移除FTLock,全局强制开启

This commit is contained in:
MrZ_26
2022-03-22 02:15:48 +08:00
parent ce25f17676
commit 3a2ec3a5dd
16 changed files with 3 additions and 18 deletions

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@@ -714,7 +714,7 @@ do--function resetGameData(args)
local gameSetting={
--Tuning
'das','arr','dascut','dropcut','sddas','sdarr',
'ihs','irs','ims','RS','FTLock',
'ihs','irs','ims','RS',
--System
'skin','face',
@@ -943,7 +943,7 @@ do--CUS/SETXXX(k)
local warnList={
'das','arr','dascut','dropcut','sddas','sdarr',
'ihs','irs','ims','RS',
'FTLock','frameMul','highCam',
'frameMul','highCam',
'VKSwitch','VKIcon','VKTrack','VKDodge',
'simpMode',
}

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@@ -536,7 +536,6 @@ do--Game data tables
ROOMENV={
--Room config
capacity=10,
FTLock=true,
--Basic
drop=30,lock=60,
@@ -591,7 +590,6 @@ do--Userdata tables
ihs=true,irs=true,ims=true,
holdMode='hold',
RS='TRS',
FTLock=true,
--System
reTime=2,

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@@ -459,7 +459,6 @@ return{
atkFX="Atk FX",
frame="Render Frame Rate (%)",
FTlock="Frame skip",
text="Line Clear Pop-Ups",
score="Score Pop-Ups",

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@@ -330,7 +330,6 @@ return{
atkFX="FX Vis. de Ataque",
frame="Ratio de FPSs(%)",
FTlock="Bloqueo por frames",
text="Texto de Acciones",
score="Puntaje en Pantalla",

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@@ -423,7 +423,6 @@ return{
atkFX="Effets d'attaque",
frame="Montrer les FPS(%)",
-- FTlock="Frame-Time Lock",
text="Texte d'action",
score="Pop-up de score",

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@@ -461,7 +461,6 @@ return{
atkFX="Efek Serang",
frame="Kecepatan Bingkai (%)",
FTlock="Lewat Bingkai",
text="Teks Baris",
score="Teks Nilai",

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@@ -461,7 +461,6 @@ return{
atkFX="攻撃演出",
frame="レンダリングフレームレート(%)",
FTlock="フレームスキップ",
text="ライン消去ポップ",
score="スコアポップ",

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@@ -448,7 +448,6 @@ return{
atkFX="Nível FX Atk.",
frame="Render Frame Rate(%)",
-- FTlock="Frame-Time Lock",
text="Texto de ação",
score="Pop-up de pontos",

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@@ -269,7 +269,6 @@ return{
atkFX="→→~",
frame="|=|%",
FTlock="||=|→→|=||",
text="ABC",
score="+123",

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@@ -460,7 +460,6 @@ return{
atkFX="攻击特效:",
frame="绘制帧率(%):",
FTlock="逻辑追帧",
text="消行文本",
score="分数动画",

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@@ -458,7 +458,6 @@ return{
atkFX="攻击外汇",
frame="渲染帧率(%)",
FTlock="逻辑追帧",
text="行清除弹出窗口",
score="分数弹出",

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@@ -460,7 +460,6 @@ return{
atkFX="攻擊特效",
frame="渲染幀率(%)",
FTlock="跳幀",
text="清除文本",
score="分數動畫",

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@@ -70,5 +70,4 @@ return{
bg='none',bgm='race',
allowMod=true,
FTLock=true,
}

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@@ -377,7 +377,6 @@ local DemoEnv={
life=1e99,
allowMod=false,
fine=false,
FTLock=false,
}
function PLY.newDemoPlayer(id)
local P=_newEmptyPlayer(id)

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@@ -2671,7 +2671,7 @@ function Player:_die()
end
end
function Player:update(dt)
self.trigFrame=self.trigFrame+(self.gameEnv.FTLock and dt*60 or 1)
self.trigFrame=self.trigFrame+dt*60
if self.alive then
local S=self.stat
if self.type=='computer'then self.bot:update(dt)end

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@@ -69,7 +69,6 @@ scene.widgetList={
WIDGET.newSlider{name='atkFX', x=330,y=820,lim=280,w=540,axis={0,5,1},disp=SETval('atkFX'), code=SETsto('atkFX')},
WIDGET.newSelector{name='frame', x=400,y=890,lim=280,w=460,list={8,10,13,17,22,29,37,47,62,80,100},disp=SETval('frameMul'),code=function(v)SETTING.frameMul=v;Z.setFrameMul(SETTING.frameMul)end},
WIDGET.newSwitch{name='FTlock', x=950,y=890,lim=290,disp=SETval('FTLock'), code=SETrev('FTLock')},
WIDGET.newSwitch{name='text', x=450,y=980,lim=360,disp=SETval('text'), code=SETrev('text')},
WIDGET.newSwitch{name='score', x=450,y=1030,lim=360,disp=SETval('score'), code=SETrev('score')},