简化部分中文文本

This commit is contained in:
MrZ_26
2022-03-11 19:22:01 +08:00
parent 69491e2f8b
commit c151c1176f

View File

@@ -198,7 +198,7 @@ return{
"多余操作/极简率:",
},
aboutTexts={
"这只是一个普通的方块游戏,请勿将此与某带国家名的事物强行联系",
"这只是一个普通的方块游戏",
"从C2/IO/JS/WWC/KOS等方块获得过灵感",
"",
"使用LÖVE引擎",
@@ -430,20 +430,20 @@ return{
RS="旋转系统",
menuPos="菜单按钮位置",
sysCursor="使用系统光标",
autoPause="失去焦点自动暂停",
autoSave="破纪录自动保存",
autoLogin="启动游戏时自动登录",
simpMode="启用简洁模式",
autoPause="失去焦点自动暂停",
autoSave="破纪录自动保存",
autoLogin="启动时自动登录",
simpMode="简洁模式",
},
setting_video={
title="画面设置",
sound="←声音",
game="游戏→",
block="显示方块",
smooth="启用平滑下落",
upEdge="启用3D方块",
bagLine="显示包分界线",
block="方块可见",
smooth="平滑下落",
upEdge="3D方块",
bagLine="包分界线",
ghostType="阴影样式",
ghost="阴影不透明度:",
@@ -460,20 +460,20 @@ return{
atkFX="攻击特效:",
frame="绘制帧率(%):",
FTlock="启用逻辑追帧",
FTlock="逻辑追帧",
text="显示消行文本",
score="显示分数动画",
bufferWarn="显示缓冲预警",
showSpike="显示爆发累计",
nextPos="显示生成预览",
highCam="启用超屏视野",
warn="显示死亡预警",
text="消行文本",
score="分数动画",
bufferWarn="缓冲预警",
showSpike="爆发累计",
nextPos="生成预览",
highCam="超屏视野",
warn="死亡预警",
clickFX="启用点按特效",
power="显示电量和时间",
clean="启用绘制优化",
fullscreen="启用全屏",
clickFX="点按特效",
power="电量和时间",
clean="绘制优化",
fullscreen="全屏",
bg_on="普通背景",
bg_off="关闭背景",
@@ -500,7 +500,7 @@ return{
fine="非极简操作时播放提示音",
sfxPack="音效包",
vocPack="语音包",
apply="应用设置",
apply="应用",
},
setting_control={
title="控制设置",
@@ -510,9 +510,9 @@ return{
dascut="DAS打断:",
dropcut="误硬降打断:",
sddas="软降DAS:",sdarr="软降ARR:",
ihs="启用提前Hold",
irs="启用提前旋转",
ims="启用提前移动",
ihs="提前Hold",
irs="提前旋转",
ims="提前移动",
reset="重置",
},
setting_key={
@@ -559,13 +559,13 @@ return{
norm="标准",
pro="专业",
icon="显示图标",
icon="图标",
sfx="按键音效:",
vib="按键振动:",
alpha="不透明度:",
track="启用按键自动跟踪",
dodge="启用自动避让",
track="按键自动跟踪",
dodge="自动避让",
},
customGame={
title="自定义游戏",
@@ -597,10 +597,10 @@ return{
eventSet="规则包",
holdMode="Hold模式",
nextCount="Next数:",
holdCount="Hold数:",
infHold="启用无限Hold",
phyHold="启用物理Hold",
nextCount="Next数:",
holdCount="Hold数:",
infHold="无限Hold",
phyHold="物理Hold",
fieldH="场地高度",
visible="能见度",
@@ -612,13 +612,13 @@ return{
bufferLimit="缓冲上限",
heightLimit="高度上限",
ospin="启用O-spin",
fineKill="强制极简操作",
ospin="O-spin",
fineKill="强制极简",
b2bKill="强制B2B",
lockout="锁定在外时失败",
easyFresh="使用普通刷新锁延",
deepDrop="启用深降",
bone="启用骨块",
easyFresh="普通刷新锁延",
deepDrop="深降",
bone="骨块",
},
custom_field={
title="自定义游戏",