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Author SHA1 Message Date
MrZ_26
f0cca3092a Alpha V0.7.2 2020-02-04 19:29:42 +08:00
10 changed files with 537 additions and 174 deletions

47
ai.lua
View File

@@ -1,12 +1,12 @@
--[[
HighestBlock
HorizontalTransitions
VerticalTransitions
BlockedCells
Wells
FilledLines
TechrashShape
BlockedWells;
HighestBlock
HorizontalTransitions
VerticalTransitions
BlockedCells
Wells
FilledLines
4deepShape
BlockedWells;
]]
dirCount={1,1,3,3,3,0,1}
spinOffset={
@@ -18,7 +18,8 @@ spinOffset={
{0,0,0},--O
{2,0,1},--I
}for i=1,7 do spinOffset[i][0]=0 end
--[[controlname:
--[[
controlname:
1~5:mL,mR,rR,rL,rF,
6~9:hD,sD,H,R,
10~12:LL,RR,DD
@@ -45,6 +46,7 @@ FCL={
FCL[2]=FCL[1]
FCL[4]=FCL[3]
FCL[5]=FCL[3]
clearScore={[0]=0,0,10,30,100}
function ifoverlapAI(f,bk,x,y)
if y<1 then return true end
if y>#f then return nil end
@@ -63,7 +65,8 @@ function resetField(f0,f,start)
end
end
end
function getScore(field,cb,cx,cy)
function getScore(field,bn,cb,cx,cy)
local score=0
local highest=0
local height=getNewRow()
local rough=0
@@ -94,20 +97,28 @@ function getScore(field,cb,cx,cy)
end
end
end
local h1,mh1=0,0
for x=1,9 do
local dh=abs(height[x]-height[x])
if dh>1 then
rough=rough+min(dh^1.5,10)
elseif dh==1 then
h1=h1+1
if h1>mh1 then mh1=h1 end
else
h1=0
end
end
ins(freeRow,height)
return
-highest*5
-rough*20
-cy*20
-#cb*10
+clear^2*4
-hole*25
score=
-cy*20
-rough*20
-#cb*10
+clearScore[clear]
-hole*30
if #field>6 then score=score-highest*5 end
if mh1>3 then score=score-50-mh1*40 end
return score
end
function AI_getControls(ctrl)
local Tfield={}--test field
@@ -137,7 +148,7 @@ function AI_getControls(ctrl)
end
end
end--simulate lock
local score=getScore(Tfield,cb,cx,cy)
local score=getScore(Tfield,bn,cb,cx,cy)
if score>best.score then
best={bn=bn,x=cx,dir=dir,hold=ifhold==1,score=score}
end

View File

@@ -339,7 +339,6 @@ function love.keypressed(i)
elseif i=="escape"or i=="back"then back()
else buttonControl_key(i)
end
if i=="f12"then devMode=true end
end
function love.keyreleased(i)
@@ -416,6 +415,7 @@ function love.receiveData(id,data)
return nil
end
function love.draw()
gc.clear()
Pnt.BG[curBG]()
gc.setColor(1,1,1,.3)
for n=1,#BGblock do
@@ -435,12 +435,6 @@ function love.draw()
end
if sceneSwaping then sceneSwaping.draw()end
gc.setColor(0,0,0)
if screenM>0 then
gc.rectangle("fill",0,0,1280,-screenM)
gc.rectangle("fill",0,720,1280,screenM)
end--Draw black side
setFont(20)gc.setColor(1,1,1)
gc.print(tm.getFPS(),0,700)
if devMode then
@@ -449,18 +443,23 @@ function love.draw()
end
--if gcinfo()>500 then collectgarbage()end
end
function love.resize(x,y)
screenK=1280/gc.getWidth()
screenM=(gc.getHeight()*16/9-gc.getWidth())/2
gc.origin()
gc.scale(1/screenK,1/screenK)
gc.translate(0,screenM)
function love.resize(w,h)
ww,wh=w,h
xOy:release()
ScreenK=h/w>=.5625 and w/1280 or h/720
xOy=love.math.newTransform(0,0,nil,ScreenK,nil,640,360,nil,nil)
xOy:translate(640,360)
if h/w>=.5625 then
xOy:translate(0,h-w*.5625)
else
xOy:translate(w-h*16/9,0)
end
gc.replaceTransform(xOy)
end
function love.run()
local frameT=Timer()
local readyDrawFrame=0
tm.step()
love.resize(nil,gc.getHeight())
love.resize(gc.getWidth(),gc.getHeight())
game.load()--System scene Launch
math.randomseed(os.time()*626)
return function()
@@ -480,7 +479,7 @@ function love.run()
love.draw()
gc.present()
end
if not wd.hasFocus()then
if not(wd.hasFocus()or keeprun)then
focus=false
ms.setVisible(true)
if bgmPlaying then bgm[bgmPlaying]:pause()end
@@ -495,6 +494,7 @@ function love.run()
else
tm.sleep(.2)
if wd.hasFocus()then
tm.step()
focus=true
ms.setVisible(false)
if bgmPlaying then bgm[bgmPlaying]:play()end

View File

@@ -9,7 +9,7 @@ function love.conf(t)
t.audio.mixwithsystem=true--Switch on to keep background music playing
local W=t.window
W.title="Techmino V0.7.1"
W.title="Techmino V0.7.2"
W.icon="/image/icon.png"
W.width,W.height=1280,720
W.borderless=X

View File

@@ -1,6 +1,5 @@
function resetGameData()
players={alive={}}
royaleMode=false
loadmode[gamemode]()
frame=0
@@ -18,7 +17,7 @@ function resetGameData()
freeRow={}
collectgarbage()
for i=1,50*#players do
for i=1,40*#players do
freeRow[i]={0,0,0,0,0,0,0,0,0,0}
end
end
@@ -42,7 +41,7 @@ function createPlayer(id,x,y,size,AIspeed,data)
P.control=false
P.timing=false
P.time=0
P.cstat={key=0,piece=0,row=0,atk=0,techrash=0}--Current gamestat
P.cstat={key=0,piece=0,row=0,atk=0,techrash=0,pc=0}--Current gamestat
P.keyTime={}for i=1,10 do P.keyTime[i]=-1e5 end P.keySpeed=0
P.dropTime={}for i=1,10 do P.dropTime[i]=-1e5 end P.dropSpeed=0
@@ -67,14 +66,15 @@ function createPlayer(id,x,y,size,AIspeed,data)
P.dropDelay,P.lockDelay=P.gameEnv.drop,P.gameEnv.lock
P.freshTime=0
P.lastSpin=false
if P.gameEnv.sequence<5 then
local bag1={1,2,3,4,5,6,7}
for i=1,7 do
P.nxt[i]=rem(bag1,rnd(#bag1))
P.nb[i]=blocks[P.nxt[i]][0]
end--First bag
end
local bag1={1,2,3,4,5,6,7}
for i=1,7 do
P.nxt[i]=rem(bag1,rnd(#bag1))
P.nb[i]=blocks[P.nxt[i]][0]
end--First bag
P.freshNext=randomMethod[P.gameEnv.sequence]
P.freshNext=freshMethod[P.gameEnv.sequence]
if P.gameEnv.sequence==1 then P.bag={}--Bag7
elseif P.gameEnv.sequence==2 then P.his={}for i=1,4 do P.his[i]=P.nxt[i+3]end--History4
elseif P.gameEnv.sequence==3 then--Pure random
@@ -237,7 +237,7 @@ function spin(d,ifpre)
if bn==6 then
freshgho()--May cancel spinLast
freshLockDelay()
SFX(ifpre and"prerotate"or ifoverlap(cb,cx,cy+1)and ifoverlap(cb,cx-1,cy)and ifoverlap(cb,cx+1,cy)and"rotatekick"or"rotate")
SFX(ifpre and"prerotate"or"rotate")
if id==1 then
stat.rotate=stat.rotate+1
end
@@ -297,9 +297,9 @@ function hold(ifpre)
end
end
function drop()
if cy==y_img then
ins(dropTime,1,frame)rem(dropTime,11)--update speed dial
P.waiting=gameEnv.wait
if P.cy==P.y_img then
ins(P.dropTime,1,frame)rem(P.dropTime,11)--update speed dial
P.waiting=P.gameEnv.wait
local dospin=bn~=6 and ifoverlap(cb,cx-1,cy)and ifoverlap(cb,cx+1,cy)and ifoverlap(cb,cx,cy+1)and 1 or 0
if bn<6 and spinLast then
@@ -318,16 +318,16 @@ function drop()
if dospin==0 then dospin=false end
lock()
local cc,csend,exblock,sendTime=checkrow(cy,r),0,0,0--Currect clear&send&sendTime
local mini=bn~=7 and dospin==1 and cc<3 and cc<r
local mini=bn<6 and dospin==1 and cc<3 and cc<r
P.combo=P.combo+1--combo=0 is under
if cc==4 then
if b2b>500 then
if b2b>480 then
showText("Techrash B2B2B","fly",70)
csend=6
sendTime=80
exblock=exblock+1
elseif b2b>=100 then
elseif b2b>=30 then
showText("Techrash B2B","drive",70)
sendTime=70
csend=5
@@ -340,11 +340,11 @@ function drop()
P.cstat.techrash=P.cstat.techrash+1
elseif cc>0 then
if dospin then
if b2b>500 then
if b2b>480 then
showText(spinName[cc][bn].." B2B2B","spin",40)
csend=b2bATK[cc]+1
exblock=exblock+1
elseif b2b>=100 then
elseif b2b>=30 then
showText(spinName[cc][bn].." B2B","spin",40)
csend=b2bATK[cc]
else
@@ -354,17 +354,18 @@ function drop()
sendTime=20+csend*20
if mini then
showText("Mini","drive",40,10)
csend=ceil(csend*.5)
sendTime=sendTime+60
P.b2b=P.b2b+90+10*cc
P.b2b=P.b2b+b2bPoint[cc]*.8
else
P.b2b=P.b2b+70+30*cc
P.b2b=P.b2b+b2bPoint[cc]
end
SFX(spin_n[cc])
if id==1 then
stat.spin=stat.spin+1
end
elseif #clearing<#field then
P.b2b=P.b2b-300
P.b2b=P.b2b-150-cc*50
showText(clearName[cc],"appear",50)
csend=cc-1
sendTime=20+csend*20
@@ -374,19 +375,20 @@ function drop()
if dospin then
showText(spinName[0][bn],"appear",50)
SFX("spin_0")
P.b2b=b2b+30
P.b2b=P.b2b+15
end
end
if cc>0 and #clearing==#field then
showText("Perfect Clear","flicker",70,-80)
csend=csend+5
csend=csend+min(6+P.cstat.pc,10)
exblock=exblock+2
sendTime=sendTime+30
SFX("perfectclear")
if cstat.piece>10 then
P.b2b=600
P.b2b=300
end
P.cstat.pc=P.cstat.pc+1
end
csend=csend+(renATK[combo]or 4)
@@ -433,10 +435,8 @@ function drop()
end
end
elseif cc==0 then
if P.b2b>450 then
P.b2b=b2b-10
elseif P.b2b>100 then
P.b2b=max(b2b-6,100)
if P.b2b>480 then
P.b2b=max(P.b2b-40,480)
end
garbageRelease()
end
@@ -446,8 +446,8 @@ function drop()
P.cstat.piece,P.cstat.row=P.cstat.piece+1,P.cstat.row+cc
if P.cstat.row>=gameEnv.target then
gameEnv.reach()
if control then SFX("reach")end
end
P.spinLast=dospin and cc>0
else
P.cy=cy-1
P.spinLast=false

View File

@@ -1,3 +1,32 @@
--[["four name"
Techrash
Techmino
Tequéno
Zestris
Quadruple
Tequeno
Techzino
Tectris
]]
PCbase={
{3,3,3,0,0,0,0,0,2,2},
{3,6,6,0,0,0,0,2,2,5},
{4,6,6,0,0,0,1,1,5,5},
{4,4,4,0,0,0,0,1,1,5},
{1,1,0,0,0,0,0,3,3,3},
{5,1,1,0,0,0,0,6,6,3},
{5,5,2,2,0,0,0,6,6,4},
{5,2,2,0,0,0,0,4,4,4},
}
PClist={--ZSLJTOI
{7,7,4,5},{7,7,6,4},{7,7,2,4},{7,7,1,3},{7,4,1,2},{7,3,5,7},{7,7,5,6},{7,7,5,2},
{7,5,4,3},{7,5,1,2},{7,1,4,2},{7,4,2,5},{7,6,4,5},{7,5,4,2},{7,5,6,4},{7,5,3,6},
{7,2,5,6},{7,2,1,3},{7,2,6,4},{7,5,2,7},{7,3,1,5},{7,3,2,5},{7,4,1,5},{7,4,2,5},
{7,7,3,6},{7,3,7,6},{7,3,6,2},{7,3,7,1},{7,6,4,2},{3,2,7,6},{7,5,3,4},{7,3,6,5},
{7,3,2,5},{7,4,6,5},{7,6,4,5},{7,5,2,3},{7,3,5,7},{7,3,2,5},{7,3,5,1},{7,5,2,3},
{3,6,2,5},{3,1,2,5},{3,5,1,2},{4,5,3,2},{4,2,6,5},{6,5,3,2},{1,4,2,5},{1,5,3,6},
{5,2,6,3},{5,2,1,3},{2,4,1,5},{2,4,5,1},{2,1,4,5},{2,5,4,3},{2,5,6,7},{7,5,4,2},
}
color={
red={1,0,0},
green={0,1,0},
@@ -112,8 +141,8 @@ prevMenu={
main="quit",
}
modeID={"sprint","marathon","zen","infinite","solo","death","blind","puzzle","techmino41","asymsolo","gmroll","p2","p3","p4"}
modeName={"Sprint","Marathon","Zen","Infinite","1v1","Death","Blind","Puzzle","Techmino 41","Asymmetry solo","GM roll","2P","3P","4P"}
modeID={"sprint","marathon","zen","infinite","solo","death","tsd","blind","pc","techmino41","techmino99","gmroll","p2","p3","p4"}
modeName={"Sprint","Marathon","Zen","Infinite","1v1","Death","TSD-only","Blind","PC Puzzle","Techmino41","Techmino99","GM roll","2P","3P","4P"}
modeInfo={
sprint="Clear 40 Lines",
marathon="Clear 200 Lines",
@@ -121,10 +150,11 @@ modeInfo={
infinite="Infinite game,infinite happiness",
solo="Beat AI",
death="Survive under terrible speed",
tsd="T-spin-double Only!",
blind="Invisible board!",
puzzle="Your keyboard broke",
pc="Make as much PCs as you can",
techmino41="Melee fight with 40 AIs",
asymsolo=" See-->",
techmino99="Melee fight with 98 AIs",
gmroll="Who want to be the grand master?",
p2="2 players game",
p3="3 players game",
@@ -189,6 +219,7 @@ actName_show={"Move Left:","Move Right:","Rotate Right:","Rotate Left:","Rotate
blockPos={4,4,4,4,4,5,4}
renATK={[0]=0,0,0,1,1,2,2,3,3,4,4}--3 else
renName={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB",}
b2bPoint={50,90,150}
b2bATK={3,5,8}
spin_n={"spin_1","spin_2","spin_3"}
@@ -200,6 +231,9 @@ marathon_drop={[0]=60,48,40,30,24,18,15,12,10,8,7,6,5,4,3,2,1,1,0,0}
death_lock={10,9,9,8,8}
death_wait={6,6,5,5,4}
death_fall={10,9,8,7,6}
pc_drop={50,40,30,22,16,12,10,8,6,5,4,3,2,1}
pc_lock={50,40,32,25,20,17,15,12,10}
pc_fall={18,16,14,12,10,9,8,7,6,5}
snapLevelName={"Free pos","Snap-10","Snap-20","Snap-40","Snap-60","Snap-80"}
snapLevelValue={1,10,20,40,60,80}
@@ -333,10 +367,10 @@ TRS={
[5]={
[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2},{-1,-1},{0,1}},
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2},{0,-1},{1,1}},
[12]={{0,0},{1,0},{1,-1},{0,-1},{-1,-1},{0,2},{1,2}},
[21]={{0,0},{-1,0},{-1,1},{1,1},{0,-2},{-1,-2}},
[23]={{0,0},{1,0},{1,1},{-1,1},{0,-2},{1,-2}},
[32]={{0,0},{-1,0},{-1,-1},{0,-1},{1,-1},{0,2},{-1,2}},
[12]={{0,0},{1,0},{1,-1},{0,-1},{0,2},{1,2},{-1,-1}},
[21]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2},{1,1}},
[23]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{-1,1}},
[32]={{0,0},{-1,0},{-1,-1},{0,-1},{0,2},{-1,2},{1,-1}},
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2},{0,-1}},
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{0,1}},
[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
@@ -525,7 +559,7 @@ Text={
"Author:MrZ E-mail:1046101471@qq.com",
"Programe:MrZ Art:MrZ Music:MrZ SFX:MrZ",
"Tool used:VScode,GFIE,Beepbox,Goldwave",
"Special thanks:farter,teatube,flyz,and YOU!!",
"Special thanks:farter,teatube,flyz,t830,[all test staff] and YOU!!",
"Any bugs/suggestions to my E-mail.",
},
}

258
main.lua
View File

@@ -1,4 +1,14 @@
gc,kb,ms,tc,tm,fs,wd,sys=love.graphics,love.keyboard,love.mouse,love.touch,love.timer,love.filesystem,love.window,love.system
lib={
gc=love.graphics,
kb=love.keyboard,
ms=love.mouse,
tc=love.touch,
tm=love.timer,
fs=love.filesystem,
wd=love.window,
mt=love.math,
sys=love.system,
}for k,v in pairs(lib)do _G[k]=v end lib=nil
toN,toS=tonumber,tostring
int,ceil,abs,rnd,max,min,sin,cos,atan,pi=math.floor,math.ceil,math.abs,math.random,math.max,math.min,math.sin,math.cos,math.atan,math.pi
sub,gsub,find,format,byte,char=string.sub,string.gsub,string.find,string.format,string.byte,string.char
@@ -8,6 +18,7 @@ null=function()end
ww,wh=gc.getWidth(),gc.getHeight()
Timer=tm.getTime--Easy&Quick to get time!
mx,my,mouseShow=-20,-20,false
xOy=love.math.newTransform()
focus=true
system=sys.getOS()
@@ -74,18 +85,16 @@ customSel={
freshLimit=3,
opponent=1,
}
randomMethod={
freshMethod={
function()
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
if #P.nxt<6 then
local bag={1,2,3,4,5,6,7}
for i=1,7 do
ins(P.nxt,rem(bag,rnd(8-i)))
ins(P.nb,blocks[P.nxt[#P.nxt]][0])
end
end
for i=6,#P.nxt do
P.nb[i]=blocks[P.nxt[i]][0]
end
end,
function()
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
@@ -101,6 +110,38 @@ randomMethod={
repeat i=rnd(7)until i~=P.nxt[5]
P.nxt[6],P.nb[6]=i,blocks[i][0]
end,
function()
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
if #P.nxt<6 then
local bag={1,2,3,4,5,6,7}
for i=1,7 do
ins(P.nxt,rem(bag,rnd(8-i)))
ins(P.nb,blocks[P.nxt[#P.nxt]][0])
end
if rnd()>.4 then
ins(P.nxt,5)
ins(P.nb,blocks[5][0])
end
end
end,
function()
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
if P.cstat.piece%4==0 then
local r=rnd(#PClist)
local P=players[1]
local f=P.cstat.pc%2==0
for i=1,4 do
local b=PClist[r][i]
if f then
if b<3 then b=3-b
elseif b<5 then b=7-b
end
end
ins(P.nxt,b)
ins(P.nb,blocks[b][0])
end
end
end,
}
loadmode={
sprint=function()
@@ -176,39 +217,86 @@ loadmode={
curBG="game2"
BGM("push")
end,
puzzle=function()
tsd=function()
modeEnv={
hold=false,
das=0,
arr=0,
_20G=true,
drop=0,
lock=1e99,
fall=10,
target=40,
reach=Event.gameover.win,
drop=60,
lock=60,
sequence=4,
target=1,
reach=Event.tsd_reach,
freshLimit=10,
}
createPlayer(1,340,15)
curBG="glow"
BGM("way")
curBG="matrix"
BGM("infinite")
end,
pc=function()
modeEnv={
next=4,
hold=false,
drop=60,
lock=60,
fall=20,
sequence=5,
target=0,
reach=Event.newPC,
freshLimit=5,
}
createPlayer(1,340,15)
local r=rnd(#PClist)
local P=players[1]
for i=1,4 do
local b=PClist[r][i]
ins(P.nxt,b)
ins(P.nb,blocks[b][0])
end
Event.newPC()
curBG="matrix"
BGM("infinite")
end,
techmino41=function()
modeEnv={
freshLimit=15,
royaleMode=true,
royale={2,5,10,20},
}
royaleMode=true
createPlayer(1,340,15)--Player
local n=2
for i=1,4 do
for j=1,5 do
createPlayer(n,75*i-48,142*j-130,.19,1+rnd(14))
createPlayer(n,75*i-48,142*j-130,.19,rnd(15))
n=n+1
end
end
for i=9,12 do
for j=1,5 do
createPlayer(n,75*i+292,142*j-130,.19,1+rnd(14))
createPlayer(n,75*i+292,142*j-130,.19,rnd(15))
n=n+1
end
end--AIs
curBG="game3"
BGM("race")
end,
techmino99=function()
modeEnv={
freshLimit=15,
royaleMode=true,
royale={2,6,14,30},
}
createPlayer(1,340,15)--Player
local n=2
for i=1,7 do
for j=1,7 do
createPlayer(n,46*i-36,97*j-72,.135,rnd()<.1 and rnd(4)or rnd(10,20))
n=n+1
end
end
for i=15,21 do
for j=1,7 do
createPlayer(n,46*i+264,97*j-72,.135,rnd()<.1 and rnd(4)or rnd(10,20))
n=n+1
end
end--AIs
@@ -238,17 +326,6 @@ loadmode={
curBG="glow"
BGM("push")
end,
asymsolo=function()
modeEnv={
visible=2,
freshLimit=15,
}
createPlayer(1,20,15)--Player
createPlayer(2,660,85,.9,2)--AI
curBG="game2"
BGM("race")
end,
p2=function()
modeEnv={
freshLimit=15,
@@ -326,10 +403,13 @@ Event={
P.waiting=1e99
P.b2b=0
showText("LOSE","appear",100,nil,true)
if royaleMode and P.lastRecv then
if modeEnv.royaleMode and P.lastRecv then
throwBadge(P.id,P.lastRecv,P.badge)
players[P.lastRecv].badge=players[P.lastRecv].badge+P.badge+1
players[P.lastRecv].strength=min(int(players[P.lastRecv].badge*.2),4)
local atker=players[P.lastRecv]
while atker.strength<4 and atker.badge>modeEnv.royale[atker.strength+1]do
atker.strength=atker.strength+1
end
end
for i=1,#players.alive do
if players.alive[i]==P.id then
@@ -354,13 +434,14 @@ Event={
end,
},
marathon_reach=function()
local s=int(P.cstat.row*.1)
local s=int(cstat.row*.1)
if s>=20 then
Event.gameover.win()
else
gameEnv.drop=marathon_drop[s]
if s==18 then gameEnv._20G=true end
gameEnv.target=s*10+10
SFX("reach")
end
end,
death_reach=function()
@@ -376,6 +457,32 @@ Event={
SFX("reach")
end
end,
tsd_reach=function()
P.gameEnv.target=P.gameEnv.target+2
if not(#clearing==2 and bn==5 and P.spinLast)then
Event.gameover.lose()
end
end,
newPC=function()
local P=players[1]
if #P.field==#P.clearing then
P.counter=P.cstat.piece==0 and 19 or 0
ins(P.task,Event.task.PC)
local s=P.cstat.pc*.5
if int(s)==s and s>0 then
P.gameEnv.drop=pc_drop[s]or 0
P.gameEnv.lock=pc_lock[s]or 10
P.gameEnv.fall=pc_fall[s]or 5
if s==15 then
showText("Max speed","appear",80,-120)
else
showText("Speed up","appear",30,-130)
end
end
else
Event.gameover.lose()
end
end,
task={
winTrigger=function()
Event.gameover.win()
@@ -419,6 +526,30 @@ Event={
end
end
end,
garbagepush=function()
end,
PC=function()
local P=players[1]
P.counter=P.counter+1
if P.counter==21 then
gameEnv.target=gameEnv.target+4
local t=P.cstat.pc%2
for i=1,4 do
local r=getNewRow()
for j=1,10 do
r[j]=PCbase[4*t+i][j]
end
ins(P.field,1,r)
ins(P.visTime,1,getNewRow(P.showTime))
end
P.fieldBeneath=P.fieldBeneath+120
-- P.cy=P.cy+4
P.y_img=P.y_img+4
freshgho()
return true
end
end,
},
}
mesDisp={
@@ -439,11 +570,17 @@ mesDisp={
gc.print("Attack",-100,360)
gc.print("Efficiency",-108,472)
end,
solo=function()
setFont(50)
mStr(cstat.atk,-75,320)
setFont(20)
gc.print("Attack",-100,360)
end,
gmroll=function()
setFont(30)
gc.print("Techrash",-130,390)
setFont(25)
gc.print("Techrash",-120,420)
setFont(80)
mStr(cstat.techrash,-75,420)
mStr(cstat.techrash,-75,350)
end,
marathon=function()
setFont(50)
@@ -457,9 +594,17 @@ mesDisp={
mStr(gameEnv.target,-75,380)
gc.rectangle("fill",-120,376,90,4)
end,
puzzle=function()
setFont(75)
mStr(max(40-P.cstat.row,0),-75,280)
tsd=function()
setFont(35)
gc.print("TSD",-105,405)
setFont(80)
mStr((P.gameEnv.target-1)*.5,-75,330)
end,
pc=function()
setFont(25)
gc.print("Perfect Clear",-138,400)
setFont(80)
mStr(cstat.pc,-75,330)
end,
techmino41=function()
gc.draw(badgeIcon,-120,150,nil,1.5)
@@ -471,23 +616,23 @@ mesDisp={
gc.print("Attack",-100,360)
gc.print("Remain",-105,472)
end,
techmino99=function()
gc.draw(badgeIcon,-120,150,nil,1.5)
setFont(50)
gc.print(badge,-65,150)
mStr(cstat.atk,-75,320)
mStr(#players.alive,-75,430)
setFont(20)
gc.print("Attack",-100,360)
gc.print("Remain",-105,472)
end,
blind=function()
setFont(30)
gc.print("Rows",-110,220)
gc.print("Techrash",-130,390)
setFont(25)
gc.print("Rows",-100,300)
gc.print("Techrash",-120,420)
setFont(80)
mStr(P.cstat.row,-75,250)
mStr(cstat.techrash,-75,420)
end,
solo=function()
gc.print("Attack",-128,365)
setFont(80)
mStr(cstat.atk,-75,300)
end,
asymsolo=function()
gc.print("Attack",-128,365)
setFont(80)
mStr(cstat.atk,-75,300)
mStr(P.cstat.row,-75,230)
mStr(cstat.techrash,-75,350)
end,
custom=function()
if gameEnv.target<1e4 then
@@ -559,9 +704,8 @@ stat={
spin=0,
}
--User Data&User Setting
--------------------------------Wrning!_G __index Ply[n] when chng any playr's elments!
--------------------------------Wrning!_G __index Plyr[n] when chng any playr's val!
require("toolfunc")
require("sysfunc")
require("gamefunc")
require("list")
require("texture")

View File

@@ -193,7 +193,8 @@ end
function Pnt.BG.matrix()
for i=0,15 do
for j=0,8 do
local t=sin(Timer()*((2.468*i-1.357*j)%3))*.3
-- local t=sin(Timer()*((2.468*i-1.357*j)%3))*.3
local t=(sin((mt.noise(i,j)+2)*Timer())+1)*.2
gc.setColor(t,t,t)
gc.rectangle("fill",80*i,80*j,80,80)
end
@@ -214,13 +215,14 @@ end
function Pnt.main()
gc.setColor(1,1,1)
setFont(30)
gc.print("Alpha V0.7.1",370,150)
gc.print("Alpha V0.7.2",370,150)
gc.print(system,530,110)
gc.draw(titleImage,30,30)
end
function Pnt.mode()
setFont(30)
mStr(modeInfo[modeID[modeSel]],270,300)
gc.setColor(color.white)
mStr(modeInfo[modeID[modeSel]],270,305)
setFont(80)
gc.setColor(color.grey)
mStr(modeName[modeSel],643,283)
@@ -283,31 +285,6 @@ function Pnt.play()
gc.setColor(1,1,1,min(P.counter,60)*.01)
setFont(100)
mStr(P.result,150,250)
else
local h=0
for i=1,#atkBuffer do
local a=atkBuffer[i]
local bar=a.amount*30
if not a.sent then
if a.countdown>0 then
gc.setColor(attackColor[a.lv][1])
gc.rectangle("fill",315,600-h,8,-bar+5)
gc.setColor(attackColor[a.lv][2])
gc.rectangle("fill",315,600-h+(-bar+5),8,-(-bar+5)*(1-a.countdown/a.cd0))
--Timing
else
attackColor.animate[a.lv]((sin((Timer()-i)*20)+1)*.5)
gc.rectangle("fill",315,600-h,8,-bar+5)
--Warning
end
end
h=h+bar
if h>600 then break end
end--Buffer line
gc.setColor(b2b<100 and color.white or b2b<=480 and color.lightRed or color.lightBlue)
gc.rectangle("fill",-15,600,10,-b2b)
--B2B bar
end
gc.pop()
else
@@ -394,12 +371,12 @@ function Pnt.play()
if h>600 then break end
end--Buffer line
gc.setColor(b2b<100 and color.white or b2b<=500 and color.lightRed or color.lightBlue)
gc.setColor(b2b<40 and color.white or b2b<=480 and color.lightRed or color.lightBlue)
gc.rectangle("fill",-17,600,10,-b2b1)
gc.setColor(color.red)
gc.rectangle("fill",-23,600-100,16,5)
gc.rectangle("fill",-23,600-40,16,5)
gc.setColor(color.blue)
gc.rectangle("fill",-23,600-500,16,5)
gc.rectangle("fill",-23,600-480,16,5)
--B2B bar
setFont(40)
@@ -415,7 +392,7 @@ function Pnt.play()
end
end--Hold
gc.print("Next",336,0)
for N=1,gameEnv.next do
for N=1,min(gameEnv.next,#nxt)do
local b=nb[N]
for i=1,#b do
for j=1,#b[1] do

View File

@@ -2,17 +2,15 @@ game={}
function game.load()
scene="load"
curBG="none"
keeprun=true
loading=1--Loading mode
loadnum=1--Loading counter
loadprogress=0--Loading bar
end
function game.intro()
scene="intro"
curBG="none"
end
function game.main()
scene="main"
curBG="none"
keeprun=false
BGM("blank")
collectgarbage()
end

View File

@@ -190,10 +190,7 @@ function Tmr.play(dt)
end
end
end
P.b2b1=P.b2b1*.93+P.b2b*.07
if P.b2b>500 then
P.b2b=P.b2b-.06
end
P.b2b1=P.b2b1*.92+P.b2b*.08
--Alive
else
P.keySpeed=keySpeed*.96+cstat.key/time*60*.04

View File

@@ -15,9 +15,11 @@ function without(t,v)
end
return true
end
function mStr(s,x,y)gc.printf(s,x-500,y,1000,"center")end
function mStr(s,x,y)
gc.printf(s,x-500,y,1000,"center")
end
function convert(x,y)
return x*screenK,(y-screenM)*screenK
return xOy:inverseTransformPoint(x,y)
end
function getNewRow(val)
@@ -63,4 +65,204 @@ end
function stencil_field_small()
gc.rectangle("fill",0,0,300,600)
end
--Single use
--Single use
function sysSFX(s,v)
if setting.sfx then
local n=1
while sfx[s][n]:isPlaying()do
n=n+1
if not sfx[s][n]then
sfx[s][n]=sfx[s][n-1]:clone()
sfx[s][n]:seek(0)
end
end
sfx[s][n]:setVolume(v or 1)
sfx[s][n]:play()
end
end
function SFX(s,v)
if setting.sfx and not P.ai then
local n=1
while sfx[s][n]:isPlaying()do
n=n+1
if not sfx[s][n]then
sfx[s][n]=sfx[s][n-1]:clone()
sfx[s][n]:seek(0)
break
end
end
sfx[s][n]:setVolume(v or 1)
sfx[s][n]:play()
end
end
function BGM(s)
if setting.bgm and bgmPlaying~=s then
for k,v in pairs(bgm)do v:stop()end
if s then bgm[s]:play()end
bgmPlaying=s
end
end
function gotoScene(s,style)
if not sceneSwaping and s~=scene then
style=style or"deck"
sceneSwaping={
tar=s,style=style,
time=swap[style][1],mid=swap[style][2],
draw=swap[style].d
}
Buttons.sel=nil
end
end
function startGame(mode)
--rec=""
gamemode=mode
gotoScene("play")
end
function back()
local t=prevMenu[scene]
if type(t)=="string"then
gotoScene(t)
else
t()
end
end
function loadData()
userData:open("r")
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
local t=string.splitS(userData:read(),"\r\n")
userData:close()
for i=1,#t do
local i=t[i]
if find(i,"=")then
local t=sub(i,1,find(i,"=")-1)
local v=sub(i,find(i,"=")+1)
if t=="run"or t=="game"or t=="gametime"or t=="piece"or t=="row"or t=="atk"or t=="key"or t=="rotate"or t=="hold"or t=="spin"then
v=toN(v)if not v or v<0 then v=0 end
stat[t]=v
end
end
end
end
function saveData()
local t=table.concat({
stringPack("run=",stat.run),
stringPack("game=",stat.game),
stringPack("gametime=",stat.gametime),
stringPack("piece=",stat.piece),
stringPack("row=",stat.row),
stringPack("atk=",stat.atk),
stringPack("key=",stat.key),
stringPack("rotate=",stat.rotate),
stringPack("hold=",stat.hold),
stringPack("spin=",stat.spin),
},"\r\n")
--t=love.math.compress(t,"zlib"):getString()
userData:open("w")
userData:write(t)
userData:close()
end
function loadSetting()
userSetting:open("r")
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
local t=string.splitS(userSetting:read(),"\r\n")
userSetting:close()
for i=1,#t do
local i=t[i]
if find(i,"=")then
local t=sub(i,1,find(i,"=")-1)
local v=sub(i,find(i,"=")+1)
if t=="sfx"or t=="bgm"then
setting[t]=v=="true"
elseif t=="fullscreen"then
setting.fullscreen=v=="true"
love.window.setFullscreen(setting.fullscreen)
elseif t=="bgblock"then
setting.bgblock=v=="true"
elseif t=="keymap"then
v=string.splitS(v,"/")
for i=1,16 do
local v1=string.splitS(v[i],",")
for j=1,#v1 do
setting.keyMap[i][j]=v1[j]
end
end
elseif t=="keylib"then
v=string.splitS(v,"/")
for i=1,4 do
local v1=string.splitS(v[i],",")
for j=1,#v1 do
setting.keyLib[i][j]=toN(v1[j])
end
for j=1,#setting.keyLib[i]do
local v=setting.keyLib[i][j]
if int(v)~=v or v>=9 or v<=0 then
setting.keyLib[i]={i}
break
end
end
end
elseif t=="virtualkey"then
v=string.splitS(v,"/")
for i=1,9 do
virtualkey[i]=string.splitS(v[i],",")
for j=1,4 do
virtualkey[i][j]=toN(virtualkey[i][j])
end
end
elseif t=="virtualkeyAlpha"then
setting.virtualkeyAlpha=int(abs(toN(v)))
elseif t=="virtualkeyIcon"then
setting.virtualkeyIcon=v=="true"
elseif t=="virtualkeySwitch"then
setting.virtualkeySwitch=v=="true"
elseif t=="frameMul"then
v=min(max(toN(v)or 100,0),100)
setting.frameMul=v
elseif t=="das"or t=="arr"or t=="sddas"or t=="sdarr"then
v=toN(v)if not v or v<0 then v=0 end
setting[t]=int(v)
elseif t=="ghost"or t=="center"then
setting[t]=v=="true"
end
end
end
end
function saveSetting()
local vk={}
for i=1,9 do
for j=1,4 do
virtualkey[i][j]=int(virtualkey[i][j]+.5)
end--Saving a integer is better?
vk[i]=table.concat(virtualkey[i],",")
end--pre-pack virtualkey setting
local map={}
for i=1,16 do
map[i]=table.concat(setting.keyMap[i],",")
end
local lib={}
for i=1,4 do
lib[i]=table.concat(setting.keyLib[i],",")
end
local t=table.concat({
stringPack("sfx=",setting.sfx),
stringPack("bgm=",setting.bgm),
stringPack("fullscreen=",setting.fullscreen),
stringPack("bgblock=",setting.bgblock),
stringPack("das=",setting.das),
stringPack("arr=",setting.arr),
stringPack("sddas=",setting.sddas),
stringPack("sdarr=",setting.sdarr),
stringPack("keymap=",table.concat(map,"/")),
stringPack("keylib=",table.concat(lib,"/")),
stringPack("virtualkey=",table.concat(vk,"/")),
stringPack("virtualkeyAlpha=",setting.virtualkeyAlpha),
stringPack("virtualkeyIcon=",setting.virtualkeyIcon),
stringPack("virtualkeySwitch=",setting.virtualkeySwitch),
stringPack("frameMul=",setting.frameMul),
},"\r\n")
--t=love.math.compress(t,"zlib"):getString()
userSetting:open("w")
userSetting:write(t)
userSetting:close()
end