diff --git a/parts/modes/rhythm_h.lua b/parts/modes/rhythm_h.lua index afaf0fe6..109e7574 100644 --- a/parts/modes/rhythm_h.lua +++ b/parts/modes/rhythm_h.lua @@ -6,7 +6,7 @@ return{ env={ noTele=true, lock=1e99, - wait=10,fall=15, + wait=10,fall=60, mindas=7,minarr=1,minsdarr=1, keyCancel={6}, dropPiece=function(P) @@ -16,8 +16,8 @@ return{ else P.modeData.bpm=60+3*P.modeData.target/10 P.modeData.beatFrame=math.floor(3600/P.modeData.bpm) + P.gameEnv.fall=P.modeData.beatFrame P.gameEnv.wait=math.max(P.gameEnv.wait-1,0) - P.gameEnv.fall=math.max(P.gameEnv.fall-1,0) P.gameEnv.drop=dropSpeed[P.modeData.target/10] P.modeData.target=P.modeData.target+10 SFX.play("reach") diff --git a/parts/modes/rhythm_u.lua b/parts/modes/rhythm_u.lua index f7efc53e..caa25a08 100644 --- a/parts/modes/rhythm_u.lua +++ b/parts/modes/rhythm_u.lua @@ -6,7 +6,7 @@ return{ noTele=true, lock=1e99, drop=.5, - wait=4,fall=8, + wait=5,fall=30, das=6,minarr=1,minsdarr=1, keyCancel={6}, dropPiece=function(P) @@ -16,8 +16,8 @@ return{ else P.modeData.bpm=120+2*P.modeData.target/10 P.modeData.beatFrame=math.floor(3600/P.modeData.bpm) + P.gameEnv.fall=P.modeData.beatFrame P.gameEnv.wait=math.max(P.gameEnv.wait-1,0) - P.gameEnv.fall=math.max(P.gameEnv.fall-1,0) if P.modeData.target==50 then P.gameEnv.das=5 P.gameEnv.drop=.25