整理代码
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@@ -2,11 +2,9 @@ local waitSpeed={15,15,14,14,13,13,12,12,11,11,10,10,9,9,8,8,7,7,7}
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return
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{
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drop=0,
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wait=15,
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fall=0,
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lock=5,
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freshLimit=12,
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drop=0,lock=5,
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wait=15,fall=0,
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freshLimit=12,
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mesDisp=function(P)
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PLY.draw.drawProgress(P.stat.row,P.modeData.target)
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PLY.draw.drawTargetLine(P,200-P.stat.row)
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@@ -19,9 +17,9 @@ return
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if P.modeData.target==200 then
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P:win('finish')
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else
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if P.modeData.target==100 then
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P.modeData.lock=4
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end
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if P.modeData.target==100 then
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P.modeData.lock=4
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end
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P.gameEnv.wait=waitSpeed[P.modeData.target/10]
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P.modeData.target=P.modeData.target+10
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SFX.play('reach')
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