Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
bdee7fba03 | ||
|
|
d8cbfa72ac |
BIN
BGM/infinite.ogg
Normal file
BIN
BGM/infinite.ogg
Normal file
Binary file not shown.
BIN
SFX/fail.ogg
Normal file
BIN
SFX/fail.ogg
Normal file
Binary file not shown.
BIN
SFX/win.ogg
Normal file
BIN
SFX/win.ogg
Normal file
Binary file not shown.
@@ -245,10 +245,10 @@ function love.touchpressed(id,x,y)
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if scene=="play"and setting.virtualkeySwitch then
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local t=onVirtualkey(x,y)
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if t then
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pressKey(t)
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pressKey(t,players[1])
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end
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elseif scene=="setting3"then
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sel=nil
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x,y=convert(x,y)
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for K=1,#virtualkey do
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local b=virtualkey[K]
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if (x-b[1])^2+(y-b[2])^2<b[3]then
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@@ -276,10 +276,10 @@ function love.touchreleased(id,x,y)
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end
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elseif scene=="setting3"and sel then
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x,y=convert(x,y)
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dx,dy=dx*screenK,dy*screenK
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if sel then
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local b=virtualkey[sel]
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b[1],b[2]=int(b[1]/snapLevelValue[snapLevel]+.5)*40,int(b[2]/snapLevelValue[snapLevel]+.5)*snapLevelValue[snapLevel]
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local k=snapLevelValue[snapLevel]
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b[1],b[2]=int(b[1]/k+.5)*k,int(b[2]/k+.5)*k
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end
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end
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end
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2
conf.lua
2
conf.lua
@@ -9,7 +9,7 @@ function love.conf(t)
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t.audio.mixwithsystem=true--Switch on to keep background music playing
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local W=t.window
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W.title="Techmino V0.5"
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W.title="Techmino V0.68"
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W.icon="/image/icon.png"
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W.width,W.height=1280,720
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W.borderless=X
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42
gamefunc.lua
42
gamefunc.lua
@@ -132,17 +132,17 @@ function throwBadge(s,r,amount)--Player id
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ins(FX.badge,{x1,y1,x2,y2,t=0,size=(10+min(amount,10))*.1})
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end
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function freshgho()
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if not P.gameEnv._20G then
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P.y_img=P.cy>#field+1 and #field+1 or P.cy
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while not ifoverlap(cb,cx,y_img-1)do
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P.y_img=P.y_img-1
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end
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else
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if P.gameEnv._20G or keyPressing[7]and gameEnv.sdarr==0 then
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while not ifoverlap(cb,cx,cy-1)do
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P.cy=P.cy-1
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P.spinLast=false
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end
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P.y_img=P.cy
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else
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P.y_img=P.cy>#field+1 and #field+1 or P.cy
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while not ifoverlap(cb,cx,y_img-1)do
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P.y_img=P.y_img-1
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end
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end
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end
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function freshLockDelay()
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@@ -221,7 +221,7 @@ function pressKey(i,player)
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ins(keyTime,1,frame)rem(keyTime,11)
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cstat.key=cstat.key+1
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if not player then stat.key=stat.key+1 end
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if player.id==1 then stat.key=stat.key+1 end
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--Key count
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end
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-- if playmode=="recording"then ins(rec,{i,frame})end
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@@ -321,24 +321,25 @@ function drop()
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P.combo=P.combo+1--combo=0 is under
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if cc==4 then
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if b2b>480 then
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if b2b>500 then
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showText("Tetris B2B2B","fly",70)
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csend=6
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exblock=exblock+2
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sendTime=80
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exblock=exblock+1
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elseif b2b>=100 then
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showText("Tetris B2B","drive",70)
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sendTime=70
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csend=5
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exblock=exblock+1
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else
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showText("Tetris","stretch",80)
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sendTime=60
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csend=4
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end
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P.b2b=P.b2b+100
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sendTime=60
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P.cstat.tetris=P.cstat.tetris+1
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elseif cc>0 then
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if dospin then
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if b2b>480 then
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if b2b>500 then
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showText(spinName[cc][bn].." B2B2B","spin",40)
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csend=b2bATK[cc]+1
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exblock=exblock+1
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@@ -372,7 +373,7 @@ function drop()
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if dospin then
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showText(spinName[0][bn],"appear",50)
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SFX("spin_0")
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P.b2b=b2b+40
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P.b2b=b2b+30
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end
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end
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@@ -382,7 +383,9 @@ function drop()
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exblock=exblock+2
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sendTime=sendTime+30
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SFX("perfectclear")
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P.b2b=b2b+150
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if cstat.piece>10 then
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P.b2b=600
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end
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end
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csend=csend+(renATK[combo]or 4)
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@@ -403,8 +406,8 @@ function drop()
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csend=int(csend)
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--Buffs
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stat.atk=stat.atk+csend
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P.cstat.atk=P.cstat.atk+csend
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if P.id==1 then stat.atk=stat.atk+csend end
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--ATK statistics
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while csend>0 and P.atkBuffer[1]do
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@@ -423,14 +426,19 @@ function drop()
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end
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end
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if csend>0 then
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showText(csend,"appear",30,50)
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showText(csend,"zoomout",25,70)
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if #players.alive>1 then
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garbageSend(P.id,csend,sendTime)
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end
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end
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elseif cc==0 then
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if P.b2b>450 then
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P.b2b=max(b2b-2,450)
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elseif P.b2b>100 then
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P.b2b=max(b2b-5,100)
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end
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garbageRelease()
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end--Send attack
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end
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if id==1 then
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stat.piece,stat.row=stat.piece+1,stat.row+cc
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end
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47
list.lua
47
list.lua
@@ -73,7 +73,7 @@ end
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sfx={
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"button",
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"ready","start",
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"ready","start","win","fail",
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"move","rotate","rotatekick","hold",
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"prerotate","prehold",
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"drop","fall",
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@@ -89,6 +89,7 @@ bgm={
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"race",
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"push",
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"reason",
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"infinite",
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}
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prevMenu={
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@@ -108,15 +109,17 @@ prevMenu={
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main="quit",
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}
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modeID={"sprint","marathon","zen","solo","death","blind","tetris41","asymsolo","gmroll","p2","p3","p4"}
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modeName={"Sprint","Marathon","Zen","1v1","Death","Blind","Tetris 41","Asymmetry solo","GM roll","2P","3P","4P"}
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modeID={"sprint","marathon","zen","infinite","solo","death","blind","puzzle","tetris41","asymsolo","gmroll","p2","p3","p4"}
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modeName={"Sprint","Marathon","Zen","Infinite","1v1","Death","Blind","Puzzle","Tetris 41","Asymmetry solo","GM roll","2P","3P","4P"}
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modeInfo={
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sprint="Clear 40 Lines",
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marathon="Clear 200 Lines",
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zen="Clear 200 Lines without gravity",
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infinite="Infinite game,infinite happiness",
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solo="Beat AI",
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death="Survive under terrible speed",
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blind="Invisible board!",
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puzzle="Your keyboard broke",
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tetris41="Melee fight with 40 AIs",
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asymsolo=" See-->",
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gmroll="Who want to be the grand master?",
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@@ -138,10 +141,10 @@ ren_n={"ren_1","ren_2","ren_3","ren_4","ren_5","ren_6","ren_7","ren_8","ren_9","
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percent0to5={[0]="0%","20%","40%","60%","80%","100%",}
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marathon_drop={[0]=60,48,40,30,24,18,15,12,10,8,7,6,5,4,3,2,1,1,0,0}
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death_lock={10,9,8,7,6}
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death_wait={6,5,4,3,2}
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death_fall={10,8,7,6,5}
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snapLevelValue={1,10,20,40,80}
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death_lock={10,9,9,8,8}
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death_wait={6,6,5,5,4}
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death_fall={10,9,8,7,6}
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snapLevelValue={1,10,20,40,60,80}
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snapLevelName={"Free pos","Snap-10","Snap-20","Snap-40","Snap-60","Snap-80"}
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act={
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@@ -190,8 +193,18 @@ act={
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count=60+26--Althour'z neim
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end,
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insDown=function()if cy~= y_img then P.cy,P.lockDelay,P.spinLast=y_img,gameEnv.lock,false end end,
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insLeft=function()while not ifoverlap(cb,cx-1,cy)do P.cx,P.lockDelay=cx-1,gameEnv.lock;freshgho()end end,
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insRight=function()while not ifoverlap(cb,cx+1,cy)do P.cx,P.lockDelay=cx+1,gameEnv.lock;freshgho()end end,
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insLeft=function()
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while not ifoverlap(cb,cx-1,cy)do
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P.cx,P.lockDelay=cx-1,gameEnv.lock
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freshgho()
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end
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end,
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insRight=function()
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while not ifoverlap(cb,cx+1,cy)do
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P.cx,P.lockDelay=cx+1,gameEnv.lock
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freshgho()
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end
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end,
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down1=function()if cy~=y_img then P.cy=cy-1 end end,
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down4=function()for i=1,4 do if cy~=y_img then P.cy=cy-1 else break end end end,
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quit=function()Event.gameover.lose()end,
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@@ -227,8 +240,8 @@ TRS={
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[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
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[02]={{0,0},{1,0},{-1,0},{0,-1},{0,1}},
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[20]={{0,0},{-1,0},{1,0},{0,1},{0,-1}},
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[13]={{0,0},{0,1},{0,-1},{-1,0},{1,0},{0,2}},
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[31]={{0,0},{0,-1},{0,1},{1,0},{-1,0},{0,2}},
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[13]={{0,0},{0,-1},{0,1},{-1,0},{1,0},{0,2}},
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[31]={{0,0},{0,1},{0,-1},{1,0},{-1,0},{0,2}},
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},
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[2]={
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[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
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@@ -241,8 +254,8 @@ TRS={
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[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{0,1}},
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[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
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[20]={{0,0},{1,0},{-1,0},{0,1},{0,-1}},
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[13]={{0,0},{0,-1},{0,1},{1,0},{-1,0},{0,2}},
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[31]={{0,0},{0,1},{0,-1},{-1,0},{1,0},{0,2}},
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[13]={{0,0},{0,1},{0,-1},{1,0},{-1,0},{0,2}},
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[31]={{0,0},{0,-1},{0,1},{-1,0},{1,0},{0,2}},
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},
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[5]={
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[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
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@@ -262,8 +275,8 @@ TRS={
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[01]={{0,0},{1,0},{-2,0},{-2,-1},{1,2}},
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[10]={{0,0},{2,0},{-1,0},{2,1},{-1,-2}},
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[12]={{0,0},{-1,0},{2,0},{-1,2},{2,-1}},
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[21]={{0,0},{-2,0},{1,0},{-2,1},{1,-2}},
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[23]={{0,0},{2,0},{-1,0},{2,1},{-1,-2}},
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[21]={{0,0},{-2,0},{1,0},{1,-2},{-2,1}},
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[23]={{0,0},{2,0},{-1,0},{-1,-2},{2,1}},
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[32]={{0,0},{-2,0},{1,0},{-2,-1},{1,2}},
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[30]={{0,0},{1,0},{-2,0},{1,-2},{-2,1}},
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[03]={{0,0},{-1,0},{2,0},{2,-1},{-1,2}},
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@@ -322,7 +335,7 @@ Buttons={
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code=function()
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setting.bgblock=not setting.bgblock
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if not setting.bgblock then
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for i=1,116 do
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for i=1,16 do
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BGblockList[i].v=3*BGblockList[i].v
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end
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end
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@@ -355,7 +368,7 @@ Buttons={
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end--Reset virtualkey
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end},
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{x=640,y=310,w=170,h=80,t=function()return snapLevelName[snapLevel]end,code=function()
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snapLevel=snapLevel%5+1
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snapLevel=snapLevel%6+1
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end},
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{x=830,y=310,w=170,h=80,t=function()return percent0to5[setting.virtualkeyAlpha]end,code=function()
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setting.virtualkeyAlpha=(setting.virtualkeyAlpha+1)%6
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55
main.lua
55
main.lua
@@ -114,7 +114,18 @@ loadmode={
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}
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createPlayer(1,340,15)
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curBG="strap"
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BGM("reason")
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BGM("infinite")
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end,
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infinite=function()
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modeEnv={
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drop=1e99,
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lock=1e99,
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wait=1,
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fall=1,
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}
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createPlayer(1,340,15)
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curBG="glow"
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BGM("infinite")
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end,
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gmroll=function()
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modeEnv={
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@@ -160,10 +171,28 @@ loadmode={
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curBG="game2"
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BGM("push")
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end,
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puzzle=function()
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modeEnv={
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hold=false,
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das=0,
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arr=0,
|
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_20G=true,
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drop=0,
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lock=1e99,
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wait=1,
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fall=10,
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target=40,
|
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reach=Event.gameover.win,
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}
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createPlayer(1,340,15)
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curBG="glow"
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BGM("way")
|
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end,
|
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tetris41=function()
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modeEnv={
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wait=1,
|
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fall=1,
|
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freshLimit=15,
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}
|
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royaleMode=true
|
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createPlayer(1,340,15)--Player
|
||||
@@ -227,7 +256,7 @@ loadmode={
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p2=function()
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modeEnv={
|
||||
wait=1,
|
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fall=30,
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fall=1,
|
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freshLimit=15,
|
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}
|
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createPlayer(1,20,15)
|
||||
@@ -239,7 +268,7 @@ loadmode={
|
||||
p3=function()
|
||||
modeEnv={
|
||||
wait=1,
|
||||
fall=30,
|
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fall=1,
|
||||
freshLimit=15,
|
||||
}
|
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createPlayer(1,20,100,.65)
|
||||
@@ -252,7 +281,7 @@ loadmode={
|
||||
p4=function()
|
||||
modeEnv={
|
||||
wait=1,
|
||||
fall=30,
|
||||
fall=1,
|
||||
freshLimit=15,
|
||||
}
|
||||
createPlayer(1,25,150,.5)
|
||||
@@ -279,6 +308,7 @@ Event={
|
||||
end
|
||||
end
|
||||
showText("WIN","appear",100,nil,true)
|
||||
if P.id==1 and players[2]and players[2].ai then SFX("win")end
|
||||
ins(task,Event.task.win)
|
||||
end,
|
||||
lose=function()
|
||||
@@ -312,6 +342,7 @@ Event={
|
||||
visTime[i][j]=min(visTime[i][j],20)
|
||||
end
|
||||
end
|
||||
if P.id==1 and players[2]and players[2].ai then SFX("fail")end
|
||||
ins(task,Event.task.lose)
|
||||
end,
|
||||
},
|
||||
@@ -393,6 +424,14 @@ mesDisp={
|
||||
setFont(75)
|
||||
mStr(max(200-P.cstat.row,0),-75,280)
|
||||
end,
|
||||
infinite=function()
|
||||
setFont(50)
|
||||
mStr(cstat.atk,-75,320)
|
||||
mStr(format("%.2f",2.5*cstat.atk/cstat.piece),-75,430)
|
||||
setFont(20)
|
||||
gc.print("Attack",-103,360)
|
||||
gc.print("Efficiency",-114,472)
|
||||
end,
|
||||
gmroll=function()
|
||||
setFont(35)
|
||||
gc.print("Tetris",-120,390)
|
||||
@@ -411,6 +450,10 @@ mesDisp={
|
||||
mStr(gameEnv.target,-75,380)
|
||||
gc.line(-120,377,-30,377)
|
||||
end,
|
||||
puzzle=function()
|
||||
setFont(75)
|
||||
mStr(max(40-P.cstat.row,0),-75,280)
|
||||
end,
|
||||
tetris41=function()
|
||||
gc.draw(badgeIcon,-120,150,nil,1.5)
|
||||
setFont(50)
|
||||
@@ -503,7 +546,7 @@ stat={
|
||||
spin=0,
|
||||
}
|
||||
--User Data&User Setting
|
||||
--------------------------------Warning!_G is __indexed to players[n] when changing any player's data!
|
||||
--------------------------------Wrning!_G __index Ply[n] when chng any playr's elments!
|
||||
require("list")
|
||||
require("texture")
|
||||
require("ai")
|
||||
@@ -512,7 +555,7 @@ require("sysfunc")
|
||||
require("gamefunc")
|
||||
require("timer")
|
||||
require("paint")
|
||||
require("game_scene")
|
||||
require("scene")
|
||||
require("call&sys")
|
||||
|
||||
userData=fs.newFile("userdata")
|
||||
|
||||
56
paint.lua
56
paint.lua
@@ -81,6 +81,16 @@ FX={
|
||||
gc.setColor(1,1,1,a*(rnd()+.5))
|
||||
mStr(t.text,150,250-t.font*.5+t.dy)
|
||||
end,
|
||||
zoomout=function(t,a)
|
||||
gc.push("transform")
|
||||
setFont(t.font)
|
||||
gc.translate(150,290+t.dy)
|
||||
gc.setColor(1,1,1,a)
|
||||
local k=t.t^.5*.2+1
|
||||
gc.scale(k,k)
|
||||
mStr(t.text,0,-t.font*.5)
|
||||
gc.pop()
|
||||
end
|
||||
}
|
||||
|
||||
function drawButton()
|
||||
@@ -195,7 +205,7 @@ end
|
||||
function Pnt.main()
|
||||
gc.setColor(1,1,1)
|
||||
setFont(30)
|
||||
gc.print("Alpha V0.6",370,150)
|
||||
gc.print("Alpha V0.68",370,150)
|
||||
gc.print(system,530,110)
|
||||
gc.draw(titleImage,30,30)
|
||||
end
|
||||
@@ -243,28 +253,8 @@ function Pnt.play()
|
||||
drawPixel(j,i,field[j][i],min(visTime[j][i],20)*.05)
|
||||
end
|
||||
end
|
||||
else
|
||||
gc.setColor(1,1,1,falling/gameEnv.fall)
|
||||
gc.rectangle("fill",0,600-30*j,320,30)
|
||||
end
|
||||
end--Field
|
||||
if not P.result then
|
||||
if gameEnv.ghost then
|
||||
for i=1,r do for j=1,c do
|
||||
if cb[i][j]>0 then
|
||||
drawPixel(i+y_img-1,j+cx-1,bn,.3)
|
||||
end
|
||||
end end
|
||||
end--Ghost
|
||||
if waiting<=0 then
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,r do for j=1,c do
|
||||
if cb[i][j]>0 then
|
||||
drawPixel(i+cy-1,j+cx-1,bn,1)
|
||||
end
|
||||
end end--Block
|
||||
end
|
||||
end
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(PTC.dust[p])--Draw game field
|
||||
gc.setStencilTest()--In-playField mask
|
||||
@@ -283,13 +273,13 @@ function Pnt.play()
|
||||
if not a.sent then
|
||||
if a.countdown>0 then
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
gc.rectangle("fill",315,600-h,8,-bar+5)
|
||||
gc.setColor(attackColor[a.lv][2])
|
||||
gc.rectangle("fill",305,600-h+(-bar+5),8,-(-bar+5)*(1-a.countdown/a.cd0))
|
||||
gc.rectangle("fill",315,600-h+(-bar+5),8,-(-bar+5)*(1-a.countdown/a.cd0))
|
||||
--Timing
|
||||
else
|
||||
attackColor.animate[a.lv]((sin((Timer()-i)*20)+1)*.5)
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
gc.rectangle("fill",315,600-h,8,-bar+5)
|
||||
--Warning
|
||||
end
|
||||
end
|
||||
@@ -367,31 +357,31 @@ function Pnt.play()
|
||||
end
|
||||
if a.countdown>0 then
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
gc.rectangle("fill",308,600-h,8,-bar+5)
|
||||
gc.setColor(attackColor[a.lv][2])
|
||||
gc.rectangle("fill",305,600-h+(-bar+5),8,-(-bar+5)*(1-a.countdown/a.cd0))
|
||||
gc.rectangle("fill",308,600-h+(-bar+5),8,-(-bar+5)*(1-a.countdown/a.cd0))
|
||||
--Timing
|
||||
else
|
||||
attackColor.animate[a.lv]((sin((Timer()-i)*20)+1)*.5)
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
gc.rectangle("fill",308,600-h,8,-bar+5)
|
||||
--Warning
|
||||
end
|
||||
else
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
bar=bar*(20-a.time)*.05
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
gc.rectangle("fill",308,600-h,8,-bar+5)
|
||||
--Disappear
|
||||
end
|
||||
h=h+bar
|
||||
if h>600 then break end
|
||||
end--Buffer line
|
||||
|
||||
gc.setColor(b2b<100 and color.white or b2b<=480 and color.lightRed or color.lightBlue)
|
||||
gc.rectangle("fill",-15,600,10,-b2b1)
|
||||
gc.setColor(b2b<100 and color.white or b2b<=500 and color.lightRed or color.lightBlue)
|
||||
gc.rectangle("fill",-17,600,10,-b2b1)
|
||||
gc.setColor(color.red)
|
||||
gc.rectangle("fill",-20,600-100,16,5)
|
||||
gc.rectangle("fill",-23,600-100,16,5)
|
||||
gc.setColor(color.blue)
|
||||
gc.rectangle("fill",-20,600-480,16,5)
|
||||
gc.rectangle("fill",-23,600-500,16,5)
|
||||
--B2B bar
|
||||
|
||||
setFont(40)
|
||||
@@ -432,7 +422,7 @@ function Pnt.play()
|
||||
|
||||
gc.setColor(1,1,1)
|
||||
setFont(40)
|
||||
gc.print(format("%0.2f",time),-125,530)--Draw time
|
||||
gc.print(format("%.2f",time),-130,530)--Draw time
|
||||
if mesDisp[gamemode]then mesDisp[gamemode]()end--Draw other message
|
||||
|
||||
setFont(15)
|
||||
|
||||
@@ -13,7 +13,7 @@ function sysSFX(s,v)
|
||||
end
|
||||
end
|
||||
function SFX(s,v)
|
||||
if setting.sfx then
|
||||
if setting.sfx and not P.ai then
|
||||
local n=1
|
||||
while sfx[s][n]:isPlaying()do
|
||||
n=n+1
|
||||
@@ -23,10 +23,6 @@ function SFX(s,v)
|
||||
break
|
||||
end
|
||||
end
|
||||
if P.id>1 then
|
||||
v=1/(#players.alive-1)
|
||||
-- if v<.02 then return nil end
|
||||
end
|
||||
sfx[s][n]:setVolume(v or 1)
|
||||
sfx[s][n]:play()
|
||||
end
|
||||
|
||||
10
timer.lua
10
timer.lua
@@ -106,7 +106,7 @@ function Tmr.play(dt)
|
||||
v=0 for i=2,10 do v=v+i*(i-1)*7.2/(frame-dropTime[i])end P.dropSpeed=dropSpeed*.99+v*.1
|
||||
--Update speeds
|
||||
|
||||
if P.ai then
|
||||
if P.ai and waiting<=0 then
|
||||
P.ai.controlDelay=P.ai.controlDelay-1
|
||||
if P.ai.controlDelay==0 then
|
||||
if #P.ai.controls>0 then
|
||||
@@ -189,8 +189,12 @@ function Tmr.play(dt)
|
||||
end
|
||||
end
|
||||
P.b2b1=P.b2b1*.93+P.b2b*.07
|
||||
if P.b2b>480 then P.b2b=P.b2b-1 end
|
||||
--ALive
|
||||
if P.b2b>500 then
|
||||
P.b2b=P.b2b-.2
|
||||
elseif P.b2b>100 then
|
||||
P.b2b=P.b2b-.15
|
||||
end
|
||||
--Alive
|
||||
else
|
||||
P.keySpeed=keySpeed*.96+cstat.key/time*60*.04
|
||||
P.dropSpeed=dropSpeed*.96+cstat.piece/time*60*.04
|
||||
|
||||
Reference in New Issue
Block a user