调整节奏模式规则,降低难度

This commit is contained in:
MrZ626
2021-02-15 14:20:25 +08:00
parent 8464a93106
commit f053b99ce3
2 changed files with 4 additions and 4 deletions

View File

@@ -6,7 +6,7 @@ return{
env={
noTele=true,
lock=1e99,
wait=10,fall=15,
wait=10,fall=60,
mindas=7,minarr=1,minsdarr=1,
keyCancel={6},
dropPiece=function(P)
@@ -16,8 +16,8 @@ return{
else
P.modeData.bpm=60+3*P.modeData.target/10
P.modeData.beatFrame=math.floor(3600/P.modeData.bpm)
P.gameEnv.fall=P.modeData.beatFrame
P.gameEnv.wait=math.max(P.gameEnv.wait-1,0)
P.gameEnv.fall=math.max(P.gameEnv.fall-1,0)
P.gameEnv.drop=dropSpeed[P.modeData.target/10]
P.modeData.target=P.modeData.target+10
SFX.play("reach")

View File

@@ -6,7 +6,7 @@ return{
noTele=true,
lock=1e99,
drop=.5,
wait=4,fall=8,
wait=5,fall=30,
das=6,minarr=1,minsdarr=1,
keyCancel={6},
dropPiece=function(P)
@@ -16,8 +16,8 @@ return{
else
P.modeData.bpm=120+2*P.modeData.target/10
P.modeData.beatFrame=math.floor(3600/P.modeData.bpm)
P.gameEnv.fall=P.modeData.beatFrame
P.gameEnv.wait=math.max(P.gameEnv.wait-1,0)
P.gameEnv.fall=math.max(P.gameEnv.fall-1,0)
if P.modeData.target==50 then
P.gameEnv.das=5
P.gameEnv.drop=.25