diff --git a/parts/eventsets/secret_grade.lua b/parts/eventsets/secret_grade.lua index 3c736080..5b619718 100644 --- a/parts/eventsets/secret_grade.lua +++ b/parts/eventsets/secret_grade.lua @@ -5,15 +5,14 @@ local function GetOpenHole(num) end local F={} local ranks={"10","9","8","7","6","5","4","3","2","1","S1","S2","S3","S4","S5","S6","S7","S8","S9","GM","GM+","TM","TM+","TM+₂","TM+₃", "TM+₄","TM+₅"} --- lines: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 -return -{ +-- lines: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 +return{ fkey1=function(P)P.modeData.showGuide=not P.modeData.showGuide end, mesDisp=function(P) mText(TEXTOBJ.grade,63,190) setFont(55) mStr(ranks[P.modeData.rankPts],63,125) - + ply_applyField(P) local mark=TEXTURE.puzzleMark gc_setColor(1,1,1) @@ -39,7 +38,6 @@ return end end, hook_drop=function(P) - local Pf=P.field local D=P.modeData D.rankPts=1 for i=1,#P.field do diff --git a/parts/language/lang_zh.lua b/parts/language/lang_zh.lua index 2f72edbf..c1516cd4 100644 --- a/parts/language/lang_zh.lua +++ b/parts/language/lang_zh.lua @@ -790,8 +790,8 @@ return{ ['round_h']= {"回合制", "困难", "下棋模式"}, ['round_l']= {"回合制", "疯狂", "下棋模式"}, ['round_u']= {"回合制", "极限", "下棋模式"}, - ['big_n']= {"大的", "普通", "模拟10*5场地的玩法(标准尺寸的一半)"}, - ['big_h']= {"大的", "困难", "模拟10*5场地的玩法(标准尺寸的一半)"}, + ['big_n']= {"大方块", "普通", "模拟10*5场地的玩法(标准尺寸的一半)"}, + ['big_h']= {"大方块", "困难", "模拟10*5场地的玩法(标准尺寸的一半)"}, ['master_n']= {"大师", "普通", "20G初心者练习"}, ['master_h']= {"大师", "困难", "上级者20G挑战"}, ['master_m']= {"大师", "大师", "大师20G"}, @@ -814,8 +814,8 @@ return{ ['blind_wtf']= {"隐形", "不会吧", "还没准备好"}, ['classic_e']= {"高速经典", "简单", "高速经典"}, ['classic_h']= {"高速经典", "困难", "飞速经典"}, - ['classic_l']= {"高速经典", "疯狂", "迅捷经典"}, - ['classic_u']= {"高速经典", "极限", "极速经典"}, + ['classic_l']= {"高速经典", "疯狂", "极速经典"}, + ['classic_u']= {"高速经典", "极限", "光速经典"}, ['survivor_e']= {"生存", "简单", "你能存活多久?"}, ['survivor_n']= {"生存", "普通", "你能存活多久?"}, ['survivor_h']= {"生存", "困难", "你能存活多久?"}, diff --git a/parts/language/lang_zh_trad.lua b/parts/language/lang_zh_trad.lua index 2370476e..2a948c40 100644 --- a/parts/language/lang_zh_trad.lua +++ b/parts/language/lang_zh_trad.lua @@ -762,8 +762,10 @@ return{ ['sprint_100l']= {"競速", "100L", "清除100行"}, ['sprint_400l']= {"競速", "400L", "清除400行"}, ['sprint_1000l']= {"競速", "1000L", "清除1000行"}, + ['secret_grade']= {"秘密段位", "", "按照提示完成經典的“大於號”拼圖"}, ['sprintPenta']= {"競速", "五連塊", "傷腦筋十八塊"}, ['sprintMPH']= {"競速", "MPH", "純隨機\n無Next\n無Hold"}, + ['sprint123']= {"競速", "M123", "清除40行,但只有一至三連塊"}, ['dig_10l']= {"挖掘", "10L", "挖掘10行"}, ['dig_40l']= {"挖掘", "40L", "挖掘40行"}, ['dig_100l']= {"挖掘", "100L", "挖掘100行"}, @@ -788,11 +790,14 @@ return{ ['round_h']= {"回合制", "困難", "下棋模式"}, ['round_l']= {"回合制", "瘋狂", "下棋模式"}, ['round_u']= {"回合制", "極限", "下棋模式"}, + ['big_n']= {"大方塊", "普通", "類比10*5場地的玩法(標準尺寸的一半)"}, + ['big_h']= {"大方塊", "困難", "類比10*5場地的玩法(標準尺寸的一半)"}, ['master_n']= {"大師", "普通", "20G初心者練習"}, ['master_h']= {"大師", "困難", "上級者20G挑戰"}, ['master_m']= {"大師", "大師", "大師20G"}, ['master_final']= {"大師", "究極", "究極20G:無法觸及的終點"}, ['master_ph']= {"大師", "虛幻", "虛幻20G:???"}, + ['master_g']= {"大師", "段位考試", "20G段位考試"}, ['master_ex']= {"宗師", "EX", "成為方塊大師"}, ['master_instinct']={"大師", "本能", "隱藏當前塊"}, ['strategy_e']= {"策略堆疊", "簡單", "20G堆疊中速決策練習"}, @@ -810,7 +815,8 @@ return{ ['blind_inv']= {"隱形", "倒置的", "隱形活動件"}, ['classic_e']= {"高速經典", "簡單", "高速經典"}, ['classic_h']= {"高速經典", "困難", "飛速經典"}, - ['classic_u']= {"高速經典", "極限", "極速經典"}, + ['classic_l']= {"高速經典", "瘋狂", "極速经典"}, + ['classic_u']= {"高速經典", "極限", "光速經典"}, ['survivor_e']= {"生存", "簡單", "你能存活多久?"}, ['survivor_n']= {"生存", "普通", "你能存活多久?"}, ['survivor_h']= {"生存", "困難", "你能存活多久?"},