复活后等待一秒

This commit is contained in:
MrZ626
2020-10-31 11:54:10 +08:00
parent 43fb2fc76e
commit ccdb977589

View File

@@ -2696,6 +2696,7 @@ function player.win(P,result)
end
function player.lose(P,force)
if P.life>0 and not force then
P.waiting=62
for _=#P.field,1,-1 do
freeRow.discard(P.field[_])
freeRow.discard(P.visTime[_])
@@ -2724,9 +2725,9 @@ function player.lose(P,force)
for i=1,21 do
P:createClearingFX(i,1.5)
end
sysFX.newShade(.5,1,1,1,P.x+150*P.size,P.y+60*P.size,300*P.size,610*P.size)
sysFX.newRectRipple(.3,P.x+150*P.size,P.y+60*P.size,300*P.size,610*P.size)
sysFX.newRipple(.3,P.x+(475+25*(P.life<3 and P.life or 0)+12)*P.size,P.y+(665+12)*P.size,20)
sysFX.newShade(.7,1,1,1,P.x+150*P.size,P.y+60*P.size,300*P.size,610*P.size)
sysFX.newRectRipple(.5,P.x+150*P.size,P.y+60*P.size,300*P.size,610*P.size)
sysFX.newRipple(.5,P.x+(475+25*(P.life<3 and P.life or 0)+12)*P.size,P.y+(665+12)*P.size,20)
--300+25*i,595
SFX.play("clear_3")
SFX.play("emit")