diff --git a/parts/language/manual_en.txt b/parts/language/manual_en.txt index 6a9a8c7a..d673e248 100644 --- a/parts/language/manual_en.txt +++ b/parts/language/manual_en.txt @@ -31,6 +31,9 @@ Attack system: Special line clears will the increase B2B gauge, making later special line clears have either a B2B or B2B2B bonus (see below) + Combos: All damage above will be given a (combo x25%) bonus, or (combo x15%) for Single clear (capped at 12 combo), + +1 more attack for 3 Combo or more. + Hemi Perfect Clear (a P.C. "with blocks left below". If it's an I clearing 1 line, the remaining blocks must not be player-placed): Attack +4, Extra Blocking +2 @@ -38,8 +41,6 @@ Attack system: Sends 8 to 16 (increments within a game by 2 for every PC) OR every other damage above, whichever is higher, and +2 extra blocking. - Combos: All damage above will be given a (combo x25%) bonus, or (combo x15%) for Single clear (capped at 12 combo), - +1 more attack for 3 Combo or more. After calculating all above, the damage value will be rounded down then sent Score system: diff --git a/parts/language/manual_zh.txt b/parts/language/manual_zh.txt index 7eab09cc..d78d2999 100644 --- a/parts/language/manual_zh.txt +++ b/parts/language/manual_zh.txt @@ -26,9 +26,9 @@ spin判定: B2B攻击+1 B3B攻击+50%,+1额外抵挡 特殊消除会增加B2B点数,让之后的特殊消除获得B2B(B3B)增益(详细说明见下文) + 连击:每次连击给予上述攻击[连击数*25%(上限12连)(如果只消一行就是15%)]的加成,>=3次时再额外加1攻击 半全消("下方有剩余方块"的全消,如果是I消1行则必须不剩余玩家放置的方块):伤害+4,额外抵挡+2 全消:全消伤害为8~16(本局内递增2),和上述其他伤害取大,然后+2额外抵挡 - 连击:每次连击给予上述攻击[连击数*25%(上限12连)(如果只消一行就是15%)]的加成,>=3次时再额外加1攻击 根据上述规则计算后,向下取整,攻击打出 分数系统: