Add strategy modes (#468)

* Add strategy mode
This commit is contained in:
NOT_A_ROBOT
2021-11-18 18:06:17 +07:00
committed by MrZ626
parent ff2073ed4d
commit 1670c6e7d6
6 changed files with 159 additions and 0 deletions

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local waitSpeed={60,59,58,57,56,55,54,52,50,48,46,44,42,40,38,36,34,32,30}
return
{
drop=0,
wait=60,
fall=0,
lock=7,
freshLimit=12,
mesDisp=function(P)
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
PLY.draw.drawTargetLine(P,200-P.stat.row)
end,
task=function(P)
P.modeData.target=10
end,
hook_drop=function(P)
if P.stat.row>=P.modeData.target then
if P.modeData.target==200 then
P:win('finish')
else
if P.modeData.target==100 then
P.modeData.lock=6
end
P.gameEnv.wait=waitSpeed[P.modeData.target/10]
P.modeData.target=P.modeData.target+10
SFX.play('reach')
end
end
end
}

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local waitSpeed={30,29,28,27,26,25,24,23,22,21,20,19,18,18,17,17,16,16,15}
return
{
drop=0,
wait=30,
fall=0,
lock=6,
freshLimit=12,
mesDisp=function(P)
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
PLY.draw.drawTargetLine(P,200-P.stat.row)
end,
task=function(P)
P.modeData.target=10
end,
hook_drop=function(P)
if P.stat.row>=P.modeData.target then
if P.modeData.target==200 then
P:win('finish')
else
if P.modeData.target==100 then
P.modeData.lock=5
end
P.gameEnv.wait=waitSpeed[P.modeData.target/10]
P.modeData.target=P.modeData.target+10
SFX.play('reach')
end
end
end
}

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@@ -0,0 +1,31 @@
local waitSpeed={15,15,14,14,13,13,12,12,11,11,10,10,9,9,8,8,7,7,7}
return
{
drop=0,
wait=15,
fall=0,
lock=5,
freshLimit=12,
mesDisp=function(P)
PLY.draw.drawProgress(P.stat.row,P.modeData.target)
PLY.draw.drawTargetLine(P,200-P.stat.row)
end,
task=function(P)
P.modeData.target=10
end,
hook_drop=function(P)
if P.stat.row>=P.modeData.target then
if P.modeData.target==200 then
P:win('finish')
else
if P.modeData.target==100 then
P.modeData.lock=4
end
P.gameEnv.wait=waitSpeed[P.modeData.target/10]
P.modeData.target=P.modeData.target+10
SFX.play('reach')
end
end
end
}

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@@ -0,0 +1,22 @@
return{
env={
das=5,arr=1,
sequence="bagES",
eventSet='strategy_e',
bg='bg2',bgm='push',
},
slowMark=true,
score=function(P)return{math.min(P.stat.row,200),P.stat.time}end,
scoreDisp=function(D)return D[1].." Lines "..STRING.time(D[2])end,
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
getRank=function(P)
local L=P.stat.row
return
L>=200 and 5 or
L>=170 and 4 or
L>=150 and 3 or
L>=120 and 2 or
L>=60 and 1 or
L>=26 and 0
end,
}

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@@ -0,0 +1,22 @@
return{
env={
das=4,arr=1,
sequence="bagES",
eventSet='strategy_h',
bg='bg2',bgm='secret8th',
},
slowMark=true,
score=function(P)return{math.min(P.stat.row,200),P.stat.time}end,
scoreDisp=function(D)return D[1].." Lines "..STRING.time(D[2])end,
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
getRank=function(P)
local L=P.stat.row
return
L>=200 and 5 or
L>=160 and 4 or
L>=120 and 3 or
L>=70 and 2 or
L>=40 and 1 or
L>=26 and 0
end,
}

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@@ -0,0 +1,22 @@
return{
env={
das=3,arr=1,
sequence="bagES",
eventSet='strategy_u',
bg='bg2',bgm='secret7th',
},
slowMark=true,
score=function(P)return{math.min(P.stat.row,200),P.stat.time}end,
scoreDisp=function(D)return D[1].." Lines "..STRING.time(D[2])end,
comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
getRank=function(P)
local L=P.stat.row
return
L>=200 and 5 or
L>=150 and 4 or
L>=80 and 3 or
L>=40 and 2 or
L>=20 and 1 or
L>=26 and 0
end,
}