将.97,.97,.975的白色改为.97,.97,.97
This commit is contained in:
@@ -172,7 +172,7 @@ function button:draw()
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gc_rectangle('fill',x-ATV,y-ATV,w+2*ATV,h+2*ATV,3)
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gc_rectangle('fill',x-ATV,y-ATV,w+2*ATV,h+2*ATV,3)
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if ATV>0 then
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if ATV>0 then
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gc_setLineWidth(2)
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gc_setLineWidth(2)
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gc_setColor(.97,.97,.975,ATV*.125)
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gc_setColor(.97,.97,.97,ATV*.125)
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gc_rectangle('line',x-ATV+2,y-ATV+2,w+2*ATV-4,h+2*ATV-4,3)
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gc_rectangle('line',x-ATV+2,y-ATV+2,w+2*ATV-4,h+2*ATV-4,3)
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end
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end
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@@ -529,14 +529,14 @@ function slider:draw()
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--Glow
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--Glow
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if ATV>0 then
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if ATV>0 then
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gc_setLineWidth(2)
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gc_setLineWidth(2)
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gc_setColor(.97,.97,.975,ATV*.16)
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gc_setColor(.97,.97,.97,ATV*.16)
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gc_rectangle('line',bx+1,by+1,bw-2,bh-2,3)
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gc_rectangle('line',bx+1,by+1,bw-2,bh-2,3)
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end
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end
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--Float text
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--Float text
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if self.TAT>0 and self.show then
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if self.TAT>0 and self.show then
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setFont(25)
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setFont(25)
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gc_setColor(.97,.97,.975,self.TAT/180)
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gc_setColor(.97,.97,.97,self.TAT/180)
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mStr(self:show(),cx,by-30)
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mStr(self:show(),cx,by-30)
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end
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end
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@@ -1,6 +1,6 @@
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local boarder=GC.DO{334,620,
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local boarder=GC.DO{334,620,
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{'setLW',2},
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{'setLW',2},
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{'setCL',.97,.97,.975},
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{'setCL',.97,.97,.97},
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{'dRect',16,1,302,618,5},
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{'dRect',16,1,302,618,5},
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{'fRect',17,612,300,2},
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{'fRect',17,612,300,2},
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{'dRect',318,9,15,596,3},
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{'dRect',318,9,15,596,3},
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@@ -46,7 +46,7 @@ local multiple=GC.DO{15,15,
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}
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}
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local playerBoarder=GC.DO{334,620,
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local playerBoarder=GC.DO{334,620,
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{'setLW',2},
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{'setLW',2},
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{'setCL',.97,.97,.975},
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{'setCL',.97,.97,.97},
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{'dRect',16,1,302,618,5},
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{'dRect',16,1,302,618,5},
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{'fRect',17,612,300,2},
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{'fRect',17,612,300,2},
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{'dRect',318,10,15,604,3},
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{'dRect',318,10,15,604,3},
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@@ -391,7 +391,7 @@ local function drawB2Bbar(P)
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end
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end
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local function drawLDI(P,ENV)--Lock Delay Indicator
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local function drawLDI(P,ENV)--Lock Delay Indicator
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if ENV.easyFresh then
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if ENV.easyFresh then
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gc_setColor(.97,.97,.975)
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gc_setColor(.97,.97,.97)
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else
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else
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gc_setColor(1,.5,.5)
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gc_setColor(1,.5,.5)
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end
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end
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@@ -413,7 +413,7 @@ local function drawHold(P)
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gc_translate(12,20)
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gc_translate(12,20)
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gc_setLineWidth(2)
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gc_setLineWidth(2)
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gc_setColor(0,0,0,.4)gc_rectangle('fill',0,0,100,N+8,5)
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gc_setColor(0,0,0,.4)gc_rectangle('fill',0,0,100,N+8,5)
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gc_setColor(.97,.97,.975)gc_rectangle('line',0,0,100,N+8,5)
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gc_setColor(.97,.97,.97)gc_rectangle('line',0,0,100,N+8,5)
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N=#holdQueue<ENV.holdCount and P.nextQueue[1]and 1 or P.holdTime+1
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N=#holdQueue<ENV.holdCount and P.nextQueue[1]and 1 or P.holdTime+1
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gc_push('transform')
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gc_push('transform')
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gc_translate(50,40)
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gc_translate(50,40)
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@@ -473,13 +473,13 @@ local function drawFinesseCombo_remote(P)
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elseif S.maxFinesseCombo==S.piece then
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elseif S.maxFinesseCombo==S.piece then
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gc_setColor(.7,.7,1)
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gc_setColor(.7,.7,1)
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else
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else
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gc_setColor(.97,.97,.975)
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gc_setColor(.97,.97,.97)
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end
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end
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gc_print(P.finesseCombo.."x",20,570)
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gc_print(P.finesseCombo.."x",20,570)
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end
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end
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end
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end
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local function drawLife(life)
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local function drawLife(life)
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gc_setColor(.97,.97,.975)
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gc_setColor(.97,.97,.97)
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gc_draw(IMG.lifeIcon,475,595,nil,.8)
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gc_draw(IMG.lifeIcon,475,595,nil,.8)
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if life>3 then
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if life>3 then
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gc_draw(multiple,502,602)
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gc_draw(multiple,502,602)
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@@ -499,7 +499,7 @@ local function drawMission(P)
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if P.gameEnv.missionkill then
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if P.gameEnv.missionkill then
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gc_setColor(1,.7+.2*sin(TIME()*6.26),.4)
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gc_setColor(1,.7+.2*sin(TIME()*6.26),.4)
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else
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else
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gc_setColor(.97,.97,.975)
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gc_setColor(.97,.97,.97)
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end
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end
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gc_print(missionEnum[L[cur]],85,110)
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gc_print(missionEnum[L[cur]],85,110)
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@@ -548,7 +548,7 @@ function draw.drawNext_norm(P,repMode)
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gc_setLineWidth(2)
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gc_setLineWidth(2)
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local N=ENV.nextCount*72
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local N=ENV.nextCount*72
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gc_setColor(0,0,0,.4)gc_rectangle('fill',0,0,100,N+8,5)
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gc_setColor(0,0,0,.4)gc_rectangle('fill',0,0,100,N+8,5)
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gc_setColor(.97,.97,.975)gc_rectangle('line',0,0,100,N+8,5)
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gc_setColor(.97,.97,.97)gc_rectangle('line',0,0,100,N+8,5)
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N=1
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N=1
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gc_push('transform')
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gc_push('transform')
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gc_translate(50,40)
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gc_translate(50,40)
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@@ -606,7 +606,7 @@ function draw.drawNext_hidden(P,repMode)
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gc_setLineWidth(2)
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gc_setLineWidth(2)
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local N=ENV.nextCount*72
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local N=ENV.nextCount*72
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gc_setColor(.5,0,0,.4)gc_rectangle('fill',0,0,100,N+8,5)
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gc_setColor(.5,0,0,.4)gc_rectangle('fill',0,0,100,N+8,5)
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gc_setColor(.97,.97,.975)gc_rectangle('line',0,0,100,N+8,5)
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gc_setColor(.97,.97,.97)gc_rectangle('line',0,0,100,N+8,5)
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local startN=min(ENV.nextStartPos,P.pieceCount+1)
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local startN=min(ENV.nextStartPos,P.pieceCount+1)
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if repMode then
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if repMode then
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gc_setColor(1,1,1,.2)
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gc_setColor(1,1,1,.2)
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@@ -708,7 +708,7 @@ function draw.norm(P,repMode)
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--Draw username
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--Draw username
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setFont(30)
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setFont(30)
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gc_setColor(.97,.97,.975)
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gc_setColor(.97,.97,.97)
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mStr(P.username,300,-60)
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mStr(P.username,300,-60)
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--Draw HUD
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--Draw HUD
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