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17 Commits

Author SHA1 Message Date
MrZ626
fdd1d4463a 版本推进 2021-11-22 21:55:58 +08:00
MrZ626
940ac3736c 整理框架代码
整理手柄的摇杆/扳机支持代码
2021-11-22 15:59:57 +08:00
user670
d38897b54d (Experimental) Support controller axises, closes #466 (#477)
* (Experimental) Support controller axises

* Remove redundant variable; use more readable key event names

* Remove redundant comment; fix typo
2021-11-22 15:52:51 +08:00
MrZ626
90848c6654 全局默认使用5帧窒息延迟 2021-11-22 12:48:02 +08:00
NOT_A_ROBOT
0220d5aefc Make Strategy Ultimate have rhombus outline (#481) 2021-11-22 11:08:13 +08:00
MrZ626
f42032df07 更新赞助名单 2021-11-22 11:04:32 +08:00
MrZ626
05d7eb60bc 修正一处拼写问题导致报错消息识别错误 2021-11-21 21:45:37 +08:00
MrZ626
942416317c 小程序arm添加计时器和重置按钮,删除测试用的跳过按钮 2021-11-21 20:18:42 +08:00
MrZ626
576de945fb 添加一打tip 2021-11-21 05:25:55 +08:00
MrZ626
8b02084428 修复bgm模块清缓存导致报错 2021-11-21 05:11:01 +08:00
MrZ626
9f666d69db 调整大爆炸模式模板 2021-11-21 03:52:13 +08:00
MrZ626
a4c52d9162 修正玩家创建任务第一次初始化运行的时候报错没有任何提示 2021-11-21 03:08:34 +08:00
MrZ626
592b11366e table扩展模块新增两个去重方法和反转方法 2021-11-21 03:06:00 +08:00
MrZ626
07f50b9243 调整一些文本文件 2021-11-20 03:39:05 +08:00
MrZ626
ec74d55686 整理代码 2021-11-20 03:28:58 +08:00
MrZ626
4518513e87 应用1的语音偏移半径 2021-11-20 03:28:19 +08:00
MrZ626
7df4e2144f 语音模块支持设置轻微随机音调偏移半径(默认关闭) 2021-11-20 03:27:53 +08:00
27 changed files with 241 additions and 102 deletions

View File

@@ -40,10 +40,17 @@ local function check_curFadeOut(task,code,src)
return task.code==code and task.args[1]==src
end
local function _tryReleaseSources()
local n=#lastLoaded
while #lastLoaded>maxLoadedCount do
local n=lastLoaded[#lastLoaded]
SourceObjList[n].source=SourceObjList[n].source:release()and nil
table.remove(lastLoaded)
local name=lastLoaded[n]
if SourceObjList[name].source:isPlaying()then
n=n-1
if n<=0 then return end
else
SourceObjList[name].source=SourceObjList[name].source:release()and nil
table.remove(lastLoaded,n)
return
end
end
end
function BGM.setDefault(bgm)
@@ -57,8 +64,16 @@ function BGM.setChange(func)
BGM.onChange=func
end
function BGM.setVol(v)
assert(type(v)=='number'and v>=0 and v<=1)
assert(type(v)=='number'and v>=0 and v<=1,'Wrong volume')
volume=v
if BGM.playing then
if volume>0 then
BGM.playing:setVolume(volume)
BGM.playing:play()
elseif BGM.nowPlay then
BGM.playing:pause()
end
end
end
function BGM.init(list)
BGM.init=nil
@@ -92,18 +107,6 @@ function BGM.init(list)
LOG("No BGM: "..name,5)
end
end
function BGM.setVol(v)
assert(type(v)=='number'and v>=0 and v<=1)
volume=v
if BGM.playing then
if volume>0 then
BGM.playing:setVolume(volume)
BGM.playing:play()
elseif BGM.nowPlay then
BGM.playing:pause()
end
end
end
function BGM.play(name)
name=name or BGM.default
if not _tryLoad(name)then return end

View File

@@ -1,7 +1,6 @@
NONE={}function NULL()end
EDITING=""
LOADED=false
ERRDATA={}
--Pure lua modules (basic)
MATH= require'Zframework.mathExtend'
@@ -74,7 +73,8 @@ local xOy=SCR.xOy
local ITP=xOy.inverseTransformPoint
local mx,my,mouseShow=-20,-20,false
joysticks={}
local jsState={}--map, joystickID->axisStates: {axisName->axisVal}
local errData={}--list, each error create {mes={errMes strings},scene=sceneNameStr}
local devMode
@@ -288,18 +288,75 @@ function love.textinput(texts)
WIDGET.textinput(texts)
end
--analog sticks: -1, 0, 1 for neg, neutral, pos
--triggers: 0 for released, 1 for pressed
local jsAxisEventName={
leftx={'leftstick_left','leftstick_right'},
lefty={'leftstick_up','leftstick_down'},
rightx={'rightstick_left','rightstick_right'},
righty={'rightstick_up','rightstick_down'},
triggerleft='triggerleft',
triggerright='triggerright'
}
function love.joystickadded(JS)
table.insert(joysticks,JS)
jsState[JS:getID()]={
_loveJSObj=JS,
leftx=0,lefty=0,
rightx=0,righty=0,
triggerleft=0,triggerright=0
}
MES.new('info',"Joystick added")
end
function love.joystickremoved(JS)
local i=TABLE.find(joysticks,JS)
if i then
table.remove(joysticks,i)
local js=jsState[JS:getID()]
if js then
love.gamepadaxis(JS,'leftx',0)
love.gamepadaxis(JS,'lefty',0)
love.gamepadaxis(JS,'rightx',0)
love.gamepadaxis(JS,'righty',0)
love.gamepadaxis(JS,'triggerleft',-1)
love.gamepadaxis(JS,'triggerright',-1)
jsState[JS:getID()]=nil
MES.new('info',"Joystick removed")
end
end
local keyMirror={
function love.gamepadaxis(JS,axis,val)
local js=jsState[JS:getID()]
if js then
if axis=='leftx'or axis=='lefty'or axis=='rightx'or axis=='righty'then
local newVal=--range: [0,1]
val>.5 and 1 or
val<-.5 and -1 or
0
if newVal~=js[axis]then
if js[axis]==-1 then
love.gamepadreleased(JS,jsAxisEventName[axis][1])
elseif js[axis]~=0 then
love.gamepadreleased(JS,jsAxisEventName[axis][2])
end
if newVal==-1 then
love.gamepadpressed(JS,jsAxisEventName[axis][1])
elseif newVal==1 then
love.gamepadpressed(JS,jsAxisEventName[axis][2])
end
js[axis]=newVal
end
elseif axis=='triggerleft'or axis=='triggerright'then
local newVal=val>0 and 1 or 0--range: [-1,1]
if newVal~=js[axis]then
if newVal==1 then
love.gamepadpressed(JS,jsAxisEventName[axis])
else
love.gamepadreleased(JS,jsAxisEventName[axis])
end
js[axis]=newVal
end
end
end
end
local dPadToKey={
dpup='up',
dpdown='down',
dpleft='left',
@@ -311,39 +368,16 @@ function love.gamepadpressed(_,i)
mouseShow=false
if SCN.swapping then return end
if SCN.gamepadDown then SCN.gamepadDown(i)
elseif SCN.keyDown then SCN.keyDown(keyMirror[i]or i)
elseif SCN.keyDown then SCN.keyDown(dPadToKey[i]or i)
elseif i=="back"then SCN.back()
else WIDGET.gamepadPressed(keyMirror[i]or i)
else WIDGET.gamepadPressed(dPadToKey[i]or i)
end
end
function love.gamepadreleased(_,i)
if SCN.swapping then return end
if SCN.gamepadUp then SCN.gamepadUp(i)end
end
--[[
function love.joystickpressed(JS,k)
mouseShow=false
if SCN.swapping then return end
if SCN.gamepadDown then SCN.gamepadDown(i)
elseif SCN.keyDown then SCN.keyDown(keyMirror[i]or i)
elseif i=="back"then SCN.back()
else WIDGET.gamepadPressed(i)
end
end
function love.joystickreleased(JS,k)
if SCN.swapping then return end
if SCN.gamepadUp then SCN.gamepadUp(i)
end
end
function love.joystickaxis(JS,axis,val)
end
function love.joystickhat(JS,hat,dir)
end
function love.sendData(data)end
function love.receiveData(id,data)end
]]
function love.filedropped(file)
if SCN.fileDropped then SCN.fileDropped(file)end
end
@@ -379,7 +413,7 @@ end
function love.errorhandler(msg)
if type(msg)~='string'then
msg="Unknown error"
elseif msg:find("Invaild UTF-8")and text then
elseif msg:find("Invalid UTF-8")and text then
msg=text.tryAnotherBuild
end
@@ -403,20 +437,20 @@ function love.errorhandler(msg)
love.audio.stop()
gc.reset()
if LOADED and #ERRDATA<3 then
if LOADED and #errData<3 then
BG.set('none')
local scn=SCN and SCN.cur or"NULL"
table.insert(ERRDATA,{mes=err,scene=scn})
table.insert(errData,{mes=err,scene=scn})
--Write messages to log file
love.filesystem.append('conf/error.log',
os.date("%Y/%m/%d %A %H:%M:%S\n")..
#ERRDATA.." crash(es) "..love.system.getOS().."-"..VERSION.string.." scene: "..scn.."\n"..
#errData.." crash(es) "..love.system.getOS().."-"..VERSION.string.." scene: "..scn.."\n"..
table.concat(err,"\n",1,c-2).."\n\n"
)
--Get screencapture
gc.captureScreenshot(function(_)ERRDATA[#ERRDATA].shot=gc.newImage(_)end)
gc.captureScreenshot(function(_)errData[#errData].shot=gc.newImage(_)end)
gc.present()
--Create a new mainLoop thread to keep game alive
@@ -539,7 +573,7 @@ function love.run()
--Scene Launch
while #SCN.stack>0 do SCN.pop()end
SCN.push('quit','slowFade')
SCN.init(#ERRDATA==0 and'load'or'error')
SCN.init(#errData==0 and'load'or'error')
return function()
local _
@@ -703,6 +737,9 @@ end
local Z={}
Z.js=jsState
Z.errData=errData
function Z.setIfPowerInfo(func)showPowerInfo=func end
--[Warning] Color and line width is uncertain value, set it in the function.

View File

@@ -72,11 +72,11 @@ function SFX.getCount()
return #sfxList
end
function SFX.setVol(v)
assert(type(v)=='number'and v>=0 and v<=1)
assert(type(v)=='number'and v>=0 and v<=1,'Wrong volume')
volume=v
end
function SFX.setStereo(v)
assert(type(v)=='number'and v>=0 and v<=1)
assert(type(v)=='number'and v>=0 and v<=1,'Wrong stereo')
stereo=v
end

View File

@@ -1,4 +1,5 @@
local find=string.find
local rem=table.remove
local next,type=next,type
local TABLE={}
@@ -83,7 +84,7 @@ function TABLE.complete(new,old)
end
end
--Remove positive integer index of table
--Remove [1~#] of table
function TABLE.cut(G)
for i=1,#G do
G[i]=nil
@@ -97,16 +98,53 @@ function TABLE.clear(G)
end
end
--Remove duplicated value of [1~#]
function TABLE.trimDuplicate(org)
local cache={}
for i=1,#org,-1 do
if cache[org[i]]then
rem(org,i)
else
cache[org[i]]=true
end
end
end
--Discard duplicated value
function TABLE.remDuplicate(org)
local cache={}
for k,v in next,org do
if cache[v]then
org[k]=nil
else
cache[v]=true
end
end
end
--Reverse [1~#]
function TABLE.reverse(org)
local l=#org
for i=1,math.floor(l/2)do
org[i],org[l+1-i]=org[l+1-i],org[i]
end
end
--------------------------
--Find value in [1~#]
function TABLE.find(t,val)
for i=1,#t do if t[i]==val then return i end end
end
--Retuen next value of [1~#]
--Return next value of [1~#] (by value)
function TABLE.next(t,val)
for i=1,#t do if t[i]==val then return t[i%#t+1]end end
end
--------------------------
--Find value in whole table
function TABLE.search(t,val)
for k,v in next,t do if v==val then return k end end
@@ -121,6 +159,8 @@ function TABLE.reIndex(org)
end
end
--------------------------
--Dump a simple lua table
do--function TABLE.dump(L,t)
local tabs={

View File

@@ -1,5 +1,7 @@
local rnd=math.random
local volume=1
local diversion=0
local VOC={
vol=1,
getCount=function()return 0 end,
getQueueCount=function()return 0 end,
load=function()error("Cannot load before init!")end,
@@ -7,13 +9,16 @@ local VOC={
play=NULL,
update=NULL,
}
function VOC.setDiversion(n)
assert(type(n)=='number'and n>0 and n<12,'Wrong div')
diversion=n
end
function VOC.setVol(v)
assert(type(v)=='number'and v>=0 and v<=1)
VOC.vol=v
assert(type(v)=='number'and v>=0 and v<=1,'Wrong volume')
volume=v
end
function VOC.init(list)
VOC.init=nil
local rnd=math.random
local rem=table.remove
local voiceQueue={free=0}
local bank={}--{vocName1={SRC1s},vocName2={SRC2s},...}
@@ -72,7 +77,7 @@ function VOC.init(list)
end
function VOC.play(s,chn)
if VOC.vol>0 then
if volume>0 then
local _=Source[s]
if not _ then return end
if chn then
@@ -95,13 +100,15 @@ function VOC.init(list)
end
elseif Q.s==1 then--Waiting load source
Q[1]=_getVoice(Q[1])
Q[1]:setVolume(VOC.vol)
Q[1]:setVolume(volume)
Q[1]:setPitch(1.0594630943592953^(diversion*(rnd()*2-1)))
Q[1]:play()
Q.s=Q[2]and 2 or 4
elseif Q.s==2 then--Playing 1,ready 2
if Q[1]:getDuration()-Q[1]:tell()<.08 then
Q[2]=_getVoice(Q[2])
Q[2]:setVolume(VOC.vol)
Q[2]:setVolume(volume)
Q[1]:setPitch(1.0594630943592953^(diversion*(rnd()*2-1)))
Q[2]:play()
Q.s=3
end

View File

@@ -44,8 +44,8 @@ N3TWORK is a registered trademark of N3TWORK Inc. © 2021 N3TWORK Inc.
GoldWave is a registered trademark of GoldWave, Inc.
Linux is a registered trademark of Linus Torvalds.
Linux is a registered trademark of Linus Torvalds.
Touhou Project © Team Shanghai Alice 2002-2021.
All other trademarks, logos, and copyrights are the properties of their respective owners.
All other trademarks, logos, and copyrights are the properties of their respective owners.

View File

@@ -54,6 +54,7 @@ FONT.load('parts/fonts/proportional.ttf')
SCR.setSize(1280,720)--Initialize Screen size
BGM.setMaxSources(5)
BGM.setChange(function(name)MES.new('music',text.nowPlaying..name,5)end)
VOC.setDiversion(1)
table.insert(_LOADTIMELIST_,("Load Zframework: %.3fs"):format(TIME()-_LOADTIME_))
@@ -628,9 +629,9 @@ if TABLE.find(arg,'--test')then
TASK.new(function()
while true do
YIELD()
if ERRDATA[1]then break end
if Z.errData[1]then break end
end
LOG("\27[91m\27[1mAutomatic Test Failed :(\27[0m\nThe error message is:\n"..table.concat(ERRDATA[1].mes,"\n").."\27[91m\nAborting\27[0m")
LOG("\27[91m\27[1mAutomatic Test Failed :(\27[0m\nThe error message is:\n"..table.concat(Z.errData[1].mes,"\n").."\27[91m\nAborting\27[0m")
TEST.yieldN(60)
love.event.quit(1)
end)

View File

@@ -13,7 +13,7 @@ return{
holdCount=1,
infHold=true,
phyHold=false,
hang=0,
hang=5,
--Visual
bone=false,

View File

@@ -1,4 +1,5 @@
local function task_newBoard(P,init)
local targetLine
local F,L={},{1}
--TODO
P:pushNextList(L)
@@ -7,7 +8,7 @@ local function task_newBoard(P,init)
if not init then for _=1,26 do YIELD()end end
P.control=true
P.gameEnv.heightLimit=#F
P.gameEnv.heightLimit=targetLine or #F
P:pushLineList(F)
end
local function _check(P)
@@ -23,7 +24,7 @@ local function _check(P)
end
return{
sequence='none',
RS="SRS",
RS="TRS",
pushSpeed=5,
mesDisp=function(P)
setFont(60)

View File

@@ -611,6 +611,9 @@ return{
reset="Reiniciar",
invis="A ciegas",
},
app_arithmetic={
reset="Reiniciar",
},
savedata={
export="Exportar al portapapeles",
import="Importar de portapapeles",

View File

@@ -612,6 +612,9 @@ return{
reset="Réinitialiser",
invis="Aveugler",
},
app_arithmetic={
reset="Réinitialiser",
},
savedata={
-- export="Export to clipboard",
-- import="Import from clipboard",

View File

@@ -642,6 +642,9 @@ return{
reset="Resetar",
invis="Cego",
},
app_arithmetic={
reset="Resetar",
},
savedata={
-- export="Export to clipboard",
-- import="Import from clipboard",

View File

@@ -656,6 +656,9 @@ return{
reset="重置",
invis="盲打",
},
app_arithmetic={
reset="重置",
},
savedata={
export="导出到剪切板",
import="从剪切板导入",
@@ -948,6 +951,24 @@ return{
"少女祈祷中",
"少玩点游戏,多注意眨眼和休息",
"深降了解一下",
"时间碎片[000] 2021/11/21开始tip加入这个版块",
"时间碎片[001] V0.7.9加入O-spin",
"时间碎片[002] V0.7.19加入语音系统",
"时间碎片[003] V0.7.22加入平滑下落",
"时间碎片[004] V0.8.5加入模式地图",
"时间碎片[005] V0.8.19加入五连块",
"时间碎片[006] V0.9.0加入自定义序列和模式",
"时间碎片[007] V0.10.0加入录像回放",
"时间碎片[008] V0.11.1加入小z词典",
"时间碎片[009] V0.12.2加入mod系统",
"时间碎片[010] V0.13.0联网对战测试",
"时间碎片[011] V0.13.2加入任意场地高度",
"时间碎片[012] V0.13.3加入控制台",
"时间碎片[013] V0.14.4加入第一首不是用Beepbox制作的BGM",
"时间碎片[014] V0.14.5加入第一首社区玩家自制BGM",
"时间碎片[015] V0.15.5加入录像回放菜单",
"时间碎片[016] V0.16.0应该是单次更新内容",
"时间碎片[017] V0.16.2加入打击垫样式的音效室",
"使用固定堆叠方法达成20TSD难度很低",
"试试用跳舞毯打块",
"适度游戏益脑,沉迷游戏伤身,合理安排时间,享受健康生活",

View File

@@ -413,7 +413,6 @@ return{
ihs="初始持有",
irs="初始旋转",
ims="初始运动",
reset="重置",
},
setting_key={
a1="向左移动",
@@ -614,7 +613,6 @@ return{
revKB="逆转",
},
app_schulteG={
reset="重置",
rank="大小",
invis="英维斯",
disappear="隐藏",
@@ -626,30 +624,25 @@ return{
app_AtoZ={
level="水平仪",
keyboard="键盘",
reset="重置",
},
app_2048={
reset="重置",
invis="英维斯",
tapControl="抽头控制",
skip="跳转",
},
app_ten={
reset="重置",
next="下一个",
invis="英维斯",
fast="快速的",
},
app_dtw={
reset="重置",
color="颜色",
mode="模式",
bgm="血糖监测",
arcade="游乐中心",
},
app_link={
reset="重置",
invis="英维斯",
},
savedata={

View File

@@ -655,6 +655,9 @@ return{
reset="重設",
invis="盲打",
},
app_arithmetic={
reset="重設",
},
savedata={
export="導出到剪貼板",
import="從剪貼板導入",

View File

@@ -7,7 +7,7 @@ Gameplay:
Play until the end or achieve the level's goal to win.
Rotation system:
Uses Techmino's custom rotation system. Too lazy to write the details
Uses TRS (Techmino Rotation System) by default. The game allows players to choose other commonly used rotation systems (generally unnecessary)
Spin detection:
Satisfies "3 corner" rule +2 points
@@ -87,4 +87,4 @@ Custom mode:
empty cells can be in any state;
regular colored cells have to be made of the corresponding block;
garbage-colored cells can be any block but not air.
Once you make the shape, you will win.
Once you make the shape, you will win.

View File

@@ -5,7 +5,7 @@
尝试存活更久,或者完成目标即胜利.
旋转系统:
使用Techmino专属旋转系统,具体太复杂并且随时可能更改所以不写在这里,可以去parts/kicklist.lua看
默认使用Techmino专属旋转系统TRS,允许玩家自选其他较常用的旋转系统(一般不必要)
spin判定:
满足三角判定+2分

View File

@@ -48,7 +48,7 @@ return{
{name='strategy_e', x=-150, y=-1030, size=40,shape=3,icon="master"},
{name='strategy_h', x=-200, y=-1160, size=35,shape=3,icon="master"},
{name='strategy_u', x=-250, y=-1290, size=30,shape=3,icon="master"},
{name='strategy_u', x=-250, y=-1290, size=30,shape=2,icon="master"},
{name='blind_e', x=150, y=-700, size=40,shape=1,icon="hidden", unlock={'blind_n'}},
{name='blind_n', x=150, y=-800, size=40,shape=1,icon="hidden", unlock={'blind_h'}},

View File

@@ -1,5 +1,6 @@
return{
{font=100,name="☆★白羽★☆"},
{font=100,name="[*浩]"},
{font=65,name="那没事了(T6300)"},
{font=65,name="加油啊,钉钉动了的大哥哥(T3228)"},
@@ -28,6 +29,8 @@ return{
{font=65,name="怀沙"},
{font=65,name="星街书婉"},
{font=65,name="老板来两份薯条"},
{font=65,name="[**昆]"},
{font=65,name="[**浩]"},
{font=25,name="八零哥"},
{font=25,name="蕴空之灵"},
@@ -121,4 +124,6 @@ return{
{font=25,name="小丘"},
{font=25,name="Techtris"},
{font=25,name="费尔特林"},
{font=25,name="零醇丘卡"},
{font=25,name="Hathtiz"},
}

View File

@@ -3,7 +3,7 @@ return{
dascut=0,dropcut=0,
sddas=2,sdarr=2,
ihs=true,irs=true,ims=true,
hang=0,FTLock=true,
hang=5,FTLock=true,
ghostType='gray',
block=true,ghost=.3,center=1,

View File

@@ -203,7 +203,7 @@ end
--------------------------<Method>--------------------------
function Player:newTask(code,...)
local thread=coroutine.create(code)
resume(thread,self,...)
assert(resume(thread,self,...))
if status(thread)~='dead'then
ins(self.tasks,{
thread=thread,

View File

@@ -3,6 +3,8 @@ local rnd=math.random
local int,ceil=math.floor,math.ceil
local char=string.char
local timing,time
local function b2(i)
if i==0 then return 0 end
local s=""
@@ -114,17 +116,27 @@ local levels={
local a=rnd(17,int(s/2))
return{COLOR.J,b16(a),COLOR.Z,"+",COLOR.J,b16(s-a)},s
end,nil,nil,
function()return "Coming S∞n"..(rnd()<.5 and""or" "),1e99 end,
function()timing=false return "Coming S∞n"..(rnd()<.5 and""or" "),1e99 end,
}setmetatable(levels,{__index=function(self,k)return self[k-1]end})
local level
local input,inputTime=0,0
local question,answer
local function newQuestion(lv)
return levels[lv]()
end
local function reset()
timing=true
time=0
input=""
inputTime=0
level=1
question,answer=newQuestion(1)
end
local function check(val)
if val==answer then
level=level+1
@@ -142,10 +154,7 @@ end
local scene={}
function scene.sceneInit()
input=""
inputTime=0
level=1
question,answer=newQuestion(1)
reset()
BGM.play('truth')
end
@@ -173,14 +182,15 @@ function scene.keyDown(key,isRep)
elseif key=="backspace"then
input=""
inputTime=0
elseif key=="s"then
check(answer)
elseif key=="r"then
reset()
elseif key=="escape"then
SCN.back()
end
end
function scene.update(dt)
if timing then time=time+dt end
if inputTime>0 then
inputTime=inputTime-dt
if inputTime<=0 then
@@ -189,8 +199,11 @@ function scene.update(dt)
end
end
function scene.draw()
FONT.set(35)
gc.setColor(COLOR.Z)
FONT.set(45)
gc.print(("%.3f"):format(time),1026,70)
FONT.set(35)
GC.mStr("["..level.."]",640,30)
FONT.set(100)
@@ -203,6 +216,7 @@ function scene.draw()
end
scene.widgetList={
WIDGET.newButton{name='reset',x=155,y=100,w=180,h=100,color='lG',font=40,code=pressKey"r"},
WIDGET.newKey{name='X',x=540,y=620,w=90,font=60,fText="X",code=pressKey"backspace"},
WIDGET.newKey{name='0',x=640,y=620,w=90,font=60,fText="0",code=pressKey"0"},
WIDGET.newKey{name='-',x=740,y=620,w=90,font=60,fText="-",code=pressKey"-"},

View File

@@ -115,8 +115,9 @@ function scene.keyDown(key)
for _=1,12 do scene.keyDown("up")end
elseif key=="right"or key=="pagedown"then
for _=1,12 do scene.keyDown("down")end
elseif key=="link"then
love.system.openURL(_getList()[selected].url)
elseif key=="application"then
local url=_getList()[selected].url
if url then love.system.openURL(url)end
elseif key=="delete"then
if inputBox:hasText()then
_clearResult()
@@ -213,7 +214,7 @@ scene.widgetList={
WIDGET.newText{name='book', x=20,y=15,font=70,align='L',fText=CHAR.icon.zBook},
WIDGET.newText{name='title', x=100,y=15,font=70,align='L'},
inputBox,
WIDGET.newKey{name='link', x=1120,y=655,w=80,font=55,fText=CHAR.icon.globe, code=pressKey"link",hideF=function()return not _getList()[selected].url end},
WIDGET.newKey{name='link', x=1120,y=655,w=80,font=55,fText=CHAR.icon.globe, code=pressKey"application",hideF=function()return not _getList()[selected].url end},
WIDGET.newKey{name='copy', x=1210,y=655,w=80,font=50,fText=CHAR.icon.copy, code=pressKey"cC"},
WIDGET.newKey{name='up', x=1120,y=475,w=80,font=50,fText=CHAR.key.up, code=pressKey"up",hide=not MOBILE},
WIDGET.newKey{name='down', x=1120,y=565,w=80,font=50,fText=CHAR.key.down, code=pressKey"down",hide=not MOBILE},

View File

@@ -9,9 +9,9 @@ local scene={}
function scene.sceneInit()
BGcolor=rnd()>.026 and{.3,.5,.9}or{.62,.3,.926}
stateInfo=SYSTEM.."-"..VERSION.string.." scene:"..ERRDATA[#ERRDATA].scene
stateInfo=SYSTEM.."-"..VERSION.string.." scene:"..Z.errData[#Z.errData].scene
errorText=LOADED and text.errorMsg or"An error has occurred during loading.\nError info has been created, and you can send it to the author."
errorShot,errorInfo=ERRDATA[#ERRDATA].shot,ERRDATA[#ERRDATA].mes
errorShot,errorInfo=Z.errData[#Z.errData].shot,Z.errData[#Z.errData].mes
NET.wsclose_app()
NET.wsclose_user()
NET.wsclose_play()

View File

@@ -162,7 +162,7 @@ function scene.update()
if kb.isDown("down","s")then dy=dy-10 F=true end
if kb.isDown("left","a")then dx=dx+10 F=true end
if kb.isDown("right","d")then dx=dx-10 F=true end
local js1=joysticks[1]
local js1=Z.js[1]
if js1 then
local dir=js1:getAxis(1)
if dir~="c"then

View File

@@ -14,15 +14,19 @@ return[=[
0.17.0: 硬着陆 Hard Landing
新增:
新模式:大爆炸
新模式:策略堆叠(原设计来自Cambridge游戏, by NOT_A_ROBOT)
新模式:策略堆叠(原设计来自游戏Cambridge, by NOT_A_ROBOT)
添加lockout判负规则(默认关闭)
全局默认使用5帧窒息延迟
尝试支持摇杆和扳机
改动:
TRS的S/Z添加四个踢墙防止在一些地方卡死
生成位置预览开启后hold的生成位置也可见 #453
优化pc训练模式体验,添加胜利条件,不再无尽
堆积模式添加15帧的窒息延迟 #465
小程序arm加入计时器和重置按钮
代码:
bgm模块可限制最大加载数不容易达到上限导致没声 #447
语音模块支持设置轻微随机音调偏移半径(游戏内固定使用1)
修复:
机翻语言超级消除无行数显示 #462
竞速-效率左侧信息颜色问题

View File

@@ -1,7 +1,7 @@
return{
["apkCode"]=405,
["apkCode"]=406,
["code"]=1700,
["string"]="V0.17.0",
["room"]="ver A-1",
["room"]="ver A-2",
["name"]="硬着陆 Hard Landing",
}