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5 Commits
v0.0.19071
...
v0.1
| Author | SHA1 | Date | |
|---|---|---|---|
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a85da670c8 | ||
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2436a2d0bf | ||
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17094b988b | ||
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f62613638e | ||
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a9cf691247 |
BIN
BGM/race.ogg
14
BGblock.lua
Normal file
@@ -0,0 +1,14 @@
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local count=0
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BGblockList={}for i=1,16 do BGblockList[i]={}end
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function getNewBlock()
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count=count+1
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if count==17 then count=1 end
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local t=BGblockList[count]
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t.bn,t.size=rnd(7),2+3*rnd()
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t.b=blocks[t.bn][rnd(0,3)]
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t.x=rnd(-#t.b[1]*t.size*30+100,1180)
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t.y=-#t.b*30*t.size
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t.v=t.size*(1+rnd())
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return t
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end
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75
SRS.lua
@@ -1,75 +0,0 @@
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blocks={
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{[0]={{0,1,1},{1,1,0}},{{1,0},{1,1},{0,1}},{{0,1,1},{1,1,0}},{{1,0},{1,1},{0,1}}},--Z
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{[0]={{1,1,0},{0,1,1}},{{0,1},{1,1},{1,0}},{{1,1,0},{0,1,1}},{{0,1},{1,1},{1,0}}},--S
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{[0]={{1,1,1},{0,0,1}},{{1,1},{1,0},{1,0}},{{1,0,0},{1,1,1}},{{0,1},{0,1},{1,1}}},--L
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{[0]={{1,1,1},{1,0,0}},{{1,0},{1,0},{1,1}},{{0,0,1},{1,1,1}},{{1,1},{0,1},{0,1}}},--J
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{[0]={{1,1,1},{0,1,0}},{{1,0},{1,1},{1,0}},{{0,1,0},{1,1,1}},{{0,1},{1,1},{0,1}}},--T
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{[0]={{1,1},{1,1}},{{1,1},{1,1}},{{1,1},{1,1}},{{1,1},{1,1}}},--O
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{[0]={{1,1,1,1}},{{1},{1},{1},{1}},{{1,1,1,1}},{{1},{1},{1},{1}}},--I
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}
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do--SRS data
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local K={0,0}
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local D,E,L,S,R,Q,J,C={0,1},{1,1},{1,0},{1,-1},{0,-1},{-1,-1},{-1,0},{-1,1}
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local B,I,P,F,M,T={-2,1},{-2,0},{-2,-1},{2,1},{2,0},{2,-1}
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local X,Y,Z={-1,-2},{0,-2},{1,-2}
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local F,G,N={-1,2},{0,2},{1,2}
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scs={N,N,N,N,N,{1.5,1.5},{.5,2.5}}
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SRS={
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[1]={
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[01]={K,J,C,Y,X,D},
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[10]={K,L,S,G,N,R},
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[12]={K,L,S,G,N},
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[21]={K,J,C,Y,X},
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[23]={K,L,E,Y,Z},
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[32]={K,J,Q,G,F},
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[30]={K,J,Q,G,F},
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[03]={K,L,E,Y,Z},
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[02]={K,L,J,R,D},
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[20]={K,J,L,D,R},
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[13]={K,D,R,J,L,G},
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[31]={K,R,D,L,J,G},
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},
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[2]={
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[01]={K,J,C,Y,X},
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[10]={K,L,S,G,N},
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[12]={K,L,S,G,N},
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[21]={K,J,C,Y,X},
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[23]={K,L,E,Y,Z},
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[32]={K,J,Q,G,F},
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[30]={K,J,Q,G,F,R},
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[03]={K,L,E,Y,Z,D},
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[02]={K,J,L,R,D},
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[20]={K,L,J,D,R},
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[13]={K,R,D,L,J,G},
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[31]={K,D,R,J,L,G},
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},
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[5]={
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[01]={K,J,C,Y,X},
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[10]={K,L,S,G,N},
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[12]={K,L,S,G,N},
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[21]={K,J,C,Y,X},
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[23]={K,L,E,Y,Z},
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[32]={K,J,Q,G,F},
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[30]={K,J,Q,G,F,R},
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[03]={K,L,E,Y,Z,D},
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[02]={K,J,L,R,D},
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[20]={K,L,J,D,R},
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[13]={K,R,D,L,J,G},
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[31]={K,R,D,J,L,G},
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},
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[7]={
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[01]={K,I,L,P,N},
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[10]={K,M,J,F,X},
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[12]={K,J,M,F,T},
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[21]={K,L,I,Z,B},
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[23]={K,M,J,F,X},
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[32]={K,I,L,P,N},
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[30]={K,L,I,Z,B},
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[03]={K,J,M,F,T},
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[02]={K,J,L,D},
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[20]={K,L,J,R},
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[13]={K,L},
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[31]={K,J},
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}
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}SRS[3],SRS[4],SRS[6]=SRS[2],SRS[1],SRS[1]
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end
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78
TRS.lua
Normal file
@@ -0,0 +1,78 @@
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blocks={
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{[0]={{0,1,1},{1,1,0}},{{1,0},{1,1},{0,1}},{{0,1,1},{1,1,0}},{{1,0},{1,1},{0,1}}},--Z
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{[0]={{1,1,0},{0,1,1}},{{0,1},{1,1},{1,0}},{{1,1,0},{0,1,1}},{{0,1},{1,1},{1,0}}},--S
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{[0]={{1,1,1},{0,0,1}},{{1,1},{1,0},{1,0}},{{1,0,0},{1,1,1}},{{0,1},{0,1},{1,1}}},--L
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{[0]={{1,1,1},{1,0,0}},{{1,0},{1,0},{1,1}},{{0,0,1},{1,1,1}},{{1,1},{0,1},{0,1}}},--J
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{[0]={{1,1,1},{0,1,0}},{{1,0},{1,1},{1,0}},{{0,1,0},{1,1,1}},{{0,1},{1,1},{0,1}}},--T
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{[0]={{1,1},{1,1}},{{1,1},{1,1}},{{1,1},{1,1}},{{1,1},{1,1}}},--O
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{[0]={{1,1,1,1}},{{1},{1},{1},{1}},{{1,1,1,1}},{{1},{1},{1},{1}}},--I
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}
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do
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scs={
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{[0]={1,2},{2,1},{2,2},{2,2}},
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{[0]={1,2},{2,1},{2,2},{2,2}},
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{[0]={1,2},{2,1},{2,2},{2,2}},
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{[0]={1,2},{2,1},{2,2},{2,2}},
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{[0]={1,2},{2,1},{2,2},{2,2}},
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{[0]={1.5,1.5},{1.5,1.5},{1.5,1.5},{1.5,1.5},},
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{[0]={.5,2.5},{2.5,0.5},{1.5,2.5},{2.5,1.5}},
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}
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TRS={
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[1]={
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[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2},{0,1}},
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[10]={{0,0},{1,0},{1,-1},{0,2},{1,2},{0,-1}},
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[12]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
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[21]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
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[23]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
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[32]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2}},
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[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2}},
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[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
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[02]={{0,0},{1,0},{-1,0},{0,-1},{0,1}},
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[20]={{0,0},{-1,0},{1,0},{0,1},{0,-1}},
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[13]={{0,0},{0,1},{0,-1},{-1,0},{1,0},{0,2}},
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[31]={{0,0},{0,-1},{0,1},{1,0},{-1,0},{0,2}},
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},
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[2]={
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[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
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[10]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
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[12]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
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[21]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
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[23]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
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[32]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2}},
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[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2},{0,-1}},
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[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{0,1}},
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[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
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[20]={{0,0},{1,0},{-1,0},{0,1},{0,-1}},
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[13]={{0,0},{0,-1},{0,1},{1,0},{-1,0},{0,2}},
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[31]={{0,0},{0,1},{0,-1},{-1,0},{1,0},{0,2}},
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},
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[5]={
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[01]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
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[10]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
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[12]={{0,0},{1,0},{1,-1},{0,2},{1,2}},
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[21]={{0,0},{-1,0},{-1,1},{0,-2},{-1,-2}},
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[23]={{0,0},{1,0},{1,1},{0,-2},{1,-2}},
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[32]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2}},
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[30]={{0,0},{-1,0},{-1,-1},{0,2},{-1,2},{0,-1}},
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[03]={{0,0},{1,0},{1,1},{0,-2},{1,-2},{0,1}},
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[02]={{0,0},{-1,0},{1,0},{0,-1},{0,1}},
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[20]={{0,0},{1,0},{-1,0},{0,1},{0,-1}},
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[13]={{0,0},{0,-1},{0,1},{1,0},{-1,0},{0,2}},
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[31]={{0,0},{0,-1},{0,1},{-1,0},{1,0},{0,2}},
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},
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[7]={
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[01]={{0,0},{-2,0},{1,0},{-2,-1},{1,2}},
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[10]={{0,0},{2,0},{-1,0},{2,1},{-1,-2}},
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[12]={{0,0},{-1,0},{2,0},{-1,2},{2,-1}},
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[21]={{0,0},{1,0},{-2,0},{1,-2},{-2,1}},
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[23]={{0,0},{2,0},{-1,0},{2,1},{-1,-2}},
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[32]={{0,0},{-2,0},{1,0},{-2,-1},{1,2}},
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[30]={{0,0},{1,0},{-2,0},{1,-2},{-2,1}},
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[03]={{0,0},{-1,0},{2,0},{-1,2},{2,-1}},
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[02]={{0,0},{-1,0},{1,0},{0,1}},
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[20]={{0,0},{1,0},{-1,0},{0,-1}},
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[13]={{0,0},{1,0}},
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[31]={{0,0},{-1,0}},
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}
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}TRS[3],TRS[4],TRS[6]=TRS[2],TRS[1],TRS[1]
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end
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75
ai.lua
@@ -8,7 +8,7 @@ FilledLines
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TetrisShape
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BlockedWells;
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]]
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spinNeed={2,2,4,4,4,1,2}
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dirCount={1,1,3,3,3,0,1}
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spinOffset={
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{1,0,0},--S
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{1,0,0},--Z
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@@ -18,27 +18,28 @@ spinOffset={
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{0,0,0},--O
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{2,0,1},--I
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}for i=1,7 do spinOffset[i][0]=0 end
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function ifoverlapAI(field,bk,x,y)
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if x<1 or x+#bk[1]>11 or y<1 then return true end
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if y>#field then return nil end
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function ifoverlapAI(f,bk,x,y)
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if y<1 then return true end
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if y>#f then return nil end
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for i=1,#bk do for j=1,#bk[1]do
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if field[y+i-1]and bk[i][j]>0 and field[y+i-1][x+j-1]>0 then return true end
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if f[y+i-1]and bk[i][j]>0 and f[y+i-1][x+j-1]>0 then return true end
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end end
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end
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function resetField(f0,start)
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while field[start]do
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rem(field,start)
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function resetField(f0,f,start)
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while f[start]do
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removeRow(f,start)
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end
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for i=start,#f0 do
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field[i]={}
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f[i]=getNewRow()
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for j=1,10 do
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field[i][j]=f0[i][j]
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f[i][j]=f0[i][j]
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end
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end
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end
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function getScore(field,cb,cx,cy)
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local highest=0
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local height={}
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local height=getNewRow()
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local rough=0
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local clear=0
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local hole=0
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@@ -49,7 +50,7 @@ function getScore(field,cb,cx,cy)
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if field[i][j]==0 then f=false;break end
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end
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if f then
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rem(field,i)
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removeRow(field,i)
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clear=clear+1
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end
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end
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@@ -63,61 +64,67 @@ function getScore(field,cb,cx,cy)
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if x>3 and x<8 and h>highest then highest=h end
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if h>1 then
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for h=h-1,1,-1 do
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if field[h][x]==0 then hole=hole+1 end
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if field[h][x]==0 then hole=hole+1 if hole>5 then break end end
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end
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end
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end
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for x=1,9 do
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local dh=abs(height[x]-height[x])
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if dh>1 then
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rough=rough+dh^1.5
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rough=rough+min(dh^2,10)
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end
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end
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ins(freeRow,height)
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return
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-highest*10
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-rough*10
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-cy*15
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+clear^1.5*15
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-hole*20
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-highest*5
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-rough*15
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-cy*20
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-#cb*10
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+clear^2*4
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-hole*15
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end
|
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--controlname:mL,mR,rR,rL,rF,hD,sD,H,LL,RR
|
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function AI_getControls(ctrl)
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local field_org,cb,cx,cy={}
|
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for i=1,#field do
|
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field_org[i]={}
|
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local Tfield={}--test field
|
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local field_org=field
|
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for i=1,#field_org do
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Tfield[i]=getNewRow()
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for j=1,10 do
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field_org[i][j]=field[i][j]
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Tfield[i][j]=field_org[i][j]
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end
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end
|
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local best={x=1,dir=0,hold=false,score=-9e99}
|
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for ifhold=0,1 do
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local bn=ifhold==0 and bn or hn>0 and hn or nxt[1]
|
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for dir=0,spinNeed[bn]-1 do--for each direction
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cb=blocks[bn][dir]
|
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for dir=0,dirCount[bn] do--for each direction
|
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local cb=blocks[bn][dir]
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for cx=1,11-#cb[1]do--for each positioon
|
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cy=#field+1
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while not ifoverlapAI(field,cb,cx,cy-1)do
|
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local cy=#Tfield+1
|
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while not ifoverlapAI(Tfield,cb,cx,cy-1)do
|
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cy=cy-1
|
||||
end--move to bottom
|
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for i=1,#cb do
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local y=cy+i-1
|
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if not field[y]then field[y]={0,0,0,0,0,0,0,0,0,0}end
|
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if not Tfield[y]then Tfield[y]=getNewRow()end
|
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for j=1,#cb[1]do
|
||||
if cb[i][j]~=0 then
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field[y][cx+j-1]=1
|
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Tfield[y][cx+j-1]=1
|
||||
end
|
||||
end
|
||||
end--simulate lock
|
||||
local score=getScore(field,cb,cx,cy)
|
||||
local score=getScore(Tfield,cb,cx,cy)
|
||||
if score>best.score then
|
||||
best={bn=bn,x=cx,dir=dir,hold=ifhold==1,score=score}
|
||||
end
|
||||
resetField(field_org,cy)
|
||||
resetField(field_org,Tfield,cy)
|
||||
end
|
||||
end
|
||||
end--ifHold
|
||||
end--ifHold loop
|
||||
|
||||
while #Tfield>0 do
|
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removeRow(Tfield,1)
|
||||
end--Release cache
|
||||
|
||||
cb,cx,cy=cb_org,cx_org,cy_org
|
||||
if best.hold then
|
||||
ins(ctrl,8)
|
||||
end
|
||||
@@ -127,7 +134,7 @@ function AI_getControls(ctrl)
|
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ins(ctrl,5)
|
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elseif best.dir==3 then
|
||||
ins(ctrl,4)
|
||||
end--rotate
|
||||
end--hold&rotate
|
||||
best.x=best.x-spinOffset[best.bn][best.dir]
|
||||
local n=blockPos[best.bn]<best.x and 2 or 1
|
||||
for i=1,abs(blockPos[best.bn]-best.x)do
|
||||
|
||||
130
button.lua
@@ -2,66 +2,108 @@ Buttons={
|
||||
load={},
|
||||
intro={},
|
||||
main={
|
||||
{x=500,y=300,w=320,h=60,rgb={1,0,0},alpha=0,t="Play",code=function()gotoScene("mode")end},
|
||||
{x=500,y=380,w=320,h=60,rgb={0,0,1},alpha=0,t="Settings",code=function()gotoScene("setting")end},
|
||||
{x=415,y=460,w=150,h=60,rgb={1,1,0},alpha=0,t="Help",code=function()gotoScene("help")end},
|
||||
{x=585,y=460,w=150,h=60,rgb={0,1,1},alpha=0,t="Statistics",code=function()gotoScene("stat")end},
|
||||
{x=500,y=540,w=320,h=60,rgb={.5,.5,.5},alpha=0,t="Quit",code=function()gotoScene("quit")end},
|
||||
{x=250,y=300,w=330,h=60,rgb=color.red,t="Play",code=function()gotoScene("mode")end,down=2},
|
||||
{x=250,y=380,w=330,h=60,rgb=color.blue,t="Settings",code=function()gotoScene("setting")end,up=1,down=3},
|
||||
{x=165,y=460,w=160,h=60,rgb=color.yellow,t="Help",code=function()gotoScene("help")end,up=2,down=5,right=4},
|
||||
{x=335,y=460,w=160,h=60,rgb=color.cyan,t="Statistics",code=function()gotoScene("stat")end,up=2,down=5,left=3},
|
||||
{x=250,y=540,w=330,h=60,rgb=color.grey,t="Quit",code=function()gotoScene("quit")end,up=3},
|
||||
},
|
||||
mode={
|
||||
{x=350,y=200,w=220,h=70,rgb={1,1,1},alpha=0,t="Marathon",code=function()startGame("marathon")end},
|
||||
{x=350,y=300,w=220,h=70,rgb={1,1,1},alpha=0,t="40 Lines",code=function()startGame("sprint")end},
|
||||
{x=650,y=200,w=220,h=70,rgb={1,1,1},alpha=0,t="Zen",code=function()startGame("zen")end},
|
||||
{x=650,y=300,w=220,h=70,rgb={1,1,1},alpha=0,t="Battle",code=function()startGame("battle")end},
|
||||
{x=500,y=520,w=350,h=80,rgb={1,1,1},alpha=0,t="Back",code=function()gotoScene("main")end},
|
||||
{x=330,y=140,w=280,h=70,rgb=color.white,t="40 Lines",code=function()startGame("sprint")end,down=4,right=2},
|
||||
{x=640,y=140,w=280,h=70,rgb=color.white,t="Zen",code=function()startGame("zen")end,down=5,left=1,right=3},
|
||||
{x=950,y=140,w=280,h=70,rgb=color.white,t="GM Roll",code=function()startGame("gmroll")end,down=6,left=2},
|
||||
{x=330,y=250,w=280,h=70,rgb=color.white,t="Marathon",code=function()startGame("marathon")end,up=1,down=7,right=5},
|
||||
{x=640,y=250,w=280,h=70,rgb=color.white,t="Tetris 21",code=function()startGame("tetris21")end,up=2,down=8,left=4,right=6},
|
||||
{x=950,y=250,w=280,h=70,rgb=color.white,t="Blind",code=function()startGame("blind")end,up=3,down=9,left=5},
|
||||
{x=330,y=360,w=280,h=70,rgb=color.white,t="Death",code=function()startGame("death")end,up=4,down=10,right=8},
|
||||
{x=640,y=360,w=280,h=70,rgb=color.white,t="AI Solo",code=function()startGame("solo")end,up=5,down=10,right=9,left=7},
|
||||
{x=950,y=360,w=280,h=70,rgb=color.white,t="Asymmetry Solo",code=function()startGame("asymsolo")end,up=6,down=10,left=8},
|
||||
{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()gotoScene("main")end,up=8},
|
||||
},
|
||||
play={
|
||||
{x=950,y=30,w=80,h=40,rgb={1,1,1},alpha=0,t="Back",code=function()gotoScene("mode")end},
|
||||
},
|
||||
setting={
|
||||
{x=120,y=80,w=30,h=30,rgb={1,1,1},alpha=0,t="-",code=function()setting.das=(setting.das-1)%41 end,hold=true},
|
||||
{x=280,y=80,w=30,h=30,rgb={1,1,1},alpha=0,t="+",code=function()setting.das=(setting.das+1)%41 end,hold=true},
|
||||
{x=320,y=80,w=30,h=30,rgb={1,1,1},alpha=0,t="-",code=function()setting.arr=(setting.arr-1)%21 end,hold=true},
|
||||
{x=480,y=80,w=30,h=30,rgb={1,1,1},alpha=0,t="+",code=function()setting.arr=(setting.arr+1)%21 end,hold=true},
|
||||
{x=200,y=200,w=190,h=40,rgb={1,1,1},alpha=0,t=function()return setting.ghost and"Ghost ON"or"Ghost OFF"end,code=function()setting.ghost=not setting.ghost end},
|
||||
{x=400,y=200,w=190,h=40,rgb={1,1,1},alpha=0,t=function()return setting.center and"Center ON"or"Center OFF"end,code=function()setting.center=not setting.center end},
|
||||
|
||||
|
||||
{x=700,y=80,w=280,h=50,rgb={1,1,1},alpha=0,t=function()return setting.sfx and"Disable SFX"or"Enable SFX"end,code=function()setting.sfx=not setting.sfx end},
|
||||
{x=700,y=150,w=280,h=50,rgb={1,1,1},alpha=0,t=function()return setting.bgm and"Disable BGM"or"Enable BGM"end,
|
||||
code=function()
|
||||
setting.bgm=not setting.bgm
|
||||
if setting.bgm then BGM("blank")else BGM()end
|
||||
end
|
||||
},
|
||||
{x=700,y=220,w=280,h=50,rgb={1,1,1},alpha=0,t=function()return setting.fullscreen and"Disable fullscreen"or"Enable fullscreen"end,
|
||||
{x=330,y=100,w=200,h=60,rgb=color.white,t=function()return setting.ghost and"Ghost ON"or"Ghost OFF"end,code=function()setting.ghost=not setting.ghost end,down=6,right=2},
|
||||
{x=540,y=100,w=200,h=60,rgb=color.white,t=function()return setting.center and"Center ON"or"Center OFF"end,code=function()setting.center=not setting.center end,down=6,left=1,right=3},
|
||||
{x=870,y=100,w=340,h=60,rgb=color.white,t=function()return setting.sfx and"Disable SFX"or"Enable SFX"end,code=function()setting.sfx=not setting.sfx end,down=4,left=2},
|
||||
{x=870,y=180,w=340,h=60,rgb=color.white,t=function()return setting.bgm and"Disable BGM"or"Enable BGM"end,code=function()BGM()setting.bgm=not setting.bgm;BGM("blank")end,up=3,down=5,left=2},
|
||||
{x=870,y=260,w=340,h=60,rgb=color.white,t=function()return setting.fullscreen and"Disable fullscreen"or"Enable fullscreen"end,
|
||||
code=function()
|
||||
setting.fullscreen=not setting.fullscreen
|
||||
love.window.setFullscreen(setting.fullscreen)
|
||||
end
|
||||
end,
|
||||
up=4,down=7,left=6
|
||||
},
|
||||
|
||||
{x=300,y=400,w=230,h=50,rgb={1,1,1},alpha=0,t="More settings",code=function()gotoScene("setting2")end},
|
||||
{x=500,y=500,w=100,h=50,rgb={1,1,1},alpha=0,t="Back",code=function()back()end},
|
||||
{x=435,y=250,w=320,h=60,rgb=color.white,t="Advanced settings",code=function()gotoScene("setting2")end,up=1,down=7,right=5},
|
||||
{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()back()end,up=6},
|
||||
},
|
||||
setting2={
|
||||
{x=350,y=70,w=210,h=43,rgb={1,1,1},alpha=0,t=function()return setting.key[1]end,code=function()keysetting=1 end},
|
||||
{x=350,y=120,w=210,h=43,rgb={1,1,1},alpha=0,t=function()return setting.key[2]end,code=function()keysetting=2 end},
|
||||
{x=350,y=170,w=210,h=43,rgb={1,1,1},alpha=0,t=function()return setting.key[3]end,code=function()keysetting=3 end},
|
||||
{x=350,y=220,w=210,h=43,rgb={1,1,1},alpha=0,t=function()return setting.key[4]end,code=function()keysetting=4 end},
|
||||
{x=350,y=270,w=210,h=43,rgb={1,1,1},alpha=0,t=function()return setting.key[5]end,code=function()keysetting=5 end},
|
||||
{x=350,y=320,w=210,h=43,rgb={1,1,1},alpha=0,t=function()return setting.key[6]end,code=function()keysetting=6 end},
|
||||
{x=350,y=370,w=210,h=43,rgb={1,1,1},alpha=0,t=function()return setting.key[7]end,code=function()keysetting=7 end},
|
||||
{x=350,y=420,w=210,h=43,rgb={1,1,1},alpha=0,t=function()return setting.key[8]end,code=function()keysetting=8 end},
|
||||
{x=320,y=500,w=130,h=43,rgb={1,1,1},alpha=0,t="Reset",code=function()setting.key={"left","right","x","z","c","up","down","space","LEFT","RIGHT"}end},
|
||||
{x=500,y=500,w=100,h=50,rgb={1,1,1},alpha=0,t="Back",code=function()back()end},
|
||||
{x=290,y=70 ,w=160,h=45,rgb=color.white,t=function()return setting.key[1]end,code=function()keysetting,gamepadsetting=1 end,up=1,down=2,right=10},
|
||||
{x=290,y=130,w=160,h=45,rgb=color.white,t=function()return setting.key[2]end,code=function()keysetting,gamepadsetting=2 end,up=1,down=3,right=11},
|
||||
{x=290,y=190,w=160,h=45,rgb=color.white,t=function()return setting.key[3]end,code=function()keysetting,gamepadsetting=3 end,up=2,down=4,right=12},
|
||||
{x=290,y=250,w=160,h=45,rgb=color.white,t=function()return setting.key[4]end,code=function()keysetting,gamepadsetting=4 end,up=3,down=5,right=13},
|
||||
{x=290,y=310,w=160,h=45,rgb=color.white,t=function()return setting.key[5]end,code=function()keysetting,gamepadsetting=5 end,up=4,down=6,right=14},
|
||||
{x=290,y=370,w=160,h=45,rgb=color.white,t=function()return setting.key[6]end,code=function()keysetting,gamepadsetting=6 end,up=5,down=7,right=15},
|
||||
{x=290,y=430,w=160,h=45,rgb=color.white,t=function()return setting.key[7]end,code=function()keysetting,gamepadsetting=7 end,up=6,down=8,right=16},
|
||||
{x=290,y=490,w=160,h=45,rgb=color.white,t=function()return setting.key[8]end,code=function()keysetting,gamepadsetting=8 end,up=7,down=9,right=17},
|
||||
{x=290,y=550,w=160,h=45,rgb=color.white,t=function()return setting.key[9]end,code=function()keysetting,gamepadsetting=9 end,up=8,down=27,right=18},
|
||||
--1~9
|
||||
{x=540,y=70 ,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[1]end,code=function()gamepadsetting,keysetting=1 end,up=10,down=11,left=1,right=19},
|
||||
{x=540,y=130,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[2]end,code=function()gamepadsetting,keysetting=2 end,up=10,down=12,left=2,right=19},
|
||||
{x=540,y=190,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[3]end,code=function()gamepadsetting,keysetting=3 end,up=11,down=13,left=3,right=23},
|
||||
{x=540,y=250,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[4]end,code=function()gamepadsetting,keysetting=4 end,up=12,down=14,left=4,right=23},
|
||||
{x=540,y=310,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[5]end,code=function()gamepadsetting,keysetting=5 end,up=13,down=15,left=5,right=28},
|
||||
{x=540,y=370,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[6]end,code=function()gamepadsetting,keysetting=6 end,up=14,down=16,left=6,right=28},
|
||||
{x=540,y=430,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[7]end,code=function()gamepadsetting,keysetting=7 end,up=15,down=17,left=7,right=28},
|
||||
{x=540,y=490,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[8]end,code=function()gamepadsetting,keysetting=8 end,up=16,down=18,left=8,right=28},
|
||||
{x=540,y=550,w=230,h=45,rgb=color.white,t=function()return setting.gamepad[9]end,code=function()gamepadsetting,keysetting=9 end,up=17,down=27,left=9,right=28},
|
||||
--10~18
|
||||
{x=745,y=90,w=40,h=40,rgb=color.white,t="-",code=function()setting.das=(setting.das-1)%31 end,hold=true,left=10,right=20,down=23},
|
||||
{x=910,y=90,w=40,h=40,rgb=color.white,t="+",code=function()setting.das=(setting.das+1)%31 end,hold=true,left=19,right=21,down=24},
|
||||
{x=960,y=90,w=40,h=40,rgb=color.white,t="-",code=function()setting.arr=(setting.arr-1)%16 end,hold=true,left=20,right=22,down=25},
|
||||
{x=1125,y=90,w=40,h=40,rgb=color.white,t="+",code=function()setting.arr=(setting.arr+1)%16 end,hold=true,left=21,down=26},
|
||||
--19~22
|
||||
{x=745,y=150,w=40,h=40,rgb=color.white,t="-",code=function()setting.sddas=(setting.sddas-1)%11 end,hold=true,up=19,down=28,left=10,right=24},
|
||||
{x=910,y=150,w=40,h=40,rgb=color.white,t="+",code=function()setting.sddas=(setting.sddas+1)%11 end,hold=true,up=20,down=28,left=23,right=25},
|
||||
{x=960,y=150,w=40,h=40,rgb=color.white,t="-",code=function()setting.sdarr=(setting.sdarr-1)%6 end,hold=true,up=21,down=28,left=24,right=26},
|
||||
{x=1125,y=150,w=40,h=40,rgb=color.white,t="+",code=function()setting.sdarr=(setting.sdarr+1)%4 end,hold=true,up=22,down=28,left=25},
|
||||
--23~26
|
||||
{x=405,y=630,w=130,h=60,rgb=color.white,t="Reset",code=function()for i=1,#setting.key do setting.key[i]=gameEnv0.key[i] end end,up=9,right=28},
|
||||
{x=840,y=630,w=180,h=60,rgb=color.white,t="Back",code=function()keysetting=nil;back()end,up=9,left=27},
|
||||
--27~28
|
||||
},
|
||||
help={
|
||||
{x=500,y=500,w=200,h=60,rgb={1,1,1},alpha=0,t="Back",code=function()back()end},
|
||||
{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()back()end},
|
||||
},
|
||||
stat={
|
||||
{x=500,y=500,w=200,h=60,rgb={1,1,1},alpha=0,t="Back",code=function()back()end},
|
||||
{x=640,y=590,w=180,h=60,rgb=color.white,t="Back",code=function()back()end},
|
||||
},
|
||||
sel=nil,--selected button Obj
|
||||
pressing=0,--pressing time
|
||||
}
|
||||
}
|
||||
for k,v in pairs(Buttons)do
|
||||
if type(v)=="table"then
|
||||
for i=1,#v do
|
||||
v[i].alpha=0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
gamePad={
|
||||
{x=0,y=0,r=60},--moveLeft
|
||||
{x=0,y=0,r=60},--moveRight
|
||||
{x=0,y=0,r=60},--rotLeft
|
||||
{x=0,y=0,r=60},--rotRight
|
||||
{x=0,y=0,r=60},--rotFlip
|
||||
{x=0,y=0,r=60},--hardDrop
|
||||
{x=0,y=0,r=60},--softDrop
|
||||
{x=0,y=0,r=60},--hold
|
||||
{x=0,y=0,r=60},--restart
|
||||
{x=0,y=0,r=60},--toLeft
|
||||
{x=0,y=0,r=60},--toRight
|
||||
{x=0,y=0,r=60},--toDown
|
||||
}
|
||||
for i=1,#gamePad do
|
||||
gamePad[i].press=false
|
||||
gamePad[i].r=gamePad[i].r^2
|
||||
end
|
||||
34
conf.lua
@@ -2,48 +2,48 @@ function love.conf(t)
|
||||
local X=nil
|
||||
t.identity="Techmino"--The name of the save directory (string)
|
||||
t.appendidentity=X--Search files in source directory before save directory (boolean)
|
||||
t.version="11.2"
|
||||
t.version="11.1"
|
||||
t.console=X
|
||||
t.accelerometerjoystick=X--Enable the accelerometer on iOS and Android by exposing it as a Joystick (boolean)
|
||||
t.externalstorage=X
|
||||
t.gammacorrect=true
|
||||
-- t.audio.mixwithsystem=true--Keep background music playing when opening LOVE (boolean, iOS and Android only)
|
||||
-- t.audio.mixwithsystem=true--Keep background music playing when opening LOVE (boolean, iOS and Android only)
|
||||
|
||||
t.window.title="Techmino"
|
||||
t.window.title="Techmino Alpha"
|
||||
t.window.icon="/image/icon.png"
|
||||
t.window.width=1000
|
||||
t.window.height=600
|
||||
t.window.width=1280
|
||||
t.window.height=720
|
||||
t.window.borderless=X
|
||||
t.window.resizable=true
|
||||
t.window.minwidth=500
|
||||
t.window.minheight=300
|
||||
t.window.minwidth=640
|
||||
t.window.minheight=360
|
||||
t.window.fullscreen=X
|
||||
t.window.fullscreentype="desktop"--Choose between "desktop" fullscreen or "exclusive" fullscreen mode (string)
|
||||
t.window.vsync=1
|
||||
t.window.msaa=0--The number of samples to use with multi-sampled antialiasing (number)
|
||||
t.window.depth=nil--The number of bits per sample in the depth buffer
|
||||
t.window.stencil=nil--The number of bits per sample in the stencil buffer
|
||||
t.window.display=1--Index of the monitor to show the window in (number)
|
||||
t.window.msaa=X--The number of samples to use with multi-sampled antialiasing (number)
|
||||
t.window.depth=X--The number of bits per sample in the depth buffer
|
||||
t.window.stencil=1--The number of bits per sample in the stencil buffer
|
||||
t.window.display=1--Monitor ID
|
||||
t.window.highdpi=X--Enable high-dpi mode for the window on a Retina display (boolean)
|
||||
t.window.x=nil
|
||||
t.window.y=nil
|
||||
|
||||
t.modules.window=true
|
||||
t.modules.system=true
|
||||
t.modules.audio=true
|
||||
t.modules.data=true
|
||||
t.modules.event=true
|
||||
t.modules.font=true
|
||||
t.modules.graphics=true
|
||||
t.modules.image=true
|
||||
t.modules.joystick=X
|
||||
t.modules.joystick=true
|
||||
t.modules.keyboard=true
|
||||
t.modules.math=true
|
||||
t.modules.mouse=true
|
||||
t.modules.physics=X
|
||||
t.modules.sound=true
|
||||
t.modules.system=true
|
||||
t.modules.thread=X
|
||||
t.modules.timer=true
|
||||
t.modules.touch=X
|
||||
t.modules.touch=true
|
||||
t.modules.physics=X
|
||||
t.modules.thread=X
|
||||
t.modules.video=X
|
||||
t.modules.window=true
|
||||
end
|
||||
102
control.lua
@@ -1,12 +1,49 @@
|
||||
function buttonControl_key(i)
|
||||
mouseShow=false
|
||||
if i=="up"or i=="down"or i=="left"or i=="right"then
|
||||
if not Buttons.sel then
|
||||
Buttons.sel=1
|
||||
else
|
||||
Buttons.sel=Buttons[scene][Buttons.sel][i]or Buttons.sel
|
||||
end
|
||||
elseif i=="space"or i=="return"then
|
||||
if not sceneSwaping and Buttons.sel then
|
||||
local B=Buttons[scene][Buttons.sel]
|
||||
B.code()
|
||||
B.alpha=1
|
||||
sysSFX("button")
|
||||
end
|
||||
end
|
||||
end
|
||||
function buttonControl_gamepad(i)
|
||||
if i=="dpup"or i=="dpdown"or i=="dpleft"or i=="dpright"then
|
||||
|
||||
if not Buttons.sel then
|
||||
Buttons.sel=1
|
||||
mouseShow=false
|
||||
else
|
||||
Buttons.sel=Buttons[scene][Buttons.sel][i=="dpup"and"up"or i=="dpdown"and"down"or i=="dpleft"and"left"or"right"]or Buttons.sel
|
||||
end
|
||||
elseif i=="start"then
|
||||
if not sceneSwaping and Buttons.sel then
|
||||
local B=Buttons[scene][Buttons.sel]
|
||||
if B.hold then Buttons.pressing=max(Buttons.pressing,1)end
|
||||
B.code()
|
||||
B.alpha=1
|
||||
sysSFX("button")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function love.mousemoved(x,y)
|
||||
x,y=mouseConvert(x,y)
|
||||
mx,my=x,y
|
||||
mouseShow=true
|
||||
mx,my=mouseConvert(x,y)
|
||||
Buttons.sel=nil
|
||||
for i=1,#Buttons[scene]do
|
||||
local B=Buttons[scene][i]
|
||||
if not(B.hide and B.hide())then
|
||||
if abs(x-B.x)<B.w*.5 and abs(y-B.y)<B.h*.5 then
|
||||
Buttons.sel=B
|
||||
if abs(mx-B.x)<B.w*.5 and abs(my-B.y)<B.h*.5 then
|
||||
Buttons.sel=i
|
||||
return nil
|
||||
end
|
||||
end
|
||||
@@ -14,17 +51,18 @@ function love.mousemoved(x,y)
|
||||
if not Buttons.sel then Buttons.pressing=0 end
|
||||
end
|
||||
function love.mousepressed(x,y,k)
|
||||
x,y=mouseConvert(x,y)
|
||||
if mouseDown[scene]then mouseDown[scene](x,y,k)end
|
||||
mouseShow=true
|
||||
mx,my=mouseConvert(x,y)
|
||||
if mouseDown[scene]then mouseDown[scene](mx,my,k)end
|
||||
if k==1 then
|
||||
if not sceneSwaping and Buttons.sel then
|
||||
local B=Buttons.sel
|
||||
local B=Buttons[scene][Buttons.sel]
|
||||
if B.hold then Buttons.pressing=max(Buttons.pressing,1)end
|
||||
B.code()
|
||||
B.alpha=1
|
||||
Buttons.sel=nil
|
||||
love.mousemoved(mx,my)
|
||||
SFX("button")
|
||||
love.mousemoved(x,y)
|
||||
sysSFX("button")
|
||||
end
|
||||
elseif k==3 then
|
||||
back()
|
||||
@@ -33,25 +71,57 @@ end
|
||||
function love.mousereleased(x,y,k)
|
||||
Buttons.pressing=0
|
||||
end
|
||||
--[[
|
||||
|
||||
function love.touchpressed(id,x,y)
|
||||
local i=love.touch.getTouches
|
||||
if #i==1 then
|
||||
love.mousemoved(x,y)
|
||||
end
|
||||
ins(touches,id)
|
||||
end
|
||||
function love.touchrealeased(id,x,y)
|
||||
love.mousepressed(x,y,1)
|
||||
end]]
|
||||
for i=1,#touches do
|
||||
if touches[i]==id then rem(touches,i)break end
|
||||
end
|
||||
end
|
||||
function love.touchmoved(id,x,y,dx,dy)
|
||||
end
|
||||
|
||||
function love.keypressed(i)
|
||||
if keyDown[scene]then keyDown[scene](i)
|
||||
elseif i=="escape"then back()
|
||||
else buttonControl_key(i)
|
||||
end
|
||||
end
|
||||
function love.keyreleased(i)
|
||||
if keyUp[scene]then keyUp[scene](i)
|
||||
end
|
||||
end
|
||||
|
||||
function love.gamepadpressed(joystick,i)
|
||||
if scene~="play"or scene=="setting2"and not gamepadsetting then
|
||||
if i=="dpup"or i=="dpdown"or i=="dpleft"or i=="dpright"then
|
||||
if not Buttons.sel then
|
||||
Buttons.sel=1
|
||||
mouseShow=false
|
||||
else
|
||||
Buttons.sel=Buttons[scene][Buttons.sel][i]or Buttons.sel
|
||||
end
|
||||
elseif i=="start"then
|
||||
if not sceneSwaping and Buttons.sel then
|
||||
local B=Buttons[scene][Buttons.sel]
|
||||
if B.hold then Buttons.pressing=max(Buttons.pressing,1)end
|
||||
B.code()
|
||||
B.alpha=1
|
||||
sysSFX("button")
|
||||
end
|
||||
end
|
||||
end
|
||||
if gamepadDown[scene]then return gamepadDown[scene](i)
|
||||
elseif i=="back"then return back()
|
||||
end
|
||||
end
|
||||
function love.gamepadreleased(joystick,i)
|
||||
if gamepadUp[scene]then gamepadUp[scene](i)
|
||||
end
|
||||
end
|
||||
|
||||
function love.wheelmoved(x,y)
|
||||
if wheelmoved[scene]then wheelmoved[scene](x,y)end
|
||||
end
|
||||
@@ -27,7 +27,8 @@ end
|
||||
function game.play()
|
||||
scene="play"
|
||||
--curBG="game1"
|
||||
SFX("ready")
|
||||
resetGameData()
|
||||
sysSFX("ready")
|
||||
end
|
||||
function game.setting()
|
||||
scene="setting"
|
||||
|
||||
BIN
image/BG/1.png
|
Before Width: | Height: | Size: 9.3 KiB After Width: | Height: | Size: 10 KiB |
BIN
image/attack_1.png
Normal file
|
After Width: | Height: | Size: 404 B |
BIN
image/attack_2.png
Normal file
|
After Width: | Height: | Size: 882 B |
BIN
image/attack_3.png
Normal file
|
After Width: | Height: | Size: 973 B |
BIN
image/block.png
|
Before Width: | Height: | Size: 5.1 KiB After Width: | Height: | Size: 5.7 KiB |
13
lists.lua
Normal file
@@ -0,0 +1,13 @@
|
||||
loseReason={"Finished","Block out"}
|
||||
blockName={"Z","S","L","J","T","O","I"}
|
||||
clearName={"Single","Double","Triple"}
|
||||
actName={"moveLeft","moveRight","rotRight","rotLeft","rotFlip","hardDrop","softDrop","hold","restart","toLeft","toRight"}
|
||||
actName_show={"move left","move right","rotate right","rotate left","rotate flip","hard drop","soft drop","hold","restart","toLeft","toRight"}
|
||||
blockPos={4,4,4,4,4,5,4}
|
||||
renATK={[0]=0,0,0,1,1,2,2,3,3,3}--4 else
|
||||
b2bATK={3,5,8}
|
||||
|
||||
marathon_drop={[0]=60,48,40,30,24,18,15,12,10,8,7,6,5,4,3,2,1,1,0,0}
|
||||
death_lock={10,9,8,7,6}
|
||||
death_wait={6,5,4,3,2}
|
||||
death_fall={10,8,7,6,5}
|
||||
327
paint.lua
@@ -1,73 +1,116 @@
|
||||
Pnt={BG={}}
|
||||
function Pnt.BG.none()
|
||||
gc.clear(.2,.2,.2)
|
||||
end
|
||||
function Pnt.BG.menu()
|
||||
gc.setLineWidth(40)
|
||||
gc.setColor(1,.9,.9)
|
||||
local t=(Timer()%1)*100
|
||||
for i=-6,9 do
|
||||
gc.line(t+100*i,-50,t+100*i+600,650)
|
||||
end
|
||||
gc.setLineWidth(2)
|
||||
end
|
||||
function Pnt.BG.game1()
|
||||
swapDeck_data={
|
||||
{4,0,1,1},{6,0,15,1},{5,0,9,1},{6,0,6,1},
|
||||
{1,0,3,1},{3,0,12,1},{1,1,8,1},{2,1,4,2},
|
||||
{3,2,13,2},{4,1,12,2},{5,2,1,2},{7,1,11,2},
|
||||
{2,1,9,3},{3,0,6,3},{4,2,14,3},{1,0,4,4},
|
||||
{7,1,1,4},{6,0,2,4},{5,2,6,4},{6,0,14,5},
|
||||
{3,3,15,5},{4,0,7,6},{7,1,10,5},{5,0,2,6},
|
||||
{2,1,1,7},{1,0,4,6},{4,1,13,5},{1,1,6,7},
|
||||
{5,3,11,5},{3,2,11,7},{6,0,8,7},{4,2,12,8},
|
||||
{7,0,8,9},{1,0,2,8},{5,2,4,8},{6,0,15,8},
|
||||
}--Block id [ZSLJTOI] ,dir,x,y
|
||||
swap={
|
||||
none={2,1,d=function()end},
|
||||
flash={8,1,d=function()gc.clear(1,1,1)end},
|
||||
deck={42,1,d=function()
|
||||
local t=sceneSwaping.time
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(background[1],500,300,Timer()*.15,nil,nil,600,600)
|
||||
end
|
||||
function Pnt.BG.game2()
|
||||
gc.setColor(1,.5,.5)
|
||||
gc.draw(background[1],500,300,Timer()*.15,nil,nil,600,600)
|
||||
end
|
||||
function Pnt.BG.game3()
|
||||
gc.push("transform")
|
||||
gc.translate(500,300)
|
||||
gc.scale(1,.6)
|
||||
gc.setColor(1,.9,.9)
|
||||
gc.setLineWidth(30)
|
||||
local t=(Timer()%1)*60
|
||||
for x=0,8 do
|
||||
local d=60*x+t
|
||||
gc.rectangle("line",-d,-d,2*d,2*d)
|
||||
if t>6 then
|
||||
for i=1,43-t do
|
||||
local bn=swapDeck_data[i][1]
|
||||
local b=blocks[bn][swapDeck_data[i][2]]
|
||||
local cx,cy=swapDeck_data[i][3],swapDeck_data[i][4]
|
||||
for y=1,#b do for x=1,#b[1]do
|
||||
if b[y][x]>0 then
|
||||
gc.draw(blockSkin[bn],80*(cx+x-2),80*(10-cy-y),nil,8/3)
|
||||
end
|
||||
end end
|
||||
end
|
||||
else
|
||||
gc.clear(1,1,1)
|
||||
end
|
||||
gc.setLineWidth(2)
|
||||
gc.pop()
|
||||
end
|
||||
function Pnt.BG.game4()
|
||||
local t=215+sin(Timer()*6)*40
|
||||
gc.setColor(255,t,t)
|
||||
gc.rectangle("fill",0,0,1000,600)
|
||||
end
|
||||
function Pnt.BG.game5()
|
||||
gc.setColor(1,.9,.9)
|
||||
local t=(Timer()%1)*50
|
||||
for x=0,20 do
|
||||
for y=0,12 do
|
||||
if(x+y)%2==0 then
|
||||
gc.rectangle("fill",50*x-t,50*y-t,50,50)
|
||||
end
|
||||
},
|
||||
}--Scene swapping animations
|
||||
|
||||
function drawButton()
|
||||
for i=1,#Buttons[scene]do
|
||||
local B=Buttons[scene][i]
|
||||
if not(B.hide and B.hide())then
|
||||
local t=i==Buttons.sel and .3 or 0
|
||||
B.alpha=abs(B.alpha-t)>.02 and(B.alpha+(B.alpha<t and .02 or -.02))or t
|
||||
if B.alpha>t then B.alpha=B.alpha-.02 elseif B.alpha<t then B.alpha=B.alpha+.02 end
|
||||
gc.setColor(B.rgb[1],B.rgb[2],B.rgb[3],B.alpha)
|
||||
gc.rectangle("fill",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
||||
local t=B.t
|
||||
if type(t)=="function"then t=t()
|
||||
end
|
||||
gc.setColor(B.rgb[1],B.rgb[2],B.rgb[3],.3)
|
||||
gc.setLineWidth(5)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
||||
mStr(t,B.x-1,B.y-1-currentFont*.5)
|
||||
mStr(t,B.x-1,B.y+1-currentFont*.5)
|
||||
mStr(t,B.x+1,B.y-1-currentFont*.5)
|
||||
mStr(t,B.x+1,B.y+1-currentFont*.5)
|
||||
gc.setColor(B.rgb)
|
||||
gc.setLineWidth(3)gc.rectangle("line",B.x-B.w*.5,B.y-B.h*.5,B.w,B.h)
|
||||
mStr(t,B.x,B.y-currentFont*.5)
|
||||
end
|
||||
end
|
||||
end
|
||||
function drawDial(x,y,speed)
|
||||
gc.push("transform")
|
||||
gc.translate(x,y)
|
||||
gc.setColor(1,1,1)
|
||||
mStr(int(speed),0,-14)
|
||||
gc.setColor(.6,.6,.6)gc.setLineWidth(5)
|
||||
gc.circle("line",0,0,30)
|
||||
gc.setColor(1,1,1)gc.setLineWidth(2)
|
||||
gc.circle("line",0,0,30)
|
||||
gc.rotate(2.0944+(speed<=175 and .020944*speed or 4.712389-52.35988/(speed-125)))
|
||||
gc.setColor(.4,.4,.4,.5)gc.setLineWidth(5)
|
||||
gc.line(0,0,22,0)
|
||||
gc.setColor(.6,.6,.6,.5)gc.setLineWidth(3)
|
||||
gc.line(0,0,22,0)
|
||||
gc.pop()
|
||||
end
|
||||
function drawPixel(y,x,id,alpha)
|
||||
gc.setColor(1,1,1,alpha)
|
||||
gc.draw(blockSkin[id],30*x-30,600-30*y)
|
||||
end
|
||||
|
||||
Pnt={BG={}}
|
||||
function Pnt.BG.none()
|
||||
gc.clear(.1,.1,.1)
|
||||
end
|
||||
function Pnt.BG.game1()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(background[1],640,360,Timer()*.15,nil,nil,768,768)
|
||||
end
|
||||
function Pnt.BG.game2()
|
||||
gc.setColor(1,.5,.5)
|
||||
gc.draw(background[1],640,360,Timer()*.2,nil,nil,768,768)
|
||||
end
|
||||
function Pnt.BG.game3()
|
||||
gc.setColor(.6,.6,1)
|
||||
gc.draw(background[1],640,360,Timer()*.25,nil,nil,768,768)
|
||||
end
|
||||
|
||||
function Pnt.load()
|
||||
if loadprogress then
|
||||
gc.setLineWidth(3)
|
||||
gc.setColor(.8,.8,.8)
|
||||
gc.rectangle("fill",200,280,loadprogress*600,40)
|
||||
gc.setColor(1,1,1)
|
||||
gc.rectangle("line",200,280,600,40)
|
||||
setFont(30)
|
||||
mStr("Loading...",500,285)
|
||||
end
|
||||
end
|
||||
function Pnt.intro()
|
||||
gc.setLineWidth(4)
|
||||
gc.setColor(1,1,1,.5)
|
||||
gc.rectangle("fill",340,340,loadprogress*640,40)
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(img.title[setting.lang],500,300,nil,nil,nil,250,100)
|
||||
gc.rectangle("line",340,340,640,40)
|
||||
setFont(30)
|
||||
mStr(Text.load[loading],640,345)
|
||||
setFont(20)
|
||||
mStr("not animation,real loading!",640,392)
|
||||
end
|
||||
function Pnt.main()
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(img.title[setting.lang],500,120,nil,nil,nil,250,60)
|
||||
setFont(30)
|
||||
gc.print("Alpha 0.1+",370,150)
|
||||
gc.draw(img.title[setting.lang],30,30)
|
||||
end
|
||||
function Pnt.play()
|
||||
for p=1,#players do
|
||||
@@ -75,10 +118,10 @@ function Pnt.play()
|
||||
setmetatable(_G,P.index)
|
||||
gc.push("transform")
|
||||
gc.translate(x,y)gc.scale(size)--Scale
|
||||
gc.setColor(0,0,0,.7)gc.rectangle("fill",0,0,620,690)--Back
|
||||
gc.setColor(0,0,0,.8)gc.rectangle("fill",0,0,600,690)--Black Background
|
||||
gc.setLineWidth(3)
|
||||
gc.setColor(1,1,1)gc.rectangle("line",0,0,620,690)--Big frame
|
||||
gc.translate(160,70)
|
||||
gc.setColor(1,1,1)gc.rectangle("line",0,0,600,690)--Big frame
|
||||
gc.translate(150,70)
|
||||
gc.stencil(stencil_field, "replace", 1)
|
||||
gc.translate(0,fieldBeneath)
|
||||
love.graphics.setStencilTest("equal",1)
|
||||
@@ -91,28 +134,41 @@ function Pnt.play()
|
||||
end
|
||||
else
|
||||
gc.setColor(1,1,1,falling/gameEnv.fall)
|
||||
gc.rectangle("fill",0,600-30*j,300,30)
|
||||
gc.rectangle("fill",0,600-30*j,320,30)
|
||||
end
|
||||
end--Field
|
||||
if waiting<=0 then
|
||||
if gameEnv.ghost then
|
||||
for i=1,r do for j=1,c do
|
||||
if cb[i][j]>0 then
|
||||
drawPixel(i+y_img-1,j+cx-1,gameEnv.color[bn],.4)
|
||||
drawPixel(i+y_img-1,j+cx-1,bn,.3)
|
||||
end
|
||||
end end
|
||||
end--Ghost
|
||||
gc.setColor(1,1,1,lockDelay/gameEnv.lock)
|
||||
for i=1,r do for j=1,c do
|
||||
if cb[i][j]>0 then
|
||||
drawPixel(i+cy-1,j+cx-1,gameEnv.color[bn],1)
|
||||
gc.rectangle("fill",30*(j+cx-1)-34,596-30*(i+cy-1),38,38)
|
||||
end
|
||||
end end--BlockShade(lockdelay indicator)
|
||||
for i=1,r do for j=1,c do
|
||||
if cb[i][j]>0 then
|
||||
drawPixel(i+cy-1,j+cx-1,bn,1)
|
||||
end
|
||||
end end--Block
|
||||
if gameEnv.center then
|
||||
local x=30*(cx+sc[2]-1)-30+15
|
||||
gc.circle("fill",x,600-30*(cy+sc[1]-1)+15,4)
|
||||
gc.setColor(1,1,1,.5)
|
||||
gc.circle("fill",x,600-30*(y_img+sc[1]-1)+15,4)
|
||||
end--Rotate center
|
||||
end
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(PTC.dust[p])--Draw game field
|
||||
love.graphics.setStencilTest()--In-field mask
|
||||
love.graphics.setStencilTest()--In-playField mask
|
||||
gc.translate(0,-fieldBeneath)
|
||||
gc.setColor(1,1,1)gc.rectangle("line",-1,-1,300,600)--Draw boarder
|
||||
|
||||
gc.setColor(1,1,1)gc.rectangle("line",-2,-12,304,614)--Draw boarder
|
||||
|
||||
local h=0
|
||||
for i=1,#atkBuffer do
|
||||
local a=atkBuffer[i]
|
||||
@@ -123,26 +179,34 @@ function Pnt.play()
|
||||
--Appear
|
||||
end
|
||||
if a.countdown>0 then
|
||||
gc.setColor(1,0,0)
|
||||
gc.rectangle("fill",302,600-h,8,-bar+5)
|
||||
gc.setColor(1,1,0)
|
||||
gc.rectangle("fill",302,600-h+(-bar+5),8,-(-bar+5)*(1-a.countdown/a.cd0))
|
||||
--Time count
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
gc.setColor(attackColor[a.lv][2])
|
||||
gc.rectangle("fill",305,600-h+(-bar+5),8,-(-bar+5)*(1-a.countdown/a.cd0))
|
||||
--Timing
|
||||
else
|
||||
gc.setColor(1,(sin((Timer()-i)*20)+1)*.5,0)
|
||||
gc.rectangle("fill",302,600-h,8,-bar+5)
|
||||
--warning
|
||||
attackColor.animate[a.lv]((sin((Timer()-i)*20)+1)*.5)
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
--Warning
|
||||
end
|
||||
else
|
||||
gc.setColor(1,0,0)
|
||||
gc.setColor(attackColor[a.lv][1])
|
||||
bar=bar*(20-a.time)*.05
|
||||
gc.rectangle("fill",302,600-h,8,-bar+5)
|
||||
gc.rectangle("fill",305,600-h,8,-bar+5)
|
||||
--Disappear
|
||||
end
|
||||
h=h+bar
|
||||
if h>600 then break end
|
||||
end--Buffer line
|
||||
|
||||
|
||||
gc.setColor(1,1,1)
|
||||
gc.rectangle("fill",-15,600,10,-b2b1)
|
||||
gc.setColor(1,.4,.4)
|
||||
gc.rectangle("line",-20,600-100,15,2)
|
||||
gc.setColor(.4,.4,1)
|
||||
gc.rectangle("line",-20,600-480,15,2)
|
||||
--B2B bar
|
||||
|
||||
setFont(40)
|
||||
if gameEnv.hold then
|
||||
gc.setColor(1,1,1)
|
||||
@@ -150,7 +214,7 @@ function Pnt.play()
|
||||
for i=1,#hb do
|
||||
for j=1,#hb[1] do
|
||||
if hb[i][j]>0 then
|
||||
drawPixel(i+17.5-#hb*.5,j-2.5-#hb[1]*.5,holded and 13 or gameEnv.color[hn],1)
|
||||
drawPixel(i+17.5-#hb*.5,j-2.5-#hb[1]*.5,holded and 13 or hn,1)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -162,7 +226,7 @@ function Pnt.play()
|
||||
for i=1,#b do
|
||||
for j=1,#b[1] do
|
||||
if b[i][j]>0 then
|
||||
drawPixel(i+20-2.4*N-#b*.5,j+12.5-#b[1]*.5,gameEnv.color[nxt[N]],1)
|
||||
drawPixel(i+20-2.4*N-#b*.5,j+12.5-#b[1]*.5,nxt[N],1)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -179,75 +243,68 @@ function Pnt.play()
|
||||
for i=1,#bonus do
|
||||
bonus[i]:draw()
|
||||
end--Effects
|
||||
mesDisp[gamemode]()--Draw message
|
||||
setFont(45)
|
||||
gc.translate(380,550)
|
||||
gc.setColor(1,1,1)
|
||||
mStr(int(dropSpeed),0,-21)
|
||||
gc.setColor(.6,.6,.6)gc.setLineWidth(5)
|
||||
gc.circle("line",0,0,50)
|
||||
gc.setColor(1,1,1)gc.setLineWidth(2)
|
||||
gc.circle("line",0,0,50)
|
||||
gc.rotate(2.0944+(dropSpeed<=175 and .020944*dropSpeed or 4.712389-52.35988/(dropSpeed-125)))
|
||||
gc.setColor(.4,.4,.4,.5)gc.setLineWidth(5)
|
||||
gc.line(0,0,40,0)
|
||||
gc.setColor(.6,.6,.6,.5)gc.setLineWidth(3)
|
||||
gc.line(0,0,40,0)
|
||||
--Speed dial
|
||||
|
||||
|
||||
gc.setColor(1,1,1)
|
||||
setFont(40)
|
||||
gc.print(format("%0.2f",time),-125,530)--Draw time
|
||||
if mesDisp[gamemode]then mesDisp[gamemode]()end--Draw other message
|
||||
|
||||
setFont(15)
|
||||
gc.setColor(1,1,1)
|
||||
gc.print("BPM",380,490)
|
||||
gc.print("KPM",335,580)
|
||||
setFont(30)
|
||||
drawDial(350,520,dropSpeed)
|
||||
drawDial(400,570,keySpeed)
|
||||
--Speed dials
|
||||
gc.pop()
|
||||
end--Draw players
|
||||
gc.setLineWidth(3)
|
||||
for i=1,#FX.beam do
|
||||
local b=FX.beam[i]
|
||||
local t=b.t/45
|
||||
if t<.25 then
|
||||
t=t*4
|
||||
gc.setColor(1,1,1,4*t)
|
||||
gc.line(b[1],b[2],b[1]+t*(b[3]-b[1]),b[2]+t*(b[4]-b[2]))
|
||||
elseif t<.75 then
|
||||
gc.setColor(1,1,1)
|
||||
gc.line(b[1],b[2],b[3],b[4])
|
||||
else
|
||||
t=4*t-3
|
||||
gc.setColor(1,1,1,4-4*t)
|
||||
gc.line(b[1]+t*(b[3]-b[1]),b[2]+t*(b[4]-b[2]),b[3],b[4])
|
||||
end
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,3 do
|
||||
gc.draw(PTC.attack[i])
|
||||
end
|
||||
setmetatable(_G,nil)
|
||||
end
|
||||
function Pnt.setting()
|
||||
setFont(30)
|
||||
gc.setColor(1,1,1)
|
||||
mStr("DAS:"..setting.das,200,65)
|
||||
mStr("ARR:"..setting.arr,400,65)
|
||||
end
|
||||
function Pnt.setting2()
|
||||
setFont(30)
|
||||
gc.setColor(1,1,1)
|
||||
for i=1,8 do
|
||||
gc.printf(actName_[i]..":",80,5+50*i,150,"right")
|
||||
setFont(18)
|
||||
mStr("softdropDAS:"..setting.sddas,828,138)
|
||||
mStr("softdropARR:"..setting.sdarr,1043,138)
|
||||
setFont(35)
|
||||
mStr("DAS:"..setting.das,828,73)
|
||||
mStr("ARR:"..setting.arr,1043,73)
|
||||
for i=1,9 do
|
||||
gc.printf(actName_show[i]..":",0,60*i-8,180,"right")
|
||||
end
|
||||
if keysetting then
|
||||
setFont(35)
|
||||
gc.print("<<",470,50*keysetting)
|
||||
if keysetting or gamepadsetting then
|
||||
gc.print("<<",keysetting and 380 or 670,60*(keysetting or gamepadsetting)-10)
|
||||
end
|
||||
end
|
||||
function Pnt.help()
|
||||
setFont(32)
|
||||
gc.setColor(1,1,1)
|
||||
gc.draw(img.title[setting.lang],60,420,.2,.5+.05*sin(Timer()*2))
|
||||
for i=1,11 do
|
||||
mStr(Text.help[i],640,15+43*i)
|
||||
end
|
||||
gc.draw(img.title[setting.lang],180,600,.2,.7+.05*sin(Timer()*2),nil,140,100)
|
||||
end
|
||||
function Pnt.stat()
|
||||
setFont(30)
|
||||
gc.setColor(1,1,1)
|
||||
gc.print(Text.stat[1],250,60)
|
||||
gc.print(Text.stat[2],250,100)
|
||||
gc.print(Text.stat[3],250,140)
|
||||
gc.print(Text.stat[4],250,180)
|
||||
|
||||
gc.print(stat.game,600,60)
|
||||
gc.print(format("%0.2f",stat.gametime).."s",600,100)
|
||||
gc.print(stat.piece,600,140)
|
||||
gc.print(stat.row,600,180)
|
||||
gc.draw(img.title[setting.lang],60,420,.2,.5+.05*sin(Timer()*2))
|
||||
for i=1,10 do
|
||||
gc.print(Text.stat[i],250,20+40*i)
|
||||
end
|
||||
|
||||
gc.print(stat.run,600,60)
|
||||
gc.print(stat.game,600,100)
|
||||
gc.print(format("%0.2f",stat.gametime).."s",600,140)
|
||||
gc.print(stat.piece,600,180)
|
||||
gc.print(stat.row,600,220)
|
||||
gc.print(stat.atk,600,260)
|
||||
gc.print(stat.key,600,300)
|
||||
gc.print(stat.rotate,600,340)
|
||||
gc.print(stat.hold,600,380)
|
||||
gc.print(stat.spin,600,420)
|
||||
|
||||
gc.draw(img.title[setting.lang],180,600,.2,.7+.05*sin(Timer()*2),nil,140,100)
|
||||
end
|
||||
@@ -1,2 +0,0 @@
|
||||
1.缓冲条位置
|
||||
2.
|
||||
240
timer.lua
@@ -22,148 +22,202 @@ function Tmr.load()
|
||||
end
|
||||
elseif loading==3 then
|
||||
if loadnum<=#sfx then
|
||||
sfx[sfx[loadnum]]=love.audio.newSource("/SFX/"..sfx[loadnum]..".ogg","static")
|
||||
sfx[sfx[loadnum]]={love.audio.newSource("/SFX/"..sfx[loadnum]..".ogg","static")}
|
||||
loadprogress=loadnum/#sfx
|
||||
loadnum=loadnum+1
|
||||
else
|
||||
for i=1,#sfx do sfx[i]=nil end
|
||||
loading=4
|
||||
loadnum=1
|
||||
loadnum=0
|
||||
end
|
||||
elseif loading==4 then
|
||||
loadnum=loadnum+1
|
||||
if loadnum==20 then
|
||||
if loadnum==15 then
|
||||
gotoScene("main")
|
||||
end
|
||||
end
|
||||
end
|
||||
function Tmr.play(dt)
|
||||
frame=frame+1
|
||||
stat.gametime=stat.gametime+dt
|
||||
|
||||
for i=#FX.beam,1,-1 do
|
||||
local b=FX.beam[i]
|
||||
b.t=b.t+1
|
||||
local t=b.t*.025
|
||||
PTC.attack[b.lv]:setPosition(b[1]+(b[3]-b[1])*t,b[2]+(b[4]-b[2])*t-100*(4*t*(1-t)))
|
||||
PTC.attack[b.lv]:emit(1)
|
||||
if t==1 then
|
||||
rem(FX.beam,i)
|
||||
end
|
||||
end
|
||||
for i=1,3 do
|
||||
PTC.attack[i]:update(dt)
|
||||
end
|
||||
-- Update attack beam
|
||||
if count then
|
||||
count=count-1
|
||||
if count==0 then
|
||||
count=nil
|
||||
SFX("start")
|
||||
sysSFX("start")
|
||||
for P=1,#players do
|
||||
P=players[P]
|
||||
_G.P=P
|
||||
setmetatable(_G,P.index)
|
||||
P.control=true
|
||||
P.timing=true
|
||||
resetblock()
|
||||
end
|
||||
setmetatable(_G,nil)
|
||||
elseif count%60==0 then
|
||||
SFX("ready")
|
||||
sysSFX("ready")
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
if count then
|
||||
for p=1,#players do
|
||||
P=players[p]
|
||||
setmetatable(_G,P.index)
|
||||
if keyPressing[1]or keyPressing[2]then
|
||||
P.moving=moving+sgn(moving)
|
||||
else
|
||||
P.moving=0
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
end--Start counting,include pre-das
|
||||
for p=1,#players do
|
||||
P=players[p]
|
||||
setmetatable(_G,P.index)
|
||||
if control then P.time=time+dt end
|
||||
if timing then P.time=time+dt end
|
||||
if alive then
|
||||
local v=0
|
||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-keyTime[i])end P.keySpeed=keySpeed*.99+v*.1
|
||||
v=0 for i=2,10 do v=v+i*(i-1)*7.2/(frame-dropTime[i])end P.dropSpeed=dropSpeed*.99+v*.1
|
||||
--Update speeds
|
||||
|
||||
local v=0
|
||||
for i=2,10 do v=v+i*(i-1)*7.2/(frame-keyTime[i])end P.keySpeed=keySpeed*.99+v*.1
|
||||
v=0 for i=2,10 do v=v+i*(i-1)*7.2/(frame-dropTime[i])end P.dropSpeed=dropSpeed*.99+v*.1
|
||||
--Update speeds
|
||||
|
||||
if P.ai then
|
||||
P.ai.controlDelay=P.ai.controlDelay-1
|
||||
if P.ai.controlDelay==0 then
|
||||
if #P.ai.controls>0 then
|
||||
pressKey(P.ai.controls[1],P)
|
||||
releaseKey(P.ai.controls[1],P)
|
||||
rem(P.ai.controls,1)
|
||||
P.ai.controlDelay=P.ai.controlDelay0
|
||||
else
|
||||
AI_getControls(P.ai.controls)
|
||||
P.ai.controlDelay=2*P.ai.controlDelay0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for j=1,#field do for i=1,10 do
|
||||
if visTime[j][i]>0 then P.visTime[j][i]=visTime[j][i]-1 end
|
||||
end end
|
||||
--Fresh visible time
|
||||
if keyPressing[1]or keyPressing[2]then
|
||||
P.moving=moving+sgn(moving)
|
||||
local d=abs(moving)-gameEnv.das
|
||||
if d>1 then
|
||||
if gameEnv.arr>0 then
|
||||
if d%gameEnv.arr==0 then
|
||||
act[moving>0 and"moveRight"or"moveLeft"](true)
|
||||
if P.ai then
|
||||
P.ai.controlDelay=P.ai.controlDelay-1
|
||||
if P.ai.controlDelay==0 then
|
||||
if #P.ai.controls>0 then
|
||||
pressKey(P.ai.controls[1],P)
|
||||
releaseKey(P.ai.controls[1],P)
|
||||
rem(P.ai.controls,1)
|
||||
P.ai.controlDelay=P.ai.controlDelay0+rnd(3)
|
||||
else
|
||||
AI_getControls(P.ai.controls)
|
||||
P.ai.controlDelay=2*P.ai.controlDelay0
|
||||
end
|
||||
else
|
||||
act[moving>0 and"toRight"or"toLeft"]()
|
||||
end
|
||||
end
|
||||
else
|
||||
P.moving=0
|
||||
end
|
||||
if keyPressing[7]then
|
||||
act.softDrop()
|
||||
P.downing=downing+1
|
||||
else
|
||||
P.downing=0
|
||||
end
|
||||
if falling>0 then
|
||||
P.falling=falling-1
|
||||
if falling<=0 then
|
||||
if #field>clearing[1]then SFX("fall")end
|
||||
for i=1,#clearing do
|
||||
rem(field,clearing[i])
|
||||
rem(visTime,clearing[i])
|
||||
|
||||
for j=1,#field do for i=1,10 do
|
||||
if visTime[j][i]>0 then P.visTime[j][i]=visTime[j][i]-1 end
|
||||
end end
|
||||
--Fresh visible time
|
||||
if keyPressing[1]or keyPressing[2]then
|
||||
local d=abs(moving)-gameEnv.das
|
||||
if d>1 then
|
||||
if gameEnv.arr>0 then
|
||||
if d%gameEnv.arr==0 then
|
||||
act[moving>0 and"moveRight"or"moveLeft"](true)
|
||||
end
|
||||
else
|
||||
act[moving>0 and"toRight"or"toLeft"]()
|
||||
end
|
||||
end
|
||||
P.clearing={}
|
||||
P.moving=moving+sgn(moving)
|
||||
else
|
||||
P.moving=0
|
||||
end
|
||||
elseif waiting>0 then
|
||||
P.waiting=waiting-1
|
||||
if waiting<=0 then
|
||||
resetblock()
|
||||
if keyPressing[7]then
|
||||
local d=abs(downing)-gameEnv.sddas
|
||||
if d>1 then
|
||||
if gameEnv.sdarr>0 then
|
||||
if d%gameEnv.sdarr==0 then
|
||||
act.down1()
|
||||
end
|
||||
else
|
||||
act.toDown()
|
||||
end
|
||||
end
|
||||
P.downing=downing+1
|
||||
else
|
||||
P.downing=0
|
||||
end
|
||||
else
|
||||
if cy~=y_img then
|
||||
if dropDelay>1 then
|
||||
P.dropDelay=dropDelay-1
|
||||
else
|
||||
drop()
|
||||
P.dropDelay,P.lockDelay=gameEnv.drop,gameEnv.lock
|
||||
if falling>0 then
|
||||
P.falling=falling-1
|
||||
if falling<=0 then
|
||||
if #field>clearing[1]then SFX("fall")end
|
||||
for i=1,#clearing do
|
||||
removeRow(field,clearing[i])
|
||||
removeRow(visTime,clearing[i])
|
||||
end
|
||||
P.clearing={}
|
||||
end
|
||||
--Rows cleared drop
|
||||
elseif waiting>0 then
|
||||
P.waiting=waiting-1
|
||||
if waiting<=0 then
|
||||
resetblock()
|
||||
end
|
||||
else
|
||||
if lockDelay>0 then P.lockDelay=lockDelay-1
|
||||
else drop()
|
||||
if cy~=y_img then
|
||||
if dropDelay>1 then
|
||||
P.dropDelay=dropDelay-1
|
||||
else
|
||||
drop()
|
||||
P.dropDelay,P.lockDelay=gameEnv.drop,gameEnv.lock
|
||||
end
|
||||
else
|
||||
if lockDelay>0 then P.lockDelay=lockDelay-1
|
||||
else drop()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if P.b2b>480 then P.b2b=P.b2b-1 end
|
||||
else--Alive
|
||||
P.keySpeed=keySpeed*.96+cstat.key/time*60*.04
|
||||
P.dropSpeed=dropSpeed*.96+cstat.piece/time*60*.04
|
||||
--Final average speeds
|
||||
if falling>0 then
|
||||
P.falling=falling-1
|
||||
if falling<=0 then
|
||||
if #field>clearing[1]then SFX("fall")end
|
||||
for i=1,#clearing do
|
||||
removeRow(field,clearing[i])
|
||||
removeRow(visTime,clearing[i])
|
||||
end
|
||||
P.clearing={}
|
||||
end
|
||||
end--Rows cleared drop
|
||||
for j=1,#field do for i=1,10 do
|
||||
if visTime[j][i]<20 then P.visTime[j][i]=visTime[j][i]+.5 end
|
||||
end end--Make field visible
|
||||
end--Dead
|
||||
for i=#bonus,1,-1 do
|
||||
bonus[i].t=bonus[i].t+1
|
||||
if bonus[i].t>60 then rem(bonus,i)end
|
||||
end
|
||||
for i=#task,1,-1 do
|
||||
if task[i]()then rem(task,i)end
|
||||
end
|
||||
for i=#atkBuffer,1,-1 do
|
||||
local atk=atkBuffer[i]
|
||||
atk.time=atk.time+1
|
||||
if not atk.sent then
|
||||
if atk.countdown>0 then
|
||||
atk.countdown=atk.countdown-1
|
||||
end
|
||||
else
|
||||
if atk.time>20 then
|
||||
rem(atkBuffer,i)
|
||||
end
|
||||
end
|
||||
end
|
||||
if fieldBeneath>0 then P.fieldBeneath=fieldBeneath-1 end
|
||||
PTC.dust[p]:update(dt)
|
||||
end
|
||||
for i=#FX.beam,1,-1 do
|
||||
FX.beam[i].t=FX.beam[i].t+1
|
||||
if FX.beam[i].t>45 then
|
||||
rem(FX.beam,i)
|
||||
end
|
||||
for i=#atkBuffer,1,-1 do
|
||||
local atk=atkBuffer[i]
|
||||
atk.time=atk.time+1
|
||||
if not atk.sent then
|
||||
if atk.countdown>0 then
|
||||
atk.countdown=atk.countdown-1
|
||||
end
|
||||
else
|
||||
if atk.time>20 then
|
||||
rem(atkBuffer,i)
|
||||
end
|
||||
end
|
||||
end
|
||||
if fieldBeneath>0 then P.fieldBeneath=fieldBeneath-3 end
|
||||
P.b2b1=P.b2b1*.95+P.b2b*.05
|
||||
PTC.dust[p]:update(dt)
|
||||
end
|
||||
setmetatable(_G,nil)
|
||||
end
|
||||
@@ -4,8 +4,9 @@ act={
|
||||
if not ifoverlap(cb,cx-1,cy)then
|
||||
P.cx=cx-1
|
||||
freshgho()
|
||||
P.lockDelay=gameEnv.lock
|
||||
freshLockDelay()
|
||||
if cy==y_img then SFX("move")end
|
||||
P.spinLast=false
|
||||
end
|
||||
end,
|
||||
moveRight=function(auto)
|
||||
@@ -13,14 +14,16 @@ act={
|
||||
if not ifoverlap(cb,cx+1,cy)then
|
||||
P.cx=cx+1
|
||||
freshgho()
|
||||
P.lockDelay=gameEnv.lock
|
||||
freshLockDelay()
|
||||
if cy==y_img then SFX("move")end
|
||||
P.spinLast=false
|
||||
end
|
||||
end,
|
||||
hardDrop=function()
|
||||
if P.waiting<=0 then
|
||||
if cy~=y_img then
|
||||
P.cy=y_img
|
||||
P.spinLast=false
|
||||
SFX("drop")
|
||||
end
|
||||
drop()
|
||||
@@ -28,7 +31,7 @@ act={
|
||||
end
|
||||
end,
|
||||
softDrop=function()
|
||||
act.toDown()
|
||||
if cy~=y_img then P.cy=cy-1 end
|
||||
P.downing=1
|
||||
end,
|
||||
rotRight=function()spin(1)end,
|
||||
@@ -36,10 +39,13 @@ act={
|
||||
rotFlip=function()spin(2)end,
|
||||
hold=hold,
|
||||
--Player movements
|
||||
|
||||
down1=function()drop()end,
|
||||
down4=function()for i=1,4 do if cy~=y_img then drop()else break end end end,
|
||||
toDown=function()P.cy,P.lockDelay=y_img,gameEnv.lock end,
|
||||
restart=function()
|
||||
resetGameData()
|
||||
count=60+26--Althour'z neim
|
||||
end,
|
||||
down1=function()if cy~=y_img then P.cy=cy-1 end end,
|
||||
down4=function()for i=1,4 do if cy~=y_img then P.cy=cy-1 else break end end end,
|
||||
toDown=function()if cy~= y_img then P.cy,P.lockDelay,P.spinLast=y_img,gameEnv.lock,false end end,
|
||||
toLeft=function()while not ifoverlap(cb,cx-1,cy)do P.cx,P.lockDelay=cx-1,gameEnv.lock;freshgho()end end,
|
||||
toRight=function()while not ifoverlap(cb,cx+1,cy)do P.cx,P.lockDelay=cx+1,gameEnv.lock;freshgho()end end,
|
||||
quit=function()Event.gameover.lose()end,
|
||||
|
||||