diff --git a/Zframework/widget.lua b/Zframework/widget.lua index 7a22202b..3119c677 100644 --- a/Zframework/widget.lua +++ b/Zframework/widget.lua @@ -172,7 +172,7 @@ function button:draw() gc_rectangle('fill',x-ATV,y-ATV,w+2*ATV,h+2*ATV,3) if ATV>0 then gc_setLineWidth(2) - gc_setColor(.97,.97,.975,ATV*.125) + gc_setColor(.97,.97,.97,ATV*.125) gc_rectangle('line',x-ATV+2,y-ATV+2,w+2*ATV-4,h+2*ATV-4,3) end @@ -529,14 +529,14 @@ function slider:draw() --Glow if ATV>0 then gc_setLineWidth(2) - gc_setColor(.97,.97,.975,ATV*.16) + gc_setColor(.97,.97,.97,ATV*.16) gc_rectangle('line',bx+1,by+1,bw-2,bh-2,3) end --Float text if self.TAT>0 and self.show then setFont(25) - gc_setColor(.97,.97,.975,self.TAT/180) + gc_setColor(.97,.97,.97,self.TAT/180) mStr(self:show(),cx,by-30) end diff --git a/parts/modes/blind_wtf.lua b/parts/modes/blind_wtf.lua index d2be3e44..b19137ec 100644 --- a/parts/modes/blind_wtf.lua +++ b/parts/modes/blind_wtf.lua @@ -1,6 +1,6 @@ local boarder=GC.DO{334,620, {'setLW',2}, -{'setCL',.97,.97,.975}, +{'setCL',.97,.97,.97}, {'dRect',16,1,302,618,5}, {'fRect',17,612,300,2}, {'dRect',318,9,15,596,3}, diff --git a/parts/player/draw.lua b/parts/player/draw.lua index 8b938a77..46a1a713 100644 --- a/parts/player/draw.lua +++ b/parts/player/draw.lua @@ -46,7 +46,7 @@ local multiple=GC.DO{15,15, } local playerBoarder=GC.DO{334,620, {'setLW',2}, - {'setCL',.97,.97,.975}, + {'setCL',.97,.97,.97}, {'dRect',16,1,302,618,5}, {'fRect',17,612,300,2}, {'dRect',318,10,15,604,3}, @@ -391,7 +391,7 @@ local function drawB2Bbar(P) end local function drawLDI(P,ENV)--Lock Delay Indicator if ENV.easyFresh then - gc_setColor(.97,.97,.975) + gc_setColor(.97,.97,.97) else gc_setColor(1,.5,.5) end @@ -413,7 +413,7 @@ local function drawHold(P) gc_translate(12,20) gc_setLineWidth(2) gc_setColor(0,0,0,.4)gc_rectangle('fill',0,0,100,N+8,5) - gc_setColor(.97,.97,.975)gc_rectangle('line',0,0,100,N+8,5) + gc_setColor(.97,.97,.97)gc_rectangle('line',0,0,100,N+8,5) N=#holdQueue3 then gc_draw(multiple,502,602) @@ -499,7 +499,7 @@ local function drawMission(P) if P.gameEnv.missionkill then gc_setColor(1,.7+.2*sin(TIME()*6.26),.4) else - gc_setColor(.97,.97,.975) + gc_setColor(.97,.97,.97) end gc_print(missionEnum[L[cur]],85,110) @@ -548,7 +548,7 @@ function draw.drawNext_norm(P,repMode) gc_setLineWidth(2) local N=ENV.nextCount*72 gc_setColor(0,0,0,.4)gc_rectangle('fill',0,0,100,N+8,5) - gc_setColor(.97,.97,.975)gc_rectangle('line',0,0,100,N+8,5) + gc_setColor(.97,.97,.97)gc_rectangle('line',0,0,100,N+8,5) N=1 gc_push('transform') gc_translate(50,40) @@ -606,7 +606,7 @@ function draw.drawNext_hidden(P,repMode) gc_setLineWidth(2) local N=ENV.nextCount*72 gc_setColor(.5,0,0,.4)gc_rectangle('fill',0,0,100,N+8,5) - gc_setColor(.97,.97,.975)gc_rectangle('line',0,0,100,N+8,5) + gc_setColor(.97,.97,.97)gc_rectangle('line',0,0,100,N+8,5) local startN=min(ENV.nextStartPos,P.pieceCount+1) if repMode then gc_setColor(1,1,1,.2) @@ -708,7 +708,7 @@ function draw.norm(P,repMode) --Draw username setFont(30) - gc_setColor(.97,.97,.975) + gc_setColor(.97,.97,.97) mStr(P.username,300,-60) --Draw HUD