更新manual关于攻击系统的说明
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@@ -18,8 +18,6 @@ Spin detection:
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- The Spin is a Mini if it only has 2 points; the piece is one of S, Z, J, L, T; AND the line clear did not clear the entire piece.
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Attack system:
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Normal line clears (1 to 3 lines):
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Sends (lines cleared -0.5) attack
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Special line clears:
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Spin sends (lines cleared x2) attack,
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- B2B sends extra 1/1/2/4/8 for Spin Single/Double/Triple/Techrash/Techrash+
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@@ -28,18 +26,18 @@ Attack system:
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Non-Spin Techrash/Techrash+ sends (lines cleared) attack,
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- B2B sends 1 additional line
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- B2B2B will have an attack boost of 50% and +1 extra blocking
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Hemi Perfect Clear (a P.C. "with blocks left below". If it's an I clearing 1 line, the remaining blocks must not be player-placed):
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- Attack +4, Extra Blocking +2
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Perfect Clear (aka All Clear):
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- Sends 8 to 16 (increments within a game by 2 for every PC) OR every other damage above, whichever is higher,
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and +2 extra blocking.
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Normal line clears (1 to 3 lines, no spin or pc/hpc):
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Sends (lines cleared -0.5) attack
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Special line clears will the increase B2B gauge, making later special line clears have either a B2B or B2B2B bonus (see below)
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Combos: All damage above will be given a (combo x25%) bonus, or (combo x15%) for Single clear (capped at 12 combo),
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Combos: All damage above (except attack from pc/hpc) will be given a (combo x25%) bonus, or (combo x15%) for Single clear (capped at 12 combo),
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+1 more attack for 3 Combo or more.
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Hemi Perfect Clear (a P.C. "with blocks left below". If it's an I clearing 1 line, the remaining blocks must not be player-placed):
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Attack +4, Extra Blocking +2
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Perfect Clear (aka All Clear):
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Sends 8 to 16 (increments within a game by 2 for every PC) OR every other damage above, whichever is higher,
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and +2 extra blocking.
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Special line clears will the increase B2B gauge, making later special line clears have either a B2B or B2B2B bonus (see below)
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After calculating all above, the damage value will be rounded down then sent
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@@ -15,8 +15,6 @@ spin判定:
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--如果分数只有2,方块是SZJLT之一,并且没有把当前方块整个消除那么就是mini
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攻击系统:
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普通消除:
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消<4行打出[消行数-0.5]攻击
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特殊消除:
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如果是spin,打出[2*消行数]攻击,
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B2B攻击+[1/1/2/4/8(spin1~5)]
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@@ -25,11 +23,15 @@ spin判定:
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不是spin但是单次消>=4行,打出[消行数]攻击,
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B2B攻击+1
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B3B攻击+50%,+1额外抵挡
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半全消("下方有剩余方块"的全消,如果是I消1行则必须不剩余玩家放置的方块):
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伤害+4,额外抵挡+2
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全消:
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伤害为8~16(本局内递增2),和上述其他伤害取大,+2额外抵挡
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普通消除(也就是消行数<4并且没有spin或者(半)全消):
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打出[消行数-0.5]攻击
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连击:每次连击给予上述除去hpc/pc加成的部分[连击数*25%(上限12连)(如果只消一行就是15%)]的加成,>=3次时再额外加1攻击
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特殊消除会增加B2B点数,让之后的特殊消除获得B2B(B3B)增益(详细说明见下文)
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连击:每次连击给予上述攻击[连击数*25%(上限12连)(如果只消一行就是15%)]的加成,>=3次时再额外加1攻击
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半全消("下方有剩余方块"的全消,如果是I消1行则必须不剩余玩家放置的方块):伤害+4,额外抵挡+2
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全消:全消伤害为8~16(本局内递增2),和上述其他伤害取大,然后+2额外抵挡
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根据上述规则计算后,向下取整,攻击打出
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计算完成后,向下取整,攻击打出
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分数系统:
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分数计算系统非常复杂,而且随时可能更改所以不写在这里,并且计算只跟消除方式等信息有关,和模式设定无关
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