diff --git a/parts/player.lua b/parts/player.lua index 529a19f0..41e7517d 100644 --- a/parts/player.lua +++ b/parts/player.lua @@ -2696,6 +2696,7 @@ function player.win(P,result) end function player.lose(P,force) if P.life>0 and not force then + P.waiting=62 for _=#P.field,1,-1 do freeRow.discard(P.field[_]) freeRow.discard(P.visTime[_]) @@ -2724,9 +2725,9 @@ function player.lose(P,force) for i=1,21 do P:createClearingFX(i,1.5) end - sysFX.newShade(.5,1,1,1,P.x+150*P.size,P.y+60*P.size,300*P.size,610*P.size) - sysFX.newRectRipple(.3,P.x+150*P.size,P.y+60*P.size,300*P.size,610*P.size) - sysFX.newRipple(.3,P.x+(475+25*(P.life<3 and P.life or 0)+12)*P.size,P.y+(665+12)*P.size,20) + sysFX.newShade(.7,1,1,1,P.x+150*P.size,P.y+60*P.size,300*P.size,610*P.size) + sysFX.newRectRipple(.5,P.x+150*P.size,P.y+60*P.size,300*P.size,610*P.size) + sysFX.newRipple(.5,P.x+(475+25*(P.life<3 and P.life or 0)+12)*P.size,P.y+(665+12)*P.size,20) --300+25*i,595 SFX.play("clear_3") SFX.play("emit")