From f9082a880075f0256bafb2d8f1397703ff1b68f1 Mon Sep 17 00:00:00 2001 From: MrZ626 <1046101471@qq.com> Date: Thu, 18 Nov 2021 19:16:06 +0800 Subject: [PATCH] =?UTF-8?q?=E6=95=B4=E7=90=86=E4=BB=A3=E7=A0=81?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- parts/eventsets/strategy_e.lua | 14 ++++++-------- parts/eventsets/strategy_h.lua | 14 ++++++-------- parts/eventsets/strategy_u.lua | 14 ++++++-------- parts/modes/strategy_e.lua | 6 +++--- parts/modes/strategy_h.lua | 6 +++--- parts/modes/strategy_u.lua | 6 +++--- 6 files changed, 27 insertions(+), 33 deletions(-) diff --git a/parts/eventsets/strategy_e.lua b/parts/eventsets/strategy_e.lua index 1e8bc7a4..9f0bc4fb 100644 --- a/parts/eventsets/strategy_e.lua +++ b/parts/eventsets/strategy_e.lua @@ -2,11 +2,9 @@ local waitSpeed={60,59,58,57,56,55,54,52,50,48,46,44,42,40,38,36,34,32,30} return { - drop=0, - wait=60, - fall=0, - lock=7, - freshLimit=12, + drop=0,lock=7, + wait=60,fall=0, + freshLimit=12, mesDisp=function(P) PLY.draw.drawProgress(P.stat.row,P.modeData.target) PLY.draw.drawTargetLine(P,200-P.stat.row) @@ -19,9 +17,9 @@ return if P.modeData.target==200 then P:win('finish') else - if P.modeData.target==100 then - P.modeData.lock=6 - end + if P.modeData.target==100 then + P.modeData.lock=6 + end P.gameEnv.wait=waitSpeed[P.modeData.target/10] P.modeData.target=P.modeData.target+10 SFX.play('reach') diff --git a/parts/eventsets/strategy_h.lua b/parts/eventsets/strategy_h.lua index 26b596ea..303a0b14 100644 --- a/parts/eventsets/strategy_h.lua +++ b/parts/eventsets/strategy_h.lua @@ -2,11 +2,9 @@ local waitSpeed={30,29,28,27,26,25,24,23,22,21,20,19,18,18,17,17,16,16,15} return { - drop=0, - wait=30, - fall=0, - lock=6, - freshLimit=12, + drop=0,lock=6, + wait=30,fall=0, + freshLimit=12, mesDisp=function(P) PLY.draw.drawProgress(P.stat.row,P.modeData.target) PLY.draw.drawTargetLine(P,200-P.stat.row) @@ -19,9 +17,9 @@ return if P.modeData.target==200 then P:win('finish') else - if P.modeData.target==100 then - P.modeData.lock=5 - end + if P.modeData.target==100 then + P.modeData.lock=5 + end P.gameEnv.wait=waitSpeed[P.modeData.target/10] P.modeData.target=P.modeData.target+10 SFX.play('reach') diff --git a/parts/eventsets/strategy_u.lua b/parts/eventsets/strategy_u.lua index 7bb02961..03c989b3 100644 --- a/parts/eventsets/strategy_u.lua +++ b/parts/eventsets/strategy_u.lua @@ -2,11 +2,9 @@ local waitSpeed={15,15,14,14,13,13,12,12,11,11,10,10,9,9,8,8,7,7,7} return { - drop=0, - wait=15, - fall=0, - lock=5, - freshLimit=12, + drop=0,lock=5, + wait=15,fall=0, + freshLimit=12, mesDisp=function(P) PLY.draw.drawProgress(P.stat.row,P.modeData.target) PLY.draw.drawTargetLine(P,200-P.stat.row) @@ -19,9 +17,9 @@ return if P.modeData.target==200 then P:win('finish') else - if P.modeData.target==100 then - P.modeData.lock=4 - end + if P.modeData.target==100 then + P.modeData.lock=4 + end P.gameEnv.wait=waitSpeed[P.modeData.target/10] P.modeData.target=P.modeData.target+10 SFX.play('reach') diff --git a/parts/modes/strategy_e.lua b/parts/modes/strategy_e.lua index 105c97aa..37e68aac 100644 --- a/parts/modes/strategy_e.lua +++ b/parts/modes/strategy_e.lua @@ -12,9 +12,9 @@ return{ getRank=function(P) local L=P.stat.row return - L>=200 and 5 or - L>=170 and 4 or - L>=150 and 3 or + L>=200 and 5 or + L>=170 and 4 or + L>=150 and 3 or L>=120 and 2 or L>=60 and 1 or L>=26 and 0 diff --git a/parts/modes/strategy_h.lua b/parts/modes/strategy_h.lua index 000e50ec..5933bd47 100644 --- a/parts/modes/strategy_h.lua +++ b/parts/modes/strategy_h.lua @@ -12,9 +12,9 @@ return{ getRank=function(P) local L=P.stat.row return - L>=200 and 5 or - L>=160 and 4 or - L>=120 and 3 or + L>=200 and 5 or + L>=160 and 4 or + L>=120 and 3 or L>=70 and 2 or L>=40 and 1 or L>=26 and 0 diff --git a/parts/modes/strategy_u.lua b/parts/modes/strategy_u.lua index 74ec9835..a739c06b 100644 --- a/parts/modes/strategy_u.lua +++ b/parts/modes/strategy_u.lua @@ -12,9 +12,9 @@ return{ getRank=function(P) local L=P.stat.row return - L>=200 and 5 or - L>=150 and 4 or - L>=80 and 3 or + L>=200 and 5 or + L>=150 and 4 or + L>=80 and 3 or L>=40 and 2 or L>=20 and 1 or L>=26 and 0