20G初心评级调整+清除数据
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@@ -407,8 +407,8 @@ local langList={
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["round_3"]= {"回合制", "困难", "下棋模式"},
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["round_4"]= {"回合制", "疯狂", "下棋模式"},
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["round_5"]= {"回合制", "极限", "下棋模式"},
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["master_beginner"]= {"大师", "疯狂", "20G:初心者适用"},
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["master_adavnce"]= {"大师", "极限", "20G:上级者的挑战"},
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["master_beginner"]= {"大师", "疯狂", "20G初心者练习"},
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["master_advance"]= {"大师", "极限", "上级者20G挑战"},
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["master_final"]= {"大师", "终点", "究极20G:无法触及的终点"},
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["GM"]= {"宗师", "GM", "成为方块大师"},
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["blind_easy"]= {"隐形", "半隐", "不强大脑"},
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@@ -862,8 +862,8 @@ local langList={
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["round_3"]= {"回合制", "困难", "下棋模式"},
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["round_4"]= {"回合制", "疯狂", "下棋模式"},
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["round_5"]= {"回合制", "极限", "下棋模式"},
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["master_beginner"]= {"大师", "疯狂", "20G:初心者适用"},
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["master_adavnce"]= {"大师", "极限", "20G:上级者的挑战"},
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["master_beginner"]= {"大师", "疯狂", "20G初心者练习"},
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["master_advance"]= {"大师", "极限", "上级者20G挑战"},
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["master_final"]= {"大师", "终点", "究极20G:无法触及的终点"},
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["GM"]= {"宗师", "GM", "成为方块大师"},
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["blind_easy"]= {"隐形", "半隐", "不强大脑"},
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@@ -1306,8 +1306,8 @@ local langList={
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["round_3"]= {"Turn-Based", "HARD", "Chess mode"},
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["round_4"]= {"Turn-Based", "LUNATIC", "Chess mode"},
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["round_5"]= {"Turn-Based", "ULTIMATE", "Chess mode"},
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["master_beginner"]= {"Master", "LUNATIC", "20G: For beginners."},
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["master_adavnce"]= {"Master", "ULTIMATE", "20G: Professional challenge!"},
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["master_beginner"]= {"Master", "LUNATIC", "For 20G beginners."},
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["master_advance"]= {"Master", "ULTIMATE", "Professional 20G challenge!"},
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["master_final"]= {"Master", "FINAL", "20G: Unreachable end point!"},
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["GM"]= {"GrandMaster", "GM", "To be Grand Master"},
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["blind_easy"]= {"Blind", "HALF", "For novice players."},
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@@ -1746,8 +1746,8 @@ local langList={
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["round_3"]= {"Turn-Based", "HARD", "Chess mode"},
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["round_4"]= {"Turn-Based", "LUNATIC", "Chess mode"},
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["round_5"]= {"Turn-Based", "ULTIMATE", "Chess mode"},
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["master_beginner"]= {"Master", "LUNATIC", "20G: For beginners."},
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["master_adavnce"]= {"Master", "ULTIMATE", "20G: Professional challenge!"},
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["master_beginner"]= {"Master", "LUNATIC", "For 20G beginners."},
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["master_advance"]= {"Master", "ULTIMATE", "Professional 20G challenge!"},
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["master_final"]= {"Master", "FINAL", "20G: Unreachable end point!"},
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["GM"]= {"GrandMaster", "GM", "To be Grand Master"},
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["blind_easy"]= {"Blind", "HALF", "For novice players."},
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@@ -56,10 +56,10 @@ return{
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mStr((P.modeData.event+1)*100,-81,370)
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gc.rectangle("fill",-125,375,90,4)
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end,
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score=function(P)return{P.modeData.point,P.stat.row,P.stat.time}end,
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scoreDisp=function(D)return D[1].."P "..D[2].."L "..toTime(D[3])end,
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score=function(P)return{P.modeData.point,P.stat.time}end,
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scoreDisp=function(D)return D[1].."P "..toTime(D[2])end,
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comp=function(a,b)
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return a[1]>b[1]or(a[1]==b[1]and(a[2]<b[2]or a[2]==b[2]and a[3]<b[3]))
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return a[1]>b[1]or(a[1]==b[1]and a[2]<b[2])
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end,
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getRank=function(P)
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local S=P.modeData.point
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@@ -60,25 +60,25 @@ return{
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mStr((P.modeData.event+1)*100,-81,370)
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gc.rectangle("fill",-125,375,90,4)
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end,
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score=function(P)return{P.modeData.point,P.stat.row,P.stat.time}end,
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scoreDisp=function(D)return D[1].."P "..D[2].."L "..toTime(D[3])end,
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score=function(P)return{P.modeData.point,P.stat.time}end,
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scoreDisp=function(D)return D[1].."P "..toTime(D[2])end,
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comp=function(a,b)
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return a[1]>b[1]or(a[1]==b[1]and(a[2]<b[2]or a[2]==b[2]and a[3]<b[3]))
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return a[1]>b[1]or(a[1]==b[1]and a[2]<b[2])
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end,
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getRank=function(P)
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local S=P.modeData.point
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if S==500 then
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local L=P.stat.clears[4]
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local T=P.stat.time
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return
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L>=30 and 5 or
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L>=25 and 4 or
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T<=170 and 5 or
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T<=200 and 4 or
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3
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else
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return
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S>=420 and 3 or
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S>=250 and 2 or
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S>=120 and 1 or
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S>=30 and 0
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S>=460 and 3 or
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S>=350 and 2 or
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S>=200 and 1 or
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S>=50 and 0
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end
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end,
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}
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@@ -27,8 +27,8 @@ return{
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{name="round_4", x=-900, y=-800, size=35,shape=1,icon="round", unlock={"round_5"}},
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{name="round_5", x=-1100, y=-800, size=35,shape=1,icon="round", unlock={}},
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{name="master_beginner", x=0, y=-1000, size=35,shape=1,icon="master", unlock={"master_adavnce"}},
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{name="master_adavnce", x=0, y=-1200, size=35,shape=1,icon="master", unlock={"master_final","GM"}},
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{name="master_beginner", x=0, y=-1000, size=35,shape=1,icon="master", unlock={"master_advance"}},
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{name="master_advance", x=0, y=-1200, size=35,shape=1,icon="master", unlock={"master_final","GM"}},
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{name="master_final", x=0, y=-1400, size=40,shape=2,icon="master", unlock={}},
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{name="GM", x=150, y=-1500, size=35,shape=1,icon="master", unlock={}},
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