修正说明书攻击系统一处顺序问题
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@@ -31,6 +31,9 @@ Attack system:
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Special line clears will the increase B2B gauge, making later special line clears have either a B2B or B2B2B bonus (see below)
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Special line clears will the increase B2B gauge, making later special line clears have either a B2B or B2B2B bonus (see below)
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Combos: All damage above will be given a (combo x25%) bonus, or (combo x15%) for Single clear (capped at 12 combo),
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+1 more attack for 3 Combo or more.
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Hemi Perfect Clear (a P.C. "with blocks left below". If it's an I clearing 1 line, the remaining blocks must not be player-placed):
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Hemi Perfect Clear (a P.C. "with blocks left below". If it's an I clearing 1 line, the remaining blocks must not be player-placed):
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Attack +4, Extra Blocking +2
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Attack +4, Extra Blocking +2
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@@ -38,8 +41,6 @@ Attack system:
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Sends 8 to 16 (increments within a game by 2 for every PC) OR every other damage above, whichever is higher,
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Sends 8 to 16 (increments within a game by 2 for every PC) OR every other damage above, whichever is higher,
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and +2 extra blocking.
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and +2 extra blocking.
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Combos: All damage above will be given a (combo x25%) bonus, or (combo x15%) for Single clear (capped at 12 combo),
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+1 more attack for 3 Combo or more.
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After calculating all above, the damage value will be rounded down then sent
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After calculating all above, the damage value will be rounded down then sent
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Score system:
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Score system:
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@@ -26,9 +26,9 @@ spin判定:
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B2B攻击+1
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B2B攻击+1
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B3B攻击+50%,+1额外抵挡
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B3B攻击+50%,+1额外抵挡
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特殊消除会增加B2B点数,让之后的特殊消除获得B2B(B3B)增益(详细说明见下文)
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特殊消除会增加B2B点数,让之后的特殊消除获得B2B(B3B)增益(详细说明见下文)
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连击:每次连击给予上述攻击[连击数*25%(上限12连)(如果只消一行就是15%)]的加成,>=3次时再额外加1攻击
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半全消("下方有剩余方块"的全消,如果是I消1行则必须不剩余玩家放置的方块):伤害+4,额外抵挡+2
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半全消("下方有剩余方块"的全消,如果是I消1行则必须不剩余玩家放置的方块):伤害+4,额外抵挡+2
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全消:全消伤害为8~16(本局内递增2),和上述其他伤害取大,然后+2额外抵挡
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全消:全消伤害为8~16(本局内递增2),和上述其他伤害取大,然后+2额外抵挡
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连击:每次连击给予上述攻击[连击数*25%(上限12连)(如果只消一行就是15%)]的加成,>=3次时再额外加1攻击
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根据上述规则计算后,向下取整,攻击打出
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根据上述规则计算后,向下取整,攻击打出
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分数系统:
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分数系统:
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