Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
31fd2c0e72 |
14
BGblock.lua
@@ -1,14 +0,0 @@
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local count=0
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BGblockList={}for i=1,16 do BGblockList[i]={}end
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function getNewBlock()
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count=count+1
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if count==17 then count=1 end
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local t=BGblockList[count]
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t.bn,t.size=rnd(7),2+3*rnd()
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t.b=blocks[t.bn][rnd(0,3)]
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t.x=rnd(-#t.b[1]*t.size*30+100,1180)
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t.y=-#t.b*30*t.size
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t.v=t.size*(1+rnd())
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return t
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end
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202
call&sys.lua
@@ -64,32 +64,60 @@ function keyDown.mode(key)
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end
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function keyDown.setting2(key)
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if key=="escape"then
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back()
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keysetting,gamepadsetting=nil
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elseif keysetting then
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setting.key[keysetting]=key
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keysetting,gamepadsetting=nil
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else
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buttonControl_key(key)
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if keyboardSetting then
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keyboardSetting=false
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else
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back()
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end
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elseif keyboardSetting then
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for l=1,8 do
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for y=1,12 do
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if setting.keyMap[l][y]==key then
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setting.keyMap[l][y]=""
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end
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end
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end
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setting.keyMap[curBoard][keyboardSet]=key
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keyboardSetting=false
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elseif key=="return"then
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keyboardSetting=true
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elseif key=="up"then
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keyboardSet=max(keyboardSet-1,1)
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elseif key=="down"then
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keyboardSet=min(keyboardSet+1,12)
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elseif key=="left"then
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curBoard=max(curBoard-1,1)
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elseif key=="right"then
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curBoard=min(curBoard+1,8)
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end
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end
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function keyDown.play(key)
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local k=players[1].gameEnv.key
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for i=1,11 do
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if key==k[i]then
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pressKey(i)
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break
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if key=="escape"then back()return nil end
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local m=setting.keyMap
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for p=1,4 do
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local lib=setting.keyLib[p]
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for s=1,#lib do
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for k=1,12 do
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if key==m[lib[s]][k]then
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pressKey(k,players[p])
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return nil
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end
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end
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end
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end
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if key=="escape"then back()end
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end
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keyUp={}
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function keyUp.play(key)
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local k=players[1].gameEnv.key
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for i=1,10 do
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if key==k[i]then
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releaseKey(i,players[1])
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break
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local m=setting.keyMap
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for p=1,4 do
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local lib=setting.keyLib[p]
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for s=1,#lib do
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for k=1,12 do
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if key==m[lib[s]][k]then
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releaseKey(k,players[p])
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return nil
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end
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end
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end
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end
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end
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@@ -107,32 +135,60 @@ function gamepadDown.mode(key)
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end
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function gamepadDown.setting2(key)
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if key=="back"then
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back()
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keysetting,gamepadsetting=nil
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elseif gamepadsetting then
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setting.gamepad[gamepadsetting]=key
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keysetting,gamepadsetting=nil
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else
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buttonControl_gamepad(key)
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if joystickSetting then
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joystickSetting=false
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else
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back()
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end
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elseif joystickSetting then
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for l=9,16 do
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for y=1,12 do
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if setting.keyMap[l][y]==key then
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setting.keyMap[l][y]=""
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end
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end
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end
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setting.keyMap[8+curBoard][joystickSet]=key
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joystickSetting=false
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elseif key=="start"then
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joystickSetting=true
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elseif key=="up"then
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joystickSet=max(joystickSet-1,1)
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elseif key=="down"then
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joystickSet=min(joystickSet+1,12)
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elseif key=="left"then
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curBoard=max(curBoard-1,1)
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elseif key=="right"then
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curBoard=min(curBoard+1,8)
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end
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end
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function gamepadDown.play(key)
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local k=players[1].gameEnv.gamepad
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for i=1,11 do
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if key==k[i]then
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pressKey(i)
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break
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if key=="back"then back()return nil end
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local m=setting.keyMap
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for p=1,4 do
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local lib=setting.keyLib[p]
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for s=1,#l[p]do
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for k=1,12 do
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if key==m[8+lib[s]][k]then
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pressKey(k)
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return nil
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end
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end
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end
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end
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if key=="escape"then back()end
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end
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gamepadUp={}
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function gamepadUp.play(key)
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local k=players[1].gameEnv.gamepad
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for i=1,10 do
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if key==k[i]then
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releaseKey(i,players[1])
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break
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local m=setting.keyMap
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for p=1,4 do
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local lib=setting.keyLib[p]
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for s=1,#l[p]do
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for k=1,12 do
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if key==m[8+lib[s]][k]then
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pressKey(k)
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return nil
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end
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end
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end
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end
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end
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@@ -191,6 +247,14 @@ function love.touchpressed(id,x,y)
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if t then
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pressKey(t)
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end
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elseif scene=="setting3"then
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sel=nil
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for K=1,#virtualkey do
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local b=virtualkey[K]
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if (x-b[1])^2+(y-b[2])^2<b[3]then
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sel=K
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end
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end
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end
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end
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function love.touchreleased(id,x,y)
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@@ -210,6 +274,13 @@ function love.touchreleased(id,x,y)
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if t then
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releaseKey(t)
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end
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elseif scene=="setting3"and sel then
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x,y=convert(x,y)
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dx,dy=dx*screenK,dy*screenK
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if sel then
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local b=virtualkey[sel]
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b[1],b[2]=int(b[1]/snapLevelValue[snapLevel]+.5)*40,int(b[2]/snapLevelValue[snapLevel]+.5)*snapLevelValue[snapLevel]
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end
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end
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end
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function love.touchmoved(id,x,y,dx,dy)
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@@ -237,11 +308,9 @@ function love.touchmoved(id,x,y,dx,dy)
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elseif scene=="setting3"then
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x,y=convert(x,y)
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dx,dy=dx*screenK,dy*screenK
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for K=1,#virtualkey do
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local b=virtualkey[K]
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if (x-b[1])^2+(y-b[2])^2<b[3]then
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b[1],b[2]=b[1]+dx,b[2]+dy
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end
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if sel then
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local b=virtualkey[sel]
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b[1],b[2]=b[1]+dx,b[2]+dy
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end
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end
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end
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@@ -251,6 +320,8 @@ function love.keypressed(i)
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elseif i=="escape"or i=="back"then back()
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else buttonControl_key(i)
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end
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if i=="f12"then devMode=true end
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end
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function love.keyreleased(i)
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if keyUp[scene]then keyUp[scene](i)
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@@ -258,23 +329,6 @@ function love.keyreleased(i)
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end
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function love.gamepadpressed(joystick,i)
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if scene~="play"or scene=="setting2"and not gamepadsetting then
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if i=="dpup"or i=="dpdown"or i=="dpleft"or i=="dpright"then
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if not Buttons.sel then
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Buttons.sel=1
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mouseShow=false
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else
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Buttons.sel=Buttons[scene][Buttons.sel][i]or Buttons.sel
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end
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elseif i=="start"then
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if not sceneSwaping and Buttons.sel then
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local B=Buttons[scene][Buttons.sel]
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B.code()
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B.alpha=1
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sysSFX("button")
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end
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end
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end
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if gamepadDown[scene]then return gamepadDown[scene](i)
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elseif i=="back"then return back()
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else buttonControl_gamepad(i)
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@@ -284,7 +338,17 @@ function love.gamepadreleased(joystick,i)
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if gamepadUp[scene]then gamepadUp[scene](i)
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end
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end
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--[[
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function love.joystickpressed(js,k)
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end
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function love.joystickaxis(js,axis,val)
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end
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function love.joystickhat(js,hat,dir)
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end
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]]
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function love.wheelmoved(x,y)
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if wheelmoved[scene]then wheelmoved[scene](x,y)end
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end
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@@ -301,10 +365,12 @@ function love.update(dt)
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BGblock[i].y=BGblock[i].y+BGblock[i].v
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if BGblock[i].y>720 then rem(BGblock,i)end
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end
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BGblock.ct=BGblock.ct-1
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if BGblock.ct==0 then
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ins(BGblock,getNewBlock())
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BGblock.ct=rnd(20,30)
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if setting.bgblock then
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BGblock.ct=BGblock.ct-1
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if BGblock.ct==0 then
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ins(BGblock,getNewBlock())
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BGblock.ct=rnd(20,30)
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end
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end
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--Background blocks update
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@@ -324,6 +390,9 @@ function love.update(dt)
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end
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--scene swapping & Timer
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end
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function love.sendData(data)
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return nil
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end
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function love.receiveData(id,data)
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return nil
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end
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@@ -355,7 +424,10 @@ function love.draw()
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setFont(20)gc.setColor(1,1,1)
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gc.print(tm.getFPS(),0,700)
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gc.print(gcinfo(),0,680)
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if devMode then
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gc.print(gcinfo(),0,680)
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gc.print(freeRow and #freeRow or 0,0,660)
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end
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--if gcinfo()>500 then collectgarbage()end
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end
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function love.resize(x,y)
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@@ -371,7 +443,7 @@ function love.run()
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tm.step()
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love.resize(nil,gc.getHeight())
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game.load()--System scene Launch
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math.randomseed(os.time()*626)--true A-lthour's ID!
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math.randomseed(os.time()*626)
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return function()
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love.event.pump()
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for name,a,b,c,d,e,f in love.event.poll()do
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@@ -402,7 +474,7 @@ function love.run()
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end
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end
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else
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tm.sleep(.1)
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tm.sleep(.2)
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if wd.hasFocus()then
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focus=true
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ms.setVisible(false)
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2
conf.lua
@@ -17,7 +17,7 @@ function love.conf(t)
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W.minwidth,W.minheight=640,360
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W.fullscreentype="desktop"--Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
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W.fullscreen=X
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W.vsync=1
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W.vsync=X--0 to set ∞fps
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W.msaa=X--The number of samples to use with multi-sampled antialiasing (number)
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W.depth=X--The number of bits per sample in the depth buffer
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W.stencil=8--The number of bits per sample in the stencil buffer
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@@ -19,7 +19,6 @@ end
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function game.mode()
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saveData()
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modeSel=modeSel or 1
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if players then restockRow()end--collectGarbage
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scene="mode"
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curBG="none"
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BGM("blank")
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@@ -35,17 +34,23 @@ function game.setting()
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scene="setting"
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curBG="none"
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BGM("blank")
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end--Normal setting
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end
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function game.setting2()
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scene="setting2"
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curBG="none"
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keyssetting=nil
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curBoard=1
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keyboardSet=1
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joystickSet=1
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keyboardSetting=false
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joystickSetting=false
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BGM("blank")
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end--Advanced setting and keyboard&joystick setting
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end--Control settings
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function game.setting3()
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scene="setting3"
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curBG="game1"
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sel=nil
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keyssetting=nil
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snapLevel=1
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BGM("blank")
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end--Touch setting
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function game.help()
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51
gamefunc.lua
@@ -1,12 +1,12 @@
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function resetGameData()
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if players then restockRow()end--Avoid first start game error
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players={alive={}}
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royaleMode=false
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loadmode[gamemode]()
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frame=0
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count=179
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FX.beam={}
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for i=1,#PTC.dust do PTC.dust[i]=nil end
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for i=1,#PTC.dust do PTC.dust[i]:release()end
|
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for i=1,#players do
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PTC.dust[i]=PTC.dust[0]:clone()
|
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PTC.dust[i]:start()
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@@ -46,6 +46,9 @@ function createPlayer(id,x,y,size,AIspeed,data)
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P.keyTime={}for i=1,10 do P.keyTime[i]=-1e5 end P.keySpeed=0
|
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P.dropTime={}for i=1,10 do P.dropTime[i]=-1e5 end P.dropSpeed=0
|
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P.field,P.visTime,P.atkBuffer={},{},{}
|
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P.badge,P.strength,P.lastRecv=0,0,nil
|
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|
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P.gameEnv={}--Game setting vars,like dropDelay setting
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for k,v in pairs(gameEnv0)do
|
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if data and data[k]~=nil then
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@@ -59,7 +62,6 @@ function createPlayer(id,x,y,size,AIspeed,data)
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end
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end--reset current game settings
|
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P.field,P.visTime,P.atkBuffer={},{},{}
|
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P.hn,P.hb,P.holded=0,{{}},false
|
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P.nxt,P.nb={},{}
|
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P.dropDelay,P.lockDelay=P.gameEnv.drop,P.gameEnv.lock
|
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@@ -89,11 +91,15 @@ function createPlayer(id,x,y,size,AIspeed,data)
|
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P.b2b=0
|
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P.b2b1=0
|
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|
||||
P.counter=0
|
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P.result=nil--string,"win"/"lose"
|
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P.task={}
|
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P.bonus={}
|
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end
|
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function showText(text,type,font,dy)
|
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ins(P.bonus,{t=0,text=text,draw=FX[type],font=font,dy=dy or 0})
|
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function showText(text,type,font,dy,inf)
|
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if not P.small then
|
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ins(P.bonus,{t=0,text=text,draw=FX[type],font=font,dy=dy or 0,inf=inf,solid=inf})
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end
|
||||
end
|
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function createBeam(s,r,lv)--Player id
|
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S,R=players[s],players[r]
|
||||
@@ -110,6 +116,21 @@ function createBeam(s,r,lv)--Player id
|
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end
|
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ins(FX.beam,{x1,y1,x2,y2,t=0,lv=lv})
|
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end
|
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function throwBadge(s,r,amount)--Player id
|
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s,r=players[s],players[r]
|
||||
local x1,y1,x2,y2
|
||||
if s.small then
|
||||
x1,y1=s.x+150*s.size,s.y+300*s.size
|
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else
|
||||
x1,y1=s.x+308*s.size,s.y+450*s.size
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||||
end
|
||||
if r.small then
|
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x2,y2=r.x+150*r.size,r.y+300*r.size
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||||
else
|
||||
x2,y2=r.x+308*r.size,r.y+450*r.size
|
||||
end
|
||||
ins(FX.badge,{x1,y1,x2,y2,t=0,size=(10+min(amount,10))*.1})
|
||||
end
|
||||
function freshgho()
|
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if not P.gameEnv._20G then
|
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P.y_img=P.cy>#field+1 and #field+1 or P.cy
|
||||
@@ -296,17 +317,18 @@ function drop()
|
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if dospin==0 then dospin=false end
|
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lock()
|
||||
local cc,csend,exblock,sendTime=checkrow(cy,r),0,0,0--Currect clear&send&sendTime
|
||||
local mini=dospin==1 and cc<3 and cc<r
|
||||
local mini=bn~=7 and dospin==1 and cc<3 and cc<r
|
||||
|
||||
P.combo=P.combo+1--combo=0 is under
|
||||
if cc==4 then
|
||||
if b2b>480 then
|
||||
showText("Tetris B2B2B","fly",70)
|
||||
csend=6
|
||||
exblock=exblock+1
|
||||
exblock=exblock+2
|
||||
elseif b2b>=100 then
|
||||
showText("Tetris B2B","drive",70)
|
||||
csend=5
|
||||
exblock=exblock+1
|
||||
else
|
||||
showText("Tetris","stretch",80)
|
||||
csend=4
|
||||
@@ -375,8 +397,11 @@ function drop()
|
||||
P.b2b=max(min(b2b,600),0)
|
||||
|
||||
if csend>0 then
|
||||
if mini then csend=int(csend*.7)end
|
||||
--mini attack decrease
|
||||
if exblock then exblock=int(exblock*(1+P.strength*.25))end
|
||||
csend=csend*(1+P.strength*.25)
|
||||
if mini then csend=csend end
|
||||
csend=int(csend)
|
||||
--Buffs
|
||||
|
||||
stat.atk=stat.atk+csend
|
||||
P.cstat.atk=P.cstat.atk+csend
|
||||
@@ -397,7 +422,12 @@ function drop()
|
||||
P.atkBuffer[1].lv=s<4 and 1 or s<7 and 2 or 3
|
||||
end
|
||||
end
|
||||
if csend>0 and #players.alive>1 then garbageSend(P.id,csend,sendTime)end
|
||||
if csend>0 then
|
||||
showText(csend,"appear",30,50)
|
||||
if #players.alive>1 then
|
||||
garbageSend(P.id,csend,sendTime)
|
||||
end
|
||||
end
|
||||
elseif cc==0 then
|
||||
garbageRelease()
|
||||
end--Send attack
|
||||
@@ -434,6 +464,7 @@ function garbageSend(sender,send,time)
|
||||
until r~=P.id
|
||||
createBeam(sender,r,level)
|
||||
ins(players[r].atkBuffer,{pos,amount=send,countdown=time,cd0=time,time=0,sent=false,lv=level})
|
||||
players[r].lastRecv=sender
|
||||
sort(players[r].atkBuffer,timeSort)
|
||||
end
|
||||
function garbageRelease()
|
||||
|
||||
|
Before Width: | Height: | Size: 404 B After Width: | Height: | Size: 404 B |
|
Before Width: | Height: | Size: 882 B After Width: | Height: | Size: 882 B |
|
Before Width: | Height: | Size: 973 B After Width: | Height: | Size: 973 B |
BIN
image/mess/badge.png
Normal file
|
After Width: | Height: | Size: 964 B |
180
list.lua
@@ -15,9 +15,16 @@ color={
|
||||
lightCyan={.5,1,1},
|
||||
lightGrey={.8,.8,.8},
|
||||
|
||||
darkRed={.6,0,0},
|
||||
darkGreen={0,.6,0},
|
||||
darkBlue={0,0,.6},
|
||||
darkYellow={.6,.6,0},
|
||||
darkPurple={.6,0,.6},
|
||||
darkCyan={0,.6,.6},
|
||||
darkGrey={.3,.3,.3},
|
||||
|
||||
white={1,1,1},
|
||||
orange={1,.6,0}
|
||||
orange={1,.6,0},
|
||||
}
|
||||
attackColor={
|
||||
{color.red,color.yellow},
|
||||
@@ -35,6 +42,13 @@ attackColor={
|
||||
end,
|
||||
}--3 animation-colorsets of attack buffer bar
|
||||
}
|
||||
frameColor={
|
||||
[0]=color.white,
|
||||
color.green,
|
||||
color.blue,
|
||||
color.purple,
|
||||
color.orange,
|
||||
}
|
||||
blockName={"Z","S","L","J","T","O","I"}
|
||||
blockColor={
|
||||
color.red,
|
||||
@@ -57,6 +71,26 @@ for j=1,7 do
|
||||
spinName[0][j]=blockName[j].." spin"
|
||||
end
|
||||
|
||||
sfx={
|
||||
"button",
|
||||
"ready","start",
|
||||
"move","rotate","rotatekick","hold",
|
||||
"prerotate","prehold",
|
||||
"drop","fall",
|
||||
"reach",
|
||||
"ren_1","ren_2","ren_3","ren_4","ren_5","ren_6","ren_7","ren_8","ren_9","ren_10","ren_11",
|
||||
"clear_1","clear_2","clear_3","clear_4",
|
||||
"spin_0","spin_1","spin_2","spin_3",
|
||||
"perfectclear",
|
||||
}
|
||||
bgm={
|
||||
"blank",
|
||||
"way",
|
||||
"race",
|
||||
"push",
|
||||
"reason",
|
||||
}
|
||||
|
||||
prevMenu={
|
||||
load=love.event.quit,
|
||||
ready="mode",
|
||||
@@ -64,15 +98,18 @@ prevMenu={
|
||||
mode="main",
|
||||
help="main",
|
||||
stat="main",
|
||||
setting="main",
|
||||
setting=function()
|
||||
saveSetting()
|
||||
gotoScene("main")
|
||||
end,
|
||||
setting2="setting",
|
||||
setting3="setting",
|
||||
intro="quit",
|
||||
main="quit",
|
||||
}
|
||||
|
||||
modeID={"sprint","marathon","zen","solo","death","blind","tetris41","asymsolo","gmroll",}
|
||||
modeName={"Sprint","Marathon","Zen","Solo","Death","Blind","Tetris 41","Asymmetry solo","GM roll",}
|
||||
modeID={"sprint","marathon","zen","solo","death","blind","tetris41","asymsolo","gmroll","p2","p3","p4"}
|
||||
modeName={"Sprint","Marathon","Zen","1v1","Death","Blind","Tetris 41","Asymmetry solo","GM roll","2P","3P","4P"}
|
||||
modeInfo={
|
||||
sprint="Clear 40 Lines",
|
||||
marathon="Clear 200 Lines",
|
||||
@@ -83,10 +120,13 @@ modeInfo={
|
||||
tetris41="Melee fight with 40 AIs",
|
||||
asymsolo=" See-->",
|
||||
gmroll="Who want to be the grand master?",
|
||||
p2="2 players game",
|
||||
p3="3 players game",
|
||||
p4="4 players game",
|
||||
}
|
||||
|
||||
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","restart","toLeft","toRight","toDown"}
|
||||
actName_show={"move left","move right","rotate right","rotate left","rotate flip","hard drop","soft drop","hold","restart","toLeft","toRight","toDown"}
|
||||
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","restart","insLeft","insRight","insDown"}
|
||||
actName_show={"Move Left:","Move Right:","Rotate Right:","Rotate Left:","Rotate Flip","Hard Drop:","Soft Drop:","Hold:","Restart:","Instant Left:","Instant Right:","Ins Down:"}
|
||||
blockPos={4,4,4,4,4,5,4}
|
||||
renATK={[0]=0,0,0,1,1,2,2,3,3,4,4}--3 else
|
||||
renName={nil,nil,"3 Combo","4 Combo","5 Combo","6 Combo","7 Combo","8 Combo","9 Combo","10 Combo!","11 Combo!","12 Combo!","13 Combo!","14 Combo!","15 Combo!","16 Combo!","17 Combo!","18 Combo!","19 Combo!","MEGACMB",}
|
||||
@@ -101,6 +141,8 @@ marathon_drop={[0]=60,48,40,30,24,18,15,12,10,8,7,6,5,4,3,2,1,1,0,0}
|
||||
death_lock={10,9,8,7,6}
|
||||
death_wait={6,5,4,3,2}
|
||||
death_fall={10,8,7,6,5}
|
||||
snapLevelValue={1,10,20,40,80}
|
||||
snapLevelName={"Free pos","Snap-10","Snap-20","Snap-40","Snap-60","Snap-80"}
|
||||
|
||||
act={
|
||||
moveLeft=function(auto)
|
||||
@@ -147,11 +189,11 @@ act={
|
||||
resetGameData()
|
||||
count=60+26--Althour'z neim
|
||||
end,
|
||||
insDown=function()if cy~= y_img then P.cy,P.lockDelay,P.spinLast=y_img,gameEnv.lock,false end end,
|
||||
insLeft=function()while not ifoverlap(cb,cx-1,cy)do P.cx,P.lockDelay=cx-1,gameEnv.lock;freshgho()end end,
|
||||
insRight=function()while not ifoverlap(cb,cx+1,cy)do P.cx,P.lockDelay=cx+1,gameEnv.lock;freshgho()end end,
|
||||
down1=function()if cy~=y_img then P.cy=cy-1 end end,
|
||||
down4=function()for i=1,4 do if cy~=y_img then P.cy=cy-1 else break end end end,
|
||||
toDown=function()if cy~= y_img then P.cy,P.lockDelay,P.spinLast=y_img,gameEnv.lock,false end end,
|
||||
toLeft=function()while not ifoverlap(cb,cx-1,cy)do P.cx,P.lockDelay=cx-1,gameEnv.lock;freshgho()end end,
|
||||
toRight=function()while not ifoverlap(cb,cx+1,cy)do P.cx,P.lockDelay=cx+1,gameEnv.lock;freshgho()end end,
|
||||
quit=function()Event.gameover.lose()end,
|
||||
--System movements
|
||||
}
|
||||
@@ -217,14 +259,14 @@ TRS={
|
||||
[31]={{0,0},{0,-1},{0,1},{-1,0},{1,0},{0,2}},
|
||||
},
|
||||
[7]={
|
||||
[01]={{0,0},{-2,0},{1,0},{-2,-1},{1,2}},
|
||||
[01]={{0,0},{1,0},{-2,0},{-2,-1},{1,2}},
|
||||
[10]={{0,0},{2,0},{-1,0},{2,1},{-1,-2}},
|
||||
[12]={{0,0},{-1,0},{2,0},{-1,2},{2,-1}},
|
||||
[21]={{0,0},{1,0},{-2,0},{1,-2},{-2,1}},
|
||||
[21]={{0,0},{-2,0},{1,0},{-2,1},{1,-2}},
|
||||
[23]={{0,0},{2,0},{-1,0},{2,1},{-1,-2}},
|
||||
[32]={{0,0},{-2,0},{1,0},{-2,-1},{1,2}},
|
||||
[30]={{0,0},{1,0},{-2,0},{1,-2},{-2,1}},
|
||||
[03]={{0,0},{-1,0},{2,0},{-1,2},{2,-1}},
|
||||
[03]={{0,0},{-1,0},{2,0},{2,-1},{-1,2}},
|
||||
[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
|
||||
[20]={{0,0},{1,0},{-1,0},{0,1},{0,-1}},
|
||||
[13]={{0,0},{0,-1},{-1,0},{1,0},{0,1}},
|
||||
@@ -245,17 +287,28 @@ Buttons={
|
||||
mode={
|
||||
{x=1000,y=210,w=200,h=140,rgb=color.white,hide=function()return not setting.virtualkeySwitch end,code=function()if modeSel>1 then modeSel=modeSel-1 end end},
|
||||
{x=1000,y=430,w=200,h=140,rgb=color.white,t="v",f=80,hide=function()return not setting.virtualkeySwitch end,code=function()if modeSel<#modeID then modeSel=modeSel+1 end end},
|
||||
{x=1000,y=600,w=180,h=80,rgb=color.green,t="Start",hide=function()return not setting.virtualkeySwitch end,code=function()startGame(modeID[modeSel])end},
|
||||
{x=1000,y=600,w=180,h=80,rgb=color.green,t="Start",code=function()startGame(modeID[modeSel])end},
|
||||
{x=640,y=630,w=180,h=60,rgb=color.white,t="Back",code=function()gotoScene("main")end},
|
||||
},
|
||||
play={
|
||||
},
|
||||
setting={--Normal setting
|
||||
{x=330,y=100,w=200,h=60,rgb=color.white,t=function()return setting.ghost and"Ghost ON"or"Ghost OFF"end,code=function()setting.ghost=not setting.ghost end,down=6,right=2},
|
||||
{x=540,y=100,w=200,h=60,rgb=color.white,t=function()return setting.center and"Center ON"or"Center OFF"end,code=function()setting.center=not setting.center end,down=6,left=1,right=3},
|
||||
{x=870,y=100,w=340,h=60,rgb=color.white,t=function()return setting.sfx and"Disable SFX"or"Enable SFX"end,code=function()setting.sfx=not setting.sfx end,down=4,left=2},
|
||||
{x=870,y=180,w=340,h=60,rgb=color.white,t=function()return setting.bgm and"Disable BGM"or"Enable BGM"end,code=function()BGM()setting.bgm=not setting.bgm;BGM("blank")end,up=3,down=5,left=2},
|
||||
{x=870,y=260,w=340,h=60,rgb=color.white,t=function()return setting.fullscreen and"Disable fullscreen"or"Enable fullscreen"end,
|
||||
{x=330,y=100,w=200,h=60,rgb=color.white,t=function()return setting.ghost and"Ghost ON"or"Ghost OFF"end,code=function()setting.ghost=not setting.ghost end,down=3,right=2},
|
||||
{x=540,y=100,w=200,h=60,rgb=color.white,t=function()return setting.center and"Center ON"or"Center OFF"end,code=function()setting.center=not setting.center end,down=5,left=1,right=11},
|
||||
--1,2
|
||||
{x=245,y=180,w=40,h=40,rgb=color.white,t="-",code=function()setting.das=(setting.das-1)%31 end,up=1,down=7,right=4},
|
||||
{x=410,y=180,w=40,h=40,rgb=color.white,t="+",code=function()setting.das=(setting.das+1)%31 end,up=1,down=8,left=3,right=5},
|
||||
{x=460,y=180,w=40,h=40,rgb=color.white,t="-",code=function()setting.arr=(setting.arr-1)%16 end,up=2,down=9,left=4,right=6},
|
||||
{x=625,y=180,w=40,h=40,rgb=color.white,t="+",code=function()setting.arr=(setting.arr+1)%16 end,up=2,down=10,left=5,right=13},
|
||||
--3~6
|
||||
{x=245,y=260,w=40,h=40,rgb=color.white,t="-",code=function()setting.sddas=(setting.sddas-1)%11 end,up=3,down=17,right=8},
|
||||
{x=410,y=260,w=40,h=40,rgb=color.white,t="+",code=function()setting.sddas=(setting.sddas+1)%11 end,up=4,down=17,left=7,right=9},
|
||||
{x=460,y=260,w=40,h=40,rgb=color.white,t="-",code=function()setting.sdarr=(setting.sdarr-1)%6 end,up=5,down=17,left=8,right=10},
|
||||
{x=625,y=260,w=40,h=40,rgb=color.white,t="+",code=function()setting.sdarr=(setting.sdarr+1)%4 end,up=6,down=17,left=9,right=14},
|
||||
--7~10
|
||||
{x=870-90,y=100,w=160,h=60,rgb=color.white,t=function()return setting.sfx and"SFX:on"or"SFX:off"end,code=function()setting.sfx=not setting.sfx end,down=13,left=2,right=12},
|
||||
{x=870+90,y=100,w=160,h=60,rgb=color.white,t=function()return setting.bgm and"BGM:on"or"BGM:off"end,code=function()BGM()setting.bgm=not setting.bgm;BGM("blank")end,down=13,left=11},
|
||||
{x=870,y=180,w=340,h=60,rgb=color.white,t=function()return setting.fullscreen and"Fullscreen:on"or"Fullscreen:off"end,
|
||||
code=function()
|
||||
setting.fullscreen=not setting.fullscreen
|
||||
love.window.setFullscreen(setting.fullscreen)
|
||||
@@ -263,79 +316,58 @@ Buttons={
|
||||
love.resize(gc.getWidth(),gc.getHeight())
|
||||
end
|
||||
end,
|
||||
up=4,down=7,left=6
|
||||
up=11,down=14,left=6
|
||||
},
|
||||
{x=435,y=220,w=320,h=60,rgb=color.green,t="Advanced settings",code=function()gotoScene("setting2")end,up=1,down=7,right=5},
|
||||
{x=435,y=300,w=320,h=60,rgb=color.yellow,t="Touch settings",code=function()gotoScene("setting3")end,up=6,down=8,right=5},
|
||||
{x=640,y=590,w=210,h=60,rgb=color.white,t="Save&Back",code=function()saveSetting()back()end,up=6},
|
||||
},
|
||||
setting2={--Advanced setting
|
||||
{x=290,y=70 ,w=160,h=45,rgb=color.white,t=function()return setting.key[1]end,code=function()keysetting,gamepadsetting=1 end,up=1,down=2,right=10},
|
||||
{x=290,y=130,w=160,h=45,rgb=color.white,t=function()return setting.key[2]end,code=function()keysetting,gamepadsetting=2 end,up=1,down=3,right=11},
|
||||
{x=290,y=190,w=160,h=45,rgb=color.white,t=function()return setting.key[3]end,code=function()keysetting,gamepadsetting=3 end,up=2,down=4,right=12},
|
||||
{x=290,y=250,w=160,h=45,rgb=color.white,t=function()return setting.key[4]end,code=function()keysetting,gamepadsetting=4 end,up=3,down=5,right=13},
|
||||
{x=290,y=310,w=160,h=45,rgb=color.white,t=function()return setting.key[5]end,code=function()keysetting,gamepadsetting=5 end,up=4,down=6,right=14},
|
||||
{x=290,y=370,w=160,h=45,rgb=color.white,t=function()return setting.key[6]end,code=function()keysetting,gamepadsetting=6 end,up=5,down=7,right=15},
|
||||
{x=290,y=430,w=160,h=45,rgb=color.white,t=function()return setting.key[7]end,code=function()keysetting,gamepadsetting=7 end,up=6,down=8,right=16},
|
||||
{x=290,y=490,w=160,h=45,rgb=color.white,t=function()return setting.key[8]end,code=function()keysetting,gamepadsetting=8 end,up=7,down=9,right=17},
|
||||
{x=290,y=550,w=160,h=45,rgb=color.white,t=function()return setting.key[9]end,code=function()keysetting,gamepadsetting=9 end,up=8,down=28,right=18},
|
||||
--1~9
|
||||
{x=540,y=70 ,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[1]end,code=function()gamepadsetting,keysetting=1 end,up=10,down=11,left=1,right=19},
|
||||
{x=540,y=130,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[2]end,code=function()gamepadsetting,keysetting=2 end,up=10,down=12,left=2,right=23},
|
||||
{x=540,y=190,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[3]end,code=function()gamepadsetting,keysetting=3 end,up=11,down=13,left=3,right=27},
|
||||
{x=540,y=250,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[4]end,code=function()gamepadsetting,keysetting=4 end,up=12,down=14,left=4,right=27},
|
||||
{x=540,y=310,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[5]end,code=function()gamepadsetting,keysetting=5 end,up=13,down=15,left=5,right=27},
|
||||
{x=540,y=370,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[6]end,code=function()gamepadsetting,keysetting=6 end,up=14,down=16,left=6,right=29},
|
||||
{x=540,y=430,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[7]end,code=function()gamepadsetting,keysetting=7 end,up=15,down=17,left=7,right=29},
|
||||
{x=540,y=490,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[8]end,code=function()gamepadsetting,keysetting=8 end,up=16,down=18,left=8,right=29},
|
||||
{x=540,y=550,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[9]end,code=function()gamepadsetting,keysetting=9 end,up=17,down=28,left=9,right=29},
|
||||
--10~18
|
||||
{x=745,y=90,w=40,h=40,rgb=color.white,t="-",code=function()setting.das=(setting.das-1)%31 end,left=10,right=20,down=23},
|
||||
{x=910,y=90,w=40,h=40,rgb=color.white,t="+",code=function()setting.das=(setting.das+1)%31 end,left=19,right=21,down=24},
|
||||
{x=960,y=90,w=40,h=40,rgb=color.white,t="-",code=function()setting.arr=(setting.arr-1)%16 end,left=20,right=22,down=25},
|
||||
{x=1125,y=90,w=40,h=40,rgb=color.white,t="+",code=function()setting.arr=(setting.arr+1)%16 end,left=21,down=26},
|
||||
--19~22
|
||||
{x=745,y=150,w=40,h=40,rgb=color.white,t="-",code=function()setting.sddas=(setting.sddas-1)%11 end,up=19,down=27,left=10,right=24},
|
||||
{x=910,y=150,w=40,h=40,rgb=color.white,t="+",code=function()setting.sddas=(setting.sddas+1)%11 end,up=20,down=27,left=23,right=25},
|
||||
{x=960,y=150,w=40,h=40,rgb=color.white,t="-",code=function()setting.sdarr=(setting.sdarr-1)%6 end,up=21,down=27,left=24,right=26},
|
||||
{x=1125,y=150,w=40,h=40,rgb=color.white,t="+",code=function()setting.sdarr=(setting.sdarr+1)%4 end,up=22,down=27,left=25},
|
||||
--23~26
|
||||
{x=935,y=220,w=320,h=65,rgb=color.white,t=function()return "frameDraw:"..setting.frameMul.."%"end,code=function()
|
||||
{x=870,y=260,w=340,h=60,rgb=color.white,t=function()return setting.bgblock and"BG animation:on"or"BG animation:off"end,
|
||||
code=function()
|
||||
setting.bgblock=not setting.bgblock
|
||||
if not setting.bgblock then
|
||||
for i=1,116 do
|
||||
BGblockList[i].v=3*BGblockList[i].v
|
||||
end
|
||||
end
|
||||
end,
|
||||
up=12,down=15,left=10
|
||||
},
|
||||
|
||||
--11~14
|
||||
{x=870,y=340,w=340,h=60,rgb=color.white,t=function()return"frameDraw:"..setting.frameMul.."%"end,code=function()
|
||||
setting.frameMul=setting.frameMul+(setting.frameMul<50 and 5 or 10)
|
||||
if setting.frameMul>100 then setting.frameMul=25 end
|
||||
end,up=24,down=29,left=11},
|
||||
{x=405,y=630,w=130,h=60,rgb=color.white,t="Reset",code=function()for i=1,#setting.key do setting.key[i]=gameEnv0.key[i] end end,up=9,right=29},
|
||||
{x=840,y=630,w=180,h=60,rgb=color.white,t="Back",code=function()keysetting=nil;back()end,up=24,left=28},
|
||||
--27~29
|
||||
end,up=14,down=16},
|
||||
{x=870,y=420,w=340,h=60,rgb=color.green,t="Control settings",code=function()gotoScene("setting2")end,up=15,down=17},
|
||||
{x=870,y=500,w=340,h=60,rgb=color.yellow,t="Touch settings",code=function()gotoScene("setting3")end,up=16,down=18},
|
||||
{x=640,y=640,w=210,h=60,rgb=color.white,t="Save&Back",code=function()back()end,up=17},
|
||||
--15~18
|
||||
},
|
||||
setting2={--Control setting
|
||||
{x=840,y=630,w=180,h=60,rgb=color.white,t="Back",code=function()keysetting=nil;back()end},
|
||||
},
|
||||
setting3={--Touch setting
|
||||
{x=640,y=210,w=400,h=80,rgb=color.white,t=function()return setting.virtualkeySwitch and"Hide Virtual Key"or"Show Virtual Key"end,code=function()
|
||||
{x=640,y=410,w=170,h=80,t="Back",code=function()back()end},
|
||||
{x=640,y=210,w=500,h=80,t=function()return setting.virtualkeySwitch and"Hide Virtual Key"or"Show Virtual Key"end,code=function()
|
||||
setting.virtualkeySwitch=not setting.virtualkeySwitch
|
||||
end},
|
||||
{x=500,y=310,w=120,h=80,rgb=color.white,t="Reset",code=function()
|
||||
{x=450,y=310,w=170,h=80,t="Reset",code=function()
|
||||
for K=1,#virtualkey do
|
||||
local b,b0=virtualkey[K],gameEnv0.virtualkey[K]
|
||||
b[1],b[2],b[3],b[4]=b0[1],b0[2],b0[3],b0[4]
|
||||
end--Reset virtualkey
|
||||
end},
|
||||
{x=640,y=310,w=120,h=80,rgb=color.white,t="Snap",code=function()
|
||||
for K=1,#virtualkey do
|
||||
local b=virtualkey[K]
|
||||
b[1],b[2]=int(b[1]*.025+.5)*40,int(b[2]*.025+.5)*40
|
||||
end--Snap all keys
|
||||
{x=640,y=310,w=170,h=80,t=function()return snapLevelName[snapLevel]end,code=function()
|
||||
snapLevel=snapLevel%5+1
|
||||
end},
|
||||
{x=780,y=310,w=120,h=80,rgb=color.white,t=function()return percent0to5[setting.virtualkeyAlpha]end,code=function()
|
||||
{x=830,y=310,w=170,h=80,t=function()return percent0to5[setting.virtualkeyAlpha]end,code=function()
|
||||
setting.virtualkeyAlpha=(setting.virtualkeyAlpha+1)%6
|
||||
--Adjust virtualkey alpha
|
||||
end},
|
||||
{x=500,y=410,w=120,h=80,rgb=color.white,t="Icon",code=function()
|
||||
{x=450,y=410,w=170,h=80,t="Icon",code=function()
|
||||
setting.virtualkeyIcon=not setting.virtualkeyIcon
|
||||
--Switch virtualkey icon
|
||||
end},
|
||||
{x=640,y=410,w=120,h=80,rgb=color.white,t="Back",code=function()back()end},
|
||||
{x=780,y=410,w=120,h=80,rgb=color.white,t="Size",code=function()
|
||||
for K=1,#virtualkey do
|
||||
local b=virtualkey[K]
|
||||
{x=830,y=410,w=170,h=80,t="Size",code=function()
|
||||
if sel then
|
||||
local b=virtualkey[sel]
|
||||
b[4]=b[4]+10
|
||||
if b[4]==150 then b[4]=40 end
|
||||
b[3]=b[4]^2
|
||||
@@ -343,7 +375,8 @@ Buttons={
|
||||
end},
|
||||
},
|
||||
help={
|
||||
{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()back()end},
|
||||
{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()back()end,right=2},
|
||||
{x=980,y=590,w=230,h=60,rgb=color.white,t="Author's qq",code=function()sys.openURL("tencent://message/?uin=1046101471&Site=&Menu=yes")end,left=1},
|
||||
},
|
||||
stat={
|
||||
{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()back()end},
|
||||
@@ -355,6 +388,7 @@ for k,v in pairs(Buttons)do
|
||||
v[i].alpha=0
|
||||
end
|
||||
end
|
||||
|
||||
virtualkey={
|
||||
{80,720-80,6400,80},--moveLeft
|
||||
{240,720-80,6400,80},--moveRight
|
||||
|
||||
214
main.lua
@@ -1,4 +1,4 @@
|
||||
gc,kb,ms,tc,tm,fs,wd=love.graphics,love.keyboard,love.mouse,love.touch,love.timer,love.filesystem,love.window
|
||||
gc,kb,ms,tc,tm,fs,wd,sys=love.graphics,love.keyboard,love.mouse,love.touch,love.timer,love.filesystem,love.window,love.system
|
||||
toN,toS=tonumber,tostring
|
||||
int,ceil,abs,rnd,max,min,sin,cos,atan,pi=math.floor,math.ceil,math.abs,math.random,math.max,math.min,math.sin,math.cos,math.atan,math.pi
|
||||
sub,gsub,find,format,byte,char=string.sub,string.gsub,string.find,string.format,string.byte,string.char
|
||||
@@ -9,14 +9,14 @@ Timer=tm.getTime--Easy&Quick to get time!
|
||||
mx,my,mouseShow=-20,-20,false
|
||||
focus=true
|
||||
|
||||
system=love.system.getOS()
|
||||
system=sys.getOS()
|
||||
touching=nil--1st touching ID
|
||||
|
||||
scene=""
|
||||
gamemode=""
|
||||
bgmPlaying=nil
|
||||
curBG="none"
|
||||
BGblock={ct=140}
|
||||
BGblock={ct=140,next=7}
|
||||
|
||||
kb.setKeyRepeat(false)
|
||||
kb.setTextInput(false)
|
||||
@@ -36,27 +36,6 @@ function setFont(s)
|
||||
end
|
||||
end
|
||||
|
||||
sfx={
|
||||
"button",
|
||||
"ready","start",
|
||||
"move","rotate","rotatekick","hold",
|
||||
"prerotate","prehold",
|
||||
"drop","fall",
|
||||
"reach",
|
||||
"ren_1","ren_2","ren_3","ren_4","ren_5","ren_6","ren_7","ren_8","ren_9","ren_10","ren_11",
|
||||
"clear_1","clear_2","clear_3","clear_4",
|
||||
"spin_0","spin_1","spin_2","spin_3",
|
||||
"perfectclear",
|
||||
}
|
||||
bgm={
|
||||
"blank",
|
||||
"way",
|
||||
"race",
|
||||
"push",
|
||||
"reason",
|
||||
}
|
||||
--System data
|
||||
|
||||
gameEnv0={
|
||||
das=10,arr=2,
|
||||
sddas=0,sdarr=2,
|
||||
@@ -67,9 +46,6 @@ gameEnv0={
|
||||
sequence=1,visible=1,
|
||||
_20G=false,target=9e99,
|
||||
freshLimit=9e99,
|
||||
|
||||
key={"left","right","x","z","c","up","down","space","r","LEFT","RIGHT","DOWN"},
|
||||
gamepad={"dpleft","dpright","a","b","y","dpup","dpdown","rightshoulder","leftshoulder","LEFT","RIGHT","DOWN"},
|
||||
virtualkey={
|
||||
{80,720-80,6400,80},--moveLeft
|
||||
{240,720-80,6400,80},--moveRight
|
||||
@@ -82,36 +58,36 @@ gameEnv0={
|
||||
{80,80,6400,80},--restart
|
||||
},
|
||||
reach=function()end,
|
||||
--these three is actually no use,only provide a key
|
||||
--not all is actually used,some only provide a key
|
||||
}
|
||||
randomMethod={
|
||||
function()
|
||||
P.bn,P.cb=rem(nxt,1),rem(nb,1)
|
||||
if #nxt<6 then
|
||||
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
||||
if #P.nxt<6 then
|
||||
local bag={1,2,3,4,5,6,7}
|
||||
for i=1,7 do
|
||||
ins(nxt,rem(bag,rnd(8-i)))
|
||||
ins(P.nxt,rem(bag,rnd(8-i)))
|
||||
end
|
||||
end
|
||||
for i=6,#nxt do
|
||||
nb[i]=blocks[nxt[i]][0]
|
||||
for i=6,#P.nxt do
|
||||
P.nb[i]=blocks[P.nxt[i]][0]
|
||||
end
|
||||
end,
|
||||
function()
|
||||
P.bn,P.cb=rem(nxt,1),rem(nb,1)
|
||||
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
||||
for j=1,4 do
|
||||
local i,f=rnd(7)
|
||||
for k=1,4 do
|
||||
if i==his[k]then f=true end
|
||||
if i==P.his[k]then f=true end
|
||||
end
|
||||
if not f then break end
|
||||
end
|
||||
P.nxt[6],P.nb[6]=i,blocks[i][0]
|
||||
rem(his,1)ins(his,i)
|
||||
rem(P.his,1)ins(P.his,i)
|
||||
end,
|
||||
function()
|
||||
P.bn,P.cb=rem(nxt,1),rem(nb,1)
|
||||
repeat i=rnd(7)until i~=nxt[5]
|
||||
P.bn,P.cb=rem(P.nxt,1),rem(P.nb,1)
|
||||
repeat i=rnd(7)until i~=P.nxt[5]
|
||||
P.nxt[6],P.nb[6]=i,blocks[i][0]
|
||||
end,
|
||||
}
|
||||
@@ -189,18 +165,19 @@ loadmode={
|
||||
wait=1,
|
||||
fall=1,
|
||||
}
|
||||
royaleMode=true
|
||||
createPlayer(1,340,15)--Player
|
||||
|
||||
local n=2
|
||||
for i=1,4 do
|
||||
for j=1,5 do
|
||||
createPlayer(n,75*i-48,142*j-130,.19,rnd(10))
|
||||
createPlayer(n,75*i-48,142*j-130,.19,1+rnd(14))
|
||||
n=n+1
|
||||
end
|
||||
end
|
||||
for i=9,12 do
|
||||
for j=1,5 do
|
||||
createPlayer(n,75*i+292,142*j-130,.19,rnd(10))
|
||||
createPlayer(n,75*i+292,142*j-130,.19,1+rnd(14))
|
||||
n=n+1
|
||||
end
|
||||
end--AIs
|
||||
@@ -247,6 +224,45 @@ loadmode={
|
||||
curBG="game2"
|
||||
BGM("race")
|
||||
end,
|
||||
p2=function()
|
||||
modeEnv={
|
||||
wait=1,
|
||||
fall=30,
|
||||
freshLimit=15,
|
||||
}
|
||||
createPlayer(1,20,15)
|
||||
createPlayer(2,650,15)
|
||||
|
||||
curBG="game2"
|
||||
BGM("way")
|
||||
end,
|
||||
p3=function()
|
||||
modeEnv={
|
||||
wait=1,
|
||||
fall=30,
|
||||
freshLimit=15,
|
||||
}
|
||||
createPlayer(1,20,100,.65)
|
||||
createPlayer(2,435,100,.65)
|
||||
createPlayer(3,850,100,.65)
|
||||
|
||||
curBG="game2"
|
||||
BGM("way")
|
||||
end,
|
||||
p4=function()
|
||||
modeEnv={
|
||||
wait=1,
|
||||
fall=30,
|
||||
freshLimit=15,
|
||||
}
|
||||
createPlayer(1,25,150,.5)
|
||||
createPlayer(2,335,150,.5)
|
||||
createPlayer(3,645,150,.5)
|
||||
createPlayer(4,955,150,.5)
|
||||
|
||||
curBG="game2"
|
||||
BGM("way")
|
||||
end,
|
||||
}
|
||||
Event={
|
||||
gameover={
|
||||
@@ -255,21 +271,35 @@ Event={
|
||||
P.control=false
|
||||
P.timing=false
|
||||
P.waiting=1e99
|
||||
P.control=false
|
||||
gameover=0
|
||||
P.result="WIN"
|
||||
P.b2b=0
|
||||
for i=1,#field do
|
||||
for j=1,10 do
|
||||
visTime[i][j]=min(visTime[i][j],20)
|
||||
end
|
||||
end
|
||||
showText("WIN","appear",100,nil,true)
|
||||
ins(task,Event.task.win)
|
||||
end,
|
||||
lose=function()
|
||||
P.alive=false
|
||||
P.control=false
|
||||
P.timing=false
|
||||
P.result=" K.O."
|
||||
P.waiting=1e99
|
||||
P.b2b=0
|
||||
gameover=0
|
||||
showText("LOSE","appear",100,nil,true)
|
||||
if royaleMode and P.lastRecv then
|
||||
throwBadge(P.id,P.lastRecv,P.badge)
|
||||
players[P.lastRecv].badge=players[P.lastRecv].badge+P.badge+1
|
||||
players[P.lastRecv].strength=min(int(players[P.lastRecv].badge*.2),4)
|
||||
end
|
||||
for i=1,#players.alive do
|
||||
if players.alive[i]==P.id then
|
||||
rem(players.alive,i)
|
||||
if #players.alive==1 then
|
||||
ins(players[players.alive[1]].task,Event.task.winTrigger)
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
@@ -277,6 +307,11 @@ Event={
|
||||
P.atkBuffer[i].sent=true
|
||||
P.atkBuffer[i].time=0
|
||||
end
|
||||
for i=1,#field do
|
||||
for j=1,10 do
|
||||
visTime[i][j]=min(visTime[i][j],20)
|
||||
end
|
||||
end
|
||||
ins(task,Event.task.lose)
|
||||
end,
|
||||
},
|
||||
@@ -304,30 +339,44 @@ Event={
|
||||
end
|
||||
end,
|
||||
task={
|
||||
winTrigger=function()
|
||||
Event.gameover.win()
|
||||
return true
|
||||
end,
|
||||
win=function()
|
||||
gameover=gameover+1
|
||||
if gameover%3==0 then
|
||||
local j=gameover/3
|
||||
if j<=#field then
|
||||
for i=1,10 do
|
||||
if field[j][i]>0 then field[j][i]=13 end
|
||||
P.counter=P.counter+1
|
||||
if P.counter>60 then
|
||||
for i=1,#field do
|
||||
for j=1,10 do
|
||||
if visTime[i][j]>0 then
|
||||
visTime[i][j]=visTime[i][j]-1
|
||||
end
|
||||
end
|
||||
if j==#field then gameover=50 end
|
||||
end
|
||||
end
|
||||
if gameover>80 then
|
||||
return true
|
||||
if P.counter==100 then
|
||||
for i=1,#field do
|
||||
removeRow(field)
|
||||
removeRow(visTime)
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
end,
|
||||
lose=function()
|
||||
gameover=gameover+1
|
||||
if gameover%3==0 then
|
||||
local j=gameover/3
|
||||
if field[j]then
|
||||
for i=1,10 do
|
||||
if field[j][i]>0 then field[j][i]=13 end
|
||||
P.counter=P.counter+1
|
||||
if P.counter>60 then
|
||||
for i=1,#P.field do
|
||||
for j=1,10 do
|
||||
if P.visTime[i][j]>0 then
|
||||
P.visTime[i][j]=P.visTime[i][j]-1
|
||||
end
|
||||
end
|
||||
end
|
||||
if P.counter==100 then
|
||||
for i=1,#P.field do
|
||||
removeRow(P.field)
|
||||
removeRow(P.visTime)
|
||||
end
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
@@ -363,11 +412,14 @@ mesDisp={
|
||||
gc.line(-120,377,-30,377)
|
||||
end,
|
||||
tetris41=function()
|
||||
gc.print("Remain",-140,450)
|
||||
gc.print("Attack",-130,305)
|
||||
setFont(80)
|
||||
mStr(#players.alive,-75,380)
|
||||
mStr(cstat.atk,-75,240)
|
||||
gc.draw(badgeIcon,-120,150,nil,1.5)
|
||||
setFont(50)
|
||||
gc.print(badge,-65,150)
|
||||
mStr(cstat.atk,-75,320)
|
||||
mStr(#players.alive,-75,430)
|
||||
setFont(20)
|
||||
gc.print("Attack",-103,360)
|
||||
gc.print("Remain",-105,472)
|
||||
end,
|
||||
blind=function()
|
||||
setFont(35)
|
||||
@@ -393,12 +445,35 @@ mesDisp={
|
||||
setting={
|
||||
sfx=true,bgm=true,
|
||||
fullscreen=false,
|
||||
bgblock=true,
|
||||
lang="eng",
|
||||
das=10,arr=2,
|
||||
sddas=0,sdarr=2,
|
||||
ghost=true,center=true,
|
||||
key={"left","right","x","z","c","up","down","space","r","LEFT","RIGHT","DOWN"},
|
||||
gamepad={"dpleft","dpright","a","b","y","dpup","dpdown","RB","LB","LEFT","RIGHT","DOWN"},
|
||||
keyMap={
|
||||
{"left","right","x","z","c","up","down","space","r","","",""},
|
||||
{"","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","",""},
|
||||
{"dpleft","dpright","a","b","y","dpup","dpdown","rightshoulder","leftshoulder","","",""},
|
||||
{"","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","",""},
|
||||
{"","","","","","","","","","","",""},
|
||||
},--keyboard & joystick
|
||||
keyLib={
|
||||
{1},
|
||||
{2},
|
||||
{3},
|
||||
{4},
|
||||
},--Players' key setting(s)
|
||||
virtualkey={
|
||||
{80,720-80,6400,80},--moveLeft
|
||||
{240,720-80,6400,80},--moveRight
|
||||
@@ -431,7 +506,6 @@ stat={
|
||||
--------------------------------Warning!_G is __indexed to players[n] when changing any player's data!
|
||||
require("list")
|
||||
require("texture")
|
||||
require("BGblock")
|
||||
require("ai")
|
||||
require("toolfunc")
|
||||
require("sysfunc")
|
||||
@@ -441,8 +515,8 @@ require("paint")
|
||||
require("game_scene")
|
||||
require("call&sys")
|
||||
|
||||
userData=fs.newFile("userData")
|
||||
userSetting=fs.newFile("userSetting")
|
||||
userData=fs.newFile("userdata")
|
||||
userSetting=fs.newFile("usersetting")
|
||||
if fs.getInfo("userdata")then
|
||||
loadData()
|
||||
end
|
||||
|
||||
229
paint.lua
@@ -36,21 +36,22 @@ FX={
|
||||
flash=0,--Black screen(frame)
|
||||
shake=0,--Screen shake(frame)
|
||||
beam={},--Attack beam
|
||||
badge={},--badge thrown
|
||||
appear=function(t,a)
|
||||
setFont(t.font)
|
||||
gc.setColor(1,1,1,min((30-abs(t.t-30))*.05,1)*a)
|
||||
gc.setColor(1,1,1,a)
|
||||
mStr(t.text,150,250-t.font*.5+t.dy)
|
||||
end,
|
||||
fly=function(t,a)
|
||||
setFont(t.font)
|
||||
gc.setColor(1,1,1,min((30-abs(t.t-30))*.05,1)*a)
|
||||
gc.setColor(1,1,1,a)
|
||||
mStr(t.text,150+(t.t-15)^3*.005,250-t.font*.5+t.dy)
|
||||
end,
|
||||
stretch=function(t,a)
|
||||
gc.push("transform")
|
||||
setFont(t.font)
|
||||
gc.translate(150,250+t.dy)
|
||||
gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*a)
|
||||
gc.setColor(1,1,1,a)
|
||||
if t.t<20 then gc.scale((20-t.t)*.015+1,1)end
|
||||
mStr(t.text,0,-t.font*.5)
|
||||
gc.pop()
|
||||
@@ -59,7 +60,7 @@ FX={
|
||||
gc.push("transform")
|
||||
setFont(t.font)
|
||||
gc.translate(150,290+t.dy)
|
||||
gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*a)
|
||||
gc.setColor(1,1,1,a)
|
||||
if t.t<20 then gc.shear((20-t.t)*.05,0)end
|
||||
mStr(t.text,0,-t.font*.5)
|
||||
gc.pop()
|
||||
@@ -68,7 +69,7 @@ FX={
|
||||
gc.push("transform")
|
||||
setFont(t.font)
|
||||
gc.translate(150,250+t.dy)
|
||||
gc.setColor(1,1,1,min((30-abs(t.t-30))*.1,1)*a)
|
||||
gc.setColor(1,1,1,a)
|
||||
if t.t<20 then
|
||||
gc.rotate((20-t.t)^2*.0015)
|
||||
end
|
||||
@@ -77,7 +78,7 @@ FX={
|
||||
end,
|
||||
flicker=function(t,a)
|
||||
setFont(t.font)
|
||||
gc.setColor(1,1,1,min((30-abs(t.t-30))*.05,1)*a*(rnd()+.5))
|
||||
gc.setColor(1,1,1,a*(rnd()+.5))
|
||||
mStr(t.text,150,250-t.font*.5+t.dy)
|
||||
end,
|
||||
}
|
||||
@@ -89,9 +90,10 @@ function drawButton()
|
||||
local t=i==Buttons.sel and .3 or 0
|
||||
B.alpha=abs(B.alpha-t)>.02 and(B.alpha+(B.alpha<t and .02 or -.02))or t
|
||||
if B.alpha>t then B.alpha=B.alpha-.02 elseif B.alpha<t then B.alpha=B.alpha+.02 end
|
||||
gc.setColor(B.rgb[1],B.rgb[2],B.rgb[3],B.alpha)
|
||||
local C=B.rgb or color.white
|
||||
gc.setColor(C[1],C[2],C[3],B.alpha)
|
||||
gc.rectangle("fill",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
||||
gc.setColor(B.rgb[1],B.rgb[2],B.rgb[3],.3)
|
||||
gc.setColor(C[1],C[2],C[3],.3)
|
||||
gc.setLineWidth(5)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
||||
local t=B.t
|
||||
local y0
|
||||
@@ -104,7 +106,7 @@ function drawButton()
|
||||
mStr(t,B.x-1,y0+2)
|
||||
mStr(t,B.x+1,y0+2)
|
||||
end
|
||||
gc.setColor(B.rgb)
|
||||
gc.setColor(C)
|
||||
if t then
|
||||
mStr(t,B.x,y0+1)
|
||||
end
|
||||
@@ -126,13 +128,22 @@ function drawPixel(y,x,id,alpha)
|
||||
gc.setColor(1,1,1,alpha)
|
||||
gc.draw(blockSkin[id],30*x-30,600-30*y)
|
||||
end
|
||||
function drawVirtualkey()
|
||||
function drawVirtualkey(s)
|
||||
gc.setLineWidth(10)
|
||||
gc.setColor(1,1,1,setting.virtualkeyAlpha*.2)
|
||||
for i=1,#virtualkey do
|
||||
local b=virtualkey[i]
|
||||
gc.circle("line",b[1],b[2],b[4]-5)
|
||||
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2],nil,2*b[4]*.0125,nil,18,18)end
|
||||
if s then
|
||||
for i=1,#virtualkey do
|
||||
gc.setColor(1,s==i and 0 or 1,s==i and 0 or 1,setting.virtualkeyAlpha*.2)
|
||||
local b=virtualkey[i]
|
||||
gc.circle("line",b[1],b[2],b[4]-5)
|
||||
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2],nil,2*b[4]*.0125,nil,18,18)end
|
||||
end
|
||||
else
|
||||
gc.setColor(1,1,1,setting.virtualkeyAlpha*.2)
|
||||
for i=1,#virtualkey do
|
||||
local b=virtualkey[i]
|
||||
gc.circle("line",b[1],b[2],b[4]-5)
|
||||
if setting.virtualkeyIcon then gc.draw(virtualkeyIcon[i],b[1],b[2],nil,2*b[4]*.0125,nil,18,18)end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -184,7 +195,7 @@ end
|
||||
function Pnt.main()
|
||||
gc.setColor(1,1,1)
|
||||
setFont(30)
|
||||
gc.print("Alpha V0.5",370,150)
|
||||
gc.print("Alpha V0.6",370,150)
|
||||
gc.print(system,530,110)
|
||||
gc.draw(titleImage,30,30)
|
||||
end
|
||||
@@ -221,9 +232,8 @@ function Pnt.play()
|
||||
gc.push("transform")
|
||||
gc.translate(x,y)gc.scale(size)--Scale
|
||||
gc.setColor(0,0,0,.5)gc.rectangle("fill",0,0,300,600)--Black Background
|
||||
gc.setLineWidth(3)
|
||||
gc.translate(10,15)
|
||||
gc.stencil(stencil_field, "replace", 1)
|
||||
gc.setLineWidth(13)
|
||||
gc.stencil(stencil_field_small, "replace",1)
|
||||
gc.translate(0,fieldBeneath)
|
||||
gc.setStencilTest("equal",1)
|
||||
for j=1,#field do
|
||||
@@ -238,72 +248,66 @@ function Pnt.play()
|
||||
gc.rectangle("fill",0,600-30*j,320,30)
|
||||
end
|
||||
end--Field
|
||||
if gameEnv.ghost then
|
||||
for i=1,r do for j=1,c do
|
||||
if cb[i][j]>0 then
|
||||
drawPixel(i+y_img-1,j+cx-1,bn,.3)
|
||||
end
|
||||
end end
|
||||
end--Ghost
|
||||
if waiting<=0 then
|
||||
gc.setColor(2,2,2)
|
||||
for i=1,r do for j=1,c do
|
||||
if cb[i][j]>0 then
|
||||
drawPixel(i+cy-1,j+cx-1,bn,1)
|
||||
end
|
||||
end end--Block
|
||||
if not P.result then
|
||||
if gameEnv.ghost then
|
||||
for i=1,r do for j=1,c do
|
||||
if cb[i][j]>0 then
|
||||
drawPixel(i+y_img-1,j+cx-1,bn,.3)
|
||||
end
|
||||
end end
|
||||
end--Ghost
|
||||
if waiting<=0 then
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,r do for j=1,c do
|
||||
if cb[i][j]>0 then
|
||||
drawPixel(i+cy-1,j+cx-1,bn,1)
|
||||
end
|
||||
end end--Block
|
||||
end
|
||||
end
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(PTC.dust[p])--Draw game field
|
||||
gc.setStencilTest()--In-playField mask
|
||||
gc.translate(0,-fieldBeneath)
|
||||
gc.setColor(1,1,1)gc.rectangle("line",-2,-12,304,614)--Draw boarder
|
||||
gc.setColor(frameColor[P.strength])gc.rectangle("line",-7,-7,314,614)--Draw boarder
|
||||
|
||||
local h=0
|
||||
for i=1,#atkBuffer do
|
||||
local a=atkBuffer[i]
|
||||
local bar=a.amount*30
|
||||
if not a.sent then
|
||||
if a.time<20 then
|
||||
bar=bar*(20*a.time)^.5*.05
|
||||
--Appear
|
||||
if P.result then
|
||||
gc.setColor(1,1,1,min(P.counter,60)*.01)
|
||||
setFont(100)
|
||||
mStr(P.result,150,250)
|
||||
else
|
||||
local h=0
|
||||
for i=1,#atkBuffer do
|
||||
local a=atkBuffer[i]
|
||||
local bar=a.amount*30
|
||||
if not a.sent then
|
||||
if a.countdown>0 then
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
gc.setColor(attackColor[a.lv][2])
|
||||
gc.rectangle("fill",305,600-h+(-bar+5),8,-(-bar+5)*(1-a.countdown/a.cd0))
|
||||
--Timing
|
||||
else
|
||||
attackColor.animate[a.lv]((sin((Timer()-i)*20)+1)*.5)
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
--Warning
|
||||
end
|
||||
end
|
||||
if a.countdown>0 then
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
gc.setColor(attackColor[a.lv][2])
|
||||
gc.rectangle("fill",305,600-h+(-bar+5),8,-(-bar+5)*(1-a.countdown/a.cd0))
|
||||
--Timing
|
||||
else
|
||||
attackColor.animate[a.lv]((sin((Timer()-i)*20)+1)*.5)
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
--Warning
|
||||
end
|
||||
else
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
bar=bar*(20-a.time)*.05
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
--Disappear
|
||||
end
|
||||
h=h+bar
|
||||
if h>600 then break end
|
||||
end--Buffer line
|
||||
h=h+bar
|
||||
if h>600 then break end
|
||||
end--Buffer line
|
||||
|
||||
gc.setColor(b2b<100 and color.white or b2b<=480 and color.lightRed or color.lightBlue)
|
||||
gc.rectangle("fill",-15,600,10,-b2b1)
|
||||
--B2B bar
|
||||
|
||||
for i=1,#bonus do
|
||||
local a=#field>9-bonus[i].dy*.03333 and .6 or 1
|
||||
bonus[i]:draw(a)
|
||||
end--Effects
|
||||
gc.setColor(b2b<100 and color.white or b2b<=480 and color.lightRed or color.lightBlue)
|
||||
gc.rectangle("fill",-15,600,10,-b2b)
|
||||
--B2B bar
|
||||
end
|
||||
gc.pop()
|
||||
else
|
||||
gc.push("transform")
|
||||
gc.translate(x,y)gc.scale(size)--Scale
|
||||
gc.setColor(0,0,0,.7)gc.rectangle("fill",0,0,600,690)--Black Background
|
||||
gc.setLineWidth(3)
|
||||
gc.setColor(1,1,1)gc.rectangle("line",0,0,600,690)--Big frame
|
||||
gc.setLineWidth(7)
|
||||
gc.setColor(frameColor[P.strength])gc.rectangle("line",0,0,600,690)--Big frame
|
||||
gc.translate(150,70)
|
||||
gc.stencil(stencil_field, "replace", 1)
|
||||
gc.translate(0,fieldBeneath)
|
||||
@@ -350,7 +354,7 @@ function Pnt.play()
|
||||
gc.draw(PTC.dust[p])--Draw game field
|
||||
gc.setStencilTest()--In-playField mask
|
||||
gc.translate(0,-fieldBeneath)
|
||||
gc.setColor(1,1,1)gc.rectangle("line",-2,-12,304,614)--Draw boarder
|
||||
gc.setColor(1,1,1)gc.rectangle("line",-3,-13,306,616)--Draw boarder
|
||||
|
||||
local h=0
|
||||
for i=1,#atkBuffer do
|
||||
@@ -385,9 +389,9 @@ function Pnt.play()
|
||||
gc.setColor(b2b<100 and color.white or b2b<=480 and color.lightRed or color.lightBlue)
|
||||
gc.rectangle("fill",-15,600,10,-b2b1)
|
||||
gc.setColor(color.red)
|
||||
gc.rectangle("line",-20,600-100,15,2)
|
||||
gc.rectangle("fill",-20,600-100,16,5)
|
||||
gc.setColor(color.blue)
|
||||
gc.rectangle("line",-20,600-480,15,2)
|
||||
gc.rectangle("fill",-20,600-480,16,5)
|
||||
--B2B bar
|
||||
|
||||
setFont(40)
|
||||
@@ -423,8 +427,7 @@ function Pnt.play()
|
||||
gc.pop()
|
||||
end--Draw starting counter
|
||||
for i=1,#bonus do
|
||||
local a=#field>(9-bonus[i].dy*.03333)and .7 or 1
|
||||
bonus[i]:draw(a)
|
||||
bonus[i]:draw(min((30-abs(bonus[i].t-30))*.05,1)*(not bonus[i].solid and #field>(9-bonus[i].dy*.03333)and .7 or 1))
|
||||
end--Effects
|
||||
|
||||
gc.setColor(1,1,1)
|
||||
@@ -447,36 +450,70 @@ function Pnt.play()
|
||||
for i=1,3 do
|
||||
gc.draw(PTC.attack[i])
|
||||
end
|
||||
for i=1,#FX.badge do
|
||||
local b=FX.badge[i]
|
||||
local t=b.t<10 and 0 or b.t<50 and(sin(1.5*(b.t/20-1.5))+1)*.5 or 1
|
||||
gc.setColor(1,1,1,b.t<10 and b.t*.1 or b.t<50 and 1 or(60-b.t)*.1)
|
||||
gc.draw(badgeIcon,b[1]+(b[3]-b[1])*t,b[2]+(b[4]-b[2])*t,nil,b.size,nil,14,14)
|
||||
end
|
||||
setmetatable(_G,nil)
|
||||
if setting.virtualkeySwitch then
|
||||
drawVirtualkey()
|
||||
end
|
||||
end
|
||||
function Pnt.setting2()
|
||||
function Pnt.setting()
|
||||
gc.setColor(1,1,1)
|
||||
setFont(18)
|
||||
mStr("softdropDAS:"..setting.sddas,828,140)
|
||||
mStr("softdropARR:"..setting.sdarr,1043,140)
|
||||
setFont(35)
|
||||
mStr("DAS:"..setting.das,828,73)
|
||||
mStr("ARR:"..setting.arr,1043,73)
|
||||
gc.print("Keyboard Joystick",223,10)
|
||||
for i=1,9 do
|
||||
gc.printf(actName_show[i]..":",0,60*i-8,180,"right")
|
||||
mStr("DAS:"..setting.das,328,163)
|
||||
mStr("ARR:"..setting.arr,543,163)
|
||||
setFont(18)
|
||||
mStr("softdropDAS:"..setting.sddas,328,250)
|
||||
mStr("softdropARR:"..setting.sdarr,543,250)
|
||||
end
|
||||
function Pnt.setting2()
|
||||
if keyboardSetting then
|
||||
gc.setColor(1,.5,.5,.2+(sin(Timer()*15)+1)*.1)
|
||||
else
|
||||
gc.setColor(.9,.9,.9,.2+(sin(Timer()*15)+1)*.1)
|
||||
end
|
||||
if keysetting or gamepadsetting then
|
||||
gc.print("<<",keysetting and 380 or 670,60*(keysetting or gamepadsetting)-10)
|
||||
gc.rectangle("fill",240,40*keyboardSet-10,200,40)
|
||||
if joystickSetting then
|
||||
gc.setColor(1,.5,.5,.2+(sin(Timer()*15)+1)*.1)
|
||||
else
|
||||
gc.setColor(.9,.9,.9,.2+(sin(Timer()*15)+1)*.1)
|
||||
end
|
||||
gc.rectangle("fill",440,40*joystickSet-10,200,40)
|
||||
|
||||
gc.setColor(1,1,1)
|
||||
setFont(40)
|
||||
gc.print("< P"..curBoard.."/P8 >",430,530)
|
||||
setFont(25)
|
||||
for y=1,12 do
|
||||
mStr(actName_show[y],150,40*y)
|
||||
for x=1,2 do
|
||||
mStr(setting.keyMap[curBoard+x*8-8][y],200*x+140,40*y)
|
||||
end
|
||||
gc.line(40,40*y-10,640,40*y-10)
|
||||
end
|
||||
for x=1,4 do
|
||||
gc.line(200*x-160,30,200*x-160,510)
|
||||
end
|
||||
gc.line(40,510,640,510)
|
||||
gc.print("Keyboard | Joystick",330,3)
|
||||
gc.print("Arrowkey to select/change slot,Enter to change,Esc back",50,580)
|
||||
end
|
||||
function Pnt.setting3()
|
||||
drawVirtualkey()
|
||||
gc.setLineWidth(3)
|
||||
gc.setColor(1,1,1,sin(Timer()*4)*.1+.1)
|
||||
for i=1,31 do
|
||||
gc.line(40*i,0,40*i,720)
|
||||
end
|
||||
for i=1,17 do
|
||||
gc.line(0,40*i,1280,40*i)
|
||||
drawVirtualkey(sel)
|
||||
local d=snapLevelValue[snapLevel]
|
||||
if d>=10 then
|
||||
gc.setLineWidth(3)
|
||||
gc.setColor(1,1,1,sin(Timer()*4)*.1+.1)
|
||||
for i=1,1280/d-1 do
|
||||
gc.line(d*i,0,d*i,720)
|
||||
end
|
||||
for i=1,720/d-1 do
|
||||
gc.line(0,d*i,1280,d*i)
|
||||
end
|
||||
end
|
||||
end
|
||||
function Pnt.help()
|
||||
|
||||
47
sysfunc.lua
@@ -112,14 +112,31 @@ function loadSetting()
|
||||
elseif t=="fullscreen"then
|
||||
setting.fullscreen=v=="true"
|
||||
love.window.setFullscreen(setting.fullscreen)
|
||||
elseif t=="keyset"then
|
||||
v=string.splitS(v)
|
||||
for i=#v+1,8 do v[i]="N/A"end
|
||||
setting.key=v
|
||||
elseif t=="gamepadset"then
|
||||
v=string.splitS(v)
|
||||
for i=#v+1,8 do v[i]="N/A"end
|
||||
setting.gamepad=v
|
||||
elseif t=="bgblock"then
|
||||
setting.bgblock=v=="true"
|
||||
elseif t=="keymap"then
|
||||
v=string.splitS(v,"/")
|
||||
for i=1,16 do
|
||||
local v1=string.splitS(v[i],",")
|
||||
for j=1,#v1 do
|
||||
setting.keyMap[i][j]=v1[j]
|
||||
end
|
||||
end
|
||||
elseif t=="keylib"then
|
||||
v=string.splitS(v,"/")
|
||||
for i=1,4 do
|
||||
local v1=string.splitS(v[i],",")
|
||||
for j=1,#v1 do
|
||||
setting.keyLib[i][j]=toN(v1[j])
|
||||
end
|
||||
for j=1,#setting.keyLib[i]do
|
||||
local v=setting.keyLib[i][j]
|
||||
if int(v)~=v or v>=9 or v<=0 then
|
||||
setting.keyLib[i]={i}
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
elseif t=="virtualkey"then
|
||||
v=string.splitS(v,"/")
|
||||
for i=1,9 do
|
||||
@@ -154,17 +171,25 @@ function saveSetting()
|
||||
end--Saving a integer is better?
|
||||
vk[i]=table.concat(virtualkey[i],",")
|
||||
end--pre-pack virtualkey setting
|
||||
|
||||
local map={}
|
||||
for i=1,16 do
|
||||
map[i]=table.concat(setting.keyMap[i],",")
|
||||
end
|
||||
local lib={}
|
||||
for i=1,4 do
|
||||
lib[i]=table.concat(setting.keyLib[i],",")
|
||||
end
|
||||
local t=table.concat({
|
||||
stringPack("sfx=",setting.sfx),
|
||||
stringPack("bgm=",setting.bgm),
|
||||
stringPack("fullscreen=",setting.fullscreen),
|
||||
stringPack("bgblock=",setting.bgblock),
|
||||
stringPack("das=",setting.das),
|
||||
stringPack("arr=",setting.arr),
|
||||
stringPack("sddas=",setting.sddas),
|
||||
stringPack("sdarr=",setting.sdarr),
|
||||
stringPack("keyset=",table.concat(setting.key,"/")),
|
||||
stringPack("gamepadset=",table.concat(setting.gamepad,"/")),
|
||||
stringPack("keymap=",table.concat(map,"/")),
|
||||
stringPack("keylib=",table.concat(lib,"/")),
|
||||
stringPack("virtualkey=",table.concat(vk,"/")),
|
||||
stringPack("virtualkeyAlpha=",setting.virtualkeyAlpha),
|
||||
stringPack("virtualkeyIcon=",setting.virtualkeyIcon),
|
||||
|
||||
@@ -6,6 +6,7 @@ mouseIcon=N("/image/mess/mouseIcon.png")
|
||||
spinCenter=N("/image/mess/spinCenter.png")
|
||||
dialCircle=N("/image/mess/dialCircle.png")
|
||||
dialNeedle=N("/image/mess/dialNeedle.png")
|
||||
badgeIcon=N("/image/mess/badge.png")
|
||||
blockSkin={}
|
||||
for i=1,13 do
|
||||
blockSkin[i]=N("/image/block/1/"..i..".png")
|
||||
@@ -34,19 +35,19 @@ c:release()
|
||||
--Dust particles
|
||||
|
||||
PTC.attack={}
|
||||
PTC.attack[1]=gc.newParticleSystem(gc.newImage("/image/attack/1.png"),200)
|
||||
PTC.attack[1]=gc.newParticleSystem(gc.newImage("/image/mess/atk1.png"),200)
|
||||
PTC.attack[1]:setParticleLifetime(.25)
|
||||
PTC.attack[1]:setEmissionRate(0)
|
||||
PTC.attack[1]:setSpin(10)
|
||||
PTC.attack[1]:setColors(1,1,1,.7,1,1,1,0)
|
||||
|
||||
PTC.attack[2]=gc.newParticleSystem(gc.newImage("/image/attack/2.png"),200)
|
||||
PTC.attack[2]=gc.newParticleSystem(gc.newImage("/image/mess/atk2.png"),200)
|
||||
PTC.attack[2]:setParticleLifetime(.3)
|
||||
PTC.attack[2]:setEmissionRate(0)
|
||||
PTC.attack[2]:setSpin(8)
|
||||
PTC.attack[2]:setColors(1,1,1,.7,1,1,1,0)
|
||||
|
||||
PTC.attack[3]=gc.newParticleSystem(gc.newImage("/image/attack/3.png"),200)
|
||||
PTC.attack[3]=gc.newParticleSystem(gc.newImage("/image/mess/atk3.png"),200)
|
||||
PTC.attack[3]:setParticleLifetime(.4)
|
||||
PTC.attack[3]:setEmissionRate(0)
|
||||
PTC.attack[3]:setSpin(6)
|
||||
|
||||
40
timer.lua
@@ -53,6 +53,13 @@ function Tmr.play(dt)
|
||||
rem(FX.beam,i)
|
||||
end
|
||||
end
|
||||
for i=#FX.badge,1,-1 do
|
||||
local b=FX.badge[i]
|
||||
b.t=b.t+1
|
||||
if b.t==60 then
|
||||
rem(FX.badge,i)
|
||||
end
|
||||
end
|
||||
for i=1,3 do
|
||||
PTC.attack[i]:update(dt)
|
||||
end
|
||||
@@ -127,7 +134,7 @@ function Tmr.play(dt)
|
||||
act[moving>0 and"moveRight"or"moveLeft"](true)
|
||||
end
|
||||
else
|
||||
act[moving>0 and"toRight"or"toLeft"]()
|
||||
act[moving>0 and"insRight"or"insLeft"]()
|
||||
end
|
||||
end
|
||||
else
|
||||
@@ -142,7 +149,7 @@ function Tmr.play(dt)
|
||||
act.down1()
|
||||
end
|
||||
else
|
||||
act.toDown()
|
||||
act.insDown()
|
||||
end
|
||||
end
|
||||
else
|
||||
@@ -166,7 +173,7 @@ function Tmr.play(dt)
|
||||
end
|
||||
else
|
||||
if cy~=y_img then
|
||||
if dropDelay>1 then
|
||||
if dropDelay>0 then
|
||||
P.dropDelay=dropDelay-1
|
||||
else
|
||||
drop()
|
||||
@@ -181,8 +188,10 @@ function Tmr.play(dt)
|
||||
end
|
||||
end
|
||||
end
|
||||
P.b2b1=P.b2b1*.93+P.b2b*.07
|
||||
if P.b2b>480 then P.b2b=P.b2b-1 end
|
||||
else--Alive
|
||||
--ALive
|
||||
else
|
||||
P.keySpeed=keySpeed*.96+cstat.key/time*60*.04
|
||||
P.dropSpeed=dropSpeed*.96+cstat.piece/time*60*.04
|
||||
--Final average speeds
|
||||
@@ -197,13 +206,23 @@ function Tmr.play(dt)
|
||||
P.clearing={}
|
||||
end
|
||||
end--Rows cleared drop
|
||||
for j=1,#field do for i=1,10 do
|
||||
if visTime[j][i]<20 then P.visTime[j][i]=visTime[j][i]+.5 end
|
||||
end end--Make field visible
|
||||
end--Dead
|
||||
if P.counter<40 then
|
||||
for j=1,#field do for i=1,10 do
|
||||
if visTime[j][i]<20 then P.visTime[j][i]=visTime[j][i]+.5 end
|
||||
end end--Make field visible
|
||||
end
|
||||
if P.b2b1>0 then P.b2b1=max(P.b2b1-3,0)end
|
||||
--Dead
|
||||
end
|
||||
for i=#bonus,1,-1 do
|
||||
bonus[i].t=bonus[i].t+1
|
||||
if bonus[i].t>60 then rem(bonus,i)end
|
||||
if bonus[i].inf then
|
||||
if bonus[i].t<30 then
|
||||
bonus[i].t=bonus[i].t+1
|
||||
end
|
||||
else
|
||||
bonus[i].t=bonus[i].t+1
|
||||
if bonus[i].t==60 then rem(bonus,i)end
|
||||
end
|
||||
end
|
||||
for i=#task,1,-1 do
|
||||
if task[i]()then rem(task,i)end
|
||||
@@ -222,7 +241,6 @@ function Tmr.play(dt)
|
||||
end
|
||||
end
|
||||
if fieldBeneath>0 then P.fieldBeneath=fieldBeneath-3 end
|
||||
P.b2b1=P.b2b1*.96
|
||||
PTC.dust[p]:update(dt)
|
||||
end
|
||||
setmetatable(_G,nil)
|
||||
|
||||
26
toolfunc.lua
@@ -1,5 +1,4 @@
|
||||
function string.splitS(s,sep)
|
||||
sep=sep or"/"
|
||||
local t={}
|
||||
repeat
|
||||
local i=find(s,sep)or #s+1
|
||||
@@ -39,14 +38,20 @@ end
|
||||
function removeRow(t,k)
|
||||
ins(freeRow,rem(t,k))
|
||||
end
|
||||
function restockRow()
|
||||
for p=1,#players do
|
||||
local f,f2=players[p].field,players[p].visTime
|
||||
while #f>0 do
|
||||
removeRow(f,1)
|
||||
removeRow(f2,1)
|
||||
end
|
||||
end
|
||||
|
||||
local count=0
|
||||
BGblockList={}for i=1,16 do BGblockList[i]={v=0}end
|
||||
function getNewBlock()
|
||||
count=count+1
|
||||
if count==17 then count=1 end
|
||||
local t=BGblockList[count]
|
||||
t.bn,t.size=BGblock.next,2+3*rnd()
|
||||
t.b=blocks[t.bn][rnd(0,3)]
|
||||
t.x=rnd(-#t.b[1]*t.size*30+100,1180)
|
||||
t.y=-#t.b*30*t.size
|
||||
t.v=t.size*(1+rnd())
|
||||
BGblock.next=BGblock.next%7+1
|
||||
return t
|
||||
end
|
||||
|
||||
function timeSort(a,b)
|
||||
@@ -55,4 +60,7 @@ end
|
||||
function stencil_field()
|
||||
gc.rectangle("fill",0,-10,300,610)
|
||||
end
|
||||
function stencil_field_small()
|
||||
gc.rectangle("fill",0,0,300,600)
|
||||
end
|
||||
--Single use
|
||||