Compare commits
9 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
1b0ad009b0 | ||
|
|
e7c797bf14 | ||
|
|
e281634f72 | ||
|
|
7eea017c72 | ||
|
|
f0cca3092a | ||
|
|
1447893378 | ||
|
|
bdee7fba03 | ||
|
|
d8cbfa72ac | ||
|
|
31fd2c0e72 |
BIN
BGM/cruelty.ogg
Normal file
BIN
BGM/final.ogg
Normal file
BIN
BGM/infinite.ogg
Normal file
14
BGblock.lua
@@ -1,14 +0,0 @@
|
||||
local count=0
|
||||
BGblockList={}for i=1,16 do BGblockList[i]={}end
|
||||
|
||||
function getNewBlock()
|
||||
count=count+1
|
||||
if count==17 then count=1 end
|
||||
local t=BGblockList[count]
|
||||
t.bn,t.size=rnd(7),2+3*rnd()
|
||||
t.b=blocks[t.bn][rnd(0,3)]
|
||||
t.x=rnd(-#t.b[1]*t.size*30+100,1180)
|
||||
t.y=-#t.b*30*t.size
|
||||
t.v=t.size*(1+rnd())
|
||||
return t
|
||||
end
|
||||
BIN
SFX/fail.ogg
Normal file
BIN
SFX/win.ogg
Normal file
98
ai.lua
@@ -1,12 +1,12 @@
|
||||
--[[
|
||||
HighestBlock
|
||||
HorizontalTransitions
|
||||
VerticalTransitions
|
||||
BlockedCells
|
||||
Wells
|
||||
FilledLines
|
||||
TetrisShape
|
||||
BlockedWells;
|
||||
HighestBlock
|
||||
HorizontalTransitions
|
||||
VerticalTransitions
|
||||
BlockedCells
|
||||
Wells
|
||||
FilledLines
|
||||
4deepShape
|
||||
BlockedWells;
|
||||
]]
|
||||
dirCount={1,1,3,3,3,0,1}
|
||||
spinOffset={
|
||||
@@ -18,33 +18,35 @@ spinOffset={
|
||||
{0,0,0},--O
|
||||
{2,0,1},--I
|
||||
}for i=1,7 do spinOffset[i][0]=0 end
|
||||
--[[controlname:
|
||||
--[[
|
||||
controlname:
|
||||
1~5:mL,mR,rR,rL,rF,
|
||||
6~9:hD,sD,H,R,
|
||||
10~12:LL,RR,DD
|
||||
6~10:hD,sD,H,A,R,
|
||||
11~13:LL,RR,DD
|
||||
]]
|
||||
FCL={
|
||||
[1]={
|
||||
{{10},{10,2},{1},{},{2},{2,2},{11,1},{11}},
|
||||
{{10,4},{10,3},{10,2,3},{4},{3},{2,3},{2,2,3},{11,4},{11,3}},
|
||||
{{11},{11,2},{1},{},{2},{2,2},{12,1},{12}},
|
||||
{{11,4},{11,3},{11,2,3},{4},{3},{2,3},{2,2,3},{12,4},{12,3}},
|
||||
},
|
||||
[3]={
|
||||
{{10},{10,2},{1},{},{2},{2,2},{11,1},{11},},
|
||||
{{3,10},{10,3},{10,2,3},{1,3},{3},{2,3},{2,2,3},{11,1,3},{11,3},},
|
||||
{{10,5},{10,2,5},{1,5},{5},{2,5},{2,2,5},{11,1,5},{11,5},},
|
||||
{{10,4},{10,2,4},{1,4},{4},{2,4},{2,2,4},{11,1,4},{11,4},{4,11},},
|
||||
{{11},{11,2},{1},{},{2},{2,2},{12,1},{12},},
|
||||
{{3,11},{11,3},{11,2,3},{1,3},{3},{2,3},{2,2,3},{12,1,3},{12,3},},
|
||||
{{11,5},{11,2,5},{1,5},{5},{2,5},{2,2,5},{12,1,5},{12,5},},
|
||||
{{11,4},{11,2,4},{1,4},{4},{2,4},{2,2,4},{12,1,4},{12,4},{4,12},},
|
||||
},
|
||||
[6]={
|
||||
{{10},{10,2},{1,1},{1},{},{2},{2,2},{11,1},{11},},
|
||||
{{11},{11,2},{1,1},{1},{},{2},{2,2},{12,1},{12},},
|
||||
},
|
||||
[7]={
|
||||
{{10},{10,2},{1},{},{2},{11,1},{11},},
|
||||
{{4,10},{10,4},{10,3},{1,4},{4},{3},{2,3},{11,4},{11,3},{3,11},},
|
||||
{{11},{11,2},{1},{},{2},{12,1},{12},},
|
||||
{{4,11},{11,4},{11,3},{1,4},{4},{3},{2,3},{12,4},{12,3},{3,12},},
|
||||
},
|
||||
}
|
||||
FCL[2]=FCL[1]
|
||||
FCL[4]=FCL[3]
|
||||
FCL[5]=FCL[3]
|
||||
clearScore={[0]=0,0,2,4,12}
|
||||
function ifoverlapAI(f,bk,x,y)
|
||||
if y<1 then return true end
|
||||
if y>#f then return nil end
|
||||
@@ -63,10 +65,10 @@ function resetField(f0,f,start)
|
||||
end
|
||||
end
|
||||
end
|
||||
function getScore(field,cb,cx,cy)
|
||||
function getScore(field,bn,cb,cx,cy)
|
||||
local score=0
|
||||
local highest=0
|
||||
local height=getNewRow()
|
||||
local rough=0
|
||||
local clear=0
|
||||
local hole=0
|
||||
|
||||
@@ -90,28 +92,37 @@ function getScore(field,cb,cx,cy)
|
||||
if x>3 and x<8 and h>highest then highest=h end
|
||||
if h>1 then
|
||||
for h=h-1,1,-1 do
|
||||
if field[h][x]==0 then hole=hole+1 if hole>5 then break end end
|
||||
if field[h][x]==0 then
|
||||
hole=hole+1
|
||||
if hole==5 then break end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
local h1,mh1=0,0
|
||||
for x=1,9 do
|
||||
local dh=abs(height[x]-height[x])
|
||||
if dh>1 then
|
||||
rough=rough+min(dh^2,10)
|
||||
local dh=abs(height[x]-height[x+1])
|
||||
if dh==1 then
|
||||
h1=h1+1
|
||||
if h1>mh1 then mh1=h1 end
|
||||
else
|
||||
h1=0
|
||||
end
|
||||
end
|
||||
ins(freeRow,height)
|
||||
return
|
||||
-highest*5
|
||||
-rough*15
|
||||
-cy*20
|
||||
-#cb*10
|
||||
+clear^2*4
|
||||
-hole*15
|
||||
score=
|
||||
#field*20
|
||||
-cy*35
|
||||
-#cb*25
|
||||
+clearScore[clear]*(8+#field)
|
||||
-hole*50
|
||||
if #field>6 then score=score-highest*5 end
|
||||
if mh1>3 then score=score-50-mh1*40 end
|
||||
return score
|
||||
end
|
||||
function AI_getControls(ctrl)
|
||||
local Tfield={}--test field
|
||||
local field_org=field
|
||||
local field_org=P.field
|
||||
for i=1,#field_org do
|
||||
Tfield[i]=getNewRow()
|
||||
for j=1,10 do
|
||||
@@ -119,8 +130,8 @@ function AI_getControls(ctrl)
|
||||
end
|
||||
end
|
||||
local best={x=1,dir=0,hold=false,score=-9e99}
|
||||
for ifhold=0,1 do
|
||||
local bn=ifhold==0 and bn or hn>0 and hn or nxt[1]
|
||||
for ifhold=0,P.gameEnv.hold and 1 or 0 do
|
||||
local bn=ifhold==0 and P.bn or P.hn>0 and P.hn or P.nxt[1]
|
||||
for dir=0,dirCount[bn] do--each dir
|
||||
local cb=blocks[bn][dir]
|
||||
for cx=1,11-#cb[1]do--each pos
|
||||
@@ -137,27 +148,30 @@ function AI_getControls(ctrl)
|
||||
end
|
||||
end
|
||||
end--simulate lock
|
||||
local score=getScore(Tfield,cb,cx,cy)
|
||||
local score=getScore(Tfield,bn,cb,cx,cy)
|
||||
if score>best.score then
|
||||
best={bn=bn,x=cx,dir=dir,hold=ifhold==1,score=score}
|
||||
end
|
||||
resetField(field_org,Tfield,cy)
|
||||
end
|
||||
end
|
||||
end--ifHold loop
|
||||
|
||||
end
|
||||
while #Tfield>0 do
|
||||
removeRow(Tfield,1)
|
||||
end--Release cache
|
||||
|
||||
if best.hold then
|
||||
ins(ctrl,8)
|
||||
end
|
||||
|
||||
local l=FCL[best.bn][best.dir+1][best.x]
|
||||
for i=1,#l do
|
||||
ins(ctrl,l[i])
|
||||
end
|
||||
ins(ctrl,6)
|
||||
|
||||
ins(ctrl,6)--harddrop
|
||||
if rnd()<.1 then
|
||||
if P.atkMode~=4 and P==mostDangerous then
|
||||
ins(P.ai.controls,9)
|
||||
--Smarter AI???
|
||||
end
|
||||
end
|
||||
end
|
||||
BIN
albbph.ttf
Normal file
424
call&sys.lua
@@ -1,5 +1,5 @@
|
||||
function onVirtualkey(x,y)
|
||||
local x,y=convert(x,y)
|
||||
local x,y=xOy:inverseTransformPoint(x,y)
|
||||
local d2,nearest,distance
|
||||
for K=1,#virtualkey do
|
||||
local b=virtualkey[K]
|
||||
@@ -16,7 +16,9 @@ end
|
||||
function buttonControl_key(i)
|
||||
if i=="up"or i=="down"or i=="left"or i=="right"then
|
||||
if not Buttons.sel then
|
||||
Buttons.sel=1
|
||||
if Buttons[scene][1]then
|
||||
Buttons.sel=1
|
||||
end
|
||||
else
|
||||
Buttons.sel=Buttons[scene][Buttons.sel][i]or Buttons.sel
|
||||
end
|
||||
@@ -28,12 +30,13 @@ function buttonControl_key(i)
|
||||
sysSFX("button")
|
||||
end
|
||||
end
|
||||
mouseShow=false
|
||||
end
|
||||
function buttonControl_gamepad(i)
|
||||
if i=="dpup"or i=="dpdown"or i=="dpleft"or i=="dpright"then
|
||||
if not Buttons.sel then
|
||||
Buttons.sel=1
|
||||
if Buttons[scene][1]then
|
||||
Buttons.sel=1
|
||||
end
|
||||
mouseShow=false
|
||||
else
|
||||
Buttons.sel=Buttons[scene][Buttons.sel][i=="dpup"and"up"or i=="dpdown"and"down"or i=="dpleft"and"left"or"right"]or Buttons.sel
|
||||
@@ -50,95 +53,206 @@ function buttonControl_gamepad(i)
|
||||
end
|
||||
|
||||
mouseDown={}
|
||||
function mouseDown.intro(x,y,k)
|
||||
if k==2 then
|
||||
back()
|
||||
else
|
||||
gotoScene("main")
|
||||
end
|
||||
end
|
||||
keyDown={}
|
||||
function keyDown.intro(key)
|
||||
if key=="escape"then
|
||||
back()
|
||||
else
|
||||
gotoScene("main")
|
||||
end
|
||||
end
|
||||
function keyDown.mode(key)
|
||||
if key=="down"then
|
||||
if modeSel<#modeID then modeSel=modeSel+1 end
|
||||
if modeSel<#modeID then
|
||||
modeSel=modeSel+1
|
||||
levelSel=ceil(#modeLevel[modeID[modeSel]]*.5)
|
||||
end
|
||||
elseif key=="up"then
|
||||
if modeSel>1 then modeSel=modeSel-1 end
|
||||
if modeSel>1 then
|
||||
modeSel=modeSel-1
|
||||
levelSel=ceil(#modeLevel[modeID[modeSel]]*.5)
|
||||
end
|
||||
elseif key=="left"then
|
||||
if levelSel>1 then
|
||||
levelSel=levelSel-1
|
||||
end
|
||||
elseif key=="right"then
|
||||
if levelSel<#modeLevel[modeID[modeSel]]then
|
||||
levelSel=levelSel+1
|
||||
end
|
||||
elseif key=="return"then
|
||||
startGame(modeID[modeSel])
|
||||
loadGame(modeID[modeSel],levelSel)
|
||||
elseif key=="c"then
|
||||
gotoScene("custom")
|
||||
elseif key=="escape"then
|
||||
back()
|
||||
end
|
||||
end
|
||||
function keyDown.custom(key)
|
||||
if key=="left"then
|
||||
local k=customID[optSel]
|
||||
customSel[k]=(customSel[k]-2)%#customRange[k]+1
|
||||
elseif key=="right"then
|
||||
local k=customID[optSel]
|
||||
customSel[k]=customSel[k]%#customRange[k]+1
|
||||
elseif key=="down"then
|
||||
optSel=optSel%#customID+1
|
||||
elseif key=="up"then
|
||||
optSel=(optSel-2)%#customID+1
|
||||
elseif key=="return"then
|
||||
loadGame("custom",1)
|
||||
elseif key=="escape"then
|
||||
back()
|
||||
end
|
||||
end
|
||||
function keyDown.setting2(key)
|
||||
if key=="escape"then
|
||||
back()
|
||||
keysetting,gamepadsetting=nil
|
||||
elseif keysetting then
|
||||
setting.key[keysetting]=key
|
||||
keysetting,gamepadsetting=nil
|
||||
else
|
||||
buttonControl_key(key)
|
||||
if keyboardSetting then
|
||||
keyboardSetting=false
|
||||
else
|
||||
back()
|
||||
end
|
||||
elseif keyboardSetting then
|
||||
for l=1,8 do
|
||||
for y=1,13 do
|
||||
if setting.keyMap[l][y]==key then
|
||||
setting.keyMap[l][y]=""
|
||||
end
|
||||
end
|
||||
end
|
||||
setting.keyMap[curBoard][keyboardSet]=key
|
||||
keyboardSetting=false
|
||||
elseif key=="return"then
|
||||
keyboardSetting=true
|
||||
elseif key=="up"then
|
||||
keyboardSet=max(keyboardSet-1,1)
|
||||
elseif key=="down"then
|
||||
keyboardSet=min(keyboardSet+1,13)
|
||||
elseif key=="left"then
|
||||
curBoard=max(curBoard-1,1)
|
||||
elseif key=="right"then
|
||||
curBoard=min(curBoard+1,8)
|
||||
end
|
||||
end
|
||||
function keyDown.play(key)
|
||||
local k=players[1].gameEnv.key
|
||||
for i=1,11 do
|
||||
if key==k[i]then
|
||||
pressKey(i)
|
||||
break
|
||||
if key=="escape"then back()return nil end
|
||||
local m=setting.keyMap
|
||||
for p=1,4 do
|
||||
local lib=setting.keyLib[p]
|
||||
for s=1,#lib do
|
||||
for k=1,12 do
|
||||
if key==m[lib[s]][k]then
|
||||
pressKey(k,players[p])
|
||||
return nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if key=="escape"then back()end
|
||||
end
|
||||
keyUp={}
|
||||
function keyUp.play(key)
|
||||
local k=players[1].gameEnv.key
|
||||
for i=1,10 do
|
||||
if key==k[i]then
|
||||
releaseKey(i,players[1])
|
||||
break
|
||||
local m=setting.keyMap
|
||||
for p=1,4 do
|
||||
local lib=setting.keyLib[p]
|
||||
for s=1,#lib do
|
||||
for k=1,12 do
|
||||
if key==m[lib[s]][k]then
|
||||
releaseKey(k,players[p])
|
||||
return nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
gamepadDown={}
|
||||
function gamepadDown.intro(key)
|
||||
if key=="back"then
|
||||
back()
|
||||
else
|
||||
gotoScene("main")
|
||||
end
|
||||
end
|
||||
function gamepadDown.mode(key)
|
||||
if key=="dpdown"then
|
||||
if modeSel<#modeID then modeSel=modeSel+1 end
|
||||
elseif key=="dpup"then
|
||||
if modeSel>1 then modeSel=modeSel-1 end
|
||||
elseif key=="start"then
|
||||
startGame(modeID[modeSel])
|
||||
loadGame(modeID[modeSel],levelSel)
|
||||
elseif key=="back"then
|
||||
back()
|
||||
end
|
||||
end
|
||||
function gamepadDown.setting2(key)
|
||||
if key=="back"then
|
||||
back()
|
||||
keysetting,gamepadsetting=nil
|
||||
elseif gamepadsetting then
|
||||
setting.gamepad[gamepadsetting]=key
|
||||
keysetting,gamepadsetting=nil
|
||||
else
|
||||
buttonControl_gamepad(key)
|
||||
if joystickSetting then
|
||||
joystickSetting=false
|
||||
else
|
||||
back()
|
||||
end
|
||||
elseif joystickSetting then
|
||||
for l=9,16 do
|
||||
for y=1,12 do
|
||||
if setting.keyMap[l][y]==key then
|
||||
setting.keyMap[l][y]=""
|
||||
end
|
||||
end
|
||||
end
|
||||
setting.keyMap[8+curBoard][joystickSet]=key
|
||||
joystickSetting=false
|
||||
elseif key=="start"then
|
||||
joystickSetting=true
|
||||
elseif key=="up"then
|
||||
joystickSet=max(joystickSet-1,1)
|
||||
elseif key=="down"then
|
||||
joystickSet=min(joystickSet+1,12)
|
||||
elseif key=="left"then
|
||||
curBoard=max(curBoard-1,1)
|
||||
elseif key=="right"then
|
||||
curBoard=min(curBoard+1,8)
|
||||
end
|
||||
end
|
||||
function gamepadDown.play(key)
|
||||
local k=players[1].gameEnv.gamepad
|
||||
for i=1,11 do
|
||||
if key==k[i]then
|
||||
pressKey(i)
|
||||
break
|
||||
if key=="back"then back()return nil end
|
||||
local m=setting.keyMap
|
||||
for p=1,4 do
|
||||
local lib=setting.keyLib[p]
|
||||
for s=1,#lib do
|
||||
for k=1,12 do
|
||||
if key==m[8+lib[s]][k]then
|
||||
pressKey(k,players[p])
|
||||
return nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if key=="escape"then back()end
|
||||
end
|
||||
gamepadUp={}
|
||||
function gamepadUp.play(key)
|
||||
local k=players[1].gameEnv.gamepad
|
||||
for i=1,10 do
|
||||
if key==k[i]then
|
||||
releaseKey(i,players[1])
|
||||
break
|
||||
local m=setting.keyMap
|
||||
for p=1,4 do
|
||||
local lib=setting.keyLib[p]
|
||||
for s=1,#lib do
|
||||
for k=1,12 do
|
||||
if key==m[8+lib[s]][k]then
|
||||
releaseKey(k,players[p])
|
||||
return nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
wheelmoved={}
|
||||
function wheelmoved.mode(x,y)
|
||||
modeSel=min(max(modeSel-sgn(y),1),#modeID)
|
||||
levelSel=ceil(#modeLevel[modeID[modeSel]]*.5)
|
||||
end
|
||||
--Warning,these are not system callbacks!
|
||||
|
||||
@@ -146,7 +260,7 @@ end
|
||||
function love.mousemoved(x,y,dx,dy,t)
|
||||
if not t then
|
||||
mouseShow=true
|
||||
mx,my=convert(x,y)
|
||||
mx,my=xOy:inverseTransformPoint(x,y)
|
||||
Buttons.sel=nil
|
||||
for i=1,#Buttons[scene]do
|
||||
local B=Buttons[scene][i]
|
||||
@@ -162,19 +276,22 @@ end
|
||||
function love.mousepressed(x,y,k,t,num)
|
||||
if not t then
|
||||
mouseShow=true
|
||||
mx,my=convert(x,y)
|
||||
if mouseDown[scene]then mouseDown[scene](mx,my,k)end
|
||||
if k==1 then
|
||||
if not sceneSwaping and Buttons.sel then
|
||||
local B=Buttons[scene][Buttons.sel]
|
||||
B.code()
|
||||
B.alpha=1
|
||||
Buttons.sel=nil
|
||||
love.mousemoved(x,y)
|
||||
sysSFX("button")
|
||||
mx,my=xOy:inverseTransformPoint(x,y)
|
||||
if mouseDown[scene]then
|
||||
mouseDown[scene](mx,my,k)
|
||||
else
|
||||
if k==1 then
|
||||
if not sceneSwaping and Buttons.sel then
|
||||
local B=Buttons[scene][Buttons.sel]
|
||||
B.code()
|
||||
B.alpha=1
|
||||
Buttons.sel=nil
|
||||
love.mousemoved(x,y)
|
||||
sysSFX("button")
|
||||
end
|
||||
elseif k==2 then
|
||||
back()
|
||||
end
|
||||
elseif k==3 then
|
||||
back()
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -186,11 +303,23 @@ function love.touchpressed(id,x,y)
|
||||
love.mousemoved(x,y)
|
||||
mouseShow=false
|
||||
end
|
||||
if scene=="play"and setting.virtualkeySwitch then
|
||||
local t=onVirtualkey(x,y)
|
||||
if t then
|
||||
pressKey(t)
|
||||
if scene=="play"then
|
||||
if setting.virtualkeySwitch then
|
||||
local t=onVirtualkey(x,y)
|
||||
if t then
|
||||
pressKey(t,players[1])
|
||||
end
|
||||
end
|
||||
elseif scene=="setting3"then
|
||||
x,y=xOy:inverseTransformPoint(x,y)
|
||||
for K=1,#virtualkey do
|
||||
local b=virtualkey[K]
|
||||
if (x-b[1])^2+(y-b[2])^2<b[3]then
|
||||
sel=K
|
||||
end
|
||||
end
|
||||
elseif scene=="intro"then
|
||||
gotoScene("main")
|
||||
end
|
||||
end
|
||||
function love.touchreleased(id,x,y)
|
||||
@@ -208,7 +337,14 @@ function love.touchreleased(id,x,y)
|
||||
if scene=="play"and setting.virtualkeySwitch then
|
||||
local t=onVirtualkey(x,y)
|
||||
if t then
|
||||
releaseKey(t)
|
||||
releaseKey(t,players[1])
|
||||
end
|
||||
elseif scene=="setting3"and sel then
|
||||
x,y=xOy:inverseTransformPoint(x,y)
|
||||
if sel then
|
||||
local b=virtualkey[sel]
|
||||
local k=snapLevelValue[snapLevel]
|
||||
b[1],b[2]=int(b[1]/k+.5)*k,int(b[2]/k+.5)*k
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -224,33 +360,62 @@ function love.touchmoved(id,x,y,dx,dy)
|
||||
local b=virtualkey[n]
|
||||
local p=false
|
||||
for i=1,#l do
|
||||
local x,y=convert(tc.getPosition(l[i]))
|
||||
local x,y=xOy:inverseTransformPoint(tc.getPosition(l[i]))
|
||||
if(x-b[1])^2+(y-b[2])^2<=b[3]then
|
||||
p=true
|
||||
break
|
||||
end
|
||||
end
|
||||
if not p and players[1].keyPressing then
|
||||
releaseKey(n)
|
||||
if not p and players[1].isKeyDown then
|
||||
releaseKey(n,players[1])
|
||||
end
|
||||
end
|
||||
elseif scene=="setting3"then
|
||||
x,y=convert(x,y)
|
||||
x,y=xOy:inverseTransformPoint(x,y)
|
||||
dx,dy=dx*screenK,dy*screenK
|
||||
for K=1,#virtualkey do
|
||||
local b=virtualkey[K]
|
||||
if (x-b[1])^2+(y-b[2])^2<b[3]then
|
||||
b[1],b[2]=b[1]+dx,b[2]+dy
|
||||
end
|
||||
if sel then
|
||||
local b=virtualkey[sel]
|
||||
b[1],b[2]=b[1]+dx,b[2]+dy
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function love.keypressed(i)
|
||||
if keyDown[scene]then keyDown[scene](i)
|
||||
elseif i=="escape"or i=="back"then back()
|
||||
else buttonControl_key(i)
|
||||
if i=="f12"then devMode=not devMode end
|
||||
if devMode then
|
||||
if Buttons.sel then
|
||||
local B=Buttons[scene][Buttons.sel]
|
||||
if i=="left"then
|
||||
B.x=B.x-10
|
||||
elseif i=="right"then
|
||||
B.x=B.x+10
|
||||
elseif i=="up"then
|
||||
B.y=B.y-10
|
||||
elseif i=="down"then
|
||||
B.y=B.y+10
|
||||
elseif i==","then
|
||||
B.w=B.w-10
|
||||
elseif i=="."then
|
||||
B.w=B.w+10
|
||||
elseif i=="/"then
|
||||
B.h=B.h-10
|
||||
elseif i=="'"then
|
||||
B.h=B.h+10
|
||||
end
|
||||
end
|
||||
if i=="q"then
|
||||
for i=1,#Buttons[scene]do
|
||||
local B=Buttons[scene][i]
|
||||
print(format("x=%d,y=%d,w=%d,h=%d",B.x,B.y,B.w,B.h))
|
||||
end
|
||||
end
|
||||
else
|
||||
if keyDown[scene]then keyDown[scene](i)
|
||||
elseif i=="escape"or i=="back"then back()
|
||||
else buttonControl_key(i)
|
||||
end
|
||||
end
|
||||
mouseShow=false
|
||||
end
|
||||
function love.keyreleased(i)
|
||||
if keyUp[scene]then keyUp[scene](i)
|
||||
@@ -258,33 +423,27 @@ function love.keyreleased(i)
|
||||
end
|
||||
|
||||
function love.gamepadpressed(joystick,i)
|
||||
if scene~="play"or scene=="setting2"and not gamepadsetting then
|
||||
if i=="dpup"or i=="dpdown"or i=="dpleft"or i=="dpright"then
|
||||
if not Buttons.sel then
|
||||
Buttons.sel=1
|
||||
mouseShow=false
|
||||
else
|
||||
Buttons.sel=Buttons[scene][Buttons.sel][i]or Buttons.sel
|
||||
end
|
||||
elseif i=="start"then
|
||||
if not sceneSwaping and Buttons.sel then
|
||||
local B=Buttons[scene][Buttons.sel]
|
||||
B.code()
|
||||
B.alpha=1
|
||||
sysSFX("button")
|
||||
end
|
||||
end
|
||||
end
|
||||
if gamepadDown[scene]then return gamepadDown[scene](i)
|
||||
elseif i=="back"then return back()
|
||||
elseif i=="back"then back()
|
||||
else buttonControl_gamepad(i)
|
||||
end
|
||||
mouseShow=false
|
||||
end
|
||||
function love.gamepadreleased(joystick,i)
|
||||
if gamepadUp[scene]then gamepadUp[scene](i)
|
||||
end
|
||||
end
|
||||
--[[
|
||||
function love.joystickpressed(js,k)
|
||||
|
||||
end
|
||||
function love.joystickaxis(js,axis,val)
|
||||
|
||||
end
|
||||
function love.joystickhat(js,hat,dir)
|
||||
|
||||
end
|
||||
]]
|
||||
function love.wheelmoved(x,y)
|
||||
if wheelmoved[scene]then wheelmoved[scene](x,y)end
|
||||
end
|
||||
@@ -301,13 +460,13 @@ function love.update(dt)
|
||||
BGblock[i].y=BGblock[i].y+BGblock[i].v
|
||||
if BGblock[i].y>720 then rem(BGblock,i)end
|
||||
end
|
||||
BGblock.ct=BGblock.ct-1
|
||||
if BGblock.ct==0 then
|
||||
ins(BGblock,getNewBlock())
|
||||
BGblock.ct=rnd(20,30)
|
||||
if setting.bgblock then
|
||||
BGblock.ct=BGblock.ct-1
|
||||
if BGblock.ct==0 then
|
||||
ins(BGblock,getNewBlock())
|
||||
BGblock.ct=rnd(20,30)
|
||||
end
|
||||
end
|
||||
--Background blocks update
|
||||
|
||||
if sceneSwaping then
|
||||
sceneSwaping.time=sceneSwaping.time-1
|
||||
if sceneSwaping.time==sceneSwaping.mid then
|
||||
@@ -322,12 +481,16 @@ function love.update(dt)
|
||||
elseif Tmr[scene]then
|
||||
Tmr[scene](dt)
|
||||
end
|
||||
--scene swapping & Timer
|
||||
updateButton()
|
||||
end
|
||||
function love.sendData(data)
|
||||
return nil
|
||||
end
|
||||
function love.receiveData(id,data)
|
||||
return nil
|
||||
end
|
||||
function love.draw()
|
||||
gc.clear()
|
||||
Pnt.BG[curBG]()
|
||||
gc.setColor(1,1,1,.3)
|
||||
for n=1,#BGblock do
|
||||
@@ -337,41 +500,50 @@ function love.draw()
|
||||
if b[i][j]>0 then
|
||||
gc.draw(img,BGblock[n].x+(j-1)*30*size,BGblock[n].y+(i-1)*30*size,nil,size)
|
||||
end
|
||||
end end--Block
|
||||
end end
|
||||
end
|
||||
if Pnt[scene]then Pnt[scene]()end
|
||||
drawButton()
|
||||
if mouseShow and not touching then
|
||||
local r=Timer()*.5
|
||||
gc.setColor(1,1,1,min(1-abs(1-r%1*2),.3))
|
||||
r=int(r)%7+1
|
||||
gc.draw(mouseBlock[r],mx,my,Timer()%pi*4,20,20,scs[r][0][2]-.5,#blocks[r][0]-scs[r][0][1]+.5)
|
||||
gc.setColor(1,1,1,.5)
|
||||
gc.circle("fill",mx,my,5)
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(mouseIcon,mx,my,nil,nil,nil,10,10)
|
||||
gc.circle("fill",mx,my,3)
|
||||
end
|
||||
if sceneSwaping then sceneSwaping.draw()end
|
||||
|
||||
gc.setColor(0,0,0)
|
||||
if screenM>0 then
|
||||
gc.rectangle("fill",0,0,1280,-screenM)
|
||||
gc.rectangle("fill",0,720,1280,screenM)
|
||||
end--Draw black side
|
||||
|
||||
if wh/ww>.5625 then
|
||||
gc.setColor(0,0,0)
|
||||
gc.rectangle("fill",0,0,1280,ww*9/16-wh)
|
||||
gc.rectangle("fill",0,720,1280,wh-ww*9/16)
|
||||
elseif wh/ww<.5625 then
|
||||
gc.setColor(0,0,0)
|
||||
gc.rectangle("fill",0,0,wh*16/9-ww,720)
|
||||
gc.rectangle("fill",1280,0,ww-wh*16/9,720)
|
||||
end
|
||||
setFont(20)gc.setColor(1,1,1)
|
||||
gc.print(tm.getFPS(),0,700)
|
||||
gc.print(gcinfo(),0,680)
|
||||
--if gcinfo()>500 then collectgarbage()end
|
||||
gc.print(tm.getFPS(),5,700)
|
||||
if devMode then
|
||||
gc.print(gcinfo(),5,680)
|
||||
gc.print(freeRow and #freeRow or 0,5,660)
|
||||
end
|
||||
end
|
||||
function love.resize(x,y)
|
||||
screenK=1280/gc.getWidth()
|
||||
screenM=(gc.getHeight()*16/9-gc.getWidth())/2
|
||||
gc.origin()
|
||||
gc.scale(1/screenK,1/screenK)
|
||||
gc.translate(0,screenM)
|
||||
function love.resize(w,h)
|
||||
ww,wh=w,h
|
||||
screenK=h/w>=.5625 and w/1280 or h/720
|
||||
xOy=xOy:setTransformation(w*.5,h*.5,nil,screenK,nil,640,360)
|
||||
gc.replaceTransform(xOy)
|
||||
end
|
||||
function love.run()
|
||||
local frameT=Timer()
|
||||
local readyDrawFrame=0
|
||||
tm.step()
|
||||
love.resize(nil,gc.getHeight())
|
||||
love.resize(gc.getWidth(),gc.getHeight())
|
||||
game.load()--System scene Launch
|
||||
math.randomseed(os.time()*626)--true A-lthour's ID!
|
||||
math.randomseed(os.time()*626)
|
||||
return function()
|
||||
love.event.pump()
|
||||
for name,a,b,c,d,e,f in love.event.poll()do
|
||||
@@ -389,21 +561,25 @@ function love.run()
|
||||
love.draw()
|
||||
gc.present()
|
||||
end
|
||||
if not wd.hasFocus()then
|
||||
if not(wd.hasFocus()or keeprun)then
|
||||
focus=false
|
||||
ms.setVisible(true)
|
||||
if bgmPlaying then bgm[bgmPlaying]:pause()end
|
||||
if scene=="play"then
|
||||
for i=1,#players[1].keyPressing do
|
||||
if players[1].keyPressing[i]then
|
||||
releaseKey(i)
|
||||
for i=1,#players.alive do
|
||||
local l=players.alive[i].isKeyDown
|
||||
for j=1,#l do
|
||||
if l[j]then
|
||||
releaseKey(j,players.alive[i])
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
tm.sleep(.1)
|
||||
tm.sleep(.5)
|
||||
if wd.hasFocus()then
|
||||
tm.step()
|
||||
focus=true
|
||||
ms.setVisible(false)
|
||||
if bgmPlaying then bgm[bgmPlaying]:play()end
|
||||
|
||||
18
conf.lua
@@ -1,15 +1,15 @@
|
||||
function love.conf(t)
|
||||
local X=nil
|
||||
t.identity="Techmino"--The name of the save directory (string)
|
||||
t.appendidentity=X--Search files in source directory before save directory (boolean)
|
||||
t.identity="Techmino"--Save directory name
|
||||
t.appendidentity=X--If search files in source before save directory
|
||||
t.version="11.1"
|
||||
t.console=X
|
||||
t.accelerometerjoystick=X--Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean)
|
||||
t.gammacorrect=true
|
||||
t.audio.mixwithsystem=true--Switch on to keep background music playing
|
||||
t.accelerometerjoystick=X--If exposing accelerometer on iOS and Android as a Joystick
|
||||
t.gammacorrect=X
|
||||
t.audio.mixwithsystem=true--Switch on to keep sysBGM
|
||||
|
||||
local W=t.window
|
||||
W.title="Techmino V0.5"
|
||||
W.title="Techmino V0.7.6"
|
||||
W.icon="/image/icon.png"
|
||||
W.width,W.height=1280,720
|
||||
W.borderless=X
|
||||
@@ -17,10 +17,10 @@ function love.conf(t)
|
||||
W.minwidth,W.minheight=640,360
|
||||
W.fullscreentype="desktop"--Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
|
||||
W.fullscreen=X
|
||||
W.vsync=1
|
||||
W.vsync=X--0 to set ∞fps
|
||||
W.msaa=X--The number of samples to use with multi-sampled antialiasing (number)
|
||||
W.depth=X--The number of bits per sample in the depth buffer
|
||||
W.stencil=8--The number of bits per sample in the stencil buffer
|
||||
W.depth=X--Bits per sample in the depth buffer
|
||||
W.stencil=1--The number of bits per sample in the stencil buffer
|
||||
W.display=1--Monitor ID
|
||||
W.highdpi=X--Enable high-dpi mode for the window on a Retina display (boolean)
|
||||
W.x,W.y=nil
|
||||
|
||||
763
gamefunc.lua
@@ -1,15 +1,34 @@
|
||||
function loadGame(mode,level)
|
||||
--rec={}
|
||||
gameMode,gameLevel=mode,level
|
||||
gotoScene("play")
|
||||
end
|
||||
function resetGameData()
|
||||
if players then restockRow()end--Avoid first start game error
|
||||
players={alive={}}
|
||||
loadmode[gamemode]()
|
||||
|
||||
frame=0
|
||||
count=179
|
||||
pushSpeed,garbageSpeed=3,1
|
||||
|
||||
players={alive={}}
|
||||
modeEnv=defaultModeEnv[gameMode][gameLevel]or defaultModeEnv[gameMode][1]
|
||||
loadmode[gameMode]()
|
||||
|
||||
FX.beam={}
|
||||
for i=1,#PTC.dust do PTC.dust[i]=nil end
|
||||
for k,v in pairs(PTC.dust)do
|
||||
v:release()
|
||||
end
|
||||
for i=1,#players do
|
||||
PTC.dust[i]=PTC.dust[0]:clone()
|
||||
PTC.dust[i]:start()
|
||||
if not players[i].small then
|
||||
PTC.dust[i]=PTC.dust0:clone()
|
||||
PTC.dust[i]:start()
|
||||
end
|
||||
end
|
||||
if modeEnv.royaleMode then
|
||||
for i=1,#players do
|
||||
changeAtk(players[i],randomTarget(players[i]))
|
||||
end
|
||||
mostBadge,mostDangerous,secBadge,secDangerous=nil
|
||||
gameStage=1
|
||||
pushSpeed=2
|
||||
garbageSpeed=.3
|
||||
end
|
||||
for i=1,#virtualkey do
|
||||
virtualkey[i].press=false
|
||||
@@ -18,22 +37,38 @@ function resetGameData()
|
||||
|
||||
freeRow={}
|
||||
collectgarbage()
|
||||
for i=1,50*#players do
|
||||
for i=1,40*#players do
|
||||
freeRow[i]={0,0,0,0,0,0,0,0,0,0}
|
||||
end
|
||||
end
|
||||
function gameStart()
|
||||
sysSFX("start")
|
||||
for P=1,#players do
|
||||
P=players[P]
|
||||
_G.P=P
|
||||
P.control=true
|
||||
P.timing=true
|
||||
resetblock()
|
||||
end
|
||||
setmetatable(_G,nil)
|
||||
end
|
||||
function createPlayer(id,x,y,size,AIspeed,data)
|
||||
players[id]={id=id}
|
||||
ins(players.alive,id)
|
||||
local P=players[id]
|
||||
ins(players.alive,P)
|
||||
P.index={__index=P}
|
||||
P.x,P.y,P.size=x,y,size or 1
|
||||
P.small=P.size<.3
|
||||
if P.small then
|
||||
P.centerX,P.centerY=P.x+150*P.size,P.y+300*P.size
|
||||
else
|
||||
P.centerX,P.centerY=P.x+300*P.size,P.y+670*P.size
|
||||
end
|
||||
|
||||
if AIspeed then
|
||||
P.ai={
|
||||
controls={},
|
||||
controlDelay=60,
|
||||
controlDelay=30,
|
||||
controlDelay0=AIspeed,
|
||||
}
|
||||
end
|
||||
@@ -42,10 +77,18 @@ function createPlayer(id,x,y,size,AIspeed,data)
|
||||
P.control=false
|
||||
P.timing=false
|
||||
P.time=0
|
||||
P.cstat={key=0,piece=0,row=0,atk=0,tetris=0}--Current gamestat
|
||||
P.cstat={key=0,piece=0,row=0,atk=0,techrash=0,pc=0}--Current gamestat
|
||||
P.keyTime={}for i=1,10 do P.keyTime[i]=-1e5 end P.keySpeed=0
|
||||
P.dropTime={}for i=1,10 do P.dropTime[i]=-1e5 end P.dropSpeed=0
|
||||
|
||||
P.field,P.visTime,P.atkBuffer={},{},{}
|
||||
|
||||
|
||||
P.ko,P.badge,P.strength=0,0,0
|
||||
P.atkMode,P.swappingAtkMode=1,20
|
||||
P.atker,P.atking,P.lastRecv={}
|
||||
--Royale-related
|
||||
|
||||
P.gameEnv={}--Game setting vars,like dropDelay setting
|
||||
for k,v in pairs(gameEnv0)do
|
||||
if data and data[k]~=nil then
|
||||
@@ -59,27 +102,46 @@ function createPlayer(id,x,y,size,AIspeed,data)
|
||||
end
|
||||
end--reset current game settings
|
||||
|
||||
P.field,P.visTime,P.atkBuffer={},{},{}
|
||||
P.hn,P.hb,P.holded=0,{{}},false
|
||||
P.nxt,P.nb={},{}
|
||||
P.dropDelay,P.lockDelay=P.gameEnv.drop,P.gameEnv.lock
|
||||
P.freshTime=0
|
||||
P.lastSpin=false
|
||||
|
||||
local bag1={1,2,3,4,5,6,7}
|
||||
for i=1,7 do
|
||||
P.nxt[i]=rem(bag1,rnd(#bag1))
|
||||
P.nb[i]=blocks[P.nxt[i]][0]
|
||||
end--First bag
|
||||
P.spinLast,P.lastClear=nil
|
||||
if P.gameEnv.sequence<3 then
|
||||
local bag1={1,2,3,4,5,6,7}
|
||||
for i=1,7 do
|
||||
P.nxt[i]=rem(bag1,rnd(#bag1))
|
||||
P.nb[i]=blocks[P.nxt[i]][0]
|
||||
end
|
||||
elseif P.gameEnv.sequence==3 then
|
||||
for i=1,6 do
|
||||
local r=rnd(7)
|
||||
P.nxt[i]=r
|
||||
P.nb[i]=blocks[r][0]
|
||||
end
|
||||
elseif P.gameEnv.sequence==5 then
|
||||
local bag1={1,2,3,4,5,6}
|
||||
for i=1,6 do
|
||||
P.nxt[i]=rem(bag1,rnd(#bag1))
|
||||
P.nb[i]=blocks[P.nxt[i]][0]
|
||||
end--First bag
|
||||
elseif P.gameEnv.sequence==6 then
|
||||
local bag1={1,2,3,4,6,7}
|
||||
for i=1,6 do
|
||||
P.nxt[i]=rem(bag1,rnd(#bag1))
|
||||
P.nb[i]=blocks[P.nxt[i]][0]
|
||||
end--First bag
|
||||
end
|
||||
|
||||
P.freshNext=freshMethod[P.gameEnv.sequence]
|
||||
if P.gameEnv.sequence==1 then P.bag={}--Bag7
|
||||
elseif P.gameEnv.sequence==2 then P.his={}for i=1,4 do P.his[i]=P.nxt[i+3]end--History4
|
||||
elseif P.gameEnv.sequence==3 then--Pure random
|
||||
end
|
||||
|
||||
P.showTime=P.gameEnv.visible==1 and 1e99 or P.gameEnv.visible==2 and 300 or 20
|
||||
P.freshNext=randomMethod[P.gameEnv.sequence]
|
||||
P.cb,P.sc,P.bn,P.r,P.c,P.cx,P.cy,P.dir,P.y_img={{}},{0,0},1,0,0,0,0,0,0
|
||||
P.keyPressing={}for i=1,12 do P.keyPressing[i]=false end
|
||||
P.keyPressing,P.isKeyDown={},{}for i=1,12 do P.keyPressing[i],P.isKeyDown[i]=false,false end
|
||||
P.moving,P.downing=0,0
|
||||
P.waiting,P.falling=0,0
|
||||
P.clearing={}
|
||||
@@ -89,19 +151,22 @@ function createPlayer(id,x,y,size,AIspeed,data)
|
||||
P.b2b=0
|
||||
P.b2b1=0
|
||||
|
||||
P.counter=0
|
||||
P.result=nil--string,"win"/"lose"
|
||||
P.task={}
|
||||
P.bonus={}
|
||||
end
|
||||
function showText(text,type,font,dy)
|
||||
ins(P.bonus,{t=0,text=text,draw=FX[type],font=font,dy=dy or 0})
|
||||
function showText(P,text,type,font,dy,spd,inf)
|
||||
if not P.small then
|
||||
ins(P.bonus,{t=0,text=text,draw=FX[type],font=font,dy=dy or 0,speed=spd or 1,inf=inf})
|
||||
end
|
||||
end
|
||||
function createBeam(s,r,lv)--Player id
|
||||
S,R=players[s],players[r]
|
||||
function createBeam(S,R,lv)--Player id
|
||||
local x1,y1,x2,y2
|
||||
if S.small then
|
||||
x1,y1=S.x+(30*(cx+sc[2]-1)+15)*S.size,S.y+(600-30*(cy+sc[1]-1)+15)*S.size
|
||||
x1,y1=S.x+(30*(P.cx+P.sc[2]-1)+15)*S.size,S.y+(600-30*(P.cy+P.sc[1]-1)+15)*S.size
|
||||
else
|
||||
x1,y1=S.x+(30*(cx+sc[2]-1)-30+15+150)*S.size,S.y+(600-30*(cy+sc[1]-1)+15+70)*S.size
|
||||
x1,y1=S.x+(30*(P.cx+P.sc[2]-1)-30+15+150)*S.size,S.y+(600-30*(P.cy+P.sc[1]-1)+15+70)*S.size
|
||||
end
|
||||
if R.small then
|
||||
x2,y2=R.x+150*R.size,R.y+300*R.size
|
||||
@@ -110,124 +175,244 @@ function createBeam(s,r,lv)--Player id
|
||||
end
|
||||
ins(FX.beam,{x1,y1,x2,y2,t=0,lv=lv})
|
||||
end
|
||||
function freshgho()
|
||||
if not P.gameEnv._20G then
|
||||
P.y_img=P.cy>#field+1 and #field+1 or P.cy
|
||||
while not ifoverlap(cb,cx,y_img-1)do
|
||||
P.y_img=P.y_img-1
|
||||
end
|
||||
function throwBadge(S,R,amount)--Player id
|
||||
local x1,y1,x2,y2
|
||||
if S.small then
|
||||
x1,y1=S.x+150*S.size,S.y+300*S.size
|
||||
else
|
||||
while not ifoverlap(cb,cx,cy-1)do
|
||||
x1,y1=S.x+308*S.size,S.y+450*S.size
|
||||
end
|
||||
if R.small then
|
||||
x2,y2=R.x+150*R.size,R.y+300*R.size
|
||||
else
|
||||
x2,y2=R.x+73*R.size,R.y+360*R.size
|
||||
end
|
||||
ins(FX.badge,{x1,y1,x2,y2,t=0,size=(9+min(amount,12))*.1})
|
||||
end
|
||||
function randomTarget(p)
|
||||
if #players.alive>1 then
|
||||
local r
|
||||
repeat
|
||||
r=players.alive[rnd(#players.alive)]
|
||||
until r~=p
|
||||
return r
|
||||
end
|
||||
end
|
||||
function freshTarget(P)
|
||||
if P.atkMode==1 then
|
||||
if not P.atking.alive or rnd()<.1 then
|
||||
changeAtk(P,randomTarget(P))
|
||||
end
|
||||
elseif P.atkMode==2 then
|
||||
changeAtk(P,P~=mostBadge and mostBadge or secBadge or randomTarget(P))
|
||||
elseif P.atkMode==3 then
|
||||
changeAtk(P,P~=mostDangerous and mostDangerous or secDangerous or randomTarget(P))
|
||||
elseif P.atkMode==4 then
|
||||
for i=1,#P.atker do
|
||||
if not P.atker[i].alive then
|
||||
rem(P.atker,i)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function changeAtk(P,R)
|
||||
if P.atking then
|
||||
local K=P.atking.atker
|
||||
for i=1,#K do
|
||||
if K[i]==P then
|
||||
rem(K,i)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
if R then
|
||||
P.atking=R
|
||||
ins(R.atker,P)
|
||||
else
|
||||
P.atking=nil
|
||||
end
|
||||
end
|
||||
function freshRoyaleTarget()
|
||||
mostBadge,secBadge,mostDangerous,secDangerous=nil
|
||||
local h,b=0,0
|
||||
for i=1,#players.alive do
|
||||
if players.alive[i].badge>=h then
|
||||
mostBadge,secBadge=players.alive[i],mostBadge
|
||||
h=players[i].badge
|
||||
end
|
||||
if #players.alive[i].field>=b then
|
||||
mostDangerous,secDangerous=players.alive[i],mostDangerous
|
||||
b=#players.alive[i].field
|
||||
end
|
||||
end
|
||||
end
|
||||
function royaleLevelup()
|
||||
gameStage=gameStage+1
|
||||
local s
|
||||
if(gameStage==3 or gameStage>4)and players[1].alive then
|
||||
showText(players[1],#players.alive.." Players Remain","beat",50,-100,.3)
|
||||
end
|
||||
if gameStage==2 then
|
||||
s=30
|
||||
elseif gameStage==3 then
|
||||
s=15
|
||||
garbageSpeed=.6
|
||||
BGM("cruelty")
|
||||
elseif gameStage==4 then
|
||||
s=10
|
||||
pushSpeed=3
|
||||
elseif gameStage==5 then
|
||||
s=5
|
||||
garbageSpeed=1
|
||||
elseif gameStage==6 then
|
||||
s=3
|
||||
BGM("final")
|
||||
end
|
||||
for i=1,#players.alive do
|
||||
local P=players.alive[i]
|
||||
P.gameEnv.drop=s
|
||||
end
|
||||
if gameLevel==5 and players[1].alive then
|
||||
local P=players[1]
|
||||
P.gameEnv.drop=int(P.gameEnv.drop*.3)
|
||||
if P.gameEnv.drop==0 then
|
||||
P.gameEnv._20G=true
|
||||
end
|
||||
end
|
||||
end
|
||||
function freshgho()
|
||||
if P.gameEnv._20G or P.keyPressing[7]and P.gameEnv.sdarr==0 then
|
||||
while not ifoverlap(P.cb,P.cx,P.cy-1)do
|
||||
P.cy=P.cy-1
|
||||
P.spinLast=false
|
||||
end
|
||||
P.y_img=P.cy
|
||||
else
|
||||
P.y_img=P.cy>#P.field+1 and #P.field+1 or P.cy
|
||||
while not ifoverlap(P.cb,P.cx,P.y_img-1)do
|
||||
P.y_img=P.y_img-1
|
||||
end
|
||||
end
|
||||
end
|
||||
function freshLockDelay()
|
||||
if P.lockDelay<gameEnv.lock and P.freshTime<=gameEnv.freshLimit then
|
||||
P.lockDelay=gameEnv.lock
|
||||
if P.lockDelay<P.gameEnv.lock and P.freshTime<=P.gameEnv.freshLimit then
|
||||
P.lockDelay=P.gameEnv.lock
|
||||
P.freshTime=P.freshTime+1
|
||||
end
|
||||
end
|
||||
function ifoverlap(bk,x,y)
|
||||
if x<1 or x+#bk[1]>11 or y<1 then return true end
|
||||
if y>#field then return nil end
|
||||
if y>#P.field then return nil end
|
||||
for i=1,#bk do for j=1,#bk[1]do
|
||||
if field[y+i-1]and bk[i][j]>0 and field[y+i-1][x+j-1]>0 then return true end
|
||||
if P.field[y+i-1]and bk[i][j]>0 and P.field[y+i-1][x+j-1]>0 then return true end
|
||||
end end
|
||||
end
|
||||
function ckfull(i)
|
||||
for j=1,10 do if field[i][j]==0 then return nil end end
|
||||
for j=1,10 do if P.field[i][j]==0 then return nil end end
|
||||
return true
|
||||
end
|
||||
function checkrow(s,num)--(cy,r)
|
||||
local c=0--rows cleared
|
||||
for i=s,s+num-1 do if ckfull(i)then
|
||||
ins(clearing,1,i)
|
||||
P.falling=gameEnv.fall
|
||||
c=c+1--row cleared+1
|
||||
for k=1,250 do
|
||||
PTC.dust[P.id]:setPosition(rnd(300),600-30*i+rnd(30))
|
||||
PTC.dust[P.id]:emit(1)
|
||||
for i=s,s+num-1 do
|
||||
if ckfull(i)then
|
||||
ins(P.clearing,1,i)
|
||||
P.falling=P.gameEnv.fall
|
||||
c=c+1--row cleared+1
|
||||
if not P.small then
|
||||
for k=1,250 do
|
||||
PTC.dust[P.id]:setPosition(rnd(300),600-30*i+rnd(30))
|
||||
PTC.dust[P.id]:emit(1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end end
|
||||
end
|
||||
return c
|
||||
end
|
||||
function solid(x,y)
|
||||
if x<1 or x>10 or y<1 then return true end
|
||||
if y>#field then return false end
|
||||
return field[y][x]>0
|
||||
if y>#P.field then return false end
|
||||
return P.field[y][x]>0
|
||||
end
|
||||
function resetblock()
|
||||
P.holded=false
|
||||
P.spinLast=false
|
||||
P.freshNext()
|
||||
P.sc,P.dir=scs[bn][0],0
|
||||
P.r,P.c=#cb,#cb[1]
|
||||
P.cx,P.cy=blockPos[bn],21+ceil(fieldBeneath/30)
|
||||
P.dropDelay,P.lockDelay,P.freshTime=gameEnv.drop,gameEnv.lock,0
|
||||
P.sc,P.dir=scs[P.bn][0],0
|
||||
P.r,P.c=#P.cb,#P.cb[1]
|
||||
P.cx,P.cy=blockPos[P.bn],21+ceil(P.fieldBeneath/30)-P.r+min(int(#P.field*.2),2)
|
||||
P.dropDelay,P.lockDelay,P.freshTime=P.gameEnv.drop,P.gameEnv.lock,0
|
||||
|
||||
if keyPressing[8]then hold(true)end
|
||||
if abs(moving)-gameEnv.das>1 then
|
||||
if not ifoverlap(cb,cx+sgn(moving),cy)then
|
||||
P.cx=cx+sgn(moving)
|
||||
if P.keyPressing[8]then hold(true)end
|
||||
if abs(P.moving)-P.gameEnv.das>1 then
|
||||
if not ifoverlap(P.cb,P.cx+sgn(P.moving),P.cy)then
|
||||
P.cx=P.cx+sgn(P.moving)
|
||||
end
|
||||
end
|
||||
if keyPressing[3]then spin(1,true)end
|
||||
if keyPressing[4]then spin(-1,true)end
|
||||
if keyPressing[5]then spin(2,true)end
|
||||
if P.keyPressing[3]then spin(1,true)end
|
||||
if P.keyPressing[4]then spin(-1,true)end
|
||||
if P.keyPressing[5]then spin(2,true)end
|
||||
|
||||
if ifoverlap(cb,cx,cy)then lock()Event.gameover.lose()end
|
||||
if ifoverlap(P.cb,P.cx,P.cy)then lock()Event.gameover.lose()end
|
||||
freshgho()
|
||||
if keyPressing[6]then act.hardDrop()P.keyPressing[6]=false end
|
||||
if P.keyPressing[6]then act.hardDrop()P.keyPressing[6]=false end
|
||||
end
|
||||
function pressKey(i,player)
|
||||
P=player or players[1]
|
||||
setmetatable(_G,P.index)
|
||||
function pressKey(i,p)
|
||||
P=p
|
||||
P.keyPressing[i]=true
|
||||
if i==9 then
|
||||
P.isKeyDown[i]=true
|
||||
if i==10 then
|
||||
act.restart()
|
||||
elseif alive then
|
||||
if control and waiting<=0 then
|
||||
elseif P.alive then
|
||||
if P.control and P.waiting<=0 then
|
||||
act[actName[i]]()
|
||||
if i>2 and i<6 then keyPressing[i]=false end
|
||||
elseif i==1 then
|
||||
P.moving=-1
|
||||
elseif i==2 then
|
||||
P.moving=1
|
||||
if i>2 and i<7 then P.keyPressing[i]=false end
|
||||
elseif P.keyPressing[9]then
|
||||
if i==1 then
|
||||
P.atkMode=1
|
||||
changeAtk(P,randomTarget(P))
|
||||
elseif i==2 then
|
||||
P.atkMode=2
|
||||
elseif i==6 then
|
||||
P.atkMode=3
|
||||
elseif i==7 then
|
||||
P.atkMode=4
|
||||
end
|
||||
else
|
||||
if i==1 then
|
||||
P.moving=-1
|
||||
elseif i==2 then
|
||||
P.moving=1
|
||||
end
|
||||
end
|
||||
|
||||
ins(keyTime,1,frame)rem(keyTime,11)
|
||||
cstat.key=cstat.key+1
|
||||
if not player then stat.key=stat.key+1 end
|
||||
--Key count
|
||||
ins(P.keyTime,1,frame)rem(P.keyTime,11)
|
||||
P.cstat.key=P.cstat.key+1
|
||||
if P.id==1 then stat.key=stat.key+1 end
|
||||
end
|
||||
-- if playmode=="recording"then ins(rec,{i,frame})end
|
||||
--ins(rec,{i,frame})
|
||||
end
|
||||
function releaseKey(i,player)
|
||||
P=player or players[1]
|
||||
setmetatable(_G,P.index)
|
||||
P.keyPressing[i]=false
|
||||
function releaseKey(i,p)
|
||||
p.keyPressing[i]=false
|
||||
P.isKeyDown[i]=false
|
||||
-- if playmode=="recording"then ins(rec,{-i,frame})end
|
||||
end
|
||||
function spin(d,ifpre)
|
||||
if bn==6 then
|
||||
freshgho()--May cancel spinLast
|
||||
local idir=(P.dir+d)%4
|
||||
if P.bn==6 then
|
||||
freshLockDelay()
|
||||
SFX(ifpre and"prerotate"or ifoverlap(cb,cx,cy+1)and ifoverlap(cb,cx-1,cy)and ifoverlap(cb,cx+1,cy)and"rotatekick"or"rotate")
|
||||
if id==1 then
|
||||
SFX(ifpre and"prerotate"or"rotate")
|
||||
if P.id==1 then
|
||||
stat.rotate=stat.rotate+1
|
||||
end
|
||||
return nil
|
||||
end
|
||||
local icb=blocks[bn][(dir+d)%4]
|
||||
local isc=d==1 and{c-sc[2]+1,sc[1]}or d==-1 and{sc[2],r-sc[1]+1}or{r-sc[1]+1,c-sc[2]+1}
|
||||
local icb=blocks[P.bn][idir]
|
||||
local isc=scs[P.bn][idir]
|
||||
local ir,ic=#icb,#icb[1]
|
||||
local ix,iy=cx+sc[2]-isc[2],cy+sc[1]-isc[1]
|
||||
local t--succssful num
|
||||
local iki=TRS[bn][dir*10+(dir+d)%4]
|
||||
for i=1,#iki do
|
||||
local ix,iy=P.cx+P.sc[2]-isc[2],P.cy+P.sc[1]-isc[1]
|
||||
local t--succssful test
|
||||
local iki=TRS[P.bn][P.dir*10+idir]
|
||||
for i=1,P.freshTime<=1.2*P.gameEnv.freshLimit and #iki or 1 do
|
||||
if not ifoverlap(icb,ix+iki[i][1],iy+iki[i][2])then
|
||||
ix,iy=ix+iki[i][1],iy+iki[i][2]
|
||||
t=i
|
||||
@@ -235,153 +420,196 @@ function spin(d,ifpre)
|
||||
end
|
||||
end
|
||||
if t then
|
||||
P.cx,P.cy=ix,iy
|
||||
P.sc,P.cb=isc,icb
|
||||
P.cx,P.cy,P.dir=ix,iy,idir
|
||||
P.sc,P.cb=scs[P.bn][idir],icb
|
||||
P.r,P.c=ir,ic
|
||||
P.dir=(dir+d)%4
|
||||
P.spinLast=t
|
||||
freshgho()--May cancel spinLast
|
||||
P.spinLast=testScore[t==2 and -d or d]
|
||||
freshgho()
|
||||
freshLockDelay()
|
||||
SFX(ifpre and"prerotate"or ifoverlap(cb,cx,cy+1)and ifoverlap(cb,cx-1,cy)and ifoverlap(cb,cx+1,cy)and"rotatekick"or"rotate")
|
||||
SFX(ifpre and"prerotate"or ifoverlap(P.cb,P.cx,P.cy+1)and ifoverlap(P.cb,P.cx-1,P.cy)and ifoverlap(P.cb,P.cx+1,P.cy)and"rotatekick"or"rotate")
|
||||
if id==1 then
|
||||
stat.rotate=stat.rotate+1
|
||||
end
|
||||
end
|
||||
end
|
||||
function hold(ifpre)
|
||||
if not holded and waiting<=0 and gameEnv.hold then
|
||||
P.hn,P.bn=bn,hn
|
||||
P.hb,P.cb=blocks[hn][0],hb
|
||||
if not P.holded and P.waiting<=0 and P.gameEnv.hold then
|
||||
P.hn,P.bn=P.bn,P.hn
|
||||
P.hb,P.cb=blocks[P.hn][0],P.hb
|
||||
|
||||
if bn==0 then freshNext()end
|
||||
P.sc,P.dir=scs[bn][0],0
|
||||
P.r,P.c=#cb,#cb[1]
|
||||
P.cx,P.cy=blockPos[bn],21+ceil(fieldBeneath/30)
|
||||
if P.bn==0 then P.freshNext()end
|
||||
P.sc,P.dir=scs[P.bn][0],0
|
||||
P.r,P.c=#P.cb,#P.cb[1]
|
||||
P.cx,P.cy=blockPos[P.bn],21+ceil(P.fieldBeneath/30)-P.r+min(int(#P.field*.2),2)
|
||||
|
||||
if abs(moving)-gameEnv.das>1 then
|
||||
if not ifoverlap(cb,cx+sgn(moving),cy)then
|
||||
P.cx=cx+sgn(moving)
|
||||
if abs(P.moving)-P.gameEnv.das>1 then
|
||||
if not ifoverlap(P.cb,P.cx+sgn(P.moving),P.cy)then
|
||||
P.cx=P.cx+sgn(P.moving)
|
||||
end
|
||||
end
|
||||
|
||||
freshgho()
|
||||
P.dropDelay,P.lockDelay,P.freshTime=gameEnv.drop,gameEnv.lock,0
|
||||
if ifoverlap(cb,cx,cy) then lock()Event.gameover.lose()end
|
||||
P.holded=true
|
||||
P.dropDelay,P.lockDelay,P.freshTime=P.gameEnv.drop,P.gameEnv.lock,0
|
||||
if ifoverlap(P.cb,P.cx,P.cy)then lock()Event.gameover.lose()end
|
||||
P.holded=P.gameEnv.oncehold
|
||||
SFX(ifpre and"prehold"or"hold")
|
||||
if id==1 then
|
||||
if P.id==1 then
|
||||
stat.hold=stat.hold+1
|
||||
end
|
||||
end
|
||||
end
|
||||
function drop()
|
||||
if cy==y_img then
|
||||
ins(dropTime,1,frame)rem(dropTime,11)--update speed dial
|
||||
P.waiting=gameEnv.wait
|
||||
|
||||
local dospin=bn~=6 and ifoverlap(cb,cx-1,cy)and ifoverlap(cb,cx+1,cy)and ifoverlap(cb,cx,cy+1)and 1 or 0
|
||||
if bn<6 and spinLast then
|
||||
local x,y=cx+sc[2]-1,cy+sc[1]-1
|
||||
local c=0
|
||||
if solid(x-1,y+1)then c=c+1 end
|
||||
if solid(x+1,y+1)then c=c+1 end
|
||||
if c>0 then
|
||||
if solid(x-1,y-1)then c=c+1 end
|
||||
if solid(x+1,y-1)then c=c+1 end
|
||||
if c>2 then
|
||||
dospin=dospin+(spinLast==2 and 1 or 2)
|
||||
if P.cy==P.y_img then
|
||||
ins(P.dropTime,1,frame)rem(P.dropTime,11)--update speed dial
|
||||
P.waiting=P.gameEnv.wait
|
||||
local dospin=0
|
||||
if P.spinLast then
|
||||
if P.bn<6 then
|
||||
local x,y=P.cx+P.sc[2]-1,P.cy+P.sc[1]-1
|
||||
local c=0
|
||||
if solid(x-1,y+1)then c=c+1 end
|
||||
if solid(x+1,y+1)then c=c+1 end
|
||||
if c>0 then
|
||||
if solid(x-1,y-1)then c=c+1 end
|
||||
if solid(x+1,y-1)then c=c+1 end
|
||||
if c>2 then
|
||||
dospin=dospin+1
|
||||
end
|
||||
end
|
||||
end
|
||||
end--Three point
|
||||
if dospin==0 then dospin=false end
|
||||
end--Three point
|
||||
if P.bn~=6 and ifoverlap(P.cb,P.cx-1,P.cy)and ifoverlap(P.cb,P.cx+1,P.cy)and ifoverlap(P.cb,P.cx,P.cy+1)then
|
||||
dospin=dospin+2
|
||||
end--Immobile
|
||||
end
|
||||
lock()
|
||||
local cc,csend,exblock,sendTime=checkrow(cy,r),0,0,0--Currect clear&send&sendTime
|
||||
local mini=dospin==1 and cc<3 and cc<r
|
||||
local cc,csend,exblock,sendTime=checkrow(P.cy,P.r),0,0,0--Currect clear&send&sendTime
|
||||
local mini
|
||||
if P.spinLast and cc>0 and dospin>0 then
|
||||
dospin=dospin+P.spinLast
|
||||
end
|
||||
if not P.spinLast then
|
||||
dospin=false
|
||||
elseif cc==0 then
|
||||
if dospin==0 then
|
||||
dospin=false
|
||||
end
|
||||
elseif dospin<2 then
|
||||
dospin=false
|
||||
elseif dospin==2 then
|
||||
mini=P.bn<6 and cc<3 and cc<P.r
|
||||
end
|
||||
|
||||
P.combo=P.combo+1--combo=0 is under
|
||||
if cc==4 then
|
||||
if b2b>480 then
|
||||
showText("Tetris B2B2B","fly",70)
|
||||
if P.b2b>480 then
|
||||
showText(P,"Techrash B2B2B","fly",70)
|
||||
csend=6
|
||||
sendTime=80
|
||||
exblock=exblock+1
|
||||
elseif b2b>=100 then
|
||||
showText("Tetris B2B","drive",70)
|
||||
elseif P.b2b>=30 then
|
||||
showText(P,"Techrash B2B","drive",70)
|
||||
sendTime=70
|
||||
csend=5
|
||||
else
|
||||
showText("Tetris","stretch",80)
|
||||
showText(P,"Techrash","stretch",80)
|
||||
sendTime=60
|
||||
csend=4
|
||||
end
|
||||
P.b2b=P.b2b+100
|
||||
sendTime=60
|
||||
P.cstat.tetris=P.cstat.tetris+1
|
||||
P.lastClear=74
|
||||
P.cstat.techrash=P.cstat.techrash+1
|
||||
elseif cc>0 then
|
||||
if dospin then
|
||||
if b2b>480 then
|
||||
showText(spinName[cc][bn].." B2B2B","spin",40)
|
||||
if P.b2b>480 then
|
||||
showText(P,spinName[cc][P.bn].." B2B2B","spin",40)
|
||||
csend=b2bATK[cc]+1
|
||||
exblock=exblock+1
|
||||
elseif b2b>=100 then
|
||||
showText(spinName[cc][bn].." B2B","spin",40)
|
||||
elseif P.b2b>=30 then
|
||||
showText(P,spinName[cc][P.bn].." B2B","spin",40)
|
||||
csend=b2bATK[cc]
|
||||
else
|
||||
showText(spinName[cc][bn],"spin",50)
|
||||
showText(P,spinName[cc][P.bn],"spin",50)
|
||||
csend=2*cc
|
||||
end
|
||||
sendTime=20+csend*20
|
||||
if mini then
|
||||
showText("Mini","drive",40,10)
|
||||
showText(P,"Mini","drive",40,10)
|
||||
csend=ceil(csend*.5)
|
||||
sendTime=sendTime+60
|
||||
P.b2b=P.b2b+90+10*cc
|
||||
P.b2b=P.b2b+b2bPoint[cc]*.8
|
||||
else
|
||||
P.b2b=P.b2b+70+30*cc
|
||||
P.b2b=P.b2b+b2bPoint[cc]
|
||||
end
|
||||
SFX(spin_n[cc])
|
||||
if id==1 then
|
||||
P.lastClear=P.bn*10+cc
|
||||
if P.id==1 then
|
||||
stat.spin=stat.spin+1
|
||||
end
|
||||
elseif #clearing<#field then
|
||||
P.b2b=P.b2b-300
|
||||
showText(clearName[cc],"appear",50)
|
||||
SFX(spin_n[cc])
|
||||
elseif #P.clearing<#P.field then
|
||||
P.b2b=P.b2b-150-cc*50
|
||||
showText(P,clearName[cc],"appear",50)
|
||||
csend=cc-1
|
||||
sendTime=20+csend*20
|
||||
P.lastClear=cc
|
||||
end
|
||||
if #P.clearing==#P.field then
|
||||
showText(P,"Perfect Clear","flicker",70,-80)
|
||||
csend=csend+min(6+P.cstat.pc,10)
|
||||
exblock=exblock+2
|
||||
sendTime=sendTime+30
|
||||
if P.cstat.row>4 then
|
||||
P.b2b=600
|
||||
end
|
||||
P.cstat.pc=P.cstat.pc+1
|
||||
P.lastClear=P.bn*10+5
|
||||
SFX("perfectclear")
|
||||
end
|
||||
else
|
||||
P.combo=0
|
||||
if dospin then
|
||||
showText(spinName[0][bn],"appear",50)
|
||||
showText(P,spinName[0][P.bn],"appear",50)
|
||||
SFX("spin_0")
|
||||
P.b2b=b2b+40
|
||||
P.b2b=P.b2b+15
|
||||
end
|
||||
end
|
||||
|
||||
if cc>0 and #clearing==#field then
|
||||
showText("Perfect Clear","flicker",70,-80)
|
||||
csend=csend+5
|
||||
exblock=exblock+2
|
||||
sendTime=sendTime+30
|
||||
SFX("perfectclear")
|
||||
P.b2b=b2b+150
|
||||
csend=csend+(renATK[P.combo]or 4)
|
||||
if P.combo>2 then
|
||||
showText(P,renName[min(P.combo,20)],P.combo<10 and"appear"or"flicker",20+P.combo*3,60)
|
||||
end
|
||||
|
||||
csend=csend+(renATK[combo]or 4)
|
||||
if combo>2 then
|
||||
showText(renName[min(combo,20)],combo<10 and"appear"or"flicker",20+combo*3,60)
|
||||
end
|
||||
sendTime=sendTime+20*combo
|
||||
sendTime=sendTime+20*P.combo
|
||||
if cc>0 then
|
||||
SFX(clear_n[cc])
|
||||
SFX(ren_n[min(combo,11)])
|
||||
SFX(ren_n[min(P.combo,11)])
|
||||
VIB(cc<3 and 1 or cc-1)
|
||||
end
|
||||
P.b2b=max(min(P.b2b,600),0)
|
||||
|
||||
if cc>0 and modeEnv.royaleMode then
|
||||
local i=min(#P.atker,9)
|
||||
if i>1 then
|
||||
csend=csend+reAtk[i]
|
||||
exblock=exblock+reDef[i]
|
||||
end
|
||||
end
|
||||
P.b2b=max(min(b2b,600),0)
|
||||
|
||||
if csend>0 then
|
||||
if mini then csend=int(csend*.7)end
|
||||
--mini attack decrease
|
||||
if exblock then exblock=int(exblock*(1+P.strength*.25))end
|
||||
csend=csend*(1+P.strength*.25)
|
||||
if mini then csend=csend end
|
||||
csend=int(csend)
|
||||
--Badge Buff
|
||||
|
||||
stat.atk=stat.atk+csend
|
||||
P.cstat.atk=P.cstat.atk+csend
|
||||
if P.id==1 then stat.atk=stat.atk+csend end
|
||||
--ATK statistics
|
||||
|
||||
if csend>0 then
|
||||
showText(P,csend,"zoomout",25,70)
|
||||
if exblock>0 then
|
||||
showText(P,exblock,"zoomout",10,70)
|
||||
end
|
||||
end
|
||||
while csend>0 and P.atkBuffer[1]do
|
||||
if exblock>0 then
|
||||
exblock=exblock-1
|
||||
@@ -397,50 +625,69 @@ function drop()
|
||||
P.atkBuffer[1].lv=s<4 and 1 or s<7 and 2 or 3
|
||||
end
|
||||
end
|
||||
if csend>0 and #players.alive>1 then garbageSend(P.id,csend,sendTime)end
|
||||
if csend>0 then
|
||||
if modeEnv.royaleMode then
|
||||
if P.atkMode==4 then
|
||||
if #P.atker>0 then
|
||||
for i=1,#P.atker do
|
||||
garbageSend(P,P.atker[i],csend,sendTime)
|
||||
end
|
||||
else
|
||||
garbageSend(P,randomTarget(P),csend,sendTime)
|
||||
end
|
||||
else
|
||||
freshTarget(P)
|
||||
garbageSend(P,P.atking,csend,sendTime)
|
||||
end
|
||||
elseif #players.alive>1 then
|
||||
garbageSend(P,randomTarget(P),csend,sendTime)
|
||||
end
|
||||
end
|
||||
elseif cc==0 then
|
||||
if P.b2b>480 then
|
||||
P.b2b=max(P.b2b-40,480)
|
||||
end
|
||||
garbageRelease()
|
||||
end--Send attack
|
||||
end
|
||||
if id==1 then
|
||||
stat.piece,stat.row=stat.piece+1,stat.row+cc
|
||||
end
|
||||
P.cstat.piece,P.cstat.row=P.cstat.piece+1,P.cstat.row+cc
|
||||
if P.cstat.row>=gameEnv.target then
|
||||
gameEnv.reach()
|
||||
if control then SFX("reach")end
|
||||
if P.cstat.row>=P.gameEnv.target then
|
||||
P.gameEnv.reach()
|
||||
end
|
||||
P.spinLast=dospin and cc>0
|
||||
else
|
||||
P.cy=cy-1
|
||||
P.cy=P.cy-1
|
||||
P.spinLast=false
|
||||
end
|
||||
end
|
||||
function lock()
|
||||
for i=1,r do
|
||||
local y=cy+i-1
|
||||
for i=1,P.r do
|
||||
local y=P.cy+i-1
|
||||
if not P.field[y]then P.field[y],P.visTime[y]=getNewRow(),getNewRow()end
|
||||
for j=1,c do
|
||||
if cb[i][j]~=0 then
|
||||
P.field[y][cx+j-1]=P.bn
|
||||
P.visTime[y][cx+j-1]=P.showTime
|
||||
for j=1,P.c do
|
||||
if P.cb[i][j]~=0 then
|
||||
P.field[y][P.cx+j-1]=P.bn
|
||||
P.visTime[y][P.cx+j-1]=P.showTime
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function garbageSend(sender,send,time)
|
||||
local pos,r=rnd(10)
|
||||
function garbageSend(S,R,send,time)
|
||||
local pos=rnd(10)
|
||||
local level=send<4 and 1 or send<7 and 2 or 3
|
||||
repeat
|
||||
r=players.alive[rnd(#players.alive)]
|
||||
until r~=P.id
|
||||
createBeam(sender,r,level)
|
||||
ins(players[r].atkBuffer,{pos,amount=send,countdown=time,cd0=time,time=0,sent=false,lv=level})
|
||||
sort(players[r].atkBuffer,timeSort)
|
||||
createBeam(S,R,level)
|
||||
R.lastRecv=S
|
||||
if #R.atkBuffer<15 then
|
||||
ins(R.atkBuffer,{pos,amount=send,countdown=time,cd0=time,time=0,sent=false,lv=level})
|
||||
end
|
||||
end
|
||||
function garbageRelease()
|
||||
local t=P.showTime*2
|
||||
for i=1,#P.atkBuffer do
|
||||
local atk=P.atkBuffer[i]
|
||||
if not atk.sent and atk.countdown==0 then
|
||||
if not atk.sent and atk.countdown<=0 then
|
||||
for j=1,atk.amount do
|
||||
ins(P.field,1,getNewRow(13))
|
||||
ins(P.visTime,1,getNewRow(t))
|
||||
@@ -453,4 +700,128 @@ function garbageRelease()
|
||||
P.fieldBeneath=P.fieldBeneath+atk.amount*30
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
act={
|
||||
moveLeft=function(auto)
|
||||
if P.keyPressing[9]then
|
||||
if P.atkMode~=1 then
|
||||
P.atkMode=1
|
||||
changeAtk(P,randomTarget(P))
|
||||
end
|
||||
else
|
||||
if not auto then
|
||||
P.moving=-1
|
||||
end
|
||||
if not ifoverlap(P.cb,P.cx-1,P.cy)then
|
||||
P.cx=P.cx-1
|
||||
freshgho()
|
||||
freshLockDelay()
|
||||
if P.cy==P.y_img then SFX("move")end
|
||||
P.spinLast=false
|
||||
end
|
||||
end
|
||||
end,
|
||||
moveRight=function(auto)
|
||||
if P.keyPressing[9]then
|
||||
if P.atkMode~=2 then
|
||||
P.atkMode=2
|
||||
changeAtk(P,P~=mostBadge and mostBadge or secBadge or randomTarget(P))
|
||||
end
|
||||
else
|
||||
if not auto then
|
||||
P.moving=1
|
||||
end
|
||||
if not ifoverlap(P.cb,P.cx+1,P.cy)then
|
||||
P.cx=P.cx+1
|
||||
freshgho()
|
||||
freshLockDelay()
|
||||
if P.cy==P.y_img then SFX("move")end
|
||||
P.spinLast=false
|
||||
end
|
||||
end
|
||||
end,
|
||||
rotRight=function()spin(1)end,
|
||||
rotLeft=function()spin(-1)end,
|
||||
rotFlip=function()spin(2)end,
|
||||
hardDrop=function()
|
||||
if P.keyPressing[9]then
|
||||
if P.atkMode~=3 then
|
||||
P.atkMode=3
|
||||
changeAtk(P,P~=mostDangerous and mostDangerous or secDangerous or randomTarget(P))
|
||||
end
|
||||
else
|
||||
if P.waiting<=0 then
|
||||
if P.cy~=P.y_img then
|
||||
P.cy=P.y_img
|
||||
P.spinLast=false
|
||||
SFX("drop")
|
||||
VIB(0)
|
||||
end
|
||||
drop()
|
||||
end
|
||||
end
|
||||
end,
|
||||
softDrop=function()
|
||||
if P.keyPressing[9]then
|
||||
if P.atkMode~=4 then
|
||||
P.atkMode=4
|
||||
changeAtk(P)
|
||||
end
|
||||
else
|
||||
if P.cy~=P.y_img then
|
||||
P.cy=P.cy-1
|
||||
P.spinLast=false
|
||||
end
|
||||
P.downing=1
|
||||
end
|
||||
end,
|
||||
hold=function()hold()end,
|
||||
--Player movements
|
||||
swap=function()
|
||||
if modeEnv.royaleMode then
|
||||
for i=1,#P.keyPressing do
|
||||
if P.keyPressing[i]then
|
||||
P.keyPressing[i]=false
|
||||
end
|
||||
end
|
||||
P.keyPressing[9]=true
|
||||
else
|
||||
P.keyPressing[9]=false
|
||||
end
|
||||
end,
|
||||
restart=function()
|
||||
resetGameData()
|
||||
frame=30
|
||||
end,
|
||||
insDown=function()if P.cy~=P.y_img then P.cy,P.lockDelay,P.spinLast=P.y_img,P.gameEnv.lock,false end end,
|
||||
insLeft=function()
|
||||
while not ifoverlap(P.cb,P.cx-1,P.cy)do
|
||||
P.cx,P.lockDelay=P.cx-1,P.gameEnv.lock
|
||||
freshgho()
|
||||
end
|
||||
end,
|
||||
insRight=function()
|
||||
while not ifoverlap(P.cb,P.cx+1,P.cy)do
|
||||
P.cx,P.lockDelay=P.cx+1,P.gameEnv.lock
|
||||
freshgho()
|
||||
end
|
||||
end,
|
||||
down1=function()
|
||||
if P.cy~=P.y_img then
|
||||
P.cy=P.cy-1
|
||||
P.spinLast=false
|
||||
end
|
||||
end,
|
||||
down4=function()
|
||||
for i=1,4 do
|
||||
if P.cy~=P.y_img then
|
||||
P.cy=P.cy-1
|
||||
P.spinLast=false
|
||||
else
|
||||
break
|
||||
end
|
||||
end
|
||||
end,
|
||||
quit=function()Event.gameover.lose()end,
|
||||
--System movements
|
||||
}
|
||||
BIN
image/block/1.png
Normal file
|
After Width: | Height: | Size: 6.2 KiB |
|
Before Width: | Height: | Size: 463 B |
|
Before Width: | Height: | Size: 659 B |
|
Before Width: | Height: | Size: 578 B |
|
Before Width: | Height: | Size: 575 B |
|
Before Width: | Height: | Size: 441 B |
|
Before Width: | Height: | Size: 584 B |
|
Before Width: | Height: | Size: 577 B |
|
Before Width: | Height: | Size: 586 B |
|
Before Width: | Height: | Size: 533 B |
|
Before Width: | Height: | Size: 635 B |
|
Before Width: | Height: | Size: 660 B |
|
Before Width: | Height: | Size: 430 B |
|
Before Width: | Height: | Size: 684 B |
BIN
image/icon.png
|
Before Width: | Height: | Size: 4.4 KiB After Width: | Height: | Size: 36 KiB |
|
Before Width: | Height: | Size: 404 B After Width: | Height: | Size: 404 B |
|
Before Width: | Height: | Size: 882 B After Width: | Height: | Size: 882 B |
|
Before Width: | Height: | Size: 973 B After Width: | Height: | Size: 973 B |
BIN
image/mess/badge.png
Normal file
|
After Width: | Height: | Size: 964 B |
|
Before Width: | Height: | Size: 201 B After Width: | Height: | Size: 201 B |
BIN
image/virtualkey/swap.png
Normal file
|
After Width: | Height: | Size: 300 B |
760
main.lua
@@ -1,22 +1,34 @@
|
||||
gc,kb,ms,tc,tm,fs,wd=love.graphics,love.keyboard,love.mouse,love.touch,love.timer,love.filesystem,love.window
|
||||
lib={
|
||||
gc=love.graphics,
|
||||
kb=love.keyboard,
|
||||
ms=love.mouse,
|
||||
tc=love.touch,
|
||||
tm=love.timer,
|
||||
fs=love.filesystem,
|
||||
wd=love.window,
|
||||
mt=love.math,
|
||||
sys=love.system,
|
||||
}for k,v in pairs(lib)do _G[k]=v end lib=nil
|
||||
toN,toS=tonumber,tostring
|
||||
int,ceil,abs,rnd,max,min,sin,cos,atan,pi=math.floor,math.ceil,math.abs,math.random,math.max,math.min,math.sin,math.cos,math.atan,math.pi
|
||||
sub,gsub,find,format,byte,char=string.sub,string.gsub,string.find,string.format,string.byte,string.char
|
||||
ins,rem,sort=table.insert,table.remove,table.sort
|
||||
null=function()end
|
||||
|
||||
ww,wh=gc.getWidth(),gc.getHeight()
|
||||
Timer=tm.getTime--Easy&Quick to get time!
|
||||
mx,my,mouseShow=-20,-20,false
|
||||
xOy=love.math.newTransform()
|
||||
focus=true
|
||||
|
||||
system=love.system.getOS()
|
||||
system=sys.getOS()
|
||||
touching=nil--1st touching ID
|
||||
|
||||
scene=""
|
||||
gamemode=""
|
||||
gameMode=""
|
||||
bgmPlaying=nil
|
||||
curBG="none"
|
||||
BGblock={ct=140}
|
||||
BGblock={ct=150,next=7}
|
||||
|
||||
kb.setKeyRepeat(false)
|
||||
kb.setTextInput(false)
|
||||
@@ -28,7 +40,7 @@ function setFont(s)
|
||||
if Fonts[s]then
|
||||
gc.setFont(Fonts[s])
|
||||
else
|
||||
local t=gc.setNewFont("cb.ttf",s)
|
||||
local t=gc.setNewFont("albbph.ttf",s-5)
|
||||
Fonts[s]=t
|
||||
gc.setFont(t)
|
||||
end
|
||||
@@ -36,171 +48,122 @@ function setFont(s)
|
||||
end
|
||||
end
|
||||
|
||||
sfx={
|
||||
"button",
|
||||
"ready","start",
|
||||
"move","rotate","rotatekick","hold",
|
||||
"prerotate","prehold",
|
||||
"drop","fall",
|
||||
"reach",
|
||||
"ren_1","ren_2","ren_3","ren_4","ren_5","ren_6","ren_7","ren_8","ren_9","ren_10","ren_11",
|
||||
"clear_1","clear_2","clear_3","clear_4",
|
||||
"spin_0","spin_1","spin_2","spin_3",
|
||||
"perfectclear",
|
||||
}
|
||||
bgm={
|
||||
"blank",
|
||||
"way",
|
||||
"race",
|
||||
"push",
|
||||
"reason",
|
||||
}
|
||||
--System data
|
||||
|
||||
gameEnv0={
|
||||
das=10,arr=2,
|
||||
sddas=0,sdarr=2,
|
||||
ghost=true,center=true,
|
||||
drop=30,lock=45,
|
||||
wait=0,fall=20,
|
||||
next=6,hold=true,
|
||||
wait=1,fall=1,
|
||||
next=6,hold=true,oncehold=true,
|
||||
sequence=1,visible=1,
|
||||
_20G=false,target=9e99,
|
||||
freshLimit=9e99,
|
||||
|
||||
key={"left","right","x","z","c","up","down","space","r","LEFT","RIGHT","DOWN"},
|
||||
gamepad={"dpleft","dpright","a","b","y","dpup","dpdown","rightshoulder","leftshoulder","LEFT","RIGHT","DOWN"},
|
||||
virtualkey={
|
||||
{80,720-80,6400,80},--moveLeft
|
||||
{240,720-80,6400,80},--moveRight
|
||||
{1280-240,720-80,6400,80},--rotRight
|
||||
{1280-400,720-80,6400,80},--rotLeft
|
||||
{1280-240,720-240,6400,80},--rotFlip
|
||||
{1280-80,720-80,6400,80},--hardDrop
|
||||
{1280-80,720-240,6400,80},--softDrop
|
||||
{1280-80,720-400,6400,80},--hold
|
||||
{80,80,6400,80},--restart
|
||||
},
|
||||
reach=function()end,
|
||||
--these three is actually no use,only provide a key
|
||||
_20G=false,target=1e99,
|
||||
freshLimit=15,
|
||||
virtualkey={},
|
||||
reach=null,
|
||||
--not all is actually used,some only provide a key
|
||||
}
|
||||
randomMethod={
|
||||
function()
|
||||
P.bn,P.cb=rem(nxt,1),rem(nb,1)
|
||||
if #nxt<6 then
|
||||
local bag={1,2,3,4,5,6,7}
|
||||
for i=1,7 do
|
||||
ins(nxt,rem(bag,rnd(8-i)))
|
||||
end
|
||||
end
|
||||
for i=6,#nxt do
|
||||
nb[i]=blocks[nxt[i]][0]
|
||||
end
|
||||
end,
|
||||
function()
|
||||
P.bn,P.cb=rem(nxt,1),rem(nb,1)
|
||||
for j=1,4 do
|
||||
local i,f=rnd(7)
|
||||
for k=1,4 do
|
||||
if i==his[k]then f=true end
|
||||
end
|
||||
if not f then break end
|
||||
end
|
||||
P.nxt[6],P.nb[6]=i,blocks[i][0]
|
||||
rem(his,1)ins(his,i)
|
||||
end,
|
||||
function()
|
||||
P.bn,P.cb=rem(nxt,1),rem(nb,1)
|
||||
repeat i=rnd(7)until i~=nxt[5]
|
||||
P.nxt[6],P.nb[6]=i,blocks[i][0]
|
||||
end,
|
||||
customSel={
|
||||
drop=20,
|
||||
lock=20,
|
||||
wait=1,
|
||||
fall=1,
|
||||
next=7,
|
||||
hold=1,
|
||||
sequence=1,
|
||||
visible=1,
|
||||
target=4,
|
||||
freshLimit=3,
|
||||
opponent=1,
|
||||
}
|
||||
loadmode={
|
||||
sprint=function()
|
||||
modeEnv={
|
||||
wait=1,
|
||||
fall=1,
|
||||
target=40,
|
||||
reach=Event.gameover.win,
|
||||
}
|
||||
createPlayer(1,340,15)
|
||||
curBG="game1"
|
||||
BGM("race")
|
||||
end,
|
||||
zen=function()
|
||||
modeEnv={
|
||||
drop=1e99,
|
||||
lock=1e99,
|
||||
wait=1,
|
||||
fall=1,
|
||||
target=200,
|
||||
reach=Event.gameover.win,
|
||||
}
|
||||
createPlayer(1,340,15)
|
||||
curBG="strap"
|
||||
BGM("reason")
|
||||
end,
|
||||
gmroll=function()
|
||||
modeEnv={
|
||||
drop=0,
|
||||
lock=15,
|
||||
wait=10,
|
||||
fall=15,
|
||||
_20G=true,
|
||||
visible=0,
|
||||
freshLimit=15,
|
||||
arr=1,
|
||||
}
|
||||
createPlayer(1,340,15)
|
||||
curBG="glow"
|
||||
BGM("push")
|
||||
end,
|
||||
marathon=function()
|
||||
modeEnv={
|
||||
drop=60,
|
||||
wait=1,
|
||||
fall=20,
|
||||
target=10,
|
||||
reach=Event.marathon_reach,
|
||||
freshLimit=15,
|
||||
}
|
||||
createPlayer(1,340,15)
|
||||
curBG="strap"
|
||||
BGM("way")
|
||||
end,
|
||||
zen=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="strap"
|
||||
BGM("infinite")
|
||||
end,
|
||||
infinite=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="glow"
|
||||
BGM("infinite")
|
||||
end,
|
||||
solo=function()
|
||||
createPlayer(1,20,15)--Player
|
||||
createPlayer(2,660,85,.9,customRange.opponent[3*gameLevel])--AI
|
||||
curBG="game2"
|
||||
BGM("race")
|
||||
end,
|
||||
death=function()
|
||||
modeEnv={
|
||||
_20G=true,
|
||||
drop=0,
|
||||
lock=10,
|
||||
wait=6,
|
||||
fall=10,
|
||||
target=50,
|
||||
reach=Event.death_reach,
|
||||
freshLimit=15,
|
||||
arr=1,
|
||||
}
|
||||
createPlayer(1,340,15)
|
||||
curBG="game2"
|
||||
BGM("push")
|
||||
end,
|
||||
tetris41=function()
|
||||
modeEnv={
|
||||
wait=1,
|
||||
fall=1,
|
||||
}
|
||||
tsd=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="matrix"
|
||||
BGM("infinite")
|
||||
end,
|
||||
blind=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="glow"
|
||||
BGM("push")
|
||||
end,
|
||||
sudden=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="matrix"
|
||||
BGM("way")
|
||||
end,
|
||||
pctrain=function()
|
||||
createPlayer(1,340,15)
|
||||
local r=rnd(#PClist)
|
||||
local P=players[1]
|
||||
for i=1,4 do
|
||||
local b=PClist[r][i]
|
||||
ins(P.nxt,b)
|
||||
ins(P.nb,blocks[b][0])
|
||||
end
|
||||
Event.newPC()
|
||||
curBG="matrix"
|
||||
BGM("infinite")
|
||||
end,
|
||||
pcchallenge=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="matrix"
|
||||
BGM("infinite")
|
||||
end,
|
||||
techmino41=function()
|
||||
createPlayer(1,340,15)--Player
|
||||
|
||||
local n=2
|
||||
if gameLevel==5 then players[1].gameEnv.drop=15 end
|
||||
local n,min,max=2
|
||||
if gameLevel==1 then
|
||||
min,max=5,30
|
||||
elseif gameLevel==2 then
|
||||
min,max=3,25
|
||||
elseif gameLevel==3 then
|
||||
min,max=2,20
|
||||
elseif gameLevel==4 then
|
||||
min,max=2,10
|
||||
elseif gameLevel==5 then
|
||||
min,max=1,6
|
||||
end
|
||||
for i=1,4 do
|
||||
for j=1,5 do
|
||||
createPlayer(n,75*i-48,142*j-130,.19,rnd(10))
|
||||
createPlayer(n,77*i-55,140*j-125,.2,rnd(min,max))
|
||||
n=n+1
|
||||
end
|
||||
end
|
||||
for i=9,12 do
|
||||
for j=1,5 do
|
||||
createPlayer(n,75*i+292,142*j-130,.19,rnd(10))
|
||||
createPlayer(n,77*i+275,140*j-125,.2,rnd(min,max))
|
||||
n=n+1
|
||||
end
|
||||
end--AIs
|
||||
@@ -208,45 +171,193 @@ loadmode={
|
||||
curBG="game3"
|
||||
BGM("race")
|
||||
end,
|
||||
solo=function()
|
||||
modeEnv={
|
||||
wait=1,
|
||||
fall=1,
|
||||
freshLimit=15,
|
||||
}
|
||||
createPlayer(1,20,15)--Player
|
||||
createPlayer(2,660,85,.9,1)--AI
|
||||
techmino99=function()
|
||||
createPlayer(1,340,15)--Player
|
||||
if gameLevel==5 then players[1].gameEnv.drop=15 end
|
||||
local n,min,max=2
|
||||
if gameLevel==1 then
|
||||
min,max=5,32
|
||||
elseif gameLevel==2 then
|
||||
min,max=3,25
|
||||
elseif gameLevel==3 then
|
||||
min,max=2,18
|
||||
elseif gameLevel==4 then
|
||||
min,max=2,12
|
||||
elseif gameLevel==5 then
|
||||
min,max=1,12
|
||||
end
|
||||
for i=1,7 do
|
||||
for j=1,7 do
|
||||
createPlayer(n,46*i-36,97*j-72,.135,rnd(min,max))
|
||||
n=n+1
|
||||
end
|
||||
end
|
||||
for i=15,21 do
|
||||
for j=1,7 do
|
||||
createPlayer(n,46*i+264,97*j-72,.135,rnd(min,max))
|
||||
n=n+1
|
||||
end
|
||||
end--AIs
|
||||
|
||||
curBG="game2"
|
||||
curBG="game3"
|
||||
BGM("race")
|
||||
end,
|
||||
blind=function()
|
||||
modeEnv={
|
||||
drop=15,
|
||||
lock=30,
|
||||
wait=1,
|
||||
fall=1,
|
||||
visible=0,
|
||||
freshLimit=10,
|
||||
}
|
||||
drought=function()
|
||||
createPlayer(1,340,15)
|
||||
curBG="strap"
|
||||
BGM("reason")
|
||||
end,
|
||||
gmroll=function()
|
||||
createPlayer(1,340,15)
|
||||
|
||||
curBG="glow"
|
||||
BGM("push")
|
||||
end,
|
||||
asymsolo=function()
|
||||
modeEnv={
|
||||
wait=1,
|
||||
fall=1,
|
||||
visible=2,
|
||||
freshLimit=15,
|
||||
}
|
||||
createPlayer(1,20,15)--Player
|
||||
createPlayer(2,660,85,.9,2)--AI
|
||||
p2=function()
|
||||
createPlayer(1,20,15)
|
||||
createPlayer(2,650,15)
|
||||
|
||||
curBG="game2"
|
||||
BGM("race")
|
||||
BGM("way")
|
||||
end,
|
||||
p3=function()
|
||||
createPlayer(1,20,100,.65)
|
||||
createPlayer(2,435,100,.65)
|
||||
createPlayer(3,850,100,.65)
|
||||
|
||||
curBG="game2"
|
||||
BGM("way")
|
||||
end,
|
||||
p4=function()
|
||||
createPlayer(1,25,150,.5)
|
||||
createPlayer(2,335,150,.5)
|
||||
createPlayer(3,645,150,.5)
|
||||
createPlayer(4,955,150,.5)
|
||||
|
||||
curBG="game2"
|
||||
BGM("way")
|
||||
end,
|
||||
custom=function()
|
||||
modeEnv={}
|
||||
for i=1,#customID do
|
||||
local k=customID[i]
|
||||
modeEnv[k]=customRange[k][customSel[k]]
|
||||
end
|
||||
modeEnv._20G=modeEnv.drop==-1
|
||||
if modeEnv.opponent==0 then
|
||||
createPlayer(1,340,15)
|
||||
else
|
||||
modeEnv.target=nil
|
||||
createPlayer(1,20,15)
|
||||
createPlayer(2,660,85,.9,modeEnv.opponent)
|
||||
end
|
||||
curBG="matrix"
|
||||
BGM("reason")
|
||||
end,
|
||||
}
|
||||
mesDisp={
|
||||
--Default:font=35,white
|
||||
sprint=function()
|
||||
setFont(70)
|
||||
mStr(max(P.gameEnv.target-P.cstat.row,0),-75,260)
|
||||
end,
|
||||
zen=function()
|
||||
setFont(75)
|
||||
mStr(max(200-P.cstat.row,0),-75,280)
|
||||
end,
|
||||
infinite=function()
|
||||
setFont(50)
|
||||
mStr(P.cstat.atk,-75,310)
|
||||
mStr(format("%.2f",2.5*P.cstat.atk/P.cstat.piece),-75,420)
|
||||
setFont(20)
|
||||
gc.print("Attack",-98,363)
|
||||
gc.print("Efficiency",-110,475)
|
||||
end,
|
||||
marathon=function()
|
||||
setFont(50)
|
||||
mStr(P.cstat.row,-75,320)
|
||||
mStr(P.gameEnv.target,-75,370)
|
||||
gc.rectangle("fill",-120,376,90,4)
|
||||
end,
|
||||
death=function()
|
||||
setFont(50)
|
||||
mStr(P.cstat.row,-75,320)
|
||||
mStr(P.gameEnv.target,-75,370)
|
||||
gc.rectangle("fill",-120,376,90,4)
|
||||
end,
|
||||
tsd=function()
|
||||
setFont(35)
|
||||
gc.print("TSD",-102,405)
|
||||
setFont(80)
|
||||
mStr((P.gameEnv.target-1)*.5,-75,330)
|
||||
end,
|
||||
blind=function()
|
||||
setFont(25)
|
||||
gc.print("Rows",-102,300)
|
||||
gc.print("Techrash",-123,420)
|
||||
setFont(80)
|
||||
mStr(P.cstat.row,-75,220)
|
||||
mStr(P.cstat.techrash,-75,340)
|
||||
end,
|
||||
pctrain=function()
|
||||
setFont(25)
|
||||
gc.print("Perfect Clear",-140,410)
|
||||
setFont(80)
|
||||
mStr(P.cstat.pc,-75,330)
|
||||
end,
|
||||
pcchallenge=function()
|
||||
setFont(25)
|
||||
gc.print("Perfect Clear",-140,430)
|
||||
setFont(80)
|
||||
mStr(P.cstat.pc,-75,350)
|
||||
setFont(50)
|
||||
mStr(max(100-P.cstat.row,0),-75,250)
|
||||
end,
|
||||
techmino41=function()
|
||||
setFont(40)
|
||||
mStr(#players.alive.."/41",-75,175)
|
||||
mStr(P.ko,-60,215)
|
||||
setFont(25)
|
||||
gc.print("KO",-115,225)
|
||||
gc.setColor(1,.5,0,.6)
|
||||
gc.print(P.badge,-35,227)
|
||||
gc.setColor(1,1,1)
|
||||
setFont(30)
|
||||
gc.print(up0to4[P.strength],-125,290)
|
||||
for i=1,P.strength do
|
||||
gc.draw(badgeIcon,16*i-130,260)
|
||||
end
|
||||
end,
|
||||
techmino99=function()
|
||||
setFont(40)
|
||||
mStr(#players.alive.."/99",-75,175)
|
||||
mStr(P.ko,-60,215)
|
||||
setFont(25)
|
||||
gc.print("KO",-115,225)
|
||||
gc.setColor(1,.5,0,.6)
|
||||
gc.print(P.badge,-35,227)
|
||||
gc.setColor(1,1,1)
|
||||
setFont(30)
|
||||
gc.print(up0to4[P.strength],-125,290)
|
||||
for i=1,P.strength do
|
||||
gc.draw(badgeIcon,16*i-130,260)
|
||||
end
|
||||
end,
|
||||
drought=function()
|
||||
setFont(75)
|
||||
mStr(max(100-P.cstat.row,0),-75,280)
|
||||
end,
|
||||
gmroll=function()
|
||||
setFont(25)
|
||||
gc.print("Techrash",-123,420)
|
||||
setFont(80)
|
||||
mStr(P.cstat.techrash,-75,340)
|
||||
end,
|
||||
custom=function()
|
||||
if P.gameEnv.target<1e4 then
|
||||
setFont(75)
|
||||
mStr(max(P.gameEnv.target-P.cstat.row,0),-75,280)
|
||||
end
|
||||
end
|
||||
}
|
||||
Event={
|
||||
gameover={
|
||||
@@ -255,10 +366,21 @@ Event={
|
||||
P.control=false
|
||||
P.timing=false
|
||||
P.waiting=1e99
|
||||
P.control=false
|
||||
gameover=0
|
||||
P.b2b=0
|
||||
ins(task,Event.task.win)
|
||||
P.result="WIN"
|
||||
changeAtk(P)
|
||||
for i=1,#P.atkBuffer do
|
||||
P.atkBuffer[i].sent=true
|
||||
P.atkBuffer[i].time=0
|
||||
end
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
P.visTime[i][j]=min(P.visTime[i][j],20)
|
||||
end
|
||||
end
|
||||
showText(P,"WIN","appear",90,nil,nil,true)
|
||||
if P.id==1 and players[2]and players[2].ai then SFX("win")end
|
||||
ins(P.task,Event.task.win)
|
||||
end,
|
||||
lose=function()
|
||||
P.alive=false
|
||||
@@ -266,18 +388,54 @@ Event={
|
||||
P.timing=false
|
||||
P.waiting=1e99
|
||||
P.b2b=0
|
||||
gameover=0
|
||||
P.result="K.O."
|
||||
showText(P,"LOSE","appear",90,nil,nil,true)
|
||||
for i=1,#players.alive do
|
||||
if players.alive[i]==P.id then
|
||||
if players.alive[i]==P then
|
||||
rem(players.alive,i)
|
||||
break
|
||||
end
|
||||
end
|
||||
changeAtk(P)
|
||||
if modeEnv.royaleMode then
|
||||
P.strength=0
|
||||
if P.lastRecv and P.lastRecv.alive then
|
||||
local A=P.lastRecv
|
||||
if P.id==1 or A.id==1 then
|
||||
throwBadge(P,A,P.badge)
|
||||
P.killMark=A.id==1
|
||||
end
|
||||
A.ko,A.badge=A.ko+1,A.badge+P.badge+1
|
||||
for i=A.strength+1,4 do
|
||||
if A.badge>=modeEnv.royalePowerup[i]then
|
||||
A.strength=i
|
||||
end
|
||||
end
|
||||
end
|
||||
freshRoyaleTarget()
|
||||
for i=1,#players.alive do
|
||||
if players.alive[i].atking==P then
|
||||
freshTarget(players.alive[i])
|
||||
end
|
||||
end
|
||||
if #players.alive==modeEnv.royaleRemain[gameStage]then
|
||||
royaleLevelup()
|
||||
end
|
||||
end
|
||||
for i=1,#P.atkBuffer do
|
||||
P.atkBuffer[i].sent=true
|
||||
P.atkBuffer[i].time=0
|
||||
end
|
||||
ins(task,Event.task.lose)
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
P.visTime[i][j]=min(P.visTime[i][j],20)
|
||||
end
|
||||
end
|
||||
if P.id==1 and players[2]and players[2].ai then SFX("fail")end
|
||||
ins(P.task,Event.task.lose)
|
||||
if #players.alive==1 then
|
||||
ins(players.alive[1].task,Event.task.winTrigger)
|
||||
end
|
||||
end,
|
||||
},
|
||||
marathon_reach=function()
|
||||
@@ -285,120 +443,177 @@ Event={
|
||||
if s>=20 then
|
||||
Event.gameover.win()
|
||||
else
|
||||
gameEnv.drop=marathon_drop[s]
|
||||
if s==18 then gameEnv._20G=true end
|
||||
gameEnv.target=s*10+10
|
||||
end
|
||||
end,
|
||||
death_reach=function()
|
||||
if gameEnv.target==250 then
|
||||
Event.gameover.win()
|
||||
else
|
||||
gameEnv.target=gameEnv.target+50
|
||||
local t=gameEnv.target/50
|
||||
gameEnv.lock=death_lock[t]
|
||||
gameEnv.wait=death_wait[t]
|
||||
gameEnv.fall=death_fall[t]
|
||||
showText("STAGE "..t,"fly",80,-120)
|
||||
P.gameEnv.drop=marathon_drop[s]
|
||||
if s==18 then P.gameEnv._20G=true end
|
||||
P.gameEnv.target=s*10+10
|
||||
SFX("reach")
|
||||
end
|
||||
end,
|
||||
task={
|
||||
win=function()
|
||||
gameover=gameover+1
|
||||
if gameover%3==0 then
|
||||
local j=gameover/3
|
||||
if j<=#field then
|
||||
for i=1,10 do
|
||||
if field[j][i]>0 then field[j][i]=13 end
|
||||
death_reach=function()
|
||||
if P.gameEnv.target==250 then
|
||||
Event.gameover.win()
|
||||
else
|
||||
P.gameEnv.target=P.gameEnv.target+50
|
||||
local t=P.gameEnv.target/50
|
||||
P.gameEnv.lock=death_lock[t]
|
||||
P.gameEnv.wait=death_wait[t]
|
||||
P.gameEnv.fall=death_fall[t]
|
||||
showText(P,"STAGE "..t,"fly",80,-120)
|
||||
SFX("reach")
|
||||
end
|
||||
end,
|
||||
tsd_reach=function()
|
||||
if P.lastClear~=52 then
|
||||
Event.gameover.lose()
|
||||
else
|
||||
P.gameEnv.target=P.gameEnv.target+2
|
||||
if #P.field>10 and P.gameEnv.target%10~=0 then
|
||||
ins(P.clearing,1)
|
||||
end
|
||||
end
|
||||
end,
|
||||
sudden_reach=function()
|
||||
if #P.clearing>0 and P.lastClear<10 then
|
||||
Event.gameover.lose()
|
||||
end
|
||||
end,
|
||||
sudden_reach_HARD=function()
|
||||
if #P.clearing>0 and P.lastClear<10 and P.lastClear~=74 then
|
||||
Event.gameover.lose()
|
||||
end
|
||||
end,
|
||||
newPC=function()
|
||||
local P=players[1]
|
||||
if #P.field==#P.clearing then
|
||||
P.counter=P.cstat.piece==0 and 19 or 0
|
||||
ins(P.task,Event.task.PC)
|
||||
if gameLevel==2 then
|
||||
local s=P.cstat.pc*.5
|
||||
if int(s)==s and s>0 then
|
||||
P.gameEnv.drop=pc_drop[s]or 10
|
||||
P.gameEnv.lock=pc_lock[s]or 20
|
||||
P.gameEnv.fall=pc_fall[s]or 5
|
||||
if s==10 then
|
||||
showText(P,"Max speed","appear",80,-120)
|
||||
else
|
||||
showText(P,"Speed up","appear",30,-130)
|
||||
end
|
||||
if j==#field then gameover=50 end
|
||||
end
|
||||
end
|
||||
if gameover>80 then
|
||||
return true
|
||||
end
|
||||
else
|
||||
Event.gameover.lose()
|
||||
end
|
||||
end,
|
||||
task={
|
||||
winTrigger=function()
|
||||
Event.gameover.win()
|
||||
return true
|
||||
end,
|
||||
lose=function()
|
||||
gameover=gameover+1
|
||||
if gameover%3==0 then
|
||||
local j=gameover/3
|
||||
if field[j]then
|
||||
for i=1,10 do
|
||||
if field[j][i]>0 then field[j][i]=13 end
|
||||
win=function()
|
||||
P.counter=P.counter+1
|
||||
if P.counter>80 then
|
||||
if P.gameEnv.visible==1 then
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
if P.visTime[i][j]>0 then
|
||||
P.visTime[i][j]=P.visTime[i][j]-1
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
if P.counter==100 then
|
||||
for i=1,#P.field do
|
||||
removeRow(P.field)
|
||||
removeRow(P.visTime)
|
||||
end
|
||||
return true
|
||||
end
|
||||
elseif P.counter==100 then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end,
|
||||
lose=function()
|
||||
P.counter=P.counter+1
|
||||
if P.counter>80 then
|
||||
if P.gameEnv.visible==1 then
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
if P.visTime[i][j]>0 then
|
||||
P.visTime[i][j]=P.visTime[i][j]-1
|
||||
end
|
||||
end
|
||||
end
|
||||
if P.counter==100 then
|
||||
for i=1,#P.field do
|
||||
removeRow(P.field)
|
||||
removeRow(P.visTime)
|
||||
end
|
||||
return true
|
||||
end
|
||||
elseif P.counter==100 then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end,
|
||||
garbagepush=function()
|
||||
|
||||
end,
|
||||
PC=function()
|
||||
local P=players[1]
|
||||
P.counter=P.counter+1
|
||||
if P.counter==21 then
|
||||
P.gameEnv.target=P.gameEnv.target+4
|
||||
local t=P.cstat.pc%2
|
||||
for i=1,4 do
|
||||
local r=getNewRow()
|
||||
for j=1,10 do
|
||||
r[j]=PCbase[4*t+i][j]
|
||||
end
|
||||
ins(P.field,1,r)
|
||||
ins(P.visTime,1,getNewRow(P.showTime))
|
||||
end
|
||||
P.fieldBeneath=P.fieldBeneath+120
|
||||
-- P.cy=P.cy+4
|
||||
P.y_img=P.y_img+4
|
||||
freshgho()
|
||||
return true
|
||||
end
|
||||
end,
|
||||
},
|
||||
}
|
||||
mesDisp={
|
||||
--Default:font=40,white
|
||||
sprint=function()
|
||||
setFont(75)
|
||||
mStr(max(40-P.cstat.row,0),-75,280)
|
||||
end,
|
||||
zen=function()
|
||||
setFont(75)
|
||||
mStr(max(200-P.cstat.row,0),-75,280)
|
||||
end,
|
||||
gmroll=function()
|
||||
setFont(35)
|
||||
gc.print("Tetris",-120,390)
|
||||
setFont(80)
|
||||
mStr(cstat.tetris,-75,420)
|
||||
end,
|
||||
marathon=function()
|
||||
setFont(50)
|
||||
mStr(P.cstat.row,-75,330)
|
||||
mStr(gameEnv.target,-75,380)
|
||||
gc.line(-120,377,-30,377)
|
||||
end,
|
||||
death=function()
|
||||
setFont(50)
|
||||
mStr(P.cstat.row,-75,330)
|
||||
mStr(gameEnv.target,-75,380)
|
||||
gc.line(-120,377,-30,377)
|
||||
end,
|
||||
tetris41=function()
|
||||
gc.print("Remain",-140,450)
|
||||
gc.print("Attack",-130,305)
|
||||
setFont(80)
|
||||
mStr(#players.alive,-75,380)
|
||||
mStr(cstat.atk,-75,240)
|
||||
end,
|
||||
blind=function()
|
||||
setFont(35)
|
||||
gc.print("Rows",-115,220)
|
||||
gc.print("Tetris",-120,390)
|
||||
setFont(80)
|
||||
mStr(P.cstat.row,-75,250)
|
||||
mStr(cstat.tetris,-75,420)
|
||||
end,
|
||||
solo=function()
|
||||
gc.print("Attack",-130,365)
|
||||
setFont(80)
|
||||
mStr(cstat.atk,-75,300)
|
||||
end,
|
||||
asymsolo=function()
|
||||
gc.print("Attack",-132,365)
|
||||
setFont(80)
|
||||
mStr(cstat.atk,-75,300)
|
||||
end,
|
||||
}
|
||||
--Game system Data
|
||||
|
||||
setting={
|
||||
sfx=true,bgm=true,
|
||||
sfx=true,bgm=true,vib=3,
|
||||
fullscreen=false,
|
||||
bgblock=true,
|
||||
lang="eng",
|
||||
das=10,arr=2,
|
||||
sddas=0,sdarr=2,
|
||||
ghost=true,center=true,
|
||||
key={"left","right","x","z","c","up","down","space","r","LEFT","RIGHT","DOWN"},
|
||||
gamepad={"dpleft","dpright","a","b","y","dpup","dpdown","RB","LB","LEFT","RIGHT","DOWN"},
|
||||
keyMap={
|
||||
{"left","right","x","z","c","up","down","space","tab","r","","",""},
|
||||
{"","","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","","",""},
|
||||
{"dpleft","dpright","a","b","y","dpup","dpdown","rightshoulder","x","leftshoulder","","",""},
|
||||
{"","","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","","",""},
|
||||
},--keyboard & joystick
|
||||
keyLib={
|
||||
{1},
|
||||
{2},
|
||||
{3},
|
||||
{4},
|
||||
},--Players' key setting(s)
|
||||
virtualkey={
|
||||
{80,720-80,6400,80},--moveLeft
|
||||
{240,720-80,6400,80},--moveRight
|
||||
@@ -428,21 +643,18 @@ stat={
|
||||
spin=0,
|
||||
}
|
||||
--User Data&User Setting
|
||||
--------------------------------Warning!_G is __indexed to players[n] when changing any player's data!
|
||||
require("toolfunc")
|
||||
require("gamefunc")
|
||||
require("list")
|
||||
require("texture")
|
||||
require("BGblock")
|
||||
require("ai")
|
||||
require("toolfunc")
|
||||
require("sysfunc")
|
||||
require("gamefunc")
|
||||
require("timer")
|
||||
require("paint")
|
||||
require("game_scene")
|
||||
require("scene")
|
||||
require("call&sys")
|
||||
|
||||
userData=fs.newFile("userData")
|
||||
userSetting=fs.newFile("userSetting")
|
||||
userData=fs.newFile("userdata")
|
||||
userSetting=fs.newFile("usersetting")
|
||||
if fs.getInfo("userdata")then
|
||||
loadData()
|
||||
end
|
||||
|
||||
580
paint.lua
@@ -12,11 +12,12 @@ swapDeck_data={
|
||||
swap={
|
||||
none={2,1,d=function()end},
|
||||
flash={8,1,d=function()gc.clear(1,1,1)end},
|
||||
deck={42,1,d=function()
|
||||
deck={50,8,d=function()
|
||||
local t=sceneSwaping.time
|
||||
gc.setColor(1,1,1)
|
||||
if t>6 then
|
||||
for i=1,43-t do
|
||||
if t>8 then
|
||||
local t=max(t,15)
|
||||
for i=1,51-t do
|
||||
local bn=swapDeck_data[i][1]
|
||||
local b=blocks[bn][swapDeck_data[i][2]]
|
||||
local cx,cy=swapDeck_data[i][3],swapDeck_data[i][4]
|
||||
@@ -26,8 +27,10 @@ swap={
|
||||
end
|
||||
end end
|
||||
end
|
||||
else
|
||||
gc.clear(1,1,1)
|
||||
end
|
||||
if t<17 then
|
||||
gc.setColor(1,1,1,(8-abs(t-8))*.125)
|
||||
gc.rectangle("fill",0,0,1280,720)
|
||||
end
|
||||
end
|
||||
},
|
||||
@@ -36,22 +39,23 @@ FX={
|
||||
flash=0,--Black screen(frame)
|
||||
shake=0,--Screen shake(frame)
|
||||
beam={},--Attack beam
|
||||
badge={},--badge thrown
|
||||
appear=function(t,a)
|
||||
setFont(t.font)
|
||||
gc.setColor(1,1,1,min((30-abs(t.t-30))*.05,1)*a)
|
||||
gc.setColor(1,1,1,a)
|
||||
mStr(t.text,150,250-t.font*.5+t.dy)
|
||||
end,
|
||||
fly=function(t,a)
|
||||
setFont(t.font)
|
||||
gc.setColor(1,1,1,min((30-abs(t.t-30))*.05,1)*a)
|
||||
gc.setColor(1,1,1,a)
|
||||
mStr(t.text,150+(t.t-15)^3*.005,250-t.font*.5+t.dy)
|
||||
end,
|
||||
stretch=function(t,a)
|
||||
gc.push("transform")
|
||||
setFont(t.font)
|
||||
gc.translate(150,250+t.dy)
|
||||
gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*a)
|
||||
if t.t<20 then gc.scale((20-t.t)*.015+1,1)end
|
||||
gc.setColor(1,1,1,a)
|
||||
mStr(t.text,0,-t.font*.5)
|
||||
gc.pop()
|
||||
end,
|
||||
@@ -59,56 +63,84 @@ FX={
|
||||
gc.push("transform")
|
||||
setFont(t.font)
|
||||
gc.translate(150,290+t.dy)
|
||||
gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*a)
|
||||
if t.t<20 then gc.shear((20-t.t)*.05,0)end
|
||||
mStr(t.text,0,-t.font*.5)
|
||||
gc.setColor(1,1,1,a)
|
||||
mStr(t.text,0,-t.font*.5-15)
|
||||
gc.pop()
|
||||
end,
|
||||
spin=function(t,a)
|
||||
gc.push("transform")
|
||||
setFont(t.font)
|
||||
gc.translate(150,250+t.dy)
|
||||
gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*a)
|
||||
if t.t<20 then
|
||||
gc.rotate((20-t.t)^2*.0015)
|
||||
end
|
||||
mStr(t.text,0,-t.font*.5)
|
||||
gc.setColor(1,1,1,a)
|
||||
mStr(t.text,0,-t.font*.5-8)
|
||||
gc.pop()
|
||||
end,
|
||||
flicker=function(t,a)
|
||||
setFont(t.font)
|
||||
gc.setColor(1,1,1,min((30-abs(t.t-30))*.05,1)*a*(rnd()+.5))
|
||||
mStr(t.text,150,250-t.font*.5+t.dy)
|
||||
gc.setColor(1,1,1,a*(rnd()+.5))
|
||||
mStr(t.text,150,225-t.font*.5+t.dy)
|
||||
end,
|
||||
zoomout=function(t,a)
|
||||
gc.push("transform")
|
||||
setFont(t.font)
|
||||
local k=t.t^.5*.2+1
|
||||
gc.translate(150,290+t.dy)
|
||||
gc.scale(k,k)
|
||||
gc.setColor(1,1,1,a)
|
||||
mStr(t.text,0,-t.font*.5-5)
|
||||
gc.pop()
|
||||
end,
|
||||
beat=function(t,a)
|
||||
gc.push("transform")
|
||||
setFont(t.font)
|
||||
gc.translate(150,290+t.dy)
|
||||
if t.t<20 then
|
||||
local k=.2*(5+(25-t.t)^.5)-.5
|
||||
gc.scale(k,k)
|
||||
end
|
||||
gc.setColor(1,1,1,a)
|
||||
mStr(t.text,0,-t.font*.5-5)
|
||||
gc.pop()
|
||||
end,
|
||||
}
|
||||
|
||||
function updateButton()
|
||||
for i=1,#Buttons[scene]do
|
||||
local B=Buttons[scene][i]
|
||||
local t=i==Buttons.sel and .4 or 0
|
||||
B.alpha=abs(B.alpha-t)>.02 and(B.alpha+(B.alpha<t and .02 or -.02))or t
|
||||
if B.alpha>t then B.alpha=B.alpha-.02 elseif B.alpha<t then B.alpha=B.alpha+.02 end
|
||||
end
|
||||
end
|
||||
function drawButton()
|
||||
for i=1,#Buttons[scene]do
|
||||
local B=Buttons[scene][i]
|
||||
if not(B.hide and B.hide())then
|
||||
local t=i==Buttons.sel and .3 or 0
|
||||
B.alpha=abs(B.alpha-t)>.02 and(B.alpha+(B.alpha<t and .02 or -.02))or t
|
||||
if B.alpha>t then B.alpha=B.alpha-.02 elseif B.alpha<t then B.alpha=B.alpha+.02 end
|
||||
gc.setColor(B.rgb[1],B.rgb[2],B.rgb[3],B.alpha)
|
||||
local C=B.rgb or color.white
|
||||
gc.setColor(C[1],C[2],C[3],B.alpha)
|
||||
gc.rectangle("fill",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
||||
gc.setColor(B.rgb[1],B.rgb[2],B.rgb[3],.3)
|
||||
gc.setColor(C[1],C[2],C[3],.3)
|
||||
gc.setLineWidth(5)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
||||
local t=B.t
|
||||
local y0
|
||||
if t then
|
||||
if type(t)=="function"then t=t()end
|
||||
setFont(B.f or 40)
|
||||
y0=B.y-1-currentFont*.5
|
||||
y0=B.y-7-currentFont*.5
|
||||
mStr(t,B.x-1,y0)
|
||||
mStr(t,B.x+1,y0)
|
||||
mStr(t,B.x-1,y0+2)
|
||||
mStr(t,B.x+1,y0+2)
|
||||
end
|
||||
gc.setColor(B.rgb)
|
||||
gc.setColor(C)
|
||||
if t then
|
||||
mStr(t,B.x,y0+1)
|
||||
end
|
||||
gc.setLineWidth(3)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
||||
gc.setLineWidth(3)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h,4)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -116,246 +148,263 @@ function drawDial(x,y,speed)
|
||||
gc.push("transform")
|
||||
gc.translate(x,y)
|
||||
gc.setColor(1,1,1)
|
||||
mStr(int(speed),0,-14)
|
||||
mStr(int(speed),0,-20)
|
||||
gc.draw(dialCircle,0,0,nil,nil,nil,32,32)
|
||||
gc.setColor(1,1,1,.6)
|
||||
gc.draw(dialNeedle,0,0,2.0944+(speed<=175 and .020944*speed or 4.712389-52.35988/(speed-125)),nil,nil,5,4)
|
||||
gc.draw(dialNeedle,0,0,2.094+(speed<=175 and .02094*speed or 4.712-52.36/(speed-125)),nil,nil,5,4)
|
||||
gc.pop()
|
||||
end
|
||||
function drawPixel(y,x,id,alpha)
|
||||
gc.setColor(1,1,1,alpha)
|
||||
gc.draw(blockSkin[id],30*x-30,600-30*y)
|
||||
end
|
||||
function drawVirtualkey()
|
||||
gc.setLineWidth(10)
|
||||
gc.setColor(1,1,1,setting.virtualkeyAlpha*.2)
|
||||
function drawPixelmini(y,x,id)
|
||||
gc.draw(blockSkinmini[id],30*x-30,600-30*y,nil,5)
|
||||
end
|
||||
function VirtualkeyPreview()
|
||||
for i=1,#virtualkey do
|
||||
gc.setColor(1,sel==i and .5 or 1,sel==i and .5 or 1,setting.virtualkeyAlpha*.2)
|
||||
local b=virtualkey[i]
|
||||
gc.setLineWidth(b[4]*.08)
|
||||
gc.circle("line",b[1],b[2],b[4]-5)
|
||||
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2],nil,2*b[4]*.0125,nil,18,18)end
|
||||
end
|
||||
end
|
||||
function drawVirtualkey()
|
||||
local a=setting.virtualkeyAlpha*.2
|
||||
local P=players[1]
|
||||
for i=1,#virtualkey do
|
||||
local p=P.isKeyDown[i]
|
||||
local b=virtualkey[i]
|
||||
if p then
|
||||
gc.setColor(.75,.75,1,a)
|
||||
else
|
||||
gc.setColor(1,1,1,a)
|
||||
end
|
||||
gc.setLineWidth(b[4]*.08)
|
||||
gc.circle("line",b[1],p and b[2]+15 or b[2],b[4]-5)
|
||||
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],p and b[2]+15 or b[2],nil,b[4]*.025,nil,18,18)end
|
||||
end
|
||||
end
|
||||
|
||||
Pnt={BG={}}
|
||||
function Pnt.BG.none()
|
||||
gc.clear(.2,.2,.2)
|
||||
end
|
||||
function Pnt.BG.glow()
|
||||
local t=((sin(Timer()*.5)+sin(Timer()*.7)+sin(Timer()*.9+1)+sin(Timer()*1.5)+sin(Timer()*2+3))+5)*.05
|
||||
gc.clear(t,t,t)
|
||||
end
|
||||
function Pnt.BG.game1()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(background[1],640,360,Timer()*.15,12,nil,64,64)
|
||||
end
|
||||
function Pnt.BG.game2()
|
||||
gc.setColor(1,.5,.5)
|
||||
gc.draw(background[1],640,360,Timer()*.2,12,nil,64,64)
|
||||
end
|
||||
function Pnt.BG.game3()
|
||||
gc.setColor(.6,.6,1)
|
||||
gc.draw(background[1],640,360,Timer()*.25,12,nil,64,64)
|
||||
end
|
||||
function Pnt.BG.rgb()
|
||||
gc.clear(
|
||||
sin(Timer()*1.2)*.15+.5,
|
||||
sin(Timer()*1.5)*.15+.5,
|
||||
sin(Timer()*1.9)*.15+.5
|
||||
)
|
||||
end
|
||||
function Pnt.BG.strap()
|
||||
gc.setColor(1,1,1)
|
||||
local x=Timer()%32*40
|
||||
gc.draw(background[2],x,0,nil,10)
|
||||
gc.draw(background[2],x-1280,0,nil,10)
|
||||
end
|
||||
Pnt={}
|
||||
Pnt.BG={
|
||||
none=function()
|
||||
gc.clear(.2,.2,.2)
|
||||
end,
|
||||
glow=function()
|
||||
local t=((sin(Timer()*.5)+sin(Timer()*.7)+sin(Timer()*.9+1)+sin(Timer()*1.5)+sin(Timer()*2+3))+5)*.05
|
||||
gc.clear(t,t,t)
|
||||
end,
|
||||
game1=function()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(background[1],640,360,Timer()*.15,12,nil,64,64)
|
||||
end,
|
||||
game2=function()
|
||||
gc.setColor(1,.5,.5)
|
||||
gc.draw(background[1],640,360,Timer()*.2,12,nil,64,64)
|
||||
end,
|
||||
game3=function()
|
||||
gc.setColor(.6,.6,1)
|
||||
gc.draw(background[1],640,360,Timer()*.25,12,nil,64,64)
|
||||
end,
|
||||
rgb=function()
|
||||
gc.clear(
|
||||
sin(Timer()*1.2)*.15+.5,
|
||||
sin(Timer()*1.5)*.15+.5,
|
||||
sin(Timer()*1.9)*.15+.5
|
||||
)
|
||||
end,
|
||||
strap=function()
|
||||
gc.setColor(1,1,1)
|
||||
local x=Timer()%32*40
|
||||
gc.draw(background[2],x,0,nil,10)
|
||||
gc.draw(background[2],x-1280,0,nil,10)
|
||||
end,
|
||||
matrix=function()
|
||||
for i=0,15 do
|
||||
for j=0,8 do
|
||||
-- local t=sin(Timer()*((2.468*i-1.357*j)%3))*.3
|
||||
local t=(sin((mt.noise(i,j)+2)*Timer())+1)*.2
|
||||
gc.setColor(t,t,t)
|
||||
gc.rectangle("fill",80*i,80*j,80,80)
|
||||
end
|
||||
end
|
||||
end,
|
||||
}
|
||||
|
||||
function Pnt.load()
|
||||
gc.setLineWidth(4)
|
||||
gc.setColor(1,1,1,.5)
|
||||
gc.rectangle("fill",340,340,loadprogress*640,40)
|
||||
gc.rectangle("fill",300,330,loadprogress*680,60)
|
||||
gc.setColor(1,1,1)
|
||||
gc.rectangle("line",340,340,640,40)
|
||||
setFont(30)
|
||||
mStr(Text.load[loading],640,345)
|
||||
setFont(20)
|
||||
mStr("not animation,real loading!",640,392)
|
||||
gc.rectangle("line",300,330,680,60)
|
||||
setFont(40)
|
||||
mStr(Text.load[loading],640,335)
|
||||
setFont(25)
|
||||
mStr("not animation,real loading!",640,400)
|
||||
end
|
||||
function Pnt.intro()
|
||||
gc.push()
|
||||
gc.translate(250,150)
|
||||
gc.scale(30)
|
||||
gc.stencil(stencil_miniTitle,"replace",1)
|
||||
gc.setStencilTest("equal",1)
|
||||
gc.setColor(1,1,1,min(count,80)*.005)
|
||||
gc.rectangle("fill",0,0,26,14)
|
||||
gc.pop()
|
||||
gc.setColor(1,1,1)
|
||||
gc.setColor(1,1,1,.125)
|
||||
for i=19,5,-2 do
|
||||
gc.setLineWidth(i)
|
||||
gc.line(250+(count-80)*25,150,(count-80)*25-150,570)
|
||||
end
|
||||
gc.setStencilTest()
|
||||
end
|
||||
function Pnt.main()
|
||||
gc.setColor(1,1,1)
|
||||
setFont(30)
|
||||
gc.print("Alpha V0.5",370,150)
|
||||
gc.print("Alpha V0.7.6",370,140)
|
||||
gc.print(system,530,110)
|
||||
gc.draw(titleImage,30,30)
|
||||
end
|
||||
function Pnt.mode()
|
||||
if setting.virtualkeySwitch then
|
||||
gc.setColor(.5,.5,.5)
|
||||
gc.draw(charV,1019,249,pi)
|
||||
gc.draw(charV,1021,249,pi)
|
||||
gc.draw(charV,1019,251,pi)
|
||||
gc.draw(charV,1020,251,pi)
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(charV,1020,250,pi)
|
||||
end
|
||||
gc.setColor(1,1,1)
|
||||
setFont(40)
|
||||
gc.setColor(modeLevelColor[modeLevel[modeID[modeSel]][levelSel]]or color.white)
|
||||
mStr(modeLevel[modeID[modeSel]][levelSel],270,215)
|
||||
setFont(30)
|
||||
mStr(modeInfo[modeID[modeSel]],270,300)
|
||||
gc.setColor(color.white)
|
||||
mStr(modeInfo[modeID[modeSel]],270,255)
|
||||
setFont(80)
|
||||
gc.setColor(color.grey)
|
||||
mStr(modeName[modeSel],643,283)
|
||||
mStr(modeName[modeSel],643,273)
|
||||
for i=modeSel-2,modeSel+2 do
|
||||
if i>=1 and i<=#modeID then
|
||||
local f=80-abs(i-modeSel)*20
|
||||
gc.setColor(i==modeSel and color.white or abs(i-modeSel)==1 and color.grey or color.darkGrey)
|
||||
setFont(f)
|
||||
mStr(modeName[i],640,320+70*(i-modeSel)-f*.5)
|
||||
mStr(modeName[i],640,310+70*(i-modeSel)-f*.5)
|
||||
end
|
||||
end
|
||||
end
|
||||
function Pnt.custom()
|
||||
setFont(80)
|
||||
gc.setColor(color.lightGrey)
|
||||
gc.print("Custom Game",20,20)
|
||||
gc.setColor(color.white)
|
||||
gc.print("Custom Game",22,23)
|
||||
setFont(40)
|
||||
for i=1,#customID do
|
||||
local k=customID[i]
|
||||
local y=90+40*i
|
||||
gc.print(customOption[k],50,y)
|
||||
if customVal[k]then
|
||||
gc.print(customVal[k][customSel[k]],350,y)
|
||||
else
|
||||
gc.print(customRange[k][customSel[k]],350,y)
|
||||
end
|
||||
end
|
||||
gc.print("→",10,90+40*optSel)
|
||||
end
|
||||
function Pnt.play()
|
||||
for p=1,#players do
|
||||
P=players[p]
|
||||
setmetatable(_G,P.index)
|
||||
if P.small then
|
||||
gc.push("transform")
|
||||
gc.translate(x,y)gc.scale(size)--Scale
|
||||
gc.translate(P.x,P.y)gc.scale(P.size)--Scale
|
||||
gc.setColor(0,0,0,.5)gc.rectangle("fill",0,0,300,600)--Black Background
|
||||
gc.setLineWidth(3)
|
||||
gc.translate(10,15)
|
||||
gc.stencil(stencil_field, "replace", 1)
|
||||
gc.translate(0,fieldBeneath)
|
||||
gc.setLineWidth(13)
|
||||
gc.stencil(stencil_field_small,"replace",1)
|
||||
gc.translate(0,P.fieldBeneath)
|
||||
gc.setStencilTest("equal",1)
|
||||
for j=1,#field do
|
||||
if falling<=0 or without(clearing,j)then
|
||||
for i=1,10 do
|
||||
if field[j][i]>0 then
|
||||
drawPixel(j,i,field[j][i],min(visTime[j][i],20)*.05)
|
||||
end
|
||||
gc.setColor(1,1,1,P.result and max(20-P.counter,0)*.05 or 1)
|
||||
for j=int(P.fieldBeneath/30+1),#P.field do
|
||||
if P.falling<=0 or without(P.clearing,j)then
|
||||
for i=1,10 do
|
||||
if P.field[j][i]>0 then
|
||||
drawPixelmini(j,i,P.field[j][i])
|
||||
end
|
||||
else
|
||||
gc.setColor(1,1,1,falling/gameEnv.fall)
|
||||
gc.rectangle("fill",0,600-30*j,320,30)
|
||||
end
|
||||
end--Field
|
||||
if gameEnv.ghost then
|
||||
for i=1,r do for j=1,c do
|
||||
if cb[i][j]>0 then
|
||||
drawPixel(i+y_img-1,j+cx-1,bn,.3)
|
||||
end
|
||||
end end
|
||||
end--Ghost
|
||||
if waiting<=0 then
|
||||
gc.setColor(2,2,2)
|
||||
for i=1,r do for j=1,c do
|
||||
if cb[i][j]>0 then
|
||||
drawPixel(i+cy-1,j+cx-1,bn,1)
|
||||
end
|
||||
end end--Block
|
||||
end
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(PTC.dust[p])--Draw game field
|
||||
end
|
||||
gc.setStencilTest()--In-playField mask
|
||||
gc.translate(0,-fieldBeneath)
|
||||
gc.setColor(1,1,1)gc.rectangle("line",-2,-12,304,614)--Draw boarder
|
||||
|
||||
local h=0
|
||||
for i=1,#atkBuffer do
|
||||
local a=atkBuffer[i]
|
||||
local bar=a.amount*30
|
||||
if not a.sent then
|
||||
if a.time<20 then
|
||||
bar=bar*(20*a.time)^.5*.05
|
||||
--Appear
|
||||
end
|
||||
if a.countdown>0 then
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
gc.setColor(attackColor[a.lv][2])
|
||||
gc.rectangle("fill",305,600-h+(-bar+5),8,-(-bar+5)*(1-a.countdown/a.cd0))
|
||||
--Timing
|
||||
else
|
||||
attackColor.animate[a.lv]((sin((Timer()-i)*20)+1)*.5)
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
--Warning
|
||||
end
|
||||
else
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
bar=bar*(20-a.time)*.05
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
--Disappear
|
||||
gc.translate(0,-P.fieldBeneath)
|
||||
gc.setColor(frameColor[P.strength])gc.rectangle("line",-7,-7,314,614)--Draw boarder
|
||||
if modeEnv.royaleMode then
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,P.strength do
|
||||
gc.draw(badgeIcon,61*i-47,15,nil,3)
|
||||
end
|
||||
h=h+bar
|
||||
if h>600 then break end
|
||||
end--Buffer line
|
||||
|
||||
gc.setColor(b2b<100 and color.white or b2b<=480 and color.lightRed or color.lightBlue)
|
||||
gc.rectangle("fill",-15,600,10,-b2b1)
|
||||
--B2B bar
|
||||
|
||||
for i=1,#bonus do
|
||||
local a=#field>9-bonus[i].dy*.03333 and .6 or 1
|
||||
bonus[i]:draw(a)
|
||||
end--Effects
|
||||
end
|
||||
if P.result then
|
||||
gc.setColor(1,1,1,min(P.counter,60)*.01)
|
||||
setFont(100)
|
||||
mStr(P.result,150,235)
|
||||
if P.killMark then
|
||||
gc.setLineWidth(20)
|
||||
gc.setColor(1,0,0,min(P.counter,25)*.04)
|
||||
gc.circle("line",150,300,420-10*min(P.counter,30))
|
||||
end
|
||||
end
|
||||
gc.pop()
|
||||
else
|
||||
gc.push("transform")
|
||||
gc.translate(x,y)gc.scale(size)--Scale
|
||||
gc.translate(P.x,P.y)gc.scale(P.size)--Scale
|
||||
gc.setColor(0,0,0,.7)gc.rectangle("fill",0,0,600,690)--Black Background
|
||||
gc.setLineWidth(3)
|
||||
gc.setColor(1,1,1)gc.rectangle("line",0,0,600,690)--Big frame
|
||||
gc.translate(150,70)
|
||||
gc.stencil(stencil_field, "replace", 1)
|
||||
gc.translate(0,fieldBeneath)
|
||||
gc.setLineWidth(7)
|
||||
gc.setColor(frameColor[P.strength])gc.rectangle("line",0,0,600,690)--Big frame
|
||||
gc.stencil(stencil_field,"replace", 1)
|
||||
gc.translate(150,70+P.fieldBeneath)
|
||||
gc.setStencilTest("equal",1)
|
||||
for j=1,#field do
|
||||
if falling<=0 or without(clearing,j)then
|
||||
for j=int(P.fieldBeneath/30+1),#P.field do
|
||||
if P.falling<=0 or without(P.clearing,j)then
|
||||
for i=1,10 do
|
||||
if field[j][i]>0 then
|
||||
drawPixel(j,i,field[j][i],min(visTime[j][i],20)*.05)
|
||||
if P.field[j][i]>0 then
|
||||
drawPixel(j,i,P.field[j][i],min(P.visTime[j][i],20)*.05)
|
||||
end
|
||||
end
|
||||
else
|
||||
gc.setColor(1,1,1,falling/gameEnv.fall)
|
||||
gc.setColor(1,1,1,P.falling/P.gameEnv.fall)
|
||||
gc.rectangle("fill",0,600-30*j,320,30)
|
||||
end
|
||||
end--Field
|
||||
if waiting<=0 then
|
||||
if gameEnv.ghost then
|
||||
for i=1,r do for j=1,c do
|
||||
if cb[i][j]>0 then
|
||||
drawPixel(i+y_img-1,j+cx-1,bn,.3)
|
||||
if P.waiting<=0 then
|
||||
if P.gameEnv.ghost then
|
||||
for i=1,P.r do for j=1,P.c do
|
||||
if P.cb[i][j]>0 then
|
||||
drawPixel(i+P.y_img-1,j+P.cx-1,P.bn,.3)
|
||||
end
|
||||
end end
|
||||
end--Ghost
|
||||
gc.setColor(1,1,1,lockDelay/gameEnv.lock)
|
||||
for i=1,r do for j=1,c do
|
||||
if cb[i][j]>0 then
|
||||
gc.rectangle("fill",30*(j+cx-1)-34,596-30*(i+cy-1),38,38)
|
||||
gc.setColor(1,1,1,P.lockDelay/P.gameEnv.lock)
|
||||
for i=1,P.r do for j=1,P.c do
|
||||
if P.cb[i][j]>0 then
|
||||
gc.rectangle("fill",30*(j+P.cx-1)-34,596-30*(i+P.cy-1),38,38)
|
||||
end
|
||||
end end--BlockShade(lockdelay indicator)
|
||||
for i=1,r do for j=1,c do
|
||||
if cb[i][j]>0 then
|
||||
drawPixel(i+cy-1,j+cx-1,bn,1)
|
||||
for i=1,P.r do for j=1,P.c do
|
||||
if P.cb[i][j]>0 then
|
||||
drawPixel(i+P.cy-1,j+P.cx-1,P.bn,1)
|
||||
end
|
||||
end end--Block
|
||||
if gameEnv.center then
|
||||
local x=30*(cx+sc[2]-1)-30+15
|
||||
gc.draw(spinCenter,x,600-30*(cy+sc[1]-1)+15,nil,nil,nil,4,4)
|
||||
if P.gameEnv.center then
|
||||
local x=30*(P.cx+P.sc[2]-1)-30+15
|
||||
gc.draw(spinCenter,x,600-30*(P.cy+P.sc[1]-1)+15,nil,nil,nil,4,4)
|
||||
gc.setColor(1,1,1,.5)
|
||||
gc.draw(spinCenter,x,600-30*(y_img+sc[1]-1)+15,nil,nil,nil,4,4)
|
||||
gc.draw(spinCenter,x,600-30*(P.y_img+P.sc[1]-1)+15,nil,nil,nil,4,4)
|
||||
end--Rotate center
|
||||
end
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(PTC.dust[p])--Draw game field
|
||||
gc.setStencilTest()--In-playField mask
|
||||
gc.translate(0,-fieldBeneath)
|
||||
gc.setColor(1,1,1)gc.rectangle("line",-2,-12,304,614)--Draw boarder
|
||||
gc.translate(0,-P.fieldBeneath)
|
||||
gc.setColor(1,1,1)gc.rectangle("line",-3,-13,306,616)--Draw boarder
|
||||
|
||||
local h=0
|
||||
for i=1,#atkBuffer do
|
||||
local a=atkBuffer[i]
|
||||
for i=1,#P.atkBuffer do
|
||||
local a=P.atkBuffer[i]
|
||||
local bar=a.amount*30
|
||||
if h+bar>600 then bar=600-h end
|
||||
if not a.sent then
|
||||
if a.time<20 then
|
||||
bar=bar*(20*a.time)^.5*.05
|
||||
@@ -363,57 +412,58 @@ function Pnt.play()
|
||||
end
|
||||
if a.countdown>0 then
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
gc.rectangle("fill",308,600-h,10,-bar+5)
|
||||
gc.setColor(attackColor[a.lv][2])
|
||||
gc.rectangle("fill",305,600-h+(-bar+5),8,-(-bar+5)*(1-a.countdown/a.cd0))
|
||||
gc.rectangle("fill",308,600-h+(-bar+5),10,-(-bar+5)*(1-a.countdown/a.cd0))
|
||||
--Timing
|
||||
else
|
||||
attackColor.animate[a.lv]((sin((Timer()-i)*20)+1)*.5)
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
gc.rectangle("fill",308,600-h,10,-bar+5)
|
||||
--Warning
|
||||
end
|
||||
else
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
bar=bar*(20-a.time)*.05
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
gc.rectangle("fill",308,600-h,10,-bar+3)
|
||||
--Disappear
|
||||
end
|
||||
h=h+bar
|
||||
if h>600 then break end
|
||||
if h>=600 then break end
|
||||
end--Buffer line
|
||||
|
||||
gc.setColor(b2b<100 and color.white or b2b<=480 and color.lightRed or color.lightBlue)
|
||||
gc.rectangle("fill",-15,600,10,-b2b1)
|
||||
gc.setColor(P.b2b<40 and color.white or P.b2b<=480 and color.lightRed or color.lightBlue)
|
||||
gc.rectangle("fill",-17,600,10,-P.b2b1)
|
||||
gc.setColor(color.red)
|
||||
gc.rectangle("line",-20,600-100,15,2)
|
||||
gc.rectangle("fill",-23,600-40,16,5)
|
||||
gc.setColor(color.blue)
|
||||
gc.rectangle("line",-20,600-480,15,2)
|
||||
gc.rectangle("fill",-23,600-480,16,5)
|
||||
--B2B bar
|
||||
|
||||
setFont(40)
|
||||
gc.setColor(1,1,1)
|
||||
if gameEnv.hold then
|
||||
gc.print("Hold",-113,0)
|
||||
for i=1,#hb do
|
||||
for j=1,#hb[1] do
|
||||
if hb[i][j]>0 then
|
||||
drawPixel(i+17.5-#hb*.5,j-2.5-#hb[1]*.5,holded and 13 or hn,1)
|
||||
if P.gameEnv.hold then
|
||||
gc.print("Hold",-115,-10)
|
||||
for i=1,#P.hb do
|
||||
for j=1,#P.hb[1] do
|
||||
if P.hb[i][j]>0 then
|
||||
drawPixel(i+17.5-#P.hb*.5,j-2.5-#P.hb[1]*.5,P.holded and 13 or P.hn,1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end--Hold
|
||||
gc.print("Next",336,0)
|
||||
for N=1,gameEnv.next do
|
||||
local b=nb[N]
|
||||
gc.print("Next",336,-10)
|
||||
for N=1,P.gameEnv.next do
|
||||
local b=P.nb[N]
|
||||
for i=1,#b do
|
||||
for j=1,#b[1] do
|
||||
if b[i][j]>0 then
|
||||
drawPixel(i+20-2.4*N-#b*.5,j+12.5-#b[1]*.5,nxt[N],1)
|
||||
drawPixel(i+20-2.4*N-#b*.5,j+12.5-#b[1]*.5,P.nxt[N],1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end--Next
|
||||
if count then
|
||||
if frame<180 then
|
||||
local count=179-frame
|
||||
gc.push("transform")
|
||||
gc.translate(155,220)
|
||||
gc.setColor(1,1,1)
|
||||
@@ -422,24 +472,31 @@ function Pnt.play()
|
||||
mStr(int(count/60+1),0,0)
|
||||
gc.pop()
|
||||
end--Draw starting counter
|
||||
for i=1,#bonus do
|
||||
local a=#field>(9-bonus[i].dy*.03333)and .7 or 1
|
||||
bonus[i]:draw(a)
|
||||
for i=1,#P.bonus do
|
||||
P.bonus[i]:draw(min((30-abs(P.bonus[i].t-30))*.05,1)*(not P.bonus[i].inf and #P.field>(9-P.bonus[i].dy*.0333)and .7 or 1))
|
||||
end--Effects
|
||||
|
||||
gc.setColor(1,1,1)
|
||||
setFont(40)
|
||||
gc.print(format("%0.2f",time),-125,530)--Draw time
|
||||
if mesDisp[gamemode]then mesDisp[gamemode]()end--Draw other message
|
||||
setFont(35)
|
||||
mStr(format("%.2f",P.time),-75,520)--Draw time
|
||||
if mesDisp[gameMode]then mesDisp[gameMode]()end--Draw other message
|
||||
|
||||
setFont(15)
|
||||
gc.setColor(1,1,1)
|
||||
gc.print("BPM",380,490)
|
||||
gc.print("KPM",335,580)
|
||||
setFont(15)
|
||||
gc.print("BPM",390,490)
|
||||
gc.print("KPM",350,583)
|
||||
setFont(30)
|
||||
drawDial(350,520,dropSpeed)
|
||||
drawDial(400,570,keySpeed)
|
||||
drawDial(360,520,P.dropSpeed)
|
||||
drawDial(405,575,P.keySpeed)
|
||||
--Speed dials
|
||||
if modeEnv.royaleMode then
|
||||
if P.atkMode then
|
||||
gc.setColor(1,.8,0,P.swappingAtkMode*.02)
|
||||
gc.rectangle("fill",RCPB[2*P.atkMode-1],RCPB[2*P.atkMode],90,35,8,4)
|
||||
end
|
||||
gc.setColor(1,1,1,P.swappingAtkMode*.025)
|
||||
gc.draw(royaleCtrlPad)
|
||||
end
|
||||
gc.pop()
|
||||
end
|
||||
end--Draw players
|
||||
@@ -447,36 +504,89 @@ function Pnt.play()
|
||||
for i=1,3 do
|
||||
gc.draw(PTC.attack[i])
|
||||
end
|
||||
setmetatable(_G,nil)
|
||||
if setting.virtualkeySwitch then
|
||||
drawVirtualkey()
|
||||
end
|
||||
if modeEnv.royaleMode then
|
||||
for i=1,#FX.badge do
|
||||
local b=FX.badge[i]
|
||||
local t=b.t<10 and 0 or b.t<50 and(sin(1.5*(b.t/20-1.5))+1)*.5 or 1
|
||||
gc.setColor(1,1,1,b.t<10 and b.t*.1 or b.t<50 and 1 or(60-b.t)*.1)
|
||||
gc.draw(badgeIcon,b[1]+(b[3]-b[1])*t,b[2]+(b[4]-b[2])*t,nil,b.size,nil,14,14)
|
||||
end
|
||||
P=players[1]
|
||||
if P.atkMode~=4 then
|
||||
gc.setLineWidth(5)
|
||||
gc.setColor(.8,1,0,.2)
|
||||
else
|
||||
gc.setLineWidth(9)
|
||||
gc.setColor(1,.6,.2,.4)
|
||||
end
|
||||
for i=1,#players[1].atker do
|
||||
local p=players[1].atker[i]
|
||||
gc.line(p.centerX,p.centerY,P.centerX,P.centerY)
|
||||
end
|
||||
if P.atkMode~=4 then
|
||||
if P.atking then
|
||||
gc.setColor(0,.5,1,.2+(sin(Timer()*7)+1)*.1)
|
||||
gc.line(P.centerX,P.centerY,P.atking.centerX,P.atking.centerY)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function Pnt.setting()
|
||||
gc.setColor(1,1,1)
|
||||
setFont(35)
|
||||
mStr("DAS:"..setting.das,288,158)
|
||||
mStr("ARR:"..setting.arr,503,158)
|
||||
setFont(18)
|
||||
mStr("softdropDAS:"..setting.sddas,288,249)
|
||||
mStr("softdropARR:"..setting.sdarr,503,249)
|
||||
end
|
||||
function Pnt.setting2()
|
||||
if keyboardSetting then
|
||||
gc.setColor(1,.5,.5,.2+(sin(Timer()*15)+1)*.1)
|
||||
else
|
||||
gc.setColor(.9,.9,.9,.2+(sin(Timer()*15)+1)*.1)
|
||||
end
|
||||
gc.rectangle("fill",240,40*keyboardSet-10,200,40)
|
||||
if joystickSetting then
|
||||
gc.setColor(1,.5,.5,.2+(sin(Timer()*15)+1)*.1)
|
||||
else
|
||||
gc.setColor(.9,.9,.9,.2+(sin(Timer()*15)+1)*.1)
|
||||
end
|
||||
gc.rectangle("fill",440,40*joystickSet-10,200,40)
|
||||
|
||||
gc.setColor(1,1,1)
|
||||
setFont(18)
|
||||
mStr("softdropDAS:"..setting.sddas,828,140)
|
||||
mStr("softdropARR:"..setting.sdarr,1043,140)
|
||||
setFont(35)
|
||||
mStr("DAS:"..setting.das,828,73)
|
||||
mStr("ARR:"..setting.arr,1043,73)
|
||||
gc.print("Keyboard Joystick",223,10)
|
||||
for i=1,9 do
|
||||
gc.printf(actName_show[i]..":",0,60*i-8,180,"right")
|
||||
setFont(25)
|
||||
for y=1,13 do
|
||||
mStr(actName_show[y],150,40*y)
|
||||
for x=1,2 do
|
||||
mStr(setting.keyMap[curBoard+x*8-8][y],200*x+140,40*y-3)
|
||||
end
|
||||
gc.line(40,40*y-10,640,40*y-10)
|
||||
end
|
||||
if keysetting or gamepadsetting then
|
||||
gc.print("<<",keysetting and 380 or 670,60*(keysetting or gamepadsetting)-10)
|
||||
for x=1,4 do
|
||||
gc.line(200*x-160,30,200*x-160,550)
|
||||
end
|
||||
gc.line(40,550,640,550)
|
||||
gc.print("Keyboard | Joystick",335,1)
|
||||
gc.print("Arrowkey to select/change slot,Enter to change,Esc back",50,620)
|
||||
setFont(40)
|
||||
gc.print("< P"..curBoard.."/P8 >",430,570)
|
||||
end
|
||||
function Pnt.setting3()
|
||||
drawVirtualkey()
|
||||
gc.setLineWidth(3)
|
||||
gc.setColor(1,1,1,sin(Timer()*4)*.1+.1)
|
||||
for i=1,31 do
|
||||
gc.line(40*i,0,40*i,720)
|
||||
end
|
||||
for i=1,17 do
|
||||
gc.line(0,40*i,1280,40*i)
|
||||
VirtualkeyPreview()
|
||||
local d=snapLevelValue[snapLevel]
|
||||
if d>=10 then
|
||||
gc.setLineWidth(3)
|
||||
gc.setColor(1,1,1,sin(Timer()*4)*.1+.1)
|
||||
for i=1,1280/d-1 do
|
||||
gc.line(d*i,0,d*i,720)
|
||||
end
|
||||
for i=1,720/d-1 do
|
||||
gc.line(0,d*i,1280,d*i)
|
||||
end
|
||||
end
|
||||
end
|
||||
function Pnt.help()
|
||||
@@ -488,7 +598,7 @@ function Pnt.help()
|
||||
gc.draw(titleImage,180,600,.2,.7+.05*sin(Timer()*2),nil,140,100)
|
||||
end
|
||||
function Pnt.stat()
|
||||
setFont(30)
|
||||
setFont(35)
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,10 do
|
||||
gc.print(Text.stat[i],350,20+40*i)
|
||||
|
||||
@@ -2,6 +2,7 @@ game={}
|
||||
function game.load()
|
||||
scene="load"
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
loading=1--Loading mode
|
||||
loadnum=1--Loading counter
|
||||
loadprogress=0--Loading bar
|
||||
@@ -9,24 +10,36 @@ end
|
||||
function game.intro()
|
||||
scene="intro"
|
||||
curBG="none"
|
||||
count=0
|
||||
keeprun=true
|
||||
end
|
||||
function game.main()
|
||||
scene="main"
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
BGM("blank")
|
||||
collectgarbage()
|
||||
end
|
||||
function game.mode()
|
||||
saveData()
|
||||
modeSel=modeSel or 1
|
||||
if players then restockRow()end--collectGarbage
|
||||
levelSel=levelSel or 3
|
||||
scene="mode"
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
BGM("blank")
|
||||
end
|
||||
function game.custom()
|
||||
optSel=optSel or 1
|
||||
scene="custom"
|
||||
curBG="matrix"
|
||||
keeprun=true
|
||||
BGM("blank")
|
||||
end
|
||||
function game.play()
|
||||
scene="play"
|
||||
--curBG="game1"
|
||||
keeprun=false
|
||||
resetGameData()
|
||||
sysSFX("ready")
|
||||
mouseShow=false
|
||||
@@ -34,28 +47,39 @@ end
|
||||
function game.setting()
|
||||
scene="setting"
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
BGM("blank")
|
||||
end--Normal setting
|
||||
end
|
||||
function game.setting2()
|
||||
scene="setting2"
|
||||
curBG="none"
|
||||
keyssetting=nil
|
||||
keeprun=true
|
||||
curBoard=1
|
||||
keyboardSet=1
|
||||
joystickSet=1
|
||||
keyboardSetting=false
|
||||
joystickSetting=false
|
||||
BGM("blank")
|
||||
end--Advanced setting and keyboard&joystick setting
|
||||
end--Control settings
|
||||
function game.setting3()
|
||||
scene="setting3"
|
||||
curBG="game1"
|
||||
keyssetting=nil
|
||||
keeprun=true
|
||||
defaultSel=1
|
||||
sel=nil
|
||||
snapLevel=1
|
||||
BGM("blank")
|
||||
end--Touch setting
|
||||
function game.help()
|
||||
scene="help"
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
BGM("blank")
|
||||
end
|
||||
function game.stat()
|
||||
scene="stat"
|
||||
curBG="none"
|
||||
keeprun=true
|
||||
BGM("blank")
|
||||
end
|
||||
function game.quit()
|
||||
178
sysfunc.lua
@@ -1,178 +0,0 @@
|
||||
function sysSFX(s,v)
|
||||
if setting.sfx then
|
||||
local n=1
|
||||
while sfx[s][n]:isPlaying()do
|
||||
n=n+1
|
||||
if not sfx[s][n]then
|
||||
sfx[s][n]=sfx[s][n-1]:clone()
|
||||
sfx[s][n]:seek(0)
|
||||
end
|
||||
end
|
||||
sfx[s][n]:setVolume(v or 1)
|
||||
sfx[s][n]:play()
|
||||
end
|
||||
end
|
||||
function SFX(s,v)
|
||||
if setting.sfx then
|
||||
local n=1
|
||||
while sfx[s][n]:isPlaying()do
|
||||
n=n+1
|
||||
if not sfx[s][n]then
|
||||
sfx[s][n]=sfx[s][n-1]:clone()
|
||||
sfx[s][n]:seek(0)
|
||||
break
|
||||
end
|
||||
end
|
||||
if P.id>1 then
|
||||
v=1/(#players.alive-1)
|
||||
-- if v<.02 then return nil end
|
||||
end
|
||||
sfx[s][n]:setVolume(v or 1)
|
||||
sfx[s][n]:play()
|
||||
end
|
||||
end
|
||||
function BGM(s)
|
||||
if setting.bgm and bgmPlaying~=s then
|
||||
for k,v in pairs(bgm)do v:stop()end
|
||||
if s then bgm[s]:play()end
|
||||
bgmPlaying=s
|
||||
end
|
||||
end
|
||||
function gotoScene(s,style)
|
||||
if not sceneSwaping and s~=scene then
|
||||
style=style or"deck"
|
||||
sceneSwaping={
|
||||
tar=s,style=style,
|
||||
time=swap[style][1],mid=swap[style][2],
|
||||
draw=swap[style].d
|
||||
}
|
||||
Buttons.sel=nil
|
||||
end
|
||||
end
|
||||
function startGame(mode)
|
||||
--rec=""
|
||||
gamemode=mode
|
||||
gotoScene("play")
|
||||
end
|
||||
function back()
|
||||
local t=prevMenu[scene]
|
||||
if type(t)=="string"then
|
||||
gotoScene(t)
|
||||
else
|
||||
t()
|
||||
end
|
||||
end
|
||||
function loadData()
|
||||
userData:open("r")
|
||||
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||
local t=string.splitS(userData:read(),"\r\n")
|
||||
userData:close()
|
||||
for i=1,#t do
|
||||
local i=t[i]
|
||||
if find(i,"=")then
|
||||
local t=sub(i,1,find(i,"=")-1)
|
||||
local v=sub(i,find(i,"=")+1)
|
||||
if t=="run"or t=="game"or t=="gametime"or t=="piece"or t=="row"or t=="atk"or t=="key"or t=="rotate"or t=="hold"or t=="spin"then
|
||||
v=toN(v)if not v or v<0 then v=0 end
|
||||
stat[t]=v
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function saveData()
|
||||
local t=table.concat({
|
||||
stringPack("run=",stat.run),
|
||||
stringPack("game=",stat.game),
|
||||
stringPack("gametime=",stat.gametime),
|
||||
stringPack("piece=",stat.piece),
|
||||
stringPack("row=",stat.row),
|
||||
stringPack("atk=",stat.atk),
|
||||
stringPack("key=",stat.key),
|
||||
stringPack("rotate=",stat.rotate),
|
||||
stringPack("hold=",stat.hold),
|
||||
stringPack("spin=",stat.spin),
|
||||
},"\r\n")
|
||||
--t=love.math.compress(t,"zlib"):getString()
|
||||
userData:open("w")
|
||||
userData:write(t)
|
||||
userData:close()
|
||||
end
|
||||
function loadSetting()
|
||||
userSetting:open("r")
|
||||
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||
local t=string.splitS(userSetting:read(),"\r\n")
|
||||
userSetting:close()
|
||||
for i=1,#t do
|
||||
local i=t[i]
|
||||
if find(i,"=")then
|
||||
local t=sub(i,1,find(i,"=")-1)
|
||||
local v=sub(i,find(i,"=")+1)
|
||||
if t=="sfx"or t=="bgm"then
|
||||
setting[t]=v=="true"
|
||||
elseif t=="fullscreen"then
|
||||
setting.fullscreen=v=="true"
|
||||
love.window.setFullscreen(setting.fullscreen)
|
||||
elseif t=="keyset"then
|
||||
v=string.splitS(v)
|
||||
for i=#v+1,8 do v[i]="N/A"end
|
||||
setting.key=v
|
||||
elseif t=="gamepadset"then
|
||||
v=string.splitS(v)
|
||||
for i=#v+1,8 do v[i]="N/A"end
|
||||
setting.gamepad=v
|
||||
elseif t=="virtualkey"then
|
||||
v=string.splitS(v,"/")
|
||||
for i=1,9 do
|
||||
virtualkey[i]=string.splitS(v[i],",")
|
||||
for j=1,4 do
|
||||
virtualkey[i][j]=toN(virtualkey[i][j])
|
||||
end
|
||||
end
|
||||
elseif t=="virtualkeyAlpha"then
|
||||
setting.virtualkeyAlpha=int(abs(toN(v)))
|
||||
elseif t=="virtualkeyIcon"then
|
||||
setting.virtualkeyIcon=v=="true"
|
||||
elseif t=="virtualkeySwitch"then
|
||||
setting.virtualkeySwitch=v=="true"
|
||||
elseif t=="frameMul"then
|
||||
v=min(max(toN(v)or 100,0),100)
|
||||
setting.frameMul=v
|
||||
elseif t=="das"or t=="arr"or t=="sddas"or t=="sdarr"then
|
||||
v=toN(v)if not v or v<0 then v=0 end
|
||||
setting[t]=int(v)
|
||||
elseif t=="ghost"or t=="center"then
|
||||
setting[t]=v=="true"
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function saveSetting()
|
||||
local vk={}
|
||||
for i=1,9 do
|
||||
for j=1,4 do
|
||||
virtualkey[i][j]=int(virtualkey[i][j]+.5)
|
||||
end--Saving a integer is better?
|
||||
vk[i]=table.concat(virtualkey[i],",")
|
||||
end--pre-pack virtualkey setting
|
||||
|
||||
local t=table.concat({
|
||||
stringPack("sfx=",setting.sfx),
|
||||
stringPack("bgm=",setting.bgm),
|
||||
stringPack("fullscreen=",setting.fullscreen),
|
||||
stringPack("das=",setting.das),
|
||||
stringPack("arr=",setting.arr),
|
||||
stringPack("sddas=",setting.sddas),
|
||||
stringPack("sdarr=",setting.sdarr),
|
||||
stringPack("keyset=",table.concat(setting.key,"/")),
|
||||
stringPack("gamepadset=",table.concat(setting.gamepad,"/")),
|
||||
stringPack("virtualkey=",table.concat(vk,"/")),
|
||||
stringPack("virtualkeyAlpha=",setting.virtualkeyAlpha),
|
||||
stringPack("virtualkeyIcon=",setting.virtualkeyIcon),
|
||||
stringPack("virtualkeySwitch=",setting.virtualkeySwitch),
|
||||
stringPack("frameMul=",setting.frameMul),
|
||||
},"\r\n")
|
||||
--t=love.math.compress(t,"zlib"):getString()
|
||||
userSetting:open("w")
|
||||
userSetting:write(t)
|
||||
userSetting:close()
|
||||
end
|
||||
95
texture.lua
@@ -1,57 +1,96 @@
|
||||
setFont(80)
|
||||
charV=gc.newText(Fonts[80],"v")
|
||||
local N=gc.newImage
|
||||
titleImage=N("/image/mess/title.png")
|
||||
mouseIcon=N("/image/mess/mouseIcon.png")
|
||||
spinCenter=N("/image/mess/spinCenter.png")
|
||||
dialCircle=N("/image/mess/dialCircle.png")
|
||||
dialNeedle=N("/image/mess/dialNeedle.png")
|
||||
blockSkin={}
|
||||
for i=1,13 do
|
||||
blockSkin[i]=N("/image/block/1/"..i..".png")
|
||||
function C(x,y)
|
||||
c=gc.newCanvas(x,y)
|
||||
gc.setCanvas(c)
|
||||
return c
|
||||
end
|
||||
background={}
|
||||
gc.setColor(1,1,1)
|
||||
background={
|
||||
N("/image/BG/bg1.jpg"),
|
||||
N("/image/BG/bg2.png"),
|
||||
}
|
||||
|
||||
gc.setDefaultFilter("nearest","nearest")
|
||||
|
||||
local blockImg=N("/image/block/1.png")
|
||||
blockSkin,blockSkinmini={},{}
|
||||
for i=1,13 do
|
||||
C(30,30)
|
||||
gc.draw(blockImg,30-30*i,0)
|
||||
blockSkin[i]=c
|
||||
C(6,6)
|
||||
gc.draw(blockImg,6-6*i,0,nil,.2)
|
||||
blockSkinmini[i]=c
|
||||
end
|
||||
for i=1,13 do
|
||||
end
|
||||
blockImg:release()
|
||||
|
||||
RCPB={10,33,200,33,105,5,105,60}
|
||||
do royaleCtrlPad=C(300,100)
|
||||
gc.setColor(1,1,1)
|
||||
setFont(25)
|
||||
gc.setLineWidth(2)
|
||||
for i=1,4 do
|
||||
gc.rectangle("line",RCPB[2*i-1],RCPB[2*i],90,35,8,4)
|
||||
mStr(atkModeName[i],RCPB[2*i-1]+45,RCPB[2*i]+3)
|
||||
end
|
||||
end
|
||||
|
||||
virtualkeyIcon={}
|
||||
for i=1,9 do
|
||||
for i=1,10 do
|
||||
virtualkeyIcon[i]=N("/image/virtualkey/"..actName[i]..".png")
|
||||
end
|
||||
|
||||
gc.setColor(1,1,1)
|
||||
mouseBlock={}
|
||||
for i=1,7 do
|
||||
local b=blocks[i][0]
|
||||
mouseBlock[i]=C(#b[1],#b)
|
||||
gc.setColor(blockColor[i])
|
||||
for x=1,#b[1]do for y=1,#b do
|
||||
if b[y][x]==1 then
|
||||
gc.rectangle("fill",x-1,#b-y,1,1)
|
||||
end
|
||||
end end
|
||||
end
|
||||
|
||||
PTC={dust={}}--Particle systems
|
||||
c=gc.newCanvas(6,6)gc.setCanvas(c)
|
||||
C(6,6)
|
||||
gc.clear(1,1,1)
|
||||
PTC.dust[0]=gc.newParticleSystem(c,1000)
|
||||
PTC.dust[0]:setParticleLifetime(.2,.3)
|
||||
PTC.dust[0]:setEmissionRate(0)
|
||||
PTC.dust[0]:setLinearAcceleration(-1500,-200,1500,200)
|
||||
PTC.dust[0]:setColors(1,1,1,.5,1,1,1,0)
|
||||
PTC.dust0=gc.newParticleSystem(c,1000)
|
||||
PTC.dust0:setParticleLifetime(.2,.3)
|
||||
PTC.dust0:setEmissionRate(0)
|
||||
PTC.dust0:setLinearAcceleration(-1500,-200,1500,200)
|
||||
PTC.dust0:setColors(1,1,1,.5,1,1,1,0)
|
||||
c:release()
|
||||
--Dust particles
|
||||
|
||||
PTC.attack={}
|
||||
PTC.attack[1]=gc.newParticleSystem(gc.newImage("/image/attack/1.png"),200)
|
||||
PTC.attack[1]=gc.newParticleSystem(gc.newImage("/image/mess/atk1.png"),200)
|
||||
PTC.attack[1]:setParticleLifetime(.25)
|
||||
PTC.attack[1]:setEmissionRate(0)
|
||||
PTC.attack[1]:setSpin(10)
|
||||
PTC.attack[1]:setColors(1,1,1,.7,1,1,1,0)
|
||||
|
||||
PTC.attack[2]=gc.newParticleSystem(gc.newImage("/image/attack/2.png"),200)
|
||||
PTC.attack[2]=gc.newParticleSystem(gc.newImage("/image/mess/atk2.png"),200)
|
||||
PTC.attack[2]:setParticleLifetime(.3)
|
||||
PTC.attack[2]:setEmissionRate(0)
|
||||
PTC.attack[2]:setSpin(8)
|
||||
PTC.attack[2]:setColors(1,1,1,.7,1,1,1,0)
|
||||
|
||||
PTC.attack[3]=gc.newParticleSystem(gc.newImage("/image/attack/3.png"),200)
|
||||
PTC.attack[3]=gc.newParticleSystem(gc.newImage("/image/mess/atk3.png"),200)
|
||||
PTC.attack[3]:setParticleLifetime(.4)
|
||||
PTC.attack[3]:setEmissionRate(0)
|
||||
PTC.attack[3]:setSpin(6)
|
||||
PTC.attack[3]:setColors(1,1,1,.7,1,1,1,0)
|
||||
--Attack particles
|
||||
|
||||
gc.setCanvas()
|
||||
c=nil
|
||||
gc.setDefaultFilter("linear","linear")
|
||||
titleImage=N("/image/mess/title.png")
|
||||
spinCenter=N("/image/mess/spinCenter.png")
|
||||
dialCircle=N("/image/mess/dialCircle.png")
|
||||
dialNeedle=N("/image/mess/dialNeedle.png")
|
||||
badgeIcon=N("/image/mess/badge.png")
|
||||
|
||||
background={
|
||||
N("/image/BG/bg1.jpg"),
|
||||
N("/image/BG/bg2.png"),
|
||||
}
|
||||
c=nil
|
||||
gc.setCanvas()
|
||||
217
timer.lua
@@ -34,10 +34,14 @@ function Tmr.load()
|
||||
loadnum=loadnum+1
|
||||
if loadnum==15 then
|
||||
stat.run=stat.run+1
|
||||
gotoScene("main")
|
||||
gotoScene("intro","none")
|
||||
end
|
||||
end
|
||||
end
|
||||
function Tmr.intro()
|
||||
count=count+1
|
||||
if count==200 then count=80 end
|
||||
end
|
||||
function Tmr.play(dt)
|
||||
frame=frame+1
|
||||
stat.gametime=stat.gametime+dt
|
||||
@@ -53,60 +57,52 @@ function Tmr.play(dt)
|
||||
rem(FX.beam,i)
|
||||
end
|
||||
end
|
||||
for i=#FX.badge,1,-1 do
|
||||
local b=FX.badge[i]
|
||||
b.t=b.t+1
|
||||
if b.t==60 then
|
||||
rem(FX.badge,i)
|
||||
end
|
||||
end
|
||||
for i=1,3 do
|
||||
PTC.attack[i]:update(dt)
|
||||
end
|
||||
-- Update attack beam
|
||||
|
||||
if count then
|
||||
count=count-1
|
||||
if count==0 then
|
||||
count=nil
|
||||
sysSFX("start")
|
||||
for P=1,#players do
|
||||
P=players[P]
|
||||
_G.P=P
|
||||
setmetatable(_G,P.index)
|
||||
P.control=true
|
||||
P.timing=true
|
||||
resetblock()
|
||||
end
|
||||
setmetatable(_G,nil)
|
||||
elseif count%60==0 then
|
||||
if frame<180 then
|
||||
if frame==179 then
|
||||
gameStart()
|
||||
elseif frame%60==0 then
|
||||
sysSFX("ready")
|
||||
end
|
||||
|
||||
if count then
|
||||
for p=1,#players do
|
||||
P=players[p]
|
||||
setmetatable(_G,P.index)
|
||||
if keyPressing[1]or keyPressing[2]then
|
||||
P.moving=moving+sgn(moving)
|
||||
else
|
||||
P.moving=0
|
||||
end
|
||||
for p=1,#players do
|
||||
P=players[p]
|
||||
if P.keyPressing[1]or P.keyPressing[2]then
|
||||
P.moving=P.moving+sgn(P.moving)
|
||||
else
|
||||
P.moving=0
|
||||
end
|
||||
return nil
|
||||
end
|
||||
end--Start counting,include pre-das
|
||||
return nil
|
||||
end--Counting,include pre-das
|
||||
for p=1,#players do
|
||||
P=players[p]
|
||||
setmetatable(_G,P.index)
|
||||
if timing then P.time=time+dt end
|
||||
if alive then
|
||||
if P.timing then P.time=P.time+dt end
|
||||
if P.alive then
|
||||
local v=0
|
||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-keyTime[i])end P.keySpeed=keySpeed*.99+v*.1
|
||||
v=0 for i=2,10 do v=v+i*(i-1)*7.2/(frame-dropTime[i])end P.dropSpeed=dropSpeed*.99+v*.1
|
||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.keyTime[i])end P.keySpeed=P.keySpeed*.99+v*.1
|
||||
v=0
|
||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-P.dropTime[i])end P.dropSpeed=P.dropSpeed*.99+v*.1
|
||||
--Update speeds
|
||||
|
||||
if P.ai then
|
||||
if P.ai and P.waiting<=0 then
|
||||
P.ai.controlDelay=P.ai.controlDelay-1
|
||||
if P.ai.controlDelay==0 then
|
||||
if #P.ai.controls>0 then
|
||||
pressKey(P.ai.controls[1],P)
|
||||
releaseKey(P.ai.controls[1],P)
|
||||
rem(P.ai.controls,1)
|
||||
P.ai.controlDelay=P.ai.controlDelay0+rnd(3)
|
||||
P.ai.controlDelay=P.ai.controlDelay0+1
|
||||
else
|
||||
AI_getControls(P.ai.controls)
|
||||
P.ai.controlDelay=2*P.ai.controlDelay0
|
||||
@@ -114,116 +110,143 @@ function Tmr.play(dt)
|
||||
end
|
||||
end
|
||||
|
||||
for j=1,#field do for i=1,10 do
|
||||
if visTime[j][i]>0 then P.visTime[j][i]=visTime[j][i]-1 end
|
||||
for j=1,#P.field do for i=1,10 do
|
||||
if P.visTime[j][i]>0 then P.visTime[j][i]=P.visTime[j][i]-1 end
|
||||
end end
|
||||
--Fresh visible time
|
||||
if keyPressing[1]or keyPressing[2]then
|
||||
P.moving=moving+sgn(moving)
|
||||
local d=abs(moving)-gameEnv.das
|
||||
if P.keyPressing[1]or P.keyPressing[2]then
|
||||
P.moving=P.moving+sgn(P.moving)
|
||||
local d=abs(P.moving)-P.gameEnv.das
|
||||
if d>1 then
|
||||
if gameEnv.arr>0 then
|
||||
if d%gameEnv.arr==0 then
|
||||
act[moving>0 and"moveRight"or"moveLeft"](true)
|
||||
if P.gameEnv.arr>0 then
|
||||
if d%P.gameEnv.arr==0 then
|
||||
act[P.moving>0 and"moveRight"or"moveLeft"](true)
|
||||
end
|
||||
else
|
||||
act[moving>0 and"toRight"or"toLeft"]()
|
||||
act[P.moving>0 and"insRight"or"insLeft"]()
|
||||
end
|
||||
end
|
||||
else
|
||||
P.moving=0
|
||||
end
|
||||
if keyPressing[7]then
|
||||
P.downing=downing+1
|
||||
local d=abs(downing)-gameEnv.sddas
|
||||
if P.keyPressing[7]and not P.keyPressing[9]then
|
||||
P.downing=P.downing+1
|
||||
local d=abs(P.downing)-P.gameEnv.sddas
|
||||
if d>1 then
|
||||
if gameEnv.sdarr>0 then
|
||||
if d%gameEnv.sdarr==0 then
|
||||
if P.gameEnv.sdarr>0 then
|
||||
if d%P.gameEnv.sdarr==0 then
|
||||
act.down1()
|
||||
end
|
||||
else
|
||||
act.toDown()
|
||||
act.insDown()
|
||||
end
|
||||
end
|
||||
else
|
||||
P.downing=0
|
||||
end
|
||||
if falling>0 then
|
||||
P.falling=falling-1
|
||||
if falling<=0 then
|
||||
if #field>clearing[1]then SFX("fall")end
|
||||
for i=1,#clearing do
|
||||
removeRow(field,clearing[i])
|
||||
removeRow(visTime,clearing[i])
|
||||
end
|
||||
P.clearing={}
|
||||
if modeEnv.royaleMode then
|
||||
if P.keyPressing[9]then
|
||||
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
|
||||
else
|
||||
P.swappingAtkMode=P.swappingAtkMode+((#P.field>15 and P.swappingAtkMode>4 or P.swappingAtkMode>8)and -1 or 1)
|
||||
end
|
||||
--Rows cleared drop
|
||||
elseif waiting>0 then
|
||||
P.waiting=waiting-1
|
||||
if waiting<=0 then
|
||||
end
|
||||
if P.falling>0 then
|
||||
P.falling=P.falling-1
|
||||
if P.falling<=0 then
|
||||
if #P.field>P.clearing[1]then SFX("fall")end
|
||||
for i=1,#P.clearing do
|
||||
removeRow(P.field,P.clearing[i])
|
||||
removeRow(P.visTime,P.clearing[i])
|
||||
end
|
||||
while P.clearing[1]do
|
||||
rem(P.clearing)
|
||||
end
|
||||
end
|
||||
elseif P.waiting>0 then
|
||||
P.waiting=P.waiting-1
|
||||
if P.waiting<=0 then
|
||||
resetblock()
|
||||
end
|
||||
else
|
||||
if cy~=y_img then
|
||||
if dropDelay>1 then
|
||||
P.dropDelay=dropDelay-1
|
||||
if P.cy~=P.y_img then
|
||||
if P.dropDelay>0 then
|
||||
P.dropDelay=P.dropDelay-1
|
||||
else
|
||||
drop()
|
||||
P.dropDelay=gameEnv.drop
|
||||
if P.freshTime<=gameEnv.freshLimit then
|
||||
P.lockDelay=gameEnv.lock
|
||||
P.dropDelay=P.gameEnv.drop
|
||||
if P.freshTime<=P.gameEnv.freshLimit then
|
||||
P.lockDelay=P.gameEnv.lock
|
||||
end
|
||||
end
|
||||
else
|
||||
if lockDelay>0 then P.lockDelay=lockDelay-1
|
||||
if P.lockDelay>0 then P.lockDelay=P.lockDelay-1
|
||||
else drop()
|
||||
end
|
||||
end
|
||||
end
|
||||
if P.b2b>480 then P.b2b=P.b2b-1 end
|
||||
else--Alive
|
||||
P.keySpeed=keySpeed*.96+cstat.key/time*60*.04
|
||||
P.dropSpeed=dropSpeed*.96+cstat.piece/time*60*.04
|
||||
P.b2b1=P.b2b1*.92+P.b2b*.08
|
||||
--Alive
|
||||
else
|
||||
P.keySpeed=P.keySpeed*.96+P.cstat.key/P.time*60*.04
|
||||
P.dropSpeed=P.dropSpeed*.96+P.cstat.piece/P.time*60*.04
|
||||
--Final average speeds
|
||||
if falling>0 then
|
||||
P.falling=falling-1
|
||||
if falling<=0 then
|
||||
if #field>clearing[1]then SFX("fall")end
|
||||
for i=1,#clearing do
|
||||
removeRow(field,clearing[i])
|
||||
removeRow(visTime,clearing[i])
|
||||
if P.falling>0 then
|
||||
P.falling=P.falling-1
|
||||
if P.falling<=0 then
|
||||
if #P.field>P.clearing[1]then
|
||||
SFX("fall")
|
||||
VIB(1)
|
||||
end
|
||||
for i=1,#P.clearing do
|
||||
removeRow(P.field,P.clearing[i])
|
||||
removeRow(P.visTime,P.clearing[i])
|
||||
end
|
||||
P.clearing={}
|
||||
end
|
||||
end--Rows cleared drop
|
||||
for j=1,#field do for i=1,10 do
|
||||
if visTime[j][i]<20 then P.visTime[j][i]=visTime[j][i]+.5 end
|
||||
end end--Make field visible
|
||||
end--Dead
|
||||
for i=#bonus,1,-1 do
|
||||
bonus[i].t=bonus[i].t+1
|
||||
if bonus[i].t>60 then rem(bonus,i)end
|
||||
if P.counter<40 then
|
||||
for j=1,#P.field do for i=1,10 do
|
||||
if P.visTime[j][i]<20 then P.visTime[j][i]=P.visTime[j][i]+.5 end
|
||||
end end--Make field visible
|
||||
end
|
||||
if P.b2b1>0 then P.b2b1=max(P.b2b1-3,0)end
|
||||
--Dead
|
||||
end
|
||||
for i=#task,1,-1 do
|
||||
if task[i]()then rem(task,i)end
|
||||
for i=#P.bonus,1,-1 do
|
||||
local b=P.bonus[i]
|
||||
if b.inf then
|
||||
if b.t<30 then
|
||||
b.t=b.t+.5
|
||||
end
|
||||
else
|
||||
b.t=b.t+b.speed
|
||||
if b.t>=60 then rem(P.bonus,i)end
|
||||
end
|
||||
end
|
||||
for i=#atkBuffer,1,-1 do
|
||||
local atk=atkBuffer[i]
|
||||
for i=#P.task,1,-1 do
|
||||
if P.task[i]()then rem(P.task,i)end
|
||||
end
|
||||
for i=#P.atkBuffer,1,-1 do
|
||||
local atk=P.atkBuffer[i]
|
||||
atk.time=atk.time+1
|
||||
if not atk.sent then
|
||||
if atk.countdown>0 then
|
||||
atk.countdown=atk.countdown-1
|
||||
atk.countdown=atk.countdown-garbageSpeed
|
||||
end
|
||||
else
|
||||
if atk.time>20 then
|
||||
rem(atkBuffer,i)
|
||||
rem(P.atkBuffer,i)
|
||||
end
|
||||
end
|
||||
end
|
||||
if fieldBeneath>0 then P.fieldBeneath=fieldBeneath-3 end
|
||||
P.b2b1=P.b2b1*.96
|
||||
PTC.dust[p]:update(dt)
|
||||
if P.fieldBeneath>0 then P.fieldBeneath=max(P.fieldBeneath-pushSpeed,0)end
|
||||
if not P.small then
|
||||
PTC.dust[p]:update(dt)
|
||||
end
|
||||
end
|
||||
if modeEnv.royaleMode and frame%60==0 then
|
||||
freshRoyaleTarget()
|
||||
end
|
||||
setmetatable(_G,nil)
|
||||
end
|
||||
243
toolfunc.lua
@@ -1,5 +1,4 @@
|
||||
function string.splitS(s,sep)
|
||||
sep=sep or"/"
|
||||
local t={}
|
||||
repeat
|
||||
local i=find(s,sep)or #s+1
|
||||
@@ -16,9 +15,8 @@ function without(t,v)
|
||||
end
|
||||
return true
|
||||
end
|
||||
function mStr(s,x,y)gc.printf(s,x-500,y,1000,"center")end
|
||||
function convert(x,y)
|
||||
return x*screenK,(y-screenM)*screenK
|
||||
function mStr(s,x,y)
|
||||
gc.printf(s,x-500,y,1000,"center")
|
||||
end
|
||||
|
||||
function getNewRow(val)
|
||||
@@ -39,20 +37,235 @@ end
|
||||
function removeRow(t,k)
|
||||
ins(freeRow,rem(t,k))
|
||||
end
|
||||
function restockRow()
|
||||
for p=1,#players do
|
||||
local f,f2=players[p].field,players[p].visTime
|
||||
while #f>0 do
|
||||
removeRow(f,1)
|
||||
removeRow(f2,1)
|
||||
end
|
||||
end
|
||||
|
||||
local count=0
|
||||
BGblockList={}for i=1,16 do BGblockList[i]={v=0}end
|
||||
function getNewBlock()
|
||||
count=count+1
|
||||
if count==17 then count=1 end
|
||||
local t=BGblockList[count]
|
||||
t.bn,t.size=BGblock.next,2+3*rnd()
|
||||
t.b=blocks[t.bn][rnd(0,3)]
|
||||
t.x=rnd(-#t.b[1]*t.size*30+100,1180)
|
||||
t.y=-#t.b*30*t.size
|
||||
t.v=t.size*(1+rnd())
|
||||
BGblock.next=BGblock.next%7+1
|
||||
return t
|
||||
end
|
||||
--Background animation
|
||||
|
||||
function timeSort(a,b)
|
||||
return a.time>b.time
|
||||
end
|
||||
function stencil_field()
|
||||
gc.rectangle("fill",0,-10,300,610)
|
||||
function stencil_miniTitle()
|
||||
for i=1,#miniTitle_pixel do
|
||||
gc.rectangle("fill",unpack(miniTitle_pixel[i]))
|
||||
end
|
||||
end
|
||||
--Single use
|
||||
function stencil_field()
|
||||
gc.rectangle("fill",150,60,300,610)
|
||||
end
|
||||
function stencil_field_small()
|
||||
gc.rectangle("fill",0,0,300,600)
|
||||
end
|
||||
--Single-usage funcs
|
||||
|
||||
function VIB(t)
|
||||
if setting.vib>0 then
|
||||
love.system.vibrate(setting.vib+t)
|
||||
end
|
||||
end
|
||||
function sysSFX(s,v)
|
||||
if setting.sfx then
|
||||
local n=1
|
||||
while sfx[s][n]:isPlaying()do
|
||||
n=n+1
|
||||
if not sfx[s][n]then
|
||||
sfx[s][n]=sfx[s][n-1]:clone()
|
||||
sfx[s][n]:seek(0)
|
||||
end
|
||||
end
|
||||
sfx[s][n]:setVolume(v or 1)
|
||||
sfx[s][n]:play()
|
||||
end
|
||||
end
|
||||
function SFX(s,v)
|
||||
if setting.sfx and not P.ai then
|
||||
local n=1
|
||||
while sfx[s][n]:isPlaying()do
|
||||
n=n+1
|
||||
if not sfx[s][n]then
|
||||
sfx[s][n]=sfx[s][n-1]:clone()
|
||||
sfx[s][n]:seek(0)
|
||||
break
|
||||
end
|
||||
end
|
||||
sfx[s][n]:setVolume(v or 1)
|
||||
sfx[s][n]:play()
|
||||
end
|
||||
end
|
||||
function BGM(s)
|
||||
if setting.bgm and bgmPlaying~=s then
|
||||
for k,v in pairs(bgm)do v:stop()end
|
||||
if s then bgm[s]:play()end
|
||||
bgmPlaying=s
|
||||
end
|
||||
end
|
||||
function gotoScene(s,style)
|
||||
if not sceneSwaping and s~=scene then
|
||||
style=style or"deck"
|
||||
sceneSwaping={
|
||||
tar=s,style=style,
|
||||
time=swap[style][1],mid=swap[style][2],
|
||||
draw=swap[style].d
|
||||
}
|
||||
Buttons.sel=nil
|
||||
end
|
||||
end
|
||||
function back()
|
||||
local t=prevMenu[scene]
|
||||
if type(t)=="string"then
|
||||
gotoScene(t)
|
||||
else
|
||||
t()
|
||||
end
|
||||
end
|
||||
function loadData()
|
||||
userData:open("r")
|
||||
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||
local t=string.splitS(userData:read(),"\r\n")
|
||||
userData:close()
|
||||
for i=1,#t do
|
||||
local i=t[i]
|
||||
if find(i,"=")then
|
||||
local t=sub(i,1,find(i,"=")-1)
|
||||
local v=sub(i,find(i,"=")+1)
|
||||
if t=="run"or t=="game"or t=="gametime"or t=="piece"or t=="row"or t=="atk"or t=="key"or t=="rotate"or t=="hold"or t=="spin"then
|
||||
v=toN(v)if not v or v<0 then v=0 end
|
||||
stat[t]=v
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function saveData()
|
||||
local t=table.concat({
|
||||
stringPack("run=",stat.run),
|
||||
stringPack("game=",stat.game),
|
||||
stringPack("gametime=",stat.gametime),
|
||||
stringPack("piece=",stat.piece),
|
||||
stringPack("row=",stat.row),
|
||||
stringPack("atk=",stat.atk),
|
||||
stringPack("key=",stat.key),
|
||||
stringPack("rotate=",stat.rotate),
|
||||
stringPack("hold=",stat.hold),
|
||||
stringPack("spin=",stat.spin),
|
||||
},"\r\n")
|
||||
--t=love.math.compress(t,"zlib"):getString()
|
||||
userData:open("w")
|
||||
userData:write(t)
|
||||
userData:close()
|
||||
end
|
||||
function loadSetting()
|
||||
userSetting:open("r")
|
||||
--local t=string.splitS(love.math.decompress(userdata,"zlib"),"\r\n")
|
||||
local t=string.splitS(userSetting:read(),"\r\n")
|
||||
userSetting:close()
|
||||
for i=1,#t do
|
||||
local i=t[i]
|
||||
if find(i,"=")then
|
||||
local t=sub(i,1,find(i,"=")-1)
|
||||
local v=sub(i,find(i,"=")+1)
|
||||
if t=="sfx"or t=="bgm"or t=="bgblock"then
|
||||
setting[t]=v=="true"
|
||||
elseif t=="vib"then
|
||||
setting.vib=toN(v:match("[0123]"))or 0
|
||||
elseif t=="fullscreen"then
|
||||
setting.fullscreen=v=="true"
|
||||
love.window.setFullscreen(setting.fullscreen)
|
||||
elseif t=="keymap"then
|
||||
v=string.splitS(v,"/")
|
||||
for i=1,16 do
|
||||
local v1=string.splitS(v[i],",")
|
||||
for j=1,#v1 do
|
||||
setting.keyMap[i][j]=v1[j]
|
||||
end
|
||||
end
|
||||
elseif t=="keylib"then
|
||||
v=string.splitS(v,"/")
|
||||
for i=1,4 do
|
||||
local v1=string.splitS(v[i],",")
|
||||
for j=1,#v1 do
|
||||
setting.keyLib[i][j]=toN(v1[j])
|
||||
end
|
||||
for j=1,#setting.keyLib[i]do
|
||||
local v=setting.keyLib[i][j]
|
||||
if int(v)~=v or v>=9 or v<=0 then
|
||||
setting.keyLib[i]={i}
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif t=="virtualkey"then
|
||||
v=string.splitS(v,"/")
|
||||
for i=1,10 do
|
||||
if not v[i]then goto c end
|
||||
virtualkey[i]=string.splitS(v[i],",")
|
||||
for j=1,4 do
|
||||
virtualkey[i][j]=toN(virtualkey[i][j])
|
||||
end
|
||||
::c::
|
||||
end
|
||||
elseif t=="virtualkeyAlpha"then
|
||||
setting.virtualkeyAlpha=int(abs(toN(v)))
|
||||
elseif t=="virtualkeyIcon"or t=="virtualkeySwitch"then
|
||||
setting[t]=v=="true"
|
||||
elseif t=="frameMul"then
|
||||
setting.frameMul=min(max(toN(v)or 100,0),100)
|
||||
elseif t=="das"or t=="arr"or t=="sddas"or t=="sdarr"then
|
||||
v=toN(v)if not v or v<0 then v=0 end
|
||||
setting[t]=int(v)
|
||||
elseif t=="ghost"or t=="center"then
|
||||
setting[t]=v=="true"
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function saveSetting()
|
||||
local vk={}
|
||||
for i=1,10 do
|
||||
for j=1,4 do
|
||||
virtualkey[i][j]=int(virtualkey[i][j]+.5)
|
||||
end--Saving a integer is better?
|
||||
vk[i]=table.concat(virtualkey[i],",")
|
||||
end--pre-pack virtualkey setting
|
||||
local map={}
|
||||
for i=1,16 do
|
||||
map[i]=table.concat(setting.keyMap[i],",")
|
||||
end
|
||||
local lib={}
|
||||
for i=1,4 do
|
||||
lib[i]=table.concat(setting.keyLib[i],",")
|
||||
end
|
||||
local t=table.concat({
|
||||
stringPack("sfx=",setting.sfx),
|
||||
stringPack("bgm=",setting.bgm),
|
||||
stringPack("vib=",setting.vib),
|
||||
stringPack("fullscreen=",setting.fullscreen),
|
||||
stringPack("bgblock=",setting.bgblock),
|
||||
stringPack("das=",setting.das),
|
||||
stringPack("arr=",setting.arr),
|
||||
stringPack("sddas=",setting.sddas),
|
||||
stringPack("sdarr=",setting.sdarr),
|
||||
stringPack("keymap=",table.concat(map,"/")),
|
||||
stringPack("keylib=",table.concat(lib,"/")),
|
||||
stringPack("virtualkey=",table.concat(vk,"/")),
|
||||
stringPack("virtualkeyAlpha=",setting.virtualkeyAlpha),
|
||||
stringPack("virtualkeyIcon=",setting.virtualkeyIcon),
|
||||
stringPack("virtualkeySwitch=",setting.virtualkeySwitch),
|
||||
stringPack("frameMul=",setting.frameMul),
|
||||
},"\r\n")
|
||||
--t=love.math.compress(t,"zlib"):getString()
|
||||
userSetting:open("w")
|
||||
userSetting:write(t)
|
||||
userSetting:close()
|
||||
end
|
||||