||||
|
|
||||||
gc.setColor(b2b<100 and color.white or b2b<=500 and color.lightRed or color.lightBlue)
|
gc.setColor(b2b<40 and color.white or b2b<=480 and color.lightRed or color.lightBlue)
|
||||||
gc.rectangle("fill",-17,600,10,-b2b1)
|
gc.rectangle("fill",-17,600,10,-b2b1)
|
||||||
gc.setColor(color.red)
|
gc.setColor(color.red)
|
||||||
gc.rectangle("fill",-23,600-100,16,5)
|
gc.rectangle("fill",-23,600-40,16,5)
|
||||||
gc.setColor(color.blue)
|
gc.setColor(color.blue)
|
||||||
gc.rectangle("fill",-23,600-500,16,5)
|
gc.rectangle("fill",-23,600-480,16,5)
|
||||||
--B2B bar
|
--B2B bar
|
||||||
|
|
||||||
setFont(40)
|
setFont(40)
|
||||||
@@ -397,7 +392,7 @@ function Pnt.play()
|
|||||||
end
|
end
|
||||||
end--Hold
|
end--Hold
|
||||||
gc.print("Next",336,0)
|
gc.print("Next",336,0)
|
||||||
for N=1,gameEnv.next do
|
for N=1,min(gameEnv.next,#nxt)do
|
||||||
local b=nb[N]
|
local b=nb[N]
|
||||||
for i=1,#b do
|
for i=1,#b do
|
||||||
for j=1,#b[1] do
|
for j=1,#b[1] do
|
||||||
|
|||||||
12
scene.lua
@@ -2,17 +2,15 @@ game={}
|
|||||||
function game.load()
|
function game.load()
|
||||||
scene="load"
|
scene="load"
|
||||||
curBG="none"
|
curBG="none"
|
||||||
|
keeprun=true
|
||||||
loading=1--Loading mode
|
loading=1--Loading mode
|
||||||
loadnum=1--Loading counter
|
loadnum=1--Loading counter
|
||||||
loadprogress=0--Loading bar
|
loadprogress=0--Loading bar
|
||||||
end
|
end
|
||||||
function game.intro()
|
|
||||||
scene="intro"
|
|
||||||
curBG="none"
|
|
||||||
end
|
|
||||||
function game.main()
|
function game.main()
|
||||||
scene="main"
|
scene="main"
|
||||||
curBG="none"
|
curBG="none"
|
||||||
|
keeprun=false
|
||||||
BGM("blank")
|
BGM("blank")
|
||||||
collectgarbage()
|
collectgarbage()
|
||||||
end
|
end
|
||||||
@@ -23,6 +21,12 @@ function game.mode()
|
|||||||
curBG="none"
|
curBG="none"
|
||||||
BGM("blank")
|
BGM("blank")
|
||||||
end
|
end
|
||||||
|
function game.custom()
|
||||||
|
optSel=optSel or 1
|
||||||
|
scene="custom"
|
||||||
|
curBG="matrix"
|
||||||
|
BGM("blank")
|
||||||
|
end
|
||||||
function game.play()
|
function game.play()
|
||||||
scene="play"
|
scene="play"
|
||||||
--curBG="game1"
|
--curBG="game1"
|
||||||
|
|||||||
BIN
siyuanhei.otf
Normal file
16
texture.lua
@@ -1,16 +1,24 @@
|
|||||||
setFont(80)
|
|
||||||
charV=gc.newText(Fonts[80],"v")
|
|
||||||
local N=gc.newImage
|
local N=gc.newImage
|
||||||
|
function C(x,y)
|
||||||
|
c=gc.newCanvas(x,y)
|
||||||
|
gc.setCanvas(c)
|
||||||
|
end
|
||||||
titleImage=N("/image/mess/title.png")
|
titleImage=N("/image/mess/title.png")
|
||||||
mouseIcon=N("/image/mess/mouseIcon.png")
|
mouseIcon=N("/image/mess/mouseIcon.png")
|
||||||
spinCenter=N("/image/mess/spinCenter.png")
|
spinCenter=N("/image/mess/spinCenter.png")
|
||||||
dialCircle=N("/image/mess/dialCircle.png")
|
dialCircle=N("/image/mess/dialCircle.png")
|
||||||
dialNeedle=N("/image/mess/dialNeedle.png")
|
dialNeedle=N("/image/mess/dialNeedle.png")
|
||||||
badgeIcon=N("/image/mess/badge.png")
|
badgeIcon=N("/image/mess/badge.png")
|
||||||
|
|
||||||
blockSkin={}
|
blockSkin={}
|
||||||
|
local img=N("/image/block/1.png")
|
||||||
for i=1,13 do
|
for i=1,13 do
|
||||||
blockSkin[i]=N("/image/block/1/"..i..".png")
|
C(30,30)
|
||||||
|
gc.draw(img,30-30*i,0)
|
||||||
|
blockSkin[i]=c
|
||||||
end
|
end
|
||||||
|
img:release()
|
||||||
|
|
||||||
background={}
|
background={}
|
||||||
gc.setColor(1,1,1)
|
gc.setColor(1,1,1)
|
||||||
background={
|
background={
|
||||||
@@ -24,7 +32,7 @@ end
|
|||||||
|
|
||||||
|
|
||||||
PTC={dust={}}--Particle systems
|
PTC={dust={}}--Particle systems
|
||||||
c=gc.newCanvas(6,6)gc.setCanvas(c)
|
C(6,6)
|
||||||
gc.clear(1,1,1)
|
gc.clear(1,1,1)
|
||||||
PTC.dust[0]=gc.newParticleSystem(c,1000)
|
PTC.dust[0]=gc.newParticleSystem(c,1000)
|
||||||
PTC.dust[0]:setParticleLifetime(.2,.3)
|
PTC.dust[0]:setParticleLifetime(.2,.3)
|
||||||
|
|||||||
11
timer.lua
@@ -163,7 +163,9 @@ function Tmr.play(dt)
|
|||||||
removeRow(field,clearing[i])
|
removeRow(field,clearing[i])
|
||||||
removeRow(visTime,clearing[i])
|
removeRow(visTime,clearing[i])
|
||||||
end
|
end
|
||||||
P.clearing={}
|
while #clearing>0 do
|
||||||
|
rem(clearing)
|
||||||
|
end
|
||||||
end
|
end
|
||||||
--Rows cleared drop
|
--Rows cleared drop
|
||||||
elseif waiting>0 then
|
elseif waiting>0 then
|
||||||
@@ -188,12 +190,7 @@ function Tmr.play(dt)
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
P.b2b1=P.b2b1*.93+P.b2b*.07
|
P.b2b1=P.b2b1*.92+P.b2b*.08
|
||||||
if P.b2b>500 then
|
|
||||||
P.b2b=P.b2b-.2
|
|
||||||
elseif P.b2b>100 then
|
|
||||||
P.b2b=P.b2b-.15
|
|
||||||
end
|
|
||||||
--Alive
|
--Alive
|
||||||
else
|
else
|
||||||
P.keySpeed=keySpeed*.96+cstat.key/time*60*.04
|
P.keySpeed=keySpeed*.96+cstat.key/time*60*.04
|
||||||
|
|||||||
208
toolfunc.lua
@@ -15,9 +15,11 @@ function without(t,v)
|
|||||||
end
|
end
|
||||||
return true
|
return true
|
||||||
end
|
end
|
||||||
function mStr(s,x,y)gc.printf(s,x-500,y,1000,"center")end
|
function mStr(s,x,y)
|
||||||
|
gc.printf(s,x-500,y,1000,"center")
|
||||||
|
end
|
||||||
function convert(x,y)
|
function convert(x,y)
|
||||||
return x*screenK,(y-screenM)*screenK
|
return xOy:inverseTransformPoint(x,y)
|
||||||
end
|
end
|
||||||
|
|
||||||
function getNewRow(val)
|
function getNewRow(val)
|
||||||
@@ -63,4 +65,204 @@ end
|
|||||||
function stencil_field_small()
|
function stencil_field_small()
|
||||||
gc.rectangle("fill",0,0,300,600)
|
gc.rectangle("fill",0,0,300,600)
|
||||||
end
|
end
|
||||||
--Single use
|
--Single use
|
||||||
|
|
||||||
|
function sysSFX(s,v)
|
||||||
|
if setting.sfx then
|
||||||
|
local n=1
|
||||||
|
while sfx[s][n]:isPlaying()do
|
||||||
|
n=n+1
|
||||||
|
if not sfx[s][n]then
|
||||||
|
sfx[s][n]=sfx[s][n-1]:clone()
|
||||||
|
sfx[s][n]:seek(0)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
sfx[s][n]:setVolume(v or 1)
|
||||||
|
sfx[s][n]:play()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function SFX(s,v)
|
||||||
|
if setting.sfx and not P.ai then
|
||||||
|
local n=1
|
||||||
|
while sfx[s][n]:isPlaying()do
|
||||||
|
n=n+1
|
||||||
|
if not sfx[s][n]then
|
||||||
|
sfx[s][n]=sfx[s][n-1]:clone()
|
||||||
|
sfx[s][n]:seek(0)
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
sfx[s][n]:setVolume(v or 1)
|
||||||
|
sfx[s][n]:play()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function BGM(s)
|
||||||
|
if setting.bgm and bgmPlaying~=s then
|
||||||
|
for k,v in pairs(bgm)do v:stop()end
|
||||||
|
if s then bgm[s]:play()end
|
||||||
|
bgmPlaying=s
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function gotoScene(s,style)
|
||||||
|
if not sceneSwaping and s~=scene then
|
||||||
|
style=style or"deck"
|
||||||
|
sceneSwaping={
|
||||||
|
tar=s,style=style,
|
||||||
|
time=swap[style][1],mid=swap[style][2],
|
||||||
|
draw=swap[style].d
|
||||||
|
}
|
||||||
|
Buttons.sel=nil
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function startGame(mode)
|
||||||
|
--rec=""
|
||||||
|
gamemode=mode
|
||||||
|
gotoScene("play")
|
||||||
|
end
|
||||||
|
function back()
|
||||||
|
local t=prevMenu[scene]
|
||||||
|
if type(t)=="string"then
|
||||||
|
gotoScene(t)
|
||||||
|
else
|
||||||
|
t()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function loadData()
|
||||||
|
userData:open("r")
|
||||||
|
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||||
|
local t=string.splitS(userData:read(),"\r\n")
|
||||||
|
userData:close()
|
||||||
|
for i=1,#t do
|
||||||
|
local i=t[i]
|
||||||
|
if find(i,"=")then
|
||||||
|
local t=sub(i,1,find(i,"=")-1)
|
||||||
|
local v=sub(i,find(i,"=")+1)
|
||||||
|
if t=="run"or t=="game"or t=="gametime"or t=="piece"or t=="row"or t=="atk"or t=="key"or t=="rotate"or t=="hold"or t=="spin"then
|
||||||
|
v=toN(v)if not v or v<0 then v=0 end
|
||||||
|
stat[t]=v
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function saveData()
|
||||||
|
local t=table.concat({
|
||||||
|
stringPack("run=",stat.run),
|
||||||
|
stringPack("game=",stat.game),
|
||||||
|
stringPack("gametime=",stat.gametime),
|
||||||
|
stringPack("piece=",stat.piece),
|
||||||
|
stringPack("row=",stat.row),
|
||||||
|
stringPack("atk=",stat.atk),
|
||||||
|
stringPack("key=",stat.key),
|
||||||
|
stringPack("rotate=",stat.rotate),
|
||||||
|
stringPack("hold=",stat.hold),
|
||||||
|
stringPack("spin=",stat.spin),
|
||||||
|
},"\r\n")
|
||||||
|
--t=love.math.compress(t,"zlib"):getString()
|
||||||
|
userData:open("w")
|
||||||
|
userData:write(t)
|
||||||
|
userData:close()
|
||||||
|
end
|
||||||
|
function loadSetting()
|
||||||
|
userSetting:open("r")
|
||||||
|
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||||
|
local t=string.splitS(userSetting:read(),"\r\n")
|
||||||
|
userSetting:close()
|
||||||
|
for i=1,#t do
|
||||||
|
local i=t[i]
|
||||||
|
if find(i,"=")then
|
||||||
|
local t=sub(i,1,find(i,"=")-1)
|
||||||
|
local v=sub(i,find(i,"=")+1)
|
||||||
|
if t=="sfx"or t=="bgm"then
|
||||||
|
setting[t]=v=="true"
|
||||||
|
elseif t=="fullscreen"then
|
||||||
|
setting.fullscreen=v=="true"
|
||||||
|
love.window.setFullscreen(setting.fullscreen)
|
||||||
|
elseif t=="bgblock"then
|
||||||
|
setting.bgblock=v=="true"
|
||||||
|
elseif t=="keymap"then
|
||||||
|
v=string.splitS(v,"/")
|
||||||
|
for i=1,16 do
|
||||||
|
local v1=string.splitS(v[i],",")
|
||||||
|
for j=1,#v1 do
|
||||||
|
setting.keyMap[i][j]=v1[j]
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif t=="keylib"then
|
||||||
|
v=string.splitS(v,"/")
|
||||||
|
for i=1,4 do
|
||||||
|
local v1=string.splitS(v[i],",")
|
||||||
|
for j=1,#v1 do
|
||||||
|
setting.keyLib[i][j]=toN(v1[j])
|
||||||
|
end
|
||||||
|
for j=1,#setting.keyLib[i]do
|
||||||
|
local v=setting.keyLib[i][j]
|
||||||
|
if int(v)~=v or v>=9 or v<=0 then
|
||||||
|
setting.keyLib[i]={i}
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif t=="virtualkey"then
|
||||||
|
v=string.splitS(v,"/")
|
||||||
|
for i=1,9 do
|
||||||
|
virtualkey[i]=string.splitS(v[i],",")
|
||||||
|
for j=1,4 do
|
||||||
|
virtualkey[i][j]=toN(virtualkey[i][j])
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif t=="virtualkeyAlpha"then
|
||||||
|
setting.virtualkeyAlpha=int(abs(toN(v)))
|
||||||
|
elseif t=="virtualkeyIcon"then
|
||||||
|
setting.virtualkeyIcon=v=="true"
|
||||||
|
elseif t=="virtualkeySwitch"then
|
||||||
|
setting.virtualkeySwitch=v=="true"
|
||||||
|
elseif t=="frameMul"then
|
||||||
|
v=min(max(toN(v)or 100,0),100)
|
||||||
|
setting.frameMul=v
|
||||||
|
elseif t=="das"or t=="arr"or t=="sddas"or t=="sdarr"then
|
||||||
|
v=toN(v)if not v or v<0 then v=0 end
|
||||||
|
setting[t]=int(v)
|
||||||
|
elseif t=="ghost"or t=="center"then
|
||||||
|
setting[t]=v=="true"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
function saveSetting()
|
||||||
|
local vk={}
|
||||||
|
for i=1,9 do
|
||||||
|
for j=1,4 do
|
||||||
|
virtualkey[i][j]=int(virtualkey[i][j]+.5)
|
||||||
|
end--Saving a integer is better?
|
||||||
|
vk[i]=table.concat(virtualkey[i],",")
|
||||||
|
end--pre-pack virtualkey setting
|
||||||
|
local map={}
|
||||||
|
for i=1,16 do
|
||||||
|
map[i]=table.concat(setting.keyMap[i],",")
|
||||||
|
end
|
||||||
|
local lib={}
|
||||||
|
for i=1,4 do
|
||||||
|
lib[i]=table.concat(setting.keyLib[i],",")
|
||||||
|
end
|
||||||
|
local t=table.concat({
|
||||||
|
stringPack("sfx=",setting.sfx),
|
||||||
|
stringPack("bgm=",setting.bgm),
|
||||||
|
stringPack("fullscreen=",setting.fullscreen),
|
||||||
|
stringPack("bgblock=",setting.bgblock),
|
||||||
|
stringPack("das=",setting.das),
|
||||||
|
stringPack("arr=",setting.arr),
|
||||||
|
stringPack("sddas=",setting.sddas),
|
||||||
|
stringPack("sdarr=",setting.sdarr),
|
||||||
|
stringPack("keymap=",table.concat(map,"/")),
|
||||||
|
stringPack("keylib=",table.concat(lib,"/")),
|
||||||
|
stringPack("virtualkey=",table.concat(vk,"/")),
|
||||||
|
stringPack("virtualkeyAlpha=",setting.virtualkeyAlpha),
|
||||||
|
stringPack("virtualkeyIcon=",setting.virtualkeyIcon),
|
||||||
|
stringPack("virtualkeySwitch=",setting.virtualkeySwitch),
|
||||||
|
stringPack("frameMul=",setting.frameMul),
|
||||||
|
},"\r\n")
|
||||||
|
--t=love.math.compress(t,"zlib"):getString()
|
||||||
|
userSetting:open("w")
|
||||||
|
userSetting:write(t)
|
||||||
|
userSetting:close()
|
||||||
|
end
|
||||||