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v0.0.19072
...
v0.1
| Author | SHA1 | Date | |
|---|---|---|---|
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a85da670c8 |
Binary file not shown.
90
ai.lua
90
ai.lua
@@ -8,7 +8,7 @@ FilledLines
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TetrisShape
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BlockedWells;
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]]
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spinNeed={2,2,4,4,4,1,2}
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dirCount={1,1,3,3,3,0,1}
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spinOffset={
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{1,0,0},--S
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{1,0,0},--Z
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@@ -19,44 +19,27 @@ spinOffset={
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{2,0,1},--I
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}for i=1,7 do spinOffset[i][0]=0 end
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local count=0
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RowFree={}for i=1,16 do RowFree[i]={}end
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function getNewRow(len)
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count=count+1
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if count==17 then count=1 end
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for i=1,len do
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RowFree[count][i]=0
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end
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return RowFree[count]
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end
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--Cache manage
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function ifoverlapAI(field,bk,x,y)
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if x<1 or x+#bk[1]>11 or y<1 then return true end
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if y>#field then return nil end
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function ifoverlapAI(f,bk,x,y)
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if y<1 then return true end
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if y>#f then return nil end
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for i=1,#bk do for j=1,#bk[1]do
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if field[y+i-1]and bk[i][j]>0 and field[y+i-1][x+j-1]>0 then return true end
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if f[y+i-1]and bk[i][j]>0 and f[y+i-1][x+j-1]>0 then return true end
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end end
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end
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function resetField(f0,start,ifOrigion)
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while field[start]do
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rem(field,start)
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function resetField(f0,f,start)
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while f[start]do
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removeRow(f,start)
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end
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for i=start,#f0 do
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if ifOrigion then
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field[i]=f0[i]
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else
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field[i]={}
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for j=1,10 do
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field[i][j]=f0[i][j]
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end
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f[i]=getNewRow()
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for j=1,10 do
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f[i][j]=f0[i][j]
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end
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end
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end
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function getScore(field,cb,cx,cy)
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local highest=0
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local height=getNewRow(0)
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local height=getNewRow()
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local rough=0
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local clear=0
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local hole=0
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@@ -67,7 +50,7 @@ function getScore(field,cb,cx,cy)
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if field[i][j]==0 then f=false;break end
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end
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if f then
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rem(field,i)
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removeRow(field,i)
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clear=clear+1
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end
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end
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@@ -81,62 +64,67 @@ function getScore(field,cb,cx,cy)
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if x>3 and x<8 and h>highest then highest=h end
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if h>1 then
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for h=h-1,1,-1 do
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if field[h][x]==0 then hole=hole+1 end
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if field[h][x]==0 then hole=hole+1 if hole>5 then break end end
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end
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end
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end
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for x=1,9 do
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local dh=abs(height[x]-height[x])
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if dh>1 then
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rough=rough+dh^1.5
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rough=rough+min(dh^2,10)
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end
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end
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ins(freeRow,height)
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return
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-highest*5
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-rough*20
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-cy*15
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-rough*15
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-cy*20
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-#cb*10
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+clear^2*4
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-hole*20
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-hole*15
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end
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--controlname:mL,mR,rR,rL,rF,hD,sD,H,LL,RR
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function AI_getControls(ctrl)
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local field_org,cb,cx,cy={}
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for i=1,#field do
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field_org[i]={}
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local Tfield={}--test field
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local field_org=field
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for i=1,#field_org do
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Tfield[i]=getNewRow()
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for j=1,10 do
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field_org[i][j]=field[i][j]
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Tfield[i][j]=field_org[i][j]
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end
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end
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local best={x=1,dir=0,hold=false,score=-9e99}
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for ifhold=0,1 do
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local bn=ifhold==0 and bn or hn>0 and hn or nxt[1]
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for dir=0,spinNeed[bn]-1 do--for each direction
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cb=blocks[bn][dir]
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for dir=0,dirCount[bn] do--for each direction
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local cb=blocks[bn][dir]
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for cx=1,11-#cb[1]do--for each positioon
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cy=#field+1
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while not ifoverlapAI(field,cb,cx,cy-1)do
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local cy=#Tfield+1
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while not ifoverlapAI(Tfield,cb,cx,cy-1)do
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cy=cy-1
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end--move to bottom
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for i=1,#cb do
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local y=cy+i-1
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if not field[y]then field[y]=getNewRow(10)end
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if not Tfield[y]then Tfield[y]=getNewRow()end
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for j=1,#cb[1]do
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if cb[i][j]~=0 then
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field[y][cx+j-1]=1
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Tfield[y][cx+j-1]=1
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end
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end
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end--simulate lock
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local score=getScore(field,cb,cx,cy)
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local score=getScore(Tfield,cb,cx,cy)
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if score>best.score then
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best={bn=bn,x=cx,dir=dir,hold=ifhold==1,score=score}
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end
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resetField(field_org,cy)
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resetField(field_org,Tfield,cy)
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end
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end
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end--ifHold
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resetField(field_org,cy,true)--True reset,no temp pointer
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end--ifHold loop
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while #Tfield>0 do
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removeRow(Tfield,1)
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end--Release cache
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cb,cx,cy=cb_org,cx_org,cy_org
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if best.hold then
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ins(ctrl,8)
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end
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@@ -146,7 +134,7 @@ function AI_getControls(ctrl)
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ins(ctrl,5)
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elseif best.dir==3 then
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ins(ctrl,4)
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end--rotate
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end--hold&rotate
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best.x=best.x-spinOffset[best.bn][best.dir]
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local n=blockPos[best.bn]<best.x and 2 or 1
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for i=1,abs(blockPos[best.bn]-best.x)do
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50
button.lua
50
button.lua
@@ -13,7 +13,7 @@ Buttons={
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{x=640,y=140,w=280,h=70,rgb=color.white,t="Zen",code=function()startGame("zen")end,down=5,left=1,right=3},
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{x=950,y=140,w=280,h=70,rgb=color.white,t="GM Roll",code=function()startGame("gmroll")end,down=6,left=2},
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{x=330,y=250,w=280,h=70,rgb=color.white,t="Marathon",code=function()startGame("marathon")end,up=1,down=7,right=5},
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{x=640,y=250,w=280,h=70,rgb=color.white,t="Tetris 25",code=function()startGame("tetris25")end,up=2,down=8,left=4,right=6},
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{x=640,y=250,w=280,h=70,rgb=color.white,t="Tetris 21",code=function()startGame("tetris21")end,up=2,down=8,left=4,right=6},
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{x=950,y=250,w=280,h=70,rgb=color.white,t="Blind",code=function()startGame("blind")end,up=3,down=9,left=5},
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{x=330,y=360,w=280,h=70,rgb=color.white,t="Death",code=function()startGame("death")end,up=4,down=10,right=8},
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{x=640,y=360,w=280,h=70,rgb=color.white,t="AI Solo",code=function()startGame("solo")end,up=5,down=10,right=9,left=7},
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@@ -38,21 +38,39 @@ Buttons={
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{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()back()end,up=6},
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},
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setting2={
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{x=420,y=70,w=190,h=45,rgb=color.white,t=function()return setting.key[1]end,code=function()keysetting=1 end,down=2,right=10},
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{x=420,y=130,w=190,h=45,rgb=color.white,t=function()return setting.key[2]end,code=function()keysetting=2 end,up=1,down=3,right=10},
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{x=420,y=190,w=190,h=45,rgb=color.white,t=function()return setting.key[3]end,code=function()keysetting=3 end,up=2,down=4,right=10},
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{x=420,y=250,w=190,h=45,rgb=color.white,t=function()return setting.key[4]end,code=function()keysetting=4 end,up=3,down=5,right=10},
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{x=420,y=310,w=190,h=45,rgb=color.white,t=function()return setting.key[5]end,code=function()keysetting=5 end,up=4,down=6,right=10},
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{x=420,y=370,w=190,h=45,rgb=color.white,t=function()return setting.key[6]end,code=function()keysetting=6 end,up=5,down=7,right=10},
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{x=420,y=430,w=190,h=45,rgb=color.white,t=function()return setting.key[7]end,code=function()keysetting=7 end,up=6,down=8,right=10},
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{x=420,y=490,w=190,h=45,rgb=color.white,t=function()return setting.key[8]end,code=function()keysetting=8 end,up=7,down=9,right=10},
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{x=420,y=550,w=190,h=45,rgb=color.white,t=function()return setting.key[9]end,code=function()keysetting=9 end,up=8,down=14,right=15},
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{x=745,y=90,w=40,h=40,rgb=color.white,t="-",code=function()setting.das=(setting.das-1)%31 end,hold=true,left=1,right=11,down=15},
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{x=910,y=90,w=40,h=40,rgb=color.white,t="+",code=function()setting.das=(setting.das+1)%31 end,hold=true,left=10,right=12,down=15},
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{x=960,y=90,w=40,h=40,rgb=color.white,t="-",code=function()setting.arr=(setting.arr-1)%16 end,hold=true,left=11,right=13,down=15},
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{x=1125,y=90,w=40,h=40,rgb=color.white,t="+",code=function()setting.arr=(setting.arr+1)%16 end,hold=true,left=12,down=15},
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{x=420,y=630,w=120,h=55,rgb=color.white,t="Reset",code=function()for i=1,#setting.key do setting.key[i]=gameEnv0.key[i] end end,up=9,right=15},
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{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()keysetting=nil;back()end,left=9,up=9},
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{x=290,y=70 ,w=160,h=45,rgb=color.white,t=function()return setting.key[1]end,code=function()keysetting,gamepadsetting=1 end,up=1,down=2,right=10},
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{x=290,y=130,w=160,h=45,rgb=color.white,t=function()return setting.key[2]end,code=function()keysetting,gamepadsetting=2 end,up=1,down=3,right=11},
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{x=290,y=190,w=160,h=45,rgb=color.white,t=function()return setting.key[3]end,code=function()keysetting,gamepadsetting=3 end,up=2,down=4,right=12},
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{x=290,y=250,w=160,h=45,rgb=color.white,t=function()return setting.key[4]end,code=function()keysetting,gamepadsetting=4 end,up=3,down=5,right=13},
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{x=290,y=310,w=160,h=45,rgb=color.white,t=function()return setting.key[5]end,code=function()keysetting,gamepadsetting=5 end,up=4,down=6,right=14},
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{x=290,y=370,w=160,h=45,rgb=color.white,t=function()return setting.key[6]end,code=function()keysetting,gamepadsetting=6 end,up=5,down=7,right=15},
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{x=290,y=430,w=160,h=45,rgb=color.white,t=function()return setting.key[7]end,code=function()keysetting,gamepadsetting=7 end,up=6,down=8,right=16},
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{x=290,y=490,w=160,h=45,rgb=color.white,t=function()return setting.key[8]end,code=function()keysetting,gamepadsetting=8 end,up=7,down=9,right=17},
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{x=290,y=550,w=160,h=45,rgb=color.white,t=function()return setting.key[9]end,code=function()keysetting,gamepadsetting=9 end,up=8,down=27,right=18},
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--1~9
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{x=540,y=70 ,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[1]end,code=function()gamepadsetting,keysetting=1 end,up=10,down=11,left=1,right=19},
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{x=540,y=130,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[2]end,code=function()gamepadsetting,keysetting=2 end,up=10,down=12,left=2,right=19},
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{x=540,y=190,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[3]end,code=function()gamepadsetting,keysetting=3 end,up=11,down=13,left=3,right=23},
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{x=540,y=250,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[4]end,code=function()gamepadsetting,keysetting=4 end,up=12,down=14,left=4,right=23},
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{x=540,y=310,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[5]end,code=function()gamepadsetting,keysetting=5 end,up=13,down=15,left=5,right=28},
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{x=540,y=370,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[6]end,code=function()gamepadsetting,keysetting=6 end,up=14,down=16,left=6,right=28},
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{x=540,y=430,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[7]end,code=function()gamepadsetting,keysetting=7 end,up=15,down=17,left=7,right=28},
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{x=540,y=490,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[8]end,code=function()gamepadsetting,keysetting=8 end,up=16,down=18,left=8,right=28},
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{x=540,y=550,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[9]end,code=function()gamepadsetting,keysetting=9 end,up=17,down=27,left=9,right=28},
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--10~18
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{x=745,y=90,w=40,h=40,rgb=color.white,t="-",code=function()setting.das=(setting.das-1)%31 end,hold=true,left=10,right=20,down=23},
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{x=910,y=90,w=40,h=40,rgb=color.white,t="+",code=function()setting.das=(setting.das+1)%31 end,hold=true,left=19,right=21,down=24},
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{x=960,y=90,w=40,h=40,rgb=color.white,t="-",code=function()setting.arr=(setting.arr-1)%16 end,hold=true,left=20,right=22,down=25},
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{x=1125,y=90,w=40,h=40,rgb=color.white,t="+",code=function()setting.arr=(setting.arr+1)%16 end,hold=true,left=21,down=26},
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--19~22
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{x=745,y=150,w=40,h=40,rgb=color.white,t="-",code=function()setting.sddas=(setting.sddas-1)%11 end,hold=true,up=19,down=28,left=10,right=24},
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{x=910,y=150,w=40,h=40,rgb=color.white,t="+",code=function()setting.sddas=(setting.sddas+1)%11 end,hold=true,up=20,down=28,left=23,right=25},
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{x=960,y=150,w=40,h=40,rgb=color.white,t="-",code=function()setting.sdarr=(setting.sdarr-1)%6 end,hold=true,up=21,down=28,left=24,right=26},
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{x=1125,y=150,w=40,h=40,rgb=color.white,t="+",code=function()setting.sdarr=(setting.sdarr+1)%4 end,hold=true,up=22,down=28,left=25},
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--23~26
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{x=405,y=630,w=130,h=60,rgb=color.white,t="Reset",code=function()for i=1,#setting.key do setting.key[i]=gameEnv0.key[i] end end,up=9,right=28},
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{x=840,y=630,w=180,h=60,rgb=color.white,t="Back",code=function()keysetting=nil;back()end,up=9,left=27},
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--27~28
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},
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help={
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{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()back()end},
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16
conf.lua
16
conf.lua
@@ -7,7 +7,7 @@ function love.conf(t)
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t.accelerometerjoystick=X--Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean)
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t.externalstorage=X
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t.gammacorrect=true
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-- t.audio.mixwithsystem=true--Keep background music playing when opening LOVE (boolean, iOS and Android only)
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-- t.audio.mixwithsystem=true--Keep background music playing when opening LOVE (boolean, iOS and Android only)
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t.window.title="Techmino Alpha"
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t.window.icon="/image/icon.png"
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@@ -23,27 +23,27 @@ function love.conf(t)
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t.window.msaa=X--The number of samples to use with multi-sampled antialiasing (number)
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t.window.depth=X--The number of bits per sample in the depth buffer
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t.window.stencil=1--The number of bits per sample in the stencil buffer
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t.window.display=1--Index of the monitor to show the window in (number)
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t.window.display=1--Monitor ID
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t.window.highdpi=X--Enable high-dpi mode for the window on a Retina display (boolean)
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t.window.x=nil
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t.window.y=nil
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t.modules.window=true
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t.modules.system=true
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t.modules.audio=true
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t.modules.data=true
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t.modules.event=true
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t.modules.font=true
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t.modules.graphics=true
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t.modules.image=true
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t.modules.joystick=X
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t.modules.joystick=true
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t.modules.keyboard=true
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t.modules.math=true
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t.modules.mouse=true
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t.modules.physics=X
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t.modules.sound=true
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t.modules.system=true
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t.modules.thread=X
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t.modules.timer=true
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t.modules.touch=X
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t.modules.touch=true
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t.modules.physics=X
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t.modules.thread=X
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t.modules.video=X
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t.modules.window=true
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end
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92
control.lua
92
control.lua
@@ -1,4 +1,42 @@
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function buttonControl_key(i)
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mouseShow=false
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if i=="up"or i=="down"or i=="left"or i=="right"then
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if not Buttons.sel then
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Buttons.sel=1
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else
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Buttons.sel=Buttons[scene][Buttons.sel][i]or Buttons.sel
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end
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elseif i=="space"or i=="return"then
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if not sceneSwaping and Buttons.sel then
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local B=Buttons[scene][Buttons.sel]
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B.code()
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B.alpha=1
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sysSFX("button")
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end
|
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end
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||||
end
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function buttonControl_gamepad(i)
|
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if i=="dpup"or i=="dpdown"or i=="dpleft"or i=="dpright"then
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||||
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||||
if not Buttons.sel then
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Buttons.sel=1
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mouseShow=false
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else
|
||||
Buttons.sel=Buttons[scene][Buttons.sel][i=="dpup"and"up"or i=="dpdown"and"down"or i=="dpleft"and"left"or"right"]or Buttons.sel
|
||||
end
|
||||
elseif i=="start"then
|
||||
if not sceneSwaping and Buttons.sel then
|
||||
local B=Buttons[scene][Buttons.sel]
|
||||
if B.hold then Buttons.pressing=max(Buttons.pressing,1)end
|
||||
B.code()
|
||||
B.alpha=1
|
||||
sysSFX("button")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function love.mousemoved(x,y)
|
||||
mouseShow=true
|
||||
mx,my=mouseConvert(x,y)
|
||||
Buttons.sel=nil
|
||||
for i=1,#Buttons[scene]do
|
||||
@@ -13,6 +51,7 @@ function love.mousemoved(x,y)
|
||||
if not Buttons.sel then Buttons.pressing=0 end
|
||||
end
|
||||
function love.mousepressed(x,y,k)
|
||||
mouseShow=true
|
||||
mx,my=mouseConvert(x,y)
|
||||
if mouseDown[scene]then mouseDown[scene](mx,my,k)end
|
||||
if k==1 then
|
||||
@@ -23,7 +62,7 @@ function love.mousepressed(x,y,k)
|
||||
B.alpha=1
|
||||
Buttons.sel=nil
|
||||
love.mousemoved(x,y)
|
||||
SFX("button")
|
||||
sysSFX("button")
|
||||
end
|
||||
elseif k==3 then
|
||||
back()
|
||||
@@ -45,31 +84,44 @@ function love.touchmoved(id,x,y,dx,dy)
|
||||
end
|
||||
|
||||
function love.keypressed(i)
|
||||
if scene~="play"or scene=="setting2"and not keysetting then
|
||||
if i=="up"or i=="down"or i=="left"or i=="right"then
|
||||
if not Buttons.sel then
|
||||
Buttons.sel=1
|
||||
else
|
||||
Buttons.sel=Buttons[scene][Buttons.sel][i]or Buttons.sel
|
||||
end
|
||||
elseif i=="space"or i=="return"then
|
||||
if not sceneSwaping and Buttons.sel then
|
||||
local B=Buttons[scene][Buttons.sel]
|
||||
if B.hold then Buttons.pressing=max(Buttons.pressing,1)end
|
||||
B.code()
|
||||
B.alpha=1
|
||||
SFX("button")
|
||||
end
|
||||
end
|
||||
end
|
||||
if keyDown[scene]then return keyDown[scene](i)
|
||||
elseif i=="escape"then return back()
|
||||
if keyDown[scene]then keyDown[scene](i)
|
||||
elseif i=="escape"then back()
|
||||
else buttonControl_key(i)
|
||||
end
|
||||
end
|
||||
function love.keyreleased(i)
|
||||
if keyUp[scene]then keyUp[scene](i)
|
||||
end
|
||||
end
|
||||
|
||||
function love.gamepadpressed(joystick,i)
|
||||
if scene~="play"or scene=="setting2"and not gamepadsetting then
|
||||
if i=="dpup"or i=="dpdown"or i=="dpleft"or i=="dpright"then
|
||||
if not Buttons.sel then
|
||||
Buttons.sel=1
|
||||
mouseShow=false
|
||||
else
|
||||
Buttons.sel=Buttons[scene][Buttons.sel][i]or Buttons.sel
|
||||
end
|
||||
elseif i=="start"then
|
||||
if not sceneSwaping and Buttons.sel then
|
||||
local B=Buttons[scene][Buttons.sel]
|
||||
if B.hold then Buttons.pressing=max(Buttons.pressing,1)end
|
||||
B.code()
|
||||
B.alpha=1
|
||||
sysSFX("button")
|
||||
end
|
||||
end
|
||||
end
|
||||
if gamepadDown[scene]then return gamepadDown[scene](i)
|
||||
elseif i=="back"then return back()
|
||||
end
|
||||
end
|
||||
function love.gamepadreleased(joystick,i)
|
||||
if gamepadUp[scene]then gamepadUp[scene](i)
|
||||
end
|
||||
end
|
||||
|
||||
function love.wheelmoved(x,y)
|
||||
if wheelmoved[scene]then wheelmoved[scene](x,y)end
|
||||
end
|
||||
@@ -28,7 +28,7 @@ function game.play()
|
||||
scene="play"
|
||||
--curBG="game1"
|
||||
resetGameData()
|
||||
SFX("ready")
|
||||
sysSFX("ready")
|
||||
end
|
||||
function game.setting()
|
||||
scene="setting"
|
||||
|
||||
13
lists.lua
Normal file
13
lists.lua
Normal file
@@ -0,0 +1,13 @@
|
||||
loseReason={"Finished","Block out"}
|
||||
blockName={"Z","S","L","J","T","O","I"}
|
||||
clearName={"Single","Double","Triple"}
|
||||
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","restart","toLeft","toRight"}
|
||||
actName_show={"move left","move right","rotate right","rotate left","rotate flip","hard drop","soft drop","hold","restart","toLeft","toRight"}
|
||||
blockPos={4,4,4,4,4,5,4}
|
||||
renATK={[0]=0,0,0,1,1,2,2,3,3,3}--4 else
|
||||
b2bATK={3,5,8}
|
||||
|
||||
marathon_drop={[0]=60,48,40,30,24,18,15,12,10,8,7,6,5,4,3,2,1,1,0,0}
|
||||
death_lock={10,9,8,7,6}
|
||||
death_wait={6,5,4,3,2}
|
||||
death_fall={10,8,7,6,5}
|
||||
196
main.lua
196
main.lua
@@ -3,6 +3,40 @@ toN,toS=tonumber,tostring
|
||||
int,ceil,abs,rnd,max,min,sin,cos,atan,pi=math.floor,math.ceil,math.abs,math.random,math.max,math.min,math.sin,math.cos,math.atan,math.pi
|
||||
sub,gsub,find,format,byte,char=string.sub,string.gsub,string.find,string.format,string.byte,string.char
|
||||
ins,rem,sort=table.insert,table.remove,table.sort
|
||||
--[[
|
||||
freeRow={}
|
||||
for i=1,50 do
|
||||
freeRow[i]={0,0,0,0,0,0,0,0,0,0}
|
||||
end
|
||||
]]--Reset freeRow,in resetGameData
|
||||
function getNewRow(val)
|
||||
if not val then val=0 end
|
||||
local t=rem(freeRow)
|
||||
for i=1,10 do
|
||||
t[i]=val or 0
|
||||
end
|
||||
--clear a row and move to active list
|
||||
if #freeRow==0 then
|
||||
for i=1,20 do
|
||||
ins(freeRow,{0,0,0,0,0,0,0,0,0,0})
|
||||
end
|
||||
end
|
||||
--prepare new rows
|
||||
return t
|
||||
end
|
||||
function removeRow(t,k)
|
||||
ins(freeRow,rem(t,k))
|
||||
end
|
||||
function restockRow()
|
||||
for p=1,#players do
|
||||
local f,f2=players[p].field,players[p].visTime
|
||||
while #f>0 do
|
||||
removeRow(f,1)
|
||||
removeRow(f2,1)
|
||||
end
|
||||
end
|
||||
end
|
||||
--to save cache,all rows pruduced and removed here!
|
||||
|
||||
function sortByTime(a,b)
|
||||
return a.time>b.time
|
||||
@@ -10,7 +44,7 @@ end
|
||||
|
||||
ww,wh=gc.getWidth(),gc.getHeight()
|
||||
|
||||
Timer=tm.getTime
|
||||
Timer=tm.getTime--Easy get time
|
||||
mx,my,mouseShow=-10,-10,true
|
||||
pause=0--pause countdown(frame)
|
||||
focus=true
|
||||
@@ -26,7 +60,10 @@ languages={"eng"}
|
||||
prevMenu={
|
||||
load=love.event.quit,
|
||||
ready="mode",
|
||||
play="mode",
|
||||
play=function()
|
||||
restockRow()
|
||||
gotoScene("mode")
|
||||
end,
|
||||
mode="main",
|
||||
help="main",
|
||||
stat="main",
|
||||
@@ -199,38 +236,30 @@ color={
|
||||
}
|
||||
attackColor={
|
||||
{color.red,color.yellow},
|
||||
{color.red,color.cyan},
|
||||
{color.red,color.purple},
|
||||
{color.blue,color.white},
|
||||
animate={
|
||||
function(t)
|
||||
gc.setColor(1,t,0)
|
||||
end,
|
||||
function(t)
|
||||
gc.setColor(1-t,t,t)
|
||||
gc.setColor(1,0,t)
|
||||
end,
|
||||
function(t)
|
||||
gc.setColor(t,t,1)
|
||||
end,
|
||||
}
|
||||
}--3 animation-colorsets of attack buffer bar
|
||||
}
|
||||
-- for k,v in pairs(color) do
|
||||
-- v[1],v[2],v[3]=255*v[1],255*v[2],255*v[3]
|
||||
-- end
|
||||
|
||||
loseReason={"Finished","Block out"}
|
||||
blockName={"Z","S","L","J","T","O","I"}
|
||||
clearName={"Single","Double","Triple"}
|
||||
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","restart","toLeft","toRight"}
|
||||
actName_show={"move left","move right","rotate right","rotate left","rotate flip","hard drop","soft drop","hold","restart","toLeft","toRight"}
|
||||
blockPos={4,4,4,4,4,5,4}
|
||||
renATK={[0]=0,0,0,1,1,2,2,3,3,3}--4 else
|
||||
b2bATK={3,5,8}
|
||||
require("TRS")--load block&TRS kick
|
||||
|
||||
marathon_drop={[0]=60,48,40,30,24,18,15,12,10,8,7,6,5,4,3,2,1,1,0,0}
|
||||
require("lists")
|
||||
|
||||
gameEnv0={
|
||||
das=6,arr=1,
|
||||
das=10,arr=2,
|
||||
sddas=0,sdarr=2,
|
||||
ghost=true,center=true,
|
||||
drop=30,lock=45,
|
||||
wait=0,fall=20,
|
||||
@@ -239,6 +268,7 @@ gameEnv0={
|
||||
_20G=false,target=9e99,
|
||||
freshLimit=9e99,
|
||||
key={"left","right","x","z","c","up","down","space","LEFT","RIGHT"},
|
||||
gamepad={"dpleft","dpright","a","b","y","dpup","dpdown","rightshoulder","leftshoulder","LEFT","RIGHT"},
|
||||
reach=function()end,--Called when reach row target
|
||||
}
|
||||
randomMethod={
|
||||
@@ -341,7 +371,7 @@ loadmode={
|
||||
curBG="game2"
|
||||
BGM("push")
|
||||
end,
|
||||
tetris25=function()
|
||||
tetris21=function()
|
||||
modeEnv={
|
||||
wait=1,
|
||||
fall=1,
|
||||
@@ -444,30 +474,17 @@ Event={
|
||||
end
|
||||
end,
|
||||
death_reach=function()
|
||||
if gameEnv.target==50 then
|
||||
gameEnv.lock=9
|
||||
gameEnv.wait=5
|
||||
gameEnv.fall=8
|
||||
showText("STAGE 2","fly",80,-100)
|
||||
elseif gameEnv.target==100 then
|
||||
gameEnv.lock=8
|
||||
gameEnv.wait=4
|
||||
gameEnv.fall=6
|
||||
showText("STAGE 3","fly",80,-100)
|
||||
elseif gameEnv.target==150 then
|
||||
gameEnv.lock=7
|
||||
gameEnv.wait=3
|
||||
gameEnv.fall=5
|
||||
showText("STAGE 4","fly",80,-100)
|
||||
elseif gameEnv.target==200 then
|
||||
gameEnv.lock=6
|
||||
gameEnv.wait=2
|
||||
gameEnv.fall=4
|
||||
showText("STAGE 5","fly",80,-100)
|
||||
gameEnv.target=250
|
||||
if gameEnv.target==250 then
|
||||
Event.gameover.win()
|
||||
else
|
||||
gameEnv.target=gameEnv.target+50
|
||||
local t=gameEnv.target/50
|
||||
gameEnv.lock=death_lock[t]
|
||||
gameEnv.wait=death_wait[t]
|
||||
gameEnv.fall=death_fall[t]
|
||||
showText("STAGE "..t,"fly",80,-120)
|
||||
SFX("reach")
|
||||
end
|
||||
gameEnv.target=gameEnv.target+50
|
||||
SFX("reach")
|
||||
end,
|
||||
task={
|
||||
win=function()
|
||||
@@ -522,7 +539,7 @@ mesDisp={
|
||||
death=function()
|
||||
mStr(P.cstat.row.."/"..gameEnv.target,-75,250)
|
||||
end,
|
||||
tetris25=function()
|
||||
tetris21=function()
|
||||
gc.print("Remain",-140,450)
|
||||
gc.print("Attack",-130,305)
|
||||
setFont(80)
|
||||
@@ -554,9 +571,11 @@ setting={
|
||||
sfx=true,bgm=true,
|
||||
fullscreen=false,
|
||||
lang="eng",
|
||||
das=5,arr=0,
|
||||
das=10,arr=2,
|
||||
sddas=0,sdarr=2,
|
||||
ghost=true,center=true,
|
||||
key={"left","right","x","z","c","up","down","space","r","LEFT","RIGHT"},
|
||||
gamepad={"dpleft","dpright","a","b","y","dpup","dpdown","rightshoulder","leftshoulder","LEFT","RIGHT"},
|
||||
}
|
||||
stat={
|
||||
run=0,
|
||||
@@ -612,11 +631,35 @@ function mouseConvert(x,y)
|
||||
return x*1280/ww,360+(y-wh*.5)*1280/ww
|
||||
end
|
||||
end
|
||||
function sysSFX(s,v)
|
||||
if setting.sfx then
|
||||
local n=1
|
||||
while sfx[s][n]:isPlaying()do
|
||||
n=n+1
|
||||
if not sfx[s][n]then
|
||||
sfx[s][n]=sfx[s][n-1]:clone()
|
||||
sfx[s][n]:seek(0)
|
||||
end
|
||||
end
|
||||
sfx[s][n]:setVolume(v or 1)
|
||||
sfx[s][n]:play()
|
||||
end
|
||||
end
|
||||
function SFX(s,v)
|
||||
if setting.sfx then
|
||||
sfx[s]:stop()
|
||||
sfx[s]:setVolume(v or 1)
|
||||
sfx[s]:play()
|
||||
local n=1
|
||||
while sfx[s][n]:isPlaying()do
|
||||
n=n+1
|
||||
if not sfx[s][n]then
|
||||
sfx[s][n]=sfx[s][n-1]:clone()
|
||||
sfx[s][n]:seek(0)
|
||||
end
|
||||
end
|
||||
if P.id>1 then
|
||||
v=1/(#players.alive-1)
|
||||
end
|
||||
sfx[s][n]:setVolume(v or 1)
|
||||
sfx[s][n]:play()
|
||||
end
|
||||
end
|
||||
function BGM(s)
|
||||
@@ -640,6 +683,7 @@ function gotoScene(s,style)
|
||||
end
|
||||
end
|
||||
function resetGameData()
|
||||
if players then restockRow()end--Avoid first start game error
|
||||
players={alive={}}
|
||||
loadmode[gamemode]()
|
||||
|
||||
@@ -652,6 +696,11 @@ function resetGameData()
|
||||
PTC.dust[i]:start()
|
||||
end
|
||||
stat.game=stat.game+1
|
||||
|
||||
freeRow={}
|
||||
for i=1,50*#players do
|
||||
freeRow[i]={0,0,0,0,0,0,0,0,0,0}
|
||||
end
|
||||
collectgarbage()
|
||||
end
|
||||
function startGame(mode)
|
||||
@@ -691,9 +740,9 @@ function loaddata()
|
||||
for i=#v+1,8 do v[i]="N/A"end
|
||||
setting.key=v
|
||||
--Settings
|
||||
elseif t=="das"or t=="arr"then
|
||||
elseif t=="das"or t=="arr"or t=="sddas"or t=="sdarr"then
|
||||
v=toN(v)if not v or v<0 then v=0 end
|
||||
setting[t]=v
|
||||
setting[t]=int(v)
|
||||
elseif t=="ghost"or t=="center"then
|
||||
setting[t]=v=="true"
|
||||
elseif t=="run"or t=="game"or t=="gametime"or t=="piece"or t=="row"or t=="atk"or t=="key"or t=="rotate"or t=="hold"or t=="spin"then
|
||||
@@ -723,6 +772,8 @@ function savedata()
|
||||
t=t..stringPack("spin=",stat.spin)
|
||||
t=t..stringPack("das=",setting.das)
|
||||
t=t..stringPack("arr=",setting.arr)
|
||||
t=t..stringPack("sddas=",setting.sddas)
|
||||
t=t..stringPack("sdarr=",setting.sdarr)
|
||||
t=t..stringPack("keyset=",string.concat(setting.key))
|
||||
--t=love.math.compress(t,"zlib"):getString()
|
||||
userdata:open("w")
|
||||
@@ -1081,7 +1132,7 @@ end
|
||||
function lock()
|
||||
for i=1,r do
|
||||
local y=cy+i-1
|
||||
if not P.field[y]then P.field[y],P.visTime[y]={0,0,0,0,0,0,0,0,0,0},{0,0,0,0,0,0,0,0,0,0}end
|
||||
if not P.field[y]then P.field[y],P.visTime[y]=getNewRow(),getNewRow()end
|
||||
for j=1,c do
|
||||
if cb[i][j]~=0 then
|
||||
P.field[y][cx+j-1]=P.bn
|
||||
@@ -1106,8 +1157,8 @@ function garbageRelease()
|
||||
local atk=P.atkBuffer[i]
|
||||
if not atk.sent and atk.countdown==0 then
|
||||
for j=1,atk.amount do
|
||||
ins(P.field,1,{13,13,13,13,13,13,13,13,13,13})
|
||||
ins(P.visTime,1,{t,t,t,t,t,t,t,t,t,t})
|
||||
ins(P.field,1,getNewRow(13))
|
||||
ins(P.visTime,1,getNewRow(t))
|
||||
for k=1,#atk do
|
||||
P.field[1][atk[k]]=0
|
||||
end
|
||||
@@ -1138,10 +1189,13 @@ end
|
||||
function keyDown.setting2(key)
|
||||
if key=="escape"then
|
||||
back()
|
||||
keysetting,gamepadsetting=nil
|
||||
elseif keysetting then
|
||||
setting.key[keysetting]=key
|
||||
keysetting,gamepadsetting=nil
|
||||
else
|
||||
buttonControl_key(key)
|
||||
end
|
||||
keysetting=nil
|
||||
end
|
||||
keyUp={}
|
||||
function keyUp.play(key)
|
||||
@@ -1153,7 +1207,40 @@ function keyUp.play(key)
|
||||
end
|
||||
end
|
||||
end
|
||||
gamepadDown={}
|
||||
function gamepadDown.play(key)
|
||||
local k=players[1].gameEnv.gamepad
|
||||
for i=1,11 do
|
||||
if key==k[i]then
|
||||
pressKey(i,players[1])
|
||||
break
|
||||
end
|
||||
end
|
||||
if key=="escape"then back()end
|
||||
end
|
||||
function gamepadDown.setting2(key)
|
||||
if key=="back"then
|
||||
back()
|
||||
keysetting,gamepadsetting=nil
|
||||
elseif gamepadsetting then
|
||||
setting.gamepad[gamepadsetting]=key
|
||||
keysetting,gamepadsetting=nil
|
||||
else
|
||||
buttonControl_gamepad(key)
|
||||
end
|
||||
end
|
||||
gamepadUp={}
|
||||
function gamepadUp.play(key)
|
||||
local k=players[1].gameEnv.gamepad
|
||||
for i=1,10 do
|
||||
if key==k[i]then
|
||||
releaseKey(i,players[1])
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
wheelmoved={}
|
||||
--Warning,these are not system callbacks!
|
||||
|
||||
require("BGblock")--BG block module
|
||||
require("ai")--AI module
|
||||
@@ -1252,7 +1339,10 @@ function love.draw()
|
||||
|
||||
numFont(20)gc.setColor(1,1,1)
|
||||
gc.print(tm.getFPS(),0,700)
|
||||
gc.print(gcinfo(),0,670)
|
||||
gc.print(gcinfo(),0,680)
|
||||
-- numFont(80)
|
||||
-- gc.print(gcinfo(),400,370)
|
||||
|
||||
--if gcinfo()>500 then collectgarbage()end
|
||||
end
|
||||
function love.resize(x,y)
|
||||
@@ -1283,7 +1373,7 @@ function love.run()
|
||||
tm.step()
|
||||
love.resize(1280,720)
|
||||
game.load()--Launch
|
||||
math.randomseed(os.time()*626)--true ultheur's naim!
|
||||
math.randomseed(os.time()*626)--true ultheur's I D!
|
||||
-- while true do
|
||||
return function()
|
||||
love.event.pump()
|
||||
|
||||
19
paint.lua
19
paint.lua
@@ -109,7 +109,7 @@ end
|
||||
function Pnt.main()
|
||||
gc.setColor(1,1,1)
|
||||
setFont(30)
|
||||
gc.print("Alpha 0.1.19727",370,150)
|
||||
gc.print("Alpha 0.1+",370,150)
|
||||
gc.draw(img.title[setting.lang],30,30)
|
||||
end
|
||||
function Pnt.play()
|
||||
@@ -266,17 +266,18 @@ function Pnt.play()
|
||||
setmetatable(_G,nil)
|
||||
end
|
||||
function Pnt.setting2()
|
||||
gc.setColor(1,1,1)
|
||||
setFont(18)
|
||||
mStr("softdropDAS:"..setting.sddas,828,138)
|
||||
mStr("softdropARR:"..setting.sdarr,1043,138)
|
||||
setFont(35)
|
||||
gc.setColor(1,1,1)
|
||||
mStr("DAS:"..setting.das,830,72)
|
||||
mStr("ARR:"..setting.arr,1045,72)
|
||||
gc.setColor(1,1,1)
|
||||
mStr("DAS:"..setting.das,828,73)
|
||||
mStr("ARR:"..setting.arr,1043,73)
|
||||
for i=1,9 do
|
||||
gc.printf(actName_show[i]..":",100,60*i-8,200,"right")
|
||||
gc.printf(actName_show[i]..":",0,60*i-8,180,"right")
|
||||
end
|
||||
if keysetting then
|
||||
setFont(35)
|
||||
gc.print("<<",550,60*keysetting-10)
|
||||
if keysetting or gamepadsetting then
|
||||
gc.print("<<",keysetting and 380 or 670,60*(keysetting or gamepadsetting)-10)
|
||||
end
|
||||
end
|
||||
function Pnt.help()
|
||||
|
||||
29
timer.lua
29
timer.lua
@@ -22,7 +22,7 @@ function Tmr.load()
|
||||
end
|
||||
elseif loading==3 then
|
||||
if loadnum<=#sfx then
|
||||
sfx[sfx[loadnum]]=love.audio.newSource("/SFX/"..sfx[loadnum]..".ogg","static")
|
||||
sfx[sfx[loadnum]]={love.audio.newSource("/SFX/"..sfx[loadnum]..".ogg","static")}
|
||||
loadprogress=loadnum/#sfx
|
||||
loadnum=loadnum+1
|
||||
else
|
||||
@@ -59,7 +59,7 @@ function Tmr.play(dt)
|
||||
count=count-1
|
||||
if count==0 then
|
||||
count=nil
|
||||
SFX("start")
|
||||
sysSFX("start")
|
||||
for P=1,#players do
|
||||
P=players[P]
|
||||
_G.P=P
|
||||
@@ -70,7 +70,7 @@ function Tmr.play(dt)
|
||||
end
|
||||
setmetatable(_G,nil)
|
||||
elseif count%60==0 then
|
||||
SFX("ready")
|
||||
sysSFX("ready")
|
||||
end
|
||||
|
||||
if count then
|
||||
@@ -116,7 +116,6 @@ function Tmr.play(dt)
|
||||
end end
|
||||
--Fresh visible time
|
||||
if keyPressing[1]or keyPressing[2]then
|
||||
P.moving=moving+sgn(moving)
|
||||
local d=abs(moving)-gameEnv.das
|
||||
if d>1 then
|
||||
if gameEnv.arr>0 then
|
||||
@@ -127,11 +126,21 @@ function Tmr.play(dt)
|
||||
act[moving>0 and"toRight"or"toLeft"]()
|
||||
end
|
||||
end
|
||||
P.moving=moving+sgn(moving)
|
||||
else
|
||||
P.moving=0
|
||||
end
|
||||
if keyPressing[7]then
|
||||
act.softDrop()
|
||||
local d=abs(downing)-gameEnv.sddas
|
||||
if d>1 then
|
||||
if gameEnv.sdarr>0 then
|
||||
if d%gameEnv.sdarr==0 then
|
||||
act.down1()
|
||||
end
|
||||
else
|
||||
act.toDown()
|
||||
end
|
||||
end
|
||||
P.downing=downing+1
|
||||
else
|
||||
P.downing=0
|
||||
@@ -141,8 +150,8 @@ function Tmr.play(dt)
|
||||
if falling<=0 then
|
||||
if #field>clearing[1]then SFX("fall")end
|
||||
for i=1,#clearing do
|
||||
rem(field,clearing[i])
|
||||
rem(visTime,clearing[i])
|
||||
removeRow(field,clearing[i])
|
||||
removeRow(visTime,clearing[i])
|
||||
end
|
||||
P.clearing={}
|
||||
end
|
||||
@@ -176,8 +185,8 @@ function Tmr.play(dt)
|
||||
if falling<=0 then
|
||||
if #field>clearing[1]then SFX("fall")end
|
||||
for i=1,#clearing do
|
||||
rem(field,clearing[i])
|
||||
rem(visTime,clearing[i])
|
||||
removeRow(field,clearing[i])
|
||||
removeRow(visTime,clearing[i])
|
||||
end
|
||||
P.clearing={}
|
||||
end
|
||||
@@ -206,7 +215,7 @@ function Tmr.play(dt)
|
||||
end
|
||||
end
|
||||
end
|
||||
if fieldBeneath>0 then P.fieldBeneath=fieldBeneath-2 end
|
||||
if fieldBeneath>0 then P.fieldBeneath=fieldBeneath-3 end
|
||||
P.b2b1=P.b2b1*.95+P.b2b*.05
|
||||
PTC.dust[p]:update(dt)
|
||||
end
|
||||
|
||||
@@ -31,7 +31,7 @@ act={
|
||||
end
|
||||
end,
|
||||
softDrop=function()
|
||||
act.toDown()
|
||||
if cy~=y_img then P.cy=cy-1 end
|
||||
P.downing=1
|
||||
end,
|
||||
rotRight=function()spin(1)end,
|
||||
@@ -43,8 +43,8 @@ act={
|
||||
resetGameData()
|
||||
count=60+26--Althour'z neim
|
||||
end,
|
||||
down1=function()drop()end,
|
||||
down4=function()for i=1,4 do if cy~=y_img then drop()else break end end end,
|
||||
down1=function()if cy~=y_img then P.cy=cy-1 end end,
|
||||
down4=function()for i=1,4 do if cy~=y_img then P.cy=cy-1 else break end end end,
|
||||
toDown=function()if cy~= y_img then P.cy,P.lockDelay,P.spinLast=y_img,gameEnv.lock,false end end,
|
||||
toLeft=function()while not ifoverlap(cb,cx-1,cy)do P.cx,P.lockDelay=cx-1,gameEnv.lock;freshgho()end end,
|
||||
toRight=function()while not ifoverlap(cb,cx+1,cy)do P.cx,P.lockDelay=cx+1,gameEnv.lock;freshgho()end end,
|
||||
|
||||
Reference in New Issue
Block a user