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12 Commits

Author SHA1 Message Date
MrZ626
ef12ab0cee 版本推进 2021-11-25 02:43:57 +08:00
MrZ626
3d26db7a01 整理代码,修复消行延迟和出块延迟在极小时的错误行为 2021-11-25 02:42:25 +08:00
MrZ626
dd3df9981b TRS的J/L新增一个踢墙 2021-11-25 02:08:53 +08:00
MrZ626
5d04e83529 修正一个赞助id 2021-11-25 01:13:55 +08:00
MrZ626
7ed4626d71 微调logo 2021-11-24 21:34:26 +08:00
MrZ626
ecf5a29a71 添加一个赞助人 2021-11-24 20:36:52 +08:00
MrZ626
1a24b346a0 修正英文文本缺一个holdMode 2021-11-24 20:36:47 +08:00
MrZ626
72d06c7a02 软降n格的键也可以触发深降 2021-11-24 20:26:24 +08:00
MrZ626
26fde8c694 微调默认摇杆参数 2021-11-24 20:17:53 +08:00
MrZ626
8adeb99be7 修正标题图像素材首字母偏低 close #485 2021-11-24 19:39:38 +08:00
MrZ626
c92f15156b 虚拟按键显示开关移至菜单第一页
修改部分不常用设置时会显示警告
2021-11-24 19:33:08 +08:00
MrZ626
63f69d712b 修复自定义房间改不了锁外即死规则 close #484 2021-11-24 11:20:49 +08:00
22 changed files with 148 additions and 89 deletions

View File

@@ -339,8 +339,8 @@ function love.gamepadaxis(JS,axis,val)
if js then
if axis=='leftx'or axis=='lefty'or axis=='rightx'or axis=='righty'then
local newVal=--range: [0,1]
val>.5 and 1 or
val<-.5 and -1 or
val>.4 and 1 or
val<-.4 and -1 or
0
if newVal~=js[axis]then
if js[axis]==-1 then
@@ -356,7 +356,7 @@ function love.gamepadaxis(JS,axis,val)
js[axis]=newVal
end
elseif axis=='triggerleft'or axis=='triggerright'then
local newVal=val>0 and 1 or 0--range: [-1,1]
local newVal=val>-.3 and 1 or 0--range: [-1,1]
if newVal~=js[axis]then
if newVal==1 then
love.gamepadpressed(JS,jsAxisEventName[axis])

View File

@@ -140,8 +140,8 @@ do
},--Z
false,--S
{
[01]={'+0+0','-1+0','-1+1','+0-2','+1+1','+0+1'},
[10]={'+0+0','+1+0','+1-1','+0+2','-1-1','+0-1'},
[01]={'+0+0','-1+0','-1+1','+0-2','+1+1','+0+1','+0-1'},
[10]={'+0+0','+1+0','+1-1','+0+2','-1-1','+0-1','+0+1'},
[03]={'+0+0','+1+0','+1+1','+0-2','+1-2','+1-1','+0+1'},
[30]={'+0+0','-1+0','-1-1','+0+2','-1+2','+0-1','-1+1'},
[12]={'+0+0','+1+0','+1-1','+1+1','-1+0','+0-1','+0+2','+1+2'},

View File

@@ -297,6 +297,15 @@ function legalGameTime()--Check if today's playtime is legal
end
return true
end
do--function trySettingWarn()
local lastWarnTime=0
function trySettingWarn()
if TIME()-lastWarnTime>2.6 then
MES.new('warn',text.settingWarn,5)
end
lastWarnTime=TIME()
end
end
function mergeStat(stat,delta)--Merge delta stat. to global stat.
for k,v in next,delta do
@@ -818,13 +827,17 @@ do--function pressKey(k)
end
do--CUS/SETXXX(k)
local CUSTOMENV=CUSTOMENV
local warnList={
'ims','RS','FTLock','frameMul','highCam',
'VKSwitch','VKIcon','VKTrack','VKDodge',
}
function CUSval(k)return function()return CUSTOMENV[k]end end
function ROOMval(k)return function()return ROOMENV[k]end end
function SETval(k)return function()return SETTING[k]end end
function CUSrev(k)return function()CUSTOMENV[k]=not CUSTOMENV[k]end end
function ROOMrev(k)return function()ROOMENV[k]=not ROOMENV[k]end end
function SETrev(k)return function()SETTING[k]=not SETTING[k]end end
function SETrev(k)return function()if TABLE.find(warnList,k)then trySettingWarn()end SETTING[k]=not SETTING[k]end end
function CUSsto(k)return function(i)CUSTOMENV[k]=i end end
function ROOMsto(k)return function(i)ROOMENV[k]=i end end
function SETsto(k)return function(i)SETTING[k]=i end end
function SETsto(k)return function(i)if TABLE.find(warnList,k)then trySettingWarn()end SETTING[k]=i end end
end

View File

@@ -15,6 +15,7 @@ return{
newDay="A new day, a new beginning!",
playedLong="You have been playing for a long time. Time to a break!",
playedTooMuch="You have been playing for far too long! Techmino is fun, but remember to have some rests!",
settingWarn="Modifing uncommon setting, be careful!",
atkModeName={"Random","Badges","K.O.s","Attackers"},
royale_remain="$1 Players Remains",
@@ -332,6 +333,7 @@ return{
ctrl="Control Settings",
key="Key Mappings",
touch="Touch Settings",
showVK="Show Virtual Keys",
reTime="Start Delay",
RS="Rotation System",
menuPos="Menu Button Pos.",
@@ -463,7 +465,6 @@ return{
norm="Normal",
pro="Advanced",
hide="Show Virtual Keys",
icon="Icon",
sfx="SFX",
vib="VIB",
@@ -501,6 +502,7 @@ return{
eventSet="Rule Set",
holdMode="Hold Mode",
nextCount="Next",
holdCount="Hold",
infHold="Infinite Hold",

View File

@@ -5,6 +5,7 @@ return{
newDay="[Anti-adicción] ¡Nuevo día, nuevo comienzo!",
playedLong="[Anti-adicción] Estuviste jugando un buen rato hoy. Recuerda descansar de vez en cuando.",
playedTooMuch="[Anti-adicción] ¡Has jugado mucho por hoy! No puedes jugar más.",
-- settingWarn="Modifing uncommon setting, be careful!",
atkModeName={"Al azar","Medallas","KOs","Atacantes"},
royale_remain="$1 Jugadores Restantes",
@@ -298,6 +299,7 @@ return{
ctrl="Sensibilidad",
key="Teclas",
touch="Controles Táctiles",
showVK="Mostrar Tec. Virtual",
reTime="Retraso de Inicio",
RS="Sistema de Rotación",
menuPos="Pos. del Botón de Menú",
@@ -428,7 +430,6 @@ return{
norm="Normal",
pro="Profesional",
hide="Mostrar Tec. Virtual",
icon="Ícono",
sfx="SFX",
vib="Vibr.",

View File

@@ -5,6 +5,7 @@ return{
newDay="[Anti-addiction] Nouveau jour, nouveau commencement !",
playedLong="[Anti-addiction] Vous avez joué pendant un bon bout de temps aujourd'hui. Faites des pauses.",
playedTooMuch="[Anti-addiction] Vous avez joué trop longtemps ! Vous ne pouvez plus jouer.",
-- settingWarn="Modifing uncommon setting, be careful!",
atkModeName={"Aléatoire","Badges","K.O.s faciles","Attaquants"},
royale_remain="$1 Joueurs restants",
@@ -295,6 +296,7 @@ return{
ctrl="Paramètres de contrôle",
key="Touches",
touch="Boutons virtuels",
showVK="Montrer les touches virtuelles",
reTime="Délai de démarrage",
RS="Système de rotation",
-- menuPos="Menu button pos.",
@@ -429,7 +431,6 @@ return{
norm="Normal",
pro="Professionel",
hide="Montrer les touches virtuelles",
icon="Icône",
sfx="Sons",
vib="Vib.",

View File

@@ -6,6 +6,7 @@ return{
newDay="[Anti-vício] Novo dia, um começo novo!",
playedLong="[Anti-vício] Você andou jogando bastante hoje. Certifique-se de fazer pausas.",
playedTooMuch="[Anti-vício] Você esteve jogando demais hoje! Você não pode jogar mais.",
-- settingWarn="Modifing uncommon setting, be careful!",
atkModeName={"Aleatório","Emblemas","K.O.s","Atacantes"},
royale_remain="$1 Jogadores restantes",
@@ -320,6 +321,7 @@ return{
ctrl="Config. controle",
key="Map. teclas",
touch="Config. toque",
showVK="Mostrar tecla virtual",
reTime="Demora iniciação",
RS="Sistema de rotação",
-- menuPos="Menu button pos.",
@@ -451,7 +453,6 @@ return{
norm="Normal",
pro="Professional",
hide="Mostrar tecla virtual",
icon="Icone",
sfx="SFX",
vib="VIB",

View File

@@ -227,6 +227,7 @@ return{
ctrl="=?=",
key="=?",
touch="_?",
showVK="--?",
reTime="3-2-1",
RS="''?",
menuPos="←M→?",
@@ -356,7 +357,6 @@ return{
norm="-",
pro="+",
hide="--?",
icon="@?",
sfx="#!#",
vib="=~=",

View File

@@ -11,6 +11,7 @@ return{fallback='zh',
},
playedLong="玩很久了, 给我注意点",
playedTooMuch="特么再敢玩眼睛瞎掉, 爬!",
settingWarn="别乱动,小心点",
royale_remain="剩 $1 人",
cmb={nil,"1连","2连","3连","4连","5连","6连","7连","8连","9连","10连!","11连!","12连!","13连!","14连!","15连!","16连!","17连!","18连!","19连!","Very 连"},

View File

@@ -15,6 +15,7 @@ return{
newDay="新的一天,新的开始~",
playedLong="已经玩很久了!注意休息!",
playedTooMuch="今天玩太久啦!打块好玩但也要适可而止哦~",
settingWarn="正在修改不常用设置,小心操作!",
atkModeName={"随机","徽章","击杀","反击"},
royale_remain="剩余 $1 名玩家",
@@ -332,6 +333,7 @@ return{
ctrl="控制设置",
key="键位设置",
touch="触屏设置",
showVK="显示虚拟按键",
reTime="开局等待时间",
RS="旋转系统",
menuPos="菜单按钮位置",
@@ -462,7 +464,6 @@ return{
norm="标准",
pro="专业",
hide="显示虚拟按键",
icon="图标",
sfx="按键音效",
vib="按键振动",

View File

@@ -15,6 +15,7 @@ return{
newDay="新的一天,新的开始!",
playedLong="你已经玩了很长时间了。一定要好好休息!",
playedTooMuch="你玩得太久了!玩方块游戏很有趣,但现在是休息的时候了。",
settingWarn="修改设置时,请小心!",
atkModeName={"随机的","徽章","击败","攻击者"},
royale_remain="剩余$1球员",
@@ -330,6 +331,7 @@ return{
ctrl="控制设置",
key="键映射",
touch="触摸设置",
showVK="显示虚拟密钥",
reTime="启动延迟",
RS="轮换制",
menuPos="菜单按钮位置",
@@ -460,7 +462,6 @@ return{
norm="正常",
pro="专业的",
hide="显示虚拟密钥",
icon="偶像",
sfx="特技效果",
vib="振动",

View File

@@ -15,6 +15,7 @@ return{
newDay="新的一天,新的開始~",
playedLong="你玩太久了!注意休息!",
playedTooMuch="今天玩得太久啦Techmino好玩但也要注意休息哦~",
settingWarn="正在修改不常用設定,小心操作!",
atkModeName={"隨機","徽章","K.O.","反擊"},
royale_remain="剩下 $1 名玩家",
@@ -331,6 +332,7 @@ return{
ctrl="控制設置",
key="鍵位設置",
touch="觸控設置",
showVK="顯示虛擬擊鍵",
reTime="開局等待時間",
RS="旋轉系統",
menuPos="菜單按鈕位置",
@@ -461,7 +463,6 @@ return{
norm="標準",
pro="專業",
hide="顯示虛擬擊鍵",
icon="圖標",
sfx="擊鍵音效",
vib="擊鍵振動",

View File

@@ -78,7 +78,7 @@ return{
{font=25,name="[*炎]"},
{font=25,name="[*Y]"},
{font=25,name="aaa222"},
{font=25,name="[**城]"},
{font=25,name="人偶"},
{font=25,name="cnDD"},
{font=25,name="红桃老给"},
{font=25,name="昭庭玲秋"},
@@ -126,4 +126,5 @@ return{
{font=25,name="费尔特林"},
{font=25,name="零醇丘卡"},
{font=25,name="Hathtiz"},
{font=25,name="江江江江17"},
}

View File

@@ -782,7 +782,7 @@ function draw.norm(P,repMode)
_drawFXs(P)
--Draw current block
if P.cur and P.waiting==0 then
if P.cur then
local C=P.cur
local curColor=C.color
@@ -981,7 +981,6 @@ function draw.small(P)
end
function draw.demo(P)
local ENV=P.gameEnv
local curColor=P.cur.color
--Camera
gc_push('transform')
@@ -997,7 +996,8 @@ function draw.demo(P)
gc_translate(0,600)
_drawField(P)
_drawFXs(P)
if P.cur and P.waiting==0 then
if P.cur then
local curColor=P.cur.color
if ENV.ghost then
drawGhost[ENV.ghostType](P.cur.bk,P.curX,P.ghoY,ENV.ghost,P.skinLib,curColor)
end

View File

@@ -201,6 +201,20 @@ end
--------------------------</FX>--------------------------
--------------------------<Action>--------------------------
function Player:_deepDrop()
local CB=self.cur.bk
local y=self.curY-1
while self:ifoverlap(CB,self.curX,y)and y>0 do
y=y-1
end
if y>0 then
self.ghoY=y
self:createDropFX()
self.curY=y
self:freshBlock('move')
SFX.play('swipe')
end
end
function Player:act_moveLeft(auto)
if not auto then
self.ctrlCount=self.ctrlCount+1
@@ -290,7 +304,6 @@ function Player:act_hardDrop()
end
end
function Player:act_softDrop()
local ENV=self.gameEnv
self.downing=1
if self.control and self.waiting==0 and self.cur then
if self.curY>self.ghoY then
@@ -298,19 +311,8 @@ function Player:act_softDrop()
self:freshBlock('fresh')
self.spinLast=false
self:checkTouchSound()
elseif ENV.deepDrop then
local CB=self.cur.bk
local y=self.curY-1
while self:ifoverlap(CB,self.curX,y)and y>0 do
y=y-1
end
if y>0 then
self.ghoY=y
self:createDropFX()
self.curY=y
self:freshBlock('move')
SFX.play('swipe')
end
elseif self.gameEnv.deepdrop then
self:_deepdrop()
end
end
end
@@ -392,31 +394,43 @@ function Player:act_insDown()
end
end
function Player:act_down1()
if self.cur and self.curY>self.ghoY then
self:createMoveFX('down')
self.curY=self.curY-1
self:freshBlock('fresh')
self.spinLast=false
if self.cur then
if self.curY>self.ghoY then
self:createMoveFX('down')
self.curY=self.curY-1
self:freshBlock('fresh')
self.spinLast=false
elseif self.gameEnv.deepdrop then
self:_deepdrop()
end
end
end
function Player:act_down4()
if self.cur and self.curY>self.ghoY then
local ghoY0=self.ghoY
self.ghoY=max(self.curY-4,self.ghoY)
self:createDropFX()
self.curY,self.ghoY=self.ghoY,ghoY0
self:freshBlock('fresh')
self.spinLast=false
if self.cur then
if self.curY>self.ghoY then
local ghoY0=self.ghoY
self.ghoY=max(self.curY-4,self.ghoY)
self:createDropFX()
self.curY,self.ghoY=self.ghoY,ghoY0
self:freshBlock('fresh')
self.spinLast=false
elseif self.gameEnv.deepdrop then
self:_deepdrop()
end
end
end
function Player:act_down10()
if self.cur and self.curY>self.ghoY then
local ghoY0=self.ghoY
self.ghoY=max(self.curY-10,self.ghoY)
self:createDropFX()
self.curY,self.ghoY=self.ghoY,ghoY0
self:freshBlock('fresh')
self.spinLast=false
if self.cur then
if self.curY>self.ghoY then
local ghoY0=self.ghoY
self.ghoY=max(self.curY-0,self.ghoY)
self:createDropFX()
self.curY,self.ghoY=self.ghoY,ghoY0
self:freshBlock('fresh')
self.spinLast=false
elseif self.gameEnv.deepdrop then
self:_deepdrop()
end
end
end
function Player:act_dropLeft()
@@ -475,7 +489,9 @@ local playerActions={
if self.keyAvailable[keyID]and self.alive then
if self.waiting>self.gameEnv.hurry then
self.waiting=self.gameEnv.hurry
if self.waiting==0 then self:popNext()end
if self.waiting==0 and self.falling==0 then
self:popNext()
end
end
self.keyPressing[keyID]=true
playerActions[keyID](self)
@@ -1308,7 +1324,7 @@ function Player:hold_swap(ifpre)
self.stat.hold=self.stat.hold+1
end
function Player:hold(ifpre)
if self.holdTime>0 and(ifpre or self.waiting==0)then
if self.holdTime>0 and(ifpre or self.falling==0 and self.waiting==0)then
if self.gameEnv.holdMode=='hold'then
self:hold_norm(ifpre)
elseif self.gameEnv.holdMode=='swap'then
@@ -2005,7 +2021,12 @@ do
self:_triggerEvent('hook_drop')
end
if self.waiting==0 then self:popNext()end
--Remove controling block
self.cur=nil
if self.waiting==0 and self.falling==0 then
self:popNext()
end
end
function Player:clearFilledLines(start,height)
@@ -2405,8 +2426,11 @@ local function update_alive(P)
P.downing=0
end
local stopAtFalling
--Falling animation
if P.falling>0 then
stopAtFalling=true
P:_updateFalling(P.falling-1)
if P.falling>0 then
goto THROW_stop
@@ -2416,8 +2440,10 @@ local function update_alive(P)
--Update block state
if P.control then
--Try spawn new block
if P.waiting>0 then
P.waiting=P.waiting-1
if not P.cur then
if not stopAtFalling and P.waiting>0 then
P.waiting=P.waiting-1
end
if P.waiting<=0 then
P:popNext()
end

View File

@@ -102,7 +102,7 @@ scene.widgetList={
WIDGET.newSwitch{name='ospin', x=850, y=850, lim=210,disp=ROOMval('ospin'), code=ROOMrev('ospin')},
WIDGET.newSwitch{name='fineKill', x=850, y=910, lim=210,disp=ROOMval('fineKill'), code=ROOMrev('fineKill')},
WIDGET.newSwitch{name='b2bKill', x=850, y=970, lim=210,disp=ROOMval('b2bKill'), code=ROOMrev('b2bKill')},
WIDGET.newSwitch{name='lockout', x=850, y=1030,lim=210,disp=ROOMval('lockout'), code=ROOMval('lockout')},
WIDGET.newSwitch{name='lockout', x=850, y=1030,lim=210,disp=ROOMval('lockout'), code=ROOMrev('lockout')},
WIDGET.newSwitch{name='easyFresh', x=1170,y=850, lim=250,disp=ROOMval('easyFresh'),code=ROOMrev('easyFresh')},
WIDGET.newSwitch{name='deepDrop', x=1170,y=910, lim=250,disp=ROOMval('deepDrop'), code=ROOMrev('deepDrop')},
WIDGET.newSwitch{name='bone', x=1170,y=970, lim=250,disp=ROOMval('bone'), code=ROOMrev('bone')},

View File

@@ -39,8 +39,9 @@ scene.widgetList={
WIDGET.newButton{name='layout', x=250, y=540, w=200,h=70,font=35,code=goScene'setting_skin'},
WIDGET.newButton{name='ctrl', x=290, y=220, w=320,h=80,font=35,code=goScene'setting_control'},
WIDGET.newButton{name='key', x=640, y=220, w=320,h=80,color=MOBILE and'dH',font=35,code=goScene'setting_key'},
WIDGET.newButton{name='touch', x=990, y=220, w=320,h=80,color=not MOBILE and'dH',font=35,code=goScene'setting_touch'},
WIDGET.newButton{name='key', x=640, y=220, w=320,h=80,color=MOBILE and'dH',font=35, code=goScene'setting_key'},
WIDGET.newButton{name='touch', x=990, y=220, w=320,h=80,color=not MOBILE and'dH',font=35, code=goScene'setting_touch',hideF=function()return not SETTING.VKSwitch end},
WIDGET.newSwitch{name='showVK', x=1100, y=150, lim=400, disp=SETval('VKSwitch'), code=SETrev('VKSwitch')},
WIDGET.newSlider{name='reTime', x=330, y=320, w=300,lim=180,unit=10,disp=SETval('reTime'), code=SETsto('reTime'),show=function(S)return(.5+S.disp()*.25).."s"end},
WIDGET.newSelector{name='RS', x=300, y=420, w=300,color='S', disp=SETval('RS'), code=SETsto('RS'),list={'TRS','SRS','SRS_plus','SRS_X','BiRS','ARS_Z','ASC','ASC_plus','C2','C2_sym','Classic','Classic_plus','None','None_plus'}},
WIDGET.newSelector{name='menuPos',x=980, y=320, w=300,color='O', disp=SETval('menuPos'), code=SETsto('menuPos'),list={'left','middle','right'}},

View File

@@ -62,6 +62,7 @@ local function _nextSkin(i)
SETTING.skin[i]=SETTING.skin[i]%16+1
end
local function _nextDir(i)
trySettingWarn()
SETTING.face[i]=(SETTING.face[i]+1)%4
minoRot0[i]=minoRot0[i]+1.5707963
if not selEggMode and not GAME.playing then

View File

@@ -5,7 +5,7 @@ function scene.sceneInit()
end
function scene.draw()
if SETTING.VKSwitch and SETTING.VKTrack then
if SETTING.VKTrack then
love.graphics.setColor(1,1,1)
setFont(30)
mStr(text.VKTchW,140+500*SETTING.VKTchW,800-WIDGET.scrollPos)
@@ -15,9 +15,17 @@ function scene.draw()
end
local function _VKAdisp(n)return function()return VK_ORG[n].ava end end
local function _VKAcode(n)return function()VK_ORG[n].ava=not VK_ORG[n].ava end end
local function _notShow()return not SETTING.VKSwitch end
local function _notTrack()return not(SETTING.VKSwitch and SETTING.VKTrack)end
local function _VKAcode(n)
return n<10 and
function()
VK_ORG[n].ava=not VK_ORG[n].ava
trySettingWarn()
end or
function()
VK_ORG[n].ava=not VK_ORG[n].ava
end
end
local function _notTrack()return not SETTING.VKTrack end
scene.widgetScrollHeight=340
scene.widgetList={
@@ -44,13 +52,12 @@ scene.widgetList={
WIDGET.newButton{name='norm', x=840, y=80, w=240,h=80, font=35,code=function()for i=1,20 do VK_ORG[i].ava=i<11 end end},
WIDGET.newButton{name='pro', x=1120, y=80, w=240,h=80, font=35,code=function()for i=1,20 do VK_ORG[i].ava=true end end},
WIDGET.newSwitch{name='hide', x=1150, y=200, lim=400, font=40,disp=SETval('VKSwitch'),code=SETrev('VKSwitch')},
WIDGET.newSwitch{name='icon', x=1150, y=300, lim=400, font=40,disp=SETval('VKIcon'),code=SETrev('VKIcon'),hideF=_notShow},
WIDGET.newSlider{name='sfx', x=830, y=380, lim=160,w=400, font=35,change=function()SFX.play('virtualKey',SETTING.VKSFX)end,disp=SETval('VKSFX'),code=SETsto('VKSFX'),hideF=_notShow},
WIDGET.newSlider{name='vib', x=830, y=450, lim=160,w=400,unit=6, font=35,change=function()if SETTING.vib>0 then VIB(SETTING.vib+SETTING.VKVIB)end end,disp=SETval('VKVIB'),code=SETsto('VKVIB'),hideF=_notShow},
WIDGET.newSlider{name='alpha', x=830, y=520, lim=160,w=400, font=40,disp=SETval('VKAlpha'),code=SETsto('VKAlpha'),hideF=_notShow},
WIDGET.newSwitch{name='icon', x=1150, y=240, lim=400, font=35,disp=SETval('VKIcon'),code=SETrev('VKIcon')},
WIDGET.newSlider{name='sfx', x=830, y=320, lim=160,w=400, font=35,change=function()SFX.play('virtualKey',SETTING.VKSFX)end,disp=SETval('VKSFX'),code=SETsto('VKSFX')},
WIDGET.newSlider{name='vib', x=830, y=390, lim=160,w=400,unit=6, font=35,change=function()if SETTING.vib>0 then VIB(SETTING.vib+SETTING.VKVIB)end end,disp=SETval('VKVIB'),code=SETsto('VKVIB')},
WIDGET.newSlider{name='alpha', x=830, y=460, lim=160,w=400, font=35,disp=SETval('VKAlpha'),code=SETsto('VKAlpha')},
WIDGET.newSwitch{name='track', x=360, y=720, lim=250, font=35,disp=SETval('VKTrack'),code=SETrev('VKTrack'),hideF=_notShow},
WIDGET.newSwitch{name='track', x=360, y=720, lim=250, font=35,disp=SETval('VKTrack'),code=SETrev('VKTrack')},
WIDGET.newSwitch{name='dodge', x=800, y=720, lim=250, font=35,disp=SETval('VKDodge'),code=SETrev('VKDodge'),hideF=_notTrack},
WIDGET.newSlider{name='tchW', x=140, y=860, w=1000, font=35,disp=SETval('VKTchW'),code=function(i)SETTING.VKTchW=i SETTING.VKCurW=math.max(SETTING.VKCurW,i)end,hideF=_notTrack},
WIDGET.newSlider{name='curW', x=140, y=930, w=1000, font=35,disp=SETval('VKCurW'),code=function(i)SETTING.VKCurW=i SETTING.VKTchW=math.min(SETTING.VKTchW,i)end,hideF=_notTrack},

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@@ -69,13 +69,13 @@ end
gc.setDefaultFilter('linear','linear')
TEXTURE.title=NSC(1130,236)--Title image (Middle: 580,118)
TEXTURE.title=NSC(1040,236)--Title image (Middle: 580,118)
do
gc.setLineWidth(12)
gc.translate(10,10)
for i=1,#SVG_TITLE_FILL do
local triangles=love.math.triangulate(SVG_TITLE_FILL[i])
gc.translate(12*i,i==1 and 8 or 14)
gc.setColor(COLOR.Z)
gc.polygon('line',SVG_TITLE_FILL[i])
@@ -85,19 +85,18 @@ do
gc.polygon('fill',triangles[j])
end
gc.translate(-12*i,i==1 and -8 or -14)
end
gc.translate(-10,-10)
end
TEXTURE.title_color=NSC(1130,236)--Title image (colored)
TEXTURE.title_color=NSC(1040,236)--Title image (colored)
do
local titleColor={COLOR.P,COLOR.F,COLOR.V,COLOR.A,COLOR.M,COLOR.N,COLOR.W,COLOR.Y}
gc.translate(10,10)
for i=1,8 do
local triangles=love.math.triangulate(SVG_TITLE_FILL[i])
gc.translate(12*i,i==1 and 8 or 14)
gc.setLineWidth(12)
gc.setColor(COLOR.Z)
gc.polygon('line',SVG_TITLE_FILL[i])
@@ -112,9 +111,8 @@ do
for j=1,#triangles do
gc.polygon('fill',triangles[j])
end
gc.translate(-12*i,i==1 and -8 or -14)
end
gc.translate(-10,-10)
end
TEXTURE.multiple=GC.DO{15,15,

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@@ -3,29 +3,32 @@ return[=[
Tetro-1010(2C2N, 重力); Tetra-link(桌游)
噗哟; 泡泡龙; 求合体; 坦克大战; 扫雷; 接水管; 记忆
其他未来内容:
组队战; 实时统计数据可视化; 教学关; 从录像继续
重做模式选择UI; 重做模组UI; 加速下落; spike相关统计数据
实时统计数据可视化; 教学关脚本语言; 从录像继续
模式系统重做; 重做模组UI; 加速下落; spike相关统计数据
支持更多手柄; 场地格边缘线; 模式数据分析; 高级自定义序列
等级系统; 成就系统; 手势操作; C2连击; 特殊控件(虚拟摇杆等)
方块位移/旋转动画; 更细节的DAS选项; 拓展主题系统
可调攻击系统; 更多消除方式; 可调场地宽度; 新联网游戏场景切换逻辑
工程编译到字节码; task-Z(新AI); 自适应UI; 多方块
组队战; 方块位移/旋转动画; 更细节的DAS选项; 拓展主题系统
更自由的攻击系统; 更多消除方式; 可调场地宽度; 新联网游戏场景切换逻辑
task-Z(新AI); 自适应UI; 多方块
0.17.0: 硬着陆 Hard Landing
新增:
新模式:大爆炸
新模式:策略堆叠(原设计来自游戏Cambridge, by NOT_A_ROBOT)
新机制:出块延迟打断(ARE打断)(默认不开启此功能) #471
添加锁定延迟判负(lockout)规则(默认关闭)
新机制:出块延迟打断(ARE打断)(默认关闭) #471
添加锁定在外判负(lockout)规则(默认关闭)
全局默认使用5帧窒息延迟
尝试支持摇杆和扳机
支持摇杆和扳机(参数暂时不能调整)
改动:
出块/消行延迟真的是0延迟,不再有一帧等待了
TRS的S/Z添加四个踢墙防止在一些地方卡死
调整游戏大logo为正体字
软降n格的键也可以触发深降
出块/消行延迟逻辑修正,现在真的是0延迟,不再有一帧等待了
生成位置预览开启后hold的生成位置也可见 #453
TRS的S/Z添加四个踢墙防止在一些地方卡死
优化pc训练模式体验,添加胜利条件,不再无尽
堆积模式添加15帧的窒息延迟 #465
小程序arm加入计时器和重置按钮
修改部分不常用设置时会显示警告
代码:
bgm模块可限制最大加载数,不容易达到上限导致没声 #447
语音模块支持设置轻微随机音调偏移半径(游戏内固定使用1)

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@@ -1,5 +1,5 @@
return{
["apkCode"]=407,
["apkCode"]=408,
["code"]=1700,
["string"]="V0.17.0",
["room"]="ver A-2",