Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
1447893378 |
10
ai.lua
@@ -5,7 +5,7 @@ VerticalTransitions
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BlockedCells
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Wells
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FilledLines
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TetrisShape
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TechrashShape
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BlockedWells;
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]]
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dirCount={1,1,3,3,3,0,1}
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@@ -97,17 +97,17 @@ function getScore(field,cb,cx,cy)
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for x=1,9 do
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local dh=abs(height[x]-height[x])
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if dh>1 then
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rough=rough+min(dh^2,10)
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rough=rough+min(dh^1.5,10)
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end
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end
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ins(freeRow,height)
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return
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-highest*5
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-rough*15
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-rough*20
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-cy*20
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-#cb*10
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+clear^2*4
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-hole*15
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-hole*25
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end
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function AI_getControls(ctrl)
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local Tfield={}--test field
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@@ -119,7 +119,7 @@ function AI_getControls(ctrl)
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end
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end
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local best={x=1,dir=0,hold=false,score=-9e99}
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for ifhold=0,1 do
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for ifhold=0,gameEnv.hold and 1 or 0 do
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local bn=ifhold==0 and bn or hn>0 and hn or nxt[1]
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for dir=0,dirCount[bn] do--each dir
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local cb=blocks[bn][dir]
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23
call&sys.lua
@@ -58,6 +58,25 @@ function keyDown.mode(key)
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if modeSel>1 then modeSel=modeSel-1 end
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elseif key=="return"then
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startGame(modeID[modeSel])
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elseif key=="c"then
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gotoScene("custom")
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elseif key=="escape"then
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back()
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end
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end
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function keyDown.custom(key)
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if key=="left"then
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local k=customID[optSel]
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customSel[k]=(customSel[k]-2)%#customRange[k]+1
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elseif key=="right"then
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local k=customID[optSel]
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customSel[k]=customSel[k]%#customRange[k]+1
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elseif key=="down"then
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optSel=optSel%#customID+1
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elseif key=="up"then
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optSel=(optSel-2)%#customID+1
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elseif key=="return"then
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startGame("custom")
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elseif key=="escape"then
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back()
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end
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@@ -219,7 +238,7 @@ function love.mousepressed(x,y,k,t,num)
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if not t then
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mouseShow=true
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mx,my=convert(x,y)
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if mouseDown[scene]then mouseDown[scene](mx,my,k)end
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--if mouseDown[scene]then mouseDown[scene](mx,my,k)end
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if k==1 then
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if not sceneSwaping and Buttons.sel then
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local B=Buttons[scene][Buttons.sel]
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@@ -229,7 +248,7 @@ function love.mousepressed(x,y,k,t,num)
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love.mousemoved(x,y)
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sysSFX("button")
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end
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elseif k==3 then
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elseif k==2 then
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back()
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end
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end
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4
conf.lua
@@ -5,11 +5,11 @@ function love.conf(t)
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t.version="11.1"
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t.console=X
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t.accelerometerjoystick=X--Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean)
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t.gammacorrect=true
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t.gammacorrect=X
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t.audio.mixwithsystem=true--Switch on to keep background music playing
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local W=t.window
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W.title="Techmino V0.68"
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W.title="Techmino V0.7.1"
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W.icon="/image/icon.png"
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W.width,W.height=1280,720
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W.borderless=X
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19
gamefunc.lua
@@ -42,7 +42,7 @@ function createPlayer(id,x,y,size,AIspeed,data)
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P.control=false
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P.timing=false
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P.time=0
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P.cstat={key=0,piece=0,row=0,atk=0,tetris=0}--Current gamestat
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P.cstat={key=0,piece=0,row=0,atk=0,techrash=0}--Current gamestat
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P.keyTime={}for i=1,10 do P.keyTime[i]=-1e5 end P.keySpeed=0
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P.dropTime={}for i=1,10 do P.dropTime[i]=-1e5 end P.dropSpeed=0
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@@ -74,12 +74,13 @@ function createPlayer(id,x,y,size,AIspeed,data)
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P.nb[i]=blocks[P.nxt[i]][0]
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end--First bag
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P.freshNext=randomMethod[P.gameEnv.sequence]
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if P.gameEnv.sequence==1 then P.bag={}--Bag7
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elseif P.gameEnv.sequence==2 then P.his={}for i=1,4 do P.his[i]=P.nxt[i+3]end--History4
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elseif P.gameEnv.sequence==3 then--Pure random
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end
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P.showTime=P.gameEnv.visible==1 and 1e99 or P.gameEnv.visible==2 and 300 or 20
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P.freshNext=randomMethod[P.gameEnv.sequence]
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P.cb,P.sc,P.bn,P.r,P.c,P.cx,P.cy,P.dir,P.y_img={{}},{0,0},1,0,0,0,0,0,0
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P.keyPressing={}for i=1,12 do P.keyPressing[i]=false end
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P.moving,P.downing=0,0
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@@ -221,7 +222,7 @@ function pressKey(i,player)
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ins(keyTime,1,frame)rem(keyTime,11)
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cstat.key=cstat.key+1
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if player.id==1 then stat.key=stat.key+1 end
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if P.id==1 then stat.key=stat.key+1 end
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--Key count
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end
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-- if playmode=="recording"then ins(rec,{i,frame})end
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@@ -322,21 +323,21 @@ function drop()
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P.combo=P.combo+1--combo=0 is under
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if cc==4 then
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if b2b>500 then
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showText("Tetris B2B2B","fly",70)
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showText("Techrash B2B2B","fly",70)
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csend=6
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sendTime=80
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exblock=exblock+1
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elseif b2b>=100 then
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showText("Tetris B2B","drive",70)
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showText("Techrash B2B","drive",70)
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sendTime=70
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csend=5
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else
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showText("Tetris","stretch",80)
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showText("Techrash","stretch",80)
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sendTime=60
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csend=4
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end
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P.b2b=P.b2b+100
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P.cstat.tetris=P.cstat.tetris+1
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P.cstat.techrash=P.cstat.techrash+1
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elseif cc>0 then
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if dospin then
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if b2b>500 then
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@@ -433,9 +434,9 @@ function drop()
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end
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elseif cc==0 then
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if P.b2b>450 then
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P.b2b=max(b2b-2,450)
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P.b2b=b2b-10
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elseif P.b2b>100 then
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P.b2b=max(b2b-5,100)
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P.b2b=max(b2b-6,100)
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end
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garbageRelease()
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end
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BIN
image/block/1.png
Normal file
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After Width: | Height: | Size: 6.2 KiB |
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Before Width: | Height: | Size: 463 B |
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Before Width: | Height: | Size: 659 B |
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Before Width: | Height: | Size: 578 B |
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Before Width: | Height: | Size: 575 B |
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Before Width: | Height: | Size: 441 B |
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Before Width: | Height: | Size: 584 B |
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Before Width: | Height: | Size: 577 B |
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Before Width: | Height: | Size: 586 B |
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Before Width: | Height: | Size: 533 B |
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Before Width: | Height: | Size: 635 B |
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Before Width: | Height: | Size: 660 B |
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Before Width: | Height: | Size: 430 B |
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Before Width: | Height: | Size: 684 B |
162
list.lua
@@ -95,8 +95,11 @@ bgm={
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prevMenu={
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load=love.event.quit,
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ready="mode",
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play="mode",
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play=function()
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gotoScene(gamemode~="custom"and"mode"or"custom")
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end,
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mode="main",
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custom="mode",
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help="main",
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stat="main",
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setting=function()
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@@ -109,8 +112,8 @@ prevMenu={
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main="quit",
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}
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modeID={"sprint","marathon","zen","infinite","solo","death","blind","puzzle","tetris41","asymsolo","gmroll","p2","p3","p4"}
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modeName={"Sprint","Marathon","Zen","Infinite","1v1","Death","Blind","Puzzle","Tetris 41","Asymmetry solo","GM roll","2P","3P","4P"}
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modeID={"sprint","marathon","zen","infinite","solo","death","blind","puzzle","techmino41","asymsolo","gmroll","p2","p3","p4"}
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modeName={"Sprint","Marathon","Zen","Infinite","1v1","Death","Blind","Puzzle","Techmino 41","Asymmetry solo","GM roll","2P","3P","4P"}
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modeInfo={
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sprint="Clear 40 Lines",
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marathon="Clear 200 Lines",
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@@ -120,7 +123,7 @@ modeInfo={
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death="Survive under terrible speed",
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blind="Invisible board!",
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puzzle="Your keyboard broke",
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tetris41="Melee fight with 40 AIs",
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techmino41="Melee fight with 40 AIs",
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asymsolo=" See-->",
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gmroll="Who want to be the grand master?",
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p2="2 players game",
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@@ -128,6 +131,59 @@ modeInfo={
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p4="4 players game",
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}
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customID={
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"drop",
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"lock",
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"wait",
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"fall",
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"next",
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"hold",
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"sequence",
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"visible",
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"target",
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"freshLimit",
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"opponent",
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}--Order
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customOption={
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drop="Drop delay:",
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lock="Lock delay:",
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wait="Next piece delay:",
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fall="Clear row delay:",
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next="Next count:",
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hold="Hold:",
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sequence="Sequence:",
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visible="Visible:",
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target="Line limit:",
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freshLimit="Lock fresh limit:",
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opponent="Opponent speed:",
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}--Key str
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customVal={
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drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞","[20G]"},
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lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
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wait=nil,
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fall=nil,
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next=nil,
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hold={"on","off"},
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sequence={"bag","his4","random"},
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visible={"Show","half","hide"},
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target=nil,
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freshLimit=nil,
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opponent={"No CPU",1,2,3,4,5,6,7,8,9,10,11},
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}--number-Val str
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customRange={
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drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99,-1},
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lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
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wait={1,3,5,7,10,15,20,30,60},
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fall={1,3,5,7,10,15,20,30,60},
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next={0,1,2,3,4,5,6},
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hold={true,false},
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sequence={1,2,3},
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visible={1,2,3},
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target={10,20,40,100,200,500,1000},
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freshLimit={0,5,15,1e99},
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opponent={0,60,30,20,15,10,7,5,4,3,2,1},
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}
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actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","restart","insLeft","insRight","insDown"}
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actName_show={"Move Left:","Move Right:","Rotate Right:","Rotate Left:","Rotate Flip","Hard Drop:","Soft Drop:","Hold:","Restart:","Instant Left:","Instant Right:","Ins Down:"}
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blockPos={4,4,4,4,4,5,4}
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@@ -144,8 +200,8 @@ marathon_drop={[0]=60,48,40,30,24,18,15,12,10,8,7,6,5,4,3,2,1,1,0,0}
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death_lock={10,9,9,8,8}
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death_wait={6,6,5,5,4}
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death_fall={10,9,8,7,6}
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snapLevelValue={1,10,20,40,60,80}
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snapLevelName={"Free pos","Snap-10","Snap-20","Snap-40","Snap-60","Snap-80"}
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snapLevelValue={1,10,20,40,60,80}
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act={
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moveLeft=function(auto)
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@@ -180,7 +236,10 @@ act={
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end
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end,
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softDrop=function()
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if cy~=y_img then P.cy=cy-1 end
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if cy~=y_img then
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P.cy=cy-1
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P.spinLast=false
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end
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P.downing=1
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end,
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rotRight=function()spin(1)end,
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@@ -205,8 +264,22 @@ act={
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freshgho()
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end
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end,
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down1=function()if cy~=y_img then P.cy=cy-1 end end,
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down4=function()for i=1,4 do if cy~=y_img then P.cy=cy-1 else break end end end,
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down1=function()
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if cy~=y_img then
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P.cy=cy-1
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P.spinLast=false
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end
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end,
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down4=function()
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for i=1,4 do
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if cy~=y_img then
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P.cy=cy-1
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P.spinLast=false
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else
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break
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end
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end
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end,
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quit=function()Event.gameover.lose()end,
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--System movements
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}
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@@ -232,38 +305,38 @@ TRS={
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[1]={
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[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2},{0,1}},
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[10]={{0,0},{1,0},{1,-1},{0,2},{1,2},{0,-1}},
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[12]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
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[21]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
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[23]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
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[32]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2}},
|
||||
[12]={{0,0},{1,0},{1,-1},{-1,0},{0,2},{1,2}},
|
||||
[21]={{0,0},{-1,0},{-1,1},{1,0},{0,-2},{-1,-2}},
|
||||
[23]={{0,0},{1,0},{1,1},{1,-1},{0,-2},{1,-2}},
|
||||
[32]={{0,0},{-1,0},{-1,-1},{-1,1},{0,2},{-1,2}},
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||||
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2}},
|
||||
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
|
||||
[02]={{0,0},{1,0},{-1,0},{0,-1},{0,1}},
|
||||
[20]={{0,0},{-1,0},{1,0},{0,1},{0,-1}},
|
||||
[13]={{0,0},{0,-1},{0,1},{-1,0},{1,0},{0,2}},
|
||||
[31]={{0,0},{0,1},{0,-1},{1,0},{-1,0},{0,2}},
|
||||
},
|
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[13]={{0,0},{0,-1},{0,1},{-1,0}},
|
||||
[31]={{0,0},{0,1},{0,-1},{1,0}},
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},--Z/J
|
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[2]={
|
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[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
|
||||
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
|
||||
[12]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
|
||||
[21]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
|
||||
[23]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
|
||||
[32]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2}},
|
||||
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2},{0,-1}},
|
||||
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{0,1}},
|
||||
[12]={{0,0},{1,0},{1,-1},{1,1},{0,2},{1,2}},
|
||||
[21]={{0,0},{-1,0},{-1,1},{-1,-1},{0,-2},{-1,-2}},
|
||||
[23]={{0,0},{1,0},{1,1},{-1,0},{0,-2},{1,-2}},
|
||||
[32]={{0,0},{-1,0},{-1,-1},{1,0},{0,2},{-1,2}},
|
||||
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2},{0,-1},{-1,1}},
|
||||
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{1,-1},{0,1}},
|
||||
[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
|
||||
[20]={{0,0},{1,0},{-1,0},{0,1},{0,-1}},
|
||||
[13]={{0,0},{0,1},{0,-1},{1,0},{-1,0},{0,2}},
|
||||
[31]={{0,0},{0,-1},{0,1},{-1,0},{1,0},{0,2}},
|
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},
|
||||
[13]={{0,0},{0,1},{0,-1},{1,0}},
|
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[31]={{0,0},{0,-1},{0,1},{-1,0}},
|
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},--S/L
|
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[5]={
|
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[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
|
||||
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2},{0,-1}},
|
||||
[12]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
|
||||
[21]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
|
||||
[23]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
|
||||
[32]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2}},
|
||||
[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2},{-1,-1},{0,1}},
|
||||
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2},{0,-1},{1,1}},
|
||||
[12]={{0,0},{1,0},{1,-1},{0,-1},{-1,-1},{0,2},{1,2}},
|
||||
[21]={{0,0},{-1,0},{-1,1},{1,1},{0,-2},{-1,-2}},
|
||||
[23]={{0,0},{1,0},{1,1},{-1,1},{0,-2},{1,-2}},
|
||||
[32]={{0,0},{-1,0},{-1,-1},{0,-1},{1,-1},{0,2},{-1,2}},
|
||||
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2},{0,-1}},
|
||||
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{0,1}},
|
||||
[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
|
||||
@@ -295,13 +368,22 @@ Buttons={
|
||||
{x=250,y=380,w=330,h=60,rgb=color.blue,t="Settings",code=function()gotoScene("setting")end,up=1,down=3},
|
||||
{x=165,y=460,w=160,h=60,rgb=color.yellow,t="Help",code=function()gotoScene("help")end,up=2,down=5,right=4},
|
||||
{x=335,y=460,w=160,h=60,rgb=color.cyan,t="Statistics",code=function()gotoScene("stat")end,up=2,down=5,left=3},
|
||||
{x=250,y=540,w=330,h=60,rgb=color.grey,t="Quit",code=function()gotoScene("quit")end,up=3},
|
||||
{x=250,y=540,w=330,h=60,rgb=color.grey,t="Quit",code=back,up=3},
|
||||
},
|
||||
mode={
|
||||
{x=1000,y=210,w=200,h=140,rgb=color.white,hide=function()return not setting.virtualkeySwitch end,code=function()if modeSel>1 then modeSel=modeSel-1 end end},
|
||||
{x=1000,y=430,w=200,h=140,rgb=color.white,t="v",f=80,hide=function()return not setting.virtualkeySwitch end,code=function()if modeSel<#modeID then modeSel=modeSel+1 end end},
|
||||
{x=1000,y=210,w=200,h=140,rgb=color.white,t="Λ",f=64,code=function()if modeSel>1 then modeSel=modeSel-1 end end},
|
||||
{x=1000,y=430,w=200,h=140,rgb=color.white,t="v",f=80,code=function()if modeSel<#modeID then modeSel=modeSel+1 end end},
|
||||
{x=1000,y=600,w=180,h=80,rgb=color.green,t="Start",code=function()startGame(modeID[modeSel])end},
|
||||
{x=640,y=630,w=180,h=60,rgb=color.white,t="Back",code=function()gotoScene("main")end},
|
||||
{x=400,y=150,w=180,h=80,rgb=color.yellow,t="Custom(c)",code=function()gotoScene("custom")end},
|
||||
{x=640,y=630,w=180,h=60,rgb=color.white,t="Back",code=back},
|
||||
},
|
||||
custom={
|
||||
{x=1000,y=200,w=100,h=100,rgb=color.white,t="Λ",f=40,code=function()optSel=(optSel-2)%#customID+1 end},
|
||||
{x=1000,y=440,w=100,h=100,rgb=color.white,t="v",f=50,code=function()optSel=optSel%#customID+1 end},
|
||||
{x=880,y=320,w=100,h=100,rgb=color.white,t="<",f=50,code=function()local k=customID[optSel]customSel[k]=(customSel[k]-2)%#customRange[k]+1 end},
|
||||
{x=1120,y=320,w=100,h=100,rgb=color.white,t=">",f=50,code=function()local k=customID[optSel]customSel[k]=customSel[k]%#customRange[k]+1 end},
|
||||
{x=1000,y=580,w=180,h=80,rgb=color.green,t="Start",code=function()startGame("custom")end},
|
||||
{x=640,y=630,w=180,h=60,rgb=color.white,t="Back",code=back},
|
||||
},
|
||||
play={
|
||||
},
|
||||
@@ -350,14 +432,14 @@ Buttons={
|
||||
end,up=14,down=16},
|
||||
{x=870,y=420,w=340,h=60,rgb=color.green,t="Control settings",code=function()gotoScene("setting2")end,up=15,down=17},
|
||||
{x=870,y=500,w=340,h=60,rgb=color.yellow,t="Touch settings",code=function()gotoScene("setting3")end,up=16,down=18},
|
||||
{x=640,y=640,w=210,h=60,rgb=color.white,t="Save&Back",code=function()back()end,up=17},
|
||||
{x=640,y=640,w=210,h=60,rgb=color.white,t="Save&Back",code=back,up=17},
|
||||
--15~18
|
||||
},
|
||||
setting2={--Control setting
|
||||
{x=840,y=630,w=180,h=60,rgb=color.white,t="Back",code=function()keysetting=nil;back()end},
|
||||
{x=840,y=630,w=180,h=60,rgb=color.white,t="Back",code=back},
|
||||
},
|
||||
setting3={--Touch setting
|
||||
{x=640,y=410,w=170,h=80,t="Back",code=function()back()end},
|
||||
{x=640,y=410,w=170,h=80,t="Back",code=back},
|
||||
{x=640,y=210,w=500,h=80,t=function()return setting.virtualkeySwitch and"Hide Virtual Key"or"Show Virtual Key"end,code=function()
|
||||
setting.virtualkeySwitch=not setting.virtualkeySwitch
|
||||
end},
|
||||
@@ -388,11 +470,11 @@ Buttons={
|
||||
end},
|
||||
},
|
||||
help={
|
||||
{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()back()end,right=2},
|
||||
{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=back,right=2},
|
||||
{x=980,y=590,w=230,h=60,rgb=color.white,t="Author's qq",code=function()sys.openURL("tencent://message/?uin=1046101471&Site=&Menu=yes")end,left=1},
|
||||
},
|
||||
stat={
|
||||
{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()back()end},
|
||||
{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=back},
|
||||
},
|
||||
sel=nil,--selected button id(integer)
|
||||
}
|
||||
@@ -435,7 +517,7 @@ Text={
|
||||
},
|
||||
help={
|
||||
"I think you don't need \"help\".",
|
||||
"THIS IS NOT TETRIS,and SRS NOT USED.",
|
||||
"THIS IS ONLY A SMALL BLOCK GAME",
|
||||
"But just play like playing TOP/C2/KOS/TGM3",
|
||||
"Game is not public now,so DO NOT DISTIRBUTE",
|
||||
"",
|
||||
|
||||
119
main.lua
@@ -3,6 +3,7 @@ toN,toS=tonumber,tostring
|
||||
int,ceil,abs,rnd,max,min,sin,cos,atan,pi=math.floor,math.ceil,math.abs,math.random,math.max,math.min,math.sin,math.cos,math.atan,math.pi
|
||||
sub,gsub,find,format,byte,char=string.sub,string.gsub,string.find,string.format,string.byte,string.char
|
||||
ins,rem,sort=table.insert,table.remove,table.sort
|
||||
null=function()end
|
||||
|
||||
ww,wh=gc.getWidth(),gc.getHeight()
|
||||
Timer=tm.getTime--Easy&Quick to get time!
|
||||
@@ -28,7 +29,7 @@ function setFont(s)
|
||||
if Fonts[s]then
|
||||
gc.setFont(Fonts[s])
|
||||
else
|
||||
local t=gc.setNewFont("cb.ttf",s)
|
||||
local t=gc.setNewFont("siyuanhei.otf",s-5)
|
||||
Fonts[s]=t
|
||||
gc.setFont(t)
|
||||
end
|
||||
@@ -41,11 +42,11 @@ gameEnv0={
|
||||
sddas=0,sdarr=2,
|
||||
ghost=true,center=true,
|
||||
drop=30,lock=45,
|
||||
wait=0,fall=20,
|
||||
wait=1,fall=1,
|
||||
next=6,hold=true,
|
||||
sequence=1,visible=1,
|
||||
_20G=false,target=9e99,
|
||||
freshLimit=9e99,
|
||||
_20G=false,target=1e99,
|
||||
freshLimit=1e99,
|
||||
virtualkey={
|
||||
{80,720-80,6400,80},--moveLeft
|
||||
{240,720-80,6400,80},--moveRight
|
||||
@@ -57,9 +58,22 @@ gameEnv0={
|
||||
{1280-80,720-400,6400,80},--hold
|
||||
{80,80,6400,80},--restart
|
||||
},
|
||||
reach=function()end,
|
||||
reach=null,
|
||||
--not all is actually used,some only provide a key
|
||||
}
|
||||
customSel={
|
||||
drop=20,
|
||||
lock=20,
|
||||
wait=1,
|
||||
fall=1,
|
||||
next=7,
|
||||
hold=1,
|
||||
sequence=1,
|
||||
visible=1,
|
||||
target=4,
|
||||
freshLimit=3,
|
||||
opponent=1,
|
||||
}
|
||||
randomMethod={
|
||||
function()
|
||||
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
||||
@@ -75,13 +89,10 @@ randomMethod={
|
||||
end,
|
||||
function()
|
||||
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
||||
for j=1,4 do
|
||||
local i,f=rnd(7)
|
||||
for k=1,4 do
|
||||
if i==P.his[k]then f=true end
|
||||
end
|
||||
if not f then break end
|
||||
end
|
||||
local i,j=nil,0
|
||||
::r::
|
||||
i,j=rnd(7),j+1
|
||||
if(i==P.his[1]or i==P.his[2]or i==P.his[3]or i==P.his[4])and j<6 then goto r end
|
||||
P.nxt[6],P.nb[6]=i,blocks[i][0]
|
||||
rem(P.his,1)ins(P.his,i)
|
||||
end,
|
||||
@@ -94,8 +105,7 @@ randomMethod={
|
||||
loadmode={
|
||||
sprint=function()
|
||||
modeEnv={
|
||||
wait=1,
|
||||
fall=1,
|
||||
drop=60,
|
||||
target=40,
|
||||
reach=Event.gameover.win,
|
||||
}
|
||||
@@ -107,8 +117,6 @@ loadmode={
|
||||
modeEnv={
|
||||
drop=1e99,
|
||||
lock=1e99,
|
||||
wait=1,
|
||||
fall=1,
|
||||
target=200,
|
||||
reach=Event.gameover.win,
|
||||
}
|
||||
@@ -120,8 +128,6 @@ loadmode={
|
||||
modeEnv={
|
||||
drop=1e99,
|
||||
lock=1e99,
|
||||
wait=1,
|
||||
fall=1,
|
||||
}
|
||||
createPlayer(1,340,15)
|
||||
curBG="glow"
|
||||
@@ -145,7 +151,6 @@ loadmode={
|
||||
marathon=function()
|
||||
modeEnv={
|
||||
drop=60,
|
||||
wait=1,
|
||||
fall=20,
|
||||
target=10,
|
||||
reach=Event.marathon_reach,
|
||||
@@ -179,7 +184,6 @@ loadmode={
|
||||
_20G=true,
|
||||
drop=0,
|
||||
lock=1e99,
|
||||
wait=1,
|
||||
fall=10,
|
||||
target=40,
|
||||
reach=Event.gameover.win,
|
||||
@@ -188,10 +192,8 @@ loadmode={
|
||||
curBG="glow"
|
||||
BGM("way")
|
||||
end,
|
||||
tetris41=function()
|
||||
techmino41=function()
|
||||
modeEnv={
|
||||
wait=1,
|
||||
fall=1,
|
||||
freshLimit=15,
|
||||
}
|
||||
royaleMode=true
|
||||
@@ -216,8 +218,6 @@ loadmode={
|
||||
end,
|
||||
solo=function()
|
||||
modeEnv={
|
||||
wait=1,
|
||||
fall=1,
|
||||
freshLimit=15,
|
||||
}
|
||||
createPlayer(1,20,15)--Player
|
||||
@@ -230,8 +230,6 @@ loadmode={
|
||||
modeEnv={
|
||||
drop=15,
|
||||
lock=30,
|
||||
wait=1,
|
||||
fall=1,
|
||||
visible=0,
|
||||
freshLimit=10,
|
||||
}
|
||||
@@ -242,8 +240,6 @@ loadmode={
|
||||
end,
|
||||
asymsolo=function()
|
||||
modeEnv={
|
||||
wait=1,
|
||||
fall=1,
|
||||
visible=2,
|
||||
freshLimit=15,
|
||||
}
|
||||
@@ -255,8 +251,6 @@ loadmode={
|
||||
end,
|
||||
p2=function()
|
||||
modeEnv={
|
||||
wait=1,
|
||||
fall=1,
|
||||
freshLimit=15,
|
||||
}
|
||||
createPlayer(1,20,15)
|
||||
@@ -267,8 +261,6 @@ loadmode={
|
||||
end,
|
||||
p3=function()
|
||||
modeEnv={
|
||||
wait=1,
|
||||
fall=1,
|
||||
freshLimit=15,
|
||||
}
|
||||
createPlayer(1,20,100,.65)
|
||||
@@ -280,8 +272,6 @@ loadmode={
|
||||
end,
|
||||
p4=function()
|
||||
modeEnv={
|
||||
wait=1,
|
||||
fall=1,
|
||||
freshLimit=15,
|
||||
}
|
||||
createPlayer(1,25,150,.5)
|
||||
@@ -292,6 +282,23 @@ loadmode={
|
||||
curBG="game2"
|
||||
BGM("way")
|
||||
end,
|
||||
custom=function()
|
||||
modeEnv={reach=Event.gameover.win}
|
||||
for i=1,#customID do
|
||||
local k=customID[i]
|
||||
modeEnv[k]=customRange[k][customSel[k]]
|
||||
end
|
||||
modeEnv._20G=modeEnv.drop==-1
|
||||
if modeEnv.opponent==0 then
|
||||
createPlayer(1,340,15)
|
||||
else
|
||||
modeEnv.target=nil
|
||||
createPlayer(1,20,15)
|
||||
createPlayer(2,660,85,.9,modeEnv.opponent)
|
||||
end
|
||||
curBG="matrix"
|
||||
BGM("reason")
|
||||
end,
|
||||
}
|
||||
Event={
|
||||
gameover={
|
||||
@@ -429,59 +436,65 @@ mesDisp={
|
||||
mStr(cstat.atk,-75,320)
|
||||
mStr(format("%.2f",2.5*cstat.atk/cstat.piece),-75,430)
|
||||
setFont(20)
|
||||
gc.print("Attack",-103,360)
|
||||
gc.print("Efficiency",-114,472)
|
||||
gc.print("Attack",-100,360)
|
||||
gc.print("Efficiency",-108,472)
|
||||
end,
|
||||
gmroll=function()
|
||||
setFont(35)
|
||||
gc.print("Tetris",-120,390)
|
||||
setFont(30)
|
||||
gc.print("Techrash",-130,390)
|
||||
setFont(80)
|
||||
mStr(cstat.tetris,-75,420)
|
||||
mStr(cstat.techrash,-75,420)
|
||||
end,
|
||||
marathon=function()
|
||||
setFont(50)
|
||||
mStr(P.cstat.row,-75,330)
|
||||
mStr(gameEnv.target,-75,380)
|
||||
gc.line(-120,377,-30,377)
|
||||
gc.rectangle("fill",-120,376,90,4)
|
||||
end,
|
||||
death=function()
|
||||
setFont(50)
|
||||
mStr(P.cstat.row,-75,330)
|
||||
mStr(gameEnv.target,-75,380)
|
||||
gc.line(-120,377,-30,377)
|
||||
gc.rectangle("fill",-120,376,90,4)
|
||||
end,
|
||||
puzzle=function()
|
||||
setFont(75)
|
||||
mStr(max(40-P.cstat.row,0),-75,280)
|
||||
end,
|
||||
tetris41=function()
|
||||
techmino41=function()
|
||||
gc.draw(badgeIcon,-120,150,nil,1.5)
|
||||
setFont(50)
|
||||
gc.print(badge,-65,150)
|
||||
mStr(cstat.atk,-75,320)
|
||||
mStr(#players.alive,-75,430)
|
||||
setFont(20)
|
||||
gc.print("Attack",-103,360)
|
||||
gc.print("Attack",-100,360)
|
||||
gc.print("Remain",-105,472)
|
||||
end,
|
||||
blind=function()
|
||||
setFont(35)
|
||||
gc.print("Rows",-115,220)
|
||||
gc.print("Tetris",-120,390)
|
||||
setFont(30)
|
||||
gc.print("Rows",-110,220)
|
||||
gc.print("Techrash",-130,390)
|
||||
setFont(80)
|
||||
mStr(P.cstat.row,-75,250)
|
||||
mStr(cstat.tetris,-75,420)
|
||||
mStr(cstat.techrash,-75,420)
|
||||
end,
|
||||
solo=function()
|
||||
gc.print("Attack",-130,365)
|
||||
gc.print("Attack",-128,365)
|
||||
setFont(80)
|
||||
mStr(cstat.atk,-75,300)
|
||||
end,
|
||||
asymsolo=function()
|
||||
gc.print("Attack",-132,365)
|
||||
gc.print("Attack",-128,365)
|
||||
setFont(80)
|
||||
mStr(cstat.atk,-75,300)
|
||||
end,
|
||||
custom=function()
|
||||
if gameEnv.target<1e4 then
|
||||
setFont(75)
|
||||
mStr(max(gameEnv.target-P.cstat.row,0),-75,280)
|
||||
end
|
||||
end
|
||||
}
|
||||
--Game system Data
|
||||
|
||||
@@ -547,12 +560,12 @@ stat={
|
||||
}
|
||||
--User Data&User Setting
|
||||
--------------------------------Wrning!_G __index Ply[n] when chng any playr's elments!
|
||||
require("list")
|
||||
require("texture")
|
||||
require("ai")
|
||||
require("toolfunc")
|
||||
require("sysfunc")
|
||||
require("gamefunc")
|
||||
require("list")
|
||||
require("texture")
|
||||
require("ai")
|
||||
require("timer")
|
||||
require("paint")
|
||||
require("scene")
|
||||
|
||||
42
paint.lua
@@ -190,6 +190,15 @@ function Pnt.BG.strap()
|
||||
gc.draw(background[2],x,0,nil,10)
|
||||
gc.draw(background[2],x-1280,0,nil,10)
|
||||
end
|
||||
function Pnt.BG.matrix()
|
||||
for i=0,15 do
|
||||
for j=0,8 do
|
||||
local t=sin(Timer()*((2.468*i-1.357*j)%3))*.3
|
||||
gc.setColor(t,t,t)
|
||||
gc.rectangle("fill",80*i,80*j,80,80)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Pnt.load()
|
||||
gc.setLineWidth(4)
|
||||
@@ -198,28 +207,18 @@ function Pnt.load()
|
||||
gc.setColor(1,1,1)
|
||||
gc.rectangle("line",340,340,640,40)
|
||||
setFont(30)
|
||||
mStr(Text.load[loading],640,345)
|
||||
mStr(Text.load[loading],640,346)
|
||||
setFont(20)
|
||||
mStr("not animation,real loading!",640,392)
|
||||
end
|
||||
function Pnt.main()
|
||||
gc.setColor(1,1,1)
|
||||
setFont(30)
|
||||
gc.print("Alpha V0.68",370,150)
|
||||
gc.print("Alpha V0.7.1",370,150)
|
||||
gc.print(system,530,110)
|
||||
gc.draw(titleImage,30,30)
|
||||
end
|
||||
function Pnt.mode()
|
||||
if setting.virtualkeySwitch then
|
||||
gc.setColor(.5,.5,.5)
|
||||
gc.draw(charV,1019,249,pi)
|
||||
gc.draw(charV,1021,249,pi)
|
||||
gc.draw(charV,1019,251,pi)
|
||||
gc.draw(charV,1020,251,pi)
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(charV,1020,250,pi)
|
||||
end
|
||||
gc.setColor(1,1,1)
|
||||
setFont(30)
|
||||
mStr(modeInfo[modeID[modeSel]],270,300)
|
||||
setFont(80)
|
||||
@@ -234,6 +233,25 @@ function Pnt.mode()
|
||||
end
|
||||
end
|
||||
end
|
||||
function Pnt.custom()
|
||||
setFont(80)
|
||||
gc.setColor(color.lightGrey)
|
||||
gc.print("Custom Game",20,20)
|
||||
gc.setColor(color.white)
|
||||
gc.print("Custom Game",22,23)
|
||||
setFont(35)
|
||||
for i=1,#customID do
|
||||
local k=customID[i]
|
||||
local y=90+35*i
|
||||
gc.print(customOption[k],50,y)
|
||||
if customVal[k]then
|
||||
gc.print(customVal[k][customSel[k]],350,y)
|
||||
else
|
||||
gc.print(customRange[k][customSel[k]],350,y)
|
||||
end
|
||||
end
|
||||
gc.print("→",10,88+35*optSel)
|
||||
end
|
||||
function Pnt.play()
|
||||
for p=1,#players do
|
||||
P=players[p]
|
||||
|
||||
@@ -23,6 +23,12 @@ function game.mode()
|
||||
curBG="none"
|
||||
BGM("blank")
|
||||
end
|
||||
function game.custom()
|
||||
optSel=optSel or 1
|
||||
scene="custom"
|
||||
curBG="matrix"
|
||||
BGM("blank")
|
||||
end
|
||||
function game.play()
|
||||
scene="play"
|
||||
--curBG="game1"
|
||||
|
||||
BIN
siyuanhei.otf
Normal file
16
texture.lua
@@ -1,16 +1,24 @@
|
||||
setFont(80)
|
||||
charV=gc.newText(Fonts[80],"v")
|
||||
local N=gc.newImage
|
||||
function C(x,y)
|
||||
c=gc.newCanvas(x,y)
|
||||
gc.setCanvas(c)
|
||||
end
|
||||
titleImage=N("/image/mess/title.png")
|
||||
mouseIcon=N("/image/mess/mouseIcon.png")
|
||||
spinCenter=N("/image/mess/spinCenter.png")
|
||||
dialCircle=N("/image/mess/dialCircle.png")
|
||||
dialNeedle=N("/image/mess/dialNeedle.png")
|
||||
badgeIcon=N("/image/mess/badge.png")
|
||||
|
||||
blockSkin={}
|
||||
local img=N("/image/block/1.png")
|
||||
for i=1,13 do
|
||||
blockSkin[i]=N("/image/block/1/"..i..".png")
|
||||
C(30,30)
|
||||
gc.draw(img,30-30*i,0)
|
||||
blockSkin[i]=c
|
||||
end
|
||||
img:release()
|
||||
|
||||
background={}
|
||||
gc.setColor(1,1,1)
|
||||
background={
|
||||
@@ -24,7 +32,7 @@ end
|
||||
|
||||
|
||||
PTC={dust={}}--Particle systems
|
||||
c=gc.newCanvas(6,6)gc.setCanvas(c)
|
||||
C(6,6)
|
||||
gc.clear(1,1,1)
|
||||
PTC.dust[0]=gc.newParticleSystem(c,1000)
|
||||
PTC.dust[0]:setParticleLifetime(.2,.3)
|
||||
|
||||
@@ -163,7 +163,9 @@ function Tmr.play(dt)
|
||||
removeRow(field,clearing[i])
|
||||
removeRow(visTime,clearing[i])
|
||||
end
|
||||
P.clearing={}
|
||||
while #clearing>0 do
|
||||
rem(clearing)
|
||||
end
|
||||
end
|
||||
--Rows cleared drop
|
||||
elseif waiting>0 then
|
||||
@@ -190,9 +192,7 @@ function Tmr.play(dt)
|
||||
end
|
||||
P.b2b1=P.b2b1*.93+P.b2b*.07
|
||||
if P.b2b>500 then
|
||||
P.b2b=P.b2b-.2
|
||||
elseif P.b2b>100 then
|
||||
P.b2b=P.b2b-.15
|
||||
P.b2b=P.b2b-.06
|
||||
end
|
||||
--Alive
|
||||
else
|
||||
|
||||