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2 Commits

Author SHA1 Message Date
MrZ_26
1447893378 Alpha V0.7.1 2020-02-04 19:29:24 +08:00
MrZ_26
bdee7fba03 Alpha V0.6.8 2020-02-04 19:28:44 +08:00
30 changed files with 350 additions and 183 deletions

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10
ai.lua
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@@ -5,7 +5,7 @@ VerticalTransitions
BlockedCells
Wells
FilledLines
TetrisShape
TechrashShape
BlockedWells;
]]
dirCount={1,1,3,3,3,0,1}
@@ -97,17 +97,17 @@ function getScore(field,cb,cx,cy)
for x=1,9 do
local dh=abs(height[x]-height[x])
if dh>1 then
rough=rough+min(dh^2,10)
rough=rough+min(dh^1.5,10)
end
end
ins(freeRow,height)
return
-highest*5
-rough*15
-rough*20
-cy*20
-#cb*10
+clear^2*4
-hole*15
-hole*25
end
function AI_getControls(ctrl)
local Tfield={}--test field
@@ -119,7 +119,7 @@ function AI_getControls(ctrl)
end
end
local best={x=1,dir=0,hold=false,score=-9e99}
for ifhold=0,1 do
for ifhold=0,gameEnv.hold and 1 or 0 do
local bn=ifhold==0 and bn or hn>0 and hn or nxt[1]
for dir=0,dirCount[bn] do--each dir
local cb=blocks[bn][dir]

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@@ -58,6 +58,25 @@ function keyDown.mode(key)
if modeSel>1 then modeSel=modeSel-1 end
elseif key=="return"then
startGame(modeID[modeSel])
elseif key=="c"then
gotoScene("custom")
elseif key=="escape"then
back()
end
end
function keyDown.custom(key)
if key=="left"then
local k=customID[optSel]
customSel[k]=(customSel[k]-2)%#customRange[k]+1
elseif key=="right"then
local k=customID[optSel]
customSel[k]=customSel[k]%#customRange[k]+1
elseif key=="down"then
optSel=optSel%#customID+1
elseif key=="up"then
optSel=(optSel-2)%#customID+1
elseif key=="return"then
startGame("custom")
elseif key=="escape"then
back()
end
@@ -219,7 +238,7 @@ function love.mousepressed(x,y,k,t,num)
if not t then
mouseShow=true
mx,my=convert(x,y)
if mouseDown[scene]then mouseDown[scene](mx,my,k)end
--if mouseDown[scene]then mouseDown[scene](mx,my,k)end
if k==1 then
if not sceneSwaping and Buttons.sel then
local B=Buttons[scene][Buttons.sel]
@@ -229,7 +248,7 @@ function love.mousepressed(x,y,k,t,num)
love.mousemoved(x,y)
sysSFX("button")
end
elseif k==3 then
elseif k==2 then
back()
end
end
@@ -245,7 +264,7 @@ function love.touchpressed(id,x,y)
if scene=="play"and setting.virtualkeySwitch then
local t=onVirtualkey(x,y)
if t then
pressKey(t)
pressKey(t,players[1])
end
elseif scene=="setting3"then
x,y=convert(x,y)

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@@ -5,11 +5,11 @@ function love.conf(t)
t.version="11.1"
t.console=X
t.accelerometerjoystick=X--Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean)
t.gammacorrect=true
t.gammacorrect=X
t.audio.mixwithsystem=true--Switch on to keep background music playing
local W=t.window
W.title="Techmino V0.65"
W.title="Techmino V0.7.1"
W.icon="/image/icon.png"
W.width,W.height=1280,720
W.borderless=X

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@@ -42,7 +42,7 @@ function createPlayer(id,x,y,size,AIspeed,data)
P.control=false
P.timing=false
P.time=0
P.cstat={key=0,piece=0,row=0,atk=0,tetris=0}--Current gamestat
P.cstat={key=0,piece=0,row=0,atk=0,techrash=0}--Current gamestat
P.keyTime={}for i=1,10 do P.keyTime[i]=-1e5 end P.keySpeed=0
P.dropTime={}for i=1,10 do P.dropTime[i]=-1e5 end P.dropSpeed=0
@@ -74,12 +74,13 @@ function createPlayer(id,x,y,size,AIspeed,data)
P.nb[i]=blocks[P.nxt[i]][0]
end--First bag
P.freshNext=randomMethod[P.gameEnv.sequence]
if P.gameEnv.sequence==1 then P.bag={}--Bag7
elseif P.gameEnv.sequence==2 then P.his={}for i=1,4 do P.his[i]=P.nxt[i+3]end--History4
elseif P.gameEnv.sequence==3 then--Pure random
end
P.showTime=P.gameEnv.visible==1 and 1e99 or P.gameEnv.visible==2 and 300 or 20
P.freshNext=randomMethod[P.gameEnv.sequence]
P.cb,P.sc,P.bn,P.r,P.c,P.cx,P.cy,P.dir,P.y_img={{}},{0,0},1,0,0,0,0,0,0
P.keyPressing={}for i=1,12 do P.keyPressing[i]=false end
P.moving,P.downing=0,0
@@ -132,17 +133,17 @@ function throwBadge(s,r,amount)--Player id
ins(FX.badge,{x1,y1,x2,y2,t=0,size=(10+min(amount,10))*.1})
end
function freshgho()
if not P.gameEnv._20G then
P.y_img=P.cy>#field+1 and #field+1 or P.cy
while not ifoverlap(cb,cx,y_img-1)do
P.y_img=P.y_img-1
end
else
if P.gameEnv._20G or keyPressing[7]and gameEnv.sdarr==0 then
while not ifoverlap(cb,cx,cy-1)do
P.cy=P.cy-1
P.spinLast=false
end
P.y_img=P.cy
else
P.y_img=P.cy>#field+1 and #field+1 or P.cy
while not ifoverlap(cb,cx,y_img-1)do
P.y_img=P.y_img-1
end
end
end
function freshLockDelay()
@@ -221,7 +222,7 @@ function pressKey(i,player)
ins(keyTime,1,frame)rem(keyTime,11)
cstat.key=cstat.key+1
if player.id==1 then stat.key=stat.key+1 end
if P.id==1 then stat.key=stat.key+1 end
--Key count
end
-- if playmode=="recording"then ins(rec,{i,frame})end
@@ -322,20 +323,21 @@ function drop()
P.combo=P.combo+1--combo=0 is under
if cc==4 then
if b2b>500 then
showText("Tetris B2B2B","fly",70)
showText("Techrash B2B2B","fly",70)
csend=6
exblock=exblock+2
elseif b2b>=100 then
showText("Tetris B2B","drive",70)
csend=5
sendTime=80
exblock=exblock+1
elseif b2b>=100 then
showText("Techrash B2B","drive",70)
sendTime=70
csend=5
else
showText("Tetris","stretch",80)
showText("Techrash","stretch",80)
sendTime=60
csend=4
end
P.b2b=P.b2b+100
sendTime=60
P.cstat.tetris=P.cstat.tetris+1
P.cstat.techrash=P.cstat.techrash+1
elseif cc>0 then
if dospin then
if b2b>500 then
@@ -372,7 +374,7 @@ function drop()
if dospin then
showText(spinName[0][bn],"appear",50)
SFX("spin_0")
P.b2b=b2b+40
P.b2b=b2b+30
end
end
@@ -432,9 +434,9 @@ function drop()
end
elseif cc==0 then
if P.b2b>450 then
P.b2b=max(b2b-2,450)
P.b2b=b2b-10
elseif P.b2b>100 then
P.b2b=max(b2b-5,100)
P.b2b=max(b2b-6,100)
end
garbageRelease()
end

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193
list.lua
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@@ -73,7 +73,7 @@ end
sfx={
"button",
"ready","start",
"ready","start","win","fail",
"move","rotate","rotatekick","hold",
"prerotate","prehold",
"drop","fall",
@@ -89,14 +89,17 @@ bgm={
"race",
"push",
"reason",
"hide",
"infinite",
}
prevMenu={
load=love.event.quit,
ready="mode",
play="mode",
play=function()
gotoScene(gamemode~="custom"and"mode"or"custom")
end,
mode="main",
custom="mode",
help="main",
stat="main",
setting=function()
@@ -109,17 +112,18 @@ prevMenu={
main="quit",
}
modeID={"sprint","marathon","zen","infinite","solo","death","blind","tetris41","asymsolo","gmroll","p2","p3","p4"}
modeName={"Sprint","Marathon","Zen","Infinite","1v1","Death","Blind","Tetris 41","Asymmetry solo","GM roll","2P","3P","4P"}
modeID={"sprint","marathon","zen","infinite","solo","death","blind","puzzle","techmino41","asymsolo","gmroll","p2","p3","p4"}
modeName={"Sprint","Marathon","Zen","Infinite","1v1","Death","Blind","Puzzle","Techmino 41","Asymmetry solo","GM roll","2P","3P","4P"}
modeInfo={
sprint="Clear 40 Lines",
marathon="Clear 200 Lines",
zen="Clear 200 Lines without gravity",
infinite="Infinite game,infinite happy",
infinite="Infinite game,infinite happiness",
solo="Beat AI",
death="Survive under terrible speed",
blind="Invisible board!",
tetris41="Melee fight with 40 AIs",
puzzle="Your keyboard broke",
techmino41="Melee fight with 40 AIs",
asymsolo=" See-->",
gmroll="Who want to be the grand master?",
p2="2 players game",
@@ -127,6 +131,59 @@ modeInfo={
p4="4 players game",
}
customID={
"drop",
"lock",
"wait",
"fall",
"next",
"hold",
"sequence",
"visible",
"target",
"freshLimit",
"opponent",
}--Order
customOption={
drop="Drop delay:",
lock="Lock delay:",
wait="Next piece delay:",
fall="Clear row delay:",
next="Next count:",
hold="Hold:",
sequence="Sequence:",
visible="Visible:",
target="Line limit:",
freshLimit="Lock fresh limit:",
opponent="Opponent speed:",
}--Key str
customVal={
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"","[20G]"},
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,""},
wait=nil,
fall=nil,
next=nil,
hold={"on","off"},
sequence={"bag","his4","random"},
visible={"Show","half","hide"},
target=nil,
freshLimit=nil,
opponent={"No CPU",1,2,3,4,5,6,7,8,9,10,11},
}--number-Val str
customRange={
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99,-1},
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
wait={1,3,5,7,10,15,20,30,60},
fall={1,3,5,7,10,15,20,30,60},
next={0,1,2,3,4,5,6},
hold={true,false},
sequence={1,2,3},
visible={1,2,3},
target={10,20,40,100,200,500,1000},
freshLimit={0,5,15,1e99},
opponent={0,60,30,20,15,10,7,5,4,3,2,1},
}
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","restart","insLeft","insRight","insDown"}
actName_show={"Move Left:","Move Right:","Rotate Right:","Rotate Left:","Rotate Flip","Hard Drop:","Soft Drop:","Hold:","Restart:","Instant Left:","Instant Right:","Ins Down:"}
blockPos={4,4,4,4,4,5,4}
@@ -140,11 +197,11 @@ ren_n={"ren_1","ren_2","ren_3","ren_4","ren_5","ren_6","ren_7","ren_8","ren_9","
percent0to5={[0]="0%","20%","40%","60%","80%","100%",}
marathon_drop={[0]=60,48,40,30,24,18,15,12,10,8,7,6,5,4,3,2,1,1,0,0}
death_lock={10,9,8,7,6}
death_wait={6,5,4,3,2}
death_fall={10,8,7,6,5}
snapLevelValue={1,10,20,40,60,80}
death_lock={10,9,9,8,8}
death_wait={6,6,5,5,4}
death_fall={10,9,8,7,6}
snapLevelName={"Free pos","Snap-10","Snap-20","Snap-40","Snap-60","Snap-80"}
snapLevelValue={1,10,20,40,60,80}
act={
moveLeft=function(auto)
@@ -179,7 +236,10 @@ act={
end
end,
softDrop=function()
if cy~=y_img then P.cy=cy-1 end
if cy~=y_img then
P.cy=cy-1
P.spinLast=false
end
P.downing=1
end,
rotRight=function()spin(1)end,
@@ -192,10 +252,34 @@ act={
count=60+26--Althour'z neim
end,
insDown=function()if cy~= y_img then P.cy,P.lockDelay,P.spinLast=y_img,gameEnv.lock,false end end,
insLeft=function()while not ifoverlap(cb,cx-1,cy)do P.cx,P.lockDelay=cx-1,gameEnv.lock;freshgho()end end,
insRight=function()while not ifoverlap(cb,cx+1,cy)do P.cx,P.lockDelay=cx+1,gameEnv.lock;freshgho()end end,
down1=function()if cy~=y_img then P.cy=cy-1 end end,
down4=function()for i=1,4 do if cy~=y_img then P.cy=cy-1 else break end end end,
insLeft=function()
while not ifoverlap(cb,cx-1,cy)do
P.cx,P.lockDelay=cx-1,gameEnv.lock
freshgho()
end
end,
insRight=function()
while not ifoverlap(cb,cx+1,cy)do
P.cx,P.lockDelay=cx+1,gameEnv.lock
freshgho()
end
end,
down1=function()
if cy~=y_img then
P.cy=cy-1
P.spinLast=false
end
end,
down4=function()
for i=1,4 do
if cy~=y_img then
P.cy=cy-1
P.spinLast=false
else
break
end
end
end,
quit=function()Event.gameover.lose()end,
--System movements
}
@@ -221,38 +305,38 @@ TRS={
[1]={
[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2},{0,1}},
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2},{0,-1}},
[12]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
[21]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
[23]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
[32]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2}},
[12]={{0,0},{1,0},{1,-1},{-1,0},{0,2},{1,2}},
[21]={{0,0},{-1,0},{-1,1},{1,0},{0,-2},{-1,-2}},
[23]={{0,0},{1,0},{1,1},{1,-1},{0,-2},{1,-2}},
[32]={{0,0},{-1,0},{-1,-1},{-1,1},{0,2},{-1,2}},
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2}},
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
[02]={{0,0},{1,0},{-1,0},{0,-1},{0,1}},
[20]={{0,0},{-1,0},{1,0},{0,1},{0,-1}},
[13]={{0,0},{0,1},{0,-1},{-1,0},{1,0},{0,2}},
[31]={{0,0},{0,-1},{0,1},{1,0},{-1,0},{0,2}},
},
[13]={{0,0},{0,-1},{0,1},{-1,0}},
[31]={{0,0},{0,1},{0,-1},{1,0}},
},--Z/J
[2]={
[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
[12]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
[21]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
[23]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
[32]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2}},
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2},{0,-1}},
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{0,1}},
[12]={{0,0},{1,0},{1,-1},{1,1},{0,2},{1,2}},
[21]={{0,0},{-1,0},{-1,1},{-1,-1},{0,-2},{-1,-2}},
[23]={{0,0},{1,0},{1,1},{-1,0},{0,-2},{1,-2}},
[32]={{0,0},{-1,0},{-1,-1},{1,0},{0,2},{-1,2}},
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2},{0,-1},{-1,1}},
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{1,-1},{0,1}},
[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
[20]={{0,0},{1,0},{-1,0},{0,1},{0,-1}},
[13]={{0,0},{0,-1},{0,1},{1,0},{-1,0},{0,2}},
[31]={{0,0},{0,1},{0,-1},{-1,0},{1,0},{0,2}},
},
[13]={{0,0},{0,1},{0,-1},{1,0}},
[31]={{0,0},{0,-1},{0,1},{-1,0}},
},--S/L
[5]={
[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2},{0,-1}},
[12]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
[21]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
[23]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
[32]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2}},
[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2},{-1,-1},{0,1}},
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2},{0,-1},{1,1}},
[12]={{0,0},{1,0},{1,-1},{0,-1},{-1,-1},{0,2},{1,2}},
[21]={{0,0},{-1,0},{-1,1},{1,1},{0,-2},{-1,-2}},
[23]={{0,0},{1,0},{1,1},{-1,1},{0,-2},{1,-2}},
[32]={{0,0},{-1,0},{-1,-1},{0,-1},{1,-1},{0,2},{-1,2}},
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2},{0,-1}},
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{0,1}},
[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
@@ -264,8 +348,8 @@ TRS={
[01]={{0,0},{1,0},{-2,0},{-2,-1},{1,2}},
[10]={{0,0},{2,0},{-1,0},{2,1},{-1,-2}},
[12]={{0,0},{-1,0},{2,0},{-1,2},{2,-1}},
[21]={{0,0},{-2,0},{1,0},{-2,1},{1,-2}},
[23]={{0,0},{2,0},{-1,0},{2,1},{-1,-2}},
[21]={{0,0},{-2,0},{1,0},{1,-2},{-2,1}},
[23]={{0,0},{2,0},{-1,0},{-1,-2},{2,1}},
[32]={{0,0},{-2,0},{1,0},{-2,-1},{1,2}},
[30]={{0,0},{1,0},{-2,0},{1,-2},{-2,1}},
[03]={{0,0},{-1,0},{2,0},{2,-1},{-1,2}},
@@ -284,13 +368,22 @@ Buttons={
{x=250,y=380,w=330,h=60,rgb=color.blue,t="Settings",code=function()gotoScene("setting")end,up=1,down=3},
{x=165,y=460,w=160,h=60,rgb=color.yellow,t="Help",code=function()gotoScene("help")end,up=2,down=5,right=4},
{x=335,y=460,w=160,h=60,rgb=color.cyan,t="Statistics",code=function()gotoScene("stat")end,up=2,down=5,left=3},
{x=250,y=540,w=330,h=60,rgb=color.grey,t="Quit",code=function()gotoScene("quit")end,up=3},
{x=250,y=540,w=330,h=60,rgb=color.grey,t="Quit",code=back,up=3},
},
mode={
{x=1000,y=210,w=200,h=140,rgb=color.white,hide=function()return not setting.virtualkeySwitch end,code=function()if modeSel>1 then modeSel=modeSel-1 end end},
{x=1000,y=430,w=200,h=140,rgb=color.white,t="v",f=80,hide=function()return not setting.virtualkeySwitch end,code=function()if modeSel<#modeID then modeSel=modeSel+1 end end},
{x=1000,y=210,w=200,h=140,rgb=color.white,t="Λ",f=64,code=function()if modeSel>1 then modeSel=modeSel-1 end end},
{x=1000,y=430,w=200,h=140,rgb=color.white,t="v",f=80,code=function()if modeSel<#modeID then modeSel=modeSel+1 end end},
{x=1000,y=600,w=180,h=80,rgb=color.green,t="Start",code=function()startGame(modeID[modeSel])end},
{x=640,y=630,w=180,h=60,rgb=color.white,t="Back",code=function()gotoScene("main")end},
{x=400,y=150,w=180,h=80,rgb=color.yellow,t="Custom(c)",code=function()gotoScene("custom")end},
{x=640,y=630,w=180,h=60,rgb=color.white,t="Back",code=back},
},
custom={
{x=1000,y=200,w=100,h=100,rgb=color.white,t="Λ",f=40,code=function()optSel=(optSel-2)%#customID+1 end},
{x=1000,y=440,w=100,h=100,rgb=color.white,t="v",f=50,code=function()optSel=optSel%#customID+1 end},
{x=880,y=320,w=100,h=100,rgb=color.white,t="<",f=50,code=function()local k=customID[optSel]customSel[k]=(customSel[k]-2)%#customRange[k]+1 end},
{x=1120,y=320,w=100,h=100,rgb=color.white,t=">",f=50,code=function()local k=customID[optSel]customSel[k]=customSel[k]%#customRange[k]+1 end},
{x=1000,y=580,w=180,h=80,rgb=color.green,t="Start",code=function()startGame("custom")end},
{x=640,y=630,w=180,h=60,rgb=color.white,t="Back",code=back},
},
play={
},
@@ -339,14 +432,14 @@ Buttons={
end,up=14,down=16},
{x=870,y=420,w=340,h=60,rgb=color.green,t="Control settings",code=function()gotoScene("setting2")end,up=15,down=17},
{x=870,y=500,w=340,h=60,rgb=color.yellow,t="Touch settings",code=function()gotoScene("setting3")end,up=16,down=18},
{x=640,y=640,w=210,h=60,rgb=color.white,t="Save&Back",code=function()back()end,up=17},
{x=640,y=640,w=210,h=60,rgb=color.white,t="Save&Back",code=back,up=17},
--15~18
},
setting2={--Control setting
{x=840,y=630,w=180,h=60,rgb=color.white,t="Back",code=function()keysetting=nil;back()end},
{x=840,y=630,w=180,h=60,rgb=color.white,t="Back",code=back},
},
setting3={--Touch setting
{x=640,y=410,w=170,h=80,t="Back",code=function()back()end},
{x=640,y=410,w=170,h=80,t="Back",code=back},
{x=640,y=210,w=500,h=80,t=function()return setting.virtualkeySwitch and"Hide Virtual Key"or"Show Virtual Key"end,code=function()
setting.virtualkeySwitch=not setting.virtualkeySwitch
end},
@@ -377,11 +470,11 @@ Buttons={
end},
},
help={
{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()back()end,right=2},
{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=back,right=2},
{x=980,y=590,w=230,h=60,rgb=color.white,t="Author's qq",code=function()sys.openURL("tencent://message/?uin=1046101471&Site=&Menu=yes")end,left=1},
},
stat={
{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()back()end},
{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=back},
},
sel=nil,--selected button id(integer)
}
@@ -424,7 +517,7 @@ Text={
},
help={
"I think you don't need \"help\".",
"THIS IS NOT TETRIS,and SRS NOT USED.",
"THIS IS ONLY A SMALL BLOCK GAME",
"But just play like playing TOP/C2/KOS/TGM3",
"Game is not public now,so DO NOT DISTIRBUTE",
"",

147
main.lua
View File

@@ -3,6 +3,7 @@ toN,toS=tonumber,tostring
int,ceil,abs,rnd,max,min,sin,cos,atan,pi=math.floor,math.ceil,math.abs,math.random,math.max,math.min,math.sin,math.cos,math.atan,math.pi
sub,gsub,find,format,byte,char=string.sub,string.gsub,string.find,string.format,string.byte,string.char
ins,rem,sort=table.insert,table.remove,table.sort
null=function()end
ww,wh=gc.getWidth(),gc.getHeight()
Timer=tm.getTime--Easy&Quick to get time!
@@ -28,7 +29,7 @@ function setFont(s)
if Fonts[s]then
gc.setFont(Fonts[s])
else
local t=gc.setNewFont("cb.ttf",s)
local t=gc.setNewFont("siyuanhei.otf",s-5)
Fonts[s]=t
gc.setFont(t)
end
@@ -41,11 +42,11 @@ gameEnv0={
sddas=0,sdarr=2,
ghost=true,center=true,
drop=30,lock=45,
wait=0,fall=20,
wait=1,fall=1,
next=6,hold=true,
sequence=1,visible=1,
_20G=false,target=9e99,
freshLimit=9e99,
_20G=false,target=1e99,
freshLimit=1e99,
virtualkey={
{80,720-80,6400,80},--moveLeft
{240,720-80,6400,80},--moveRight
@@ -57,9 +58,22 @@ gameEnv0={
{1280-80,720-400,6400,80},--hold
{80,80,6400,80},--restart
},
reach=function()end,
reach=null,
--not all is actually used,some only provide a key
}
customSel={
drop=20,
lock=20,
wait=1,
fall=1,
next=7,
hold=1,
sequence=1,
visible=1,
target=4,
freshLimit=3,
opponent=1,
}
randomMethod={
function()
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
@@ -75,13 +89,10 @@ randomMethod={
end,
function()
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
for j=1,4 do
local i,f=rnd(7)
for k=1,4 do
if i==P.his[k]then f=true end
end
if not f then break end
end
local i,j=nil,0
::r::
i,j=rnd(7),j+1
if(i==P.his[1]or i==P.his[2]or i==P.his[3]or i==P.his[4])and j<6 then goto r end
P.nxt[6],P.nb[6]=i,blocks[i][0]
rem(P.his,1)ins(P.his,i)
end,
@@ -94,8 +105,7 @@ randomMethod={
loadmode={
sprint=function()
modeEnv={
wait=1,
fall=1,
drop=60,
target=40,
reach=Event.gameover.win,
}
@@ -107,25 +117,21 @@ loadmode={
modeEnv={
drop=1e99,
lock=1e99,
wait=1,
fall=1,
target=200,
reach=Event.gameover.win,
}
createPlayer(1,340,15)
curBG="strap"
BGM("reason")
BGM("infinite")
end,
infinite=function()
modeEnv={
drop=1e99,
lock=1e99,
wait=1,
fall=1,
}
createPlayer(1,340,15)
curBG="glow"
BGM("hide")
BGM("infinite")
end,
gmroll=function()
modeEnv={
@@ -145,7 +151,6 @@ loadmode={
marathon=function()
modeEnv={
drop=60,
wait=1,
fall=20,
target=10,
reach=Event.marathon_reach,
@@ -171,10 +176,25 @@ loadmode={
curBG="game2"
BGM("push")
end,
tetris41=function()
puzzle=function()
modeEnv={
wait=1,
fall=1,
hold=false,
das=0,
arr=0,
_20G=true,
drop=0,
lock=1e99,
fall=10,
target=40,
reach=Event.gameover.win,
}
createPlayer(1,340,15)
curBG="glow"
BGM("way")
end,
techmino41=function()
modeEnv={
freshLimit=15,
}
royaleMode=true
createPlayer(1,340,15)--Player
@@ -198,8 +218,6 @@ loadmode={
end,
solo=function()
modeEnv={
wait=1,
fall=1,
freshLimit=15,
}
createPlayer(1,20,15)--Player
@@ -212,8 +230,6 @@ loadmode={
modeEnv={
drop=15,
lock=30,
wait=1,
fall=1,
visible=0,
freshLimit=10,
}
@@ -224,8 +240,6 @@ loadmode={
end,
asymsolo=function()
modeEnv={
wait=1,
fall=1,
visible=2,
freshLimit=15,
}
@@ -237,8 +251,6 @@ loadmode={
end,
p2=function()
modeEnv={
wait=1,
fall=1,
freshLimit=15,
}
createPlayer(1,20,15)
@@ -249,8 +261,6 @@ loadmode={
end,
p3=function()
modeEnv={
wait=1,
fall=1,
freshLimit=15,
}
createPlayer(1,20,100,.65)
@@ -262,8 +272,6 @@ loadmode={
end,
p4=function()
modeEnv={
wait=1,
fall=1,
freshLimit=15,
}
createPlayer(1,25,150,.5)
@@ -274,6 +282,23 @@ loadmode={
curBG="game2"
BGM("way")
end,
custom=function()
modeEnv={reach=Event.gameover.win}
for i=1,#customID do
local k=customID[i]
modeEnv[k]=customRange[k][customSel[k]]
end
modeEnv._20G=modeEnv.drop==-1
if modeEnv.opponent==0 then
createPlayer(1,340,15)
else
modeEnv.target=nil
createPlayer(1,20,15)
createPlayer(2,660,85,.9,modeEnv.opponent)
end
curBG="matrix"
BGM("reason")
end,
}
Event={
gameover={
@@ -290,6 +315,7 @@ Event={
end
end
showText("WIN","appear",100,nil,true)
if P.id==1 and players[2]and players[2].ai then SFX("win")end
ins(task,Event.task.win)
end,
lose=function()
@@ -323,6 +349,7 @@ Event={
visTime[i][j]=min(visTime[i][j],20)
end
end
if P.id==1 and players[2]and players[2].ai then SFX("fail")end
ins(task,Event.task.lose)
end,
},
@@ -409,55 +436,65 @@ mesDisp={
mStr(cstat.atk,-75,320)
mStr(format("%.2f",2.5*cstat.atk/cstat.piece),-75,430)
setFont(20)
gc.print("Attack",-103,360)
gc.print("Efficiency",-114,472)
gc.print("Attack",-100,360)
gc.print("Efficiency",-108,472)
end,
gmroll=function()
setFont(35)
gc.print("Tetris",-120,390)
setFont(30)
gc.print("Techrash",-130,390)
setFont(80)
mStr(cstat.tetris,-75,420)
mStr(cstat.techrash,-75,420)
end,
marathon=function()
setFont(50)
mStr(P.cstat.row,-75,330)
mStr(gameEnv.target,-75,380)
gc.line(-120,377,-30,377)
gc.rectangle("fill",-120,376,90,4)
end,
death=function()
setFont(50)
mStr(P.cstat.row,-75,330)
mStr(gameEnv.target,-75,380)
gc.line(-120,377,-30,377)
gc.rectangle("fill",-120,376,90,4)
end,
tetris41=function()
puzzle=function()
setFont(75)
mStr(max(40-P.cstat.row,0),-75,280)
end,
techmino41=function()
gc.draw(badgeIcon,-120,150,nil,1.5)
setFont(50)
gc.print(badge,-65,150)
mStr(cstat.atk,-75,320)
mStr(#players.alive,-75,430)
setFont(20)
gc.print("Attack",-103,360)
gc.print("Attack",-100,360)
gc.print("Remain",-105,472)
end,
blind=function()
setFont(35)
gc.print("Rows",-115,220)
gc.print("Tetris",-120,390)
setFont(30)
gc.print("Rows",-110,220)
gc.print("Techrash",-130,390)
setFont(80)
mStr(P.cstat.row,-75,250)
mStr(cstat.tetris,-75,420)
mStr(cstat.techrash,-75,420)
end,
solo=function()
gc.print("Attack",-130,365)
gc.print("Attack",-128,365)
setFont(80)
mStr(cstat.atk,-75,300)
end,
asymsolo=function()
gc.print("Attack",-132,365)
gc.print("Attack",-128,365)
setFont(80)
mStr(cstat.atk,-75,300)
end,
custom=function()
if gameEnv.target<1e4 then
setFont(75)
mStr(max(gameEnv.target-P.cstat.row,0),-75,280)
end
end
}
--Game system Data
@@ -523,15 +560,15 @@ stat={
}
--User Data&User Setting
--------------------------------Wrning!_G __index Ply[n] when chng any playr's elments!
require("list")
require("texture")
require("ai")
require("toolfunc")
require("sysfunc")
require("gamefunc")
require("list")
require("texture")
require("ai")
require("timer")
require("paint")
require("game_scene")
require("scene")
require("call&sys")
userData=fs.newFile("userdata")

View File

@@ -190,6 +190,15 @@ function Pnt.BG.strap()
gc.draw(background[2],x,0,nil,10)
gc.draw(background[2],x-1280,0,nil,10)
end
function Pnt.BG.matrix()
for i=0,15 do
for j=0,8 do
local t=sin(Timer()*((2.468*i-1.357*j)%3))*.3
gc.setColor(t,t,t)
gc.rectangle("fill",80*i,80*j,80,80)
end
end
end
function Pnt.load()
gc.setLineWidth(4)
@@ -198,28 +207,18 @@ function Pnt.load()
gc.setColor(1,1,1)
gc.rectangle("line",340,340,640,40)
setFont(30)
mStr(Text.load[loading],640,345)
mStr(Text.load[loading],640,346)
setFont(20)
mStr("not animation,real loading!",640,392)
end
function Pnt.main()
gc.setColor(1,1,1)
setFont(30)
gc.print("Alpha V0.65",370,150)
gc.print("Alpha V0.7.1",370,150)
gc.print(system,530,110)
gc.draw(titleImage,30,30)
end
function Pnt.mode()
if setting.virtualkeySwitch then
gc.setColor(.5,.5,.5)
gc.draw(charV,1019,249,pi)
gc.draw(charV,1021,249,pi)
gc.draw(charV,1019,251,pi)
gc.draw(charV,1020,251,pi)
gc.setColor(1,1,1)
gc.draw(charV,1020,250,pi)
end
gc.setColor(1,1,1)
setFont(30)
mStr(modeInfo[modeID[modeSel]],270,300)
setFont(80)
@@ -234,6 +233,25 @@ function Pnt.mode()
end
end
end
function Pnt.custom()
setFont(80)
gc.setColor(color.lightGrey)
gc.print("Custom Game",20,20)
gc.setColor(color.white)
gc.print("Custom Game",22,23)
setFont(35)
for i=1,#customID do
local k=customID[i]
local y=90+35*i
gc.print(customOption[k],50,y)
if customVal[k]then
gc.print(customVal[k][customSel[k]],350,y)
else
gc.print(customRange[k][customSel[k]],350,y)
end
end
gc.print("",10,88+35*optSel)
end
function Pnt.play()
for p=1,#players do
P=players[p]
@@ -253,28 +271,8 @@ function Pnt.play()
drawPixel(j,i,field[j][i],min(visTime[j][i],20)*.05)
end
end
else
gc.setColor(1,1,1,falling/gameEnv.fall)
gc.rectangle("fill",0,600-30*j,320,30)
end
end--Field
if not P.result then
if gameEnv.ghost then
for i=1,r do for j=1,c do
if cb[i][j]>0 then
drawPixel(i+y_img-1,j+cx-1,bn,.3)
end
end end
end--Ghost
if waiting<=0 then
gc.setColor(1,1,1)
for i=1,r do for j=1,c do
if cb[i][j]>0 then
drawPixel(i+cy-1,j+cx-1,bn,1)
end
end end--Block
end
end
gc.setColor(1,1,1)
gc.draw(PTC.dust[p])--Draw game field
gc.setStencilTest()--In-playField mask
@@ -293,13 +291,13 @@ function Pnt.play()
if not a.sent then
if a.countdown>0 then
gc.setColor(attackColor[a.lv][1])
gc.rectangle("fill",305,600-h,8,-bar+5)
gc.rectangle("fill",315,600-h,8,-bar+5)
gc.setColor(attackColor[a.lv][2])
gc.rectangle("fill",305,600-h+(-bar+5),8,-(-bar+5)*(1-a.countdown/a.cd0))
gc.rectangle("fill",315,600-h+(-bar+5),8,-(-bar+5)*(1-a.countdown/a.cd0))
--Timing
else
attackColor.animate[a.lv]((sin((Timer()-i)*20)+1)*.5)
gc.rectangle("fill",305,600-h,8,-bar+5)
gc.rectangle("fill",315,600-h,8,-bar+5)
--Warning
end
end
@@ -377,19 +375,19 @@ function Pnt.play()
end
if a.countdown>0 then
gc.setColor(attackColor[a.lv][1])
gc.rectangle("fill",305,600-h,8,-bar+5)
gc.rectangle("fill",308,600-h,8,-bar+5)
gc.setColor(attackColor[a.lv][2])
gc.rectangle("fill",305,600-h+(-bar+5),8,-(-bar+5)*(1-a.countdown/a.cd0))
gc.rectangle("fill",308,600-h+(-bar+5),8,-(-bar+5)*(1-a.countdown/a.cd0))
--Timing
else
attackColor.animate[a.lv]((sin((Timer()-i)*20)+1)*.5)
gc.rectangle("fill",305,600-h,8,-bar+5)
gc.rectangle("fill",308,600-h,8,-bar+5)
--Warning
end
else
gc.setColor(attackColor[a.lv][1])
bar=bar*(20-a.time)*.05
gc.rectangle("fill",305,600-h,8,-bar+5)
gc.rectangle("fill",308,600-h,8,-bar+5)
--Disappear
end
h=h+bar
@@ -442,7 +440,7 @@ function Pnt.play()
gc.setColor(1,1,1)
setFont(40)
gc.print(format("%0.2f",time),-130,530)--Draw time
gc.print(format("%.2f",time),-130,530)--Draw time
if mesDisp[gamemode]then mesDisp[gamemode]()end--Draw other message
setFont(15)

View File

@@ -23,6 +23,12 @@ function game.mode()
curBG="none"
BGM("blank")
end
function game.custom()
optSel=optSel or 1
scene="custom"
curBG="matrix"
BGM("blank")
end
function game.play()
scene="play"
--curBG="game1"

BIN
siyuanhei.otf Normal file

Binary file not shown.

View File

@@ -1,16 +1,24 @@
setFont(80)
charV=gc.newText(Fonts[80],"v")
local N=gc.newImage
function C(x,y)
c=gc.newCanvas(x,y)
gc.setCanvas(c)
end
titleImage=N("/image/mess/title.png")
mouseIcon=N("/image/mess/mouseIcon.png")
spinCenter=N("/image/mess/spinCenter.png")
dialCircle=N("/image/mess/dialCircle.png")
dialNeedle=N("/image/mess/dialNeedle.png")
badgeIcon=N("/image/mess/badge.png")
blockSkin={}
local img=N("/image/block/1.png")
for i=1,13 do
blockSkin[i]=N("/image/block/1/"..i..".png")
C(30,30)
gc.draw(img,30-30*i,0)
blockSkin[i]=c
end
img:release()
background={}
gc.setColor(1,1,1)
background={
@@ -24,7 +32,7 @@ end
PTC={dust={}}--Particle systems
c=gc.newCanvas(6,6)gc.setCanvas(c)
C(6,6)
gc.clear(1,1,1)
PTC.dust[0]=gc.newParticleSystem(c,1000)
PTC.dust[0]:setParticleLifetime(.2,.3)

View File

@@ -106,7 +106,7 @@ function Tmr.play(dt)
v=0 for i=2,10 do v=v+i*(i-1)*7.2/(frame-dropTime[i])end P.dropSpeed=dropSpeed*.99+v*.1
--Update speeds
if P.ai then
if P.ai and waiting<=0 then
P.ai.controlDelay=P.ai.controlDelay-1
if P.ai.controlDelay==0 then
if #P.ai.controls>0 then
@@ -163,7 +163,9 @@ function Tmr.play(dt)
removeRow(field,clearing[i])
removeRow(visTime,clearing[i])
end
P.clearing={}
while #clearing>0 do
rem(clearing)
end
end
--Rows cleared drop
elseif waiting>0 then
@@ -189,8 +191,10 @@ function Tmr.play(dt)
end
end
P.b2b1=P.b2b1*.93+P.b2b*.07
if P.b2b>500 then P.b2b=P.b2b-.1 end
--ALive
if P.b2b>500 then
P.b2b=P.b2b-.06
end
--Alive
else
P.keySpeed=keySpeed*.96+cstat.key/time*60*.04
P.dropSpeed=dropSpeed*.96+cstat.piece/time*60*.04