Compare commits
11 Commits
pre0.17.1-
...
pre0.17.1-
| Author | SHA1 | Date | |
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eb5c3c3be5 | ||
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a5b9206694 | ||
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375e67bdc4 | ||
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724a576aa3 | ||
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ed47dcb90c | ||
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64b08a5a4d | ||
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baed0153a2 | ||
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46d95b33e4 | ||
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200d270fee | ||
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a8628275a0 | ||
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20a1d2bcc1 |
@@ -107,17 +107,16 @@ local function updatePowerInfo()
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gc_clear(0,0,0,.25)
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if state~='unknown'then
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gc_setLineWidth(4)
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local charging=state=='charging'
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if state=='nobattery'then
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gc_setColor(1,1,1)
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gc_setLineWidth(2)
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gc_line(74,SCR.safeX+5,100,22)
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gc_line(74,5,100,22)
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elseif pow then
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if charging then gc_setColor(0,1,0)
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elseif pow>50 then gc_setColor(1,1,1)
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elseif pow>26 then gc_setColor(1,1,0)
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elseif pow==26 then gc_setColor(.5,0,1)
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else gc_setColor(1,0,0)
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if state=='charging'then gc_setColor(0,1,0)
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elseif pow>50 then gc_setColor(1,1,1)
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elseif pow>26 then gc_setColor(1,1,0)
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elseif pow==26 then gc_setColor(.5,0,1)
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else gc_setColor(1,0,0)
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end
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gc.rectangle('fill',76,6,pow*.22,14)
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if pow<100 then
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@@ -249,13 +248,13 @@ function love.touchpressed(id,x,y)
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x,y=ITP(xOy,x,y)
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lastX,lastY=x,y
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WIDGET.cursorMove(x,y)
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if SCN.touchDown then SCN.touchDown(x,y)end
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if SCN.touchDown then SCN.touchDown(x,y,id)end
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if kb.hasTextInput()then kb.setTextInput(false)end
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end
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function love.touchmoved(_,x,y,dx,dy)
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function love.touchmoved(id,x,y,dx,dy)
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if SCN.swapping then return end
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x,y=ITP(xOy,x,y)
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if SCN.touchMove then SCN.touchMove(x,y,dx/SCR.k,dy/SCR.k)end
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if SCN.touchMove then SCN.touchMove(x,y,dx/SCR.k,dy/SCR.k,id)end
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WIDGET.drag(x,y,dx/SCR.k,dy/SCR.k)
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end
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function love.touchreleased(id,x,y)
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@@ -268,7 +267,7 @@ function love.touchreleased(id,x,y)
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WIDGET.unFocus()
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SCN.mainTouchID=false
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end
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if SCN.touchUp then SCN.touchUp(x,y)end
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if SCN.touchUp then SCN.touchUp(x,y,id)end
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if(x-lastX)^2+(y-lastY)^2<62 then
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if SCN.touchClick then SCN.touchClick(x,y)end
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if showClickFX then SYSFX.newTap(3,x,y)end
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@@ -492,6 +491,8 @@ function love.lowmemory()
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MES.new('check',"[auto GC] low MEM 设备内存过低")
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end
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end
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local onResize=NULL
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function love.resize(w,h)
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if SCR.w==w and SCR.h==h then return end
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SCR.resize(w,h)
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@@ -499,8 +500,7 @@ function love.resize(w,h)
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if SCN.resize then SCN.resize(w,h)end
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WIDGET.resize(w,h)
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FONT.reset()
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SHADER.warning:send('w',w*SCR.dpi)
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onResize(w,h)
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end
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local onFocus=NULL
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@@ -706,7 +706,6 @@ function love.run()
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if FCT>=100 then
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FCT=FCT-100
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local safeX=SCR.safeX
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gc_replaceTransform(SCR.origin)
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gc_setColor(1,1,1)
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BG.draw()
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@@ -717,16 +716,14 @@ function love.run()
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TEXT_draw()
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--Draw cursor
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if mouseShow then
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drawCursor(time,mx,my)
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end
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gc_replaceTransform(SCR.xOy_ul)
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MES_draw()
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if mouseShow then drawCursor(time,mx,my)end
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gc_replaceTransform(SCR.origin)
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MES_draw()
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--Draw power info.
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if showPowerInfo then
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gc_setColor(1,1,1)
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gc_draw(infoCanvas,safeX,0,0,SCR.k)
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gc_draw(infoCanvas,SCR.safeX,0,0,SCR.k)
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end
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--Draw scene swapping animation
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@@ -741,6 +738,8 @@ function love.run()
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FONT.set(20)
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mStr(VERSION.string,0,-30)
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gc_replaceTransform(SCR.xOy_dl)
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local safeX=SCR.safeX/SCR.k
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--Draw FPS
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FONT.set(15)
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gc_setColor(1,1,1)
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@@ -823,7 +822,7 @@ function love.run()
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end
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_=timer()-lastFrame
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if _<sleepInterval*.9626 then WAIT(.0162-sleepInterval*.9626)end
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if _<sleepInterval*.9626 then WAIT(sleepInterval*.9626-_)end
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while timer()-lastFrame<sleepInterval do end
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end
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end
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@@ -858,6 +857,8 @@ end
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function Z.setOnFocus(func)onFocus=assert(type(func)=='function'and func,"Z.setOnFocus(func): func must be a function")end
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function Z.setOnResize(func)onResize=assert(type(func)=='function'and func,"Z.setOnResize(func): func must be a function")end
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function Z.setOnQuit(func)onQuit=assert(type(func)=='function'and func,"Z.setOnQuit(func): func must be a function")end
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return Z
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@@ -30,4 +30,8 @@ function MATH.interval(v,low,high)
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end
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end
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function MATH.expApproach(a,b,k)
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return b+(a-b)*2.718281828459045^-k
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end
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return MATH
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@@ -1,5 +1,6 @@
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local type,rem=type,table.remove
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local int,rnd=math.floor,math.random
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local interval=MATH.interval
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local sfxList={}
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local packSetting={}
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@@ -140,7 +141,7 @@ local function _play(name,vol,pos,pitch)
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S=S[n]--AU_SRC
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if S:getChannelCount()==1 then
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if pos then
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pos=pos*stereo
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pos=interval(pos,-1,1)*stereo
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S:setPosition(pos,1-pos^2,0)
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else
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S:setPosition(0,0,0)
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@@ -19,6 +19,7 @@ local sub,ins,rem=string.sub,table.insert,table.remove
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local xOy=SCR.xOy
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local FONT=FONT
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local mStr=GC.mStr
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local approach=MATH.expApproach
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local downArrowIcon=GC.DO{40,25,{'fPoly',0,0,20,25,40,0}}
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local upArrowIcon=GC.DO{40,25,{'fPoly',0,25,20,0,40,25}}
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@@ -542,7 +543,7 @@ function slider:update(dt)
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if ATV>0 then self.ATV=max(ATV-dt*30,0)end
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end
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if not self.hide then
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self.pos=self.pos*.7+self.disp()*.3
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self.pos=approach(self.pos,self.disp(),dt*26)
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end
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end
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function slider:draw()
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3
main.lua
3
main.lua
@@ -184,6 +184,9 @@ Z.setOnFnKeys({
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function()for k,v in next,_G do print(k,v)end end,
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function()if love['_openConsole']then love['_openConsole']()end end,
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})
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Z.setOnResize(function(w,_)
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SHADER.warning:send('w',w*SCR.dpi)
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end)
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do--Z.setOnFocus
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local function task_autoSoundOff()
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while true do
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@@ -7,6 +7,7 @@ local gc_draw,gc_rectangle,gc_line,gc_printf=gc.draw,gc.rectangle,gc.line,gc.pri
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local ins,rem=table.insert,table.remove
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local int,rnd=math.floor,math.random
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local approach=MATH.expApproach
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local SETTING,GAME,SCR=SETTING,GAME,SCR
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local PLAYERS=PLAYERS
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@@ -797,7 +798,7 @@ do--function resetGameData(args)
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end
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do--function checkWarning()
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local max=math.max
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function checkWarning()
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function checkWarning(dt)
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local P1=PLAYERS[1]
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if P1.alive then
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if P1.frameRun%26==0 then
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@@ -817,7 +818,7 @@ do--function checkWarning()
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end
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local _=GAME.warnLVL
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if _<GAME.warnLVL0 then
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_=_*.95+GAME.warnLVL0*.05
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_=approach(_,GAME.warnLVL0,dt*6)
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elseif _>0 then
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_=max(_-.026,0)
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end
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@@ -7,6 +7,7 @@ local rnd,min=math.random,math.min
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local sin,cos=math.sin,math.cos
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local ins,rem=table.insert,table.remove
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local setFont=FONT.set
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local approach=MATH.expApproach
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local posLists={
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--1~5
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@@ -168,7 +169,7 @@ function NETPLY.setConnect(uid)PLYmap[uid].connected=true end
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function NETPLY.setPlace(uid,place)PLYmap[uid].place=place end
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function NETPLY.setStat(uid,S)
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PLYmap[uid].stat={
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lpm=("%.1f %s"):format(S.row/S.time*60,text.radarData[5]),
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lpm=("%.1f %s"):format(S.piece/S.time*24,text.radarData[5]),
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apm=("%.1f %s"):format(S.atk/S.time*60,text.radarData[3]),
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adpm=("%.1f %s"):format((S.atk+S.dig)/S.time*60,text.radarData[2]),
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}
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@@ -193,14 +194,15 @@ function NETPLY.mouseMove(x,y)
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end
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end
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function NETPLY.update()
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function NETPLY.update(dt)
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for i=1,#PLYlist do
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local p=PLYlist[i]
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local t=posList[i]
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p.x=p.x*.9+t.x*.1
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p.y=p.y*.9+t.y*.1
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p.w=p.w*.9+t.w*.1
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p.h=p.h*.9+t.h*.1
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local d=dt*12
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p.x=approach(p.x,t.x,d)
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p.y=approach(p.y,t.y,d)
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p.w=approach(p.w,t.w,d)
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p.h=approach(p.h,t.h,d)
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end
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end
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@@ -904,10 +904,10 @@ function draw.norm(P,repMode)
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setFont(25)
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local tm=STRING.time(P.stat.time)
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gc_setColor(0,0,0,.3)
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gc_print(P.score1,18,509)
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gc_print(ceil(P.score1),18,509)
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gc_print(tm,18,539)
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gc_setColor(.97,.97,.92)
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gc_print(P.score1,20,510)
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gc_print(ceil(P.score1),20,510)
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gc_setColor(.85,.9,.97)
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gc_print(tm,20,540)
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@@ -8,6 +8,7 @@ local int,ceil,rnd=math.floor,math.ceil,math.random
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local max,min,abs,modf=math.max,math.min,math.abs,math.modf
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local assert,ins,rem=assert,table.insert,table.remove
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local resume,yield,status=coroutine.resume,coroutine.yield,coroutine.status
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local approach=MATH.expApproach
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local SFX,BGM,VOC,VIB,SYSFX=SFX,BGM,VOC,VIB,SYSFX
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local FREEROW,TABLE,TEXT,TASK=LINE,TABLE,TEXT,TASK
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@@ -2166,7 +2167,7 @@ end
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--------------------------</Tick>--------------------------
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--------------------------<Event>--------------------------
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local function _updateMisc(P)
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local function _updateMisc(P,dt)
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--Finesse combo animation
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if P.finesseComboTime>0 then
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P.finesseComboTime=P.finesseComboTime-1
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@@ -2216,7 +2217,7 @@ local function _updateMisc(P)
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end
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local f=P.fieldUp
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if f~=y then
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P.fieldUp=f>y and max(f*.95+y*.05-2,y)or min(f*.97+y*.03+1,y)
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P.fieldUp=f>y and max(approach(f,y,dt*6)-2,y)or min(approach(f,y,dt*3)+1,y)
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end
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end
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@@ -2225,7 +2226,7 @@ local function _updateMisc(P)
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if P.stat.score-P.score1<10 then
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P.score1=P.score1+1
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else
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P.score1=int(min(P.score1*.9+P.stat.score*.1+1))
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P.score1=approach(P.score1,P.stat.score,dt*62)
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end
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end
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@@ -2302,7 +2303,7 @@ local function _updateFX(P,dt)
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end
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end
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end
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local function update_alive(P)
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local function update_alive(P,dt)
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local ENV=P.gameEnv
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P.frameRun=P.frameRun+1
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@@ -2332,11 +2333,11 @@ local function update_alive(P)
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if P.timing then P.stat.frame=P.stat.frame+1 end
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--Calculate key speed
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--Calculate drop speed
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do
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local v=0
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for i=2,10 do v=v+i*(i-1)*72/(P.frameRun-P.dropTime[i])end
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P.dropSpeed=P.dropSpeed*.99+v*.01
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P.dropSpeed=approach(P.dropSpeed,v,dt)
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end
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if P.gameEnv.layout=='royale'then
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@@ -2532,14 +2533,15 @@ local function update_alive(P)
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::THROW_stop::
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||||
--B2B bar animation
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if P.b2b1==P.b2b then
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||||
elseif P.b2b1<P.b2b then
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P.b2b1=min(P.b2b1*.98+P.b2b*.02+.4,P.b2b)
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else
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P.b2b1=max(P.b2b1*.95+P.b2b*.05-.6,P.b2b)
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if P.b2b1~=P.b2b then
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if P.b2b1<P.b2b then
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P.b2b1=min(approach(P.b2b1,P.b2b,dt*6)+.4,P.b2b)
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else
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P.b2b1=max(approach(P.b2b1,P.b2b,dt*12)-.6,P.b2b)
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||||
end
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||||
end
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||||
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||||
_updateMisc(P)
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_updateMisc(P,dt)
|
||||
--[[
|
||||
P:setPosition(
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640-150-(30*(P.curX+P.cur.sc[2])-15),
|
||||
@@ -2590,11 +2592,11 @@ local function update_streaming(P)
|
||||
eventTime=P.stream[P.streamProgress]
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||||
end
|
||||
end
|
||||
local function update_dead(P)
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||||
local function update_dead(P,dt)
|
||||
local S=P.stat
|
||||
|
||||
--Final average speed
|
||||
P.dropSpeed=P.dropSpeed*.96+S.piece/S.frame*144
|
||||
P.dropSpeed=approach(P.dropSpeed,S.piece/S.frame*3600,dt)
|
||||
|
||||
if P.gameEnv.layout=='royale'then
|
||||
P.swappingAtkMode=min(P.swappingAtkMode+2,30)
|
||||
@@ -2606,7 +2608,7 @@ local function update_dead(P)
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||||
if P.b2b1>0 then
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||||
P.b2b1=max(0,P.b2b1*.92-1)
|
||||
end
|
||||
_updateMisc(P)
|
||||
_updateMisc(P,dt)
|
||||
end
|
||||
function Player:_die()
|
||||
self.alive=false
|
||||
@@ -2664,17 +2666,17 @@ function Player:update(dt)
|
||||
20
|
||||
do
|
||||
update_streaming(self)
|
||||
update_alive(self)
|
||||
update_alive(self,dt)
|
||||
end
|
||||
end
|
||||
else
|
||||
update_alive(self)
|
||||
update_alive(self,dt)
|
||||
end
|
||||
self.trigFrame=self.trigFrame-1
|
||||
end
|
||||
else
|
||||
while self.trigFrame>=1 do
|
||||
update_dead(self)
|
||||
update_dead(self,dt)
|
||||
self.trigFrame=self.trigFrame-1
|
||||
end
|
||||
end
|
||||
|
||||
@@ -174,7 +174,7 @@ function scene.update(dt)
|
||||
end
|
||||
end
|
||||
|
||||
life1=life1*.7+life*.3
|
||||
life1=MATH.expApproach(life1,life,dt*16)
|
||||
|
||||
if play then
|
||||
if inv>0 then
|
||||
|
||||
@@ -280,13 +280,13 @@ function scene.touchDown(x)
|
||||
end
|
||||
end
|
||||
|
||||
function scene.update()
|
||||
function scene.update(dt)
|
||||
if state==1 then
|
||||
local t=TIME()
|
||||
time=t-startTime
|
||||
local v=0
|
||||
for i=2,20 do v=v+i*(i-1)*.3/(t-keyTime[i])end
|
||||
speed=speed*.99+v*.01
|
||||
speed=MATH.expApproach(speed,v,dt)
|
||||
if speed>maxSpeed then maxSpeed=speed end
|
||||
|
||||
if arcade then
|
||||
|
||||
@@ -31,11 +31,11 @@ function scene.keyDown(key,isRep)
|
||||
end
|
||||
end
|
||||
|
||||
function scene.update()
|
||||
function scene.update(dt)
|
||||
local t=TIME()
|
||||
local v=0
|
||||
for i=2,40 do v=v+i*(i-1)*.075/(t-keyTime[i])end
|
||||
speed=speed*.99+v*.01
|
||||
speed=MATH.expApproach(speed,v,dt)
|
||||
if speed>maxSpeed then
|
||||
maxSpeed=speed
|
||||
end
|
||||
|
||||
@@ -298,7 +298,7 @@ local function _update_common(dt)
|
||||
end
|
||||
|
||||
--Warning check
|
||||
checkWarning()
|
||||
checkWarning(dt)
|
||||
end
|
||||
function scene.update(dt)
|
||||
trigGameRate=trigGameRate+gameRate
|
||||
|
||||
@@ -134,7 +134,7 @@ function scene.update(dt)
|
||||
end
|
||||
local L=scene.widgetList
|
||||
for i=1,8 do
|
||||
L[i].x=L[i].x*.9+(widgetX0[i]-400+(WIDGET.isFocus(L[i])and(i<5 and 100 or -100)or 0))*.1
|
||||
L[i].x=MATH.expApproach(L[i].x,(widgetX0[i]-400+(WIDGET.isFocus(L[i])and(i<5 and 100 or -100)or 0)),dt*12)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -246,7 +246,7 @@ function scene.update(dt)
|
||||
for p=1,#PLAYERS do PLAYERS[p]:update(dt)end
|
||||
|
||||
--Warning check
|
||||
checkWarning()
|
||||
checkWarning(dt)
|
||||
|
||||
--Upload stream
|
||||
if not NET.spectate and P1.frameRun-lastUpstreamTime>8 then
|
||||
@@ -265,7 +265,7 @@ function scene.update(dt)
|
||||
lastUpstreamTime=PLAYERS[1].alive and P1.frameRun or 1e99
|
||||
end
|
||||
else
|
||||
NETPLY.update()
|
||||
NETPLY.update(dt)
|
||||
end
|
||||
if newMessageTimer>0 then
|
||||
newMessageTimer=newMessageTimer-1
|
||||
|
||||
@@ -47,7 +47,7 @@ function scene.sceneInit()
|
||||
(S.atk+S.dig)/S.time*60,--ADPM
|
||||
S.atk/S.time*60, --AtkPM
|
||||
S.send/S.time*60, --SendPM
|
||||
S.piece/S.time*24, --LinePM
|
||||
S.piece/S.time*24, --Line'PM
|
||||
S.dig/S.time*60, --DigPM
|
||||
}
|
||||
val={1/80,1/80,1/80,1/60,1/100,1/40}
|
||||
|
||||
@@ -139,8 +139,8 @@ end
|
||||
|
||||
scene.widgetList={
|
||||
listBox,
|
||||
WIDGET.newButton{name='export',x=180,y=640,w=140,h=80,color='lG',code=pressKey'cC',font=50,fText=CHAR.icon.export},
|
||||
WIDGET.newButton{name='import',x=350,y=640,w=140,h=80,color='lN',code=pressKey'cV',font=50,fText=CHAR.icon.import},
|
||||
WIDGET.newButton{name='import',x=180,y=640,w=140,h=80,color='lB',code=pressKey'cV',font=50,fText=CHAR.icon.import},
|
||||
WIDGET.newButton{name='export',x=350,y=640,w=140,h=80,color='lR',code=pressKey'cC',font=50,fText=CHAR.icon.export},
|
||||
WIDGET.newButton{name='play', x=700,y=640,w=170,h=80,color='lY',code=pressKey'return',font=65,fText=CHAR.icon.play},
|
||||
WIDGET.newButton{name='delete',x=850,y=640,w=80,h=80,color='lR',code=pressKey'delete',font=50,fText=CHAR.icon.trash},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,sound='back',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
|
||||
@@ -22,9 +22,9 @@ function scene.sceneInit()
|
||||
end
|
||||
end
|
||||
|
||||
function scene.update()
|
||||
function scene.update(dt)
|
||||
for i=1,7 do
|
||||
minoRot[i]=minoRot[i]*.8+minoRot0[i]*.2
|
||||
minoRot[i]=MATH.expApproach(minoRot[i],minoRot0[i],dt*12)
|
||||
end
|
||||
end
|
||||
function scene.draw()
|
||||
|
||||
@@ -2,8 +2,8 @@ local THEME={
|
||||
cur=false,--Current theme
|
||||
}
|
||||
local themeColor={
|
||||
xmas={COLOR.R,COLOR.Z,COLOR.G},
|
||||
sprfes={COLOR.R,COLOR.O,COLOR.Y},
|
||||
xmas={COLOR.lR,COLOR.Z,COLOR.lG},
|
||||
sprfes={COLOR.lR,COLOR.O,COLOR.lY},
|
||||
}
|
||||
|
||||
function THEME.calculate(Y,M,D)
|
||||
|
||||
@@ -31,13 +31,19 @@ return[=[
|
||||
修改一行HPC的判定
|
||||
前两个TSD增加一点重力
|
||||
混战模式AI攻击目标稍微正常一些
|
||||
两个有颜色的节日主题颜色浅一些
|
||||
代码:
|
||||
调整帧率控制算法
|
||||
BGM模块允许瞬启停
|
||||
SFX模块立体声优化
|
||||
升级主循环帧率控制
|
||||
框架更加可独立
|
||||
修复:
|
||||
自定义场地界面按超过第三个的鼠标键会报错
|
||||
经典模式h和u难度没有干旱计数器 #546
|
||||
自定义场地16号色的方块名位置显示错误
|
||||
联网对战结算的l'pm公式错写成lpm的
|
||||
录像界面导入导出按钮隐藏状态错误
|
||||
登录界面读取本地账号密码数据错误
|
||||
策略堆叠模式评级标准不当
|
||||
云存档/读档的一处小问题
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
return{
|
||||
["apkCode"]=422,
|
||||
["apkCode"]=423,
|
||||
["code"]=1701,
|
||||
["string"]="V0.17.1",
|
||||
["room"]="ver A-2",
|
||||
|
||||
Reference in New Issue
Block a user