From e0573382e8c9b8dc68ff414f0a6bc47d7a52922f Mon Sep 17 00:00:00 2001 From: MrZ_26 <1046101471@qq.com> Date: Wed, 19 Jan 2022 18:38:57 +0800 Subject: [PATCH] =?UTF-8?q?=E6=9B=B4=E6=96=B0manual=E5=85=B3=E4=BA=8E?= =?UTF-8?q?=E6=94=BB=E5=87=BB=E7=B3=BB=E7=BB=9F=E7=9A=84=E8=AF=B4=E6=98=8E?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- parts/language/manual_en.txt | 20 +++++++++----------- parts/language/manual_zh.txt | 14 ++++++++------ 2 files changed, 17 insertions(+), 17 deletions(-) diff --git a/parts/language/manual_en.txt b/parts/language/manual_en.txt index d673e248..5bf00e63 100644 --- a/parts/language/manual_en.txt +++ b/parts/language/manual_en.txt @@ -18,8 +18,6 @@ Spin detection: - The Spin is a Mini if it only has 2 points; the piece is one of S, Z, J, L, T; AND the line clear did not clear the entire piece. Attack system: - Normal line clears (1 to 3 lines): - Sends (lines cleared -0.5) attack Special line clears: Spin sends (lines cleared x2) attack, - B2B sends extra 1/1/2/4/8 for Spin Single/Double/Triple/Techrash/Techrash+ @@ -28,18 +26,18 @@ Attack system: Non-Spin Techrash/Techrash+ sends (lines cleared) attack, - B2B sends 1 additional line - B2B2B will have an attack boost of 50% and +1 extra blocking + Hemi Perfect Clear (a P.C. "with blocks left below". If it's an I clearing 1 line, the remaining blocks must not be player-placed): + - Attack +4, Extra Blocking +2 + Perfect Clear (aka All Clear): + - Sends 8 to 16 (increments within a game by 2 for every PC) OR every other damage above, whichever is higher, + and +2 extra blocking. + Normal line clears (1 to 3 lines, no spin or pc/hpc): + Sends (lines cleared -0.5) attack - Special line clears will the increase B2B gauge, making later special line clears have either a B2B or B2B2B bonus (see below) - - Combos: All damage above will be given a (combo x25%) bonus, or (combo x15%) for Single clear (capped at 12 combo), + Combos: All damage above (except attack from pc/hpc) will be given a (combo x25%) bonus, or (combo x15%) for Single clear (capped at 12 combo), +1 more attack for 3 Combo or more. - Hemi Perfect Clear (a P.C. "with blocks left below". If it's an I clearing 1 line, the remaining blocks must not be player-placed): - Attack +4, Extra Blocking +2 - - Perfect Clear (aka All Clear): - Sends 8 to 16 (increments within a game by 2 for every PC) OR every other damage above, whichever is higher, - and +2 extra blocking. + Special line clears will the increase B2B gauge, making later special line clears have either a B2B or B2B2B bonus (see below) After calculating all above, the damage value will be rounded down then sent diff --git a/parts/language/manual_zh.txt b/parts/language/manual_zh.txt index d78d2999..3dd1f561 100644 --- a/parts/language/manual_zh.txt +++ b/parts/language/manual_zh.txt @@ -15,8 +15,6 @@ spin判定: --如果分数只有2,方块是SZJLT之一,并且没有把当前方块整个消除那么就是mini 攻击系统: - 普通消除: - 消<4行打出[消行数-0.5]攻击 特殊消除: 如果是spin,打出[2*消行数]攻击, B2B攻击+[1/1/2/4/8(spin1~5)] @@ -25,11 +23,15 @@ spin判定: 不是spin但是单次消>=4行,打出[消行数]攻击, B2B攻击+1 B3B攻击+50%,+1额外抵挡 + 半全消("下方有剩余方块"的全消,如果是I消1行则必须不剩余玩家放置的方块): + 伤害+4,额外抵挡+2 + 全消: + 伤害为8~16(本局内递增2),和上述其他伤害取大,+2额外抵挡 + 普通消除(也就是消行数<4并且没有spin或者(半)全消): + 打出[消行数-0.5]攻击 + 连击:每次连击给予上述除去hpc/pc加成的部分[连击数*25%(上限12连)(如果只消一行就是15%)]的加成,>=3次时再额外加1攻击 特殊消除会增加B2B点数,让之后的特殊消除获得B2B(B3B)增益(详细说明见下文) - 连击:每次连击给予上述攻击[连击数*25%(上限12连)(如果只消一行就是15%)]的加成,>=3次时再额外加1攻击 - 半全消("下方有剩余方块"的全消,如果是I消1行则必须不剩余玩家放置的方块):伤害+4,额外抵挡+2 - 全消:全消伤害为8~16(本局内递增2),和上述其他伤害取大,然后+2额外抵挡 - 根据上述规则计算后,向下取整,攻击打出 + 计算完成后,向下取整,攻击打出 分数系统: 分数计算系统非常复杂,而且随时可能更改所以不写在这里,并且计算只跟消除方式等信息有关,和模式设定无关