补充地图新增模式的一点翻译

整理代码
This commit is contained in:
MrZ_26
2022-02-08 13:37:40 +08:00
parent 190e64de92
commit eddcd726ca
3 changed files with 14 additions and 10 deletions

View File

@@ -5,15 +5,14 @@ local function GetOpenHole(num)
end
local F={}
local ranks={"10","9","8","7","6","5","4","3","2","1","S1","S2","S3","S4","S5","S6","S7","S8","S9","GM","GM+","TM","TM+","TM+₂","TM+₃", "TM+₄","TM+₅"}
-- lines: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
return
{
-- lines: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
return{
fkey1=function(P)P.modeData.showGuide=not P.modeData.showGuide end,
mesDisp=function(P)
mText(TEXTOBJ.grade,63,190)
setFont(55)
mStr(ranks[P.modeData.rankPts],63,125)
ply_applyField(P)
local mark=TEXTURE.puzzleMark
gc_setColor(1,1,1)
@@ -39,7 +38,6 @@ return
end
end,
hook_drop=function(P)
local Pf=P.field
local D=P.modeData
D.rankPts=1
for i=1,#P.field do

View File

@@ -790,8 +790,8 @@ return{
['round_h']= {"回合制", "困难", "下棋模式"},
['round_l']= {"回合制", "疯狂", "下棋模式"},
['round_u']= {"回合制", "极限", "下棋模式"},
['big_n']= {"", "普通", "模拟10*5场地的玩法(标准尺寸的一半)"},
['big_h']= {"", "困难", "模拟10*5场地的玩法(标准尺寸的一半)"},
['big_n']= {"方块", "普通", "模拟10*5场地的玩法(标准尺寸的一半)"},
['big_h']= {"方块", "困难", "模拟10*5场地的玩法(标准尺寸的一半)"},
['master_n']= {"大师", "普通", "20G初心者练习"},
['master_h']= {"大师", "困难", "上级者20G挑战"},
['master_m']= {"大师", "大师", "大师20G"},
@@ -814,8 +814,8 @@ return{
['blind_wtf']= {"隐形", "不会吧", "还没准备好"},
['classic_e']= {"高速经典", "简单", "高速经典"},
['classic_h']= {"高速经典", "困难", "飞速经典"},
['classic_l']= {"高速经典", "疯狂", "迅捷经典"},
['classic_u']= {"高速经典", "极限", "速经典"},
['classic_l']= {"高速经典", "疯狂", "极速经典"},
['classic_u']= {"高速经典", "极限", "速经典"},
['survivor_e']= {"生存", "简单", "你能存活多久?"},
['survivor_n']= {"生存", "普通", "你能存活多久?"},
['survivor_h']= {"生存", "困难", "你能存活多久?"},

View File

@@ -762,8 +762,10 @@ return{
['sprint_100l']= {"競速", "100L", "清除100行"},
['sprint_400l']= {"競速", "400L", "清除400行"},
['sprint_1000l']= {"競速", "1000L", "清除1000行"},
['secret_grade']= {"秘密段位", "", "按照提示完成經典的“大於號”拼圖"},
['sprintPenta']= {"競速", "五連塊", "傷腦筋十八塊"},
['sprintMPH']= {"競速", "MPH", "純隨機\n無Next\n無Hold"},
['sprint123']= {"競速", "M123", "清除40行但只有一至三連塊"},
['dig_10l']= {"挖掘", "10L", "挖掘10行"},
['dig_40l']= {"挖掘", "40L", "挖掘40行"},
['dig_100l']= {"挖掘", "100L", "挖掘100行"},
@@ -788,11 +790,14 @@ return{
['round_h']= {"回合制", "困難", "下棋模式"},
['round_l']= {"回合制", "瘋狂", "下棋模式"},
['round_u']= {"回合制", "極限", "下棋模式"},
['big_n']= {"大方塊", "普通", "類比10*5場地的玩法(標準尺寸的一半)"},
['big_h']= {"大方塊", "困難", "類比10*5場地的玩法(標準尺寸的一半)"},
['master_n']= {"大師", "普通", "20G初心者練習"},
['master_h']= {"大師", "困難", "上級者20G挑戰"},
['master_m']= {"大師", "大師", "大師20G"},
['master_final']= {"大師", "究極", "究極20G:無法觸及的終點"},
['master_ph']= {"大師", "虛幻", "虛幻20G:"},
['master_g']= {"大師", "段位考試", "20G段位考試"},
['master_ex']= {"宗師", "EX", "成為方塊大師"},
['master_instinct']={"大師", "本能", "隱藏當前塊"},
['strategy_e']= {"策略堆疊", "簡單", "20G堆疊中速決策練習"},
@@ -810,7 +815,8 @@ return{
['blind_inv']= {"隱形", "倒置的", "隱形活動件"},
['classic_e']= {"高速經典", "簡單", "高速經典"},
['classic_h']= {"高速經典", "困難", "飛速經典"},
['classic_u']= {"高速經典", "極限", "極速"},
['classic_l']= {"高速經典", "瘋狂", "極速"},
['classic_u']= {"高速經典", "極限", "光速經典"},
['survivor_e']= {"生存", "簡單", "你能存活多久?"},
['survivor_n']= {"生存", "普通", "你能存活多久?"},
['survivor_h']= {"生存", "困難", "你能存活多久?"},