修复马拉松-困难没有reach音效
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@@ -5,9 +5,11 @@ local function check(P)
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if T==50 then
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P.gameEnv.drop=.25
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P.gameEnv.target=100
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SFX.play("reach")
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elseif T==100 then
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P._20G=true
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P.gameEnv.target=200
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SFX.play("reach")
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else
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P:win("finish")
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end
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@@ -31,10 +33,10 @@ return{
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mesDisp=function(P)
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setFont(45)
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mStr(P.stat.row,69,390)
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mStr(P.modeData.event*100+100,69,440)
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mStr(P.gameEnv.target,69,440)
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gc.rectangle("fill",25,445,90,4)
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end,
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score=function(P)return{P.stat.row<=200 and P.stat.row or 200,P.stat.time}end,
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score=function(P)return{math.min(P.stat.row,200),P.stat.time}end,
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scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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@@ -18,7 +18,7 @@ return{
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env={
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noTele=true,
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wait=8,fall=20,
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target=10,dropPiece=check_LVup,
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dropPiece=check_LVup,
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mindas=7,minarr=1,minsdarr=1,
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bg="bg2",bgm="push",
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},
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@@ -33,7 +33,7 @@ return{
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mStr(P.modeData.point+10,69,440)
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gc.rectangle("fill",25,445,90,4)
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end,
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score=function(P)return{P.stat.row<=200 and P.stat.row or 200,P.stat.time}end,
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score=function(P)return{math.min(P.stat.row,200),P.stat.time}end,
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scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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@@ -40,7 +40,7 @@ return{
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mStr(P.modeData.point+10,69,440)
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gc.rectangle("fill",25,445,90,4)
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end,
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score=function(P)return{P.stat.row<=200 and P.stat.row or 200,P.stat.time}end,
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score=function(P)return{math.min(P.stat.row,200),P.stat.time}end,
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scoreDisp=function(D)return D[1].." Lines "..toTime(D[2])end,
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comp=function(a,b)return a[1]>b[1]or a[1]==b[1]and a[2]<b[2]end,
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getRank=function(P)
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