将.97,.97,.975的白色改为.97,.97,.97

This commit is contained in:
MrZ626
2021-08-18 15:22:14 +08:00
parent bd52f1bb3c
commit eaf4e3d71e
3 changed files with 13 additions and 13 deletions

View File

@@ -172,7 +172,7 @@ function button:draw()
gc_rectangle('fill',x-ATV,y-ATV,w+2*ATV,h+2*ATV,3)
if ATV>0 then
gc_setLineWidth(2)
gc_setColor(.97,.97,.975,ATV*.125)
gc_setColor(.97,.97,.97,ATV*.125)
gc_rectangle('line',x-ATV+2,y-ATV+2,w+2*ATV-4,h+2*ATV-4,3)
end
@@ -529,14 +529,14 @@ function slider:draw()
--Glow
if ATV>0 then
gc_setLineWidth(2)
gc_setColor(.97,.97,.975,ATV*.16)
gc_setColor(.97,.97,.97,ATV*.16)
gc_rectangle('line',bx+1,by+1,bw-2,bh-2,3)
end
--Float text
if self.TAT>0 and self.show then
setFont(25)
gc_setColor(.97,.97,.975,self.TAT/180)
gc_setColor(.97,.97,.97,self.TAT/180)
mStr(self:show(),cx,by-30)
end

View File

@@ -1,6 +1,6 @@
local boarder=GC.DO{334,620,
{'setLW',2},
{'setCL',.97,.97,.975},
{'setCL',.97,.97,.97},
{'dRect',16,1,302,618,5},
{'fRect',17,612,300,2},
{'dRect',318,9,15,596,3},

View File

@@ -46,7 +46,7 @@ local multiple=GC.DO{15,15,
}
local playerBoarder=GC.DO{334,620,
{'setLW',2},
{'setCL',.97,.97,.975},
{'setCL',.97,.97,.97},
{'dRect',16,1,302,618,5},
{'fRect',17,612,300,2},
{'dRect',318,10,15,604,3},
@@ -391,7 +391,7 @@ local function drawB2Bbar(P)
end
local function drawLDI(P,ENV)--Lock Delay Indicator
if ENV.easyFresh then
gc_setColor(.97,.97,.975)
gc_setColor(.97,.97,.97)
else
gc_setColor(1,.5,.5)
end
@@ -413,7 +413,7 @@ local function drawHold(P)
gc_translate(12,20)
gc_setLineWidth(2)
gc_setColor(0,0,0,.4)gc_rectangle('fill',0,0,100,N+8,5)
gc_setColor(.97,.97,.975)gc_rectangle('line',0,0,100,N+8,5)
gc_setColor(.97,.97,.97)gc_rectangle('line',0,0,100,N+8,5)
N=#holdQueue<ENV.holdCount and P.nextQueue[1]and 1 or P.holdTime+1
gc_push('transform')
gc_translate(50,40)
@@ -473,13 +473,13 @@ local function drawFinesseCombo_remote(P)
elseif S.maxFinesseCombo==S.piece then
gc_setColor(.7,.7,1)
else
gc_setColor(.97,.97,.975)
gc_setColor(.97,.97,.97)
end
gc_print(P.finesseCombo.."x",20,570)
end
end
local function drawLife(life)
gc_setColor(.97,.97,.975)
gc_setColor(.97,.97,.97)
gc_draw(IMG.lifeIcon,475,595,nil,.8)
if life>3 then
gc_draw(multiple,502,602)
@@ -499,7 +499,7 @@ local function drawMission(P)
if P.gameEnv.missionkill then
gc_setColor(1,.7+.2*sin(TIME()*6.26),.4)
else
gc_setColor(.97,.97,.975)
gc_setColor(.97,.97,.97)
end
gc_print(missionEnum[L[cur]],85,110)
@@ -548,7 +548,7 @@ function draw.drawNext_norm(P,repMode)
gc_setLineWidth(2)
local N=ENV.nextCount*72
gc_setColor(0,0,0,.4)gc_rectangle('fill',0,0,100,N+8,5)
gc_setColor(.97,.97,.975)gc_rectangle('line',0,0,100,N+8,5)
gc_setColor(.97,.97,.97)gc_rectangle('line',0,0,100,N+8,5)
N=1
gc_push('transform')
gc_translate(50,40)
@@ -606,7 +606,7 @@ function draw.drawNext_hidden(P,repMode)
gc_setLineWidth(2)
local N=ENV.nextCount*72
gc_setColor(.5,0,0,.4)gc_rectangle('fill',0,0,100,N+8,5)
gc_setColor(.97,.97,.975)gc_rectangle('line',0,0,100,N+8,5)
gc_setColor(.97,.97,.97)gc_rectangle('line',0,0,100,N+8,5)
local startN=min(ENV.nextStartPos,P.pieceCount+1)
if repMode then
gc_setColor(1,1,1,.2)
@@ -708,7 +708,7 @@ function draw.norm(P,repMode)
--Draw username
setFont(30)
gc_setColor(.97,.97,.975)
gc_setColor(.97,.97,.97)
mStr(P.username,300,-60)
--Draw HUD