Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
1447893378 | ||
|
|
bdee7fba03 | ||
|
|
d8cbfa72ac |
BIN
BGM/infinite.ogg
Normal file
BIN
SFX/fail.ogg
Normal file
BIN
SFX/win.ogg
Normal file
10
ai.lua
@@ -5,7 +5,7 @@ VerticalTransitions
|
||||
BlockedCells
|
||||
Wells
|
||||
FilledLines
|
||||
TetrisShape
|
||||
TechrashShape
|
||||
BlockedWells;
|
||||
]]
|
||||
dirCount={1,1,3,3,3,0,1}
|
||||
@@ -97,17 +97,17 @@ function getScore(field,cb,cx,cy)
|
||||
for x=1,9 do
|
||||
local dh=abs(height[x]-height[x])
|
||||
if dh>1 then
|
||||
rough=rough+min(dh^2,10)
|
||||
rough=rough+min(dh^1.5,10)
|
||||
end
|
||||
end
|
||||
ins(freeRow,height)
|
||||
return
|
||||
-highest*5
|
||||
-rough*15
|
||||
-rough*20
|
||||
-cy*20
|
||||
-#cb*10
|
||||
+clear^2*4
|
||||
-hole*15
|
||||
-hole*25
|
||||
end
|
||||
function AI_getControls(ctrl)
|
||||
local Tfield={}--test field
|
||||
@@ -119,7 +119,7 @@ function AI_getControls(ctrl)
|
||||
end
|
||||
end
|
||||
local best={x=1,dir=0,hold=false,score=-9e99}
|
||||
for ifhold=0,1 do
|
||||
for ifhold=0,gameEnv.hold and 1 or 0 do
|
||||
local bn=ifhold==0 and bn or hn>0 and hn or nxt[1]
|
||||
for dir=0,dirCount[bn] do--each dir
|
||||
local cb=blocks[bn][dir]
|
||||
|
||||
31
call&sys.lua
@@ -58,6 +58,25 @@ function keyDown.mode(key)
|
||||
if modeSel>1 then modeSel=modeSel-1 end
|
||||
elseif key=="return"then
|
||||
startGame(modeID[modeSel])
|
||||
elseif key=="c"then
|
||||
gotoScene("custom")
|
||||
elseif key=="escape"then
|
||||
back()
|
||||
end
|
||||
end
|
||||
function keyDown.custom(key)
|
||||
if key=="left"then
|
||||
local k=customID[optSel]
|
||||
customSel[k]=(customSel[k]-2)%#customRange[k]+1
|
||||
elseif key=="right"then
|
||||
local k=customID[optSel]
|
||||
customSel[k]=customSel[k]%#customRange[k]+1
|
||||
elseif key=="down"then
|
||||
optSel=optSel%#customID+1
|
||||
elseif key=="up"then
|
||||
optSel=(optSel-2)%#customID+1
|
||||
elseif key=="return"then
|
||||
startGame("custom")
|
||||
elseif key=="escape"then
|
||||
back()
|
||||
end
|
||||
@@ -219,7 +238,7 @@ function love.mousepressed(x,y,k,t,num)
|
||||
if not t then
|
||||
mouseShow=true
|
||||
mx,my=convert(x,y)
|
||||
if mouseDown[scene]then mouseDown[scene](mx,my,k)end
|
||||
--if mouseDown[scene]then mouseDown[scene](mx,my,k)end
|
||||
if k==1 then
|
||||
if not sceneSwaping and Buttons.sel then
|
||||
local B=Buttons[scene][Buttons.sel]
|
||||
@@ -229,7 +248,7 @@ function love.mousepressed(x,y,k,t,num)
|
||||
love.mousemoved(x,y)
|
||||
sysSFX("button")
|
||||
end
|
||||
elseif k==3 then
|
||||
elseif k==2 then
|
||||
back()
|
||||
end
|
||||
end
|
||||
@@ -245,10 +264,10 @@ function love.touchpressed(id,x,y)
|
||||
if scene=="play"and setting.virtualkeySwitch then
|
||||
local t=onVirtualkey(x,y)
|
||||
if t then
|
||||
pressKey(t)
|
||||
pressKey(t,players[1])
|
||||
end
|
||||
elseif scene=="setting3"then
|
||||
sel=nil
|
||||
x,y=convert(x,y)
|
||||
for K=1,#virtualkey do
|
||||
local b=virtualkey[K]
|
||||
if (x-b[1])^2+(y-b[2])^2<b[3]then
|
||||
@@ -276,10 +295,10 @@ function love.touchreleased(id,x,y)
|
||||
end
|
||||
elseif scene=="setting3"and sel then
|
||||
x,y=convert(x,y)
|
||||
dx,dy=dx*screenK,dy*screenK
|
||||
if sel then
|
||||
local b=virtualkey[sel]
|
||||
b[1],b[2]=int(b[1]/snapLevelValue[snapLevel]+.5)*40,int(b[2]/snapLevelValue[snapLevel]+.5)*snapLevelValue[snapLevel]
|
||||
local k=snapLevelValue[snapLevel]
|
||||
b[1],b[2]=int(b[1]/k+.5)*k,int(b[2]/k+.5)*k
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
4
conf.lua
@@ -5,11 +5,11 @@ function love.conf(t)
|
||||
t.version="11.1"
|
||||
t.console=X
|
||||
t.accelerometerjoystick=X--Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean)
|
||||
t.gammacorrect=true
|
||||
t.gammacorrect=X
|
||||
t.audio.mixwithsystem=true--Switch on to keep background music playing
|
||||
|
||||
local W=t.window
|
||||
W.title="Techmino V0.5"
|
||||
W.title="Techmino V0.7.1"
|
||||
W.icon="/image/icon.png"
|
||||
W.width,W.height=1280,720
|
||||
W.borderless=X
|
||||
|
||||
57
gamefunc.lua
@@ -42,7 +42,7 @@ function createPlayer(id,x,y,size,AIspeed,data)
|
||||
P.control=false
|
||||
P.timing=false
|
||||
P.time=0
|
||||
P.cstat={key=0,piece=0,row=0,atk=0,tetris=0}--Current gamestat
|
||||
P.cstat={key=0,piece=0,row=0,atk=0,techrash=0}--Current gamestat
|
||||
P.keyTime={}for i=1,10 do P.keyTime[i]=-1e5 end P.keySpeed=0
|
||||
P.dropTime={}for i=1,10 do P.dropTime[i]=-1e5 end P.dropSpeed=0
|
||||
|
||||
@@ -74,12 +74,13 @@ function createPlayer(id,x,y,size,AIspeed,data)
|
||||
P.nb[i]=blocks[P.nxt[i]][0]
|
||||
end--First bag
|
||||
|
||||
P.freshNext=randomMethod[P.gameEnv.sequence]
|
||||
if P.gameEnv.sequence==1 then P.bag={}--Bag7
|
||||
elseif P.gameEnv.sequence==2 then P.his={}for i=1,4 do P.his[i]=P.nxt[i+3]end--History4
|
||||
elseif P.gameEnv.sequence==3 then--Pure random
|
||||
end
|
||||
|
||||
P.showTime=P.gameEnv.visible==1 and 1e99 or P.gameEnv.visible==2 and 300 or 20
|
||||
P.freshNext=randomMethod[P.gameEnv.sequence]
|
||||
P.cb,P.sc,P.bn,P.r,P.c,P.cx,P.cy,P.dir,P.y_img={{}},{0,0},1,0,0,0,0,0,0
|
||||
P.keyPressing={}for i=1,12 do P.keyPressing[i]=false end
|
||||
P.moving,P.downing=0,0
|
||||
@@ -132,17 +133,17 @@ function throwBadge(s,r,amount)--Player id
|
||||
ins(FX.badge,{x1,y1,x2,y2,t=0,size=(10+min(amount,10))*.1})
|
||||
end
|
||||
function freshgho()
|
||||
if not P.gameEnv._20G then
|
||||
P.y_img=P.cy>#field+1 and #field+1 or P.cy
|
||||
while not ifoverlap(cb,cx,y_img-1)do
|
||||
P.y_img=P.y_img-1
|
||||
end
|
||||
else
|
||||
if P.gameEnv._20G or keyPressing[7]and gameEnv.sdarr==0 then
|
||||
while not ifoverlap(cb,cx,cy-1)do
|
||||
P.cy=P.cy-1
|
||||
P.spinLast=false
|
||||
end
|
||||
P.y_img=P.cy
|
||||
else
|
||||
P.y_img=P.cy>#field+1 and #field+1 or P.cy
|
||||
while not ifoverlap(cb,cx,y_img-1)do
|
||||
P.y_img=P.y_img-1
|
||||
end
|
||||
end
|
||||
end
|
||||
function freshLockDelay()
|
||||
@@ -221,7 +222,7 @@ function pressKey(i,player)
|
||||
|
||||
ins(keyTime,1,frame)rem(keyTime,11)
|
||||
cstat.key=cstat.key+1
|
||||
if not player then stat.key=stat.key+1 end
|
||||
if P.id==1 then stat.key=stat.key+1 end
|
||||
--Key count
|
||||
end
|
||||
-- if playmode=="recording"then ins(rec,{i,frame})end
|
||||
@@ -321,24 +322,25 @@ function drop()
|
||||
|
||||
P.combo=P.combo+1--combo=0 is under
|
||||
if cc==4 then
|
||||
if b2b>480 then
|
||||
showText("Tetris B2B2B","fly",70)
|
||||
if b2b>500 then
|
||||
showText("Techrash B2B2B","fly",70)
|
||||
csend=6
|
||||
exblock=exblock+2
|
||||
elseif b2b>=100 then
|
||||
showText("Tetris B2B","drive",70)
|
||||
csend=5
|
||||
sendTime=80
|
||||
exblock=exblock+1
|
||||
elseif b2b>=100 then
|
||||
showText("Techrash B2B","drive",70)
|
||||
sendTime=70
|
||||
csend=5
|
||||
else
|
||||
showText("Tetris","stretch",80)
|
||||
showText("Techrash","stretch",80)
|
||||
sendTime=60
|
||||
csend=4
|
||||
end
|
||||
P.b2b=P.b2b+100
|
||||
sendTime=60
|
||||
P.cstat.tetris=P.cstat.tetris+1
|
||||
P.cstat.techrash=P.cstat.techrash+1
|
||||
elseif cc>0 then
|
||||
if dospin then
|
||||
if b2b>480 then
|
||||
if b2b>500 then
|
||||
showText(spinName[cc][bn].." B2B2B","spin",40)
|
||||
csend=b2bATK[cc]+1
|
||||
exblock=exblock+1
|
||||
@@ -372,7 +374,7 @@ function drop()
|
||||
if dospin then
|
||||
showText(spinName[0][bn],"appear",50)
|
||||
SFX("spin_0")
|
||||
P.b2b=b2b+40
|
||||
P.b2b=b2b+30
|
||||
end
|
||||
end
|
||||
|
||||
@@ -382,7 +384,9 @@ function drop()
|
||||
exblock=exblock+2
|
||||
sendTime=sendTime+30
|
||||
SFX("perfectclear")
|
||||
P.b2b=b2b+150
|
||||
if cstat.piece>10 then
|
||||
P.b2b=600
|
||||
end
|
||||
end
|
||||
|
||||
csend=csend+(renATK[combo]or 4)
|
||||
@@ -403,8 +407,8 @@ function drop()
|
||||
csend=int(csend)
|
||||
--Buffs
|
||||
|
||||
stat.atk=stat.atk+csend
|
||||
P.cstat.atk=P.cstat.atk+csend
|
||||
if P.id==1 then stat.atk=stat.atk+csend end
|
||||
--ATK statistics
|
||||
|
||||
while csend>0 and P.atkBuffer[1]do
|
||||
@@ -423,14 +427,19 @@ function drop()
|
||||
end
|
||||
end
|
||||
if csend>0 then
|
||||
showText(csend,"appear",30,50)
|
||||
showText(csend,"zoomout",25,70)
|
||||
if #players.alive>1 then
|
||||
garbageSend(P.id,csend,sendTime)
|
||||
end
|
||||
end
|
||||
elseif cc==0 then
|
||||
if P.b2b>450 then
|
||||
P.b2b=b2b-10
|
||||
elseif P.b2b>100 then
|
||||
P.b2b=max(b2b-6,100)
|
||||
end
|
||||
garbageRelease()
|
||||
end--Send attack
|
||||
end
|
||||
if id==1 then
|
||||
stat.piece,stat.row=stat.piece+1,stat.row+cc
|
||||
end
|
||||
|
||||
BIN
image/block/1.png
Normal file
|
After Width: | Height: | Size: 6.2 KiB |
|
Before Width: | Height: | Size: 463 B |
|
Before Width: | Height: | Size: 659 B |
|
Before Width: | Height: | Size: 578 B |
|
Before Width: | Height: | Size: 575 B |
|
Before Width: | Height: | Size: 441 B |
|
Before Width: | Height: | Size: 584 B |
|
Before Width: | Height: | Size: 577 B |
|
Before Width: | Height: | Size: 586 B |
|
Before Width: | Height: | Size: 533 B |
|
Before Width: | Height: | Size: 635 B |
|
Before Width: | Height: | Size: 660 B |
|
Before Width: | Height: | Size: 430 B |
|
Before Width: | Height: | Size: 684 B |
195
list.lua
@@ -73,7 +73,7 @@ end
|
||||
|
||||
sfx={
|
||||
"button",
|
||||
"ready","start",
|
||||
"ready","start","win","fail",
|
||||
"move","rotate","rotatekick","hold",
|
||||
"prerotate","prehold",
|
||||
"drop","fall",
|
||||
@@ -89,13 +89,17 @@ bgm={
|
||||
"race",
|
||||
"push",
|
||||
"reason",
|
||||
"infinite",
|
||||
}
|
||||
|
||||
prevMenu={
|
||||
load=love.event.quit,
|
||||
ready="mode",
|
||||
play="mode",
|
||||
play=function()
|
||||
gotoScene(gamemode~="custom"and"mode"or"custom")
|
||||
end,
|
||||
mode="main",
|
||||
custom="mode",
|
||||
help="main",
|
||||
stat="main",
|
||||
setting=function()
|
||||
@@ -108,16 +112,18 @@ prevMenu={
|
||||
main="quit",
|
||||
}
|
||||
|
||||
modeID={"sprint","marathon","zen","solo","death","blind","tetris41","asymsolo","gmroll","p2","p3","p4"}
|
||||
modeName={"Sprint","Marathon","Zen","1v1","Death","Blind","Tetris 41","Asymmetry solo","GM roll","2P","3P","4P"}
|
||||
modeID={"sprint","marathon","zen","infinite","solo","death","blind","puzzle","techmino41","asymsolo","gmroll","p2","p3","p4"}
|
||||
modeName={"Sprint","Marathon","Zen","Infinite","1v1","Death","Blind","Puzzle","Techmino 41","Asymmetry solo","GM roll","2P","3P","4P"}
|
||||
modeInfo={
|
||||
sprint="Clear 40 Lines",
|
||||
marathon="Clear 200 Lines",
|
||||
zen="Clear 200 Lines without gravity",
|
||||
infinite="Infinite game,infinite happiness",
|
||||
solo="Beat AI",
|
||||
death="Survive under terrible speed",
|
||||
blind="Invisible board!",
|
||||
tetris41="Melee fight with 40 AIs",
|
||||
puzzle="Your keyboard broke",
|
||||
techmino41="Melee fight with 40 AIs",
|
||||
asymsolo=" See-->",
|
||||
gmroll="Who want to be the grand master?",
|
||||
p2="2 players game",
|
||||
@@ -125,6 +131,59 @@ modeInfo={
|
||||
p4="4 players game",
|
||||
}
|
||||
|
||||
customID={
|
||||
"drop",
|
||||
"lock",
|
||||
"wait",
|
||||
"fall",
|
||||
"next",
|
||||
"hold",
|
||||
"sequence",
|
||||
"visible",
|
||||
"target",
|
||||
"freshLimit",
|
||||
"opponent",
|
||||
}--Order
|
||||
customOption={
|
||||
drop="Drop delay:",
|
||||
lock="Lock delay:",
|
||||
wait="Next piece delay:",
|
||||
fall="Clear row delay:",
|
||||
next="Next count:",
|
||||
hold="Hold:",
|
||||
sequence="Sequence:",
|
||||
visible="Visible:",
|
||||
target="Line limit:",
|
||||
freshLimit="Lock fresh limit:",
|
||||
opponent="Opponent speed:",
|
||||
}--Key str
|
||||
customVal={
|
||||
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞","[20G]"},
|
||||
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,"∞"},
|
||||
wait=nil,
|
||||
fall=nil,
|
||||
next=nil,
|
||||
hold={"on","off"},
|
||||
sequence={"bag","his4","random"},
|
||||
visible={"Show","half","hide"},
|
||||
target=nil,
|
||||
freshLimit=nil,
|
||||
opponent={"No CPU",1,2,3,4,5,6,7,8,9,10,11},
|
||||
}--number-Val str
|
||||
customRange={
|
||||
drop={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99,-1},
|
||||
lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
|
||||
wait={1,3,5,7,10,15,20,30,60},
|
||||
fall={1,3,5,7,10,15,20,30,60},
|
||||
next={0,1,2,3,4,5,6},
|
||||
hold={true,false},
|
||||
sequence={1,2,3},
|
||||
visible={1,2,3},
|
||||
target={10,20,40,100,200,500,1000},
|
||||
freshLimit={0,5,15,1e99},
|
||||
opponent={0,60,30,20,15,10,7,5,4,3,2,1},
|
||||
}
|
||||
|
||||
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","restart","insLeft","insRight","insDown"}
|
||||
actName_show={"Move Left:","Move Right:","Rotate Right:","Rotate Left:","Rotate Flip","Hard Drop:","Soft Drop:","Hold:","Restart:","Instant Left:","Instant Right:","Ins Down:"}
|
||||
blockPos={4,4,4,4,4,5,4}
|
||||
@@ -138,11 +197,11 @@ ren_n={"ren_1","ren_2","ren_3","ren_4","ren_5","ren_6","ren_7","ren_8","ren_9","
|
||||
percent0to5={[0]="0%","20%","40%","60%","80%","100%",}
|
||||
|
||||
marathon_drop={[0]=60,48,40,30,24,18,15,12,10,8,7,6,5,4,3,2,1,1,0,0}
|
||||
death_lock={10,9,8,7,6}
|
||||
death_wait={6,5,4,3,2}
|
||||
death_fall={10,8,7,6,5}
|
||||
snapLevelValue={1,10,20,40,80}
|
||||
death_lock={10,9,9,8,8}
|
||||
death_wait={6,6,5,5,4}
|
||||
death_fall={10,9,8,7,6}
|
||||
snapLevelName={"Free pos","Snap-10","Snap-20","Snap-40","Snap-60","Snap-80"}
|
||||
snapLevelValue={1,10,20,40,60,80}
|
||||
|
||||
act={
|
||||
moveLeft=function(auto)
|
||||
@@ -177,7 +236,10 @@ act={
|
||||
end
|
||||
end,
|
||||
softDrop=function()
|
||||
if cy~=y_img then P.cy=cy-1 end
|
||||
if cy~=y_img then
|
||||
P.cy=cy-1
|
||||
P.spinLast=false
|
||||
end
|
||||
P.downing=1
|
||||
end,
|
||||
rotRight=function()spin(1)end,
|
||||
@@ -190,10 +252,34 @@ act={
|
||||
count=60+26--Althour'z neim
|
||||
end,
|
||||
insDown=function()if cy~= y_img then P.cy,P.lockDelay,P.spinLast=y_img,gameEnv.lock,false end end,
|
||||
insLeft=function()while not ifoverlap(cb,cx-1,cy)do P.cx,P.lockDelay=cx-1,gameEnv.lock;freshgho()end end,
|
||||
insRight=function()while not ifoverlap(cb,cx+1,cy)do P.cx,P.lockDelay=cx+1,gameEnv.lock;freshgho()end end,
|
||||
down1=function()if cy~=y_img then P.cy=cy-1 end end,
|
||||
down4=function()for i=1,4 do if cy~=y_img then P.cy=cy-1 else break end end end,
|
||||
insLeft=function()
|
||||
while not ifoverlap(cb,cx-1,cy)do
|
||||
P.cx,P.lockDelay=cx-1,gameEnv.lock
|
||||
freshgho()
|
||||
end
|
||||
end,
|
||||
insRight=function()
|
||||
while not ifoverlap(cb,cx+1,cy)do
|
||||
P.cx,P.lockDelay=cx+1,gameEnv.lock
|
||||
freshgho()
|
||||
end
|
||||
end,
|
||||
down1=function()
|
||||
if cy~=y_img then
|
||||
P.cy=cy-1
|
||||
P.spinLast=false
|
||||
end
|
||||
end,
|
||||
down4=function()
|
||||
for i=1,4 do
|
||||
if cy~=y_img then
|
||||
P.cy=cy-1
|
||||
P.spinLast=false
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
end,
|
||||
quit=function()Event.gameover.lose()end,
|
||||
--System movements
|
||||
}
|
||||
@@ -219,38 +305,38 @@ TRS={
|
||||
[1]={
|
||||
[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2},{0,1}},
|
||||
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2},{0,-1}},
|
||||
[12]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
|
||||
[21]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
|
||||
[23]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
|
||||
[32]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2}},
|
||||
[12]={{0,0},{1,0},{1,-1},{-1,0},{0,2},{1,2}},
|
||||
[21]={{0,0},{-1,0},{-1,1},{1,0},{0,-2},{-1,-2}},
|
||||
[23]={{0,0},{1,0},{1,1},{1,-1},{0,-2},{1,-2}},
|
||||
[32]={{0,0},{-1,0},{-1,-1},{-1,1},{0,2},{-1,2}},
|
||||
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2}},
|
||||
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
|
||||
[02]={{0,0},{1,0},{-1,0},{0,-1},{0,1}},
|
||||
[20]={{0,0},{-1,0},{1,0},{0,1},{0,-1}},
|
||||
[13]={{0,0},{0,1},{0,-1},{-1,0},{1,0},{0,2}},
|
||||
[31]={{0,0},{0,-1},{0,1},{1,0},{-1,0},{0,2}},
|
||||
},
|
||||
[13]={{0,0},{0,-1},{0,1},{-1,0}},
|
||||
[31]={{0,0},{0,1},{0,-1},{1,0}},
|
||||
},--Z/J
|
||||
[2]={
|
||||
[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
|
||||
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
|
||||
[12]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
|
||||
[21]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
|
||||
[23]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
|
||||
[32]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2}},
|
||||
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2},{0,-1}},
|
||||
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{0,1}},
|
||||
[12]={{0,0},{1,0},{1,-1},{1,1},{0,2},{1,2}},
|
||||
[21]={{0,0},{-1,0},{-1,1},{-1,-1},{0,-2},{-1,-2}},
|
||||
[23]={{0,0},{1,0},{1,1},{-1,0},{0,-2},{1,-2}},
|
||||
[32]={{0,0},{-1,0},{-1,-1},{1,0},{0,2},{-1,2}},
|
||||
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2},{0,-1},{-1,1}},
|
||||
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{1,-1},{0,1}},
|
||||
[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
|
||||
[20]={{0,0},{1,0},{-1,0},{0,1},{0,-1}},
|
||||
[13]={{0,0},{0,-1},{0,1},{1,0},{-1,0},{0,2}},
|
||||
[31]={{0,0},{0,1},{0,-1},{-1,0},{1,0},{0,2}},
|
||||
},
|
||||
[13]={{0,0},{0,1},{0,-1},{1,0}},
|
||||
[31]={{0,0},{0,-1},{0,1},{-1,0}},
|
||||
},--S/L
|
||||
[5]={
|
||||
[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
|
||||
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2},{0,-1}},
|
||||
[12]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
|
||||
[21]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
|
||||
[23]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
|
||||
[32]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2}},
|
||||
[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2},{-1,-1},{0,1}},
|
||||
[10]={{0,0},{1,0},{1,-1},{0,2},{1,2},{0,-1},{1,1}},
|
||||
[12]={{0,0},{1,0},{1,-1},{0,-1},{-1,-1},{0,2},{1,2}},
|
||||
[21]={{0,0},{-1,0},{-1,1},{1,1},{0,-2},{-1,-2}},
|
||||
[23]={{0,0},{1,0},{1,1},{-1,1},{0,-2},{1,-2}},
|
||||
[32]={{0,0},{-1,0},{-1,-1},{0,-1},{1,-1},{0,2},{-1,2}},
|
||||
[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2},{0,-1}},
|
||||
[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{0,1}},
|
||||
[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
|
||||
@@ -262,8 +348,8 @@ TRS={
|
||||
[01]={{0,0},{1,0},{-2,0},{-2,-1},{1,2}},
|
||||
[10]={{0,0},{2,0},{-1,0},{2,1},{-1,-2}},
|
||||
[12]={{0,0},{-1,0},{2,0},{-1,2},{2,-1}},
|
||||
[21]={{0,0},{-2,0},{1,0},{-2,1},{1,-2}},
|
||||
[23]={{0,0},{2,0},{-1,0},{2,1},{-1,-2}},
|
||||
[21]={{0,0},{-2,0},{1,0},{1,-2},{-2,1}},
|
||||
[23]={{0,0},{2,0},{-1,0},{-1,-2},{2,1}},
|
||||
[32]={{0,0},{-2,0},{1,0},{-2,-1},{1,2}},
|
||||
[30]={{0,0},{1,0},{-2,0},{1,-2},{-2,1}},
|
||||
[03]={{0,0},{-1,0},{2,0},{2,-1},{-1,2}},
|
||||
@@ -282,13 +368,22 @@ Buttons={
|
||||
{x=250,y=380,w=330,h=60,rgb=color.blue,t="Settings",code=function()gotoScene("setting")end,up=1,down=3},
|
||||
{x=165,y=460,w=160,h=60,rgb=color.yellow,t="Help",code=function()gotoScene("help")end,up=2,down=5,right=4},
|
||||
{x=335,y=460,w=160,h=60,rgb=color.cyan,t="Statistics",code=function()gotoScene("stat")end,up=2,down=5,left=3},
|
||||
{x=250,y=540,w=330,h=60,rgb=color.grey,t="Quit",code=function()gotoScene("quit")end,up=3},
|
||||
{x=250,y=540,w=330,h=60,rgb=color.grey,t="Quit",code=back,up=3},
|
||||
},
|
||||
mode={
|
||||
{x=1000,y=210,w=200,h=140,rgb=color.white,hide=function()return not setting.virtualkeySwitch end,code=function()if modeSel>1 then modeSel=modeSel-1 end end},
|
||||
{x=1000,y=430,w=200,h=140,rgb=color.white,t="v",f=80,hide=function()return not setting.virtualkeySwitch end,code=function()if modeSel<#modeID then modeSel=modeSel+1 end end},
|
||||
{x=1000,y=210,w=200,h=140,rgb=color.white,t="Λ",f=64,code=function()if modeSel>1 then modeSel=modeSel-1 end end},
|
||||
{x=1000,y=430,w=200,h=140,rgb=color.white,t="v",f=80,code=function()if modeSel<#modeID then modeSel=modeSel+1 end end},
|
||||
{x=1000,y=600,w=180,h=80,rgb=color.green,t="Start",code=function()startGame(modeID[modeSel])end},
|
||||
{x=640,y=630,w=180,h=60,rgb=color.white,t="Back",code=function()gotoScene("main")end},
|
||||
{x=400,y=150,w=180,h=80,rgb=color.yellow,t="Custom(c)",code=function()gotoScene("custom")end},
|
||||
{x=640,y=630,w=180,h=60,rgb=color.white,t="Back",code=back},
|
||||
},
|
||||
custom={
|
||||
{x=1000,y=200,w=100,h=100,rgb=color.white,t="Λ",f=40,code=function()optSel=(optSel-2)%#customID+1 end},
|
||||
{x=1000,y=440,w=100,h=100,rgb=color.white,t="v",f=50,code=function()optSel=optSel%#customID+1 end},
|
||||
{x=880,y=320,w=100,h=100,rgb=color.white,t="<",f=50,code=function()local k=customID[optSel]customSel[k]=(customSel[k]-2)%#customRange[k]+1 end},
|
||||
{x=1120,y=320,w=100,h=100,rgb=color.white,t=">",f=50,code=function()local k=customID[optSel]customSel[k]=customSel[k]%#customRange[k]+1 end},
|
||||
{x=1000,y=580,w=180,h=80,rgb=color.green,t="Start",code=function()startGame("custom")end},
|
||||
{x=640,y=630,w=180,h=60,rgb=color.white,t="Back",code=back},
|
||||
},
|
||||
play={
|
||||
},
|
||||
@@ -322,7 +417,7 @@ Buttons={
|
||||
code=function()
|
||||
setting.bgblock=not setting.bgblock
|
||||
if not setting.bgblock then
|
||||
for i=1,116 do
|
||||
for i=1,16 do
|
||||
BGblockList[i].v=3*BGblockList[i].v
|
||||
end
|
||||
end
|
||||
@@ -337,14 +432,14 @@ Buttons={
|
||||
end,up=14,down=16},
|
||||
{x=870,y=420,w=340,h=60,rgb=color.green,t="Control settings",code=function()gotoScene("setting2")end,up=15,down=17},
|
||||
{x=870,y=500,w=340,h=60,rgb=color.yellow,t="Touch settings",code=function()gotoScene("setting3")end,up=16,down=18},
|
||||
{x=640,y=640,w=210,h=60,rgb=color.white,t="Save&Back",code=function()back()end,up=17},
|
||||
{x=640,y=640,w=210,h=60,rgb=color.white,t="Save&Back",code=back,up=17},
|
||||
--15~18
|
||||
},
|
||||
setting2={--Control setting
|
||||
{x=840,y=630,w=180,h=60,rgb=color.white,t="Back",code=function()keysetting=nil;back()end},
|
||||
{x=840,y=630,w=180,h=60,rgb=color.white,t="Back",code=back},
|
||||
},
|
||||
setting3={--Touch setting
|
||||
{x=640,y=410,w=170,h=80,t="Back",code=function()back()end},
|
||||
{x=640,y=410,w=170,h=80,t="Back",code=back},
|
||||
{x=640,y=210,w=500,h=80,t=function()return setting.virtualkeySwitch and"Hide Virtual Key"or"Show Virtual Key"end,code=function()
|
||||
setting.virtualkeySwitch=not setting.virtualkeySwitch
|
||||
end},
|
||||
@@ -355,7 +450,7 @@ Buttons={
|
||||
end--Reset virtualkey
|
||||
end},
|
||||
{x=640,y=310,w=170,h=80,t=function()return snapLevelName[snapLevel]end,code=function()
|
||||
snapLevel=snapLevel%5+1
|
||||
snapLevel=snapLevel%6+1
|
||||
end},
|
||||
{x=830,y=310,w=170,h=80,t=function()return percent0to5[setting.virtualkeyAlpha]end,code=function()
|
||||
setting.virtualkeyAlpha=(setting.virtualkeyAlpha+1)%6
|
||||
@@ -375,11 +470,11 @@ Buttons={
|
||||
end},
|
||||
},
|
||||
help={
|
||||
{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()back()end,right=2},
|
||||
{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=back,right=2},
|
||||
{x=980,y=590,w=230,h=60,rgb=color.white,t="Author's qq",code=function()sys.openURL("tencent://message/?uin=1046101471&Site=&Menu=yes")end,left=1},
|
||||
},
|
||||
stat={
|
||||
{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()back()end},
|
||||
{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=back},
|
||||
},
|
||||
sel=nil,--selected button id(integer)
|
||||
}
|
||||
@@ -422,7 +517,7 @@ Text={
|
||||
},
|
||||
help={
|
||||
"I think you don't need \"help\".",
|
||||
"THIS IS NOT TETRIS,and SRS NOT USED.",
|
||||
"THIS IS ONLY A SMALL BLOCK GAME",
|
||||
"But just play like playing TOP/C2/KOS/TGM3",
|
||||
"Game is not public now,so DO NOT DISTIRBUTE",
|
||||
"",
|
||||
|
||||
158
main.lua
@@ -3,6 +3,7 @@ toN,toS=tonumber,tostring
|
||||
int,ceil,abs,rnd,max,min,sin,cos,atan,pi=math.floor,math.ceil,math.abs,math.random,math.max,math.min,math.sin,math.cos,math.atan,math.pi
|
||||
sub,gsub,find,format,byte,char=string.sub,string.gsub,string.find,string.format,string.byte,string.char
|
||||
ins,rem,sort=table.insert,table.remove,table.sort
|
||||
null=function()end
|
||||
|
||||
ww,wh=gc.getWidth(),gc.getHeight()
|
||||
Timer=tm.getTime--Easy&Quick to get time!
|
||||
@@ -28,7 +29,7 @@ function setFont(s)
|
||||
if Fonts[s]then
|
||||
gc.setFont(Fonts[s])
|
||||
else
|
||||
local t=gc.setNewFont("cb.ttf",s)
|
||||
local t=gc.setNewFont("siyuanhei.otf",s-5)
|
||||
Fonts[s]=t
|
||||
gc.setFont(t)
|
||||
end
|
||||
@@ -41,11 +42,11 @@ gameEnv0={
|
||||
sddas=0,sdarr=2,
|
||||
ghost=true,center=true,
|
||||
drop=30,lock=45,
|
||||
wait=0,fall=20,
|
||||
wait=1,fall=1,
|
||||
next=6,hold=true,
|
||||
sequence=1,visible=1,
|
||||
_20G=false,target=9e99,
|
||||
freshLimit=9e99,
|
||||
_20G=false,target=1e99,
|
||||
freshLimit=1e99,
|
||||
virtualkey={
|
||||
{80,720-80,6400,80},--moveLeft
|
||||
{240,720-80,6400,80},--moveRight
|
||||
@@ -57,9 +58,22 @@ gameEnv0={
|
||||
{1280-80,720-400,6400,80},--hold
|
||||
{80,80,6400,80},--restart
|
||||
},
|
||||
reach=function()end,
|
||||
reach=null,
|
||||
--not all is actually used,some only provide a key
|
||||
}
|
||||
customSel={
|
||||
drop=20,
|
||||
lock=20,
|
||||
wait=1,
|
||||
fall=1,
|
||||
next=7,
|
||||
hold=1,
|
||||
sequence=1,
|
||||
visible=1,
|
||||
target=4,
|
||||
freshLimit=3,
|
||||
opponent=1,
|
||||
}
|
||||
randomMethod={
|
||||
function()
|
||||
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
||||
@@ -75,13 +89,10 @@ randomMethod={
|
||||
end,
|
||||
function()
|
||||
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
||||
for j=1,4 do
|
||||
local i,f=rnd(7)
|
||||
for k=1,4 do
|
||||
if i==P.his[k]then f=true end
|
||||
end
|
||||
if not f then break end
|
||||
end
|
||||
local i,j=nil,0
|
||||
::r::
|
||||
i,j=rnd(7),j+1
|
||||
if(i==P.his[1]or i==P.his[2]or i==P.his[3]or i==P.his[4])and j<6 then goto r end
|
||||
P.nxt[6],P.nb[6]=i,blocks[i][0]
|
||||
rem(P.his,1)ins(P.his,i)
|
||||
end,
|
||||
@@ -94,8 +105,7 @@ randomMethod={
|
||||
loadmode={
|
||||
sprint=function()
|
||||
modeEnv={
|
||||
wait=1,
|
||||
fall=1,
|
||||
drop=60,
|
||||
target=40,
|
||||
reach=Event.gameover.win,
|
||||
}
|
||||
@@ -107,14 +117,21 @@ loadmode={
|
||||
modeEnv={
|
||||
drop=1e99,
|
||||
lock=1e99,
|
||||
wait=1,
|
||||
fall=1,
|
||||
target=200,
|
||||
reach=Event.gameover.win,
|
||||
}
|
||||
createPlayer(1,340,15)
|
||||
curBG="strap"
|
||||
BGM("reason")
|
||||
BGM("infinite")
|
||||
end,
|
||||
infinite=function()
|
||||
modeEnv={
|
||||
drop=1e99,
|
||||
lock=1e99,
|
||||
}
|
||||
createPlayer(1,340,15)
|
||||
curBG="glow"
|
||||
BGM("infinite")
|
||||
end,
|
||||
gmroll=function()
|
||||
modeEnv={
|
||||
@@ -134,7 +151,6 @@ loadmode={
|
||||
marathon=function()
|
||||
modeEnv={
|
||||
drop=60,
|
||||
wait=1,
|
||||
fall=20,
|
||||
target=10,
|
||||
reach=Event.marathon_reach,
|
||||
@@ -160,10 +176,25 @@ loadmode={
|
||||
curBG="game2"
|
||||
BGM("push")
|
||||
end,
|
||||
tetris41=function()
|
||||
puzzle=function()
|
||||
modeEnv={
|
||||
wait=1,
|
||||
fall=1,
|
||||
hold=false,
|
||||
das=0,
|
||||
arr=0,
|
||||
_20G=true,
|
||||
drop=0,
|
||||
lock=1e99,
|
||||
fall=10,
|
||||
target=40,
|
||||
reach=Event.gameover.win,
|
||||
}
|
||||
createPlayer(1,340,15)
|
||||
curBG="glow"
|
||||
BGM("way")
|
||||
end,
|
||||
techmino41=function()
|
||||
modeEnv={
|
||||
freshLimit=15,
|
||||
}
|
||||
royaleMode=true
|
||||
createPlayer(1,340,15)--Player
|
||||
@@ -187,8 +218,6 @@ loadmode={
|
||||
end,
|
||||
solo=function()
|
||||
modeEnv={
|
||||
wait=1,
|
||||
fall=1,
|
||||
freshLimit=15,
|
||||
}
|
||||
createPlayer(1,20,15)--Player
|
||||
@@ -201,8 +230,6 @@ loadmode={
|
||||
modeEnv={
|
||||
drop=15,
|
||||
lock=30,
|
||||
wait=1,
|
||||
fall=1,
|
||||
visible=0,
|
||||
freshLimit=10,
|
||||
}
|
||||
@@ -213,8 +240,6 @@ loadmode={
|
||||
end,
|
||||
asymsolo=function()
|
||||
modeEnv={
|
||||
wait=1,
|
||||
fall=1,
|
||||
visible=2,
|
||||
freshLimit=15,
|
||||
}
|
||||
@@ -226,8 +251,6 @@ loadmode={
|
||||
end,
|
||||
p2=function()
|
||||
modeEnv={
|
||||
wait=1,
|
||||
fall=30,
|
||||
freshLimit=15,
|
||||
}
|
||||
createPlayer(1,20,15)
|
||||
@@ -238,8 +261,6 @@ loadmode={
|
||||
end,
|
||||
p3=function()
|
||||
modeEnv={
|
||||
wait=1,
|
||||
fall=30,
|
||||
freshLimit=15,
|
||||
}
|
||||
createPlayer(1,20,100,.65)
|
||||
@@ -251,8 +272,6 @@ loadmode={
|
||||
end,
|
||||
p4=function()
|
||||
modeEnv={
|
||||
wait=1,
|
||||
fall=30,
|
||||
freshLimit=15,
|
||||
}
|
||||
createPlayer(1,25,150,.5)
|
||||
@@ -263,6 +282,23 @@ loadmode={
|
||||
curBG="game2"
|
||||
BGM("way")
|
||||
end,
|
||||
custom=function()
|
||||
modeEnv={reach=Event.gameover.win}
|
||||
for i=1,#customID do
|
||||
local k=customID[i]
|
||||
modeEnv[k]=customRange[k][customSel[k]]
|
||||
end
|
||||
modeEnv._20G=modeEnv.drop==-1
|
||||
if modeEnv.opponent==0 then
|
||||
createPlayer(1,340,15)
|
||||
else
|
||||
modeEnv.target=nil
|
||||
createPlayer(1,20,15)
|
||||
createPlayer(2,660,85,.9,modeEnv.opponent)
|
||||
end
|
||||
curBG="matrix"
|
||||
BGM("reason")
|
||||
end,
|
||||
}
|
||||
Event={
|
||||
gameover={
|
||||
@@ -279,6 +315,7 @@ Event={
|
||||
end
|
||||
end
|
||||
showText("WIN","appear",100,nil,true)
|
||||
if P.id==1 and players[2]and players[2].ai then SFX("win")end
|
||||
ins(task,Event.task.win)
|
||||
end,
|
||||
lose=function()
|
||||
@@ -312,6 +349,7 @@ Event={
|
||||
visTime[i][j]=min(visTime[i][j],20)
|
||||
end
|
||||
end
|
||||
if P.id==1 and players[2]and players[2].ai then SFX("fail")end
|
||||
ins(task,Event.task.lose)
|
||||
end,
|
||||
},
|
||||
@@ -393,52 +431,70 @@ mesDisp={
|
||||
setFont(75)
|
||||
mStr(max(200-P.cstat.row,0),-75,280)
|
||||
end,
|
||||
infinite=function()
|
||||
setFont(50)
|
||||
mStr(cstat.atk,-75,320)
|
||||
mStr(format("%.2f",2.5*cstat.atk/cstat.piece),-75,430)
|
||||
setFont(20)
|
||||
gc.print("Attack",-100,360)
|
||||
gc.print("Efficiency",-108,472)
|
||||
end,
|
||||
gmroll=function()
|
||||
setFont(35)
|
||||
gc.print("Tetris",-120,390)
|
||||
setFont(30)
|
||||
gc.print("Techrash",-130,390)
|
||||
setFont(80)
|
||||
mStr(cstat.tetris,-75,420)
|
||||
mStr(cstat.techrash,-75,420)
|
||||
end,
|
||||
marathon=function()
|
||||
setFont(50)
|
||||
mStr(P.cstat.row,-75,330)
|
||||
mStr(gameEnv.target,-75,380)
|
||||
gc.line(-120,377,-30,377)
|
||||
gc.rectangle("fill",-120,376,90,4)
|
||||
end,
|
||||
death=function()
|
||||
setFont(50)
|
||||
mStr(P.cstat.row,-75,330)
|
||||
mStr(gameEnv.target,-75,380)
|
||||
gc.line(-120,377,-30,377)
|
||||
gc.rectangle("fill",-120,376,90,4)
|
||||
end,
|
||||
tetris41=function()
|
||||
puzzle=function()
|
||||
setFont(75)
|
||||
mStr(max(40-P.cstat.row,0),-75,280)
|
||||
end,
|
||||
techmino41=function()
|
||||
gc.draw(badgeIcon,-120,150,nil,1.5)
|
||||
setFont(50)
|
||||
gc.print(badge,-65,150)
|
||||
mStr(cstat.atk,-75,320)
|
||||
mStr(#players.alive,-75,430)
|
||||
setFont(20)
|
||||
gc.print("Attack",-103,360)
|
||||
gc.print("Attack",-100,360)
|
||||
gc.print("Remain",-105,472)
|
||||
end,
|
||||
blind=function()
|
||||
setFont(35)
|
||||
gc.print("Rows",-115,220)
|
||||
gc.print("Tetris",-120,390)
|
||||
setFont(30)
|
||||
gc.print("Rows",-110,220)
|
||||
gc.print("Techrash",-130,390)
|
||||
setFont(80)
|
||||
mStr(P.cstat.row,-75,250)
|
||||
mStr(cstat.tetris,-75,420)
|
||||
mStr(cstat.techrash,-75,420)
|
||||
end,
|
||||
solo=function()
|
||||
gc.print("Attack",-130,365)
|
||||
gc.print("Attack",-128,365)
|
||||
setFont(80)
|
||||
mStr(cstat.atk,-75,300)
|
||||
end,
|
||||
asymsolo=function()
|
||||
gc.print("Attack",-132,365)
|
||||
gc.print("Attack",-128,365)
|
||||
setFont(80)
|
||||
mStr(cstat.atk,-75,300)
|
||||
end,
|
||||
custom=function()
|
||||
if gameEnv.target<1e4 then
|
||||
setFont(75)
|
||||
mStr(max(gameEnv.target-P.cstat.row,0),-75,280)
|
||||
end
|
||||
end
|
||||
}
|
||||
--Game system Data
|
||||
|
||||
@@ -503,16 +559,16 @@ stat={
|
||||
spin=0,
|
||||
}
|
||||
--User Data&User Setting
|
||||
--------------------------------Warning!_G is __indexed to players[n] when changing any player's data!
|
||||
require("list")
|
||||
require("texture")
|
||||
require("ai")
|
||||
--------------------------------Wrning!_G __index Ply[n] when chng any playr's elments!
|
||||
require("toolfunc")
|
||||
require("sysfunc")
|
||||
require("gamefunc")
|
||||
require("list")
|
||||
require("texture")
|
||||
require("ai")
|
||||
require("timer")
|
||||
require("paint")
|
||||
require("game_scene")
|
||||
require("scene")
|
||||
require("call&sys")
|
||||
|
||||
userData=fs.newFile("userdata")
|
||||
|
||||
96
paint.lua
@@ -81,6 +81,16 @@ FX={
|
||||
gc.setColor(1,1,1,a*(rnd()+.5))
|
||||
mStr(t.text,150,250-t.font*.5+t.dy)
|
||||
end,
|
||||
zoomout=function(t,a)
|
||||
gc.push("transform")
|
||||
setFont(t.font)
|
||||
gc.translate(150,290+t.dy)
|
||||
gc.setColor(1,1,1,a)
|
||||
local k=t.t^.5*.2+1
|
||||
gc.scale(k,k)
|
||||
mStr(t.text,0,-t.font*.5)
|
||||
gc.pop()
|
||||
end
|
||||
}
|
||||
|
||||
function drawButton()
|
||||
@@ -180,6 +190,15 @@ function Pnt.BG.strap()
|
||||
gc.draw(background[2],x,0,nil,10)
|
||||
gc.draw(background[2],x-1280,0,nil,10)
|
||||
end
|
||||
function Pnt.BG.matrix()
|
||||
for i=0,15 do
|
||||
for j=0,8 do
|
||||
local t=sin(Timer()*((2.468*i-1.357*j)%3))*.3
|
||||
gc.setColor(t,t,t)
|
||||
gc.rectangle("fill",80*i,80*j,80,80)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function Pnt.load()
|
||||
gc.setLineWidth(4)
|
||||
@@ -188,28 +207,18 @@ function Pnt.load()
|
||||
gc.setColor(1,1,1)
|
||||
gc.rectangle("line",340,340,640,40)
|
||||
setFont(30)
|
||||
mStr(Text.load[loading],640,345)
|
||||
mStr(Text.load[loading],640,346)
|
||||
setFont(20)
|
||||
mStr("not animation,real loading!",640,392)
|
||||
end
|
||||
function Pnt.main()
|
||||
gc.setColor(1,1,1)
|
||||
setFont(30)
|
||||
gc.print("Alpha V0.6",370,150)
|
||||
gc.print("Alpha V0.7.1",370,150)
|
||||
gc.print(system,530,110)
|
||||
gc.draw(titleImage,30,30)
|
||||
end
|
||||
function Pnt.mode()
|
||||
if setting.virtualkeySwitch then
|
||||
gc.setColor(.5,.5,.5)
|
||||
gc.draw(charV,1019,249,pi)
|
||||
gc.draw(charV,1021,249,pi)
|
||||
gc.draw(charV,1019,251,pi)
|
||||
gc.draw(charV,1020,251,pi)
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(charV,1020,250,pi)
|
||||
end
|
||||
gc.setColor(1,1,1)
|
||||
setFont(30)
|
||||
mStr(modeInfo[modeID[modeSel]],270,300)
|
||||
setFont(80)
|
||||
@@ -224,6 +233,25 @@ function Pnt.mode()
|
||||
end
|
||||
end
|
||||
end
|
||||
function Pnt.custom()
|
||||
setFont(80)
|
||||
gc.setColor(color.lightGrey)
|
||||
gc.print("Custom Game",20,20)
|
||||
gc.setColor(color.white)
|
||||
gc.print("Custom Game",22,23)
|
||||
setFont(35)
|
||||
for i=1,#customID do
|
||||
local k=customID[i]
|
||||
local y=90+35*i
|
||||
gc.print(customOption[k],50,y)
|
||||
if customVal[k]then
|
||||
gc.print(customVal[k][customSel[k]],350,y)
|
||||
else
|
||||
gc.print(customRange[k][customSel[k]],350,y)
|
||||
end
|
||||
end
|
||||
gc.print("→",10,88+35*optSel)
|
||||
end
|
||||
function Pnt.play()
|
||||
for p=1,#players do
|
||||
P=players[p]
|
||||
@@ -243,28 +271,8 @@ function Pnt.play()
|
||||
drawPixel(j,i,field[j][i],min(visTime[j][i],20)*.05)
|
||||
end
|
||||
end
|
||||
else
|
||||
gc.setColor(1,1,1,falling/gameEnv.fall)
|
||||
gc.rectangle("fill",0,600-30*j,320,30)
|
||||
end
|
||||
end--Field
|
||||
if not P.result then
|
||||
if gameEnv.ghost then
|
||||
for i=1,r do for j=1,c do
|
||||
if cb[i][j]>0 then
|
||||
drawPixel(i+y_img-1,j+cx-1,bn,.3)
|
||||
end
|
||||
end end
|
||||
end--Ghost
|
||||
if waiting<=0 then
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,r do for j=1,c do
|
||||
if cb[i][j]>0 then
|
||||
drawPixel(i+cy-1,j+cx-1,bn,1)
|
||||
end
|
||||
end end--Block
|
||||
end
|
||||
end
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(PTC.dust[p])--Draw game field
|
||||
gc.setStencilTest()--In-playField mask
|
||||
@@ -283,13 +291,13 @@ function Pnt.play()
|
||||
if not a.sent then
|
||||
if a.countdown>0 then
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
gc.rectangle("fill",315,600-h,8,-bar+5)
|
||||
gc.setColor(attackColor[a.lv][2])
|
||||
gc.rectangle("fill",305,600-h+(-bar+5),8,-(-bar+5)*(1-a.countdown/a.cd0))
|
||||
gc.rectangle("fill",315,600-h+(-bar+5),8,-(-bar+5)*(1-a.countdown/a.cd0))
|
||||
--Timing
|
||||
else
|
||||
attackColor.animate[a.lv]((sin((Timer()-i)*20)+1)*.5)
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
gc.rectangle("fill",315,600-h,8,-bar+5)
|
||||
--Warning
|
||||
end
|
||||
end
|
||||
@@ -367,31 +375,31 @@ function Pnt.play()
|
||||
end
|
||||
if a.countdown>0 then
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
gc.rectangle("fill",308,600-h,8,-bar+5)
|
||||
gc.setColor(attackColor[a.lv][2])
|
||||
gc.rectangle("fill",305,600-h+(-bar+5),8,-(-bar+5)*(1-a.countdown/a.cd0))
|
||||
gc.rectangle("fill",308,600-h+(-bar+5),8,-(-bar+5)*(1-a.countdown/a.cd0))
|
||||
--Timing
|
||||
else
|
||||
attackColor.animate[a.lv]((sin((Timer()-i)*20)+1)*.5)
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
gc.rectangle("fill",308,600-h,8,-bar+5)
|
||||
--Warning
|
||||
end
|
||||
else
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
bar=bar*(20-a.time)*.05
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
gc.rectangle("fill",308,600-h,8,-bar+5)
|
||||
--Disappear
|
||||
end
|
||||
h=h+bar
|
||||
if h>600 then break end
|
||||
end--Buffer line
|
||||
|
||||
gc.setColor(b2b<100 and color.white or b2b<=480 and color.lightRed or color.lightBlue)
|
||||
gc.rectangle("fill",-15,600,10,-b2b1)
|
||||
gc.setColor(b2b<100 and color.white or b2b<=500 and color.lightRed or color.lightBlue)
|
||||
gc.rectangle("fill",-17,600,10,-b2b1)
|
||||
gc.setColor(color.red)
|
||||
gc.rectangle("fill",-20,600-100,16,5)
|
||||
gc.rectangle("fill",-23,600-100,16,5)
|
||||
gc.setColor(color.blue)
|
||||
gc.rectangle("fill",-20,600-480,16,5)
|
||||
gc.rectangle("fill",-23,600-500,16,5)
|
||||
--B2B bar
|
||||
|
||||
setFont(40)
|
||||
@@ -432,7 +440,7 @@ function Pnt.play()
|
||||
|
||||
gc.setColor(1,1,1)
|
||||
setFont(40)
|
||||
gc.print(format("%0.2f",time),-125,530)--Draw time
|
||||
gc.print(format("%.2f",time),-130,530)--Draw time
|
||||
if mesDisp[gamemode]then mesDisp[gamemode]()end--Draw other message
|
||||
|
||||
setFont(15)
|
||||
|
||||
@@ -23,6 +23,12 @@ function game.mode()
|
||||
curBG="none"
|
||||
BGM("blank")
|
||||
end
|
||||
function game.custom()
|
||||
optSel=optSel or 1
|
||||
scene="custom"
|
||||
curBG="matrix"
|
||||
BGM("blank")
|
||||
end
|
||||
function game.play()
|
||||
scene="play"
|
||||
--curBG="game1"
|
||||
BIN
siyuanhei.otf
Normal file
@@ -13,7 +13,7 @@ function sysSFX(s,v)
|
||||
end
|
||||
end
|
||||
function SFX(s,v)
|
||||
if setting.sfx then
|
||||
if setting.sfx and not P.ai then
|
||||
local n=1
|
||||
while sfx[s][n]:isPlaying()do
|
||||
n=n+1
|
||||
@@ -23,10 +23,6 @@ function SFX(s,v)
|
||||
break
|
||||
end
|
||||
end
|
||||
if P.id>1 then
|
||||
v=1/(#players.alive-1)
|
||||
-- if v<.02 then return nil end
|
||||
end
|
||||
sfx[s][n]:setVolume(v or 1)
|
||||
sfx[s][n]:play()
|
||||
end
|
||||
|
||||
16
texture.lua
@@ -1,16 +1,24 @@
|
||||
setFont(80)
|
||||
charV=gc.newText(Fonts[80],"v")
|
||||
local N=gc.newImage
|
||||
function C(x,y)
|
||||
c=gc.newCanvas(x,y)
|
||||
gc.setCanvas(c)
|
||||
end
|
||||
titleImage=N("/image/mess/title.png")
|
||||
mouseIcon=N("/image/mess/mouseIcon.png")
|
||||
spinCenter=N("/image/mess/spinCenter.png")
|
||||
dialCircle=N("/image/mess/dialCircle.png")
|
||||
dialNeedle=N("/image/mess/dialNeedle.png")
|
||||
badgeIcon=N("/image/mess/badge.png")
|
||||
|
||||
blockSkin={}
|
||||
local img=N("/image/block/1.png")
|
||||
for i=1,13 do
|
||||
blockSkin[i]=N("/image/block/1/"..i..".png")
|
||||
C(30,30)
|
||||
gc.draw(img,30-30*i,0)
|
||||
blockSkin[i]=c
|
||||
end
|
||||
img:release()
|
||||
|
||||
background={}
|
||||
gc.setColor(1,1,1)
|
||||
background={
|
||||
@@ -24,7 +32,7 @@ end
|
||||
|
||||
|
||||
PTC={dust={}}--Particle systems
|
||||
c=gc.newCanvas(6,6)gc.setCanvas(c)
|
||||
C(6,6)
|
||||
gc.clear(1,1,1)
|
||||
PTC.dust[0]=gc.newParticleSystem(c,1000)
|
||||
PTC.dust[0]:setParticleLifetime(.2,.3)
|
||||
|
||||
12
timer.lua
@@ -106,7 +106,7 @@ function Tmr.play(dt)
|
||||
v=0 for i=2,10 do v=v+i*(i-1)*7.2/(frame-dropTime[i])end P.dropSpeed=dropSpeed*.99+v*.1
|
||||
--Update speeds
|
||||
|
||||
if P.ai then
|
||||
if P.ai and waiting<=0 then
|
||||
P.ai.controlDelay=P.ai.controlDelay-1
|
||||
if P.ai.controlDelay==0 then
|
||||
if #P.ai.controls>0 then
|
||||
@@ -163,7 +163,9 @@ function Tmr.play(dt)
|
||||
removeRow(field,clearing[i])
|
||||
removeRow(visTime,clearing[i])
|
||||
end
|
||||
P.clearing={}
|
||||
while #clearing>0 do
|
||||
rem(clearing)
|
||||
end
|
||||
end
|
||||
--Rows cleared drop
|
||||
elseif waiting>0 then
|
||||
@@ -189,8 +191,10 @@ function Tmr.play(dt)
|
||||
end
|
||||
end
|
||||
P.b2b1=P.b2b1*.93+P.b2b*.07
|
||||
if P.b2b>480 then P.b2b=P.b2b-1 end
|
||||
--ALive
|
||||
if P.b2b>500 then
|
||||
P.b2b=P.b2b-.06
|
||||
end
|
||||
--Alive
|
||||
else
|
||||
P.keySpeed=keySpeed*.96+cstat.key/time*60*.04
|
||||
P.dropSpeed=dropSpeed*.96+cstat.piece/time*60*.04
|
||||
|
||||