重写说明书的攻击和b2b点数段落,英文和日文需要重翻
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@@ -18,28 +18,9 @@ Spin detection:
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- The Spin is a Mini if it only has 2 points; the piece is one of S, Z, J, L, T; AND the line clear did not clear the entire piece.
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Attack system:
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Special line clears:
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Spin sends (lines cleared x2) attack,
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- B2B sends extra 1/1/2/4/8 for Spin Single/Double/Triple/Techrash/Techrash+
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- B2B2B sends (lines cleared x0.5), and +1 extra blocking
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- Minis reduces the attack to 25% (x0.25 multiplier)
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Non-Spin Techrash/Techrash+ sends (lines cleared) attack,
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- B2B sends 1 additional line
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- B2B2B will have an attack boost of 50% and +1 extra blocking
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Hemi Perfect Clear (a P.C. "with blocks left below". If it's an I clearing 1 line, the remaining blocks must not be player-placed):
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- Attack +4, Extra Blocking +2
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Perfect Clear (aka All Clear):
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- Sends 8 to 16 (increments within a game by 2 for every PC) OR every other damage above, whichever is higher,
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and +2 extra blocking.
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Normal line clears (1 to 3 lines, no spin or pc/hpc):
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Sends (lines cleared -0.5) attack
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Combos: All damage above (except attack from pc/hpc) will be given a (combo x25%) bonus, or (combo x15%) for Single clear (capped at 12 combo),
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+1 more attack for 3 Combo or more.
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Special line clears will the increase B2B gauge, making later special line clears have either a B2B or B2B2B bonus (see below)
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After calculating all above, the damage value will be rounded down then sent
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[TODO]
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Back to Back (B2B) gauge:
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[TODO]
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Score system:
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The better you play, the higher the score.
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@@ -56,16 +37,6 @@ Countering:
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extra blocking will be used first, then attack, countering the earliest attack at a 1:1 ratio.
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Any extra blocking you didn't use will be discarded, and finally the remaining attack power will be sent to your opponent.
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Back to Back (B2B) gauge:
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The B2B gauge ranges from 0 to 1,000. Special line clears are B2B if the gauge is >=50, B2B2B if >800.
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A regular line clear -250
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Spin Single/Double/Triple/Techrash/Techrash+ + 50/100/180/800/1000 (x50% if Mini)
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Techrash/Techrash+ + 150/200/...
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PC when lines cleared in this round >4, +800
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Hemi-PC, +100
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Spin (0 lines) +20. Do note that the B2B gauge cannot exceed 800 using this method.
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When gauge is above 800, a drop without clearing lines decreases it by 40, but cannot drop below 800
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Battle Royale modes:
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Many players play a game at the same time (against AI bots, not real players).
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As players get eliminated, blocks fall faster, and garbage take effect faster, as well as rise faster.
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