调整节奏模式规则,降低难度
This commit is contained in:
@@ -6,7 +6,7 @@ return{
|
||||
env={
|
||||
noTele=true,
|
||||
lock=1e99,
|
||||
wait=10,fall=15,
|
||||
wait=10,fall=60,
|
||||
mindas=7,minarr=1,minsdarr=1,
|
||||
keyCancel={6},
|
||||
dropPiece=function(P)
|
||||
@@ -16,8 +16,8 @@ return{
|
||||
else
|
||||
P.modeData.bpm=60+3*P.modeData.target/10
|
||||
P.modeData.beatFrame=math.floor(3600/P.modeData.bpm)
|
||||
P.gameEnv.fall=P.modeData.beatFrame
|
||||
P.gameEnv.wait=math.max(P.gameEnv.wait-1,0)
|
||||
P.gameEnv.fall=math.max(P.gameEnv.fall-1,0)
|
||||
P.gameEnv.drop=dropSpeed[P.modeData.target/10]
|
||||
P.modeData.target=P.modeData.target+10
|
||||
SFX.play("reach")
|
||||
|
||||
@@ -6,7 +6,7 @@ return{
|
||||
noTele=true,
|
||||
lock=1e99,
|
||||
drop=.5,
|
||||
wait=4,fall=8,
|
||||
wait=5,fall=30,
|
||||
das=6,minarr=1,minsdarr=1,
|
||||
keyCancel={6},
|
||||
dropPiece=function(P)
|
||||
@@ -16,8 +16,8 @@ return{
|
||||
else
|
||||
P.modeData.bpm=120+2*P.modeData.target/10
|
||||
P.modeData.beatFrame=math.floor(3600/P.modeData.bpm)
|
||||
P.gameEnv.fall=P.modeData.beatFrame
|
||||
P.gameEnv.wait=math.max(P.gameEnv.wait-1,0)
|
||||
P.gameEnv.fall=math.max(P.gameEnv.fall-1,0)
|
||||
if P.modeData.target==50 then
|
||||
P.gameEnv.das=5
|
||||
P.gameEnv.drop=.25
|
||||
|
||||
Reference in New Issue
Block a user