diff --git a/parts/eventsets/marathon_n.lua b/parts/eventsets/marathon_n.lua index 05fd377e..0db30956 100644 --- a/parts/eventsets/marathon_n.lua +++ b/parts/eventsets/marathon_n.lua @@ -1,4 +1,4 @@ -local dropSpeed={50,40,30,24,18,14,10,8,6,5,4,3,2,1,1,.5,.5,.25,.25} +local dropSpeed={50,40,30,24,18,13,9,6,4,3,2,2,1,1,.5,.5,.5,.25,.25} return { diff --git a/parts/gameFuncs.lua b/parts/gameFuncs.lua index 678e62a3..b5e0f778 100644 --- a/parts/gameFuncs.lua +++ b/parts/gameFuncs.lua @@ -252,17 +252,17 @@ function royaleLevelup() BGM.play('cruelty') end elseif GAME.stage==4 then - spd=10 + spd=8 for _,P in next,PLY_ALIVE do P.gameEnv.pushSpeed=3 end elseif GAME.stage==5 then - spd=5 + spd=4 for _,P in next,PLY_ALIVE do P.gameEnv.garbageSpeed=1 end elseif GAME.stage==6 then - spd=3 + spd=2 if PLAYERS[1].alive then BGM.play('final') end @@ -273,7 +273,7 @@ function royaleLevelup() if GAME.curMode.name:find("_u")then for i=1,#PLY_ALIVE do local P=PLY_ALIVE[i] - P.gameEnv.drop=int(P.gameEnv.drop*.3) + P.gameEnv.drop=int(P.gameEnv.drop*.4) if P.gameEnv.drop==0 then P.curY=P.ghoY P:set20G(true)