调整统计界面

修正词典几处°用成了上标o
This commit is contained in:
MrZ626
2021-10-15 22:23:51 +08:00
parent ece5dfb799
commit db78d713e7
2 changed files with 60 additions and 47 deletions

View File

@@ -373,7 +373,7 @@ return{
{"ASC",
"ascension",
"term",
"Rotation system used in the Tetris clone Ascension. All pieces use the same two kick tables (one for CW, one for CCW), and the kick range is approximately ± 2 blocks on both axis.\n\nIn Techmino, ASC+ is a modified version of Ascension's rotation system, adding kicks for 180º spins.",
"Rotation system used in the Tetris clone Ascension. All pieces use the same two kick tables (one for CW, one for CCW), and the kick range is approximately ± 2 blocks on both axis.\n\nIn Techmino, ASC+ is a modified version of Ascension's rotation system, adding kicks for 180° spins.",
},
{"BRS",
"brs bulletproofsoftware",
@@ -674,7 +674,7 @@ return{
{"Rotation buttons (2)",
"triplerotation",
"term",
"Using all three rotation buttons (the third being 180º rotation), any piece only requires one rotation press to reach the desired direction.\nHowever, it is not exactly useful for not every game has this feature, and the speed increase from learning this technique is not as much as when you learn using both rotation buttons as opposed to one. You can skip this technique unless you want extreme speeds.",
"Using all three rotation buttons (the third being 180° rotation), any piece only requires one rotation press to reach the desired direction.\nHowever, it is not exactly useful for not every game has this feature, and the speed increase from learning this technique is not as much as when you learn using both rotation buttons as opposed to one. You can skip this technique unless you want extreme speeds.",
},
{"Drought",
"drought",

View File

@@ -1,9 +1,10 @@
local gc=love.graphics
local gc_translate=gc.translate
local gc_setColor,gc_setLineWidth=gc.setColor,gc.setLineWidth
local gc_draw,gc_line=gc.draw,gc.line
local gc_print=gc.print
local abs,int,sin=math.abs,math.floor,math.sin
local int,sin=math.floor,math.sin
local mStr=mStr
local scene={}
@@ -61,59 +62,71 @@ function scene.keyDown(key)
end
end
function scene.draw()
local minoColor,skinSet=minoColor,SETTING.skin
local A,B=form.A1,form.A2
local minoChars={
CHAR.mino.Z,
CHAR.mino.S,
CHAR.mino.J,
CHAR.mino.L,
CHAR.mino.T,
CHAR.mino.O,
CHAR.mino.I,
}
local spinChars={
CHAR.icon.num0InSpin,
CHAR.icon.num1InSpin,
CHAR.icon.num2InSpin,
CHAR.icon.num3InSpin,
}
function scene.draw()
local t=TIME()
gc_draw(TEXTURE.title,260,615,.2+.04*sin(t*3),.4,nil,580,118)
gc_setColor(COLOR.Z)
setFont(20)
for i=1,11 do
gc_print(item[i],760,40*i+10)
end
local A,B=form.A1,form.A2
gc_translate(60,80)
gc_setLineWidth(2)
gc.rectangle('line',0,0,560,160,5)
gc.rectangle('line',0,240,560,160,5)
for x=1,6 do
x=80*x
gc_line(x,0,x,160)
gc_line(x,240,x,400)
end
for y=1,3 do
gc_line(0,40*y,560,40*y)
gc_line(0,240+40*y,560,240+40*y)
end
setFont(25)
for x=1,7 do
gc_setColor(minoColor[skinSet[x]])
mStr(text.block[x],80*x,43)
mStr(text.block[x],80*x,283)
gc_setColor(minoColor[SETTING.skin[x]])
setFont(70)
mStr(minoChars[x],80*x-40,-70)
mStr(minoChars[x],80*x-40,170)
setFont(25)
for y=1,4 do
mStr(A[x][y],80*x,43+40*y)
mStr(B[x][y],80*x,283+40*y)
mStr(A[x][y],80*x-40,-37+40*y)
mStr(B[x][y],80*x-40,203+40*y)
end
mStr(form.Y1[x],80*x,243)
mStr(form.Y2[x],80*x,483)
mStr(form.Y1[x],80*x-40,163)
mStr(form.Y2[x],80*x-40,403)
end
A,B=form.X1,form.X2
for y=1,4 do
gc_setColor(.5,.5,.5)
gc_print(y-1,620,43+40*y)
gc_print(y,620,283+40*y)
gc_setColor(1,1,1)
mStr(A[y],680,43+40*y)
mStr(B[y],680,283+40*y)
gc_setColor(COLOR.Z)
gc_print(spinChars[y],-33,-37+40*y)
gc_print(y,-28,203+40*y)
gc_setColor(COLOR.H)
mStr(A[y],612,-37+40*y)
mStr(B[y],612,203+40*y)
end
setFont(20)
for i=1,11 do
gc_print(item[i],740,40*i+10)
end
gc_setLineWidth(2)
gc.rectangle('line',40,80,560,160,5)
gc.rectangle('line',40,320,560,160,5)
for x=1,6 do
x=80*x+40
gc_line(x,80,x,240)
gc_line(x,320,x,480)
end
for y=1,3 do
gc_line(40,80+40*y,600,80+40*y)
gc_line(40,320+40*y,600,320+40*y)
end
local t=TIME()
gc_draw(TEXTURE.title,260,615,.2+.04*sin(t*3),.4,nil,580,118)
local r=t*2
local R=int(r)%7+1
gc_setColor(1,1,1,1-abs(r%1*2-1))
gc_draw(TEXTURE.miniBlock[R],680,50,t*10%6.2832,15,15,DSCP[R][0][2]+.5,#BLOCKS[R][0]-DSCP[R][0][1]-.5)
mDraw(TEXTURE.miniBlock[R],680,300,0,15,15)
gc_translate(-60,-80)
end
scene.widgetList={