Compare commits
11 Commits
pre0.17.2-
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pre0.17.3-
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286e330077 | ||
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5e8af423f2 | ||
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5f539a2d4f | ||
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73f63cfd0a | ||
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11422bee5a | ||
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baf36ac86b | ||
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3a2ec3a5dd | ||
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ce25f17676 |
Submodule Zframework updated: a91c3d67f2...559a8a46a7
2
main.lua
2
main.lua
@@ -180,7 +180,7 @@ Z.setOnFnKeys({
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end
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end
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end,
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function()print(WIDGET.getSelected()or"no widget selected")end,
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function()print(BG.locked)end,
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function()for k,v in next,_G do print(k,v)end end,
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function()if love['_openConsole']then love['_openConsole']()end end,
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})
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@@ -19,8 +19,8 @@ function back.draw()
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gc.clear(.08,.08,.084)
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end
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gc.push('transform')
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gc.translate(SCR.cx,SCR.cy+20*sin(t*.02))
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gc.scale(SCR.k)
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gc.replaceTransform(SCR.xOy_m)
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gc.translate(0,20*sin(t*.02))
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gc.scale(1.26,1.36)
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if -t%6.26<.1355 then
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gc.translate(60*sin(t*.26),100*sin(t*.626))
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@@ -165,17 +165,15 @@ do--function applySettings()
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BG.set()
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elseif SETTING.bg=='off'then
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BG.unlock()
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BG.set('fixColor')
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BG.send(SETTING.bgAlpha,SETTING.bgAlpha,SETTING.bgAlpha)
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BG.set('fixColor',SETTING.bgAlpha,SETTING.bgAlpha,SETTING.bgAlpha)
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BG.lock()
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elseif SETTING.bg=='custom'then
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if love.filesystem.getInfo('conf/customBG')then
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local res,image=pcall(gc.newImage,love.filesystem.newFile('conf/customBG'))
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if res then
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BG.unlock()
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BG.set('custom')
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gc.setDefaultFilter('linear','linear')
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BG.send(SETTING.bgAlpha,image)
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BG.set('custom',SETTING.bgAlpha,image)
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gc.setDefaultFilter('nearest','nearest')
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BG.lock()
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else
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@@ -184,8 +182,7 @@ do--function applySettings()
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else--Switch off when custom BG not found
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SETTING.bg='off'
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BG.unlock()
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BG.set('fixColor')
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BG.send(SETTING.bgAlpha,SETTING.bgAlpha,SETTING.bgAlpha)
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BG.set('fixColor',SETTING.bgAlpha,SETTING.bgAlpha,SETTING.bgAlpha)
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BG.lock()
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end
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end
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@@ -714,7 +711,7 @@ do--function resetGameData(args)
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local gameSetting={
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--Tuning
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'das','arr','dascut','dropcut','sddas','sdarr',
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'ihs','irs','ims','RS','FTLock',
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'ihs','irs','ims','RS',
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--System
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'skin','face',
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@@ -943,7 +940,7 @@ do--CUS/SETXXX(k)
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local warnList={
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'das','arr','dascut','dropcut','sddas','sdarr',
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'ihs','irs','ims','RS',
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'FTLock','frameMul','highCam',
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'frameMul','highCam',
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'VKSwitch','VKIcon','VKTrack','VKDodge',
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'simpMode',
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}
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@@ -536,7 +536,6 @@ do--Game data tables
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ROOMENV={
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--Room config
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capacity=10,
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FTLock=true,
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--Basic
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drop=30,lock=60,
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@@ -591,7 +590,6 @@ do--Userdata tables
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ihs=true,irs=true,ims=true,
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holdMode='hold',
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RS='TRS',
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FTLock=true,
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--System
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reTime=2,
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@@ -758,8 +758,7 @@ return{
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{"DAS (simple)",
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"das arr delayedautoshift autorepeatrate",
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"term",
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"Imagine typing on a keyboard, where you press and hold the “O” key. \nYou get a long string of o’s.\nOn the timeline, it kinds of looks like o--------------o-o-o-o-o-o-o-o-o\nThe “--------------” is DAS, the “-” is ARR.
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",
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"Imagine typing on a keyboard, where you press and hold the “O” key. \nYou get a long string of o’s.\nOn the timeline, it kinds of looks like o--------------o-o-o-o-o-o-o-o-o\nThe “--------------” is DAS, the “-” is ARR.",
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},
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{"DAS & ARR",
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"das arr delayedautoshift autorepeatrate",
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@@ -965,7 +965,8 @@ return{
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{"QT炮",
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"qt cannon",
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"setup",
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"QT炮,细节未知。",
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"一种能以更高的概率搭出开局DT Attack的类似DT炮的定式。"..HDwiki,
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HDsearch.."dt",
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},
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{"MT",
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"mt",
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@@ -1003,9 +1004,10 @@ return{
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HDsearch.."godspin",
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},
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{"信天翁",
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"xintianweng",
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"xintianweng albatross",
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"setup",
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"一种高观赏性几乎不浪费T的快节奏强力T2-T3-T2-PC开局。",
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"一种高观赏性几乎不浪费T的快节奏强力T2-T3-T2-PC开局。"..HDwiki,
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HDsearch.."Albatross_Special",
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},
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{"鹈鹕",
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"tihu",
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@@ -1013,9 +1015,22 @@ return{
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"一种类似信天翁的定式,在块序不能信天翁的时候可以用。",
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},
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{"七巧板",
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"qiqiaoban",
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"qiqiaoban tangram",
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"setup",
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"一种极大概率能摆出来并且很大概率能做到PC的定式,本游戏中的pc练习中空出不规则区域的那个就是七巧板。",
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"一种极大概率能摆出来并且很大概率能做到PC的定式,本游戏中的pc练习中空出不规则区域的那个就是七巧板。"..HDwiki,
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HDsearch.."Perfect_Clear_Opener",
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},
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{"DPC",
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"DPC",
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"setup",
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"在场地空白,1bag还剩一块的情况下,能够100%搭成的TSD+PC的定式。常见于开局三包PC的后续。"..HDwiki,
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HDsearch.."DPC_Setups",
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},
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{"Gamushiro堆叠",
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"gamushiro",
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"setup",
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"ガムシロ積み(Gamushiro堆叠),一种开局TD-Attack的定式。"..HDwiki,
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HDsearch.."Gamushiro_Stacking",
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},
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--形状
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@@ -1042,6 +1057,12 @@ return{
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"STMB cave\n在高空3宽坑架SZ捐一个T2的形状。"..HDwiki,
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HDsearch.."stmb_cave",
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},
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{"双刃剑",
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"shuangrenjian fractal spider",
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"pattern",
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"两个T2形状叠在一起。"..HDwiki,
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HDsearch.."Fractal",
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},
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{"LST堆叠",
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"lst",
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"pattern",
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@@ -1061,14 +1082,15 @@ return{
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HDsearch.."imperial_cross",
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},
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{"雨宫炮",
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"yugong",
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"yugong amemiya",
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"pattern",
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"一种捐T2后可消四的形状,常见于DT的一个分支。",
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},
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{"千鸟格子",
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"qianniaoge",
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"pattern",
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"一种在小洞上捐一个T2后还能做一个T2的形状。",
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"一种在小洞上捐一个T2后还能做一个T2的形状。"..HDwiki,
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HDsearch.."Cut_copy",
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},
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{"六巧板",
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"liuqiaoban",
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@@ -1076,9 +1098,10 @@ return{
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"一种常用于增加中局PC概率的形状,本游戏中的PC练习中空出4×4方形区域就是六巧板。",
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},
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{"绯红之王",
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"feihongzhiwang",
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"feihongzhiwang king crimson",
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"pattern",
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"在STSD上叠若干个T3的形状。",
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"在STSD上叠若干个T3的形状。"..HDwiki,
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HDsearch.."King_Crimson",
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},
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--存档管理
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@@ -459,7 +459,6 @@ return{
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atkFX="Atk FX",
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frame="Render Frame Rate (%)",
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FTlock="Frame skip",
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text="Line Clear Pop-Ups",
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score="Score Pop-Ups",
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@@ -688,6 +687,7 @@ return{
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register="Sign Up",
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email="Email Address",
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password="Password",
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showEmail="Show Email",
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keepPW="Remember me",
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login="Log In",
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},
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@@ -330,7 +330,6 @@ return{
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atkFX="FX Vis. de Ataque",
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frame="Ratio de FPSs(%)",
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FTlock="Bloqueo por frames",
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text="Texto de Acciones",
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score="Puntaje en Pantalla",
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@@ -551,6 +550,7 @@ return{
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register="Registrarse",
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email="Correo Elec.",
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password="Contraseña",
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-- showEmail="Show Email",
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keepPW="Recordar credenciales",
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login="Entrar",
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},
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@@ -423,7 +423,6 @@ return{
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atkFX="Effets d'attaque",
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frame="Montrer les FPS(%)",
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-- FTlock="Frame-Time Lock",
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text="Texte d'action",
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score="Pop-up de score",
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@@ -642,6 +641,7 @@ return{
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register="Enregistrement",
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email="E-mail",
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password="Mot de passe",
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-- showEmail="Show Email",
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-- keepPW="Remember me",
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login="Connexion",
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},
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@@ -461,7 +461,6 @@ return{
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atkFX="Efek Serang",
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frame="Kecepatan Bingkai (%)",
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FTlock="Lewat Bingkai",
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text="Teks Baris",
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score="Teks Nilai",
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@@ -690,6 +689,7 @@ return{
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register="Daftar",
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email="Alamat Email",
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password="Password",
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-- showEmail="Show Email",
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keepPW="Ingat Saya",
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login="Masuk",
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},
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@@ -461,7 +461,6 @@ return{
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atkFX="攻撃演出",
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frame="レンダリングフレームレート(%)",
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FTlock="フレームスキップ",
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text="ライン消去ポップ",
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score="スコアポップ",
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@@ -690,6 +689,7 @@ return{
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register="サインアップ",
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email="Eメールアドレス",
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password="パスワード",
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-- showEmail="Show Email",
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keepPW="常にログイン",
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login="ログイン",
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},
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@@ -448,7 +448,6 @@ return{
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atkFX="Nível FX Atk.",
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frame="Render Frame Rate(%)",
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-- FTlock="Frame-Time Lock",
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text="Texto de ação",
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score="Pop-up de pontos",
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@@ -678,6 +677,7 @@ return{
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register="Registrar",
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email="Endereço De Email",
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password="Senha",
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-- showEmail="Show Email",
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-- keepPW="Remember me",
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login="Log in",
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},
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@@ -269,7 +269,6 @@ return{
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atkFX="→→~",
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frame="|=|%",
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FTlock="||=|→→|=||",
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text="ABC",
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score="+123",
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@@ -489,7 +488,8 @@ return{
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register="Sign up",
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email="@",
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password="*",
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-- keepPW="I",
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showEmail="?",
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keepPW="!",
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login="Log in",
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},
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register={
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@@ -460,7 +460,6 @@ return{
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atkFX="攻击特效:",
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frame="绘制帧率(%):",
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FTlock="逻辑追帧",
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text="消行文本",
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score="分数动画",
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@@ -688,6 +687,7 @@ return{
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register="注册",
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email="邮箱",
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password="密码",
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showEmail="显示邮箱",
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keepPW="保存密码",
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login="登录",
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},
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@@ -458,7 +458,6 @@ return{
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atkFX="攻击外汇",
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frame="渲染帧率(%)",
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FTlock="逻辑追帧",
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text="行清除弹出窗口",
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score="分数弹出",
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@@ -686,6 +685,7 @@ return{
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register="登记",
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email="电子邮件地址",
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password="密码",
|
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showEmail="显示电子邮件",
|
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keepPW="记得我吗",
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login="登录",
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},
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||||
@@ -460,7 +460,6 @@ return{
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atkFX="攻擊特效",
|
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frame="渲染幀率(%)",
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FTlock="跳幀",
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text="清除文本",
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score="分數動畫",
|
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@@ -688,6 +687,7 @@ return{
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register="註冊",
|
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email="電郵",
|
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password="密碼",
|
||||
showEmail="顯示郵箱",
|
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keepPW="保存密碼",
|
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login="登錄",
|
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},
|
||||
|
||||
@@ -39,7 +39,7 @@ Attack system:
|
||||
Combos (REN):
|
||||
The numbers of the combos are equal to (the numbers you clear lines consecutively –1). All damage above (except attack from PC/HPC) will be given a (combo ×25%) bonus, or (combo ×15%) for Single clear (capped at 12 combos), +1 more attack for 3 Combo or more.
|
||||
|
||||
Hemi Perfect Clear (a P.C. “with blocks left below.” If it’s an I clearing 1 line, the remaining blocks must not be player-placed):
|
||||
Hemi Perfect Clear (a P.C. “with blocks left below.” If just one line cleared, the remaining blocks must not be player-placed):
|
||||
- Attack +4, Extra Blocking +2
|
||||
|
||||
Perfect Clear (All Clear):
|
||||
|
||||
@@ -37,7 +37,7 @@ Spin判定:
|
||||
(注:连击数为连续消除次数-1)
|
||||
把上述高级消除/低级消除的攻击直接乘以"连击倍率", 公式为 "连击倍率"=[连击数(上限12)]*[消一行以上25%,只消一行15%]
|
||||
如果消除>=3次时再额外加1攻击
|
||||
半全消("下方有剩余方块"的全消,如果是I消1行则必须不剩余玩家放置的方块):
|
||||
半全消("下方有剩余方块"的全消,如果只消了1行则必须不剩余玩家放置的方块):
|
||||
伤害+4,额外抵挡+2
|
||||
全消:
|
||||
伤害为8~16(本局内递增2),和上述其他伤害取大,+2额外抵挡
|
||||
|
||||
@@ -20,15 +20,15 @@ return{
|
||||
getRank=function(P)
|
||||
local G=P.modeData.gradePts
|
||||
return
|
||||
G>=39 and 5 or -- TM+
|
||||
G>=31 and 4 or -- MM- - TM
|
||||
G>=25 and 3 or -- m8 - MO
|
||||
G>=18 and 2 or -- m1 - m7
|
||||
G>=9 and 1 or -- S1 - S9
|
||||
G>=40 and 5 or -- TM+
|
||||
G>=32 and 4 or -- MM- - TM
|
||||
G>=26 and 3 or -- m8 - MO
|
||||
G>=19 and 2 or -- m1 - m7
|
||||
G>=10 and 1 or -- S1 - S9
|
||||
0
|
||||
|
||||
-- Table of grades vs values
|
||||
-- 9 8 7 6 5 4 3 2 1 S1 S2 S3 S4 S5 S6 S7 S8 S9 m1 m2 m3 m4 m5 m6 m7 m8 m9 M MK MV MO MM- MM MM+ GM- GM GM+ TM- TM TM+
|
||||
-- 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39
|
||||
-- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40
|
||||
end,
|
||||
}
|
||||
|
||||
@@ -70,5 +70,4 @@ return{
|
||||
|
||||
bg='none',bgm='race',
|
||||
allowMod=true,
|
||||
FTLock=true,
|
||||
}
|
||||
|
||||
@@ -377,7 +377,6 @@ local DemoEnv={
|
||||
life=1e99,
|
||||
allowMod=false,
|
||||
fine=false,
|
||||
FTLock=false,
|
||||
}
|
||||
function PLY.newDemoPlayer(id)
|
||||
local P=_newEmptyPlayer(id)
|
||||
|
||||
@@ -2671,7 +2671,7 @@ function Player:_die()
|
||||
end
|
||||
end
|
||||
function Player:update(dt)
|
||||
self.trigFrame=self.trigFrame+(self.gameEnv.FTLock and dt*60 or 1)
|
||||
self.trigFrame=self.trigFrame+dt*60
|
||||
if self.alive then
|
||||
local S=self.stat
|
||||
if self.type=='computer'then self.bot:update(dt)end
|
||||
|
||||
@@ -199,8 +199,7 @@ local scene={}
|
||||
|
||||
function scene.sceneInit()
|
||||
reset()
|
||||
BG.set('fixColor')
|
||||
BG.send(.26,.26,.26)
|
||||
BG.set('fixColor',.26,.26,.26)
|
||||
BGM.play(bgm)
|
||||
end
|
||||
|
||||
|
||||
@@ -106,8 +106,7 @@ end
|
||||
local scene={}
|
||||
|
||||
function scene.sceneInit()
|
||||
BG.set('fixColor')
|
||||
BG.send(.26,.62,.26)
|
||||
BG.set('fixColor',.26,.62,.26)
|
||||
_newGame()
|
||||
selected=false
|
||||
end
|
||||
|
||||
@@ -35,6 +35,14 @@ end
|
||||
function scene.mouseUp()
|
||||
release()
|
||||
end
|
||||
function scene.touchDown()
|
||||
press()
|
||||
end
|
||||
function scene.touchUp()
|
||||
if #love.touch.getTouches()==0 then
|
||||
release()
|
||||
end
|
||||
end
|
||||
function scene.keyDown(key,isRep)
|
||||
if isRep then return end
|
||||
if key=='escape'then
|
||||
|
||||
@@ -12,8 +12,7 @@ function scene.sceneInit()
|
||||
lastKey=nil
|
||||
speed=0
|
||||
keyTime={}for i=1,40 do keyTime[i]=-1e99 end
|
||||
BG.set('fixColor')
|
||||
BG.send(.26,.26,.26)
|
||||
BG.set('fixColor',.26,.26,.26)
|
||||
BGM.play('push')
|
||||
end
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@ local emailBox=WIDGET.newInputBox{name='email',x=380,y=200,w=500,h=60,limit=128}
|
||||
local passwordBox=WIDGET.newInputBox{name='password',x=380,y=300,w=620,h=60,secret=true,regex="[ -~]",limit=64}
|
||||
|
||||
local savePW=false
|
||||
local showEmail=true
|
||||
|
||||
local function _login()
|
||||
local email,password=emailBox:getText(),passwordBox:getText()
|
||||
@@ -25,19 +26,22 @@ function scene.sceneInit()
|
||||
local data=loadFile('conf/account','-canSkip')
|
||||
if data then
|
||||
savePW=true
|
||||
showEmail=false
|
||||
emailBox.secret=true
|
||||
emailBox:setText(data[1])
|
||||
passwordBox:setText(data[2])
|
||||
end
|
||||
end
|
||||
|
||||
scene.widgetList={
|
||||
WIDGET.newText{name='title', x=80, y=50,font=70,align='L'},
|
||||
WIDGET.newButton{name='register',x=1140,y=100,w=170,h=80,color='lY',code=function()SCN.swapTo('register','swipeR')end},
|
||||
WIDGET.newText{name='title', x=80, y=50,font=70,align='L'},
|
||||
WIDGET.newButton{name='register', x=1140,y=100,w=170,h=80,color='lY',code=function()SCN.swapTo('register','swipeR')end},
|
||||
emailBox,
|
||||
passwordBox,
|
||||
WIDGET.newSwitch{name='keepPW', x=900, y=420,disp=function()return savePW end,code=function()savePW=not savePW end},
|
||||
WIDGET.newKey{name='login', x=1140,y=540,w=170,h=80,font=40,code=_login},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
WIDGET.newSwitch{name='showEmail',x=550, y=420,disp=function()return showEmail end,code=function()showEmail=not showEmail emailBox.secret=not showEmail end},
|
||||
WIDGET.newSwitch{name='keepPW', x=900, y=420,disp=function()return savePW end,code=function()savePW=not savePW end},
|
||||
WIDGET.newKey{name='login', x=1140,y=540,w=170,h=80,font=40,code=_login},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -69,7 +69,6 @@ scene.widgetList={
|
||||
WIDGET.newSlider{name='atkFX', x=330,y=820,lim=280,w=540,axis={0,5,1},disp=SETval('atkFX'), code=SETsto('atkFX')},
|
||||
|
||||
WIDGET.newSelector{name='frame', x=400,y=890,lim=280,w=460,list={8,10,13,17,22,29,37,47,62,80,100},disp=SETval('frameMul'),code=function(v)SETTING.frameMul=v;Z.setFrameMul(SETTING.frameMul)end},
|
||||
WIDGET.newSwitch{name='FTlock', x=950,y=890,lim=290,disp=SETval('FTLock'), code=SETrev('FTLock')},
|
||||
|
||||
WIDGET.newSwitch{name='text', x=450,y=980,lim=360,disp=SETval('text'), code=SETrev('text')},
|
||||
WIDGET.newSwitch{name='score', x=450,y=1030,lim=360,disp=SETval('score'), code=SETrev('score')},
|
||||
@@ -98,7 +97,14 @@ scene.widgetList={
|
||||
},
|
||||
WIDGET.newSlider{name='bgAlpha', x=1020,y=1430,w=200,
|
||||
axis={0,.8},disp=SETval('bgAlpha'),
|
||||
code=function(v)SETTING.bgAlpha=v BG.send(v,v,v)end,
|
||||
code=function(v)
|
||||
SETTING.bgAlpha=v
|
||||
if BG.cur=='fixColor' then
|
||||
BG.send(v,v,v)
|
||||
else
|
||||
BG.send(v)
|
||||
end
|
||||
end,
|
||||
hideF=function()return SETTING.bg=='on'end
|
||||
},
|
||||
|
||||
|
||||
@@ -2,11 +2,18 @@ return[=[
|
||||
未来计划:
|
||||
R E M A K E
|
||||
|
||||
0.17.3: 矿井 Mine
|
||||
修复:
|
||||
修复Master-G一些问题
|
||||
一些背景相关的问题 #672
|
||||
|
||||
0.17.2: 服务区 Service Area
|
||||
新增:
|
||||
把一些模式加入到大地图上(by NOT_A_ROBOT) #640
|
||||
登录界面会隐藏自动填充的邮箱防止信息泄露 #639
|
||||
改动:
|
||||
大幅下调高级机器人速度
|
||||
移除FTLock设置,全局开启
|
||||
大幅度调低高级机器人速度
|
||||
词典新增一条比较详细的新人指引
|
||||
master_g模式不再限定旋转系统
|
||||
改进几个经典模式(by NOT_A_ROBOT) #661
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
return{
|
||||
["apkCode"]=435,
|
||||
["code"]=1702,
|
||||
["string"]="V0.17.2",
|
||||
["apkCode"]=437,
|
||||
["code"]=1703,
|
||||
["string"]="V0.17.3",
|
||||
["room"]="ver A-7",
|
||||
["name"]="0.17.2",
|
||||
["name"]="矿井 Mine",
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user