小程序arm添加计时器和重置按钮,删除测试用的跳过按钮

This commit is contained in:
MrZ626
2021-11-21 20:18:42 +08:00
parent 576de945fb
commit 942416317c
7 changed files with 37 additions and 15 deletions

View File

@@ -611,6 +611,9 @@ return{
reset="Reiniciar",
invis="A ciegas",
},
app_arithmetic={
reset="Reiniciar",
},
savedata={
export="Exportar al portapapeles",
import="Importar de portapapeles",

View File

@@ -612,6 +612,9 @@ return{
reset="Réinitialiser",
invis="Aveugler",
},
app_arithmetic={
reset="Réinitialiser",
},
savedata={
-- export="Export to clipboard",
-- import="Import from clipboard",

View File

@@ -642,6 +642,9 @@ return{
reset="Resetar",
invis="Cego",
},
app_arithmetic={
reset="Resetar",
},
savedata={
-- export="Export to clipboard",
-- import="Import from clipboard",

View File

@@ -656,6 +656,9 @@ return{
reset="重置",
invis="盲打",
},
app_arithmetic={
reset="重置",
},
savedata={
export="导出到剪切板",
import="从剪切板导入",

View File

@@ -413,7 +413,6 @@ return{
ihs="初始持有",
irs="初始旋转",
ims="初始运动",
reset="重置",
},
setting_key={
a1="向左移动",
@@ -614,7 +613,6 @@ return{
revKB="逆转",
},
app_schulteG={
reset="重置",
rank="大小",
invis="英维斯",
disappear="隐藏",
@@ -626,30 +624,25 @@ return{
app_AtoZ={
level="水平仪",
keyboard="键盘",
reset="重置",
},
app_2048={
reset="重置",
invis="英维斯",
tapControl="抽头控制",
skip="跳转",
},
app_ten={
reset="重置",
next="下一个",
invis="英维斯",
fast="快速的",
},
app_dtw={
reset="重置",
color="颜色",
mode="模式",
bgm="血糖监测",
arcade="游乐中心",
},
app_link={
reset="重置",
invis="英维斯",
},
savedata={

View File

@@ -655,6 +655,9 @@ return{
reset="重設",
invis="盲打",
},
app_arithmetic={
reset="重設",
},
savedata={
export="導出到剪貼板",
import="從剪貼板導入",

View File

@@ -3,6 +3,8 @@ local rnd=math.random
local int,ceil=math.floor,math.ceil
local char=string.char
local timing,time
local function b2(i)
if i==0 then return 0 end
local s=""
@@ -114,17 +116,27 @@ local levels={
local a=rnd(17,int(s/2))
return{COLOR.J,b16(a),COLOR.Z,"+",COLOR.J,b16(s-a)},s
end,nil,nil,
function()return "Coming S∞n"..(rnd()<.5 and""or" "),1e99 end,
function()timing=false return "Coming S∞n"..(rnd()<.5 and""or" "),1e99 end,
}setmetatable(levels,{__index=function(self,k)return self[k-1]end})
local level
local input,inputTime=0,0
local question,answer
local function newQuestion(lv)
return levels[lv]()
end
local function reset()
timing=true
time=0
input=""
inputTime=0
level=1
question,answer=newQuestion(1)
end
local function check(val)
if val==answer then
level=level+1
@@ -142,10 +154,7 @@ end
local scene={}
function scene.sceneInit()
input=""
inputTime=0
level=1
question,answer=newQuestion(1)
reset()
BGM.play('truth')
end
@@ -173,14 +182,15 @@ function scene.keyDown(key,isRep)
elseif key=="backspace"then
input=""
inputTime=0
elseif key=="s"then
check(answer)
elseif key=="r"then
reset()
elseif key=="escape"then
SCN.back()
end
end
function scene.update(dt)
if timing then time=time+dt end
if inputTime>0 then
inputTime=inputTime-dt
if inputTime<=0 then
@@ -189,8 +199,11 @@ function scene.update(dt)
end
end
function scene.draw()
FONT.set(35)
gc.setColor(COLOR.Z)
FONT.set(45)
gc.print(("%.3f"):format(time),1026,70)
FONT.set(35)
GC.mStr("["..level.."]",640,30)
FONT.set(100)
@@ -203,6 +216,7 @@ function scene.draw()
end
scene.widgetList={
WIDGET.newButton{name='reset',x=155,y=100,w=180,h=100,color='lG',font=40,code=pressKey"r"},
WIDGET.newKey{name='X',x=540,y=620,w=90,font=60,fText="X",code=pressKey"backspace"},
WIDGET.newKey{name='0',x=640,y=620,w=90,font=60,fText="0",code=pressKey"0"},
WIDGET.newKey{name='-',x=740,y=620,w=90,font=60,fText="-",code=pressKey"-"},