调整游戏设置和音频设置页面排版
This commit is contained in:
@@ -309,7 +309,6 @@ return{
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layout="Layout",
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autoPause="Pause while unfocused",
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swap="Key Combination (Change Atk. Mode)",
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fine="Finesse Error SFX",
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simpMode="Simplistic Style",
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},
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setting_video={
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@@ -363,6 +362,8 @@ return{
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warn="Warning",
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vib="Vibration",
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voc="Voice",
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fine="Finesse Error SFX",
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cv="Voice Pack",
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apply="Apply",
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},
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@@ -284,7 +284,6 @@ return{
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layout="Diseño",
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autoPause="Pausar cuando la ventana no está enfocada",
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swap="Combinación de Teclas (Cambiar Modo de Ataque)",
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fine="Sonido de Error de Finesse",
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simpMode="Modo Sencillo",
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},
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setting_video={
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@@ -337,6 +336,10 @@ return{
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warn="Alerta de Peligro",
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vib="Vibración",
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voc="Voces",
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fine="Sonido de Error de Finesse",
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-- cv="Voice Pack",
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-- apply="Apply",
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},
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setting_control={
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title="Ajustes de Controles",
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@@ -281,7 +281,6 @@ return{
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layout="Disposition",
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autoPause="Mettre en pause en cas de perte de focus",
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swap="Combinaison de touches (changer le mode d'attaque)",
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fine="Son d'erreur de Finesse",
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-- simpMode="Simple mode",
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},
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setting_video={
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@@ -336,6 +335,10 @@ return{
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warn="Alerte de danger",
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vib="Vibration",
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voc="Voix",
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fine="Son d'erreur de Finesse",
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-- cv="Voice Pack",
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-- apply="Apply",
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},
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setting_control={
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title="Paramètres de contrôle",
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@@ -308,7 +308,6 @@ return{
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layout="Layout",
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autoPause="Pausar quando foco for perco",
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swap="Combinação de tecla(Mudar modo de atk)",
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fine="Som Falha de destreza",
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-- simpMode="Simple mode",
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},
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setting_video={
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@@ -362,6 +361,8 @@ return{
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warn="Alerta de perigo",
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vib="Vibração",
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voc="Voz",
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fine="Som Falha de destreza",
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cv="Pacote de voz",
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apply="Aplicar",
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},
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@@ -137,7 +137,6 @@ return{
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layout="=-=-=",
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autoPause="A||",
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swap="=+=+=",
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fine="12 X 21",
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simpMode=".",
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},
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setting_video={
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@@ -190,7 +189,10 @@ return{
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spawn="#[]#",
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warn="!↑↑↑!",
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vib="=~=",
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fine="12 X 21",
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voc="~~~",
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apply="!",
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},
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setting_control={
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title="[~~]",
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@@ -309,7 +309,6 @@ return{
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layout="外观",
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autoPause="失去焦点自动暂停",
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swap="组合键切换攻击模式",
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fine="极简操作提示音",
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simpMode="简洁模式",
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},
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setting_video={
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@@ -362,6 +361,8 @@ return{
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warn="危险警告",
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vib="振动",
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voc="语音",
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fine="极简操作提示音",
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cv="语音包",
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apply="应用",
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},
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@@ -13,9 +13,9 @@ function scene.draw()
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local t=TIME()
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local b=math.floor(t*2)%16+1
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gc.setColor(1,1,1)
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gc.draw(SKIN.curText[b],410,540,t%6.2832,2,nil,15,15)
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gc.draw(SKIN.curText[b],410,540-WIDGET.scrollPos,t%6.2832,2,nil,15,15)
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gc.setColor(1,1,1,t*2%1)
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gc.draw(SKIN.curText[b%16+1],410,540,t%6.2832,2,nil,15,15)
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gc.draw(SKIN.curText[b%16+1],410,540-WIDGET.scrollPos,t%6.2832,2,nil,15,15)
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end
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scene.widgetScrollHeight=200
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@@ -31,10 +31,9 @@ scene.widgetList={
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WIDGET.newSlider{name="reTime", x=330, y=320, w=300,unit=10,disp=SETval("reTime"),code=SETsto("reTime"),show=function(S)return(.5+S.disp()*.25).."s"end},
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WIDGET.newSelector{name="RS", x=300, y=420, w=300,color='S',list={'TRS','SRS','C2','C2sym','Classic','None'},disp=SETval("RS"),code=SETsto("RS")},
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WIDGET.newButton{name="layout", x=250, y=540, w=200,h=70,font=35, code=goScene'setting_skin'},
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WIDGET.newSwitch{name="autoPause", x=1060, y=310, disp=SETval("autoPause"), code=SETrev("autoPause")},
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WIDGET.newSwitch{name="swap", x=1060, y=380, disp=SETval("swap"), code=SETrev("swap")},
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WIDGET.newSwitch{name="fine", x=1060, y=450, disp=SETval("fine"), code=function()SETTING.fine=not SETTING.fine if SETTING.fine then SFX.play('finesseError',.6)end end},
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WIDGET.newSwitch{name="simpMode", x=500, y=800, disp=SETval("simpMode"),
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WIDGET.newSwitch{name="autoPause", x=1060, y=350, disp=SETval("autoPause"), code=SETrev("autoPause")},
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WIDGET.newSwitch{name="swap", x=1060, y=460, disp=SETval("swap"), code=SETrev("swap")},
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WIDGET.newSwitch{name="simpMode", x=1060, y=800, disp=SETval("simpMode"),
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code=function()
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SETTING.simpMode=not SETTING.simpMode
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for i=1,#SCN.stack,2 do
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@@ -69,13 +69,14 @@ scene.widgetList={
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WIDGET.newButton{name="game", x=200, y=80,w=240,h=80,color='lC',font=35,code=swapScene('setting_game','swipeR')},
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WIDGET.newButton{name="graphic",x=1080, y=80,w=240,h=80,color='lC',font=35,code=swapScene('setting_video','swipeL')},
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WIDGET.newSlider{name="bgm", x=300, y=190,w=420, disp=SETval("bgm"),code=function(v)SETTING.bgm=v BGM.freshVolume()end},
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WIDGET.newSlider{name="sfx", x=300, y=260,w=420, change=function()SFX.play('blip_1')end,disp=SETval("sfx"),code=SETsto("sfx")},
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WIDGET.newSlider{name="stereo", x=300, y=330,w=420, change=function()SFX.play('move',1,-1)SFX.play('lock',1,1)end,disp=SETval("stereo"),code=SETsto("stereo"),hideF=function()return SETTING.sx==0 end},
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WIDGET.newSlider{name="spawn", x=300, y=400,w=420, change=function()SFX.fplay('spawn_'..math.random(7),SETTING.sfx_spawn)end,disp=SETval("sfx_spawn"),code=SETsto("sfx_spawn")},
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WIDGET.newSlider{name="warn", x=300, y=470,w=420, change=function()SFX.fplay('warning',SETTING.sfx_warn)end,disp=SETval("sfx_warn"),code=SETsto("sfx_warn")},
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WIDGET.newSlider{name="vib", x=300, y=540,w=420,unit=10,change=function()VIB(2)end,disp=SETval("vib"),code=SETsto("vib")},
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WIDGET.newSlider{name="voc", x=300, y=610,w=420, change=function()VOC.play('test')end,disp=SETval("voc"),code=SETsto("voc")},
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WIDGET.newSlider{name="bgm", x=300, y=190,w=420,color='lG',disp=SETval("bgm"),code=function(v)SETTING.bgm=v BGM.freshVolume()end},
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WIDGET.newSlider{name="sfx", x=300, y=260,w=420,color='lC',change=function()SFX.play('blip_1')end,disp=SETval("sfx"),code=SETsto("sfx")},
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WIDGET.newSlider{name="stereo", x=300, y=330,w=420,color='lC',change=function()SFX.play('move',1,-1)SFX.play('lock',1,1)end,disp=SETval("stereo"),code=SETsto("stereo"),hideF=function()return SETTING.sx==0 end},
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WIDGET.newSlider{name="spawn", x=300, y=400,w=420,color='lC',change=function()SFX.fplay('spawn_'..math.random(7),SETTING.sfx_spawn)end,disp=SETval("sfx_spawn"),code=SETsto("sfx_spawn")},
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WIDGET.newSlider{name="warn", x=300, y=470,w=420,color='lC',change=function()SFX.fplay('warning',SETTING.sfx_warn)end,disp=SETval("sfx_warn"),code=SETsto("sfx_warn")},
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WIDGET.newSlider{name="vib", x=300, y=540,w=420,color='lN',unit=10,change=function()VIB(2)end,disp=SETval("vib"),code=SETsto("vib")},
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WIDGET.newSlider{name="voc", x=300, y=610,w=420,color='lN',change=function()VOC.play('test')end,disp=SETval("voc"),code=SETsto("voc")},
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WIDGET.newSwitch{name="fine", x=1150, y=230,disp=SETval("fine"),code=function()SETTING.fine=not SETTING.fine if SETTING.fine then SFX.play('finesseError',.6)end end},
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WIDGET.newSelector{name="cv", x=1100, y=380,w=200, list={'miya','naki'},disp=function()return cv end,code=function(i)cv=i end},
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WIDGET.newButton{name="apply", x=1100, y=460,w=180,h=80, code=function()SETTING.cv=cv VOC.loadAll()end,hideF=function()return SETTING.cv==cv end},
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WIDGET.newButton{name="back", x=1140, y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},
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