调整节奏模式规则,降低难度
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@@ -6,7 +6,7 @@ return{
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env={
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noTele=true,
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lock=1e99,
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wait=10,fall=15,
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wait=10,fall=60,
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mindas=7,minarr=1,minsdarr=1,
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keyCancel={6},
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dropPiece=function(P)
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@@ -16,8 +16,8 @@ return{
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else
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P.modeData.bpm=60+3*P.modeData.target/10
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P.modeData.beatFrame=math.floor(3600/P.modeData.bpm)
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P.gameEnv.fall=P.modeData.beatFrame
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P.gameEnv.wait=math.max(P.gameEnv.wait-1,0)
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P.gameEnv.fall=math.max(P.gameEnv.fall-1,0)
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P.gameEnv.drop=dropSpeed[P.modeData.target/10]
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P.modeData.target=P.modeData.target+10
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SFX.play("reach")
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